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Time Fcuk (Video Game)
- 136 statements
- 25 feature instances
- 16 referencing feature instances
Time Fcuk (Video Game) | type |
TVTItem | |
Time Fcuk (Video Game) | label |
Time Fcuk (Video Game) | |
Time Fcuk (Video Game) | page |
TimeFcuk | |
Time Fcuk (Video Game) | comment |
Time Fkuc (alternatively, "Time Fukc", "Time Fkcu", etc.) is an Adobe Flash game created by "Team Kufc" (which includes Edmund McMillen) and released on Newgrounds on September 16, 2009.The player character, while idly walking by, finds himself confronted by a strange box. Out of the box comes someone looking just like him, claiming to be him from the very recent future. After telling him to get into the box himself, he forces him in.He finds himself in a square monochrome hell.This game is confusing.Got an updated release along with other games by Edmund McMillen in The Basement Collection.Has nothing to do with the French Connection UK clothing line, which uses the same joke. | |
Time Fcuk (Video Game) | fetched |
2023-11-07T10:15:30Z | |
Time Fcuk (Video Game) | parsed |
2023-11-07T10:15:30Z | |
Time Fcuk (Video Game) | processingComment |
Dropped link to TeleFrag: Not a Feature - ITEM | |
Time Fcuk (Video Game) | processingComment |
Dropped link to TheLegendOfZeldaI: Not a Feature - ITEM | |
Time Fcuk (Video Game) | processingComment |
Dropped link to TheSimpsons: Not a Feature - ITEM | |
Time Fcuk (Video Game) | isPartOf |
DBTropes | |
Time Fcuk (Video Game) / int_11734fc0 | type |
Mission Control Is Off Its Meds | |
Time Fcuk (Video Game) / int_11734fc0 | comment |
Mission Control Is Off Its Meds: The voices start out sort of helpful, then just devolve into making fun of your failures. | |
Time Fcuk (Video Game) / int_11734fc0 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_11734fc0 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_11734fc0 | |
Time Fcuk (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Time Fcuk (Video Game) / int_143e6c8d | comment |
Heroic Mime: You never hear your present self, just messages from the past and future. | |
Time Fcuk (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_143e6c8d | |
Time Fcuk (Video Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
Time Fcuk (Video Game) / int_1a7d9177 | comment |
Dual-World Gameplay: Warping between layers is used to get past obstacles - although warping into a wall is fatal. Blocks warp with the player, which can also break open walls. Some levels will also cycle between three layers instead of 2. | |
Time Fcuk (Video Game) / int_1a7d9177 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_1a7d9177 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_1a7d9177 | |
Time Fcuk (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Time Fcuk (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The final scene where all of your temporal doppelgangers are freed from the box doesn't change regardless of how you finish the final stage, but if you commit suicide, a tiny you pops out of your exploding head, takes another pill and explodes his own head, after which yet another, even tinier you pops out and repeats the process, presumably ad infinitum. However, if you actually solve the final puzzle and reach your other self, the two of you fuse into one and escape the box together. In the Basement Collection version, beating the game unlocks Chapter Two. Completing that results in the final ending, which is... the first two endings in succession, followed by a different monologue, this one a letter from one Steven to another, or possibly to himself, or... something. | |
Time Fcuk (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_1aa08f77 | |
Time Fcuk (Video Game) / int_2864490b | type |
Gravity Screw | |
Time Fcuk (Video Game) / int_2864490b | comment |
Gravity Screw: There are these buttons that you can press that will cause gravity to flip upside down. | |
Time Fcuk (Video Game) / int_2864490b | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_2864490b | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_2864490b | |
Time Fcuk (Video Game) / int_48d9e12d | type |
Funetik Aksent | |
Time Fcuk (Video Game) / int_48d9e12d | comment |
Funetik Aksent: Inverted with your character, as the text is perfectly readable, but the voice enunciates each individual letter. | |
Time Fcuk (Video Game) / int_48d9e12d | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_48d9e12d | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_48d9e12d | |
Time Fcuk (Video Game) / int_4e7c4536 | type |
Wham Line | |
Time Fcuk (Video Game) / int_4e7c4536 | comment |
Wham Line: When you get to the 29th level, you will get one of two messages: "Steven said something weird to me when he left. He said your name is also Steven. Is that true?" or "I feel better now that Steven is gone... I cant [sic] help but feel like maybe I'm Steven and I have been lying to you this whole time..." | |
Time Fcuk (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_4e7c4536 | |
Time Fcuk (Video Game) / int_595e4b03 | type |
Synthetic Voice Actor | |
Time Fcuk (Video Game) / int_595e4b03 | comment |
Synthetic Voice Actor: Spells as it is written in a sort of muffled robotic tone. | |
Time Fcuk (Video Game) / int_595e4b03 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_595e4b03 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_595e4b03 | |
Time Fcuk (Video Game) / int_62434fe2 | type |
Sanity Slippage | |
Time Fcuk (Video Game) / int_62434fe2 | comment |
Sanity Slippage: Witnessed in reverse—in the beginning, texts from the future sound alternately paranoid and nihilistic. In the end, texts from the past are confused but still fairly normal. | |
Time Fcuk (Video Game) / int_62434fe2 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_62434fe2 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_62434fe2 | |
Time Fcuk (Video Game) / int_762d730c | type |
Level Editor | |
Time Fcuk (Video Game) / int_762d730c | comment |
Level Editor: One of the game's main draws. Newgrounds even has a direct interface for downloading others' levels. | |
Time Fcuk (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_762d730c | |
Time Fcuk (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Time Fcuk (Video Game) / int_83308c12 | comment |
Spikes of Doom: They're all wobbly. They're actually called sawblades, which explains why they kill you when touching sides of them. | |
Time Fcuk (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_83308c12 | |
Time Fcuk (Video Game) / int_85e3b15e | type |
Garrulous Growth | |
Time Fcuk (Video Game) / int_85e3b15e | comment |
Garrulous Growth: The game features Steven, a growth with which the narrator claims to converse. The game's story is highly ambiguous, so it's not at all clear if Steven really is a talking growth or, indeed, if he really is anything at all. | |
Time Fcuk (Video Game) / int_85e3b15e | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_85e3b15e | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_85e3b15e | |
Time Fcuk (Video Game) / int_8d23f3a7 | type |
Timey-Wimey Ball | |
Time Fcuk (Video Game) / int_8d23f3a7 | comment |
Timey-Wimey Ball: It's not quite clear how time travel works in this game. On the one hand, you experience a linear progression of events as long as you stay alive, and every time you return to the past shows you dying and the body vanishing. On the other hand, there seem to be several different "selves" wandering around, including a paranoiac, a Perky Goth, and a tormented soul who's started hallucinating, and they don't seem to be logical progressions so much as several possibilities for how you could go nuts. Also to be noted is that, although to you Everything Fades, another self finds a room with hundreds of dead bodies, all of them you. Not to mention, of course, the fact that by the end of the game the player presumably has not sent any of those messages to himself... And somehow frees all of the time-displaced copies of himself from the box at once, leading to an army of himselves, none of whom have any chance of becoming the others. And yet the whole thing's kicked off by a seemingly-invoked Stable Time Loop. | |
Time Fcuk (Video Game) / int_8d23f3a7 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_8d23f3a7 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_8d23f3a7 | |
Time Fcuk (Video Game) / int_9918518b | type |
Press X to Die | |
Time Fcuk (Video Game) / int_9918518b | comment |
Press X to Die: Pushing the restart button causes the player to pop a cyanide pill, which for some reason causes his head to explode. Doing this in the final stage when prompted nets you the bad ending. | |
Time Fcuk (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_9918518b | |
Time Fcuk (Video Game) / int_9d3f4777 | type |
My Nayme Is | |
Time Fcuk (Video Game) / int_9d3f4777 | comment |
My Nayme Is: The title is spelled Time Fcuk. | |
Time Fcuk (Video Game) / int_9d3f4777 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_9d3f4777 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_9d3f4777 | |
Time Fcuk (Video Game) / int_a4d8473b | type |
Stealth Sequel | |
Time Fcuk (Video Game) / int_a4d8473b | comment |
Stealth Sequel: According to the creators, the protagonist is a future version of the title character of The Binding of Isaac. | |
Time Fcuk (Video Game) / int_a4d8473b | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_a4d8473b | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_a4d8473b | |
Time Fcuk (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Time Fcuk (Video Game) / int_a8a04f6f | comment |
And I Must Scream: Occasionally the player will get texts from future/past selves who are stuck in a wall, screaming for help. Which is certainly a possibility. | |
Time Fcuk (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_a8a04f6f | |
Time Fcuk (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Time Fcuk (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: Steven's letter to himself in the Chapter Two ending: | |
Time Fcuk (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_ad22fa80 | |
Time Fcuk (Video Game) / int_c75df49a | type |
Shout-Out | |
Time Fcuk (Video Game) / int_c75df49a | comment |
Shout-Out: "Pay me for the door repair!" "It's a secret to everyone!" "I am Error." "Dying tickles!" | |
Time Fcuk (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_c75df49a | |
Time Fcuk (Video Game) / int_d0b60f23 | type |
GoshDangItToHeck | |
Time Fcuk (Video Game) / int_d0b60f23 | comment |
Gosh Dang It to Heck!: If you die, the texts you get will sometimes say "F-word!", "S-word!" or "C-word!" | |
Time Fcuk (Video Game) / int_d0b60f23 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_d0b60f23 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_d0b60f23 | |
Time Fcuk (Video Game) / int_d2ea3e4a | type |
BonusLevel | |
Time Fcuk (Video Game) / int_d2ea3e4a | comment |
Bonus Level: Chapter Two, which is more of a series of bonus levels, is unlocked upon completing the Basement Collection version of the game. | |
Time Fcuk (Video Game) / int_d2ea3e4a | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_d2ea3e4a | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_d2ea3e4a | |
Time Fcuk (Video Game) / int_df1793de | type |
Updated Re-release | |
Time Fcuk (Video Game) / int_df1793de | comment |
Updated Re-release: Part of The Basement Collection, an assortment of Edmund's games given similar treatment. | |
Time Fcuk (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_df1793de | |
Time Fcuk (Video Game) / int_e0d20ea6 | type |
Intentionally Awkward Title | |
Time Fcuk (Video Game) / int_e0d20ea6 | comment |
Intentionally Awkward Title: Even if you try to pronounce "Fcuk" exactly like it's spelled.... | |
Time Fcuk (Video Game) / int_e0d20ea6 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_e0d20ea6 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_e0d20ea6 | |
Time Fcuk (Video Game) / int_e69004a6 | type |
There Can Be Only One | |
Time Fcuk (Video Game) / int_e69004a6 | comment |
There Can Be Only One: Steven believes that only one of you can escape the box, and when you're trapped in the final level, he asks you to kill yourself and free him. There's a way around this. | |
Time Fcuk (Video Game) / int_e69004a6 | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_e69004a6 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_e69004a6 | |
Time Fcuk (Video Game) / int_name | type |
ItemName | |
Time Fcuk (Video Game) / int_name | comment |
||
Time Fcuk (Video Game) / int_name | featureApplicability |
1.0 | |
Time Fcuk (Video Game) / int_name | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Time Fcuk (Video Game) / int_name | |
Time Fcuk (Video Game) / int_name | itemName |
Time Fcuk (Video Game) |
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