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Tales of Maj'Eyal (Video Game)

 Tales of Maj'Eyal (Video Game)
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TVTItem
 Tales of Maj'Eyal (Video Game)
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Tales of Maj'Eyal (Video Game)
 Tales of Maj'Eyal (Video Game)
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TalesOfMajEyal
 Tales of Maj'Eyal (Video Game)
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Tales of Maj'Eyal (abbreviated TOME, not to be confused with TOME) is a Roguelike with a long history, stretching back at least 10 years. Originally titled Pernband, it was a variant of the classic Roguelike Angband with Pern influences — although all Pern influences were removed following a Cease and Desist letter in the late 90s. It was then renamed Tales of Middle Earth, the various Tolkien elements refined and perfected, and development continued on it off and on for a decade.Like its parent game and other games in the genre, TOME revolves around the player character delving into a dungeon with limited resources. What separates it from other Angband variants is its scope — whereas most Angband variants have a single dungeon and small town at the top, TOME contains an entire world map based on Tolkien's Middle Earth, complete with multiple towns and dozens of dungeons, all with different themes. In addition, the game has a quest system, giving the pointless dungeon crawling some actual point.Another thing that differentiates TOME from early Angband variants (with the possible exception of Zangband) in the genre is the sheer number of classes, races, and subclasses — wish to play as a Vampire Troll Druid? Ok. Barbarian Kobold Monk? Done. Spectral Dwarven Axemaster of Tulkas? Go for it. Each character class / race / subrace has its own ups and downs, and creating interesting combinations is part of the fun.An attempt to recreate the game from scratch, avoiding some of the development problems of the 2.x line, started and stalled out. In the meantime, the author and primary developer, DarkGod, got married and vanished off the face of the planet, leaving development of the new 3.x line in doubt. Around the same time, a script kiddy broke into the forum's admin account, wiping them clean of ten years worth of posts - with no backups.However, in 2010 development was restarted after DarkGod returned, resulting in the 4.x line - a complete rewrite of the game. Moving away from Tales of Middle Earth to Tales Of Maj'Eyal to avoid the possibility of a second Cease and Desist letter, as well as making the High Fantasy elements (fireballs and teleportation spells) make more sense.A "mini" expansion titled Ashes of Urh'Rok was released on October 27th, 2014. It expands on the demon race and their world, Mal'Rok, and adds classes and races focused on harnessing their powers.A larger expansion pack titled Embers of Rage was released on February 23rd, 2016. It takes place one year after the events of the main campaign. The protagonist of the main campaign, known by the Orcs as the Scourge of the West, has single-handedly decimated the Orc Prides in the Far East. Meanwhile, the Sunwall, now in possession of a Sher'Tul Farportal linking them with Maj'Eyal, has entered an economic and military alliance with the Allied Kingdoms. With their help, almost all of Var'Eyal is now under their control. What little remains of the Orc Prides is now locked in cages. However, not all is lost for the Orcs. Kruk's Pride was left untouched by the Scourge, and remains as the only Orc settlement left. Unfortunately, they are nevertheless facing mortal peril: The Sunwall has them besieged and unable to enter the mainland, and on their island they are at war with the Atmos Tribe, a civilization of technologically advanced giants that are determined to keep interlopers out of their territory. As one of the last few Orcs that remain, your only hope is to reverse engineer the Atmos Tribe's technology and use it to reclaim your land and your future.The expansion pack "Forbidden Cults" was released on May 16th, 2018.Despite the Tales of title, it is not part of the Tales Series.Be warned: The Embers of Rage section contains unmarked spoilers for the main campaign.It can be downloaded here.
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Abusive Precursors
 Tales of Maj'Eyal (Video Game) / int_109b036e
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Abusive Precursors / Benevolent Precursors: Strictly speaking, the Weissi are nothing but helpful to you, and wholeheartedly share your goal of liberating the Orcs and stopping Amakthel's rebirth. They're also very clear that this is only because they intend to return someday, and to secure their existence by dividing the planet into feuding factions, ending in a massive war which will leave its only survivor weak enough for them to defeat. The Orcs just happen to be one of those factions, which would have otherwise been absorbed into a larger, more formidable nation.
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Card-Carrying Villain
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Card-Carrying Villain: The Master. Unlike most villains, who act for their own power or some twisted ambition, the Master is a stereotypical necromancer who lives up to the role For the Evulz.
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Hero Antagonist
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Hero Antagonist: Haze Commander Parmor, general of the Steam Giants, is a decent person who is just trying to save her people from the disastrous consequences of Tantalos' attack on the Kruk Pride. She also despises the Chief Councilor, and refuses to waste any parts on repairing his teapot. Aeryn, leader of the Sun Paladins, helped save the world in the last game. Now she's defending her people - problem is, your people are her people's hereditary enemies, and you've been committing genocide against each other for Ages.
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Jumping Off the Slippery Slope
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Jumping Off the Slippery Slope: Bits of lore reveal that the Ziguranth, already extreme Well Intentioned Extremists, did not take the Allied Kingdoms' alliance with the very much magical Sun Paladins well.
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Warp Whistle
 Tales of Maj'Eyal (Video Game) / int_159850a5
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Warp Whistle: Scrolls of Word of Recall, as well as the various spell versions. Required for any dungeon dive past a few floors. Bring extras, cause they're not fireproof. (Unless they are.)
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Our Elves Are Different
 Tales of Maj'Eyal (Video Game) / int_15fc9fb
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Our Elves Are Different: They come in High Elf (Shaloren) and Wood Elf (Thaloren) varieties, but only the Rhaloren (Shaloren renegades) actually act like they're better. The rest of the Shaloren mostly try to keep their heads down to avoid another crusade. There's also the non-playable Naga (Naloren).
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Evil Versus Evil
 Tales of Maj'Eyal (Video Game) / int_1645005b
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Evil Versus Evil: At the time of the Allure Wars, the Conclave had become a totalitarian state, ruled by Overseers who had no ethical qualms with wiping inconvenient memories or sentiments from their citizens' minds, including those of wounded soldiers so they wouldn't object to being experimented on and converted into Ogres, and encouraged said Ogres to eat Halflings alive if the spectacle would be demoralizing to the enemy (and good for their troops' morale)... but they still come off as a nicer bunch than the Nargol Empire, who kept an entire species as secret slaves and test subjects, experimented on prisoners of war, committed the first act of mass necromancy in history, had at least one squad that feigned surrender, called humans "lank-legs," and were generally the root cause for quite a lot of Maj'Eyal's currently ongoing problems. If you're a Cursed and take the book in the Cursed sidequest, you end up accepting that you're a murderous monster by your very nature and decide to turn your destructive ways toward greater evils.
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Brainwashed and Crazy
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Brainwashed and Crazy: Those unfortunate enough to be captured by Demons and manage to survive their "experiments" are fashioned into Doombringers and Demonologists, powerful unholy warriors whose minds are completely enthralled by their Demon "controller". The player Doombringer/Demonologist was like this until a freak meteor strike killed their controller, allowing them to regain their free will and fight back against the Demons.
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Gone Horribly Right
 Tales of Maj'Eyal (Video Game) / int_1994ba0b
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The Shaloren attempted to use the energies of the Sher'Tul Farportals to power a fire spell to incinerate an invading orc horde; it incinerated them, all right, along with about a third of the planet in an incident now known as the Spellblaze, and has had countless long-term ramifications, from inciting the wrath of Demons to breaking reality badly enough to allow Chronomancy.
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Lord British Postulate
 Tales of Maj'Eyal (Video Game) / int_1a1ea492
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Lord British Postulate: People have killed the god's body parts, that appears in the final plot battle using Mercy, a dagger that does percentage damage based on how much damage has already been done.
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Our Orcs Are Different
 Tales of Maj'Eyal (Video Game) / int_1a303edf
comment
Our Orcs Are Different: This expansion is all about the orc perspective. Orcs are generally no more evil than humans, and are divided by Prides based on specialization. The Kruk Pride is the last remaining Pride, having avoided the genocide of the other Prides because they specialized in logistics rather than combat, and they've also adapted the technology of the Atmos Tribe to their own purposes.
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Multiple Endings
 Tales of Maj'Eyal (Video Game) / int_1aa08f77
comment
Multiple Endings: Upon defeating the Big Bad Duumvirate, you will have multiple choices on what to do with their evil portal. If you were able to interrupt the ritual at the Charred Scar, that's that, but if they were able to finish that ritual, you will be forced to choose whether Aeryn or yourself performs a Heroic Sacrifice to close it. Also, if your character is a Yeek, you have an additional option to sacrifice yourself to use the portal to forcefully convert the rest of the world to The Way. Later versions of the game add a second ending option for Yeek characters, where you succeed in stopping the Sorcerers' ritual at the Charred Scar, and at the end allow yourself to be killed by Aeryn to prevent The Way from taking over the world.
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GrayAndGreyMorality
 Tales of Maj'Eyal (Video Game) / int_1b44c21
comment
Gray-and-Grey Morality: The Kruk Pride is fighting for the survival of their species. To ensure their survival, they're willing to wipe out humanity across Var'Eyal. Meanwhile, the Sunwall have attempted to put all surviving orcs in internment camps under mind control, because the alternative is to deal with vengeful orcs trying to wipe them out for the Scourge's destruction of the Prides. It becomes Black-and-Grey Morality once the Sher'tul enter the picture.
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Easy-Mode Mockery
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comment
Easier: Suited for more casual players or those who want to learn the game before tackling higher levels. Damage done to the player and the duration of detrimental effects are both reduced significantly, while player healing is boosted. However, achievements are not granted when playing this difficulty.
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Klingon Scientists Get No Respect
 Tales of Maj'Eyal (Video Game) / int_1c3464e5
comment
Klingon Scientists Get No Respect: Ever since Garkul, the great unifier of the orcs, was killed, the Kruk Pride have been treated like crap because their focus was always on support and logistics. Garkul was a brilliant general who understood and respected that an army fights on its stomach, but later generations of orcs have only seen a bunch of orcs who spend their time building things and providing food, instead of killing humans like real orcs.
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Poor Communication Kills
 Tales of Maj'Eyal (Video Game) / int_1c445e86
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Poor Communication Kills: The Ogres in the Conclave Vault simply start attacking when they realize that you aren't Conclave. They aren't automata, either, so if even one of them had retained enough brain capacity to talk to you for two minutes, there would have been no reason to fight.
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Asskicking Leads to Leadership
 Tales of Maj'Eyal (Video Game) / int_1cc527d7
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Asskicking Leads to Leadership: The Chief Councillor of the Steam Giants isn't directly elected; the voters choose the competition that the candidates will participate in to decide the Chief. Chief Councillor Tantalos was elected by a contest of fisticuffs. His opposing candidate didn't campaign, but one group campaigned for a Tabletop Wargaming platform. This is generally a negative portrayal and a perversion of how the Atmos Tribe's elections were supposed to go.
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Team Switzerland
 Tales of Maj'Eyal (Video Game) / int_1d1b3c81
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Team Switzerland: The dwarves don't get involved in outsiders' wars, at least not until the Orcs attack the citadel of Reknor. This has given them something of a poor reputation.
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Discard and Draw
 Tales of Maj'Eyal (Video Game) / int_1f39b662
comment
Discard and Draw: Joining the Ziguranth counts as this. You gain access to several skills that are effective in shutting down mages (as well as another skill tree if you beat High Tempest Urkis), but lose the ability to cast spells via escorts, and you lose the ability to wear arcane-powered equipment.
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Deal with the Devil
 Tales of Maj'Eyal (Video Game) / int_1fc8335e
comment
Deal with the Devil: How to become a Doomed in three easy steps: 1. Make one of these. 2. Suffer the inevitable betrayal of your demonic ally, who takes a good chunk of your powers with it. 3. Declare vengeance against all of creation. Tannen makes one for research data on Sher'Tul farportals, thinking he's getting the upper hand by feeding them faulty data in return. They know, and they're getting far more information out of him than he realizes.
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With Great Power Comes Great Insanity
 Tales of Maj'Eyal (Video Game) / int_208c4494
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With Great Power Comes Great Insanity: Apparently, this happens a lot to mages who practice lots and lots of Lightning magic. Exhibit A: Urkis.
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The Sacred Darkness
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The Sacred Darkness: The Negative energy that the Anorithil wield along with Positive.
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Proud Scholar Race
 Tales of Maj'Eyal (Video Game) / int_23015320
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Proud Scholar Race: The Shaloren are immortal high elves with a vast talent for magic, and most of them choose to remain aloof from the affairs of the shorter-lived races.
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Blood Magic
 Tales of Maj'Eyal (Video Game) / int_270c1778
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Vim, used by Defilers. A nasty form of magic that does not regenerate naturally, but is refilled by bloodsucking and murder, and is used to damage people's bodies directly.
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Anti-Magical Faction
 Tales of Maj'Eyal (Video Game) / int_286ccaeb
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Antimagical Faction: The Menders are mentioned as having taken the place of the Ziguranth, as Zigur was destroyed after the last game after the Ziguranth started resorting to terrorism against the Allied Kingdoms. Unlike the Ziguranth, their methodology is to promote natural alternatives to arcane magic, possibly even developing a synthesis between magic and nature that won't harm Eyal or risk another Spellblaze, and otherwise to act as a lobbying group for nature. They've also developed some pretty fine natural drugs for sale.
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Whatevermancy
 Tales of Maj'Eyal (Video Game) / int_28f170e9
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Whatevermancy: Oozemancer is a character class that uses the powers of nature and is inherently Anti-Magic.
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Difficulty Levels
 Tales of Maj'Eyal (Video Game) / int_29428ef
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Difficulty Levels: Five general difficulty settings and three extra life settings, plus a tutorial, make up for a whopping sixteen difficulty levels. It's also worth noting that each achievement has about 12 variants, one for each difficulty and lives combo, making quite the list. The general difficulty settings are: Normal: Is Exactly What It Says on the Tin as far as difficulty levels go in the game. Hard, but nowhere near the challenge level provided by other classical roguelikes. Easier: Suited for more casual players or those who want to learn the game before tackling higher levels. Damage done to the player and the duration of detrimental effects are both reduced significantly, while player healing is boosted. However, achievements are not granted when playing this difficulty. Nightmare: A hard mode of an already hard game, zone levels are increased and creatures's talent levels as well. As a minor boon, the player levels up faster and gets better loot, but often not enough to compensate without showing some great skills and knowledge. Insane: Compare Nightmare to Normal. Take the result and compare it to Nightmare. Calling this setting Nintendo Hard might be a slight underestimation. You must win the game (on any difficulty/extra lives setting) to unlock Insane mode. Many players prefer Insane to Nightmare - Insane adds vast numbers of mini-Bosses to the levels, but they all drop boss-level Randomly Generated Loot. This can compensate for the increased enemy powers in the late game. It also means more friendly NPCs generated as mini-bosses who you can get abuse Super Drowning Skills to get experience and boss loot from. Most guides for Insane recommend "Drowning" to be the very first thing a player should do. Madness: The Harder Than Hard difficulty level. Basically, it's Nintendo Hard taken up to eleven and beyond. Compare Insane to Nightmare and apply the result to Insane. At one point it wasn't even considered beatable. Even today, it's so difficult that even given all the knowledge and resourcefulness of the most veteran players, only thirty Madness wins (out of over 19000 attempts!) were ever recorded since the introduction of this difficulty in 1.1.0 (as of July 2 2015). And of them at least 11 was with a custum race and/or Class which might not count due to being overpowered.
 Tales of Maj'Eyal (Video Game) / int_29428ef
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Zombie Puke Attack
 Tales of Maj'Eyal (Video Game) / int_29fff7f2
comment
Zombie Puke Attack: Ghouls have the Retch ability, which creates a large puddle that heals undead and harms others in an inverted Revive Kills Zombie.
 Tales of Maj'Eyal (Video Game) / int_29fff7f2
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 Tales of Maj'Eyal (Video Game) / int_2a3006e5
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State Sec
 Tales of Maj'Eyal (Video Game) / int_2a3006e5
comment
Ogres in Maj'Eyal were created by the Conclave's Overseers to serve as soldiers and laborers by way of loading conventional Humans up with a combination of runic and natural energies, and are accordingly enormously strong and unconcerned with most higher intellectual pursuits. This doesn't mean they're dumb; they're more than capable of mastering the runic magic they're dependent on to live, and in general can do scholarly tasks if they have to, but would rather solve their problems through tried-and-true methods like brute force. They've gotten along very well with the Shaloren elves, having taken refuge with them to avoid extermination during the Spellhunt, but are only recently starting to come back from the brink of extinction.
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 Tales of Maj'Eyal (Video Game) / int_2b706ca
type
More Dakka
 Tales of Maj'Eyal (Video Game) / int_2b706ca
comment
More Dakka: Temporal Wardens can pull off an archery-based version of this with combination of Speed Control, Arrow Stitching, Arrow Echoes, and Warden's Call. It's easy to have multiple arrows in the air at the same time.
 Tales of Maj'Eyal (Video Game) / int_2b706ca
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 Tales of Maj'Eyal (Video Game) / int_2bde52a3
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Fantastic Firearms
 Tales of Maj'Eyal (Video Game) / int_2bde52a3
comment
Fantastic Firearms: The orcs have developed "steamtech" guns that utilize a boiler-and-valve system to shoot the very same lead pellets used in slingshots with much more force.
 Tales of Maj'Eyal (Video Game) / int_2bde52a3
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He Who Fights Monsters
 Tales of Maj'Eyal (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: The document that doesn't think burning warlocks is good for much more than making examples of sympathizers does have a deeply recommended way of definitively dispatching mages. When you read it, you'll find yourself wondering how they managed to miss the sheer sadism of the method... In one of the loading screen blurbs of the first RC, it's mentioned that the Ziguranth were founded by escaped test subjects of the Conclave. They ultimately became the resident KnightsTemplar against magic. After the Spellblaze wrecked Mal'Rok, the demons dedicated themselves to avenging all the trillions of souls who lost their lives to it. One problem—they want to visit upon those responsible the accumulated pain of all the Spellblaze's victims, as that will be needed to even approximate "justice". It doesn't help that they think the mortal races are actually Sher'Tul creations, and that even Eyal itself is guilty in some fashion.
 Tales of Maj'Eyal (Video Game) / int_2c1f1138
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 Tales of Maj'Eyal (Video Game) / int_2cbbeaf5
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Going Cosmic
 Tales of Maj'Eyal (Video Game) / int_2cbbeaf5
comment
Going Cosmic: The ending abruptly shifts gears from the Kruk Pride's two-front war for survival to an ancient evil trying to resurrect his God, seeking to atone for his race's deicide spree. The only connection to the previous war is that Councillor Tantalos traded the MacGuffin to the Loyalist for power.
 Tales of Maj'Eyal (Video Game) / int_2cbbeaf5
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Fantastic Nuke
 Tales of Maj'Eyal (Video Game) / int_2cd6b637
comment
Fantastic Nuke: Two examples in the Age of Allure: The Nargol Empire issued necromantic charms to its ranking officers, then activated them all simultaneously when pushed to the brink of losing their war with the Conclave, reviving most of the war's casualties as undead in one massive attack. This was more of a Fantastic Mustard Gas Attack - it didn't end the war, but it bought the Nargol enough time to ensure that it turned into an increasingly vicious stalemate, and they openly used necromancy from that moment onward. The surge of necromantic energy is responsible for wild undead roaming around to this day, thousands of years later. The Shaloren attempted to use the energies of the Sher'Tul Farportals to power a fire spell to incinerate an invading orc horde; it incinerated them, all right, along with about a third of the planet in an incident now known as the Spellblaze, and has had countless long-term ramifications, from inciting the wrath of Demons to breaking reality badly enough to allow Chronomancy.
 Tales of Maj'Eyal (Video Game) / int_2cd6b637
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Glass Cannon
 Tales of Maj'Eyal (Video Game) / int_2f253c94
comment
Glass Cannon: Any race-class combination with a life penalty tends toward this. It's particularly common among yeeks.
 Tales of Maj'Eyal (Video Game) / int_2f253c94
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 Tales of Maj'Eyal (Video Game) / int_309b8806
type
Cursed with Awesome
 Tales of Maj'Eyal (Video Game) / int_309b8806
comment
Cursed with Awesome: The Afflicted character classes and even more so the "Defiling Touch" and "Dark Gifts" talents of the "Cursed Aura" tree (if you level them high enough). Literally.
 Tales of Maj'Eyal (Video Game) / int_309b8806
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 Tales of Maj'Eyal (Video Game) / int_315dfcb0
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Bow and Sword in Accord
 Tales of Maj'Eyal (Video Game) / int_315dfcb0
comment
Bow and Sword in Accord: While you can technically do this with Bulwarks, Berserkers, and Archers (they have access to both missile and melee skills...if you're willing to spend a skill category point for it, anyway), Temporal Wardens are the resident lords of this art. Not only do they have default melee and bow categories, their Blade and Bow Threading skillpaths let them auto-switch to the appropriate weaponry.
 Tales of Maj'Eyal (Video Game) / int_315dfcb0
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 Tales of Maj'Eyal (Video Game) / int_319e4a2f
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Even Evil Has Standards
 Tales of Maj'Eyal (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Tren-method necromancers use all manner of stratagems to avoid being corrupted by infernal presence. The Beinagrind-method necromancers, on the other hand, welcome this corruption, which they instead see as perfection of the psyche. The author of the necromancer primer wonders in-print why this "perfection" always seems to result in Beinagrinds becoming Omnicidal Maniacs. The Tren, on the other hand, see no need to go beyond "lots of obeisance, respect, and fear".
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 Tales of Maj'Eyal (Video Game) / int_32341694
type
Humans Are Average
 Tales of Maj'Eyal (Video Game) / int_32341694
comment
Humans Are Average: The Cornacs fit the trope to a tee, being the baseline race and having no particular racial abilities, but having an extra category point allows them to unlock other ability trees much more easily. Highers avert the trope.
 Tales of Maj'Eyal (Video Game) / int_32341694
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 Tales of Maj'Eyal (Video Game) / int_334e48a1
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After the End
 Tales of Maj'Eyal (Video Game) / int_334e48a1
comment
After the End: The Spellblaze devastated the land and destroyed true magic, however it has "been tamed," the planet is entering a golden age, and the ruins of the Age of Allure are being explored and reclaimed by intrepid adventurers. It's worth noting that these are pretty much the same conditions that led to the founding of the first halfling empire, the wars of the Age of Allure, and the Spellblaze.
 Tales of Maj'Eyal (Video Game) / int_334e48a1
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 Tales of Maj'Eyal (Video Game) / int_34bd7be2
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Super Drowning Skills
 Tales of Maj'Eyal (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Technically, the game uses an Oxygen Meter system for both players and NPCs, but in practice the rules are wildly different for each. NPCs in towns, for example, don't move on their own, but if the player walks into them they'll swap places. This means it's possible for players to move them step by step into any nearby water sources, where they'll continue not moving and eventually drown. This is considered by some as a viable strategy for collecting minor loot to sell for pocket change.
 Tales of Maj'Eyal (Video Game) / int_34bd7be2
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 Tales of Maj'Eyal (Video Game) / int_34ffa400
type
Bonus Dungeon
 Tales of Maj'Eyal (Video Game) / int_34ffa400
comment
Bonus Dungeon: Several. Only a few dungeons are actually required for the main game, the rest are optional but have bosses with set drops of varying use. Playing the trope more straight is The Void, a huge dungeon with enemies that are scaled (somewhat unfairly) to your own level, and with no air — finding an item that makes it so you don't need to breathe is a major part of the early postgame.
 Tales of Maj'Eyal (Video Game) / int_34ffa400
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 Tales of Maj'Eyal (Video Game) / int_3517000d
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Mad Scientist
 Tales of Maj'Eyal (Video Game) / int_3517000d
comment
Mad Scientist: The people of Kroshkkur are a group of outcasts who gather in a lost Sher'tul fortress to study arts that even the most tolerant of the other factions consider beyond the pale. Their goal as a group is to transcend the surface races and become something akin to the Sher'tul, mightier than gods, but individual inhabitants are required to obey no laws except for keeping the secret of Kroshkkur and are free to study whatever they like.
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Burn the Witch!
 Tales of Maj'Eyal (Video Game) / int_352def2a
comment
Burn the Witch!: Very common during the Age of Dusk, when mages were thought to have activated the Spellblaze intentionally. They did, although they were only expecting the orcish armies to get blasted, not everyplace with a leyline running through it. Not to mention thought to one and all be necromancers and warlocks. One document from the time says that this is a pretty ineffective way of ridding yourself of a warlock—like they wouldn't think to ward themselves against this—but still likes it for setting an example when magic sympathizers are killed this way.
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RandomlyDrops
 Tales of Maj'Eyal (Video Game) / int_355215ef
comment
Randomly Drops: Very very random, although traditionally the best loot is found either on the floor of vaults or on Dragons (which can be scummed from Quylthulgs later in the game). "RandArts", randomly generated artifacts, are also worth a mention, as they can be based on any basic item in the game and have a rather large number of stats.
 Tales of Maj'Eyal (Video Game) / int_355215ef
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Stable Time Loop
 Tales of Maj'Eyal (Video Game) / int_37690091
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Stable Time Loop: The Temporal Rift in the Daikara was formed by your Temporal Warden PC being killed by your future self. Or something.
 Tales of Maj'Eyal (Video Game) / int_37690091
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type
Squishy Wizard
 Tales of Maj'Eyal (Video Game) / int_38047858
comment
Squishy Wizard: Played with. In general, every spellcasting class has ways of averting this, and any successful player will go out of their way to do this. In the early game, or without taking advantage of your defenses, wizard classes do tend to fit this. And shields or not, nothing's going to keep a Yeek Archmage or Paradox Mage from fitting this trope.
 Tales of Maj'Eyal (Video Game) / int_38047858
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 Tales of Maj'Eyal (Video Game) / int_39b8d3d6
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Boring, but Practical
 Tales of Maj'Eyal (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Extra inscription slots. While you can get some flashy new skills with a category point, most players tend to spend their first category point on another inscription slot, as infusions and runes are very useful to have. In terms of prodigies, Adept is this. It just increases the talent level of all your skills. Compared to dropping meteors, sending enemies flying, etc., this can seem pretty lame. However, it makes you better at everything, as all your talents are effectively increased in power, making you deal and take more damage.
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Yet Another Stupid Death
 Tales of Maj'Eyal (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: Lots. Getting paralyzed by an eye is one of the top early ones, however, leaving you to slowly starve to death as the eye paralyzes you over and over again. Later on, anything that uses water attacks — as there is no water resistance in the game.
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No Fourth Wall
 Tales of Maj'Eyal (Video Game) / int_3b4f620a
comment
No Fourth Wall: The Pocket of Distorted Time has the Eidolon acting as Author Avatar and chatting about its role as a storyteller, and examining the possible Character Customization and possible events available to the Hero of Maj'Eyal from the previous game.
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Power of the Void
 Tales of Maj'Eyal (Video Game) / int_3b78896e
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Power of the Void: The Cultist of Entropy class has this motif, being able to create rifts in spacetime that explode, summon black holes to keep foes in place, or even outright remove enemies from the timeline.
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Mage Marksman
 Tales of Maj'Eyal (Video Game) / int_3bbe4b
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Mage Marksman: The Psyshot class imbues their Psychic Powers into steamgun bullets.
 Tales of Maj'Eyal (Video Game) / int_3bbe4b
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Protection Mission
 Tales of Maj'Eyal (Video Game) / int_3ca55d2e
comment
Protection Mission: Unlocking the yeek race; you have to defeat Subject Z (but not as a halfling) without letting the Yeek Wayist die. Then you have to do this as a yeek to unlock the mindslayer class.
 Tales of Maj'Eyal (Video Game) / int_3ca55d2e
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NoKillLikeOverKill
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No Kill like Overkill: Kaltor's finest creation, DESTRUCTICUS, IMPOLITE PENETRATOR OF THE SKY, is designed as the ultimate luxury purchase for an upper-class society with a macho streak, and is specifically noted as being able to destroy "golems smaller than a medium-sized village." When you find it in the epilogue, the "merciful" option involves launching it at a single imp.
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Escaped from Hell
 Tales of Maj'Eyal (Video Game) / int_3e8d3ea5
comment
Escaped from Hell: Playing as a Lost Soul, one has to fight their way from the Halls of the Dead. It's...very unlikely that you succeed, but if you do, you'll be WELL on your way to leveling up enough to beat the game.
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Permadeath
 Tales of Maj'Eyal (Video Game) / int_3f2f9d48
comment
Permadeath: There is a rare one shot item called the Blood of Life that will bring you back to life — once — if you die; and ultra-high level Necromancy can do this, but other than that, once you die, you're dead.
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Climax Boss
 Tales of Maj'Eyal (Video Game) / int_3f737576
comment
Climax Boss: Aeryn the Sun Paladin, ruler of the Sunwall and arch-enemy of the orcs. After she bites it, the Steam Giant Chief Councilor panics and rushes off to the Loyalist.
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 Tales of Maj'Eyal (Video Game) / int_40e2ac3f
type
Flunky Boss
 Tales of Maj'Eyal (Video Game) / int_40e2ac3f
comment
Flunky Boss: The Mouth, boss of the Deep Bellow. Nothing hurts it. What you have to do is wait for it to use Gift of Amakthel (and duck behind a plant in the meantime to avoid Call of Amakthel and Drain) to generate a Slimy Crawler and kill that, which will result in the Mouth suffering about 1000 damage. You'll need to take down 10-12 Crawlers to finally do in the Mouth.
 Tales of Maj'Eyal (Video Game) / int_40e2ac3f
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 Tales of Maj'Eyal (Video Game) / int_41d0e801
type
Endless Game
 Tales of Maj'Eyal (Video Game) / int_41d0e801
comment
Endless Game: The Infinite Dungeon.
 Tales of Maj'Eyal (Video Game) / int_41d0e801
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 Tales of Maj'Eyal (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Tales of Maj'Eyal (Video Game) / int_424c9a9b
comment
After the Spellblaze wrecked Mal'Rok, the demons dedicated themselves to avenging all the trillions of souls who lost their lives to it. One problem—they want to visit upon those responsible the accumulated pain of all the Spellblaze's victims, as that will be needed to even approximate "justice". It doesn't help that they think the mortal races are actually Sher'Tul creations, and that even Eyal itself is guilty in some fashion.
 Tales of Maj'Eyal (Video Game) / int_424c9a9b
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 Tales of Maj'Eyal (Video Game) / int_43a46119
type
Surrounded by Idiots
 Tales of Maj'Eyal (Video Game) / int_43a46119
comment
Surrounded by Idiots: If the signs are anything to go by, the Master of Dreadfell feels like this a lot.
 Tales of Maj'Eyal (Video Game) / int_43a46119
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 Tales of Maj'Eyal (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Tales of Maj'Eyal (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The orcs subvert this. While they seem Always Chaotic Evil from the perspective of the Allied Kingdoms and the Sunwall, that's because the Cycle of Revenge between the races has been going on since the Age of Allure. As individuals, orcs are a lot like humans. As far as we can tell, the Sher'Tul are all cruel, destructive tyrants and monsters with too much power.
 Tales of Maj'Eyal (Video Game) / int_4832a3bb
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 Tales of Maj'Eyal (Video Game) / int_487c525d
type
Brainwashing for the Greater Good
 Tales of Maj'Eyal (Video Game) / int_487c525d
comment
Brainwashing for the Greater Good: Played with during the Allure Wars. The Conclave of that time weren't exactly role models, but one thing that made them slightly better than their rivals was that they placed some value on their citizens' happiness, best exemplified by the Overseers loaning out their agents and amnesia-inducing spells to hospitals, using them to treat war veterans' PTSD; it's implied that Healer Astelrid specifically requested that they wipe her memory of having to euthanize a loved one (or several) to prevent their transformation into a ghoul (or ghouls). Granted, they ALSO used said abilities for more nefarious purposes, particularly when the war turned to a stalemate...
 Tales of Maj'Eyal (Video Game) / int_487c525d
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 Tales of Maj'Eyal (Video Game) / int_4b96273c
type
Monty Haul
 Tales of Maj'Eyal (Video Game) / int_4b96273c
comment
Monty Haul: The amount of treasure behind the sealed doors in Dreadfell and the guaranteed gigantic equipment stash in the Vor Armoury mean that you seriously won't have to upgrade your equipment ever again. If, that is, you can put up with the ultra-powerful goons in there, seeing how these are the equivalent of Angband's greater vaults.
 Tales of Maj'Eyal (Video Game) / int_4b96273c
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 Tales of Maj'Eyal (Video Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 Tales of Maj'Eyal (Video Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: Solipsists run on this; if they don't believe they've been hurt by something, it doesn't hurt them. Too much of this, though, and they can descend into a mental echo chamber and lose touch with reality (which is a Bad Thing; their power to rewrite reality according to their whim has its limits).
 Tales of Maj'Eyal (Video Game) / int_4dbd3706
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 Tales of Maj'Eyal (Video Game) / int_4ef92d0b
type
The Atoner
 Tales of Maj'Eyal (Video Game) / int_4ef92d0b
comment
The Atoner: It's implied in the unlock texts that classes that are normally inherently evil in-universe (Cursed, Reavers, etc.) have become this when they're player-characters.
 Tales of Maj'Eyal (Video Game) / int_4ef92d0b
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 Tales of Maj'Eyal (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 Tales of Maj'Eyal (Video Game) / int_4f3c14ca
comment
Go Mad from the Isolation: After millennia of being stuck in the interstellar void, Gerlyk—the primary creator god of Eyal—has fallen prey to this. Violently so.
 Tales of Maj'Eyal (Video Game) / int_4f3c14ca
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 Tales of Maj'Eyal (Video Game) / int_4f84cdef
type
Smug Snake
 Tales of Maj'Eyal (Video Game) / int_4f84cdef
comment
Smug Snake: Councilor Tantalos combines the worst parts of slimy politician and would-be dictator, and doesn't mind mocking his rival councilor's bruises after beating him up in a contest. And that's before he rushes off to the Loyalist and becomes an abomination.
 Tales of Maj'Eyal (Video Game) / int_4f84cdef
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 Tales of Maj'Eyal (Video Game) / int_4fa65449
type
Dream Land
 Tales of Maj'Eyal (Video Game) / int_4fa65449
comment
Dream Land: The Solipist class operates under the assumption that Maj'Eyal is the dream of a god, and that mortals contribute to this dream in some way. Solipists, being supposedly aware that reality is All Just a Dream can manipulate it by using dream logic "IRL."
 Tales of Maj'Eyal (Video Game) / int_4fa65449
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 Tales of Maj'Eyal (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Tales of Maj'Eyal (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Annihilators use a shield alongside their steamgun, and have some talents to enhance said shield. Sawbutchers play with this, as they can block attacks with their saws.
 Tales of Maj'Eyal (Video Game) / int_4ffde1e0
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 Tales of Maj'Eyal (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tales of Maj'Eyal (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Unlocking the Doom Elf race requires you to find and defeat 3 Demon Optional Bosses. One of them, Kryl'Feijan, only spawns if you fail the Melinda sidequest. (Though given how notoriously hard that dungeon is, this may actually be the easier alternative)
 Tales of Maj'Eyal (Video Game) / int_5049f19d
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 Tales of Maj'Eyal (Video Game) / int_504a1991
type
Body Horror
 Tales of Maj'Eyal (Video Game) / int_504a1991
comment
Body Horror: Common among the weirder forms of magic in Maj'Eyal. The vast majority of the enemies in the Deep Bellow are this. They used to be a dwarven expedition which got corrupted by the presence of Amakthel. The boss is the transfiguration of the foreman's mouth. Writhing Ones transform themselves using rediscovered Sher'tul magic. Their off-hand becomes a tentacle that can shift into more tentacles, their face turns into something horrific (with a tentacle tongue)...And they use a Weirdness Censor to hide all of this from others. Oozemancers seem determined to do this to themselves. Mitosis causes you to generate ooze escorts when you suffer damage. Which suggests that a piece of your body fell away from the wound to become this ooze. And then there's Indiscernible Anatomy, which reduces all enemies' critical chances and lets you resist more status effects. How? Your organs are melding into each other. The skill descriptions in general suggest that Oozemancers become "closer to nature" by becoming oozes themselves. The ogres of the Conclave Vault were created when the various soldiers therein popped themselves into the ogre transformation tanks so that they could remain in stasis until the Conclave found them. Some of the transformations went bad, and the transformed humans were left as nothing more than "ogric masses"
 Tales of Maj'Eyal (Video Game) / int_504a1991
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 Tales of Maj'Eyal (Video Game) / int_50d71a78
type
Dual Wielding
 Tales of Maj'Eyal (Video Game) / int_50d71a78
comment
Dual Wielding: Favored by Rogues, Shadowblades, Marauders, Reavers, and Temporal Wardens. Reavers are unusual in that whereas the other dual-wielders can only use a dagger or a whip for the main-gauche, Reavers can use any one-handed weapon for the purpose. The Krog race (from the Forbidden Cults DLC) can also dual-wield one-handed weapons as a racial ability.
 Tales of Maj'Eyal (Video Game) / int_50d71a78
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 Tales of Maj'Eyal (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Tales of Maj'Eyal (Video Game) / int_50ed1af4
comment
Our Demons Are Different: Ashes of Urh'Rok reveals that the Demons were once peaceful and enlightened aliens, but were intimidated by the Sher'tul into depowering their god, the eponymous Urh'Rok, allowing the Sher'tul to place Farportals on their planet for trade... which worked out pretty decently until the Spellblaze turned the portals into magical bombs, turning their home of Mal'Rok into a charred, shattered wasteland. Ever since, the Demons have been obsessed with taking revenge on not just the Sher'tul (believing the accident to have been deliberate betrayal), but anyone they suspect of carrying their "taint", which unfortunately for you includes all the mortal races.
 Tales of Maj'Eyal (Video Game) / int_50ed1af4
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 Tales of Maj'Eyal (Video Game) / int_51567188
type
Cast from Hit Points
 Tales of Maj'Eyal (Video Game) / int_51567188
comment
Cast from Hit Points: Defilers can do this with any vim-using talent, provided they are out of vim. Played with for Cultists of Entropy: Casting certain spells will have them suffer a Damage Over Time effect, but they have talents that manipulate this, such as Entropic Gift, which passes the status onto an enemy.
 Tales of Maj'Eyal (Video Game) / int_51567188
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 Tales of Maj'Eyal (Video Game) / int_51616227
type
Power Born of Madness
 Tales of Maj'Eyal (Video Game) / int_51616227
comment
Forbidden Cults brings us Insanity, magic based on alien forces, entropy, and tentacles. The Demented do increasingly random damage with their attacks as their Insanity meter gets higher. This magic seems to be related to the unknown forces, but the Ziguranth consider it arcane.
 Tales of Maj'Eyal (Video Game) / int_51616227
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 Tales of Maj'Eyal (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Tales of Maj'Eyal (Video Game) / int_51beab21
comment
Good Old Fisticuffs: A combat option for Loremasters. Monks specialize in it, but Loremasters and Possessors can do it as well. Gives bonuses to dodging as long as you avoid heavy armor, but also scales very well and avoids the problems (and benefits) of weapons. In addition, Possessor forms such as, say, Dragons are technically unarmed, meaning that a Possessor with Barehand Combat skill an fight just as well in Dragon Form as Humanoid Form.
 Tales of Maj'Eyal (Video Game) / int_51beab21
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 Tales of Maj'Eyal (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Tales of Maj'Eyal (Video Game) / int_52475ffd
comment
Cutting Off the Branches: Aeryn's status as a story boss means she canonically survived the final battle of the main campaign. Zigur survived the main campaign, though it was destroyed afterwards because the Ziguranth couldn't tolerate the alliance between the Allied Kingdoms and the Sunwall. Averted in the time pocket. When you fight Maltoth the Mad, the Hero of Maj'Eyal and Scourge from the West, you're fighting a character from a possible universe and not necessarily the actual Scourge from your world's past.
 Tales of Maj'Eyal (Video Game) / int_52475ffd
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 Tales of Maj'Eyal (Video Game) / int_525df529
type
Not Using the "Z" Word
 Tales of Maj'Eyal (Video Game) / int_525df529
comment
Not Using the "Z" Word: Most fantasy worlds give necromancers zombies and skeletons for their expendable goons. Here, it's ghouls and skeletons. Probably justified on account of ghouls being known for their endless hunger for humanoid flesh; that's not something voodoo zombies (i.e. the source of the word "zombie") were known for, but very much so for the original ghuls of Arabian and Persian lore, even if they were demons rather than undead.
 Tales of Maj'Eyal (Video Game) / int_525df529
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 Tales of Maj'Eyal (Video Game) / int_5261369c
type
Sand Worm
 Tales of Maj'Eyal (Video Game) / int_5261369c
comment
There are multiple Sand Worm type enemies who can do this to you, along with tentacle trees doing the same thing. In this case, you can fight your way out of their guts.
 Tales of Maj'Eyal (Video Game) / int_5261369c
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 Tales of Maj'Eyal (Video Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 Tales of Maj'Eyal (Video Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: Pretty much; stout, strong, tough and greedy miners who live in the mountains. One quirk, however, is that the dwarven kingdom (the Iron Throne) is one of the rare factions that openly uses both natural and arcane magic equally, and the only class to wield both is the Dwarven Stone Warden. The tradition of nonmagical dwarves is downplayed: Dwarves as a whole are not very good at magic, but they do employ it and have no axe to grind with either side of the Spellhunt - "gold doesn't take sides." However, the Drem, mutated faceless dwarves, are quite different. Most are mindless but a sapient group were added with the Forbidden Cults DLC so they are now a playable race. Their common origin is also quite atypical: Dwarves are the descendants of a spacefaring high-tech race, with the original generations being created by a cloning system in a crashed and buried spaceship; over time the machine has malfunctioned, which is how Drem came to exist.
 Tales of Maj'Eyal (Video Game) / int_5281d5b1
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 Tales of Maj'Eyal (Video Game) / int_53c37297
type
Flash Step
 Tales of Maj'Eyal (Video Game) / int_53c37297
comment
Flash Step: The Skirmisher's Tumble ability basically works like this; it's an instant, short range "teleport". As a bonus it gives you a boost to your critical hit rate immediately after using it.
 Tales of Maj'Eyal (Video Game) / int_53c37297
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 Tales of Maj'Eyal (Video Game) / int_548bd053
type
Guns Akimbo
 Tales of Maj'Eyal (Video Game) / int_548bd053
comment
Guns Akimbo: Gunslingers use paired steamguns in battle.
 Tales of Maj'Eyal (Video Game) / int_548bd053
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 Tales of Maj'Eyal (Video Game) / int_5669577c
type
Yin-Yang Bomb
 Tales of Maj'Eyal (Video Game) / int_5669577c
comment
Yin-Yang Bomb: The Anorithil use both Positive and Negative energy.
 Tales of Maj'Eyal (Video Game) / int_5669577c
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 Tales of Maj'Eyal (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Tales of Maj'Eyal (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Not hardly, seeing how the Anorithil regard a light-darkness balance as vital to the world's well-being. There is an inherently evil element out there, still; it's called "blight". Black Magic exists, and it's rather hard to be a nice person when your powers (and in some cases, your physical form itself) are fueled by murder, when your necromantic abilities draw whispers into your mind from the depths of Hell itself, or when you exude a paralyzing, debilitating gloom composed of hate. However, this setting lacks any objective standard or judge of morality, and there's nothing stopping someone with these powers from using them for good, or at least using them as weapons against people who need to be killed anyway. According to Kroshkkur's history, the outcasts studying there gathered because outsiders fear and hate them. Their goals are not to destroy the surface dwellers, but to become too powerful for them to destroy.
 Tales of Maj'Eyal (Video Game) / int_575fd5e2
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 Tales of Maj'Eyal (Video Game) / int_57b80b45
type
Fantastic Racism
 Tales of Maj'Eyal (Video Game) / int_57b80b45
comment
Fantastic Racism: Not a major plot of the game, but it exists. Halflings and yeeks are old enemies—especially since the halflings originally enslaved the yeeks (and the first orcs, too!)—and everyone hates the Shaloren (especially their Thaloren kin). In the Back Story, halflings and humans were enemies, but since the marriage of Toknor and Mirvenia, they've been allied together. Many old halfling texts show heavy racism towards humans, whom they believe are intellectually inferior, with one mad scientist gleefully (and very brutally) experimenting on humans (and yeeks). Shaloren tend to think that non-elven races are inferior as well. Higher humans are very racist towards other humans, claiming a superior bloodline; complete with superior intellect and better looks, and generally avoid mating with non-higher humans. All races are, unsurprisingly, highly racist towards orcs and most people seem to have no remorse for wiping the orcs out of existence though unbeknownst to all but the dwarves, they did not actually wipe out all of the orcs. On that note, the orc texts, even less surprisingly, reveal racism towards all of the other races; as well as massive contempt for the hostile attitudes that other races have towards orcs.
 Tales of Maj'Eyal (Video Game) / int_57b80b45
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 Tales of Maj'Eyal (Video Game) / int_58204b95
type
Magic Knight
 Tales of Maj'Eyal (Video Game) / int_58204b95
comment
Mindstar Mastery allows any non-arcanist to become a Magic Knight wielding psionic Laser Blades.
 Tales of Maj'Eyal (Video Game) / int_58204b95
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 Tales of Maj'Eyal (Video Game) / int_586c6d7e
type
Evil Is Visceral
 Tales of Maj'Eyal (Video Game) / int_586c6d7e
comment
Evil Is Visceral: At least when you're a Defiler. Sanguisuge (i.e. bloodsucking), plague, bone, blood...you get the idea.
 Tales of Maj'Eyal (Video Game) / int_586c6d7e
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Disc-One Nuke
 Tales of Maj'Eyal (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Bill's Tree Trunk. Assuming you're able to beat Bill and the RNG is in a good mood when you do and it drops, it's one of the best two handed weapons in the early to mid game.
 Tales of Maj'Eyal (Video Game) / int_5b81ca8d
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 Tales of Maj'Eyal (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Tales of Maj'Eyal (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Patch 1.6 inverts this with Pay2Die, where you can make a small donation to instantly summon a level 500 Hopeless Boss Fight to kill your character.
 Tales of Maj'Eyal (Video Game) / int_5c17c12f
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 Tales of Maj'Eyal (Video Game) / int_5c8ad7af
type
With Great Power Comes Great Responsibility
 Tales of Maj'Eyal (Video Game) / int_5c8ad7af
comment
With Great Power Comes Great Responsibility: The mages of Angolwen believe in restraint and humility in the use of magical powers. While a little personal gain from looting dungeons isn't forbidden, they avoid Playing with Syringes and the use of high Magitek, because the last time magic was used on such a widespread scale, it didn't end well. They also intervene occasionally in the outside world to stop rogue mages.
 Tales of Maj'Eyal (Video Game) / int_5c8ad7af
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 Tales of Maj'Eyal (Video Game) / int_5caef4ca
type
Chainsaw Good
 Tales of Maj'Eyal (Video Game) / int_5caef4ca
comment
Chainsaw Good: Sawbutchers use steam-powered circular saws in battle, often heating them red-hot for extra damage.
 Tales of Maj'Eyal (Video Game) / int_5caef4ca
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 Tales of Maj'Eyal (Video Game) / int_5ce7dbb9
type
Central Theme
 Tales of Maj'Eyal (Video Game) / int_5ce7dbb9
comment
Central Theme: Fundamentally, this campaign is about revenge. The Cycle of Revenge between orcs and the other races takes center stage, but even before that, an unappreciated craftsman for the Steam Giants pulls a Who's Laughing Now? when the player character rampages through the Tribe's lands, declaring neutrality and offering to sell to the PC. Later, the Loyalist seeks an insane revenge against all Eyal's races for the Sher'tul's destruction of Amakthel. Finally, after the destruction of the Loyalist, the player character can decide whether to finish off the Steam Giants for their attack on the Kruk Pride, or offer forgiveness, break the Cycle of Revenge and let the survivors live.
 Tales of Maj'Eyal (Video Game) / int_5ce7dbb9
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 Tales of Maj'Eyal (Video Game) / int_5d4359fe
type
No Blood for Phlebotinum
 Tales of Maj'Eyal (Video Game) / int_5d4359fe
comment
No Blood for Phlebotinum: The Atmos Tribe are attacking Kruk's Pride in an attempt to take control of the steam vents under the Pride's territory.
 Tales of Maj'Eyal (Video Game) / int_5d4359fe
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 Tales of Maj'Eyal (Video Game) / int_6114a875
type
Lost Technology
 Tales of Maj'Eyal (Video Game) / int_6114a875
comment
There are also devices powered by "unknown forces" and about the only thing we know about them is that they're not any of the others, that they're not any kind of arcane magic (at least so far as the Ziguranth can tell), and that the Sher'Tul made extensive use of them. It's unclear whether these are all the same kind of magic or whether it's a catch-all for "magic we don't understand."
 Tales of Maj'Eyal (Video Game) / int_6114a875
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 Tales of Maj'Eyal (Video Game) / int_61459062
type
Perception Filter
 Tales of Maj'Eyal (Video Game) / int_61459062
comment
Perception Filter: Lore-wise, this is a Required Secondary Power of the Writhing One class from Forbidden Cults as a Hand Wave to explain why plot-critical NPCs aren't running away from you screaming.
 Tales of Maj'Eyal (Video Game) / int_61459062
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 Tales of Maj'Eyal (Video Game) / int_62259825
type
Nintendo Hard
 Tales of Maj'Eyal (Video Game) / int_62259825
comment
Insane: Compare Nightmare to Normal. Take the result and compare it to Nightmare. Calling this setting Nintendo Hard might be a slight underestimation. You must win the game (on any difficulty/extra lives setting) to unlock Insane mode. Many players prefer Insane to Nightmare - Insane adds vast numbers of mini-Bosses to the levels, but they all drop boss-level Randomly Generated Loot. This can compensate for the increased enemy powers in the late game. It also means more friendly NPCs generated as mini-bosses who you can get abuse Super Drowning Skills to get experience and boss loot from. Most guides for Insane recommend "Drowning" to be the very first thing a player should do.
 Tales of Maj'Eyal (Video Game) / int_62259825
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 Tales of Maj'Eyal (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Tales of Maj'Eyal (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Steam technology is unknown in Maj'Eyal proper. Tinker characters can nonetheless be unlocked for the Age of Ascendancy campaign; this option is "not lore-canonical, but fun!" Likewise, tinkers can appear as escorts in Maj'Eyal, and you can learn their abilities (which in turn causes tech items to become available in the main campaign for that playthrough).
 Tales of Maj'Eyal (Video Game) / int_6320eced
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 Tales of Maj'Eyal (Video Game) / int_63a2340a
type
Crystal Landscape
 Tales of Maj'Eyal (Video Game) / int_63a2340a
comment
Crystal Landscape: There are places where warped magic causes crystals of elemental magic to form, some of which come to life as enemies. They can infect and start to take over the Old Forest in it's variant form, and this also appears in the sequel campaign in a forest across the ocean. Definitely an example of the "crystals as alien corruption" version of the trope.
 Tales of Maj'Eyal (Video Game) / int_63a2340a
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 Tales of Maj'Eyal (Video Game) / int_6602cad
type
Permanently Missable Content
 Tales of Maj'Eyal (Video Game) / int_6602cad
comment
Permanently Missable Content: By default off, but you can disable the system that protects unidentified artifacts from being lost, causing them to be lost forever if you leave a dungeon floor with them on (the tradeoff is that you are told, explicitly, that an artifact exists on a floor you enter). In addition, any artifact that is IDed and later lost is lost for good, even with this option on.
 Tales of Maj'Eyal (Video Game) / int_6602cad
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 Tales of Maj'Eyal (Video Game) / int_66755d29
type
Author Avatar
 Tales of Maj'Eyal (Video Game) / int_66755d29
comment
Author Avatar: Linaniil of Angolwen is a recurring character of the developer DarkGod.
 Tales of Maj'Eyal (Video Game) / int_66755d29
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 Tales of Maj'Eyal (Video Game) / int_67e9f779
type
Teleport Spam
 Tales of Maj'Eyal (Video Game) / int_67e9f779
comment
Teleport Spam: Paradox Mages can engage in this, including moving their opponents around with Banish and Wormhole.
 Tales of Maj'Eyal (Video Game) / int_67e9f779
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type
The Power of Hate
 Tales of Maj'Eyal (Video Game) / int_6a6760fa
comment
The Power of Hate: The source of the abilities of Cursed and Doomed characters. If you're Cursed, your hatred oozes out of you in a constant debuffing cloud. For Doomed characters, their hateful mind lashes out at their enemies.
 Tales of Maj'Eyal (Video Game) / int_6a6760fa
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 Tales of Maj'Eyal (Video Game) / int_6b05b601
type
Jerkass Has a Point
 Tales of Maj'Eyal (Video Game) / int_6b05b601
comment
Jerkass Has a Point: While the Ziguranth do actively encourage members to kidnap innocent mages or mage sympathizers and send them to Zigur for torture, magic does not have a good history in this setting, and evil mages are almost completely impossible for anyone else to control.
 Tales of Maj'Eyal (Video Game) / int_6b05b601
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 Tales of Maj'Eyal (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Tales of Maj'Eyal (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: Averted by Gunslingers and Psyshots, though this technology is canonically limited to the Atmos Tribe and the Kruk Pride. Gunpowder doesn't seem to exist, however - steamguns use steam pressure to shoot sling bullets.
 Tales of Maj'Eyal (Video Game) / int_6bcfbc7e
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 Tales of Maj'Eyal (Video Game) / int_6c3d1777
type
Magic A Is Magic A
 Tales of Maj'Eyal (Video Game) / int_6c3d1777
comment
Magic A Is Magic A: In game terms, steam is another source of power, with its own Mana Meter and quirks. Tinkers build steampower through implanted steam generators and use it to power their skills and weapons. They also use salves and medical injectors instead of inscriptions, and can craft a variety of technological items. Needless to say, steampower is not arcane, and the Ziguranth have no problem employing tinkers (in runs where they even exist in Maj'Eyal).
 Tales of Maj'Eyal (Video Game) / int_6c3d1777
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 Tales of Maj'Eyal (Video Game) / int_6c4ed101
type
Breath Weapon
 Tales of Maj'Eyal (Video Game) / int_6c4ed101
comment
In many different types - about one for each of the (numerous) power types. Arcane Blades channel regular old magic though their melee attacks, Shadowblades use dark magic to conceal themselves and augment their stealth capabilities, Wyrmics use the power of nature to emulate dragons to things like breath fire/sand/ice/lightning, Reavers use corrupting magic to strengthen their own bodies, give people diseases and then hack them apart, Sun Paladins sustain themselves through the power of the Sun, Cursed sap their enemies' will to fight with their hate, Temporal Wardens use Chronomancy to achieve a high-speed, high-mobility combat style, and Mindslayers use Psychic Powers to enhance their abilities and fight with telekinetically-wielded weapons. Ashes of Uhr'Rok adds Doombringers and Demonologists, who use various demonic energies to empower themselves. With Forbidden Cults, you get Writhing Ones, who turn their off-hands into Combat Tentacles.
 Tales of Maj'Eyal (Video Game) / int_6c4ed101
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Beware the Silly Ones
 Tales of Maj'Eyal (Video Game) / int_6c75e0e4
comment
Beware the Silly Ones: There's a reason you're repeatedly warned that Nektosh the One-Horned, an undead minotaur who thinks he's part-unicorn, has a beam spell that tends to blow holes through mountains. It's the most powerful attack in the game on its first shot, dealing an utterly unsurvivable amount of damage (barring a few edge cases). Unsurprising, considering he stuck a Sher'Tul death-wand in his horn...
 Tales of Maj'Eyal (Video Game) / int_6c75e0e4
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 Tales of Maj'Eyal (Video Game) / int_6d7026fa
type
Punny Name
 Tales of Maj'Eyal (Video Game) / int_6d7026fa
comment
The vast majority of the enemies in the Deep Bellow are this. They used to be a dwarven expedition which got corrupted by the presence of Amakthel. The boss is the transfiguration of the foreman's mouth.
 Tales of Maj'Eyal (Video Game) / int_6d7026fa
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 Tales of Maj'Eyal (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Tales of Maj'Eyal (Video Game) / int_6de71c57
comment
Disc-One Final Boss: The Master, the vampire lord of the Dreadfell, is the first Elite Boss you face and the ruler of the longest single dungeon in the game. However, his death is only the beginning of the plot, not the end, as he's holding on to a Plot Coupon.
 Tales of Maj'Eyal (Video Game) / int_6de71c57
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 Tales of Maj'Eyal (Video Game) / int_6e7e9709
type
Cosmetic Award
 Tales of Maj'Eyal (Video Game) / int_6e7e9709
comment
Cosmetic Award: Most of the achievements are like this, but some unlock bonus classes and races.
 Tales of Maj'Eyal (Video Game) / int_6e7e9709
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 Tales of Maj'Eyal (Video Game) / int_6ec989d8
type
Guide Dang It!
 Tales of Maj'Eyal (Video Game) / int_6ec989d8
comment
Guide Dang It!: Many of the requirements for unlocking classes and races. The order in which you're should clear dungeons in order to not die a quick horrible death isn't explained. Basically, you need to ignore the second dungeon in the first quest you get and do all of the other starter zones first.
 Tales of Maj'Eyal (Video Game) / int_6ec989d8
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 Tales of Maj'Eyal (Video Game) / int_703b3699
type
Came Back Strong
 Tales of Maj'Eyal (Video Game) / int_703b3699
comment
The prodigy Rak'Shor's Cunning can allow you to come back from the dead as a skeleton or ghoul, with 2 points in each of their racial abilities. Counts as Came Back Strong since you gain both the undead's racial abilities while being able to keep your own, but you do lose out on some tools, most notably the ability to use infusions.
 Tales of Maj'Eyal (Video Game) / int_703b3699
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 Tales of Maj'Eyal (Video Game) / int_70c06a09
type
The Undead
 Tales of Maj'Eyal (Video Game) / int_70c06a09
comment
The Undead: Skeletons, ghouls, and a lump of snot on a corpse are playable races. You just have to unlock them.
 Tales of Maj'Eyal (Video Game) / int_70c06a09
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 Tales of Maj'Eyal (Video Game) / int_70d8269d
type
Excuse Plot
 Tales of Maj'Eyal (Video Game) / int_70d8269d
comment
Excuse Plot: Averted. The 2.X series follows the Tolkien worldverse somewhat closely, having the character go through the quest of the ring, ultimately destroying it on Mt. Doom — or dooming the world by putting it onnote Who did you think you were? Bilbo? It instantly corrupts you if you as so much as touch it once. There's a Playable Epilogue after destroying the ring that involves you finding your way into the Bonus Dungeon to kill Mograth's soul itself.
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 Tales of Maj'Eyal (Video Game) / int_7301ae04
type
Serial Killer
 Tales of Maj'Eyal (Video Game) / int_7301ae04
comment
Serial Killer: The Cursed in a nutshell. For the most part (like the one slaughtering lumberjacks, who you have to stop in order to play Cursed yourself), they're Hedonistic-thrill. Presumably, your Cursed are either instead or additionally Mission Based.
 Tales of Maj'Eyal (Video Game) / int_7301ae04
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type
Time-Travel Tense Trouble
 Tales of Maj'Eyal (Video Game) / int_753a61d4
comment
Time-Travel Tense Trouble: A unique variant applied to pronouns instead of tense. When you finish the Temporal Rift by killing the Chronolith Twin and Chronolith Clone the temporal warden is impressed and refers to the abomination as both 'it' and 'them' gramatically inconsistently as they were one being paradoxically existing twice.
 Tales of Maj'Eyal (Video Game) / int_753a61d4
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 Tales of Maj'Eyal (Video Game) / int_7568eb84
type
Human Subspecies
 Tales of Maj'Eyal (Video Game) / int_7568eb84
comment
Human Subspecies: The Highers are the purebred descendants of humans who were experimented on by the Conclave during the Age of Allure. They're longer-lived and gifted with great magical potential, but don't advance as quickly as Cornacs and lack their versatility. Ogres are a separate race created from human stock by the Conclave, made as soldiers and laborers. They're big and strong, and actually quite intelligent, but their bodies aren't stable without the use of runes to hold them together. Krogs are an Ogre subspecies, replacing the runes with infusions and drake blood.
 Tales of Maj'Eyal (Video Game) / int_7568eb84
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 Tales of Maj'Eyal (Video Game) / int_76488dfe
type
The Turret Master
 Tales of Maj'Eyal (Video Game) / int_76488dfe
comment
The Turret Master: Annihilators can be this, having a talent tree themed around placing various turrets.
 Tales of Maj'Eyal (Video Game) / int_76488dfe
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 Tales of Maj'Eyal (Video Game) / int_77a5657
type
Lovecraftian Superpower
 Tales of Maj'Eyal (Video Game) / int_77a5657
comment
Lovecraftian Superpower: The entire point of the Writhing One class in Forbidden Cults.
 Tales of Maj'Eyal (Video Game) / int_77a5657
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 Tales of Maj'Eyal (Video Game) / int_77c9a628
type
Your Soul Is Mine!
 Tales of Maj'Eyal (Video Game) / int_77c9a628
comment
Your Soul Is Mine!: The Necromancer class has an aura that prevents their slain enemies souls from moving on. These can be either plugged into corpses to fuel their undead servants, or eaten to fuel the necromancers magic.
 Tales of Maj'Eyal (Video Game) / int_77c9a628
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 Tales of Maj'Eyal (Video Game) / int_7958175
type
Unequal Rites
 Tales of Maj'Eyal (Video Game) / int_7958175
comment
Unequal Rites: The Arcane does not have a good reputation in Maj'eyal, particularly among nature-focused groups like the Ziguranth and Thaloren, and the Wild Gifts include a lot of abilities that are good against the arcane. This isn't a hard-and-fast rule, however, and not all wilders follow Antimagic. Furthermore, this rivalry doesn't exist in orcish or dwarven cultures, and Dwarven Stone Wardens even combine the two talents.
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Tales of Maj'Eyal (Video Game) / int_7958175
 Tales of Maj'Eyal (Video Game) / int_79da90f4
type
MindManipulation
 Tales of Maj'Eyal (Video Game) / int_79da90f4
comment
Mind Manipulation: A specialty of the yeek and yaech races. There's a gang of land-dwelling yaechs that use it to run a slaving ring.
 Tales of Maj'Eyal (Video Game) / int_79da90f4
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 Tales of Maj'Eyal (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Tales of Maj'Eyal (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: A select few quests may have you take control of another character. The slaver's game in the hidden compound has you take control of a brawler, with their own set of talents. Clearing this gives you a unique ring, as well as unlocking the Brawler class. The Dogroth Caldera has a gimmick where you character can fall asleep on an interval, controlling a new character in one of two dreams, with their own goals. Clearing both dreams unlocks the Solipsist class.
 Tales of Maj'Eyal (Video Game) / int_7bf14666
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 Tales of Maj'Eyal (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Tales of Maj'Eyal (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: According to the records in the Doombringer/Demonologist areas, most of the worlds that had Sher'Tul farportals were annihilated by the Spellblaze.
 Tales of Maj'Eyal (Video Game) / int_7c7589af
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 Tales of Maj'Eyal (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Tales of Maj'Eyal (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Lampshaded. If you awaken Walrog by killing both Slasul and Ukllmswwik, and then offer to side with him instead, he points out that after you backstabbed both sides like that, you're hardly someone he wants to have to share the seas with.
 Tales of Maj'Eyal (Video Game) / int_7c862b8a
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 Tales of Maj'Eyal (Video Game) / int_7cb1a686
type
Final Death Mode
 Tales of Maj'Eyal (Video Game) / int_7cb1a686
comment
Final Death Mode: In the Rougelike mode, you have only one life. If you die, it's Game Over, except for a few items or abilities that can grant you an extra life. In Adventure mode, you start with a few lives and granted an extra life that you get as you level up. In Exploration mode, which is only available in the payed version, you have infinite lives.
 Tales of Maj'Eyal (Video Game) / int_7cb1a686
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 Tales of Maj'Eyal (Video Game) / int_7cf2f728
type
Boomerang Bigot
 Tales of Maj'Eyal (Video Game) / int_7cf2f728
comment
Boomerang Bigot: The High Priest of Amakthel hates all Sher'Tul, including himself, for the crime of turning against their god. He fully expects - even wants - Amakthel to destroy him for the sins of his people. Interestingly, it's unclear whether Amakthel shares his opinion, as the reawakening god helps him out to the limit of His ability in the final battle.
 Tales of Maj'Eyal (Video Game) / int_7cf2f728
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 Tales of Maj'Eyal (Video Game) / int_7d12f7b1
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Who You Gonna Call?
 Tales of Maj'Eyal (Video Game) / int_7d12f7b1
comment
They're often the last line of defense against genuinely evil mages, such as High Tempest Urkis.
 Tales of Maj'Eyal (Video Game) / int_7d12f7b1
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 Tales of Maj'Eyal (Video Game) / int_7d89315b
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"The Reason You Suck" Speech
 Tales of Maj'Eyal (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: King Tolak's Condemnation is one by letter, where he delivers his statement that he had tried to show mercy to the orcs, but that all that exists in the orc heart is rage and death. He further urges the PC to come and challenge the armies of the Allied Kingdoms. (You have other things to do, however.)
 Tales of Maj'Eyal (Video Game) / int_7d89315b
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 Tales of Maj'Eyal (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Tales of Maj'Eyal (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Unlocking the doomelf race requires killing the only three demons who have been on Eyal since before the Spellblaze, effectively eliminating any chance of the demons learning that their planet's destruction was largely an accident, and that in any case only the Shaloren were at fault for it. Maybe not a bad idea if you're a Shalore, but otherwise... Given that one of them explicitly states that she doesn't care about that, and the others are MIA, it wouldn't help.
 Tales of Maj'Eyal (Video Game) / int_7fbb2a3
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 Tales of Maj'Eyal (Video Game) / int_7ff84285
type
Freemium
 Tales of Maj'Eyal (Video Game) / int_7ff84285
comment
Freemium: ToME 4 is free to download and play, but donating or purchasing the game through Steam grants various perks, such as access to the exclusive Possessor class, the ability to replace your character's sprite with various images or change the appearance of their equipment, an item vault to transfer items between characters, and Exploration Mode, which lets players respawn infinitely, removing most challenge from the game. Unlike most examples of this trope, this is a permanent upgrade, rather than a timed subscription.
 Tales of Maj'Eyal (Video Game) / int_7ff84285
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 Tales of Maj'Eyal (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Tales of Maj'Eyal (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Played with. Wizards die a LOT early on, whereas Warriors... die a LOT early on. Both can get to very respectable levels of power, but Warriors are far more reliant on items. Meanwhile, a Wizard that loses his or her spellbook... ugh. Summoners, on the other hand... Exaggerated if you play with a lot of optional quests. These generate out of level monsters who have either kidnapped a princess or stolen an adventurers sword and you have to hunt down and kill them to proceed to the next level. Warriors and other "physical" classes will find they are unable to even scratch them, but magic using classes will find their attack spells are effective as spells such as magic missile deal irresistible damage. It's not uncommon for a level one mage to get lucky and get a princess surrounded by powerful but immobile enemies such as blue jellies that are death up close but have no ranged attacks and plinking just one to death with magic missiles can advance them several levels due to way the game handles Experience Points when a monster of a much higher level / out of level for the dungeon is killed. Gaining ten levels from the first group of these is not unheard of.
 Tales of Maj'Eyal (Video Game) / int_812ee32b
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type
Magitek
 Tales of Maj'Eyal (Video Game) / int_82d2715f
comment
Magitek: The Technomancer class evolution turns an Archmage into a user of steam-powered sorcery.
 Tales of Maj'Eyal (Video Game) / int_82d2715f
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 Tales of Maj'Eyal (Video Game) / int_82e8cfeb
type
The Power of the Sun
 Tales of Maj'Eyal (Video Game) / int_82e8cfeb
comment
Celestial magic, which draws on The Power of the Sun, the Moon and the Stars to invoke miraculous effects. Positive and Negative energy decay over time and do not regenerate naturally, but are refilled by using certain abilities. A lost art in Maj'Eyal, best known in the Far East.
 Tales of Maj'Eyal (Video Game) / int_82e8cfeb
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 Tales of Maj'Eyal (Video Game) / int_83856158
type
Worthless Yellow Rocks
 Tales of Maj'Eyal (Video Game) / int_83856158
comment
Worthless Yellow Rocks: The Sher'tul fortress needs to be powered up by dumping objects in its reactor core. This produces useless gold as an undesirable byproduct, and is thus given to you to dispose of as you see fit.
 Tales of Maj'Eyal (Video Game) / int_83856158
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 Tales of Maj'Eyal (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Tales of Maj'Eyal (Video Game) / int_8409a385
comment
Normal: Is Exactly What It Says on the Tin as far as difficulty levels go in the game. Hard, but nowhere near the challenge level provided by other classical roguelikes.
 Tales of Maj'Eyal (Video Game) / int_8409a385
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 Tales of Maj'Eyal (Video Game) / int_851dda8f
type
Humanoid Abomination
 Tales of Maj'Eyal (Video Game) / int_851dda8f
comment
The Writhing One eventually becomes a Humanoid Abomination.
 Tales of Maj'Eyal (Video Game) / int_851dda8f
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 Tales of Maj'Eyal (Video Game) / int_858dc9aa
type
Unwinnable
 Tales of Maj'Eyal (Video Game) / int_858dc9aa
comment
Unwinnable: This can happen if you kill Aeryn the Sun Paladin before she tells you about the slime tunnel. You need to go through the tunnel in order to reach the final dungeon. If you do the following, the special quest where there's an electric storm cloud above Derth becomes impossible to finish. Pick up the quest. Get Antimagic at Zigur, so you can't get help from Angolwen to dispel the cloud. Kill their leader, so you can't get help from Zigur to dispel the cloud. Complain that it's impossible.
 Tales of Maj'Eyal (Video Game) / int_858dc9aa
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 Tales of Maj'Eyal (Video Game) / int_874176be
type
Psychic Powers
 Tales of Maj'Eyal (Video Game) / int_874176be
comment
Psychic Powers: Available to Mindslayers and Solipsists, though the two classes use completely different ability sets.
 Tales of Maj'Eyal (Video Game) / int_874176be
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 Tales of Maj'Eyal (Video Game) / int_8767b1f3
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Black-and-Gray Morality
 Tales of Maj'Eyal (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: The Ziguranth are, by and large, psychotic Knights Templar who ruthlessly murder mages, mage sympathizers, and anyone who might kind of look like a mage. But... They're often the last line of defense against genuinely evil mages, such as High Tempest Urkis. The only ones actually working to fight against them are the Rhaloren, wicked elven renegades led by the Grand Corruptor, and they're only doing it so that there'll be nobody left to stop their own ambitions.
 Tales of Maj'Eyal (Video Game) / int_8767b1f3
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 Tales of Maj'Eyal (Video Game) / int_8774fb47
type
Eldritch Abomination
 Tales of Maj'Eyal (Video Game) / int_8774fb47
comment
Eldritch Abomination: It shouldn't be much of a surprise that the Horror super-class of monsters is this. The noteworthy part is that the fabled Precursors, the Sher'Tul, were themselves Eldritch Abominations created by Amakthel expressly to conquer the world. The Writhing One class is a worshipper of such an entity, and becomes an earthly mirror of their dark patron. There's a hint that they're drawing their power from Amakthel, the creator of Maj'Eyal and the Sher'tul. Amakthel is dead, but that hardly stops the Writhing Ones.
 Tales of Maj'Eyal (Video Game) / int_8774fb47
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 Tales of Maj'Eyal (Video Game) / int_885a5be7
type
Suffer the Slings
 Tales of Maj'Eyal (Video Game) / int_885a5be7
comment
Suffer the Slings: Prior to 1.2.0 Archers could choose to concentrate on sling talents. You lose some of the AOE talents of bow archers, but gain some extra control in the form of Eye Shot (which blinds an opponent) and Inertial Shot (a handy knockback). Slings use Cunning for their damage instead of Strength, and therefore can be especially useful for Halflings or Yeeks. 1.2.0 added Skirmishers, who use slings in tandem with shields. Slings use Cunning for their damage instead of Strength, and therefore can be especially useful for Halflings or Yeeks. As of 1.5.0 the Archer has sling specializations again, based on close-range agile combat rather than long-distance sniping.
 Tales of Maj'Eyal (Video Game) / int_885a5be7
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 Tales of Maj'Eyal (Video Game) / int_89631688
type
The Chosen One
 Tales of Maj'Eyal (Video Game) / int_89631688
comment
The Chosen One: Averted. At the start of the game, you're just an adventure who's out to explore the various ruins, forests and dungeons of the world in search of treasure and adventure. It isn't until you clear the first half dozen dungeons that you stumble upon the plot.
 Tales of Maj'Eyal (Video Game) / int_89631688
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 Tales of Maj'Eyal (Video Game) / int_89a98f45
type
Living Relic
 Tales of Maj'Eyal (Video Game) / int_89a98f45
comment
Living Relic: Subject Z was a human of the Age of Allure, the subject of experimentation on the part of a halfling Mad Scientist, and is still alive in the present day. His sanity didn't make it, though. Linaniil of Angolwen is also a survivor from the Age of Allure. Shasshhiy'Kaish, Walrog, and Kryl-Feijan are the only demons around who still resemble the pre-Spellblaze demonic race. The Conclave Vault contains survivors from the Age of Allure, who've been forced to turn themselves into Ogres to use the stasis-tanks therein using the original forms of the Ogric inscriptions, which were less stable and tended to promote aggression.
 Tales of Maj'Eyal (Video Game) / int_89a98f45
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 Tales of Maj'Eyal (Video Game) / int_8a4988bb
type
Mind Rape
 Tales of Maj'Eyal (Video Game) / int_8a4988bb
comment
Mind Rape: The mind damage type does this to enemies. Cursed do it naturally, by means of an aura of palpable bad mojo called a Gloom that surrounds them and constantly forces all enemies that draw near to make saves to avoid being overwhelmed by it.
 Tales of Maj'Eyal (Video Game) / int_8a4988bb
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Timey-Wimey Ball
 Tales of Maj'Eyal (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: Paradox Mages' powers don't even obey the rules of sanity, let alone causality. For example, one spell lets you call a future self of yours back in time to help you, and the future self can be killed without affecting you...and at the end of the spell, you're pulled back in time, and you can let your past self be killed, and that also doesn't affect you. And yes, both your future self and past self can die in the same casting of the spell, while you continue to exist.
 Tales of Maj'Eyal (Video Game) / int_8d23f3a7
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Self-Imposed Challenge
 Tales of Maj'Eyal (Video Game) / int_8d4fcaa5
comment
Anyone in the game is killable, which means that terminating Linaniil is a popular Self-Imposed Challenge.
 Tales of Maj'Eyal (Video Game) / int_8d4fcaa5
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Killing Your Alternate Self
 Tales of Maj'Eyal (Video Game) / int_8d5d1cf4
comment
Killing Your Alternate Self: The only way to unlock the Paradox Mage class is to play as a Temporal Warden and allow your future self to kill you.
 Tales of Maj'Eyal (Video Game) / int_8d5d1cf4
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 Tales of Maj'Eyal (Video Game) / int_908ad334
type
Time Master
 Tales of Maj'Eyal (Video Game) / int_908ad334
comment
Time Master: Time Wardens and Paradox Mages. Abilities include the typical "speed up, slow down, and stop creatures" but also some stranger ones like Help Yourself in the Future and Ret-Gone.
 Tales of Maj'Eyal (Video Game) / int_908ad334
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 Tales of Maj'Eyal (Video Game) / int_90965cc7
type
Hive Mind
 Tales of Maj'Eyal (Video Game) / int_90965cc7
comment
Hive Mind: The yeeks have one in the form of The Way. This is the first version of a Hive Mind, where it's just a case of all the minds being in constant contact. Their aqueous cousins the yaech want nothing to do with it.
 Tales of Maj'Eyal (Video Game) / int_90965cc7
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type
Grandfather Paradox
 Tales of Maj'Eyal (Video Game) / int_90f2fd8a
comment
Grandfather Paradox: You unlock the Paradox Mage class by getting killed by your future self, triggering a Time Crash.
 Tales of Maj'Eyal (Video Game) / int_90f2fd8a
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 Tales of Maj'Eyal (Video Game) / int_91ed563c
type
Hobbits
 Tales of Maj'Eyal (Video Game) / int_91ed563c
comment
Hobbits: Maj'Eyal halflings are mostly common farmers, but that's because most people are common farmers. In the past, the Halfling race created the first great empire of the Age of Allure by military force and magical Mad Science, enslaving and experimenting on humans and yeeks, and halflings retain their militaristic traditions even in the modern era. The Allied Kingdoms, the dominant power in Maj'Eyal, were formed by a union of the Human and Halfling kingdoms.
 Tales of Maj'Eyal (Video Game) / int_91ed563c
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 Tales of Maj'Eyal (Video Game) / int_92272062
type
Randomly Generated Loot
 Tales of Maj'Eyal (Video Game) / int_92272062
comment
Randomly Generated Loot: So very, very much. Taken to a whole level with The Wondrous Emporium in Last Hope. If you save the shopkeeper in an early optional quest, then get to Far East and back, and then pay a hefty sum in gold, the shopkeeper will create a randomly generated item of the basic type of your choice (axe, gloves, armour, slingshot, you name it). This item is always top-tier and, unless the RNG is really generous later, one of the best items of its type you'll find in one game. The gold price is really high though - in most games, you can afford no more than two such items throughout the whole game.
 Tales of Maj'Eyal (Video Game) / int_92272062
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 Tales of Maj'Eyal (Video Game) / int_92286f7f
type
Precursors
 Tales of Maj'Eyal (Video Game) / int_92286f7f
comment
Precursors: The Sher'tul were the world's ruling race during the Age of Haze, when even halflings (the first modern race to establish an empire) were still living in caves. Their Lost Technology remains today, powered by alien forces that no magician of later Ages can understand (though the Forbidden Cults are trying).
 Tales of Maj'Eyal (Video Game) / int_92286f7f
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Tales of Maj'Eyal (Video Game) / int_92286f7f
 Tales of Maj'Eyal (Video Game) / int_94bcd668
type
Inescapable Ambush
 Tales of Maj'Eyal (Video Game) / int_94bcd668
comment
Inescapable Ambush: Averted in general, with one notable exception.
 Tales of Maj'Eyal (Video Game) / int_94bcd668
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 Tales of Maj'Eyal (Video Game) / int_978b5f6d
type
Screw You, Elves!
 Tales of Maj'Eyal (Video Game) / int_978b5f6d
comment
Screw You, Elves!: The Shaloren Elves suffered a massive drop in popularity after the Spellblaze. The Thaloren Elves are more tolerated due to their preference to nature over magic, but most of the other races are still suspicious of them.
 Tales of Maj'Eyal (Video Game) / int_978b5f6d
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 Tales of Maj'Eyal (Video Game) / int_9823f7c
type
ProudWarriorRace
 Tales of Maj'Eyal (Video Game) / int_9823f7c
comment
Proud Warrior Race: Halflings are an example of the soldier variation. Not only were they the first post-Sher'tul race to establish an empire (through armies as much as through sorcery and science), but they also retain their methodical and militaristic instincts even in the modern day, when most are simply peasant farmers. Orcs, of course, live to fight and test their abilities. A quirk in the formula is that they consider magicians to be perfectly respectable so long as they use their talents for war.
 Tales of Maj'Eyal (Video Game) / int_9823f7c
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 Tales of Maj'Eyal (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Tales of Maj'Eyal (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Invoked with the Wanderer class, introduced in 1.7.4, which starts with, and gains with levels, random talent trees. This means you can either have a very powerful combo, or end up with junk.
 Tales of Maj'Eyal (Video Game) / int_98b1dc8f
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 Tales of Maj'Eyal (Video Game) / int_98c95895
type
Time Crash
 Tales of Maj'Eyal (Video Game) / int_98c95895
comment
How one unlocks Paradox Mages in the first place. If you're playing a Temporal Warden and explore the Daikara, you encounter your future self and have to fight him. You unlock the class by being killed by your future self. The event nullifies itself, kills your future self, and creates a temporal rift as the universe divides by zero.
 Tales of Maj'Eyal (Video Game) / int_98c95895
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 Tales of Maj'Eyal (Video Game) / int_99a12edd
type
Cyborg
 Tales of Maj'Eyal (Video Game) / int_99a12edd
comment
Cyborg: Instead of infusions or runes, steamtech uses implants; steam generators and medical injectors are implanted into the user's body. An implanted generator is necessary to use steam power, so all Tinkers qualify as this. Additionally, the expansion adds six new Prodigies (available to anyone who meets the prerequisite, not just tinkers), most of them themed around cybernetic implants.
 Tales of Maj'Eyal (Video Game) / int_99a12edd
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 Tales of Maj'Eyal (Video Game) / int_9b54d536
type
Evil Counterpart
 Tales of Maj'Eyal (Video Game) / int_9b54d536
comment
Evil Counterpart: Ben Cruthdar is this to PC Cursed. You can also find a second Evil Counterpart in the Cursed-exclusive Tranquil Meadow dungeon.
 Tales of Maj'Eyal (Video Game) / int_9b54d536
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 Tales of Maj'Eyal (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Tales of Maj'Eyal (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Oozemancers. They are Zigur-aligned by default, meaning they can't use a good amount of otherwise very useful items, but they've got a reputation for being incredibly powerful due to their low-cost summoning abilities.
 Tales of Maj'Eyal (Video Game) / int_9b9397bb
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 Tales of Maj'Eyal (Video Game) / int_9cc1a329
type
Upper-Class Twit
 Tales of Maj'Eyal (Video Game) / int_9cc1a329
comment
Upper-Class Twit: Tantalos insists on having his steam-powered teapot functional at all costs, even on a trip to the center of the Earth.
 Tales of Maj'Eyal (Video Game) / int_9cc1a329
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 Tales of Maj'Eyal (Video Game) / int_9e2c893
type
Black Magic
 Tales of Maj'Eyal (Video Game) / int_9e2c893
comment
Black Magic exists, and it's rather hard to be a nice person when your powers (and in some cases, your physical form itself) are fueled by murder, when your necromantic abilities draw whispers into your mind from the depths of Hell itself, or when you exude a paralyzing, debilitating gloom composed of hate. However, this setting lacks any objective standard or judge of morality, and there's nothing stopping someone with these powers from using them for good, or at least using them as weapons against people who need to be killed anyway.
 Tales of Maj'Eyal (Video Game) / int_9e2c893
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 Tales of Maj'Eyal (Video Game) / int_9ebd9c33
type
UnPerson
 Tales of Maj'Eyal (Video Game) / int_9ebd9c33
comment
Un-person: Something is doing this to the Weissi, most likely an exceptionally thorough bad-luck curse; however, their psychic precognition makes them precisely aware of the curse's limits, allowing them to set plans in place to recreate themselves through layers upon layers of indirect intervention. If this doesn't work, their Plan B is to spread as much evidence of their existence around the universe as possible, in hopes that the reality that's so insistent on destroying them will destroy itself in the process.
 Tales of Maj'Eyal (Video Game) / int_9ebd9c33
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 Tales of Maj'Eyal (Video Game) / int_9f7769a2
type
The Gunslinger
 Tales of Maj'Eyal (Video Game) / int_9f7769a2
comment
The Gunslinger: The gunslinger class is obviously this, though Annihilators and Psyshots are this to an extent as well.
 Tales of Maj'Eyal (Video Game) / int_9f7769a2
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1.0
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 Tales of Maj'Eyal (Video Game) / int_a06162e8
type
Phlebotinum Rebel
 Tales of Maj'Eyal (Video Game) / int_a06162e8
comment
Phlebotinum Rebel: Doombringers start by breaking away from their brainwashing when they realize they are about to be used to invade their former home. After killing the demons in their way using their dark powers they return to Eeyal to begin adventuring like everyone else.
 Tales of Maj'Eyal (Video Game) / int_a06162e8
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 Tales of Maj'Eyal (Video Game) / int_a18fda9c
type
Dumb Muscle
 Tales of Maj'Eyal (Video Game) / int_a18fda9c
comment
Dumb Muscle: Ogres subvert this. They're big guys made for combat and labor, and generally prefer direct and simple solutions to problems over complex stratagems. The subversion is that none of this makes them dumb, and in fact they can be even cleverer than humans if they need to be. Likewise, even though most ogres prefer more martial professions, they're naturals at magic.
 Tales of Maj'Eyal (Video Game) / int_a18fda9c
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 Tales of Maj'Eyal (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Tales of Maj'Eyal (Video Game) / int_a1b141f4
comment
Through all the demons' horrific alteration projects and sadistic tortures, there's one they seem to genuinely regret: turning dollegs, once a sort of cross between a golden retriever and a pack mule, into ruthless killing machines. "Of all the sacrifices we've had to make for our war, it may be the loss of our gentle companions that troubles us the most."
 Tales of Maj'Eyal (Video Game) / int_a1b141f4
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 Tales of Maj'Eyal (Video Game) / int_a20b2263
type
Purple Is Powerful
 Tales of Maj'Eyal (Video Game) / int_a20b2263
comment
Purple Is Powerful: Arcane forces are represented by purple. This includes the description of items powered by arcane forces, the color of the arcane damage type, and the icons of rune spells and the Arcane and Aegis spell classes.
 Tales of Maj'Eyal (Video Game) / int_a20b2263
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 Tales of Maj'Eyal (Video Game) / int_a2cbad1
type
Half-Human Hybrid
 Tales of Maj'Eyal (Video Game) / int_a2cbad1
comment
Half-Human Hybrid: The King of the Allied Kingdoms is the son of King Toknor (a Higher human) and Queen Mirvenia (halfling). He appears completely human, however, and he is the first known example of this happening.
 Tales of Maj'Eyal (Video Game) / int_a2cbad1
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 Tales of Maj'Eyal (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Tales of Maj'Eyal (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: Everything not a town or special level. Dungeons do have themes, however — for example, the Orc Caves are, well, caves; the Sandworm Lair is a long twisty dungeon of nothing but sand (easily dug through). The "Ironman" option changes the engine to always generate "interesting" rooms — interesting as defined by special rooms filled with instant death.
 Tales of Maj'Eyal (Video Game) / int_a456a8a9
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 Tales of Maj'Eyal (Video Game) / int_a6c69bd
type
MacGuffin
 Tales of Maj'Eyal (Video Game) / int_a6c69bd
comment
MacGuffin: The Staff of Absorption.
 Tales of Maj'Eyal (Video Game) / int_a6c69bd
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 Tales of Maj'Eyal (Video Game) / int_a8a04f6f
type
And I Must Scream
 Tales of Maj'Eyal (Video Game) / int_a8a04f6f
comment
And I Must Scream: The Weissi carry out their plans through psychic precognition that is so potent and detailed it is essentially the same as experiencing the events. Meaning they have lived through every timeline in which they were exterminated and felt exactly how much the universe wants to erase them. Small wonder they've gone a little bent.
 Tales of Maj'Eyal (Video Game) / int_a8a04f6f
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 Tales of Maj'Eyal (Video Game) / int_a969c74a
type
Final Solution
 Tales of Maj'Eyal (Video Game) / int_a969c74a
comment
Final Solution: Humans' policy towards orcs is either an internment camp under psychic domination, or extermination. They're trying the former as a more merciful option than the latter, now that most of orc-kind has been wiped out.
 Tales of Maj'Eyal (Video Game) / int_a969c74a
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 Tales of Maj'Eyal (Video Game) / int_ab998a84
type
Already Undone for You
 Tales of Maj'Eyal (Video Game) / int_ab998a84
comment
Already Undone for You: In the alternate layout of the Ruins of Kor'Pul, a bandit tribe moves into the ruins and kills the Shade of Kor'Pul before you can...only for the Shade to possess the bandits' chief.
 Tales of Maj'Eyal (Video Game) / int_ab998a84
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 Tales of Maj'Eyal (Video Game) / int_abc57fc1
type
There Are No Rules
 Tales of Maj'Eyal (Video Game) / int_abc57fc1
comment
There Are No Rules: The only rule of Kroshkkur is maintaining the secrecy of the fortress and the research within. There are no constraints on the subjects or methods of research, and no obligation to defend the fortress.
 Tales of Maj'Eyal (Video Game) / int_abc57fc1
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 Tales of Maj'Eyal (Video Game) / int_abdf7d09
type
Weirdness Censor
 Tales of Maj'Eyal (Video Game) / int_abdf7d09
comment
Writhing Ones transform themselves using rediscovered Sher'tul magic. Their off-hand becomes a tentacle that can shift into more tentacles, their face turns into something horrific (with a tentacle tongue)...And they use a Weirdness Censor to hide all of this from others.
 Tales of Maj'Eyal (Video Game) / int_abdf7d09
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 Tales of Maj'Eyal (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Tales of Maj'Eyal (Video Game) / int_ac9f78d9
comment
Jack of All Stats: In races, the Cornac and Higher. In classes, the Mindslayer.
 Tales of Maj'Eyal (Video Game) / int_ac9f78d9
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 Tales of Maj'Eyal (Video Game) / int_ad1db87c
type
Oh, Crap!
 Tales of Maj'Eyal (Video Game) / int_ad1db87c
comment
Oh, Crap!: Councilor Tantalos completely panics after the PC annihilates the Sunwall and kills Aeryn, and runs off to beg help from the Loyalist.
 Tales of Maj'Eyal (Video Game) / int_ad1db87c
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 Tales of Maj'Eyal (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Tales of Maj'Eyal (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Once per dungeon, you find the records left behind by some previous explorer. Typically, the final record either ends abruptly after a reference to the boss (and has bloodstains on it), or describes how the writer was corrupted or hypnotized into allying with the boss.
 Tales of Maj'Eyal (Video Game) / int_ad22fa80
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 Tales of Maj'Eyal (Video Game) / int_ad62678e
type
Living Shadow
 Tales of Maj'Eyal (Video Game) / int_ad62678e
comment
Living Shadow: In particular, the Necromancer and Shadowblade classes. They both have abilities that can literally summon a shadow of themselves to fight alongside them. Another mention is the Doomed class, which can summon shadows to flit around and attack enemies.
 Tales of Maj'Eyal (Video Game) / int_ad62678e
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 Tales of Maj'Eyal (Video Game) / int_aea164f3
type
Playing with Syringes
 Tales of Maj'Eyal (Video Game) / int_aea164f3
comment
Tannen is another, seeking to run all sorts of unethical experiments with the full knowledge that his peers and society at large wouldn't approve; his justification is that adherence to experimental ethics prevented study of the Sher'Tul farportals, contributing to the Spellblaze, and someone needs to catalogue the risks, hazards, and applications of taboo subjects before desperation pushes someone to toying with them anyway. The problems arise with his guiltless abduction of new test subjects, and when the hero's existence threatens to cut off his funding, jeopardizing his experiments...though to his credit, he at least admit's that the player might be able to kill him. If that's not enough, he got the demon's help to try to reconstruct farportal, thinking he can use the demons to his end, but it end up being reverse: the demons are using him to study how the portal works so that they can make one to fully invade the world; something that he's discovering right as the player walks through the door, in fact.
 Tales of Maj'Eyal (Video Game) / int_aea164f3
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 Tales of Maj'Eyal (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Tales of Maj'Eyal (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Lots, mostly journal entries. They rarely end well.
 Tales of Maj'Eyal (Video Game) / int_afbf2c80
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 Tales of Maj'Eyal (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Tales of Maj'Eyal (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Part of the charm of the 2.X series — the sheer number of class / race / subrace / skillpoint build combinations are nearly endless. Some are incredibly powerful. Some... aren't.
 Tales of Maj'Eyal (Video Game) / int_afc52a86
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 Tales of Maj'Eyal (Video Game) / int_b1346878
type
Fate Worse than Death
 Tales of Maj'Eyal (Video Game) / int_b1346878
comment
Fate Worse than Death: According to the text blurb, dying against High Tempest Ukris results in him using your still living body in his mad electricity based experiments. The Master is even worse. He takes great enjoyment of using slain adventurers as new ghouls and skeletons and ghasts and spirits to wander his halls for all of eternity (well, at least until another adventurer comes along and slays them). He enjoys tormenting his victims ruthlessly. He tortured a dwarf to find out where the dwarf's companions were, even though he admitted that he could have simply used divination magic. He chased a halfling around his halls for weeks for pure enjoyment, and only ended up killing the halfling (and raising him as a skeleton) when he got bored of watching the halfling pathetically eat his own feces to survive. It's implied that he tempted a human into betraying her companions for power (or perhaps he used some form of mind control). Instead, he tore out her soul and forced her to wander his halls as a spirit. Demons want to do this to everyone on Eyal that they don't have to kill during the initial invasion. Thaurheregs, in particular, are made from the bodies and souls of captives they got too rough with, and are implied to have some level of consciousness in their current state, albeit manipulated by enchantments to make them seek out "revenge" on their former allies instead of their actual tormentors. A demonic statue-plaque describes this as "hilarious."
 Tales of Maj'Eyal (Video Game) / int_b1346878
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 Tales of Maj'Eyal (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Tales of Maj'Eyal (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: Elandar and Argoniel are trying to use the Staff of Absorption to summon Gerlyk back, in hopes that he'll destroy the hopelessly strife-addled world and rebuild it in a better, not-nearly-as-strife-prone form.
 Tales of Maj'Eyal (Video Game) / int_b1619b3c
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 Tales of Maj'Eyal (Video Game) / int_b21ed2d2
type
Experience Points
 Tales of Maj'Eyal (Video Game) / int_b21ed2d2
comment
Exaggerated if you play with a lot of optional quests. These generate out of level monsters who have either kidnapped a princess or stolen an adventurers sword and you have to hunt down and kill them to proceed to the next level. Warriors and other "physical" classes will find they are unable to even scratch them, but magic using classes will find their attack spells are effective as spells such as magic missile deal irresistible damage. It's not uncommon for a level one mage to get lucky and get a princess surrounded by powerful but immobile enemies such as blue jellies that are death up close but have no ranged attacks and plinking just one to death with magic missiles can advance them several levels due to way the game handles Experience Points when a monster of a much higher level / out of level for the dungeon is killed. Gaining ten levels from the first group of these is not unheard of.
 Tales of Maj'Eyal (Video Game) / int_b21ed2d2
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 Tales of Maj'Eyal (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Tales of Maj'Eyal (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: You can meet a possible version of the Scourge from the West, the hero of the Age of Ascendancy campaign, in a pocket of distorted time, courtesy of the author bending the fourth wall to bring your legend and that of the Hero of Maj'Eyal together. Cutting Off the Branches is averted; while Maltoth the Mad is a defined character, the Eidolon makes it clear that there is no canonical Hero of Maj'Eyal, since the story can be retold an infinite number of times.
 Tales of Maj'Eyal (Video Game) / int_b3168a4d
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 Tales of Maj'Eyal (Video Game) / int_b351b856
type
Sanity Meter
 Tales of Maj'Eyal (Video Game) / int_b351b856
comment
Sanity Meter: Downplayed in Forbidden Cults. The Demented meta-class uses Insanity, which can be consumed to use some abilities, but also turns your other spells into Randomized Damage Attacks.
 Tales of Maj'Eyal (Video Game) / int_b351b856
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 Tales of Maj'Eyal (Video Game) / int_b40bb08a
type
Living Weapon
 Tales of Maj'Eyal (Video Game) / int_b40bb08a
comment
Living Weapon: Krogs were created for one reason: to destroy magic and magic-users.
 Tales of Maj'Eyal (Video Game) / int_b40bb08a
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 Tales of Maj'Eyal (Video Game) / int_b42b7e7b
type
Moral Myopia
 Tales of Maj'Eyal (Video Game) / int_b42b7e7b
comment
Moral Myopia: King Tolak of the Allied Kingdoms claims that he tried to show mercy to the orcs and that your retaliation against the Sunwall is a sign that orcs feel nothing but a lust for death and destruction. Given that the Scourge from the West nearly wiped the race out, and that he's been supporting the use of internment camps, he's got very little room to talk - you can't unilaterally break a Cycle of Revenge when you dealt the last blow.
 Tales of Maj'Eyal (Video Game) / int_b42b7e7b
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 Tales of Maj'Eyal (Video Game) / int_b4754f84
type
The Worm That Walks
 Tales of Maj'Eyal (Video Game) / int_b4754f84
comment
The Worm That Walks: A Writhing One ability let's you summon one of these as a traveling companion, complete with his own inventory equipment slots. Also appears as a rather dangerous enemy.
 Tales of Maj'Eyal (Video Game) / int_b4754f84
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 Tales of Maj'Eyal (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 Tales of Maj'Eyal (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: The PC at least. No matter how questionable your power source, race, or behavior they will never consider joining some villainous factions.
 Tales of Maj'Eyal (Video Game) / int_b4a6ae4c
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 Tales of Maj'Eyal (Video Game) / int_b4de919d
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Make an Example of Them
 Tales of Maj'Eyal (Video Game) / int_b4de919d
comment
Make an Example of Them: One piece of lore, written during the period where mages were actively persecuted, suggested that those who sympathize with mages who "mysteriously vanish" (as mage sympathizing technically wasn't illegal at the time) can serve as this.
 Tales of Maj'Eyal (Video Game) / int_b4de919d
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 Tales of Maj'Eyal (Video Game) / int_b7042372
type
Cycle of Revenge
 Tales of Maj'Eyal (Video Game) / int_b7042372
comment
Cycle of Revenge: Orcs and every other race in Eyal have been fighting genocidal wars against each other for Ages. Since the main campaign ended in the near-annihilation of the Orc race, this iteration involves an Orcish war of extermination against the Sunwall. Many fragments of lore from the human side claim that they wanted to make peace with the surviving orcs after that, and to forgive the orcs for the past, but their actions suggest otherwise.
 Tales of Maj'Eyal (Video Game) / int_b7042372
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 Tales of Maj'Eyal (Video Game) / int_b749f89d
type
Our Ogres Are Hungrier
 Tales of Maj'Eyal (Video Game) / int_b749f89d
comment
Our Ogres Are Hungrier: Ogres in Maj'Eyal were created by the Conclave's Overseers to serve as soldiers and laborers by way of loading conventional Humans up with a combination of runic and natural energies, and are accordingly enormously strong and unconcerned with most higher intellectual pursuits. This doesn't mean they're dumb; they're more than capable of mastering the runic magic they're dependent on to live, and in general can do scholarly tasks if they have to, but would rather solve their problems through tried-and-true methods like brute force. They've gotten along very well with the Shaloren elves, having taken refuge with them to avoid extermination during the Spellhunt, but are only recently starting to come back from the brink of extinction. Krogs are an offshoot of ogres, created by the Ziguranth from ogre defectors through replacing the ogres' usual runes with drake blood and infusions. They are inherently antimagical and are fanatical about abolishing magic. They aren't as talented with infusions as ogres are with runes, but they have limited draconic powers and are far more aggressive in channeling their native wrath, particularly against arcane foes.
 Tales of Maj'Eyal (Video Game) / int_b749f89d
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 Tales of Maj'Eyal (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Tales of Maj'Eyal (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Willpower for Solipsists. Willpower is used to determine mindpower, maximum psi capacity, and mental save. All Solipsist talents have their effectiveness keyed to mindpower, the Solipsism talent lets them absorb damage to psi, and another talent lets them use mental save in place of physical or spell saves.
 Tales of Maj'Eyal (Video Game) / int_b798d379
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 Tales of Maj'Eyal (Video Game) / int_b82ca416
type
Rage Against the Heavens
 Tales of Maj'Eyal (Video Game) / int_b82ca416
comment
Rage Against the Heavens: During the Age of Haze, the Sher'tul went on a crusade against the gods to put an end to their selfish manipulation of mortal life. One of the hunters and his current quarry are still at it, in the form of the Infinite Dungeon—the trickster god in question keeps creating new dungeon levels to delay the hunter, who keeps slicing through the goons and traps. Then again, according to Word of God, the real reason most of the Sher'tul decided to go on a deicide spree was that, being the creations of Amakthel, they had a measure of his dominant personality traits. Namely, pride, arrogance, powerlust, and a general unwillingness to have any peers or superiors, only subjects. The only divinity they spared was a sea goddess who had no interest in terrestrial dominion. Note: She's not Amakthel. They also spared Urh'Rok, in the sense that they let the demons seal him. Note that he didn't even have any interest in Eyal - they had to go looking for him.
 Tales of Maj'Eyal (Video Game) / int_b82ca416
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 Tales of Maj'Eyal (Video Game) / int_b8fdf22a
type
Fighting a Shadow
 Tales of Maj'Eyal (Video Game) / int_b8fdf22a
comment
Fighting a Shadow: Shasshhiy'Kaish is unique in that she learned how to create new bodies from Walrog; and is the one working to maintain Kryl-Feijan soul in limbo; and is working a cult to Human Sacrifice his body back. You can fight her more than once, and she will comment even that won't kill her permanently.
 Tales of Maj'Eyal (Video Game) / int_b8fdf22a
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 Tales of Maj'Eyal (Video Game) / int_b9e82f09
type
Playable Epilogue
 Tales of Maj'Eyal (Video Game) / int_b9e82f09
comment
Playable Epilogue: Provided your player character survives the ending, after you defeat the Final Boss, you can continue playing, and many players will choose to go after Amatathon, Lianill, or the Hypostatis of Entropy. Alternatively, you can choose to enter the Infinite Dungeon and continue playing with your character.
 Tales of Maj'Eyal (Video Game) / int_b9e82f09
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 Tales of Maj'Eyal (Video Game) / int_bb0c6499
type
Plaguemaster
 Tales of Maj'Eyal (Video Game) / int_bb0c6499
comment
Plague Master: Reavers and Corruptors can develop a set of disease talents which inflict damage over time and stat debuffs.
 Tales of Maj'Eyal (Video Game) / int_bb0c6499
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 Tales of Maj'Eyal (Video Game) / int_bbd8d3f4
type
Adventurer Archaeologist
 Tales of Maj'Eyal (Video Game) / int_bbd8d3f4
comment
Adventurer Archaeologist: Technically speaking, you. The world is recovering after a 10,000 year old dark age, and there are all kinds of shiny objects hidden in those dungeons.
 Tales of Maj'Eyal (Video Game) / int_bbd8d3f4
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 Tales of Maj'Eyal (Video Game) / int_bbf11c0
type
Genius Bruiser
 Tales of Maj'Eyal (Video Game) / int_bbf11c0
comment
Genius Bruiser: The Steam Giants are supposed to be a race of these; a highly-advanced and intelligent race of giants. Their leader...doesn't really live up to the ideal; he's a combination of a brutish thug, a Smug Snake and an Upper-Class Twit.
 Tales of Maj'Eyal (Video Game) / int_bbf11c0
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 Tales of Maj'Eyal (Video Game) / int_bbfaa837
type
Knight Templar
 Tales of Maj'Eyal (Video Game) / int_bbfaa837
comment
Knight Templar: The Ziguranth have not left behind the magic-phobia that permeated the Ages of Dusk and Pyre. You can't even get in there on your own volition if you have any kind of arcane ability, and if you're brought there, you're in for a round of torture followed by death. If you believe "The story of my salvation," though, they do have some standards. According to that narrator, the Ziguranth actually saved her from a Torches and Pitchforks mob, despite her being an alchemist; she may have been involved in using minor arcane magic, but she wasn't evil, and she wasn't what the Ziguranth were looking to destroy. They're also very sympathetic towards those whose involvement with the arcane isn't their fault, as with Melinda being tainted with demonic power during the failed attempt to sacrifice her.
 Tales of Maj'Eyal (Video Game) / int_bbfaa837
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 Tales of Maj'Eyal (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Tales of Maj'Eyal (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Skirmishers' Called Shot skills let them do various special things with their slings. Kneecapper: snare an enemy. Kill Shot: do more damage to more distant enemies. Noggin Knocker: stun an enemy, or keep them stunned longer. The "Improbable" part comes from the fact that you get to ignore enemies between you and your actual victim—and sling shots don't normally deal in arc shots.
 Tales of Maj'Eyal (Video Game) / int_bcd27e37
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 Tales of Maj'Eyal (Video Game) / int_c145f69b
type
Subverted Trope
 Tales of Maj'Eyal (Video Game) / int_c145f69b
comment
The orcs subvert this. While they seem Always Chaotic Evil from the perspective of the Allied Kingdoms and the Sunwall, that's because the Cycle of Revenge between the races has been going on since the Age of Allure. As individuals, orcs are a lot like humans.
 Tales of Maj'Eyal (Video Game) / int_c145f69b
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 Tales of Maj'Eyal (Video Game) / int_c234ee4d
type
Character Tiers
 Tales of Maj'Eyal (Video Game) / int_c234ee4d
comment
Character Tiers: Invoked by the monster tiers. You have Critter, which is basically cannon fodder, Normal, which is your average enemy, Elite, which is fairly dangerous and has similar stats to you, Boss, which is a seriously major enemy you need to be prepared for, and Elite Boss, which is limited to the most powerful, important and dangerous characters in the game. Your PC is Elite, by the way. (Except in the Harder Than Hard highest difficulty, which was once thought to be literally unbeatable.)
 Tales of Maj'Eyal (Video Game) / int_c234ee4d
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 Tales of Maj'Eyal (Video Game) / int_c3884cdc
type
1-Up
 Tales of Maj'Eyal (Video Game) / int_c3884cdc
comment
1-Up: Aside from the lives you get in Adventure and Exploration modes, there are a couple of methods to resurrect yourself. The Blood of Life will, provided you drink it, allow you to come back from death once. The Skeleton race can, provided you maxed out their Re-Assemble talent, re-assemble themselves after their bodies are destroyed. This can only happen once. The prodigy Rak'Shor's Cunning can allow you to come back from the dead as a skeleton or ghoul, with 2 points in each of their racial abilities. Counts as Came Back Strong since you gain both the undead's racial abilities while being able to keep your own, but you do lose out on some tools, most notably the ability to use infusions. The Lich prodigy is similar to Rak'Shor's Cunning, but you come back as a lich instead. It's only available to those with necromantic talents. The fanged collar artifact amulet will let you come back from the dead if you die with it on, but you resurrect as the Parasite race.
 Tales of Maj'Eyal (Video Game) / int_c3884cdc
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 Tales of Maj'Eyal (Video Game) / int_c513249
type
Harder Than Hard
 Tales of Maj'Eyal (Video Game) / int_c513249
comment
Madness: The Harder Than Hard difficulty level. Basically, it's Nintendo Hard taken up to eleven and beyond. Compare Insane to Nightmare and apply the result to Insane. At one point it wasn't even considered beatable. Even today, it's so difficult that even given all the knowledge and resourcefulness of the most veteran players, only thirty Madness wins (out of over 19000 attempts!) were ever recorded since the introduction of this difficulty in 1.1.0 (as of July 2 2015). And of them at least 11 was with a custum race and/or Class which might not count due to being overpowered.
 Tales of Maj'Eyal (Video Game) / int_c513249
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 Tales of Maj'Eyal (Video Game) / int_c75df49a
type
Shout-Out
 Tales of Maj'Eyal (Video Game) / int_c75df49a
comment
Shout-Out: The name of the final quest is another Babylon 5 reference. This time it's Deconstruction of Falling Stars.
 Tales of Maj'Eyal (Video Game) / int_c75df49a
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 Tales of Maj'Eyal (Video Game) / int_cc4b45f6
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Word of God
 Tales of Maj'Eyal (Video Game) / int_cc4b45f6
comment
Then again, according to Word of God, the real reason most of the Sher'tul decided to go on a deicide spree was that, being the creations of Amakthel, they had a measure of his dominant personality traits. Namely, pride, arrogance, powerlust, and a general unwillingness to have any peers or superiors, only subjects. The only divinity they spared was a sea goddess who had no interest in terrestrial dominion. Note: She's not Amakthel.
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 Tales of Maj'Eyal (Video Game) / int_ce25dff9
type
Amulet of Dependency
 Tales of Maj'Eyal (Video Game) / int_ce25dff9
comment
Amulet of Dependency: Ogres require runes to maintain their unnatural bodies. This isn't normally a big deal, and in fact their experience with runes means that they are more capable of using all kinds of inscriptions, but adopting the practice of Anti-Magic leaves them with a shortened lifespan because their enhanced bodies have to hold together without magical aid. Until the Ziguranth learn to turn them into Krogs, anyhow.
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 Tales of Maj'Eyal (Video Game) / int_cf6d4bad
type
Steampunk
 Tales of Maj'Eyal (Video Game) / int_cf6d4bad
comment
Steampunk: Atmos Tribe technology (and by extension that of the Kruk Pride) runs on steam. Spinning sawblades and steam-powered guns are the most common weapons, and steam in general is another power source much like psionics, nature and magic.
 Tales of Maj'Eyal (Video Game) / int_cf6d4bad
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 Tales of Maj'Eyal (Video Game) / int_cfda0ecb
type
Escort Mission
 Tales of Maj'Eyal (Video Game) / int_cfda0ecb
comment
The "yeti-meat" quests are like a less-annoying versions of the escort quests, in that the rewards are additional talent or category choices/stat bonuses not normally available to your character. The frustration-relieving bits are a)no need for painful Escort Missions with fragiles, slow escorts and and b) You can choose which perks instead of the random selection from each escort.
 Tales of Maj'Eyal (Video Game) / int_cfda0ecb
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 Tales of Maj'Eyal (Video Game) / int_d0753edb
type
Evolving Weapon
 Tales of Maj'Eyal (Video Game) / int_d0753edb
comment
Evolving Weapon: The Spellhunt Remnants are an evolving armor in this case, but the trope still applies: by destroying a magical item of a tier higher than it currently is, it increases in power and tier, gaining more bonuses.
 Tales of Maj'Eyal (Video Game) / int_d0753edb
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 Tales of Maj'Eyal (Video Game) / int_d0db0e91
type
Oxygenated Underwater Bubbles
 Tales of Maj'Eyal (Video Game) / int_d0db0e91
comment
Oxygenated Underwater Bubbles: There are a few underwater levels with stationary (and depletable) bubbles that you have to travel between to avoid suffocation if you don't have a way to just breathe water outright.
 Tales of Maj'Eyal (Video Game) / int_d0db0e91
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Schmuck Bait
 Tales of Maj'Eyal (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Go ahead, give the Master's staff to the Apprentice Mage and see what happens.
 Tales of Maj'Eyal (Video Game) / int_d2c0e2ed
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type
If It's You, It's Okay
 Tales of Maj'Eyal (Video Game) / int_d31da2e3
comment
If It's You, It's Okay: If you're female, Melinda will comment on this after you rescue her.
 Tales of Maj'Eyal (Video Game) / int_d31da2e3
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 Tales of Maj'Eyal (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Tales of Maj'Eyal (Video Game) / int_d355ba37
comment
Turned Against Their Masters: The writer of the necromancer primer anticipates this to happen to the would-be rulers of the Blighted Ruins. If you play a ghoul or skeleton, you actually bring it about — you start out inside a broken summoning circle with a terrified (but hostile) necromancer shouting orders at you, and it all goes downhill from there.
 Tales of Maj'Eyal (Video Game) / int_d355ba37
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 Tales of Maj'Eyal (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Tales of Maj'Eyal (Video Game) / int_d39e327f
comment
What the Hell, Hero?: One literal achievement in "Unneshasshhary Kryl'ty" where a Possessor Class possessing the body of the demon Shasshhiy'Kaish kills the demon Kryl'Feijan (her love); and or vice-versa. The first makes Kryl'Feijan's body cry (indicated that the possessed are in an And I Must Scream situation) and the second makes her comment on how she knows how cruel people on your planet is; and that she'll revive her body and Kryl'Feijan eventually and will get revenge.
 Tales of Maj'Eyal (Video Game) / int_d39e327f
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 Tales of Maj'Eyal (Video Game) / int_d48333a4
type
Ban on Magic
 Tales of Maj'Eyal (Video Game) / int_d48333a4
comment
Ban on Magic: Arcane magic used to be forbidden across Maj'Eyal, with even those who sympathized with spellcasters being burned at the stake. Now, the only ones who still care are the Ziguranth, though that's partly because the true mages are all in hiding for one reason or another.
 Tales of Maj'Eyal (Video Game) / int_d48333a4
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type
Sword and Fist
 Tales of Maj'Eyal (Video Game) / int_d4fb3e83
comment
Sword and Fist: The Flexible Combat prodigy gives you a free unarmed attack after every strike.
 Tales of Maj'Eyal (Video Game) / int_d4fb3e83
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 Tales of Maj'Eyal (Video Game) / int_d52d28b6
type
Hypocrite
 Tales of Maj'Eyal (Video Game) / int_d52d28b6
comment
Hypocrite: The Steam Giants turned against Kruk's Pride because the orcs used their steam-tech as a weapon. The majority of Steam Giants use steam weapons. This is taken to cartoonish levels when you consider the fact that the orcs adapted this weaponry out of sheer self-defense, when the Atmos Tribe refused to help defend them against another orc army's invasion. Actually, the motivation is that Chief Councilor Tantalos wants the steam vents underneath the Pride's current location and doesn't care to negotiate with the orcs.
 Tales of Maj'Eyal (Video Game) / int_d52d28b6
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Anti-Frustration Features
 Tales of Maj'Eyal (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: an interesting example is that several quests in Embers of rage are like versions of quest in vanilla with the frustrations removed. The "yeti-meat" quests are like a less-annoying versions of the escort quests, in that the rewards are additional talent or category choices/stat bonuses not normally available to your character. The frustration-relieving bits are a)no need for painful Escort Missions with fragiles, slow escorts and and b) You can choose which perks instead of the random selection from each escort. The Ritch hive is similar to the sandworms burrows in that it involves fighting invertebrates in sandy tunnels that can collapse in on themselves. The anti-frustration features here are that you can dig your own tunnels this time as opposed to relying on erratically-burrowing sandworms.
 Tales of Maj'Eyal (Video Game) / int_d6f284a3
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 Tales of Maj'Eyal (Video Game) / int_d933263
type
Have a Nice Death
 Tales of Maj'Eyal (Video Game) / int_d933263
comment
Have a Nice Death: When you die, the death message is customized to the kind of weapon or element that killed you, from the mundane (e.g. "skewered", "frozen") to the not-so-brief ("slowly cooked", "grandfathered" for dying to temporal damage, "treehugged" for dying to nature damage, etc.). In addition, if a boss kills you, a very special fate is added to the message. The Mouth: "turned into a shrieking drem bat". Prox the Mighty: "eaten raw". Subject Z: "bloodily smeared across the walls". Bill the Stone Troll "(method) to death (yet again) and cooked into stew". And so on. Note that in later versions, these always have "to death" somewhere in them, usually at the end ("frozen to death," "skewered to death," etc.) This can get quite weird, e.g. "replaced with a temporal clone (and no one ever knew the difference) to death."
 Tales of Maj'Eyal (Video Game) / int_d933263
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 Tales of Maj'Eyal (Video Game) / int_d94a0b6
type
Unlockable Content
 Tales of Maj'Eyal (Video Game) / int_d94a0b6
comment
Unlockable Content: Most classes and a few races start out locked, and must be unlocked by completing in-game achievements. This is for three reasons: to avoid an Interface Spoiler before players have learned enough of the game's lorenote For example, the fact that mages still exist is kind of a secret in-universe, so the Archmage class is locked until you discover Angolwen, to provide a sense of accomplishment to players who unlock them, and most importantly, to keep new players from being overwhelmed by the sheer variety of possible race/class combinations, each of which plays completely differently.
 Tales of Maj'Eyal (Video Game) / int_d94a0b6
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 Tales of Maj'Eyal (Video Game) / int_d9cc408b
type
Gravity Master
 Tales of Maj'Eyal (Video Game) / int_d9cc408b
comment
Gravity Master: Paradox Mages can become this if you so choose. The Gravity powers lack raw damage but work together well and give you lots of control and positioning options.
 Tales of Maj'Eyal (Video Game) / int_d9cc408b
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 Tales of Maj'Eyal (Video Game) / int_dba1f5b5
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Ultimate Showdown of Ultimate Destiny
 Tales of Maj'Eyal (Video Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: The Eidolon believes that the heroes of Maj'Eyal and the Kruk Pride are owed a fight, and if they can't meet due to temporal constraints, they can still battle each other in legend and in a Pocket of Distorted Time.
 Tales of Maj'Eyal (Video Game) / int_dba1f5b5
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type
Chekhov's Gunman
 Tales of Maj'Eyal (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Potentially at the very beginning of the game, you can purchase (for cheap!) Linaniil's Lecture on Humility in Angolwen. At the beginning, she refers to her worry over two promising students who'd had enough of Angolwen's strictures on what can and cannot be done by archmages, and fled the coop. At the end of the game, you meet the Big Bad Duumvirate trying to bring about The End of the World as We Know It—and their descriptors speak of them as renegades from Angolwen. You don't suppose they got in an argument with Linaniil about constraint, do you?
 Tales of Maj'Eyal (Video Game) / int_dcbe8a6e
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 Tales of Maj'Eyal (Video Game) / int_dd09e7f2
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Quantity vs. Quality
 Tales of Maj'Eyal (Video Game) / int_dd09e7f2
comment
Quantity vs. Quality: The Necromancer rework in version 1.7 gives them this choice in terms of minions. Skeletal minions are permanent but can only be summoned one or two at a time and have a fairly low cap. The skills in the Master of Bones tree help keep your skeletons alive and let you promote them into Elite Mooks. Ghoul minions are weaker and short-lived but automatically spawn for free, and the Call of the Mausoleum skill can be activated to spawn a greater number. The rest of the Master of Flesh skill tree focuses on how expendable your ghouls are, turning them into Action Bomb or absorbing status effects in your place.
 Tales of Maj'Eyal (Video Game) / int_dd09e7f2
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type
Pulling Themselves Together
 Tales of Maj'Eyal (Video Game) / int_ddf4698
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The Skeleton race can, provided you maxed out their Re-Assemble talent, re-assemble themselves after their bodies are destroyed. This can only happen once.
 Tales of Maj'Eyal (Video Game) / int_ddf4698
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 Tales of Maj'Eyal (Video Game) / int_e0606d52
type
Optional Boss
 Tales of Maj'Eyal (Video Game) / int_e0606d52
comment
Optional Boss: Maltoth the Mad, a time-shifted possible version of the Scourge from the West.
 Tales of Maj'Eyal (Video Game) / int_e0606d52
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Disposable Vagrant
 Tales of Maj'Eyal (Video Game) / int_e1d1a88c
comment
Tannen of Last Hope is experimenting on Disposable Vagrants and the Sher'Tul farportals.
 Tales of Maj'Eyal (Video Game) / int_e1d1a88c
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Authority Equals Asskicking
 Tales of Maj'Eyal (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: The Steam Giants' Councillors are, one and all, Elite Bosses who are even stronger than Aeryn.
 Tales of Maj'Eyal (Video Game) / int_e34ada78
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 Tales of Maj'Eyal (Video Game) / int_e3ab9e00
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Turns Red
 Tales of Maj'Eyal (Video Game) / int_e3ab9e00
comment
Turns Red: The Rat Lich, boss of the Forsaken Crypt Bonus Dungeon. Once you kill it once, it immediately resurrects with double health, the ability to summon an infinite amount of rat minions, and tons of high level spells.
 Tales of Maj'Eyal (Video Game) / int_e3ab9e00
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Regenerating Mana
 Tales of Maj'Eyal (Video Game) / int_e49a7b31
comment
Regenerating Mana: The game has a number of different resources. Stamina, psi points, and both positive and negativy energy always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get lucky with equipment drops or rely on the Level-Up Fill-Up. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
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Damage Over Time
 Tales of Maj'Eyal (Video Game) / int_e50fa775
comment
Since a rework a few years back the Paradox mage is now considered one of the better classes. They have several viable builds for high-difficulty play. The Damage Over Time attack of the "Flux" tree is one of the best attacks in the game, and the alternative "Stasis" build has a lot of ways of shutting down enemies.
 Tales of Maj'Eyal (Video Game) / int_e50fa775
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Light Is Not Good
 Tales of Maj'Eyal (Video Game) / int_e543a655
comment
Light Is Not Good: Amakthel created the sun for one purpose — to lay claim to everything its light fell upon. Read: the entire world.
 Tales of Maj'Eyal (Video Game) / int_e543a655
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type
Mana
 Tales of Maj'Eyal (Video Game) / int_e5455dac
comment
Standard magic (also known as "arcane magic," but that descriptor also applies to chronomancy, vim and celestial magic), which relies on Mana. Includes Necromancy and Alchemy among its many forms. Those who specialize in magic use can regenerate mana naturally, but others need to find items that help them with mana regeneration if they want to use it.
 Tales of Maj'Eyal (Video Game) / int_e5455dac
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 Tales of Maj'Eyal (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Tales of Maj'Eyal (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: As mentioned above, while it's possible to drown, there are plenty of ways for the player to avoid it. Players can avoid drowning by taking breaks in oxygen bubbles, wearing equipment for breathing underwater, or simply not needing to breathe in the first place. Additionally, NPCs who are supposed to be underwater will, understandably, be able to breathe underwater.
 Tales of Maj'Eyal (Video Game) / int_e5bb2929
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type
Rising Empire
 Tales of Maj'Eyal (Video Game) / int_e71975df
comment
Rising Empire: The Allied Kingdoms. Ever since the Orcs were rendered extinct in Maj'Eyal, and the human and halfling kingdoms united under Toknor and Mirvenia, the Allied Kingdoms have been rebuilding from the Age of Pyre, exploring the ruins of the past, and rediscovering the power of magic.
 Tales of Maj'Eyal (Video Game) / int_e71975df
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Me's a Crowd
 Tales of Maj'Eyal (Video Game) / int_eb5cbe42
comment
Me's a Crowd: Temporal Wardens have a few abilities that let them call on versions of themselves from alternate timelines for temporary aid.
 Tales of Maj'Eyal (Video Game) / int_eb5cbe42
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type
Quirky Bard
 Tales of Maj'Eyal (Video Game) / int_eb7d0d71
comment
Quirky Bard: Paradox Mages' abilities are weird, and no other class can match them in controlling the battlefield or performing trick plays. But their defenses are subpar, their escape abilities limited, and while they can do decent damage when they finally attack, their attack spells won't carry the game for them. Players can and have won with them, but they're not an easy class to win with. Since a rework a few years back the Paradox mage is now considered one of the better classes. They have several viable builds for high-difficulty play. The Damage Over Time attack of the "Flux" tree is one of the best attacks in the game, and the alternative "Stasis" build has a lot of ways of shutting down enemies.
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Powers Do the Fighting
 Tales of Maj'Eyal (Video Game) / int_ebaf3065
comment
Powers Do the Fighting: There's a lot of ways to do this. One way is to stack damage-when-hit effects such as Elemental Armor and let your opponents kill themselves. Other tricks involve spells that automatically attack enemies on their own. The Anorithil in particular are famous for the latter, since their Hymn of Moonlight gives them automatic darkness blasts and their Corona ability projects multiple light or darkness bolts when you get a Critical Hit, and Anorithils are critical machines. The end result is that, so long as you kept your energy full, you could burn entire zones to the ground on autopilot (until a later patch toned down the critical boost on one key buff).
 Tales of Maj'Eyal (Video Game) / int_ebaf3065
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Swallowed Whole
 Tales of Maj'Eyal (Video Game) / int_eea96e78
comment
Swallowed Whole: The Wyrmic can do this using Sand Drake powers, instantly killing an enemy. The "Slow death" talent tree available for the Writhing One class is all about this, slowly digesting enemies. There are multiple Sand Worm type enemies who can do this to you, along with tentacle trees doing the same thing. In this case, you can fight your way out of their guts.
 Tales of Maj'Eyal (Video Game) / int_eea96e78
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One Bad Mother
 Tales of Maj'Eyal (Video Game) / int_eeadb1c7
comment
One Bad Mother: Tragic example in the (now-unused) Orc Breeding Pit. After the Orc Pride was nearly obliterated at the close of the Age of Pyre, the last remaining orcish medical sciences expert came up with the idea of turning a good chunk of the remaining orcish women into comatose baby generators. Which involved imbuing them with blight-corrupted blood, causing them to generate multiple generative/sexual organs, and produce and bear young at a frankly ridiculous rate. When the clinician put one of the Orc Mothers out of her coma to check on her mental situation, her sheer agony, from both her monstrified form and the pain of the new generative organs squashing up all her other organs, brought home the enormity of the act to him, and he was Driven to Suicide. The military captain who came to check up on him, sadly, failed to understand what had horrified him—the plan was an astounding success for the Pride, after all. And as for the Mothers' pain...well, a doping infusion should fix that, right?
 Tales of Maj'Eyal (Video Game) / int_eeadb1c7
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type
Anti-Grinding
 Tales of Maj'Eyal (Video Game) / int_f11c3835
comment
Anti-Grinding: Completely averted. Want to spend a few decades loitering around at the bottom of the Sandworm Lair, looking for potions that will get you additional stats and spellbooks that you need for progression? Not only allowed, but encouraged. You do have a time limit in the name of food et all, but this is averted due to the ease of teleporting in and out of dungeons.
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type
Square Race, Round Class
 Tales of Maj'Eyal (Video Game) / int_f2ec21d
comment
Square Race, Round Class: The randomly-generated rare enemies get talents from a random class. This can result in things like an eel being a deadly archer or a slime blob pummeling you with Brawler talents. You yourself can play class combinations that make no sense from a lore perspective. For example, a Halfling Celestial is a valid PC, even though before the events of the game, Celestial magic was restricted to the Sunwall (whose population is composed solely of humans and elves).
 Tales of Maj'Eyal (Video Game) / int_f2ec21d
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type
Wake-Up Call Boss
 Tales of Maj'Eyal (Video Game) / int_f4a0408f
comment
Bill the Stone Troll, who used to be an outrageous Wake-Up Call Boss before was replaced by Prox and moved to a secret optional level.
 Tales of Maj'Eyal (Video Game) / int_f4a0408f
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Tales of Maj'Eyal (Video Game) / int_f4a0408f
 Tales of Maj'Eyal (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Tales of Maj'Eyal (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The High Peak.
 Tales of Maj'Eyal (Video Game) / int_f821e963
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 Tales of Maj'Eyal (Video Game) / int_f8cddfb2
type
Laser Blade
 Tales of Maj'Eyal (Video Game) / int_f8cddfb2
comment
Laser Blade: Mindstars, when used for melee, are usually used to create a psionic variant via the Psiblades sustain.
 Tales of Maj'Eyal (Video Game) / int_f8cddfb2
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1.0
 Tales of Maj'Eyal (Video Game) / int_f8cddfb2
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 Tales of Maj'Eyal (Video Game) / int_f9339f97
type
The Red Mage
 Tales of Maj'Eyal (Video Game) / int_f9339f97
comment
The Red Mage: Anorithils. They use both light and darkness-based celestial magic, giving them amazing healing and defensive capabilities along with nuclear-level attack capabilities once they get going. They have a very simple playstyle (barrier of light, blasts of darkness, heal when weak), but suffer from a lack of utility powers or trickery.
 Tales of Maj'Eyal (Video Game) / int_f9339f97
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 Tales of Maj'Eyal (Video Game) / int_f9c17447
type
The Remnant
 Tales of Maj'Eyal (Video Game) / int_f9c17447
comment
The Remnant: The Conclave Vault is filled with loyal personnel who, having been in stasis and sealed underground, never got the memo that the war ended thousands of years ago, and the Conclave doesn't really exist anymore.
 Tales of Maj'Eyal (Video Game) / int_f9c17447
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1.0
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Tales of Maj'Eyal (Video Game) / int_f9c17447
 Tales of Maj'Eyal (Video Game) / int_fb111d49
type
Sequence Breaking
 Tales of Maj'Eyal (Video Game) / int_fb111d49
comment
Sequence Breaking: Aside from such things as your level, there's nothing forcing you to actually go ahead and pick a fight with the Sunwall. However, if you defeat the Atmos Tribe without challenging the Sunwall, the game won't recognize it: Councilor Tantalos will still be an abomination, the Loyalist will still be on his way to restoring Amakthel and the ending will talk about how you slaughtered the humans of the Sunwall.
 Tales of Maj'Eyal (Video Game) / int_fb111d49
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 Tales of Maj'Eyal (Video Game) / int_fbd5fda1
type
Friendly Rivalry
 Tales of Maj'Eyal (Video Game) / int_fbd5fda1
comment
Friendly Rivalry: You can find letters of two adventurers, Weisman and Rolf, constantly trying to one-up each others with tales of their adventurers. The last letter of the chain tells of their encounter with a tentacled horror which both of them managed to survive, scarred and traumatized but happy that both are alive.
 Tales of Maj'Eyal (Video Game) / int_fbd5fda1
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1.0
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 Tales of Maj'Eyal (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Tales of Maj'Eyal (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: You're not supposed to successfully beat Ukruk, though it's do-able if you've got the right loadout and stay on your toes. If you do succeed, the game forces you to hand the Staff of Absorption over to the Last Hope elder, where it will promptly be stolen by the bad guys. So while you win the battle, it doesn't actually make a difference in the grand scheme of things.
 Tales of Maj'Eyal (Video Game) / int_fc07d409
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Tales of Maj'Eyal (Video Game) / int_fc07d409
 Tales of Maj'Eyal (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Tales of Maj'Eyal (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: Linaniil just wants responsible magic users to be able to operate openly. Back during the Spellhunt, she was notorious for slaughtering Ziguranth kill-squads to rescue other mages and acquired a reputation as a fireshrouded demon. These days she's stronger than the final bosses, only somewhat weaker defensively than the bonus boss and has the strongest offense in the game. And her active days were BEFORE she stole the power of a dead god - and stayed sane and herself. There is a reason she has six prodigies when the player can only get two.
 Tales of Maj'Eyal (Video Game) / int_fccd06b6
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 Tales of Maj'Eyal (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Tales of Maj'Eyal (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The Ziguranth seek to protect the world from the dangers of magic (and they have a point, since reckless use of magic led to the Spellblaze), but they are very indiscriminate in who they attack. The Rhaloren seek to end the oppression and bigotry that the Shaloren have suffered since the Spellblaze...by subjugating the rest of the races. Tannen is another, seeking to run all sorts of unethical experiments with the full knowledge that his peers and society at large wouldn't approve; his justification is that adherence to experimental ethics prevented study of the Sher'Tul farportals, contributing to the Spellblaze, and someone needs to catalogue the risks, hazards, and applications of taboo subjects before desperation pushes someone to toying with them anyway. The problems arise with his guiltless abduction of new test subjects, and when the hero's existence threatens to cut off his funding, jeopardizing his experiments...though to his credit, he at least admit's that the player might be able to kill him. If that's not enough, he got the demon's help to try to reconstruct farportal, thinking he can use the demons to his end, but it end up being reverse: the demons are using him to study how the portal works so that they can make one to fully invade the world; something that he's discovering right as the player walks through the door, in fact.
 Tales of Maj'Eyal (Video Game) / int_fd4f8299
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1.0
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 Tales of Maj'Eyal (Video Game) / int_fdad625e
type
Was Once a Man
 Tales of Maj'Eyal (Video Game) / int_fdad625e
comment
Was Once a Man: Tantalos the Abomination and the sher'tan were once Steam Giants, now transformed by the Sher'Tul High Priest into monstrous creatures. The Writhing One eventually becomes a Humanoid Abomination.
 Tales of Maj'Eyal (Video Game) / int_fdad625e
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 Tales of Maj'Eyal (Video Game) / int_ff34c05a
type
Item Crafting
 Tales of Maj'Eyal (Video Game) / int_ff34c05a
comment
Item Crafting: Tinkers do this a lot, turning monster bits, gems and scraps of metal into new devices.
 Tales of Maj'Eyal (Video Game) / int_ff34c05a
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1.0
 Tales of Maj'Eyal (Video Game) / int_ff34c05a
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 Tales of Maj'Eyal (Video Game) / int_ff7f34c5
type
Pet the Dog
 Tales of Maj'Eyal (Video Game) / int_ff7f34c5
comment
Pet the Dog: One piece of lore details how the Ziguranth once saved the life of an Alchemist accused of poisoning her town's elder, despite her use of minor arcane magic. (Though they did manage to persuade her that her mutilation at the hands of the mob was her own fault for using magic in the first place.) The Ziguranth also don't blame those who are touched by the arcane through no choice of their own; in those cases, they genuinely want to help. They accept ogres into their ranks, replacing the runes that keep them alive with all-natural mad science, and try to free Melinda from her curse when she's tainted by demonic magic. Through all the demons' horrific alteration projects and sadistic tortures, there's one they seem to genuinely regret: turning dollegs, once a sort of cross between a golden retriever and a pack mule, into ruthless killing machines. "Of all the sacrifices we've had to make for our war, it may be the loss of our gentle companions that troubles us the most."
 Tales of Maj'Eyal (Video Game) / int_ff7f34c5
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Tales of Maj'Eyal (Video Game)

The following is a list of statements referring to the current page from other pages.

 Tales of Maj'Eyal (Video Game)
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Achievement System / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Anti-Magic / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Anti-Magical Faction / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Armor and Magic Don't Mix / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Auto-Revive / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Bag of Holding / int_aae84124
 Tales of Maj'Eyal (Video Game)
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Barrier Warrior / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Bow and Sword in Accord / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Cast from Hit Points / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Charles Atlas Superpower / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Commonplace Rare / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Cooldown / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Cooldown Manipulation / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Critical Hit Class / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Defeat Means Playable / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Deflector Shields / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Difficult, but Awesome / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Diminishing Returns for Balance / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Do Not Drop Your Weapon / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Do with Him as You Will / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Does Not Like Magic / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Don't Make Me Destroy You / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Dragon Knight / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Dream Land / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Eating the Enemy / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Endless Game / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Entropy and Chaos Magic / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Escaped from Hell / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Fantastic Firearms / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Final Death Mode / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Freemium / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Friendly Fireproof / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Future Me Scares Me / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Gameplay Automation / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Gravity Master / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Harder Than Hard / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Herd-Hitting Attack / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Hobbits / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Killing Your Alternate Self / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Klingon Scientists Get No Respect / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Leprechaun / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Lethal Joke Character / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Lovecraftian Superpower / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Luck Stat / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Mage Marksman / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Magic Is Evil / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Magic Misfire / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Magic Mushroom / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Magic Staff / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Mana Burn / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Mana Meter / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Mana Shield / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Massive Race Selection / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Me's a Crowd / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Minus World / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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My Suit Is Also Super / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Name That Unfolds Like Lotus Blossom / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Normally, I Would Be Dead Now / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Olympus Mons / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Our Dwarves Are All the Same / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Our Ogres Are Hungrier / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Oxygenated Underwater Bubbles / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Paradox Person / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Phlebotinum Rebel / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Playing with Syringes / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Power Copying / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Regenerating Mana / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Ret-Gone / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Scaled Up / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Shield Bash / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Socketed Equipment / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Splash Damage Abuse / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Sprint Shoes / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Squishy Wizard / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Standard Fantasy Setting / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Suffer the Slings / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Swiss-Army Superpower / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Temporal Suicide / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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The Master / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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The Minion Master / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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The Power of Hate / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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The Red Mage / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Token Aquatic Race / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Tulpa / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Ultraterrestrials / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Unintentionally Unwinnable / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Unwinnable by Insanity / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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Water Is Air / int_aad9b544
 Tales of Maj'Eyal (Video Game)
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World-Wrecking Wave / int_aad9b544
 Tales of Maj'Eyal (Video Game)
hasFeature
Zombie Puke Attack / int_aad9b544
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Tales of Maj'Eyal (Video Game)