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The Citadel (Video Game)

 The Citadel (Video Game)
type
TVTItem
 The Citadel (Video Game)
label
The Citadel (Video Game)
 The Citadel (Video Game)
page
TheCitadel
 The Citadel (Video Game)
comment
The Citadel is an anime-styled First-Person Shooter game for Windows developed by doekuramori and published by Top Hat Studios. It is genre throwback game that was largely inspired by 1980's anime, classic first-person shooter games such as Marathon and Doom, the Sharp X68000 game Relics, and the works of H. R. Giger.The story is set in a dark, dystopian cyberpunk setting as players assumes the role of the Martyr, a human female who finds herself being called forth on a holy mission to "free" the seven Guardian Angels and kill the Sleeping God. This mission, however, is easier said than done as she must fight her way through a legion of rogue cyborgs and machines under the Sleeping God's influence. The game features over thirty levels that are divided between six episodes, where players can create a path of visceral carnage with fourteen weapons with their own unique secondary firing modes they can uncover, ranging from pistols, automatic rifles, a whalegun, and rocket launcher, all while managing their supply of blood, oxygen, and food. Players can also use the gold acquired from slain enemies to buy upgrades, weapons, and supplies from the merchant Tycho at the hub area or at certain levels. Similarly to the Marathon games, weapons do not have an endless magazine and must be reloaded manually, and the game features the option to toggle the ability to lean from cover and weapon jamming during gunfights.The game was released on August 5, 2020 and is available on Steam along with a demo of the first episode. A sequel titled Beyond Citadel is in development. Not the confused with the film of the same name or the 1995 Amiga game Citadel.
 The Citadel (Video Game)
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 The Citadel (Video Game)
isPartOf
DBTropes
 The Citadel (Video Game) / int_135b9977
type
Bloodless Carnage
 The Citadel (Video Game) / int_135b9977
comment
Bloodless Carnage: Shockingly played straight in a game with guts and limbs flying everywhere but nary a drop of the red stuff is shed during combat.
 The Citadel (Video Game) / int_135b9977
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1.0
 The Citadel (Video Game) / int_135b9977
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1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_135b9977
 The Citadel (Video Game) / int_1eb49c19
type
Stripperiffic
 The Citadel (Video Game) / int_1eb49c19
comment
Stripperiffic: The Martyr, whose outfit consist of a leather military top that doesn't hide anything below her chest, a belt that covers her unmentionables and doubling as a thong, thigh-highs and metal knee-high boots.
 The Citadel (Video Game) / int_1eb49c19
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1.0
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_1eb49c19
 The Citadel (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 The Citadel (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Although its possible to dual-wield the Flechette SMG, but reloading them both takes an obscene amount of time and leaves you open to enemy fire longer than most guns, especially compared to ones where you have to load the manually reload the ammunition individually.
 The Citadel (Video Game) / int_2bdae2ae
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1.0
 The Citadel (Video Game) / int_2bdae2ae
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_2bdae2ae
 The Citadel (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 The Citadel (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Some stages have no checkpoints and you can't save your progress mid-level, and dying results in starting the level over. The only way to circumvent this is to use an Extra Life on a Pattern Buffer (if available) to save your mid-level progress.
 The Citadel (Video Game) / int_2bfd6a1e
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1.0
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_2bfd6a1e
 The Citadel (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 The Citadel (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: A common criticism of the game is the game's reuse of the same cyan-colored palette for the levels throughout the game.
 The Citadel (Video Game) / int_3273ebb9
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1.0
 The Citadel (Video Game) / int_3273ebb9
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_3273ebb9
 The Citadel (Video Game) / int_34e095ed
type
Beat Still, My Heart
 The Citadel (Video Game) / int_34e095ed
comment
Beat Still, My Heart: If you use a Bloodbag, you can hear sounds of your heart beating after its use.
 The Citadel (Video Game) / int_34e095ed
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1.0
 The Citadel (Video Game) / int_34e095ed
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_34e095ed
 The Citadel (Video Game) / int_365a2123
type
Stat Meters
 The Citadel (Video Game) / int_365a2123
comment
Stat Meters: Armor Points: The Armor Meter, the smaller white meter next to the Blood Meter severing as an extension to it. Life Meter: Your Blood meter, serves as your heath and is represented by the red meter. Sprint Meter: The Oxygen meter, represented by the blue meter and depletes when certain actions such as sprinting, double-jump, kicking, and swinging the Forgiver are performed. Wizard Needs Food Badly: The Food Meter, represented by the green meter, which players must keep an eye on otherwise their maximum Blood and Oxygen will diminish unless it is replenished. As food pickups are considerably rarer than blood packs or O2 bottles, it's a good idea to focus on purchasing food at vending machines rather than the other two restoration items.
 The Citadel (Video Game) / int_365a2123
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1.0
 The Citadel (Video Game) / int_365a2123
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_365a2123
 The Citadel (Video Game) / int_40e2ac3f
type
Flunky Boss
 The Citadel (Video Game) / int_40e2ac3f
comment
Flunky Boss: Celeste's boss battle only has enemies trying to defend her while she doesn't fight back, justified that she doesn't want to hurt you and wants to be killed to be free from the Sleeping God's control. Also, as the Angel of Sloth it makes sense she can't be bothered to actually do any of the fighting herself.
 The Citadel (Video Game) / int_40e2ac3f
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1.0
 The Citadel (Video Game) / int_40e2ac3f
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_40e2ac3f
 The Citadel (Video Game) / int_548bd053
type
Guns Akimbo
 The Citadel (Video Game) / int_548bd053
comment
Guns Akimbo: The Flechette SMG can be dual-wielded if the player can possess two of them.
 The Citadel (Video Game) / int_548bd053
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1.0
 The Citadel (Video Game) / int_548bd053
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_548bd053
 The Citadel (Video Game) / int_5874eb12
type
Organic Technology
 The Citadel (Video Game) / int_5874eb12
comment
Organic Technology: Some levels feature Giger-esque biotech. The first boss you face is a giant brain powering several turrets.
 The Citadel (Video Game) / int_5874eb12
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1.0
 The Citadel (Video Game) / int_5874eb12
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_5874eb12
 The Citadel (Video Game) / int_58efc711
type
The Goomba
 The Citadel (Video Game) / int_58efc711
comment
The Goomba: The Cultist enemy, whom pose very little threat to the player as their axes do relatively weak damage and can easily be dispatched with weaker weapons.
 The Citadel (Video Game) / int_58efc711
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1.0
 The Citadel (Video Game) / int_58efc711
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_58efc711
 The Citadel (Video Game) / int_62434fe2
type
Sanity Slippage
 The Citadel (Video Game) / int_62434fe2
comment
Sanity Slippage: After clearing Act 2, Lysander's speech patterns begins to veer off into the deep end.
 The Citadel (Video Game) / int_62434fe2
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1.0
 The Citadel (Video Game) / int_62434fe2
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_62434fe2
 The Citadel (Video Game) / int_637ef67
type
New Game Plus
 The Citadel (Video Game) / int_637ef67
comment
New Game Plus: After clearing the final level, players can start the game anew or choose the New Game Plus option and carry over their equipment and upgrades from the previous playthrough.
 The Citadel (Video Game) / int_637ef67
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1.0
 The Citadel (Video Game) / int_637ef67
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_637ef67
 The Citadel (Video Game) / int_64f0c18c
type
Critical Existence Failure
 The Citadel (Video Game) / int_64f0c18c
comment
Critical Existence Failure: You and the enemies look normal if they have any point of health left, but once it hits 0, you or the enemies explode in a pile of mechanical and/or organic parts.
 The Citadel (Video Game) / int_64f0c18c
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1.0
 The Citadel (Video Game) / int_64f0c18c
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_64f0c18c
 The Citadel (Video Game) / int_679d7cc7
type
Goomba Stomp
 The Citadel (Video Game) / int_679d7cc7
comment
Goomba Stomp: It's possible to crush your enemies under your mech suit's feet by jumping on top of them.
 The Citadel (Video Game) / int_679d7cc7
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1.0
 The Citadel (Video Game) / int_679d7cc7
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_679d7cc7
 The Citadel (Video Game) / int_70d8269d
type
Excuse Plot
 The Citadel (Video Game) / int_70d8269d
comment
Excuse Plot: The game's plot boils down to "hunt down the seven Guardian Angels and kill the Sleeping God", with a few dialogue scenes between levels.
 The Citadel (Video Game) / int_70d8269d
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1.0
 The Citadel (Video Game) / int_70d8269d
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_70d8269d
 The Citadel (Video Game) / int_76c0e85d
type
High-Voltage Death
 The Citadel (Video Game) / int_76c0e85d
comment
High-Voltage Death: Killing a humanoid enemy with an energy weapon will electrocute them, complete with their skeleton being visible as their bodies are being shocked until they explode.
 The Citadel (Video Game) / int_76c0e85d
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1.0
 The Citadel (Video Game) / int_76c0e85d
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_76c0e85d
 The Citadel (Video Game) / int_7aeb0635
type
Arms Dealer
 The Citadel (Video Game) / int_7aeb0635
comment
Arms Dealer: Tycho, who can offer weapons, supplies, and upgrades to their arsenal with gold they can spend.
 The Citadel (Video Game) / int_7aeb0635
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1.0
 The Citadel (Video Game) / int_7aeb0635
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_7aeb0635
 The Citadel (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 The Citadel (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: The game's outdoor areas feature a hellish red/orange sky.
 The Citadel (Video Game) / int_7c4ba0e0
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1.0
 The Citadel (Video Game) / int_7c4ba0e0
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_7c4ba0e0
 The Citadel (Video Game) / int_83308c12
type
Spikes of Doom
 The Citadel (Video Game) / int_83308c12
comment
Spikes of Doom: Some levels feature pits of spikes, which is instant death to the player and enemies if they fallen into one.
 The Citadel (Video Game) / int_83308c12
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1.0
 The Citadel (Video Game) / int_83308c12
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_83308c12
 The Citadel (Video Game) / int_84e189a8
type
Life Meter
 The Citadel (Video Game) / int_84e189a8
comment
Life Meter: Your Blood meter, serves as your heath and is represented by the red meter.
 The Citadel (Video Game) / int_84e189a8
featureApplicability
1.0
 The Citadel (Video Game) / int_84e189a8
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_84e189a8
 The Citadel (Video Game) / int_88b58b0b
type
Hitscan
 The Citadel (Video Game) / int_88b58b0b
comment
Hitscan: Averted, all enemies' and player's weapons shoot visible projectiles. The projectiles from the player's weapons also drop as they travel over distances.
 The Citadel (Video Game) / int_88b58b0b
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-1.0
 The Citadel (Video Game) / int_88b58b0b
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_88b58b0b
 The Citadel (Video Game) / int_8a888e34
type
Exploding Barrels
 The Citadel (Video Game) / int_8a888e34
comment
Exploding Barrels: Red combustible barrels can be found in some levels, and shooting them will cause them to explode and harm anything around them. The player can also grab a barrels with the Use key and throw them at enemies with the Fire key.
 The Citadel (Video Game) / int_8a888e34
featureApplicability
1.0
 The Citadel (Video Game) / int_8a888e34
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1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_8a888e34
 The Citadel (Video Game) / int_8af25294
type
Bullet Time
 The Citadel (Video Game) / int_8af25294
comment
Bullet Time: After obtaining the Reflex Booster upgrade, players can invoke a bullet time effect after using an O2 Canister to overdose their Oxygen Meter. The Reflex Booster also has a Lv. 2 upgrade that disables reloading during bullet time.
 The Citadel (Video Game) / int_8af25294
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1.0
 The Citadel (Video Game) / int_8af25294
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 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_8af25294
 The Citadel (Video Game) / int_90965cc7
type
Hive Mind
 The Citadel (Video Game) / int_90965cc7
comment
Hive Mind: The cyborgs in the game besides Lysander are under the control of the Sleeping God.
 The Citadel (Video Game) / int_90965cc7
featureApplicability
1.0
 The Citadel (Video Game) / int_90965cc7
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1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_90965cc7
 The Citadel (Video Game) / int_929328d7
type
Improbably Female Cast
 The Citadel (Video Game) / int_929328d7
comment
Improbably Female Cast: With the exception of two, all of the enemies and bosses faced are female. This includes soldiers decked in full-body bulky combat armor who, at first glance, look like males... until their helmet gets shot-off.
 The Citadel (Video Game) / int_929328d7
featureApplicability
1.0
 The Citadel (Video Game) / int_929328d7
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_929328d7
 The Citadel (Video Game) / int_92dfffae
type
Retraux
 The Citadel (Video Game) / int_92dfffae
comment
Retraux: The Citadel uses hand drawn, sprite-based graphics and low-res textures for the levels to mimic the style of 1990's first-person shooter games it was inspired by. The characters are also drawn similar to older anime series from the 1980's.
 The Citadel (Video Game) / int_92dfffae
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1.0
 The Citadel (Video Game) / int_92dfffae
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 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_92dfffae
 The Citadel (Video Game) / int_99a12edd
type
Cyborg
 The Citadel (Video Game) / int_99a12edd
comment
Cyborg: Lysander, and the various enemies and some of Guardian Angels you'll encounter in the game.
 The Citadel (Video Game) / int_99a12edd
featureApplicability
1.0
 The Citadel (Video Game) / int_99a12edd
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_99a12edd
 The Citadel (Video Game) / int_99a7aa94
type
Seven Deadly Sins
 The Citadel (Video Game) / int_99a7aa94
comment
Seven Deadly Sins: The seven Guardian Angels are based on and named after them.
 The Citadel (Video Game) / int_99a7aa94
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1.0
 The Citadel (Video Game) / int_99a7aa94
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_99a7aa94
 The Citadel (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Citadel (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The game's difficulty levels are as follows from easiest to hardest: Faith, Devotion, and Zealot.
 The Citadel (Video Game) / int_9a117348
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1.0
 The Citadel (Video Game) / int_9a117348
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_9a117348
 The Citadel (Video Game) / int_9af10b44
type
Double Jump
 The Citadel (Video Game) / int_9af10b44
comment
Double Jump: The Martyr is capable of jumping twice in the air, but a double jump uses some oxygen.
 The Citadel (Video Game) / int_9af10b44
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1.0
 The Citadel (Video Game) / int_9af10b44
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_9af10b44
 The Citadel (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 The Citadel (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: Players can return to the hub area at any time from the pause menu and can access previously cleared Acts.
 The Citadel (Video Game) / int_9b9435d0
featureApplicability
1.0
 The Citadel (Video Game) / int_9b9435d0
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_9b9435d0
 The Citadel (Video Game) / int_9c1f758a
type
Kill It with Fire
 The Citadel (Video Game) / int_9c1f758a
comment
Kill It with Fire: Shooting a humanoid enemy with the Chaingun's flamethrower will result in them burning alive and screaming in agony until they eventually die and burn to cinders.
 The Citadel (Video Game) / int_9c1f758a
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1.0
 The Citadel (Video Game) / int_9c1f758a
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_9c1f758a
 The Citadel (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 The Citadel (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: The Martyr can hold 14 weapons on her person, from a large battle axe, a pistol, a pair of Thompson machine guns, satchel bombs, and a rocket launcher. How is she able to carry such weapons all at once with little pocket space (and clothing) is a mystery.
 The Citadel (Video Game) / int_9c7e3137
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1.0
 The Citadel (Video Game) / int_9c7e3137
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_9c7e3137
 The Citadel (Video Game) / int_9cb3e22e
type
Interface Spoiler
 The Citadel (Video Game) / int_9cb3e22e
comment
Interface Spoiler: One of the selectable Acts in the Hub area reveals name of the bosses, including Lysander, who succumbs to the Sleeping God's control after Act 3.
 The Citadel (Video Game) / int_9cb3e22e
featureApplicability
1.0
 The Citadel (Video Game) / int_9cb3e22e
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_9cb3e22e
 The Citadel (Video Game) / int_9edbda07
type
Elite Mooks
 The Citadel (Video Game) / int_9edbda07
comment
Elite Mooks: The Enforcer and Flamer enemies, whom possess a 3-way energy cannon and flamethrower, respectively, and can withstand a lot of punishment from conventional firearms. The Tanks, and Mech Pilots are also dangerous enemies with high-powered weapons and durable armor.
 The Citadel (Video Game) / int_9edbda07
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1.0
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The Citadel (Video Game) / int_9edbda07
 The Citadel (Video Game) / int_a01e89da
type
Essence Drop
 The Citadel (Video Game) / int_a01e89da
comment
Essence Drop: Slain enemies leave behind pieces of gold/silver that can be used to purchase supplies, weapons, and upgrades from Tycho, while some others drop ammunition or armor pieces.
 The Citadel (Video Game) / int_a01e89da
featureApplicability
1.0
 The Citadel (Video Game) / int_a01e89da
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 The Citadel (Video Game)
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The Citadel (Video Game) / int_a01e89da
 The Citadel (Video Game) / int_a13dfbfd
type
Armor Points
 The Citadel (Video Game) / int_a13dfbfd
comment
Armor Points: The Armor Meter, the smaller white meter next to the Blood Meter severing as an extension to it.
 The Citadel (Video Game) / int_a13dfbfd
featureApplicability
1.0
 The Citadel (Video Game) / int_a13dfbfd
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_a13dfbfd
 The Citadel (Video Game) / int_a1a1491e
type
Homage
 The Citadel (Video Game) / int_a1a1491e
comment
Homage: To the Sharp X68000 game Relics, classic 90's first-person shooters, 80's action anime, and H.R. Giger.
 The Citadel (Video Game) / int_a1a1491e
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1.0
 The Citadel (Video Game) / int_a1a1491e
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_a1a1491e
 The Citadel (Video Game) / int_a24989ce
type
Save Point
 The Citadel (Video Game) / int_a24989ce
comment
Save Point: Pattern Buffers found in some levels will save your mid-level progress at the cost of an Extra Life.
 The Citadel (Video Game) / int_a24989ce
featureApplicability
1.0
 The Citadel (Video Game) / int_a24989ce
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_a24989ce
 The Citadel (Video Game) / int_a281ee37
type
Save Token
 The Citadel (Video Game) / int_a281ee37
comment
Save Token: The Extra Life item function as one for the Pattern Buffers found in some levels, acting as a checkpoint for the level.
 The Citadel (Video Game) / int_a281ee37
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1.0
 The Citadel (Video Game) / int_a281ee37
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1.0
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The Citadel (Video Game) / int_a281ee37
 The Citadel (Video Game) / int_aa5d87af
type
Secret Level
 The Citadel (Video Game) / int_aa5d87af
comment
Secret Level: Each Act besides Act 7 has a secret EX level that can be found in one of the normal levels.
 The Citadel (Video Game) / int_aa5d87af
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1.0
 The Citadel (Video Game) / int_aa5d87af
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_aa5d87af
 The Citadel (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 The Citadel (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: From Intermission 2 onwards Lysander slowly loses his mind from the Sleeping God's influence, eventually becoming the boss of Act 4.
 The Citadel (Video Game) / int_af3ea0e3
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1.0
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_af3ea0e3
 The Citadel (Video Game) / int_af8974a3
type
Breakable Weapons
 The Citadel (Video Game) / int_af8974a3
comment
Breakable Weapons: If players enable the Weapon Jamming option from the gameplay settings, their weapons will not only have a chance to jam during gunfights, but they also have a limited durability represented by a percentage counter on the weapon as well.
 The Citadel (Video Game) / int_af8974a3
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1.0
 The Citadel (Video Game) / int_af8974a3
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_af8974a3
 The Citadel (Video Game) / int_b2cdd776
type
Bottomless Magazines
 The Citadel (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted for the player, who has to manually reload their weapons with the Reload key after emptying its magazine.
 The Citadel (Video Game) / int_b2cdd776
featureApplicability
-1.0
 The Citadel (Video Game) / int_b2cdd776
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_b2cdd776
 The Citadel (Video Game) / int_b465f5e5
type
Level-Map Display
 The Citadel (Video Game) / int_b465f5e5
comment
Level-Map Display: The rightmost portion of the HUD features a mini-map of the current level, and pressing the Tab key by default will open an automap of the level. The map also displays living enemies indicated by the red blips.
 The Citadel (Video Game) / int_b465f5e5
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1.0
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_b465f5e5
 The Citadel (Video Game) / int_bfc659ba
type
Standard FPS Guns
 The Citadel (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Forgiver (axe), Meta-Magnum (handgun), Auto-Rifle w/ Bombast Laser (assault rifle with a laser beam), Blunderbuss (pump-action shotgun) and Shockhammer (automatic shotgun), Flechette SMG (submachine gun), Chaingun w/ Flamer (Gatling gun with a flamethrower), SSM Launcher (RPG) and Flash (quad RPG), Whalegun (sniper rifle), Remote Detonator (demolition pack), Laser Designator (remote air strike), ZEUS Cannon (energy cannon), and Redeemer (ditto). There are also Grenades, and the disposable DieselGun (flamethrower), Hyper Blaster (energy cannon), and Hyper Bolter (mini-gun).
 The Citadel (Video Game) / int_bfc659ba
featureApplicability
1.0
 The Citadel (Video Game) / int_bfc659ba
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_bfc659ba
 The Citadel (Video Game) / int_c3585f4a
type
Boom, Headshot!
 The Citadel (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Shooting the head of the humanoid enemies does much more damage than shooting their body, which results in a cranial explosion.
 The Citadel (Video Game) / int_c3585f4a
featureApplicability
1.0
 The Citadel (Video Game) / int_c3585f4a
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_c3585f4a
 The Citadel (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 The Citadel (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: While most of the cyborgs look humanoid in design, some of the other cyborgs such as Lysander however looks more robotic.
 The Citadel (Video Game) / int_c55c31e2
featureApplicability
1.0
 The Citadel (Video Game) / int_c55c31e2
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_c55c31e2
 The Citadel (Video Game) / int_c660bc15
type
Fan Disservice
 The Citadel (Video Game) / int_c660bc15
comment
Fan Disservice: Many of your enemies are cute anime girls like yourself; and you will constantly see their innards, brains and appendages strewn everywhere; sometimes with their anguished expressions clearly visible on their (very rare) intact faces. Lysander has a gorgeous face... on a completely mechanical, non-human body.
 The Citadel (Video Game) / int_c660bc15
featureApplicability
1.0
 The Citadel (Video Game) / int_c660bc15
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_c660bc15
 The Citadel (Video Game) / int_c72af5a8
type
Mini-Mecha
 The Citadel (Video Game) / int_c72af5a8
comment
Mini-Mecha: Some of the enemies in later levels pilot a miniature mech suit armed with high-powered weapons, and a few cases you can pilot one yourself and use its immense firepower against them.
 The Citadel (Video Game) / int_c72af5a8
featureApplicability
1.0
 The Citadel (Video Game) / int_c72af5a8
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_c72af5a8
 The Citadel (Video Game) / int_c75df49a
type
Shout-Out
 The Citadel (Video Game) / int_c75df49a
comment
Shout-Out: When unarmed/holstering a weapon, the words "IN THE WORLD OF THE CITADEL" occupies the weapon information of HUD and mimics the HUD from Relics. The game's HUD is reminiscent to Marathon's with a portrait of the Martyr indicating her health status similar to Doom's. The game's way of having the player select the difficulty level is handled in a similar manner to Quake. The Martyr's outfit mimics Æon Flux's own skimpy outfit. In addition, her haircut and visor are that of 2B's. The design of Celeste, Act 2's boss, looks similar to a xenomorph. Some of EX Levels' names feature nods to classic FPS games. To wit: Act 1: "Get Psyched", Act 3: "Gate of Doom", Act 4: "Entryway", Act 5: "Deadly Simple".
 The Citadel (Video Game) / int_c75df49a
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1.0
 The Citadel (Video Game) / int_c75df49a
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_c75df49a
 The Citadel (Video Game) / int_ca4e037
type
Dude Looks Like a Lady
 The Citadel (Video Game) / int_ca4e037
comment
Dude Looks Like a Lady: Lysander is apparently a guy, as Tycho refers to him as such, though he's drawn in the same Moe art style as all the female characters, so you wouldn't know by looking at him.
 The Citadel (Video Game) / int_ca4e037
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1.0
 The Citadel (Video Game) / int_ca4e037
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_ca4e037
 The Citadel (Video Game) / int_cea7fc1
type
Bottomless Pits
 The Citadel (Video Game) / int_cea7fc1
comment
Bottomless Pits: Some of the outdoor areas of some levels feature a bottomless pit that can kill the player or enemies instantly if they fallen into one.
 The Citadel (Video Game) / int_cea7fc1
featureApplicability
1.0
 The Citadel (Video Game) / int_cea7fc1
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_cea7fc1
 The Citadel (Video Game) / int_d15c1086
type
Boss-Only Level
 The Citadel (Video Game) / int_d15c1086
comment
Boss-Only Level: The seventh and final Act only consist of a gauntlet to the kill Delirium before finally confronting the Sleeping God.
 The Citadel (Video Game) / int_d15c1086
featureApplicability
1.0
 The Citadel (Video Game) / int_d15c1086
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_d15c1086
 The Citadel (Video Game) / int_d1c12c05
type
Secondary Fire
 The Citadel (Video Game) / int_d1c12c05
comment
Secondary Fire: Most of the weapons feature the ability to zoom/aim from the sights and/or alternate attack at the cost of either the gun's own ammo, grenades, or energy cells. Forgiver: Alt-fire performs overhead axe swing. Meta-Magnum: Alt-fire converts a grenade into an RPG and attaches it onto the weapon's muzzle. A 2-round burst upgrade is available and is toggled with the fire mode selector. Shotgun: Alt-fire loads a slug into the chamber (costs 1 grenade). Auto-Rifle: Alt-fire fires the underslung laser (uses energy cells). Installing the burst fire upgrade allows for toggling between full-auto and burst with the fire mode selector. Chaingun: An underslung flamethrower (uses energy cells). Flechette SMG: Can be dual-wielded and fired independently. Whale Gun: Fire mode selector toggles the zoom level (between 4x and 8x) on the variable zoom scope (needs to be purchased as an upgrade). Installing the heavy barrel allows alt-fire to swap between standard AP shells and high-explosive shells, both of which are carried separately.
 The Citadel (Video Game) / int_d1c12c05
featureApplicability
1.0
 The Citadel (Video Game) / int_d1c12c05
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_d1c12c05
 The Citadel (Video Game) / int_d7d588c8
type
Lethal Lava Land
 The Citadel (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The fourth level of Act 4, The Sinking City, which is a dilapidated city-like level flooded with volcanic lava.
 The Citadel (Video Game) / int_d7d588c8
featureApplicability
1.0
 The Citadel (Video Game) / int_d7d588c8
featureConfidence
1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_d7d588c8
 The Citadel (Video Game) / int_dae3999d
type
Action Bomb
 The Citadel (Video Game) / int_dae3999d
comment
Action Bomb: The Sufferer enemy, who's body will begin to smoke around her and eventually explode if they detect the player's presence. Players, however, can utilize them against enemies by shooting them so they'll explode immediately or decapitate them to use them as an impromptu bomb.
 The Citadel (Video Game) / int_dae3999d
featureApplicability
1.0
 The Citadel (Video Game) / int_dae3999d
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_dae3999d
 The Citadel (Video Game) / int_db08a39d
type
Animesque
 The Citadel (Video Game) / int_db08a39d
comment
Animesque: The game features a dark and gritty 1980's anime artstyle, justified as the game's developer is from Japan.
 The Citadel (Video Game) / int_db08a39d
featureApplicability
1.0
 The Citadel (Video Game) / int_db08a39d
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_db08a39d
 The Citadel (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 The Citadel (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: You can splatter your enemies into pieces when killing them, especially with a well-placed headshot or high-powered weapon, resulting in piles of strewn body parts, organs, and mechanical parts, yet no bloodshed can be found outside of some of the cyborgs bleeding from their mouth or severed body parts after death. This also applies to the player upon dying as well.
 The Citadel (Video Game) / int_db33bc7e
featureApplicability
1.0
 The Citadel (Video Game) / int_db33bc7e
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_db33bc7e
 The Citadel (Video Game) / int_e0789c2a
type
Your Head A-Splode
 The Citadel (Video Game) / int_e0789c2a
comment
Your Head A-Splode: Shooting a humanoid enemy's head will result in their heads being blown of from their shoulders or explode into pieces. You can do this even after they're dead.
 The Citadel (Video Game) / int_e0789c2a
featureApplicability
1.0
 The Citadel (Video Game) / int_e0789c2a
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_e0789c2a
 The Citadel (Video Game) / int_e11bf8dd
type
MechaMook
 The Citadel (Video Game) / int_e11bf8dd
comment
Mecha-Mook: Besides the cyborg enemies, there are some robots and mech suited enemies in the game.
 The Citadel (Video Game) / int_e11bf8dd
featureApplicability
1.0
 The Citadel (Video Game) / int_e11bf8dd
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_e11bf8dd
 The Citadel (Video Game) / int_e1aed0a9
type
Boss Subtitles
 The Citadel (Video Game) / int_e1aed0a9
comment
Boss Subtitles: The boss levels at the end of each Act uses the "[Boss Name], The Angel of [Deadly Sin]" naming convention.
 The Citadel (Video Game) / int_e1aed0a9
featureApplicability
1.0
 The Citadel (Video Game) / int_e1aed0a9
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_e1aed0a9
 The Citadel (Video Game) / int_e542d889
type
Gorn
 The Citadel (Video Game) / int_e542d889
comment
Gorn: Every death results in a variety of lovingly drawn organs and gnarled body parts that never fade away from the battlefield. Ironically, the game's lack of blood highlights the gruesome detail.
 The Citadel (Video Game) / int_e542d889
featureApplicability
1.0
 The Citadel (Video Game) / int_e542d889
featureConfidence
1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_e542d889
 The Citadel (Video Game) / int_ea9f0351
type
My Brain is Big
 The Citadel (Video Game) / int_ea9f0351
comment
My Brain Is Big: Vectra, The Angel of Gluttony and the game's first boss, has been reduced to only its brain and it has mutated to a massive size.
 The Citadel (Video Game) / int_ea9f0351
featureApplicability
1.0
 The Citadel (Video Game) / int_ea9f0351
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_ea9f0351
 The Citadel (Video Game) / int_ec3768a
type
Sprint Meter
 The Citadel (Video Game) / int_ec3768a
comment
Sprint Meter: The Oxygen meter, represented by the blue meter and depletes when certain actions such as sprinting, double-jump, kicking, and swinging the Forgiver are performed.
 The Citadel (Video Game) / int_ec3768a
featureApplicability
1.0
 The Citadel (Video Game) / int_ec3768a
featureConfidence
1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_ec3768a
 The Citadel (Video Game) / int_ec9d3eb7
type
Explosive Stupidity
 The Citadel (Video Game) / int_ec9d3eb7
comment
Explosive Stupidity: It's possible to accidentally toss a grenade and have it land somewhere near you before it explodes, mistime cooking a grenade and have it blow up in your face instead, or detonate a nearby Remote Detonator and blow yourself up with it. Similarly, the Sufferer enemy may accidentally toss grenades among other enemies.
 The Citadel (Video Game) / int_ec9d3eb7
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1.0
 The Citadel (Video Game) / int_ec9d3eb7
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_ec9d3eb7
 The Citadel (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 The Citadel (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: Although the game was made in Unreal Engine 4, the games uses 2D sprites for the player, the enemies, NPCs, and pick-ups, while the levels and effects are rendered in 3D.
 The Citadel (Video Game) / int_ed3c6b4c
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1.0
 The Citadel (Video Game) / int_ed3c6b4c
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_ed3c6b4c
 The Citadel (Video Game) / int_ee19d278
type
Blob Monster
 The Citadel (Video Game) / int_ee19d278
comment
Blob Monster: The aptly-named Goo enemy. Don't let their innocent appearance fool you, they have maws with razor-sharp teeth ready to chew you out.
 The Citadel (Video Game) / int_ee19d278
featureApplicability
1.0
 The Citadel (Video Game) / int_ee19d278
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_ee19d278
 The Citadel (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Citadel (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: The Food Meter, represented by the green meter, which players must keep an eye on otherwise their maximum Blood and Oxygen will diminish unless it is replenished. As food pickups are considerably rarer than blood packs or O2 bottles, it's a good idea to focus on purchasing food at vending machines rather than the other two restoration items.
 The Citadel (Video Game) / int_ee828827
featureApplicability
1.0
 The Citadel (Video Game) / int_ee828827
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_ee828827
 The Citadel (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 The Citadel (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: Players can use grenades, either found laying around the levels, purchased from Tycho, or dropped from a Suffer, to clear out areas littered with enemies. Players can cook the grenades but it will explode after four ticks. The Sufferer also lobs grenades at the player.
 The Citadel (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 The Citadel (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_ef3e4b4b
 The Citadel (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 The Citadel (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The Chaingun's secondary fire is a flamethrower that burns enemies into cinder. The Flamer enemies also wield a flamethrower that is just as deadly to you.
 The Citadel (Video Game) / int_f0001923
featureApplicability
1.0
 The Citadel (Video Game) / int_f0001923
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_f0001923
 The Citadel (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 The Citadel (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Taking cues from Brutal Doom, The Citadel gives players various ways to eviscerate and brutalize their enemies, ranging from blowing their heads into pieces, cleaving their bodies apart with the Forgiver, setting them on fire and watch them scream and burn with the Chaingun's flamethrower, and kicking them off a ledge into a pit of spikes/lava or bottomless pits.
 The Citadel (Video Game) / int_f87c42d4
featureApplicability
1.0
 The Citadel (Video Game) / int_f87c42d4
featureConfidence
1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_f87c42d4
 The Citadel (Video Game) / int_fb9afaab
type
Attack Drone
 The Citadel (Video Game) / int_fb9afaab
comment
Attack Drone: The are two Drone type enemies that attack you with energy bolts.
 The Citadel (Video Game) / int_fb9afaab
featureApplicability
1.0
 The Citadel (Video Game) / int_fb9afaab
featureConfidence
1.0
 The Citadel (Video Game)
hasFeature
The Citadel (Video Game) / int_fb9afaab
 The Citadel (Video Game) / int_fff371b4
type
Death Seeker
 The Citadel (Video Game) / int_fff371b4
comment
Death Seeker: If players interact with Celeste, they'll find that she wants the player to kill her and free her from the Sleeping God's control.
 The Citadel (Video Game) / int_fff371b4
featureApplicability
1.0
 The Citadel (Video Game) / int_fff371b4
featureConfidence
1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_fff371b4
 The Citadel (Video Game) / int_name
type
ItemName
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comment
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1.0
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1.0
 The Citadel (Video Game)
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The Citadel (Video Game) / int_name
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The Citadel (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Citadel (Video Game)
hasFeature
Boss Subtitles / int_e889e07a
 The Citadel (Video Game)
hasFeature
Bullet Time / int_e889e07a
 The Citadel (Video Game)
hasFeature
Cyberpunk / int_e889e07a
 The Citadel (Video Game)
hasFeature
Double Jump / int_e889e07a
 The Citadel (Video Game)
hasFeature
First-Person Ghost / int_e889e07a
 The Citadel (Video Game)
hasFeature
Hitscan / int_e889e07a
 The Citadel (Video Game)
hasFeature
Man on Fire / int_e889e07a
 The Citadel (Video Game)
hasFeature
Mini-Mecha / int_e889e07a
 The Citadel (Video Game)
hasFeature
The Goomba / int_e889e07a