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Takeover (Video Game)

 Takeover (Video Game)
type
TVTItem
 Takeover (Video Game)
label
Takeover (Video Game)
 Takeover (Video Game)
page
Takeover
 Takeover (Video Game)
comment
Takeover is a flash strategy game by Iriy Soft (the makers of Cursed Treasure), in which you must lead the Duchy of Westaria, Crimson Horde or the Icedale Cult to victory over the course of three campaigns. Victory is achieved by taking over enemy strongholds, and using them to launch further attacks against the enemy.The game can be played here.Do not confuse with The TakeOver.
 Takeover (Video Game)
fetched
2023-07-29T17:01:21Z
 Takeover (Video Game)
parsed
2023-07-29T17:01:21Z
 Takeover (Video Game)
isPartOf
DBTropes
 Takeover (Video Game) / int_1645005b
type
Evil Versus Evil
 Takeover (Video Game) / int_1645005b
comment
Evil Versus Evil: The lategame of the Horde's campaign is this, raising their dead ancestors to fight the undead Rivadis. However, the former have a Heel Realization once the campaign ends, and return to just worshipping them.
 Takeover (Video Game) / int_1645005b
featureApplicability
1.0
 Takeover (Video Game) / int_1645005b
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_1645005b
 Takeover (Video Game) / int_1c398324
type
Death from Above
 Takeover (Video Game) / int_1c398324
comment
Death from Above: The Horde's Cataclysm special sends meteors raining down across the map, (theoretically) doing more damage to the enemy than to your troops.
 Takeover (Video Game) / int_1c398324
featureApplicability
1.0
 Takeover (Video Game) / int_1c398324
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_1c398324
 Takeover (Video Game) / int_27636a1
type
Hellish Horse
 Takeover (Video Game) / int_27636a1
comment
Hellish Horse: the Horde's undead cavalry are symbolized by a skeletal horse.
 Takeover (Video Game) / int_27636a1
featureApplicability
1.0
 Takeover (Video Game) / int_27636a1
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_27636a1
 Takeover (Video Game) / int_2afb1a9
type
Limit Break
 Takeover (Video Game) / int_2afb1a9
comment
Limit Break: each faction has a special power that is only available after a long cooldown, and is heralded by Boss Subtitles. The Duchy's Advent of the Lord summons a huge Physical God wielding a sword more than half its size. The Horde's Cataclysm summons meteors that strike indiscriminately. The Cult's Grand Transformation reduces all enemy troops to half health, and gives you gold and mana for each enemy killed. The Empire's Call to the Grave randomly transforms enemy squads into their undead equivalent.
 Takeover (Video Game) / int_2afb1a9
featureApplicability
1.0
 Takeover (Video Game) / int_2afb1a9
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_2afb1a9
 Takeover (Video Game) / int_2b706ca
type
More Dakka
 Takeover (Video Game) / int_2b706ca
comment
More Dakka: Gunsmiths, then Gunbots, then Giantbots specialize in this.
 Takeover (Video Game) / int_2b706ca
featureApplicability
1.0
 Takeover (Video Game) / int_2b706ca
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_2b706ca
 Takeover (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Takeover (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Trebuchets deal huge damage to strongholds at unmatched ranges, can't be poisoned or scared... but are extremely slow to move and fire, take up two cap (when five squads in an almost unstoppable army) and cost a lot.
 Takeover (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Takeover (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_2bdae2ae
 Takeover (Video Game) / int_2f253c94
type
Glass Cannon
 Takeover (Video Game) / int_2f253c94
comment
Glass Cannon / Squishy Wizard: the Cult's troops do very badly in prolonged combat, so their tactics depends on preventing the enemy from acting at all.
 Takeover (Video Game) / int_2f253c94
featureApplicability
1.0
 Takeover (Video Game) / int_2f253c94
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_2f253c94
 Takeover (Video Game) / int_3aa581ed
type
Undead Counterpart
 Takeover (Video Game) / int_3aa581ed
comment
Undead Counterpart: Every faction has their own variant of each unit type (melee infantry, archers, mages and cavalry) The undead faction's ultimate spell casts Zombify the Living on randomly selected enemies, turning them into their variant under their command, which explains why they're not playable.
 Takeover (Video Game) / int_3aa581ed
featureApplicability
1.0
 Takeover (Video Game) / int_3aa581ed
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_3aa581ed
 Takeover (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Takeover (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Westaria's Guards and Legionaries have an ability called 'Shield Wall' which reduces ranged damage.
 Takeover (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Takeover (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_4ffde1e0
 Takeover (Video Game) / int_5261369c
type
Sand Worm
 Takeover (Video Game) / int_5261369c
comment
Sand Worm: Or Stoneworms, as they're called by the Horde. Very useful for destroying strongholds and units.
 Takeover (Video Game) / int_5261369c
featureApplicability
1.0
 Takeover (Video Game) / int_5261369c
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_5261369c
 Takeover (Video Game) / int_5534431f
type
Money for Nothing
 Takeover (Video Game) / int_5534431f
comment
Money for Nothing: Averted; unless you have half the map's buildings devoted to mining gold you will run out.
 Takeover (Video Game) / int_5534431f
featureApplicability
-1.0
 Takeover (Video Game) / int_5534431f
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_5534431f
 Takeover (Video Game) / int_556a4e20
type
The Empire
 Takeover (Video Game) / int_556a4e20
comment
The Empire: The first campaign is an aversion (you're playing them, after all), but later campaigns play it straight.
 Takeover (Video Game) / int_556a4e20
featureApplicability
-1.0
 Takeover (Video Game) / int_556a4e20
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_556a4e20
 Takeover (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Takeover (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The Horde are a mishmash of desert cultures and Mongolians.
 Takeover (Video Game) / int_57d43e40
featureApplicability
1.0
 Takeover (Video Game) / int_57d43e40
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_57d43e40
 Takeover (Video Game) / int_5979acea
type
Fragile Speedster
 Takeover (Video Game) / int_5979acea
comment
Fragile Speedster: the Horde specializes in very fast troops that deal a lot of damage, but have little staying power.
 Takeover (Video Game) / int_5979acea
featureApplicability
1.0
 Takeover (Video Game) / int_5979acea
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_5979acea
 Takeover (Video Game) / int_67b0bd0e
type
An Ice Person
 Takeover (Video Game) / int_67b0bd0e
comment
An Ice Person: The Cult uses frost magic. Their wizard squads freeze enemies in their tracks.
 Takeover (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Takeover (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_67b0bd0e
 Takeover (Video Game) / int_6c51e9e1
type
Fisher King
 Takeover (Video Game) / int_6c51e9e1
comment
Fisher King: When a stronghold is taken over, the surrounding province reflects the change in ownership: grasslands for the Duchy, desert for the Horde, tundra for the Cult, and dead wastelands for the Empire.
 Takeover (Video Game) / int_6c51e9e1
featureApplicability
1.0
 Takeover (Video Game) / int_6c51e9e1
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_6c51e9e1
 Takeover (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Takeover (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Averted. While each faction has the same unit types (melee, ranged, magic and cavalry), they are vastly different in terms of stats and abilities.
 Takeover (Video Game) / int_7706dd0f
featureApplicability
-1.0
 Takeover (Video Game) / int_7706dd0f
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_7706dd0f
 Takeover (Video Game) / int_7cb3c6c1
type
Ancestor Veneration
 Takeover (Video Game) / int_7cb3c6c1
comment
Ancestor Veneration: The Crimson Horde worship their ancestors, and eventually animate their mummified remains as their elite cavalry unit. At the end of the game, they realize this wasn't a good idea and go back to just worshiping them.
 Takeover (Video Game) / int_7cb3c6c1
featureApplicability
1.0
 Takeover (Video Game) / int_7cb3c6c1
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_7cb3c6c1
 Takeover (Video Game) / int_82d1f93f
type
MagiTek
 Takeover (Video Game) / int_82d1f93f
comment
Magitek: The Cult consists mostly of mages with robotic minions.
 Takeover (Video Game) / int_82d1f93f
featureApplicability
1.0
 Takeover (Video Game) / int_82d1f93f
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_82d1f93f
 Takeover (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Takeover (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The Duchy's religion is the Church of the Lord, who sometimes deigns to appear on the battlefield as a sword-wielding giant.
 Takeover (Video Game) / int_83adb272
featureApplicability
1.0
 Takeover (Video Game) / int_83adb272
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_83adb272
 Takeover (Video Game) / int_933576c8
type
Mighty Glacier
 Takeover (Video Game) / int_933576c8
comment
Mighty Glacier: The Duchy's troops are heavily armored and focus on staying power, but all except their cavalry move very slowly as a result, including their massive Physical God.
 Takeover (Video Game) / int_933576c8
featureApplicability
1.0
 Takeover (Video Game) / int_933576c8
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_933576c8
 Takeover (Video Game) / int_940a5958
type
Artificial Stupidity
 Takeover (Video Game) / int_940a5958
comment
Artificial Stupidity: Unfortunately applies both to your troops and the enemy's. Squads in range of an enemy will always attack it, no matter the difference in strength or if it's a sleeping ogre (fortunately, the computer doesn't pick up the gold left behind).
 Takeover (Video Game) / int_940a5958
featureApplicability
1.0
 Takeover (Video Game) / int_940a5958
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_940a5958
 Takeover (Video Game) / int_9591377d
type
Heel Realization
 Takeover (Video Game) / int_9591377d
comment
Heel Realization: The Empire fell into decay when its aristocracy started to explore necromancy. The Horde have a moment of this (after you've beaten their campaign) when they realize that's what digging up their ancestors to fight alongside them will lead to.
 Takeover (Video Game) / int_9591377d
featureApplicability
1.0
 Takeover (Video Game) / int_9591377d
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_9591377d
 Takeover (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Takeover (Video Game) / int_96181ea7
comment
Loads and Loads of Loading
 Takeover (Video Game) / int_96181ea7
featureApplicability
1.0
 Takeover (Video Game) / int_96181ea7
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_96181ea7
 Takeover (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Takeover (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Ranged units suffer anywhere from 50% to 100% damage penalty against melee troops. Averted by Icedale's Giantbots and Westaria's Zealots, whose "Martial Artist" ability removes the penalty (and appear to be armed with giant chainsaws).
 Takeover (Video Game) / int_9aaf8eca
featureApplicability
-1.0
 Takeover (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_9aaf8eca
 Takeover (Video Game) / int_9b0b8109
type
Floating Continent
 Takeover (Video Game) / int_9b0b8109
comment
Floating Continent: Rivadis, or at least so far above the clouds it might as well be floating.
 Takeover (Video Game) / int_9b0b8109
featureApplicability
1.0
 Takeover (Video Game) / int_9b0b8109
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_9b0b8109
 Takeover (Video Game) / int_9c5d474d
type
Zombify the Living
 Takeover (Video Game) / int_9c5d474d
comment
Zombify the Living: Call to the Grave instantly turns some of your units into their undead equivalents.
 Takeover (Video Game) / int_9c5d474d
featureApplicability
1.0
 Takeover (Video Game) / int_9c5d474d
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_9c5d474d
 Takeover (Video Game) / int_a60f7120
type
Physical God
 Takeover (Video Game) / int_a60f7120
comment
Physical God: the Duchy's Avatar.
 Takeover (Video Game) / int_a60f7120
featureApplicability
1.0
 Takeover (Video Game) / int_a60f7120
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_a60f7120
 Takeover (Video Game) / int_abd29ad8
type
No-Sell
 Takeover (Video Game) / int_abd29ad8
comment
No-Sell: Undead units, robots and Legionaries are immune to fear.
 Takeover (Video Game) / int_abd29ad8
featureApplicability
1.0
 Takeover (Video Game) / int_abd29ad8
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_abd29ad8
 Takeover (Video Game) / int_b9085a47
type
Summon Magic
 Takeover (Video Game) / int_b9085a47
comment
Summon Magic: The Call of the Advent and Stoneworms spells.
 Takeover (Video Game) / int_b9085a47
featureApplicability
1.0
 Takeover (Video Game) / int_b9085a47
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_b9085a47
 Takeover (Video Game) / int_bbfaa837
type
Knight Templar
 Takeover (Video Game) / int_bbfaa837
comment
Knight Templar: According to the Cult advisor, peace treaties with Westaria are prevented by the more zealous members of the Church of the Lord, you must defeat them for negotiations to begin.
 Takeover (Video Game) / int_bbfaa837
featureApplicability
1.0
 Takeover (Video Game) / int_bbfaa837
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_bbfaa837
 Takeover (Video Game) / int_c0935922
type
Dragon Rider
 Takeover (Video Game) / int_c0935922
comment
Dragon Rider: The Cult's upgraded cavalry turn into these.
 Takeover (Video Game) / int_c0935922
featureApplicability
1.0
 Takeover (Video Game) / int_c0935922
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_c0935922
 Takeover (Video Game) / int_c75df49a
type
Shout-Out
 Takeover (Video Game) / int_c75df49a
comment
Shout-Out: The Giantbots bear a strong resemblance to ED-209.
 Takeover (Video Game) / int_c75df49a
featureApplicability
1.0
 Takeover (Video Game) / int_c75df49a
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_c75df49a
 Takeover (Video Game) / int_d0309fad
type
Religion is Magic
 Takeover (Video Game) / int_d0309fad
comment
Religion is Magic: The Duchy's secondary spell is a Bolt of Divine Retribution.
 Takeover (Video Game) / int_d0309fad
featureApplicability
1.0
 Takeover (Video Game) / int_d0309fad
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_d0309fad
 Takeover (Video Game) / int_d247ef96
type
Knockback
 Takeover (Video Game) / int_d247ef96
comment
Knock Back: Charging cavalry has this effect on enemies, as do hits from ogres, stoneworms and Avatars.
 Takeover (Video Game) / int_d247ef96
featureApplicability
1.0
 Takeover (Video Game) / int_d247ef96
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_d247ef96
 Takeover (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Takeover (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: The Undead faction is unplayable. Of course, given how overpowered they are, this isn't surprising.
 Takeover (Video Game) / int_d291ea97
featureApplicability
1.0
 Takeover (Video Game) / int_d291ea97
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_d291ea97
 Takeover (Video Game) / int_d5ccaec3
type
Anti-Cavalry
 Takeover (Video Game) / int_d5ccaec3
comment
Anti-Cavalry: The Cult's Rebels (later Myrmidons) are equipped with spears that do extra damage to cavalry.
 Takeover (Video Game) / int_d5ccaec3
featureApplicability
1.0
 Takeover (Video Game) / int_d5ccaec3
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_d5ccaec3
 Takeover (Video Game) / int_d89e305a
type
Area of Effect
 Takeover (Video Game) / int_d89e305a
comment
The Duchy's banner constantly heals units in its Area of Effect.
 Takeover (Video Game) / int_d89e305a
featureApplicability
1.0
 Takeover (Video Game) / int_d89e305a
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_d89e305a
 Takeover (Video Game) / int_da9b2162
type
Garrisonable Structures
 Takeover (Video Game) / int_da9b2162
comment
Garrisonable Structures: Strongholds are captured first by destroying them, then stacking troops inside to repair the structures and heal the troops. Once repaired, it begins producing gold and/or mana, increases your squad cap and allows you to produce various units. When a garrisoned structure is attacked, the defenders pop out to attack. Towns train the basic melee and ranged troops, towers train melee and magic, and castles can make every unit except magic users.
 Takeover (Video Game) / int_da9b2162
featureApplicability
1.0
 Takeover (Video Game) / int_da9b2162
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_da9b2162
 Takeover (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Takeover (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The very first spell of each faction can be upgraded and will see a lot of use. The Duchy's banner constantly heals units in its Area of Effect. The Horde's banner makes units attack faster and deal extra damage to strongholds. The Cult's frost spell paralyzes all enemies caught within it, letting their squads attack with impunity.
 Takeover (Video Game) / int_ea480f92
featureApplicability
1.0
 Takeover (Video Game) / int_ea480f92
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_ea480f92
 Takeover (Video Game) / int_ee302ebd
type
Barbarian Tribe
 Takeover (Video Game) / int_ee302ebd
comment
Barbarian Tribe: The Crimson Horde are nomadic horsemen and hunters.
 Takeover (Video Game) / int_ee302ebd
featureApplicability
1.0
 Takeover (Video Game) / int_ee302ebd
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_ee302ebd
 Takeover (Video Game) / int_faa4d550
type
Resurgent Empire
 Takeover (Video Game) / int_faa4d550
comment
Resurgent Empire: Westaria's endgoal is the restoration of the Rivadis Empire (minus all the necromancy).
 Takeover (Video Game) / int_faa4d550
featureApplicability
1.0
 Takeover (Video Game) / int_faa4d550
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_faa4d550
 Takeover (Video Game) / int_name
type
ItemName
 Takeover (Video Game) / int_name
comment
 Takeover (Video Game) / int_name
featureApplicability
1.0
 Takeover (Video Game) / int_name
featureConfidence
1.0
 Takeover (Video Game)
hasFeature
Takeover (Video Game) / int_name
 Takeover (Video Game) / int_name
itemName
Takeover (Video Game)

The following is a list of statements referring to the current page from other pages.

 Takeover (Video Game)
hasFeature
Ancestor Veneration / int_185602ee
 Takeover (Video Game)
hasFeature
Scenery-Based Societal Barometer / int_185602ee
 Takeover (Video Game)
hasFeature
Undead Counterpart / int_185602ee