| System's Twilight (Video Game) |
type |
TVTItem |
| System's Twilight (Video Game) |
label |
System's Twilight (Video Game) |
| System's Twilight (Video Game) |
page |
SystemsTwilight |
| System's Twilight (Video Game) |
comment |
Once the System was ruled in wisdom by the Counsel of Power. However, some of the powers rebelled, and the counsel became divided. War tore apart the System, until the rebellious Powers were defeated and imprisoned, and the remaining powers started healing the System.At least, that's how the legend goes. Unfortunately, the System is in dire shape right now, and none of the Powers are around to fix it. The player character, a young red shape, decides to leave home and bring back and old Powers.System's Twilight: an Abstract Fairy Tale is a puzzle game written by Andrew Plotkin. It's inspired by Cliff Johnson's games The Fool's Errand and 3 in Three, with new puzzles and an inventory system. |
| System's Twilight (Video Game) |
fetched |
2023-11-07T05:16:49Z |
| System's Twilight (Video Game) |
parsed |
2023-11-07T05:16:49Z |
| System's Twilight (Video Game) |
processingComment |
Dropped link to Metapuzzle: Not a Feature - UNKNOWN |
| System's Twilight (Video Game) |
processingUnknown |
Metapuzzle |
| System's Twilight (Video Game) |
isPartOf |
DBTropes |
| System's Twilight (Video Game) / int_15264ac9 |
type |
Unexpectedly Realistic Gameplay |
| System's Twilight (Video Game) / int_15264ac9 |
comment |
Unexpectedly Realistic Gameplay: In the finale, you reboot the system by closing and reopening the game. |
| System's Twilight (Video Game) / int_15264ac9 |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_15264ac9 |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_15264ac9 |
| System's Twilight (Video Game) / int_1a7d50ac |
type |
Puzzle Reset |
| System's Twilight (Video Game) / int_1a7d50ac |
comment |
Puzzle Reset: Most puzzles can be restarted, preventing the game itself from becoming unwinnable. |
| System's Twilight (Video Game) / int_1a7d50ac |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_1a7d50ac |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_1a7d50ac |
| System's Twilight (Video Game) / int_1b2c7dfb |
type |
Paradiegetic Gameplay |
| System's Twilight (Video Game) / int_1b2c7dfb |
comment |
Paradiegetic Gameplay: Normally, you wouldn't consider the quit button to be a part of the gameplay of a game, but it's important to solving the final puzzle. |
| System's Twilight (Video Game) / int_1b2c7dfb |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_1b2c7dfb |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_1b2c7dfb |
| System's Twilight (Video Game) / int_1bd4c0bf |
type |
Unwinnable by Design |
| System's Twilight (Video Game) / int_1bd4c0bf |
comment |
Unwinnable by Design: Most of the swamp and river levels have a trap where you can use the wrong word to get past a gate. This will make the puzzle unwinnable, forcing it to be restarted. |
| System's Twilight (Video Game) / int_1bd4c0bf |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_1bd4c0bf |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_1bd4c0bf |
| System's Twilight (Video Game) / int_222969af |
type |
All There in the Script |
| System's Twilight (Video Game) / int_222969af |
comment |
All There in the Script: Ift's name isn't mentioned anywhere in the game until the author's notes in the epilogue. |
| System's Twilight (Video Game) / int_222969af |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_222969af |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_222969af |
| System's Twilight (Video Game) / int_302730a |
type |
Fusion Dance |
| System's Twilight (Video Game) / int_302730a |
comment |
Fusion Dance: When you finally reach the Counsel of Powers, you have to combine the two sides of each power. |
| System's Twilight (Video Game) / int_302730a |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_302730a |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_302730a |
| System's Twilight (Video Game) / int_40a533db |
type |
Guest-Star Party Member |
| System's Twilight (Video Game) / int_40a533db |
comment |
Guest-Star Party Member: Mazer joins you briefly in the net levels to help you through a maze full of doors that can only be passed by someone carrying the correct key. |
| System's Twilight (Video Game) / int_40a533db |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_40a533db |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_40a533db |
| System's Twilight (Video Game) / int_558ae6f6 |
type |
Moon Logic Puzzle |
| System's Twilight (Video Game) / int_558ae6f6 |
comment |
Moon Logic Puzzle: The final puzzle is to reboot the system by quitting and reopening the game but requires a giant leap of intuition since there are no hints given and most (if not all) game guides only partially reference the solution. Or, more likely, you get frustrated by it to the point where you Rage Quit in mid-puzzle, thus solving it accidentally. |
| System's Twilight (Video Game) / int_558ae6f6 |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_558ae6f6 |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_558ae6f6 |
| System's Twilight (Video Game) / int_642806ca |
type |
Who Dares? |
| System's Twilight (Video Game) / int_642806ca |
comment |
Who Dares?: Weykent demands to know who dares to disturb him when first met. He's actually helpful once he finishes waking. |
| System's Twilight (Video Game) / int_642806ca |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_642806ca |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_642806ca |
| System's Twilight (Video Game) / int_665f500e |
type |
Give Me Your Inventory Item |
| System's Twilight (Video Game) / int_665f500e |
comment |
Give Me Your Inventory Item: There are parts of the game where you're not allowed to proceed until you give someone the item they want. |
| System's Twilight (Video Game) / int_665f500e |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_665f500e |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_665f500e |
| System's Twilight (Video Game) / int_74c9cf33 |
type |
Two Girls to a Team |
| System's Twilight (Video Game) / int_74c9cf33 |
comment |
Two Girls to a Team: Of the ten characters the player meets, only Yjerle and Rosshi are identified as female. |
| System's Twilight (Video Game) / int_74c9cf33 |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_74c9cf33 |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_74c9cf33 |
| System's Twilight (Video Game) / int_b36ae36a |
type |
Collector of the Strange |
| System's Twilight (Video Game) / int_b36ae36a |
comment |
Collector of the Strange: The Tale of the Reclaimer involves a man who buys anything anyone offers to sell him: books, broken glass, rags, illnesses, emotions... |
| System's Twilight (Video Game) / int_b36ae36a |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_b36ae36a |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_b36ae36a |
| System's Twilight (Video Game) / int_c5f23623 |
type |
Broken Bridge |
| System's Twilight (Video Game) / int_c5f23623 |
comment |
Broken Bridge: Many scenes require you to complete different scenes before you can pass them. Most of the time this is as simple as collecting the right item and bringing it to the right scene. The inverter is actually used as a tool inside a specific type of puzzle. |
| System's Twilight (Video Game) / int_c5f23623 |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_c5f23623 |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_c5f23623 |
| System's Twilight (Video Game) / int_ca87e3ec |
type |
No Name Given |
| System's Twilight (Video Game) / int_ca87e3ec |
comment |
No Name Given: The player character's name is never mentioned. |
| System's Twilight (Video Game) / int_ca87e3ec |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_ca87e3ec |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_ca87e3ec |
| System's Twilight (Video Game) / int_ee1c6326 |
type |
Mobile Maze |
| System's Twilight (Video Game) / int_ee1c6326 |
comment |
Mobile Maze: Some of the puzzles require to reach the other side of a maze that changes each time the player makes a move. |
| System's Twilight (Video Game) / int_ee1c6326 |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_ee1c6326 |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_ee1c6326 |
| System's Twilight (Video Game) / int_name |
type |
ItemName |
| System's Twilight (Video Game) / int_name |
comment |
|
| System's Twilight (Video Game) / int_name |
featureApplicability |
1.0 |
| System's Twilight (Video Game) / int_name |
featureConfidence |
1.0 |
| System's Twilight (Video Game) |
hasFeature |
System's Twilight (Video Game) / int_name |
| System's Twilight (Video Game) / int_name |
itemName |
System's Twilight (Video Game) |