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The Witch's House (Video Game)

 The Witch's House (Video Game)
type
TVTItem
 The Witch's House (Video Game)
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The Witch's House (Video Game)
 The Witch's House (Video Game)
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TheWitchsHouse
 The Witch's House (Video Game)
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The Witch's House (Majo no Ie) is a freeware puzzle-oriented horror game by Fummy, made with RPG Maker VX. A young girl named Viola has gone to visit her friend, Ellen, who lives in the woods. However, those same woods are said to be haunted by a Wicked Witch who kidnaps children. When Viola finds her way blocked by magical roses, it seems that her only option is to enter the eponymous witch's house and find a way to break the spell, in hopes of reuniting with Ellen. Accompanied by a snarky talking black cat, Viola must navigate the dangers of the house and its murderous inhabitants.An English translation of the game can be downloaded here.The game also followed by The Witch's House: The Diary of Ellen, a spoiler-heavy prequel novel which stars Ellen and also explains the origins of the Witch. On August 2017, the novel received a manga adaptation as well.A remake made in RPG Maker MV titled The Witch's House MV was released on October 31, 2018, and published by Dangen Entertainment. In addition to updated graphics, it includes a brand new "Extra Mode" with modified puzzles and a brand new ending.Compare to Witch's Heart, another horror game made in RPG Maker with similar themes.
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2023-08-28T09:16:00Z
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2023-08-28T09:16:00Z
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 The Witch's House (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 The Witch's House (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: While usually helpful, the notes on the wall are always extremely vague and cryptic, and occasionally completely insane.
 The Witch's House (Video Game) / int_11734fc0
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1.0
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The Witch's House (Video Game) / int_11734fc0
 The Witch's House (Video Game) / int_132e865c
type
Earn Your Bad Ending
 The Witch's House (Video Game) / int_132e865c
comment
Earn Your Bad Ending: Although each ending isn't really any better or worse than the other as the major events don't change, the player learns more with each ending, which always shows that things are worse than the player thought before.
 The Witch's House (Video Game) / int_132e865c
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The Witch's House (Video Game) / int_132e865c
 The Witch's House (Video Game) / int_138fe57e
type
All Witches Have Cats
 The Witch's House (Video Game) / int_138fe57e
comment
All Witches Have Cats: A talking black cat, who seems to live in the house, serves as something of a guide and a helper (and a save point) to the protagonist. The cat is in fact possessed by the demon who gave the witch her powers, so the "cat" is actually the master in the relationship.
 The Witch's House (Video Game) / int_138fe57e
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1.0
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The Witch's House (Video Game) / int_138fe57e
 The Witch's House (Video Game) / int_16365fa0
type
You Fool!
 The Witch's House (Video Game) / int_16365fa0
comment
You Fool!: If you wear the red shoes, upon reloading, you'll find the message that originally read "TRY THEM ON" has turned into "YOU ACTUALLY PUT THEM ON! AHAHAHA!".
 The Witch's House (Video Game) / int_16365fa0
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The Witch's House (Video Game) / int_16365fa0
 The Witch's House (Video Game) / int_17ce80aa
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All There in the Manual
 The Witch's House (Video Game) / int_17ce80aa
comment
All There in the Manual: The Diary of Ellen provides a massive amount of backstory for the primary characters and gives insight as to how the rules of the world work. The remake's Extra Mode difficulty has some additional text that touches upon the details provided by the novel.
 The Witch's House (Video Game) / int_17ce80aa
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 The Witch's House (Video Game) / int_1aa08f77
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Multiple Endings
 The Witch's House (Video Game) / int_1aa08f77
comment
Multiple Endings: Normal Ending: If you manage to just escape from the final chase, Viola finally reunite with her father, only for The Witch suddenly appear and barely follows Viola outside the house. Although luckily, her father kills it just in time and they hurry to leave. We last see Viola giving the house a long look before leaving. True Ending: If you able to pick up Ellen's knife in the cabinet before escaping the house, Viola will use it to stab the witch's eye & taunts her when she can no longer continue to chase her, followed by the reveal that she is, in fact, Ellen, having traded bodies with the real Viola. Ellen also explains how she managed to do it before Viola's father appears, who's mistaking Viola to be Ellen in her crippled body and proceed to kills her with his shotgun. Viola's father and Ellen give a brief look before leaving, with her pausing for a second to giggles. After that, the black cat appears for a moment before it disappears along with the body. Extra True Ending: Obtained by fulfilling the True Ending conditions on Extra Mode in the remake. It is a slightly extended version of the True Ending. Returning the front of the house before leaving will cause the predecessor witch/the house's spirit to appear before Ellen before the house disintegrates. The final scene is appended by an added monologue by Ellen, who realizes that Viola finally gave up after her father failed to recognize her. Pseudo Third Ending: This is an additional event before the either two ending above and acquired by not interacting to the cat at all throughout the game until you reach the witch's room, which means you have to beat it without saving your progress and dying once (Except when you talk to the cat in a certain hallway). Instead of lying on the floor, the black cat is still alive, and will congratulate you and wish you well, and reveal his true identity as the demon who gave Ellen her powers. There's also some change in the witch's room such as the items descriptions change to reflect that the protagonist is the one who owns them as Ellen, the diary entry changes to describe what happened during the body swap, the Legless Girl (Viola) struggling to say "Give it back" before chasing Viola (Ellen), the room's name in the save file change from "The Witch's Room" to "My Room", and if you look closely to Viola's portrait on the menu, she has a small smirk on her face. '____' Ending: Ellen waits outside the house for 60 minutes until the roses blocking the path disappears.
 The Witch's House (Video Game) / int_1aa08f77
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The Witch's House (Video Game) / int_1aa08f77
 The Witch's House (Video Game) / int_1b122c5d
type
Scare Chord
 The Witch's House (Video Game) / int_1b122c5d
comment
Scare Chord: The chase theme is made of these.
 The Witch's House (Video Game) / int_1b122c5d
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The Witch's House (Video Game) / int_1b122c5d
 The Witch's House (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 The Witch's House (Video Game) / int_1b2b1d2c
comment
Getting the "True Ending" requires an extremely irrational detour. During the final confrontation, where Viola chases you through the house until you make it outside, you have to run past the front door, go open a previously-locked cabinet to get a knife, strafe around the corpse chasing you to get back out of the room, and then run outside. The only hint about this secret is that if you examined that cupboard early in the game, it says it "opens when the house has returned to normal." You can't go back in after escaping the house, either.
 The Witch's House (Video Game) / int_1b2b1d2c
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The Witch's House (Video Game) / int_1b2b1d2c
 The Witch's House (Video Game) / int_1d8fc71f
type
Deadly Book
 The Witch's House (Video Game) / int_1d8fc71f
comment
Deadly Book: The Book of Death, which causes Viola to scratch out her own eyes if she tries to read it, killing her.
 The Witch's House (Video Game) / int_1d8fc71f
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1.0
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 The Witch's House (Video Game) / int_1fc8335e
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Deal with the Devil
 The Witch's House (Video Game) / int_1fc8335e
comment
Deal with the Devil: The Witch is said to be in one with a demon, who can't use its powers to kill in our world, so she sacrifices souls to it in exchange for magic. Ellen entered the contract because the demon said he could cure her illness.
 The Witch's House (Video Game) / int_1fc8335e
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 The Witch's House (Video Game) / int_222059fa
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Fairytale Motifs
 The Witch's House (Video Game) / int_222059fa
comment
Fairytale Motifs: At one point you are granted red shoes which, if worn, will kill you. You have to wash them off so that they're clear before you can properly use them.
 The Witch's House (Video Game) / int_222059fa
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1.0
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 The Witch's House (Video Game) / int_22a47d00
type
Freaky Friday Sabotage
 The Witch's House (Video Game) / int_22a47d00
comment
Freaky Friday Sabotage: The eponymous witch is revealed to have cut off her own legs and gouged out her eyes before convincing Viola to trade bodies with her, leaving her blind and crippled.
 The Witch's House (Video Game) / int_22a47d00
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 The Witch's House (Video Game) / int_27ab0123
type
Offing the Offspring
 The Witch's House (Video Game) / int_27ab0123
comment
Offing the Offspring: The true ending reveals that Viola's father (unknowingly) killed his own daughter.
 The Witch's House (Video Game) / int_27ab0123
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The Witch's House (Video Game) / int_27ab0123
 The Witch's House (Video Game) / int_29428ef
type
Difficulty Levels
 The Witch's House (Video Game) / int_29428ef
comment
Difficulty Levels: MV has three, Easy, Normal, and Extra. Easy Mode gives you the ability to reload from the place that you died instead of being sent back to the title screen. Normal Mode is the original game. Extra Mode is a Harder Than Hard difficulty that remixes the puzzles, making them brutally challenging. Some of the text in this difficulty is also changed to reflect the additional lore explained in The Diary of Ellen.
 The Witch's House (Video Game) / int_29428ef
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The Witch's House (Video Game) / int_29428ef
 The Witch's House (Video Game) / int_2de495bb
type
Missing Child
 The Witch's House (Video Game) / int_2de495bb
comment
Missing Child: A child going missing, and you possibly never seeing them again, or knowing what happened to them. A child being lured away by a seemingly kind stranger, who does not have kind intentions. The idea of horrible things happening to your child, and you never even finding out about it. It's impossible to not feel extremely sad for Viola's father. Or the parents of the countless children whom Ellen has murdered over several centuries.
 The Witch's House (Video Game) / int_2de495bb
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1.0
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The Witch's House (Video Game) / int_2de495bb
 The Witch's House (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 The Witch's House (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: In one of the endings, or rather, in every ending, Ellen succeeds in killing Viola and escaping the house.
 The Witch's House (Video Game) / int_2e8441c9
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1.0
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 The Witch's House (Video Game) / int_2f75473
type
Number of the Beast
 The Witch's House (Video Game) / int_2f75473
comment
Number of the Beast: A hint to the number puzzle (removed in the 1.07 version) that opens the door to the room full of medicines and eyes is "bottom-left times 666."
 The Witch's House (Video Game) / int_2f75473
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1.0
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 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_2f75473
 The Witch's House (Video Game) / int_3bd384bf
type
Parasol of Prettiness
 The Witch's House (Video Game) / int_3bd384bf
comment
Parasol of Prettiness: One room has a picture of a lady with a parasol. After solving the puzzle there, it changes with the lady now looking at you and grinning.
 The Witch's House (Video Game) / int_3bd384bf
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1.0
 The Witch's House (Video Game) / int_3bd384bf
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 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_3bd384bf
 The Witch's House (Video Game) / int_3eee0728
type
Captain Obvious
 The Witch's House (Video Game) / int_3eee0728
comment
Captain Obvious: At one point, the cat says, "By the way, this is a witch's house. You know that, right? Right?!"
 The Witch's House (Video Game) / int_3eee0728
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1.0
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 The Witch's House (Video Game)
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 The Witch's House (Video Game) / int_3f11ef74
type
Parental Substitute
 The Witch's House (Video Game) / int_3f11ef74
comment
Parental Substitute: According to the novel, The Demon and The House acted as this for Ellen, and guided her into becoming the ruthless villain she is in-game.
 The Witch's House (Video Game) / int_3f11ef74
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1.0
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 The Witch's House (Video Game) / int_40bb59d0
type
Blatant Lies
 The Witch's House (Video Game) / int_40bb59d0
comment
Blatant Lies: Ellen in the backstory promised Viola that they would only switch bodies for a day. "Just for a day...Hee hee, I guess I did say that." A text box description reads "A toy soldier with a fake gun". It's not, as it can and will kill you if you use the wrong key (or no key) before turning on the music box in the room to its left.
 The Witch's House (Video Game) / int_40bb59d0
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1.0
 The Witch's House (Video Game) / int_40bb59d0
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 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_40bb59d0
 The Witch's House (Video Game) / int_411a35bd
type
Body Surf
 The Witch's House (Video Game) / int_411a35bd
comment
Body Surf: The demon possesses cats in order to interact with the world. Apparently it wears through them quite quickly - at one point the player comes across a stairwell full of bags and bags of dead cats.
 The Witch's House (Video Game) / int_411a35bd
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1.0
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The Witch's House (Video Game) / int_411a35bd
 The Witch's House (Video Game) / int_41eab669
type
Daylight Horror
 The Witch's House (Video Game) / int_41eab669
comment
Daylight Horror: Although it appears to be night inside the house for the majority of the game, all scenes that take place outside are sunlit, including the "True Ending". Near the end, after the house has returned to normal, immediately before and during Ellen's chase, windows in the house also show that it's really been day outside all along.
 The Witch's House (Video Game) / int_41eab669
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 The Witch's House (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 The Witch's House (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: In the '___', ending, Ellen, instead of going into the house, waits outside the house (and outside its reach) until the already heavily wounded Viola trapped in Ellen's body dies.
 The Witch's House (Video Game) / int_43a045de
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 The Witch's House (Video Game) / int_45df3e2
type
Rewarding Inactivity
 The Witch's House (Video Game) / int_45df3e2
comment
Rewarding Inactivity: As of the 1.07 update. By waiting for 60 minutes doing absolutely nothing but letting the game run, the roses that blocked the path wilt and vanish, allowing Viola to leave and bypass the house altogether.
 The Witch's House (Video Game) / int_45df3e2
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The Witch's House (Video Game) / int_45df3e2
 The Witch's House (Video Game) / int_49d59be9
type
Scenery Porn
 The Witch's House (Video Game) / int_49d59be9
comment
Scenery Porn: The forest outside the witch's house is gorgeous in the remake, with gently falling leaves and sunlight filtering down onto the ground.
 The Witch's House (Video Game) / int_49d59be9
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 The Witch's House (Video Game) / int_4e3d253b
type
Downer Ending
 The Witch's House (Video Game) / int_4e3d253b
comment
Downer Ending: The player character always makes it out perfectly fine. Unfortunately, your protagonist is not Viola, but Ellen in Viola's body, who has Viola killed and fed to the Black Cat Demon.
 The Witch's House (Video Game) / int_4e3d253b
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 The Witch's House (Video Game) / int_4e7c4536
type
Wham Line
 The Witch's House (Video Game) / int_4e7c4536
comment
Wham Line: The final Diary Entry ends with this, revealing that the Witch is Ellen, Viola's supposed friend: The Reveal in The True Ending: In the pseudo-third ending, from the cat, after the text box switchers from Black Cat to Demon:
 The Witch's House (Video Game) / int_4e7c4536
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 The Witch's House (Video Game) / int_4fbc0887
type
Beneath the Mask
 The Witch's House (Video Game) / int_4fbc0887
comment
Beneath the Mask: In the room where you need to find your way around using a small light, after getting the jade pipe, you start to hear noises of the statues "chasing" after you. At one point when you drop the Light bottle (or after picking up the wristwatch earlier), going into the main menu will show Viola with black hair, red skin, and a Slasher Smile, as Foreshadowing to who Viola really is (Ellen in her body).
 The Witch's House (Video Game) / int_4fbc0887
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1.0
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 The Witch's House (Video Game) / int_505a1021
type
The Farmer and the Viper
 The Witch's House (Video Game) / int_505a1021
comment
The Farmer and the Viper: Viola, feeling sorry for how Ellen was so ill that she couldn't even get out of her bed, allowed her to switch bodies with her "for a day". In return, "Viola" left "Ellen" in a body that she herself mutilated (cutting off her own legs and gouging out her own eyes), and forced burning "medicine" down her throat to render her mute. And that's before the start of the game.
 The Witch's House (Video Game) / int_505a1021
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 The Witch's House (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 The Witch's House (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: MV has an Easy difficulty that allows you to retry from the spot you died instead of reloading a previous save.
 The Witch's House (Video Game) / int_50727f8d
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1.0
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The Witch's House (Video Game) / int_50727f8d
 The Witch's House (Video Game) / int_50ed1af4
type
Our Demons Are Different
 The Witch's House (Video Game) / int_50ed1af4
comment
In the pseudo-third ending, from the cat, after the text box switchers from Black Cat to Demon:
 The Witch's House (Video Game) / int_50ed1af4
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1.0
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 The Witch's House (Video Game) / int_51a3ba7
type
We Used to Be Friends
 The Witch's House (Video Game) / int_51a3ba7
comment
We Used to Be Friends: Viola clearly cared a lot about Ellen, as one book states that the body-swapping spell required a bond of sincere trust to succeed. When Ellen betrayed her, Viola was forced to try trapping and killing her to get her body back.
 The Witch's House (Video Game) / int_51a3ba7
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1.0
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 The Witch's House (Video Game) / int_545a4a86
type
Ominous Save Prompt
 The Witch's House (Video Game) / int_545a4a86
comment
Ominous Save Prompt: When you finally get to the witch, the game saving screen appears one last time.
 The Witch's House (Video Game) / int_545a4a86
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 The Witch's House (Video Game) / int_5581b443
type
The Walls Are Closing In
 The Witch's House (Video Game) / int_5581b443
comment
The Walls Are Closing In: The first trap you encounter is this. It also happens later should you somehow manage to enter the cell of Ellen's father (the person you give powder and a pipe to), only slower.
 The Witch's House (Video Game) / int_5581b443
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 The Witch's House (Video Game) / int_57b74bd4
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Achievements in Ignorance
 The Witch's House (Video Game) / int_57b74bd4
comment
Achievements in Ignorance: As detailed under Loophole Abuse, if you don't read the note warning you to not get distracted during a certain part of the game, you can get as distracted as you like with none of the ill effects you'd suffer if you had read the note.
 The Witch's House (Video Game) / int_57b74bd4
featureApplicability
1.0
 The Witch's House (Video Game) / int_57b74bd4
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_57b74bd4
 The Witch's House (Video Game) / int_586624e5
type
Genius Loci
 The Witch's House (Video Game) / int_586624e5
comment
Genius Loci: The eponymous witch's house, which has a mind of its own and actively helps the player with notes containing hints about the game's puzzles. The prequel novel reveals that the house's consciousness is actually the spirit of the demon's original witch, who "retired" for reasons unknown. She is completely loyal to Ellen and recognizes her as her mistress, even though she is now in Viola's body and has lost her magic, hence all the helpful notes.
 The Witch's House (Video Game) / int_586624e5
featureApplicability
1.0
 The Witch's House (Video Game) / int_586624e5
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_586624e5
 The Witch's House (Video Game) / int_58e43f17
type
Cats Are Mean
 The Witch's House (Video Game) / int_58e43f17
comment
Cats Are Mean: Zigzagged. A black cat follows the protagonist throughout the witch's house, providing friendly chatter and acting as a save point. While he comes off as aloof at times, he seems genuinely concerned about her. However, he isn't really a cat at all, he is a demon who merely uses cat bodies as hosts to interact with the physical world. Not only that, but he is also the very demon who gave the witch her powers, so she could feed him human souls.
 The Witch's House (Video Game) / int_58e43f17
featureApplicability
1.0
 The Witch's House (Video Game) / int_58e43f17
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_58e43f17
 The Witch's House (Video Game) / int_5a36f8bc
type
Not His Sled
 The Witch's House (Video Game) / int_5a36f8bc
comment
Not His Sled: The main source of difficulty in the Extra mode: attempting to solve puzzles with the solutions they had in the original game will either be fruitless or end in your death. For example, an early game puzzle requires you to put the Book of Death inside a bookcase. In Extra Mode, the bookcase which you needed to insert the book into in normal mode is now blue instead of red. Attempting to put the book in anyway results in the bookcase falling on you. What you are actually supposed to do is find a hidden red bookcase.
 The Witch's House (Video Game) / int_5a36f8bc
featureApplicability
1.0
 The Witch's House (Video Game) / int_5a36f8bc
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_5a36f8bc
 The Witch's House (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 The Witch's House (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: In The Diary of Ellen, it is revealed that the Witch herself has been around for what she guesses to be decades or even centuries, though she has retained the physical appearance of a seven year old.
 The Witch's House (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 The Witch's House (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_5c5ac0e2
 The Witch's House (Video Game) / int_5db59a03
type
Brown Note
 The Witch's House (Video Game) / int_5db59a03
comment
Brown Note: The Book of Death. Reading it leads to Viola scratching out her own eyes and dying.
 The Witch's House (Video Game) / int_5db59a03
featureApplicability
1.0
 The Witch's House (Video Game) / int_5db59a03
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_5db59a03
 The Witch's House (Video Game) / int_66ea7e5c
type
Brought Down to Normal
 The Witch's House (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: Ellen loses her abilities as a Witch upon gaining Viola's body. Conversely, Viola now has Ellen's former powers now that she is in Ellen's body, which allows her to, among other things, gain a Witch's immortality (a Fate Worse than Death considering what Ellen did to her) and trap Ellen with a large mass of impassable roses right outside the house.
 The Witch's House (Video Game) / int_66ea7e5c
featureApplicability
1.0
 The Witch's House (Video Game) / int_66ea7e5c
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_66ea7e5c
 The Witch's House (Video Game) / int_68068108
type
Evil Laugh
 The Witch's House (Video Game) / int_68068108
comment
Evil Laugh: After you read "A Funny Story", you hear a pretty demented laugh and see one of the chairs in the library rock in rhythm with it. In the MV mode, it does this as it kills you. Ellen, in Viola's body, gives a wicked little (soundless) snicker after Viola's father shoots Viola (in Ellen's body).
 The Witch's House (Video Game) / int_68068108
featureApplicability
1.0
 The Witch's House (Video Game) / int_68068108
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_68068108
 The Witch's House (Video Game) / int_6af6887
type
Escape Sequence
 The Witch's House (Video Game) / int_6af6887
comment
Escape Sequence: Essentially any chase sequence. Notably, your final trial is to escape from the witch herself, or rather, from Viola trapped in her body.
 The Witch's House (Video Game) / int_6af6887
featureApplicability
1.0
 The Witch's House (Video Game) / int_6af6887
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_6af6887
 The Witch's House (Video Game) / int_6b2b3b59
type
The Reveal
 The Witch's House (Video Game) / int_6b2b3b59
comment
The Reveal in The True Ending:
 The Witch's House (Video Game) / int_6b2b3b59
featureApplicability
1.0
 The Witch's House (Video Game) / int_6b2b3b59
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_6b2b3b59
 The Witch's House (Video Game) / int_6d332aea
type
Driven to Suicide
 The Witch's House (Video Game) / int_6d332aea
comment
Driven to Suicide: When you first enter the library, there's an invisible person who says that they are sorting books and need something to tie them together. After you give him a rope to solve a puzzle, the person thanks you. If you backtrack to the room after that, you'll find that he tied the rope into a noose and killed himself. The prequel reveals that he's the trapped soul of a boy that befriended and eventually "betrayed" Ellen. If you return to the garden after getting the purple doll head and go to the room on the right, you'll see that the red grasses hanging from the ceiling. Though they may or may not have been attempting suicide, as other clues in the room seem to indicate the house may have done it.
 The Witch's House (Video Game) / int_6d332aea
featureApplicability
1.0
 The Witch's House (Video Game) / int_6d332aea
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_6d332aea
 The Witch's House (Video Game) / int_6ec989d8
type
Guide Dang It!
 The Witch's House (Video Game) / int_6ec989d8
comment
Guide Dang It!: Entering the cell on the right side of the dungeon on the fifth floor. Doing so is completely optional, as it contains nothing of note aside from an extra jump scare, but accessing it requires the player to perform a precise series of actions at exactly the right time that you're very unlikely to figure out on your own, as the game offers absolutely no clues. In fact, without a guide, most players will never realize that it's even possible to enter the right side cell. At one point, the player must solve a math/logic puzzle, finding the numbers that correspond with the top-left corner, the top-right corner, the bottom-left corner, and the bottom-right corner of the room in that respective order to obtain a 4-digit code that will open the door to the next area. As of version 1.07, translator vgperson has removed this puzzle from the game, and the MV remake lacks it as well. Extra Mode in the remake, befitting a Harder Than Hard mode, has some very obtuse puzzle solutions. For example, the modified doll puzzle has dolls on the tables that don't correspond to the table cloths. Have you tried flipping the table cloth over? Getting the "True Ending" requires an extremely irrational detour. During the final confrontation, where Viola chases you through the house until you make it outside, you have to run past the front door, go open a previously-locked cabinet to get a knife, strafe around the corpse chasing you to get back out of the room, and then run outside. The only hint about this secret is that if you examined that cupboard early in the game, it says it "opens when the house has returned to normal." You can't go back in after escaping the house, either.
 The Witch's House (Video Game) / int_6ec989d8
featureApplicability
1.0
 The Witch's House (Video Game) / int_6ec989d8
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_6ec989d8
 The Witch's House (Video Game) / int_6f064059
type
The Points Mean Nothing
 The Witch's House (Video Game) / int_6f064059
comment
The Points Mean Nothing: Viola has hit points, because this is an RPG Maker game. They're functionally useless, though, since only one of the game's many death traps doesn't kill you instantly and even it is inescapable.
 The Witch's House (Video Game) / int_6f064059
featureApplicability
1.0
 The Witch's House (Video Game) / int_6f064059
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_6f064059
 The Witch's House (Video Game) / int_70c5e859
type
Justified Save Point
 The Witch's House (Video Game) / int_70c5e859
comment
Justified Save Point: Not stated outright, but since the cat is actually a powerful demon, it makes sense he could return the Witch from the grave.
 The Witch's House (Video Game) / int_70c5e859
featureApplicability
1.0
 The Witch's House (Video Game) / int_70c5e859
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_70c5e859
 The Witch's House (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 The Witch's House (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: In the Extra mode of the MV remake, the tadpoles survive you washing the shoes in their pond, and will kill you on the spot if you talk to them just once afterward.
 The Witch's House (Video Game) / int_7453bc5b
featureApplicability
1.0
 The Witch's House (Video Game) / int_7453bc5b
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_7453bc5b
 The Witch's House (Video Game) / int_7bc8c453
type
Origins Episode
 The Witch's House (Video Game) / int_7bc8c453
comment
Origins Episode: The Diary of Ellen is a novel written from Ellen's point of view, and explains various things about the game's backstory. The significance of certain rooms and items are also expanded upon.
 The Witch's House (Video Game) / int_7bc8c453
featureApplicability
1.0
 The Witch's House (Video Game) / int_7bc8c453
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_7bc8c453
 The Witch's House (Video Game) / int_80a247a9
type
Breather Episode
 The Witch's House (Video Game) / int_80a247a9
comment
Breather Episode: The rose garden containing the elder tree on the top floor of the witch's house acts as this. In this area, you are safe in the way that nothing will jump out and kill you. You can still die, of course, but it won't be something that caught you completely off guard, as it usually is in this game.
 The Witch's House (Video Game) / int_80a247a9
featureApplicability
1.0
 The Witch's House (Video Game) / int_80a247a9
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_80a247a9
 The Witch's House (Video Game) / int_820ac351
type
It Amused Me
 The Witch's House (Video Game) / int_820ac351
comment
It Amused Me: At the beginning, the cat outright says that he's following you around for laughs.
 The Witch's House (Video Game) / int_820ac351
featureApplicability
1.0
 The Witch's House (Video Game) / int_820ac351
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_820ac351
 The Witch's House (Video Game) / int_83308c12
type
Spikes of Doom
 The Witch's House (Video Game) / int_83308c12
comment
Spikes of Doom: The puzzle with the mouths on the wall will kill the player with these if they pick the wrong entrance.
 The Witch's House (Video Game) / int_83308c12
featureApplicability
1.0
 The Witch's House (Video Game) / int_83308c12
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_83308c12
 The Witch's House (Video Game) / int_8370a793
type
Mature Work, Child Protagonists
 The Witch's House (Video Game) / int_8370a793
comment
Mature Work, Child Protagonists: Player character Viola is stated to be 13 years old but the game is defintely aimed at older players. The game has a lot of creepy moments, jump scares and bloody violence, and the true ending is highly disturbing given its revealed "Viola" is actually the witch in Viola's body, who tricks Viola's father into killing his own daughter.
 The Witch's House (Video Game) / int_8370a793
featureApplicability
1.0
 The Witch's House (Video Game) / int_8370a793
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8370a793
 The Witch's House (Video Game) / int_83f18d93
type
DontGoIntoTheWoods
 The Witch's House (Video Game) / int_83f18d93
comment
Don't Go Into the Woods: The letter from your father tells you to not go into the woods, though it's actually your way out.
 The Witch's House (Video Game) / int_83f18d93
featureApplicability
1.0
 The Witch's House (Video Game) / int_83f18d93
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_83f18d93
 The Witch's House (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 The Witch's House (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The whole game (well, 99% of it) takes place in a witch's house.
 The Witch's House (Video Game) / int_8409a385
featureApplicability
1.0
 The Witch's House (Video Game) / int_8409a385
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8409a385
 The Witch's House (Video Game) / int_884e513b
type
Medium Awareness
 The Witch's House (Video Game) / int_884e513b
comment
Medium Awareness: In the hallway with the line of cat statues, the black cat is sitting on a pedestal. When you talk to him, he says "A Cat Statue" in an attempt to trick you. This would only work if he knew his text showed up in a text box just like the descriptions of objects.
 The Witch's House (Video Game) / int_884e513b
featureApplicability
1.0
 The Witch's House (Video Game) / int_884e513b
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_884e513b
 The Witch's House (Video Game) / int_8bff32a8
type
Creepy Doll
 The Witch's House (Video Game) / int_8bff32a8
comment
Creepy Doll: At one point in the game, you have to solve a puzzle involving a bunch of dolls. After solving the puzzle, all of the dolls turn their heads to look at you as you're leaving through the door.
 The Witch's House (Video Game) / int_8bff32a8
featureApplicability
1.0
 The Witch's House (Video Game) / int_8bff32a8
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8bff32a8
 The Witch's House (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 The Witch's House (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Of a sort, as Extra Mode un-manuals some of the additional lore written after the original game's release, thus providing further explanation on the setting and characters that would otherwise require reading the novel. Getting the True Ending on this difficulty also adds a few bonus scenes that aren't present on the other difficulties.
 The Witch's House (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 The Witch's House (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8dc2b0f2
 The Witch's House (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 The Witch's House (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The menu shows Viola has 10 hit points, but they have absolutely no incidence on gameplay. All of the house's traps and enemies will kill the player instantly.
 The Witch's House (Video Game) / int_8df14c99
featureApplicability
1.0
 The Witch's House (Video Game) / int_8df14c99
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8df14c99
 The Witch's House (Video Game) / int_8f050175
type
Only the Knowledgable May Pass
 The Witch's House (Video Game) / int_8f050175
comment
Only the Knowledgable May Pass: One of the new puzzles in Extra Mode quizzes you on the Witch's backstory in order to receive a puzzle item, which is only mentioned in the prequel novel/manga and the diaries in this difficulty.
 The Witch's House (Video Game) / int_8f050175
featureApplicability
1.0
 The Witch's House (Video Game) / int_8f050175
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8f050175
 The Witch's House (Video Game) / int_8fed141a
type
Bloody Handprint
 The Witch's House (Video Game) / int_8fed141a
comment
Bloody Handprint: All over the place. They're usually a sign that a pursuer is coming up soon.
 The Witch's House (Video Game) / int_8fed141a
featureApplicability
1.0
 The Witch's House (Video Game) / int_8fed141a
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_8fed141a
 The Witch's House (Video Game) / int_90984c54
type
Glamour Failure
 The Witch's House (Video Game) / int_90984c54
comment
Glamour Failure: Bringing up the inventory screen while stumbling through the dark maze after breaking the glowing bottle will show Viola's face discolored and twisted into an absolutely demonic looking Slasher Smile. It's a big clue that she's not the real Viola - she's the witch, who has already taken possession of Viola's body.
 The Witch's House (Video Game) / int_90984c54
featureApplicability
1.0
 The Witch's House (Video Game) / int_90984c54
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_90984c54
 The Witch's House (Video Game) / int_90d44f44
type
Karmic Death
 The Witch's House (Video Game) / int_90d44f44
comment
Karmic Death: An easily missable Easter Egg: When you return to the garden, you'll see everything has wilted. The yellow flowers that ordered an assassination on the white flower are dead, with one of them being eaten by a clock.
 The Witch's House (Video Game) / int_90d44f44
featureApplicability
1.0
 The Witch's House (Video Game) / int_90d44f44
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_90d44f44
 The Witch's House (Video Game) / int_9600368d
type
Behind the Black
 The Witch's House (Video Game) / int_9600368d
comment
Behind the Black: In the Extra Mode version of the "wall eyes" puzzle, all of the eyes on the wall are open, but the hint is still the same. The solution is on the opposite wall, which also has eyes and mouths on it but because of the top-down perspective it is hidden from the player's view.
 The Witch's House (Video Game) / int_9600368d
featureApplicability
1.0
 The Witch's House (Video Game) / int_9600368d
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9600368d
 The Witch's House (Video Game) / int_970c790a
type
Big Bad
 The Witch's House (Video Game) / int_970c790a
comment
The final Diary Entry ends with this, revealing that the Witch is Ellen, Viola's supposed friend:
 The Witch's House (Video Game) / int_970c790a
featureApplicability
1.0
 The Witch's House (Video Game) / int_970c790a
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_970c790a
 The Witch's House (Video Game) / int_9793f1b9
type
Solitary Sorceress
 The Witch's House (Video Game) / int_9793f1b9
comment
Solitary Sorceress: How the witch lives. Her house is isolated from civilization, in the middle of the woods. This makes it easier to manipulate the forest to cause victims to lose their way and reach her house. The house will kill any who wander in, if the witch wishes it. This would not be possible if the house is in the middle of a village.
 The Witch's House (Video Game) / int_9793f1b9
featureApplicability
1.0
 The Witch's House (Video Game) / int_9793f1b9
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9793f1b9
 The Witch's House (Video Game) / int_9918518b
type
Press X to Die
 The Witch's House (Video Game) / int_9918518b
comment
Press X to Die: A lot of the really obvious ways to die are usually preempted by the game making absolutely sure you want to go ahead with whatever you're doing. The ones that don't are so dang obvious that you'd most likely have to be intentionally trying to kill yourself.
 The Witch's House (Video Game) / int_9918518b
featureApplicability
1.0
 The Witch's House (Video Game) / int_9918518b
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9918518b
 The Witch's House (Video Game) / int_997392ec
type
Killer Teddy Bear
 The Witch's House (Video Game) / int_997392ec
comment
Killer Teddy Bear: The very first pursuer is a giant demonic teddy bear.
 The Witch's House (Video Game) / int_997392ec
featureApplicability
1.0
 The Witch's House (Video Game) / int_997392ec
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_997392ec
 The Witch's House (Video Game) / int_9be7c205
type
Giant Spider
 The Witch's House (Video Game) / int_9be7c205
comment
In addition to the decapitation-by-Giant Spider, putting on the red shoes instead of washing them results in Viola's body running off without its head.
 The Witch's House (Video Game) / int_9be7c205
featureApplicability
1.0
 The Witch's House (Video Game) / int_9be7c205
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9be7c205
 The Witch's House (Video Game) / int_9bee1a7f
type
Eldritch Location
 The Witch's House (Video Game) / int_9bee1a7f
comment
Eldritch Location: The house. It is explicitly stated that it can change to the witch's will. According to the novel, this is because the house is possessed by the spirit of the first witch.
 The Witch's House (Video Game) / int_9bee1a7f
featureApplicability
1.0
 The Witch's House (Video Game) / int_9bee1a7f
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9bee1a7f
 The Witch's House (Video Game) / int_9c8701b5
type
A Day in the Limelight
 The Witch's House (Video Game) / int_9c8701b5
comment
A Day in the Limelight: "The Diary of Ellen" is a novel written from the point of view of Viola's friend, Ellen. Technically subverted since Ellen is actually the protagonist in Viola's body. A straighter example would be the real Viola, the Hero Antagonist- Chapter 4 and the Epilogue are written from her point of view.
 The Witch's House (Video Game) / int_9c8701b5
featureApplicability
-0.3
 The Witch's House (Video Game) / int_9c8701b5
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9c8701b5
 The Witch's House (Video Game) / int_9d12bbc1
type
Foreshadowing
 The Witch's House (Video Game) / int_9d12bbc1
comment
Foreshadowing: "A Funny Story." Both it and the game ends with a hunter killing someone near and dear to him because of a misunderstanding. The fact that a number of the actions you take in the game fall under Cruelty Is the Only Option foreshadows that your player character is a cruel Villain Protagonist. The giant spider is a metaphor for the demon keeping Ellen in the house with an ill and broken body. The web is the house. Of course, Ellen can't safely leave on her own, which is why the spider will eat you if you take the butterfly without replacing it with the butterfly model. If Ellen does leave, the magic of the house will wear off and she will be subject to the painful symptoms of her illness. It is presumed that, after Ellen gives up and despairs, she will die and the demon will then eat her. The butterfly swap represents Ellen switching places with Viola to free herself. After choosing the right path in the mouth hallway, there are some spikes right next to the door, out of your way. Deliberately stepping on them causes Viola to die. If you reload the game and go back to the same area, you'll notice that the spikes are now bloody, implying that Viola really died there and is being repeatedly brought back to life.
 The Witch's House (Video Game) / int_9d12bbc1
featureApplicability
1.0
 The Witch's House (Video Game) / int_9d12bbc1
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_9d12bbc1
 The Witch's House (Video Game) / int_a08199ec
type
The Dog Was the Mastermind
 The Witch's House (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: The "pseudo-third" ending reveals that the savepoint cat is the demon which gave Ellen her powers.
 The Witch's House (Video Game) / int_a08199ec
featureApplicability
1.0
 The Witch's House (Video Game) / int_a08199ec
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a08199ec
 The Witch's House (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 The Witch's House (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: If you touch the clock on the top floor, it will fall over and kill you while the text in the box is still loading.
 The Witch's House (Video Game) / int_a2022cc9
featureApplicability
1.0
 The Witch's House (Video Game) / int_a2022cc9
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a2022cc9
 The Witch's House (Video Game) / int_a24989ce
type
Save Point
 The Witch's House (Video Game) / int_a24989ce
comment
Save Point: The Black Cat functions as this. Also a Justified Save Point since he is a demon with the power of resurrection.
 The Witch's House (Video Game) / int_a24989ce
featureApplicability
1.0
 The Witch's House (Video Game) / int_a24989ce
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a24989ce
 The Witch's House (Video Game) / int_a2b38d3b
type
Eye Scream
 The Witch's House (Video Game) / int_a2b38d3b
comment
Eye Scream: The witch's eyes have been gouged out. The Book of Death causes you to scratch out your own eyeballs. If you retrieve Ellen's knife and unlock the true ending, Ellen stabs a relentless Viola in her right eye socket. In Extra Mode, the four rooms puzzle involves finding four sets of eyeballs and returning them to their rightful sockets.
 The Witch's House (Video Game) / int_a2b38d3b
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1.0
 The Witch's House (Video Game) / int_a2b38d3b
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a2b38d3b
 The Witch's House (Video Game) / int_a414c3f0
type
One-Hit Kill
 The Witch's House (Video Game) / int_a414c3f0
comment
One-Hit Kill: Every pursuer and obstacle in the game will kill Viola instantly (well, the poison from the dining room takes a few steps to kick in).
 The Witch's House (Video Game) / int_a414c3f0
featureApplicability
1.0
 The Witch's House (Video Game) / int_a414c3f0
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_a414c3f0
 The Witch's House (Video Game) / int_a4c37cbe
type
Mood Whiplash
 The Witch's House (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The true ending, where the player is rooting for "Viola" one minute and realizing that she is Ellen the next, turning what seems like a happy ending into a Cruel Twist Ending.
 The Witch's House (Video Game) / int_a4c37cbe
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1.0
 The Witch's House (Video Game) / int_a4c37cbe
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_a4c37cbe
 The Witch's House (Video Game) / int_a4cd4fc6
type
Cruel Twist Ending
 The Witch's House (Video Game) / int_a4cd4fc6
comment
Cruel Twist Ending: You’ve finally escaped the Witch’s house, only for it to be revealed that you were playing as Ellen all along, who stole Viola’s body and just made a clean getaway. The real Viola is shot to death by her own father.
 The Witch's House (Video Game) / int_a4cd4fc6
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1.0
 The Witch's House (Video Game) / int_a4cd4fc6
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a4cd4fc6
 The Witch's House (Video Game) / int_a54534a0
type
Parental Neglect
 The Witch's House (Video Game) / int_a54534a0
comment
Parental Neglect: In the prequel novel, Ellen's mother tried to abandon her after getting fed up with dealing with her illness and her father actively ignored her existence entirely. It's outright shown that the father had a drug addiction and neglected her until the very end.
 The Witch's House (Video Game) / int_a54534a0
featureApplicability
1.0
 The Witch's House (Video Game) / int_a54534a0
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a54534a0
 The Witch's House (Video Game) / int_a70223
type
Karma Houdini
 The Witch's House (Video Game) / int_a70223
comment
Karma Houdini: Ellen gets away with sacrificing an untold number of lost children to a demon and stealing Viola's body. Unless, of course, you count getting painfully killed every time you screw up. Subverted at one point. Remember the frog Ellen fed to a snake earlier? Turns out he had tadpoles. They're not happy with her, and if she talks to them enough, they kill her.
 The Witch's House (Video Game) / int_a70223
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-0.3
 The Witch's House (Video Game) / int_a70223
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_a70223
 The Witch's House (Video Game) / int_a7325f9e
type
The Many Deaths of You
 The Witch's House (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Very, very many.
 The Witch's House (Video Game) / int_a7325f9e
featureApplicability
1.0
 The Witch's House (Video Game) / int_a7325f9e
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_a7325f9e
 The Witch's House (Video Game) / int_a8a04f6f
type
And I Must Scream
 The Witch's House (Video Game) / int_a8a04f6f
comment
And I Must Scream: Pretty much the raw trade, along with the effects of the potion.
 The Witch's House (Video Game) / int_a8a04f6f
featureApplicability
1.0
 The Witch's House (Video Game) / int_a8a04f6f
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_a8a04f6f
 The Witch's House (Video Game) / int_abfc27eb
type
Already Done for You
 The Witch's House (Video Game) / int_abfc27eb
comment
Already Done for You: In Extra Mode, the skull puzzle is already solved. The only purpose of the room is to pull the lever to get the water flowing, and serve as a death trap in case you attempt to escape back into the room like in the original puzzle.
 The Witch's House (Video Game) / int_abfc27eb
featureApplicability
1.0
 The Witch's House (Video Game) / int_abfc27eb
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_abfc27eb
 The Witch's House (Video Game) / int_af8974a3
type
Breakable Weapons
 The Witch's House (Video Game) / int_af8974a3
comment
Breakable Weapons: At the beginning of the game, you pick up a rusty machete. You then immediately break it (cutting roses of all things) to get to the witch's house. It's also completely ineffective on the roses that lead to the way out.Just don't try the latter on Extra difficulty. It will kill you.
 The Witch's House (Video Game) / int_af8974a3
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1.0
 The Witch's House (Video Game) / int_af8974a3
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_af8974a3
 The Witch's House (Video Game) / int_b0155044
type
Always Night
 The Witch's House (Video Game) / int_b0155044
comment
Always Night: Almost all of the windows are dark and the text box will read that it is pitch-black, though this isn't the case when you are actually outside or right before the escape.
 The Witch's House (Video Game) / int_b0155044
featureApplicability
1.0
 The Witch's House (Video Game) / int_b0155044
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_b0155044
 The Witch's House (Video Game) / int_b11ac9f5
type
Abusive Parents
 The Witch's House (Video Game) / int_b11ac9f5
comment
Abusive Parents: Detailed in the novel; the Demon and the House isolated Ellen in order to raise her to become their next witch, slowly turning her into a heartless murderer (although she herself was already a violent narcissist, the demon only needing to exacerbate it). The Demon likely did the same thing with the House, who was his original witch. Also, Ellen’s birth parents aren’t prize-winners as well, but they fall more under Parental Neglect.
 The Witch's House (Video Game) / int_b11ac9f5
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1.0
 The Witch's House (Video Game) / int_b11ac9f5
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_b11ac9f5
 The Witch's House (Video Game) / int_b1dde8fd
type
Loophole Abuse
 The Witch's House (Video Game) / int_b1dde8fd
comment
Pseudo Third Ending: This is an additional event before the either two ending above and acquired by not interacting to the cat at all throughout the game until you reach the witch's room, which means you have to beat it without saving your progress and dying once (Except when you talk to the cat in a certain hallway). Instead of lying on the floor, the black cat is still alive, and will congratulate you and wish you well, and reveal his true identity as the demon who gave Ellen her powers. There's also some change in the witch's room such as the items descriptions change to reflect that the protagonist is the one who owns them as Ellen, the diary entry changes to describe what happened during the body swap, the Legless Girl (Viola) struggling to say "Give it back" before chasing Viola (Ellen), the room's name in the save file change from "The Witch's Room" to "My Room", and if you look closely to Viola's portrait on the menu, she has a small smirk on her face.
 The Witch's House (Video Game) / int_b1dde8fd
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1.0
 The Witch's House (Video Game) / int_b1dde8fd
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_b1dde8fd
 The Witch's House (Video Game) / int_b3bdf232
type
Alien Geometries
 The Witch's House (Video Game) / int_b3bdf232
comment
Alien Geometries: The eponymous house, which has several hallways and doors that connect and re-connect at odd and contradictory locations. The foyer in particular has multiple shapes and the door in the center of the back wall — which isn't always there — connects to at least two different locations.
 The Witch's House (Video Game) / int_b3bdf232
featureApplicability
1.0
 The Witch's House (Video Game) / int_b3bdf232
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_b3bdf232
 The Witch's House (Video Game) / int_b4c406a6
type
Death by Despair
 The Witch's House (Video Game) / int_b4c406a6
comment
When Viola finally comes face-to-face with the witch, all that's left of her is her mangled upper body. In the third pseudo-ending, it's revealed that Ellen cut her legs off and gouged her eyes out so that Viola would despair and die (see Death by Despair). To add insult to injury, Ellen gave Viola a throat-burning "medicine" so that she would no longer be able to scream or even speak, as the sound of her old body screaming upset Ellen. This was to ensure Viola died, because a witch's immortality and glamour fails if she suffers great despair, according to the novel.
 The Witch's House (Video Game) / int_b4c406a6
featureApplicability
1.0
 The Witch's House (Video Game) / int_b4c406a6
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_b4c406a6
 The Witch's House (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 The Witch's House (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Several of the ways to die are this, such as drinking a bowl of poison or trying to walk across a beam that the narration notes would snap in an instant from your weight. The game usually has you confirm these options a second time to hammer in what a bad idea they are.
 The Witch's House (Video Game) / int_b58b4e3c
featureApplicability
1.0
 The Witch's House (Video Game) / int_b58b4e3c
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_b58b4e3c
 The Witch's House (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 The Witch's House (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: The witch right before the final chase.
 The Witch's House (Video Game) / int_b85c06f2
featureApplicability
1.0
 The Witch's House (Video Game) / int_b85c06f2
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_b85c06f2
 The Witch's House (Video Game) / int_bba8939
type
Cats Are Snarkers
 The Witch's House (Video Game) / int_bba8939
comment
Cats Are Snarkers: At the half-way point in the game, the Black Cat says: "By the way, this is a witch's house. You know that, right? Right?!" The line is even more snarky given that the girl we are playing as is the witch, in Viola's body.
 The Witch's House (Video Game) / int_bba8939
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1.0
 The Witch's House (Video Game) / int_bba8939
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_bba8939
 The Witch's House (Video Game) / int_bc1faa80
type
Mirror Scare
 The Witch's House (Video Game) / int_bc1faa80
comment
Mirror Scare: If you check the mirror in the library enough times, the witch will appear to be behind you in the reflection for a second before the mirror breaks. Same thing with the dresser mirror in the music box room, except your face is replaced with a red splotch. In Extra Mode, she lacks eyes and you have to give them to her as part of a puzzle.
 The Witch's House (Video Game) / int_bc1faa80
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1.0
 The Witch's House (Video Game) / int_bc1faa80
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_bc1faa80
 The Witch's House (Video Game) / int_bc74ef27
type
Berserk Button
 The Witch's House (Video Game) / int_bc74ef27
comment
When you return to the kitchen and dining room area, you find it much darker than it was when you were there earlier, and is eerily quiet, save for the sound of a pot boiling on the stove. In order to progress, you need to take a pair of golden chopsticks from the ribs of a skeleton in the cellar at the back of the kitchen (which was inaccessible earlier), to retrieve a necessary item from the boiling pot. The game won't let you exit the room without returning the chopsticks to the skeleton, and if you put them back anywhere besides the ribs, the cook from before will suddenly appear and kill you as you try to leave the kitchen. Furthermore, after replacing the chopsticks in the ribs and heading back to the dining room, you'll hear ominous footsteps coming down the stairs beside the kitchen, and you have five seconds to run back to the chimney and escape; if not, the cook will catch you and kill you. Meaning, the whole time you're down there, the cook is still lurking around somewhere, probably watching you, but you can't see him, though why he's suddenly so eager to kill you is unclear — it's likely because you messed with his cooking, found his cellar full of handless skeletons, or both.
 The Witch's House (Video Game) / int_bc74ef27
featureApplicability
1.0
 The Witch's House (Video Game) / int_bc74ef27
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_bc74ef27
 The Witch's House (Video Game) / int_bd25b911
type
Scary Jack-in-the-Box
 The Witch's House (Video Game) / int_bd25b911
comment
Scary Jack-in-the-Box: You encounter one of these on the third floor. It does not chase you, but going back to it has it reveal a bloody face, and in Extra Mode it falls from the also bloody box completely. Ellen also needs to reach into said box to get a pair of eyes needed to solve a puzzle.
 The Witch's House (Video Game) / int_bd25b911
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1.0
 The Witch's House (Video Game) / int_bd25b911
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_bd25b911
 The Witch's House (Video Game) / int_bd4264a3
type
Slasher Smile
 The Witch's House (Video Game) / int_bd4264a3
comment
If you open the menu and look at Viola's portrait in total darkness (or after picking up the wristwatch), you'll see her face terrifyingly distorted and sporting a huge Slasher Smile.
 The Witch's House (Video Game) / int_bd4264a3
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1.0
 The Witch's House (Video Game) / int_bd4264a3
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_bd4264a3
 The Witch's House (Video Game) / int_bebf0356
type
Mission Control
 The Witch's House (Video Game) / int_bebf0356
comment
Mission Control: You regularly run into notes pinned to the walls that hint you on how to avoid obstacles and solve puzzles. In the True Ending, it is revealed this is the house itself helping its real mistress.
 The Witch's House (Video Game) / int_bebf0356
featureApplicability
1.0
 The Witch's House (Video Game) / int_bebf0356
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_bebf0356
 The Witch's House (Video Game) / int_c042eee9
type
Invisible to Normals
 The Witch's House (Video Game) / int_c042eee9
comment
Invisible to Normals: The house appears to be devoid of any human residents. It actually isn't, but Viola can't see them, because she does not have magical powers.
 The Witch's House (Video Game) / int_c042eee9
featureApplicability
1.0
 The Witch's House (Video Game) / int_c042eee9
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c042eee9
 The Witch's House (Video Game) / int_c04b1231
type
Jump Scare
 The Witch's House (Video Game) / int_c04b1231
comment
Jump Scare: So many, you can lose count. Some more dangerous than others.
 The Witch's House (Video Game) / int_c04b1231
featureApplicability
1.0
 The Witch's House (Video Game) / int_c04b1231
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c04b1231
 The Witch's House (Video Game) / int_c13c9e38
type
Tomato Surprise
 The Witch's House (Video Game) / int_c13c9e38
comment
Tomato Surprise: "Viola" is the witch, Ellen, who switched her bodies with the real Viola, who was the Hero Antagonist all along. You were playing as the villain all along. All the deaths you had? You probably had it coming.
 The Witch's House (Video Game) / int_c13c9e38
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1.0
 The Witch's House (Video Game) / int_c13c9e38
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c13c9e38
 The Witch's House (Video Game) / int_c2299d6e
type
Cutting the Knot
 The Witch's House (Video Game) / int_c2299d6e
comment
'____' Ending: Ellen waits outside the house for 60 minutes until the roses blocking the path disappears.
 The Witch's House (Video Game) / int_c2299d6e
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1.0
 The Witch's House (Video Game) / int_c2299d6e
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c2299d6e
 The Witch's House (Video Game) / int_c513249
type
Harder Than Hard
 The Witch's House (Video Game) / int_c513249
comment
Harder Than Hard: The "Extra" mode added in the remake, which is only unlocked after beating the game at least once on regular difficulty. It makes most of the puzzles far more difficult, and adds a lot more ways to die, including making enemies much harder to evade during chase sequences.
 The Witch's House (Video Game) / int_c513249
featureApplicability
1.0
 The Witch's House (Video Game) / int_c513249
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c513249
 The Witch's House (Video Game) / int_c564ef1
type
Solve the Soup Cans
 The Witch's House (Video Game) / int_c564ef1
comment
Solve the Soup Cans: You never get through a locked door by using a key, at least in the normal way. The game hangs a lampshade on this in the library where one book reads "Keys do not open doors in the witch's house. Something else must serve as a key." It's justified since the witch controls reality in the house, so the place doesn't have to obey the normal laws of the universe or common sense.
 The Witch's House (Video Game) / int_c564ef1
featureApplicability
1.0
 The Witch's House (Video Game) / int_c564ef1
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_c564ef1
 The Witch's House (Video Game) / int_c6102eb0
type
Grand Theft Me
 The Witch's House (Video Game) / int_c6102eb0
comment
Grand Theft Me: The true ending reveals that, before the start of the game, Ellen and Viola had swapped bodies. The third pseudo-ending implies that Ellen had planned on stealing someone's body from the beginning, as that was the spell she received from the demon's contract.
 The Witch's House (Video Game) / int_c6102eb0
featureApplicability
1.0
 The Witch's House (Video Game) / int_c6102eb0
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_c6102eb0
 The Witch's House (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 The Witch's House (Video Game) / int_c691d3f4
comment
In Extra Mode, the Toy Soldier has an unsettling habit of following you around (with Offscreen Teleportation) and at one point surprises you by appearing in front of you with its gun pointed. However, unlike the original puzzle, not only is the Toy Soldier relatively benign its gun is actually required to solve part of the new puzzle. Subverted when it chases you afterwards.
 The Witch's House (Video Game) / int_c691d3f4
featureApplicability
-0.3
 The Witch's House (Video Game) / int_c691d3f4
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_c691d3f4
 The Witch's House (Video Game) / int_c6dccfb7
type
Musical Spoiler
 The Witch's House (Video Game) / int_c6dccfb7
comment
Musical Spoiler: A sudden lack of music is a fairly good indication that you are about to die. Assuming you're not already dead.
 The Witch's House (Video Game) / int_c6dccfb7
featureApplicability
1.0
 The Witch's House (Video Game) / int_c6dccfb7
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_c6dccfb7
 The Witch's House (Video Game) / int_c75c63a3
type
Blackout Basement
 The Witch's House (Video Game) / int_c75c63a3
comment
Blackout Basement: One room is completely black and you need to create a light source before it will let you explore it.
 The Witch's House (Video Game) / int_c75c63a3
featureApplicability
1.0
 The Witch's House (Video Game) / int_c75c63a3
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_c75c63a3
 The Witch's House (Video Game) / int_c75df49a
type
Shout-Out
 The Witch's House (Video Game) / int_c75df49a
comment
Shout-Out: Viola can be eaten by a grand piano. You find a pair of red shoes, which are bad if you put them on but can be turned into glass shoes which are good, like in Cinderella (the versions that use glass shoes). Ellen's appearance may be a reference to Hanyuu's. Small, cute, purple hair, actually a terrifying, powerful, and widely feared supernatural being. There's a sobbing statue of a woman within the house. If you turn your back on it and ignore it, it will kill you. To fellow RPG Maker horror game Ib; one of the pursuers is a living painting.
 The Witch's House (Video Game) / int_c75df49a
featureApplicability
1.0
 The Witch's House (Video Game) / int_c75df49a
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_c75df49a
 The Witch's House (Video Game) / int_c868a42a
type
Freudian Excuse
 The Witch's House (Video Game) / int_c868a42a
comment
Freudian Excuse: The witch's diaries reveal that she was an ill girl who had no friends and was neglected by her parents, which is why she killed them and turned to magic. In addition, her Parental Substitute were the ones who raised her to be a killer. Her backstory is further detailed in The Diary of Ellen.
 The Witch's House (Video Game) / int_c868a42a
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1.0
 The Witch's House (Video Game) / int_c868a42a
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c868a42a
 The Witch's House (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 The Witch's House (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: If you don't kill the white flower with the correct method, it runs you through with a root, killing you instantly.
 The Witch's House (Video Game) / int_c93a6560
featureApplicability
1.0
 The Witch's House (Video Game) / int_c93a6560
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_c93a6560
 The Witch's House (Video Game) / int_ccc73c34
type
Spooky Painting
 The Witch's House (Video Game) / int_ccc73c34
comment
Spooky Painting: One of the pursuers is a Mona Lisa-esque portrait which will turn Viola into a painting if it catches her. The only way to defeat it is by tearing its canvas up. Possible Shout-Out to a certain other survival horror game made with RPG Maker.
 The Witch's House (Video Game) / int_ccc73c34
featureApplicability
1.0
 The Witch's House (Video Game) / int_ccc73c34
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_ccc73c34
 The Witch's House (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 The Witch's House (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: There is one room which is completely dark and can only traverse if you have a certain item. Even with said certain item, however, you only have a small bit of light as you walk through very narrow halls. And as you make your way back to the door, you drop it, causing the last few seconds of that stage to be completed in complete darkness, with the sounds of statues moving all around. It's even worse if you decide to open the menu, because you'll see the normally innocent-looking Viola look absolutely demonic. When you return to the kitchen and dining room area, you find it much darker than it was when you were there earlier, and is eerily quiet, save for the sound of a pot boiling on the stove. In order to progress, you need to take a pair of golden chopsticks from the ribs of a skeleton in the cellar at the back of the kitchen (which was inaccessible earlier), to retrieve a necessary item from the boiling pot. The game won't let you exit the room without returning the chopsticks to the skeleton, and if you put them back anywhere besides the ribs, the cook from before will suddenly appear and kill you as you try to leave the kitchen. Furthermore, after replacing the chopsticks in the ribs and heading back to the dining room, you'll hear ominous footsteps coming down the stairs beside the kitchen, and you have five seconds to run back to the chimney and escape; if not, the cook will catch you and kill you. Meaning, the whole time you're down there, the cook is still lurking around somewhere, probably watching you, but you can't see him, though why he's suddenly so eager to kill you is unclear — it's likely because you messed with his cooking, found his cellar full of handless skeletons, or both.
 The Witch's House (Video Game) / int_cdfe12c3
featureApplicability
1.0
 The Witch's House (Video Game) / int_cdfe12c3
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_cdfe12c3
 The Witch's House (Video Game) / int_cf48c17
type
Nightmare Face
 The Witch's House (Video Game) / int_cf48c17
comment
Nightmare Face: If you open the menu and look at Viola's portrait in total darkness (or after picking up the wristwatch), you'll see her face terrifyingly distorted and sporting a huge Slasher Smile. The witch's has one when you get caught in the chase scene towards the end.
 The Witch's House (Video Game) / int_cf48c17
featureApplicability
1.0
 The Witch's House (Video Game) / int_cf48c17
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_cf48c17
 The Witch's House (Video Game) / int_d028e0da
type
An Arm and a Leg
 The Witch's House (Video Game) / int_d028e0da
comment
An Arm and a Leg: The invisible chef wants a hand. He'll accept a teddy bear's arm.
 The Witch's House (Video Game) / int_d028e0da
featureApplicability
1.0
 The Witch's House (Video Game) / int_d028e0da
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_d028e0da
 The Witch's House (Video Game) / int_d24ed873
type
Developer's Foresight
 The Witch's House (Video Game) / int_d24ed873
comment
Developer's Foresight: There are some very creative deaths in there for doing particularly stupid things. There are also a couple of deaths that are extremely easy to miss because they're so out of the way. For example: If you come back into the room where you picked up the frog after killing him (there's absolutely no reason you ever would), a giant black hand comes out of the pool to crush you. You can also be sandwiched between two giant skulls in the tunnel that leads to the Skull puzzle if you return there (again, there's no reason to ever do so). By far the most obscure, and easily one of the most bizarre and creepy deaths: when you climb down the chimney on the fourth floor, you will find yourself back in the dining room on the first floor, which is now dark and has male bust statues sitting around the table. If you try to open the door in the kitchen that leads to the second floor stairs, you will find it is now locked. If you go back up the chimney and descend down the floors to the stairs leading to the first floor, and attempt to open the door from the other side, you will still find it locked. When you turn back, a male bust statue will suddenly appear in front of you. If you don't get out of its way, the statue will promptly crush you to death. The Extra Mode of the MV remake has even more out of the way deaths. The best example is when you are given water to throw on the grandfather clock in the garden area to silence it. If you instead decide to backtrack all the way to the first floor of the house and use it on the first floor grandfather clock, the music will stop, then when she exits the hallway, she will end up in a black void with no exit, eventually the screen will darken until it becomes pitch black while clock chimes can be heard. In the room with the clock puzzle, you need to select an item that corresponds to the clues the note gives you. Select all of the items but the correct one, and if you read the note again, it will now ask you if you meant to answer wrong on purpose. Nod, and the statues placed on either side of you will crush you between them. If you drink the poisonous soup and then try to read the letter in your inventory, it will say that your vision is getting too blurry to read it.
 The Witch's House (Video Game) / int_d24ed873
featureApplicability
1.0
 The Witch's House (Video Game) / int_d24ed873
featureConfidence
1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_d24ed873
 The Witch's House (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 The Witch's House (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Don't step on that blood pool in the middle of the first note room. Don't lend the invisible chef a hand (unless it's not yours). Don't read The Book of Death. And don't touch the clock on the fourth floor. There's also one room where Viola is explicitly told to let nothing distract her, and doing anything but walking in a straight line to the exit, such as investigating items or dodging (fake) traps, results in her being crushed by a boulder. One of the best examples is the spikes to the side of one of the doors. You don't need to dodge them, as they're out of the way, so basically the only way to die from the spikes is to voluntarily walk into them. If the game asks you if you really want to do something, you could possibly die from it. The modified flower puzzle in Extra Mode involves a candle. However, as it belongs to one of the Yellow Flowers, she politely tells you that you can't take it. Repeatedly attempting to take the candle will cause the Yellow Flower become increasingly exasperated at your persistence, and if you attempt to take the candle too many times she teleports behind you and kills you.
 The Witch's House (Video Game) / int_d2c0e2ed
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1.0
 The Witch's House (Video Game) / int_d2c0e2ed
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_d2c0e2ed
 The Witch's House (Video Game) / int_d91d0365
type
The Magic Goes Away
 The Witch's House (Video Game) / int_d91d0365
comment
The Magic Goes Away: With the death of the witch (or her body at least), the house and the inhabitants will disappear. This is why the demon leaves the cat's body, since he would vanish along with everything else.
 The Witch's House (Video Game) / int_d91d0365
featureApplicability
1.0
 The Witch's House (Video Game) / int_d91d0365
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_d91d0365
 The Witch's House (Video Game) / int_dbca2c99
type
Red Herring
 The Witch's House (Video Game) / int_dbca2c99
comment
Red Herring: In the dark area, you can find a wristwatch, but not only is it not a plot-necessary object, picking it up and trying to walk away gets you hanged. If you look at the description, it reads "DIE". In Extra Mode, the Toy Soldier has an unsettling habit of following you around (with Offscreen Teleportation) and at one point surprises you by appearing in front of you with its gun pointed. However, unlike the original puzzle, not only is the Toy Soldier relatively benign its gun is actually required to solve part of the new puzzle. Subverted when it chases you afterwards.
 The Witch's House (Video Game) / int_dbca2c99
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-0.3
 The Witch's House (Video Game) / int_dbca2c99
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_dbca2c99
 The Witch's House (Video Game) / int_dc87cf26
type
Waiting Puzzle
 The Witch's House (Video Game) / int_dc87cf26
comment
Waiting Puzzle: In 1.07, this is added in as an Easter Egg. Viola has to wait at the first screen for a full hour to obtain the third ending, '___'.
 The Witch's House (Video Game) / int_dc87cf26
featureApplicability
1.0
 The Witch's House (Video Game) / int_dc87cf26
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_dc87cf26
 The Witch's House (Video Game) / int_dda99fa8
type
Despair Event Horizon
 The Witch's House (Video Game) / int_dda99fa8
comment
The Witch is also extremely determined. She chases you despite having no legs, no eyes, no voice, and should be dead that point. Justified as Viola is not only is royally angered at Ellen for what she did to her, but she also wants to hurry back to her father's side. Despite how much pain she's in, she doesn't give up. The only thing that stops her is hitting the Despair Event Horizon when she sees that Ellen has won.
 The Witch's House (Video Game) / int_dda99fa8
featureApplicability
1.0
 The Witch's House (Video Game) / int_dda99fa8
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_dda99fa8
 The Witch's House (Video Game) / int_defd0c58
type
A Taste of Their Own Medicine
 The Witch's House (Video Game) / int_defd0c58
comment
A Taste of Their Own Medicine: Doubles as a variation of Hoist by Her Own Petard. All the ways Ellen (in Viola's bod) can die involve the same methods she used to kill her previous victims.
 The Witch's House (Video Game) / int_defd0c58
featureApplicability
1.0
 The Witch's House (Video Game) / int_defd0c58
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_defd0c58
 The Witch's House (Video Game) / int_e3ab9e00
type
Turns Red
 The Witch's House (Video Game) / int_e3ab9e00
comment
Turns Red: The pursuers does this if you take too long to flee the room/deactivate them. It increases their speed greatly.
 The Witch's House (Video Game) / int_e3ab9e00
featureApplicability
1.0
 The Witch's House (Video Game) / int_e3ab9e00
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_e3ab9e00
 The Witch's House (Video Game) / int_e567510d
type
Determinator
 The Witch's House (Video Game) / int_e567510d
comment
Determinator: Viola never gives up trying to get out of the house, no matter what tries to kill her. The girl (really Ellen) is a determinator not just in trying to escape the house, but in how far she's willing to go just to get a body that doesn't hurt. The lengths she went to get Viola's body are quite extreme. The Witch is also extremely determined. She chases you despite having no legs, no eyes, no voice, and should be dead that point. Justified as Viola is not only is royally angered at Ellen for what she did to her, but she also wants to hurry back to her father's side. Despite how much pain she's in, she doesn't give up. The only thing that stops her is hitting the Despair Event Horizon when she sees that Ellen has won.
 The Witch's House (Video Game) / int_e567510d
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1.0
 The Witch's House (Video Game) / int_e567510d
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_e567510d
 The Witch's House (Video Game) / int_e5fd8bc2
type
Hate Sink
 The Witch's House (Video Game) / int_e5fd8bc2
comment
Hate Sink: The Black Cat Demon is the true villain who is responsible for turning the Tragic Villain Ellen into a monster. Manipulating the unloved Ellen and her predecessor into becoming his witches, he emotionally abuses Ellen into becoming a murderer and uses her to kill hundreds of innocents for centuries so he can eat their souls, eventually screwing over the innocent and kind Viola while leaving Ellen to live a hollow, empty life and getting away with it. Whereas Ellen just wants to be loved, the Demon, while humorous, cares only for his insatiable appetite.
 The Witch's House (Video Game) / int_e5fd8bc2
featureApplicability
1.0
 The Witch's House (Video Game) / int_e5fd8bc2
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_e5fd8bc2
 The Witch's House (Video Game) / int_e9e35e8f
type
Exact Words
 The Witch's House (Video Game) / int_e9e35e8f
comment
Don't step on that blood pool in the middle of the first note room. Don't lend the invisible chef a hand (unless it's not yours). Don't read The Book of Death. And don't touch the clock on the fourth floor. There's also one room where Viola is explicitly told to let nothing distract her, and doing anything but walking in a straight line to the exit, such as investigating items or dodging (fake) traps, results in her being crushed by a boulder.
 The Witch's House (Video Game) / int_e9e35e8f
featureApplicability
1.0
 The Witch's House (Video Game) / int_e9e35e8f
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_e9e35e8f
 The Witch's House (Video Game) / int_eb81c601
type
Big Damn Heroes
 The Witch's House (Video Game) / int_eb81c601
comment
Big Damn Heroes: In the normal ending, Viola's father arrives and blasts the witch to bits with his shotgun when it follows Viola out of the house. Subverted in a cruel manner by the true ending; he unknowingly murdered his daughter and took the witch home in her place.
 The Witch's House (Video Game) / int_eb81c601
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-0.3
 The Witch's House (Video Game) / int_eb81c601
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_eb81c601
 The Witch's House (Video Game) / int_f3626b09
type
Mercy Kill
 The Witch's House (Video Game) / int_f3626b09
comment
Mercy Kill: Viola's death at the hands of her father in the end could be considered this, as she was in a decaying body and being assaulted by the memoirs of the victims of the House.
 The Witch's House (Video Game) / int_f3626b09
featureApplicability
1.0
 The Witch's House (Video Game) / int_f3626b09
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_f3626b09
 The Witch's House (Video Game) / int_f3e87937
type
Tears of Blood
 The Witch's House (Video Game) / int_f3e87937
comment
Tears of Blood: Viola's reflection in one room has these, as does the witch.
 The Witch's House (Video Game) / int_f3e87937
featureApplicability
1.0
 The Witch's House (Video Game) / int_f3e87937
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_f3e87937
 The Witch's House (Video Game) / int_f51c5f3c
type
Never Say "Die"
 The Witch's House (Video Game) / int_f51c5f3c
comment
Never Say "Die": Parodied in a sense with the books and articles. Where it would read "die" or "killed" or the like, it instead just reads "X". Averted when the tadpoles outright tell you that their father is dead, and you killed him. Also averted in the Extra True Ending. In the True Ending, Ellen's last words to Viola are interrupted by the sudden appearance of Viola's Father. However, in Extra Mode, Ellen finishes her sentence right before Viola's Father appears, and the word in question is accompanied by the screen darkening and the music suddenly cutting out for one text box.
 The Witch's House (Video Game) / int_f51c5f3c
featureApplicability
-1.0
 The Witch's House (Video Game) / int_f51c5f3c
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_f51c5f3c
 The Witch's House (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 The Witch's House (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Played with. The only "happy" ending, given the True End Reveal, is to work through most of the game without dying, then letting the "witch" catch you in her chase scene, presumably allowing Viola to return to her original body. Although one book states that the body-swapping spell required a bond of genuine trust to succeed, and since Ellen is too sociopathic for such a bond to work, and since Viola's trust in Ellen was broken irreparably by the latter's horrible betrayal, that won't be happening anytime soon.
 The Witch's House (Video Game) / int_f64a9cf7
featureApplicability
1.0
 The Witch's House (Video Game) / int_f64a9cf7
featureConfidence
1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_f64a9cf7
 The Witch's House (Video Game) / int_f9439c84
type
Haunted House
 The Witch's House (Video Game) / int_f9439c84
comment
Haunted House: The eponymous witch's house. It's actually a living being, as the spirit of the witch who lived there before Ellen, and the one providing the hints she finds throughout the game.
 The Witch's House (Video Game) / int_f9439c84
featureApplicability
1.0
 The Witch's House (Video Game) / int_f9439c84
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1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_f9439c84
 The Witch's House (Video Game) / int_fac8c4d6
type
No-Damage Run
 The Witch's House (Video Game) / int_fac8c4d6
comment
No-Damage Run: If you manage to get through the game without dying and not interacting with the black cat even once, you get a bit of extra dialogue at the end. Right before you get to the Witch's room, where you would normally only find the cat's corpse, you will instead find him alive and can speak to him. He praises Ellen for not needing his help, before abandoning the cat's body and fleeing the house, revealing his true demonic form as a cloud of purple mist.
 The Witch's House (Video Game) / int_fac8c4d6
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1.0
 The Witch's House (Video Game) / int_fac8c4d6
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_fac8c4d6
 The Witch's House (Video Game) / int_fb6b207f
type
You Killed My Father
 The Witch's House (Video Game) / int_fb6b207f
comment
You Killed My Father: You can be killed by the frog's tadpoles in revenge for feeding their father to a monster earlier. You can speak with them twice and be safe- the third time, the floor collapses underneath you and you drown.
 The Witch's House (Video Game) / int_fb6b207f
featureApplicability
1.0
 The Witch's House (Video Game) / int_fb6b207f
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_fb6b207f
 The Witch's House (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 The Witch's House (Video Game) / int_fc25c2fb
comment
The fact that a number of the actions you take in the game fall under Cruelty Is the Only Option foreshadows that your player character is a cruel Villain Protagonist.
 The Witch's House (Video Game) / int_fc25c2fb
featureApplicability
1.0
 The Witch's House (Video Game) / int_fc25c2fb
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1.0
 The Witch's House (Video Game)
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The Witch's House (Video Game) / int_fc25c2fb
 The Witch's House (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 The Witch's House (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: The white flower will politely ask how you're doing, but if you don't kill her just right when the time comes, she will end you.
 The Witch's House (Video Game) / int_fccd06b6
featureApplicability
1.0
 The Witch's House (Video Game) / int_fccd06b6
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
The Witch's House (Video Game) / int_fccd06b6
 The Witch's House (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 The Witch's House (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Viola can meet her end by sliding walls, getting eaten by a piano, being shot by a giant toy soldier, having a grandfather clock fall on her, a flower impaling her when she tries to uproot it... You're either going to get paranoid and possibly survive, or get through by Trial-and-Error Gameplay. The prequel also reveals that all the inhabitants of the house are the spirits of people killed by Ellen in the past. Since Ellen has no magic or immortality now that she's in Viola's body, it's no surprise that her past victims want their revenge.
 The Witch's House (Video Game) / int_ffd816e7
featureApplicability
1.0
 The Witch's House (Video Game) / int_ffd816e7
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The Witch's House (Video Game) / int_ffd816e7
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ItemName
 The Witch's House (Video Game) / int_name
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The Witch's House (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chaotic Monki (Lets Play)
seeAlso
The Witch's House (Video Game)
 Harshly Critical (Lets Play)
seeAlso
The Witch's House (Video Game)
 Markiplier (Lets Play)
seeAlso
The Witch's House (Video Game)
 The Witch's House (Video Game)
hasFeature
All Witches Have Cats / int_32a71696
 The Witch's House (Video Game)
hasFeature
Character Portrait / int_32a71696
 The Witch's House (Video Game)
hasFeature
Colorblind Confusion / int_32a71696
 The Witch's House (Video Game)
hasFeature
Cruelty Is the Only Option / int_32a71696
 The Witch's House (Video Game)
hasFeature
Cute Is Evil / int_32a71696
 The Witch's House (Video Game)
hasFeature
Deadly Book / int_32a71696
 The Witch's House (Video Game)
hasFeature
Earn Your Bad Ending / int_32a71696
 The Witch's House (Video Game)
hasFeature
Escape Sequence / int_32a71696
 The Witch's House (Video Game)
hasFeature
Explorer Horror / int_32a71696
 The Witch's House (Video Game)
hasFeature
Face of an Angel, Mind of a Demon / int_32a71696
 The Witch's House (Video Game)
hasFeature
False Friend / int_32a71696
 The Witch's House (Video Game)
hasFeature
False Innocence Trick / int_32a71696
 The Witch's House (Video Game)
hasFeature
Freaky Friday Sabotage / int_32a71696
 The Witch's House (Video Game)
hasFeature
Functional Magic / int_32a71696
 The Witch's House (Video Game)
hasFeature
Glowing Eyelights of Undeath / int_32a71696
 The Witch's House (Video Game)
hasFeature
Heroic Mime / int_32a71696
 The Witch's House (Video Game)
hasFeature
I Just Want to Be Loved / int_32a71696
 The Witch's House (Video Game)
hasFeature
Japanese Video Games / int_32a71696
 The Witch's House (Video Game)
hasFeature
Justified Save Point / int_32a71696
 The Witch's House (Video Game)
hasFeature
Last-Second Ending Choice / int_32a71696
 The Witch's House (Video Game)
hasFeature
Living Statue / int_32a71696
 The Witch's House (Video Game)
hasFeature
Mature Work, Child Protagonists / int_32a71696
 The Witch's House (Video Game)
hasFeature
Monster Delay / int_32a71696
 The Witch's House (Video Game)
hasFeature
Narcissist / int_32a71696
 The Witch's House (Video Game)
hasFeature
No Need for Names / int_32a71696
 The Witch's House (Video Game)
hasFeature
Not His Sled / int_32a71696
 The Witch's House (Video Game)
hasFeature
Ominous Save Prompt / int_32a71696
 The Witch's House (Video Game)
hasFeature
Parental Neglect / int_32a71696
 The Witch's House (Video Game)
hasFeature
Press Start to Game Over / int_32a71696
 The Witch's House (Video Game)
hasFeature
Rewarding Inactivity / int_32a71696
 The Witch's House (Video Game)
hasFeature
Sapient House / int_32a71696
 The Witch's House (Video Game)
hasFeature
Save Point / int_32a71696
 The Witch's House (Video Game)
hasFeature
Spikes of Doom / int_32a71696
 The Witch's House (Video Game)
hasFeature
Sudden Soundtrack Stop / int_32a71696
 The Witch's House (Video Game)
hasFeature
The Dog Was the Mastermind / int_32a71696
 The Witch's House (Video Game)
hasFeature
The Hedge of Thorns / int_32a71696
 The Witch's House (Video Game)
hasFeature
The Lost Woods / int_32a71696
 The Witch's House (Video Game)
hasFeature
The Points Mean Nothing / int_32a71696
 The Witch's House (Video Game)
hasFeature
Video Games of 2010–2014 / int_32a71696
 The Witch's House (Video Game)
hasFeature
Villainous Friendship / int_32a71696
 The Witch's House (Video Game)
hasFeature
Waiting Puzzle / int_32a71696
 The Witch's House (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_32a71696
 The Witch's House (Video Game)
hasFeature
Witch Works / int_32a71696
 The Witch's House (Video Game)
hasFeature
Yet Another Stupid Death / int_32a71696
 The Witch's House (Video Game)
hasFeature
You Fool! / int_32a71696