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The Elder Scrolls II: Daggerfall (Video Game)

 The Elder Scrolls II: Daggerfall (Video Game)
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TVTItem
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game)
 The Elder Scrolls II: Daggerfall (Video Game)
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TheElderScrollsIIDaggerfall
 The Elder Scrolls II: Daggerfall (Video Game)
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The second game in The Elder Scrolls series, developed by Bethesda and released for MS-DOS in 1996. Daggerfall takes place in the region around the Iliac Bay where several petty kingdoms are vying for power in the wake of the increasingly-absent Empire which rules them all.In the kingdom of Daggerfall the local King Lysandus, a personal friend of The Emperor of the Cyrodiil Empire of Tamriel, has died. Despite seeming to be a good person with no regrets, he comes back as a powerful ghost and terrorizes his capital every night. Troubled by these accounts and in light of the bickering factions, The Emperor has sent a letter to Lysandus' wife but it became lost in transit. Deeply troubled due to the letter's sensitive contents, he sends the player character to investigate both events, sweeping him into the complex politics of the Iliac Bay.Daggerfall saw the series' transition into full 3D (compared to Arena which had grid-based environments on a flat plane). The world is mostly flat with some hilly and mountainous areas, but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. Daggerfall is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km2 it is second only to Arenanote which is infinitely large) and they really wanted to implement a go anywhere and do anything feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings, multiple routes to get to those endings, and there are many things to do, as long as you didn't miss your appointment.Daggerfall has been re-released as freeware by Bethesda along with its predecessor Arena to commemorate the fifteenth anniversary of The Elder Scrolls series. It can be downloaded at their website and will work, though a variety of technical tricks may be required (You can also get a version that will automatically set up). Its successor is Morrowind.It was also released in an anthology collection with the four other main series games, bypassing Dosbox entirely.A source port-like clone, called DaggerXL, was in development since 2009 but later officially announced to be dead in 2020. Fortunately, a separate project called Daggerfall Unity, which renders the entire world of Daggerfall in the Unity engine, is also in development at the Daggerfall Workshop. Even when it was still in its beta stages, it evolved enough that the Daggerfall community considered it to be the definitive way to play the game. In fact, in June 2022, it even got its own GOG release called Daggerfall Unity: GOG Cut, courtesy of Youtuber GamerZakh. This "official" release contains the core Daggerfall Unity build, plus a number of mods that improve the graphics and music, update the UI, and provide a number of quality of life improvements. A run through of this build can be found here. Finally, in December 2023, development of the project was completed with the release of version 1.0.Additionally, the game has been recreated in The Elder Scrolls V: Skyrim as a mod, found herenote Legendary Edition and herenote Special Edition as Skygerfallnote presumably, they chose that name because Skyfall was already taken - however, it's not a total conversion mod, since upon completion of the mod, you'll have the option of using your Skygerfall hero as a Dragonborn.In September 2019, some of the game's leading developers, most prominently The Elder Scrolls co-creators, programmer Julian LeFay and designer and writer Ted Peterson, announced that they are working on a Spiritual Successor to Daggerfall, and are putting together a small team for the purpose under the banner of OnceLost Games. The project, titled The Wayward Realms, was initially set for a 2021 release but was pushed back into 2022, then 2023.
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Dropped link to TheElderScrolls: Not a Feature - ITEM
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Hotter and Sexier
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Hotter and Sexier: Daggerfall is, despite the comparatively primitive graphics, easily the most risqué of the Elder Scrolls games. It includes uncensored nudity on both NPCs like witches and priestesses and the player character if you removed all their clothing, and is the only game in the series where 'The Real Barenziah' isn't censored by the church to remove explicit sex scenes (such as a scene where Barenziah has sex in public with a Khajit thief, including observations made about the shape of his penis). It was originally going to be even more mature, with Dummied Out content that included the ability for the player to have sex with NPCs and even a Guild of Prostitutes that they would possibly be able to join. As the series gained broader mainstream appeal, it would never dare be this bold again (although players would proceed to pick up the slack themselves).
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Farm Boy
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Farmboy: The Acrobat. Unusually, they ran away from home at an early age and became a criminal, instead.
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Shop Fodder
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Shop Fodder: There's a lot of loot that doesn't have any practical purpose other than selling them to merchants. However, some — like Holy Tomes and Daggers — are very valuable, while others can (in theory) be used to hold enchantments.
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Trailers Always Spoil
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Trailers Always Spoil: The blurb for Daggerfall on Bethseda's site and in the Anthology mentions the Numidium, and tells you its backstory. This is information you don't find out until almost the end of the main quest. During the original release, the only thing the player knew going in was that King Lysandus was not at rest, and that a letter from the Emperor had gone astray. The spoilers aren't even accurate either; they state the Numidium has recently been unearthed in the Iliac Bay region. It's Tiber Septim's Totem that has been unearthed; the Numidium was reassembled at some point in the past (presumably somewhere in Cyrodiil) after the Blades had tracked down all of the fragments.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: The reason you need Cure Disease and Cure Poison spells/potions is because unlike most games, it takes time before the poison and illnesses kicks in. You may be exploring a dungeon when your health rapidly decreases all the sudden. If that happens, you won't reach the nearest temple in time.
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Early Game Hell
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Early Game Hell: Privateer's hold, the starter dungeon, is liable to be the doom of many a newbie adventurer. First of all because there's no guarantee you'll be offered the Ebony Dagger during character generation. Second it's entirely possible for you to spawn with a weapon you have no skill at using, and not find a useable weapon in the first few rooms. Lastly, at the end of the first corridor is a room with an archer, who has far more HP than the bats, rats and imps met already (who are no walk in the park for an under-equipped player). Furthermore the Archer has a ranged attack (duh) and is located behind some tables, meaning players either have to jump the table (which can be awkward in the original version of the game), or run around the room to reach him, allowing him several chanced to get free shots in. He's no slouch in melee either. The room after him features a Skeleton, who while less damaging, is more durable. Once Privateers' hold is completed, players are likely to have enough gold to go into a town and purchase semi-decent equipment, making the rest of the game at least easier.
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Shipwreck Start
 The Elder Scrolls II: Daggerfall (Video Game) / int_162e5d11
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Shipwreck Start: Your character starts the game after having suffered a shipwreck and found him/herself washed up in a cave that connected to a dungeon.
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Dummied Out
 The Elder Scrolls II: Daggerfall (Video Game) / int_1653843c
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Daggerfall has little diversity in its population. Since the game is set in the Iliac Bay, it is reasonable to expect the game's population to be mostly Bretons, Orcs, and Redguards, but there are very few NPCs of the other races, just a few Nords and Elves here and there (the Night Mother, who is Dummied Out in the actual game, is the only Khajiit NPC in the entire game). Compare to Morrowind through Skyrim, which each have at least a handful of members of every playable race present, so that the player doesn't feel singled out if they play as a race that isn't native to the province.
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Live-Action Cutscene
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Live-Action Cutscene: The game starts with a live-action cutscene of Emperor Uriel Septim VII telling you why he's sending you to High Rock.
 The Elder Scrolls II: Daggerfall (Video Game) / int_1686e91
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 The Elder Scrolls II: Daggerfall (Video Game) / int_18d15922
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Title Drop
 The Elder Scrolls II: Daggerfall (Video Game) / int_18d15922
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Title Drop: Rest well this night, for tomorrow you sail—for the kingdom...of DAGGERFALL!!
 The Elder Scrolls II: Daggerfall (Video Game) / int_18d15922
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Older Is Better
 The Elder Scrolls II: Daggerfall (Video Game) / int_192ba729
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Older Is Better: Ancient Elven and Dwarven gear is better than most modern armors. Many guild quest deal with "Ancient scrolls of great powers".
 The Elder Scrolls II: Daggerfall (Video Game) / int_192ba729
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Our Orcs Are Different
 The Elder Scrolls II: Daggerfall (Video Game) / int_1a303edf
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Our Orcs Are Different: Daggerfall had Blizzard Orcs before even Blizzard did.
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Multiple Endings
 The Elder Scrolls II: Daggerfall (Video Game) / int_1aa08f77
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Multiple Endings: So far, the only game in the series with them. Due to nature of the final McGuffin they are all canon (except the one where the McGuffin destroys all Tamriel, maybe).
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GrayAndGreyMorality
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Gray-and-Grey Morality: There's no karma, only a complex reputation system. And almost every character in the plot has multiple skeletons in the closet.
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Alt-itis
 The Elder Scrolls II: Daggerfall (Video Game) / int_1b759f59
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Alt Itis: An inevitable result of some of the most flexible and complex character creation systems ever.
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Fictional Document
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Fictional Document: A couple dozen of them, mostly books that can be purchased at bookstores in the game. A lot of them took advantage of the ESRB's lax policy on PC games.
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Parents as People
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Parents as People: The Spellsword's parents, (a prominent local mage and a mercenary) who were always busy during the Imperial Simulacrum and paid little attention to the PC unless they wanted to learn magic. When they do, an illusionist Spellsword immediately turns invisible to be away from them again.
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Hidden Heart of Gold
 The Elder Scrolls II: Daggerfall (Video Game) / int_20c99f6e
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Hidden Heart of Gold: The Mage's father appeared to be a fearsome warlock to everyone outside his family, but by the Mage's account he was loving and devoted. The seemingly gruff forest sheriff who raised the Monk also counts.
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Gentleman Thief
 The Elder Scrolls II: Daggerfall (Video Game) / int_20d965e
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Gentleman Thief: If you choose the thief class, give your character as high personality as you can, and make him/her high in the etiquette skill.
 The Elder Scrolls II: Daggerfall (Video Game) / int_20d965e
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Church Militant
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Church Militant: A couple of Fighters Guild locations in Hammerfell are also temples to Ebonarm, making their members this. They appear on the map as "Fighter Trainers" and since they're temples, they're always open 24/7 (normal Fighters Guilds are open only from 11:00 to 23:00 and only allow 24/7 access at high ranks), and vampires take damage while in them.
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Parental Abandonment
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Parental Abandonment: The Monk and Warrior were both abandoned (or at least separated from their parents) early on. Subverted by the Archer, who managed to find their way back home thanks to help from some creatures.
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Inadequate Inheritor
 The Elder Scrolls II: Daggerfall (Video Game) / int_2a6bf668
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Inadequate Inheritor: The weakness of the more recent Emperors has allowed the Empire's hold on the region to falter, leading to the competing factions that make up the main plot. As it says in the intro narration, "The unworthy heirs of the Septim Dynasty have allowed the bonds of the Empire to weaken and crack..." Part of it, as well, is the ten years that the usurper Jagar Tharn spent on the throne leading up to the events of Arena. Uriel VII is generally considered a very good emperor, but it's hard to keep your empire together when you've been imprisoned and replaced by an imposter.
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Artifact Title
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Artifact Title: You are told, after you complete the final quest in the main quest, that you will "read fate as it shall be recorded upon The Elder Scrolls", putting it alongside Arena in how much of an impact the Elder Scrolls has in the story. At least this time the subtitle is relevant; and technically speaking the Elder Scrolls part is not artifact title, since it was equally-meaningless the first time it appeared.
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Awesome, but Impractical
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Awesome, but Impractical: The Knight class. You get a bonus to Etiquette and are immune to paralysis (which comes in handy when facing monsters like spiders and scorpions), but you're barred from using any form of Daedric equipment. Daedric equipment itself - weapons do the highest damage, armour has the best protection, but it weighs 25% more than the next best material (considerably limiting the amount of loot you can carry) for only a 7% stat improvement. Houses. They cost a LOT of money, yet only offer a place to rest for free (virtually useless, since most of time you'll rest in dungeons anyway or while travelling) and to store your items. Ships are in the same boat, but they do allow you to travel for free by sea, and can be accessed at any time from anywhere outdoors, so they have at least niche applications. There is absolutely no advantage to having a house when you can have a ship, though. The Wabbajack artifact. Having trouble with that vicious harpy? Turn it into a rat! The tradeoff? That very same harpy could also become a much more dangerous ancient lich, since you can't choose the monsters you wish to turn the target into.
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Live Item
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Live Item: Horses, when not being ridden, are kept in the player's inventory.
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Fantasy-Forbidding Father
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Fantasy-Forbidding Father: The Barbarian and Acrobat's parents didn't approve of their chosen career paths, which was a major motivation for the latter to leave home.
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type
Cursed with Awesome
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Player can randomly contract lycanthrophy upon getting hit by said werewolves and wereboars, and its onset is heralded by a bizarre dream upon resting. There is some element of Cursed with Awesome with lycanthropy; see its respective example above.
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Noob Cave
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Privateers Hold also averts the Noob Cave trope HARD since there are multiple enemies in it that can end your character before it even gets going. In fact, the place actually gets easier after you level a couple of times and various thieves and bears get replaced by rats.
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 The Elder Scrolls II: Daggerfall (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 The Elder Scrolls II: Daggerfall (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: There are about 40 different buildings, spread across hundreds of towns and villages, which have about 5 different layouts each (the cities also use those same buildings, but due to being randomly generated their layouts are at least unique). Similarly, the infamous dungeons are a few dozen pieces put together in different (insanely lengthy and complex) configurations ad infinitum.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3273ebb9
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3273ebb9
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3273ebb9
 The Elder Scrolls II: Daggerfall (Video Game) / int_33981caf
type
Street Urchin
 The Elder Scrolls II: Daggerfall (Video Game) / int_33981caf
comment
Street Urchin: The Rogue, Assassin, and Warrior.
 The Elder Scrolls II: Daggerfall (Video Game) / int_33981caf
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_33981caf
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_33981caf
 The Elder Scrolls II: Daggerfall (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Elder Scrolls II: Daggerfall (Video Game) / int_33ca811a
comment
The original release of the game contained a Game-Breaking Bug that made the entire main plotline impossible to complete. Not sometimes unwinnable — it was impossible to ever win the original retail release, fullstop. And this in an era when fewer people had internet connections, so it couldn't be easily patched! The fact that the game was still critically acclaimed shows how its Wide-Open Sandbox nature rendered the main quest almost irrelevant.
 The Elder Scrolls II: Daggerfall (Video Game) / int_33ca811a
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_33ca811a
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_33ca811a
 The Elder Scrolls II: Daggerfall (Video Game) / int_35022c20
type
No Plans, No Prototype, No Backup
 The Elder Scrolls II: Daggerfall (Video Game) / int_35022c20
comment
No Plans, No Prototype, No Backup: Bethesda said the source code for the game is a Real Life example when asked to release it.
 The Elder Scrolls II: Daggerfall (Video Game) / int_35022c20
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_35022c20
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_35022c20
 The Elder Scrolls II: Daggerfall (Video Game) / int_3866ab91
type
Deceased Parents Are the Best
 The Elder Scrolls II: Daggerfall (Video Game) / int_3866ab91
comment
Deceased Parents Are the Best: The Healer's mother and the Nightblade's father.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3866ab91
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3866ab91
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_3866ab91
 The Elder Scrolls II: Daggerfall (Video Game) / int_3aaa9cd0
type
All Deserts Have Cacti
 The Elder Scrolls II: Daggerfall (Video Game) / int_3aaa9cd0
comment
All Deserts Have Cacti: Hammerfell has cacti despite not being based on New World deserts.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3aaa9cd0
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3aaa9cd0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3aaa9cd0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The Main Quest itself can become unwinnable. You don't even have to do anything drastic; in an aversion of Take Your Time, simply failing to show up for an early scheduled meeting will render the main quest instantly unwinnable. You get one extension, but only one. You can also just plain refuse a required quest — the questgiver won't ask again, and the quest chain is permanently broken. Poison is a surprising candidate for rendering your save unwinnable and a source of frustration. It can be cured with either a spell or a potion, but if you don't know the spell and have no potions you'll have to head to the nearest settlement that has a Mages' Guild, and you might not have enough health to make it. Even having the spell in your spellbook you might not have enough magicka to cast it, which can put you in the same predicament. The original release of the game contained a Game-Breaking Bug that made the entire main plotline impossible to complete. Not sometimes unwinnable — it was impossible to ever win the original retail release, fullstop. And this in an era when fewer people had internet connections, so it couldn't be easily patched! The fact that the game was still critically acclaimed shows how its Wide-Open Sandbox nature rendered the main quest almost irrelevant. Very rarely, the random dungeons that around the Iliac Bay can spawn their quest location in a module that's impossible to reach without glitches or console commands.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ac5110b
featureApplicability
-1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ac5110b
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3ac5110b
 The Elder Scrolls II: Daggerfall (Video Game) / int_3be94971
type
Glory Seeker
 The Elder Scrolls II: Daggerfall (Video Game) / int_3be94971
comment
Glory Seeker: The player character if they choose fame as their motivation.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3be94971
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3be94971
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3be94971
 The Elder Scrolls II: Daggerfall (Video Game) / int_3c3f28a5
type
Blessed with Suck
 The Elder Scrolls II: Daggerfall (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Vampires (which the player can become).
 The Elder Scrolls II: Daggerfall (Video Game) / int_3c3f28a5
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3c3f28a5
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3c3f28a5
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: You can't swim properly if you're too encumbered. Unlike later games in the series, you should not make your horse run through town. If you do run into a citizen they will get trampled and die getting you in trouble with the guards.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ed23024
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ed23024
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3ed23024
 The Elder Scrolls II: Daggerfall (Video Game) / int_3f11ef74
type
Parental Substitute
 The Elder Scrolls II: Daggerfall (Video Game) / int_3f11ef74
comment
Parental Substitute: The Monk can barely remember their parents, and was raised by an extremely old (older than the PC's grandfather would have been) forest sheriff, who eventually died with quiet dignity after slaughtering an entire team of bandits.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3f11ef74
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3f11ef74
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3f11ef74
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ff156fa
type
Nay-Theist
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ff156fa
comment
Nay-Theist: All classes have the option of saying that they don't worship any of the gods.
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ff156fa
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_3ff156fa
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_3ff156fa
 The Elder Scrolls II: Daggerfall (Video Game) / int_40bb59d0
type
Blatant Lies
 The Elder Scrolls II: Daggerfall (Video Game) / int_40bb59d0
comment
Blatant Lies: Some nobles will request you to simply bring an item to a friend which happens to contain smuggled goods which in turn must be delivered to a third party individual. Oh, and you'll be targeted by the thieves' guild. Others will plead you to recover an item stolen by orcs and when you enter the dungeon the item is located, you'd wish you were fighting orcs. Some individuals may give you false direction to your quest target.
 The Elder Scrolls II: Daggerfall (Video Game) / int_40bb59d0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_40bb59d0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_40bb59d0
 The Elder Scrolls II: Daggerfall (Video Game) / int_40c57041
type
Manipulative Bastard
 The Elder Scrolls II: Daggerfall (Video Game) / int_40c57041
comment
Manipulative Bastard: Princess Elysana, who teamed up with Lord Woodborne in order to have King Lysandus killed.
 The Elder Scrolls II: Daggerfall (Video Game) / int_40c57041
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_40c57041
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_40c57041
 The Elder Scrolls II: Daggerfall (Video Game) / int_434a6d40
type
Evil Sorcerer
 The Elder Scrolls II: Daggerfall (Video Game) / int_434a6d40
comment
Evil Sorcerer: Mannimarco.
 The Elder Scrolls II: Daggerfall (Video Game) / int_434a6d40
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_434a6d40
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_434a6d40
 The Elder Scrolls II: Daggerfall (Video Game) / int_479f9ad0
type
Characterization Marches On
 The Elder Scrolls II: Daggerfall (Video Game) / int_479f9ad0
comment
Characterization Marches On: To take one example, the personalities of the various Daedric Princes tend to be very different from their incarnations in other games. The relations between the various factions and gods are also mostly abandoned in later games.
 The Elder Scrolls II: Daggerfall (Video Game) / int_479f9ad0
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_479f9ad0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_479f9ad0
 The Elder Scrolls II: Daggerfall (Video Game) / int_4b5e821a
type
Trespassing Hero
 The Elder Scrolls II: Daggerfall (Video Game) / int_4b5e821a
comment
Trespassing Hero: Your character can enter locked houses if you wish by picking the lock or simply breaking the door down. This however will bring the guards.
 The Elder Scrolls II: Daggerfall (Video Game) / int_4b5e821a
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_4b5e821a
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_4b5e821a
 The Elder Scrolls II: Daggerfall (Video Game) / int_4bef247f
type
Artificial Atmospheric Actions
 The Elder Scrolls II: Daggerfall (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: There are hordes of randomly-generated townspeople just walking around. There are also tons of ordinary houses, which may then be populated by more randomly-generated townspeople. They also all have rumors and random things to say on any subject.
 The Elder Scrolls II: Daggerfall (Video Game) / int_4bef247f
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_4bef247f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_4bef247f
 The Elder Scrolls II: Daggerfall (Video Game) / int_4dc88e20
type
Stop Being Stereotypical
 The Elder Scrolls II: Daggerfall (Video Game) / int_4dc88e20
comment
Stop Being Stereotypical: Some of the magic-using classes can say how much they hate the typical diabolic wizards.
 The Elder Scrolls II: Daggerfall (Video Game) / int_4dc88e20
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_4dc88e20
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_4dc88e20
 The Elder Scrolls II: Daggerfall (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 The Elder Scrolls II: Daggerfall (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: While Daggerfall laid the framework that all its successors would follow, establishing the "true" Elder Scrolls canon, and is overall much more recognizable to newer fans as a TES title than Arena is, there are still elements that aren't... quite in their final form. The Daedric princes have significantly different personalities than they do in Morrowind and on, perhaps most notably Azura. That said, they are at least called "Daedra" here. While the original Eight Divines are properly introduced here, Talos is not a Divine (quite possibly because the events of Daggerfall's ending are part of what turns him into a god). The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are not Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead Salache, Moriche, and Boiche, with -che being the apparent denominator for elf, not -mernote something that may be a nod to this does show up in Oblivion — an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids, also known as the Heartland High Elves. Although one of their creations does feature, the "dwarves" of Arena don't get mentioned much, and as one might glean from the above, they are not yet called Dwemer. Orcs remain unplayable, although one of the quest thrusts of the game more or less sets up why they're playable in later titles. There are no "Imperial" humans (Colovian-Nibenese humans from the central province), and the in-game book The Fall of the Usurper heavily implies that Tiber Septim and most of his descendants were Bretons. (Which fits in with Tiber's alleged birthplace, Alcaire, being located in High Rock.) And like in Arena, Emperor Uriel Septim remains the only named major character later confirmed to be of the Imperial race. As Players choose their race by selecting their province of origin, the manual lists the Imperial Province as cosmopolitan, with no native species to it. Khajiit are on the way to becoming the cat-people so familiar to modern fans - while the playable ones still look more humanoid, they do now have very distinct tails, which Arena lacked. In terms of the real meat of the gameplay, Daggerfall is basically a sandbox roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training, though unlike Arena they can be joined, and some of them have mini-arcs of two or three quests that follow on one another interspersed in the mainly random quests. Later games, beginning with Morrowind, would focus more on pre-written content and have a dedicated questline for each major joinable organization. In an exact opposite to Arena, the Dark Brotherhood act as professional assassins for hire, but lack the religious cult aspects of the Oblivion Dark Brotherhood. Daggerfall has little diversity in its population. Since the game is set in the Iliac Bay, it is reasonable to expect the game's population to be mostly Bretons, Orcs, and Redguards, but there are very few NPCs of the other races, just a few Nords and Elves here and there (the Night Mother, who is Dummied Out in the actual game, is the only Khajiit NPC in the entire game). Compare to Morrowind through Skyrim, which each have at least a handful of members of every playable race present, so that the player doesn't feel singled out if they play as a race that isn't native to the province. Daggerfall is also the only game in the main series where the player character does not start as a prisoner: instead, they're one of the Emperor's close friends sent there as his agent. It isn't completely gone, however, as the dungeon-and-release story still appears in the background of four of the optional classes. The Direnni Clan on the Isle of Balfiera is depicted as just another Breton noble familynote Word of God is that they were conceived as being on the more elven side of Breton nobility, but this wasn't really apparent in the released game, and they were still definitely Bretons; later lore would retcon this, presenting them as a group of High Elves who came there from their homeland of the Summerset Isles millennia ago, having once ruled most of High Rock.
 The Elder Scrolls II: Daggerfall (Video Game) / int_4f4372e9
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_4f4372e9
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_4f4372e9
 The Elder Scrolls II: Daggerfall (Video Game) / int_504e271f
type
But Thou Must!
 The Elder Scrolls II: Daggerfall (Video Game) / int_504e271f
comment
But Thou Must!: Averted. You can turn down each and every quest you're offered, even those related to the main quest. Though refusing those, makes the game unwinnable.
 The Elder Scrolls II: Daggerfall (Video Game) / int_504e271f
featureApplicability
-1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_504e271f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_504e271f
 The Elder Scrolls II: Daggerfall (Video Game) / int_50f66629
type
Crazy-Prepared
 The Elder Scrolls II: Daggerfall (Video Game) / int_50f66629
comment
Crazy-Prepared: You better be. You never know if the cave you're about save the drunk priest from is a vampire coven or not. You better stock up on healing and resistance potions and extra weapons and enchantments.
 The Elder Scrolls II: Daggerfall (Video Game) / int_50f66629
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_50f66629
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_50f66629
 The Elder Scrolls II: Daggerfall (Video Game) / int_53407671
type
Action Survivor
 The Elder Scrolls II: Daggerfall (Video Game) / int_53407671
comment
Action Survivor: The Thief, who survived being kidnapped by orcs because of their language skills, and came into the emperor's service practically by accident.
 The Elder Scrolls II: Daggerfall (Video Game) / int_53407671
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_53407671
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_53407671
 The Elder Scrolls II: Daggerfall (Video Game) / int_549cd62d
type
Level Grinding
 The Elder Scrolls II: Daggerfall (Video Game) / int_549cd62d
comment
Level Grinding: Since the levels are calculated by skill, not experience points, you do not necessarily have to kill enemies to level grind. But imagine one of your primary skills is "etiquette" or "streetwise". In that case you would have to endlessly start random conversations with people, does not matter what you say, only to say anything politely or bluntly respectively. Smart players tag Athletics, Jumping and Climbing and when traversing areas run and continually jump and climb over any wall or building in the way.
 The Elder Scrolls II: Daggerfall (Video Game) / int_549cd62d
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_549cd62d
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_549cd62d
 The Elder Scrolls II: Daggerfall (Video Game) / int_54bb502b
type
Nobody Poops
 The Elder Scrolls II: Daggerfall (Video Game) / int_54bb502b
comment
Nobody Poops: Possibly averted. Skyrim has confirmed that people use barrels as toilets. One NPC in this game, is a man reading a book while squatting down on a barrel. Make what you will of that.
 The Elder Scrolls II: Daggerfall (Video Game) / int_54bb502b
featureApplicability
-1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_54bb502b
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_54bb502b
 The Elder Scrolls II: Daggerfall (Video Game) / int_55f0e46c
type
Potion-Brewing Mechanic
 The Elder Scrolls II: Daggerfall (Video Game) / int_55f0e46c
comment
Potion-Brewing Mechanic: To make potions, you combine ingredients according to a pre-set recipe, which can sometimes be found as random loot and are rarely sold by alchemists. You can't make potions yourself; you need to utilize a Potion Maker NPC, which becomes available once you're reached a high enough rank in the Dark Brotherhood or a particular temple. Most temples offer potion-making services, but not all, specifically those associated with Kynareth and Julianos.
 The Elder Scrolls II: Daggerfall (Video Game) / int_55f0e46c
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_55f0e46c
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_55f0e46c
 The Elder Scrolls II: Daggerfall (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 The Elder Scrolls II: Daggerfall (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The Underking, undead-minion-commanding sort-of-lich that he is, is probably the closest thing to a good guy the games have had.
 The Elder Scrolls II: Daggerfall (Video Game) / int_575fd5e2
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_575fd5e2
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_575fd5e2
 The Elder Scrolls II: Daggerfall (Video Game) / int_57b80b45
type
Fantastic Racism
 The Elder Scrolls II: Daggerfall (Video Game) / int_57b80b45
comment
Fantastic Racism: Pretty much every race hates at least one other race. And everybody hates the Orcs.
 The Elder Scrolls II: Daggerfall (Video Game) / int_57b80b45
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_57b80b45
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_57b80b45
 The Elder Scrolls II: Daggerfall (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 The Elder Scrolls II: Daggerfall (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: High Rock to medieval Europe, Hammerfell to medieval Arabia and North Africa. In fact, the Iliac Bay (which is located between the two provinces) is laid out like Earth's Mediterranean Sea, with High Rock on the northern side, Hammerfell on the southern side, stretches of land connecting the two as well as a few rivers on the eastern side, and open sea to the West.
 The Elder Scrolls II: Daggerfall (Video Game) / int_57d43e40
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_57d43e40
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_57d43e40
 The Elder Scrolls II: Daggerfall (Video Game) / int_57dda60c
type
The Emperor
 The Elder Scrolls II: Daggerfall (Video Game) / int_57dda60c
comment
There are no "Imperial" humans (Colovian-Nibenese humans from the central province), and the in-game book The Fall of the Usurper heavily implies that Tiber Septim and most of his descendants were Bretons. (Which fits in with Tiber's alleged birthplace, Alcaire, being located in High Rock.) And like in Arena, Emperor Uriel Septim remains the only named major character later confirmed to be of the Imperial race. As Players choose their race by selecting their province of origin, the manual lists the Imperial Province as cosmopolitan, with no native species to it.
 The Elder Scrolls II: Daggerfall (Video Game) / int_57dda60c
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_57dda60c
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_57dda60c
 The Elder Scrolls II: Daggerfall (Video Game) / int_5a08d0ae
type
Back Stab
 The Elder Scrolls II: Daggerfall (Video Game) / int_5a08d0ae
comment
Back Stab: In a case of Early-Installment Weirdness, it's luck-based and tied to a skill. Attacking an enemy from behind has a chance to do triple damage, with higher Backstabbing skill making it more likely.
 The Elder Scrolls II: Daggerfall (Video Game) / int_5a08d0ae
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5a08d0ae
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5a08d0ae
 The Elder Scrolls II: Daggerfall (Video Game) / int_5abc8612
type
Unholy Matrimony
 The Elder Scrolls II: Daggerfall (Video Game) / int_5abc8612
comment
Unholy Matrimony: The Battlemage's parents; a pair of equally fearsome Social Darwinists who believe that the transfer of power by murder is a natural process.
 The Elder Scrolls II: Daggerfall (Video Game) / int_5abc8612
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5abc8612
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5abc8612
 The Elder Scrolls II: Daggerfall (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 The Elder Scrolls II: Daggerfall (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: if you choose, during the chargen, to define your character's personality by answering some questions, you could start the game with an ebony dagger, which is significantly more powerful than anything you'd find till level 6-7 (since equipment scales with player level), or can be sold for a good chunk of cash if you don't choose the Short Blade skill. Also, the game allows to create a custom character class. Among other options, you can define special advantages and disadvantages, each one of them affecting the "difficulty dagger", i.e. how fast or slow you level up depending on how many hitpoints you get per level. Now, high elves are immune to paralysis - in spite of this, you can still choose a high elf and put "critical weakness to paralysis" as one of his weaknesses by creating a custom class. This dramatically lowers the dagger, hence allowing to gain levels far easier than normal without additional handicaps - if you know what you're doing it's possible to gain 3-4 levels before you exit the first dungeon. The same applies to other weaknesses as well (for instance, if you create a warrior you can choose "inability to regen spell points" and "lower magical ability", again climbing up the level ladder in no time). Some special advantages are also hilariously unbalanced: for instance, if you choose "spell absorption general", which unsurprisingly lets you absorb enemy spells, not only you don't take any damage, but also regenerate your spell points whenever someone throws a spell at you. Since in mid to late game most of the enemies are spellcasters (though they also have melee attacks), you can see where this is going... Other "disadvantages" that are practically free include the inability to use Orcish weapons and armor (this material being vanishingly rare in the game), and decreased Magicka in sunlight (since most players will only use magic in dungeons).
 The Elder Scrolls II: Daggerfall (Video Game) / int_5b81ca8d
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5b81ca8d
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5b81ca8d
 The Elder Scrolls II: Daggerfall (Video Game) / int_5cfeb43f
type
Save Scumming
 The Elder Scrolls II: Daggerfall (Video Game) / int_5cfeb43f
comment
Save Scumming: A suggested tactic for obtaining good loot is to save in front of a treasure pile and reload until the pile has what you want. Leveling up gives the player character 4-6 attribute points and 50-100% hit points of their max HP per level, so once again saving before leveling up and reloading until you get 6 attribute points and a decent amount of HP is a common tactic.
 The Elder Scrolls II: Daggerfall (Video Game) / int_5cfeb43f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5cfeb43f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5cfeb43f
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d3e7c6
type
Kangaroo Court
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d3e7c6
comment
Kangaroo Court: Trials themselves are fair (though the book "Legal Basics" suggests that under Tamrielic law, the accused is guilty until proven innocent), and the defendant has a chance to argue their case. However, if you have a bad reputation in a region, the guards can arrest you for "Criminal Conspiracy," which is legalese for "you're probably up to something." Even if you get off at trial, that won't stop the guards from arresting you again for the same thing.
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d3e7c6
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d3e7c6
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5d3e7c6
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d9ce92c
type
Save-Game Limits
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d9ce92c
comment
Save-Game Limits: Even though you can now save anywhere you want in this game, you are now only given six slots to save your game in, which is significantly less than what Arena allowed.
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d9ce92c
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5d9ce92c
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5d9ce92c
 The Elder Scrolls II: Daggerfall (Video Game) / int_5e111c91
type
Uncle Pennybags
 The Elder Scrolls II: Daggerfall (Video Game) / int_5e111c91
comment
Uncle Pennybags: The Ranger's father, a successful merchant, supplied them with all the gold they needed for anything. Not that the Ranger ever had any interest in becoming a merchant: their father was just the doting type.
 The Elder Scrolls II: Daggerfall (Video Game) / int_5e111c91
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_5e111c91
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_5e111c91
 The Elder Scrolls II: Daggerfall (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 The Elder Scrolls II: Daggerfall (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Enemy versions of the PC classes don't have to obey equipment restrictions. It's actually possible to find Dwarven armor on a Spellsword corpse.
 The Elder Scrolls II: Daggerfall (Video Game) / int_6041e4f4
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_6041e4f4
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_6041e4f4
 The Elder Scrolls II: Daggerfall (Video Game) / int_60bba69b
type
Magic Potion
 The Elder Scrolls II: Daggerfall (Video Game) / int_60bba69b
comment
Magic Potion: Here, they scale with level. You can buy and make them at certain temples and Dark Brotherhood houses, once you've reached the sufficient faction ranking. Unlike later installments, you can't get them from alchemists or the Mages Guild (though a few lines here and there suggest you were supposed to).
 The Elder Scrolls II: Daggerfall (Video Game) / int_60bba69b
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_60bba69b
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_60bba69b
 The Elder Scrolls II: Daggerfall (Video Game) / int_6201e8b0
type
I Have Your Wife
 The Elder Scrolls II: Daggerfall (Video Game) / int_6201e8b0
comment
I Have Your Wife: The focus of many non-guild quests.
 The Elder Scrolls II: Daggerfall (Video Game) / int_6201e8b0
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_6201e8b0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_6201e8b0
 The Elder Scrolls II: Daggerfall (Video Game) / int_62259825
type
Nintendo Hard
 The Elder Scrolls II: Daggerfall (Video Game) / int_62259825
comment
Nintendo Hard: Cheat codes are not only encouraged, but sometimes necessary.
 The Elder Scrolls II: Daggerfall (Video Game) / int_62259825
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_62259825
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_62259825
 The Elder Scrolls II: Daggerfall (Video Game) / int_64e975cf
type
Manly Tears
 The Elder Scrolls II: Daggerfall (Video Game) / int_64e975cf
comment
Manly Tears: The Healer's father, when he heard that Tharn was finally deposed. The Mage and Sorcerer's fathers almost did the same, but not quite. The Battlemage's parents were just disappointed to hear it.
 The Elder Scrolls II: Daggerfall (Video Game) / int_64e975cf
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_64e975cf
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_64e975cf
 The Elder Scrolls II: Daggerfall (Video Game) / int_681077c5
type
Wide-Open Sandbox
 The Elder Scrolls II: Daggerfall (Video Game) / int_681077c5
comment
Wide-Open Sandbox: You can do the main quest (which has eight different endings, including player death), raid dungeons, explore the wilderness, join one of fifty factions, study magic, ride a horse, buy a boat, invest in real estate, trade, live a life of crime, become a vampire or a were-creature, and go anywhere at any time. And you'll never run out of side quests because they are randomly generated.
 The Elder Scrolls II: Daggerfall (Video Game) / int_681077c5
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_681077c5
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_681077c5
 The Elder Scrolls II: Daggerfall (Video Game) / int_6aada778
type
Only the Chosen May Wield
 The Elder Scrolls II: Daggerfall (Video Game) / int_6aada778
comment
Only the Chosen May Wield: Only those of great power or the right bloodline may wield the Mantella. Notably, your character is not among them; this game averts you being The Chosen One, so if you try to use the Mantella yourself, you will die.
 The Elder Scrolls II: Daggerfall (Video Game) / int_6aada778
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_6aada778
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_6aada778
 The Elder Scrolls II: Daggerfall (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 The Elder Scrolls II: Daggerfall (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: There are cannons and Humongous Mecha, but no guns.
 The Elder Scrolls II: Daggerfall (Video Game) / int_6bcfbc7e
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_6bcfbc7e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_6bcfbc7e
 The Elder Scrolls II: Daggerfall (Video Game) / int_6cc4e01e
type
Schrödinger's Question
 The Elder Scrolls II: Daggerfall (Video Game) / int_6cc4e01e
comment
Schrödinger's Question: The game generates a background for the Player Character based on your answers to a series of questions during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely need to consult a guide) can make you a Min-Maxed powerhouse and can hand you a Disc-One Nuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. Skipping can be quite detrimental, however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.
 The Elder Scrolls II: Daggerfall (Video Game) / int_6cc4e01e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_6cc4e01e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_6cc4e01e
 The Elder Scrolls II: Daggerfall (Video Game) / int_6ec989d8
type
Guide Dang It!
 The Elder Scrolls II: Daggerfall (Video Game) / int_6ec989d8
comment
Guide Dang It!: See here.
 The Elder Scrolls II: Daggerfall (Video Game) / int_6ec989d8
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_6ec989d8
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_6ec989d8
 The Elder Scrolls II: Daggerfall (Video Game) / int_70c06a09
type
The Undead
 The Elder Scrolls II: Daggerfall (Video Game) / int_70c06a09
comment
The Undead: Many kinds.
 The Elder Scrolls II: Daggerfall (Video Game) / int_70c06a09
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_70c06a09
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_70c06a09
 The Elder Scrolls II: Daggerfall (Video Game) / int_727b5779
type
Cat Folk
 The Elder Scrolls II: Daggerfall (Video Game) / int_727b5779
comment
Cat Folk: The Khajiit race.
 The Elder Scrolls II: Daggerfall (Video Game) / int_727b5779
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_727b5779
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_727b5779
 The Elder Scrolls II: Daggerfall (Video Game) / int_7315fd38
type
Covers Always Lie
 The Elder Scrolls II: Daggerfall (Video Game) / int_7315fd38
comment
Covers Always Lie: The cover shows what looks like a sinister Lich - the Underking, in the game itself - menacing the player with claws. In fact, the Underking is one of the game's more sympathetic factions, only wants to die peacefully, and cannot be fought.
 The Elder Scrolls II: Daggerfall (Video Game) / int_7315fd38
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7315fd38
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7315fd38
 The Elder Scrolls II: Daggerfall (Video Game) / int_734632b0
type
Noble Bigot
 The Elder Scrolls II: Daggerfall (Video Game) / int_734632b0
comment
Noble Bigot: The Thief hates a particular group (nobles, wizards, etcetera) because of a betrayal from their mentor (a member of that group), who left them to be captured by orcs. The Archer and Nightblade have similar issues for different reasons—the Archer was attacked by a group of them when they were separated from their parents, and the Nightblade's father died bringing down an ally of Jager Tharn who was one. While the other classes can admit to hating the same groups, their backgrounds contain no explanation as to why.
 The Elder Scrolls II: Daggerfall (Video Game) / int_734632b0
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_734632b0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_734632b0
 The Elder Scrolls II: Daggerfall (Video Game) / int_77b03c0a
type
Remember the New Guy?
 The Elder Scrolls II: Daggerfall (Video Game) / int_77b03c0a
comment
Remember the New Guy?: Eadwyre, the king of Wayrest. In The Elder Scrolls: Arena, the ruler of Wayrest was a man named Tristore. But the Biography of Barenziah in-game books state that Eadwyre was the ruler of Wayrest during the events of Arena, and not a single mention is made of anyone else ruling the city during that time period. Since Tristore is never mentioned again in any game after Arena (although a dungeon in Betony called the Tristore Laboratory appears in Daggerfall), his connection with Eadwyre is never explained.
 The Elder Scrolls II: Daggerfall (Video Game) / int_77b03c0a
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_77b03c0a
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_77b03c0a
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b454a57
type
White Sheep
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b454a57
comment
White Sheep: If the Battlemage or Spellsword selects "helping others" as their motivation, they mention how disgusted they are by Tharn's cruelty, but don't dare say so to their parents.
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b454a57
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b454a57
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7b454a57
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Vampire Ancients
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b7965dd
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7b7965dd
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7b7965dd
 The Elder Scrolls II: Daggerfall (Video Game) / int_7c0bfb83
type
Obviously Evil
 The Elder Scrolls II: Daggerfall (Video Game) / int_7c0bfb83
comment
Obviously Evil: Mannimarco.
 The Elder Scrolls II: Daggerfall (Video Game) / int_7c0bfb83
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7c0bfb83
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7c0bfb83
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e02bded
type
Fetch Quest
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e02bded
comment
Fetch Quest: Many of the random quests are about going and getting something. Of course, the thing is usually on a powerful monster deep inside a roguelike dungeon.
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e02bded
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e02bded
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7e02bded
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: Rob a few clothes stores and you can play for hours merely designing the outfit for your character.
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e5a2811
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7e5a2811
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7e5a2811
 The Elder Scrolls II: Daggerfall (Video Game) / int_7f49c2a3
type
Go Wait Outside
 The Elder Scrolls II: Daggerfall (Video Game) / int_7f49c2a3
comment
Go Wait Outside: Being a game that is aware of its own internal calendar, and likes to use it, Daggerfall has the player submit his worn weaponry to a merchant who has skill repairing weapon items and being asked to come back in x days when it's done. In fact, it takes x+1 game days to be repaired as the merchant doesn't even start on it until the next day.
 The Elder Scrolls II: Daggerfall (Video Game) / int_7f49c2a3
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_7f49c2a3
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_7f49c2a3
 The Elder Scrolls II: Daggerfall (Video Game) / int_81c72ad5
type
Vestigial Empire
 The Elder Scrolls II: Daggerfall (Video Game) / int_81c72ad5
comment
Vestigial Empire: Jagar Tharn's brief rule in Arena screwed things up royally for the Empire. As such, most of the regions of the Iliac Bay are petty, bickering independent fiefdoms that swear no allegiance to the Emperor.
 The Elder Scrolls II: Daggerfall (Video Game) / int_81c72ad5
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_81c72ad5
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_81c72ad5
 The Elder Scrolls II: Daggerfall (Video Game) / int_823c6e3e
type
Large Ham
 The Elder Scrolls II: Daggerfall (Video Game) / int_823c6e3e
comment
Large Ham: The Emperor.
 The Elder Scrolls II: Daggerfall (Video Game) / int_823c6e3e
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_823c6e3e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_823c6e3e
 The Elder Scrolls II: Daggerfall (Video Game) / int_87ce64a0
type
Old Save Bonus
 The Elder Scrolls II: Daggerfall (Video Game) / int_87ce64a0
comment
Old Save Bonus: Dummied Out text includes a backstory for the main character of Arena, if they were chosen to also be the protagonist of Daggerfall. It was one of many features cut from the game before release, unfortunately, so every character in the final version is a separate person from the original Eternal Champion.
 The Elder Scrolls II: Daggerfall (Video Game) / int_87ce64a0
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_87ce64a0
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_87ce64a0
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aaa6f4f
type
Character Customization
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aaa6f4f
comment
Character Customization: You can design a custom class at the beginning, with a lot more freedom than most games — you can add a huge variety of unusual and highly-specific advantages or disadvantages, all of which will affect your leveling rate. To go into detail, you have a difficulty dagger that shows how long it would take to level up. Picking up special advantages would raise it, while picking special disadvantages would lower it. It is also affected By how many hitpoints per level you want to have, from 1 to 30. What is even more interesting is that you can also change reputations between merchants, peasants, nobles ect and they react in positive/negative towards you. That is also not mentioning about how you can raise/lower attributes, pick up random generated questions to give more boost towards the skills you picked (the questions are formed upon what skills you are specializing for) and that based upon the questions you answered, it generates a background for your character, based upon your picks. In contrast to the next games, you can at best tag few attributes and skill increases, that would end up maxing the skills either way.
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_8aaa6f4f
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aebbc74
type
Evil Pays Better
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aebbc74
comment
Evil Pays Better: Played with - the highest paying quests in the game are the shadier ones for corrupt nobles while the lowest paying come from the Knightly Orders, however the real reward for doing those quests are that once you're higher rank in the guild you get to stay at any inn and travel via ship for free, saving you a good amount of travel expenses in the long run, as well as ultimately quest for artifacts, the most powerful items in the game, which you're allowed to keep. At higher levels those artifacts can be worth a lot more than mere money.
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aebbc74
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_8aebbc74
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_8aebbc74
 The Elder Scrolls II: Daggerfall (Video Game) / int_8c4bafff
type
Holy Burns Evil
 The Elder Scrolls II: Daggerfall (Video Game) / int_8c4bafff
comment
Holy Burns Evil: Standing in a temple or Fighter Trainers hall hurts you if you're a vampire. While "evil" might not be the most accurate descriptor, it's possible to enchant items to have this effect, either by having the holder or the item itself take damage.
 The Elder Scrolls II: Daggerfall (Video Game) / int_8c4bafff
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_8c4bafff
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_8c4bafff
 The Elder Scrolls II: Daggerfall (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 The Elder Scrolls II: Daggerfall (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: The Warp of the West, which occurs at the endgame. A rather innovative attempt by the developers to avoid the necessity of Cutting Off the Branches of the game's multiple endings. The player has the key to the Brass God after travelling through another plane of existence, which he can activate and give to any number of differing factions. This causes a break in space-time where reality suffers a Blue Screen of Death when confronted by several earthshattering possibilities all stemming from one event. The only way for the timeline to cope is to Take a Third Option and make all possibilities true. Everything that can happen from the Brass God's key being given to a faction does happen, even the events that are mutually exclusive, resulting in a massive shift in political alignments and culture shifts that nobody can quite remember the cause of after the fact.
 The Elder Scrolls II: Daggerfall (Video Game) / int_8d23f3a7
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_8d23f3a7
 The Elder Scrolls II: Daggerfall (Video Game) / int_8ed5c6e4
type
Asshole Victim
 The Elder Scrolls II: Daggerfall (Video Game) / int_8ed5c6e4
comment
Asshole Victim: One of the quests you can get from merchants and innkeepers involves the questgiver's lover getting kidnapped and ransomed, but the questgiver doesn't mind this at all since they cheated on them. In fact, they ask you to disrupt an attempt to rescue them, either by killing the person who's offering to pay the ransom, stealing the gem to be used for the ransom, or straight-up killing the lover.
 The Elder Scrolls II: Daggerfall (Video Game) / int_8ed5c6e4
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The Elder Scrolls II: Daggerfall (Video Game) / int_8ed5c6e4
 The Elder Scrolls II: Daggerfall (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 The Elder Scrolls II: Daggerfall (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: If you don't know the name of a dungeon or town and search for it...expect to do this. Some of the quest objects in the dungeons sometimes lead to this as well.
 The Elder Scrolls II: Daggerfall (Video Game) / int_8fcb1ef4
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The Elder Scrolls II: Daggerfall (Video Game) / int_8fcb1ef4
 The Elder Scrolls II: Daggerfall (Video Game) / int_940a5958
type
Artificial Stupidity
 The Elder Scrolls II: Daggerfall (Video Game) / int_940a5958
comment
Artificial Stupidity: Liches have the unhealthy tendency of blowing themselves up with their own spells.
 The Elder Scrolls II: Daggerfall (Video Game) / int_940a5958
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 The Elder Scrolls II: Daggerfall (Video Game) / int_940a5958
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The Elder Scrolls II: Daggerfall (Video Game) / int_940a5958
 The Elder Scrolls II: Daggerfall (Video Game) / int_95a4c6df
type
Wild Card
 The Elder Scrolls II: Daggerfall (Video Game) / int_95a4c6df
comment
Wild Card: Sheogorath. He can variously give you the powerful Wabbajack, and also block your access through the Mantellan Crux with a riddle. He also has a small chance of hijacking any Daedric summoning you do, regardless of whether it's his summoning day.
 The Elder Scrolls II: Daggerfall (Video Game) / int_95a4c6df
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The Elder Scrolls II: Daggerfall (Video Game) / int_95a4c6df
 The Elder Scrolls II: Daggerfall (Video Game) / int_970c790a
type
Big Bad
 The Elder Scrolls II: Daggerfall (Video Game) / int_970c790a
comment
Big Bad: Interestingly subverted, as due to the Grey-and-Gray Morality, there isn't actually a major evil force you have to fight. The closest things this game has to a Big Bad are Mannimarco and Lysandus' murderers, Lord Woodborne and Princess Elysana, and you are more likely to do quests for Mannimarco than against him.
 The Elder Scrolls II: Daggerfall (Video Game) / int_970c790a
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The Elder Scrolls II: Daggerfall (Video Game) / int_970c790a
 The Elder Scrolls II: Daggerfall (Video Game) / int_98c95895
type
Time Crash
 The Elder Scrolls II: Daggerfall (Video Game) / int_98c95895
comment
And all of them, as well as the cut ending, are canon. Welcome to "The Warp in the West", a Dragon Break. What's a Dragon Break? The lore term for causality taking a time out. During one Dragon Break in the past, the longest, things like giving birth to your father happened.
 The Elder Scrolls II: Daggerfall (Video Game) / int_98c95895
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The Elder Scrolls II: Daggerfall (Video Game) / int_98c95895
 The Elder Scrolls II: Daggerfall (Video Game) / int_999be790
type
Tech-Demo Game
 The Elder Scrolls II: Daggerfall (Video Game) / int_999be790
comment
Tech-Demo Game: The graphics are obviously very outdated now, but are amazing for 1996.
 The Elder Scrolls II: Daggerfall (Video Game) / int_999be790
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_999be790
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_999be790
 The Elder Scrolls II: Daggerfall (Video Game) / int_9c495599
type
Hide Your Children
 The Elder Scrolls II: Daggerfall (Video Game) / int_9c495599
comment
Hide Your Children: The only Elder Scrolls game before Skyrim where this is averted (excluding mods). They're unkillable, though.
 The Elder Scrolls II: Daggerfall (Video Game) / int_9c495599
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The Elder Scrolls II: Daggerfall (Video Game) / int_9c495599
 The Elder Scrolls II: Daggerfall (Video Game) / int_9d49a7cd
type
Alliance Meter
 The Elder Scrolls II: Daggerfall (Video Game) / int_9d49a7cd
comment
Alliance Meter: Although you can't see the standings, the game has an incredibly intricate reputation system, with hundreds of different factions that grow to like or hate you depending on who you're helping/screwing over.
 The Elder Scrolls II: Daggerfall (Video Game) / int_9d49a7cd
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 The Elder Scrolls II: Daggerfall (Video Game) / int_9f63d4f1
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Our Vampires Are Different
 The Elder Scrolls II: Daggerfall (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Not only are they enemies, but they've also been Promoted to Playable! Vampires and Vampire Ancients appear as high-level enemies at a rather alarming rate. Their supernatural eye sight lets them see through Chameleon and Invisibility spells, they are immune to poison and disease, they cannot be hurty by iron or steel weapons, and melee attacks from them have a very small chance of giving you a disease and an even smaller chance of infecting you with vampirism. Vampire Ancients in particular have a Healing Factor and know shock and paralysis spells, while also being immune to the latter. The onset of vampirism is heralded by strange dreams about murdering a young maiden. Once three days pass, you fully become a vampire. You're legally considered dead, so your legal reputation resets, and you're expelled out of your current guilds (you can still rejoin them and regain your rank, as well join new ones.) As a vampire, you get 20 points in every attribute except Intelligence; immunity to paralysis and disease; the ability to fly, pacify humanoids, and charm people; +30 to Climbing, Critical Strike, Hand-to-Hand, Jumping, Running, and Stealth, and some sort of unique power depending on which bloodline you're inducted into (which in turns depends on where you were turned). The downside is that you take damage from sunlight and holy places and need to feed every day, but killing animals is sufficient enough to fill your craving (and there's plenty of animals to kill here, given the vast array of dungeons and Respawning Enemies.) You also gain one hell of a Nightmare Face. There are 9 different vampire bloodlines/clans (the most out of any of the Elder Scrolls games so far). Each one has a unique power and controls different territories, and almost every one of them has one or two rival clans. They all share the same quests though.
 The Elder Scrolls II: Daggerfall (Video Game) / int_9f63d4f1
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a04eb363
type
Lizard Folk
 The Elder Scrolls II: Daggerfall (Video Game) / int_a04eb363
comment
Lizard Folk: Argonians, who are significantly more reptilian in appearance than their counterparts in Arena.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a04eb363
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a121abc7
type
Respawning Enemies
 The Elder Scrolls II: Daggerfall (Video Game) / int_a121abc7
comment
As a vampire, you get 20 points in every attribute except Intelligence; immunity to paralysis and disease; the ability to fly, pacify humanoids, and charm people; +30 to Climbing, Critical Strike, Hand-to-Hand, Jumping, Running, and Stealth, and some sort of unique power depending on which bloodline you're inducted into (which in turns depends on where you were turned). The downside is that you take damage from sunlight and holy places and need to feed every day, but killing animals is sufficient enough to fill your craving (and there's plenty of animals to kill here, given the vast array of dungeons and Respawning Enemies.) You also gain one hell of a Nightmare Face.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a121abc7
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The Elder Scrolls II: Daggerfall (Video Game) / int_a121abc7
 The Elder Scrolls II: Daggerfall (Video Game) / int_a1dfb30e
type
Lost Superweapon
 The Elder Scrolls II: Daggerfall (Video Game) / int_a1dfb30e
comment
Lost Superweapon: Numidium.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a1dfb30e
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a30c287
type
Good Parents
 The Elder Scrolls II: Daggerfall (Video Game) / int_a30c287
comment
Good Parents: The Mage and Ranger are fortunate among the classes to enjoy particularly warm childhoods with both their parents.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a30c287
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a426ae28
type
Multiple-Choice Past
 The Elder Scrolls II: Daggerfall (Video Game) / int_a426ae28
comment
Multiple-Choice Past: The player character's class, reputation, ethics, abilities, etc can be determined through an extensive survey of his/her background... or just be automatically generated. (One of the questions can even grant an ebony dagger, a Disc-One Nuke for starting characters.) The character's class in particular gives a backstory as to how they came into the emperor's service, with custom class characters getting the one that most closely matches their skills. Abusive Parents: The Battlemage's parents, to the point where the player character turned invisible to get away from them if they specialize in Illusion magic. The Burglar background counts as well, as their father and brothers tried to discourage them from theft by beating them. Action Survivor: The Thief, who survived being kidnapped by orcs because of their language skills, and came into the emperor's service practically by accident. Big Bad Wannabe: The Battlemage's parents were aware that Tharn had usurped the throne during the previous game. They envied him for being so successful. The Battlemage as well if they choose riches or knowledge as their motivation, as they're Driven by Envy of Tharn just like their parents. Big Damn Heroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances. The Knight grabs the attention of the Emperor by thwarting a goblin assassin, the Monk tracks and eliminates the bandits who attacked an imperial carriage, and the Barbarian performs a successful rescue operation. The only classes that don't fit this are the Thief and Nightblade, who instead delivered incriminating evidence on an ally of Jagar Tharn's. Cassandra Truth: One of the emperor's sons reveals his identity to the Rogue, Assassin, Acrobat, and Ranger after they save him, but only the Ranger actually believes him. Chekhov's Skill: The backstories often detail how the PC first learned the skills they're most talented with. Deceased Parents Are the Best: The Healer's mother and the Nightblade's father. Fantasy-Forbidding Father: The Barbarian and Acrobat's parents didn't approve of their chosen career paths, which was a major motivation for the latter to leave home. Farmboy: The Acrobat. Unusually, they ran away from home at an early age and became a criminal, instead. Glory Seeker: The player character if they choose fame as their motivation. Good Parents: The Mage and Ranger are fortunate among the classes to enjoy particularly warm childhoods with both their parents. Hidden Heart of Gold: The Mage's father appeared to be a fearsome warlock to everyone outside his family, but by the Mage's account he was loving and devoted. The seemingly gruff forest sheriff who raised the Monk also counts. Manly Tears: The Healer's father, when he heard that Tharn was finally deposed. The Mage and Sorcerer's fathers almost did the same, but not quite. The Battlemage's parents were just disappointed to hear it. Muggle–Mage Romance: The Spellsword and Nightblade, who mix magic with combat and thieving skills respectively, are both the result of this. Also implied for the Bard, who learned magic specifically from their mother. Nay-Theist: All classes have the option of saying that they don't worship any of the gods. Noble Bigot: The Thief hates a particular group (nobles, wizards, etcetera) because of a betrayal from their mentor (a member of that group), who left them to be captured by orcs. The Archer and Nightblade have similar issues for different reasons—the Archer was attacked by a group of them when they were separated from their parents, and the Nightblade's father died bringing down an ally of Jager Tharn who was one. While the other classes can admit to hating the same groups, their backgrounds contain no explanation as to why. No Social Skills: The Barbarian encounters this problem when they leave the frontier and enter civilization. Old Master: The old forest sheriff who adopted and trained the Monk, as well as the cat lady who taught the Burgler thieving skills. Parental Abandonment: The Monk and Warrior were both abandoned (or at least separated from their parents) early on. Subverted by the Archer, who managed to find their way back home thanks to help from some creatures. Parental Substitute: The Monk can barely remember their parents, and was raised by an extremely old (older than the PC's grandfather would have been) forest sheriff, who eventually died with quiet dignity after slaughtering an entire team of bandits. Parents as People: The Spellsword's parents, (a prominent local mage and a mercenary) who were always busy during the Imperial Simulacrum and paid little attention to the PC unless they wanted to learn magic. When they do, an illusionist Spellsword immediately turns invisible to be away from them again. Sink or Swim Mentor: The Sorcerer's father, who trained them to absorb magicka by hurling lightning bolts at them. Stop Being Stereotypical: Some of the magic-using classes can say how much they hate the typical diabolic wizards. Street Urchin: The Rogue, Assassin, and Warrior. Uncle Pennybags: The Ranger's father, a successful merchant, supplied them with all the gold they needed for anything. Not that the Ranger ever had any interest in becoming a merchant: their father was just the doting type. Unholy Matrimony: The Battlemage's parents; a pair of equally fearsome Social Darwinists who believe that the transfer of power by murder is a natural process. White Sheep: If the Battlemage or Spellsword selects "helping others" as their motivation, they mention how disgusted they are by Tharn's cruelty, but don't dare say so to their parents. You All Meet in a Cell: The Rogue, Assassin, Acrobat, and Bard all have very typical backstories by Elder Scrolls standards, complete with being freed by the emperor's decree. Subverted by the Thief, Burglar, and Nightblade, who all have criminal pasts, but were never caught and imprisoned.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a426ae28
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The Elder Scrolls II: Daggerfall (Video Game) / int_a426ae28
 The Elder Scrolls II: Daggerfall (Video Game) / int_a456a8a9
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Randomly Generated Levels
 The Elder Scrolls II: Daggerfall (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The thousands of cities and dungeons in the game were pseudorandomly generated prior to release. The various non-artifact magical items are also randomly generated. This leads to items like the "Loincloth of Undeniable Access", the "Blouse of Opening" (both have an unlock spell), the "Breeches of Venom Spitting" (actually casts levitation), and the "Khajiit suit of the Orc Lord". An Orc in a catsuit? Brain Bleach please. The game also tracks the condition of items, and items are not always in perfect condition when they are found. In one case, this resulted in the "Loincloth of the Orc Lord (Slightly used)".
 The Elder Scrolls II: Daggerfall (Video Game) / int_a456a8a9
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The Elder Scrolls II: Daggerfall (Video Game) / int_a456a8a9
 The Elder Scrolls II: Daggerfall (Video Game) / int_a547562c
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Spy Catsuit
 The Elder Scrolls II: Daggerfall (Video Game) / int_a547562c
comment
Spy Catsuit: An available clothing item. May or may not actually fit over the character model, depending on what race you chose.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a547562c
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The Elder Scrolls II: Daggerfall (Video Game) / int_a547562c
 The Elder Scrolls II: Daggerfall (Video Game) / int_a5fb0d24
type
Healing Factor
 The Elder Scrolls II: Daggerfall (Video Game) / int_a5fb0d24
comment
Vampires and Vampire Ancients appear as high-level enemies at a rather alarming rate. Their supernatural eye sight lets them see through Chameleon and Invisibility spells, they are immune to poison and disease, they cannot be hurty by iron or steel weapons, and melee attacks from them have a very small chance of giving you a disease and an even smaller chance of infecting you with vampirism. Vampire Ancients in particular have a Healing Factor and know shock and paralysis spells, while also being immune to the latter.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a5fb0d24
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a65288e2
type
Ascended Extra
 The Elder Scrolls II: Daggerfall (Video Game) / int_a65288e2
comment
Ascended Extra: The provinces of High Rock and Hammerfell (or at least the parts surrounding the Iliac Bay) are greatly expanded on from the previous game, and several settlements that could be visited in Arena are given proper attention and world-building instead of just being dime-a-dozen Adventure Towns. Similarly, many of the guilds and factions in Arena that were (with the exception of the Mages Guild) only present during side-quests are not only given a larger presence in the game, but the player can potentially join a good chunk of them.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a65288e2
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a74e8ba4
type
Thieves' Guild
 The Elder Scrolls II: Daggerfall (Video Game) / int_a74e8ba4
comment
Thieves' Guild: They were around in Arena, but you can actually join them in this installment, after some initiation rites. In addition to quests to steal stuff, they also offer fences (which in this game buy magic items at a higher price than other merchants), spymasters, training, and the ability to the bribe the judge into acquitting you if you're arrested for theft. Their Thou Shalt Not Kill characterization has yet to take hold; in many of their quests, it's okay to kill whoever's guarding the item you need to steal (or whatever, as it's sometimes guarded by monsters), but there is one quest where you get worse rewards if you kill a guard. If you're in good standing with the Thieves Guild (you don't necessarily have to be a member), they might even help you out during certain quests. For example, during a quest to find a noble who absconded with some gold from a loan and the valuable land deed used to secure it, they can send you a letter explaining where the missing deed is.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a74e8ba4
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a7712503
type
Faction-Specific Endings
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7712503
comment
Faction-Specific Endings: The game has seven endings: one for each of the four rival kingdoms of the region (Sentinel, Wayrest, Orsinium, Daggerfall), one for the Tamriel Empire (represented by the Blades), and two for supernatural forces (the King of Worms and the Underking). And all of them, as well as the cut ending, are canon. Welcome to "The Warp in the West", a Dragon Break. What's a Dragon Break? The lore term for causality taking a time out. During one Dragon Break in the past, the longest, things like giving birth to your father happened.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7712503
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The Elder Scrolls II: Daggerfall (Video Game) / int_a7712503
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7b8ba72
type
Point Build System
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7b8ba72
comment
Once you're of high enough rank in the Mages Guild or Temple of Julianos, you can craft your own magic items, which works like a Point Build System. You can enchant items with certain Powers (advantages), like boosting damage against certain enemies or increasing your reputation with certain groups, which costs Enchantment Points. Every item has a certain amount of Enchantment Points available, and you can take on Side Effects (disadvantages) to increase it.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7b8ba72
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a7edd1e0
type
Point-and-Click Map
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7edd1e0
comment
Point-and-Click Map: The world map is how you fast-travel. Bring up the world map, and it'll show you all the countries in the region. Click on a country, and it'll show you all the various locales you can visit, and from there you can click on any one of them to travel to it, with filters for dungeons, temples, towns, and homes. The problem is, everything from sprawling capitals to backwater shacks takes up one pixel on that map, so pointing and clicking to travel is literally a Pixel Hunt. Luckily, there's a search function that skips this process.
 The Elder Scrolls II: Daggerfall (Video Game) / int_a7edd1e0
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 The Elder Scrolls II: Daggerfall (Video Game) / int_a8af3e53
type
Secret Police
 The Elder Scrolls II: Daggerfall (Video Game) / int_a8af3e53
comment
The game has seven endings: one for each of the four rival kingdoms of the region (Sentinel, Wayrest, Orsinium, Daggerfall), one for the Tamriel Empire (represented by the Blades), and two for supernatural forces (the King of Worms and the Underking).
 The Elder Scrolls II: Daggerfall (Video Game) / int_a8af3e53
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 The Elder Scrolls II: Daggerfall (Video Game) / int_ab686f50
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You All Meet in a Cell
 The Elder Scrolls II: Daggerfall (Video Game) / int_ab686f50
comment
You All Meet in a Cell: The Rogue, Assassin, Acrobat, and Bard all have very typical backstories by Elder Scrolls standards, complete with being freed by the emperor's decree. Subverted by the Thief, Burglar, and Nightblade, who all have criminal pasts, but were never caught and imprisoned.
 The Elder Scrolls II: Daggerfall (Video Game) / int_ab686f50
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-0.3
 The Elder Scrolls II: Daggerfall (Video Game) / int_ab686f50
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_ab686f50
 The Elder Scrolls II: Daggerfall (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 The Elder Scrolls II: Daggerfall (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: The game generates a background for the Player Character based on your answers to a series of questions during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely need to consult a guide) can make you a Min-Maxed powerhouse and can hand you a Disc-One Nuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. Skipping can be quite detrimental, however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.
 The Elder Scrolls II: Daggerfall (Video Game) / int_acaf9059
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_acaf9059
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_acaf9059
 The Elder Scrolls II: Daggerfall (Video Game) / int_acecb17d
type
Chekhov's Skill
 The Elder Scrolls II: Daggerfall (Video Game) / int_acecb17d
comment
Chekhov's Skill: The backstories often detail how the PC first learned the skills they're most talented with.
 The Elder Scrolls II: Daggerfall (Video Game) / int_acecb17d
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_acecb17d
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_acecb17d
 The Elder Scrolls II: Daggerfall (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 The Elder Scrolls II: Daggerfall (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: In an official "semi expansion", one of the new Fighters Guild quest involves major NPC Lord K'avar attempting to betray the Queen of Sentinel and take the throne for himself. You have an option of revealing this to the Queen, siding with Kvar, or going directly after him.
 The Elder Scrolls II: Daggerfall (Video Game) / int_af3ea0e3
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_af3ea0e3
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_af3ea0e3
 The Elder Scrolls II: Daggerfall (Video Game) / int_b11ac9f5
type
Abusive Parents
 The Elder Scrolls II: Daggerfall (Video Game) / int_b11ac9f5
comment
Abusive Parents: The Battlemage's parents, to the point where the player character turned invisible to get away from them if they specialize in Illusion magic. The Burglar background counts as well, as their father and brothers tried to discourage them from theft by beating them.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b11ac9f5
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b11ac9f5
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_b11ac9f5
 The Elder Scrolls II: Daggerfall (Video Game) / int_b2ceabcd
type
Nice Day, Deadly Night
 The Elder Scrolls II: Daggerfall (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: Toned down from Arena, but still present. The city of Daggerfall is haunted at night, and the wraiths of King Lysandus' undead army roam the streets until daybreak. Being unfortunate enough to be outside will result in them chasing after you with their appearance heralded by the ghost of King Lysandus crying "VENGEANCE!". Even in other cities and especially the wilderness, there's always a chance that a random enemy will show up and ambush you, with such attacks being more frequent at night.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b2ceabcd
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b2ceabcd
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_b2ceabcd
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5660747
type
Muggle–Mage Romance
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5660747
comment
Muggle–Mage Romance: The Spellsword and Nightblade, who mix magic with combat and thieving skills respectively, are both the result of this. Also implied for the Bard, who learned magic specifically from their mother.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5660747
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5660747
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_b5660747
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5bd368f
type
PreorderBonus
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5bd368f
comment
Preorder Bonus: The "Limited Edition" had a t-shirt and mousepad and a few other goodies. However, a separate "Special Edition" that could be bought only at CompUSA had bonus content for the game that was not included with the preorder edition — cue a tidal wave of angry customers, followed by Bethesda hastily making the bonus content available as a free download.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5bd368f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b5bd368f
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 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_b5bd368f
 The Elder Scrolls II: Daggerfall (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 The Elder Scrolls II: Daggerfall (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Averted for the most part when it comes to money. Gold pieces have weight, requiring you to deposit them in a bank and/or exchange them for lighter letters of credit to avoid becoming overencumbered. Banks are specific to each province (e.g. an account in Daggerfall can't be accessed in Anticlere), and charge a 1% transaction fee on withdrawals.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b6e1d40b
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-1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b6e1d40b
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_b6e1d40b
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7059ab0
type
Dungeon Crawling
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7059ab0
comment
Dungeon Crawling: The majority of the game - in fact, a Daggerfall dungeon can be more complex than dozens of Skyrim dungeons put together!
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7059ab0
featureApplicability
1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7059ab0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_b7059ab0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 The Elder Scrolls II: Daggerfall (Video Game) / int_b731fa6e
comment
I Cannot Self-Terminate: Zurin Arctus wants to use the power of the Numidium to die. Or King Wulfharth, depending on how you look at some of the books from later games.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b731fa6e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b731fa6e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_b731fa6e
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7e0c5ff
type
Love Triangle
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7e0c5ff
comment
Love Triangle: Lysandus, Mynisera, and Medora Direnni were all in a love triangle, culminating with Mynisera having Medora banished to Direnni Tower and cursed to prevent her from leaving.
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7e0c5ff
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_b7e0c5ff
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_b7e0c5ff
 The Elder Scrolls II: Daggerfall (Video Game) / int_bb48f8ba
type
Timed Mission
 The Elder Scrolls II: Daggerfall (Video Game) / int_bb48f8ba
comment
Timed Mission: All of the sidequests, and at least two main quests, namely the very first one (you have a month to track down your Blades contact before she gets bored and leaves), and the penultimate quest. (If you don't give the Totem to someone within exactly a year and a day, the Totem's power will consume you)
 The Elder Scrolls II: Daggerfall (Video Game) / int_bb48f8ba
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_bb48f8ba
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_bb48f8ba
 The Elder Scrolls II: Daggerfall (Video Game) / int_bd0d6395
type
No Social Skills
 The Elder Scrolls II: Daggerfall (Video Game) / int_bd0d6395
comment
No Social Skills: The Barbarian encounters this problem when they leave the frontier and enter civilization.
 The Elder Scrolls II: Daggerfall (Video Game) / int_bd0d6395
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_bd0d6395
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_bd0d6395
 The Elder Scrolls II: Daggerfall (Video Game) / int_c04b1231
type
Jump Scare
 The Elder Scrolls II: Daggerfall (Video Game) / int_c04b1231
comment
Jump Scare: Most human-type enemies don't make any sounds. Also, this is always possible if an enemy you haven't seen suddenly wakes up next to you, or ambushes you from the side of a door.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c04b1231
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c04b1231
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c04b1231
 The Elder Scrolls II: Daggerfall (Video Game) / int_c2299d6e
type
Cutting the Knot
 The Elder Scrolls II: Daggerfall (Video Game) / int_c2299d6e
comment
Cutting the Knot: Don't have time to pick a lock? Just kick the door down!note A feature noticeably absent in each of the following games in the series.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c2299d6e
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c2299d6e
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 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c2299d6e
 The Elder Scrolls II: Daggerfall (Video Game) / int_c36f6d6c
type
Mummy
 The Elder Scrolls II: Daggerfall (Video Game) / int_c36f6d6c
comment
Mummy: One of the possible undead creatures that may haunt the game's dungeons. They can spread disease, and they can only be harmed by weapons of silver quality or higher. Mummy wrappings can be used to make potions. There's a sidequest you can receive from merchants and innkeepers where the questgiver tricks you into accepting a severed finger taken from a mummy that is cursed to haunt its owner at the break of midnight, every night, for 1001 nights. To break the curse, you must kill the mummy it came from.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c36f6d6c
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c36f6d6c
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c36f6d6c
 The Elder Scrolls II: Daggerfall (Video Game) / int_c3f6e68
type
Dem Bones
 The Elder Scrolls II: Daggerfall (Video Game) / int_c3f6e68
comment
Dem Bones
 The Elder Scrolls II: Daggerfall (Video Game) / int_c3f6e68
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c3f6e68
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c3f6e68
 The Elder Scrolls II: Daggerfall (Video Game) / int_c41668cd
type
Needle in a Stack of Needles
 The Elder Scrolls II: Daggerfall (Video Game) / int_c41668cd
comment
Needle in a Stack of Needles: Sometimes a quest will send the player on a mission to kill some kind of monster in a dungeon that spawns that kind of monster anyway. There is usually no way to tell whether a monster is the quest target or just a regularly spawned monster other than killing it and seeing whether you get a message confirming that it was your target.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c41668cd
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c41668cd
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c41668cd
 The Elder Scrolls II: Daggerfall (Video Game) / int_c67af1b0
type
Big Bad Wannabe
 The Elder Scrolls II: Daggerfall (Video Game) / int_c67af1b0
comment
Big Bad Wannabe: The Battlemage's parents were aware that Tharn had usurped the throne during the previous game. They envied him for being so successful. The Battlemage as well if they choose riches or knowledge as their motivation, as they're Driven by Envy of Tharn just like their parents.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c67af1b0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c67af1b0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c67af1b0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c75df49a
type
Shout-Out
 The Elder Scrolls II: Daggerfall (Video Game) / int_c75df49a
comment
Shout-Out: Fav'te's book The War of Betony, which is an account written from Sentinel's perspective of the conflict (as opposed to Vulper Newgate's book of the same name, which is written from Daggerfall's perspective), briefly mentions the Old Ones when the author angrily curses King Lysandus.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c75df49a
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c75df49a
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 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c75df49a
 The Elder Scrolls II: Daggerfall (Video Game) / int_c978d895
type
Canon Name
 The Elder Scrolls II: Daggerfall (Video Game) / int_c978d895
comment
Canon Name: Lhotun's missing brother you are quested to find out about is given a random name, but the Morrowind book Night Falls on Sentinel (which details an agent of his dealing with the murderer) gives the brother's name as "Arthago". Same with Uriel Septim's sons. In the randomized backstories for the PC, s/he may befriend Uriel by saving one of his sons from Cannibals or Assassins. Yet their names are randomized. Their canon names (Excluding Martin) are Geldell, Enman, and Ebel.
 The Elder Scrolls II: Daggerfall (Video Game) / int_c978d895
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_c978d895
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_c978d895
 The Elder Scrolls II: Daggerfall (Video Game) / int_cc4b45f6
type
Word of God
 The Elder Scrolls II: Daggerfall (Video Game) / int_cc4b45f6
comment
The Direnni Clan on the Isle of Balfiera is depicted as just another Breton noble familynote Word of God is that they were conceived as being on the more elven side of Breton nobility, but this wasn't really apparent in the released game, and they were still definitely Bretons; later lore would retcon this, presenting them as a group of High Elves who came there from their homeland of the Summerset Isles millennia ago, having once ruled most of High Rock.
 The Elder Scrolls II: Daggerfall (Video Game) / int_cc4b45f6
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_cc4b45f6
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_cc4b45f6
 The Elder Scrolls II: Daggerfall (Video Game) / int_cf92fea8
type
Cassandra Truth
 The Elder Scrolls II: Daggerfall (Video Game) / int_cf92fea8
comment
Cassandra Truth: One of the emperor's sons reveals his identity to the Rogue, Assassin, Acrobat, and Ranger after they save him, but only the Ranger actually believes him.
 The Elder Scrolls II: Daggerfall (Video Game) / int_cf92fea8
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_cf92fea8
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_cf92fea8
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfd569ac
type
Take Your Time
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfd569ac
comment
The Main Quest itself can become unwinnable. You don't even have to do anything drastic; in an aversion of Take Your Time, simply failing to show up for an early scheduled meeting will render the main quest instantly unwinnable. You get one extension, but only one. You can also just plain refuse a required quest — the questgiver won't ask again, and the quest chain is permanently broken.
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfd569ac
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-1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfd569ac
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_cfd569ac
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfda0ecb
type
Escort Mission
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfda0ecb
comment
Escort Mission: Many of the randomly-generated civilian (non-guild) quests are escort quests. Thankfully, the escort target usually gets absorbed into your body.
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfda0ecb
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_cfda0ecb
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 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_cfda0ecb
 The Elder Scrolls II: Daggerfall (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 The Elder Scrolls II: Daggerfall (Video Game) / int_d38f49f0
comment
Ruins for Ruins' Sake: Perhaps the most egregious example ever. Most dungeons are randomly generated, and the random generation inevitably makes them huge, without any consideration for why, precisely, someone would want miles upon miles of elaborate corridors, tunnels, and monster-infested rooms extending in an incomprehensible maze beneath a tiny above-ground entrance.
 The Elder Scrolls II: Daggerfall (Video Game) / int_d38f49f0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_d38f49f0
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_d38f49f0
 The Elder Scrolls II: Daggerfall (Video Game) / int_d63a5b3f
type
Irrelevant Importance
 The Elder Scrolls II: Daggerfall (Video Game) / int_d63a5b3f
comment
Irrelevant Importance: In the "Cast the Sleep Spell" quest for the Mages Guild, you only have to prep the spell in the presence of the client NPC and can cancel it immediately afterwards, conserving your magicka and still accomplish the quest objective. Furthermore, after accomplishing the quest objective, you can kill the former client NPC without penalty.
 The Elder Scrolls II: Daggerfall (Video Game) / int_d63a5b3f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_d63a5b3f
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_d63a5b3f
 The Elder Scrolls II: Daggerfall (Video Game) / int_dc167d72
type
Knowledge Broker
 The Elder Scrolls II: Daggerfall (Video Game) / int_dc167d72
comment
They were around in Arena, but you can actually join them in this installment, after some initiation rites. In addition to quests to steal stuff, they also offer fences (which in this game buy magic items at a higher price than other merchants), spymasters, training, and the ability to the bribe the judge into acquitting you if you're arrested for theft. Their Thou Shalt Not Kill characterization has yet to take hold; in many of their quests, it's okay to kill whoever's guarding the item you need to steal (or whatever, as it's sometimes guarded by monsters), but there is one quest where you get worse rewards if you kill a guard.
 The Elder Scrolls II: Daggerfall (Video Game) / int_dc167d72
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_dc167d72
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_dc167d72
 The Elder Scrolls II: Daggerfall (Video Game) / int_de02afbc
type
No MacGuffin, No Winner
 The Elder Scrolls II: Daggerfall (Video Game) / int_de02afbc
comment
No MacGuffin, No Winner: The Underking's victory is as close to this as it gets; while the Underking finally dies, he dies in most scenarios anyway, and his capture of the Totem prevents any of the other factions from employing Numidium or the Mantella to achieve their goals.
 The Elder Scrolls II: Daggerfall (Video Game) / int_de02afbc
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_de02afbc
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_de02afbc
 The Elder Scrolls II: Daggerfall (Video Game) / int_de86b894
type
Continuity Drift
 The Elder Scrolls II: Daggerfall (Video Game) / int_de86b894
comment
Continuity Drift: The game's geography is slightly different from how the Iliac Bay appears on later maps of Tamriel. For example, the landmasses of High Rock and Hammerfell extend from East to West, when later maps have them running Northeast to Southwest. In addition, most more recent maps of Tamriel, plus The Elder Scrolls Online, show Daggerfall (the city) as being on the opposite side of the peninsula from the Iliac Bay.
 The Elder Scrolls II: Daggerfall (Video Game) / int_de86b894
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_de86b894
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_de86b894
 The Elder Scrolls II: Daggerfall (Video Game) / int_e062bcc4
type
Sink or Swim Mentor
 The Elder Scrolls II: Daggerfall (Video Game) / int_e062bcc4
comment
Sink or Swim Mentor: The Sorcerer's father, who trained them to absorb magicka by hurling lightning bolts at them.
 The Elder Scrolls II: Daggerfall (Video Game) / int_e062bcc4
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_e062bcc4
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Elder Scrolls II: Daggerfall (Video Game) / int_e062bcc4
 The Elder Scrolls II: Daggerfall (Video Game) / int_e0aed924
type
No Antagonist
 The Elder Scrolls II: Daggerfall (Video Game) / int_e0aed924
comment
No Antagonist: Individual subquests have them, and you could offend or become an enemy to specific factions; but the overarching plot has no built-in Big Bad, just a bunch of factions scrambling for the MacGuffin.
 The Elder Scrolls II: Daggerfall (Video Game) / int_e0aed924
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1.0
 The Elder Scrolls II: Daggerfall (Video Game) / int_e0aed924
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1.0
 The Elder Scrolls II: Daggerfall (Video Game)
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The Elder Scrolls II: Daggerfall (Video Game) / int_e0aed924
 The Elder Scrolls II: Daggerfall (Video Game) / int_e3c36782
type
Call-Forward
 The Elder Scrolls II: Daggerfall (Video Game) / int_e3c36782
comment
Call-Forward: The in-game book On Oblivion mentions an additional Daedric Prince named Jyggalag.
 The Elder Scrolls II: Daggerfall (Video Game) / int_e3c36782
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Humongous Mecha: The Numidium.
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Hammerspace Police Force
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Hammerspace Police Force: Perhaps the most blatant example in the series. Not only are the guards infinite in number, but entire squads will appear seemingly out of nowhere when you commit a crime, even if it happened in an isolated cabin miles away from any major settlement, without any signs of a barracks, guardhouse, or other fortification nearby that the guards could've come from.
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Old Master
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Old Master: The old forest sheriff who adopted and trained the Monk, as well as the cat lady who taught the Burgler thieving skills.
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Brain Bleach
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The game also tracks the condition of items, and items are not always in perfect condition when they are found. In one case, this resulted in the "Loincloth of the Orc Lord (Slightly used)".
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Big Damn Heroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances. The Knight grabs the attention of the Emperor by thwarting a goblin assassin, the Monk tracks and eliminates the bandits who attacked an imperial carriage, and the Barbarian performs a successful rescue operation. The only classes that don't fit this are the Thief and Nightblade, who instead delivered incriminating evidence on an ally of Jagar Tharn's.
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Early-Bird Cameo: High Chancellor Ocato, who would later play a larger role in Oblivion, appears in the game's live-action intro as Emperor Uriel Septim's torch-carrying companion.
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Adjustable Censorship
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Adjustable Censorship: There are certain female NPCs in various states of undress, but there is also a parental control option that can be toggled to replace these NPCs with ones wearing (more) clothing. This being an Elder Scrolls game, the parental control option is somewhat bugged, and can lead to the naked NPCs randomly despawning when you enter the building they are in (even if the option is left untouched).
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Ships are in the same boat, but they do allow you to travel for free by sea, and can be accessed at any time from anywhere outdoors, so they have at least niche applications. There is absolutely no advantage to having a house when you can have a ship, though.
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Our Werewolves Are Different: On the NPC side, there are the werewolves and wereboars, who are a bit stronger; both are very weak to silver weapons. On Lycanthropy mentions five other varieties not seen in-game because they're endemic to other places: werebears, werelions, werevultures, werecrocodiles, and weresharks, which the author says he has never seen personally but does exist according to his peers. The author also speculates that since werecreatures can harm beings normally unaffected by non-magical weapons, their claws must be naturally enchanted. Player can randomly contract lycanthrophy upon getting hit by said werewolves and wereboars, and its onset is heralded by a bizarre dream upon resting. There is some element of Cursed with Awesome with lycanthropy; see its respective example above. In addition to werecreature bites, the Cure for Lycanthropy quest reveals a few more ways people can contract lycanthropy. Drinking a lycanthrope's blood is said to be the surest way to get the disease, and it is also said to be hereditary, though generations can past before it actually manifests.
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Badass Preacher
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Badass Preacher: Your character can become this if you rise in the ranks in a Temple.
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Item Crafting
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comment
Item Crafting: Once you're of high enough rank in the Mages Guild or Temple of Julianos, you can craft your own magic items, which works like a Point Build System. You can enchant items with certain Powers (advantages), like boosting damage against certain enemies or increasing your reputation with certain groups, which costs Enchantment Points. Every item has a certain amount of Enchantment Points available, and you can take on Side Effects (disadvantages) to increase it. Unlike in later games, you don't need soul gems to enchant items. Here, souls gems are used to increase the amount of Enchantment Points available, and depending on the monster bound in the gem, it may also grant certain benefits and/or drawbacks. If an item with a soul gem breaks, the mob inside the gem is released!
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The Elder Scrolls II: Daggerfall (Video Game)

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Soul Jar / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Space Compression / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Space-Filling Path / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Spell Crafting / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Spy Catsuit / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Starter Equipment / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Starter Gear Staying Power / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Stat Grinding / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Stock Sound Effects / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Succession Crisis / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Superhero Sobriquets / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Surpassed the Teacher / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Take Your Time / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Tears of Blood / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Technological Pacifist / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The All-Seeing A.I. / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Archmage / int_ea91a4bf
 The Elder Scrolls II Daggerfall
seeAlso
The Elder Scrolls II: Daggerfall (Video Game)
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Law of Conservation of Detail / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Outside World / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Overworld / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Place / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Sleepless / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Thieves' Guild / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Third-Option Adaptation / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Timed Mission / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Took a Shortcut / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Trespassing Hero / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Trope Codifier / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Tutorial Failure / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
20 Bear Asses / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
24-Hour Armor / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Undeath Always Ends / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Unicorn / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Unlimited Wardrobe / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Useless Useful Non-Combat Abilities / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Useless Useful Stealth / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Vampire Refugee / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Video Game Cruelty Punishment / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Video Game Delegation Penalty / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Video Game Stealing / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Villain of Another Story / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Walk on Water / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Wall Crawl / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Wallet of Holding / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Wanted Meter / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Warp Whistle / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
We Buy Anything / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
We Sell Everything / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Wide-Open Sandbox / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
You All Meet in a Cell / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
You Lose at Zero Trust / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
You Wake Up on a Beach / int_ea91a4bf
 TheElderSCrollsIIDaggerfall
sameAs
The Elder Scrolls II: Daggerfall (Video Game)
 TheElderScrollSIIDaggerfall
sameAs
The Elder Scrolls II: Daggerfall (Video Game)
 TheElderScrollsIIDaggerfall
sameAs
The Elder Scrolls II: Daggerfall (Video Game)
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Fictional Document / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
The Order / int_ea91a4bf
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Vampire Variety Pack / int_ea91a4bf