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The Overseer Project (Video Game)
- 33 statements
- 5 feature instances
- 1 referencing feature instances
The Overseer Project (Video Game) | type |
TVTItem | |
The Overseer Project (Video Game) | label |
The Overseer Project (Video Game) | |
The Overseer Project (Video Game) | page |
TheOverseerProject | |
The Overseer Project (Video Game) | comment |
The Overseer Project is a free browser-based, text-based online game based on the popular webcomic Homestuck, currently in early development. It is basically an Sburb simulation, handling the ridiculously open-ended alchemy system of the comic by allowing players to submit an item for any given combination, which is then reviewed by the player base and a team of volunteer item moderators before being added by another team of item developers.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Combat revolves around a "power" stat, as as a set of eight combat commands that players can receive boosts or penalties to. Power is improved slightly by gaining Echeladder rungs (read: levels), but mostly by creating new weapons. Special abilities and consumable items add some depth to fighting, but it is still relatively simple.Of particular note is the fact that the game doesn't really have much story and unlike other online games your character is not intended to be permanent. You start a "session" with one or more other players and play it through to completion, at which point you win, so it's more like an "offline" game that's online for convenience and access to the massive item database than a traditional MMO. That said, exploring the alchemy system and coming up with new items can be plenty of fun even after you've "won" your session.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The team appear not to have prioritized making the game easy to pick up during alpha, so it can be quite confusing at first. Fortunately the game's wiki has this page which considerably helps with the process. There's also a wiki, forums, and Pesterchum memo naturally. The Pesterchum memo is #Overseer and features such useful tools as nothing important, and bingo. | |
The Overseer Project (Video Game) | fetched |
2021-06-27T11:54:16Z | |
The Overseer Project (Video Game) | parsed |
2021-06-27T11:54:16Z | |
The Overseer Project (Video Game) | isPartOf |
DBTropes | |
The Overseer Project (Video Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
The Overseer Project (Video Game) / int_1a7d9177 | comment |
Dual-World Gameplay: Going to sleep causes you to wake up as your "dream self", and vice versa. Time spent in either self results in the other self resting and regaining health. | |
The Overseer Project (Video Game) / int_1a7d9177 | featureApplicability |
1.0 | |
The Overseer Project (Video Game) / int_1a7d9177 | featureConfidence |
1.0 | |
The Overseer Project (Video Game) | hasFeature |
The Overseer Project (Video Game) / int_1a7d9177 | |
The Overseer Project (Video Game) / int_27b418da | type |
A Winner Is You | |
The Overseer Project (Video Game) / int_27b418da | comment |
A Winner Is You: Winning the final fight just yields a slightly different post-combat message. | |
The Overseer Project (Video Game) / int_27b418da | featureApplicability |
1.0 | |
The Overseer Project (Video Game) / int_27b418da | featureConfidence |
1.0 | |
The Overseer Project (Video Game) | hasFeature |
The Overseer Project (Video Game) / int_27b418da | |
The Overseer Project (Video Game) / int_ba7c20be | type |
Call a Hit Point a "Smeerp" | |
The Overseer Project (Video Game) / int_ba7c20be | comment |
Call a Hit Point a "Smeerp": Like the comic, hit points are measured via a "Health Vial". | |
The Overseer Project (Video Game) / int_ba7c20be | featureApplicability |
1.0 | |
The Overseer Project (Video Game) / int_ba7c20be | featureConfidence |
1.0 | |
The Overseer Project (Video Game) | hasFeature |
The Overseer Project (Video Game) / int_ba7c20be | |
The Overseer Project (Video Game) / int_ccbb4ff1 | type |
Combat and Support | |
The Overseer Project (Video Game) / int_ccbb4ff1 | comment |
Combat and Support: Active and Passive classes are like this, although everyone is generally combat capable. | |
The Overseer Project (Video Game) / int_ccbb4ff1 | featureApplicability |
1.0 | |
The Overseer Project (Video Game) / int_ccbb4ff1 | featureConfidence |
1.0 | |
The Overseer Project (Video Game) | hasFeature |
The Overseer Project (Video Game) / int_ccbb4ff1 | |
The Overseer Project (Video Game) / int_name | type |
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The Overseer Project (Video Game) / int_name | comment |
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The Overseer Project (Video Game) / int_name | featureApplicability |
1.0 | |
The Overseer Project (Video Game) / int_name | featureConfidence |
1.0 | |
The Overseer Project (Video Game) | hasFeature |
The Overseer Project (Video Game) / int_name | |
The Overseer Project (Video Game) / int_name | itemName |
The Overseer Project (Video Game) |
The following is a list of statements referring to the current page from other pages.
The Overseer Project (Video Game) | hasFeature |
Luck Stat / int_4f87e6e8 |
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