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The Legend of Zelda: Link's Awakening (Video Game)

 The Legend of Zelda: Link's Awakening (Video Game)
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TVTItem
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game)
 The Legend of Zelda: Link's Awakening (Video Game)
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TheLegendOfZeldaLinksAwakening
 The Legend of Zelda: Link's Awakening (Video Game)
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The fourth game in The Legend of Zelda series, released worldwide in 1993 for the Game Boy.Following the defeat of Ganon in The Legend of Zelda: A Link to the Past, Link left Hyrule to go on a Journey to Find Oneself and train in preparation for any future threats to Hyrule. After completing his travels, which were implicitly the events of the Oracle games, he began sailing back towards Hyrule. However, while sailing back, his boat was suddenly caught in a violent storm and struck by lightning. When he awoke, he discovered that he had been shipwrecked on the shores of Koholint, an island home to a giant egg that rests upon its mountain's peak.Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers within his egg, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the eight Instruments of the Sirens hidden around Koholint, guarded by monsters known as Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...Link's Awakening is a significant game in the series' history. While it returned to the straightforward eight-dungeon approach of the first game, it also introduced a number of features and ideas that would become staples of the series. These include the trend of prominent story-developing sidequests that occur between dungeons, the addition of an Exposition Fairy that periodically nudges players in the right direction, and a wide cast of side characters. Additionally, while previous games had utilized Magic Music as a Warp Whistle, this was the first game to include more than one playable song and make these songs vital to the plot, one that was heavily inspired by David Lynch's Twin Peaks. Tellingly, Eiji Aonuma commented in an interview that Link's Awakening had a major influence on The Legend of Zelda: Ocarina of Time.On a more trivial note, it's also the first Legend of Zelda game not to feature the titular princess in any capacity, something that wouldn't happen again until Tri Force Heroes twenty-two years later.This was also the first Zelda game to be overtly character-driven, again influenced by the dev team's love of Twin Peaks. Previous games in the series were very minimal in terms of characterization, choosing to instead focus more on the action-adventure element. Link's Awakening deviated from this by focusing on a memorable cast of characters with distinct personalities, crafting an emotionally-driven story based around these characters. As a result, the game had a profound impact on future installments of the series, building upon the foundation introduced here.Five years after its initial release, the game received an Updated Re-release on the Game Boy Color, titled Link's Awakening DX. This version featured modest additions and improvements, mainly in the form of the new color graphics, a brand-new dungeon that took advantage of them, and a photography sidequest that came in conjunction with Game Boy Printer functionality. A remake for the Nintendo Switch co-developed by Grezzo, which includes a brand-new dungeon-creation mode among other improvements, was released on September 20, 2019. In November 2021, a Game & Watch would release which contained The Legend of Zelda, Zelda II: The Adventure of Link, and the original Game Boy version of this game.This game takes place in the "Hero Defeated" timeline, after A Link to the Past and before The Legend of Zelda: A Link Between Worlds. It is also linked to the Oracle games, which use the same engine and many of the same assets, but their exact connection to this game is inconsistent Depending on the Writer.note According to Hyrule Historia, this game takes place immediately following the Oracle games, but was later stated to take place before them. Considering that the Oracle games end with Link departing on a seacraft similar to the one he's seen on at the beginning of this game, the former interpretation was probably the original intention, while the latter may have been intended to stave off speculation that Link died at sea after this game, or to patch an inconsistency involving Zelda in the Oracle games apparently not recognizing Link.
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Cherry Tapping
 The Legend of Zelda: Link's Awakening (Video Game) / int_10b6b5f7
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Cherry Tapping: The shovel may be used instead of the sword to deflect the attacks of the shadow Agahnim form of the final boss.
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"Get Back Here!" Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_10f5b375
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"Get Back Here!" Boss: There's the miniboss Master Stalfos in Catfish's Maw, whom you have to chase to four separate rooms before finally defeating him; the Slime Eel, the main boss of the same dungeon, does the whack-a-mole approach where it occasionally pops its head out of holes in the walls and has to be pulled with the hookshot to expose its weakpoint. Also, the Grim Creeper in Eagles' Tower; after you defeat his bats, he runs to the top of the tower, where you have to fight him (on an eagle) as the main boss.
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Roaring Rapids
 The Legend of Zelda: Link's Awakening (Video Game) / int_12425046
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Roaring Rapids: The Rapids Ride, located in the eastern area of Koholint Island, has you collect items as you ride across the river with a raft while dealing with high-current rapids and waterfalls.
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Abnormal Ammo
 The Legend of Zelda: Link's Awakening (Video Game) / int_12c65d9b
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Abnormal Ammo: The game lets you use exploding arrows by equipping bombs and arrows and pressing A+B at the same time. In later games, this is present as an actual mechanic with bomb arrows.
 The Legend of Zelda: Link's Awakening (Video Game) / int_12c65d9b
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Regional Bonus
 The Legend of Zelda: Link's Awakening (Video Game) / int_12f70f7b
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Regional Bonus: The German translation of the black and white version features a unique song if "MOYSE" (the translator's last name) is entered at the file select screen. This song does not appear in any other version of the game, but while the DX version drops this song, it re-adds the option to hear a unique version of Totaka's Song on the file select screen, which all other Western Game Boy releases removed. Whereas the Japanese releases require the character's name to be entered as "����" ("Totakeke"), the German DX version features this song for the name "MOYSE" instead of the black and white version's unique song. The French translation of the black and white version features a unique song if "LOLO" is entered at the file select screen. This song does not appear in any other version of the game, and was removed in the DX version; entering "LOLO" produces the same result as entering "ZELDA" (playing a remix of the series theme) in the English translation.
 The Legend of Zelda: Link's Awakening (Video Game) / int_12f70f7b
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The Artifact
 The Legend of Zelda: Link's Awakening (Video Game) / int_13d7a65e
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In the original Japanese version, the Mermaid asks you to find her lost bikini top in exchange for a scale from her tail. If you dive near her, she calls you a pervert and swims away. In the English localization, her bikini top was changed to a pearl necklace, and if you dive near her, she'll just say she already searched the area, or assume you're trying to steal a scale in the remake. This is why the narrator seems embarrassed when you find the necklace. The change made its way to the Japanese version with the Switch remake (likely due to using 3D models), but she oddly still calls you a pervert when you dive near her.
 The Legend of Zelda: Link's Awakening (Video Game) / int_13d7a65e
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The Legend of Zelda: Link's Awakening (Video Game) / int_13d7a65e
 The Legend of Zelda: Link's Awakening (Video Game) / int_1527d90d
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Early Game Hell
 The Legend of Zelda: Link's Awakening (Video Game) / int_1527d90d
comment
Early Game Hell: The earlier bosses are likely to be the hardest due to your low heart capacity. Conversely, the boss of the eighth (and penultimate) dungeon is laughably easy thanks to the Fire Rod. The Switch remake adds Hero Mode, in which enemies deal double damage and don't drop health items. The only sources of healing early on are heart pieces and containers and the Great Fairy in the Mysterious Forest. Once you get the Power Bracelet in the second dungeon, you can get to Crazy Tracy's Health Spa and a fairy you can put in a bottle, making things much easier.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1527d90d
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 The Legend of Zelda: Link's Awakening (Video Game) / int_1527d90d
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_1527d90d
 The Legend of Zelda: Link's Awakening (Video Game) / int_159850a5
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Warp Whistle
 The Legend of Zelda: Link's Awakening (Video Game) / int_159850a5
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Warp Whistle: Manbo's Mambo will either teleport you to Manbo's Pond in the overworld or to the entrance of the dungeon you're exploring. Pretty handy for players who plan on exploiting the screen-skipping glitch. In the Switch remake, the song allows Link to teleport to any teleporter he has found so far and adds a few new teleporters, making it easier to get around the island.
 The Legend of Zelda: Link's Awakening (Video Game) / int_159850a5
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Shows Damage
 The Legend of Zelda: Link's Awakening (Video Game) / int_15aed120
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Shows Damage: The Hardhit Beetle's shell in the Color Dungeon in DX goes through the spectrum from blue to red as it loses health and vice versa when it regenerates. In the Switch remake, the Hardhit Beetle shows signs of increasing physical damage in addition to the color change. In addition, two more bosses now also change appearance as they take damage: The Genie's bottle cracks as it is thrown against the wall in the first phase. His lips and tongue change from red to purple as he takes damage in the second phase. Facade starts the battle wearing a confident, sinister smile. When he goes below half health, his expression becomes more strained and his left eye begins to twitch.
 The Legend of Zelda: Link's Awakening (Video Game) / int_15aed120
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 The Legend of Zelda: Link's Awakening (Video Game) / int_15aed120
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_15aed120
 The Legend of Zelda: Link's Awakening (Video Game) / int_15df66d9
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After Boss Recovery
 The Legend of Zelda: Link's Awakening (Video Game) / int_15df66d9
comment
After Boss Recovery: In this and other handheld games in the series, beating a mini-boss always causes a fairy to appear, in addition to the Heart Containers from the big bosses.
 The Legend of Zelda: Link's Awakening (Video Game) / int_15df66d9
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_15df66d9
 The Legend of Zelda: Link's Awakening (Video Game) / int_162e5d11
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Shipwreck Start
 The Legend of Zelda: Link's Awakening (Video Game) / int_162e5d11
comment
Shipwreck Start: During a sailing expedition, Link's boat is struck by a lightning bolt during a storm at sea and his unconscious body washes up on the beach of a strange island called Koholint. He's rescued by an islander girl called Marin and wakes up in her house in Mabe village.
 The Legend of Zelda: Link's Awakening (Video Game) / int_162e5d11
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_162e5d11
 The Legend of Zelda: Link's Awakening (Video Game) / int_16365fa0
type
You Fool!
 The Legend of Zelda: Link's Awakening (Video Game) / int_16365fa0
comment
You Fool!: If you try to attack the Giant Buzz Blob with your sword in the DX version or remake before using Magic Powder, it'll call you a fool and tell you to try something else.
 The Legend of Zelda: Link's Awakening (Video Game) / int_16365fa0
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_16365fa0
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_16365fa0
 The Legend of Zelda: Link's Awakening (Video Game) / int_18683fc2
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Power-Up Letdown
 The Legend of Zelda: Link's Awakening (Video Game) / int_18683fc2
comment
Power Up Letdown: Normally, the Mirror Shield allows you to reflect projectiles and light beams, enabling the solution of several puzzles, but in this game it's only used twice: to block the feathers from the Evil Eagle and to get past the flamethrower obstacle en route to Level 8.
 The Legend of Zelda: Link's Awakening (Video Game) / int_18683fc2
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The Legend of Zelda: Link's Awakening (Video Game) / int_18683fc2
 The Legend of Zelda: Link's Awakening (Video Game) / int_1a1ea492
type
Lord British Postulate
 The Legend of Zelda: Link's Awakening (Video Game) / int_1a1ea492
comment
Lord British Postulate: Cuccos and dogs can't be killed with the sword, attacking the former enough causes a whole flock of Cuccos to start swarming Link (as is the norm in Zelda games), and attacking the latter triggers a counterattack. Use the Fire Rod or Magic Powder, however, and not only can you kill them, but an active Cucco swarm will stop. A mild case of Early-Installment Weirdness — this was only the second game in the series to feature Cuccos, and in all later games killing them is completely impossible.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1a1ea492
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_1a1ea492
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Multiple Endings
 The Legend of Zelda: Link's Awakening (Video Game) / int_1aa08f77
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Multiple Endings: will add a segment near the end that implies that Marin's wish to become a seagull and fly away from Koholint Island (and, in turn, escape the Dream Apocalypse) was fulfilled if you beat the game without losing a single life.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1aa08f77
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 The Legend of Zelda: Link's Awakening (Video Game) / int_1d77dd02
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Motivational Lie
 The Legend of Zelda: Link's Awakening (Video Game) / int_1d77dd02
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The end does reveal that the owl, being an avatar of the Wind Fish, knew the truth all along, and what he told Link was a Motivational Lie to ensure that he would continue and complete his quest.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1d77dd02
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Palmtree Panic
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e0878c2
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Palmtree Panic: Toronbo Shores is a beach filled with palm trees, one holding a monkey that throws coconuts at you. It's also where Link's sword ended up after he got stranded on Koholint Island, so going there is the first mission in the game.
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Fishing Minigame
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e1d10ee
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Fishing Minigame: For the first time in the series, Link can take a break from adventuring and go fishing north of Mabe Village. There are only two varieties of fish, large and small; the Switch remake adds Cheep-Cheeps and Bloopers from the Mario games, alongside the large and very rare Ol' Baron.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e1d10ee
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The Legend of Zelda: Link's Awakening (Video Game) / int_1e1d10ee
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Breaking the Fourth Wall
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e7487cd
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Parodied. Papahl outright tells you at the start of the game that he'll get himself lost somewhere in the hills later on. Sure enough, he does.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e7487cd
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type
Stealth Pun
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e7c47ab
comment
Stealth Pun: The elephant statues in the Face Shrine were a standard pun in the Japanese version (see Lost in Translation above), but can be taken another way in the English version: given that they show up right after the game's big reveal, they represent the elephant in the room. Hot Head, the boss for Turtle Rock, is a giant fireball that is fought by shooting fireballs at him with the Magic Rod. In other words, fighting fire with fire. When the player touches a crystal block, a message pops up that says, "Oh? What a weird object! There must be some way to tackle this obstacle." The way to break them is by charging them with the Pegasus Boots, i.e., tackling them.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1e7c47ab
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1.0
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type
My Name Is ???
 The Legend of Zelda: Link's Awakening (Video Game) / int_1ea655da
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My Name Is ???: In the Switch remake, the pile of bones in Yarna Desert that hints to the location of a Piece of Heart if Link sprinkles Magic Powder on it is called "???" in the dialogue box.
 The Legend of Zelda: Link's Awakening (Video Game) / int_1ea655da
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1.0
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 The Legend of Zelda: Link's Awakening (Video Game)
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 The Legend of Zelda: Link's Awakening (Video Game) / int_23473ae7
type
Adaptation Expansion
 The Legend of Zelda: Link's Awakening (Video Game) / int_23473ae7
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Adaptation Expansion: The Switch remake fleshes out the minigames that were minor parts of the original game, including the Trendy Game (now a full physics-based claw game), the fishing spot (more fish to catch and multiple lures), and the raft-riding game (which now uses the Hookshot and has an additional time trial mode). They also provide more rewards.
 The Legend of Zelda: Link's Awakening (Video Game) / int_23473ae7
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1.0
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_23473ae7
 The Legend of Zelda: Link's Awakening (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 The Legend of Zelda: Link's Awakening (Video Game) / int_24c48358
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Lava Is Boiling Kool-Aid: Falling in the lava in Turtle Rock deals as much damage as falling in the water before you gained the flippers.
 The Legend of Zelda: Link's Awakening (Video Game) / int_24c48358
featureApplicability
1.0
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_24c48358
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type
Palette Swap
 The Legend of Zelda: Link's Awakening (Video Game) / int_2557e3a9
comment
Almost every enemy found in the DX version's Color Dungeon is found nowhere else, but among them, there is only one each of the blue variants of the Camo Goblin and Karakoro.
 The Legend of Zelda: Link's Awakening (Video Game) / int_2557e3a9
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1.0
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type
Some Dexterity Required
 The Legend of Zelda: Link's Awakening (Video Game) / int_273b4c2a
comment
Thanks to the Switch's higher button count, several items are now set to dedicated buttons, rather than having to be equipped to one of the two item buttons. The sword is permanently set to the B button, and the shield is permanently set to the right trigger. Lifting items has been assigned to the A button, and the Power Bracelets simply increase Link's strength passively, which means some light objects can be lifted without the bracelets. The Pegasus Boots have been assigned to the left trigger, which makes dash jumping much easier.
 The Legend of Zelda: Link's Awakening (Video Game) / int_273b4c2a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_273b4c2a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_273b4c2a
 The Legend of Zelda: Link's Awakening (Video Game) / int_27d00b28
type
Same Content, Different Rating
 The Legend of Zelda: Link's Awakening (Video Game) / int_27d00b28
comment
Same Content, Different Rating: The Grezzo remake is rated E or its equivalent everywhere, like the original... except in Japan, where it was slapped with a B rating and a descriptor for "Crime." Presumably, stealing from an item shop fits this regardless of the consequences.
 The Legend of Zelda: Link's Awakening (Video Game) / int_27d00b28
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_27d00b28
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_27d00b28
 The Legend of Zelda: Link's Awakening (Video Game) / int_28104b90
type
Bag of Spilling
 The Legend of Zelda: Link's Awakening (Video Game) / int_28104b90
comment
Bag of Spilling: Justified. Link lost all his stuff in the shipwreck, and is only able to retrieve his sword and his shield. This is also done at the end of the game: if you grabbed a tunic from the Color Dungeon, it switches back to green, and Link notes in the manga adaptation that his upgraded sword reverted back to its initial form. This is also justified, since the island is just a dream, so anything he earned there would naturally disappear when it ends.
 The Legend of Zelda: Link's Awakening (Video Game) / int_28104b90
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_28104b90
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_28104b90
 The Legend of Zelda: Link's Awakening (Video Game) / int_282579b2
type
City in a Bottle
 The Legend of Zelda: Link's Awakening (Video Game) / int_282579b2
comment
City in a Bottle: Koholint Island. The citizens (except for Marin) believe there is nothing beyond the sea and don't understand the concept of "when" they came to the island. This is because the island is All Just a Dream.
 The Legend of Zelda: Link's Awakening (Video Game) / int_282579b2
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_282579b2
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_282579b2
 The Legend of Zelda: Link's Awakening (Video Game) / int_2862c0e4
type
Situational Sociability
 The Legend of Zelda: Link's Awakening (Video Game) / int_2862c0e4
comment
Situational Sociability: Ulrira, the old man who acts as your Hint System, will give you plenty of advice over the phone. When you see him in person, he barely speaks at all. When he does speak it's a request for you to call him via phone instead.
 The Legend of Zelda: Link's Awakening (Video Game) / int_2862c0e4
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_2862c0e4
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_2862c0e4
 The Legend of Zelda: Link's Awakening (Video Game) / int_293e404e
type
Island of Mystery
 The Legend of Zelda: Link's Awakening (Video Game) / int_293e404e
comment
Island of Mystery: Koholint Island, full stop. Link reaches it entirely by accident, it's full of weird things, bizarre people and creatures, there are hidden ancient ruins, its geography is surprisingly varied for such a small island, and the whole place is shrouded in mystery. That is, until it's revealed that it's actually just a dream.
 The Legend of Zelda: Link's Awakening (Video Game) / int_293e404e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_293e404e
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_293e404e
 The Legend of Zelda: Link's Awakening (Video Game) / int_294ed981
type
Bilingual Bonus
 The Legend of Zelda: Link's Awakening (Video Game) / int_294ed981
comment
Bilingual Bonus: In the DX version, the photograph of Link stealing from the Town Tool Shop shows that the shop's walls have two signs written in Japanese. The sign on the left says "Shoplifting prevention" and the one on the right says "shoplifting is a crime." The Switch version of the Phone Booth theme has singers chanting "Den-Den-Den, Den-Den-Den, Den-Wa". "Denwa" is Japanese for phone.
 The Legend of Zelda: Link's Awakening (Video Game) / int_294ed981
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_294ed981
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_294ed981
 The Legend of Zelda: Link's Awakening (Video Game) / int_295087bf
type
Non-Indicative Name
 The Legend of Zelda: Link's Awakening (Video Game) / int_295087bf
comment
Non-Indicative Name: "THE WIND FISH IN NAME ONLY, FOR IT IS NEITHER.". The third dungeon, Key Cavern, is a brick building, not a cave. This may be a mistranslation; it's called "Key Cellar" in Japanese and French and "Devil's Mansion" in German. The song "Tal Tal Heights" plays while in the Tal Tal Mountain Range, not Tal Tal Heights (which uses the regular overworld theme).
 The Legend of Zelda: Link's Awakening (Video Game) / int_295087bf
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_295087bf
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_295087bf
 The Legend of Zelda: Link's Awakening (Video Game) / int_29a39f6
type
Easter Egg
 The Legend of Zelda: Link's Awakening (Video Game) / int_29a39f6
comment
Kazumi Totaka worked on the soundtrack, and this time there are three versions of Totaka's Song programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen Easter Egg; due to the writing system change, this was ditched in most international original and DX versions except for the German DX translation, whose script writer, Claude Moyse, added it back in by making it play when his last name is entered in all caps as the player's name in that version. The third instance can be heard by waiting for two and a half minutes in Prince Richard's villa.
 The Legend of Zelda: Link's Awakening (Video Game) / int_29a39f6
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_29a39f6
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_29a39f6
 The Legend of Zelda: Link's Awakening (Video Game) / int_2b7d29e1
type
Artifact Title
 The Legend of Zelda: Link's Awakening (Video Game) / int_2b7d29e1
comment
Artifact Title: This is the first game in the series where the titular princess doesn't appear at all. She's briefly mentioned in the manual and at the beginning, where Link mistakes Marin for her.
 The Legend of Zelda: Link's Awakening (Video Game) / int_2b7d29e1
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_2b7d29e1
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_2b7d29e1
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bc48235
type
Dream Apocalypse
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bc48235
comment
Dream Apocalypse: The ending features the entire island disappearing. The secret ending animation (unlocked by completing the game without dying) teases that the apocalypse may have been somewhat less than total, although it gives no indication of how or why this might be.
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bc48235
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bc48235
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_2bc48235
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Magic Rod. Easily one of the best weapons in the game, faster than the boomerang (another Awesome weapon) and just as powerful, essentially one-shotting almost anything besides bosses. Unfortunately by that point in the game, there's barely anyone worth using it on, aside from the Hot Head and literally one phase of the Final Boss (and you don't even need it for that!). Even using the game's various glitches to get it early only makes it slightly more practical, since it kills about half the regular enemies in the game in one shot... and does absolutely nothing to the other half (not even just bosses, mini or otherwise, either). It does kill some otherwise Invincible Minor Mook enemies, but this is probably too little, too late for most. It's nerfed in the Switch remake on top of that.
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bdae2ae
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_2bdae2ae
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_2bdae2ae
 The Legend of Zelda: Link's Awakening (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 The Legend of Zelda: Link's Awakening (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: In the beginning, you're harmless and must make your way to the beach by pushing enemies around with your shield. Find your sword, though, and after a brief cue the music switches to the Legend of Zelda main theme.
 The Legend of Zelda: Link's Awakening (Video Game) / int_2f50c5bf
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_2f50c5bf
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_2f50c5bf
 The Legend of Zelda: Link's Awakening (Video Game) / int_309b8806
type
Cursed with Awesome
 The Legend of Zelda: Link's Awakening (Video Game) / int_309b8806
comment
Cursed with Awesome: Awaken Li'l Devil/Mad Batter (on loan from The Legend of Zelda: A Link to the Past) and he'll "curse" you, forcing you to carry twice as much magic powder, bombs or arrows. Oh no, anything but that!
 The Legend of Zelda: Link's Awakening (Video Game) / int_309b8806
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_309b8806
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_309b8806
 The Legend of Zelda: Link's Awakening (Video Game) / int_3121f1e6
type
Noob Cave
 The Legend of Zelda: Link's Awakening (Video Game) / int_3121f1e6
comment
Noob Cave: The first dungeon, Tail Cave, is a basic, no-frills dungeon, meant to help players get used to the game's mechanics. The boss is also taken from A Link to the Past, being based on that game's version of Moldorm, instead of being a new enemy.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3121f1e6
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3121f1e6
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3121f1e6
 The Legend of Zelda: Link's Awakening (Video Game) / int_318d4432
type
Tropical Island Adventure
 The Legend of Zelda: Link's Awakening (Video Game) / int_318d4432
comment
Tropical Island Adventure: The game is about Link getting shipwrecked on a tropical island and trying to find a way off of it by waking the Wind Fish, being one of the departures from the Medieval European Fantasy setting of the rest of the series along with Wind Waker and Phantom Hourglass. Of course, not all is as it seems...
 The Legend of Zelda: Link's Awakening (Video Game) / int_318d4432
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_318d4432
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_318d4432
 The Legend of Zelda: Link's Awakening (Video Game) / int_31d592a
type
Crossover Cameo
 The Legend of Zelda: Link's Awakening (Video Game) / int_31d592a
comment
Crossover Cameo: The game features a considerable number of cameos from other Nintendo games, most prominently the Mario series, including a Yoshi doll ("Recently, he seems to be showing up in many games!", or, in the remake, "You can't count how many games you've seen him in now!"), a picture of Peach, a pet Chain Chompnote referred to here as "BowWow", which is closer to his Japanese name "WanWan", and a whole gaggle of Super Mario Bros. enemies like Goombas and Piranha Plants (along with an evil Kirby). Wart from Super Mario Bros. 2, Dr. Wright from SimCity, and Richard from the Japan-only game For the Frog the Bell Tolls all appear as NPCs. The last one is fitting, as both games run on the same engine.
 The Legend of Zelda: Link's Awakening (Video Game) / int_31d592a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_31d592a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_31d592a
 The Legend of Zelda: Link's Awakening (Video Game) / int_3202932e
type
Money Sink
 The Legend of Zelda: Link's Awakening (Video Game) / int_3202932e
comment
Money Sink: The Switch version adds seven Chamber Stones to the Town Tool Shop for 1,280 rupees apiece. They can be stolen, of course, but only the last one can be safely stolen to get the Golden Ending, still requiring 7,680 rupees for the first six.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3202932e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3202932e
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3202932e
 The Legend of Zelda: Link's Awakening (Video Game) / int_32d41601
type
Mirrors Reflect Everything
 The Legend of Zelda: Link's Awakening (Video Game) / int_32d41601
comment
Mirrors Reflect Everything: In the remake, upon contact with the Mirror Shield, every kind of projectile attack bounces back and strikes the enemy that launched it, even rocks and spears, with nothing to suggest that the shield is supposed to have any magical properties.
 The Legend of Zelda: Link's Awakening (Video Game) / int_32d41601
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_32d41601
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_32d41601
 The Legend of Zelda: Link's Awakening (Video Game) / int_33864ee8
type
Collection Sidequest
 The Legend of Zelda: Link's Awakening (Video Game) / int_33864ee8
comment
Collection Sidequest: Secret Seashells are scattered through all of Koholint Island and can be traded in a manor found east of the island for a sword upgrade.
 The Legend of Zelda: Link's Awakening (Video Game) / int_33864ee8
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_33864ee8
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_33864ee8
 The Legend of Zelda: Link's Awakening (Video Game) / int_33bcd2af
type
Shoplift and Die
 The Legend of Zelda: Link's Awakening (Video Game) / int_33bcd2af
comment
Shoplift and Die: It's possible to steal from the Town Tool Shop when the shopkeeper isn't watching the door, but he catches Link if he returns to the shop. As it turns out, the punishment for shoplifting is death by electrocution.
 The Legend of Zelda: Link's Awakening (Video Game) / int_33bcd2af
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_33bcd2af
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_33bcd2af
 The Legend of Zelda: Link's Awakening (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legend of Zelda: Link's Awakening (Video Game) / int_33ca811a
comment
Game-Breaking Bug: It's possible to use the keys in the wrong order in the fourth dungeon... thus locking you in... forever. Strangely enough, the third and eighth dungeons actually have a security key for just that case (the former in the very last puzzle before the boss and the latter hidden in a statue you'd shoot with an arrow). The fourth dungeon, however, lacks one.
 The Legend of Zelda: Link's Awakening (Video Game) / int_33ca811a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_33ca811a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_33ca811a
 The Legend of Zelda: Link's Awakening (Video Game) / int_33d5b7f2
type
Adapted Out
 The Legend of Zelda: Link's Awakening (Video Game) / int_33d5b7f2
comment
Adapted Out: Even though the Switch remake includes DX's Color Dungeon, it doesn't maintain the photo album sidequest, replacing the camera shop with Dampé's house. The one remnant of the sidequest is a hidden cutscene with Marin.
 The Legend of Zelda: Link's Awakening (Video Game) / int_33d5b7f2
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_33d5b7f2
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_33d5b7f2
 The Legend of Zelda: Link's Awakening (Video Game) / int_34bd7be2
type
Super Drowning Skills
 The Legend of Zelda: Link's Awakening (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Before getting the Flippers, Link will just drown in the water. In the Switch version, he takes damage from this. Most land enemies, however, will drown the moment they fall into the water.
 The Legend of Zelda: Link's Awakening (Video Game) / int_34bd7be2
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_34bd7be2
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_34bd7be2
 The Legend of Zelda: Link's Awakening (Video Game) / int_34ffa400
type
Bonus Dungeon
 The Legend of Zelda: Link's Awakening (Video Game) / int_34ffa400
comment
Bonus Dungeon: The DX version has the Color Dungeon, which is only accessible by playing the game on a Game Boy Color. It includes color-based puzzles, such as colored switches and enemies that are only distinguishable by their tunics having to be beat in a certain order. For winning, you get either a Red or Blue Tunic, which puts you permanently under the effect of a Piece of Power (increased speed and attacks send enemies flying and do double damage) or a Guardian Acorn (double defense), respectively. This dungeon is also present in the Switch remake.
 The Legend of Zelda: Link's Awakening (Video Game) / int_34ffa400
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_34ffa400
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_34ffa400
 The Legend of Zelda: Link's Awakening (Video Game) / int_363e9631
type
Sequential Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_363e9631
comment
Sequential Boss: The Shadow Nightmares, the Final Boss, has six sequential forms (although the last two forms can be one-shotted with the right weapons).
 The Legend of Zelda: Link's Awakening (Video Game) / int_363e9631
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_363e9631
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_363e9631
 The Legend of Zelda: Link's Awakening (Video Game) / int_3678fbfa
type
Mad Bomber
 The Legend of Zelda: Link's Awakening (Video Game) / int_3678fbfa
comment
Mad Bomber: There's a unique Elite Mook actually named the Mad Bomber. It used to be part of Richard's loyal servants before going berserk. It hides within a network of holes, and throws bombs at Link from a distance; these bombs have a shorter fuse than Link's.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3678fbfa
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3678fbfa
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3678fbfa
 The Legend of Zelda: Link's Awakening (Video Game) / int_37d2818
type
Title In
 The Legend of Zelda: Link's Awakening (Video Game) / int_37d2818
comment
Title In: This became the first game in the series to identify a location's name as soon as Link entered it, though here it's limited to the dungeons (where their level order is also displayed).
 The Legend of Zelda: Link's Awakening (Video Game) / int_37d2818
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_37d2818
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_37d2818
 The Legend of Zelda: Link's Awakening (Video Game) / int_38424ebb
type
Genie in a Bottle
 The Legend of Zelda: Link's Awakening (Video Game) / int_38424ebb
comment
The boss of Bottle Grotto is a Genie in a Bottle, who can only be attacked properly once Link has smashed his bottle by throwing it against the wall.
 The Legend of Zelda: Link's Awakening (Video Game) / int_38424ebb
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_38424ebb
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_38424ebb
 The Legend of Zelda: Link's Awakening (Video Game) / int_3930e32b
type
Boom in the Hand
 The Legend of Zelda: Link's Awakening (Video Game) / int_3930e32b
comment
Boom in the Hand: For technical reasons, the game shows a notable aversion. Bombs that are picked up have their fuses reset and freeze while Link is holding them. Link also can't be harmed by his own bomb explosions.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3930e32b
featureApplicability
-1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3930e32b
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3930e32b
 The Legend of Zelda: Link's Awakening (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 The Legend of Zelda: Link's Awakening (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Angler's Tunnel. Using a combination of Edge Gravity abuse and Pegasus Boots, the player can dash jump over a deep section of water they aren't supposed to. The jump can be made easier by picking up a Piece of Power, which gives a small boost to speed including when dashing. After this, there are two key blocks but the player can only have one key at most the first time they come through this room. Using the key on one of the blocks makes the rest of the dungeon impossible to complete. The intention is to use the key on a door a few rooms away, which leads both to the Flippers and two more keys before looping back. This was fixed in later revisions by replacing two of the shallow water tiles with deep water tiles so that the player can't make the jump.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3ac5110b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3ac5110b
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3ac5110b
 The Legend of Zelda: Link's Awakening (Video Game) / int_3babae20
type
Degraded Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_3babae20
comment
Degraded Boss: Many of the mini-bosses from early levels show up as regular enemies later in that same game. In some cases, there's a new weapon that makes it easier. In other cases, not so much. In the Chamber Dungeon mode of the Switch version, it's possible to earn chambers that let you put main Nightmare bosses in as minibosses.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3babae20
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3babae20
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3babae20
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bb81225
type
Recurring Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bb81225
comment
Recurring Boss: A Stalfos Mini-Boss in the Catfish's Maw dungeon is the first variety. After you've defeated him once, he seems to become terrified of you and flees. At one point he steals the dungeon treasure from its chest and leaves a note in its place. You have to search out three more rooms like the one he was originally fought in and take him on three more times; the first two end the same way, with him fleeing in terror, before the final fight has him finally decide to fight to the end. Once you beat him the fourth time he drops the dungeon treasure. Several other minibosses, including Hinox, Rover, the Dodongo Snakes and Hydrosoar, are encountered as multiple separate instances in several dungeons in the game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bb81225
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bb81225
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3bb81225
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bbf3fef
type
Recurring Riff
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bbf3fef
comment
Recurring Riff: The Ballad of the Wind Fish shows up often in the soundtrack, such as the Game Over theme and the song for the Ancient Ruins. The cave theme and the first few dungeon themes are all based around the same ascending scale, though the trend is eventually broken by the Catfish's Maw.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bbf3fef
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3bbf3fef
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3bbf3fef
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c42a6e7
type
Clamshell Currency
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c42a6e7
comment
Clamshell Currency: The Secret Seashells, which are turned in at the Seashell Manor for rewards.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c42a6e7
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c42a6e7
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_3c42a6e7
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c5ae1a1
type
Schizo Tech
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Telephones, photography, an electric organ, and a crane game exist in a Medieval Stasis world. Sure it's a dream, but that just means that either Link or the Wind Fish has to have encountered the ideas somewhere.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3c5ae1a1
 The Legend of Zelda: Link's Awakening (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 The Legend of Zelda: Link's Awakening (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Goponga Swamp is a marshy area full of piranhas and large swamp flowers. Bottle Grotto is found here, but Link needs to take BowWow with him to destroy those flowers that block the entrance for his first visit (later items he finds can destroy the flowers without assistance). The Switch remake replaces a single flower with a rock, so that the player can get back in after giving back BowWow but before getting the other items.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3d1d5186
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3d1d5186
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3d1d5186
 The Legend of Zelda: Link's Awakening (Video Game) / int_3e24cb38
type
Musical Nod
 The Legend of Zelda: Link's Awakening (Video Game) / int_3e24cb38
comment
Musical Nod: Several to previous Zelda games, as well as a few to other Nintendo games. The Mabe Village theme is a riff on Zelda's Lullaby. The Tail Cave theme (and by extension the cave and miniboss themes, which are derived from it) borrows considerably from the Light World dungeon theme from A Link to the Past. The Bottle Grotto theme features the same chord progression as A Link to the Past's Dark World dungeon theme. The Color Dungeon features an arrangement of the first game's dungeon theme. The overworld theme and Tal Tal Heights are variations on the series' main theme. Mr. Write's house and Christine's house play arrangements of Dr. Wright's theme from SimCity on the SNES. Richard's villa uses an abridged arrangement of the overworld theme from For the Frog the Bell Tolls, the game Richard originates from. The Turtle Rock entrance boss fight theme recalls A Link to the Past's boss music.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3e24cb38
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3e24cb38
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3e24cb38
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f2503af
comment
Ability Required to Proceed: The game loves this, like blocking paths with stones... in areas that you can only get to if you can lift stones. And unlike in A Link to the Past, you have to actively equip a different inventory item for every bit of lifting, jumping, or dashing you do. Fortunately, the 2019 remake has changed lifting to be a standard action assigned to the A button, with the Power Bracelets as passive upgrades instead of an active item.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f2503af
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f2503af
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3f2503af
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f8ef764
type
Bleak Level
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f8ef764
comment
Bleak Level: Face Shrine. Link is fresh off of the realization that the island will disappear if he completes his quest to wake the Wind Fish and the music, particularly in the remake, portrays his conflicted feelings on the matter. The nightmares in the second half in the game also plead with Link not to go through with it.
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f8ef764
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f8ef764
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_3f8ef764
 The Legend of Zelda: Link's Awakening (Video Game) / int_40a533db
type
Guest-Star Party Member
 The Legend of Zelda: Link's Awakening (Video Game) / int_40a533db
comment
Guest-Star Party Member: At certain points in the game, BowWow the chain chomp, Marin, a ghost, and a flying blue rooster all accompany Link temporarily. The ghost is more a nuisance, though, since he won't allow you to go into any future dungeons until you do what he wants.
 The Legend of Zelda: Link's Awakening (Video Game) / int_40a533db
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_40a533db
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_40a533db
 The Legend of Zelda: Link's Awakening (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 The Legend of Zelda: Link's Awakening (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Link succeeds in slaying all the Nightmares and awakens the Wind Fish. However, all of Koholint Island is erased so that Link and the Wind Fish can return to reality. Depending on the ending, though, if you don't die at all, Marin is reincarnated as a seagull. Link is also stuck alone at sea on nothing but driftwood, though he doesn't seem too fussed about it after he sees the Wind Fish fly by.
 The Legend of Zelda: Link's Awakening (Video Game) / int_40cc0c7e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_40cc0c7e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_40cc0c7e
 The Legend of Zelda: Link's Awakening (Video Game) / int_4181374
type
Power Up Motif
 The Legend of Zelda: Link's Awakening (Video Game) / int_4181374
comment
Power Up Motif: The Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops, the powerup is over.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4181374
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4181374
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4181374
 The Legend of Zelda: Link's Awakening (Video Game) / int_41be2c1b
type
Spoiler Title
 The Legend of Zelda: Link's Awakening (Video Game) / int_41be2c1b
comment
Spoiler Title: In the English version, about two-thirds of the way through the game, you make the (very unexpected) realization that the whole of Koholint Island is just a dream of the Wind Fish. Meanwhile, the name of the Japanese version of the game is The Legend of Zelda: The Dreaming Island. Well, that certainly ruins the tension.
 The Legend of Zelda: Link's Awakening (Video Game) / int_41be2c1b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_41be2c1b
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_41be2c1b
 The Legend of Zelda: Link's Awakening (Video Game) / int_42d9daf9
type
No Fair Cheating
 The Legend of Zelda: Link's Awakening (Video Game) / int_42d9daf9
comment
No Fair Cheating: It is possible to pick up an item from a store's shelf, run around the shopkeeper very quickly until he can't see you (he tries to face you all the time but can't always keep up) and then run out the door with it. Players thinking they had managed to cheat the game were very surprised when a) everyone started referring to them as "THIEF" instead of their chosen name in dialogue and b) they re-entered the shop and the shopkeeper killed them with a laser. In the DX version, though, you are actually required to steal from the shop to get one of the photos in the game. Most people choose to save this one for the end of the game when they don't need to go into the shop again anyway. There's also the part where, if Link should return to the Town Tool Shop after stealing an item, all button inputs are disabled. Which means you can't press A+B+Select+Start to get out of the punishment. The DX version has an exclusive dungeon designed for the Game Boy Color and it has its enemies and puzzles based on colors. Trying to get past the skeleton guards on a regular Game Boy will have them blocking the way and even if you do manage to get past them, trying to play through the colors gimmick without any actual color would be too frustrating to attempt.note The Switch remake made the dungeon colorblind-accessible by adding a shape to each color (square for blue, etc.) and removed its gatekeepers.
 The Legend of Zelda: Link's Awakening (Video Game) / int_42d9daf9
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_42d9daf9
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_42d9daf9
 The Legend of Zelda: Link's Awakening (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 The Legend of Zelda: Link's Awakening (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Conveyor belts are a common asset in dungeons, but their most prominent appearance is in Key Cavern. They make combat against enemies more difficult, especially against the Pairodds due to their habit of teleporting as soon as Link approaches them and then shoot a projectile at him in retaliation. Using the Pegasus Boots (once they're acquired in this very dungeon) makes the job much easier, but until then the conveyor belts will be a hassle.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4395ac9
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4395ac9
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4395ac9
 The Legend of Zelda: Link's Awakening (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 The Legend of Zelda: Link's Awakening (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: Like its predecessor, the game features toggleable cubical barriers in some dungeons, as well as crystal switches that swap their states (and the wiring is always dungeon-wide); their most prominent use takes place in Eagle's Tower, where Link has to work around them as he aims to collapse the highest floor to make it part of the third by destroying the pillars that hold it up. Due to palette limitations, the barriers aren't color-coded (not even in the Game Boy Color rerelease, where all barriers are colored blue in Bottle Grotto and red in the other dungeons), though you can still tell visually which ones are lifted and which ones are receded (this is no longer a problem in the Switch remake, where they're color-coded).
 The Legend of Zelda: Link's Awakening (Video Game) / int_442304c0
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_442304c0
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_442304c0
 The Legend of Zelda: Link's Awakening (Video Game) / int_44f79734
type
Jump Physics
 The Legend of Zelda: Link's Awakening (Video Game) / int_44f79734
comment
Jump Physics: After obtaining Roc's Feather, it can be used to jump freely. Due to the inclusion of side-scrolling areas, some portions of the game resemble 2D platformers.
 The Legend of Zelda: Link's Awakening (Video Game) / int_44f79734
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_44f79734
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_44f79734
 The Legend of Zelda: Link's Awakening (Video Game) / int_465c8289
type
Underwater Boss Battle
 The Legend of Zelda: Link's Awakening (Video Game) / int_465c8289
comment
Underwater Boss Battle: Angler Fish, the boss of the fourth dungeon, is an underwater sidescrolling boss.
 The Legend of Zelda: Link's Awakening (Video Game) / int_465c8289
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_465c8289
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_465c8289
 The Legend of Zelda: Link's Awakening (Video Game) / int_47542f3a
type
Electricity Knocks You Out
 The Legend of Zelda: Link's Awakening (Video Game) / int_47542f3a
comment
Electricity Knocks You Out: The game starts with a lightning bolt knocking Link unconscious and destroying his ship, leaving him stranded on an uncharted island.
 The Legend of Zelda: Link's Awakening (Video Game) / int_47542f3a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_47542f3a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_47542f3a
 The Legend of Zelda: Link's Awakening (Video Game) / int_47e4f5f5
type
Golden Ending
 The Legend of Zelda: Link's Awakening (Video Game) / int_47e4f5f5
comment
The effect on the Golden Ending was changed. In the original, a winged Marin floats across the screen which led to some odd speculation. In the DX version, it now has a faded image of her face appear before revealing a seagull flying away and matches her wish much more closely.
 The Legend of Zelda: Link's Awakening (Video Game) / int_47e4f5f5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_47e4f5f5
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_47e4f5f5
 The Legend of Zelda: Link's Awakening (Video Game) / int_480c69ba
type
Infinity -1 Sword
 The Legend of Zelda: Link's Awakening (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Koholint Sword, obtained with twenty Secret Seashells in the Game Boy versions and forty in the Switch remake, is more powerful than the sword Link starts out with and can shoot beams at full health, but it's outdone by the Magic Rod in the original versions (less so in the remake where the Magic Rod is weaker).
 The Legend of Zelda: Link's Awakening (Video Game) / int_480c69ba
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_480c69ba
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_480c69ba
 The Legend of Zelda: Link's Awakening (Video Game) / int_486466ee
type
Dual Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_486466ee
comment
Dual Boss: The Gohmas in their dungeon stage. Weirdly, these are placed in a location where beating them isn't essential. Link's Awakening also has dual Dodongo Snakes as mini-bosses in three dungeons. This game marks the tradition of later games having minibosses that like to show up in pairs, such as Lizalfos, Stalfos and Darknuts. Sometimes with the added catch that both need to be defeated in quick succession or they come back to life.
 The Legend of Zelda: Link's Awakening (Video Game) / int_486466ee
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_486466ee
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_486466ee
 The Legend of Zelda: Link's Awakening (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 The Legend of Zelda: Link's Awakening (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: In the original German version, the Cukemen say, "Give me your juice, I'll give you mine..." and "Never without a condom!". The game was first released before the German Entertainment Software Self-Regulating Body was formed, and as a result, these lines were changed for the later DX release.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4b86a724
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4b86a724
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4b86a724
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c798fd5
type
Shock and Awe
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c798fd5
comment
Shock and Awe: If you're so foolish as to return to the shop in Mabe Village after stealing from the place, the shopkeeper will sic his lightning powers on you until you are dead.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c798fd5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c798fd5
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4c798fd5
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c96aa00
comment
Denial of Diagonal Attack: In the Switch remake, you can use most items in the diagonal directions (including the Bow and the Hookshot), but you can't run with the Pegasus Boots in the diagonal directions like in A Link Between Worlds. This is most likely to prevent the sequence breaks that were common in the latter game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c96aa00
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4c96aa00
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4c96aa00
 The Legend of Zelda: Link's Awakening (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 The Legend of Zelda: Link's Awakening (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The Tal Tal Mountain Range is primarily explored via its extensive network of cave systems. The area also has an equally extensive background theme that plays while in the overworld, but the average player is guaranteed to only hear a small part of it in the time it takes to move from one cave to the next.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4cefd8a6
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4cefd8a6
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4cefd8a6
 The Legend of Zelda: Link's Awakening (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 The Legend of Zelda: Link's Awakening (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: Some of the sprites, sound effects, and font, as well as the game engine itself, are borrowed from For the Frog the Bell Tolls. Prince Richard, the rival of that game's main character, appears as a supporting character in this one.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4d20a148
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4d20a148
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4d20a148
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e790301
type
Whale Egg
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e790301
comment
Whale Egg: The Wind Fish's Egg is where the Wind Fish sleeps, and where Link needs to bring the Instruments of the Sirens to wake him up. It's also the last dungeon of the game, since the final Nightmare is inside of it.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e790301
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e790301
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4e790301
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e7c4536
type
Wham Line
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e7c4536
comment
Wham Line: The wall in the Ancient Ruins has one stating that Koholint Island is only a dream, and that waking the Wind Fish will cause it to vanish.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e7c4536
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4e7c4536
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4e7c4536
 The Legend of Zelda: Link's Awakening (Video Game) / int_4efce9e6
type
Thematic Sequel Logo Change
 The Legend of Zelda: Link's Awakening (Video Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: The Switch remake shows the logo with the same chipped font as Breath of the Wild, this time next to a pair of palm trees to reflect the exotic island setting.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4efce9e6
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4efce9e6
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4efce9e6
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This was the first Zelda to include a Chain of Deals, which has since become a staple of the series. Whereas later games make the entire chain completely optional, in this game you have to progress in the chain at least up to the bananas, to get a monkey and his friends to repair a Broken Bridge to get into Kanalet Castle as part of the story.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f4372e9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f4372e9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4f4372e9
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f52ac6a
type
World Limited to the Plot
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f52ac6a
comment
World Limited to the Plot: Koholint Island exists only as a dream of the Wind Fish, and the island's inhabitants start to get very uncomfortable when they speak of anything existing outside of the island. The lone exception is Marin, who wants to become a seagull to explore the outside world. When the Wind Fish is awakened at the end of the game, the island ceases to exist.
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f52ac6a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_4f52ac6a
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_4f52ac6a
 The Legend of Zelda: Link's Awakening (Video Game) / int_504e271f
type
But Thou Must!
 The Legend of Zelda: Link's Awakening (Video Game) / int_504e271f
comment
But Thou Must!: Played with in the DX version. The photographer won't take "no" for an answer when he asks if you want your picture taken. If you repeatedly refuse, though, you'll get a picture of Link beaten up in front of the curtain instead of the usual picture of Link giving a V-sign. Inverted with Papahl: If you talk to him without having the pineapple, your options for giving him something to eat are "Nope" and "Can't".
 The Legend of Zelda: Link's Awakening (Video Game) / int_504e271f
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_504e271f
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_504e271f
 The Legend of Zelda: Link's Awakening (Video Game) / int_50b05d30
type
Disproportionate Retribution
 The Legend of Zelda: Link's Awakening (Video Game) / int_50b05d30
comment
Disproportionate Retribution: If you steal an item from the Town Tool Shop in Mabe Village, no matter how cheap, the shopkeeper kills you if you return.
 The Legend of Zelda: Link's Awakening (Video Game) / int_50b05d30
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_50b05d30
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_50b05d30
 The Legend of Zelda: Link's Awakening (Video Game) / int_50c23153
type
Cave Behind the Falls
 The Legend of Zelda: Link's Awakening (Video Game) / int_50c23153
comment
Cave Behind the Falls: Angler's Tunnel is initially hidden behind a waterfall. Unlocking the dungeon parts the falls, and getting to the dungeon requires jumping down from a watery area in the Tal Tal Mountains.
 The Legend of Zelda: Link's Awakening (Video Game) / int_50c23153
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_50c23153
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_50c23153
 The Legend of Zelda: Link's Awakening (Video Game) / int_52281b4e
type
Segmented Serpent
 The Legend of Zelda: Link's Awakening (Video Game) / int_52281b4e
comment
Segmented Serpent: Moldorm and Lanmola retain their many-jointed appearances from earlier games. Additionally, Pincers, enemies that pop out of holes to attack you, are a particularly odd example in that their segments aren't actually connected — there's a very noticeable gap between each free-floating sphere. Slime Eel is a much larger segmented beast; its weak spot is the segment right behind its head.
 The Legend of Zelda: Link's Awakening (Video Game) / int_52281b4e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_52281b4e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_52281b4e
 The Legend of Zelda: Link's Awakening (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 The Legend of Zelda: Link's Awakening (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Numerous Secret Seashells are hidden around Koholint Island — 26 in the Game Boy releases, and 50 in the Switch remake. Obtaining the Koholint Sword requires 20 in the Game Boy versions and 40 in the Switch remake, and the Switch remake adds new rewards for collection milestones. In the Switch remake, the Seashell Sensor can be obtained from the Seashell Mansion, and it indicates when a shell's location is onscreen.
 The Legend of Zelda: Link's Awakening (Video Game) / int_527fc5fe
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_527fc5fe
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_527fc5fe
 The Legend of Zelda: Link's Awakening (Video Game) / int_53224e46
type
Bookends
 The Legend of Zelda: Link's Awakening (Video Game) / int_53224e46
comment
Bookends: The game starts with Link waking up. The game ends with Link waking up. In the remake, the first and last Nintendo figures you can find are the CiaoCiao and BowWow respectively, both Chain Chomps, and both are placed in Madame MeowMeow's home.
 The Legend of Zelda: Link's Awakening (Video Game) / int_53224e46
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_53224e46
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_53224e46
 The Legend of Zelda: Link's Awakening (Video Game) / int_5334fb89
type
Auto-Revive
 The Legend of Zelda: Link's Awakening (Video Game) / int_5334fb89
comment
Unlike in practically every other Zelda game, bottled fairies in the Switch remake do not Auto-Revive you, most likely to avoid making the original game's revival item, Secret Medicine, completely redundant.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5334fb89
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5334fb89
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5334fb89
 The Legend of Zelda: Link's Awakening (Video Game) / int_5527dc0c
type
Plot Coupon
 The Legend of Zelda: Link's Awakening (Video Game) / int_5527dc0c
comment
Plot Coupon: Eight Instruments of the Siren. They're necessary to awake the Wind Fish.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5527dc0c
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5527dc0c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5527dc0c
 The Legend of Zelda: Link's Awakening (Video Game) / int_5534431f
type
Money for Nothing
 The Legend of Zelda: Link's Awakening (Video Game) / int_5534431f
comment
Money for Nothing: If you steal from the Town Tool Shop, all that happens is that your save file is renamed THIEF upon exiting the store. If you don't mind the name, this is just a minor inconvenience, making actually paying for your stuff rather pointless. Actual death can be avoided simply by not returning to the shop after you've stolen from him. Though if you want to avoid death and get the Golden Ending, this means you must not steal anything before the bow.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5534431f
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5534431f
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5534431f
 The Legend of Zelda: Link's Awakening (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 The Legend of Zelda: Link's Awakening (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: The entire game takes place in Link's/the Windfish's dreamworld. Link is sent to a perfect island paradise with plenty of adventure, friends, and fun, and he'll never have to work for anything again. Instead of staying, though, he's forced to fight the game's enemies, the Nightmares, to wake up the Windfish and return to reality. In doing that he destroys the entire island and all of its inhabitants he's grown so fond of. Even though most people know it's coming, it's still a pretty powerful ending. The manga is even worse.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5541da8c
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5541da8c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5541da8c
 The Legend of Zelda: Link's Awakening (Video Game) / int_5560dbb5
type
Airborne Mook
 The Legend of Zelda: Link's Awakening (Video Game) / int_5560dbb5
comment
Airborne Mook: The game features winged Octoroks that dodge Link's attacks by fluttering out of the way.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5560dbb5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5560dbb5
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5560dbb5
 The Legend of Zelda: Link's Awakening (Video Game) / int_55bcb669
type
Clown-Car Grave
 The Legend of Zelda: Link's Awakening (Video Game) / int_55bcb669
comment
Clown-Car Grave: The zombie enemies, which appear in Tabahl Wasteland and the graveyard, continually come out of the ground in various spots.
 The Legend of Zelda: Link's Awakening (Video Game) / int_55bcb669
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_55bcb669
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_55bcb669
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a22609e
type
Creator Thumbprint
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a22609e
comment
Creator Thumbprint: As the original game's sound engine was programmed by Kazumi Totaka, his song can be found here. Twice no less! The first method is to wait in Richard's house for 2 minutes and 30 seconds. The second method, which is only accessible in the Japanese versions, is done by entering "ã�¨ã�Ÿã�‘ã�‘" ("Totakeke", Totaka's nickname) on the file select screen.note It also plays in the German DX version should you enter "MOYSE", the surname of the German translator. Though Totaka had no involvement with the Switch remake, both of these instances are retained, and the increased character limit means "Totakeke" works in non-Japanese versions as well. This makes it the first time the song has appeared without his involvement.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a22609e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a22609e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5a22609e
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a23602
type
Big Ol' Eyebrows
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a23602
comment
Big Ol' Eyebrows: Goombas in the Switch remake have a unique design including thick, bushy eyebrows that put even their more familiar designs to shame.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a23602
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a23602
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5a23602
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a5de5ca
comment
Boss Rush: Turtle Rock has this with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss. The Chamber Dungeon mode in the Switch version lets the player unlock the respective bosses and sub-bosses to put in their custom dungeons, allowing for the possibility of boss-rush dungeons; the next to last dungeon-building challenge, "Skull Arrangement", in particular includes two groups of pre-placed connected sub-boss and boss rooms in the middle of the dungeon.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a5de5ca
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a5de5ca
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5a5de5ca
 The Legend of Zelda: Link's Awakening (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 The Legend of Zelda: Link's Awakening (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The sidequest that unlocks the Boomerang can be finished as soon as you get the Hookshot in the fifth dungeon, giving you access to one of the most powerful weapons in the game. In particular, the final boss's last phase goes down in one hit to the Boomerang in the original and DX versions.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5b81ca8d
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5b81ca8d
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5b81ca8d
 The Legend of Zelda: Link's Awakening (Video Game) / int_5bd3ff82
type
Endgame+
 The Legend of Zelda: Link's Awakening (Video Game) / int_5bd3ff82
comment
Endgame+: In the Switch version, completing the figurine collection requires a figurine (BowWow) that only appears at the Trendy Game after defeating the Shadow Nightmares.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5bd3ff82
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5bd3ff82
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5bd3ff82
 The Legend of Zelda: Link's Awakening (Video Game) / int_5e6a495
type
The Problem with Pen Island
 The Legend of Zelda: Link's Awakening (Video Game) / int_5e6a495
comment
The Problem with Pen Island: The final form of the Final Boss is named DethI (with an uppercase "I" at the end and pronounced "Death Eye"), but since an uppercase "I" looks identical to a lowercase "L" in many fonts, its name is often mistaken for "DETHL." Even the encyclopedia on the official Zelda website made this mistake.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5e6a495
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5e6a495
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5e6a495
 The Legend of Zelda: Link's Awakening (Video Game) / int_5f4a2c79
type
Fishing for Sole
 The Legend of Zelda: Link's Awakening (Video Game) / int_5f4a2c79
comment
Fishing for Sole: In the Switch remake, an empty bottle can be fished up in the Fishing Minigame. This isn't as useless as it seems, since it allows you to bottle fairies; bottles are much harder to find in this game than the typical Zelda game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_5f4a2c79
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_5f4a2c79
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_5f4a2c79
 The Legend of Zelda: Link's Awakening (Video Game) / int_62525a70
type
He Knows About Timed Hits
 The Legend of Zelda: Link's Awakening (Video Game) / int_62525a70
comment
He Knows About Timed Hits: There are some early-game areas where people cryptically explain the interface. For example, a child tells Link "Hey man! When you want to save, just push all the Buttons at once! ...Uh, don't ask me what that means, I'm just a kid!" Made especially confusing because the button combo in question — A+B+Select+Start — is used on most other Game Boy games to force a Soft Reset. Made doubly confusing if you're playing on a Game Boy Advance and aren't aware that the L and R buttons on that particular system aren't used in GBC games other than to optionally resize the screen, so you try pressing those along with the others simultaneously.
 The Legend of Zelda: Link's Awakening (Video Game) / int_62525a70
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_62525a70
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_62525a70
 The Legend of Zelda: Link's Awakening (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 The Legend of Zelda: Link's Awakening (Video Game) / int_62c1f9a9
comment
Evil Versus Oblivion: The monsters make life on the island for its residents a literal nightmare. The only way to stop them is to wake the Wind Fish, which causes a Dream Apocalypse that destroys Koholint Island because it is the Wind Fish's dream. In this game, the monsters are the evil and Link represents oblivion.
 The Legend of Zelda: Link's Awakening (Video Game) / int_62c1f9a9
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_62c1f9a9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_62c1f9a9
 The Legend of Zelda: Link's Awakening (Video Game) / int_631b0961
type
Stock Beehive
 The Legend of Zelda: Link's Awakening (Video Game) / int_631b0961
comment
Stock Beehive: As part of the game's Chain of Deals, Link has to get Tarin to knock a honeycomb out of a tree in order to trade to a chef bear. The honeycomb in question looks mostly like a wasp's nest, consisting of seven downward-pointing cells arranged in a hexagonal pattern and hanging from a thin stem.
 The Legend of Zelda: Link's Awakening (Video Game) / int_631b0961
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_631b0961
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_631b0961
 The Legend of Zelda: Link's Awakening (Video Game) / int_64028be7
type
Cowardly Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_64028be7
comment
Cowardly Boss: The Master Stalfos is the first Mini-Boss of the fifth dungeon (Catfish Maw, whose second miniboss is a pair of Gohmas). It tries to confront Link in one room, but upon taking some damage it flies and has to be found elsewhere. Link has to chase him across a total of four miniboss rooms and inflict enough damage in every rematch to finally kill the Stalfos and retrieve the Hookshot.
 The Legend of Zelda: Link's Awakening (Video Game) / int_64028be7
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_64028be7
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_64028be7
 The Legend of Zelda: Link's Awakening (Video Game) / int_6467c4b8
type
Escape Rope
 The Legend of Zelda: Link's Awakening (Video Game) / int_6467c4b8
comment
Escape Rope: Playing Manbo's Mambo on the Ocarina teleports the player to the entrance of a dungeon. Outside of those, it teleports the player to a tiny pond right next to the Mysterious Woods (it's upgraded to a full-blown Warp Whistle in the Nintendo Switch remake).
 The Legend of Zelda: Link's Awakening (Video Game) / int_6467c4b8
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_6467c4b8
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_6467c4b8
 The Legend of Zelda: Link's Awakening (Video Game) / int_64e8b288
type
Bombardier Mook
 The Legend of Zelda: Link's Awakening (Video Game) / int_64e8b288
comment
Bombardier Mook: In Toronbo Shores, there's a monkey that sits in a palm tree and throws coconuts down at you. If you hang around for long enough, it will throw a bomb as well. Zirros resemble flying mushrooms attack exclusively by spitting bombs at Link. They normally stay well above Link's head, dipping down only to deliver a payload, and will retreat if Link approaches them, making dealing with them tricky. Winged Bone Putters, found in the Color Dungeon in the remakes, don't attack Link directly, but instead randomly drop bombs around the rooms they're found in.
 The Legend of Zelda: Link's Awakening (Video Game) / int_64e8b288
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_64e8b288
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_64e8b288
 The Legend of Zelda: Link's Awakening (Video Game) / int_65244998
type
Lightning Can Do Anything
 The Legend of Zelda: Link's Awakening (Video Game) / int_65244998
comment
Lightning Can Do Anything: A bolt of lighting strikes Link's ship during the intro, which may be the catalyst that transports him into the Wind Fish's dream.
 The Legend of Zelda: Link's Awakening (Video Game) / int_65244998
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_65244998
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_65244998
 The Legend of Zelda: Link's Awakening (Video Game) / int_65bc52c5
type
The Key Is Behind the Lock
 The Legend of Zelda: Link's Awakening (Video Game) / int_65bc52c5
comment
The Key Is Behind the Lock: An Unintentionally Unwinnable example in Angler Tunnel: the door one particular Interchangeable Antimatter Key is meant to be used on has another behind it, but by making a tricky jump it can be used on a different door that doesn't have a replacement behind it. Played with in the Key Cavern, also averting Permanently Missable Content. A hub room in one part of the dungeon has four locked doors. Three of them are dead ends that also contain a key (which can be used on one of the remaining locked doors), while the fourth allows the player to proceed (but does not give the player a key, so the other doors accessible from the hub remain locked). Near the end of the dungeon, an extra key can be obtained to access any locked rooms the player hadn't entered.
 The Legend of Zelda: Link's Awakening (Video Game) / int_65bc52c5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_65bc52c5
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_65bc52c5
 The Legend of Zelda: Link's Awakening (Video Game) / int_6602cad
type
Permanently Missable Content
 The Legend of Zelda: Link's Awakening (Video Game) / int_6602cad
comment
Permanently Missable Content: In the Game Boy versions, some of the twenty-six Secret Seashells are lost if you don't go to the mansion at the right times, and another one is only accessible while you have the Flying Rooster. But there are more than enough to get the Koholint Sword, even without those. In the Switch remake, there is no time limit on the Secret Seashells, of which there are now fifty — completely different rewards are given for milestones, and the one that originally required the Flying Rooster can now be obtained with the Hookshot. One-third of the photographs in the DX version have a time limit. If they aren't taken at the right time, restarting the game is the only way to get them. Averted in the third dungeon; just before you enter the boss room, you can collect an extra key to access any side rooms you skipped along the way. Steal from the infamous Town Tool Shop and your name is lost forever, as you get renamed to THIEF permanently. The only way to get the bow is to buy or steal it from the Town Tool Shop, and if you steal an item, the shopkeeper will kill you if you return. This means that if you steal something other than the bow before buying it, the bow is lost forever — unless you're willing to die to regain access to the shop, in which case the secret ending is lost forever. In the DX version, beating the Color Dungeon and switching your tunic to red or blue means that the original green tunic is permanently lost on that file; you can clear the dungeon again to switch to the other color, but not green. This was changed in the Switch version.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6602cad
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-1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_6602cad
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_6602cad
 The Legend of Zelda: Link's Awakening (Video Game) / int_66a52e25
type
Bullfight Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_66a52e25
comment
Bullfight Boss: The Moblin leader miniboss attacks with a simple headlong charge, and must be goaded into hitting the room's walls to stun him.
 The Legend of Zelda: Link's Awakening (Video Game) / int_66a52e25
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_66a52e25
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_66a52e25
 The Legend of Zelda: Link's Awakening (Video Game) / int_66ff9acc
type
Edge Gravity
 The Legend of Zelda: Link's Awakening (Video Game) / int_66ff9acc
comment
Edge Gravity: A variation. If Link steps over the border between a solid tile and a falling hazard (holes and water), he'll start slipping towards the hole, but be able to struggle back to solid ground. The further over the hazard, the harder it is to get back. Using the Roc's Feather during the slip will make getting back easier. Taking advantage of this allowed a lot of Sequence Breaking in the original, but it was tightened up for the DX Updated Re Release to fix an Unintentionally Unwinnable flaw.
 The Legend of Zelda: Link's Awakening (Video Game) / int_66ff9acc
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_66ff9acc
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_66ff9acc
 The Legend of Zelda: Link's Awakening (Video Game) / int_68bbaaf
type
Stationary Enemy
 The Legend of Zelda: Link's Awakening (Video Game) / int_68bbaaf
comment
Stationary Enemy: Sea urchins serve as living obstacles more than anything else and never budge from their spots unless pushed away with the shield.
 The Legend of Zelda: Link's Awakening (Video Game) / int_68bbaaf
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_68bbaaf
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_68bbaaf
 The Legend of Zelda: Link's Awakening (Video Game) / int_69f4d99b
type
Shockwave Stomp
 The Legend of Zelda: Link's Awakening (Video Game) / int_69f4d99b
comment
Shockwave Stomp: The Armos Knight will periodically jump into the air and land with great force, stunning Link on impact unless he uses the Roc's Feather to jump into the air right as it lands.
 The Legend of Zelda: Link's Awakening (Video Game) / int_69f4d99b
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_69f4d99b
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The Legend of Zelda: Link's Awakening (Video Game) / int_69f4d99b
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: In the fight with Shadow Aghanim in the Final Boss battle, you can reflect his magic using the shovel.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a2ae11f
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a2ae11f
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The Legend of Zelda: Link's Awakening (Video Game) / int_6a2ae11f
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a6c7ce6
type
Unending End Card
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a6c7ce6
comment
Unending End Card: Upon beating the game, you are put on a THE END screen (with Marin depending on if you manage to complete the game without dying) that you can't exit out of without resetting. The DX version adds a thank you message from the developers after the end card, but it hangs on that screen instead. The Switch version instead prompts you to save and return to the title screen, averting the trope.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a6c7ce6
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_6a6c7ce6
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The Legend of Zelda: Link's Awakening (Video Game) / int_6a6c7ce6
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: In the Game Boy Color remake of the game, your reward for beating the optional Color Dungeon is a choice of either Red Clothes (boosts attack) or Blue Clothes (boosts defense). You can return to the dungeon anytime to swap colors (but you can never get the original Green Clothes back... without exploiting a glitch, at least). The Switch version retains the Color Dungeon and also allows you to return to the Green Clothes.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ac6a56a
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ac6a56a
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The Legend of Zelda: Link's Awakening (Video Game) / int_6ac6a56a
 The Legend of Zelda: Link's Awakening (Video Game) / int_6b7c9f96
type
The Lost Woods
 The Legend of Zelda: Link's Awakening (Video Game) / int_6b7c9f96
comment
The Lost Woods: Mysterious Woods, one of the game's first areas. It has Moblins, thick grass, and a wily raccoon, and Link can collect mushrooms there to create Magic Powder.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6b7c9f96
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_6b7c9f96
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The Legend of Zelda: Link's Awakening (Video Game) / int_6b7c9f96
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ec989d8
type
Guide Dang It!
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ec989d8
comment
Guide Dang It!: At more than one point, you have to throw a pot at a door to open it. Fixed somewhat in the Switch remake. Doors that require pot-throws will have the same color as and a carving of a pot on them. At another point, you have to throw a pot at a chest to open it. At least this one has a nearby owl statue to give you a hint. At another point, you also have to shoot a statue with an arrow. Nowhere else in the game do you ever have to do this. There is an actual arrow painted on the ground, but good luck figuring it out even with that clue. At least it's optional. The original game has comparatively few Pieces of Heart, only 12, but they are very well-hidden. A couple are hidden behind (unmarked) bomb-able walls in otherwise inconspicuous caves, and one is hidden underwater in a dead-end waterway, but not at the end as you might expect; it's in a random tile along the path. Yet another is inside a fish for some reason. The Switch remake increases the Piece of Heart total to 32, but the bombable walls hiding existing ones are easier to spot, and the underwater ones are somewhat visible, due to the water being transparent. A puzzle in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you might know them is from the manuals of previous Zelda games on different consoles that you might not even own (though the first enemy to kill being described as "imprisoned" helps narrow it down), and without context you can't even identify what puzzle the hint refers to, let alone the solution. The remake adds the descriptor "skeletal" to the other enemy the hint mentions, making the intended solution more obvious. There are no hints given for filling out the photo album in DX, so finding all twelve photos can be time-consuming. Of the ones that aren't permanently missable, the toughest one is probably "Link Discovers Ulrira's Secret", which only triggers by standing in front of the window at Ulrira's house, itself a screen you're unlikely to visit more than once or twice. In the remake, getting one of the seashells requires playing the Ballad of the Wind Fish near where the sleeping walrus was. Even with the Seashell Sensor tipping you off that there's something in the area, that's not likely to be high on the list of things to try.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6ec989d8
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_6ec989d8
 The Legend of Zelda: Link's Awakening (Video Game) / int_6fa1e7a2
type
Noob Bridge
 The Legend of Zelda: Link's Awakening (Video Game) / int_6fa1e7a2
comment
Noob Bridge: The first mission in the game is to retrieve Link's lost sword. Along the way, the player will encounter some Sea Urchins that they need to push out of the way in order to reach their destination. While pushing obstacles is not a new mechanic, pushing things with the shield, let alone pushing enemies that look like traps, is new at this point in the series. The game doesn't explicitly tell the player to do this, but rather has them piece together two different clues encountered just earlier: the tutorial in the library that teaches them how to push enemies with the shield (which could be easily missed) and the sign that warns them to not touch the Sea Urchins with their bare hands.
 The Legend of Zelda: Link's Awakening (Video Game) / int_6fa1e7a2
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_6fa1e7a2
 The Legend of Zelda: Link's Awakening (Video Game) / int_71748a39
type
Named by the Adaptation
 The Legend of Zelda: Link's Awakening (Video Game) / int_71748a39
comment
Named by the Adaptation: In the Switch remake, some previously unnamed characters from the original game now have names, such as the quadruplets (Suhni, Lattie, Kidoh, and Joonya).
 The Legend of Zelda: Link's Awakening (Video Game) / int_71748a39
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_71748a39
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_71748a39
 The Legend of Zelda: Link's Awakening (Video Game) / int_7215c26c
type
Man-Eating Plant
 The Legend of Zelda: Link's Awakening (Video Game) / int_7215c26c
comment
Man-Eating Plant: In some dungeon basements, Super Mario Bros. Piranha Plants appear as enemies, even popping out of pipes like they do in their games of origin. Link can defeat them easily with his sword.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7215c26c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7215c26c
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_7215c26c
 The Legend of Zelda: Link's Awakening (Video Game) / int_72dd7026
type
What the Hell, Player?
 The Legend of Zelda: Link's Awakening (Video Game) / int_72dd7026
comment
What the Hell, Player?: People will call you "THIEF" instead of the name you chose for Link if you steal from the Town Tool Shop in Mabe Village. The game itself even chews you out for doing so ("Guess what, you got it for free. Are you proud of yourself?"). And if you ever return to the shop, the shopkeeper says Link will pay the ultimate price for not paying the item's price, followed by electrocuting him to death. People really seem to not like it if you say no to a yes or no choice.
 The Legend of Zelda: Link's Awakening (Video Game) / int_72dd7026
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_72dd7026
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_72dd7026
 The Legend of Zelda: Link's Awakening (Video Game) / int_735b967c
type
Forced Tutorial
 The Legend of Zelda: Link's Awakening (Video Game) / int_735b967c
comment
Forced Tutorial: Picking up a Compass requires sitting through a long, tedious message explaining what it does, painstakingly introducing the new feature of playing a sound whenever there's a key hidden in the room. This message takes up multiple text boxes, and it appears every single time you pick up a compass, regardless of how many times you've seen it before.
 The Legend of Zelda: Link's Awakening (Video Game) / int_735b967c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_735b967c
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_735b967c
 The Legend of Zelda: Link's Awakening (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 The Legend of Zelda: Link's Awakening (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: There's a couple of characters who follow you for a while, including love interest Marin. Not only do all attacks pass through her, she can somehow keep up with your Pegasus Boots, make jumps you need the Roc's Feather for, and (if you do a little Sequence Breaking) walk on water when you're swimming.
 The Legend of Zelda: Link's Awakening (Video Game) / int_742a6e78
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_742a6e78
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_742a6e78
 The Legend of Zelda: Link's Awakening (Video Game) / int_75f38750
type
Kaizo Trap
 The Legend of Zelda: Link's Awakening (Video Game) / int_75f38750
comment
Kaizo Trap: There's an infamous case in the final battle. When you defeat the final boss' last form, before the boss explodes, the arms can still deal damage, even though its host is dead. This often results in death if Link does not have or used up the potion if you're low on health, because contact with the arms deal one full heart with no Mercy Invincibility. Also, if you are unlucky enough to still be in contact with the boss while it is giving its Final Speech, then it is a race between your hearts and the game's letter-writing.
 The Legend of Zelda: Link's Awakening (Video Game) / int_75f38750
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_75f38750
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_75f38750
 The Legend of Zelda: Link's Awakening (Video Game) / int_767ef8a0
type
Flying Seafood Special
 The Legend of Zelda: Link's Awakening (Video Game) / int_767ef8a0
comment
Flying Seafood Special: The Wind Fish is a giant, flying and winged whale.
 The Legend of Zelda: Link's Awakening (Video Game) / int_767ef8a0
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_767ef8a0
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_767ef8a0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7786cbb9
type
Healing Loop
 The Legend of Zelda: Link's Awakening (Video Game) / int_7786cbb9
comment
Healing Loop: The boxing mini boss Blaino's uppercut not only resets the combat (and thus, Blaino's health to full), it also knocks Link not only out of the room, but the entire dungeon. Turtle Rock is not a fun trek. This is one loop you don't want to get stuck in.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7786cbb9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7786cbb9
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_7786cbb9
 The Legend of Zelda: Link's Awakening (Video Game) / int_779128c0
type
2½D
 The Legend of Zelda: Link's Awakening (Video Game) / int_779128c0
comment
2½D: The 2019 remake of the game maintains the original top-down perspective while updating to a cute chibi 3D animation style.
 The Legend of Zelda: Link's Awakening (Video Game) / int_779128c0
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_779128c0
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_779128c0
 The Legend of Zelda: Link's Awakening (Video Game) / int_781c70a3
type
Rascally Raccoon
 The Legend of Zelda: Link's Awakening (Video Game) / int_781c70a3
comment
Rascally Raccoon: A raccoon in the Mysterious Woods will prevent you from progressing by changing the area the top of the screen leads to, and must be sprinkled with magic powder in order to proceed. Using the powder changes the raccoon back into its true form, Tarin, who was transformed after eating a mushroom.
 The Legend of Zelda: Link's Awakening (Video Game) / int_781c70a3
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_781c70a3
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The Legend of Zelda: Link's Awakening (Video Game) / int_781c70a3
 The Legend of Zelda: Link's Awakening (Video Game) / int_786e5cac
type
Circling Birdies
 The Legend of Zelda: Link's Awakening (Video Game) / int_786e5cac
comment
Circling Birdies: Lights orbit Link's head whenever he's knocked down by Blaino, a Mini-Boss in Turtle Rock who soon uses the opportunity to uppercut Link back to the dungeon entrance.
 The Legend of Zelda: Link's Awakening (Video Game) / int_786e5cac
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_786e5cac
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a292811
type
Reviving Enemy
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a292811
comment
Reviving Enemy: Master Stalfos has to be defeated in each battle with a bomb right after Link makes its body crumble, as said body will rebuild itself after a few seconds otherwise.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a292811
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a292811
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The Legend of Zelda: Link's Awakening (Video Game) / int_7a292811
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a7d698d
type
Challenge Run
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a7d698d
comment
Challenge Run: Try beating the game without dying once.note In comparison to the original, the Switch remake is significantly less challenging in this regard due to the addition of autosave allowing for Save Scumming and extra pieces of heart. Doing so will alter the ending sequence depending on the version, with all of them implying that Marin somehow escaped the Wind Fish's dream and got her wish of being able to fly like a seagull.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a7d698d
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7a7d698d
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The Legend of Zelda: Link's Awakening (Video Game) / int_7a7d698d
 The Legend of Zelda: Link's Awakening (Video Game) / int_7ac5c1de
type
Unishment
 The Legend of Zelda: Link's Awakening (Video Game) / int_7ac5c1de
comment
Unishment: There's an imp who, upon being disturbed, "punishes" you by... increasing the number of bombs, arrows, and magic powder you can carry. The imp justifies his "punishment" by telling you "now look at all that junk you have to carry!". However, at the end, the character lampshades the trope by saying "Take care, see you again," in a totally cordial tone. This is very reminiscent of an equally-backfired punishment attempt done by another imp in the game's predecessor (A Link to the Past, where said imp would make Link's magic meter twice as durable), and it makes sense because the entire game is a dream of all the things Link has faced before.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7ac5c1de
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_7ac5c1de
 The Legend of Zelda: Link's Awakening (Video Game) / int_7c4f6612
type
Comic-Book Adaptation
 The Legend of Zelda: Link's Awakening (Video Game) / int_7c4f6612
comment
Comic-Book Adaptation: By Ataru Cagiva, who later did a manga adaptation of A Link to the Past.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7c4f6612
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7c4f6612
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The Legend of Zelda: Link's Awakening (Video Game) / int_7c4f6612
 The Legend of Zelda: Link's Awakening (Video Game) / int_7df7b7a6
type
Dreams vs. Nightmares
 The Legend of Zelda: Link's Awakening (Video Game) / int_7df7b7a6
comment
Dreams vs. Nightmares: Given that the game is All Just a Dream, this is the case with the game's conflict. The various townsfolk and NPCs who help Link out (especially Marin) fulfill the role of the dreams, whereas the monsters who oppose Link are the Nightmares. For that matter, the bosses are even called "Nightmares".
 The Legend of Zelda: Link's Awakening (Video Game) / int_7df7b7a6
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7df7b7a6
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The Legend of Zelda: Link's Awakening (Video Game) / int_7df7b7a6
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e02bded
type
Fetch Quest
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e02bded
comment
Fetch Quest: After obtaining the Yoshi Doll from the Trendy Game, it starts a sequence of trades that results in Link obtaining the Magnifying Lens, which is required to read the Mabe Village library's initially unreadable book.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e02bded
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e02bded
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The Legend of Zelda: Link's Awakening (Video Game) / int_7e02bded
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e4dfa2d
type
Oculothorax
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e4dfa2d
comment
Oculothorax: The Gohmas resemble colossal eyeballs, with eyelids and minimal bodies around them, scuttling around on four jointed legs.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e4dfa2d
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7e4dfa2d
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_7e4dfa2d
 The Legend of Zelda: Link's Awakening (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 The Legend of Zelda: Link's Awakening (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Link goes through the game defeating the Nightmares, which are creating all the monsters that are rampaging around Koholint Island, and in doing so he collects the Instruments he'll need to wake the Wind Fish so that he can escape the island. Unfortunately, Koholint was just a dream the slumbering Wind Fish was having. So as soon as Link wakes him, the island and its people vaporize. This is actually shown in a poignant ending scene, while the Ballad of the Wind Fish plays. In fact, the last thing we see is Marin singing along to the Ballad while she and the world around her fade into oblivion. If you finish the game without dying once, one of the shots of seagulls flying during the end credits is replaced by a shot of Marin's Sprite flying around on wings, hinting that she got her wish of becoming a seagull and was able to leave the island.
 The Legend of Zelda: Link's Awakening (Video Game) / int_7fbb2a3
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_7fbb2a3
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_7fbb2a3
 The Legend of Zelda: Link's Awakening (Video Game) / int_80f38afe
type
Background Music Override
 The Legend of Zelda: Link's Awakening (Video Game) / int_80f38afe
comment
Background Music Override: Getting a Piece of Power or Guardian Acorn replaces all area music with a short power-up theme.
 The Legend of Zelda: Link's Awakening (Video Game) / int_80f38afe
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_80f38afe
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_80f38afe
 The Legend of Zelda: Link's Awakening (Video Game) / int_817ee3a5
type
The Trees Have Faces
 The Legend of Zelda: Link's Awakening (Video Game) / int_817ee3a5
comment
The Trees Have Faces: The trees of the Tabahl Wasteland are grey-barked, gnarled things with short, leafless branches and trunks split by jagged holes that give the the impression of wicked, grinning faces. The "Talking Timbers" from the previous game reappear at the Seashell Mansion.
 The Legend of Zelda: Link's Awakening (Video Game) / int_817ee3a5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_817ee3a5
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_817ee3a5
 The Legend of Zelda: Link's Awakening (Video Game) / int_825f60fa
type
Mercy Invincibility
 The Legend of Zelda: Link's Awakening (Video Game) / int_825f60fa
comment
All dungeons but the first two can be cleared in any order — in general, all you need from each one to get to the next is the new item. The exception is Turtle Rock, the final dungeon. All you need is the Hookshot from the fifth dungeon, and Tracy's special potion (and Frog's Song of Soul to open it). When you reach the flamethrower where the Level 2 Shield is required, just lose all hearts, and you're given a long stretch of invincibility to walk through the flames (the dungeon has a warp point in the Switch version, allowing you to head back to Tracy's for a refill). This renders both the Level 2 Bracelet and Shield useless, turns the Magic Rod into a late game breaker, and consequently renders pursuing seashells (and thus the Koholint Sword) mostly useless. This is no longer possible in the remake where the flamethrower has collision even during Mercy Invincibility.
 The Legend of Zelda: Link's Awakening (Video Game) / int_825f60fa
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_825f60fa
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_825f60fa
 The Legend of Zelda: Link's Awakening (Video Game) / int_83d20bbf
type
Player Death Is Dramatic
 The Legend of Zelda: Link's Awakening (Video Game) / int_83d20bbf
comment
Player Death Is Dramatic: The game mimics the death animation seen in A Link to the Past, except with the screen fading to white.
 The Legend of Zelda: Link's Awakening (Video Game) / int_83d20bbf
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_83d20bbf
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_83d20bbf
 The Legend of Zelda: Link's Awakening (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 The Legend of Zelda: Link's Awakening (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: It's a game about Link waking up.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8409a385
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8409a385
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_8409a385
 The Legend of Zelda: Link's Awakening (Video Game) / int_8410bf3b
type
Quad Damage
 The Legend of Zelda: Link's Awakening (Video Game) / int_8410bf3b
comment
Quad Damage: The Pieces of Power are pickups that occasionally drop from slain enemies and have the effect of doubling your damage output for as long as you stay on the current "screen". There are also Guardian Acorns, which function similarly except that they halve the damage you receive.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8410bf3b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8410bf3b
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_8410bf3b
 The Legend of Zelda: Link's Awakening (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 The Legend of Zelda: Link's Awakening (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Eagle's Tower, the second-to-last main dungeon, is one of only two dungeons with multiple floorsnote the other being Key Cavern, which only features a short basement area. To reach the boss at the top of the tower, Link has to break pillars to shift some of the floors downwards.
 The Legend of Zelda: Link's Awakening (Video Game) / int_85f8dc9d
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_85f8dc9d
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_85f8dc9d
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a07e085
type
Denser and Wackier
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a07e085
comment
Denser and Wackier: The game features much more humor, absurdism, and metatextual references than the prior games in the series.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a07e085
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a07e085
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_8a07e085
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a4988bb
type
Mind Rape
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a4988bb
comment
Mind Rape: This is what the Nightmares are essentially trying to do to the Wind Fish. By invading his mind and hijacking his dream world, they plan to control his mind. In response, the Wind Fish's spirit draws Link into the dream as a means of trying to protect himself.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a4988bb
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a4988bb
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_8a4988bb
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a88ed49
type
Mini-Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a88ed49
comment
A Stalfos Mini-Boss in the Catfish's Maw dungeon is the first variety. After you've defeated him once, he seems to become terrified of you and flees. At one point he steals the dungeon treasure from its chest and leaves a note in its place. You have to search out three more rooms like the one he was originally fought in and take him on three more times; the first two end the same way, with him fleeing in terror, before the final fight has him finally decide to fight to the end. Once you beat him the fourth time he drops the dungeon treasure.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a88ed49
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8a88ed49
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_8a88ed49
 The Legend of Zelda: Link's Awakening (Video Game) / int_8b9c512e
type
Down the Drain
 The Legend of Zelda: Link's Awakening (Video Game) / int_8b9c512e
comment
Down the Drain: Angler's Tunnel is the water dungeon of the game. Most rooms have water, and some areas, items, and puzzles are inaccessible until Link obtains the flippers, which are obtained in the dungeon and are required to swim. Oddly, the Catfish's Maw isn't a case of this, despite being found in a lake and requiring the flippers from the prior dungeon to access.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8b9c512e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8b9c512e
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_8b9c512e
 The Legend of Zelda: Link's Awakening (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 The Legend of Zelda: Link's Awakening (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: There's a book sitting on top of a bookshelf. To get it down, Link has to go all the way to a dungeon on the other side of the island, defeat countless monsters, and get the Sprint Shoes so he can ram the bookcase and the book will fall off.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8d6c8737
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8d6c8737
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_8d6c8737
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e13875c
type
Death Mountain
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e13875c
comment
Death Mountain: Tal Tal Mountain Range, a mountainous region in the northernmost part of Koholint. It's one of the largest areas in the game, containing many cave systems and the final two main dungeons. It's also connected to Mt. Tamaranch, which is where the Wind Fish's Egg rests.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e13875c
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e13875c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_8e13875c
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e20979
type
Wham Episode
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e20979
comment
Wham Episode: The Ancient Ruins. You learn that the island is the Wind Fish's dream, and that by waking it up, the island and everyone on it will disappear.
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e20979
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_8e20979
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_8e20979
 The Legend of Zelda: Link's Awakening (Video Game) / int_903e27ca
type
Broken Armor Boss Battle
 The Legend of Zelda: Link's Awakening (Video Game) / int_903e27ca
comment
Broken Armor Boss Battle: The boss of Bottle Grotto is a Genie in a Bottle, who can only be attacked properly once Link has smashed his bottle by throwing it against the wall. To defeat the Armos Knight, the miniboss of the Southern Face Shrine, Link must use arrows or charge into it sword-first to break off its armor, after which it will be possible to damage it with further arrows or regular sword strikes. Turtle Rock's head is covered in rocky armor that Link can't pierce. Link must use bombs to break off its shell, exposing a fleshy head beneath that can be harmed with his regular weapons.
 The Legend of Zelda: Link's Awakening (Video Game) / int_903e27ca
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_903e27ca
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_903e27ca
 The Legend of Zelda: Link's Awakening (Video Game) / int_912b24c4
type
Art Shift
 The Legend of Zelda: Link's Awakening (Video Game) / int_912b24c4
comment
Art Shift: In the remake, the cute cartoony plastic model look of the rest of the game is temporarily shifted in the intro to anime-style 2D animation with a Link that matches his design in the Oracle games and the old promo art for Link to the Past. The drastic difference in styles between Koholint and the outside world is a good indicator of the secret behind the island. The ending, naturally, shifts back to this when Link awakens, and the true ending gives us a glimpse of Marin in this style.
 The Legend of Zelda: Link's Awakening (Video Game) / int_912b24c4
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_912b24c4
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_912b24c4
 The Legend of Zelda: Link's Awakening (Video Game) / int_916c9d1b
type
Mark of Shame
 The Legend of Zelda: Link's Awakening (Video Game) / int_916c9d1b
comment
Mark of Shame: If you steal from the shopkeeper, Link's name is permanently changed to THIEF.
 The Legend of Zelda: Link's Awakening (Video Game) / int_916c9d1b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_916c9d1b
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_916c9d1b
 The Legend of Zelda: Link's Awakening (Video Game) / int_922ffb07
type
Mook Bouncer
 The Legend of Zelda: Link's Awakening (Video Game) / int_922ffb07
comment
Mook Bouncer: The seventh's dungeon's boss, Evil Eagle, is a bird that tries to knock you off the platform you battle it on but only to the previous screen, which is still enough time for it to fully regenerate its health. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, really hate Blaino.
 The Legend of Zelda: Link's Awakening (Video Game) / int_922ffb07
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_922ffb07
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_922ffb07
 The Legend of Zelda: Link's Awakening (Video Game) / int_92b9e234
type
Accessory-Wearing Cartoon Animal
 The Legend of Zelda: Link's Awakening (Video Game) / int_92b9e234
comment
There's a model hippo in Animal Village who tells you to go away so the artist can paint her. Originally, she was a nude model (with visible breasts) with a towel which she pulls up when Link enters the studio; the censored version removes the breasts and towel, hiding the nudity by making her an Accessory-Wearing Cartoon Animal. The Switch remake splits the difference, replacing the towel with a more modest dress while retaining her prominent bust.
 The Legend of Zelda: Link's Awakening (Video Game) / int_92b9e234
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_92b9e234
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_92b9e234
 The Legend of Zelda: Link's Awakening (Video Game) / int_92dfffae
type
Retraux
 The Legend of Zelda: Link's Awakening (Video Game) / int_92dfffae
comment
Retraux: The Switch remake's soundtrack includes elements of chiptune, usually taken directly from the original hardware, to complement the live reorchestration of the original soundtrack. This is most notable with the ensemble performance of Ballad of the Wind Fish played near the end of the game, which is split 50/50 between real and 8-bit instruments. At the end of the rendition of the Tal Tal Heights theme, before it loops, some parts of the instrumentation, such as the bassline for that segment and the chiming triangle, are taken from the original 8-bit version of the song, despite otherwise using modern instrumentation. The Face Shrine's theme starts with mostly just dramatic strings, but at about 50 seconds in, it interweaves the original chiptune into the mix. The dramatic beat that plays during the cutscene before fighting Evil Eagle starts off as the original version before morphing into something more in line with the rest of the game. While most of the credits music is orchestral, one portion of it is cribbed directly from the original 8-bit version of the song. A good chunk of the music in dungeons also retains pieces from the original score.
 The Legend of Zelda: Link's Awakening (Video Game) / int_92dfffae
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_92dfffae
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_92dfffae
 The Legend of Zelda: Link's Awakening (Video Game) / int_932da128
type
Monster Clown
 The Legend of Zelda: Link's Awakening (Video Game) / int_932da128
comment
Monster Clown: The second boss is a bottle genie that looks and behaves in a manner similar to a clown.
 The Legend of Zelda: Link's Awakening (Video Game) / int_932da128
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_932da128
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_932da128
 The Legend of Zelda: Link's Awakening (Video Game) / int_9350a0b9
type
The Tape Knew You Would Say That
 The Legend of Zelda: Link's Awakening (Video Game) / int_9350a0b9
comment
The Tape Knew You Would Say That: The mural that reveals the truth of Koholint directly addresses Link, even though it's part of a supposedly old, long ruined temple. This is probably the most direct proof of the island's status as a dream before the end of the game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9350a0b9
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9350a0b9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_9350a0b9
 The Legend of Zelda: Link's Awakening (Video Game) / int_9553214b
type
He Was Right There All Along
 The Legend of Zelda: Link's Awakening (Video Game) / int_9553214b
comment
He Was Right There All Along: Facade, the boss of the Face Shrine hides in the floor. Walk into a room. Empty. Giant face on the floor which will kill you. Boss.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9553214b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9553214b
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_9553214b
 The Legend of Zelda: Link's Awakening (Video Game) / int_95df9d98
type
Contrasting Sequel Setting
 The Legend of Zelda: Link's Awakening (Video Game) / int_95df9d98
comment
Contrasting Sequel Setting: The first three games take place in the medieval fantasy kingdom of Hyrule, but this game broke tradition by taking place on a Denser and Wackier tropical island filled with Mario cameos and modern-day technology.
 The Legend of Zelda: Link's Awakening (Video Game) / int_95df9d98
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_95df9d98
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_95df9d98
 The Legend of Zelda: Link's Awakening (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 The Legend of Zelda: Link's Awakening (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In some of the other Zelda games, as well as the Switch remake of this game, getting the Power Bracelet gives you the passive ability to push and lift heavy objects. But in the Game Boy releases of Link's Awakening, you have to manually assign the Power Bracelet to one of your equipment slots before you can push and lift heavy objects. This is also the first game to introduce manual use of the shield to block projectiles and attacks whereas the previous games had passive blocking. The Switch remake keeps manual blocking, but keeps the shield permanently equipped to a shoulder button, like most Zelda titles since The Legend of Zelda: A Link to the Past. Unfortunately, the remake assigns the shield to the right shoulder button, while most other games in the series since the Nintendo 64 versions Ocarina of Time and Majora's Mask (which had the Z Trigger, instead) assign the shield to the left shoulder. Unlike in practically every other Zelda game, bottled fairies in the Switch remake do not Auto-Revive you, most likely to avoid making the original game's revival item, Secret Medicine, completely redundant.
 The Legend of Zelda: Link's Awakening (Video Game) / int_963086ce
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_963086ce
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_963086ce
 The Legend of Zelda: Link's Awakening (Video Game) / int_9637893b
type
Schrödinger's Butterfly
 The Legend of Zelda: Link's Awakening (Video Game) / int_9637893b
comment
Schrödinger's Butterfly: The island is the Wind Fish's dreamworld, and the point of gathering the eight dungeon items is to awaken the Wind Fish and end the dream. Link is oblivious to this since you aren't directly told that until a good bit into the game, but the owl and boss monsters don't really try to hide this fact from you. The owl has a monologue in-line with Schrödinger's theory when you find the relief that reveals everything to Link. The end does reveal that the owl, being an avatar of the Wind Fish, knew the truth all along, and what he told Link was a Motivational Lie to ensure that he would continue and complete his quest. The Nightmares, naturally, try to weaken Link's will by saying that he is just part of the dream too.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9637893b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9637893b
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_9637893b
 The Legend of Zelda: Link's Awakening (Video Game) / int_966decaf
type
Absurdly Short Level
 The Legend of Zelda: Link's Awakening (Video Game) / int_966decaf
comment
Absurdly Short Level: The Wind Fish's Egg only has the maze you complete in a few seconds before you face the final boss. Assuming you know the correct pattern, anyway, or else you'll be trapped in an Unnaturally Looping Location.
 The Legend of Zelda: Link's Awakening (Video Game) / int_966decaf
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_966decaf
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_966decaf
 The Legend of Zelda: Link's Awakening (Video Game) / int_970c790a
type
Big Bad
 The Legend of Zelda: Link's Awakening (Video Game) / int_970c790a
comment
Big Bad: Nightmare/DethI plagues the Wind Fish and keeps him from waking up.
 The Legend of Zelda: Link's Awakening (Video Game) / int_970c790a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_970c790a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_970c790a
 The Legend of Zelda: Link's Awakening (Video Game) / int_991b6139
type
Magical Mystery Doors
 The Legend of Zelda: Link's Awakening (Video Game) / int_991b6139
comment
Magical Mystery Doors: You must go through Magical Mystery Corridors in the Wind Fish's Egg to get to the final boss. Fortunately, you can find a book in the library that tells you the exact order in which you must take each path to reach it (it's randomized each playthrough).
 The Legend of Zelda: Link's Awakening (Video Game) / int_991b6139
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_991b6139
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_991b6139
 The Legend of Zelda: Link's Awakening (Video Game) / int_9a480050
type
Do Not Taunt Cthulhu
 The Legend of Zelda: Link's Awakening (Video Game) / int_9a480050
comment
Do Not Taunt Cthulhu: The fifth dungeon's miniboss goes out of character and steals the dungeon's item from its chest. He then leaves a note behind, taunting Link to come and get it. Especially stupid since he'd already said, "Argh! I can't defeat you!" before giving up and running away.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9a480050
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9a480050
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9a480050
 The Legend of Zelda: Link's Awakening (Video Game) / int_9abe931d
type
Quicksand Sucks
 The Legend of Zelda: Link's Awakening (Video Game) / int_9abe931d
comment
Quicksand Sucks: You fight a Lanmola in a pit of quicksand. You only get sucked downward (to a cave you must traverse to get back to the surface) if you get put in the center of the pit; the rest of the quicksand simply pulls you toward that center.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9abe931d
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9abe931d
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9abe931d
 The Legend of Zelda: Link's Awakening (Video Game) / int_9c0e0a28
type
Savage Setpiece
 The Legend of Zelda: Link's Awakening (Video Game) / int_9c0e0a28
comment
Savage Setpiece: The cuccos as always, attack them with the sword and they swarm you until you leave the area or die. Downplayed with the dogs, they only attack once in reprisal and deal a small amount of damage.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9c0e0a28
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9c0e0a28
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9c0e0a28
 The Legend of Zelda: Link's Awakening (Video Game) / int_9cf32ba5
type
Thunder Drum
 The Legend of Zelda: Link's Awakening (Video Game) / int_9cf32ba5
comment
Thunder Drum: The final Instrument of the Sirens needed to wake the Wind Fish is literally called the Thunder Drum.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9cf32ba5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9cf32ba5
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9cf32ba5
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d12bbc1
type
Foreshadowing
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d12bbc1
comment
Foreshadowing: Parodied. Papahl outright tells you at the start of the game that he'll get himself lost somewhere in the hills later on. Sure enough, he does. As a more serious example, the Super Mario Bros. 2 cameos, such as Wart, foreshadow that this game, like that one, is All Just a Dream. Kirby's appearance also serves as part of that hint, as the Kirby games are set in Dream Land.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d12bbc1
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d12bbc1
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9d12bbc1
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d3b4703
type
This Is Reality
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d3b4703
comment
This Is Reality: Reconstructed. Indeed, Koholint Island turns out to be no more than a dream of the Wind Fish, who states that all dreams ultimately must come to an end. Link awakens him and the island completely disappears along with its inhabitants; when he comes to in the real world and muses whether his adventures were only a dream, he notices and smiles at the sight of the Wind Fish in the sky, realising he not only helped him awaken from his dream, but the emotions and memories he experienced during his adventures were also real.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d3b4703
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9d3b4703
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9d3b4703
 The Legend of Zelda: Link's Awakening (Video Game) / int_9dab0a6e
type
Continuity Nod
 The Legend of Zelda: Link's Awakening (Video Game) / int_9dab0a6e
comment
Continuity Nod: To A Link to the Past. Link is "cursed" by an imp, a monkey helps Link get into a dungeon, Link gets Magic Powder from a witch after giving her mushrooms, and a few bosses from the previous game show up again. Before Link awakens the Wind Fish, the owl says that he has shown his "wisdom, courage, and power," referring to the otherwise-absent Triforce. The Shadow Nightmares' various shapes resemble Agahnim, Moldorm, and Ganon (although Moldorm previously appears as the first dungeon boss). In the remake, the Ganon shadow makes a noise similar to the Link to the Past boss damage sound effect when hit. Marin is stated to look a lot like Zelda, only with red instead of blonde hair. Her father Tarin is a dead ringer for Link's uncle from A Link to the Past. In turn, Malon and Talon from The Legend of Zelda: Ocarina of Time are dead ringers for Marin and Tarin, and Zelda's sprite when she appears in the Oracle games is almost identical to Marin's.
 The Legend of Zelda: Link's Awakening (Video Game) / int_9dab0a6e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_9dab0a6e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_9dab0a6e
 The Legend of Zelda: Link's Awakening (Video Game) / int_a29a7058
type
Not Quite Flight
 The Legend of Zelda: Link's Awakening (Video Game) / int_a29a7058
comment
Not Quite Flight: The Flying Rooster required to access the seventh dungeon can be picked up with the Power Bracelet to fly indefinitely, though he doesn't accompany you into the actual dungeon, and he leaves you after it's completed.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a29a7058
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a29a7058
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a29a7058
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3515d6
type
Contrasting Sequel Antagonist
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3515d6
comment
Contrasting Sequel Antagonist: A Link to the Past features the return of Ganon, having used the alter ego of Agahnim as he sought to regain power. Link's Awakening features the Nightmares, who differ from all other villains in that they want to save the world, as while they are a threat that keeps the Windfish asleep, defeating them and waking up the Windfish will cause Koholint Island and its inhabitants to disappear.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3515d6
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3515d6
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a3515d6
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3eae597
type
Award-Bait Song
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3eae597
comment
Award-Bait Song: The "Ballad of the Windfish" sounds magnificent, especially once you've collected all of the Siren's instruments.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3eae597
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a3eae597
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a3eae597
 The Legend of Zelda: Link's Awakening (Video Game) / int_a414c3f0
type
One-Hit Kill
 The Legend of Zelda: Link's Awakening (Video Game) / int_a414c3f0
comment
One-Hit Kill: In the original and DX versions, the Boomerang instantly defeats the last form of the final boss. It's weaker in the Switch version, and while it still does decent damage, the Bow is quicker at taking it out. In an extreme case of Shoplift and Die, stealing from the shop and returning with the stolen item will show the owner instantly zapping Link to death. It also consumes the Magic Potion you get from Crazy Tracy.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a414c3f0
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a414c3f0
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a414c3f0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4905771
type
Double-Meaning Title
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4905771
comment
Double-Meaning Title: The game's title can either refer to the fact Link woke up on an island, or the ending of the game, with Link awakening the Wind Fish from its slumber. Same goes for the Japanese title, "The Dreaming Island"; it can refer to how the island is home to the dreaming Wind Fish, and how the island itself is the Wind Fish's dream.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4905771
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4905771
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a4905771
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Yarna Desert, a small dry region close to Animal Village that is initially blocked off by a sleeping walrus. Once Link moves it away with the help of Marin, he can travel through it to slay a Lanmola for the Angler Key. It is roamed by Pokeys (cactus-like enemies from Super Mario Bros.) and divided into a network of paths by rows of cacti that will hurt Link if he runs into them.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4cb54b4
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a4cb54b4
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a4cb54b4
 The Legend of Zelda: Link's Awakening (Video Game) / int_a51467fe
type
Chest Monster
 The Legend of Zelda: Link's Awakening (Video Game) / int_a51467fe
comment
Chest Monster: There are treasure chests that look normal but release Zols — weak slime enemies — when opened. Thankfully, these are somewhat rare.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a51467fe
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a51467fe
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a51467fe
 The Legend of Zelda: Link's Awakening (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 The Legend of Zelda: Link's Awakening (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Magic Rod, found in the 8th dungeon. It allows Link to fire projectiles at any HP that are twice as powerful as the Koholint Sword. On top of that, he doesn't even have to stop moving while swinging it (as opposed to the sword). Mooks catch on fire and die a slow, painful death. It goes without saying that this is a sadistically fun weapon, too. It's also one of exactly two items in the entire series (the other being the Magic Powder in the same game) that can kill Cuccos. The Switch remake pares it down to just a handy utility weapon.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a5e02e9e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a5e02e9e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_a5e02e9e
 The Legend of Zelda: Link's Awakening (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 The Legend of Zelda: Link's Awakening (Video Game) / int_a9f549fe
comment
Emergency Energy Tank: You can obtain a Magic Potion which will save you from death once and then vanish afterwards.
 The Legend of Zelda: Link's Awakening (Video Game) / int_a9f549fe
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_a9f549fe
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_a9f549fe
 The Legend of Zelda: Link's Awakening (Video Game) / int_aa5d87af
type
Secret Level
 The Legend of Zelda: Link's Awakening (Video Game) / int_aa5d87af
comment
Secret Level: While not present in the original Game Boy version, the Color Dungeon was added to the game's subsequent versions (DX and Switch) and requires solving a puzzle involving certain tombstones in the graveyard (a book in the library of Koholint Island provides a hint to solve it). The dungeon takes full advantage of the later versions' color displays, and many puzzles are accordingly based on them. Same with its boss, whose defeat also grants Link the ability to choose between honing his defense or his attack power.
 The Legend of Zelda: Link's Awakening (Video Game) / int_aa5d87af
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_aa5d87af
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_aa5d87af
 The Legend of Zelda: Link's Awakening (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 The Legend of Zelda: Link's Awakening (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Sort of. The final boss has a pretty awesome theme, but when you reach his final form, the miniboss theme, of all things, begins to play. The musicians of the remake apparently realized this, since a new theme was composed for the final phase.
 The Legend of Zelda: Link's Awakening (Video Game) / int_abad35b4
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_abad35b4
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_abad35b4
 The Legend of Zelda: Link's Awakening (Video Game) / int_ac36578e
type
Or Was It a Dream?
 The Legend of Zelda: Link's Awakening (Video Game) / int_ac36578e
comment
Or Was It a Dream?: The game's setting is a dream of the Wind Fish, and Link has to wake it up from inside in order to leave. If you beat the game without dying, at the end of the credits you see the character Marin flying around. The implication in this case is not that it wasn't a dream, but that one person from the dream became real (having wished during the game to become a seagull and travel the world). The DX version changes this to a picture of Marin that fades into a seagull, which flies off.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ac36578e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ac36578e
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_ac36578e
 The Legend of Zelda: Link's Awakening (Video Game) / int_acadb2f4
type
Astral Checkerboard Decor
 The Legend of Zelda: Link's Awakening (Video Game) / int_acadb2f4
comment
Astral Checkerboard Decor: The Southern Face Shrine has this design. It appears earlier in the game as well, but this is the point where it's most appropriate. It's where Link discovers that the island is part of a dream-made-real, created by the Wind Fish.
 The Legend of Zelda: Link's Awakening (Video Game) / int_acadb2f4
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_acadb2f4
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_acadb2f4
 The Legend of Zelda: Link's Awakening (Video Game) / int_ad1db87c
type
Oh, Crap!
 The Legend of Zelda: Link's Awakening (Video Game) / int_ad1db87c
comment
Oh, Crap!: From the fifth dungeon on, the dungeon bosses panic when defeated, realizing that Link's coming closer and closer to awakening the Wind Fish and causing a Dream Apocalypse. This culminates in a Villainous Breakdown that the Wind Fish's Nightmare has when it's defeated.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ad1db87c
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ad1db87c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ad1db87c
 The Legend of Zelda: Link's Awakening (Video Game) / int_b06ff73b
type
Variable Mix
 The Legend of Zelda: Link's Awakening (Video Game) / int_b06ff73b
comment
Variable Mix: A few instances here and there. In both the original and the remake, performing the Ballad of the Wind Fish at the peak of Mt. Tamaranch will vary depending on how many instruments you have, with all eight providing the full ensemble. Specific to the remake: While traveling with Marin prior to the fourth dungeon, the songs for the overworld, Mysterious Forest, and Tal Tal Heights are replaced with solo recorder covers. When viewing the relief at the Ancient Ruins, the minimalist background song gains a string section to underscore the Wham Episode. After rescuing Marin from the collapsed bridge, the Tal Tal Heights music gains heavier percussion, adding snare drum and timpani. This variation plays from the start in Hero Mode.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b06ff73b
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b06ff73b
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_b06ff73b
 The Legend of Zelda: Link's Awakening (Video Game) / int_b0e18b32
type
Unique Enemy
 The Legend of Zelda: Link's Awakening (Video Game) / int_b0e18b32
comment
Unique Enemy: There is a single monkey in Toronbo Shores that sits on top of a palm tree and tosses coconuts at you. In the eastern courtyard of Kanalet Castle, you will find the Mad Bomber, a bomb-throwing enemy who will pop in and out of five holes in the ground, emerging to toss explosives at you before diving out of sight. This foe will not appear in any other area or dungeon in the game, and will never respawn after being killed. Anti-Kirby also appears as an enemy in only two rooms in the Eagle's Tower dungeon. The Key Cavern has a single room with green colored bomb-enemies that follow you instead of bouncing off the walls. Boo Buddies only appear in one room in the Bottle Grotto dungeon, guarding the Power Bracelet. Almost every enemy found in the DX version's Color Dungeon is found nowhere else, but among them, there is only one each of the blue variants of the Camo Goblin and Karakoro.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b0e18b32
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b0e18b32
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_b0e18b32
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1bf431c
type
Go for the Eye
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1bf431c
comment
Go for the Eye: The Gohmas can only be harmed by shooting them in the eye, which can only be done when they open their eyelids to attack.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1bf431c
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1bf431c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b1bf431c
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1d2b799
type
Artistic Age
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1d2b799
comment
Artistic Age: Link and Marin are supposed to be teenagers, but the sprites used make them look like kids. This extends to the remake with its cute Super-Deformed art-style.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1d2b799
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b1d2b799
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b1d2b799
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3b8328e
type
Scales
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3b8328e
comment
The Ancient Ruins' music is an eerie rearrangement of the Ballad of the Wind Fish. Fitting for the location where you learn the truth of the island. The Ballad is also quoted in a minor-key variation in the song that plays inside the Wind Fish's egg.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3b8328e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3b8328e
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 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b3b8328e
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3bdf232
type
Alien Geometries
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3bdf232
comment
Alien Geometries: One section of the Face Shrine ends in a doorway leading up to what appears to be outside of the dungeon's map. Going through the door puts Link two rooms down from where he was, and going back down leads to the room that the player would expect to be there instead. There is also a stairway leading out of the dungeon up to an island in the river rapids area, but overlaying the dungeon with the overworld map show they don't line up at all.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3bdf232
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3bdf232
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b3bdf232
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3f77675
type
Grass Is Greener
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3f77675
comment
Grass Is Greener: A variation. Even though Koholint Island seems like a perfectly fine place to live and nobody else (besides the hero) ever thinks of leaving, Marin wishes to leave and travel the world like a seagull. Even though the island turns out to be All Just a Dream, if you never die in a run of the game it's shown that she gets her wish.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3f77675
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3f77675
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_b3f77675
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4215a8d
type
Tennis Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4215a8d
comment
Tennis Boss: There's a shadow version of Agahnim during the final showdown, complete with tennis-based battle strategy. This time, the Shovel also works. The shadow also has two attacks, one of which cannot be sent back or blocked, and must be dodged. Finally, the shadow doesn't hit the attack back at you, so the "tennis" aspect is downplayed.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4215a8d
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4215a8d
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b4215a8d
 The Legend of Zelda: Link's Awakening (Video Game) / int_b43217a5
type
Battle Boomerang
 The Legend of Zelda: Link's Awakening (Video Game) / int_b43217a5
comment
Battle Boomerang: You can get one by trading your shovel to a Goriya. Among other things, it can one-shot the final boss's last form.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b43217a5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b43217a5
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b43217a5
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: The original versions of Link's Awakening are considered to have some of the easiest bosses in the series, with ones like Angler Fish, Facade, and Hot Head being possible to defeat while barely moving. The Switch version gave most of them a difficulty increase, but they still aren't particularly strong. Meanwhile, the dungeons follow a straight difficulty curve and have pretty tricky puzzles and enemies near the end.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4696bc
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b4696bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b4696bc
 The Legend of Zelda: Link's Awakening (Video Game) / int_b6c46f43
type
Space-Filling Path
 The Legend of Zelda: Link's Awakening (Video Game) / int_b6c46f43
comment
Space-Filling Path: The route to a location less than a screen away is often surprisingly convoluted. Several puzzles in Turtle Rock also require you to trace out a space-filling path with a movable block.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b6c46f43
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b6c46f43
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b6c46f43
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7920c43
type
Lost in Translation
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7920c43
comment
The elephant statues in the Face Shrine were a standard pun in the Japanese version (see Lost in Translation above), but can be taken another way in the English version: given that they show up right after the game's big reveal, they represent the elephant in the room.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7920c43
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7920c43
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b7920c43
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7d85d68
type
Healing Potion
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7d85d68
comment
Healing Potion: The Secret Medicine bought from Crazy Tracy works automatically, activating when Link runs out of hearts and refilling his health bar. Dialogue when you buy it implies it's not a potion but an unguent; the Switch remake altered its sprite to reflect this.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7d85d68
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b7d85d68
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b7d85d68
 The Legend of Zelda: Link's Awakening (Video Game) / int_b915b765
type
Boss-Altering Consequence
 The Legend of Zelda: Link's Awakening (Video Game) / int_b915b765
comment
Boss-Altering Consequence: A hidden shop that you can bomb open has a Goriya that trades you the Boomerang for one of your other items. This weapon, in addition to collecting items and stunning most enemies, is capable of one-shotting the Final Boss.
 The Legend of Zelda: Link's Awakening (Video Game) / int_b915b765
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_b915b765
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_b915b765
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba6baee1
type
High-Altitude Battle
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba6baee1
comment
High-Altitude Battle: The Evil Eagle and Grim Creeper are fought on the very top of Eagle's Tower.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba6baee1
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba6baee1
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ba6baee1
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba7b1199
type
Roc Birds
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba7b1199
comment
Roc Birds: The Roc itself never appears, but the Roc's Feather shows up as an item that allows the otherwise ground-bound Link to jump.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba7b1199
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ba7b1199
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ba7b1199
 The Legend of Zelda: Link's Awakening (Video Game) / int_baaf641a
type
King Mook
 The Legend of Zelda: Link's Awakening (Video Game) / int_baaf641a
comment
King Mook: Several examples. Mini bosses King Moblin and Master Stalfos are this to Bulldog Moblinsnote separate from the piglike Moblins which are called Pig Warriors here and Stalfos respectively. The dungeon boss Moldorm is a larger and more powerful version of the Mini Moldorm enemies.
 The Legend of Zelda: Link's Awakening (Video Game) / int_baaf641a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_baaf641a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_baaf641a
 The Legend of Zelda: Link's Awakening (Video Game) / int_bda2d236
type
Big Boo's Haunt
 The Legend of Zelda: Link's Awakening (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Tabahl Wasteland and the cemetery are full of Ghinis and continually appearing zombies.
 The Legend of Zelda: Link's Awakening (Video Game) / int_bda2d236
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_bda2d236
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_bda2d236
 The Legend of Zelda: Link's Awakening (Video Game) / int_bf8de9e4
type
Sand Is Water
 The Legend of Zelda: Link's Awakening (Video Game) / int_bf8de9e4
comment
Sand Is Water: A sand whirlpool appears on a single screen of the Yarna Desert. A Lanmolas appears here as a Mini-Boss, and defeating it is necessary to get a key that opens the entrance to a dungeon.
 The Legend of Zelda: Link's Awakening (Video Game) / int_bf8de9e4
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_bf8de9e4
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_bf8de9e4
 The Legend of Zelda: Link's Awakening (Video Game) / int_bfc84d44
type
Calling Parents by Their Name
 The Legend of Zelda: Link's Awakening (Video Game) / int_bfc84d44
comment
Calling Parents by Their Name: Marin refers to her father, Tarin, by name.
 The Legend of Zelda: Link's Awakening (Video Game) / int_bfc84d44
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_bfc84d44
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_bfc84d44
 The Legend of Zelda: Link's Awakening (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 The Legend of Zelda: Link's Awakening (Video Game) / int_c09dbbbb
comment
The earlier bosses are likely to be the hardest due to your low heart capacity. Conversely, the boss of the eighth (and penultimate) dungeon is laughably easy thanks to the Fire Rod.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c09dbbbb
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c09dbbbb
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c09dbbbb
 The Legend of Zelda: Link's Awakening (Video Game) / int_c0b66f61
type
Invisible Monsters
 The Legend of Zelda: Link's Awakening (Video Game) / int_c0b66f61
comment
Invisible Monsters: There's a group of invisible enemies directly outside the room with the item that makes them visible. Said item is intended for a few other (non-battle) purposes.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c0b66f61
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c0b66f61
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c0b66f61
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3191ad7
type
Smooch of Victory
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3191ad7
comment
Smooch of Victory: Link gets a kiss from Madam MeowMeow after rescuing her Chain Chomp dog. The kiss will refill Link's hearts.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3191ad7
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3191ad7
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c3191ad7
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3debc8e
type
V-Sign
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3debc8e
comment
V-Sign: Link flashes a V sign for his first picture in DX, unless he constantly says no to having his picture taken, which results in a different picture being taken.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3debc8e
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3debc8e
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c3debc8e
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: The Shadow of Nightmares, the Final Boss, morphs into a grand total of five different enemies you've fought before (excluding the Giant Bot), and if you're familiar with them, you know exactly how to counter their moves. Then, you have to endure the true form of the Nightmare, and the real final battle is underway.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c3e4b9fd
 The Legend of Zelda: Link's Awakening (Video Game) / int_c40fdf43
type
Sea Hurtchin
 The Legend of Zelda: Link's Awakening (Video Game) / int_c40fdf43
comment
Sea Hurtchin: Sea urchins block paths in Toronbo Shores. While they deal damage to Link on mere contact, they can easily be defeated with a sword.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c40fdf43
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c40fdf43
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c40fdf43
 The Legend of Zelda: Link's Awakening (Video Game) / int_c57a23c9
type
Harp of Femininity
 The Legend of Zelda: Link's Awakening (Video Game) / int_c57a23c9
comment
Harp of Femininity: Marin is shown to play the harp in official art (though she never does so in the game itself, and never mentions that she can, either). A harp is also one of the eight magic instruments Link has to acquire throughout the game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c57a23c9
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c57a23c9
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c57a23c9
 The Legend of Zelda: Link's Awakening (Video Game) / int_c5e66801
type
Border-Occupying Decorations
 The Legend of Zelda: Link's Awakening (Video Game) / int_c5e66801
comment
Border-Occupying Decorations: Playing the DX version on the Super Game Boy (not an optimal way to play due to the Color Dungeon) gives the game a border that shows Koholint Island, the sea, and the sky.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c5e66801
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c5e66801
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c5e66801
 The Legend of Zelda: Link's Awakening (Video Game) / int_c75df49a
type
Shout-Out
 The Legend of Zelda: Link's Awakening (Video Game) / int_c75df49a
comment
Shout-Out: There is a whole mess of Super Mario Bros. shout outs, including the presence of Goombas, Piranha Plants, Boos, and Shy Guys as enemies. The website for the Switch remake refers to Tail Cave's mini-boss as Spike Roller. Strategy guides for the original version and the DX release call him Rolling Bones, a reference to The Rolling Stones. Examining the Blooper figure in the Switch remake will mention how "squids are the hot new thing with kids today."
 The Legend of Zelda: Link's Awakening (Video Game) / int_c75df49a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c75df49a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c75df49a
 The Legend of Zelda: Link's Awakening (Video Game) / int_c8f98eb5
type
Ontological Mystery
 The Legend of Zelda: Link's Awakening (Video Game) / int_c8f98eb5
comment
Ontological Mystery: Link presents this conundrum to the Mabe Village inhabitants. Since they never existed before the dream, they cannot answer questions such as "When did you come to live on the island?" or consider what's beyond the island, and any attempt to do so on their part results in a migraine.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c8f98eb5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c8f98eb5
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c8f98eb5
 The Legend of Zelda: Link's Awakening (Video Game) / int_c928d01d
type
Magic Music
 The Legend of Zelda: Link's Awakening (Video Game) / int_c928d01d
comment
Magic Music: Your Ocarina has special powers starting in this game. Also, your goal in the game is to collect magical instruments to play along with the Ocarina.
 The Legend of Zelda: Link's Awakening (Video Game) / int_c928d01d
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_c928d01d
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_c928d01d
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce1b6f32
type
Temple of Doom
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce1b6f32
comment
Temple of Doom: The Face Shrine, a confusing palace area found in the second half of the game. It doesn't have many traps, but it presents a greater difficulty with tougher puzzles, several bombable walls, and some strange looping rooms.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce1b6f32
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce1b6f32
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ce1b6f32
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce6555f0
type
Lighter and Softer
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce6555f0
comment
Lighter and Softer: Zigzagged. The game, especially the remake, is a lot more cartoony, colorful, humor- and slapstick-heavy, and has wackier character designs than most of the other games in the series, but the latter part of the story, especially the revelation that the island and its inhabitants are just a dream and the ending, is among the darkest in the series.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce6555f0
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce6555f0
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ce6555f0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce9a1c4a
type
Underground Level
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce9a1c4a
comment
Underground Level: Bottle Grotto, Key Cavern, and Catfish's Maw; the first is in a cave near a swamp, the second is underneath a brick building, and the third is a building underneath Martha's Bay.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ce9a1c4a
 The Legend of Zelda: Link's Awakening (Video Game) / int_ceb924d5
type
Sarcastic Well Wishing
 The Legend of Zelda: Link's Awakening (Video Game) / int_ceb924d5
comment
People will call you "THIEF" instead of the name you chose for Link if you steal from the Town Tool Shop in Mabe Village. The game itself even chews you out for doing so ("Guess what, you got it for free. Are you proud of yourself?"). And if you ever return to the shop, the shopkeeper says Link will pay the ultimate price for not paying the item's price, followed by electrocuting him to death.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ceb924d5
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ceb924d5
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_ceb924d5
 The Legend of Zelda: Link's Awakening (Video Game) / int_cf8a91be
type
Item Get!
 The Legend of Zelda: Link's Awakening (Video Game) / int_cf8a91be
comment
Item Get!: As usual, Link holds newly obtained items above his head. Link actually holds up Marin in this manner at one point.
 The Legend of Zelda: Link's Awakening (Video Game) / int_cf8a91be
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_cf8a91be
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_cf8a91be
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfda0ecb
type
Escort Mission
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfda0ecb
comment
Escort Mission: Occurs when Link escorts Marin around the island until reaching Animal Village, although she's invulnerable to damage.
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfda0ecb
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfda0ecb
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_cfda0ecb
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: The game starts out as a lighthearted and smaller adventure compared to the first three titles. However, after The Reveal that Koholint Island is just a dream, the game takes a darker and more morally-ambiguous tone— although the game's quirky sense of humor remains intact.
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfdb9e17
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_cfdb9e17
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_cfdb9e17
 The Legend of Zelda: Link's Awakening (Video Game) / int_d0ea147f
type
A.I. Breaker
 The Legend of Zelda: Link's Awakening (Video Game) / int_d0ea147f
comment
A.I. Breaker: The boss of the seventh dungeon is normally very difficult, but if you enter the fight with the L-2 sword and either a Piece of Power or the Red Tunic (in DX), you can kill it while it's in its (fairly easy) first phase, because it doesn't enter the (much more difficult) second phase until it's been hit three times — and with the powered-up L-2 sword, three times is all you need. The Fire Rod from the eighth dungeon (which can be reached early via a specific invincibility trick, or by grabbing the Mirror Shield from dungeon 7, then exiting) will also end the battle in the first phase.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d0ea147f
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d0ea147f
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_d0ea147f
 The Legend of Zelda: Link's Awakening (Video Game) / int_d15c1086
type
Boss-Only Level
 The Legend of Zelda: Link's Awakening (Video Game) / int_d15c1086
comment
Boss-Only Level: the Wind Fish's Egg is The Maze you navigate to reach the right path to the final boss.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d15c1086
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d15c1086
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_d15c1086
 The Legend of Zelda: Link's Awakening (Video Game) / int_d24ed873
type
Developer's Foresight
 The Legend of Zelda: Link's Awakening (Video Game) / int_d24ed873
comment
Developer's Foresight: When Marin temporarily joins Link, you're just supposed to take her to the Animal Village and awaken the walrus. In the meantime, many characters will comment on her following you, and there are several hidden scenes with her that a player would have to go out of their way to trigger, such as if you try to look through someone's drawers, use the Shovel to dig up the ground, or visit the Trendy Game with her. She even has unique dialogue and behavior if you try to enter a dungeon with her (she stays behind, and has different comments depending on how many hearts you have left when you exit).
 The Legend of Zelda: Link's Awakening (Video Game) / int_d24ed873
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d24ed873
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Legend of Zelda: Link's Awakening (Video Game) / int_d24ed873
 The Legend of Zelda: Link's Awakening (Video Game) / int_d34590cf
type
Spin Attack
 The Legend of Zelda: Link's Awakening (Video Game) / int_d34590cf
comment
The Ancient Ruins containing the key to the sixth dungeon and Koholint's truth can be reached as soon as the third dungeon is complete and you have the Pegasus Boots. The Bow is strongly recommended in the Game Boy releases (Spin Attacks work better in the Switch remake), but you can get it from the Town Tool Shop at any time, and, contrary to popular belief, it's not necessary — inactive Armos can be pushed with your shield, and the miniboss in the shrine can be killed with your sword. (Bombs are also effective against Armos.) You need the Flippers to access the sixth dungeon itself, but this still means that the fifth dungeon and the Hookshot can be skipped (for a while, at least) if you use the Piece of Power trick mentioned above.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d34590cf
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d34590cf
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The Legend of Zelda: Link's Awakening (Video Game) / int_d34590cf
 The Legend of Zelda: Link's Awakening (Video Game) / int_d39e327f
type
What the Hell, Hero?
 The Legend of Zelda: Link's Awakening (Video Game) / int_d39e327f
comment
What the Hell, Hero?: When Marin is following you around, she'll call you a bad boy if you break jars.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d39e327f
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d39e327f
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The Legend of Zelda: Link's Awakening (Video Game) / int_d39e327f
 The Legend of Zelda: Link's Awakening (Video Game) / int_d3bf2f55
type
Where Do You Think You Are?
 The Legend of Zelda: Link's Awakening (Video Game) / int_d3bf2f55
comment
Where Do You Think You Are?: In the beginning scene of the game, Link wakes up and mistakes Marin for Princess Zelda, thinking he is in the kingdom of Hyrule. She corrects him and explains that he is now on Koholint Island, which is soon after reaffirmed by a mysterious owl.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d3bf2f55
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d3bf2f55
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The Legend of Zelda: Link's Awakening (Video Game) / int_d3bf2f55
 The Legend of Zelda: Link's Awakening (Video Game) / int_d54f84cb
type
Dream Within a Dream
 The Legend of Zelda: Link's Awakening (Video Game) / int_d54f84cb
comment
Dream Within a Dream: In the Dream Shrine, Link climbs into a bed and goes to sleep to claim the Ocarina. It doesn't appear to be this at first, but you later find out that Koholint Island itself is a dream.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d54f84cb
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d54f84cb
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The Legend of Zelda: Link's Awakening (Video Game) / int_d54f84cb
 The Legend of Zelda: Link's Awakening (Video Game) / int_d59dd886
type
Metal Detector Puzzle
 The Legend of Zelda: Link's Awakening (Video Game) / int_d59dd886
comment
Metal Detector Puzzle: Explore the island with BowWow before you return him, and he'll tell you the location of buried shells. In the Switch remake, you can get the Seashell Sensor as one of the new prizes from the Seashell Mansion, which does this for you permanently.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d59dd886
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d59dd886
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The Legend of Zelda: Link's Awakening (Video Game) / int_d59dd886
 The Legend of Zelda: Link's Awakening (Video Game) / int_d5f35258
type
Adventures in Comaland
 The Legend of Zelda: Link's Awakening (Video Game) / int_d5f35258
comment
Adventures in Comaland: The ending reveals that the entirety of the game is a collective dream of both Link and the Wind Fish. He manages to wake up, however.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d5f35258
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d5f35258
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The Legend of Zelda: Link's Awakening (Video Game) / int_d5f35258
 The Legend of Zelda: Link's Awakening (Video Game) / int_d64cb8b6
type
The Computer Shall Taunt You
 The Legend of Zelda: Link's Awakening (Video Game) / int_d64cb8b6
comment
The Computer Shall Taunt You: In the remake, if you fall into the pits Facade creates while fighting him, he'll laugh at you. Hinoxes in the remake will also laugh at you if they manage to grab you, and the Grim Creeper will laugh at you if you miss any of the bats he summons.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d64cb8b6
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d64cb8b6
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The Legend of Zelda: Link's Awakening (Video Game) / int_d64cb8b6
 The Legend of Zelda: Link's Awakening (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 The Legend of Zelda: Link's Awakening (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Several have been added to the Switch remake. Enemies with shields can now be staggered, making fighting them slightly less tedious. A Goponga Flower in front of the Bottle Grotto has been replaced by a rock, so that you can get in after taking BowWow home but before getting the Hookshot.note They can also be destroyed with the Boomerang, but you need the Hookshot as part of the Chain of Deals to get it. Thanks to the Switch's higher button count, several items are now set to dedicated buttons, rather than having to be equipped to one of the two item buttons. The sword is permanently set to the B button, and the shield is permanently set to the right trigger. Lifting items has been assigned to the A button, and the Power Bracelets simply increase Link's strength passively, which means some light objects can be lifted without the bracelets. The Pegasus Boots have been assigned to the left trigger, which makes dash jumping much easier. The annoying messages for heavy objects and dash attack crystals no longer pop up every time you touch them, only when you interact with them. Similarly, the long messages from picking up the Compass take much less time, since they've been reformatted to take up less space and pop up more quickly. Keys only show their message when found in chests, instead of every single time. Fairies can be stored in bottles now, allowing Link to carry up to four full health recovery items with him. They no longer revive him automatically, however, likely to prevent the Secret Medicine from becoming useless (why pay 42 Rupees when there's a fairy hidden in the tree behind Marin's house?). More warp spaces have been added, and stepping on one lets the player choose where to go, rather than warping between them in a specific order. Manbo's Mambo also lets the player choose where to warp now, rather than only warping to Crazy Tracy's shop. Most helpfully of all, there's a warp space right next to the Seashell Mansion. The Seashell Sensor allows the player to find Secret Seashells much more easily. It functions similarly to the Stone/Shard of Agony, getting stronger as Link moves closer to one. The Seashell that required the Flying Rooster to get can now be acquired with the Hookshot as well, meaning it's no longer Permanently Missable Content. The Seashell Mansion now gives rewards when you have at least the number of shells required, rather than requiring the exact number. There are also more shells, which sounds like the opposite of this at first, except there are also more rewards to go with them (including the above-mentioned detector). Shells you haven't collected before acquiring the Koholint Sword also don't turn into Rupees, so between these two changes there are no more permanently missable Seashells or Mansion rewards. In the original game, Seashells disappear or turn into rupees after getting the L-2 sword simply because there are six more Seashells scattered about the island than you'd actually need to begin with, just so you won't have to scour the entire map and reach the endgame to find enough of them to get the sword. More Heart Containers have been added, increasing Link's maximum health from 14 to 20. This can make a lot of the later game ever so slightly less difficult. Conversely, it's now possible to leave a boss room without collecting its Heart Container, so people looking for a greater challenge can go for a three-heart run as in later games. Money is more easily found in larger amounts, with blue Rupees (worth 5) dropping more frequently from grass and enemies. There are also more and easier methods for grinding for money, like the Chamber Dungeon. The Chamber Dungeon seems to have been carefully constructed with this in mind. There will always be the same number of keys as locked doors; you'll always find keys first, until you have enough for every lock; the last chest you open will always be the Nightmare Key to open the boss door; locked doors can't be placed in a way that will make them impossible to open; if there are more chests than keys, the remainder will have Rupees in them. Doors that require a pot to be thrown at them now have a unique design that has a pot embossed on it, making it more obvious what you're supposed to do with them. Damage can be reduced as low as a quarter heart now, instead of half a heart; this means that Damage Over Time effects take longer to whittle you down. Markers can be added to the map, similar to Breath of the Wild. Additionally, a Memories feature has been added, allowing the player to read previous conversations and see what items have already been collected. You can now use the Hookshot during the River Rapids Raft Ride to move quickly across the water. Additionally, it's timed and there are new rewards for beating it. The Optional Boss of the Color Dungeon regenerates more slowly and Shows Damage more readily, with cracks forming on his shell as you damage him along with his color changing. After trading an item to the invisible Goriya at the end of the Chain of Deals, the item you traded can be purchased back for 300 Rupees. There are also enough slots on the inventory to include all items including the Boomerang. After getting the Pegasus Boots, health can be more easily restored by dashing into apple trees and eating the fruit. Previously, this was a point in the game where the game briefly ramped up in difficulty, thanks to the stronger enemies that started showing up more frequently. The returning mini-bosses in Turtle Rock no longer respawn, except for the Dodongo Snakes (since they're not scripted as mini-bosses in this version; they're part of a puzzle that involves defeating them in a specific manner).
 The Legend of Zelda: Link's Awakening (Video Game) / int_d6f284a3
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d6f284a3
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The Legend of Zelda: Link's Awakening (Video Game) / int_d6f284a3
 The Legend of Zelda: Link's Awakening (Video Game) / int_d7d588c8
type
Lethal Lava Land
 The Legend of Zelda: Link's Awakening (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Turtle Rock features lava pools in large portions of the dungeon, though the lava is much less "lethal" than most examples. The item obtained in the dungeon is a magic staff that shoots flames, and the boss is a giant fireball with a face.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d7d588c8
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d7d588c8
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The Legend of Zelda: Link's Awakening (Video Game) / int_d7d588c8
 The Legend of Zelda: Link's Awakening (Video Game) / int_d934b1c7
type
Small, Secluded World
 The Legend of Zelda: Link's Awakening (Video Game) / int_d934b1c7
comment
Small, Secluded World: The people of Koholint Island have never seen or heard of anything beyond the ocean, and many of them questioned if there was anything until Link arrived.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d934b1c7
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d934b1c7
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The Legend of Zelda: Link's Awakening (Video Game) / int_d934b1c7
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9ce79de
type
Only Shop in Town
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9ce79de
comment
Only Shop in Town: Mabe Village only has one store, the Town Tool Shop. Confusingly, though, the crane-minigame building also has "SHOP" written on the roof in giant letters in both the original and DX releases, but you can't actually buy anything there.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9ce79de
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9ce79de
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The Legend of Zelda: Link's Awakening (Video Game) / int_d9ce79de
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: The fifth dungeon's miniboss flees from the battle after being hurt a few times... and does this two more times after you find him again. The boss of the seventh dungeon first appears as a miniboss, but clears the scene once you k-k-k... beat his batty brothers.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cf40fa
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cf40fa
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The Legend of Zelda: Link's Awakening (Video Game) / int_d9cf40fa
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cfb922
type
The Catfish
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cfb922
comment
The Catfish: The Switch remake has "Ol' Baron", a massive blue fish that can be caught at the fishing hole. It's longer than Link is tall, awards him with a chamber stone the first time it's caught and nets him over 100 rupees (in contrast to most of the smaller fish which award him somewhere in the 10-30 range).
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cfb922
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9cfb922
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The Legend of Zelda: Link's Awakening (Video Game) / int_d9cfb922
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9e48d0
type
Company Cross References
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9e48d0
comment
Company Cross References: Several Super Mario Bros. enemies, including Goombas, Pokeys, Piranha Plants and Thwomps, as well as Kirby, make cameo appearances in this game as enemies. Cheep Cheeps and Bloopers from the Mario series also appear in the fishing pond in the Switch remake, while they appear in underwater side-scrolling segments in all releases, and Madame MeowMeow's pets are Chain Chomps as well. Mamu, the frog who teaches you Frog's Song of Soul, is Wart — also called Mamu in Japanese — the villain from Super Mario Bros. 2 (another game set in a Dream Land, notably enough). Obtaining the Slime Key, which unlocks Key Cavern, requires obtaining Gold Leaves. The quest to retrieve the leaves is given to Link by Prince Richard from For the Frog the Bell Tolls. Much like his game of origin, his villa in this game contains several frogs. The Switch remake adds a figurine-collecting sidequest, with the figurines being obtained from the Trendy Game. The figurines depict Mario characters (plus CiaoCiao and BowWow, the Chain Chomps at Madame MeowMeow's house) and are placed in various houses in Mabe Village.
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9e48d0
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_d9e48d0
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The Legend of Zelda: Link's Awakening (Video Game) / int_d9e48d0
 The Legend of Zelda: Link's Awakening (Video Game) / int_da1c64ef
type
Lethal Joke Item
 The Legend of Zelda: Link's Awakening (Video Game) / int_da1c64ef
comment
Lethal Joke Item: It wouldn't be a Zelda game without one of these, but this one has a few: The Shovel can be used against the Tennis Boss, Agahnim's Shadow, to reflect its shots. This references a similar use for the bug-catching net in A Link to the Past. In most games, the Boomerang can only stun most enemies, not damage them; it's still a good item, but it's virtually useless against bosses. Not here, though. Nearly everything in the game dies in one hit to it, including the final boss in the original and DX versions.
 The Legend of Zelda: Link's Awakening (Video Game) / int_da1c64ef
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_da1c64ef
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_da1c64ef
 The Legend of Zelda: Link's Awakening (Video Game) / int_da4a8208
type
Progressive Instrumentation
 The Legend of Zelda: Link's Awakening (Video Game) / int_da4a8208
comment
Progressive Instrumentation: This can be done optionally by playing the Wind Fish's Ballad in front of its egg before all of the Siren's Instruments are obtained. Each instrument will materialize and play its own separate section of the ballad, with or without the necessary accompaniment.
 The Legend of Zelda: Link's Awakening (Video Game) / int_da4a8208
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_da4a8208
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_da4a8208
 The Legend of Zelda: Link's Awakening (Video Game) / int_db454784
type
Offscreen Inertia
 The Legend of Zelda: Link's Awakening (Video Game) / int_db454784
comment
Offscreen Inertia: The game ends with Link waking up on a floating plank of wood, still stranded in the ocean after his ship was destroyed in the opening scene. Presumably, he was clinging onto it unconscious during the Wind Fish's dream.
 The Legend of Zelda: Link's Awakening (Video Game) / int_db454784
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_db454784
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The Legend of Zelda: Link's Awakening (Video Game) / int_db454784
 The Legend of Zelda: Link's Awakening (Video Game) / int_dd078783
type
Cash Gate
 The Legend of Zelda: Link's Awakening (Video Game) / int_dd078783
comment
Cash Gate: The game requires you to buy the bow for 980 rupees. Or you can steal it, if you don't mind never being able to return to the shop and the subsequent scarcity of arrows and bombs, lest you be killed if you try to enter the shop again, after which you're called "Thief" by the entire cast of characters permanently.
 The Legend of Zelda: Link's Awakening (Video Game) / int_dd078783
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_dd078783
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The Legend of Zelda: Link's Awakening (Video Game) / int_dd078783
 The Legend of Zelda: Link's Awakening (Video Game) / int_de3ab766
type
Divine Birds
 The Legend of Zelda: Link's Awakening (Video Game) / int_de3ab766
comment
Divine Birds: Birds feature prominently in Koholint Island's imagery. In addition to the actual Owl, who is revealed to be an avatar for the Wind Fish, sporadic owl statues provide hints, implied to be from the subconscious mind of the Wind Fish itself. The Flying Rooster is treated as a legendary creature and has mystical aspects, seagulls are often seen along the beach (and Marin becomes one, in the true ending), and the Switch remake has a statue of a Loftwing in the Trendy Game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_de3ab766
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_de3ab766
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The Legend of Zelda: Link's Awakening (Video Game) / int_de3ab766
 The Legend of Zelda: Link's Awakening (Video Game) / int_df1793de
type
Updated Re-release
 The Legend of Zelda: Link's Awakening (Video Game) / int_df1793de
comment
Updated Re-release: A Game Boy Color-enhanced version was released as Link's Awakening DX in 1998. In addition to adding color graphics, it also included a new dungeon and support for the Game Boy Printer. Some other minor issues were also addressed: The Stone Slabs used to give hints in dungeons are replaced by Owl Statues, and the Stone Slab Fragment to Stone Beaks. Statues that speak when a mouth is attached, though a bit fantastic, make more sense than the writing on a single mundane stone fragment making multiple plaques readable. The Genie boss in Bottle Grotto had his fireballs slowed down. In the original, they were very difficult to dodge and it wasn't likely the player had more than 5 hearts at this point in the game. The effect on the Golden Ending was changed. In the original, a winged Marin floats across the screen which led to some odd speculation. In the DX version, it now has a faded image of her face appear before revealing a seagull flying away and matches her wish much more closely. Some visual effects like bombs and warping are less exaggerated. Several glitches, bugs, and design flaws were fixed. A Nintendo Switch version was further released in 2019. In addition to entirely overhauled and modernized graphics, using dynamic 3D models instead of sprites, it features a number of changes and improvements: The introductory and ending cutscenes are fully animated. Areas are loaded in their entirety, without screen transitions, and the view scrolls with Link as he moves around larger areas. The photograph sidequest is removed. A new sidequest is added where Link can collect flagstones to build customizable dungeons to explore. To aid this, a version of the character Dampé is added to the game. The fishing minigame is expanded, gaining three types of lure, three new types of fish and additional rewards. The Trendy Game is completely overhauled. Instead of a constantly moving conveyor belt, it features a still platform and two that move back and forth. It gains a complete physics engine, and new prizes include pieces of heart, secret seashells, and figurines. The heart containers Link are increased from fourteen to twenty, and the secret seashells from twenty-six to fifty. The seashells' locations are tweaked to ensure none are permanently missable. A Memories screen is added to the map, showing the locations of all unlocked conversations, pieces of hearts and secret seashells. Manbo's Mambo can teleport you to any warp spot, instead of only to his pond. Additionally, a few extra warp spots are added. Apples can be found growing on some trees, which can be knocked down and eaten to restore health.
 The Legend of Zelda: Link's Awakening (Video Game) / int_df1793de
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_df1793de
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The Legend of Zelda: Link's Awakening (Video Game) / int_df1793de
 The Legend of Zelda: Link's Awakening (Video Game) / int_df24d8fa
type
Platonic Cave
 The Legend of Zelda: Link's Awakening (Video Game) / int_df24d8fa
comment
Platonic Cave: Koholint Island, including all its inhabitants. They all only exist in the Wind Fish's dream, which will cease to exist should Link (the only real person on it) wake up the Wind Fish to escape. Everything on Koholint has its own stories and is as real to Link as anything else, making the Dream Apocalypse all the more upsetting.
 The Legend of Zelda: Link's Awakening (Video Game) / int_df24d8fa
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_df24d8fa
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The Legend of Zelda: Link's Awakening (Video Game) / int_df24d8fa
 The Legend of Zelda: Link's Awakening (Video Game) / int_e0606d52
type
Optional Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_e0606d52
comment
Optional Boss: The Updated Re-release of the game for Game Boy Color featured a Bonus Dungeon based on color, designed entirely to show off the capabilities of the Game Boy Color. The boss of the dungeon isn't more difficult than the other bosses, but even once you find the entrance to the dungeon you can only actually enter it if you know the color of the stalfos' clothes at the entrance. There are also a number of color-based puzzles that would be frustratingly difficult if you managed to get in anyway while playing on an original Game Boy.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e0606d52
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e0606d52
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The Legend of Zelda: Link's Awakening (Video Game) / int_e0606d52
 The Legend of Zelda: Link's Awakening (Video Game) / int_e1aed0a9
type
Boss Subtitles
 The Legend of Zelda: Link's Awakening (Video Game) / int_e1aed0a9
comment
Boss Subtitles: The remake flashes the name of the dungeon end-bosses when you confront them for the first time. Oddly enough, this does not apply to any of the mini-bosses nor any form of the Final Boss.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e1aed0a9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e1aed0a9
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The Legend of Zelda: Link's Awakening (Video Game) / int_e1aed0a9
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a0a76
type
I Found You Like This
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a0a76
comment
I Found You Like This: At the beginning of the game, Marin nurses Link back to health after he washes up on the beach.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a0a76
featureApplicability
1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a0a76
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_e2a0a76
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a6ebc1
type
Closed Circle
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a6ebc1
comment
Closed Circle: Link becomes trapped in the Wind Fish's dreams when he arrives on Koholint Island, and must wake the Wind Fish to be able to leave.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a6ebc1
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 The Legend of Zelda: Link's Awakening (Video Game) / int_e2a6ebc1
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The Legend of Zelda: Link's Awakening (Video Game) / int_e2a6ebc1
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2c4b927
type
Dub Name Change
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2c4b927
comment
Dub Name Change: A few in the original releases, mostly relating to the Mario cameo enemies; for instance, Shy Guys are called Mask-Mimics and Spinies are called Spiked Beetles. These were reverted in the Switch release, along with a few additional name changes to the original characters (like Rolling Bones to Spike Roller, and Mad Batter to Li'l Devil). Bow Wow's Japanese name is Wanwan, which is also the Japanese name for any Chain Chomp; the distinction between the two is an invention of the English script.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2c4b927
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_e2c4b927
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2decfff
type
With Lyrics
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2decfff
comment
With Lyrics: Commercials for the Switch version have vocal versions of the Ballad of the Wind Fish in Japanese, English, and Korean.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2decfff
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e2decfff
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The Legend of Zelda: Link's Awakening (Video Game) / int_e2decfff
 The Legend of Zelda: Link's Awakening (Video Game) / int_e38268b5
type
Helpful Mook
 The Legend of Zelda: Link's Awakening (Video Game) / int_e38268b5
comment
Helpful Mook: The Mad Batters return to increase your bombs, magic powder, and arrow capacity under the guise of "cursing" you to carry more. Anti-Fairies can also be transformed as before, but with the Boomerang instead of Magic Powder.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e38268b5
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e38268b5
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The Legend of Zelda: Link's Awakening (Video Game) / int_e38268b5
 The Legend of Zelda: Link's Awakening (Video Game) / int_e4965307
type
Composite Character
 The Legend of Zelda: Link's Awakening (Video Game) / int_e4965307
comment
Composite Character: In The Legend of Zelda, Pols Voice has a different weakness depending on the version you're playing. In the Famicom version, they're weak to loud noise, so they're instantly defeated by blowing into the microphone on the second controller. In the NES version, where the controllers didn't have microphones, they're vulnerable to arrows, though the manual still claims they hate loud noise. In this game, Pols Voice has both weaknesses: they're vulnerable to arrows, but playing the Ballad of the Wind Fish will also defeat them instantly (referencing their dislike for loud noise, as the Game Boy doesn't have a microphone either).
 The Legend of Zelda: Link's Awakening (Video Game) / int_e4965307
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e4965307
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The Legend of Zelda: Link's Awakening (Video Game) / int_e4965307
 The Legend of Zelda: Link's Awakening (Video Game) / int_e50fa775
type
Damage Over Time
 The Legend of Zelda: Link's Awakening (Video Game) / int_e50fa775
comment
Damage can be reduced as low as a quarter heart now, instead of half a heart; this means that Damage Over Time effects take longer to whittle you down.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e50fa775
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e50fa775
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The Legend of Zelda: Link's Awakening (Video Game) / int_e50fa775
 The Legend of Zelda: Link's Awakening (Video Game) / int_e5421161
type
Expy
 The Legend of Zelda: Link's Awakening (Video Game) / int_e5421161
comment
Expy: Tarin, the mushroom-obsessed man with a fabulous mustache who transforms into a tanuki? Sounds familiar, doesn't it? The Cucco Keeper in Tal Tal Heights wears green and sports a thick mustache. Where have we seen this before? Mr. Write is a pretty obvious Expy of Dr. Wright from the Super Nintendo port of SimCity, with whole he shares his appearance, theme music, and a homophonic name.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e5421161
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The Legend of Zelda: Link's Awakening (Video Game) / int_e5421161
 The Legend of Zelda: Link's Awakening (Video Game) / int_e545e190
type
Nerf
 The Legend of Zelda: Link's Awakening (Video Game) / int_e545e190
comment
Nerf: The Boomerang in the Switch remake, whist still powerful compared to other Zelda games, can no longer One-Hit Kill most enemies. This includes the final form of the final boss, although it's easier to register hits on him with it now. The Magic Rod was made weaker in the remake, firing a slower fireball projectile that can't kill tough enemies like Vires in one hit. This makes Hot Head harder to defeat, since the Magic Rod can't stunlock him as well. In the Switch remake, Guardian Acorns and Pieces of Power have a limited duration, rather than lasting indefinitely until Link is hit too many times.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e545e190
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e545e190
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The Legend of Zelda: Link's Awakening (Video Game) / int_e545e190
 The Legend of Zelda: Link's Awakening (Video Game) / int_e6ce4b
type
The Maze
 The Legend of Zelda: Link's Awakening (Video Game) / int_e6ce4b
comment
The Maze: The Wind Fish's Egg has a maze-like interior. The directions are hidden in an initially unreadable book in Mabe Village's library, which can be deciphered with the Magnifying Lens.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e6ce4b
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e6ce4b
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The Legend of Zelda: Link's Awakening (Video Game) / int_e6ce4b
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8144b5e
type
Mini-Dungeon
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8144b5e
comment
Mini-Dungeon: The Ancient Ruins south to the sixth dungeon, the Face Shrine, which consist of a desert section full of Armos and a small shrine containing an Armos Knight mini-boss. It guards the Face Key that gives access to the northern Face Shrine, and an inscription on the back wall of the shrine spells out the true nature of Koholint Island. The Moblin Cave and Kanalet Castle precede Bottle Grotto and Key Cavern, respectively, with both containing a mini-boss. The Moblin Cave is where BowWow is being held captive (and he can chew up the flowers in front of Bottle Grotto), while Richard will only let you into his backyard to get the Slime Key once you collect the Golden Leaves from Kanalet Castle.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8144b5e
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1.0
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The Legend of Zelda: Link's Awakening (Video Game) / int_e8144b5e
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8609ec3
type
Journey to Find Oneself
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8609ec3
comment
Journey to Find Oneself: The game starts off this way, with Link venturing out to sea for training. Once he gets stuck on the Closed Circle of Koholint Island, his priority changes to getting off of it, while still going through some self-discovery.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8609ec3
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e8609ec3
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The Legend of Zelda: Link's Awakening (Video Game) / int_e8609ec3
 The Legend of Zelda: Link's Awakening (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 The Legend of Zelda: Link's Awakening (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: Inside the mountains, halfway to the last dungeon, there is a cannon that shoots fireballs down a narrow hallway. You need the Mirror Shield to deflect the fire and get past the cannon.
 The Legend of Zelda: Link's Awakening (Video Game) / int_e899df79
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_e899df79
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The Legend of Zelda: Link's Awakening (Video Game) / int_e899df79
 The Legend of Zelda: Link's Awakening (Video Game) / int_ea85d6ea
type
All Just a Dream
 The Legend of Zelda: Link's Awakening (Video Game) / int_ea85d6ea
comment
All Just a Dream: In a twist on the trope, the dream nature is revealed about halfway into the story and presents it as a moral dilemma. Link can only escape Koholint by waking the Wind Fish, but in doing so he will erase the island and its inhabitants from existence. This adds a shade of doubt to whether or not Link and, by extension the player, really is doing the right thing by continuing the quest. The 1994 manga version by Ataru Caviga leans in especially hard on this angle, as Link there suffers a serious crisis of conscience over the idea of effectively murdering Marin and Tarin, who he's come to befriend and possibly even love in Marin's case, for the sake of his own convenience.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ea85d6ea
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The Legend of Zelda: Link's Awakening (Video Game) / int_ea85d6ea
 The Legend of Zelda: Link's Awakening (Video Game) / int_eadfe499
type
Teaser Equipment
 The Legend of Zelda: Link's Awakening (Video Game) / int_eadfe499
comment
Teaser Equipment: The game features the Shovel (200 rupees), and later the Bow (980 rupees) in the item shop, long before you are expected to be able to afford them. Granted, you can cheap out the Crane Game in order to buy both items right at the beginning of the game (or just steal them)...
 The Legend of Zelda: Link's Awakening (Video Game) / int_eadfe499
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_eadfe499
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The Legend of Zelda: Link's Awakening (Video Game) / int_eadfe499
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebb57e1a
type
Duet Bonding
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebb57e1a
comment
Duet Bonding: Marin teaches Link the hauntingly beautiful Ballad of the Wind Fish, later they go off on an adventure together, and you can't help but think about how Marin is going to cease to exist when you play it to open the Wind Fish's egg.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebb57e1a
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebb57e1a
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The Legend of Zelda: Link's Awakening (Video Game) / int_ebb57e1a
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebfaf704
type
Scary Stinging Swarm
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebfaf704
comment
Scary Stinging Swarm: During the Chain of Deals, you'll encounter Tarin, who wants to borrow the stick you acquired at the castle. When he does, an angry swarm promptly flies out of the beehive and chases him away, leaving you to pick up the dropped honeycomb.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebfaf704
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ebfaf704
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The Legend of Zelda: Link's Awakening (Video Game) / int_ebfaf704
 The Legend of Zelda: Link's Awakening (Video Game) / int_ed6f82ac
type
Whack-a-Monster
 The Legend of Zelda: Link's Awakening (Video Game) / int_ed6f82ac
comment
Whack-a-Monster: Slime Eel, the fifth dungeon boss. When it pops out of one of the four holes in the walls, Link has to drag the monster out with the Hookshot to expose its weakness.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ed6f82ac
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ed6f82ac
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The Legend of Zelda: Link's Awakening (Video Game) / int_ed6f82ac
 The Legend of Zelda: Link's Awakening (Video Game) / int_edae3679
type
Endless Corridor
 The Legend of Zelda: Link's Awakening (Video Game) / int_edae3679
comment
Endless Corridor: To clear the final dungeon, you need to either figure out (or simply guess) the proper route to the final boss, or complete an otherwise optional Chain of Deals to get a Magnifying Glass that lets you read a book in Mabe Village's library and take note of the route there.
 The Legend of Zelda: Link's Awakening (Video Game) / int_edae3679
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_edae3679
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The Legend of Zelda: Link's Awakening (Video Game) / int_edae3679
 The Legend of Zelda: Link's Awakening (Video Game) / int_ef0f881b
type
Trick Arrow
 The Legend of Zelda: Link's Awakening (Video Game) / int_ef0f881b
comment
Trick Arrow: Equipping both the bow and the bombs allows Link to fire a bomb arrow.
 The Legend of Zelda: Link's Awakening (Video Game) / int_ef0f881b
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_ef0f881b
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The Legend of Zelda: Link's Awakening (Video Game) / int_ef0f881b
 The Legend of Zelda: Link's Awakening (Video Game) / int_f068cba
type
Oddball in the Series
 The Legend of Zelda: Link's Awakening (Video Game) / int_f068cba
comment
Oddball in the Series: The game eschews the classic plot devices used in the first three games (Zelda and her role as the princess of Hyrule, Ganon and his evil actions, and the Triforce) and is the first in the series to take place in a setting other than Hyrule (Koholint Island). It also holds numerous explicit references to other Nintendo franchises, with appearances being made by characters and enemies from titles such as Super Mario Bros., Kirby, and SimCity. Finally, most of the bosses are pretty chatty, engaging Link in short pre- and post-battle conversations.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f068cba
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f068cba
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The Legend of Zelda: Link's Awakening (Video Game) / int_f068cba
 The Legend of Zelda: Link's Awakening (Video Game) / int_f11c3835
type
Anti-Grinding
 The Legend of Zelda: Link's Awakening (Video Game) / int_f11c3835
comment
Anti-Grinding: The Color Dungeon has a hidden room filled with blue Rupees. If you return to the dungeon after clearing it, the Rupees don't respawn. In the Switch version, the corresponding Chamber Dungeon tile only has green Rupees. Also in the Switch version, the figurine-collecting sidequest is linked to the bosses you've defeated, preventing you from simply getting them all at the start after you've got a hang of the Trendy Game.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f11c3835
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f11c3835
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The Legend of Zelda: Link's Awakening (Video Game) / int_f11c3835
 The Legend of Zelda: Link's Awakening (Video Game) / int_f1577797
type
Boss Remix
 The Legend of Zelda: Link's Awakening (Video Game) / int_f1577797
comment
Boss Remix: In the remake, the Ballad of the Wind Fish gets a Dark Reprise during the final phase of the Final Boss.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f1577797
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f1577797
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The Legend of Zelda: Link's Awakening (Video Game) / int_f1577797
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2159a54
type
Chain of Deals
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2159a54
comment
Chain of Deals: The first in the series, in fact. Starts with the Yoshi doll in the Trendy Game (which you need ten rupees to play). A few places, it's actually required to proceed further in the game — you at the very least need to go through six of the fourteen items in the chain, the bananas (number four) so monkeys will build a bridge for you, and then the honeycomb (number six) to give to the chef in Animal Village, who will tell you how to wake up a walrus blocking your path into the nearby desert. You don't strictly need to complete the chain, but doing so gives you the magnifying glass, allowing you to read the last book in the library, which includes the path you need to follow in the final dungeon. If you know the secret in advance, the lens isn't required.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2159a54
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The Legend of Zelda: Link's Awakening (Video Game) / int_f2159a54
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2557d99
type
Catfishing
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2557d99
comment
Catfishing: During the Chain of Deals, an anthropomorphic goat named Christine asks Link to deliver a letter to Mr. Write. But the photo included in the letter is of Princess Peach, one of many Mario-verse cameos in the game. Mr. Write thinks she's beautiful as a result, and happily starts composing his response. He never finds out the truth.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2557d99
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f2557d99
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The Legend of Zelda: Link's Awakening (Video Game) / int_f2557d99
 The Legend of Zelda: Link's Awakening (Video Game) / int_f27ec906
type
Identical Stranger
 The Legend of Zelda: Link's Awakening (Video Game) / int_f27ec906
comment
Identical Stranger: In the opening dialogue of the game, Marin is at first mistaken for Princess Zelda. This gets a Call-Forward in the Oracle games that take place immediately before, where Zelda's in-game model is identical to Marin's except for the addition of a crown.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f27ec906
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The Legend of Zelda: Link's Awakening (Video Game) / int_f27ec906
 The Legend of Zelda: Link's Awakening (Video Game) / int_f3fd818b
type
Dark Reprise
 The Legend of Zelda: Link's Awakening (Video Game) / int_f3fd818b
comment
Dark Reprise: The Ancient Ruins' music is an eerie rearrangement of the Ballad of the Wind Fish. Fitting for the location where you learn the truth of the island. The Ballad is also quoted in a minor-key variation in the song that plays inside the Wind Fish's egg. In the remake, the remix of the Tal Tal Heights theme is initially an airy-sounding theme played with castanet backing. After saving Marin from the mountain bridge, it takes on a more dramatic tone, with an orchestral snare and timpani. An uneasy version of the owl's theme plays when he talks to you after opening the Wind Fish's Egg in the remake.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f3fd818b
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 The Legend of Zelda: Link's Awakening (Video Game) / int_f3fd818b
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The Legend of Zelda: Link's Awakening (Video Game) / int_f3fd818b
 The Legend of Zelda: Link's Awakening (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 The Legend of Zelda: Link's Awakening (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The early morning receptionist is the Genie. He throws fires that also deal a full heart of damage which are hard to dodge, and the fact that you won't be used to his attacks at first (or at all) means that you'll get your power knocked out of you before long. On top of all this, he has a second phase.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f4a0408f
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f4a0408f
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The Legend of Zelda: Link's Awakening (Video Game) / int_f4a0408f
 The Legend of Zelda: Link's Awakening (Video Game) / int_f51c5f3c
type
Never Say "Die"
 The Legend of Zelda: Link's Awakening (Video Game) / int_f51c5f3c
comment
The boss of the seventh dungeon first appears as a miniboss, but clears the scene once you k-k-k... beat his batty brothers.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f51c5f3c
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f51c5f3c
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The Legend of Zelda: Link's Awakening (Video Game) / int_f51c5f3c
 The Legend of Zelda: Link's Awakening (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 The Legend of Zelda: Link's Awakening (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: In the Game Boy Color and Nintendo Switch remakes, there is a Bonus Dungeon where Link can choose between either a red tunic that lets him deal more damage, or a blue one that lets him receive less damage.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f53dd5eb
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f53dd5eb
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The Legend of Zelda: Link's Awakening (Video Game) / int_f53dd5eb
 The Legend of Zelda: Link's Awakening (Video Game) / int_f61cddc9
type
Lions and Tigers and Humans... Oh, My!
 The Legend of Zelda: Link's Awakening (Video Game) / int_f61cddc9
comment
Lions and Tigers and Humans... Oh, My!: There's an entire village full of nothing but animals. Justified as the whole thing is a dream of the Wind Fish. Even the dreams of space whales don't have to make sense.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f61cddc9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f61cddc9
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The Legend of Zelda: Link's Awakening (Video Game) / int_f61cddc9
 The Legend of Zelda: Link's Awakening (Video Game) / int_f642b1f9
type
You Bastard!
 The Legend of Zelda: Link's Awakening (Video Game) / int_f642b1f9
comment
You Bastard!: It's possible to steal from the Town Tool Shop, and doing so results in the game calling the player out by saying "Guess what? You got it for free. Are you proud of yourself?" In the DX version, the Photographer will take a picture of Link in the act of stealing from the shop. Meaning that getting 100% Completion requires you to steal.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f642b1f9
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1.0
 The Legend of Zelda: Link's Awakening (Video Game) / int_f642b1f9
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 The Legend of Zelda: Link's Awakening (Video Game)
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The Legend of Zelda: Link's Awakening (Video Game) / int_f642b1f9
 The Legend of Zelda: Link's Awakening (Video Game) / int_f729e5bc
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Sequel Goes Foreign
 The Legend of Zelda: Link's Awakening (Video Game) / int_f729e5bc
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Sequel Goes Foreign: Whereas all previous games (including this one's direct predecessor, A Link to the Past) take place in Hyrule, Link's Awakening takes place on the island of Koholint, being the first time in the series where a different setting is used.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f729e5bc
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Secret Expanded Epilogue
 The Legend of Zelda: Link's Awakening (Video Game) / int_f7610d44
comment
Secret Expanded Epilogue: If you beat the game without losing a single life, the final cutscene will include seagulls, implying that Marin's wish to become a seagull and fly away from Koholint Island (and, by extension, escape the Dream Apocalypse) was fulfilled.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f7610d44
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The Very Definitely Final Dungeon
 The Legend of Zelda: Link's Awakening (Video Game) / int_f821e963
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The Very Definitely Final Dungeon: The Wind Fish's Egg is its own dungeon, once Link opens it up with the Instruments of the Sirens. It's largely an atmospheric dungeon, being a short, dark maze with no enemies leading up to the final Nightmare.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f821e963
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Call of the Wild Blue Yonder
 The Legend of Zelda: Link's Awakening (Video Game) / int_f86eb054
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Call of the Wild Blue Yonder: Marin wishes she was a seagull so she could fly off the island and sing to various people. If you finish the game without dying, she gets her wish.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f86eb054
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 The Legend of Zelda: Link's Awakening (Video Game) / int_f87c42d4
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Video Game Cruelty Potential: Unusually for a Zelda game, you can kill Cuccos and dogs with the magic powder or the Magic Rod. However, this cannot be done in the Switch remake.
 The Legend of Zelda: Link's Awakening (Video Game) / int_f87c42d4
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Purposely Overpowered
 The Legend of Zelda: Link's Awakening (Video Game) / int_f89f164a
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Purposely Overpowered: The Boomerang, which is only found at the end of a long trading sidequest, kills most tough enemies and the final boss's last form in one hit, a far cry from the other Zelda games in which it merely stuns enemies. Even in the Switch remake, in which its power is nerfed somewhat, it remains an incredibly useful weapon that defeats enemies in just a few throws and stunlocks them in the process.
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No-Damage Run
 The Legend of Zelda: Link's Awakening (Video Game) / int_fac8c4d6
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No-Damage Run: If you complete the game without dying once, the ending adds an extra scene after the credits roll that differs between whether you're playing the original game or the DX rerelease, though the end result is the same - it implies that Marin survives the Dream Apocalypse, and gets to explore the world just as she dreamed in the form of a seagull.
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Although it's a far more minor example compared to the boatloads of Sequence Breaking possible in the previous installment as well as the next installment (mostly due to the way dungeons are accessed in this installment), in Turtle Rock, there's a bombable wall on the other side of a small pool of lava. Using the bomb arrow trick allows Link to simply bomb said wall from across the lava (and thus from the opposite side of the wall from what the designers intended) and then equip the Roc's Feather and jump over the pool of lava from either side. The fact that this gives Link access to a few keys makes the dungeon much easier.
 The Legend of Zelda: Link's Awakening (Video Game) / int_fb111d49
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Water-Geyser Volley
 The Legend of Zelda: Link's Awakening (Video Game) / int_fb14ef64
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Water-Geyser Volley: At the end of the game, moments after awakening the Wind Fish, Link is thrusted into the air when water erupts from below him.
 The Legend of Zelda: Link's Awakening (Video Game) / int_fb14ef64
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One-Winged Angel
 The Legend of Zelda: Link's Awakening (Video Game) / int_fc33ff16
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One-Winged Angel: The final boss, the Shadow Nightmares, shifts through six forms in rapid succession. The first few are based on Link's memories of bosses from this game and A Link to the Past, including Agahnim and Ganon. Its final form, DethI, is a particularly monstrous beast with a single eye and giant claws. It can only be damaged when its eye is open.
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You Shouldn't Know This Already
 The Legend of Zelda: Link's Awakening (Video Game) / int_fc85fadc
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You Shouldn't Know This Already: The final dungeon consists of The Maze of identical rooms. The canonical way to get through it is to complete a long Chain of Deals culminating in a magnifying glass that allows you to read a book that contains the solution to the maze. The solution is randomly chosen, so you can't just remember (or more likely, write down) the solution from a previous playthrough. However, there are a finite number of possible solutions that the game randomly picks from. There's nothing stopping you from looking them up online and trying them all one by one, lucking into the correct sequence, or just brute-forcing your way through by trying all possible combinations (although the latter would be far more time-consuming than just finishing the Chain of Deals, which has to be completed about halfway earlier in the game).
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Video Game Cruelty Punishment
 The Legend of Zelda: Link's Awakening (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: If you attack the dog, it attacks you. If you attack a Cucco too many times, it summons up a whole host of its buddies to attack you. However, unlike the other games in the series and only in the Game Boy versions, you can stop a Cucco attack by using the magic rod or magic powder on the original Cucco. The Cucco will burn to death and the other Cuccos will stop attacking you.
 The Legend of Zelda: Link's Awakening (Video Game) / int_fcd993bd
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Brick Joke
 The Legend of Zelda: Link's Awakening (Video Game) / int_fe0330fb
comment
Brick Joke: At the beginning of the game Tarin knows Link's name because it's engraved onto his shield, and it's similarly remarked upon once the sword is found that it has to be Link's because it also has his name engraved on it. This fact does not come up again until much later in the game where, upon acquiring the Koholint Sword, the description mentions the first thing Link should do with it is get his name engraved onto it.
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Unnaturally Looping Location
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Unnaturally Looping Location: The Wind Fish's Egg has a maze before Link faces the final boss. Assuming the correct pattern was learned at the library, or else Link will be trapped in repeating the same rooms.
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The Legend of Zelda: Link's Awakening (Video Game)

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The Legend of Zelda: Link's Awakening (Video Game)
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 The Legend of Zelda: Link's Awakening (Video Game)
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Harp of Femininity / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
He Knows About Timed Hits / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
He Was Right There All Along / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Healing Loop / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Healing Potion / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Hello, [Insert Name Here] / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Helpful Mook / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Heroes Want Redheads / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Heroic Mime / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Hey, You! / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
High-Altitude Battle / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Hub City / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Hyperactive Sprite / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
I Am Not Weasel / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
I Found You Like This / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Iconic Item / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Identical Stranger / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Immediate Sequel / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Impact Silhouette / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Incidental Multilingual Wordplay / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Inferred Holocaust / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Invisible Monsters / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Island of Mystery / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
It's All Upstairs From Here / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Japanese Video Games / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Joined Your Party / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Jump Physics / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Just a Kid / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Kaizo Trap / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Killer App / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
King Mook / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Kleptomaniac Hero / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Kleptomaniac Hero Found Underwear / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Ledge Bats / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Left-Justified Fantasy Map / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lethal Joke Item / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lethal Lava Land / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lightning Can Do Anything / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lions and Tigers and Humans... Oh, My! / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Living Crashpad / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Living Structure Monster / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Living Toys / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Loot-Making Attack / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lord British Postulate / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lost at Sea / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Lotus-Eater Machine / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mad Bomber / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Magic Compass / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Magic Music / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Magic Wand / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Magical Mystery Doors / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mark of Shame / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Megaton Punch / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mentor Mascot / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Metal Detector Puzzle / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Metroidvania / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mini-Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mini-Dungeon / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Missing Secret / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Moment Killer / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Money for Nothing / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mook Bouncer / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Musical Nod / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Nerf / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
No-Damage Run / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
No Fair Cheating / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Noob Bridge / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Noob Cave / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Nostalgia Level / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Not Using the "Z" Word / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Now, Where Was I Going Again? / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Oculothorax / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Offscreen Inertia / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Ontological Mystery / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Optional Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Or Was It a Dream? / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Orphaned Reference / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Outdoorsy Gal / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Palmtree Panic / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Pamphlet Shelf / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Platonic Cave / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Player Death Is Dramatic / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Player Punch / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Plot Coupon / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Plucky Girl / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Power Up Motif / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Precision-Guided Boomerang / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Prefers the Illusion / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Progressive Instrumentation / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Quad Damage / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Quicksand Sucks / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Rascally Raccoon / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Recurring Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Recurring Element / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Recurring Traveller / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Rewarding Vandalism / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Roaring Rapids / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Roc Birds / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Rope Bridge / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Same Content, Different Rating / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Sand Is Water / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Sarcastic Well Wishing / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Scary Stinging Swarm / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Scenery Censor / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Schrödinger's Butterfly / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Sea Hurtchin / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Sealed Good in a Can / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Secondary Character Title / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Secret Expanded Epilogue / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Secret Level / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Segmented Serpent / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Sequential Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Shared Universe / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Shifting Sand Land / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Shipwreck Start / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Shockwave Stomp / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Shoplift and Die / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Silly Simian / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Sky Face / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Sluggish Seal / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Small, Secluded World / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Smooch of Victory / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Snicket Warning Label / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Soft Reset / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Solve the Soup Cans / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Space Whale / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Spoiler Title / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Stationary Enemy / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Stock Beehive / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Suicidal Overconfidence / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Super Title 64 Advance / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Tactical Suicide Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Talking Animal / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Teaser Equipment / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Tennis Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The All-Solving Hammer / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Catfish / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Computer Shall Taunt You / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Key Is Behind the Lock / int_7fb486bc
 The Legend Of Zelda Links Awakening
seeAlso
The Legend of Zelda: Link's Awakening (Video Game)
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Lost Woods / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Maze / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Owl-Knowing One / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Pursuing Nightmare / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Shadow Knows / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Trees Have Faces / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Ugly Guy's Hot Daughter / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
The Wall Around the World / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Thunder Drum / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Tile-Flipping Puzzle / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Timed Power-Up / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Tricked-Out Gloves / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Turtle Power / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Underground Level / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Underused Game Mechanic / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Underwater Boss Battle / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Unending End Card / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Unishment / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Unnaturally Looping Location / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Updated Re-release / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Vacuum Mouth / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Variable Mix / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Video Game Cruelty Punishment / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Video Game Remake / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Video Games of 1990–1994 / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
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Video Games of 2015–2019 / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Wake-Up Call Boss / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Warp Whistle / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Whack-a-Monster / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Whale Egg / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
What the Hell, Player? / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Where Do You Think You Are? / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Wind from Beneath My Wings / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
World Limited to the Plot / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
You Fool! / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
You Shouldn't Know This Already / int_7fb486bc
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
You Wake Up on a Beach / int_7fb486bc
 Twin Peaks
seeAlso
The Legend of Zelda: Link's Awakening (Video Game)
 TheLegendofZeldaLinksAwakening
sameAs
The Legend of Zelda: Link's Awakening (Video Game)
 The Legend of Zelda: A Link Between Worlds / Videogame
seeAlso
The Legend of Zelda: Link's Awakening (Video Game)
 TheLegendOfZeldaLinksAwakening
sameAs
The Legend of Zelda: Link's Awakening (Video Game)
 Gamecheetz / Web Comic
seeAlso
The Legend of Zelda: Link's Awakening (Video Game)