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The Medium (Video Game)

 The Medium (Video Game)
type
TVTItem
 The Medium (Video Game)
label
The Medium (Video Game)
 The Medium (Video Game)
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TheMedium
 The Medium (Video Game)
comment
The Medium is a supernatural horror puzzle adventure game developed and published by Bloober Team, with its musical score co-composed by Akira Yamaoka of Silent Hill fame. It was released worldwide for Microsoft Windows and the Xbox Series X|S on January 28, 2021.The story follows Marianne, a woman with the ability to perceive and interact with the Spirit World and the ghosts that live there. When a phone call from a stranger promises her the truth of the origins of her powers, she finds herself at the Niwa, an empty decrepit hotel outside of Krakow, Poland. However, Marianne quickly realizes that something is wrong and must unravel the mystery behind its abandonment — if the nightmarish monsters infesting the place don't kill her first.
 The Medium (Video Game)
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2024-01-28T13:31:43Z
 The Medium (Video Game)
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2024-01-28T13:31:44Z
 The Medium (Video Game)
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DBTropes
 The Medium (Video Game) / int_11e0d645
type
Arc Symbol
 The Medium (Video Game) / int_11e0d645
comment
Arc Symbol: Butterflies, which symbolize transformation and may reflect Marianne's constant shifting between the Material and Spirit World.
 The Medium (Video Game) / int_11e0d645
featureApplicability
1.0
 The Medium (Video Game) / int_11e0d645
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_11e0d645
 The Medium (Video Game) / int_141a6acb
type
Madness Mantra
 The Medium (Video Game) / int_141a6acb
comment
Madness Mantra: When Spirit!Thomas examines Henry's knife, he hears a boy's voice repeating instructions on how to cut meat. It goes over and over, and continues even after Thomas puts the knife away.
 The Medium (Video Game) / int_141a6acb
featureApplicability
1.0
 The Medium (Video Game) / int_141a6acb
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_141a6acb
 The Medium (Video Game) / int_1649e053
type
Your Mom
 The Medium (Video Game) / int_1649e053
comment
Your Mom: Thomas fires one of those off when Henry is interrogating him, and gets a punch to the face for his trouble.
 The Medium (Video Game) / int_1649e053
featureApplicability
1.0
 The Medium (Video Game) / int_1649e053
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_1649e053
 The Medium (Video Game) / int_18687317
type
Fluorescent Footprints
 The Medium (Video Game) / int_18687317
comment
Fluorescent Footprints: Before meeting Sadness, Marianne follows her footprints, glowing white when using Insight.
 The Medium (Video Game) / int_18687317
featureApplicability
1.0
 The Medium (Video Game) / int_18687317
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_18687317
 The Medium (Video Game) / int_1a7d9177
type
Dual-World Gameplay
 The Medium (Video Game) / int_1a7d9177
comment
Dual-World Gameplay: The gameplay centers around Marianne having to traverse both the Material World and the Spirit World, in two primary ways: Sometimes, she's present in both worlds at once, and the player controls both Mariannes in split screen mode. An obstacle in one world is an obstacle in both worlds, and Marianne can't progress until she removes it (though she can have an Out of Body Experience to move forward in the Spirit World temporarily, if the barrier exists only in the Material World). Sometimes, Marianne can use mirrors to wholly traverse between Spirit World and Material World, where she explicitly does not exist in the world that is not seen (as she could not pass physical barriers in one world while in the other like in the splitscreen mode). She notably does not have control over when she exists in both worlds. Sometimes, as she puts it, the spirits, or the location itself, has "a story to tell" and she has no choice but to experience it.
 The Medium (Video Game) / int_1a7d9177
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1.0
 The Medium (Video Game) / int_1a7d9177
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_1a7d9177
 The Medium (Video Game) / int_1aa76d29
type
Death by Origin Story
 The Medium (Video Game) / int_1aa76d29
comment
Death by Origin Story: The game starts with Marianne's foster father, Jack, already dead, and her preparing his body for the funeral.
 The Medium (Video Game) / int_1aa76d29
featureApplicability
1.0
 The Medium (Video Game) / int_1aa76d29
featureConfidence
1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_1aa76d29
 The Medium (Video Game) / int_1b465242
type
Conditioned to Accept Horror
 The Medium (Video Game) / int_1b465242
comment
Conditioned to Accept Horror: Marianne is aware that the Spirit World is objectively a horrifying place, but having seen it since she was a little girl, she's more or less indifferent to the various horrors. This ends up biting her in the back, as she initially approaches the Maw thinking it's just another lost spirit in need of assistance, only for it to turn out to be a Super-Persistent Predator intent on getting under her skin.
 The Medium (Video Game) / int_1b465242
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1.0
 The Medium (Video Game) / int_1b465242
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_1b465242
 The Medium (Video Game) / int_1b5c9c48
type
The Blank
 The Medium (Video Game) / int_1b5c9c48
comment
The Blank: Ghosts whose souls have been torn out have holes instead of faces.
 The Medium (Video Game) / int_1b5c9c48
featureApplicability
1.0
 The Medium (Video Game) / int_1b5c9c48
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_1b5c9c48
 The Medium (Video Game) / int_1d434991
type
The Man in the Mirror Talks Back
 The Medium (Video Game) / int_1d434991
comment
The Man in the Mirror Talks Back: Thomas' Spirit World counterpart is a separate person, who talks to him through mirrors and windows. It's inferred by Thomas that Marianne's Spirit World counterpart didn't split from her and become a separate, sentient identity because she was too young when it occurred.
 The Medium (Video Game) / int_1d434991
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1.0
 The Medium (Video Game) / int_1d434991
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_1d434991
 The Medium (Video Game) / int_1e1afc1b
type
Framing Device
 The Medium (Video Game) / int_1e1afc1b
comment
Framing Device: The whole story is framed as Marianne telling an unseen person about the events in Niwa; she sometimes narrates over gameplay.
 The Medium (Video Game) / int_1e1afc1b
featureApplicability
1.0
 The Medium (Video Game) / int_1e1afc1b
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_1e1afc1b
 The Medium (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 The Medium (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: The dead deer in Niwa forest appear to have rotten from inside out.
 The Medium (Video Game) / int_1e584efa
featureApplicability
1.0
 The Medium (Video Game) / int_1e584efa
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_1e584efa
 The Medium (Video Game) / int_1fdc1aa
type
See the Invisible
 The Medium (Video Game) / int_1fdc1aa
comment
See the Invisible: Outside the main building, the Maw can be tracked by splashing water when it steps into puddles.
 The Medium (Video Game) / int_1fdc1aa
featureApplicability
1.0
 The Medium (Video Game) / int_1fdc1aa
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_1fdc1aa
 The Medium (Video Game) / int_25524784
type
No-Holds-Barred Beatdown
 The Medium (Video Game) / int_25524784
comment
No-Holds-Barred Beatdown: In one of the flashbacks, when Richard returns to his room Thomas confronts him about Richard's actions towards Lily. Upon realizing that yes, Richard did harm the girl, Thomas absolutely lays into him, and then Thomas' Spirit self effectively lobotomizes Richard.
 The Medium (Video Game) / int_25524784
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1.0
 The Medium (Video Game) / int_25524784
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 The Medium (Video Game)
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The Medium (Video Game) / int_25524784
 The Medium (Video Game) / int_27a42ebc
type
Spiritual Successor
 The Medium (Video Game) / int_27a42ebc
comment
Spiritual Successor: From visual style and monster design to music, the game is a love letter to Silent Hill 2.
 The Medium (Video Game) / int_27a42ebc
featureApplicability
1.0
 The Medium (Video Game) / int_27a42ebc
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_27a42ebc
 The Medium (Video Game) / int_281de59f
type
Extremely Short Timespan
 The Medium (Video Game) / int_281de59f
comment
Extremely Short Timespan: The game begins in the afternoon, takes place thorughout the night, and ends in the early morning
 The Medium (Video Game) / int_281de59f
featureApplicability
1.0
 The Medium (Video Game) / int_281de59f
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_281de59f
 The Medium (Video Game) / int_294df577
type
Dark World
 The Medium (Video Game) / int_294df577
comment
Dark World: The Spirit World is a reflection of the material world, albeit with a Body Horror bend.
 The Medium (Video Game) / int_294df577
featureApplicability
1.0
 The Medium (Video Game) / int_294df577
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_294df577
 The Medium (Video Game) / int_2d364c81
type
Tomboy and Girly Girl
 The Medium (Video Game) / int_2d364c81
comment
Tomboy and Girly Girl: Marianne and Lily, respectively; one drives a bike, curses and wears trousers, while another has a whole collection of skirts and dresses, speaks in a subdued voice and stays put in Niwa.
 The Medium (Video Game) / int_2d364c81
featureApplicability
1.0
 The Medium (Video Game) / int_2d364c81
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_2d364c81
 The Medium (Video Game) / int_31898188
type
Recurring Dreams
 The Medium (Video Game) / int_31898188
comment
Recurring Dreams: The game starts with Marianne recounting her recurring dream about a girl running through the woods, only to be shot by a stranger. Thomas later brings up the same dream to get her to come to Niwa.
 The Medium (Video Game) / int_31898188
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1.0
 The Medium (Video Game) / int_31898188
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_31898188
 The Medium (Video Game) / int_38869708
type
The Precarious Ledge
 The Medium (Video Game) / int_38869708
comment
The Precarious Ledge: Marianne has to navigate more than a few.
 The Medium (Video Game) / int_38869708
featureApplicability
1.0
 The Medium (Video Game) / int_38869708
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_38869708
 The Medium (Video Game) / int_3c7022ce
type
Mundane Solution
 The Medium (Video Game) / int_3c7022ce
comment
Mundane Solution: When captured by Henry, Thomas initially tries to Mind Rape him, but Henry proves Too Spicy for Yog-Sothoth. He then manages to free himself when Henry's back is turned and socks him over the head with a wrench.
 The Medium (Video Game) / int_3c7022ce
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1.0
 The Medium (Video Game) / int_3c7022ce
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_3c7022ce
 The Medium (Video Game) / int_3c9a1e4a
type
Purgatory and Limbo
 The Medium (Video Game) / int_3c9a1e4a
comment
Purgatory and Limbo: The Spirit World seems to function as this, as indicated in the first half-hour of gameplay shows. The souls of the dead reside there until Marianne gets them to move on.
 The Medium (Video Game) / int_3c9a1e4a
featureApplicability
1.0
 The Medium (Video Game) / int_3c9a1e4a
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_3c9a1e4a
 The Medium (Video Game) / int_3d480b53
type
Trauma Swing
 The Medium (Video Game) / int_3d480b53
comment
Trauma Swing: When Marianne meets Sadness in the woods, the ghost girl is on a swing with a too-calm demeanor.
 The Medium (Video Game) / int_3d480b53
featureApplicability
1.0
 The Medium (Video Game) / int_3d480b53
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_3d480b53
 The Medium (Video Game) / int_40cad744
type
Flower Motifs
 The Medium (Video Game) / int_40cad744
comment
Flower Motifs: Rose and Lily are two girls that Richard is obsessed with, as a child and as an old man respectively.
 The Medium (Video Game) / int_40cad744
featureApplicability
1.0
 The Medium (Video Game) / int_40cad744
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_40cad744
 The Medium (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 The Medium (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: Marianne delivers one of these to the Childeater when it tries to convince her that Lily let him harm her willingly and that he did care for her.
 The Medium (Video Game) / int_4127eb1
featureApplicability
1.0
 The Medium (Video Game) / int_4127eb1
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_4127eb1
 The Medium (Video Game) / int_42215dce
type
Ambiguous Ending
 The Medium (Video Game) / int_42215dce
comment
Ambiguous Ending: The ending consists of a cut to black, followed by the sound of a gunshot, leaving it unclear whether Marianne shot Lily to kill the Maw, or herself to deny the Maw its next viable host.
 The Medium (Video Game) / int_42215dce
featureApplicability
1.0
 The Medium (Video Game) / int_42215dce
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_42215dce
 The Medium (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 The Medium (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: Henry threatens Thomas with this, but instead of torturing him directly, he sets his house on fire, with threats of leaving his daughters to die in there if Thomas doesn't cooperate. It might've gone further if he hadn't made the mistake of touching Thomas with his bare skin, letting Thomas use his powers on him.
 The Medium (Video Game) / int_424c9a9b
featureApplicability
1.0
 The Medium (Video Game) / int_424c9a9b
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_424c9a9b
 The Medium (Video Game) / int_450a63b5
type
Player Nudge
 The Medium (Video Game) / int_450a63b5
comment
Player Nudge: If you fail the Puzzle Boss encounter with The Maw at the end of the Bunker area enough times, then the game will start to show a button prompt for Out of Body Experience.
 The Medium (Video Game) / int_450a63b5
featureApplicability
1.0
 The Medium (Video Game) / int_450a63b5
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_450a63b5
 The Medium (Video Game) / int_45ad2569
type
Vagueness Is Coming
 The Medium (Video Game) / int_45ad2569
comment
Vagueness Is Coming: When Marianne tries to ask Thomas why he wants her in Niwa over the phone, he rants about a light that still shines but will soon fade away, without further explanation.
 The Medium (Video Game) / int_45ad2569
featureApplicability
1.0
 The Medium (Video Game) / int_45ad2569
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_45ad2569
 The Medium (Video Game) / int_45b850b7
type
Dead Animal Warning
 The Medium (Video Game) / int_45b850b7
comment
Dead Animal Warning: Walking towards Niwa's main bulding, Marianne finds a dead deer on the path, killed by some unknown creature. She encounters more when she returns to the forest later.
 The Medium (Video Game) / int_45b850b7
featureApplicability
1.0
 The Medium (Video Game) / int_45b850b7
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_45b850b7
 The Medium (Video Game) / int_47bbacb4
type
Fixed Camera
 The Medium (Video Game) / int_47bbacb4
comment
Fixed Camera: The game uses static camera angles, as opposed to an over-the-shoulder cam.
 The Medium (Video Game) / int_47bbacb4
featureApplicability
1.0
 The Medium (Video Game) / int_47bbacb4
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_47bbacb4
 The Medium (Video Game) / int_48081842
type
The Stinger
 The Medium (Video Game) / int_48081842
comment
The Stinger: After the credits roll, the player can see Thomas - not his spirit self, the man himself - is still stuck in the Spirit World.
 The Medium (Video Game) / int_48081842
featureApplicability
1.0
 The Medium (Video Game) / int_48081842
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_48081842
 The Medium (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 The Medium (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: When Thomas picks up Richard's journal and holds it, music slowly rising, his Spirit self gets irritated.
 The Medium (Video Game) / int_4a3e547f
featureApplicability
1.0
 The Medium (Video Game) / int_4a3e547f
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_4a3e547f
 The Medium (Video Game) / int_4e3d253b
type
Downer Ending
 The Medium (Video Game) / int_4e3d253b
comment
Downer Ending: Regardless of how you see the Ambiguous Ending, it's not fun. Everyone in Niwa is dead, with the exception of the Rekowicz family, and of them, Thomas is stuck in the Spirit World and one of the sisters has to die. If Marianne shoots Lily, she can leave, but both Sadness and Lily are dead, and Marianne has to live out the rest of her life knowing that she murdered her sister. If Marianne kills herself, Lily is still stuck in Niwa with the Maw, who will kill anyone who enters. And with Thomas gone, there's no-one to get food and other necessities for her - she either dies when food in Niwa runs out or leaves and lets the Maw rampage and kill again. The only possible silver lining is that Thomas is discovered to be alive by the player, and is seen walking away from Niwa during the post-credits scene, though the scene is too vague to make it a Hope Spot.
 The Medium (Video Game) / int_4e3d253b
featureApplicability
1.0
 The Medium (Video Game) / int_4e3d253b
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_4e3d253b
 The Medium (Video Game) / int_4e7c4536
type
Wham Line
 The Medium (Video Game) / int_4e7c4536
comment
Wham Line: At the end of Henry's flashback, the following exchange occurs, confirming an earlier implication:
 The Medium (Video Game) / int_4e7c4536
featureApplicability
1.0
 The Medium (Video Game) / int_4e7c4536
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_4e7c4536
 The Medium (Video Game) / int_4e7f703c
type
Wham Shot
 The Medium (Video Game) / int_4e7f703c
comment
Wham Shot: After sending away the Childeater, Marianne finds a photo showing herself as a little girl, taken in Niwa.
 The Medium (Video Game) / int_4e7f703c
featureApplicability
1.0
 The Medium (Video Game) / int_4e7f703c
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_4e7f703c
 The Medium (Video Game) / int_504a1991
type
Body Horror
 The Medium (Video Game) / int_504a1991
comment
Body Horror: The Spirit World has it in spades, from giant hands undulating in the background to human figures half-sunken into the walls, to roadblocks made out of human skin. Many of the ghosts stuck in the Spirit World have holes where their faces should be. Sadness's right arm is almost entirely missing, as though it's been torn off.
 The Medium (Video Game) / int_504a1991
featureApplicability
1.0
 The Medium (Video Game) / int_504a1991
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_504a1991
 The Medium (Video Game) / int_5313c266
type
Bookends
 The Medium (Video Game) / int_5313c266
comment
Book Ends: The game's opening line is also its last.
 The Medium (Video Game) / int_5313c266
featureApplicability
1.0
 The Medium (Video Game) / int_5313c266
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_5313c266
 The Medium (Video Game) / int_53c9fc92
type
Flashback
 The Medium (Video Game) / int_53c9fc92
comment
Flashback: Several scenes are set in the time before Niwa shut down, showing Thomas' memories of what happened.
 The Medium (Video Game) / int_53c9fc92
featureApplicability
1.0
 The Medium (Video Game) / int_53c9fc92
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_53c9fc92
 The Medium (Video Game) / int_5aab58a6
type
Mistaken for Prank Call
 The Medium (Video Game) / int_5aab58a6
comment
Mistaken for Prank Call: When Thomas calls Marianne at the start of the game insisting that he knows what she is, she dismisses him as a prank caller until he recounts one of her own dreams to her.
 The Medium (Video Game) / int_5aab58a6
featureApplicability
1.0
 The Medium (Video Game) / int_5aab58a6
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_5aab58a6
 The Medium (Video Game) / int_5b47c8c7
type
Magic Mirror
 The Medium (Video Game) / int_5b47c8c7
comment
Magic Mirror: The broken mirrors in Niwa allow Marianne to traverse between worlds.
 The Medium (Video Game) / int_5b47c8c7
featureApplicability
1.0
 The Medium (Video Game) / int_5b47c8c7
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_5b47c8c7
 The Medium (Video Game) / int_5bdffefe
type
Jitter Cam
 The Medium (Video Game) / int_5bdffefe
comment
Jitter Cam: Not usually, but whenever the world splits in two or merges back, the camera shakes and jitters heavily.
 The Medium (Video Game) / int_5bdffefe
featureApplicability
1.0
 The Medium (Video Game) / int_5bdffefe
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_5bdffefe
 The Medium (Video Game) / int_60f567f1
type
Lonely Piano Piece
 The Medium (Video Game) / int_60f567f1
comment
Lonely Piano Piece: When Marianne goes to face her sister at the lake and end everything, all her allies gone, a melancholic piano piece begins to play. It's also the one time the soundtrack busts out vocals.
 The Medium (Video Game) / int_60f567f1
featureApplicability
1.0
 The Medium (Video Game) / int_60f567f1
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_60f567f1
 The Medium (Video Game) / int_61a503a7
type
Hell Is That Noise
 The Medium (Video Game) / int_61a503a7
comment
Hell Is That Noise: When the Maw isn't talking, it screeches like an animal in pain, even when it's unseen; expect to hear that a lot when it's around. In Henry's inner world, squealing of pigs and sounds of a knife are part of the ambiance. The Hound announces its presence with loud howls.
 The Medium (Video Game) / int_61a503a7
featureApplicability
1.0
 The Medium (Video Game) / int_61a503a7
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_61a503a7
 The Medium (Video Game) / int_6459cc02
type
I See Dead People
 The Medium (Video Game) / int_6459cc02
comment
I See Dead People: The whole premise of the story is that Marianne can see the Spirit World and the ghosts therein.
 The Medium (Video Game) / int_6459cc02
featureApplicability
1.0
 The Medium (Video Game) / int_6459cc02
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_6459cc02
 The Medium (Video Game) / int_6b2b3b59
type
The Reveal
 The Medium (Video Game) / int_6b2b3b59
comment
The Reveal: Thomas had two daughters: Lily and Marianne.
 The Medium (Video Game) / int_6b2b3b59
featureApplicability
1.0
 The Medium (Video Game) / int_6b2b3b59
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_6b2b3b59
 The Medium (Video Game) / int_6b7c9f96
type
The Lost Woods
 The Medium (Video Game) / int_6b7c9f96
comment
The Lost Woods: Niwa is surrounded by deep forest buried in perpetual shadow, which Marianne has to cross to reach the resort, and then again, at night, to reach the Red House.
 The Medium (Video Game) / int_6b7c9f96
featureApplicability
1.0
 The Medium (Video Game) / int_6b7c9f96
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_6b7c9f96
 The Medium (Video Game) / int_7464705c
type
Arc Words
 The Medium (Video Game) / int_7464705c
comment
Arc Words: The Maw keeps repeating "it all ends in me"; Lily later says the same when trying to talk Marianne into shooting her. The other arc words are "It all starts with a dead girl". Initially, it refers to a reoccurring dream of Marianne's that was believed to be connected with her missing past until it's later revealed by Lily that it's a vision of the future — a future that Lily wants.
 The Medium (Video Game) / int_7464705c
featureApplicability
1.0
 The Medium (Video Game) / int_7464705c
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_7464705c
 The Medium (Video Game) / int_7589b103
type
Sickening Slaughterhouse
 The Medium (Video Game) / int_7589b103
comment
Sickening Slaughterhouse: Henry's inner world eventually morphs into this, as his father was a butcher.
 The Medium (Video Game) / int_7589b103
featureApplicability
1.0
 The Medium (Video Game) / int_7589b103
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_7589b103
 The Medium (Video Game) / int_768ae1c9
type
Les Collaborateurs
 The Medium (Video Game) / int_768ae1c9
comment
Les Collaborateurs: Richard's stepfather is one, giving Nazis a tip that neighbor is hiding Jews. Mothers informs a AK (Armia Krajowa-Home Army-Resistance). He is executed by them for treason.
 The Medium (Video Game) / int_768ae1c9
featureApplicability
1.0
 The Medium (Video Game) / int_768ae1c9
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_768ae1c9
 The Medium (Video Game) / int_77586b1c
type
Spirit World
 The Medium (Video Game) / int_77586b1c
comment
Spirit World: Named just that, it serves as a stopping point for dead souls that can't move on for some reason.
 The Medium (Video Game) / int_77586b1c
featureApplicability
1.0
 The Medium (Video Game) / int_77586b1c
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_77586b1c
 The Medium (Video Game) / int_792cf48d
type
House of Broken Mirrors
 The Medium (Video Game) / int_792cf48d
comment
House of Broken Mirrors: Almost all mirrors in Niwa are broken, though not completely shattered.
 The Medium (Video Game) / int_792cf48d
featureApplicability
1.0
 The Medium (Video Game) / int_792cf48d
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_792cf48d
 The Medium (Video Game) / int_7b7f1657
type
Canine Companion
 The Medium (Video Game) / int_7b7f1657
comment
Canine Companion: When making her way through the woods, Marianne meets a dog, which leads her through the forest to Francis' corpse.
 The Medium (Video Game) / int_7b7f1657
featureApplicability
1.0
 The Medium (Video Game) / int_7b7f1657
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_7b7f1657
 The Medium (Video Game) / int_7dbd52b8
type
Light Is Good
 The Medium (Video Game) / int_7dbd52b8
comment
Light Is Good: Spirits who die with good emotions leave behind energy that appears as light. The Maw is repulsed by it, and Marianne can use this energy against it.
 The Medium (Video Game) / int_7dbd52b8
featureApplicability
1.0
 The Medium (Video Game) / int_7dbd52b8
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_7dbd52b8
 The Medium (Video Game) / int_80251be3
type
How We Got Here
 The Medium (Video Game) / int_80251be3
comment
How We Got Here: The game opens In Medias Res with Marianne telling Thomas' spirit self how she came to find him, a scene which the player reaches near the end of the game.
 The Medium (Video Game) / int_80251be3
featureApplicability
1.0
 The Medium (Video Game) / int_80251be3
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_80251be3
 The Medium (Video Game) / int_82d2715f
type
Magitek
 The Medium (Video Game) / int_82d2715f
comment
Magitek: Downplayed; Marianne blasting spiritual energy into objects in the Spirit World charges up their real-world equivalents as if they got hooked up to a battery. As she puts it, at the end of the day power is power.
 The Medium (Video Game) / int_82d2715f
featureApplicability
1.0
 The Medium (Video Game) / int_82d2715f
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_82d2715f
 The Medium (Video Game) / int_84f4a870
type
Puzzle Boss
 The Medium (Video Game) / int_84f4a870
comment
Puzzle Boss: Escaping the Bunker area requires getting past The Maw, by activating an environmental hazard. If you know the right method, this takes a few seconds. If you don't, then The Maw will kill you about as quickly.
 The Medium (Video Game) / int_84f4a870
featureApplicability
1.0
 The Medium (Video Game) / int_84f4a870
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_84f4a870
 The Medium (Video Game) / int_874176be
type
Psychic Powers
 The Medium (Video Game) / int_874176be
comment
Psychic Powers: Apart from their ability to see the Spirit World, mediums have quite a few, including Astral Projection, Psychometry, becoming a Barrier Warrior and Hand Blasts, though most work only in the Spirit World.
 The Medium (Video Game) / int_874176be
featureApplicability
1.0
 The Medium (Video Game) / int_874176be
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_874176be
 The Medium (Video Game) / int_875f008a
type
Psychometry
 The Medium (Video Game) / int_875f008a
comment
Psychometry: Some objects in Niwa have traces of spiritual energy on them, letting Marianne perceive fragments of events tied to them.
 The Medium (Video Game) / int_875f008a
featureApplicability
1.0
 The Medium (Video Game) / int_875f008a
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_875f008a
 The Medium (Video Game) / int_924bfd78
type
Creepy Dollhouse
 The Medium (Video Game) / int_924bfd78
comment
Creepy Dollhouse: There is one of these in the Red House, which features in a puzzle.
 The Medium (Video Game) / int_924bfd78
featureApplicability
1.0
 The Medium (Video Game) / int_924bfd78
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_924bfd78
 The Medium (Video Game) / int_9256ac7c
type
Cutscene Boss
 The Medium (Video Game) / int_9256ac7c
comment
Cutscene Boss: All of them; the player never directly defeats any of the monsters.
 The Medium (Video Game) / int_9256ac7c
featureApplicability
1.0
 The Medium (Video Game) / int_9256ac7c
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_9256ac7c
 The Medium (Video Game) / int_947ac4b0
type
White Mask of Doom
 The Medium (Video Game) / int_947ac4b0
comment
White Mask of Doom: All the ghosts have masks over their faces. Those are actually their souls; a ghost that is separated from their mask becomes catatonic and unable to move on.
 The Medium (Video Game) / int_947ac4b0
featureApplicability
1.0
 The Medium (Video Game) / int_947ac4b0
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_947ac4b0
 The Medium (Video Game) / int_967edd3a
type
Action Film, Quiet Drama Scene
 The Medium (Video Game) / int_967edd3a
comment
Action Film, Quiet Drama Scene: Right after the tense encounter with the Maw at the ruined fort, Marianne meets Sadness on a Trauma Swing and the two have a moment of melancholic conversation about their pasts.
 The Medium (Video Game) / int_967edd3a
featureApplicability
1.0
 The Medium (Video Game) / int_967edd3a
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_967edd3a
 The Medium (Video Game) / int_969c0ac2
type
Fresh Clue
 The Medium (Video Game) / int_969c0ac2
comment
Fresh Clue: In the bunker, Marianne finds a piece of mold-covered bread fresh enough to clue her in that someone's been living there until not too long ago.
 The Medium (Video Game) / int_969c0ac2
featureApplicability
1.0
 The Medium (Video Game) / int_969c0ac2
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_969c0ac2
 The Medium (Video Game) / int_99ab4e84
type
Hand Blast
 The Medium (Video Game) / int_99ab4e84
comment
Hand Blast: Marianne and "Spirit Thomas" can fire blasts of spiritual energy, if they collect them from elsewhere.
 The Medium (Video Game) / int_99ab4e84
featureApplicability
1.0
 The Medium (Video Game) / int_99ab4e84
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_99ab4e84
 The Medium (Video Game) / int_9bd92eef
type
Astral Projection
 The Medium (Video Game) / int_9bd92eef
comment
Astral Projection: While Marianne's Spirit World form is usually synced with her material self, she can also send it out on her own for limited period of time. Likewise, the Spirit Thomas and Sadness can operate independently of Thomas' and Lily's bodies.
 The Medium (Video Game) / int_9bd92eef
featureApplicability
1.0
 The Medium (Video Game) / int_9bd92eef
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_9bd92eef
 The Medium (Video Game) / int_9bee1a7f
type
Eldritch Location
 The Medium (Video Game) / int_9bee1a7f
comment
Eldritch Location: From arms reaching out from the ceiling, to skin blocking the hallways, the Spirit World is... unpleasant.
 The Medium (Video Game) / int_9bee1a7f
featureApplicability
1.0
 The Medium (Video Game) / int_9bee1a7f
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_9bee1a7f
 The Medium (Video Game) / int_9cb3e22e
type
Interface Spoiler
 The Medium (Video Game) / int_9cb3e22e
comment
Interface Spoiler: When Marianne is trying to find a way into the main building, Sadness - at this point, not yet introduced - giggles, and the subtitles have it labeled with her name. The options allow you to turn off names in subtitles for exactly this reason.
 The Medium (Video Game) / int_9cb3e22e
featureApplicability
1.0
 The Medium (Video Game) / int_9cb3e22e
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_9cb3e22e
 The Medium (Video Game) / int_9d12bbc1
type
Foreshadowing
 The Medium (Video Game) / int_9d12bbc1
comment
Foreshadowing: Sadness has a butterfly on her dress, foreshadowing her connection with Marianne; and indeed, she turns out to be her sister Lily. The Maw's right-side wings seem to be weaker than his left, the same side as Sadness' missing arm and Lily's burns and bandages
 The Medium (Video Game) / int_9d12bbc1
featureApplicability
1.0
 The Medium (Video Game) / int_9d12bbc1
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_9d12bbc1
 The Medium (Video Game) / int_9e67ec50
type
Flashback Cut
 The Medium (Video Game) / int_9e67ec50
comment
Flashback Cut: The echoes that Marianne finds around Niwa usually contain a short scene or a fragment of dialogue from the past.
 The Medium (Video Game) / int_9e67ec50
featureApplicability
1.0
 The Medium (Video Game) / int_9e67ec50
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_9e67ec50
 The Medium (Video Game) / int_a16aeb99
type
Genuine Human Hide
 The Medium (Video Game) / int_a16aeb99
comment
Genuine Human Hide: Some corridors in the Spirit World are blocked by stretched-out leather which Marianne realizes is human skin. She has to cut them with the razor blade to proceed.
 The Medium (Video Game) / int_a16aeb99
featureApplicability
1.0
 The Medium (Video Game) / int_a16aeb99
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_a16aeb99
 The Medium (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 The Medium (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Richard says it almost word for word in one of the memories in the Spirit World. Considering this is in the same room where two other memories showing his creepy obsession with Lily are located, the implication is quite clear. Tomasz says the same when he discovers Richard's notebook full of drawings of Lily, and realizes that he not only invited a potential child predator into his house but also let him take his daughter away for hours on end to serve as his painting model.
 The Medium (Video Game) / int_a1b141f4
featureApplicability
1.0
 The Medium (Video Game) / int_a1b141f4
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_a1b141f4
 The Medium (Video Game) / int_a5e5c6d0
type
Aura Vision
 The Medium (Video Game) / int_a5e5c6d0
comment
Aura Vision: Marianne can use Insight, which highlights nearby notable objects and lets her see the Maw when it prowls the material world.
 The Medium (Video Game) / int_a5e5c6d0
featureApplicability
1.0
 The Medium (Video Game) / int_a5e5c6d0
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_a5e5c6d0
 The Medium (Video Game) / int_a6cda066
type
Rule of Three
 The Medium (Video Game) / int_a6cda066
comment
Rule of Three: The hedge maze in Richard's inner world is visited three times, and becomes more decrepit each time.
 The Medium (Video Game) / int_a6cda066
featureApplicability
1.0
 The Medium (Video Game) / int_a6cda066
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_a6cda066
 The Medium (Video Game) / int_a8af3e53
type
Secret Police
 The Medium (Video Game) / int_a8af3e53
comment
Secret Police: In the flashbacks, Thomas' Mind Rape of Richard caught the attention of the Security Service, socialist Poland's secret police and counterintelligence agency, who sent their own agent to investigate.
 The Medium (Video Game) / int_a8af3e53
featureApplicability
1.0
 The Medium (Video Game) / int_a8af3e53
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_a8af3e53
 The Medium (Video Game) / int_a9ee4fee
type
Secret Diary
 The Medium (Video Game) / int_a9ee4fee
comment
Secret Diary: Richard keeps one. Thomas finds it and is horrified to see it contains pictures upon pictures of his preteen daughter.
 The Medium (Video Game) / int_a9ee4fee
featureApplicability
1.0
 The Medium (Video Game) / int_a9ee4fee
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_a9ee4fee
 The Medium (Video Game) / int_ad7a381d
type
P.O.V. Cam
 The Medium (Video Game) / int_ad7a381d
comment
P.O.V. Cam: While the game is in third-person, there are cutscenes where we see through the eyes of Richard and Henry.
 The Medium (Video Game) / int_ad7a381d
featureApplicability
1.0
 The Medium (Video Game) / int_ad7a381d
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_ad7a381d
 The Medium (Video Game) / int_ad982e04
type
Super-Persistent Predator
 The Medium (Video Game) / int_ad982e04
comment
Super-Persistent Predator: After meeting with Marianne the first time, the Maw keeps menacing her throughout the whole hotel.
 The Medium (Video Game) / int_ad982e04
featureApplicability
1.0
 The Medium (Video Game) / int_ad982e04
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_ad982e04
 The Medium (Video Game) / int_b11ac9f5
type
Abusive Parents
 The Medium (Video Game) / int_b11ac9f5
comment
Abusive Parents: "Abusive Paternal Figures" might as well be the subtitle of the game. Richard has an abusive stepfather, Richard himself abused the daughter of Thomas, who was like a son to him, even Henry has an abusive father in his past, and both he and F. are absentee fathers. Pretty much the only good dad in the whole game is Jack, and the game opens after he's already dead.
 The Medium (Video Game) / int_b11ac9f5
featureApplicability
1.0
 The Medium (Video Game) / int_b11ac9f5
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_b11ac9f5
 The Medium (Video Game) / int_b1a7cd14
type
Tap on the Head
 The Medium (Video Game) / int_b1a7cd14
comment
Tap on the Head: In one flashback, Thomas gets knocked out by several strikes to the head with a heavy wooden board. After he wakes up, he's able to engage in Passive Aggressive Combat with his captor with no apparent problems.
 The Medium (Video Game) / int_b1a7cd14
featureApplicability
1.0
 The Medium (Video Game) / int_b1a7cd14
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_b1a7cd14
 The Medium (Video Game) / int_b2ceabcd
type
Nice Day, Deadly Night
 The Medium (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: It's still early afternoon when Marianne mourns her foster father, begins to explore the resort and meets the friendly ghost Sadness. The sun starts to set when she meets the Maw, and from then on out, she faces all the monsters in the dark. All of Thomas' flashbacks take place at night.
 The Medium (Video Game) / int_b2ceabcd
featureApplicability
1.0
 The Medium (Video Game) / int_b2ceabcd
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_b2ceabcd
 The Medium (Video Game) / int_b414868
type
Take It to the Bridge
 The Medium (Video Game) / int_b414868
comment
Take It to the Bridge: The final confrontation between Marianne and the Maw takes place on a lake pier.
 The Medium (Video Game) / int_b414868
featureApplicability
1.0
 The Medium (Video Game) / int_b414868
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_b414868
 The Medium (Video Game) / int_b869b5b1
type
Color Motif
 The Medium (Video Game) / int_b869b5b1
comment
Color Motif: The inner worlds Spirit!Thomas explores have dominant colors: green for Richard's and red for Henry's.
 The Medium (Video Game) / int_b869b5b1
featureApplicability
1.0
 The Medium (Video Game) / int_b869b5b1
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_b869b5b1
 The Medium (Video Game) / int_bb0197af
type
Cool Bike
 The Medium (Video Game) / int_bb0197af
comment
Cool Bike: Marianne rocks up to Niwa in a Cold War-era motorcycle.
 The Medium (Video Game) / int_bb0197af
featureApplicability
1.0
 The Medium (Video Game) / int_bb0197af
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_bb0197af
 The Medium (Video Game) / int_bba30aeb
type
Late to the Tragedy
 The Medium (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Marianne arrives years after the tragic events at Niwa have concluded. They're elaborated on in Thomas' flashbacks.
 The Medium (Video Game) / int_bba30aeb
featureApplicability
1.0
 The Medium (Video Game) / int_bba30aeb
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_bba30aeb
 The Medium (Video Game) / int_c0b66f61
type
Invisible Monsters
 The Medium (Video Game) / int_c0b66f61
comment
Invisible Monsters: The Maw is invisible in the material world, though Marianne can see its outline when using Insight.
 The Medium (Video Game) / int_c0b66f61
featureApplicability
1.0
 The Medium (Video Game) / int_c0b66f61
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c0b66f61
 The Medium (Video Game) / int_c0fd3b54
type
Light 'em Up
 The Medium (Video Game) / int_c0fd3b54
comment
Light 'em Up: Marianne can use the light left behind by good emotions to power mechanisms in the Spirit World, and protect herself from the moths. Spirit!Thomas can do the same, but his light is powered by anger and rage.
 The Medium (Video Game) / int_c0fd3b54
featureApplicability
1.0
 The Medium (Video Game) / int_c0fd3b54
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c0fd3b54
 The Medium (Video Game) / int_c3a1e89b
type
Cats Are Magic
 The Medium (Video Game) / int_c3a1e89b
comment
Cats Are Magic: Downplayed; Marianne can travel through the mirrors with a pair of matching cat statuettes, white one for entering the Spirit World and black one for exiting.
 The Medium (Video Game) / int_c3a1e89b
featureApplicability
1.0
 The Medium (Video Game) / int_c3a1e89b
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c3a1e89b
 The Medium (Video Game) / int_c4c4a411
type
Baddie Flattery
 The Medium (Video Game) / int_c4c4a411
comment
Baddie Flattery: Henry is impressed with the carnage Thomas left behind when breaking out of Soviet custody as a teen.
 The Medium (Video Game) / int_c4c4a411
featureApplicability
1.0
 The Medium (Video Game) / int_c4c4a411
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c4c4a411
 The Medium (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 The Medium (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Some of Niwa's ghosts and monsters do this sometimes.
 The Medium (Video Game) / int_c691d3f4
featureApplicability
1.0
 The Medium (Video Game) / int_c691d3f4
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c691d3f4
 The Medium (Video Game) / int_c75df49a
type
Shout-Out
 The Medium (Video Game) / int_c75df49a
comment
Shout-Out: The achievement for reconstructing your first Memory Shard, I Know the Pieces Fit, is a lyric from the tool song "Schism" off the 2001 album Lateralus. After getting the bolt cutters, Marianne jokes that it sounds like a secret agent name - Cutter. Bolt Cutter. The appearance of the Spirit World is based on the works of Zdzisław Beksiński. There are several references to Bloober's previous game, >OBSERVER_, mostly as graffiti in Marianne's building. Likewise, the dog in the woods might be a reference to their other game, Blair Witch. The guest book has "Vote for Pedro" and "I was here - Tony Halik" (the Polish version of the Kilroy Was Here meme) in it. When Marianne traverses through the mirror for the first time, a cutscene plays of her looking back at her reflection. The shot is framed in almost exactly the same way as the opening sequence of Silent Hill 2, where James is looking into the bathroom mirror. The final scene with Marianne and Lily on the pier, where Lily asks Marianne to kill her is very similar to Mayu asking her younger sister Mio to kill her in the ending of Fatal Frame II. The butterfly motif is even present in both games. A newspaper in the office at the beginning of the game has an article about an archaeological dig discovering the Holy Hand Grenade of Antioch. Thomas uses the phrase "It's not dark yet, but it's getting there." a handful of times over the course of the game.
 The Medium (Video Game) / int_c75df49a
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1.0
 The Medium (Video Game) / int_c75df49a
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c75df49a
 The Medium (Video Game) / int_c7b81bd3
type
Knockout Ambush
 The Medium (Video Game) / int_c7b81bd3
comment
Knockout Ambush: In one of the flashbacks, Henry creeps up on Thomas and knocks him out with several strikes of a wooden board to the head as the latter is too busy going through his suitcase to look behind himself. Thomas later repays him in kind with a wrench.
 The Medium (Video Game) / int_c7b81bd3
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1.0
 The Medium (Video Game) / int_c7b81bd3
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c7b81bd3
 The Medium (Video Game) / int_c9861848
type
Video Game Caring Potential
 The Medium (Video Game) / int_c9861848
comment
Video Game Caring Potential: There is an Achievement for feeding the cat in Jack's apartment, and you can feed the dog you meet in the woods.
 The Medium (Video Game) / int_c9861848
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1.0
 The Medium (Video Game) / int_c9861848
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_c9861848
 The Medium (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 The Medium (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The opening title sequence is composed of old film reel clips of daily life in Poland, with a focus on children and birds, overlaid with an ominous and atmospheric sound track. Given this takes place after we learn of Marianne's supernatural abilities, the complete lack of reference to anything overtly occult actually makes the sequence more unsettling.
 The Medium (Video Game) / int_cdfe12c3
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1.0
 The Medium (Video Game) / int_cdfe12c3
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_cdfe12c3
 The Medium (Video Game) / int_cf6ce348
type
Porn Names
 The Medium (Video Game) / int_cf6ce348
comment
Porn Names: When Marianne finds the bolt cutters, she thinks that Bolt Cutters sounds like a name from a spy film, "or the kind of film where you don't use your real name. Ew. Spy film it is."
 The Medium (Video Game) / int_cf6ce348
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1.0
 The Medium (Video Game) / int_cf6ce348
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_cf6ce348
 The Medium (Video Game) / int_d07e8fde
type
Ghost Amnesia
 The Medium (Video Game) / int_d07e8fde
comment
Ghost Amnesia: Some ghosts seem to have trouble remembering things: Jack doesn't seem to realize he's dead, and Marianne has to talk around it, telling him to "get some rest" to get him to pass on. Sadness doesn't remember any details of her former life, only a pervasive sadness, which is why she goes by that name. The more Marianne helps her to remember, the less she wants to.
 The Medium (Video Game) / int_d07e8fde
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1.0
 The Medium (Video Game) / int_d07e8fde
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d07e8fde
 The Medium (Video Game) / int_d23411c8
type
Moth Menace
 The Medium (Video Game) / int_d23411c8
comment
Moth Menace: One of the obstacles in the Spirit World are swarms of moths that will attack Marianne unless she shields herself.
 The Medium (Video Game) / int_d23411c8
featureApplicability
1.0
 The Medium (Video Game) / int_d23411c8
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d23411c8
 The Medium (Video Game) / int_d23a9bb8
type
Possession Burnout
 The Medium (Video Game) / int_d23a9bb8
comment
Possession Burnout: All of Maw's victims eventually "wear out", necessitating that it sheds them. That's why it chases Marianne - it believes she, as a medium, will be a more powerful host.
 The Medium (Video Game) / int_d23a9bb8
featureApplicability
1.0
 The Medium (Video Game) / int_d23a9bb8
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d23a9bb8
 The Medium (Video Game) / int_d29a6629
type
Death by Childbirth
 The Medium (Video Game) / int_d29a6629
comment
Death by Childbirth: Marianne's mother died giving birth to her.
 The Medium (Video Game) / int_d29a6629
featureApplicability
1.0
 The Medium (Video Game) / int_d29a6629
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d29a6629
 The Medium (Video Game) / int_d3b02ffb
type
I Know Your True Name
 The Medium (Video Game) / int_d3b02ffb
comment
I Know Your True Name: To send a ghost onward and out of the Spirit World, Marianne needs to know their name. Several of the game's puzzles are based on searching for clues to figure it out. In one case, it's not their legal name, but the name they prefer.
 The Medium (Video Game) / int_d3b02ffb
featureApplicability
1.0
 The Medium (Video Game) / int_d3b02ffb
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d3b02ffb
 The Medium (Video Game) / int_d5bc2131
type
House Fire
 The Medium (Video Game) / int_d5bc2131
comment
House Fire: Henry set the Red House on fire to get Thomas to talk; the other man's two young daughters were inside at the time. Both survived, though. In the present time, the house's Spirit World version is still burning.
 The Medium (Video Game) / int_d5bc2131
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1.0
 The Medium (Video Game) / int_d5bc2131
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d5bc2131
 The Medium (Video Game) / int_d8b146b0
type
Barrier Warrior
 The Medium (Video Game) / int_d8b146b0
comment
Barrier Warrior: Marianne can create bubbles of spiritual energy around herself to protect herself from the moths.
 The Medium (Video Game) / int_d8b146b0
featureApplicability
1.0
 The Medium (Video Game) / int_d8b146b0
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_d8b146b0
 The Medium (Video Game) / int_dd608032
type
Hell Hotel
 The Medium (Video Game) / int_dd608032
comment
Hell Hotel: Niwa itself is a government resortnote Something common in Soviet countries; rather than privately, employees would spend their vacations in state-owned hotels whose inhabitants vanished in a mysterious event known in Urban Legends as the "Niwa Massacre", and which has since fallen into a decrepit ruin; not to mention the ghost and monsters that still haunt it. Even when the place was still properly running, there was shady stuff happening behind the scenes.
 The Medium (Video Game) / int_dd608032
featureApplicability
1.0
 The Medium (Video Game) / int_dd608032
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_dd608032
 The Medium (Video Game) / int_df04089a
type
Lineage Comes from the Father
 The Medium (Video Game) / int_df04089a
comment
Lineage Comes from the Father: Both Marianne and Lily inherited their abilities as mediums from Thomas.
 The Medium (Video Game) / int_df04089a
featureApplicability
1.0
 The Medium (Video Game) / int_df04089a
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_df04089a
 The Medium (Video Game) / int_e2c4b927
type
Dub Name Change
 The Medium (Video Game) / int_e2c4b927
comment
Dub Name Change: The game is set in Poland and the characters are Polish, but their first names are anglicised in translation; for example, Marianna became Marianne, Ryszard became Richard, Tomasz became Thomas, etc.
 The Medium (Video Game) / int_e2c4b927
featureApplicability
1.0
 The Medium (Video Game) / int_e2c4b927
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e2c4b927
 The Medium (Video Game) / int_e3847ee8
type
Cigarette of Anxiety
 The Medium (Video Game) / int_e3847ee8
comment
Cigarette of Anxiety: When Spirit!Thomas asks her to tell him How We Got Here, Marianne takes a cigarette lying on the table and lights it up.
 The Medium (Video Game) / int_e3847ee8
featureApplicability
1.0
 The Medium (Video Game) / int_e3847ee8
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e3847ee8
 The Medium (Video Game) / int_e431c24c
type
Not Quite Dead
 The Medium (Video Game) / int_e431c24c
comment
Not Quite Dead: Despite the presence of Sadness, Lily is still quite alive.
 The Medium (Video Game) / int_e431c24c
featureApplicability
1.0
 The Medium (Video Game) / int_e431c24c
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e431c24c
 The Medium (Video Game) / int_e52a0409
type
Calling the Old Man Out
 The Medium (Video Game) / int_e52a0409
comment
Calling the Old Man Out: Happens a lot in a game focused on the cycle of abuse creating abusers. Richard ends up stabbing his step-father when he tries to rape his mother. Henry investigates and destroys his abusive father for what may be made up crimes when he becomes an adult.
 The Medium (Video Game) / int_e52a0409
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1.0
 The Medium (Video Game) / int_e52a0409
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1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e52a0409
 The Medium (Video Game) / int_e543a655
type
Light Is Not Good
 The Medium (Video Game) / int_e543a655
comment
Light Is Not Good: In the slaughterhouse section, Spirit!Thomas has to avoid beams of light, as they're physically harmful.
 The Medium (Video Game) / int_e543a655
featureApplicability
1.0
 The Medium (Video Game) / int_e543a655
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e543a655
 The Medium (Video Game) / int_e6ce4b
type
The Maze
 The Medium (Video Game) / int_e6ce4b
comment
The Maze: Richard's flashbacks features a hedge maze.
 The Medium (Video Game) / int_e6ce4b
featureApplicability
1.0
 The Medium (Video Game) / int_e6ce4b
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e6ce4b
 The Medium (Video Game) / int_e8b3ee16
type
Ghostapo
 The Medium (Video Game) / int_e8b3ee16
comment
Ghostapo: While absent by the time of the game, what with World War Two being half a century in the past, it turns out that as a kid, Thomas was held by Nazis, who looked for a way to harness his powers as a weapon. Later, the Red Army got ahold of him and did the same until he fled.
 The Medium (Video Game) / int_e8b3ee16
featureApplicability
1.0
 The Medium (Video Game) / int_e8b3ee16
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_e8b3ee16
 The Medium (Video Game) / int_eab212a8
type
Period Piece
 The Medium (Video Game) / int_eab212a8
comment
Period Piece: The game is set in 1999, with flashbacks to The '80s and World War Two.
 The Medium (Video Game) / int_eab212a8
featureApplicability
1.0
 The Medium (Video Game) / int_eab212a8
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_eab212a8
 The Medium (Video Game) / int_ec6b0734
type
Mystical White Hair
 The Medium (Video Game) / int_ec6b0734
comment
Mystical White Hair: Marianne's Spirit World self has snow-white hair, featured prominently in promotional materials. Downplayed with Lily, who's a more powerful medium and whose hair is notably paler than Marianne's in the material world.
 The Medium (Video Game) / int_ec6b0734
featureApplicability
1.0
 The Medium (Video Game) / int_ec6b0734
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_ec6b0734
 The Medium (Video Game) / int_ee05de54
type
Salt Solution
 The Medium (Video Game) / int_ee05de54
comment
Salt Solution: It's apparently at least somewhat effective at repelling spirits, as the walls of the living quarters in the bunker are lined with it.
 The Medium (Video Game) / int_ee05de54
featureApplicability
1.0
 The Medium (Video Game) / int_ee05de54
featureConfidence
1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_ee05de54
 The Medium (Video Game) / int_f174d8e8
type
Trying Not to Cry
 The Medium (Video Game) / int_f174d8e8
comment
Trying Not to Cry: After helping Jack's spirit move on, Marianne barely holds back tears throughout the phone call with Thomas.
 The Medium (Video Game) / int_f174d8e8
featureApplicability
1.0
 The Medium (Video Game) / int_f174d8e8
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_f174d8e8
 The Medium (Video Game) / int_f3d5d15f
type
Creepy Child
 The Medium (Video Game) / int_f3d5d15f
comment
Creepy Child: Sadness, a ghost of a young girl that Marianne meets in the resort, has a habit of teleporting around, talks in riddles and wants to play with Marianne. She is actually friendly, though. Marianne herself was one as a young girl. A old letter from her school headmistress says that she would often approach kids who recently lost someone dear to them and tell them the last messages of their loved ones.
 The Medium (Video Game) / int_f3d5d15f
featureApplicability
1.0
 The Medium (Video Game) / int_f3d5d15f
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_f3d5d15f
 The Medium (Video Game) / int_f4869601
type
Foreboding Fleeing Flock
 The Medium (Video Game) / int_f4869601
comment
Foreboding Fleeing Flock: When Marianne approaches Niwa's main gate, a flock of birds takes flight above, startling her.
 The Medium (Video Game) / int_f4869601
featureApplicability
1.0
 The Medium (Video Game) / int_f4869601
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_f4869601
 The Medium (Video Game) / int_f88f2449
type
Downer Beginning
 The Medium (Video Game) / int_f88f2449
comment
Downer Beginning: The first twenty-or-so minutes of the game are spent with Marianne preparing her foster father's corpse for his funeral and then trying to get his soul to move into the afterlife. Throughout this, she sounds like she's constantly on the brink of tears.
 The Medium (Video Game) / int_f88f2449
featureApplicability
1.0
 The Medium (Video Game) / int_f88f2449
featureConfidence
1.0
 The Medium (Video Game)
hasFeature
The Medium (Video Game) / int_f88f2449
 The Medium (Video Game) / int_ffe1bbf8
type
Defiant Captive
 The Medium (Video Game) / int_ffe1bbf8
comment
Defiant Captive: When Henry captures Thomas, the latter is snarky and sarcastic towards him with no apparent sign of fear. He changes his tune after Henry threatens his daughters, though.
 The Medium (Video Game) / int_ffe1bbf8
featureApplicability
1.0
 The Medium (Video Game) / int_ffe1bbf8
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1.0
 The Medium (Video Game)
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The Medium (Video Game) / int_ffe1bbf8
 The Medium (Video Game) / int_name
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ItemName
 The Medium (Video Game) / int_name
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 The Medium (Video Game) / int_name
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The Medium (Video Game) / int_name
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The Medium (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Medium (Video Game)
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Dual-World Gameplay / int_62a3d893
 The Medium (Video Game)
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Porn Names / int_62a3d893
 The Medium (Video Game)
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Psychic Stories / int_62a3d893
 The Medium (Video Game)
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Purgatory and Limbo / int_62a3d893
 The Medium (Video Game)
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Puzzle Boss / int_62a3d893
 The Medium (Video Game)
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Suddenly Shouting / int_62a3d893
 The Medium (Video Game)
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Super Title 64 Advance / int_62a3d893
 The Medium (Video Game)
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The '90s / int_62a3d893