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Tempest (Video Game)

 Tempest (Video Game)
type
TVTItem
 Tempest (Video Game)
label
Tempest (Video Game)
 Tempest (Video Game)
page
Tempest
 Tempest (Video Game)
comment
You're at the top of a long tube. Lots of colorful things are crawling up the tube at you, and shooting things at you. When you shoot them all, you go whizzing down the tube... to yet another tube.The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a Shoot 'Em Up, and fun enough that it doesn't need any excuse. "Besides, we're Atari, and this is The Golden Age of Video Games; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys!" This video game was released in 1981.Not to be confused with William Shakespeare's The Tempest.For the Urban Legend version, see Polybius.
 Tempest (Video Game)
fetched
2024-03-04T01:30:57Z
 Tempest (Video Game)
parsed
2024-03-04T01:30:57Z
 Tempest (Video Game)
isPartOf
DBTropes
 Tempest (Video Game) / int_13d7a65e
type
The Artifact
 Tempest (Video Game) / int_13d7a65e
comment
The Artifact: The illustrations on the side of the original cabinet show actual monsters rather than the abstract squiggles that serve as the enemies/targets in the actual game. This was because they were designed and printed at a time when the plan was for them to look like that. By the time the developers threw in the towel on making credible-looking monsters with the game's vector graphics, it was too late to change them.
 Tempest (Video Game) / int_13d7a65e
featureApplicability
1.0
 Tempest (Video Game) / int_13d7a65e
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_13d7a65e
 Tempest (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Tempest (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Every time you fly through a ring in Tempest 2000, a woman's voice cries out "Yes!", which, when flying through numerous rings in quick succession, sounds orgasmic.
 Tempest (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Tempest (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_14ed6ab7
 Tempest (Video Game) / int_1915143f
type
Epileptic Flashing Lights
 Tempest (Video Game) / int_1915143f
comment
Epileptic Flashing Lights: Early versions of the game reportedly had seizure-inducing visual effects, which may have inspired the Polybius urban legend.
 Tempest (Video Game) / int_1915143f
featureApplicability
1.0
 Tempest (Video Game) / int_1915143f
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_1915143f
 Tempest (Video Game) / int_27b418da
type
A Winner Is You
 Tempest (Video Game) / int_27b418da
comment
A Winner Is You: Beating a level in Space Giraffe shows this, along with "CONGRATURATION! YOU SUCCESS"note Almost certainly a Shout-Out to "Stop the Express" on the ZX Spectrum and "BUT OUR GIRAFFE IS IN ANOTHER CASTLE". The final message you receive upon finishing TxK? "Congoatulations".
 Tempest (Video Game) / int_27b418da
featureApplicability
1.0
 Tempest (Video Game) / int_27b418da
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_27b418da
 Tempest (Video Game) / int_2b706ca
type
More Dakka
 Tempest (Video Game) / int_2b706ca
comment
More Dakka: In the twelfth world of TxK, the Gunship enemy is introduced that stays below the web where your shots can't reach and will unleash Bullet Hell in the columns that it's in.
 Tempest (Video Game) / int_2b706ca
featureApplicability
1.0
 Tempest (Video Game) / int_2b706ca
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_2b706ca
 Tempest (Video Game) / int_33351187
type
Asteroids Monster
 Tempest (Video Game) / int_33351187
comment
Asteroids Monster: The Tankers will split into two Flippers when shot at. Later on in the Yellow levels they can split into Fuseballs and Pulsars.
 Tempest (Video Game) / int_33351187
featureApplicability
1.0
 Tempest (Video Game) / int_33351187
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1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_33351187
 Tempest (Video Game) / int_3e24cb38
type
Musical Nod
 Tempest (Video Game) / int_3e24cb38
comment
Musical Nod: TxK's ending screen uses the "Flossie's Frolic" music from Space Giraffe.
 Tempest (Video Game) / int_3e24cb38
featureApplicability
1.0
 Tempest (Video Game) / int_3e24cb38
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_3e24cb38
 Tempest (Video Game) / int_41d0e801
type
Endless Game
 Tempest (Video Game) / int_41d0e801
comment
Endless Game: There are 16 different field designs, and once you beat the last level, you're sent back to the first but with a difficulty increase and the color palette altered, coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is capped at 99.
 Tempest (Video Game) / int_41d0e801
featureApplicability
1.0
 Tempest (Video Game) / int_41d0e801
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_41d0e801
 Tempest (Video Game) / int_420ab7c6
type
Smart Bomb
 Tempest (Video Game) / int_420ab7c6
comment
Smart Bomb: The Super Zapper (renamed the Super Tapper in TxK). You get one free use each level, and it will eliminate every enemy on the field automatically. Try to use it a second time and it will result in a weaker blast that only kills one enemy, usually the one closest to the top or the strongest enemy currently present at the time of use.
 Tempest (Video Game) / int_420ab7c6
featureApplicability
1.0
 Tempest (Video Game) / int_420ab7c6
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_420ab7c6
 Tempest (Video Game) / int_4577bd49
type
Gameplay Grading
 Tempest (Video Game) / int_4577bd49
comment
Gameplay Grading: Space Giraffe gives a short description on how well the player scored.
 Tempest (Video Game) / int_4577bd49
featureApplicability
1.0
 Tempest (Video Game) / int_4577bd49
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_4577bd49
 Tempest (Video Game) / int_4d1905e1
type
Pass Through the Rings
 Tempest (Video Game) / int_4d1905e1
comment
Pass Through the Rings: Tempest 2000 warp gives points for flying through rings. Passing through all the rings advances the player five levels, missing a ring simply places you at the next web. The movement area is also limited thus the player can't travel too far off.
 Tempest (Video Game) / int_4d1905e1
featureApplicability
1.0
 Tempest (Video Game) / int_4d1905e1
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_4d1905e1
 Tempest (Video Game) / int_5ac86e7b
type
Advanced Tech 2000
 Tempest (Video Game) / int_5ac86e7b
comment
Advanced Tech 2000: Tempest 2000 for the Atari Jaguar, a 1994 sequel to the original 1981 arcade game.
 Tempest (Video Game) / int_5ac86e7b
featureApplicability
1.0
 Tempest (Video Game) / int_5ac86e7b
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_5ac86e7b
 Tempest (Video Game) / int_66f763c0
type
Interface Screw
 Tempest (Video Game) / int_66f763c0
comment
Interface Screw: Thanks to the camera in most of these sequels, you usually cannot see enemies or enemy projectiles that are in the same lane or directly adjacent to you. In TxK you can turn the camera left and right by tilting your device, but nothing happens if you tilt it up/down, which would be the more useful view angles to look around in.
 Tempest (Video Game) / int_66f763c0
featureApplicability
1.0
 Tempest (Video Game) / int_66f763c0
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_66f763c0
 Tempest (Video Game) / int_6838a3ec
type
EliteMook
 Tempest (Video Game) / int_6838a3ec
comment
Elite Mook: Mutant Flippers in Tempest 2000 and TxK, and Mutant Flowers in TxK.
 Tempest (Video Game) / int_6838a3ec
featureApplicability
1.0
 Tempest (Video Game) / int_6838a3ec
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_6838a3ec
 Tempest (Video Game) / int_6dc206c9
type
Marathon Level
 Tempest (Video Game) / int_6dc206c9
comment
Marathon Level: Usually, the final level of a world in TxK (the eighth of each world) will be longer than usual. The levels of World 13 (levels 97-100) contain perhaps the longest number of enemies the player will face at once by far.
 Tempest (Video Game) / int_6dc206c9
featureApplicability
1.0
 Tempest (Video Game) / int_6dc206c9
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_6dc206c9
 Tempest (Video Game) / int_70d8269d
type
Excuse Plot
 Tempest (Video Game) / int_70d8269d
comment
Excuse Plot: Tempest provides no reasoning behind why you're a claw-shaped ship shooting at space things in various tubes.
 Tempest (Video Game) / int_70d8269d
featureApplicability
1.0
 Tempest (Video Game) / int_70d8269d
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_70d8269d
 Tempest (Video Game) / int_75f38750
type
Kaizo Trap
 Tempest (Video Game) / int_75f38750
comment
Kaizo Trap: When you complete a stage, your ship descends into the pit; if you hit a spike thread made by a Spike enemy, you'll lose a life. The first few levels with spikes at least give you a brief "Avoid Spikes" warning. Also, you can keep shooting and moving as you descend, but you can still hit a spike too tall to clear in time (including hitting the middle of one if you screw up your movement).
 Tempest (Video Game) / int_75f38750
featureApplicability
1.0
 Tempest (Video Game) / int_75f38750
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_75f38750
 Tempest (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Tempest (Video Game) / int_808b6d16
comment
Sdrawkcab Name: The first two levels (65 and 66) of the ninth world in TxK are named "Olleh" and "Xob", as they are remixed versions of the first two levels ("Hello" and "Box") now mobile instead of static.
 Tempest (Video Game) / int_808b6d16
featureApplicability
1.0
 Tempest (Video Game) / int_808b6d16
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_808b6d16
 Tempest (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Tempest (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Starting on higher waves gives you a point bonus, which is usually a much higher value than if you reach the level naturally.
 Tempest (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Tempest (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_8dc2b0f2
 Tempest (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Tempest (Video Game) / int_907fc128
comment
Every 10,000 Points: Depends on the setting. Subverted that if you succeed in a Skill Step level (start at Level 9, for instance) with enough for more than one extra life, the game only gives one extra life.
 Tempest (Video Game) / int_907fc128
featureApplicability
-0.3
 Tempest (Video Game) / int_907fc128
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_907fc128
 Tempest (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Tempest (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In TxK, the in-between level sequences where you can gain a few bonus points by lining up the particle with the center of the screen, you're using reversed flying controls (where up makes you go up and down makes you go down). However in the "Fly through Rings" bonus stages, you use normal flying controls (where hitting up makes you go down, and vice versa).
 Tempest (Video Game) / int_963086ce
featureApplicability
1.0
 Tempest (Video Game) / int_963086ce
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_963086ce
 Tempest (Video Game) / int_a62b49ea
type
That One Level
 Tempest (Video Game) / int_a62b49ea
comment
invoked That One Level: In a Google Tech Talk video, Jeff Minter had a discussion about his games created at Llamasoft. He discussed Space Giraffe, where he designated level 64 "Flumm Ox" as that one level. "If you get to level 64, I guarantee the first time you get there you would just go 'What the smeg is going on there' and you'll die." He then plays through the level. In particular, Level 64 is a 4-pointed star, with the tips being tight together. Enemies are generally slow, and everything has a psychedelic shading to look different. The level being with a large number of "danger!" announcements (those enemies that reach the top shoot two horizontal bullets), followed by spheres, flowers that extend past the limit. The combination of these makes the level difficult, at least according to the author. Choosing Space Giraffe NUXX on startup removes the color shift that plagues level 64, and renames the level to "Stargoat". The NUXX option tones down the background and psychedelic effects, but doesn't change the overall difficulty of the level.
 Tempest (Video Game) / int_a62b49ea
featureApplicability
1.0
 Tempest (Video Game) / int_a62b49ea
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_a62b49ea
 Tempest (Video Game) / int_afd181c7
type
Xtreme Kool Letterz
 Tempest (Video Game) / int_afd181c7
comment
Xtreme Kool Letterz: A Tempest 2000 review on YouTube mentioned that, had it been actually made in 2000, it would have been called "Tempest 2K". So in 2013, Jeff Minter made another Tempest sequel and called it TxK.
 Tempest (Video Game) / int_afd181c7
featureApplicability
1.0
 Tempest (Video Game) / int_afd181c7
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_afd181c7
 Tempest (Video Game) / int_bb660963
type
Color-Coded Characters
 Tempest (Video Game) / int_bb660963
comment
Color-Coded Characters: As you start out, your player is yellow, the playfield's blue, the spikes are green and the enemies are red & purple. Everything changes colors after the cycle of 16 playfields resets, however.
 Tempest (Video Game) / int_bb660963
featureApplicability
1.0
 Tempest (Video Game) / int_bb660963
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_bb660963
 Tempest (Video Game) / int_beccd0d7
type
Cyberpunk Is Techno
 Tempest (Video Game) / int_beccd0d7
comment
Cyberpunk Is Techno: and not just any techno, it's specifically old school techno as initially pioneered by The Belleville Three; you can listen to the iconic soundtrack. This was also sold as a stand-alone audio CD. Jeff Minter originally wanted to use the same soundtrack for Space Giraffe too, but he did not because, in his words, "attempting to acquire the rights from Atari was hell". This might also be why he keeps denying that Space Giraffe is Tempest.
 Tempest (Video Game) / int_beccd0d7
featureApplicability
1.0
 Tempest (Video Game) / int_beccd0d7
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_beccd0d7
 Tempest (Video Game) / int_c3d60914
type
Continuing is Painful
 Tempest (Video Game) / int_c3d60914
comment
Continuing is Painful: Normally, new games can only be started as high as Level 9 (Level 15 in certain revisions). If you complete a level that's designated as a starting point, you can then start a new game from there. If you can survive into the later levels, these "starting points" become more and more infrequent- the yellow and cyan levels require beating three or four levels to checkpoint, the black/invisible levels have only two checkpoints- one at the very beginning and one at the end, and the green levels only have a single checkpoint at the first level.
 Tempest (Video Game) / int_c3d60914
featureApplicability
1.0
 Tempest (Video Game) / int_c3d60914
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_c3d60914
 Tempest (Video Game) / int_c75c63a3
type
Blackout Basement
 Tempest (Video Game) / int_c75c63a3
comment
Blackout Basement: In levels 65 to 80, the playfield is all black. Lanes still light up if you're in them, or if a Pulsar zaps them.
 Tempest (Video Game) / int_c75c63a3
featureApplicability
1.0
 Tempest (Video Game) / int_c75c63a3
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_c75c63a3
 Tempest (Video Game) / int_d933263
type
Have a Nice Death
 Tempest (Video Game) / int_d933263
comment
Have a Nice Death: When you die in Tempest 2000, you can read on your screen what caused your death (e.g. "Caught you!" "Shot you!" and so on). This was changed since Tempest 3000, where you just get different sound effects depending on how you died.
 Tempest (Video Game) / int_d933263
featureApplicability
1.0
 Tempest (Video Game) / int_d933263
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_d933263
 Tempest (Video Game) / int_dae3999d
type
Action Bomb
 Tempest (Video Game) / int_dae3999d
comment
Action Bomb: TxK has two enemies shaped like rainbow polygonal shapes that detonate when shot.
 Tempest (Video Game) / int_dae3999d
featureApplicability
1.0
 Tempest (Video Game) / int_dae3999d
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_dae3999d
 Tempest (Video Game) / int_e2ccee25
type
Animal Motifs
 Tempest (Video Game) / int_e2ccee25
comment
Animal Motifs: A recurring theme in the sequels as with many of Jeff's projects is the mention of ungulates such as bulls, cows, llamas, ox, and sheep.
 Tempest (Video Game) / int_e2ccee25
featureApplicability
1.0
 Tempest (Video Game) / int_e2ccee25
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_e2ccee25
 Tempest (Video Game) / int_f1d38725
type
Engrish
 Tempest (Video Game) / int_f1d38725
comment
Beating a level in Space Giraffe shows this, along with "CONGRATURATION! YOU SUCCESS"note Almost certainly a Shout-Out to "Stop the Express" on the ZX Spectrum and "BUT OUR GIRAFFE IS IN ANOTHER CASTLE".
 Tempest (Video Game) / int_f1d38725
featureApplicability
1.0
 Tempest (Video Game) / int_f1d38725
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_f1d38725
 Tempest (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Tempest (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: World 13 (Levels 97 to 100) in TxK; It's the shortest of the worlds in the game and the only one not to introduce a new enemy species, but it's a survival against four very difficult Zerg Rushes.
 Tempest (Video Game) / int_f821e963
featureApplicability
1.0
 Tempest (Video Game) / int_f821e963
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_f821e963
 Tempest (Video Game) / int_f963c339
type
Warp Zone
 Tempest (Video Game) / int_f963c339
comment
Warp Zone: In Tempest 2000, if you succeed in any of the bonus rounds, you will gain a 20,000 point bonus and warp ahead five levels. The warp doesn't happen if you're nearing the end of the game. TxK changes this to instead give 50,000 points, but without the warp.
 Tempest (Video Game) / int_f963c339
featureApplicability
1.0
 Tempest (Video Game) / int_f963c339
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_f963c339
 Tempest (Video Game) / int_fc2f4def
type
Non-Indicative Difficulty
 Tempest (Video Game) / int_fc2f4def
comment
Non-Indicative Difficulty: You can select your starting level, with higher levels yielding a starting bonus. As a result, until you are sufficiently skilled enough at the game, playing on a harder difficulty level will leave you with a higher score than on a lower one.
 Tempest (Video Game) / int_fc2f4def
featureApplicability
1.0
 Tempest (Video Game) / int_fc2f4def
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_fc2f4def
 Tempest (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Tempest (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: All sorts of enemies approach you from the distant vortex at the horizon.
 Tempest (Video Game) / int_ffd816e7
featureApplicability
1.0
 Tempest (Video Game) / int_ffd816e7
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Tempest (Video Game) / int_ffd816e7
 Tempest (Video Game) / int_name
type
ItemName
 Tempest (Video Game) / int_name
comment
 Tempest (Video Game) / int_name
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 Tempest (Video Game) / int_name
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 Tempest (Video Game)
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Tempest (Video Game) / int_name
 Tempest (Video Game) / int_name
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Tempest (Video Game)

The following is a list of statements referring to the current page from other pages.

 Tempest (Video Game)
hasFeature
Advanced Tech 2000 / int_6ad629bf
 Tempest (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_6ad629bf
 Tempest (Video Game)
hasFeature
Ascended Fanfic / int_6ad629bf
 Tempest (Video Game)
hasFeature
Based on a Dream / int_6ad629bf
 Tempest (Video Game)
hasFeature
Blackout Basement / int_6ad629bf
 Tempest (Video Game)
hasFeature
Endless Game / int_6ad629bf
 Tempest (Video Game)
hasFeature
Epileptic Flashing Lights / int_6ad629bf
 Tempest (Video Game)
hasFeature
Kaizo Trap / int_6ad629bf
 Tempest (Video Game)
hasFeature
Port Overdosed / int_6ad629bf
 Tempest (Video Game)
hasFeature
Short-Lived, Big Impact / int_6ad629bf
 Tempest (Video Game)
hasFeature
Smart Bomb / int_6ad629bf
 Tempest (Video Game)
hasFeature
Video Game Demake / int_6ad629bf