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TaskMaker (Video Game)

 TaskMaker (Video Game)
type
TVTItem
 TaskMaker (Video Game)
label
TaskMaker (Video Game)
 TaskMaker (Video Game)
page
TaskMaker
 TaskMaker (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })TaskMaker is a Western RPG, first designed as a Tabletop Game and later adapted for the black-and-white Macintosh in 1989. While almost nothing is known about the board game, the computer version was fairly popular, especially after a 1993 rerelease as Shareware by Storm Impact added color graphics. (The company had previously done the same with MacSki.)The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much overall he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, revealing the true nature of the TaskMaker to the player.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })A sequel entitled The Tomb of the TaskMaker was released in 1997. Due to management issues at the corporate level, the sequel was largely rushed and had many unused dungeons, as well as several glitches. Developer Storm Impact collapsed soon afterward, and the game was never heard of again until David Cook, one of the programmers, released a version 1.0.1 of Tomb on his personal website in July 2008.Not to be confused with the similarly-named comic book character Task Master, nor with the similarly named British comedy series Taskmaster, or with wrestler Kevin Sullivan who also uses "Taskmaster" as his wrestling name.
 TaskMaker (Video Game)
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2023-02-13T15:44:04Z
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 TaskMaker (Video Game)
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DBTropes
 TaskMaker (Video Game) / int_17ce80aa
type
All There in the Manual
 TaskMaker (Video Game) / int_17ce80aa
comment
All There in the Manual: The shareware version came with a manual, including maps of every town and dungeon.
 TaskMaker (Video Game) / int_17ce80aa
featureApplicability
1.0
 TaskMaker (Video Game) / int_17ce80aa
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_17ce80aa
 TaskMaker (Video Game) / int_1ba8eb64
type
Visual Pun
 TaskMaker (Video Game) / int_1ba8eb64
comment
Visual Pun: In Enitsirhc, there is a Skeleton hiding in a closet.
 TaskMaker (Video Game) / int_1ba8eb64
featureApplicability
1.0
 TaskMaker (Video Game) / int_1ba8eb64
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_1ba8eb64
 TaskMaker (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 TaskMaker (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: If the game has not been registered, the TaskMaker will break the fourth wall after the second task and tell the player to register the game to continue playing. One NPC says "This game is too tough." when frightened.
 TaskMaker (Video Game) / int_1e7487cd
featureApplicability
1.0
 TaskMaker (Video Game) / int_1e7487cd
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_1e7487cd
 TaskMaker (Video Game) / int_1f48abcd
type
Skeleton Key
 TaskMaker (Video Game) / int_1f48abcd
comment
Skeleton Key: Several towns including Castle Hall have key shops, whose keys that will unlock any door encountered by the player. While each key can only be used once, there is no upper limit on how many may be carried.
 TaskMaker (Video Game) / int_1f48abcd
featureApplicability
1.0
 TaskMaker (Video Game) / int_1f48abcd
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_1f48abcd
 TaskMaker (Video Game) / int_26ac510e
type
Mythology Gag
 TaskMaker (Video Game) / int_26ac510e
comment
Mythology Gag: Quietwater was called "Fort McRaven" in early versions of the game. Later versions have an NPC named McRaven appear in Quietwater. In early versions of the game, before Arbalest Catacombs were added, the fourth task was set in "Porta's Sands", a section of sands near Pentamerous. The sands are still there in later versions, but no longer have a name, and digging around them yields gold where the original task object was in the early versions.
 TaskMaker (Video Game) / int_26ac510e
featureApplicability
1.0
 TaskMaker (Video Game) / int_26ac510e
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_26ac510e
 TaskMaker (Video Game) / int_276ad49e
type
Karma Meter
 TaskMaker (Video Game) / int_276ad49e
comment
Karma Meter: In a manner of speaking; the game keeps track of how many "good", "neutral" and "evil" beings you kill. In the first game, kill too many good beings (or the Prisoner) and the Big Bad insta-kills the player.
 TaskMaker (Video Game) / int_276ad49e
featureApplicability
1.0
 TaskMaker (Video Game) / int_276ad49e
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_276ad49e
 TaskMaker (Video Game) / int_29a39f6
type
Easter Egg
 TaskMaker (Video Game) / int_29a39f6
comment
Easter Egg: Several. Nearly every dungeon has a hidden message in the walls, usually accessible with x-ray vision or an Ethereal Potion. Pentamerous has a very long one that explains the game's history in detail. Attempting to recycle a task object will result in a funny message such as "You can't recycle that! It would turn you into a tuna fish sandwich." There are several amusing easter-egg spells based on Other Spell to Invoke: "Kiss" on a monster or guard drains the player's Spirit and displays the message "You should seek professional help." "Fuck" or "Shit" sends the player to Hell with a message of "Watch your language!" "Eggs" displays the message "Why did you say eggs?" "TaskMaker" cues up the introductory dramatic voice.
 TaskMaker (Video Game) / int_29a39f6
featureApplicability
1.0
 TaskMaker (Video Game) / int_29a39f6
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_29a39f6
 TaskMaker (Video Game) / int_2a090d00
type
Lampshade Hanging
 TaskMaker (Video Game) / int_2a090d00
comment
Lampshade Hanging: One of the monsters in the game is called a Cameron, a species made up for the game. When happy, it asks, "What's a Cameron anyway?"
 TaskMaker (Video Game) / int_2a090d00
featureApplicability
1.0
 TaskMaker (Video Game) / int_2a090d00
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_2a090d00
 TaskMaker (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 TaskMaker (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Attacking an NPC with a Good or Neutral alignment will anger all other NPCs on-screen, even those with an Evil alignment.
 TaskMaker (Video Game) / int_319e4a2f
featureApplicability
1.0
 TaskMaker (Video Game) / int_319e4a2f
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_319e4a2f
 TaskMaker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 TaskMaker (Video Game) / int_33ca811a
comment
Game-Breaking Bug: If the player's Food drops to 0, the Health bar will deplete very rapidly unless the player finds food. Should the player not have food on hand, it may be difficult to return to a shop before dying again and again. Even more so if the player doesn't have the money to buy food. Unlike when a player dies from loss of health, using an item or spell that sends the player to Hell will not drop inventory. Any items taken into Hell, or looted from Devils within Hell, will be "seized by Hell's customs agents" upon reaching the exit. This means that if a player goes to Hell while carrying a task item, that too will be confiscated, and will not be re-accessible unless the player can revert to an earlier save made prior to entering Hell (or casts "restart place" in the town containing the item). Due to the way the game's built-in virus protection works combined with how MacOS 7-9 handle memory allocation settings, attempting to change the memory allocation to enable the use of display modes higher than 256 colors will render the game unusable, and will require a fresh install.
 TaskMaker (Video Game) / int_33ca811a
featureApplicability
1.0
 TaskMaker (Video Game) / int_33ca811a
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_33ca811a
 TaskMaker (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 TaskMaker (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The game can become this if you bestow a task item to an NPC and then kill them — quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, 2.) there are plenty of far better objects that can be bestowed, and 3.) using "restart place" will make the task item respawn in its original place.
 TaskMaker (Video Game) / int_3ac5110b
featureApplicability
1.0
 TaskMaker (Video Game) / int_3ac5110b
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_3ac5110b
 TaskMaker (Video Game) / int_3c5ae1a1
type
Schizo Tech
 TaskMaker (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Despite being essentially The Theme Park Version of a medieval setting, the game has "Auto teller" machines, recycling bins, and early-model Macintoshes for sale at some shops.
 TaskMaker (Video Game) / int_3c5ae1a1
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1.0
 TaskMaker (Video Game) / int_3c5ae1a1
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1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_3c5ae1a1
 TaskMaker (Video Game) / int_3e8d3ea5
type
Escaped from Hell
 TaskMaker (Video Game) / int_3e8d3ea5
comment
Escaped from Hell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in Fire and Brimstone Hell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell by casting a spell with a swear word in it. (Or use an item like a Hell Scroll or Adam's Apple that Randomly Drops). Also, the devils re-spawn if the player saves in Hell and reopens the file…
 TaskMaker (Video Game) / int_3e8d3ea5
featureApplicability
1.0
 TaskMaker (Video Game) / int_3e8d3ea5
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_3e8d3ea5
 TaskMaker (Video Game) / int_422f23f9
type
Power-Up Food
 TaskMaker (Video Game) / int_422f23f9
comment
Power-Up Food: Dagwood Sandwich, Spinach, and Home-Cooked Meal replenish all stats along with food. Also inverted in that Instant Weekend or Instant Vacation will restore all stats including food, while Hungergone will instantly top off the Food bar.
 TaskMaker (Video Game) / int_422f23f9
featureApplicability
1.0
 TaskMaker (Video Game) / int_422f23f9
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_422f23f9
 TaskMaker (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 TaskMaker (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: The tutorial shows an example of a conveyor belt being used to deny exit from a room, and tells the player to deactivate it by using a switch. However, this particular setup does not occur anywhere in the actual game, and it can still be thwarted by rapidly pressing the arrow keys or casting Haste.
 TaskMaker (Video Game) / int_4395ac9
featureApplicability
1.0
 TaskMaker (Video Game) / int_4395ac9
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_4395ac9
 TaskMaker (Video Game) / int_450a63b5
type
Player Nudge
 TaskMaker (Video Game) / int_450a63b5
comment
Player Nudge: If the player returns to the TaskMaker without the current task object, he will become angered and give a hint on how to find it.
 TaskMaker (Video Game) / int_450a63b5
featureApplicability
1.0
 TaskMaker (Video Game) / int_450a63b5
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_450a63b5
 TaskMaker (Video Game) / int_50d71a78
type
Dual Wielding
 TaskMaker (Video Game) / int_50d71a78
comment
Dual Wielding: It is possible for a player to wield two one-handed weapons.
 TaskMaker (Video Game) / int_50d71a78
featureApplicability
1.0
 TaskMaker (Video Game) / int_50d71a78
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_50d71a78
 TaskMaker (Video Game) / int_549cd62d
type
Level Grinding
 TaskMaker (Video Game) / int_549cd62d
comment
Level Grinding: Pretty much a necessity. It's possible to pull off in the tutorial despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and the player can probably get to at least level 7, by which point all of the spells will have been learned.
 TaskMaker (Video Game) / int_549cd62d
featureApplicability
1.0
 TaskMaker (Video Game) / int_549cd62d
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_549cd62d
 TaskMaker (Video Game) / int_54d5074
type
Speaking Simlish
 TaskMaker (Video Game) / int_54d5074
comment
Speaking Simlish: The sound effect played when conversing with a player is actually the words "fine by me" sped up and multi-tracked. Similarly, the sound effect for reading a scroll is multi-tracked gibberish.
 TaskMaker (Video Game) / int_54d5074
featureApplicability
1.0
 TaskMaker (Video Game) / int_54d5074
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_54d5074
 TaskMaker (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 TaskMaker (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Tutorial level gives an Ethereal Potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the TaskMaker's throne to access several extremely powerful weapons (which are otherwise inaccessible until the last task). Lost Gardens, accessible from the start of the game, has the game's most expensive item: a "Wish For Any Object" scroll.
 TaskMaker (Video Game) / int_5b81ca8d
featureApplicability
1.0
 TaskMaker (Video Game) / int_5b81ca8d
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_5b81ca8d
 TaskMaker (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 TaskMaker (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: One of the items available at a shop (or as a random NPC drop) is "Old Empty Chest," which is empty and has little value.
 TaskMaker (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 TaskMaker (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_5e2ae7ee
 TaskMaker (Video Game) / int_62c556bf
type
X-Ray Vision
 TaskMaker (Video Game) / int_62c556bf
comment
X-Ray Vision: The Vision Cloak, Tschida's Club, and more items allows the player to see through walls.
 TaskMaker (Video Game) / int_62c556bf
featureApplicability
1.0
 TaskMaker (Video Game) / int_62c556bf
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_62c556bf
 TaskMaker (Video Game) / int_66f69cd4
type
Invisibility Cloak
 TaskMaker (Video Game) / int_66f69cd4
comment
Invisibility Cloak: One is available for sale in the shops. Wearing it will lessen the chance of monsters or otherwise-angered NPCs attacking, but the player will also be unable to interact with shopkeepers or the TaskMaker, and all other NPCs will merely say "I can't see you!"
 TaskMaker (Video Game) / int_66f69cd4
featureApplicability
1.0
 TaskMaker (Video Game) / int_66f69cd4
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_66f69cd4
 TaskMaker (Video Game) / int_67e9f779
type
Teleport Spam
 TaskMaker (Video Game) / int_67e9f779
comment
Teleport Spam: Inverted; the final boss can randomly teleport-spam the player (unless the player is holding Wisdom Teeth).
 TaskMaker (Video Game) / int_67e9f779
featureApplicability
1.0
 TaskMaker (Video Game) / int_67e9f779
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_67e9f779
 TaskMaker (Video Game) / int_6d07bf85
type
Welcome to Corneria
 TaskMaker (Video Game) / int_6d07bf85
comment
Welcome to Corneria: NPCs and monsters have only four preset lines: one each for happy, neutral, angry, and frightened, plus a fifth randomly-generated "dying words" statement if killed.
 TaskMaker (Video Game) / int_6d07bf85
featureApplicability
1.0
 TaskMaker (Video Game) / int_6d07bf85
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_6d07bf85
 TaskMaker (Video Game) / int_72586221
type
Get on the Boat
 TaskMaker (Video Game) / int_72586221
comment
Get on the Boat: Required to get to Vidair's Tower, by sailing out of Pentamerous.
 TaskMaker (Video Game) / int_72586221
featureApplicability
1.0
 TaskMaker (Video Game) / int_72586221
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_72586221
 TaskMaker (Video Game) / int_72dd7026
type
What the Hell, Player?
 TaskMaker (Video Game) / int_72dd7026
comment
What the Hell, Player?: As stated above, this happens if the player triess to recycle a task object. Also, if the player attacks a good or neutral NPC, any other NPCs onscreen will become angered and start attacking too, usually with WTHP?-esque statements. Attacking good or neutral NPCs in any town with Guards will also anger the guards and cause them to advance, regardless of how far away from the player they are.
 TaskMaker (Video Game) / int_72dd7026
featureApplicability
1.0
 TaskMaker (Video Game) / int_72dd7026
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_72dd7026
 TaskMaker (Video Game) / int_735b967c
type
Forced Tutorial
 TaskMaker (Video Game) / int_735b967c
comment
Forced Tutorial: Subverted; there is an option to skip the Tutorial level. However, it may be wise to play it anyway due to Disc-One Nuke.
 TaskMaker (Video Game) / int_735b967c
featureApplicability
-0.3
 TaskMaker (Video Game) / int_735b967c
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_735b967c
 TaskMaker (Video Game) / int_74db4c6e
type
Wallet of Holding
 TaskMaker (Video Game) / int_74db4c6e
comment
Wallet of Holding: Zig-zagged. The player can carry forms of currency, but can't use them in a shop until deposited in an Auto Teller. As with any other object, forms of currency take up room in the pouch until deposited. Also, the player will lose any un-deposited currency upon dying. However, money deposited in the Auto Teller or earned from selling shop items has no upper limit, so a good looter can become filthy rich in a hurry.
 TaskMaker (Video Game) / int_74db4c6e
featureApplicability
1.0
 TaskMaker (Video Game) / int_74db4c6e
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_74db4c6e
 TaskMaker (Video Game) / int_762d730c
type
Level Editor
 TaskMaker (Video Game) / int_762d730c
comment
Level Editor: Sort of. After winning the game, it is possible to edit all of the dungeons.
 TaskMaker (Video Game) / int_762d730c
featureApplicability
1.0
 TaskMaker (Video Game) / int_762d730c
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_762d730c
 TaskMaker (Video Game) / int_7a7ec1e8
type
Violence is the Only Option
 TaskMaker (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: The game originally played this straight in two cases, but later versions averted it: One of the tasks involves killing the rebel of Dripstone and bringing his head back to the TaskMaker. The rebel's alignment is given as "unknown" when he is met, and killing him reveals the head rebel to be a Good alignment (which, as mentioned above, will deplete Spirit; it will also anger every NPC in Dripstone). Subverted when all versions from 2.0.3 onward, where the player may instead choose to bestow a gift to the rebel, who will present the player with a slave's head and thus cause the TaskMaker to assume that it is the rebel's head instead. The game devs chose to add this workaround to avoid screwing over players who want to maintain a purely Good alignment. The other occurs in the Island Prison from version 2.0 onward. As the prisoner is revealed to have a Good alignment, the player may once again choose to bestow a gift (or do nothing) before returning to the TaskMaker, who will then become provoked and attack.
 TaskMaker (Video Game) / int_7a7ec1e8
featureApplicability
-0.3
 TaskMaker (Video Game) / int_7a7ec1e8
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_7a7ec1e8
 TaskMaker (Video Game) / int_7e02bded
type
Fetch Quest
 TaskMaker (Video Game) / int_7e02bded
comment
Fetch Quest: The main premise.
 TaskMaker (Video Game) / int_7e02bded
featureApplicability
1.0
 TaskMaker (Video Game) / int_7e02bded
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_7e02bded
 TaskMaker (Video Game) / int_808b6d16
type
Sdrawkcab Name
 TaskMaker (Video Game) / int_808b6d16
comment
Sdrawkcab Name: Enitsirhc in the first game, a royal house led by a woman named Christine.
 TaskMaker (Video Game) / int_808b6d16
featureApplicability
1.0
 TaskMaker (Video Game) / int_808b6d16
featureConfidence
1.0
 TaskMaker (Video Game)
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TaskMaker (Video Game) / int_808b6d16
 TaskMaker (Video Game) / int_844c1f3b
type
Treacherous Quest Giver
 TaskMaker (Video Game) / int_844c1f3b
comment
Treacherous Quest Giver: The title character.
 TaskMaker (Video Game) / int_844c1f3b
featureApplicability
1.0
 TaskMaker (Video Game) / int_844c1f3b
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_844c1f3b
 TaskMaker (Video Game) / int_848bec3d
type
Wishing for More Wishes
 TaskMaker (Video Game) / int_848bec3d
comment
Wishing for More Wishes: It's possible to use a "Wish for Any Object" scroll to wish for another "Wish for Any Object" scroll.
 TaskMaker (Video Game) / int_848bec3d
featureApplicability
1.0
 TaskMaker (Video Game) / int_848bec3d
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_848bec3d
 TaskMaker (Video Game) / int_8af721f7
type
Joke Item
 TaskMaker (Video Game) / int_8af721f7
comment
Joke Item: Tons are available at the shops and throughout the game. These range from the obvious, such as garbage, skulls, and old bones, to less obvious ones, including several varieties of Macintosh, the aforementioned old empty chest, etc. The Mac models aren't completely useless, as they are often found in dungeons and as monster drops, and sell for a decent amount of cash (early in the game, at least). Also, since they have a high value, bestowing them will work on just about any character other than the TaskMaker. The Wisdom Teeth seem useless at first, but they will prevent the player from being teleported by the final boss.
 TaskMaker (Video Game) / int_8af721f7
featureApplicability
1.0
 TaskMaker (Video Game) / int_8af721f7
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_8af721f7
 TaskMaker (Video Game) / int_94680696
type
Shaped Like Itself
 TaskMaker (Video Game) / int_94680696
comment
Shaped Like Itself: One of the randomly-generated "last words" for an NPC upon dying is "These are my last words."
 TaskMaker (Video Game) / int_94680696
featureApplicability
1.0
 TaskMaker (Video Game) / int_94680696
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_94680696
 TaskMaker (Video Game) / int_964c8ef4
type
Death Is Not Permanent
 TaskMaker (Video Game) / int_964c8ef4
comment
Death Is Not Permanent: A player can die and go to Hell an indefinite amount of times. Also, dying while in Hell returns the player to its entrance.
 TaskMaker (Video Game) / int_964c8ef4
featureApplicability
1.0
 TaskMaker (Video Game) / int_964c8ef4
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_964c8ef4
 TaskMaker (Video Game) / int_970ccfec
type
Big "YES!"
 TaskMaker (Video Game) / int_970ccfec
comment
Big "YES!": The sound effect for leveling up.
 TaskMaker (Video Game) / int_970ccfec
featureApplicability
1.0
 TaskMaker (Video Game) / int_970ccfec
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_970ccfec
 TaskMaker (Video Game) / int_a013591d
type
First Town
 TaskMaker (Video Game) / int_a013591d
comment
First Town: The player must go to Castle Hall before proceeding to anywhere else.
 TaskMaker (Video Game) / int_a013591d
featureApplicability
1.0
 TaskMaker (Video Game) / int_a013591d
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_a013591d
 TaskMaker (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 TaskMaker (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: Hell is randomly generated every time the player dies, and again should the player save while in Hell.
 TaskMaker (Video Game) / int_a456a8a9
featureApplicability
1.0
 TaskMaker (Video Game) / int_a456a8a9
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_a456a8a9
 TaskMaker (Video Game) / int_a9c1bc0c
type
Bee Afraid
 TaskMaker (Video Game) / int_a9c1bc0c
comment
Bee Afraid: Zig-zagged. Various places have Worker Bees, who are of a Good alignment, very low health and strength, and will not attack unless provoked. Giant Wasp, Giant Hornet, and Giant Killer Bee, on the other hand, play this straight.
 TaskMaker (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 TaskMaker (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_a9c1bc0c
 TaskMaker (Video Game) / int_acf4e51b
type
Cheat Code
 TaskMaker (Video Game) / int_acf4e51b
comment
Cheat Code: Many spells can be entered into "Other Spell to Invoke", including one which summons a(n expensive) food shop, another which summons a(n also expensive) key shop, one which blows away any force field in the player's path, one which returns the player to the docks at the start of the game, one that summons a ship when facing water, etc. One version of the game accidentally left in a spell meant only for game testers and debuggers,note "Starlight dessert" that allows the player to wish for any object as often as they wanted. Using the spell in subsequent versions sends the player to Hell and force-quits the game.
 TaskMaker (Video Game) / int_acf4e51b
featureApplicability
1.0
 TaskMaker (Video Game) / int_acf4e51b
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_acf4e51b
 TaskMaker (Video Game) / int_ad62678e
type
Living Shadow
 TaskMaker (Video Game) / int_ad62678e
comment
One of the enemies is a Living Shadow. It says "I know!" when frightened.
 TaskMaker (Video Game) / int_ad62678e
featureApplicability
1.0
 TaskMaker (Video Game) / int_ad62678e
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_ad62678e
 TaskMaker (Video Game) / int_b2cdd776
type
Bottomless Magazines
 TaskMaker (Video Game) / int_b2cdd776
comment
Bottomless Magazines: All projectile weapons (bows, blow gun, pea shooter, poison darts, slingshot, etc.) have infinite ammo.
 TaskMaker (Video Game) / int_b2cdd776
featureApplicability
1.0
 TaskMaker (Video Game) / int_b2cdd776
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_b2cdd776
 TaskMaker (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 TaskMaker (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Invoked in Poet's Nightmare. After deciding that it was too tough in earlier versions, the programmers added a staircase hidden behind a wall. Just one Passwall or Ethereal Potion will get there. Large portions of Enitsirhc can be bypassed by pass-through walls.
 TaskMaker (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 TaskMaker (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_b4d6aa7d
 TaskMaker (Video Game) / int_b53077b3
type
Take That!
 TaskMaker (Video Game) / int_b53077b3
comment
Take That!: Richard Garriott is held in the Island Prison, in a prison covered with feces. (He can only be accessed by phasing through walls.) He says "I don't make games anymore."
 TaskMaker (Video Game) / int_b53077b3
featureApplicability
1.0
 TaskMaker (Video Game) / int_b53077b3
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_b53077b3
 TaskMaker (Video Game) / int_b7d85d68
type
Healing Potion
 TaskMaker (Video Game) / int_b7d85d68
comment
Healing Potion: In addition to the traditional one, there are Extra Healing and Instant Weekend, the latter of which gives a bit of restoration to all stats. Various scrolls will restore health and/or other stats to various degrees, including Fully Revive Health and Instant Vacation (which restores all stats). Dagwood Sandwiches and Spinach will also replenish all stats if eaten.
 TaskMaker (Video Game) / int_b7d85d68
featureApplicability
1.0
 TaskMaker (Video Game) / int_b7d85d68
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_b7d85d68
 TaskMaker (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 TaskMaker (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Once the developers realized that players were using the secret "summon a ship" spell to access a powerful weapon in Castle Hall's fountain (and thus perform a Disc-One Nuke), later versions patched this by making said spell only provide a message of "We do not tolerate that here!" when used anywhere in Castle Hall.
 TaskMaker (Video Game) / int_b89ed08a
featureApplicability
1.0
 TaskMaker (Video Game) / int_b89ed08a
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_b89ed08a
 TaskMaker (Video Game) / int_b9e82f09
type
Playable Epilogue
 TaskMaker (Video Game) / int_b9e82f09
comment
Playable Epilogue: After winning the game, a doorway behind the TaskMaker's throne reveals a gateway to "Acknowledgements", a mini-level featuring game credits, shout-outs to relevant people (including the first customer to purchase the Storm Impact version of the game), general messages of positivity, and several of the game devs as NPCs.
 TaskMaker (Video Game) / int_b9e82f09
featureApplicability
1.0
 TaskMaker (Video Game) / int_b9e82f09
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_b9e82f09
 TaskMaker (Video Game) / int_bc0ad0c0
type
Money Spider
 TaskMaker (Video Game) / int_bc0ad0c0
comment
Money Spider: Killing nearly any NPC will find at least one item on their body.
 TaskMaker (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 TaskMaker (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_bc0ad0c0
 TaskMaker (Video Game) / int_c145f69b
type
Subverted Trope
 TaskMaker (Video Game) / int_c145f69b
comment
One of the tasks involves killing the rebel of Dripstone and bringing his head back to the TaskMaker. The rebel's alignment is given as "unknown" when he is met, and killing him reveals the head rebel to be a Good alignment (which, as mentioned above, will deplete Spirit; it will also anger every NPC in Dripstone). Subverted when all versions from 2.0.3 onward, where the player may instead choose to bestow a gift to the rebel, who will present the player with a slave's head and thus cause the TaskMaker to assume that it is the rebel's head instead. The game devs chose to add this workaround to avoid screwing over players who want to maintain a purely Good alignment.
 TaskMaker (Video Game) / int_c145f69b
featureApplicability
-0.3
 TaskMaker (Video Game) / int_c145f69b
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_c145f69b
 TaskMaker (Video Game) / int_c3f6e68
type
Dem Bones
 TaskMaker (Video Game) / int_c3f6e68
comment
Dem Bones: Various enemies are reanimated skeletons, including Skeleton, Aged Skeleton, Skeleton Warrior, Bonecrack, Wight, and Lichened.
 TaskMaker (Video Game) / int_c3f6e68
featureApplicability
1.0
 TaskMaker (Video Game) / int_c3f6e68
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_c3f6e68
 TaskMaker (Video Game) / int_c74e9880
type
Death Cry Echo
 TaskMaker (Video Game) / int_c74e9880
comment
Death Cry Echo: Heard when a player is sent to Hell.
 TaskMaker (Video Game) / int_c74e9880
featureApplicability
1.0
 TaskMaker (Video Game) / int_c74e9880
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_c74e9880
 TaskMaker (Video Game) / int_c75df49a
type
Shout-Out
 TaskMaker (Video Game) / int_c75df49a
comment
Shout-Out: Eating spinach restores all stats. Marvin the Paranoid Android appears as an NPC in Dripstone. Henry David Thoreau's Civil Disobedience is quoted in Enitsirhc. The weapons include the Vorpal Blade and Maxwell's Hammer. One of the monsters is a Killer Rabbit. When angered, the Happy Bat threatens to bite the player's head off. In Enitsirhc, Humpty Dumpty appears as an NPC. One of the enemies is a Living Shadow. It says "I know!" when frightened. One of the NP Cs is named Laura, is drawn nude from the waist up, and says "Oh, real cute drawing Tom!". Tom Zehner is the game's artist. 10 meter cattle prod is a nod to Ghostbusters.
 TaskMaker (Video Game) / int_c75df49a
featureApplicability
1.0
 TaskMaker (Video Game) / int_c75df49a
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_c75df49a
 TaskMaker (Video Game) / int_c9861848
type
Video Game Caring Potential
 TaskMaker (Video Game) / int_c9861848
comment
Video Game Caring Potential: Players who maintain Good alignments will find that their health will replenish much more quickly in the Lost Gardens.
 TaskMaker (Video Game) / int_c9861848
featureApplicability
1.0
 TaskMaker (Video Game) / int_c9861848
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_c9861848
 TaskMaker (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 TaskMaker (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: "Skeleton Scroll" temporarily drains player stats by about 10%, and "Depressions" knocks them down even further. "Devil's Scroll" goes so far as to lower the overall stats.
 TaskMaker (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 TaskMaker (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_cb5cf4a5
 TaskMaker (Video Game) / int_cc374ba6
type
It's Up to You
 TaskMaker (Video Game) / int_cc374ba6
comment
It's Up to You: The player has to do all the fighting, Item Getting, and everything else. None of the NPCs can help beyond sometimes giving hints.
 TaskMaker (Video Game) / int_cc374ba6
featureApplicability
1.0
 TaskMaker (Video Game) / int_cc374ba6
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_cc374ba6
 TaskMaker (Video Game) / int_d24ed873
type
Developer's Foresight
 TaskMaker (Video Game) / int_d24ed873
comment
Developer's Foresight: As mentioned above, the player cannot die in the tutorial; any action that would normally result in death will instead reset the player's health and display a message stating that the player would have gone to Hell under normal circumstances. The presence of this warning shows that the developers were aware of potential ways for a player to die despite the Tutorial having no monsters and very few hazards.
 TaskMaker (Video Game) / int_d24ed873
featureApplicability
1.0
 TaskMaker (Video Game) / int_d24ed873
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_d24ed873
 TaskMaker (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 TaskMaker (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Pentamerous tricks the player with one of these. The purple TaskMaker floor path that one expects to be a path to the King's Bones actually leads to a room shaped like a devil's head, with encloses the player within thanks to a floor trap. The only way to get out is to use the Escape to Outer Terra spell (which also costs a level), or hope that you have something that lets you back out (such as a Teleport Scroll, an Escape to Outer Terra scroll, or a potion or ring that allows walking through walls). Inverted with the Poison Potion, which will actually increase all stats.
 TaskMaker (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 TaskMaker (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_d2c0e2ed
 TaskMaker (Video Game) / int_d5656fbe
type
The Unpronounceable
 TaskMaker (Video Game) / int_d5656fbe
comment
The Unpronounceable: One of the tougher monsters is called the Xlozphroc.
 TaskMaker (Video Game) / int_d5656fbe
featureApplicability
1.0
 TaskMaker (Video Game) / int_d5656fbe
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_d5656fbe
 TaskMaker (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 TaskMaker (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The player cannot die or go hungry in the Tutorial. A spell in "Other spell to invoke" can turn off the stepping noise every time a player moves, the "ooph" sound when they run into a wall, and the appearance of random monsters. It can also make the game automatically save upon changing screens (i.e., entering/exiting a town or dungeon). If the player loses a battle to a Devil while in Hell, and is still near the entrance, the Devil will disappear to prevent the player from being cornered.
 TaskMaker (Video Game) / int_d6f284a3
featureApplicability
1.0
 TaskMaker (Video Game) / int_d6f284a3
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_d6f284a3
 TaskMaker (Video Game) / int_dae59ff8
type
Empty Room Psych
 TaskMaker (Video Game) / int_dae59ff8
comment
Empty Room Psych: Played with in Lupercelia Lemma. The whole village is completely abandoned, with nothing but a few random rooms that have nothing in them. The flavor text upon entering the town says that wandering monsters may appear from the random monster generator, but even this is rare.
 TaskMaker (Video Game) / int_dae59ff8
featureApplicability
1.0
 TaskMaker (Video Game) / int_dae59ff8
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_dae59ff8
 TaskMaker (Video Game) / int_dd608502
type
HellHound
 TaskMaker (Video Game) / int_dd608502
comment
Hell Hound: One appears in the graveyard in Castle Hall.
 TaskMaker (Video Game) / int_dd608502
featureApplicability
1.0
 TaskMaker (Video Game) / int_dd608502
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_dd608502
 TaskMaker (Video Game) / int_e3226029
type
Bag of Holding
 TaskMaker (Video Game) / int_e3226029
comment
Bag of Holding: The player's pouch can hold up to 41 items, regardless of their actual physical size.
 TaskMaker (Video Game) / int_e3226029
featureApplicability
1.0
 TaskMaker (Video Game) / int_e3226029
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_e3226029
 TaskMaker (Video Game) / int_e3b14ec9
type
Badass Baritone
 TaskMaker (Video Game) / int_e3b14ec9
comment
Badass Baritone: A deep voice says the game's name in the opening screen. The same clip plays again during any interactions with the TaskMaker.
 TaskMaker (Video Game) / int_e3b14ec9
featureApplicability
1.0
 TaskMaker (Video Game) / int_e3b14ec9
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_e3b14ec9
 TaskMaker (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 TaskMaker (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: One of the randomized lines spoken by an NPC when it dies.
 TaskMaker (Video Game) / int_e663d3ef
featureApplicability
1.0
 TaskMaker (Video Game) / int_e663d3ef
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_e663d3ef
 TaskMaker (Video Game) / int_e96475ec
type
Excalibur
 TaskMaker (Video Game) / int_e96475ec
comment
Excalibur: The name of the most powerful sword. It's found in the Island Prison.
 TaskMaker (Video Game) / int_e96475ec
featureApplicability
1.0
 TaskMaker (Video Game) / int_e96475ec
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_e96475ec
 TaskMaker (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 TaskMaker (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, which replenish both Food and all other stats. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain very quickly until the player finds food or dies from his health hitting 0 (or by summoning an expensive food shop if in a pinch).
 TaskMaker (Video Game) / int_ee828827
featureApplicability
1.0
 TaskMaker (Video Game) / int_ee828827
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_ee828827
 TaskMaker (Video Game) / int_f194de9
type
Sprint Shoes
 TaskMaker (Video Game) / int_f194de9
comment
Sprint Shoes: Boots o' Speed double the player's speed, allowing two turns for each turn made by an NPC. The Haste spell and Potion o' Speed also give temporary speed boosts, but cannot be used if the player is also wearing said boots.
 TaskMaker (Video Game) / int_f194de9
featureApplicability
1.0
 TaskMaker (Video Game) / int_f194de9
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_f194de9
 TaskMaker (Video Game) / int_f247d841
type
Intoxication Ensues
 TaskMaker (Video Game) / int_f247d841
comment
Intoxication Ensues: The game features various types of beer, which do nothing but render the player "happy and carefree". Movement will be impaired, fighting skills temporarily lessened, and if the player is drunk enough, he will be unable to properly transact with NPCs or shopkeepers (the game will just say "You've had a little too much to drink" instead). There is also a ring called the "Rich Ring", which will cause the player to heal faster but also intoxicate them.
 TaskMaker (Video Game) / int_f247d841
featureApplicability
1.0
 TaskMaker (Video Game) / int_f247d841
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_f247d841
 TaskMaker (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 TaskMaker (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The final boss is about 10 times more powerful than any monster in the game. He can also teleport, deafen, blind, or intoxicate the player, in addition to summoning monsters and healing himself. He used to be nearly ten times more powerful than that in 2.0, but was severely cut down.
 TaskMaker (Video Game) / int_f4a0408f
featureApplicability
1.0
 TaskMaker (Video Game) / int_f4a0408f
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_f4a0408f
 TaskMaker (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 TaskMaker (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: It is possible to kill off almost every NPC, then use "restart place" to reset the current area and re-spawn every NPC, although this will lower the player's score.
 TaskMaker (Video Game) / int_f87c42d4
featureApplicability
1.0
 TaskMaker (Video Game) / int_f87c42d4
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_f87c42d4
 TaskMaker (Video Game) / int_fc50f82
type
Intangibility
 TaskMaker (Video Game) / int_fc50f82
comment
Intangibility: Ethereal Potion makes the player briefly intangible. The player may walk through walls and resist enemy attacks while intangible, but cannot interact with doors, switches, or dropped items until the effect wears off.
 TaskMaker (Video Game) / int_fc50f82
featureApplicability
1.0
 TaskMaker (Video Game) / int_fc50f82
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_fc50f82
 TaskMaker (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 TaskMaker (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Killing an NPC with a Good alignment decreases Spirit. Also, killing Mom (in Enitsirhc) or Rusty (in Poet's Nightmare) will render the player permanently blind, deaf, and drunk. Both characters will warn the player that "you're making a big mistake!" when their health is sufficiently low.
 TaskMaker (Video Game) / int_fcd993bd
featureApplicability
1.0
 TaskMaker (Video Game) / int_fcd993bd
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_fcd993bd
 TaskMaker (Video Game) / int_fd2b6ace
type
Awesome, but Temporary
 TaskMaker (Video Game) / int_fd2b6ace
comment
Awesome, but Temporary: Magic items (wands, potions, scrolls) can only be used up to five times before they disappear.
 TaskMaker (Video Game) / int_fd2b6ace
featureApplicability
1.0
 TaskMaker (Video Game) / int_fd2b6ace
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_fd2b6ace
 TaskMaker (Video Game) / int_name
type
ItemName
 TaskMaker (Video Game) / int_name
comment
 TaskMaker (Video Game) / int_name
featureApplicability
1.0
 TaskMaker (Video Game) / int_name
featureConfidence
1.0
 TaskMaker (Video Game)
hasFeature
TaskMaker (Video Game) / int_name
 TaskMaker (Video Game) / int_name
itemName
TaskMaker (Video Game)

The following is a list of statements referring to the current page from other pages.

 TaskMaker (Video Game)
hasFeature
Awesome, but Temporary / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Bee Afraid / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Big "YES!" / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Bottomless Magazines / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Breather Level / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Death Is Not Permanent / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Empty Room Psych / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Escaped from Hell / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Fighter, Mage, Thief / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
First Town / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Forced Tutorial / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Healing Potion / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Hyperactive Metabolism / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Intangibility / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Invisibility Cloak / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Justified Extra Lives / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Playable Epilogue / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Player Nudge / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Power-Up Food / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Randomly Generated Levels / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Rereleased for Free / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Shop Fodder / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Skeleton Key / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Sprint Shoes / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Top-Down View / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Treacherous Quest Giver / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Unintentionally Unwinnable / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Unwinnable by Insanity / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Video Game Cruelty Punishment / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Wallet of Holding / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Welcome to Corneria / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
What the Hell, Player? / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Wishing for More Wishes / int_a1f0b30c
 TaskMaker (Video Game)
hasFeature
Wizard Needs Food Badly / int_a1f0b30c