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The End Times: Vermintide (Video Game)

 The End Times: Vermintide (Video Game)
type
TVTItem
 The End Times: Vermintide (Video Game)
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The End Times: Vermintide (Video Game)
 The End Times: Vermintide (Video Game)
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TheEndTimesVermintide
 The End Times: Vermintide (Video Game)
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The End Times: Vermintide is a first person video game adaptation of Warhammer Fantasy, set during the apocalyptic Warhammer: The End Times setting. The game is developed by Fatshark, and was released for the PC on October 23, 2015, with PS4 and Xbox One releases in early 2016.The game takes place in the Empire city of Ubersreik, which is under attack by an enormous horde of Skaven (though zones can also take place in the outskirts of the city). The players can choose four out of five available characters; all whom are attempting to save the city from the under menace.The game currently consists of a twenty-one map adventure mode (with eight being DLC) and a Last Stand mode, both with five ranges of difficulties to choose from. All of these can be played either solo with AI Bots, or cooperatively with both friends and strangers. It makes absolutely zero apologies for being heavily inspired by Left 4 Dead, so anyone a fan of L4D will most likely enjoy Vermintide.The sequel, Warhammer: Vermintide II, was released in 2018.Fatshark followed with a similar game set in the Warhammer 40,000 universe, Warhammer 40,000: Darktide.
 The End Times: Vermintide (Video Game)
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2023-09-04T14:16:19Z
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Dropped link to TotalWarWarhammer: Not a Feature - ITEM
 The End Times: Vermintide (Video Game)
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DBTropes
 The End Times: Vermintide (Video Game) / int_128e4ba8
type
Gatling Good
 The End Times: Vermintide (Video Game) / int_128e4ba8
comment
Gatling Good: The weapon of choice for the enemy type, the Ratling Gunner. Unlike the regular Ratling Guns manned by a pair of Skaven, these are experimental ones that can be carried by a single, larger Skaven.
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Foul Medicine
 The End Times: Vermintide (Video Game) / int_1456c9df
comment
Foul Medicine: A character drinking a healing draught is likely to complain about the taste. Even Bardin, who may occasionally ask for another, can complain about it.
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Early Game Hell
 The End Times: Vermintide (Video Game) / int_1527d90d
comment
Early Game Hell: The crappy starting equipment, lack of checkpoints, rarity of healing items, and lack of knowledge on how to handle special enemies can make this game quite difficult for new players, even on normal difficulty. Particularly if they can't find an experienced team to join.
 The End Times: Vermintide (Video Game) / int_1527d90d
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Never Split the Party
 The End Times: Vermintide (Video Game) / int_15adb9a8
comment
Never Split the Party: Because doing so is a good way to get the entire party killed. Whether by allowing individuals to be swarmed by Skavenslaves, dragged off by Packmasters, ambushed by Gutter Runners, or pinned down and perforated by Ratling Gunners, trying to go it alone will get a player killed and their party left without vital support. Even WORSE if party members have Stars of the Sisterhood, which turns health into one giant symbiotic life bar. Did your friend get pinned down in an area you can't reach? You might not be able to save him, but at least you can enjoy dying together!
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Maximum HP Reduction
 The End Times: Vermintide (Video Game) / int_1853aad0
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Maximum HP Reduction: Picking up a Grimoire ensures that you will get a cursed die for the Loot Game, which has a 100% chance of coming up with a face. The catch? Your entire team gets their maximum health reduced by a third per Grimoire picked up (or a sixth if wearing a certain trinket).
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Heavily Armored Mook
 The End Times: Vermintide (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: Stormvermin and Ratling Gunners have armor that protects them from most attacks, and need to be either attacked in the head or with an Armor-Piercing Attack.
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 The End Times: Vermintide (Video Game) / int_2512a9d2
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Ability Depletion Penalty
 The End Times: Vermintide (Video Game) / int_2512a9d2
comment
Ability Depletion Penalty: Characters expend Stamina to block incoming attacks and shove enemies. If their Stamina is exhausted, they're briefly "block broken" — Stamina regeneration is paused, they're unable to attack or block, and their speed is drastically reduced.
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Ammunition Backpack
 The End Times: Vermintide (Video Game) / int_25248a68
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Ammunition Backpack: Ratling gunners wear these.
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 The End Times: Vermintide (Video Game) / int_253f0265
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Thriving Ghost Town
 The End Times: Vermintide (Video Game) / int_253f0265
comment
Thriving Ghost Town: Ubersreik appears to be completely empty in all the levels that take place in it. You never see any town's people at any point in the game. There's a good bit of corpses lying around, but hardly enough to remotely populate the town.
 The End Times: Vermintide (Video Game) / int_253f0265
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 The End Times: Vermintide (Video Game) / int_26ac510e
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Mythology Gag
 The End Times: Vermintide (Video Game) / int_26ac510e
comment
Mythology Gag: This is not the first time the Red Moon Inn in Ubersreik has hosted a group of adventurers. That honor belongs to "A Day Late, A Shilling Short". The paintings in the Wizard's Tower are classical pieces of Warhammer Fantasy art, such as John Blanche's Skeleton Horde.◊ The Castle Drachenfels DLC, which was based on very old material within the Warhammer Fantasy background that had for long been of dubious canonicity.
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 The End Times: Vermintide (Video Game) / int_272abb98
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Shoot the Shaggy Dog
 The End Times: Vermintide (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: The Downer Ending of the End Times, which canonically result in the world's utter destruction shortly after the events of the games, makes everything the player will accomplish ultimately pointless, even though the good guys score a (temporary) victory at the end of the game. Although hints in the sequel that Vermintide is set in the Total War: Warhammer universe might suggest that the world isn't certainly doomed (though likely it is).
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Hufflepuff House
 The End Times: Vermintide (Video Game) / int_27b83210
comment
Hufflepuff House: The Skaven in this game are primarily from Clan Fester. The only other notable mention of them is the Uniforms & Heraldry pictorial book Games Workshop published to give tabletop players army theme and colouring ideas. Their only information there was their clan name, colours, and that they were a thrall clan under the much more powerful Clan Pestilens. Lore entries within this game give them a bit more fleshing out.
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 The End Times: Vermintide (Video Game) / int_289035a8
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Player Tic
 The End Times: Vermintide (Video Game) / int_289035a8
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Player Tic: Players like to knock around the chandelier attached to a beam above the mission table for amusement while waiting for a match to start. This lead to voicelines of the heroes reacting badly to the chandelier getting suddenly detached in the Waylaid DLC.
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 The End Times: Vermintide (Video Game) / int_2aef934d
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Attack Speed Buff
 The End Times: Vermintide (Video Game) / int_2aef934d
comment
Attack Speed Buff: Several buffs speed up weapon attack animations by a given percentage: Potions of Speed boost the drinker's movement speed and attack rate for a few seconds. The Swift Slaying weapon trait has a small chance per attack to activate, granting a 40% attack speed boost for five seconds.
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 The End Times: Vermintide (Video Game) / int_33179374
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Deity of Human Origin
 The End Times: Vermintide (Video Game) / int_33179374
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Victor frequently peppers his speech with references to Sigmar, requesting his benedictions and dedicating deeds in his name.
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Ascended Meme
 The End Times: Vermintide (Video Game) / int_36ed3e1e
comment
Ascended Meme: The Waylaid DLC has the characters react badly to the Red Moon Inn's chandelier being knocked off its beam. This is a reference to the Player Tic of shooting/whacking the chandelier for amusement while waiting for the match to start.
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 The End Times: Vermintide (Video Game) / int_3ac2a3e3
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Deadly Gas
 The End Times: Vermintide (Video Game) / int_3ac2a3e3
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Deadly Gas: Poison Wind Globadiers use grenades that can release a deadly cloud of toxic gas.
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Foregone Conclusion
 The End Times: Vermintide (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: The heroes' attempts to save the city succeed. However Ubersreik eventually gets destroyed, the Empire is down to only one city (which is then taken over because a certain elf stole the essence of a God that helped prevent it from falling). And to add further insult to injury, the Warhammer World gets destroyed by Chaos. Even the ending states it.
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Interesting Situation Duel
 The End Times: Vermintide (Video Game) / int_3c689563
comment
Interesting Situation Duel: One of the DLC maps had you adjusting steam valves as you fight off hordes of Skaven. The more valves you release, the worse the visibility becomes.
 The End Times: Vermintide (Video Game) / int_3c689563
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Guys Smash, Girls Shoot
 The End Times: Vermintide (Video Game) / int_3c700857
comment
Guys Smash, Girls Shoot: Mostly played straight in the release trailer. While all the heroes have both melee and ranged abilities, the male Dwarf Ranger and Empire Soldier dispatch the Skaven with melee abilities, while the female Bright Wizard kills them with ranged magic. The male Witch Hunter inverts it, preferring to use guns, while the female Waywatcher subverts it by using both arrows and Elven blades to fight.
 The End Times: Vermintide (Video Game) / int_3c700857
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Protection Mission
 The End Times: Vermintide (Video Game) / int_3ca55d2e
comment
Protection Mission: The final part of "Wizard's Tower", where you must protect four wards from being destroyed by the Skaven for a period of time. Fortunately, not all of them need to stand to finish the mission. A mission added alongside Castle Drachenfels sees the heroes intentionally overloading warpstone generators to shut down skaven portals, adding an extra challenge; they need to keep the skaven from throwing water on the generators (for cooling purposes), but also don't want to be standing too close when the generators finally explode.
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 The End Times: Vermintide (Video Game) / int_3e7cad99
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Overheating
 The End Times: Vermintide (Video Game) / int_3e7cad99
comment
The Bolt Staves act in an extremely similar fashion, except without the ammo restriction (which is traded off for the aforementioned Overheating) and with the arrow replaced with a fiery spear.
 The End Times: Vermintide (Video Game) / int_3e7cad99
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 The End Times: Vermintide (Video Game) / int_40ad4941
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Sword and Gun
 The End Times: Vermintide (Video Game) / int_40ad4941
comment
Sword and Gun: If equipped with a rapier, the Witch Hunter will also hold a pistol in his off-hand while wielding the rapier. It can be fired with the rapier out, and has an ammo count independent of his actual ranged weapon.
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 The End Times: Vermintide (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 The End Times: Vermintide (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The heroes kill Grey Seer Rasknitt and scatter the Clan Fester Skaven army. However, this is only a taste of things to come in the future, and the city would eventually be destroyed by the Skaven, Chaos, and undead. Further, Ubersreik is canonically doomed to be destroyed alongside everything else in the imminent end of the Warhammer world.
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 The End Times: Vermintide (Video Game) / int_41d74667
type
Lag Cancel
 The End Times: Vermintide (Video Game) / int_41d74667
comment
Lag Cancel: The game originally allowed long guns to be reloaded by canceling part of their recoil animation when firing from the hip. This was eventually patched out because the long guns started being used for DPS and wave-clear, especially with the correct weapon traits. Those were not at all their intended usage. Tapping the block command interrupts attack animations. This is used extensively to cancel the follow-through after attacks land and to cut off less desirable parts of a multi-attack animation cycle, especially for slow-moving heavy attacks with a lot of lag.
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Zerg Rush
 The End Times: Vermintide (Video Game) / int_41dd77d
comment
Zerg Rush: One of the Skaven's specialties, especially the Skavenslaves which basically attack in huge groups akin to a horde attack in Left 4 Dead.
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 The End Times: Vermintide (Video Game) / int_457d9e88
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Sound-Coded for Your Convenience
 The End Times: Vermintide (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: Do you hear a funny high-pitched statement of "Mine!"? Well then, be careful, because that means a Sack Rat's nearby that you'll want to kill before spooking it away to get its supplies (or even loot dice). In general, careful listening can allow players to realize a special enemy is creeping around before it visually appears by listening out for distinctive sounds or voicelines that are associated with them.
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 The End Times: Vermintide (Video Game) / int_4ffde1e0
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Luckily, My Shield Will Protect Me
 The End Times: Vermintide (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Both the Empire Soldier and the Dwarven Ranger can use a shield+melee weapon combo as their melee weapon of choice. When defending, they can take a good amount of damage before their guard breaks, and they can also block the bullet storm of a Ratling Gunner without breaking.
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Dual Wielding
 The End Times: Vermintide (Video Game) / int_50d71a78
comment
Dual Wielding: The Waywatcher and Gutter Runners dual wields daggers, dual swords, or dagger and sword. Witch Hunter can Dual Wield pistols, and pairs any rapier with a pistol. Any weapon-and-shield style (available to both the Dwarf and the Empire Soldier) winds up using their shield offensively as well as defensively.
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type
Team Killer
 The End Times: Vermintide (Video Game) / int_52094ed
comment
Team Killer: A common trait of the Skaven is that their society runs on Chronic Backstabbing Disorder and they care only for themselves with no regards to the well-being of their fellows. As such, the specialist Skaven such as the Ratling Gunner or the Poison Wind Globadier will not bat an eyelid if they continuously accidentally kill their Skaven brethren in their attempts to kill the players.
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type
Guns Akimbo
 The End Times: Vermintide (Video Game) / int_548bd053
comment
Guns Akimbo: The Witch Hunter can dual wield two pistols and can choose fire rapidly on enemies (at the cost of a huge amount of ammo).
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Distress Ball
 The End Times: Vermintide (Video Game) / int_5ec9de7d
comment
Distress Ball: Despite having edged weapons, the main characters are somehow rendered completely helpless whenever a packmaster puts a rope around their neck. Furthermore, a gorget line of trinkets exist. One would imagine that armoring one's throat would help against the packmaster snaring them a lot more than simply reducing the damage taken from them.
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Pragmatic Adaptation
 The End Times: Vermintide (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: Several elements from the miniature game are simplified or altered to make for a more engaging video game or just to give you better elite troops. The best example: While Stormvermin are more powerful than Clanrats or Skavenslaves, that's still relative. On a model by model basis, they can almost never stand up to the elite troops of other races, and only become truly dangerous in large numbers (like most Skaven). They get an upgrade in Vermintide to allow them to serve as elite troops. Similarly, on the tabletop and in the RPG (in which stats generally match the fluff), a Rat Ogre has pretty similar stats to one of Kislev's trained grizzly bears making it only three times more durable than a basic infantryman like a Clanrat (3 Wounds and 4 Toughness with no armor save, versus a basic infantryman's 1 Wound and 3 Toughness with a 6+ armor save). Lore-wise we also have examples of skilled regular humans with regular weapons defeating them 1 v 1 - player characters who can slaughter entire armies of Clanrats should only be challenged by squads of these things, not single Rat Ogres. Vermintide upgrades their threat level by giving them a hundred times as many hit points as Clanrats in order to let them serve as Mini-Boss fights.
 The End Times: Vermintide (Video Game) / int_603f1a80
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 The End Times: Vermintide (Video Game) / int_6073e7b7
type
The Musketeer
 The End Times: Vermintide (Video Game) / int_6073e7b7
comment
The Musketeer: All of your characters have a dedicated melee weapon and a dedicated ranged weapon each.
 The End Times: Vermintide (Video Game) / int_6073e7b7
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 The End Times: Vermintide (Video Game) / int_60bba69b
type
Magic Potion
 The End Times: Vermintide (Video Game) / int_60bba69b
comment
Magic Potion: A loading screen tip mentions that Potions of Speed and Strength can only be brewed through magical means, unlike mundane Healing Draughts. In Waylaid, this is a giveaway when the heroes find Olesya enchanting a potion in the basement.
 The End Times: Vermintide (Video Game) / int_60bba69b
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 The End Times: Vermintide (Video Game) / int_61459062
type
Perception Filter
 The End Times: Vermintide (Video Game) / int_61459062
comment
Perception Filter: The Red Moon Inn, where the party makes its headquarters, promises shelter in "any storm", including apparently a Skaven invasion. This is actually accomplished via grey magic, which keeps the Skaven from noticing the building. The proprietor has a deal going with a grey wizard in town to provide this spell, and unfortunately it is weakening under all the sudden strain...
 The End Times: Vermintide (Video Game) / int_61459062
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 The End Times: Vermintide (Video Game) / int_61a503a7
type
Hell Is That Noise
 The End Times: Vermintide (Video Game) / int_61a503a7
comment
Hell Is That Noise: Players tend to learn to fear (or at least respect) the sound of a Stormvermin Patrol. So when you go into a mission which sees you sabotaging the tunnels the skaven are using to move their forces, and see thousands of tiny figures in the distance below, all making that same chant, all marching toward the surface? You might be wishing you brought your brown pants.
 The End Times: Vermintide (Video Game) / int_61a503a7
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 The End Times: Vermintide (Video Game) / int_6839a785
type
Patrolling Mook
 The End Times: Vermintide (Video Game) / int_6839a785
comment
Patrolling Mook: The Stormvermin Patrol. It's best to avoid drawing their attention, considering that they're made of at least four Heavily Armored Elite Mooks. Thankfully, they're easily identified from afar by their "Hee! Yah!" marching sound.
 The End Times: Vermintide (Video Game) / int_6839a785
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 The End Times: Vermintide (Video Game) / int_6b2b3b59
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The Reveal
 The End Times: Vermintide (Video Game) / int_6b2b3b59
comment
The Reveal: The Waylaid DLC presents a few: Rasknitt is shown to be alive and well after his presumed death. Olesya Pimenova is an unsanctioned magic user, much to Victor's anger. Franz Lohner has a Grudgebringer shield, heavily implying that he's a former member of the Grudgebringers (who fought Skaven during the events of "Shadow of the Horned Rat", which could explain his knowledge of the Skaven).
 The End Times: Vermintide (Video Game) / int_6b2b3b59
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 The End Times: Vermintide (Video Game) / int_6e4ea868
type
Specifically Numbered Group
 The End Times: Vermintide (Video Game) / int_6e4ea868
comment
Specifically Numbered Group: The series pits five heroes - the Ubersreik Five - against an endless invasion of ratmen, northlanders, and beastmen. It's a four player game, so every round one character is benched. Lampshaded in one of the Mercenary Captain's ultimate lines.
 The End Times: Vermintide (Video Game) / int_6e4ea868
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 The End Times: Vermintide (Video Game) / int_6ee09826
type
Religious Bruiser
 The End Times: Vermintide (Video Game) / int_6ee09826
comment
Religious Bruiser: Every member of the Ubersreik Five is a bona fide One-Man Army and worships their own Ethnic God. Saltzpyre, the most obvious example, worships good old Sigmar and he's quite adamant everyone else should too. Kruber worships Taal, the Lord of Beasts and patron of hunters and Rhya, the wife of Taal and goddess of the harvest - which makes sense as growing up a poor Farm Boy would naturally align you with the gods who put food on the table. Kerillian the enigmatic elf worships the equally enigmatic Lileath, goddess of the moon, fortune and prophecy. Bardin worships Valaya, the dwarfen Mama Bear goddess of hearth and home (though he is The Exile to his people). And Sienna worships Myrmidia, an Estalian goddess of the sun, fire and scholarly warfare.
 The End Times: Vermintide (Video Game) / int_6ee09826
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 The End Times: Vermintide (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 The End Times: Vermintide (Video Game) / int_7cb1cbb5
comment
Poison Wind Globadiers use a lingering Herd-Hitting Attack that deals Damage Over Time and obscures vision, similar to a combination of the Spitter and Boomer. The Poison Wind does not pick sides, however.
 The End Times: Vermintide (Video Game) / int_7cb1cbb5
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 The End Times: Vermintide (Video Game) / int_808b6d16
type
Sdrawkcab Name
 The End Times: Vermintide (Video Game) / int_808b6d16
comment
Sdrawkcab Name: One area in the Wizard's Tower is the Chamber of Gnignol, which shows a different illusory landscape that corresponds to what the player's character longs for the most.
 The End Times: Vermintide (Video Game) / int_808b6d16
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 The End Times: Vermintide (Video Game) / int_82a51bc7
type
Bad Moon Rising
 The End Times: Vermintide (Video Game) / int_82a51bc7
comment
Bad Moon Rising: The chaos moon Morrslieb (which has a skull like formation) looms over Ubersreik. Its presence seems to have a noticeable influence on the Winds of Magic, and may be empowering Sienna as much as it empowers the Skaven's sorcery.
 The End Times: Vermintide (Video Game) / int_82a51bc7
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 The End Times: Vermintide (Video Game) / int_83445b04
type
Pun
 The End Times: Vermintide (Video Game) / int_83445b04
comment
Pun: The Von Saponatheim family, who have a warehouse in the Waterfront level. It is pronounced like "Once upon a time".
 The End Times: Vermintide (Video Game) / int_83445b04
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 The End Times: Vermintide (Video Game) / int_8bf8adfa
type
Just Before the End
 The End Times: Vermintide (Video Game) / int_8bf8adfa
comment
Just Before the End: The game takes place during The End Times, which leads to the destruction of The Old World.
 The End Times: Vermintide (Video Game) / int_8bf8adfa
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 The End Times: Vermintide (Video Game) / int_901dbf9a
type
Cliff Hanger
 The End Times: Vermintide (Video Game) / int_901dbf9a
comment
Cliffhanger: The "Waylaid" mission ends with a very alive Rasknitt sending the heroes falling into a portal.
 The End Times: Vermintide (Video Game) / int_901dbf9a
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 The End Times: Vermintide (Video Game) / int_99155362
type
Healer God
 The End Times: Vermintide (Video Game) / int_99155362
comment
Kruber likewise invokes Sigmar, but also occasionally Taal (an older human god of nature) and Shallya (mostly when finding healing supplies).
 The End Times: Vermintide (Video Game) / int_99155362
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 The End Times: Vermintide (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 The End Times: Vermintide (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Baiting the Ratling Gunner and Poison Wind Globadier's attacks into killing their Skaven allies is a risky maneuver that requires precise movement and positioning. Do it incorrectly and you'll end up taking a lot of damage. Do it well, and you can get rid of several Clanrats or Skavenslaves without wasting ammunition or health.
 The End Times: Vermintide (Video Game) / int_9b9397bb
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 The End Times: Vermintide (Video Game) / int_9dab0a6e
type
Continuity Nod
 The End Times: Vermintide (Video Game) / int_9dab0a6e
comment
Continuity Nod: In the Waylaid DLC, the heroes encounter Lohner alone after a Skaven attack on the inn itself, aside from how he's surrounded by dead skaven with a shield nearby his feet. The shield bears the heraldry of the Grudgebringers; a mercenary company who appeared in the games Warhammer: Shadow of the Horned Rat and Warhammer: Dark Omen.
 The End Times: Vermintide (Video Game) / int_9dab0a6e
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 The End Times: Vermintide (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 The End Times: Vermintide (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: From Hard and below, this is played straight — characters' ranged attacks and bombs will not hurt each other. On Nightmare and above, this is averted — melee weapons are still safe, but all ranged weapons and bombs will deal a small but not insignificant amount of damage to friendlies. A certain trinket both increases the explosion radius of the equipped character's bombs and prevents them from harming teammates on any difficulty level. The Globadier's Poison Wind doesn't pick sides on any difficulty; it'll kill the clan rats and skavenslaves just as readily as the heroes. Smart players can potentially use this to their advantage.
 The End Times: Vermintide (Video Game) / int_9e8aa11e
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 The End Times: Vermintide (Video Game) / int_9edbda07
type
Elite Mooks
 The End Times: Vermintide (Video Game) / int_9edbda07
comment
Elite Mooks: The Stormvermin, leaders of skaven packs; compared to the clan rats, they're larger, have better armor and weapons, and thus require more effort to take down. Whilst they are not a huge threat individually, they frequently arrive in pairs or more rarely threes. Worse yet are the Patrols, though...
 The End Times: Vermintide (Video Game) / int_9edbda07
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 The End Times: Vermintide (Video Game) / int_a1e5faab
type
Doomed by Canon
 The End Times: Vermintide (Video Game) / int_a1e5faab
comment
Doomed by Canon: Downplayed. The End Times continuity ends with the Warhammer world destroyed by Chaos, suggesting that everyone in the game is doomed anyway. However, Warhammer: Age of Sigmar says that quite a few people managed to escape the doomed universe into the new setting, and there are also hints that the Vermintide games are actually set in the Alternate Universe of Total War: Warhammer, where it's possible to avert the End Times, giving some hope for the Ubersreik Five.
 The End Times: Vermintide (Video Game) / int_a1e5faab
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 The End Times: Vermintide (Video Game) / int_a2b38d3b
type
Eye Scream
 The End Times: Vermintide (Video Game) / int_a2b38d3b
comment
Eye Scream: Saltzpyre lost one of his eyes to a Gutter Runner, as evidenced by his lines when pounced by one.
 The End Times: Vermintide (Video Game) / int_a2b38d3b
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 The End Times: Vermintide (Video Game) / int_a94eaaa4
type
Odd Friendship
 The End Times: Vermintide (Video Game) / int_a94eaaa4
comment
Odd Friendship: Kerillian and Sienna are noticeably cordial with each other compared to their bickering interactions with the others, perhaps reflecting their similar Trigger-Happy outlook. While Sienna is seen as a likely criminal by Victor, Kerillian urges her to continue embracing her Hot-Blooded nature.
 The End Times: Vermintide (Video Game) / int_a94eaaa4
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 The End Times: Vermintide (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 The End Times: Vermintide (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Certain weapons and ammo can pierce heavy armor. Handy against the Stormvermin and Ratling Gunners.
 The End Times: Vermintide (Video Game) / int_afc8ddc7
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 The End Times: Vermintide (Video Game) / int_b14ce563
type
Pinned to the Wall
 The End Times: Vermintide (Video Game) / int_b14ce563
comment
Pinned to the Wall: The fate of many Skaven when arrows start flying. It happens quite often as long as the wall is somewhat behind the killed target, suggesting that Rule of Cool was the goal.
 The End Times: Vermintide (Video Game) / int_b14ce563
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 The End Times: Vermintide (Video Game) / int_b1ef5996
type
Rat Men
 The End Times: Vermintide (Video Game) / int_b1ef5996
comment
Rat Men: The Skaven are basically Always Chaotic Evil humanoid rats that are known for their use of warpstone-powered Magitek and for having a serious race-wide case of Chronic Backstabbing Disorder. They're marching out from their Under-cities to destroy the world above, and canonically they succeed.
 The End Times: Vermintide (Video Game) / int_b1ef5996
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 The End Times: Vermintide (Video Game) / int_b5a39030
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Hub Under Attack
 The End Times: Vermintide (Video Game) / int_b5a39030
comment
Hub Under Attack: The DLC Waylaid adds an Interquel where Skaven attack the Ubersreik Five in the Red Moon Inn, explaining the change of location in Vermintide II. The Five are outraged by the intrusion, as well as by the destruction of the much-abused chandelier.
 The End Times: Vermintide (Video Game) / int_b5a39030
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Meta Power-Up
 The End Times: Vermintide (Video Game) / int_c28b85b6
comment
Meta Power Up: Some trinkets enhance the Magic Potions the wearer drinks, such as by extending their duration or spreading the potion's effect to a nearby ally.
 The End Times: Vermintide (Video Game) / int_c28b85b6
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type
Disconnected Side Area
 The End Times: Vermintide (Video Game) / int_c32d3344
comment
Disconnected Side Area: Many of the tomes and Grimoires are hidden away in secret side areas. Tomes are fairly easy to find, usually hidden at most in a chest off the beaten path, but Grimoires can require puzzles, platforming challenges, and a lot of serious searching to find.
 The End Times: Vermintide (Video Game) / int_c32d3344
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 The End Times: Vermintide (Video Game) / int_c3585f4a
type
Boom, Headshot!
 The End Times: Vermintide (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Many weapons dish out significantly more damage with headshots as indicated by the Headshot trait for them, but all weapons do extra damage even without having the trait (we don't blame you for not knowing this). Also, headshots are the only way to harm armored enemies without using armor piercing attacks.
 The End Times: Vermintide (Video Game) / int_c3585f4a
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 The End Times: Vermintide (Video Game) / int_c3cdd2b8
type
Water Source Tampering
 The End Times: Vermintide (Video Game) / int_c3cdd2b8
comment
Water Source Tampering: The Skaven poison the city's water supply in the "Garden of Morr" level, and attempt to poison several wells in "Well Watch".
 The End Times: Vermintide (Video Game) / int_c3cdd2b8
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type
For Doom the Bell Tolls
 The End Times: Vermintide (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: One mission has the party assigned to destroy a powerful Skaven weapon known as a Screaming Bell before a Grey Seer can activate its terrible power.
 The End Times: Vermintide (Video Game) / int_c4286511
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 The End Times: Vermintide (Video Game) / int_c513249
type
Harder Than Hard
 The End Times: Vermintide (Video Game) / int_c513249
comment
Harder Than Hard: Nightmare and Cataclysm difficulty. Besides turning on Friendly Fire, it also ups the health and damage of all the enemies by a great amount - even a single regular Skaven can down you in three to four hits. Of course, both of them give out much better loot than the lower difficulties; a blue weapon is all but guaranteed on Nightmare.
 The End Times: Vermintide (Video Game) / int_c513249
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 The End Times: Vermintide (Video Game) / int_c75df49a
type
Shout-Out
 The End Times: Vermintide (Video Game) / int_c75df49a
comment
Shout-Out: The Grey Wizard who specializes in illusions, Christoph Engel, is clearly based on real-life magician Criss Angel.
 The End Times: Vermintide (Video Game) / int_c75df49a
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type
Cannon Fodder
 The End Times: Vermintide (Video Game) / int_c86a6f38
comment
Cannon Fodder: On easier difficulties, the regular Skaven troops are pretty much one hit kills, and their purpose, other than swarming the players with their vast numbers, are to serve as distractions for the elite Skaven units. On the Harder Than Hard difficulties, the horde of common rats is far deadlier. On Cataclysm, a horde of clan rats can take the player from full health to dead in about five seconds. Skaven slaves, on the other hand, are almost always one-hit polykills, though even their damage output is fearsome on Nightmare and Cataclysm.
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Metal Slime
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Metal Slime: The Sack-Rats, rare enemies that carry a sack containing loot and run away quickly if they spot the heroes.
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Taking You with Me
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Taking You with Me: If the Bright Wizard is in a tight spot, then a possible tactic is to deliberately overheat herself to the point of exploding. The explosion radius is massive and does lots of damage, but it will obviously down her immediately. Make sure your teammates can get you back up quickly if you try this!
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Smoke Out
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comment
The Gutter Runner assassin is a special case. Gutter Runners, being skilled assassins, will hide from the party and often wait until they can get a character alone. Then they pounce on a character and continue to rend the helpless character unless pushed back. An assassin which finds itself observed and doesn't have a good pounce will usually deploy a smoke bomb and take off, hiding and seeking another chance to ambush the characters. They especially love to time their strikes for a moment when the PC's are being swarmed by a mob of Clan Rats and Skaven Slaves who have the PC's attention. Even if they're repulsed, a Runner will launch hit and run strikes.
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A.I. Breaker
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A.I. Breaker: During the final stage of "The Horn of Magnus", the characters could stand on one of the wooden beams around the Horn and become untargettable by the Skaven due to a bug. It made the final stand a cakewalk, albeit a pretty boring one. The bug got fixed shortly after being discovered, however.
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Schmuck Bait
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Schmuck Bait: Though Sack Rats are very tempting targets, players must take care not to overzealously chase them into patrols and other large groups of enemies.
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Defend Command
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Tapping the block command interrupts attack animations. This is used extensively to cancel the follow-through after attacks land and to cut off less desirable parts of a multi-attack animation cycle, especially for slow-moving heavy attacks with a lot of lag.
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Artificial Brilliance
 The End Times: Vermintide (Video Game) / int_df11acbe
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Artificial Brilliance: The Skaven are capable of impressive tactics such as flanking, hunting and surrounding players, and serving as distraction for the special ones. Skaven will also hide when they're the last one left, flattening themselves against walls hoping the players will walk past and not notice them. The Gutter Runner assassin is a special case. Gutter Runners, being skilled assassins, will hide from the party and often wait until they can get a character alone. Then they pounce on a character and continue to rend the helpless character unless pushed back. An assassin which finds itself observed and doesn't have a good pounce will usually deploy a smoke bomb and take off, hiding and seeking another chance to ambush the characters. They especially love to time their strikes for a moment when the PC's are being swarmed by a mob of Clan Rats and Skaven Slaves who have the PC's attention. Even if they're repulsed, a Runner will launch hit and run strikes.
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type
Casual Danger Dialogue
 The End Times: Vermintide (Video Game) / int_df41acb
comment
Casual Danger Dialogue: All the heroes, all the time, up to the point of snarking at their allies when downed or reprimanding each other for stealing all the kills. The one exception is the odd complaining low health characters occasionally do and the concern the others show in return.
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Continuity Snarl
 The End Times: Vermintide (Video Game) / int_df582b0b
comment
Continuity Snarl: The Drachenfels DLC has the party venture into the ancient castle of Constant Drachenfels, from the book of the same name. However, the castle itself was thoroughly demolished via the placement of black powder charges set by an alchemists' guild in the epilogue of the novel.
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type
Your Head A-Splode
 The End Times: Vermintide (Video Game) / int_e0789c2a
comment
Your Head A-Splode: The result of a sufficiently powerful and well-aimed blunt blow to the head results in the messy pulping of said head.
 The End Times: Vermintide (Video Game) / int_e0789c2a
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Last-Name Basis
 The End Times: Vermintide (Video Game) / int_e28f88b8
comment
Last-Name Basis: Markus Kruber's first name is almost never spoken aloud in-game. The same would normally be true for Victor Saltzpyre, except Sienna sometimes calls him "Victor" as a gesture of playful disrespect.
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Expy
 The End Times: Vermintide (Video Game) / int_e5421161
comment
Expy: Quite a number of the special Skaven take their mechanics from the Infected from the Left 4 Dead series and their identities from units in the Skaven Army Book from Warhammer, resulting in a hybrid that puts a new spin on the specials, and makes for good gameplay without deviating from canon much: The Stormvermin Patrol walks around a certain area and is tough to defeat and easier to avoid, just like the Wandering Witch. Packmasters incapacitate and drag heroes around while slowly damaging them like the Jockey. Poison Wind Globadiers use a lingering Herd-Hitting Attack that deals Damage Over Time and obscures vision, similar to a combination of the Spitter and Boomer. The Poison Wind does not pick sides, however. Gutter Runners leap on heroes to incapacitate them, then repeatedly stab them in a manner to the Hunter. Runners will, unlike Hunters, engage in hit-and-run attacks. Clan Rats and Skavenslaves attack in huge numbers, essentially simulating the horde attack of regular zombies. Clan Rats tend to have basic leather armour, sometimes a helmet, and crude-if-serviceable weapons. Skavenslaves have whatever they can scavenge and are almost hairless. Rat Ogres are big, tough and attack with powerful melee like the Tank. Whilst they lack the Tank's ranged attacks, they can leap great distances. Sack-Rats carry useful items but attempt to run from the players just like the Fallen Survivors.
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type
Gorn
 The End Times: Vermintide (Video Game) / int_e542d889
comment
Gorn: Heads and limbs go flying left and right, and black Skaven blood gets everywhere.
 The End Times: Vermintide (Video Game) / int_e542d889
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type
April Fools' Day
 The End Times: Vermintide (Video Game) / int_eac3ee70
comment
April Fools' Day: The devs teased a video of "Death Wish Mode", a harder-than-Cataclysm difficulty where all the mobs are replaced with hordes of Stormvermin, Elite Skaven, and Rat Ogres. It turned out to be an April Fools' joke... until somebody made an actual mod for a difficulty like that.
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Decapitated Army
 The End Times: Vermintide (Video Game) / int_ecf76ce6
comment
Decapitated Army: After the heroes kill Grey Seer Rasknitt, the rest of the Skaven either flee or attempt to kill each other in a bid to take their late leader's place.
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type
Oh, My Gods!
 The End Times: Vermintide (Video Game) / int_edf8db61
comment
Oh, My Gods!: Pretty much the entire party of heroes gets in on this; Victor frequently peppers his speech with references to Sigmar, requesting his benedictions and dedicating deeds in his name. Kruber likewise invokes Sigmar, but also occasionally Taal (an older human god of nature) and Shallya (mostly when finding healing supplies). Bardin invokes Valaya, a dwarfen goddess of hearth and healing, most often when spotting a special or when a teammate gets a headshot. Kerillian of course turns to Lileath in dire times, asking her to watch over the party. Finally, Sienna will instead refer to the schools of magic, mostly Aqshy (fire) and Ulgu (shadow); the first when she's generated too much heat through magic use (see below) and the second when sensing the presence of Gutter Runners.
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Last Stand
 The End Times: Vermintide (Video Game) / int_f7cee9b
comment
Last Stand: The aptly-named Last Stand mode, where the player must defend themselves themselves from increasingly numerous and difficult hordes of Skaven until they fall.
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Battle Trophy
 The End Times: Vermintide (Video Game) / int_f863bb6d
comment
Battle Trophy: Parodied. Kruber will occasionally suggest a friendly contest: he or she who collects the most rat tails wins. Sienna finds the concept to be ridiculous and disgusting. Considering a few hundred Skaven are slain in the course of any given mission, Sienna may have a point.
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Super-Persistent Missile
 The End Times: Vermintide (Video Game) / int_fd80c079
comment
Super-Persistent Missile: Trueflight bows are designed to give a small intelligence and some rocket fuel to the projectiles fired from them so that they try to hit one of the user's enemies. Better yet, the hyper-agile arrows go for the head and can hit up to two enemies, which leads to some crazy stunts; arrows can occasionally do 90-degree turns in pursuit of fast-moving targets and can hit targets behind walls by curving through windows. It's extremely effective against almost all kinds of special foes, being able to track the fast-moving Gutter Runners and reliably hit the head of Stormvermin, Ratling Gunners, and Globadiers. The downsides are that your firing speed is decreased due to the amount of time it takes to charge an arrow with magic (about half a second), it uses up twice as much ammo as a normal bow (so you now have half the maximum amount of arrows), and the arrows might whiz around and shoot someone other than your target if you don't point them at a foe until it locks on. The Bolt Staves act in an extremely similar fashion, except without the ammo restriction (which is traded off for the aforementioned Overheating) and with the arrow replaced with a fiery spear.
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type
Every Bullet is a Tracer
 The End Times: Vermintide (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: Averted by the players, played straight and justified by the Ratling Gunners — their Warpstone bullets glow green.
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Gondor Calls for Aid
 The End Times: Vermintide (Video Game) / int_fe5e40e2
comment
Gondor Calls for Aid: Ubersreik Calls for Aid, at any rate. The first canonical mission involves the party trying to make it to the Horn of Magnus at the top of the Tower of Magnus during the opening hours of the Skaven's invasion of the city. If they can blow the horn, it will be heard at watch posts around the countryside and will signal the alarm to the wider Empire, alerting them of the possibility of similar attacks or summoning relief forces. Either result would take a while to arrive, but it gives the city hope it can hold out. Likewise, the final mission of the Karak Azgaraz campaign sees the heroes heading to the top of a mountain to light a dwarven beacon, to warn other friendly settlements of the danger. As with Ubersreik, it's too late for most of Karak Azgaraz.
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The End Times: Vermintide (Video Game)

The following is a list of statements referring to the current page from other pages.

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The End Times: Vermintide (Video Game)