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the white chamber (Video Game)

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TVTItem
 the white chamber (Video Game)
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the white chamber (Video Game)
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TheWhiteChamber
 the white chamber (Video Game)
comment
the white chamber [sic] is a freeware Point and Click horror-themed Adventure Game designed by British indie group Studio Trophis (which also specialized in animation). It originally released in March 2005, with a remastered edition in September 2023.the white chamber follows a young woman who awakens within a strange glowing coffin. She soon discovers that she is trapped on-board a space station, and that something has killed the rest of the crew. The only clues point towards something called the "white chamber", but to learn the truth the young woman must first survive whatever malevolent presence still pervades the ship...The game has been applauded for its impressive Animesque artwork (and surprisingly high-quality animation), high-quality sounds, and its creepy atmosphere that has been compared to the likes of Silent Hill. Just keep an eye on the blackboard in the lab room, while you're at it.The lead designer went on to develop another game, Kairo.Not to be confused with the Crimson Room sequel.the white chamber also has a prequel Audio Play called the grey tower.
 the white chamber (Video Game)
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2024-02-12T17:06:49Z
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2024-02-12T17:06:49Z
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Dropped link to EventHorizon: Not a Feature - ITEM
 the white chamber (Video Game)
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Dropped link to Fanservice: Not a Feature - IGNORE
 the white chamber (Video Game)
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Dropped link to Robotech: Not a Feature - ITEM
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DBTropes
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All There in the Manual
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All There in the Manual: the grey tower is a prequel audio drama that basically gives insight into the backstory of the game, and even hints at a greater tragedy that has yet to occur.
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Say My Name
 the white chamber (Video Game) / int_1a3a91dd
comment
The magazine also sponsors "Say My Name," the new single by The Helmeted Impostors. Also, the Italian version of the note for the robot color code is about Vogon poetry.
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Multiple Endings
 the white chamber (Video Game) / int_1aa08f77
comment
Multiple Endings: Eight endings, that result in either Sarah dying or her escaping. The four ways you can die in the game are all labeled as "endings." As for actual story endings, there's four of them: A bad ending where Sarah gets torn apart by disembodied hands while trapped in a hibernation "coffin," a neutral Reset Button ending where the game starts over, a good ending where Sarah escapes to the planet below, and a Mind Screw comedy ending.
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Violation of Common Sense
 the white chamber (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: You're required to collect a body's worth of loose body parts, without any motivation. Once you have the complete set and assemble them on a hospital bed, the protagonist will remark that she had no idea why she did all that.
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all lowercase letters
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comment
all lowercase letters: The game’s title, as can be seen above.
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Cruel and Unusual Death
 the white chamber (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: The various death "endings". The Venomous ending. Go into the fridge room too many times without disposing of the fridge soon results in the miasma choking out Sarah and melting her head off from the lower jaw up. The Decayed ending. Answer "no" to the prompt asking you if you want to escape from the quarantine room and it cuts to an undetermined amount of time later of Sarah's skeleton still stuck in there, with evidence that Sarah tried to break out and spent a long and agonizing death trapped there. In the Tormented ending, Sarah awakens to find herself trapped in the coffin again, except she gets torn apart by disembodied hands.
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Chekhov's Gun
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comment
Chekhov's Gun: The chalkboard. It's the game's Karma Meter, and how many tics you have on it at the end of the game determines which ending you get.
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Everybody's Dead, Dave
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comment
Everybody's Dead, Dave: And the protagonist killed them herself.
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Only Sane Man
 the white chamber (Video Game) / int_24321e44
comment
Only Sane Man: If the comedy ending is anything to go by, everyone on the crew but Sarah was an unhinged weirdo. The actual story inverts this with Sarah being a maniac who killed everyone else to get the artefact.
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Karma Meter
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Karma Meter: The Blackboard keeps track of the points you currently have, which determine which end you get.
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 the white chamber (Video Game) / int_294df577
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Dark World
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comment
Dark World: This pops up every once in a while. Technically, this "dark world" is darker than usual, as the entire game sans the ending is spent in a dark world.
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 the white chamber (Video Game) / int_29a39f6
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Easter Egg
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comment
Easter Egg: A few. For starters, interacting with the MES console multiple times results in the protagonist ending up in a pixelated version of the room, complete with 8-bit music and and a pixel-art portrait. And if you use the droid code before your character is able to learn it, the corpse you assemble later on appears on-screen, glaring at you with the words "NOT YET" engraved in the place where its eyes would be. Also, there's the comedic ending.
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Lampshade Hanging
 the white chamber (Video Game) / int_2a090d00
comment
The Fire Extinguisher and Soda Can don't do anything. Try to use the soda can and you're informed it smells like dead fish.
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Tomato in the Mirror
 the white chamber (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: The game ends with the revelation that Sarah is the one who killed her entire crew. At this point, her ending fate is already sealed by in-game choices.
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The Killer in Me
 the white chamber (Video Game) / int_2fd62e54
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The Killer in Me: Sarah is the one who murdered the rest of the crew. She finds out at the exact same time as the player.
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Electric Torture
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Electric Torture: The protagonist ends up watching a tape of herself being electrically tortured... And this causes her to be literally warped onto that same table and tortured in the same manner.
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Alignment-Based Endings
 the white chamber (Video Game) / int_3496c5b7
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Alignment-Based Endings: There's a bunch of endings based on the main heroine's (and therefore player's) attempts to act good and to redeem her sins, none of which actually affect the gameplay otherwise.
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Mad Scientist
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comment
Mad Scientist: Sarah, before the events of the game.
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Hammerspace
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Hammerspace: You end up carrying an entire human corpse bigger than yourself, a barrel of explosives, and an assortment of odds and ends and can't tell by looking at the character. She even Lampshades it at one point.
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Awful Truth
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Awful Truth: No matter how you end up playing her, Sarah is always the one who murdered the rest of the crew in cold blood just so she could get at the artefact.
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Abandoned Laboratory
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Abandoned Laboratory: The game takes place in one.
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Unintentionally Unwinnable
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comment
Unintentionally Unwinnable: There's a particular puzzle piece that can only be acquired during one of the dark(er) world scenes; once you leave the room, that event can't be triggered again, and the item is lost. It's right next to the door, and it's easy to assume the protagonist picks it up when she becomes aware of it. One room has a stench bad enough to kill you after some time, which is measured by how many times you've exited and re-entered the room. If re-entering the room one more time would kill you, and you save outside of the room, the game is now unwinnable: you'll die the moment you re-enter it, unable to complete the puzzle within to remove the stench.
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Artifact of Doom
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Artifact of Doom: The artefact, which is some sort of execution device for the guilty.
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Reality Warper
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Reality Warper: It's implied that Arthur might have become one after fusing with the artefact, explaining how he keeps Sarah in a loop and causes all the various hellish scenarios on the station.
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Stupidity Is the Only Option
 the white chamber (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: At one point, there is suddenly a horrific monster sitting in the middle of the console room, which has changed into a room full of crazy. The only way to move on to the next part of the game is to walk right up to it and get skewered through the chest, only to wake up in the crew quarters afterwards.
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Creator In-Joke
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comment
Creator In-Joke: The characters in the comedy ending are parodies of the creators' personalities. Also, the fridge, which smells so awful it can kill strongly resembles an actual fridge in one of the authors' student lodgings.
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Downer Ending
 the white chamber (Video Game) / int_4e3d253b
comment
Downer Ending: Several of them. Besides the instant deaths, you can be tortured forever by the spirits in the artefact, trapped to repeat the cycle again, or... The surreal comedy ending, which still ends with everyone dying. Even the Redemption ending isn't that good either. The station exploded, removing traces of its existence except for those who stumble across any pieces of the wreckage left behind, and even if the wreckage is found, Sarah is on a deserted planet all alone with no other people, the ending image implying she's having to survive on her own. It's still highly likely that any passing ships investigating the wreckage will have no idea to look at that planet for survivors. Even though she is alive, she's effectively doomed to live on this planet by herself until she dies of any number of reasons. It can be seen as acceptable punishment given the situation, but regardless there's no happy ending.
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The Atoner
 the white chamber (Video Game) / int_4ef92d0b
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The Atoner: Sarah. Until she redeems herself, Arthur forces her to relive the events of the game again and again.
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Et Tu, Brute?
 the white chamber (Video Game) / int_5037b961
comment
Et Tu, Brute?: Arthur reveals to Sarah that he had a crush on her before she murdered him.
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Do Well, But Not Perfect
 the white chamber (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: If you do everything right and fill the blackboard with all six marks, you get the bizarre comedy ending. If you want an ending that makes sense, you have to only have three to five marks on the blackboard. Thankfully, you can remove a mark by cutting the wire to the artefact.
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Art-Style Dissonance
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comment
Art-Style Dissonance: The game is full of gorny content and scenery, while the main character looks like a Yu-Gi-Oh! character. It can be silly at first, though the contrast gets more disturbing whenever the main character is put through horrific stuff like the various Have a Nice Deaths and the torture scene.
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One-Book Author
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One-Book Author: the white chamber is the only game that Studio Trophis ever released.
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You Wake Up in a Room
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You Wake Up in a Room: In a glowing coffin (pictured above), to be more specific.
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Sequel Hook
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Sequel Hook: In the good ending, the artefact isn't gone... the grey tower also hints at a “greater tragedy� coming.
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Room Full of Crazy
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Room Full of Crazy: This pops up whenever the Dark World occurs. The red writing is everywhere.
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The Reveal
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The Reveal: Sarah murdered the entire crew to gain the artifact's power, and Arthur forced her into the nightmare to see if she could redeem herself.
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Lecherous Licking
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Lecherous Licking: In the Tormented ending, one of the disembodied corpses is licking Sarah's abdomen as they tear her apart. Another disembodied face (or rather mouth) is also rather uncomfortably close to her face.
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Once More, with Clarity
 the white chamber (Video Game) / int_7374ab13
comment
Once More, with Clarity: After entering the White Chamber, the station returns to normal as Sarah remembers what she did to start off the events of the game.
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It Came from the Fridge
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comment
It Came from the Fridge: Partway through the game, a fridge that emits an awful smell actuallly, acidic gas appears in the central chamber. Failing to deal with it appropriately results in one of the death endings. Although it only kills you if you exit and enter the room three times. On the fourth, Have a Nice Death.
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Arc Words
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Arc Words: "Do you regret?" or some variation of it.
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Scary Surprise Party
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Scary Surprise Party: The comedy ending, thrown by your psychotic, nonsensical crew members.
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type
Quest for Identity
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comment
Quest for Identity: In the beginning, the protagonist has amnesia. After The Reveal, it all comes flooding back to her.
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Gainax Ending
 the white chamber (Video Game) / int_82accf22
comment
Gainax Ending: The comedy ending. The devs even lampshade it, with the "You were confused by the Comedy Ending" message. This review by The Gaming Pixie had some fun with that one.
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Amnesiac Dissonance
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Amnesiac Dissonance: Sarah murdered the entire crew, and it all comes back at the end, though if you get the Redemption Ending, it doesn't turn her back to evil, since she regrets it all.
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Non-Standard Game Over
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Non-Standard Game Over: Unless you saved frequently, any of the four death "endings" will make you start all over.
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Friendly Scheming
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comment
Friendly Scheming: The comedy ending.
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Big Bad
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comment
Big Bad: Played with. The one responsible for trapping the protagonist in the hellish Dark World is the ship's technician Arthur Anderson, but he's doing it because the one who killed him and killed the other crew members is Sarah herself, to get to the artefact which is hinted to have influenced her and shown to have corrupted Arthur.
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Press X to Die
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comment
Press X to Die: The "Fell Through Space" and "Decayed" endings. The former also falls under Too Dumb to Live.
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Death Is the Only Option
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comment
Death Is the Only Option: A trap involves your character caught in a pixelated game screen. The only way to get out is to set off a barrel of explosives, killing you in-game and restoring you to the real world. It is not the strangest thing you will see in the game.
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Joke Ending
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comment
Joke Ending: Getting a perfect score on the Karma Meter leads to the Comedy Ending, where the entire horror plot becomes the setup to a Scary Surprise Party for the player character.
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type
Eye Scream
 the white chamber (Video Game) / int_a2b38d3b
comment
Eye Scream: There's an FMV devoted to a decapitated head with its eyes missing, and said eyes glow as if they were opening. And you find the eyes in a sealed box. Even with the eyes back in, it's not a pretty sight.
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Slowly Slipping Into Evil
 the white chamber (Video Game) / int_a2e84479
comment
Slowly Slipping Into Evil: After remembering that she killed the rest of the crew, Sarah claims that the first murder came about during an argument, in the heat of the moment. The second murder was to cover up the first after the second victim discovered the first victim's body. The next two came about as Sarah began to spiral more and more into paranoia, and by the time she got around to Arthur, she admits there was no compelling reason to kill him (since he was locked up) other than the fact that he was the last one left and she could.
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And I Must Scream
 the white chamber (Video Game) / int_a8a04f6f
comment
And I Must Scream: The fate of the souls trapped within the artifact. Sarah herself suffers this in the bad ending.
 the white chamber (Video Game) / int_a8a04f6f
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type
Sole Survivor
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comment
Sole Survivor: Sarah ends up as this in the good ending, as the only member of the crew to escape the station with her life. Of course, everyone else is dead because she's the one who killed them.
 the white chamber (Video Game) / int_aa30e350
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Apocalyptic Log
 the white chamber (Video Game) / int_ad22fa80
comment
Arthur in his Apocalyptic Log after people start getting murdered at one point says the line "Nobody trusts anybody anymore."
 the white chamber (Video Game) / int_ad22fa80
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 the white chamber (Video Game) / int_ad4c74ed
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Final Girl
 the white chamber (Video Game) / int_ad4c74ed
comment
Final Girl: Subverted — Sarah killed everyone else.
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Never One Murder
 the white chamber (Video Game) / int_b41b9606
comment
Never One Murder: When it conspires that you're a murderer, you get flashbacks to not one murder, but massacring the entire crew, one by one.
 the white chamber (Video Game) / int_b41b9606
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No OSHA Compliance
 the white chamber (Video Game) / int_b47d95be
comment
No OSHA Compliance: The doors leading out into space and a perfectly accessible rotating fan. Who the hell designed this space station?
 the white chamber (Video Game) / int_b47d95be
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"Groundhog Day" Loop
 the white chamber (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: The "Damned" ending. Until Sarah can redeem herself, she will continue to repeat the events of the game over and over again.
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type
Unfinished Business
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comment
Unfinished Business: Arthur practically becomes one with the artefact and forces Sarah through a loop that will only be broken by redemption. The portrait used to show that he is speaking in the titular white chamber is his corpse.
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type
Precision F-Strike
 the white chamber (Video Game) / int_bc00493f
comment
Precision F-Strike: If you try the laser cutter on the protagonist's shackles while she's being shocked to death, you get this.
 the white chamber (Video Game) / int_bc00493f
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 the white chamber (Video Game) / int_bef696dd
type
Mind Screw
 the white chamber (Video Game) / int_bef696dd
comment
Mind Screw: The story is... Vague on some points.
 the white chamber (Video Game) / int_bef696dd
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1.0
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type
Dull Surprise
 the white chamber (Video Game) / int_c1b2c63f
comment
Dull Surprise: While the written lines and character portrait suggest the situation is shocking and emotional, the VA continues to talk in the same neutral, measured tones even when discovering monstrosities or being forced to relive murders. This might have been a good sign of a detached, scientific, and/or sociopathic mind, but looks more like a failure to convey the emotion the character portrait suggests.
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Solve the Soup Cans
 the white chamber (Video Game) / int_c564ef1
comment
Solve the Soup Cans: Lampshaded. The protagonist has to collect a set of body parts including one she lops off herself (and it's not pretty, either), and assemble them on a bed. Once this is done, the protagonist wonders why she even did that in the first place. Then said parts actually come to life, fused together as if he wasn't dead in the first place, once she leaves the room. This is required to continue the plot.
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Cliffhanger
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comment
Cliffhanger: The good ending has Sarah end up marooned alone on a deserted planet. What happens to her after this is presumably up to the player's imagination.
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Shout-Out
 the white chamber (Video Game) / int_c75df49a
comment
Shout-Out: The MES console is a blatant reference to the NES, and Gabe and Tycho make a cameo in a retro gaming mag, apparently still living and running a galactic gaming store. And written inside the lid of the sealed box is the phrase "Where we're going we won't need eyes." The sealed box also contains a pair of eyeballs! Not only is that seriously squicky, but it clearly references that one scene (or is it scenes?) from Event Horizon. The magazine also sponsors "Say My Name," the new single by The Helmeted Impostors. Also, the Italian version of the note for the robot color code is about Vogon poetry. The microscope in the laboratory is a 7777 Zentraedi Proto Analyzer. Arthur in his Apocalyptic Log after people start getting murdered at one point says the line "Nobody trusts anybody anymore."
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type
Nothing Is Scarier
 the white chamber (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: One section of the game has you traversing the same hellish corridor over and over, with a giant eyeball on one wall. As you repeatedly cross the hallway, the eye opens, and then starts twitching wildly as the music gets louder and more tense. In the end, though, nothing happens. In the voiced version of the game, you have a life bar which goes down while being electrocuted, but very slowly, so there's no real risk that you'll die. In the original unvoiced version, there was no life bar; you could never die at that point — but you didn't know that...
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Anti-Frustration Features
 the white chamber (Video Game) / int_d6f284a3
comment
Thankfully, you can remove a mark by cutting the wire to the artefact.
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Animesque
 the white chamber (Video Game) / int_db08a39d
comment
Animesque: Large eyes and Yu-Gi-Oh! styled character design abound.
 the white chamber (Video Game) / int_db08a39d
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Epiphanic Prison
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comment
Epiphanic Prison: The artefact traps prisoners in their own mind, forcing them to relieve their crime again and again until they realize why they're there, and atone.
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Red Herring
 the white chamber (Video Game) / int_dbca2c99
comment
Red Herring: The Fire Extinguisher and Soda Can don't do anything. Try to use the soda can and you're informed it smells like dead fish. Also, the spam e-mail really is just spam. You are NOT the pop singer; you were in fact a scientist and member of the crew.
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Beyond Redemption
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comment
Beyond Redemption: The Tormented ending. You failed to do anything good, resulting in Sarah awakening to find herself trapped in the coffin again except she's torn apart by disembodied figures as punishment for being unwilling to make up for her past sins.
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Mobile Maze
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comment
Mobile Maze: The terrifying hallway with the giant eyeball.
 the white chamber (Video Game) / int_ee1c6326
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Deadly Rotary Fan
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comment
Deadly Rotary Fan: Sarah tossed one of her colleagues into this.
 the white chamber (Video Game) / int_f4f01ac
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You Shouldn't Know This Already
 the white chamber (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: The color code to control the robot. You know that eyeless head you have to collect? Enter it before you get the note and the room camera will show that eyeless face, glaring at you. If you dare look closely, you will see the words "NOT YET" on the spaces where the eyes should be!
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the white chamber (Video Game)

The following is a list of statements referring to the current page from other pages.

 the white chamber (Video Game)
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Abandoned Laboratory / int_f9bdd1d3
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Alignment-Based Endings / int_f9bdd1d3
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all lowercase letters / int_f9bdd1d3
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Amnesiac Dissonance / int_f9bdd1d3
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Amnesiac Protagonist Catalyst / int_f9bdd1d3
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Amnesiacs are Innocent / int_f9bdd1d3
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British Video Games / int_f9bdd1d3
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Creepy Cleanliness / int_f9bdd1d3
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Crime After Crime / int_f9bdd1d3
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Dark World / int_f9bdd1d3
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Deadly Gas / int_f9bdd1d3
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Deadly Rotary Fan / int_f9bdd1d3
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Death by Falling Over / int_f9bdd1d3
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Death Is the Only Option / int_f9bdd1d3
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Dismantled MacGuffin / int_f9bdd1d3
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Do Well, But Not Perfect / int_f9bdd1d3
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Earn Your Bad Ending / int_f9bdd1d3
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Eaten Alive / int_f9bdd1d3
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Electric Torture / int_f9bdd1d3
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Escape from the Crazy Place / int_f9bdd1d3
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Escape Pod / int_f9bdd1d3
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Everybody's Dead, Dave / int_f9bdd1d3
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"Everyone Comes Back" Fantasy Party Ending / int_f9bdd1d3
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Friendly Scheming / int_f9bdd1d3
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Giant Eye of Doom / int_f9bdd1d3
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Golden Ending / int_f9bdd1d3
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"Groundhog Day" Loop / int_f9bdd1d3
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It Came from the Fridge / int_f9bdd1d3
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Joke Ending / int_f9bdd1d3
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Karma Meter / int_f9bdd1d3
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Never One Murder / int_f9bdd1d3
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No Fair Cheating / int_f9bdd1d3
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Non-Standard Game Over / int_f9bdd1d3
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Once More, with Clarity / int_f9bdd1d3
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Ontological Mystery / int_f9bdd1d3
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Point-and-Click Game / int_f9bdd1d3
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Quest for Identity / int_f9bdd1d3
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Scary Surprise Party / int_f9bdd1d3
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Sci-Fi Horror / int_f9bdd1d3
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Sequence Breaking / int_f9bdd1d3
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Sinister Geometry / int_f9bdd1d3
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Space Stories / int_f9bdd1d3
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Stupidity Is the Only Option / int_f9bdd1d3
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Sudden Video-Game Moment / int_f9bdd1d3
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Surreal Horror / int_f9bdd1d3
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The Killer in Me / int_f9bdd1d3
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Trapped in TV Land / int_f9bdd1d3
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Unfinished Business / int_f9bdd1d3
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Unintentionally Unwinnable / int_f9bdd1d3
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Video Games of 2005–2009 / int_f9bdd1d3
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Violation of Common Sense / int_f9bdd1d3
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White Void Room / int_f9bdd1d3
 the white chamber (Video Game)
hasFeature
You Shouldn't Know This Already / int_edf89db3
 the white chamber (Video Game)
hasFeature
You Wake Up in a Room / int_f9bdd1d3
 TheThorTrilogy
seeAlso
the white chamber (Video Game)
 TheWhiteChamber
sameAs
the white chamber (Video Game)
 the white chamber (Video Game)
hasFeature
Enter Solution Here / int_f9bdd1d3