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Thief (Video Game)

 Thief (Video Game)
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 Thief (Video Game)
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Thief (Video Game)
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Thief
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Originally developed by Looking Glass Studios, Thief is a series of first-person stealth action games starring an anti-hero named Garrett as he goes about stealing stuff in an ancient, noirish and unnamednote Only known as "The City" medieval-esque/steampunk city. Each game consists of a series of missions that begin with little or no connection to each other but eventually become part of an over-arching plotline concerning Garrett saving the world from a great evil.The series is especially notable for the relatively free exploration allowed within the boundaries of each scenario and the many ways the player can approach the given objectives. Self Imposed Challenges, such as completing objectives in as short time as possible or completely avoiding detection and confrontation, are popular among the more devoted fans. The series is rather influential on the stealth genre, as many of its most important features, such as light, the amount of noise being made, and the player character being bad at combat (thus making stealth important in the first place) are things this game popularized. The games are loved for the convincing and engrossing atmosphere they create by taking usually Victorian Steampunk and giving it a dash of medieval flavour, making for a truly unique and interesting setting. The Thief series has a strong following and many elaborate fan-made scenarios have been created.This devotion eventually led to the creation of The Dark Mod, a total conversion for Doom³, turning it into a stealth-based game like Thief with even more fan-made missions.The instalments in the series so far: Thief: The Dark Project (1998) — Developed by Looking Glass Studios. Published by Eidos Interactive. Thief Gold (1999) - Basically an Updated Re-release of the above, adding 3 new missions and lots of bugfixes and additional goodies Thief II: The Metal Age (2000) — Developed by Looking Glass Studios. Published by Eidos Interactive. Was the last published game of LGS. Thief II Gold - Cancelled after Looking Glass Studios went under. Would have been in the same vein as TG. Some fans of the series have been making plans to do a Fan Remake based on existing documentation. Thief: Deadly Shadows (2004) — Developed in Ion Storm Austin mostly by the same team who worked on the first two games. Published by Eidos Interactive. Thief: Deadly Shadows Mobile (2004) — A mobile game tie-in to the above. Thief (2014) — A reboot of the series for the PC, PS3, PS4, Xbox 360, and Xbox One developed by Eidos Montreal. Announced in April's issue of Game Informer with all manner of shiny screenshots and even a reveal trailer.All four games can be found on GOG and Steam, so you don't have to fret about finding physical copies anymore.For an overview of the series' many characters and factions, go here.Not to be confused with the 1981 arcade game of the same name.
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 Thief (Video Game) / int_10b6b5f7
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Cherry Tapping
 Thief (Video Game) / int_10b6b5f7
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Cherry Tapping: On the score screen of each mission in the first two games, you receive separate bonus points for blackjacking people while in mid-air. It's actually easier to achieve than it sounds. Just prepare your blackjack for a swing and leap towards your unsuspecting victim from behind. The Blackjack inflicts lethal damage and thus can kill a guard if he's somehow on the last hit point.
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Arc Symbol
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Arc Symbol: There are eyes everywhere.
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The Call Knows Where You Live
 Thief (Video Game) / int_12628662
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Garrett does not want to be a Keeper or to be involved in their plots. This doesn't stop the Keepers from seeking Garrett out.
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Abnormal Ammo
 Thief (Video Game) / int_12c65d9b
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Abnormal Ammo: The four available elemental Trick Arrows, which use magic elemental crystals as their arrowheads. Some supernatural monsters in the series are also capable of launching varyingly weird projectiles.
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 Thief (Video Game) / int_13f5b1b
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Instant-Win Condition
 Thief (Video Game) / int_13f5b1b
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Instant-Win Condition: Some missions on normal difficulty end right after you collect whatever it is you came for. Harder difficulties will require you to make your getaway afterwards before you win.
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 Thief (Video Game) / int_15448489
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Ancient Tradition
 Thief (Video Game) / int_15448489
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The Keepers are a cowl-clad and monastically organized secret order of stoic scholars who can outstealth a ninja, use a peculiar kind of magic and try to observe and protect The City and its society from behind the scenes.
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 Thief (Video Game) / int_17501df2
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Cool Old Guy
 Thief (Video Game) / int_17501df2
comment
Cool Old Guy: Artemus, the Keeper Elder who brought Garrett into the order and served the role of his teacher and father-like figure. Apparently, the only Keeper who can still top Garrett in stealth. Overlaps a little with Mr. Exposition in nearly every cutscene or location he appears in.
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 Thief (Video Game) / int_18d15922
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Title Drop
 Thief (Video Game) / int_18d15922
comment
Title Drop: Of course, the main title gets a lot of use, but the subtitles of each game get only a single mention. In the first game Constantine in one written journal calls his plan his "Dark project". The second game never uses the words "metal age", but those are the last words spoken in the sequel hook ending to the first game. In the third game, a Keeper prophecy uses the phrase "the deadly shadows amass".
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 Thief (Video Game) / int_19e22123
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Ancient Tomb
 Thief (Video Game) / int_19e22123
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Ancient Tomb: The missions "Down in the Bonehoard" and "The Lost City". The tombs of Fort Ironwood in the third game are also fairly old and spooky.
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 Thief (Video Game) / int_1a237409
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Order Versus Chaos
 Thief (Video Game) / int_1a237409
comment
Order Versus Chaos: The struggle between the orderly Hammerites and chaotic Pagans is a major plot point in all three games. Notably, the third main faction - the Keepers - is meant to act as a balancing agent and watchdog of the duo of rival ideologies. Fittingly enough, the Keepers are not known to the general public and are extremely secretive about who they are and what they do (their glyph magic certainly helps with this).
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 Thief (Video Game) / int_1a8b9a47
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Rule of Fun
 Thief (Video Game) / int_1a8b9a47
comment
This was a deliberate decision made by the designers in order to encourage players to buy lots of equipment and then go ahead and use it during missions instead of hoarding it for later, or alternatively having such a large stockpile that they never need to fear running out. No justification was given, just an attempt to invoke Rule of Fun.
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 Thief (Video Game) / int_1b305dd
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Fractional Winning Condition
 Thief (Video Game) / int_1b305dd
comment
Fractional Winning Condition: On normal and lower difficulty settings, most games allow you to finish the level after pocketing just a portion of the total available loot (the hardest difficulties, on the other hand, require you to find and bag nearly every valuable item on the level).
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 Thief (Video Game) / int_1b65eaf3
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The Caper
 Thief (Video Game) / int_1b65eaf3
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The Caper: Some levels (or groups of levels) are definitely full-fledged capers. Others are simple "pick the lock and loot what you find inside" missions.
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 Thief (Video Game) / int_1c2b6ac8
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Soft Water
 Thief (Video Game) / int_1c2b6ac8
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Soft Water
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 Thief (Video Game) / int_1c5002bc
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The Stoic
 Thief (Video Game) / int_1c5002bc
comment
The Stoic: The Keepers certainly fit this kind of characterization, with their training and dedication to their ideology of balance making them avoid overly emotional reactions in their behaviour. Garrett himself is always calm and collected, even in The Cradle. He will only occasionally express surprise, but he's only been scared shitless once. The first time he ever smiles or even resembles being happy is at the very end of Deadly Shadows.
 Thief (Video Game) / int_1c5002bc
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 Thief (Video Game) / int_1dad7003
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In the Hood
 Thief (Video Game) / int_1dad7003
comment
In the Hood: Garrett and most of the Keepers.
 Thief (Video Game) / int_1dad7003
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 Thief (Video Game) / int_1f6ec528
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Would Not Shoot a Civilian
 Thief (Video Game) / int_1f6ec528
comment
Would Not Shoot a Civilian: While this only applies to Hard or Expert in the main game, many fan missions make you automatically fail if you kill anyone unarmed by default.
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 Thief (Video Game) / int_20d965e
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Gentleman Thief
 Thief (Video Game) / int_20d965e
comment
Gentleman Thief: Garrett is the ultimate subversion of this trope. He's a gentleman on the inside, with a rough and snarky outward shell.
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 Thief (Video Game) / int_21d70919
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Crapsack World
 Thief (Video Game) / int_21d70919
comment
Crapsack World: "Noir Fantasy" describes it well. Everyone has an agenda, they conflict constantly, and even just living day-to-day is perilous. The nobles play games and see the poor as little more than animals, it's hard to distinguish between the keepers of the law and the actual criminals, and things live in the shadows and beyond the City's borders that you're better off not meeting...unless they decide to come to you. Then there's no 'better off' at all.
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Good Is Not Nice
 Thief (Video Game) / int_21f3aa44
comment
Good is Not Nice: Garrett usually acts ignorant or dismissive of the evils threatening his world, but his Jerkass behaviour hides a character with strict personal standards, who dislikes seeing pain inflicted upon those who were already given a bad hand by life.
 Thief (Video Game) / int_21f3aa44
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 Thief (Video Game) / int_237404cc
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Ironic Echo
 Thief (Video Game) / int_237404cc
comment
Ironic Echo: When Garrett tried to pickpocket Artemus in his youth, Artemus caught him and told him he had a talent for being able to see a Keeper, especially when he doesn't want to be seen. At the end of the third game, when a little girl tries to pickpocket Garrett, he says the same thing and smiles at the memory.
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Ironic Name
 Thief (Video Game) / int_23781532
comment
Ironic Name: The Mechanists named their submarine Cetus Amicus, which is Latin for "friendly whale".
 Thief (Video Game) / int_23781532
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 Thief (Video Game) / int_246c5b47
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Ascended Fanboy
 Thief (Video Game) / int_246c5b47
comment
Ascended Fanboy: By the times of Deadly Shadows, Garrett seems to have a lot of admirers among co-workers as well as foes.
 Thief (Video Game) / int_246c5b47
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 Thief (Video Game) / int_27b83210
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Hufflepuff House
 Thief (Video Game) / int_27b83210
comment
Hufflepuff House: Various readable objectss and some conversations mention the outlying city-states of Blackbrook, Bohn and Cyric and The City's relations to them. We never get to see them, though.
 Thief (Video Game) / int_27b83210
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 Thief (Video Game) / int_28104b90
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Bag of Spilling
 Thief (Video Game) / int_28104b90
comment
Though Bag of Spilling is averted in the third game, you're also given the in-game tip about hoarding loot being pointless, and are encouraged to invest in buying equipment whenever you need it.
 Thief (Video Game) / int_28104b90
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 Thief (Video Game) / int_29428ef
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Difficulty Levels
 Thief (Video Game) / int_29428ef
comment
Difficulty Levels: Higher difficulty levels not only increase the amount of loot that must the gained but also restrict the use of deadly force. In Deadly Shadows, it also affects how much hostile guards react to noises (which was used to discover that difficulty levels get reset when saving and reloading.)
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 Thief (Video Game) / int_29a39f6
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Easter Egg
 Thief (Video Game) / int_29a39f6
comment
A rather famous Easter Egg is a basketball court hidden in the training level of the first game. It is only accessible if you select Expert difficulty. The place doubles as a Developer's Room thanks to a scroll containing the dev team's quotes, compiled during the development of the project. A basketball court was a common easter egg in games developed by Looking Glass Studios. For instance, it also appeared in System Shock and System Shock 2.
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 Thief (Video Game) / int_2a090d00
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Lampshade Hanging
 Thief (Video Game) / int_2a090d00
comment
Late in the The Dark Project, Garrett teams up with the Hammerites against a common enemy, an 'eye for an eye', if you will. Fittingly enough, the level in which the event takes place is called "Strange Bedfellows".
 Thief (Video Game) / int_2a090d00
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 Thief (Video Game) / int_2ab73660
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Beast Man
 Thief (Video Game) / int_2ab73660
comment
Beast Man: Quite literally - the animal-descended fantasy humanoids in the game's universe are referred to as "beastmen". Most of them are allied to the Pagans and often even live amongst them and serve in the Trickster's army.
 Thief (Video Game) / int_2ab73660
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 Thief (Video Game) / int_2b2a1700
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Master of Unlocking
 Thief (Video Game) / int_2b2a1700
comment
Master of Unlocking: Garrett. The start of the Assassins mission from the first game even shows Garrett visiting one of the City's fences and buying a new pair of trusty lockpicks (that come packed with a short manual for newbie thieves).
 Thief (Video Game) / int_2b2a1700
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 Thief (Video Game) / int_2cb9b1a9
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Cool, but Inefficient
 Thief (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the open boiler on their back. This weakness is mentioned within the game; apparently, the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by Stuff Blowing Up (if you have enough), but the annoying "steel cherubs" cannot.
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 Thief (Video Game) / int_2da9567
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Stealth-Based Game
 Thief (Video Game) / int_2da9567
comment
Stealth-Based Game: The series is effectively impossible to complete without either stealth or cheating. The main character simply isn't formidable enough to actually fight all the guards one at a time, let alone in groups, and in Thief 2 there was at least one mission where remaining undetected was a required victory condition. Although lone guards are easy to dispatch if you could get a clear shot at their back while they were unaware of your presence, even then, some missions stipulate that you cannot disable any guards or civilians. (It should be noted that in the first two games at least, circle-strafing and having lots of room to back up can help take out several guards at once. Most die after 2 or 3 overhead swings from the sword. The trick is just making sure they don't hit you.)
 Thief (Video Game) / int_2da9567
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 Thief (Video Game) / int_2dc35926
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Ghost Ship
 Thief (Video Game) / int_2dc35926
comment
Ghost Ship: The "Abysmal Gale" from Deadly Shadows, owned and commanded by the wealthy naval merchant Robert Moira. It sailed back into the harbour, but the crew didn't come out or attempt any communication with the outside world. Since the ship becomes relevant to the main plot, Garrett has to sneak aboard, search for the ship's log and investigate what happened to Moira and his sailors.
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 Thief (Video Game) / int_2f6b63aa
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Land of One City
 Thief (Video Game) / int_2f6b63aa
comment
Land of One City: You visit the outskirts, but that's as close as you get to see if that City has limits.
 Thief (Video Game) / int_2f6b63aa
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 Thief (Video Game) / int_2f94135c
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Thou Shalt Not Kill
 Thief (Video Game) / int_2f94135c
comment
Whenever a carryable enemy is exempt from Garrett's Thou Shalt Not Kill rule, it can be very tempting to do cruel things to their unconscious body, such as hurl them off high ledges or drown them.
 Thief (Video Game) / int_2f94135c
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The City Narrows
 Thief (Video Game) / int_30ef2781
comment
The City Narrows: Several of the poorer boroughs and quarters.
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 Thief (Video Game) / int_319cc4d7
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Low Fantasy
 Thief (Video Game) / int_319cc4d7
comment
Low Fantasy: Definitely. Some omnipresent examples of this trope in the series' setting: Humans are the dominant species and there are no Tolkien-esque races. The overall moral alignment of characters often gets very fuzzy. Everything in the setting has a down-to-earth feel to it. There's no explicit Medieval Stasis. Magic - whether good or bad - is not seen as something magnificent and cosmic. The fight between good and evil is more internal than a physical affair. Each character and faction has an agenda and few can be trusted. Your protagonist is an Anti-Hero and Grey-and-Gray Morality abounds.
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Thief (Video Game) / int_319cc4d7
 Thief (Video Game) / int_328445e
type
Holy Water
 Thief (Video Game) / int_328445e
comment
Holy Water: Arrows doused in holy water are by far the most effective weapon against the undead, although they're extremely rare.
 Thief (Video Game) / int_328445e
featureApplicability
1.0
 Thief (Video Game) / int_328445e
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_328445e
 Thief (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Thief (Video Game) / int_34bd7be2
comment
Super Drowning Skills: In the first two games Garrett can swim, but in the third, he drowns instantly upon contact with nose-deep water. The need for swimming is avoided in the last game. In the third game, guards take pratfalls on oil slicks, and it's even funnier when they slip right off a pier in the docks. Thanks to their Super Drowning Skills, it's a useful tactic, too.
 Thief (Video Game) / int_34bd7be2
featureApplicability
1.0
 Thief (Video Game) / int_34bd7be2
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_34bd7be2
 Thief (Video Game) / int_34f9ccc8
type
Stompy Mooks
 Thief (Video Game) / int_34f9ccc8
comment
Stompy Mooks: Inverted. Garrett, the main character, actually wears loud boots because he believes the guards to be complete idiots. Not without good reason, mind you.
 Thief (Video Game) / int_34f9ccc8
featureApplicability
1.0
 Thief (Video Game) / int_34f9ccc8
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_34f9ccc8
 Thief (Video Game) / int_3517000d
type
Mad Scientist
 Thief (Video Game) / int_3517000d
comment
Mad Scientist: Karras, the founder and leader of the Mechanists. He seems to have a Freudian Excuse, but yikes.
 Thief (Video Game) / int_3517000d
featureApplicability
1.0
 Thief (Video Game) / int_3517000d
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_3517000d
 Thief (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Thief (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Eye. Twice.
 Thief (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Thief (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_3b5fcbb7
 Thief (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Thief (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The technology of the setting seems to vary from late Medieval to Victorian, as while they have things like gas lighting, indoor plumbing, and in some cases even electric power, there are no guns (not even flintlock pistols or the like) and, as far as we can tell, no Penny Farthings or carriages.
 Thief (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Thief (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_3c5ae1a1
 Thief (Video Game) / int_3c670a1b
type
Color-Coded Eyes
 Thief (Video Game) / int_3c670a1b
comment
Color-Coded Eyes: Garrett. His eyes are naturally grey (befitting a snarky, noir-esque loner) and his mechanical eye is bright green, which also matches right up with his sneaky, untrustworthy nature, what with him being a professional criminal and all.
 Thief (Video Game) / int_3c670a1b
featureApplicability
1.0
 Thief (Video Game) / int_3c670a1b
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_3c670a1b
 Thief (Video Game) / int_3e604618
type
Pluralses
 Thief (Video Game) / int_3e604618
comment
Pluralses: In the first game, the Trickster talks this way. The Pagans and their allies also often incorporate it into their You No Take Candle style of speech.
 Thief (Video Game) / int_3e604618
featureApplicability
1.0
 Thief (Video Game) / int_3e604618
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_3e604618
 Thief (Video Game) / int_3f064a0d
type
Humans Are Morons
 Thief (Video Game) / int_3f064a0d
comment
Humans Are Morons: "Manfool", as the lingo of the Pagans goes.
 Thief (Video Game) / int_3f064a0d
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1.0
 Thief (Video Game) / int_3f064a0d
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_3f064a0d
 Thief (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Thief (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: The entire plot of the first game is driven by this. What idiot would possibly think that unsealing the ancient Hammerite Cathedral and freeing the Eye from its confinement would be a good idea, after the Eye talks to him in his head and visibly manifests its obvious evil on several occasions? For that matter, what idiot would think that Constantine had any intention of actually paying him that ridiculously oversized fee for delivering the Eye when he could simply mug Garrett and take it from him? Garrett didn't even get half the money upfront. Apparently his streetwise instincts and common sense completely evaporate if you wave a bag of gold under his nose... which is in character for Garrett, at least. This is especially true considering the cathedral is in a part of the City that was walled off. Garrett's tone in describing the abandoned part of the City seemed fairly sceptical of the actual danger. If the Hammerites were comfortable with leaving such an important artifact in a sealed cathedral in a sealed part of the City, it's fairly safe to assume the Hammers know something Garrett doesn't. Constantine did pay Garrett with his magic sword and kept stroking Garrett's ego while challenging him at the same time.
 Thief (Video Game) / int_40680cf6
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1.0
 Thief (Video Game) / int_40680cf6
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_40680cf6
 Thief (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Thief (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: These seem to be the standard. But then again, Garrett apparently earns his happy ending at the end of the third instalment. Sort of.
 Thief (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Thief (Video Game) / int_40cc0c7e
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_40cc0c7e
 Thief (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Thief (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Food is edible and heals in the first two games, particularly the second. All games also have healing potions.
 Thief (Video Game) / int_4252fdf6
featureApplicability
1.0
 Thief (Video Game) / int_4252fdf6
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_4252fdf6
 Thief (Video Game) / int_42846e90
type
Elemental Powers
 Thief (Video Game) / int_42846e90
comment
Elemental Powers: One of the unusual natural occurrences in the world of the series is the spontaneous formation of crystals that represent the four elements, depending on location (e.g. water crystals form in ponds and rivers, fire crystals in lava or fires, etc.). These are then commonly utilized by various thief guilds or independent thieves, including Garrett: They serve as the arrowheads for the various Trick Arrows used in heists. For instance, water arrows can put out torches, gas arrows knock out adversaries, moss arrows create moss carpets that deaden footsteps on louder surfaces. Funnily enough, the fire arrows in the game are not just simple arrows set alight, but fire crystal arrows that explode when hitting something, making them the most powerful offensive arrows. Then there's the Hand Brotherhood, a group of oriental-esque mages that specialize in magic based on the four elements. You get to visit their elaborate compound in the mission "The Mage Towers" from Thief Gold. And, appropriately enough, your elemental Trick Arrows do come in handy in that mission as well.
 Thief (Video Game) / int_42846e90
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1.0
 Thief (Video Game) / int_42846e90
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_42846e90
 Thief (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Thief (Video Game) / int_43555d33
comment
Heroes Prefer Swords: Played straight in the first two games. Averted in Deadly Shadows, however, as there Garrett trades his longsword for a more concealable dagger. The Dark Engine (used in TDP and TMA) was first developed for an Arthurian-themed game that never saw the light of day because the swordplay was far too complex, so they gave the complex swordplay to a character who wasn't meant to be good at sword fighting. They made Thief and the rest is history. Thief: Deadly Shadows used the Unreal Engine, so they finally replaced the sword.
 Thief (Video Game) / int_43555d33
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-1.0
 Thief (Video Game) / int_43555d33
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_43555d33
 Thief (Video Game) / int_445bc425
type
GreyAndGreyMorality
 Thief (Video Game) / int_445bc425
comment
Grey-and-Grey Morality: Everyone in the setting, including the forever-locked-in-conflict Hammerites and Pagans. Each faction and character have their moments of nobleness and humanity, as well as Kick the Dog and What the Hell, Hero? ones. The only apparent exception to this trope would be the major villains, and even then, they may simply have taken their faction's dogma too far or have sympathetic motives buried somewhere deep in the past.
 Thief (Video Game) / int_445bc425
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1.0
 Thief (Video Game) / int_445bc425
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_445bc425
 Thief (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Thief (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Also, it's one thing to go after a Noisemaker arrow; another is to pretend the freaky crystal lying on the floor under a doused lamp is invisible. Noticeably, the guards fluctuate between absurd incompetence and absurd hypercompetence. Douse a torch five feet away from them? They won't suspect a thing. So much as brush past them in a pitch-black room? They'll instantly know it's an intruder and go straight to trying to murder you. They won't notice if every other guard on their patrol mysteriously disappears, or a door is mysteriously open that wasn't 5 minutes ago, but they'll sure as hell notice if you so much as breathe on a metal surface even if there are 3 other guards noisily clomping all over the metal floor in the same room.
 Thief (Video Game) / int_4508b16b
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1.0
 Thief (Video Game) / int_4508b16b
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_4508b16b
 Thief (Video Game) / int_458c7e61
type
Constructed World
 Thief (Video Game) / int_458c7e61
comment
Constructed World: Though it does have characters with Earth-like names, it's very clearly set in a setting completely removed from everyday reality.
 Thief (Video Game) / int_458c7e61
featureApplicability
1.0
 Thief (Video Game) / int_458c7e61
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_458c7e61
 Thief (Video Game) / int_45bf382b
type
Game Mod
 Thief (Video Game) / int_45bf382b
comment
Game Mod: Several. Most notable is Shadows of the Metal Age, a full-length, fan-made expansion for Thief II, with a new main character, weapons and items, and a story of Revenge and manipulation.
 Thief (Video Game) / int_45bf382b
featureApplicability
1.0
 Thief (Video Game) / int_45bf382b
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_45bf382b
 Thief (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 Thief (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold/Loveable Rogue: Garrett.
 Thief (Video Game) / int_4781adbb
featureApplicability
1.0
 Thief (Video Game) / int_4781adbb
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_4781adbb
 Thief (Video Game) / int_47a3b75e
type
City Guards
 Thief (Video Game) / int_47a3b75e
comment
City Guards: The ubiquitous City Watch.
 Thief (Video Game) / int_47a3b75e
featureApplicability
1.0
 Thief (Video Game) / int_47a3b75e
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_47a3b75e
 Thief (Video Game) / int_47d56aac
type
Fish People
 Thief (Video Game) / int_47d56aac
comment
Fish People: The Kurshok from the third game. Surprisingly, they're not in allegiance with the Pagans like most of the other non-human races — it's subtly hinted that the Trickster cast them below the earth.
 Thief (Video Game) / int_47d56aac
featureApplicability
1.0
 Thief (Video Game) / int_47d56aac
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_47d56aac
 Thief (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Thief (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: Averted with the undead, as you meet a few in the series who can be helpful. Played straight with the Trickster's monsters.
 Thief (Video Game) / int_4832a3bb
featureApplicability
-1.0
 Thief (Video Game) / int_4832a3bb
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_4832a3bb
 Thief (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Thief (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Eye in the first game.
 Thief (Video Game) / int_485eb589
featureApplicability
1.0
 Thief (Video Game) / int_485eb589
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_485eb589
 Thief (Video Game) / int_4b5e821a
type
Trespassing Hero
 Thief (Video Game) / int_4b5e821a
comment
Trespassing Hero: You, of course (in Garret's shoes). Aside from the most relevant loot in each mission you partake in, you can also help yourself to some extra loot for your own needs, or steal things like food, ammo and explosive supplies to replenish your health and equipment.
 Thief (Video Game) / int_4b5e821a
featureApplicability
1.0
 Thief (Video Game) / int_4b5e821a
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1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_4b5e821a
 Thief (Video Game) / int_4d28eee2
type
Roofhopping
 Thief (Video Game) / int_4d28eee2
comment
Roofhopping: You use the "Thieves Highway" in the second game to get to Angelwatch.
 Thief (Video Game) / int_4d28eee2
featureApplicability
1.0
 Thief (Video Game) / int_4d28eee2
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_4d28eee2
 Thief (Video Game) / int_504a1991
type
Body Horror
 Thief (Video Game) / int_504a1991
comment
Body Horror: Well, there are zombies in all three games. But particularly the first. The Mechanist Servants in The 'Metal Age. Being made into one of these is so horrific, some will thank you for killing them. The Necrotic Mutox. You never actually see it used on a person, but you hear it. The person it is being demonstrated for reacts with both horror and fascination. Pretty much anything to do with The Hag in Deadly Shadows. She does much worse than eat children alive. In fact, eating a child alive would be kind compared to what she does to at least one. Then there's her body, which is a vaguely humanoid mass of flesh studded with eyes and mouths, most of which do not appear to be under her control.
 Thief (Video Game) / int_504a1991
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1.0
 Thief (Video Game) / int_504a1991
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_504a1991
 Thief (Video Game) / int_50f66629
type
Crazy-Prepared
 Thief (Video Game) / int_50f66629
comment
Crazy-Prepared: The Keepers in the first two games. The third... not so much. Kind of justified by the fact that it was their turn to undergo a major crisis, just like the Pagans in the first game and the Hammerites in the second. Though, technically, the Final Glyph is itself an example of Crazy Prepared: if someone like Gamall does what she did, wipe out all Glyphs to prevent them from being used for evil. The Keepers in the third game had problems merely because Gamall herself was crazy prepared and erased all information as to the reason for the Final Glyph.
 Thief (Video Game) / int_50f66629
featureApplicability
1.0
 Thief (Video Game) / int_50f66629
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_50f66629
 Thief (Video Game) / int_5313c266
type
Bookends
 Thief (Video Game) / int_5313c266
comment
Book Ends: The beginning of The Dark Project and the end of Deadly Shadows.
 Thief (Video Game) / int_5313c266
featureApplicability
1.0
 Thief (Video Game) / int_5313c266
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_5313c266
 Thief (Video Game) / int_5345de5
type
Strange-Syntax Speaker
 Thief (Video Game) / int_5345de5
comment
Strange-Syntax Speaker The Pagans, as well as the various Trickster-affiliated monsters capable of speech, all talk in a very strange dialect which involves (among other things) adding -sie to the end of random words, using the "word" "bes" in the place of "be" (pronounced just like "bees"), Fantastic Slurs such as "manfools" for "humans" (even when the speaker himself is human), and removing pronouns from the beginning of sentences while adding an s after the verb (e.g "You build your house" becomes "Builds your house".)
 Thief (Video Game) / int_5345de5
featureApplicability
1.0
 Thief (Video Game) / int_5345de5
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_5345de5
 Thief (Video Game) / int_5389b851
type
Day in the Life
 Thief (Video Game) / int_5389b851
comment
Day in the Life: Garrett starts both the first and the second game while being quite down on his luck and having to lift additional weights (like by helping friends in need or taking unappealing or dangerous jobs) just to pay his landlord. Then, the main story kicks in.
 Thief (Video Game) / int_5389b851
featureApplicability
1.0
 Thief (Video Game) / int_5389b851
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_5389b851
 Thief (Video Game) / int_54547f2e
type
Phantom Thief
 Thief (Video Game) / int_54547f2e
comment
Phantom Thief/Impossible Thief: Garrett, of course. While he steals for a living, he also turned to it to get out from under the self-imposed (and self-righteous) restrictions of the nigh-invisible Keepers. Many of his capers are clearly done as ars gratia artis. In one first-game mission, Garrett decides that the best revenge against a crimelord's assassination attempt is, instead of killing him, to sneak in and remove every valuable object from said crimelord's house. Granted, you also have the option of doing that and (depending on difficulty level) killing him. Also subverted in that Garrett's single most frequent recurring complaint is 'I have to do this job because the rent is due'. Garrett has robbed from castles, mansions, patrician houses, taverns, shops, museums, city guard stations, abandoned haunted parts of the city, ancient ruins, places defying the very laws of physics and the office of his landlord. Hell, he's even managed to snatch a few trinkets from the heart of the well-guarded and nearly impenetrable Keeper Compound. He's busted out the imprisoned fiancee of his old pal from a heavily guarded manor. He routinely stops by to rob banks and establishments clean, while en route to fulfil a more crucial mission objective. Of course, all of his incredible exploits heavily depend on the skill and patience of the player. There are really few things as satisfying as being able to sneak through an entire mission stealthily, grabbing all the visible and hidden loot, and not getting seen or otherwise detected by anyone.
 Thief (Video Game) / int_54547f2e
featureApplicability
-0.3
 Thief (Video Game) / int_54547f2e
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_54547f2e
 Thief (Video Game) / int_5458df4f
type
Fan Remake
 Thief (Video Game) / int_5458df4f
comment
Fan Remake: Two of them, no less. An odd variation: through accident and happenstance, the source code to the first two Thief games found its way into the hands of the public. A little over a year later, an anonymous source began releasing patches to make the games run bigger, better and faster than ever before. "New Dark" has allowed fan-mission authors to use more detailed architecture, textures, and more intensive resources than was ever possible before, and even doing away with the old Dark Engine's limitations (thus killing the Kill Screen phenomenon detailed below). The Dark Mod, built in the idTech 4 engine also used by Doom³, has been under continuous development since the summer of 2004 and became a fully standalone freeware game in October 2013. Part of the reason behind its existence was a craving for remaking the first two games in a more modern and more flexible engine, while another motivation was the lack of a more accessible level editor for Thief: Deadly Shadows. Though The Dark Mod doesn't use any copyrighted terminology from the series, it uses the same general art style, storytelling methods and gameplay approach. It's basically a freeware Adaptation Distillation of the three Thief games.
 Thief (Video Game) / int_5458df4f
featureApplicability
1.0
 Thief (Video Game) / int_5458df4f
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_5458df4f
 Thief (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Thief (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: The Hammerites speak like this to a hilarious degree. The Mechanists too, though they have their own idiosyncrasies.
 Thief (Video Game) / int_55ec42d7
featureApplicability
1.0
 Thief (Video Game) / int_55ec42d7
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_55ec42d7
 Thief (Video Game) / int_561fc6cf
type
Insecurity Camera
 Thief (Video Game) / int_561fc6cf
comment
Insecurity Camera: The Mechanist surveillance cameras from The Metal Age can be shut down easily by finding their fuse boxes and pulling a lever or two. However, if there's one central generator room for all of them, then it's usually well-guarded or pretty hard to sneak into. An alternative, much noisier way of disabling the cameras, is to simply blow the cameras up with your fire arrows or by placing an explosive mine under them and triggering it with your broadhead arrows. The Wieldstrom Museum's security systems from Deadly Shadows can also be disabled this way, though only for a minute or two. Furthermore, the Tesla-coil-like electrical fence protecting the two most valuable exhibits can be disabled by shooting a water arrow into one of the coils, shutting it down for about 5-7 seconds - enough time to grab the loot and run back for cover to the nearest dark corner.
 Thief (Video Game) / int_561fc6cf
featureApplicability
1.0
 Thief (Video Game) / int_561fc6cf
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_561fc6cf
 Thief (Video Game) / int_566f3ddd
type
Nature Spirit
 Thief (Video Game) / int_566f3ddd
comment
Nature Spirit: Viktoria. Green Skinned Wood Nymph, natch.
 Thief (Video Game) / int_566f3ddd
featureApplicability
1.0
 Thief (Video Game) / int_566f3ddd
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_566f3ddd
 Thief (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Thief (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Gray-and-Grey Morality. Light's just not any better. In a more literal sense, most games condition players to be nervous around very dark rooms and more comfortable in well-lit areas. In this game, it's the opposite: darkness is very good, and light is to be avoided whenever possible.
 Thief (Video Game) / int_575fd5e2
featureApplicability
1.0
 Thief (Video Game) / int_575fd5e2
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Thief (Video Game) / int_575fd5e2
 Thief (Video Game) / int_57c25438
type
Green Thumb
 Thief (Video Game) / int_57c25438
comment
Green Thumb: The Pagans, who can manipulate plants and use them to either help allies or harm enemies. Viktoria from the first two games and the Pagan Shamans from the third game in particular use plant-based attacks, Viktoria extending vines to pin or impale enemies and the Shamans firing blasts of natural energy at enemies and using it to speed up allies. The Earth Mages in the first game can also fire a projectile that will entangle Garret in vines if it hits and gradually saps his health until he shakes free. The moss arrows create patches of vegetation that muffle any movement you made on them, and in the third game can choke enemies it is fired at, rendering them temporarily helpless. The vine arrows in the second game create a vine down from any surface that they are fired at which you can use to climb up high areas, unlike the similar rope arrows which can only create ropes down from wooden or grass surfaces.
 Thief (Video Game) / int_57c25438
featureApplicability
1.0
 Thief (Video Game) / int_57c25438
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_57c25438
 Thief (Video Game) / int_57ceb8f6
type
BreakingLecture
 Thief (Video Game) / int_57ceb8f6
comment
Breaking Lecture: The villains of the series, mostly towards Garrett. He doesn't give a damn. But they usually don't know of his exact location when he's hidden, so they keep on ranting, hoping to unsettle him... In a rare aversion, the Big Bad of the first game managed to briefly "lecture" Garrett face-to-face.
 Thief (Video Game) / int_57ceb8f6
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-1.0
 Thief (Video Game) / int_57ceb8f6
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1.0
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Thief (Video Game) / int_57ceb8f6
 Thief (Video Game) / int_586624e5
type
Genius Loci
 Thief (Video Game) / int_586624e5
comment
Genius Loci: As Garrett describes the Cradle: Not a house that gives you bad dreams, but a house that, itself, dreams. This invites the question of what occurs when you wake it up.
 Thief (Video Game) / int_586624e5
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1.0
 Thief (Video Game) / int_586624e5
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1.0
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Thief (Video Game) / int_586624e5
 Thief (Video Game) / int_59275ef7
type
Chromatic Arrangement
 Thief (Video Game) / int_59275ef7
comment
Chromatic Arrangement: Pagans wear green, Hammerites wear red and Keepers wear blue.
 Thief (Video Game) / int_59275ef7
featureApplicability
1.0
 Thief (Video Game) / int_59275ef7
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_59275ef7
 Thief (Video Game) / int_5989e3b6
type
Enemy Mine
 Thief (Video Game) / int_5989e3b6
comment
Enemy Mine: Late in the The Dark Project, Garrett teams up with the Hammerites against a common enemy, an 'eye for an eye', if you will. Fittingly enough, the level in which the event takes place is called "Strange Bedfellows". The Metal Age has Garrett team up with the survivors of the group he defeated in the first. In Deadly Shadows, Garrett can team up with these groups despite his history of targeting both of them and killing the Pagans' god while he was trying to destroy the City they hate. Hell, it happens right after he's robbed both of them of some pretty valuable loot. It's possible they've realised he's a dangerous enemy to have.
 Thief (Video Game) / int_5989e3b6
featureApplicability
1.0
 Thief (Video Game) / int_5989e3b6
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1.0
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Thief (Video Game) / int_5989e3b6
 Thief (Video Game) / int_59fe174d
type
Devil, but No God
 Thief (Video Game) / int_59fe174d
comment
Devil, but No God: The Trickster is very much real and plays an active part in the goings on of the physical world (although he may possibly be just an exceptionally powerful nature spirit), while there is never any indication that the Builder is anything more than a religious construct.
 Thief (Video Game) / int_59fe174d
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1.0
 Thief (Video Game) / int_59fe174d
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1.0
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Thief (Video Game) / int_59fe174d
 Thief (Video Game) / int_5a08d0ae
type
Back Stab
 Thief (Video Game) / int_5a08d0ae
comment
Back Stab: Mooks tend to react negatively to corpses they find. It should be pointed out that this game series does not encourage backstabbing, sometimes to the point of initiating a Non-Standard Game Over for any sort of killing, unlike pretty much any other Stealth-Based Game. Usually that's only if you're playing on the highest difficulty setting — although there are some levels where you auto-fail the mission if you're detected even once, or leave behind any trace of your having been there. Dead bodies count as traces.
 Thief (Video Game) / int_5a08d0ae
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1.0
 Thief (Video Game) / int_5a08d0ae
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1.0
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Thief (Video Game) / int_5a08d0ae
 Thief (Video Game) / int_5a40d6a
type
Adaptation Distillation
 Thief (Video Game) / int_5a40d6a
comment
Adaptation Distillation: Or something close to it. A fair number of fan missions take creative liberties or outright ignore canon.
 Thief (Video Game) / int_5a40d6a
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1.0
 Thief (Video Game) / int_5a40d6a
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Thief (Video Game) / int_5a40d6a
 Thief (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 Thief (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: Garrett and Viktoria in The Metal Age. They plot devious things together. It's simultaneously both disturbing and a little cute.
 Thief (Video Game) / int_5aa8d3d8
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1.0
 Thief (Video Game) / int_5aa8d3d8
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1.0
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Thief (Video Game) / int_5aa8d3d8
 Thief (Video Game) / int_5bdf025f
type
Instant Sedation
 Thief (Video Game) / int_5bdf025f
comment
Instant Sedation: Played straight by the gas arrows and gas bombs, but subverted by the gas mines, which need to be deployed first in one set spot and then triggered (whether by an NPC or the player with the help of an arrow).
 Thief (Video Game) / int_5bdf025f
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 Thief (Video Game) / int_5bdf025f
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1.0
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Thief (Video Game) / int_5bdf025f
 Thief (Video Game) / int_5ce7dbb9
type
Central Theme
 Thief (Video Game) / int_5ce7dbb9
comment
Central Theme: Several, but the main overarching theme of all three instalments so far was the "fall from grace" motif of the three major factions of the setting. Each instalment explores what happens when one particular faction gains too much power or becomes too corrupt or too decadent for their own good and the good of the rest of the world. In each instalment, Garrett needs to help defeat the extremist part of a faction or stop the spread of corruption within a faction. This goes hand-in-hand with the gradually built-up theme of Garrett as a relatively True Neutral hero in a world full of opposites and divided loyalties.
 Thief (Video Game) / int_5ce7dbb9
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1.0
 Thief (Video Game) / int_5ce7dbb9
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Thief (Video Game) / int_5ce7dbb9
 Thief (Video Game) / int_5e260ea6
type
Conveniently an Orphan
 Thief (Video Game) / int_5e260ea6
comment
Conveniently an Orphan: Garrett. We know nothing of his earliest past or who his parents were. Nor does he. When we first see him, he's already a ten or twelve-year-old street urchin, and there is no hint whatsoever of who he may have been before that.
 Thief (Video Game) / int_5e260ea6
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1.0
 Thief (Video Game) / int_5e260ea6
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1.0
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Thief (Video Game) / int_5e260ea6
 Thief (Video Game) / int_5ecdd585
type
Renegade Splinter Faction
 Thief (Video Game) / int_5ecdd585
comment
Renegade Splinter Faction: The Mechanists became this to the Hammerites.
 Thief (Video Game) / int_5ecdd585
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1.0
 Thief (Video Game) / int_5ecdd585
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1.0
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Thief (Video Game) / int_5ecdd585
 Thief (Video Game) / int_607a8bd2
type
Beastly Bloodsports
 Thief (Video Game) / int_607a8bd2
comment
Beastly Bloodsports: You can eavesdrop on a conversation between two guards discussing bear fighting; one will lament that he remembers fighting bears being more savage when he was younger, and the pit owners didn't need to give the bear's paw hooks or razor collars to keep the fights interesting.
 Thief (Video Game) / int_607a8bd2
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1.0
 Thief (Video Game) / int_607a8bd2
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1.0
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Thief (Video Game) / int_607a8bd2
 Thief (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Thief (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: The "necrotic mutox", a.k.a. "rust gas" - a Steampunk biochemical weapon of mass destruction created by the Mechanists. It wipes out all biological matter. Take three guesses on what they wanted to use it for. Subverted with the Cetus Amicus, which means "Friendly Whale". Keep in mind, the thing is a deadly submarine.
 Thief (Video Game) / int_60fa92ac
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 Thief (Video Game) / int_60fa92ac
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 Thief (Video Game)
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Thief (Video Game) / int_60fa92ac
 Thief (Video Game) / int_6114a875
type
Lost Technology
 Thief (Video Game) / int_6114a875
comment
Lost Technology: The cultivators in the second game.
 Thief (Video Game) / int_6114a875
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1.0
 Thief (Video Game) / int_6114a875
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6114a875
 Thief (Video Game) / int_6220d661
type
Loony Fan
 Thief (Video Game) / int_6220d661
comment
Loony Fan: The fence Marla Madison towards Garrett in Deadly Shadows.
 Thief (Video Game) / int_6220d661
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1.0
 Thief (Video Game) / int_6220d661
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Thief (Video Game) / int_6220d661
 Thief (Video Game) / int_6293c185
type
Sequel Hook
 Thief (Video Game) / int_6293c185
comment
The second game never uses the words "metal age", but those are the last words spoken in the sequel hook ending to the first game.
 Thief (Video Game) / int_6293c185
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1.0
 Thief (Video Game) / int_6293c185
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6293c185
 Thief (Video Game) / int_6411dac8
type
BadassNormal
 Thief (Video Game) / int_6411dac8
comment
Badass Normal: Garrett. Gods, monsters, and many far more heavily-armed and better-trained soldiers fall prey to his razor-sharp cunning.
 Thief (Video Game) / int_6411dac8
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1.0
 Thief (Video Game) / int_6411dac8
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6411dac8
 Thief (Video Game) / int_6439de78
type
Heroic Sacrifice
 Thief (Video Game) / int_6439de78
comment
Heroic Sacrifice: Viktoria explodes herself into a torrent of trees and plant matter to set up Soul Forge for Garrett to wipe it out with the rust gas.
 Thief (Video Game) / int_6439de78
featureApplicability
1.0
 Thief (Video Game) / int_6439de78
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6439de78
 Thief (Video Game) / int_6480c255
type
Robbing the Dead
 Thief (Video Game) / int_6480c255
comment
Robbing the Dead: Garrett is not above stooping to this if it's necessary. He prefers robbing the living, though, because the undead creatures that tend to inhabit crypts and graveyards are generally a lot more dangerous.
 Thief (Video Game) / int_6480c255
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1.0
 Thief (Video Game) / int_6480c255
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6480c255
 Thief (Video Game) / int_6492f4ca
type
Spirit Advisor
 Thief (Video Game) / int_6492f4ca
comment
Spirit Advisor: Brother Murus (first game) and Lauryl (third game) send Garrett on multiple Fetch Quests to help them resolve their Unfinished Business.
 Thief (Video Game) / int_6492f4ca
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1.0
 Thief (Video Game) / int_6492f4ca
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6492f4ca
 Thief (Video Game) / int_652bf890
type
Drone of Dread
 Thief (Video Game) / int_652bf890
comment
Drone of Dread: Used commonly throughout all three instalments, in certain segments of the ambient/atmospheric music. Particularly in scary missions. Though it is also common in some bits of non-supernatural missions, in order to build tension.
 Thief (Video Game) / int_652bf890
featureApplicability
1.0
 Thief (Video Game) / int_652bf890
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_652bf890
 Thief (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Thief (Video Game) / int_66479d0
comment
Our Ghosts Are Different/Our Zombies Are Different: Where to begin? Hammer Haunts, Fire Shadows, Shalebridge Cradle inmates (a.k.a. "Puppets") and shadowy spirits of its former staff members... Then there are literal ghosts, both friendly and malicious, called Apparitions. Only the regular type of zombies has generic zombie appearance and behaviour throughout the whole series.
 Thief (Video Game) / int_66479d0
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1.0
 Thief (Video Game) / int_66479d0
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1.0
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Thief (Video Game) / int_66479d0
 Thief (Video Game) / int_67fedd35
type
Bizarrchitecture
 Thief (Video Game) / int_67fedd35
comment
Bizarrchitecture: Constantine's mansion in the mission "The Sword". The first floor and forward area of the mansion appear normal but the further you go, the weirder it gets.
 Thief (Video Game) / int_67fedd35
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1.0
 Thief (Video Game) / int_67fedd35
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_67fedd35
 Thief (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Thief (Video Game) / int_681077c5
comment
Wide-Open Sandbox: The individual levels are very conducive to wasting time playing around and trying to find routes into every nook and cranny, and have plenty of rewards (both treasure and interesting easter eggs such as hidden dialogues) for doing so.
 Thief (Video Game) / int_681077c5
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1.0
 Thief (Video Game) / int_681077c5
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1.0
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Thief (Video Game) / int_681077c5
 Thief (Video Game) / int_6acf5c50
type
Trick Bomb
 Thief (Video Game) / int_6acf5c50
comment
Trick Bomb: Flashbombs and flashmines, explosive mines, gasbombs, gasmines and even Frogbeast Eggs. Holy Water Flasks and Oil Flasks from the third game also count, though they are of the non-exploding variety of bomb-like gadgets. Naturally, since this is a stealth game series, you'll mostly be using (and finding/purchasing) the non-lethal knockout bombs, since they also make the least ruckus when deployed.
 Thief (Video Game) / int_6acf5c50
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1.0
 Thief (Video Game) / int_6acf5c50
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1.0
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Thief (Video Game) / int_6acf5c50
 Thief (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Thief (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: The world of Thief has scientific advances such as electricity, steam engines, clockwork robots, surveillance devices and even stun grenades (flashbombs and gas grenades), but there are no gunpowder firearms to be seen (which amusingly contrasts the otherwise accurate Late Medieval-like setting). Even the City Watch and Mechanists are armed with swords, maces, bows, and crossbows at best. The cannons require gunpowder, and they can be seen on ships and, of course, the Children of Karras. The cannonballs also have fuses that are lit. And they act more like cluster grenades after landing on the ground and lying still for about a second or two.
 Thief (Video Game) / int_6bcfbc7e
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1.0
 Thief (Video Game) / int_6bcfbc7e
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_6bcfbc7e
 Thief (Video Game) / int_6c07693b
type
Carry a Big Stick
 Thief (Video Game) / int_6c07693b
comment
Carry a Big Stick: This is probably one of the few game series where the protagonist's most iconic weapon is a blackjack - i.e. a simple wooden cudgel for knocking out people - rather than his sword or dagger.
 Thief (Video Game) / int_6c07693b
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1.0
 Thief (Video Game) / int_6c07693b
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Thief (Video Game) / int_6c07693b
 Thief (Video Game) / int_6cdc784f
type
You No Take Candle
 Thief (Video Game) / int_6cdc784f
comment
You No Take Candle: Pagans, on the other hand, have a unique tribal-ish dialect to their speech, using "bes" for "is" and other "to be" permutations and frequently attaching the suffix "-sy" to the end of words.
 Thief (Video Game) / int_6cdc784f
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1.0
 Thief (Video Game) / int_6cdc784f
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1.0
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Thief (Video Game) / int_6cdc784f
 Thief (Video Game) / int_6dec2f19
type
Swiss-Army Weapon
 Thief (Video Game) / int_6dec2f19
comment
Swiss-Army Weapon: Garrett's (perfectly ordinary) bow, when combined with the use of various arrow types (including trick arrows), is by far the most versatile weapon/tool he has at his disposal.
 Thief (Video Game) / int_6dec2f19
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1.0
 Thief (Video Game) / int_6dec2f19
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Thief (Video Game) / int_6dec2f19
 Thief (Video Game) / int_6ec989d8
type
Guide Dang It!
 Thief (Video Game) / int_6ec989d8
comment
Guide Dang It!: Fan missions tend to be harder, with trickier clues, better-hidden keys and switches, almost to the point of absurdity, leading to multi-page threads on the official forums asking for assistance.
 Thief (Video Game) / int_6ec989d8
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1.0
 Thief (Video Game) / int_6ec989d8
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1.0
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Thief (Video Game) / int_6ec989d8
 Thief (Video Game) / int_7012424f
type
Stealth Hi/Bye
 Thief (Video Game) / int_7012424f
comment
Stealth Hi/Bye: Garrett loves these. He does this to half the people he meets in the third game of the trilogy, including the Big Bad. His mentor manages to pull the same over on him once, amusingly.
 Thief (Video Game) / int_7012424f
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1.0
 Thief (Video Game) / int_7012424f
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Thief (Video Game) / int_7012424f
 Thief (Video Game) / int_704d7e91
type
No Ontological Inertia
 Thief (Video Game) / int_704d7e91
comment
No Ontological Inertia: There are several levels in the game which treat completing all the main objectives as an Instant-Win Condition. As such, you can set off all the alarms and have five enemies after you, only for the level to abruptly end and Garrett to seemingly have magically escaped. On some levels this can be handwaved by the final objective being to get out of the place you're stealing from, meaning Garret could have just outrun all the people chasing him offscreen.
 Thief (Video Game) / int_704d7e91
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1.0
 Thief (Video Game) / int_704d7e91
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Thief (Video Game) / int_704d7e91
 Thief (Video Game) / int_7095c87e
type
TheMasquerade
 Thief (Video Game) / int_7095c87e
comment
The Masquerade: The Keepers. There is no mysterious, conspiratorial group with near-mystical stealth skills in hoods watching and nudging events from the shadows, and if you disagree, you might receive a visit from a mysterious assassin with near-mystical stealth skills in a hood to shut you up.
 Thief (Video Game) / int_7095c87e
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1.0
 Thief (Video Game) / int_7095c87e
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Thief (Video Game) / int_7095c87e
 Thief (Video Game) / int_7464705c
type
Arc Words
 Thief (Video Game) / int_7464705c
comment
Arc Words: See the page quote.
 Thief (Video Game) / int_7464705c
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1.0
 Thief (Video Game) / int_7464705c
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1.0
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Thief (Video Game) / int_7464705c
 Thief (Video Game) / int_747e6b7f
type
Harmony Versus Discipline
 Thief (Video Game) / int_747e6b7f
comment
Harmony Versus Discipline: Played very straight with the Pagans and the Order of the Hammer, respectively.
 Thief (Video Game) / int_747e6b7f
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1.0
 Thief (Video Game) / int_747e6b7f
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1.0
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Thief (Video Game) / int_747e6b7f
 Thief (Video Game) / int_76db0ef5
type
Slobs Versus Snobs
 Thief (Video Game) / int_76db0ef5
comment
Slobs Versus Snobs: The two sets of guards arguing in Thief II's Life of the Party, Lady Van Vernon's guards are far better spoken, coming up with some truly classy insults.
 Thief (Video Game) / int_76db0ef5
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1.0
 Thief (Video Game) / int_76db0ef5
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_76db0ef5
 Thief (Video Game) / int_776a06eb
type
All Myths Are True
 Thief (Video Game) / int_776a06eb
comment
All Myths Are True: The existence of some of the mythical antagonists certainly fits this trope. And The City itself is a place where many a local area has its own set of local myths.
 Thief (Video Game) / int_776a06eb
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1.0
 Thief (Video Game) / int_776a06eb
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1.0
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Thief (Video Game) / int_776a06eb
 Thief (Video Game) / int_777c0033
type
Technical Pacifist
 Thief (Video Game) / int_777c0033
comment
Technical Pacifist: Garrett, surprisingly enough. He's a thief, not a murderer. In the first two games, the medium difficulty level consistently forbids killing unarmed civilians, while the hardest difficulty does not allow you to kill any humans.
 Thief (Video Game) / int_777c0033
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1.0
 Thief (Video Game) / int_777c0033
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1.0
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Thief (Video Game) / int_777c0033
 Thief (Video Game) / int_77dd4ff0
type
Sliding Scale of Shiny Versus Gritty
 Thief (Video Game) / int_77dd4ff0
comment
Sliding Scale of Shiny Versus Gritty: The visuals and atmosphere of the series literally bathe in grittiness - and unlike in many other games, it feels very believable, with only minor exaggerated stylisation. Of course, the shiniest places you see belong to either the City's mostly corrupt nobility or the Mechanist Order. Not even the Hammerites and Keepers have such lavishly decorated and polished interiors in their buildings.
 Thief (Video Game) / int_77dd4ff0
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1.0
 Thief (Video Game) / int_77dd4ff0
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1.0
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Thief (Video Game) / int_77dd4ff0
 Thief (Video Game) / int_77e8d49d
type
Clingy MacGuffin
 Thief (Video Game) / int_77e8d49d
comment
Clingy MacGuffin: Once again, The Eye (especially after it reappears in the third game). Do you see a pattern here?
 Thief (Video Game) / int_77e8d49d
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1.0
 Thief (Video Game) / int_77e8d49d
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1.0
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Thief (Video Game) / int_77e8d49d
 Thief (Video Game) / int_7bd8307f
type
The Infiltration
 Thief (Video Game) / int_7bd8307f
comment
The Infiltration: The Dark Project mission "Undercover".
 Thief (Video Game) / int_7bd8307f
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1.0
 Thief (Video Game) / int_7bd8307f
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_7bd8307f
 Thief (Video Game) / int_7d561d58
type
Too Awesome to Use
 Thief (Video Game) / int_7d561d58
comment
Too Awesome to Use: Averted by Bag of Spilling in the first two games: Not only can't you keep items you don't use, but you also can't even keep the extra cash if you don't buy them. Even then, Gas Arrows and Gas Mines with their ability to silently knock out one or more people from a distance, are incredibly rare, and it can be hard to justify using them until it's too late to use them at all. Though Bag of Spilling is averted in the third game, you're also given the in-game tip about hoarding loot being pointless, and are encouraged to invest in buying equipment whenever you need it.
 Thief (Video Game) / int_7d561d58
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 Thief (Video Game) / int_7d561d58
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 Thief (Video Game)
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Thief (Video Game) / int_7d561d58
 Thief (Video Game) / int_7df2b942
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Moving the Goalposts
 Thief (Video Game) / int_7df2b942
comment
Moving the Goalposts: Multiple missions in each game have cases of the mission objectives changing mid-mission. Usually, this is justified as some development makes the original objective unattainable (such as being told to meet someone for information, getting to said person, and finding they've been murdered). One case that stands out, however, is in the Thief Gold mission "Song of the Caverns". At first, you are trying to find the Water Talisman in the caves under the opera house and also have to get 200 gold worth of loot. You later find out the tablet has already been taken and is being stored somewhere inside the opera house itself, at which point the game ups your quota to 700 gold. While this is probably due to the opera house being likely to have a lot more valuables than a cave it still seems kind of unfair.
 Thief (Video Game) / int_7df2b942
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Thief (Video Game) / int_7df2b942
 Thief (Video Game) / int_7ed25068
type
Video Game Caring Potential
 Thief (Video Game) / int_7ed25068
comment
Videogame Caring Potential: Adorable drunk guards and any other innocents you can't convince yourself to kill or harm. And for some, in the first game, burricks. Many players even have the pointless yet heartwarming habit of leaving the knocked-out NPCs on softer surfaces (beds, carpets, sofas), as a sort of compensation for the inconvenience of being knocked unconscious. The third game has a specifically scripted instance of this: You find out the place you're robbing is home to a blind, grieving widow. If you fetch her a glass of wine as she asks, don't kill her guests, and DON'T steal the sizeable inheritance her husband left for her, she'll reward your kindness a couple of missions later by sending you an expensive bottle of wine. (If you DO steal her inheritance, she sends a loyal servant to try and kill Garrett.) Unfortunately, the mission's loot requirement on the highest difficulty level is impossible to meet without stealing from her, though the issue can be fixed with a mod.
 Thief (Video Game) / int_7ed25068
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Thief (Video Game) / int_7ed25068
 Thief (Video Game) / int_7eebe99c
type
The Alcoholic
 Thief (Video Game) / int_7eebe99c
comment
The Alcoholic: A grumpy, naive and overall hilarious guard in practically all his incarnations. Played for laughs.
 Thief (Video Game) / int_7eebe99c
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1.0
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Thief (Video Game) / int_7eebe99c
 Thief (Video Game) / int_7fbb2a3
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Nice Job Breaking It, Hero!
 Thief (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Unsealing Sealed Evil in a Can is bad. Who knew?
 Thief (Video Game) / int_7fbb2a3
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Thief (Video Game) / int_7fbb2a3
 Thief (Video Game) / int_80580ffe
type
Optional Stealth
 Thief (Video Game) / int_80580ffe
comment
Optional Stealth: Theoretically, you can ditch stealth and kill everyone in sight, but it is a lot more dangerous and resource-consuming, even on lower difficulty levels. However, there are some missions where killing or even simply getting spotted results in a Game Over. The hardest difficulty settings pretty much force the player to play as stealthily as possible.
 Thief (Video Game) / int_80580ffe
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Thief (Video Game) / int_80580ffe
 Thief (Video Game) / int_823c6e3e
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Large Ham
 Thief (Video Game) / int_823c6e3e
comment
Large Ham: The voicework for the shopkeepers in Deadly Shadows is either good or just okay, but all of them are appropriate-sounding. Except for one.
 Thief (Video Game) / int_823c6e3e
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Thief (Video Game) / int_823c6e3e
 Thief (Video Game) / int_82a51bc7
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Bad Moon Rising
 Thief (Video Game) / int_82a51bc7
comment
Bad Moon Rising: The second-to-last mission in The Metal Age has a red full moon in the night sky.
 Thief (Video Game) / int_82a51bc7
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Thief (Video Game) / int_82a51bc7
 Thief (Video Game) / int_82accf22
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Gainax Ending
 Thief (Video Game) / int_82accf22
comment
Gainax Ending: The end of Thief II.
 Thief (Video Game) / int_82accf22
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Thief (Video Game) / int_82accf22
 Thief (Video Game) / int_82d2715f
type
Magitek
 Thief (Video Game) / int_82d2715f
comment
Magitek: Some of the technology in the game's universe seems to be of this variety. Sometimes, it's clearly related to the Lost Technology trope.
 Thief (Video Game) / int_82d2715f
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Thief (Video Game) / int_82d2715f
 Thief (Video Game) / int_83adb272
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Crystal Dragon Jesus
 Thief (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The Hammerites are essentially your typical medieval Christian church Expys, but with a few twists on their mythology: The belief that the Builder (the one god) led humanity out of savagery by the gift of fire and more advanced tools like the first hammer, slightly mirrors the ancient Greek myth of Prometheus. It's also the reason why Hammerite rituals and worship are centred around human work, handicrafts and industry... And a possible explanation for the whole steampunk feel of the world. It's pretty obvious that the Hammerites are primarily based on the conservative Catholic church of medieval times, whilst the Mechanists seem to be more or less the Protestant equivalent, with Karras being a sort of steampunk Martin Luther or John Calvin, only more misanthropic.
 Thief (Video Game) / int_83adb272
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Thief (Video Game) / int_83adb272
 Thief (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Thief (Video Game) / int_8409a385
comment
The Pagan faction, which shuns advanced technology and the society of the City. They worship nature and its incarnate deity — the legendary and powerful, but chaotic Trickster, who despises industry and the working of steel. Needless to say, Pagans don't get along very well with Hammerites and the feeling is mutual (despite some rare instances of Worthy Opponent between the two factions).
 Thief (Video Game) / int_8409a385
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Thief (Video Game) / int_8409a385
 Thief (Video Game) / int_85ac41e1
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Grappling-Hook Pistol
 Thief (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The (slightly magical) rope arrows in the first and second games are essentially a medieval version of this. They can stick to any wooden or earthy materials and provide new routes to otherwise inaccessible areas. The vine arrows from the second game are a full-blown magic version of the ordinary ones and can also stick to surfaces with metal grating. Garrett obtains them after teaming up with the Pagans.
 Thief (Video Game) / int_85ac41e1
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Thief (Video Game) / int_85ac41e1
 Thief (Video Game) / int_871cff0c
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Create Your Own Hero
 Thief (Video Game) / int_871cff0c
comment
Create Your Own Hero: In the climax of the first game Constantine could have simply paid Garrett for the Eye, taken someone else's eye to activate it, and proceeded with his plan mostly unopposed. His decision to betray and mutilate Garrett spelled his own doom when Garrett turned vengeful on him. In the second game Karras is from the very start after Garrett's hide for some reason (the best guess being, ironically: "Deal with the hero who defeated the Trickster before he has a chance to defeat me too") and what motivates Garrett to eventually find out about Karras's evil plan is the simple will to get him off his back (as he himself says at one point), even though the thing assumes a decisively more personal slant when Viktoria decides to sacrifice herself to try and save the City.
 Thief (Video Game) / int_871cff0c
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Thief (Video Game) / int_871cff0c
 Thief (Video Game) / int_87b8f581
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Refusal of the Call
 Thief (Video Game) / int_87b8f581
comment
Refusal of the Call: Garrett does not want to be a Keeper or to be involved in their plots. This doesn't stop the Keepers from seeking Garrett out. However, The ending of Thief II: The Metal Age was a subversion, with Garrett finally accepting that he cannot escape his fate, if still grudgingly.
 Thief (Video Game) / int_87b8f581
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Thief (Video Game) / int_87b8f581
 Thief (Video Game) / int_87e661e8
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Absurdly Spacious Sewer
 Thief (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: The Downwind Thieves' Guild is headquartered in the sewers beneath the Overlord's Fancy tavern and illegal casino.
 Thief (Video Game) / int_87e661e8
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Thief (Video Game) / int_87e661e8
 Thief (Video Game) / int_8816272b
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Blinded by the Light
 Thief (Video Game) / int_8816272b
comment
Blinded by the Light: Flashbombs and flash mines are available to thieves, though we only see Garrett using them. They're useful for temporarily incapacitating civilians, guards or even certain kinds of monsters/creatures, allowing Garrett enough time to flee and avoid getting caught. However, if you throw them clumsily, you can blind yourself as well, though only very briefly.
 Thief (Video Game) / int_8816272b
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Thief (Video Game) / int_8816272b
 Thief (Video Game) / int_89631688
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The Chosen One
 Thief (Video Game) / int_89631688
comment
The Chosen One: A large number of Keeper prophecies revolve around Garrett, and at the end of Deadly Shadows, we discover why. Note that this doesn't mean he had or has supernatural powers. Garrett only acts, in the end, as the ultimate balancing agent. Whenever any one faction gains too much power, he topples it. Garrett may be The Chosen One according to others, but he certainly acts and thinks of himself as the opposite. Until the end of Deadly Shadows, when he accepts his fate - though not without much grousing and grumbling and sarcasm.
 Thief (Video Game) / int_89631688
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Thief (Video Game) / int_89631688
 Thief (Video Game) / int_8966382e
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Bank Robbery
 Thief (Video Game) / int_8966382e
comment
Bank Robbery: The sixth mission of the second game is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.
 Thief (Video Game) / int_8966382e
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Thief (Video Game) / int_8966382e
 Thief (Video Game) / int_89ed9b94
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Gentleman Snarker
 Thief (Video Game) / int_89ed9b94
comment
Gentleman Snarker: First Keeper Orland and some of the other Keepers, to varying degrees.
 Thief (Video Game) / int_89ed9b94
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Thief (Video Game) / int_89ed9b94
 Thief (Video Game) / int_8a524789
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Industrial Ghetto
 Thief (Video Game) / int_8a524789
comment
Industrial Ghetto: Glimpses of this are caught throughout several of the city districts, particularly in The Metal Age. Fan missions tend to portray this aspect of The City frequently.
 Thief (Video Game) / int_8a524789
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Thief (Video Game) / int_8a524789
 Thief (Video Game) / int_8a888e34
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Exploding Barrels
 Thief (Video Game) / int_8a888e34
comment
Exploding Barrels: They're red and marked with a flame logo. Averted in the third game: barrels marked like the first two games marked exploding barrels, don't explode.
 Thief (Video Game) / int_8a888e34
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Thief (Video Game) / int_8a888e34
 Thief (Video Game) / int_8ae880f7
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Deconstruction
 Thief (Video Game) / int_8ae880f7
comment
Deconstruction: Of several fantasy tropes.
 Thief (Video Game) / int_8ae880f7
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Thief (Video Game) / int_8ae880f7
 Thief (Video Game) / int_8b68d9a7
type
Stalker with a Crush
 Thief (Video Game) / int_8b68d9a7
comment
Stalker with a Crush: Possibly Father Karras. Just listen to his endgame rambling at Garrett. "I'd have had thee under my control, else dead! Indeed, I'd have had both..." What the hell's he on about? Well, consider those masks, and then twitch! Garrett, amusingly, shrugs off hearing this recorded Yandere-fest. "Yeah, keep talkin'..."
 Thief (Video Game) / int_8b68d9a7
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Thief (Video Game) / int_8b68d9a7
 Thief (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Thief (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Given that most of the people Garret steals from are corrupt nobles, religious fanatics and literal monsters, it's unlikely players will feel much guilt about doing so.
 Thief (Video Game) / int_8ed5c6e4
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Thief (Video Game) / int_8ed5c6e4
 Thief (Video Game) / int_8f37b
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Medieval Stasis
 Thief (Video Game) / int_8f37b
comment
There's no explicit Medieval Stasis.
 Thief (Video Game) / int_8f37b
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Thief (Video Game) / int_8f37b
 Thief (Video Game) / int_916c72b3
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Rule of Symbolism
 Thief (Video Game) / int_916c72b3
comment
Rule of Symbolism: Quite a lot, especially in the cutscenes and the more dramatic moments.
 Thief (Video Game) / int_916c72b3
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Thief (Video Game) / int_916c72b3
 Thief (Video Game) / int_92286f7f
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Precursors
 Thief (Video Game) / int_92286f7f
comment
Precursors: The, uh, Precursors.
 Thief (Video Game) / int_92286f7f
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Thief (Video Game) / int_92286f7f
 Thief (Video Game) / int_9245d989
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Sinister Minister
 Thief (Video Game) / int_9245d989
comment
Sinister Minister: The Mechanist leader, Father Karras.
 Thief (Video Game) / int_9245d989
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Thief (Video Game) / int_9245d989
 Thief (Video Game) / int_928ca2cc
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You Have Outlived Your Usefulness
 Thief (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: In the most terrifying way.
 Thief (Video Game) / int_928ca2cc
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Thief (Video Game) / int_928ca2cc
 Thief (Video Game) / int_940a5958
type
Artificial Stupidity
 Thief (Video Game) / int_940a5958
comment
Artificial Stupidity: But on the other hand you can play some mean tricks in the first game. They won't notice torches that have been put out, the sudden appearance of moss on the floor or loot disappearing right under their noses. They are also more alerted by someone stepping on metal while not being alerted by sounds of their fellow guards getting knocked out. In addition, the majority of the guards seem to have night blindness and surprisingly cannot spot the player if he's in the dark even if light backgrounds are behind himnote However, this is explained by the Keepers and Garrett having supernatural abilities. The very first cutscene had Artemus walking through a crowded city street with no one noticing him.. The second game fixed some of the more obvious AI bugs, but most of them were fully dealt with only in the third game (where guards can even notice suspiciously opened doors, suddenly disappeared loot and other strange changes to the environment). Still, the AI is appropriately curious and unforgiving in all three games.
 Thief (Video Game) / int_940a5958
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Thief (Video Game) / int_940a5958
 Thief (Video Game) / int_9578bb87
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Canis Latinicus
 Thief (Video Game) / int_9578bb87
comment
Canis Latinicus: The Hammers have their "ye olde" style of speech, the Pagans talk in a childish pidgin and the Keepers (during the events of the third game) revel in some sort of faux-Latin while reading the ancient scrolls and textbooks from their library.
 Thief (Video Game) / int_9578bb87
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Thief (Video Game) / int_9578bb87
 Thief (Video Game) / int_970c790a
type
Big Bad
 Thief (Video Game) / int_970c790a
comment
In The Dark Project, Garrett has his gear taken away after the Big Bad plucks his eye out and leaves him for dead. Garrett starts the level with no gear at all, but if you have the presence of mind to search the room you start in you'll easily find his bow and some other useful items.
 Thief (Video Game) / int_970c790a
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Thief (Video Game) / int_970c790a
 Thief (Video Game) / int_973291cd
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Pardon My Klingon
 Thief (Video Game) / int_973291cd
comment
Pardon My Klingon/Unusual Euphemism: Taffer, to taff, taffing taff... The most common and versatile curse word in the series' universe. The various guards are its most prominent users. "Taffin' cripes, I knew I smelt trouble! Where are you, you taffer? Aah, you're taffing me. Who's gonna clean up all this taff?" The word "taffer" seems to be a general term for a criminal, low-life or annoying person. And some other things. Other curse words uttered by various characters are fairly standard or slightly archaic. A cut piece of dialogue in The Dark Project alludes to the notion that "taffer" is yet another name for The Trickster.
 Thief (Video Game) / int_973291cd
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Thief (Video Game) / int_973291cd
 Thief (Video Game) / int_979f41a
type
Continuity Reboot
 Thief (Video Game) / int_979f41a
comment
In the Continuity Reboot (and possible Stealth Sequel), Thief (2014), Garret took Erin on as an apprentice thief (Word of God is that she's an expy of the girl mentioned above). Not unlike the previous Garret, it's implied she took on a career her mentor didn't approve of. The game reveals that she ended up working as a High-Class Call Girl, but panicked and killed her first John before becoming Garret's apprentice.
 Thief (Video Game) / int_979f41a
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Thief (Video Game) / int_979f41a
 Thief (Video Game) / int_9a08517a
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Elves Versus Dwarves
 Thief (Video Game) / int_9a08517a
comment
Elves Versus Dwarves: The rivalry between the Pagans and the Hammerites has elements of this, including The Magic Versus Technology War.
 Thief (Video Game) / int_9a08517a
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Thief (Video Game) / int_9a08517a
 Thief (Video Game) / int_9b54d536
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Evil Counterpart
 Thief (Video Game) / int_9b54d536
comment
The Mechanists in the second game. Essentially a much darker and even more self-righteous version of the Hammers (of whom they are an offshoot). The Mechs are partly based on some of the progressive, yet at the same time dogmatic Calvinist sects of Protestantism. Mechanist worship of technology and the leading figure of the church (Karras) borders the fanatical, and gradually goes off the rails... On the other hand, they seem to be progressive in things like gender equality (owing to their quasi-Protestant nature) and "donate" their technology to a number of major institutions and noble families in exchange for favour, including the Watch which is all part of the plan.
 Thief (Video Game) / int_9b54d536
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Thief (Video Game) / int_9b54d536
 Thief (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Thief (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The gameplay of the series in general, particularly if you choose to play all three games in a Stealth Run style as much as possible (to the extent of not even knocking out enemies even if you would have the opportunity). If you beat a tough mission on Expert level without getting caught and stealing all the loot or getting all the needed information/MacGuffins, you can congratulate yourself - you'll pretty much be ready to handle most stealth games in existence (at least the more flexible ones, without Useless Useful Stealth and Fake Difficulty). A more specific version is the bow and arrow. The awesome part is that it's Garrett's most useful and versatile tool. The difficult part is compensating for the drop over long distances - and that different types of arrows have different flight paths.
 Thief (Video Game) / int_9b9397bb
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Thief (Video Game) / int_9b9397bb
 Thief (Video Game) / int_9be7c205
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Giant Spider
 Thief (Video Game) / int_9be7c205
comment
Giant Spider: These appear occasionally in the first game and more rarely and with less variety in the second one. Even the small-by-the-game's-standards yellowy spider is as big as your foot. They usually attack by jumping and biting. Sometimes they spit.
 Thief (Video Game) / int_9be7c205
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Thief (Video Game) / int_9be7c205
 Thief (Video Game) / int_9bee1a7f
type
Eldritch Location
 Thief (Video Game) / int_9bee1a7f
comment
Garrett has robbed from castles, mansions, patrician houses, taverns, shops, museums, city guard stations, abandoned haunted parts of the city, ancient ruins, places defying the very laws of physics and the office of his landlord. Hell, he's even managed to snatch a few trinkets from the heart of the well-guarded and nearly impenetrable Keeper Compound. He's busted out the imprisoned fiancee of his old pal from a heavily guarded manor. He routinely stops by to rob banks and establishments clean, while en route to fulfil a more crucial mission objective.
 Thief (Video Game) / int_9bee1a7f
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 Thief (Video Game) / int_9c1f758a
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Kill It with Fire
 Thief (Video Game) / int_9c1f758a
comment
Kill It with Fire: The Hammerites and Mechanists are fond of this, with their Priests specializing in fire-elemental magic and firing hammer or gear-shaped fireballs at enemies, and in the third game Hammerite Priests using it to increase the attack power of their allies and allow them to harm undead enemies. Several enemies in the first game also utilize fire; the Fire Shadows, invincible flaming undead enemies who can be driven off with attacks and drop fire crystals whenever they are; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava. The fire arrow is one of the most damaging weapons in Garret's arsenal, is one of the few weapons that can kill undead (Except fire-based enemies, for obvious reasons) and can be used to light torches, but lights Garret up like a Christmas tree when readied and makes a ton of noise on impact with enemies/objects. At one instance, in the factory of St. Edgar's Church, a Hammerite Priest kills a bunch of zombies in an incinerator room.
 Thief (Video Game) / int_9c1f758a
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 Thief (Video Game) / int_9c45b5a2
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What Measure Is a Non-Human?
 Thief (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: On Expert difficulty, killing human civilians and guards is an automatic mission failure. This doesn't apply to animals, monsters, machines, undead or humanoid beasts. One exception is the Servants, who are people who've been kidnapped, vivisected and turned into cyborgs/living weapons. Killing them on Expert difficulty also grants you a mission failure. A notable exception occurs in the last mission of The Metal Age. The Masked Guards are apparently Mechanists who started questioning Karras' increasingly unstable behavior and methods, earning them a hasty conversion into Servants (as evidenced by the blood on their chest plates). They'll actually beg you to kill them and thank you if you do.
 Thief (Video Game) / int_9c45b5a2
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Thief (Video Game) / int_9c45b5a2
 Thief (Video Game) / int_9c6024e8
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Conspicuously Selective Perception
 Thief (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: The entire game mechanic is built around NPCs failing to notice the player character if he is in shadow while being extraordinarily sensitive to noises he makes himself and oblivious to noises made by machines set in motion by the protagonist. The Keepers, and Garrett, as an ex-Keeper, have quasi-mystical ninja powers, and the loss of all Glyph magic later implies that the stealth powers are non-magical, as well as the fact that young Garrett (and later, the young girl) can see Keepers. Not to mention the fact that Garrett continues to possess his stealth capabilities even while hiding in the Cradle's Memory (the past) while carrying a Toy. The Keepers' ability to hide buildings is magical. The Keeper Tower was invisible to the city until it lost its glyph protection.
 Thief (Video Game) / int_9c6024e8
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Thief (Video Game) / int_9c6024e8
 Thief (Video Game) / int_9c9115c1
type
ArcherArchetype
 Thief (Video Game) / int_9c9115c1
comment
Archer Archetype: The bow is one of the most useful and important pieces of equipment in each game. It's often more of a tool than a weapon, especially while using the more special, stealth-related trick arrows. If a player's good at estimating distance and arrow arcs, he can even achieve a clean One-Hit Kill by shooting guards in the head or upper part of their body.
 Thief (Video Game) / int_9c9115c1
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 Thief (Video Game) / int_9cc1a329
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Upper-Class Twit
 Thief (Video Game) / int_9cc1a329
comment
Upper-Class Twit: Just about any of the overheard conversations between the nobility carry shades of this, in all three games. In the third game, even one of the nobles has had enough of their "Quite!" and "Yes!" and storms off in frustration.
 Thief (Video Game) / int_9cc1a329
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Thief (Video Game) / int_9cc1a329
 Thief (Video Game) / int_9d12bbc1
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Foreshadowing
 Thief (Video Game) / int_9d12bbc1
comment
Foreshadowing: The intro cutscene of each game drops hints about the main plot and Garrett's enemies. The third one's is more ambiguous than those of the first two games, but it features a major Continuity Nod towards them (with two brief rapid montages referencing their events).
 Thief (Video Game) / int_9d12bbc1
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 Thief (Video Game) / int_9dab0a6e
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Continuity Nod
 Thief (Video Game) / int_9dab0a6e
comment
Continuity Nod: Lots within the entire series, often with a Mythology Gag or two. They're a common part of the series - so much so that the fans were actually pretty annoyed when the third instalment didn't reference some major aspects of the second one (i.e. the Mechanists) as much as they were expecting. There are two main nods to Thief II in Deadly Shadows. First, the Viktrolas in the Wieldstrom Museum play recordings of Karras' voice which contain screaming and Karras repeatedly saying "repent." The other is a readable object in the Hammer cathedral that, to the annoyance of the player, says that the Master Builder was responsible for taking down Karras in the last game.
 Thief (Video Game) / int_9dab0a6e
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Thief (Video Game) / int_9dab0a6e
 Thief (Video Game) / int_9eb11fac
type
Weak, but Skilled
 Thief (Video Game) / int_9eb11fac
comment
Weak, but Skilled: Garrett, despite being far from a physical powerhouse, is able to regularly outwit and outmaneuver burly guards and superhuman monsters through a combination of smarts and stealth.
 Thief (Video Game) / int_9eb11fac
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Thief (Video Game) / int_9eb11fac
 Thief (Video Game) / int_a0434be6
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Eerie Pale-Skinned Brunette
 Thief (Video Game) / int_a0434be6
comment
Eerie Pale-Skinned Brunette: Viktoria, Lauryl, and Gamall from the original trilogy. Erin from the 2014 reboot. From what little we actually see of him, Garrett maybe this as well.
 Thief (Video Game) / int_a0434be6
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Thief (Video Game) / int_a0434be6
 Thief (Video Game) / int_a0efb4e7
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It's Probably Nothing
 Thief (Video Game) / int_a0efb4e7
comment
It's Probably Nothing: Even if guards hear your footsteps or other loud noises, as long as you don't get seen or make more noise, they'll just pin it on the rats or wind.
 Thief (Video Game) / int_a0efb4e7
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 Thief (Video Game) / int_a1f82f86
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Enemy Chatter
 Thief (Video Game) / int_a1f82f86
comment
Enemy Chatter: Particularly memorable: the bear pits conversation in "Lord Bafford's Manor"; and a savvy guard asking a Mechanist how the cameras know to sound the alarm when they see a thief, but not when they see a guard. (His response? The Mechanists' version of the MST3K Mantra, of course.)
 Thief (Video Game) / int_a1f82f86
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Thief (Video Game) / int_a1f82f86
 Thief (Video Game) / int_a2b38d3b
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Eye Scream
 Thief (Video Game) / int_a2b38d3b
comment
Garrett himself is always calm and collected, even in The Cradle. He will only occasionally express surprise, but he's only been scared shitless once. The first time he ever smiles or even resembles being happy is at the very end of Deadly Shadows.
 Thief (Video Game) / int_a2b38d3b
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 Thief (Video Game) / int_a6275bef
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Cool Sword
 Thief (Video Game) / int_a6275bef
comment
Cool Sword: Subverted with Garrett's standard sword (or, in the third game, his dagger). It's a completely average, not very flashy weapon, though a useful and competent one for certain situations. Played straight a bit more by Constantine's Sword, which Garrett acquires (for a time) during the events of the first game. It deals more damage and while it has dimmer colours, this is actually an advantage - unlike Garrett's classic sword, it doesn't shine when exposed to light sources. This makes it stealthier when unsheathed, even while hiding in shadows.
 Thief (Video Game) / int_a6275bef
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Thief (Video Game) / int_a6275bef
 Thief (Video Game) / int_a698ad42
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City with No Name
 Thief (Video Game) / int_a698ad42
comment
City with No Name: The aptly named "The City" (as in, that seems to be its actual name). However, the City definitely has named boroughs (Shalebridge, Auldale, Old Quarter, etc.).
 Thief (Video Game) / int_a698ad42
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Thief (Video Game) / int_a698ad42
 Thief (Video Game) / int_a6e8221e
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Status Quo Is God
 Thief (Video Game) / int_a6e8221e
comment
His landlord is even tougher than the Hammers, apparently.
 Thief (Video Game) / int_a6e8221e
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 Thief (Video Game) / int_a74e8ba4
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Thieves' Guild
 Thief (Video Game) / int_a74e8ba4
comment
Thieves' Guild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right back is the object of a mission in the first game. There's also a mission in Thief Gold that requires you to directly infiltrate the Downwind Thieves' Guild, and steal something that the guild's bosses are arguing about.
 Thief (Video Game) / int_a74e8ba4
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Thief (Video Game) / int_a74e8ba4
 Thief (Video Game) / int_a8c6a317
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Super-Strength
 Thief (Video Game) / int_a8c6a317
comment
Super-Strength: The Hammerites. Their hammers are made from solid iron which, combined with their size, would make them VERY heavy. Such a weapon would usually require two hands, yet they wield them one-handed.
 Thief (Video Game) / int_a8c6a317
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Thief (Video Game) / int_a8c6a317
 Thief (Video Game) / int_ac1a6ce3
type
Cute Ghost Girl
 Thief (Video Game) / int_ac1a6ce3
comment
Cute Ghost Girl: Lauryl from the infamously haunted Shalebridge Cradle isn't all that scary once you get to know her in Thief: Deadly Shadows. She's a subversion of sorts since she appears as a ghostly blob of light with the shadow of a small girl. She's helpful and kind, showing Garrett various clues about the Cradle's dark past and guiding him out. After both of them leave the Cradle and enter the alleys of Old Quarter, the guards start fleeing in terror at the sight of Lauryl's ghostly appearance. For once, Garrett can take it easy with stealth in the City's streets. Funny stuff.
 Thief (Video Game) / int_ac1a6ce3
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Thief (Video Game) / int_ac1a6ce3
 Thief (Video Game) / int_ad1db87c
type
Oh, Crap!
 Thief (Video Game) / int_ad1db87c
comment
Oh, Crap!: This isn't an expression we see Garrett use very often, but it snuck its way in, most memorably in a The Dark Project cutscene when Viktoria takes his eye and in Deadly Shadows when he spies Gamall animating statues in the Keeper compound. Just about every Keeper got this in Deadly Shadows during Gamall's advancement ceremony when she revealed herself as the Hag.
 Thief (Video Game) / int_ad1db87c
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Thief (Video Game) / int_ad1db87c
 Thief (Video Game) / int_ad982e04
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Super-Persistent Predator
 Thief (Video Game) / int_ad982e04
comment
Super-Persistent Predator: Once they've locked onto you, nothing will stop a Hammer Haunt from chasing you short of death.
 Thief (Video Game) / int_ad982e04
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Thief (Video Game) / int_ad982e04
 Thief (Video Game) / int_adf58b7a
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Knockout Gas
 Thief (Video Game) / int_adf58b7a
comment
Knockout Gas: Shooting a mook with a Gas Arrow will knock him out even if he's fully aware of your presence (and thus would only get annoyed by the Blackjack). Shooting the ground has an area effect, knocking out everyone within a meter or so. Gas bombs and gas mines have an area effect as well, though gas mines need to be triggered first to deploy gas.
 Thief (Video Game) / int_adf58b7a
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 Thief (Video Game) / int_ae3d6438
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Deadpan Snarker
 Thief (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Garrett, known for his cynical, sarcastic view on life among over-serious and righteous people.
 Thief (Video Game) / int_ae3d6438
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Thief (Video Game) / int_ae3d6438
 Thief (Video Game) / int_af157b58
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First-Person Smartass
 Thief (Video Game) / int_af157b58
comment
First-Person Smartass: It's a first person game and Garrett is a smartass. His opening narration for each mission especially falls into this a lot.
 Thief (Video Game) / int_af157b58
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Ninja Pirate Zombie Robot
 Thief (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: This applies to certain characters and factions. The Hammerites are basically a church of Steampunk Medieval Ersatz-Catholic Crusaders with a fetish for hammer-related iconography. The Mechanists are Steampunk Church Militant Fantasy Early Protestants led by a Gadgeteer Genius, showing even more pronounced deification of industry, technology and progress. The Keepers are a cowl-clad and monastically organized secret order of stoic scholars who can outstealth a ninja, use a peculiar kind of magic and try to observe and protect The City and its society from behind the scenes.
 Thief (Video Game) / int_afc52a86
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 Thief (Video Game) / int_b0155044
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Always Night
 Thief (Video Game) / int_b0155044
comment
Always Night: Given the tone and atmosphere of the series and your character being a shadow-utilizing thief, this is justified. Only two missions in The Dark Project are set during daytime, and even in those, you spend most of your time indoors or in an abandoned old mine. The later games mostly offer glimpses of dusk at best, and usually only during cutscenes.
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Film Noir
 Thief (Video Game) / int_b034d333
comment
Film Noir/City Noir/Fantastic Noir
 Thief (Video Game) / int_b034d333
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Convection, Schmonvection
 Thief (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Garrett has no trouble delving into caves half-filled with lava as long as he remains on solid ground. But should even his little toe actually touch the lava, he drops dead instantly.
 Thief (Video Game) / int_b0a91b69
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 Thief (Video Game) / int_b1346878
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Fate Worse than Death
 Thief (Video Game) / int_b1346878
comment
Fate Worse than Death: The Masked Servants. It's unknown precisely what Karras does to make them compliant to orders, but the fact that they plead for death as an idle dialogue and thank you if you kill them will send shivers up your spine. In one spot you can overhear two normal servants talking about one, and one of them mentions it "crying like a lost soul". In one mission, you can eavesdrop on a "conversation" between a Mechanist and a servant. The servant repeatedly asks to be killed, but the Mechanist continues on as if he doesn't hear it.
 Thief (Video Game) / int_b1346878
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 Thief (Video Game) / int_b1a7cd14
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Tap on the Head
 Thief (Video Game) / int_b1a7cd14
comment
Tap on the Head: With a blackjack. Hitting an unaware target with the blackjack will knock him/her out quickly and quietly. (If they're alerted, they cannot be knocked unconscious but can take damage, although the attack is less effective than if they were unaware.) Though even if you use the blackjack (at least in the first game) when a guard finds an "unconscious" person they'll loudly announce that someone's been murdered. The intention might be to render them unconscious but for all you know, you are delivering a lethal blow more often than not.
 Thief (Video Game) / int_b1a7cd14
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 Thief (Video Game) / int_b1ddb121
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Remixed Level
 Thief (Video Game) / int_b1ddb121
comment
Remixed Level: The Lost City. Appears in two different versions in the first and second games. The Hammerite Cathedral in the first game, within that instalment only.
 Thief (Video Game) / int_b1ddb121
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 Thief (Video Game) / int_b408c009
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City of Adventure
 Thief (Video Game) / int_b408c009
comment
City of Adventure/Absurdly Cool City: Hoo boy. Lots of interesting and varied areas to visit, including the region surrounding the city. The third game even had a sandbox game feel to it - you could walk around a few select streets in the core quarters of the City, loot various establishments and bypassers, or sell your loot and purchase new equipment in hidden thievery shops.
 Thief (Video Game) / int_b408c009
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Thief (Video Game) / int_b408c009
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Adjective Animal Alehouse
 Thief (Video Game) / int_b431d1a6
comment
Adjective Animal Alehouse: "The Crippled Burrick Inn" from the second game. (Burricks are the appropriately down-to-earth version of dragons in the game's universe.)
 Thief (Video Game) / int_b431d1a6
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First-Person Ghost
 Thief (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Played straight in the first two games, averted in Deadly Shadows.
 Thief (Video Game) / int_b4e95b4f
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Thief (Video Game) / int_b4e95b4f
 Thief (Video Game) / int_b543bac4
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Oxygen Meter
 Thief (Video Game) / int_b543bac4
comment
Oxygen Meter: Appears in the lower right corner whenever you are swimming underwater in the first two games. Since the third game has no swimming mechanic, the meter doesn't make an appearance in that one.
 Thief (Video Game) / int_b543bac4
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Thief (Video Game) / int_b543bac4
 Thief (Video Game) / int_b6e1d40b
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Acceptable Breaks from Reality
 Thief (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: In the games, grass is quiet while marble is noisy. In Real Life, the opposite couldn't be more true. In order to make noise on marble, someone would need to have tap dance shoes, while grass is crunchy no matter what footwear (or lack of) someone has. But "harder surfaces make more noise" is easier to understand.
 Thief (Video Game) / int_b6e1d40b
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 Thief (Video Game) / int_b7059ab0
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Dungeon Crawling
 Thief (Video Game) / int_b7059ab0
comment
Dungeon Crawling: The subterranean and outside-the-City missions in general. Sometimes in actual catacombs and tombs, sometimes in various caves and caverns. In a subversion, only some of them are actually haunted. This trope also applies literally, since this is a stealth game where you'll mostly be crawling around and/or skulking in the shadows.
 Thief (Video Game) / int_b7059ab0
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 Thief (Video Game) / int_b87ca9b3
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Corridor Cubbyhole Run
 Thief (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: When faced with corridors in indoor environments, Garrett has to hide from patrolling guards/monsters/zombies/etc. by dodging in and out of rooms, into alcoves, and so on.
 Thief (Video Game) / int_b87ca9b3
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 Thief (Video Game) / int_b8dbbc07
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Ink-Suit Actor
 Thief (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Viktoria's face is rather similar to that of her voice actress◊, isn't it?
 Thief (Video Game) / int_b8dbbc07
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Thief (Video Game) / int_b8dbbc07
 Thief (Video Game) / int_b9d334b2
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Aerith and Bob
 Thief (Video Game) / int_b9d334b2
comment
Aerith and Bob: The character names (and surnames) in the series' universe run the whole gamut. From common-sounding names of European or Asian origin and rarer Real Life historical names to more fantastic My Nayme Is variations or outright abstract, figurative or descriptive names.
 Thief (Video Game) / int_b9d334b2
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 Thief (Video Game)
hasFeature
Thief (Video Game) / int_b9d334b2
 Thief (Video Game) / int_bbd8d3f4
type
Adventurer Archaeologist
 Thief (Video Game) / int_bbd8d3f4
comment
Adventurer Archaeologist: The elder civilizations aren't going to need those shiny things any more, are they?
 Thief (Video Game) / int_bbd8d3f4
featureApplicability
1.0
 Thief (Video Game) / int_bbd8d3f4
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Thief (Video Game) / int_bbd8d3f4
 Thief (Video Game) / int_bbfaa837
type
Knight Templar
 Thief (Video Game) / int_bbfaa837
comment
Knight Templar: The Mechanists in the second game, and the Hammerites in the first to a degree.
 Thief (Video Game) / int_bbfaa837
featureApplicability
1.0
 Thief (Video Game) / int_bbfaa837
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_bbfaa837
 Thief (Video Game) / int_bc74ef27
type
Berserk Button
 Thief (Video Game) / int_bc74ef27
comment
Berserk Button: Though Garrett is the epitome of a cynical and seemingly self-centred Deadpan Snarker Anti-Hero, he often displays shock and outrage when confronted with violence against innocents or the helpless. Cue Tranquil Fury.
 Thief (Video Game) / int_bc74ef27
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1.0
 Thief (Video Game) / int_bc74ef27
featureConfidence
1.0
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Thief (Video Game) / int_bc74ef27
 Thief (Video Game) / int_beb9a361
type
Anti-Hero
 Thief (Video Game) / int_beb9a361
comment
Your protagonist is an Anti-Hero and Grey-and-Gray Morality abounds.
 Thief (Video Game) / int_beb9a361
featureApplicability
1.0
 Thief (Video Game) / int_beb9a361
featureConfidence
1.0
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Thief (Video Game) / int_beb9a361
 Thief (Video Game) / int_bf2a09c1
type
Five-Finger Discount
 Thief (Video Game) / int_bf2a09c1
comment
Five-Finger Discount: As a child, Garrett came to the attention of the Keepers when he tried to pickpocket one on the street, because "it's not an easy thing to see a Keeper, especially one who does not wish to be seen." In the game, there are frequent opportunities to filch bags of gold, keys, potions, and arrows from the unsuspecting, with a "pockets picked" counter on the score page after the mission.
 Thief (Video Game) / int_bf2a09c1
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1.0
 Thief (Video Game) / int_bf2a09c1
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1.0
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Thief (Video Game) / int_bf2a09c1
 Thief (Video Game) / int_c042eee9
type
Invisible to Normals
 Thief (Video Game) / int_c042eee9
comment
Invisible to Normals/Jedi Mind Trick: The Keepers, thanks to their mastery of stealth and espionage, and in the case of their buildings, their unique Glyph Magic.
 Thief (Video Game) / int_c042eee9
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1.0
 Thief (Video Game) / int_c042eee9
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1.0
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Thief (Video Game) / int_c042eee9
 Thief (Video Game) / int_c145f69b
type
Subverted Trope
 Thief (Video Game) / int_c145f69b
comment
However, The ending of Thief II: The Metal Age was a subversion, with Garrett finally accepting that he cannot escape his fate, if still grudgingly.
 Thief (Video Game) / int_c145f69b
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1.0
 Thief (Video Game) / int_c145f69b
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Thief (Video Game) / int_c145f69b
 Thief (Video Game) / int_c1967d3e
type
Retro Universe
 Thief (Video Game) / int_c1967d3e
comment
Retro Universe/Schizo Tech: Seriously. A hodge-podge of medieval and Victorian society, architecture and tech. Lots of gears and ticking valves.
 Thief (Video Game) / int_c1967d3e
featureApplicability
1.0
 Thief (Video Game) / int_c1967d3e
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_c1967d3e
 Thief (Video Game) / int_c2c4aba9
type
Double Caper
 Thief (Video Game) / int_c2c4aba9
comment
Double Caper: A several-layered one in The Dark Project: someone hires Garrett to steal stuff from Constantine. Surprise! Constantine hired Garrett to steal stuff from himself (as a test). Constantine gives you a real mission. Surprise! Constantine turns out to be the Big Bad, and Garrett just stole the Artifact of Doom for him. Garrett then performs several more missions to stop Constantine/get revenge.
 Thief (Video Game) / int_c2c4aba9
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1.0
 Thief (Video Game) / int_c2c4aba9
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_c2c4aba9
 Thief (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Thief (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Averted. While some keys do open multiple doors, they don't open every door, and often you'll have to go hunting to find the right key. They also stay with you, and you can even end up with multiple copies of the same key since several guards will have them in a single stage.
 Thief (Video Game) / int_c2dbd1f8
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-1.0
 Thief (Video Game) / int_c2dbd1f8
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_c2dbd1f8
 Thief (Video Game) / int_c335b9ec
type
Irony
 Thief (Video Game) / int_c335b9ec
comment
Irony: Constantine awards Garrett a magic sword for a successful mission - however, players who are experts at the game will never use it. This is a shame, because it's excellent for clearing out most undead without wasting other resources, especially if you get the drop on them.
 Thief (Video Game) / int_c335b9ec
featureApplicability
1.0
 Thief (Video Game) / int_c335b9ec
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_c335b9ec
 Thief (Video Game) / int_c3f5f26c
type
Word Sequel
 Thief (Video Game) / int_c3f5f26c
comment
Word Sequel: The series went on an interesting trajectory, with Thief: The Dark Project, then Thief II: The Metal Age, and finally a numberless title again, Thief: Deadly Shadows.
 Thief (Video Game) / int_c3f5f26c
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1.0
 Thief (Video Game) / int_c3f5f26c
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1.0
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Thief (Video Game) / int_c3f5f26c
 Thief (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Thief (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: The intro videos for the first two games have Garrett killing a guard with his bow. On the highest difficulty level, that's not even allowed, and canonically Garrett is considered the master thief because he doesn't murder everyone in his path.
 Thief (Video Game) / int_c5e42cbd
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1.0
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Thief (Video Game) / int_c5e42cbd
 Thief (Video Game) / int_c75df49a
type
Shout-Out
 Thief (Video Game) / int_c75df49a
comment
Shout-Out: Too many other games, TV shows, movies, and even other mission authors.
 Thief (Video Game) / int_c75df49a
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1.0
 Thief (Video Game) / int_c75df49a
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_c75df49a
 Thief (Video Game) / int_c89f0472
type
Troperiffic
 Thief (Video Game) / int_c89f0472
comment
Troperiffic: Seriously, just look at this page. Deconstructions are like that.
 Thief (Video Game) / int_c89f0472
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1.0
 Thief (Video Game) / int_c89f0472
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1.0
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Thief (Video Game) / int_c89f0472
 Thief (Video Game) / int_c8a8c595
type
Retirony
 Thief (Video Game) / int_c8a8c595
comment
Retirony: A variation - Garrett expresses his intention to retire after stealing the Eye from the cathedral in the first game, before the Trickster betrays him and leaves him for dead.
 Thief (Video Game) / int_c8a8c595
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1.0
 Thief (Video Game) / int_c8a8c595
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_c8a8c595
 Thief (Video Game) / int_cb643ebb
type
Everything's Deader with Zombies
 Thief (Video Game) / int_cb643ebb
comment
At one instance, in the factory of St. Edgar's Church, a Hammerite Priest kills a bunch of zombies in an incinerator room.
 Thief (Video Game) / int_cb643ebb
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1.0
 Thief (Video Game) / int_cb643ebb
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_cb643ebb
 Thief (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Thief (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Happens to the BigBads of the first and third game. Garrett being a stealthy bastard, he achieves victory not by brute force, but through cunning and preparation.
 Thief (Video Game) / int_cc4d190a
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1.0
 Thief (Video Game) / int_cc4d190a
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_cc4d190a
 Thief (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Thief (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier/Hell Is That Noise: Many of the creepiest levels use this to great effect, the first half of the Cradle mission being a textbook example. Granted, there may be some real threat lurking in the shadows or eerie spaces, too. Maybe.
 Thief (Video Game) / int_cdfe12c3
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1.0
 Thief (Video Game) / int_cdfe12c3
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_cdfe12c3
 Thief (Video Game) / int_ce9a1c4a
type
Underground Level
 Thief (Video Game) / int_ce9a1c4a
comment
Underground Level: It's a recurring thing among the series' missions... The Dark Project: "Escape from Cragscleft Prison", "Down in the Bonehoard", "Thieves' Guild", "The Lost City", part of "Song of the Caverns", "Strange Bedfellows", "The Maw of Chaos". The Metal Age: Parts of "Trail of Blood", parts of "Precious Cargo", "Kidnap". Deadly Shadows: A part of "Into the Pagan Sanctuary" and "The Sunken Citadel".
 Thief (Video Game) / int_ce9a1c4a
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1.0
 Thief (Video Game) / int_ce9a1c4a
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_ce9a1c4a
 Thief (Video Game) / int_cefc098a
type
Artificial Script
 Thief (Video Game) / int_cefc098a
comment
Artificial Script: The Keeper Glyphs of the Order of the Keepers. Public signs in the third game also hint at the world of the series using a different script to any real-world one, even though all in-game texts and readable objects are rendered in Latin script, for the player's convenience.
 Thief (Video Game) / int_cefc098a
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1.0
 Thief (Video Game) / int_cefc098a
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_cefc098a
 Thief (Video Game) / int_cf6d4bad
type
Steampunk
 Thief (Video Game) / int_cf6d4bad
comment
The "necrotic mutox", a.k.a. "rust gas" - a Steampunk biochemical weapon of mass destruction created by the Mechanists. It wipes out all biological matter. Take three guesses on what they wanted to use it for.
 Thief (Video Game) / int_cf6d4bad
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1.0
 Thief (Video Game) / int_cf6d4bad
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_cf6d4bad
 Thief (Video Game) / int_cf7bd78d
type
Steampunk
 Thief (Video Game) / int_cf7bd78d
comment
Steampunk: Or maybe Steam Gothic. Styles of dress and architecture are mostly late medieval, but there are electric lights on the street, Garrett gains a mechanical eye, and gauges with no discernible purpose are everywhere. In the second game, there are even clockwork surveillance cameras and steam-powered robots. And those... servants. Given the quasi-medievalness of the setting and the abundance of ever-present cogs and gears, it qualifies nicely as Clock Punk too.
 Thief (Video Game) / int_cf7bd78d
featureApplicability
1.0
 Thief (Video Game) / int_cf7bd78d
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_cf7bd78d
 Thief (Video Game) / int_cf7ccd79
type
Orphanage of Fear
 Thief (Video Game) / int_cf7ccd79
comment
Orphanage of Fear: Shalebridge Cradle used to be an insane asylum and an orphanage at the same time. The children and patients were supposed to be kept separate; it didn't always hold true.
 Thief (Video Game) / int_cf7ccd79
featureApplicability
1.0
 Thief (Video Game) / int_cf7ccd79
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_cf7ccd79
 Thief (Video Game) / int_d24ed873
type
Developer's Foresight
 Thief (Video Game) / int_d24ed873
comment
Developer's Foresight: If you never sell the Kurshok Crown in Deadly Shadows, you won't have to steal it in the final level. But they don't make it easy for you: if you didn't sell the Crown, but head for the fence who buys stolen jewellery after exiting the Museum with all the other loot, you can accidentally sell the Kurshok Crown and break the ending because you cannot buy back the Crown. So the seemingly hard way is actually the easier way: If you do sell the Crown, and have to steal it from the Museum, the Crown becomes a protected item and you will be unable to accidentally sell it, a handy feature in the chaos and confusion at the end of the game. In some levels, you can steal every key from a guard, have them chase you into a locked room, and then quickly leave and close the door. Doing so will lock the guards into the room so they can't leave, giving you free rein over the house. In fact, this is the best way to deal with the golden baby in Thief II. In level 5 of Thief II, the intended method of beating the level is to listen in on Karras's conversation and learn where the safety deposit key is located. If you happen to find the key and make the wax mould first and then listen on the conversation, Garrett will say this:
 Thief (Video Game) / int_d24ed873
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1.0
 Thief (Video Game) / int_d24ed873
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d24ed873
 Thief (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 Thief (Video Game) / int_d38f49f0
comment
Ruins for Ruins' Sake: Soundly averted. Many of the ancient ruins visited in the series will give you an almost dizzying sense of their long history, to the point where merely walking around them becomes genuinely unnerving.
 Thief (Video Game) / int_d38f49f0
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-1.0
 Thief (Video Game) / int_d38f49f0
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1.0
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Thief (Video Game) / int_d38f49f0
 Thief (Video Game) / int_d5d976dd
type
I Have Many Names
 Thief (Video Game) / int_d5d976dd
comment
I Have Many Names: The Trickster. Just a few are "The Woodsie Lord", "The Jacksberry", "The Harvester", "The Gillsweet", and of course, Constantine.
 Thief (Video Game) / int_d5d976dd
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1.0
 Thief (Video Game) / int_d5d976dd
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d5d976dd
 Thief (Video Game) / int_d635e82c
type
Highly-Visible Ninja
 Thief (Video Game) / int_d635e82c
comment
Highly-Visible Ninja: The Keeper Assassins from the third game were criticized for their unstealthiness while dealing with other random NPCs.
 Thief (Video Game) / int_d635e82c
featureApplicability
1.0
 Thief (Video Game) / int_d635e82c
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d635e82c
 Thief (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Thief (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: The Big Bads of the series love to wipe out civilization. Go figure. Subverted in the case of Gamall. She just wants to live forever. The fact that the Keepers all got an eyeful of her true form, and thus need to be eliminated is ancillary.
 Thief (Video Game) / int_d71d51fd
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Thief (Video Game) / int_d71d51fd
 Thief (Video Game) / int_d72eec1e
type
Fertile Blood
 Thief (Video Game) / int_d72eec1e
comment
Fertile Blood: The intro for the first mission dealing with Pagans in Deadly Shadows shows a Pagan cutting his palm in order to "water" a plant, which then grows exponentially faster than normal.
 Thief (Video Game) / int_d72eec1e
featureApplicability
1.0
 Thief (Video Game) / int_d72eec1e
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_d72eec1e
 Thief (Video Game) / int_d7866de0
type
Natural Weapon
 Thief (Video Game) / int_d7866de0
comment
Natural Weapon: The four elemental Trick Arrows in all three games. In The Metal Age, there is also the Vine Arrow (an organic variation of the rope arrows) and the Frogbeast Egg.
 Thief (Video Game) / int_d7866de0
featureApplicability
1.0
 Thief (Video Game) / int_d7866de0
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d7866de0
 Thief (Video Game) / int_d7fc9fd0
type
Vitriolic Best Buds
 Thief (Video Game) / int_d7fc9fd0
comment
Vitriolic Best Buds: "Dumb Guard" (a.k.a. Benny) and "Smart Guard" (a.k.a. Hal, Nick or Jored). As different as night and day, but good pals and co-workers. A lot of their conversations turn into pure Funny Moments.
 Thief (Video Game) / int_d7fc9fd0
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1.0
 Thief (Video Game) / int_d7fc9fd0
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1.0
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Thief (Video Game) / int_d7fc9fd0
 Thief (Video Game) / int_d8231198
type
Thank the Maker
 Thief (Video Game) / int_d8231198
comment
Thank the Maker: The Metal Age's Mechanist robots reeeally love this trope.
 Thief (Video Game) / int_d8231198
featureApplicability
1.0
 Thief (Video Game) / int_d8231198
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d8231198
 Thief (Video Game) / int_d8342da8
type
Limited Sound Effects
 Thief (Video Game) / int_d8342da8
comment
Limited Sound Effects: Averted big time. Nearly every type of surface imaginable has an expansive and context-sensitive set of sound effects. Listening to your surroundings is even part of the gameplay (you can guess the distance between you and any NPC and also the direction from which the sound is coming). Thief was probably the first game to use the concept of sound FX as more than just a background decoration to its full degree.
 Thief (Video Game) / int_d8342da8
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-1.0
 Thief (Video Game) / int_d8342da8
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d8342da8
 Thief (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Thief (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Burricks - wingless reptiles with the size of a pony and the outward appearance of a chubby theropod dinosaur - are apparently the closest thing to a dragon in the Thiefverse. Expectable in such a down-to-earth Low Fantasy setting. Burricks aren't actually ferocious (being herbivores), but they can still be dangerous. No, they don't breathe fire - instead, they burp cloud after cloud of some sort of highly concentrated fumes created in their digestive system. The fumes are corrosive and you'll suffocate in them almost immediately. It's implied they have slightly explosive properties — Garrett makes a snappy remark in the second game about how "infiltrating Shoalsgate is like looking down a burrick's throat with a lit match". Burricks appear up close and personal in several levels of the first game and in the form of hunting trophies and occasional references in the second and third games.
 Thief (Video Game) / int_d88e125e
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1.0
 Thief (Video Game) / int_d88e125e
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1.0
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Thief (Video Game) / int_d88e125e
 Thief (Video Game) / int_d8f8da2b
type
Island Base
 Thief (Video Game) / int_d8f8da2b
comment
Island Base: The Markham's Isle complex in "Precious Cargo" (which is also an Elaborate Underground Base).
 Thief (Video Game) / int_d8f8da2b
featureApplicability
1.0
 Thief (Video Game) / int_d8f8da2b
featureConfidence
1.0
 Thief (Video Game)
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Thief (Video Game) / int_d8f8da2b
 Thief (Video Game) / int_d91d0365
type
The Magic Goes Away
 Thief (Video Game) / int_d91d0365
comment
The Magic Goes Away: In the Deadly Shadows finale, Garrett activates the "Final Glyph", which causes all other glyphs to lose their power. This puts an end to Gamall's rampage, as well as exposing the Keepers to the world, and burning a non-magical "key" symbol into the back of Garrett's hand. The loss of the glyphs leaves the fate of the Keepers uncertain. Loss of the Glyphs also seems to indicate that the stealth powers of the Keepers are non-magical, as Garrett retains them and is surprised when a talented young girl is still able to see him, much as he did in the first game with Artemus.
 Thief (Video Game) / int_d91d0365
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1.0
 Thief (Video Game) / int_d91d0365
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1.0
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Thief (Video Game) / int_d91d0365
 Thief (Video Game) / int_d9f4972a
type
Recruited from the Gutter
 Thief (Video Game) / int_d9f4972a
comment
Recruited from the Gutter: The Thief series contains a few examples; Garret himself is a Double Subversion; he was recruited into The Keepers when a keeper caught him trying to pick his pocket. He still wanted to be a thief (and just used the skills they taught him to those ends) but ended up fulfilling their prophecies anyway. At the end of Thief: Deadly Shadows, Garret meets a young girl in the same way he met the Keeper in the first game and implicitly takes her on as an apprentice. In the Continuity Reboot (and possible Stealth Sequel), Thief (2014), Garret took Erin on as an apprentice thief (Word of God is that she's an expy of the girl mentioned above). Not unlike the previous Garret, it's implied she took on a career her mentor didn't approve of. The game reveals that she ended up working as a High-Class Call Girl, but panicked and killed her first John before becoming Garret's apprentice.
 Thief (Video Game) / int_d9f4972a
featureApplicability
1.0
 Thief (Video Game) / int_d9f4972a
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_d9f4972a
 Thief (Video Game) / int_db9940c4
type
Famed In-Story
 Thief (Video Game) / int_db9940c4
comment
Famed in Story/Shrouded in Myth: By the third game, Garrett's name is pretty famous in the city as the pre-eminent thief, "rarely seen and never caught" — you can listen in on snippets of gossip (both accurate and exaggerated) about his exploits, and other lower-calibre criminals bragging about being as good as him or out-and-out claiming to be him to bolster their own reputations. In the third game, there are even lesser thieves who pretend to be Garrett to get business. Garrett himself finds this amusing.
 Thief (Video Game) / int_db9940c4
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1.0
 Thief (Video Game) / int_db9940c4
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_db9940c4
 Thief (Video Game) / int_dbca2c99
type
Red Herring
 Thief (Video Game) / int_dbca2c99
comment
Red Herring: In Deadly Shadows, Garrett is led to believe that First Keeper Orland is the traitor when the ruins of the collapsed city clocktower point to his office.
 Thief (Video Game) / int_dbca2c99
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1.0
 Thief (Video Game) / int_dbca2c99
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1.0
 Thief (Video Game)
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Thief (Video Game) / int_dbca2c99
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Ship Tease
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Ship Tease: Plenty of it between Garrett and Viktoria in Thief II: The Metal Age.
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Artificial Brilliance
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Artificial Brilliance: The series is well known and highly respected for the impressive AI of its NPCs. On the hardest levels, forget about the guards merely reacting to details like blood on the floor. The guards will get suspicious if a door is open that shouldn't be open. Artificial Stupidity: But on the other hand you can play some mean tricks in the first game. They won't notice torches that have been put out, the sudden appearance of moss on the floor or loot disappearing right under their noses. They are also more alerted by someone stepping on metal while not being alerted by sounds of their fellow guards getting knocked out. In addition, the majority of the guards seem to have night blindness and surprisingly cannot spot the player if he's in the dark even if light backgrounds are behind himnote However, this is explained by the Keepers and Garrett having supernatural abilities. The very first cutscene had Artemus walking through a crowded city street with no one noticing him.. The second game fixed some of the more obvious AI bugs, but most of them were fully dealt with only in the third game (where guards can even notice suspiciously opened doors, suddenly disappeared loot and other strange changes to the environment). Still, the AI is appropriately curious and unforgiving in all three games.
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Set a Mook to Kill a Mook
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comment
Set a Mook to Kill a Mook: Perfectly doable in all three games, as long as you lure groups of NPC that are enemies with each other into a single location. While your noisemaker arrows are usually meant to be used as a decoy to ward off attention from you, you can use them to lure two enemy groups together to a single spot, where they'll promptly start fighting each other.
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Nature vs. Technology
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comment
Nature vs. Technology: The franchise has this trope present in the conflict between the two main religions of the city, the Pagans worship nature, chaos, and magic while the Hammerites use construction and technology to advance civilization. The Big Bads of the first two games have a Contrasting Sequel Antagonist relationship with each other from taking these two positions to dangerous extremes. In the first game, The Trickster, a Nature Spirit the pagans worship as a god wants to use a magic ritual to return the city to its natural state, destroying all trace of human civilization, while in the second, Father Karras plans to use a robot army to flood the city with poison gas and wipe out all organic life that doesn't meet his ideals.
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Double Subversion
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Garret himself is a Double Subversion; he was recruited into The Keepers when a keeper caught him trying to pick his pocket. He still wanted to be a thief (and just used the skills they taught him to those ends) but ended up fulfilling their prophecies anyway.
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Art Evolution
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comment
Art Evolution: Many FMs use custom resources for objects, items and textures, making a fan mission look like a completely different game!
 Thief (Video Game) / int_e43c66bd
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Cult
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comment
Cult: The Pagan faction, which shuns advanced technology and the society of the City. They worship nature and its incarnate deity — the legendary and powerful, but chaotic Trickster, who despises industry and the working of steel. Needless to say, Pagans don't get along very well with Hammerites and the feeling is mutual (despite some rare instances of Worthy Opponent between the two factions). The Mechanists in the second game. Essentially a much darker and even more self-righteous version of the Hammers (of whom they are an offshoot). The Mechs are partly based on some of the progressive, yet at the same time dogmatic Calvinist sects of Protestantism. Mechanist worship of technology and the leading figure of the church (Karras) borders the fanatical, and gradually goes off the rails... On the other hand, they seem to be progressive in things like gender equality (owing to their quasi-Protestant nature) and "donate" their technology to a number of major institutions and noble families in exchange for favour, including the Watch which is all part of the plan.
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Expy
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comment
The Hammerites are essentially your typical medieval Christian church Expys, but with a few twists on their mythology: The belief that the Builder (the one god) led humanity out of savagery by the gift of fire and more advanced tools like the first hammer, slightly mirrors the ancient Greek myth of Prometheus. It's also the reason why Hammerite rituals and worship are centred around human work, handicrafts and industry... And a possible explanation for the whole steampunk feel of the world.
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Light Is Not Good
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comment
Light Is Not Good: Of the literal variety - brightly lit spaces and loud floors are Garrett's greatest enemies (as far as thieving goes). Using water arrows to douse out torches and gaslamps and moss arrows to muffle otherwise loud surfaces (like metal floors) is one of the basic parts of gameplay in all three games. Still, nearly all levels can be passed without using a single piece of thieving gear.
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Red/Green Contrast
 Thief (Video Game) / int_e63fa5f9
comment
Red/Green Contrast: The Hammerites wear red and silver while the (human) Pagans (who are their enemies) wear green and brown.
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Powered by a Forsaken Child
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comment
Powered by a Forsaken Child: Servants in The Metal Age. In Deadly Shadows, Gamall's disguise is an orphan's stolen body. How do you reveal her? By giving it back.
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No "Arc" in "Archery"
 Thief (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Mostly averted. Nearly all arrows arc. The broadhead, rope, water and moss arrows follow the laws of physics, while the elemental arrows of Air (sleeping gas) and Fire (rocket launcher stand-in) fly straight and fast. Since the elemental air present in the arrowheads could probably be considered to have its own personal updraft... and hot air rises.
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Kill It with Water
 Thief (Video Game) / int_e8bb3043
comment
Kill It with Water: The proper way to deal with Fire Elementals, and the Mechanist robots in the second game (that is, other than heavy firepower). Less obviously, water arrows can temporarily incapacitate zombies. Not very effective, but leads to an ingenious trick - if you manage to lure zombies to a pool, even a shallow one, they will quickly collapse and stay underwater, thus saving you on the precious holy water that dispatches the undead permanently.
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 Thief (Video Game) / int_e9e35e8f
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Exact Words
 Thief (Video Game) / int_e9e35e8f
comment
Exact Words: Sometimes the mission briefings will give details about the mission away. On Hard mode, the game normally says "Don't kill anyone", but two missions have different goals which tease towards their content: "Trace the Courier", which says "Don't kill any humans", have you entering the Maw and running into some of the Chaos Beasts, while "Precious Cargo" says "Don't kill any Mechanists" because you have to Mercy Kill one of Viktoria's agents in order to progress.
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Bookcase Passage
 Thief (Video Game) / int_ea0d06f0
comment
Bookcase Passage: Lots of these, both literal and more figurative examples. Some of them are opened by hidden buttons and levers, but some can be opened as easily by slashing them several times with the sword.
 Thief (Video Game) / int_ea0d06f0
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 Thief (Video Game) / int_ea4ccfa4
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Stalking Mission
 Thief (Video Game) / int_ea4ccfa4
comment
Stalking Mission: Unsurprising in a stealth game. They're actually pretty entertaining. Some examples include The "Assasins" mission in the first game, the "Trace the Courier" mission in the second one and (partly) the Forbidden Library of the Keepers in the third one (after Garrett teams up with them once again).
 Thief (Video Game) / int_ea4ccfa4
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Kill Screen
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comment
Kill Screen: The default number of polygons that the first two Thief games can render on screen at any given time is 1024. Any higher than that and you get a "hall of mirrors" effect, and then the game crashes. Several ambitious fan missions skirt carefully close to this number at all times due to the level of detail! Some even come with warnings saying "Don't look here or there at this point" to avoid a crash.
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Video Game Cruelty Potential
 Thief (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Play the games the way they're meant to be played and you'll avoid it. But still, you can pickpocket virtually anyone (given the right circumstances), backstab anyone not aware of your presence from behind, snipe people and various fauna in the head with a broadhead arrow, blow up or gas people and creatures with fire arrows and bombs/mines, blackjack everyone in the city quarter and hide them in bushes or ignite puddles of oil and throw the unsuspecting innocents in there, blind people with flashbombs, blow zombies to chunky bits or dust with holy water arrows, etc., etc. And best of all, if you kill any normal living being, you can clean up the puddle of blood by shooting a water arrow into it. Of course, you should steer away from any open violence, since in the end, the guards or creatures will probably catch you and arrest or kill you. The punishment tropes always come into effect on harder difficulties, where you may not even kill guards. Whenever a carryable enemy is exempt from Garrett's Thou Shalt Not Kill rule, it can be very tempting to do cruel things to their unconscious body, such as hurl them off high ledges or drown them.
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Disposable Sex Worker
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comment
Disposable Sex Worker and Disposable Vagrant: In the second and third games; the nobility conform to the old standard of seeing those below their social class as servants or playthings, not people. Sheriff Truart specifically mentions prostitutes as the kind of people he can bring to Karras who "will not be missed by anyone of consequence". And the Hag sees those who fall to her as resources to extend her life and skins to use as disguises.
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Atlantis
 Thief (Video Game) / int_ee19033d
comment
Atlantis: Two visits to a long-lost underground city that used to be inhabited by The Precursors. And in Deadly Shadows, the sunken city of the Kurshok.
 Thief (Video Game) / int_ee19033d
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Trick Arrow
 Thief (Video Game) / int_ef0f881b
comment
Trick Arrow: Gas arrows, moss arrows, explosive fire arrows, distracting noise arrows and the ever-handy water arrows. They're versatile and can be used for a number of very different tasks (e.g. water arrows can douse torches and gas lamps, but also kill undead creatures if filled with holy water, etc.).
 Thief (Video Game) / int_ef0f881b
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 Thief (Video Game) / int_f3d5d15f
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Creepy Child
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comment
Creepy Child: And their toys, too.
 Thief (Video Game) / int_f3d5d15f
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 Thief (Video Game) / int_f42f96fa
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Would Hit a Girl
 Thief (Video Game) / int_f42f96fa
comment
Would Hit a Girl: Being an Unscrupulous Hero, Garret has no moral qualms about knocking out female NPCs, whether they are guards or civilians.
 Thief (Video Game) / int_f42f96fa
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Is This Thing On?
 Thief (Video Game) / int_f43c0da0
comment
Is This Thing On?: Karras, in one of his more humorous moments, asks this when he records his messages for his party.
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 Thief (Video Game) / int_f7d66b6f
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No-Gear Level
 Thief (Video Game) / int_f7d66b6f
comment
No-Gear Level: In The Dark Project, Garrett has his gear taken away after the Big Bad plucks his eye out and leaves him for dead. Garrett starts the level with no gear at all, but if you have the presence of mind to search the room you start in you'll easily find his bow and some other useful items. In Deadly Shadows, the trope can be played straight if the City Guards capture you while you're roaming the streets in plain sight. They will toss Garrett into one of the local prisons, where he later wakes up in a locked cell, weaponless. Then you have to figure out how to escape. This trope is also popular in fan-made missions. The difficulty depends on whether you've been depending on your weapons to get by, or if you've properly honed your stealth skills.
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Every Device Is a Swiss-Army Knife
 Thief (Video Game) / int_f8f1f42e
comment
Every Device Is a Swiss-Army Knife: Garrett's bow comes across as this, since the wide array of Trick Arrows that it can fire makes it a very versatile weapon. Oddly enough, given the nature of the gameplay and the types of arrows you'll usually be using the most, the bow is more often than not a tool, rather than an offensive weapon. The bow itself also has some funky accessories, particularly an attachment with a simple targeting reticle made from iron. The arrows themselves and the blackjack and sword/dagger also have a great degree of multifunctionality.
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 Thief (Video Game) / int_f9669a32
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Useless Useful Stealth
 Thief (Video Game) / int_f9669a32
comment
Useless Useful Stealth: Nicely averted (unsurprisingly, since proper stealth is the meat and potatoes of the whole series). Sure, you can still cut or blast your way through most enemies if needed, but it's not as fun or effective and you'll be scorned by both the game and the fans for it.
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The Watcher
 Thief (Video Game) / int_fbcaf7b0
comment
The Watcher: The entire faction of the Keepers is secretly struggling since ancient times to preserve the balance between good and evil in the world and peace between the various factions (especially the Hammerites and Pagans). But even though the members of this monastic and scholarly secret society try their best, they're not always as neutral as they claim, or perhaps wish they could be.
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 Thief (Video Game) / int_fd1f1a63
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Ridiculously Cute Critter
 Thief (Video Game) / int_fd1f1a63
comment
Adorable drunk guards and any other innocents you can't convince yourself to kill or harm. And for some, in the first game, burricks.
 Thief (Video Game) / int_fd1f1a63
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 Thief (Video Game) / int_ffb1df90
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Perpetual Poverty
 Thief (Video Game) / int_ffb1df90
comment
Perpetual Poverty: Uh, Garrett? Over the course of three games, you've stolen thousands and thousands of gold. Why do you still have trouble paying the rent? Are you throwing it all away between each caper? Ale and whores? Seriously, hire an accountant or something, man. His landlord is even tougher than the Hammers, apparently. His life as an independent thief also costs him, figuratively and literally. Ultimately he can only steal enough on a job to afford to set up the next job, especially since as an independent he gets awful rates from fences and merchants willing to deal with him. He's living heist to heist just like someone living paycheck to paycheck, spending a lot of money just to be able to continue working. It's not known how much time elapses between jobs, however, and a few comments Garrett makes during briefings hint that considerable periods pass between jobs. He says at one point that a rather paltry score (as Thief missions go) will give him enough cash to lay low for a while. It's quite possible that he does jobs only every so often, then lives off of his earnings for a while, only setting out for his next job once he burns through his savings.
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Thief (Video Game)

The following is a list of statements referring to the current page from other pages.

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Adventurer Archaeologist / int_d5c2a7a3
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Aloof Archer / int_d5c2a7a3
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American Video Games / int_d5c2a7a3
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Amphibian Assault / int_d5c2a7a3
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Anachronistic Soundtrack / int_d5c2a7a3
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Ancient Tomb / int_d5c2a7a3
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Ancient Tradition / int_d5c2a7a3
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Appeal to Inherent Nature / int_d5c2a7a3
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Arrows on Fire / int_d5c2a7a3
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Artificial Brilliance / int_d5c2a7a3
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Artificial Script / int_d5c2a7a3
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Back Stab / int_d5c2a7a3
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Bad Moon Rising / int_d5c2a7a3
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Badass Unintentional / int_d5c2a7a3
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Balance Between Good and Evil / int_d5c2a7a3
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Bank Robbery / int_d5c2a7a3
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Batman Grabs a Gun / int_d5c2a7a3
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Beast Man / int_d5c2a7a3
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Beating a Dead Player / int_d5c2a7a3
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Benevolent Architecture / int_d5c2a7a3
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Big Boo's Haunt / int_d5c2a7a3
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Blinded by the Light / int_d5c2a7a3
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Bookcase Passage / int_d5c2a7a3
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Boss Banter / int_d5c2a7a3
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Bow and Sword in Accord / int_d5c2a7a3
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…But He Sounds Handsome / int_d5c2a7a3
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Call a Hit Point a "Smeerp" / int_d5c2a7a3
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Caper Rationalization / int_d5c2a7a3
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Cash Gate / int_d5c2a7a3
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Celibate Hero / int_d5c2a7a3
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Charles Atlas Superpower / int_d5c2a7a3
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Chromatic Arrangement / int_d5c2a7a3
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Church Militant / int_d5c2a7a3
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Church Police / int_d5c2a7a3
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City Guards / int_d5c2a7a3
 Thief (Video Game)
hasFeature
City Noir / int_d5c2a7a3
 Thief (Video Game)
hasFeature
City with No Name / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Clock Punk / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Come Out, Come Out, Wherever You Are / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Console RPG Cliches: The TV Tropes Version / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Conspicuously Selective Perception / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Constructed World / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Corridor Cubbyhole Run / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Costume Copycat / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Creepy Cathedral / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Crystal Dragon Jesus / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Damage Discrimination / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Dead Man's Chest / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Death Course / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Destroy the Security Camera / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Devil, but No God / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Disposable Vagrant / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Doing It for the Art / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Don't Touch It, You Idiot! / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Double Caper / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Down the Drain / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Drinking on Duty / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Drone of Dread / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Elective Broken Language / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Electronic Eyes / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Elemental Weapon / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Elves Versus Dwarves / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Emergent Gameplay / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Enemy Chatter / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Escort Mission / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Everybody Was Kung-Fu Fighting / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Everyone Is Jesus in Purgatory / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Evil Luddite / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Eyepatch of Power / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Fakin' MacGuffin / int_d5c2a7a3
 Thief (Video Game)
hasFeature
False Camera Effects / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Famed In-Story / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Fan Community Nicknames / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Fantastic Noir / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Femme Fatale / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Fertile Feet / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Film Noir / int_d5c2a7a3
 Thief (Video Game)
hasFeature
First-Person Smartass / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Five-Finger Discount / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Fractional Winning Condition / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Game-Breaking Bug / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Gentleman and a Scholar / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Ghost Butler / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Give Me Back My Wallet / int_d5c2a7a3
 Thief (Video Game)
hasFeature
God of Chaos / int_d5c2a7a3
 Thief (Video Game)
hasFeature
God of Order / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Grappling-Hook Pistol / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Gravity Screw / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Hammer of the Holy / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Harder Than Hard / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Heroes Prefer Swords / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Heroic Neutral / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Hide Your Children / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Hollywood Torches / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Holy Burns Evil / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Holy Water / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Homing Boulders / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Hyperactive Metabolism / int_d5c2a7a3
 Thief (Video Game)
hasFeature
I Cannot Self-Terminate / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Immersive Sim / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Impartial Purpose-Driven Faction / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Impossible Theft / int_d5c2a7a3
 Thief (Video Game)
hasFeature
In the Hood / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Injured Player Character Stage / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Inverse Law of Utility and Lethality / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Invisible to Normals / int_392c4f83
 Thief (Video Game)
hasFeature
Invisible Wall / int_d5c2a7a3
 Thief (Video Game)
hasFeature
It's Probably Nothing / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Just Like Robin Hood / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Karmic Thief / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Keeper of Forbidden Knowledge / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Land of One City / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Last Lousy Point / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Limited Sound Effects / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Lockpicking Minigame / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Loners Are Freaks / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Look on My Works, Ye Mighty, and Despair / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Lost Aesop / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Low Fantasy / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Malevolent Architecture / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Maniac Monkeys / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Masquerade / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Master of Unlocking / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Mid-Development Genre Shift / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Mid-Season Twist / int_d5c2a7a3
 Thief (Video Game)
hasFeature
"Mission: Impossible" Cable Drop / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Mistaken for Granite / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Mystical City Planning / int_5ef0cb83
 Thief (Video Game)
hasFeature
Nature Spirit / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Nature vs. Technology / int_5ef0cb83
 Thief (Video Game)
hasFeature
Never Hurt an Innocent / int_d5c2a7a3
 Thief (Video Game)
hasFeature
New Job as the Plot Demands / int_d5c2a7a3
 Thief (Video Game)
hasFeature
New Weird / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Nightmare Fetishist / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Nightmare Fuel Coloring Book / int_d5c2a7a3
 Thief (Video Game)
hasFeature
No "Arc" in "Archery" / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Nocturnal Crime / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Nostalgia Level / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Not in This for Your Revolution / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Not Wearing Tights / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Now, Where Was I Going Again? / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Ominous Opera Cape / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Optional Stealth / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Order Versus Chaos / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Oxygen Meter / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Pacifist Run / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Pardon My Klingon / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Perpetual Poverty / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Phantom Thief / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Plant Person / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Pluralses / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Possession Implies Mastery / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Pressure Plate / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Prison Level / int_5ef0cb83
 Thief (Video Game)
hasFeature
Private Eye Monologue / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Recruited from the Gutter / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Recycled Title / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Resources Management Gameplay / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Retro Universe / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Revenge Myopia / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Robbing the Dead / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Ruins for Ruins' Sake / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Run, Don't Walk / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Sarcasm Failure / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Secret Circle of Secrets / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Secret Test / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Secret Test of Thieving Skill / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Shop Fodder / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Silly Simian / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Sinister Scraping Sound / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Sneakers of Sneaking / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Special Person, Normal Name / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Spinventory / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Stalking Mission / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Stealth-Based Game / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Stealth Expert / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Stealth Run / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Sticky Fingers / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Stompy Mooks / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Street Urchin / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Stun Guns / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Subliminal Seduction / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Suicidal Overconfidence / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Super Not-Drowning Skills / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Talking in Your Sleep / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Tall, Dark, and Snarky / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Tap on the Head / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Thank the Maker / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Blacksmith / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Call Knows Where You Live / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Caper / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Greatest Story Never Told / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Magic Goes Away / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Magic Versus Technology War / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Perfect Crime / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_d5c2a7a3
 Thief (Video Game)
hasFeature
They Fight Crime! / int_d5c2a7a3
 Thief
seeAlso
Thief (Video Game)
 Thief (Video Game)
hasFeature
Throwing the Distraction / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Tome of Eldritch Lore / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Too Awesome to Use / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Tranquillizer Dart / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Trespassing Hero / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Trick Arrow / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Troperiffic / int_d5c2a7a3
 Thief (Video Game)
hasFeature
True Neutral / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Under City / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Underhanded Hero / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Unintentionally Unwinnable / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Unique Enemy / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Unnecessarily Large Interior / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Unstable Equilibrium / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Urban Legend of Zelda / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Vader Breath / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Vagueness Is Coming / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Variable Mix / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Video Game Stealing / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Visibility Meter / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Weak, but Skilled / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Welcome to Corneria / int_d5c2a7a3
 Thief (Video Game)
hasFeature
When Trees Attack / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Whispering Ghosts / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Who Forgot The Lights? / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Word Sequel / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Would Not Shoot a Good Guy / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Written by the Winners / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Ye Olde Butcherede Englishe / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Yet Another Stupid Death / int_d5c2a7a3
 Thief (Video Game)
hasFeature
You Can See Me? / int_d5c2a7a3
 Thief
sameAs
Thief (Video Game)
 Dishonored (Video Game)
seeAlso
Thief (Video Game)
 ThiefReboot
seeAlso
Thief (Video Game)
 Thief / Video Games
seeAlso
Thief (Video Game)
 Thief
sameAs
Thief (Video Game)
 Thief (Video Game)
hasFeature
Blood Oath / int_d5c2a7a3
 Thief (Video Game)
hasFeature
Minored in Ass-Kicking / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Infiltration / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Order / int_d5c2a7a3
 Thief (Video Game)
hasFeature
The Watcher / int_d5c2a7a3