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Tomb Raider III (Video Game)

 Tomb Raider III (Video Game)
type
TVTItem
 Tomb Raider III (Video Game)
label
Tomb Raider III (Video Game)
 Tomb Raider III (Video Game)
page
TombRaiderIII
 Tomb Raider III (Video Game)
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Tomb Raider III: Adventures of Lara Croftnote often referred to, and officially marketed as simply Tomb Raider III is the third game in the Tomb Raider series, developed by Core Design and released for the PlayStation and PC. It is the sequel to Tomb Raider II and was released in 1998. The next game in the series is Tomb Raider: The Last Revelation, released a year later. III would later receive an expansion, Tomb Raider III: The Lost Artifact, exclusively for PC in 2000.One of the more outlandish entries in the series, the story begins with a meteorite impacting prehistoric Earth, destroying all wildlife in the area and creating the frozen landscape of Antarctica. In the present day, Lara Croft is exploring the Indian jungle in search of the Infada artifact until she runs into a researcher named Dr. Willard, who reveals to her the location of 3 other similar artifacts around the globe, and enlists her help to retrieve them. His actual reasons for getting all the artifacts are unclear...The game is built on the advanced graphics engine from Tomb Raider II, adding multicoloured lighting effects, environmental rain, fog, and wind direction. Lara herself gained the ability to crouch and crawl on the ground, monkey-swing over chasms, and sprint to gain short bursts of extra speed. Various sound effects were also changed or improved (the most recognizable example being the pistol shooting sound), and the use of short musical cues/stings was greatly expanded. However, the game is probably most (in)famous for its ridiculous difficulty level; playing the first two games in the series is considered a prerequisite to even attempting the first level of this one, and even then you're going to have a tough time.In 2023, it was announced that this game, along with the rest of the original Tomb Raider trilogy, would receive an HD Remaster for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X, which got released on February 14, 2024.
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DBTropes
 Tomb Raider III (Video Game) / int_108c268e
type
Hotter and Sexier
 Tomb Raider III (Video Game) / int_108c268e
comment
Hotter and Sexier: Zig-zagged. This game is the first to include outfits (for the South Pacific and Nevada levels) where Lara shows her belly button. On the other hand, Lara wears a winter coat and snow pants for the Antarctica levels, and the catsuit for the London levels similarly covers her legs. Played straight with the CG artwork for the series as a whole that came out around the time of the third game: Several pieces had Lara nude or topless (albeit with strategic coverings so nothing was shown).
 Tomb Raider III (Video Game) / int_108c268e
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Tomb Raider III (Video Game) / int_108c268e
 Tomb Raider III (Video Game) / int_10d36992
type
Parrying Bullets
 Tomb Raider III (Video Game) / int_10d36992
comment
Parrying Bullets: Big part of what makes the Living Statues so tough to deal with is their ability to simply cover themselves with their six swords.
 Tomb Raider III (Video Game) / int_10d36992
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1.0
 Tomb Raider III (Video Game) / int_10d36992
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_10d36992
 Tomb Raider III (Video Game) / int_12425046
type
Roaring Rapids
 Tomb Raider III (Video Game) / int_12425046
comment
Roaring Rapids: Madubu Gorge is full of these. If Lara falls into them outside the kayak, she will instantly drown.
 Tomb Raider III (Video Game) / int_12425046
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1.0
 Tomb Raider III (Video Game) / int_12425046
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Tomb Raider III (Video Game) / int_12425046
 Tomb Raider III (Video Game) / int_12e0bb9
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Urban Legends
 Tomb Raider III (Video Game) / int_12e0bb9
comment
Urban Legends: Played for Laughs in London. Lara meets sewer alligators and finds a masonic lodge right next to the closed Aldwych metro station.
 Tomb Raider III (Video Game) / int_12e0bb9
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Tomb Raider III (Video Game) / int_12e0bb9
 Tomb Raider III (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Tomb Raider III (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Each level ends after crossing the point designated as the finish (unless there is a boss fight), regardless of the situation around. Lara starts the next level with full health. Picking up the artifact in Area 51 instantly ends the whole section, even with a swarm of MPs shooting at an almost-dead Lara. One wonders how she managed to get outside the complex...
 Tomb Raider III (Video Game) / int_13f5b1b
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Tomb Raider III (Video Game) / int_13f5b1b
 Tomb Raider III (Video Game) / int_1604c69a
type
Secret Path
 Tomb Raider III (Video Game) / int_1604c69a
comment
Secret Path: Aldwych has a few. Most of them are windows to shoot, but one, ( a drapery in the masonic lodge), is a notorious case of Guide Dang It!, as there is no indication of its presence and inside it there is an object required to get one of the secrets.
 Tomb Raider III (Video Game) / int_1604c69a
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_1604c69a
 Tomb Raider III (Video Game) / int_160cc6f
type
Cutscene
 Tomb Raider III (Video Game) / int_160cc6f
comment
Cutscene: They became much more widespread compared to the previous two games, allowing for more complex storytelling. Every area has multiple cutscenes and almost all levels end with one (highlights including Lara meeting Sophia Leigh and the wounded soldier in the jungle).
 Tomb Raider III (Video Game) / int_160cc6f
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Tomb Raider III (Video Game) / int_160cc6f
 Tomb Raider III (Video Game) / int_17761744
type
Heal Thyself
 Tomb Raider III (Video Game) / int_17761744
comment
Heal Thyself: While instant-healing medipacks are a staple of this series, on the PC version the save crystals restore half of Lara's health with no logical explanation whatsoever.
 Tomb Raider III (Video Game) / int_17761744
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1.0
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_17761744
 Tomb Raider III (Video Game) / int_17a45ff5
type
Misplaced Wildlife
 Tomb Raider III (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: Surprisingly sparse. The only example are piranhas, present in India and South Pacific. In the diary flashback there are regular, dark-furred wolves. On the shores of Antarctica. But this can be hand-waved toward the Unreliable Expositor Stephen Barr.
 Tomb Raider III (Video Game) / int_17a45ff5
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_17a45ff5
 Tomb Raider III (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Tomb Raider III (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Occurs within each region, with the South Pacific and London being most prominent examples - you start directly where the previous level ended. On the other hand, you can never turn back (one interesting example is the beginning of Crash Site; trying to back to the Coastal Village triggers a mysterious earthquake to dump rocks all over poor Lara, and even if you manage to dodge them you'll find the path back to said village being blocked off).
 Tomb Raider III (Video Game) / int_18d0e38c
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Tomb Raider III (Video Game) / int_18d0e38c
 Tomb Raider III (Video Game) / int_19d06ef7
type
A Father to His Men
 Tomb Raider III (Video Game) / int_19d06ef7
comment
A Father to His Men: The one-legged soldier is one for the rest of his men. Too bad he will end up as the main course soon.
 Tomb Raider III (Video Game) / int_19d06ef7
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Tomb Raider III (Video Game) / int_19d06ef7
 Tomb Raider III (Video Game) / int_1a066f1d
type
Last Breath Bullet
 Tomb Raider III (Video Game) / int_1a066f1d
comment
Last Breath Bullet: Human enemies with firearms will often get off one last shot as they're falling down dead. This shot will also be more damaging than their normal fire. If you've been jumping and flipping to avoid their fire, keep doing it until you're sure they're down for good and never be in front of a dying gunner.
 Tomb Raider III (Video Game) / int_1a066f1d
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 Tomb Raider III (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Tomb Raider III (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: When triggering certain boulder traps in India and Pacific, you must violate all instinct by sprinting towards the object about to crush Lara before ducking at a small raised step on its path, allowing the boulder to pass over Lara safely. The fastest and most effective way of fighting against Tony is to land on the platform he's occupying and use shotgun at a point-blank range. He goes down so fast this way, he won't be able to attack even once.
 Tomb Raider III (Video Game) / int_1b2b1d2c
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Tomb Raider III (Video Game) / int_1b2b1d2c
 Tomb Raider III (Video Game) / int_1bbb76bc
type
Abandoned Area
 Tomb Raider III (Video Game) / int_1bbb76bc
comment
Abandoned Area: Aldwych station in London is a more recent example, while the temple from India and the City of Tinnos were abandoned long before the events of the game.
 Tomb Raider III (Video Game) / int_1bbb76bc
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Tomb Raider III (Video Game) / int_1bbb76bc
 Tomb Raider III (Video Game) / int_1c2b6ac8
type
Soft Water
 Tomb Raider III (Video Game) / int_1c2b6ac8
comment
Soft Water: Constantly present, but with an egregious case in in Nevada Desert level. Early on, Lara has to take a jump into a well shaft, which is about fifty meters deep. She splashes into the water unharmed. It happens again later in the prison base, when Lara jumps down a huge shaft into a sewage system.
 Tomb Raider III (Video Game) / int_1c2b6ac8
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Tomb Raider III (Video Game) / int_1c2b6ac8
 Tomb Raider III (Video Game) / int_1dad7003
type
In the Hood
 Tomb Raider III (Video Game) / int_1dad7003
comment
In the Hood: The Damned wear hoods and masks to hide the fact that they have no skin.
 Tomb Raider III (Video Game) / int_1dad7003
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Tomb Raider III (Video Game) / int_1dad7003
 Tomb Raider III (Video Game) / int_1eb49c19
type
Stripperiffic
 Tomb Raider III (Video Game) / int_1eb49c19
comment
Stripperiffic: Lara's outfit for the South Pacific is one of the skimpiest she's ever worn, with her trademark shorts and a bra top that bares her entire midriff. But then in Antarctica she wears heavier clothes than anything she'd had up to this point.
 Tomb Raider III (Video Game) / int_1eb49c19
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_1eb49c19
 Tomb Raider III (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Tomb Raider III (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Sophia is immune to all your weapons thanks to the artifact she wields. Even trying to get close has her shoving you back with her powers. How does she die? Shooting the electrical box on the metal walkway she stands on will get her electrocuted. The fight against Dr. Willard is a similar case, except he becomes weak to gunfire after you recover all four artifacts.
 Tomb Raider III (Video Game) / int_1f7c89f6
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Tomb Raider III (Video Game) / int_1f7c89f6
 Tomb Raider III (Video Game) / int_208c4494
type
With Great Power Comes Great Insanity
 Tomb Raider III (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: Tony went quite overboard under the influence of the Infada Stone.
 Tomb Raider III (Video Game) / int_208c4494
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 Tomb Raider III (Video Game) / int_208c4494
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_208c4494
 Tomb Raider III (Video Game) / int_20e2a53b
type
Notice This
 Tomb Raider III (Video Game) / int_20e2a53b
comment
Notice This: One of the paths in Coastal Village takes you inside a temple. Entering the room will have Lara and the camera focus on the sunlight shining in from the ceiling, which is a clue indicating that it's a trap. In the Lost City of Tinnos, a map of safe platforms is drawn on the ceiling. However, the camera will only turn on this if Lara is carrying a flare at that time, casting light on the map.
 Tomb Raider III (Video Game) / int_20e2a53b
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1.0
 Tomb Raider III (Video Game) / int_20e2a53b
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_20e2a53b
 Tomb Raider III (Video Game) / int_2462a9ba
type
Multi-Armed and Dangerous
 Tomb Raider III (Video Game) / int_2462a9ba
comment
Multi-Armed and Dangerous: The living statues from Temple Ruins have six arms, carrying a scimitar in each. Not only are their attacks powerful, but they can soak up bullets without a fuss and even block them with their blades, all whilst stomping around at some speed. Keep in mind that this is in the game's second level.
 Tomb Raider III (Video Game) / int_2462a9ba
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 Tomb Raider III (Video Game) / int_2462a9ba
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2462a9ba
 Tomb Raider III (Video Game) / int_2557e3a9
type
Palette Swap
 Tomb Raider III (Video Game) / int_2557e3a9
comment
Palette Swap: Lara's training outfit for Croft Manor is the Nevada Desert outfit with the trousers colored red/brown.
 Tomb Raider III (Video Game) / int_2557e3a9
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1.0
 Tomb Raider III (Video Game) / int_2557e3a9
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2557e3a9
 Tomb Raider III (Video Game) / int_2562da69
type
Great Escape
 Tomb Raider III (Video Game) / int_2562da69
comment
Great Escape: The High Security Compound level is an escape from the titular compound.
 Tomb Raider III (Video Game) / int_2562da69
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 Tomb Raider III (Video Game) / int_2562da69
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2562da69
 Tomb Raider III (Video Game) / int_26ac510e
type
Mythology Gag
 Tomb Raider III (Video Game) / int_26ac510e
comment
Mythology Gag: The design of various characters from the remaster is based on their resin figure casts (specifically, the box art images).
 Tomb Raider III (Video Game) / int_26ac510e
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1.0
 Tomb Raider III (Video Game) / int_26ac510e
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_26ac510e
 Tomb Raider III (Video Game) / int_295087bf
type
Non-Indicative Name
 Tomb Raider III (Video Game) / int_295087bf
comment
Non-Indicative Name: Both India and the South Pacific are more about temples of doom, London takes place in an urban setting and Nevada is all about Area 51, so there are hardly any tombs. In-game, the Infada Stone was held briefly by the Infada tribe from India, but it originates from the Polynesian culture and was carved in Antarctica.
 Tomb Raider III (Video Game) / int_295087bf
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1.0
 Tomb Raider III (Video Game) / int_295087bf
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_295087bf
 Tomb Raider III (Video Game) / int_2a090d00
type
Lampshade Hanging
 Tomb Raider III (Video Game) / int_2a090d00
comment
Lampshade Hanging: Everything Tony said, mentioned or suggested during his brief conversation with Lara. His words come with great Rewatch Bonus after finishing India.
 Tomb Raider III (Video Game) / int_2a090d00
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1.0
 Tomb Raider III (Video Game) / int_2a090d00
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2a090d00
 Tomb Raider III (Video Game) / int_2b706ca
type
More Dakka
 Tomb Raider III (Video Game) / int_2b706ca
comment
More Dakka: Lara's range of weapons reached its height in this game, including things like Uzis, MP5, grenade launcher and rocket launcher. A particularly useful Good Bad Bug allows Lara to combine the firing rate of any two-handed weapon with the ammo of any other gun. Yes, if you want, you can kill a monkey using an MP5 equipped with rockets.
 Tomb Raider III (Video Game) / int_2b706ca
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2b706ca
 Tomb Raider III (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Tomb Raider III (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The grenade launcher packs a punch and ammo for it is plentiful, but the way the grenades are delivered means they hardly hit anything moving faster than a crawl. The rocket launcher is absurdly powerful, but it has a very slow rate of fire and it has to be reloaded after every shot. Ammo for the weapon is incredibly scarce. Like the M16 before it, the MP5 is powerful and is excellent at sniping enemies from afar. The weapon is incredibly unwieldy in movement, which is what you'll be doing most of the time when shooting.
 Tomb Raider III (Video Game) / int_2bdae2ae
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Tomb Raider III (Video Game) / int_2bdae2ae
 Tomb Raider III (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Tomb Raider III (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Thanks to which the game is considerably harder to beat on the PS1, as the only way to save during a level is via the save crystals. Enforced in the remaster's New Game Plus where saving can only be done through limited collectable save crystals like it was in the original console version.
 Tomb Raider III (Video Game) / int_2bfd6a1e
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 Tomb Raider III (Video Game) / int_2bfd6a1e
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Tomb Raider III (Video Game) / int_2bfd6a1e
 Tomb Raider III (Video Game) / int_2d2a7825
type
Tank Controls
 Tomb Raider III (Video Game) / int_2d2a7825
comment
Tank Controls: As per usual for the series, but the camera can make the controls difficult at times, especially since Sprint and Crouch were added to Lara's moveset.
 Tomb Raider III (Video Game) / int_2d2a7825
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1.0
 Tomb Raider III (Video Game) / int_2d2a7825
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2d2a7825
 Tomb Raider III (Video Game) / int_2e5ada89
type
Grenade Launcher
 Tomb Raider III (Video Game) / int_2e5ada89
comment
Grenade Launcher: Early access, abundant ammunition and one-hit kills anything on contact. Focus on the "on contact" part - it's often easier to tirelessly shoot with basic pistols than try to hit anything with the grenade launcher.
 Tomb Raider III (Video Game) / int_2e5ada89
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2e5ada89
 Tomb Raider III (Video Game) / int_2ea2942b
type
Conspicuously Light Patch
 Tomb Raider III (Video Game) / int_2ea2942b
comment
Conspicuously Light Patch: Some of the movable blocks will be a bit more defined than the surrounding ones.
 Tomb Raider III (Video Game) / int_2ea2942b
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1.0
 Tomb Raider III (Video Game) / int_2ea2942b
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2ea2942b
 Tomb Raider III (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Tomb Raider III (Video Game) / int_2eb94abd
comment
Deadly Euphemism: Tony drops one when asked about his fellow researchers:
 Tomb Raider III (Video Game) / int_2eb94abd
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1.0
 Tomb Raider III (Video Game) / int_2eb94abd
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2eb94abd
 Tomb Raider III (Video Game) / int_2f074524
type
Enigmatic Minion
 Tomb Raider III (Video Game) / int_2f074524
comment
Enigmatic Minion: Dr. Willard. He's introduced as a guy working for someone else, yet he turns out to be the Big Bad of the game.
 Tomb Raider III (Video Game) / int_2f074524
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1.0
 Tomb Raider III (Video Game) / int_2f074524
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 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_2f074524
 Tomb Raider III (Video Game) / int_2f238617
type
Power-Upgrading Deformation
 Tomb Raider III (Video Game) / int_2f238617
comment
Power-Upgrading Deformation: Ho boy... let's just say that this game likes Body Horror a bit too much.
 Tomb Raider III (Video Game) / int_2f238617
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1.0
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Tomb Raider III (Video Game) / int_2f238617
 Tomb Raider III (Video Game) / int_2f36d97
type
Older Than They Look
 Tomb Raider III (Video Game) / int_2f36d97
comment
Older Than They Look: Sophia Leigh looks to be in her "late twenties, early thirties", but one of her henchmen tells Lara that his father and grandfather both worked for her. She is in fact immortal.
 Tomb Raider III (Video Game) / int_2f36d97
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_2f36d97
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_2f36d97
 Tomb Raider III (Video Game) / int_3079b2e
type
Harpoon Gun
 Tomb Raider III (Video Game) / int_3079b2e
comment
Harpoon Gun: The only weapon that can be equipped underwater. Useful in London and completely useless anywhere else.
 Tomb Raider III (Video Game) / int_3079b2e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_3079b2e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_3079b2e
 Tomb Raider III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider III (Video Game) / int_33ca811a
comment
Game-Breaking Bug: It requires Violation of Common Sense to trigger but in High Security Compound if you ditch recovering Lara's weapons and head straight into the tunnel with the conveyor belt instead, the game won't take it lightly and abruptly crash as soon as you reach the first corner. However, it is actually probable to trigger this unintentionally given there isn't a single clue where your guns are actually hidden.
 Tomb Raider III (Video Game) / int_33ca811a
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_33ca811a
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_33ca811a
 Tomb Raider III (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Tomb Raider III (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Justified. If Lara falls into the rapids from Madubu Gorge, it's an instant game over. The River Ganges won't instantly kill you, but it's impossible to surface or climb out.
 Tomb Raider III (Video Game) / int_34bd7be2
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_34bd7be2
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_34bd7be2
 Tomb Raider III (Video Game) / int_3ba731b4
type
Prison Level
 Tomb Raider III (Video Game) / int_3ba731b4
comment
Prison Level: One level of the "Area 51" mission ends with Lara being captured by guards. In the next level, she has to escape from her prison cell, find replacement weapons and equipment, and find the alien meteorite fragment she's looking for.
 Tomb Raider III (Video Game) / int_3ba731b4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_3ba731b4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_3ba731b4
 Tomb Raider III (Video Game) / int_3bbecc8b
type
Hell-Bent for Leather
 Tomb Raider III (Video Game) / int_3bbecc8b
comment
Hell-Bent for Leather: The leader of the Damned, who wears clothes good for a greaser.
 Tomb Raider III (Video Game) / int_3bbecc8b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_3bbecc8b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_3bbecc8b
 Tomb Raider III (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 Tomb Raider III (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: Quads can either land from a jump like nothing happened or get a scratch from too narrow a turn and explode in a fiery inferno.
 Tomb Raider III (Video Game) / int_3ec7c277
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_3ec7c277
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_3ec7c277
 Tomb Raider III (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Tomb Raider III (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: After encountering the animated statues a few times, you collect their scimitars and have to put them in the hands of a non-moving statue. It only opens the door and the statue remains in place.
 Tomb Raider III (Video Game) / int_40680cf6
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_40680cf6
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_40680cf6
 Tomb Raider III (Video Game) / int_40ffe1af
type
Minecart Madness
 Tomb Raider III (Video Game) / int_40ffe1af
comment
Minecart Madness: Lara moves around the RX-Tech mine using minecarts. Ride attractions include: derailment on sharp turns, lack of tracks, broken bridges, switches/points which need to be changed on-the-fly, bores widening the tunnels and a lack of proper lighting.
 Tomb Raider III (Video Game) / int_40ffe1af
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_40ffe1af
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_40ffe1af
 Tomb Raider III (Video Game) / int_410c28e9
type
Incredibly Durable Enemies
 Tomb Raider III (Video Game) / int_410c28e9
comment
There are exactly 100 rounds to the Desert Eagle that can be fired and that assuming the "correct" order of doing levels. To beat the final boss in anything even resembling efficient, non-frustrating way, you will need 50. Oh, and 70 of all of those rounds are secrets. However, unlike typical example, Desert Eagle is worth using in every chance you can... it's that you most definitely want to preserve as much of its ammunition for both the final boss and preferably also the final section of the game, given it's populated by Incredibly Durable Enemies.
 Tomb Raider III (Video Game) / int_410c28e9
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_410c28e9
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_410c28e9
 Tomb Raider III (Video Game) / int_41dd77d
type
Zerg Rush
 Tomb Raider III (Video Game) / int_41dd77d
comment
The same goes for the final confrontation in Crash Site with seventy raptors, even with the rear gun of the aircraft being at Lara's disposal.
 Tomb Raider III (Video Game) / int_41dd77d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_41dd77d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_41dd77d
 Tomb Raider III (Video Game) / int_43b6fb56
type
Vain Sorceress
 Tomb Raider III (Video Game) / int_43b6fb56
comment
Vain Sorceress: Sophia Leigh is a modernized version. She's Really 700 Years Old, a beauty-obsessed owner of a cosmetics company and of a magic scepter, powered by a neatly-carved piece of Magic Meteor. It's implied that she uses that scepter to meddle with her company's experiments, and picks the best results for herself. In the script she's described as "a woman who pays much attention to her looks".
 Tomb Raider III (Video Game) / int_43b6fb56
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_43b6fb56
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_43b6fb56
 Tomb Raider III (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Tomb Raider III (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Generally it's very easy to sneak past them or make them ignore Lara running just a few meters away. At one point in Lud's Gate there is a short stealth section which can be finished while carrying a lighted flare - just keep Lara out of sight of the guards. Other times, in Nevada, they're so focused on Lara they completely ignore other prisoners who are actively attacking them. There's one spot in Area 51 where, by hiding and with a little luck and patience, you can get a single prisoner to take out four guards (three of them with machine guns) for you. In one room in the High Security Compound, the goal is to hide and turn on a laser so that a guard gets hit with it. But if you time it wrong, the guard simply avoids the laser... and makes no effort to figure out why it's suddenly been activated.
 Tomb Raider III (Video Game) / int_4508b16b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_4508b16b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_4508b16b
 Tomb Raider III (Video Game) / int_45cec696
type
God Guise
 Tomb Raider III (Video Game) / int_45cec696
comment
God Guise: Puna plays with this, even having his own temple. Given the fact that he can shoot lightning and summon strange lizards out of nowhere, it doesn't take a primitive tribesman to treat him as a god.
 Tomb Raider III (Video Game) / int_45cec696
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_45cec696
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_45cec696
 Tomb Raider III (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Tomb Raider III (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The humble shotgun will carry you through most of the game and becomes obsolete right before getting your hands on the Desert Eagle. The shotgun is obtainable before Lara meets her first enemy.
 Tomb Raider III (Video Game) / int_480c69ba
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_480c69ba
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_480c69ba
 Tomb Raider III (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Tomb Raider III (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Probably one of the worst offenders in the series in the Temple Ruins level. One of the paths to a Key of Ganesha has Lara come across an empty pool with a lever. Lara cannot for any explainable reason pull said lever outside of it being an "underwater lever" and therefore cannot be pulled while standing on dry land, and must traverse several death traps to reach another lever to fill the pool before she can pull the lever in the now filled pool and open the door to the key on the other side of the pool. The only consolation is that there is a secret on that route to be found.
 Tomb Raider III (Video Game) / int_480ee6dc
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_480ee6dc
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_480ee6dc
 Tomb Raider III (Video Game) / int_49d59be9
type
Scenery Porn
 Tomb Raider III (Video Game) / int_49d59be9
comment
Scenery Porn: This game expanded on its predecessors with a range of environmental effects and lush textures, especially in India, where there are a few places purposefully created to allow the player to marvel at the sights.
 Tomb Raider III (Video Game) / int_49d59be9
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_49d59be9
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_49d59be9
 Tomb Raider III (Video Game) / int_4cbc7f95
type
Blasting It Out of Their Hands
 Tomb Raider III (Video Game) / int_4cbc7f95
comment
Blasting It Out of Their Hands: Inverted. While Lara does shoot the gun out of the assassin's hand, she also shoots him in the arm, so he won't be too eager to get the gun back.
 Tomb Raider III (Video Game) / int_4cbc7f95
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_4cbc7f95
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_4cbc7f95
 Tomb Raider III (Video Game) / int_4ce37dd1
type
Snipe Hunt
 Tomb Raider III (Video Game) / int_4ce37dd1
comment
Snipe Hunt: A variety. Tony sends Lara into a wild goose chase after the Infada Stone through the temple ruins... while he already had it and run away from her in what appeared to be a suicide.
 Tomb Raider III (Video Game) / int_4ce37dd1
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_4ce37dd1
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_4ce37dd1
 Tomb Raider III (Video Game) / int_4cfe362e
type
Awesome Aussie
 Tomb Raider III (Video Game) / int_4cfe362e
comment
Awesome Aussie: The soldiers from the South Pacific plane crash are all Aussies with Artillery.
 Tomb Raider III (Video Game) / int_4cfe362e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_4cfe362e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_4cfe362e
 Tomb Raider III (Video Game) / int_50166c5d
type
Good Pays Better
 Tomb Raider III (Video Game) / int_50166c5d
comment
Good Pays Better: If you decide to help Lara's allies during fights, they will survive much longer (or even make it to the end), being helpful in future fights. In London it's entirely possible to ditch the Damned and their embalming fluid. However, only by helping them will Lara gain access to one of the secrets in Lud's Gate.
 Tomb Raider III (Video Game) / int_50166c5d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_50166c5d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_50166c5d
 Tomb Raider III (Video Game) / int_502a1ec9
type
Blow Gun
 Tomb Raider III (Video Game) / int_502a1ec9
comment
Blowguns: Both as mechanical traps shooting darts and, in more typical fashion, carried as weapons by some Polynesians. Like snakes and lizards, they can poison Lara.
 Tomb Raider III (Video Game) / int_502a1ec9
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_502a1ec9
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_502a1ec9
 Tomb Raider III (Video Game) / int_504a1991
type
Body Horror
 Tomb Raider III (Video Game) / int_504a1991
comment
Body Horror: The most extensive examples in the series come from this game. The mutants featured in the Antarctica levels, and of course, Dr. Willard's final form. The Damned, who were stripped of their skin after being exposed for days on end to Sophia Leigh's chemical experiments. In-story, the Polynesians living in Antarctica suffered horrible mutations - one of their rulers was born without a face. After that they abandoned the site and declared it cursed.
 Tomb Raider III (Video Game) / int_504a1991
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_504a1991
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_504a1991
 Tomb Raider III (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Tomb Raider III (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Playing on PC comes with the luxury of saving anywhere. NOT so on the PS1 version.
 Tomb Raider III (Video Game) / int_50727f8d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_50727f8d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_50727f8d
 Tomb Raider III (Video Game) / int_50c7749f
type
Dead Man's Trigger Finger
 Tomb Raider III (Video Game) / int_50c7749f
comment
Dead Man's Trigger Finger: Happens in this game with the Nevada MPs and gun-toting guards from Antarctica. As if they weren't hard to kill already.
 Tomb Raider III (Video Game) / int_50c7749f
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_50c7749f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_50c7749f
 Tomb Raider III (Video Game) / int_51bf74d6
type
Power Crystal
 Tomb Raider III (Video Game) / int_51bf74d6
comment
Deep within Area 51, there is a Power Crystal known as "Element 115". Deep within another Elaborate Underground Base in another game, there are other crystals called "Elerium-115".
 Tomb Raider III (Video Game) / int_51bf74d6
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_51bf74d6
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_51bf74d6
 Tomb Raider III (Video Game) / int_537dd8fe
type
Affably Evil
 Tomb Raider III (Video Game) / int_537dd8fe
comment
Affably Evil: Dr. Willard is soft-spoken, polite and compared with Tony, his late employee, quite reasonable. It's only when Lara starts to object to his plan upon delivering the meteorite pieces he turns nasty on her, but even the plan is explained in the polite manner.
 Tomb Raider III (Video Game) / int_537dd8fe
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_537dd8fe
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_537dd8fe
 Tomb Raider III (Video Game) / int_53c9fc92
type
Flashback
 Tomb Raider III (Video Game) / int_53c9fc92
comment
Flashback: When Lara starts to read the diary of Stephen Barr, the action goes back to the described events.
 Tomb Raider III (Video Game) / int_53c9fc92
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_53c9fc92
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_53c9fc92
 Tomb Raider III (Video Game) / int_546e23f6
type
Evilutionary Biologist
 Tomb Raider III (Video Game) / int_546e23f6
comment
Evilutionary Biologist: Dr. Willard is revealed as one.
 Tomb Raider III (Video Game) / int_546e23f6
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_546e23f6
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_546e23f6
 Tomb Raider III (Video Game) / int_5475a026
type
Block Puzzle
 Tomb Raider III (Video Game) / int_5475a026
comment
Block Puzzle: A few - par for the course for the series - but the most notable examples are in India and London. Sometimes it's finding the block that's the puzzle.
 Tomb Raider III (Video Game) / int_5475a026
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5475a026
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5475a026
 Tomb Raider III (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Tomb Raider III (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Out of all places, the harpoon gun really shines in London.
 Tomb Raider III (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_54ec2f0c
 Tomb Raider III (Video Game) / int_5527dc0c
type
Plot Coupon
 Tomb Raider III (Video Game) / int_5527dc0c
comment
Plot Coupon: Parodied, when Lara has to get a metro ticket to progress further.
 Tomb Raider III (Video Game) / int_5527dc0c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5527dc0c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5527dc0c
 Tomb Raider III (Video Game) / int_586c6d7e
type
Evil Is Visceral
 Tomb Raider III (Video Game) / int_586c6d7e
comment
Evil Is Visceral: Mutants run on this trope.
 Tomb Raider III (Video Game) / int_586c6d7e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_586c6d7e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_586c6d7e
 Tomb Raider III (Video Game) / int_5989e3b6
type
Enemy Mine
 Tomb Raider III (Video Game) / int_5989e3b6
comment
Enemy Mine: Lara and The Damned. She wants the Eye of Iris, they want their revenge on Sophia... and the embalming fluid.
 Tomb Raider III (Video Game) / int_5989e3b6
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5989e3b6
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5989e3b6
 Tomb Raider III (Video Game) / int_5b1022b4
type
Magic Meteor
 Tomb Raider III (Video Game) / int_5b1022b4
comment
Magic Meteor: The meteor laying under Antarctica has some powerful properties, which are also very, very corruptible.
 Tomb Raider III (Video Game) / int_5b1022b4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5b1022b4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5b1022b4
 Tomb Raider III (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Tomb Raider III (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: In High Security Compound there are a few sizable vents above prison's kitchen and a cooling vent for a satellite dish. For the creators' credit, they require Lara to crawl (a move introduced in this game) and are very tight.
 Tomb Raider III (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5b19cc1b
 Tomb Raider III (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Tomb Raider III (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Sophia looks "late 20s, early 30s", but the ageing assassin working for her claims that both his father and grandfather worked for her, meaning that she is at least 100 years old.
 Tomb Raider III (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5c5ac0e2
 Tomb Raider III (Video Game) / int_5cfeb43f
type
Save Scumming
 Tomb Raider III (Video Game) / int_5cfeb43f
comment
Save Scumming: Averted in the PlayStation version due to the save crystals being highly limited. Saving after a major tough event, like a death trap, is generally a good idea, but trying to push ahead and delaying your saves can bite you in the ass if you're not careful. Played straight in the PC version where saving is unlimited.
 Tomb Raider III (Video Game) / int_5cfeb43f
featureApplicability
-1.0
 Tomb Raider III (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5cfeb43f
 Tomb Raider III (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Tomb Raider III (Video Game) / int_5d9ce92c
comment
Save-Game Limits: The PlayStation version has a limited number of save crystals, so use them wisely.
 Tomb Raider III (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5d9ce92c
 Tomb Raider III (Video Game) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 Tomb Raider III (Video Game) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: Dr. Willard's ideas about reaching new levels of power circles around this trope.
 Tomb Raider III (Video Game) / int_5ec15a79
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5ec15a79
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5ec15a79
 Tomb Raider III (Video Game) / int_5f410c2c
type
Blood Is Squicker in Water
 Tomb Raider III (Video Game) / int_5f410c2c
comment
Blood Is Squicker in Water: An impressive example of the updated graphics, creatures injured or killed in water (including Lara) release a cloud of blood from their corpses.
 Tomb Raider III (Video Game) / int_5f410c2c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5f410c2c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5f410c2c
 Tomb Raider III (Video Game) / int_5fd1f2a0
type
Years Too Early
 Tomb Raider III (Video Game) / int_5fd1f2a0
comment
Years Too Early: Lara tries to claim the Eye of Isis artifact from Sophia with the latter then snatching it away as she drops this gem:
 Tomb Raider III (Video Game) / int_5fd1f2a0
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_5fd1f2a0
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_5fd1f2a0
 Tomb Raider III (Video Game) / int_61a503a7
type
Hell Is That Noise
 Tomb Raider III (Video Game) / int_61a503a7
comment
Hell Is That Noise: The rattling and moaning of Winston in the mansion. The buzz saws in Coastal Village sound almost unnatural. Thames Wharf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushing water and more like a gate to another dimension being opened.
 Tomb Raider III (Video Game) / int_61a503a7
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_61a503a7
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_61a503a7
 Tomb Raider III (Video Game) / int_61f452ca
type
Sinister Shades
 Tomb Raider III (Video Game) / int_61f452ca
comment
Sinister Shades: Tony's shades combine this with Scary Shiny Glasses, as far as the game engine allows. Remaster makes them into the iconic wrap-arounds reflecting everything.
 Tomb Raider III (Video Game) / int_61f452ca
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_61f452ca
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_61f452ca
 Tomb Raider III (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Tomb Raider III (Video Game) / int_62525a70
comment
She Knows About Timed Hits: As before, Lara will teach you how to move around in her mansion. Many of her lines are actually recycled from the first game, but re-recorded by Judith Gibbins.
 Tomb Raider III (Video Game) / int_62525a70
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_62525a70
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_62525a70
 Tomb Raider III (Video Game) / int_62ac3f93
type
Sinister Subway
 Tomb Raider III (Video Game) / int_62ac3f93
comment
Sinister Subway: The closed Aldwych station is one of the London levels. The trains still run, though...
 Tomb Raider III (Video Game) / int_62ac3f93
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_62ac3f93
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_62ac3f93
 Tomb Raider III (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Tomb Raider III (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In the cut-scene after Temple Ruins, Lara is limping and thus the quad looks even more appealing. When the level starts, there is no trace of her limp.
 Tomb Raider III (Video Game) / int_6320eced
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6320eced
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6320eced
 Tomb Raider III (Video Game) / int_63a865c9
type
Universal Ammunition
 Tomb Raider III (Video Game) / int_63a865c9
comment
Universal Ammunition: Averted. Lara carries two mini Uzis and a MP5 submachine gun. Both guns have separate ammo count, even though in real life they use the same 9mm Parabellum bullet.
 Tomb Raider III (Video Game) / int_63a865c9
featureApplicability
-1.0
 Tomb Raider III (Video Game) / int_63a865c9
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_63a865c9
 Tomb Raider III (Video Game) / int_64c38832
type
Inevitable Waterfall
 Tomb Raider III (Video Game) / int_64c38832
comment
Inevitable Waterfall: At the end of Ganges River, Lara reaches a waterfall. At the bottom she finds a crashed raft, which was used by Tony to get there. You can figure out the rest. If Lara falls off the platforms in Nevada Desert during the canyon climbing section, the current will sweep her over the waterfall to the very bottom and she will have to climb all the way back up.
 Tomb Raider III (Video Game) / int_64c38832
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_64c38832
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_64c38832
 Tomb Raider III (Video Game) / int_651a8540
type
Indy Escape
 Tomb Raider III (Video Game) / int_651a8540
comment
Indy Escape: Starting from the first level. Those spiked walls have a mind of their own.
 Tomb Raider III (Video Game) / int_651a8540
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_651a8540
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_651a8540
 Tomb Raider III (Video Game) / int_6602cad
type
Permanently Missable Content
 Tomb Raider III (Video Game) / int_6602cad
comment
Permanently Missable Content: Some levels split into two paths, which means you'll miss out on items from the path you didn't take (sometimes you can double back and take the missed route if you really want to collect everything). Secrets are even easier to miss forever due to either a Point of No Return, on an alternate path you missed and can't backtrack to, or an event that seals a secret away if you didn't take care of it right away. Even some weapons can be gone forever if you miss secrets containing them and play the levels with their "obvious" pickups before playing the level that has Lara lose her weapons. The very first level is infamous for having the first secret containing the shotgun be so well hidden that most first time players easily slide right by it. (though in the case of Lara losing her weapons, all weapons except for the Harpoon gun can be found either obviously or in secrets in that location or the final Antarctica levels.)
 Tomb Raider III (Video Game) / int_6602cad
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6602cad
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6602cad
 Tomb Raider III (Video Game) / int_68f5e5f4
type
Living Dinosaurs
 Tomb Raider III (Video Game) / int_68f5e5f4
comment
Living Dinosaurs: The South Pacific islands are infested with them to the brim, with a few different species. Of course, the T-Rex makes its third appearance (this time with updated graphics), and the Velociraptors from the first game make a comeback. Now they're bullet sponges that take far more firepower to kill than before. Crash Site ends with a non-obligatory fight with seventy velociraptors.
 Tomb Raider III (Video Game) / int_68f5e5f4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_68f5e5f4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_68f5e5f4
 Tomb Raider III (Video Game) / int_69b56b44
type
Frigid Water Is Harmless
 Tomb Raider III (Video Game) / int_69b56b44
comment
Frigid Water Is Harmless: Zig-zagged in the Antarctica levels. For the first few ones, swimming in the open water of Antarctica can cause hypothermia quite quickly. It's averted in the water puzzle in the Lost City level.
 Tomb Raider III (Video Game) / int_69b56b44
featureApplicability
-1.0
 Tomb Raider III (Video Game) / int_69b56b44
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_69b56b44
 Tomb Raider III (Video Game) / int_6a79a4a4
type
MacGuffin Delivery Service
 Tomb Raider III (Video Game) / int_6a79a4a4
comment
MacGuffin Delivery Service: Dr. Willard knows just what to tell Lara to send her on the globe-trotting artefact hunt.
 Tomb Raider III (Video Game) / int_6a79a4a4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6a79a4a4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6a79a4a4
 Tomb Raider III (Video Game) / int_6b35788c
type
Lava Adds Awesome
 Tomb Raider III (Video Game) / int_6b35788c
comment
Lava Adds Awesome: Large lava pools exist in the final levels of Antarctica. The meteorite sanctuary is floating on lava.
 Tomb Raider III (Video Game) / int_6b35788c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6b35788c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6b35788c
 Tomb Raider III (Video Game) / int_6bd6c8b7
type
Captured by Cannibals
 Tomb Raider III (Video Game) / int_6bd6c8b7
comment
Captured by Cannibals: The one-legged soldier. He's fully aware of his predicament, but as he's in no condition to escape, he's decided to calmly accept his fate.
 Tomb Raider III (Video Game) / int_6bd6c8b7
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6bd6c8b7
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6bd6c8b7
 Tomb Raider III (Video Game) / int_6cdc784f
type
You No Take Candle
 Tomb Raider III (Video Game) / int_6cdc784f
comment
You No Take Candle: The cannibal with whom Lara has a conversation after Crash Site speaks this way.
 Tomb Raider III (Video Game) / int_6cdc784f
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6cdc784f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6cdc784f
 Tomb Raider III (Video Game) / int_6dc206c9
type
Marathon Level
 Tomb Raider III (Video Game) / int_6dc206c9
comment
Marathon Level: A few notable examples: The second level of the game, "Temple Ruins". Most of London, especially "Lud's Gate". "The Lost City of Tinnos" takes it up to eleven, being the final "full" level of the game (the next one is just a boss fight with a short escape afterwards). By the time players think that they've reached the final chamber, they are not even in the middle and the route starts branching.
 Tomb Raider III (Video Game) / int_6dc206c9
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6dc206c9
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6dc206c9
 Tomb Raider III (Video Game) / int_6ec989d8
type
Guide Dang It!
 Tomb Raider III (Video Game) / int_6ec989d8
comment
Killing one of the Damned in Aldwych too fast means he won't open vital doors. Instead Lara has to chase him the whole way, let him open the door and then kill him. Have fun with figuring it out alone.
 Tomb Raider III (Video Game) / int_6ec989d8
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6ec989d8
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6ec989d8
 Tomb Raider III (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Tomb Raider III (Video Game) / int_6fa1e7a2
comment
Noob Bridge: Better learn how to sprint and crouch. Fast. And how to do dive rolls while sprinting, too. In the Nevada Desert, should Lara fall into the canyon pool, she can only get out by jumping across a bunch of rocks. One jump appears to require the run+jump+grab combo, but pressing grab actually lowers her arc slightly; she'll bounce off the rock if she tries to grab it, and will just make it if she doesn't. Killing one of the Damned in Aldwych too fast means he won't open vital doors. Instead Lara has to chase him the whole way, let him open the door and then kill him. Have fun with figuring it out alone.
 Tomb Raider III (Video Game) / int_6fa1e7a2
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_6fa1e7a2
 Tomb Raider III (Video Game) / int_70d8269d
type
Excuse Plot
 Tomb Raider III (Video Game) / int_70d8269d
comment
Excuse Plot: Played With. This game's plot is much more loose compared to the rest, and mostly serves as an excuse to get Lara traveling around the globe.
 Tomb Raider III (Video Game) / int_70d8269d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_70d8269d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_70d8269d
 Tomb Raider III (Video Game) / int_756dbd0b
type
Hard on Soft Science
 Tomb Raider III (Video Game) / int_756dbd0b
comment
Hard on Soft Science: Inverted. Dr. Willard has this attitude toward a molecular biologist, mocking him as more useful as a horribly mutated abomination than when he was human.
 Tomb Raider III (Video Game) / int_756dbd0b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_756dbd0b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_756dbd0b
 Tomb Raider III (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 Tomb Raider III (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: The MP5 is portrayed almost as an assault rifle, taking down anything in its way, while two mini Uzis hardly scratch your enemies. In reality, both guns use exactly the same 9mm Parabellum ammunition.
 Tomb Raider III (Video Game) / int_76a83c72
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_76a83c72
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_76a83c72
 Tomb Raider III (Video Game) / int_7870735b
type
From Bad to Worse
 Tomb Raider III (Video Game) / int_7870735b
comment
From Bad to Worse: The Aussies from the South Pacific section had it really bad. Their transport plane crashed on a tropical Lost World. Those who survived the dinosaurs regrouped and went for shore, only to be Captured by Cannibals. The Celebes Isles don't seem like a great place to stay...
 Tomb Raider III (Video Game) / int_7870735b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7870735b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7870735b
 Tomb Raider III (Video Game) / int_79631cf
type
Hungry Jungle
 Tomb Raider III (Video Game) / int_79631cf
comment
Hungry Jungle: Invoked.
 Tomb Raider III (Video Game) / int_79631cf
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_79631cf
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_79631cf
 Tomb Raider III (Video Game) / int_7969f21e
type
No One Gets Left Behind
 Tomb Raider III (Video Game) / int_7969f21e
comment
No One Gets Left Behind: Stephen decided to help bleeding Caulfield, while their friends simply ran away from the wolves during the cave-in.
 Tomb Raider III (Video Game) / int_7969f21e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7969f21e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7969f21e
 Tomb Raider III (Video Game) / int_7b096be7
type
Cannibal Tribe
 Tomb Raider III (Video Game) / int_7b096be7
comment
Cannibal Tribe: The Polynesian tribe in the South Pacific levels.
 Tomb Raider III (Video Game) / int_7b096be7
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7b096be7
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7b096be7
 Tomb Raider III (Video Game) / int_7c61a2d4
type
ShmuckBait
 Tomb Raider III (Video Game) / int_7c61a2d4
comment
Shmuck Bait: Coastal Village loves this. Surely that large health kit sitting in the middle of sunlight isn't going to cause trouble, right? Enjoy getting shot by poisonous darts and the way forward being blocked with spikes as you are now forced to jump in the water to take a detour on the other path you skipped. A large health kit sitting out in the open in one of the huts for easy access? Enjoy sinking under the mud and drowning! Oh, is that a switch on the wall behind this door I just unlocked? IT BURNS!!!
 Tomb Raider III (Video Game) / int_7c61a2d4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7c61a2d4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7c61a2d4
 Tomb Raider III (Video Game) / int_7d561d58
type
Too Awesome to Use
 Tomb Raider III (Video Game) / int_7d561d58
comment
Too Awesome to Use: The rocket launcher, as there are only about 15 rockets in the whole game, and the enemies against which you'd most want to use them can easily soak them up. The save crystals in the PlayStation version also become this due to their being few in number, and the majority of them being hidden in secret areas. There are exactly 100 rounds to the Desert Eagle that can be fired and that assuming the "correct" order of doing levels. To beat the final boss in anything even resembling efficient, non-frustrating way, you will need 50. Oh, and 70 of all of those rounds are secrets. However, unlike typical example, Desert Eagle is worth using in every chance you can... it's that you most definitely want to preserve as much of its ammunition for both the final boss and preferably also the final section of the game, given it's populated by Incredibly Durable Enemies.
 Tomb Raider III (Video Game) / int_7d561d58
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7d561d58
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7d561d58
 Tomb Raider III (Video Game) / int_7ea2a915
type
Animation Bump
 Tomb Raider III (Video Game) / int_7ea2a915
comment
Animation Bump: Some may consider the FMV cutscenes to be this. The intro, the beginning of the "Antarctica" mission and a few others are rendered in what was very high quality at the time, whereas the in-game cutscenes feature rather polygonal models, the lack of mouth movements and frequent clipping.
 Tomb Raider III (Video Game) / int_7ea2a915
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7ea2a915
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7ea2a915
 Tomb Raider III (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Tomb Raider III (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Everywhere, especially the Indian temples, which seem to have been designed to kill anyone who dares venture inside.
 Tomb Raider III (Video Game) / int_7eaf99d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_7eaf99d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_7eaf99d
 Tomb Raider III (Video Game) / int_803c1682
type
Ledge Bats
 Tomb Raider III (Video Game) / int_803c1682
comment
Ledge Bats: Anything that flies can ruin your day when it comes to acrobatics or just walking around ledges. The dragonflies from the Lost City of Tinnos level are the most infamous, since part of the level's difficulty comes from dispatching the dragonflies already in the area and then quickly making the acrobatics before the next batch will close to Lara.
 Tomb Raider III (Video Game) / int_803c1682
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_803c1682
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_803c1682
 Tomb Raider III (Video Game) / int_80580ffe
type
Optional Stealth
 Tomb Raider III (Video Game) / int_80580ffe
comment
Optional Stealth: In Lud's Gate, one of the secrets requires Lara to sneak past three guards and shoot them at close range, before they block the way leading to that secret.
 Tomb Raider III (Video Game) / int_80580ffe
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_80580ffe
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_80580ffe
 Tomb Raider III (Video Game) / int_83308c12
type
Spikes of Doom
 Tomb Raider III (Video Game) / int_83308c12
comment
Spikes of Doom: Present everywhere, often requiring slow traversal through them, and to avoid jumping on them at any cost. In more industrialized areas they are replaced with barbed wire (which can still kill you instantly if you drop onto it, but if you walk through it you're fine, which for barbed wire makes no sense whatsoever).
 Tomb Raider III (Video Game) / int_83308c12
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_83308c12
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_83308c12
 Tomb Raider III (Video Game) / int_836a968e
type
Plunger Detonator
 Tomb Raider III (Video Game) / int_836a968e
comment
Plunger Detonator: About 2/3 of entire Nevada Desert level is about getting to the detonator and then searching for the key to it. All of it to just break down few rocks and climb to the fenced compound with the quad bike.
 Tomb Raider III (Video Game) / int_836a968e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_836a968e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_836a968e
 Tomb Raider III (Video Game) / int_8494bcb3
type
Disposable Pilot
 Tomb Raider III (Video Game) / int_8494bcb3
comment
Disposable Pilot: The pilot who brought Lara to Antarctica barely manages to land in the blizzard, only to drown seconds later when ice suddenly breaks under the helicopter.
 Tomb Raider III (Video Game) / int_8494bcb3
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_8494bcb3
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_8494bcb3
 Tomb Raider III (Video Game) / int_84f4a870
type
Puzzle Boss
 Tomb Raider III (Video Game) / int_84f4a870
comment
Puzzle Boss: Sophia Leigh and Dr. Willard are completely Immune to Bullets, requiring Lara to find ways other than blazing guns to beat them.
 Tomb Raider III (Video Game) / int_84f4a870
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_84f4a870
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_84f4a870
 Tomb Raider III (Video Game) / int_85f0f0fb
type
World of Snark
 Tomb Raider III (Video Game) / int_85f0f0fb
comment
World of Snark: Every single character with spoken lines is a qualified Deadpan Snarker and a sizable chunk of dialogue is made of snark battles.
 Tomb Raider III (Video Game) / int_85f0f0fb
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_85f0f0fb
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_85f0f0fb
 Tomb Raider III (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 Tomb Raider III (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: A firm 3, as the game is the most non-linear of all Tomb Raiders. A few levels can be finished by taking alternative routes, varying the order of Plot Coupon retrieval, and as a whole, this installment came with a unique section selection. After each artifact is collected, it's up to player's choice which one should be next. Of course the game always starts in India and ends with Antarctica, but still it's a considerable effort to make it less linear. Non-linearity is also the main theme for the South Pacific section, with levels being as open-ended as possible.
 Tomb Raider III (Video Game) / int_878bd6cf
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_878bd6cf
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_878bd6cf
 Tomb Raider III (Video Game) / int_89a17726
type
Spell My Name with an S
 Tomb Raider III (Video Game) / int_89a17726
comment
Spell My Name With An S: Sophia Leigh's name is pronounced so-FIE-uh, not so-FEE-uh. This is the original British pronunciation of the name Sophia, which has largely been replaced by the American pronunciation so-FEE-uh. Sophia's use of an outdated pronunciation gives away the fact that she is much older than she looks.
 Tomb Raider III (Video Game) / int_89a17726
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_89a17726
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_89a17726
 Tomb Raider III (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Tomb Raider III (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: See the entry for More Dakka. MP5+rockets are effective to say the least.
 Tomb Raider III (Video Game) / int_8b606a51
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_8b606a51
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_8b606a51
 Tomb Raider III (Video Game) / int_8b9c512e
type
Down the Drain
 Tomb Raider III (Video Game) / int_8b9c512e
comment
Down the Drain: London features the predominantly-underwater level of Lud's Gate. It's quite frustrating.
 Tomb Raider III (Video Game) / int_8b9c512e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_8b9c512e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_8b9c512e
 Tomb Raider III (Video Game) / int_8c039bf3
type
Skippable Boss
 Tomb Raider III (Video Game) / int_8c039bf3
comment
Skippable Boss: It's entirely possible, if not advised to run past the T-Rex. The same goes for the final confrontation in Crash Site with seventy raptors, even with the rear gun of the aircraft being at Lara's disposal. You can leave mutated Willard in the cave, not even bothering to look at him. Borders on Sequence Breaking. That said, if you manage to pull this off (it is extremely difficult without Save Scumming), then you'll reach the surface only to find the gate to the exit blocked off, and the switch to open a nearby door malfunctioning. Maybe the developers thought of everything after all.
 Tomb Raider III (Video Game) / int_8c039bf3
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_8c039bf3
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_8c039bf3
 Tomb Raider III (Video Game) / int_8c97cf66
type
Stationary Boss
 Tomb Raider III (Video Game) / int_8c97cf66
comment
Stationary Boss: Both Tony and Puna. They never move from their starting positions, and in the case of Tony the fact that he is stationary is part of the challenge, as he already occupies one of the few safe spots in the chamber where the boss fight happens.
 Tomb Raider III (Video Game) / int_8c97cf66
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_8c97cf66
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_8c97cf66
 Tomb Raider III (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Tomb Raider III (Video Game) / int_8e5c862
comment
Ancient Conspiracy: Lara finds a masonic lodge around the closed Aldwych station.
 Tomb Raider III (Video Game) / int_8e5c862
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_8e5c862
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_8e5c862
 Tomb Raider III (Video Game) / int_90e31482
type
Laser-Guided Karma
 Tomb Raider III (Video Game) / int_90e31482
comment
Laser-Guided Karma: Out of the five men who went hunting in Antarctica, only Stephen Barr made it back to London. Caulfield, who mocked him about being the only one without any loot, got his throat chewed by a wolf seconds later. When the cave started to collapse, everyone but Stephen fled, leaving dying Caulfield behind. The karma get them later - Smythe was eaten by the Polynesians and whatever happened to Henderson and Jonson wasn't nice either.
 Tomb Raider III (Video Game) / int_90e31482
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_90e31482
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_90e31482
 Tomb Raider III (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Tomb Raider III (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: Unlike TR2, flares are everywhere and there is no real point to saving them. The harpoon gun from the South Pacific is found in the very same pool that contains the first crocodiles.
 Tomb Raider III (Video Game) / int_911b22d8
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_911b22d8
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_911b22d8
 Tomb Raider III (Video Game) / int_912b24c4
type
Art Shift
 Tomb Raider III (Video Game) / int_912b24c4
comment
Art Shift: When Dr. Willard is first introduced, it's an FMV cut-scene. After India, he's never seen again until the end. When he returns, his cut-scenes are made using the game engine. A sizable chunk of players didn't even recognize who this guy eating soup was.
 Tomb Raider III (Video Game) / int_912b24c4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_912b24c4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_912b24c4
 Tomb Raider III (Video Game) / int_91ba819e
type
Chimney Entry
 Tomb Raider III (Video Game) / int_91ba819e
comment
Chimney Entry: Lara can climb the chimney in the library of her own home in order to access a secret section of the attic.
 Tomb Raider III (Video Game) / int_91ba819e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_91ba819e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_91ba819e
 Tomb Raider III (Video Game) / int_91bab7e0
type
Monstrous Humanoid
 Tomb Raider III (Video Game) / int_91bab7e0
comment
Monstrous Humanoid: Mutants in general. While in-game they struggle under engine limitations and use only two models, the script calls for a more diverse group of monstrosities barely resembling the humans they were.
 Tomb Raider III (Video Game) / int_91bab7e0
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_91bab7e0
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_91bab7e0
 Tomb Raider III (Video Game) / int_91f5e99c
type
Clipped-Wing Angel
 Tomb Raider III (Video Game) / int_91f5e99c
comment
Clipped-Wing Angel: Dr. Willard's heavily mutated spider-like body.
 Tomb Raider III (Video Game) / int_91f5e99c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_91f5e99c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_91f5e99c
 Tomb Raider III (Video Game) / int_940a5958
type
Artificial Stupidity
 Tomb Raider III (Video Game) / int_940a5958
comment
Artificial Stupidity: Even if improved, the AI still has its moments. Most notable are melee fights between convicts and guards, where both parties will circle around, chasing each other at hand's reach. Whether or not the freed prisoners will survive or not is purely up to chance. Some enemies have a visible range limit, so you can stand just behind it and they won't come any closer to retaliate.
 Tomb Raider III (Video Game) / int_940a5958
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_940a5958
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_940a5958
 Tomb Raider III (Video Game) / int_95d5fa0e
type
Area 51
 Tomb Raider III (Video Game) / int_95d5fa0e
comment
Area 51: The Nevada section of the game takes place in the surroundings and inside the base, which also shows off many of the tropes associated with that place.
 Tomb Raider III (Video Game) / int_95d5fa0e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_95d5fa0e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_95d5fa0e
 Tomb Raider III (Video Game) / int_97a82530
type
Sewer Gator
 Tomb Raider III (Video Game) / int_97a82530
comment
Sewer Gator: In London, no less!
 Tomb Raider III (Video Game) / int_97a82530
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_97a82530
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_97a82530
 Tomb Raider III (Video Game) / int_99fe88e1
type
Event Flag
 Tomb Raider III (Video Game) / int_99fe88e1
comment
Event Flag: Used to trigger effects ranging from opening doors or spawning enemies and ending with a mudslide. Some of them can be avoided, limiting the number of enemies to fight with or making the return trip easier.
 Tomb Raider III (Video Game) / int_99fe88e1
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_99fe88e1
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_99fe88e1
 Tomb Raider III (Video Game) / int_9a6ee1fa
type
Dismantled MacGuffin
 Tomb Raider III (Video Game) / int_9a6ee1fa
comment
Dismantled Macguffin: Zig-Zagged with the four meteorite artifacts. They don't have to be physically combined, but must all be present in order to summon the meteorite. There's actually a fifth one, the Hand of Rathmore, that appears in the game's add-on for PC/Mac - The Lost Artifact.
 Tomb Raider III (Video Game) / int_9a6ee1fa
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9a6ee1fa
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9a6ee1fa
 Tomb Raider III (Video Game) / int_9abe931d
type
Quicksand Sucks
 Tomb Raider III (Video Game) / int_9abe931d
comment
Quicksand Sucks: Several levels have quicksand that will either pull you halfway or pull you under completely. You're not completely screwed since you can still wade through at a slow pace, but if you go under, Lara will quickly drown and then die unless you are quick enough to get her to safety. The Crash Site level has a massive pool of quicksand at the start and you need to consult a map given to you by a soldier earlier in order to see where the solid platforms are. In case of Lost City of Tinnos, you need to wade through a quicksand without any map or indication of safe passage. And even the safe way requires to take a deep breath to push through. It's very easy to panic or just accidentally get out of the safe path without prior knowledge where to go.
 Tomb Raider III (Video Game) / int_9abe931d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9abe931d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9abe931d
 Tomb Raider III (Video Game) / int_9b53f32
type
Exposed to the Elements
 Tomb Raider III (Video Game) / int_9b53f32
comment
Exposed to the Elements: The sailors in the flashback travel to Antarctica wearing nothing but their normal clothing that would protect them from the cold in England, but not against the sub-zero temperatures of Antarctica. Averted with Lara herself in the Antarctica levels. Not only does Lara wear a proper snowsuit (though her head is not covered), she will also take damage if she stays in the freezing water for too long.
 Tomb Raider III (Video Game) / int_9b53f32
featureApplicability
-1.0
 Tomb Raider III (Video Game) / int_9b53f32
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9b53f32
 Tomb Raider III (Video Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 Tomb Raider III (Video Game) / int_9b6cc16b
comment
The fastest and most effective way of fighting against Tony is to land on the platform he's occupying and use shotgun at a point-blank range. He goes down so fast this way, he won't be able to attack even once.
 Tomb Raider III (Video Game) / int_9b6cc16b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9b6cc16b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9b6cc16b
 Tomb Raider III (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Tomb Raider III (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Shotgun flipping. The shotgun suffers from a bad case of Short-Range Shotgun and due to a variety of factors, making most of it takes a very precise movement set that requires Lara to jump over her enemy and flip mid-air. Done right, and it's possible to put three shells into the target, one of them In the Back, while being near-impossible to hit back. The kayak might look frustrating at first, but after mastering its controls, Madubu Gorge turns into one of the most enjoyable levels in the whole game.
 Tomb Raider III (Video Game) / int_9b9397bb
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9b9397bb
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9b9397bb
 Tomb Raider III (Video Game) / int_9bfb2f41
type
Dead Guy on Display
 Tomb Raider III (Video Game) / int_9bfb2f41
comment
Dead Guy on Display: Poor Randy and Rory. Lara finds one of them suspended in mid-air, in a crucified position with a huge hole bored through his chest, and the other one on a nearby pedestal with a huge slash through his stomach.
 Tomb Raider III (Video Game) / int_9bfb2f41
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9bfb2f41
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9bfb2f41
 Tomb Raider III (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Tomb Raider III (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The remaster spoils both the fact that Puma exists (since he does a pretty effective Chair Reveal in what looks like a pedestal for the Ora Dagger) and that your attacks are useless against Sophia Leigh, in both cases due to displaying health bars during boss fights. And of course, you also see Spider-Willard's regenerating health, giving a very handy cue how much time is left to pick another artifact.
 Tomb Raider III (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9cb3e22e
 Tomb Raider III (Video Game) / int_9cde2df1
type
Hand Cannon
 Tomb Raider III (Video Game) / int_9cde2df1
comment
Hand Cannon: The Desert Eagle is overall the most effective weapon, but almost all its ammunition comes from secrets.
 Tomb Raider III (Video Game) / int_9cde2df1
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9cde2df1
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9cde2df1
 Tomb Raider III (Video Game) / int_9d12bbc1
type
Foreshadowing
 Tomb Raider III (Video Game) / int_9d12bbc1
comment
Foreshadowing: The first time Lara encounters a statue in India, it's simply that, a statue. In the next room, a similar statue comes to life and tries to kill her. Close to the end of the first Antarctic level, Lara stumbles upon a horribly mutated scientist. The next level is full of all kinds of mutants.
 Tomb Raider III (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9d12bbc1
 Tomb Raider III (Video Game) / int_9d17b859
type
Made of Iron
 Tomb Raider III (Video Game) / int_9d17b859
comment
The rocket launcher, as there are only about 15 rockets in the whole game, and the enemies against which you'd most want to use them can easily soak them up. The save crystals in the PlayStation version also become this due to their being few in number, and the majority of them being hidden in secret areas.
 Tomb Raider III (Video Game) / int_9d17b859
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9d17b859
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9d17b859
 Tomb Raider III (Video Game) / int_9dab0a6e
type
Continuity Nod
 Tomb Raider III (Video Game) / int_9dab0a6e
comment
Continuity Nod: Going to Lara's gym in her mansion will have her tell the player that players who been to the gym previously may notice some new décor added to it. The original Tomb Raider I had a gym inside the ballroom serving as a tutorial. The hidden trophy room contains fragments of the Scion and the Dagger of Xian.
 Tomb Raider III (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9dab0a6e
 Tomb Raider III (Video Game) / int_9eba0b4e
type
Watch for Rolling Objects
 Tomb Raider III (Video Game) / int_9eba0b4e
comment
Watch for Rolling Objects: There are sections where Lara must dodge giant boulders. They come in two sizes: either a "one cube" sized ones that start showing right from the first level and truly giant ones that "chase" Lara inside the Temple of Puna, completely blocking the massive corridor behind her.
 Tomb Raider III (Video Game) / int_9eba0b4e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_9eba0b4e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_9eba0b4e
 Tomb Raider III (Video Game) / int_a281ee37
type
Save Token
 Tomb Raider III (Video Game) / int_a281ee37
comment
Save Token: The PS1 version has collectible "save crystals", which are the only way to save mid-level. The PC version replaces them with a save-anywhere feature, the crystals themselves now being green and restoring half of Lara's health, being used as soon as she touches one.
 Tomb Raider III (Video Game) / int_a281ee37
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a281ee37
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a281ee37
 Tomb Raider III (Video Game) / int_a3e24415
type
Video-Game Flamethrowers Suck
 Tomb Raider III (Video Game) / int_a3e24415
comment
Videogame Flamethrowers Suck: No, they don't. The flamethrower is the most powerful weapon in the game, dropping down mutants like flies. Too bad Lara can't use one, but at least the flamethrower miners are on her side.
 Tomb Raider III (Video Game) / int_a3e24415
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a3e24415
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a3e24415
 Tomb Raider III (Video Game) / int_a414c3f0
type
One-Hit Kill
 Tomb Raider III (Video Game) / int_a414c3f0
comment
One-Hit Kill: Dr. Willard's spider form fires homing energy projectiles that cannot be defended against and are one-hit kills. Puna's only direct attack is a lighting bolt that instantly fries Lara if she's hit. Explosives-based weapons take a single shot to blow most things into pieces.
 Tomb Raider III (Video Game) / int_a414c3f0
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a414c3f0
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a414c3f0
 Tomb Raider III (Video Game) / int_a547562c
type
Spy Catsuit
 Tomb Raider III (Video Game) / int_a547562c
comment
Spy Catsuit: Lara wears a short-sleeved one in London.
 Tomb Raider III (Video Game) / int_a547562c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a547562c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a547562c
 Tomb Raider III (Video Game) / int_a5a6d7b3
type
Mutants
 Tomb Raider III (Video Game) / int_a5a6d7b3
comment
Mutants: Truly horrific ones swarm in the shafts of RX-Tech Mines. In the past, the Polynesians fled Antarctica because of the increasing level of deformations with each generation living there.
 Tomb Raider III (Video Game) / int_a5a6d7b3
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a5a6d7b3
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a5a6d7b3
 Tomb Raider III (Video Game) / int_a5adbbe7
type
Unreliable Expositor
 Tomb Raider III (Video Game) / int_a5adbbe7
comment
In the diary flashback there are regular, dark-furred wolves. On the shores of Antarctica. But this can be hand-waved toward the Unreliable Expositor Stephen Barr.
 Tomb Raider III (Video Game) / int_a5adbbe7
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a5adbbe7
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a5adbbe7
 Tomb Raider III (Video Game) / int_a7e47a11
type
Your Approval Fills Me with Shame
 Tomb Raider III (Video Game) / int_a7e47a11
comment
Your Approval Fills Me with Shame: After witnessing what exactly Sophia is responsible for, Lara is full of disgust after learning that Miss Leigh is a fan of her, waiting with a book for Lara to sign an autograph.
 Tomb Raider III (Video Game) / int_a7e47a11
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_a7e47a11
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_a7e47a11
 Tomb Raider III (Video Game) / int_ae0bbe52
type
Living Statue
 Tomb Raider III (Video Game) / int_ae0bbe52
comment
Living Statue: The statues in Temple Ruins.
 Tomb Raider III (Video Game) / int_ae0bbe52
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_ae0bbe52
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_ae0bbe52
 Tomb Raider III (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Tomb Raider III (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Lara gets much more of an attitude this time around.
 Tomb Raider III (Video Game) / int_ae3d6438
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_ae3d6438
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_ae3d6438
 Tomb Raider III (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Tomb Raider III (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: In the final levels in Antarctica, which have lava pools sitting right next to piles of snow.
 Tomb Raider III (Video Game) / int_b0a91b69
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b0a91b69
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b0a91b69
 Tomb Raider III (Video Game) / int_b0e18b32
type
Unique Enemy
 Tomb Raider III (Video Game) / int_b0e18b32
comment
Unique Enemy: The six-armed statues. They only show up in Temple Ruins level (fitting the role of yaksha) and there are only four of them - two in the same room. Ironically, they are so iconic most players will mention them instantly when asked about enemies from this game. There are only 4 crows in the game and they show up in Thames Wharf, the only London level with open sky.
 Tomb Raider III (Video Game) / int_b0e18b32
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b0e18b32
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b0e18b32
 Tomb Raider III (Video Game) / int_b12007fd
type
Evil Is Burning Hot
 Tomb Raider III (Video Game) / int_b12007fd
comment
Evil Is Burning Hot: Fire and boiling water are main weapons of Tony.
 Tomb Raider III (Video Game) / int_b12007fd
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b12007fd
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b12007fd
 Tomb Raider III (Video Game) / int_b2ed4736
type
Bare Midriffs Are Feminine
 Tomb Raider III (Video Game) / int_b2ed4736
comment
Bare Midriffs Are Feminine: Lara's South Pacific Island and Nevada Desert outfits show her stomach.
 Tomb Raider III (Video Game) / int_b2ed4736
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b2ed4736
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b2ed4736
 Tomb Raider III (Video Game) / int_b2f7c60a
type
Living Motion Detector
 Tomb Raider III (Video Game) / int_b2f7c60a
comment
Living Motion Detector: The T-Rex cannot see Lara if she doesn't move (a direct Shout-Out to Jurassic Park) - but it can harm her, as it will stomp around very close to her even if she stays completely still.
 Tomb Raider III (Video Game) / int_b2f7c60a
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b2f7c60a
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b2f7c60a
 Tomb Raider III (Video Game) / int_b53d88da
type
Double Unlock
 Tomb Raider III (Video Game) / int_b53d88da
comment
Double Unlock: The bonus level, All Hallows, requires all of the game's secrets to be found and the Cathedral Key. The key itself only appears at the end of Thames Wharf and it won't show up unless you found all the secrets in the level first.
 Tomb Raider III (Video Game) / int_b53d88da
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b53d88da
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b53d88da
 Tomb Raider III (Video Game) / int_b6060b7
type
Run or Die
 Tomb Raider III (Video Game) / int_b6060b7
comment
Run or Die: Downplayed, but still - there is no point fighting the dragonflies from Tinnos, unless they are swarmed or block your way. They just keep on spawning - in some versions of the game they have an infinite spawning pool, but otherwise, it is possible - albeit time and resource-consuming - to kill them all.
 Tomb Raider III (Video Game) / int_b6060b7
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b6060b7
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b6060b7
 Tomb Raider III (Video Game) / int_b618409c
type
Sentry Gun
 Tomb Raider III (Video Game) / int_b618409c
comment
Sentry Gun: Ceiling-mounted ones guard many places in the High Security Compound and Area 51. They only start shooting if attacked or their laser-sensor is crossed, but since Lara usually has to reach the places guarded by them...
 Tomb Raider III (Video Game) / int_b618409c
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_b618409c
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_b618409c
 Tomb Raider III (Video Game) / int_bb48f8ba
type
Timed Mission
 Tomb Raider III (Video Game) / int_bb48f8ba
comment
Timed Mission: By a trainload. Many puzzles require a perfect sequence to finish in time.
 Tomb Raider III (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_bb48f8ba
 Tomb Raider III (Video Game) / int_bcac7f63
type
Distant Prologue
 Tomb Raider III (Video Game) / int_bcac7f63
comment
Distant Prologue: The opening cut-scene starts in the time of dinosaurs, with a meteorite entering Earth's atmosphere. Then it cuts to present times, where a research team in Antarctica have found it.
 Tomb Raider III (Video Game) / int_bcac7f63
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_bcac7f63
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_bcac7f63
 Tomb Raider III (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Tomb Raider III (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Shotgun damage depends entirely on the distance from the target. At point blank, it has the exact same damage output as Desert Eagle. At maximum range, you need nearly three times as many shells to kill the exact same enemies, even if Lara stands still and her target is charging directly toward her. On top of that, the shotgun is among the shortest-ranged guns in the game. As long the current area allows for it, close in to your targets, or else even the basic pistols are going to be better.
 Tomb Raider III (Video Game) / int_bcf69f60
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_bcf69f60
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_bcf69f60
 Tomb Raider III (Video Game) / int_be03ba89
type
Lost World
 Tomb Raider III (Video Game) / int_be03ba89
comment
Lost World: The whole South Pacific section of the game.
 Tomb Raider III (Video Game) / int_be03ba89
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_be03ba89
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_be03ba89
 Tomb Raider III (Video Game) / int_bef9ad0
type
Trophy Room
 Tomb Raider III (Video Game) / int_bef9ad0
comment
Trophy Room: Like in II, Lara's mansion contains a secret treasure room housing the artifacts she's collected over the years. Getting there isn't as obscure as it was in TRII. Lara shows off the remaining bits of the Scion, the Dagger of Xian, a golden skull from the first Indiana Jones film, and even the Iris artifact, at this point unnamed and its significance unknown. There's also a T-Rex head mounted on the wall.
 Tomb Raider III (Video Game) / int_bef9ad0
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_bef9ad0
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_bef9ad0
 Tomb Raider III (Video Game) / int_bf7cad7d
type
Locked Door
 Tomb Raider III (Video Game) / int_bf7cad7d
comment
Locked Door: Numerous, but two are most notable: Temple of Puna - the whole level is one big circle around the complex, just to open a gate right next to the starting position. More than half of Aldwych involves Lara breaking into a secret masonic lodge to steal their ceremonial mallet... and smash a padlock with it.
 Tomb Raider III (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_bf7cad7d
 Tomb Raider III (Video Game) / int_c04b1231
type
Jump Scare
 Tomb Raider III (Video Game) / int_c04b1231
comment
Jump Scare: Used very often and yet they retain full potential for the whole game, keeping players on their toes. For this game only, many different short musical cues were composed for this very purpose (the other games only use a few repeated stings).
 Tomb Raider III (Video Game) / int_c04b1231
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c04b1231
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c04b1231
 Tomb Raider III (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Tomb Raider III (Video Game) / int_c12f0c4
comment
Outrun the Fireball: Happens in Area 51, after Lara has to outrun the fire burst from the launched missile.
 Tomb Raider III (Video Game) / int_c12f0c4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c12f0c4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c12f0c4
 Tomb Raider III (Video Game) / int_c32d3344
type
Disconnected Side Area
 Tomb Raider III (Video Game) / int_c32d3344
comment
Disconnected Side Area: About two-thirds of all levels are built on this trope, but Thames Wharf and the whole South Pacific section are the most prominent examples. The first level is also worth mentioning. You can see its ending location almost from the start - on the other side of an impassable swamp.
 Tomb Raider III (Video Game) / int_c32d3344
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c32d3344
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c32d3344
 Tomb Raider III (Video Game) / int_c335b9ec
type
Irony
 Tomb Raider III (Video Game) / int_c335b9ec
comment
Irony: The 1834 Antarctica expedition was part of the round-the-world voyage of the HMS Beagle, of which Charles Darwin was a member. Given the meteorite's effect on living things in general, and how close Darwin came to discovering it, it's interesting to surmise what addenda might have been necessary to his most famous work...
 Tomb Raider III (Video Game) / int_c335b9ec
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c335b9ec
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c335b9ec
 Tomb Raider III (Video Game) / int_c4db6423
type
Yank the Dog's Chain
 Tomb Raider III (Video Game) / int_c4db6423
comment
Yank the Dog's Chain: Get the embalming fluid for the Damned... and shoot them right after that.
 Tomb Raider III (Video Game) / int_c4db6423
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c4db6423
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c4db6423
 Tomb Raider III (Video Game) / int_c513249
type
Harder Than Hard
 Tomb Raider III (Video Game) / int_c513249
comment
Harder Than Hard: The main game aside, figuring out and getting some of the secrets is quite a feat even with a walk-through in hand.
 Tomb Raider III (Video Game) / int_c513249
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c513249
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c513249
 Tomb Raider III (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Tomb Raider III (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: After the Nevada Desert, Lara tries to jump a fence with her vehicle, but it goes wrong and she crashes to the ground instead, knocking herself unconscious. Two MPs carry her off to prison and strip her of all her weapons. Well done, Lara. More frustrating, considering that it is possible to make this jump in game play (and many much bigger ones elsewhere) if the cut-scene flag is turned off.
 Tomb Raider III (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c5e42cbd
 Tomb Raider III (Video Game) / int_c5f23623
type
Broken Bridge
 Tomb Raider III (Video Game) / int_c5f23623
comment
Broken Bridge: A literal bridge is placed above the Madubu Gorge, leading to the front gate of Temple of Puna. Too bad for Lara it's drawn, forcing her to take the long route with a kayak. Tropes Are Not Bad, as the level is one of the best in the whole game, providing balanced challenges and lots of fun. It's impossible to prematurely cross the swamp connecting the Coastal Village to the Crash Site; some of the solid swamp patches are missing until Lara obtains the map from the wounded soldier.
 Tomb Raider III (Video Game) / int_c5f23623
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c5f23623
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c5f23623
 Tomb Raider III (Video Game) / int_c601fc37
type
Professional Killer
 Tomb Raider III (Video Game) / int_c601fc37
comment
Professional Killer: The hitman from London. He focuses on killing people, not asking questions. And it's a Family Business.
 Tomb Raider III (Video Game) / int_c601fc37
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c601fc37
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c601fc37
 Tomb Raider III (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Tomb Raider III (Video Game) / int_c66cb5a9
comment
Human Sacrifice: The Polynesians give these to Puna, or whomever was residing in the temple previously. Since he's using the Ora Dagger and its power for God Guise, it's a very twisted form of cannibalism.
 Tomb Raider III (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c66cb5a9
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c66cb5a9
 Tomb Raider III (Video Game) / int_c75df49a
type
Shout-Out
 Tomb Raider III (Video Game) / int_c75df49a
comment
Shout-Out: The T-Rex can't see stationary targets, like the one from Jurassic Park. After encountering the first mutant in Antarctica, Lara mentions him looking like Brundlefly. And the setup for that mutant and future encounters with them are very Thing-like in their nature. There are many vibes of the xenomorphs in the Tinnos guards. Deep within Area 51, there is a Power Crystal known as "Element 115". Deep within another Elaborate Underground Base in another game, there are other crystals called "Elerium-115".
 Tomb Raider III (Video Game) / int_c75df49a
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c75df49a
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c75df49a
 Tomb Raider III (Video Game) / int_c8a8c595
type
Retirony
 Tomb Raider III (Video Game) / int_c8a8c595
comment
Retirony: The assassin from London was planning to retire after the hit on Lara.
 Tomb Raider III (Video Game) / int_c8a8c595
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_c8a8c595
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_c8a8c595
 Tomb Raider III (Video Game) / int_cd83fa5b
type
Spoiler Opening
 Tomb Raider III (Video Game) / int_cd83fa5b
comment
Spoiler Opening: The loading screen for the South Pacific shows a raptor, lone soldier and Lara in kayak, none of which show up until later in this section (the first two in the second level; the kayak in the third). Made even more egregious since the first raptor that shows up is treated as a big surprise intended to shock players. On the other hand the loading screen doesn't suggest the existence of a hostile native population.
 Tomb Raider III (Video Game) / int_cd83fa5b
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_cd83fa5b
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_cd83fa5b
 Tomb Raider III (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Tomb Raider III (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Happens quite often in dark locations, like Temple Ruins, most of the South Pacific and Antarctica after entering the mine.
 Tomb Raider III (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_cdfe12c3
 Tomb Raider III (Video Game) / int_ce1b6f32
type
Temple of Doom
 Tomb Raider III (Video Game) / int_ce1b6f32
comment
Temple of Doom: Temple Ruins in India, and the unnamed temple in the South Pacific.
 Tomb Raider III (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_ce1b6f32
 Tomb Raider III (Video Game) / int_d1bd15ff
type
Ambushing Enemy
 Tomb Raider III (Video Game) / int_d1bd15ff
comment
Ambushing Enemy: The India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the snakes can't move, so if Lara is very careful she can make them rear up, then jump out of their attack radius and kill them from a safe distance. This is most prominent in Caves of Kaliya, where Lara can and even should just run through an entire corridor full of cobras, moving away before any of them can strike her. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.
 Tomb Raider III (Video Game) / int_d1bd15ff
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d1bd15ff
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d1bd15ff
 Tomb Raider III (Video Game) / int_d2ccb43e
type
Delicious Distraction
 Tomb Raider III (Video Game) / int_d2ccb43e
comment
Delicious Distraction: Since there is no way to directly engage schools of piranhas, this is required to do when having to dive right next to a shallow full of the predatory fish.
 Tomb Raider III (Video Game) / int_d2ccb43e
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d2ccb43e
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d2ccb43e
 Tomb Raider III (Video Game) / int_d2f85cfc
type
Damage-Proof Vehicle
 Tomb Raider III (Video Game) / int_d2f85cfc
comment
Damage-Proof Vehicle: Zig-Zagged. Quads can be destroyed and mine carts easily get derailed, but nothing can destroy a humble kayak or the mini-sub. (Unfortunately the same can't be said for Lara; it's easy to take heavy or even fatal damage from falls while in the kayak.)
 Tomb Raider III (Video Game) / int_d2f85cfc
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d2f85cfc
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d2f85cfc
 Tomb Raider III (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Tomb Raider III (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Out of universe, as no one brings this up in the game. The very final cut-scene has Lara infamously shoot a random pilot just because she needed his helicopter. As if telling him to simply get out at gunpoint wouldn't have sufficed.
 Tomb Raider III (Video Game) / int_d39e327f
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d39e327f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d39e327f
 Tomb Raider III (Video Game) / int_d45c0b86
type
Refuge in Audacity
 Tomb Raider III (Video Game) / int_d45c0b86
comment
Refuge in Audacity: In Aldwych, Lara is required to steal a ceremonial mallet from secret masonic lodge to smash a padlock with it.
 Tomb Raider III (Video Game) / int_d45c0b86
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d45c0b86
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d45c0b86
 Tomb Raider III (Video Game) / int_d7f4e6e1
type
Mysterious Antarctica
 Tomb Raider III (Video Game) / int_d7f4e6e1
comment
Mysterious Antarctica: The final act of the game takes place in Antarctica. An ill-fated expedition from the 19th century, miners armed to the teeth, horrible mutations caused by a meteor, the ancient ruins of a long-gone civilization, Eldritch Abominations guarding those ruins... there are many Shout Outs toward Lovecraft and The Thing.
 Tomb Raider III (Video Game) / int_d7f4e6e1
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d7f4e6e1
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d7f4e6e1
 Tomb Raider III (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Tomb Raider III (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Five men have just entered a gigantic ice cave with marvelous sights. Not only that, but the cave clearly contains some ancient ruins with impressive sculptures. Their main interest? Looking for the animal they were hunting. Lara effectively breaks into Sophia Leigh's office through an air vent. Rather than calling for security or attacking Lara herself, Sophia asks Lara to sign a deal with her within her cosmetics company.
 Tomb Raider III (Video Game) / int_d99a228f
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_d99a228f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_d99a228f
 Tomb Raider III (Video Game) / int_db6230b7
type
Lightning Bruiser
 Tomb Raider III (Video Game) / int_db6230b7
comment
Lightning Bruiser: Raptors, running mutants and Tinnos monsters. The last one can run much faster than Lara, shoot at her, claw her up close and withstand up to three rockets before dying. It takes a single one to blow anything else into pieces.
 Tomb Raider III (Video Game) / int_db6230b7
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_db6230b7
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_db6230b7
 Tomb Raider III (Video Game) / int_db9940c4
type
Famed In-Story
 Tomb Raider III (Video Game) / int_db9940c4
comment
Famed In-Story: Just like in the first game, Miss Croft is famous enough to have one of the bosses a fan of her, waiting for an autograph.
 Tomb Raider III (Video Game) / int_db9940c4
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_db9940c4
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_db9940c4
 Tomb Raider III (Video Game) / int_ddc4aa51
type
Unobtanium
 Tomb Raider III (Video Game) / int_ddc4aa51
comment
Unobtanium: The meteorite has some special, but unspecified physical properties.
 Tomb Raider III (Video Game) / int_ddc4aa51
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_ddc4aa51
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_ddc4aa51
 Tomb Raider III (Video Game) / int_df11acbe
type
Artificial Brilliance
 Tomb Raider III (Video Game) / int_df11acbe
comment
Artificial Brilliance: Enemy AI is much improved over the previous games, especially with human enemies. Enemies will actively target Lara and evade her shots, and will sometimes even fire a last desperate shot at her after she guns them down.
 Tomb Raider III (Video Game) / int_df11acbe
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_df11acbe
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_df11acbe
 Tomb Raider III (Video Game) / int_e08f3fed
type
Chair Reveal
 Tomb Raider III (Video Game) / int_e08f3fed
comment
Chair Reveal: Puna reveals himself in this way. When Lara is about to pick the Ora Dagger, the structure in which it is mounted is revealed to be the back of his throne, and he was waiting for the final confrontation.
 Tomb Raider III (Video Game) / int_e08f3fed
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_e08f3fed
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Tomb Raider III (Video Game) / int_e08f3fed
 Tomb Raider III (Video Game) / int_e192c0a7
type
Standard Female Grab Area
 Tomb Raider III (Video Game) / int_e192c0a7
comment
Standard Female Grab Area: Downplayed. After Lara lands from an unspecified height in the hideout of the Damned, one of them instantly grabs her by her arm and twists it. She struggles for a while to get free.
 Tomb Raider III (Video Game) / int_e192c0a7
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Tomb Raider III (Video Game) / int_e192c0a7
 Tomb Raider III (Video Game) / int_e24d2d5c
type
Reptiles Are Abhorrent
 Tomb Raider III (Video Game) / int_e24d2d5c
comment
Reptiles Are Abhorrent: First of all, you will learn to loathe how snakes work in this game. Then we've got Puna, who is able to summon lizard-men out of thin air. The lizard-men themselves are a strange combination of reptilian and monkey characteristics with poisonous breath. It's strongly suggested that they were created by Puna or his predecessor as personal guards. Oh, and don't forget that South Pacific is a Lost World.
 Tomb Raider III (Video Game) / int_e24d2d5c
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Tomb Raider III (Video Game) / int_e24d2d5c
 Tomb Raider III (Video Game) / int_e2f7ab99
type
Assassin Outclassin'
 Tomb Raider III (Video Game) / int_e2f7ab99
comment
Assassin Outclassin': During the Thames Wharf level, Lara is ambushed by several hitmen, but she gets the upper hand and takes them out first. At the end of the level, Lara manages to interrogate one of the hitmen to find out who put the hit on her.
 Tomb Raider III (Video Game) / int_e2f7ab99
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Tomb Raider III (Video Game) / int_e2f7ab99
 Tomb Raider III (Video Game) / int_e2f9c107
type
Advanced Ancient Acropolis
 Tomb Raider III (Video Game) / int_e2f9c107
comment
Advanced Ancient Acropolis: The city of Tinnos in its heyday was this, albeit the technology was considered advanced for the ancient Polynesians, not by modern standards. Now it's all a ruin under the ice of Antarctica.
 Tomb Raider III (Video Game) / int_e2f9c107
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 Tomb Raider III (Video Game) / int_e35ab565
type
Indy Ploy
 Tomb Raider III (Video Game) / int_e35ab565
comment
Indy Ploy: The whole escape from prison is more or less made on the run, with neither a plan nor time to prepare.
 Tomb Raider III (Video Game) / int_e35ab565
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type
Helpful Mook
 Tomb Raider III (Video Game) / int_e38268b5
comment
Some of the especially cruel secrets actually have conditions to acquire them, and you may not know you've messed up until it's too late. Some secrets require you to have found a previous secret that you may or may not even be aware of, require you to have a Helpful Mook open it for you, or even avoid being discovered by other enemies or else they'll close them off forever. Also, in certain levels, going down one path over another will lock you out of some secrets. Nowhere in the game are there any hints to any of these outside of trying everything.
 Tomb Raider III (Video Game) / int_e38268b5
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Tomb Raider III (Video Game) / int_e38268b5
 Tomb Raider III (Video Game) / int_e43c66bd
type
Art Evolution
 Tomb Raider III (Video Game) / int_e43c66bd
comment
Art Evolution: The game's graphics, textures and models are much better than in the previous two games, enough to distinguish it from them. There are many minor improvements along with the headlining features listed above, including smoke coming out of the pistol barrels, a smoother water texture, blood pooling in water, and multilayered sky-boxes. Many sprites (fire, pickups) were replaced with models/3D effects. The in-game cutscenes themselves were also improved by having higher quality animations and more expressive body language between characters. Audio was was also improved where many of the sound effects like gunfire, footsteps, and animal noises were made to sound much more realistic compared to the sounds in the previous games.
 Tomb Raider III (Video Game) / int_e43c66bd
featureApplicability
1.0
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1.0
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Tomb Raider III (Video Game) / int_e43c66bd
 Tomb Raider III (Video Game) / int_e545e190
type
Nerf
 Tomb Raider III (Video Game) / int_e545e190
comment
Nerf: The grenade launcher, while still retaining its power from the last game, has its trajectory changed - its grenades drop and roll on the ground instead of sailing through the air. Flares were also weakened by making their duration be half as long as they were in the previous game, meaning you'll burn through a lot of flares if you plan to search every dark area carefully. Compared with previous two games, shotgun and uzis got hit with nerf not due to decreasing firepower of those guns, but the quantity of ammo for them. As a result, Lara is constantly short-strung for ammo.
 Tomb Raider III (Video Game) / int_e545e190
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1.0
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 Tomb Raider III (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Tomb Raider III (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: India loves this trope a little too much.
 Tomb Raider III (Video Game) / int_e57198a4
featureApplicability
1.0
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1.0
 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_e57198a4
 Tomb Raider III (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Tomb Raider III (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: Tony is very specific about "not touching the stuff myself" when asked about the Infada stone and the subject of magic.
 Tomb Raider III (Video Game) / int_e624f0e8
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1.0
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Tomb Raider III (Video Game) / int_e624f0e8
 Tomb Raider III (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Tomb Raider III (Video Game) / int_e6299112
comment
Who Forgot The Lights?: The PlayStation version of the game is known for being infamously dark and having flares that don't even last 30 seconds. The PC version has the same issue, but its gamma adjustment feature quickly renders the problem a moot point and can even make flares unnecessary - except for the remaster, which is darker than the PS version, and lacks the in-game video settings, forcing players to flip back-and-forth to the original graphics just to see what's going on in certain areas.
 Tomb Raider III (Video Game) / int_e6299112
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1.0
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Tomb Raider III (Video Game) / int_e6299112
 Tomb Raider III (Video Game) / int_e6558beb
type
Artistic License – Space
 Tomb Raider III (Video Game) / int_e6558beb
comment
Artistic License – Space: Upon impact, asteroids and meteors that aren't going to cause an Earth-Shattering Kaboom will plow through the surface of the Earth, leaving a trail of destruction behind. They don't become simply buried deep into the ground, especially given the trajectory shown in the intro.
 Tomb Raider III (Video Game) / int_e6558beb
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 Tomb Raider III (Video Game) / int_e906fcc0
type
1-Dimensional Thinking
 Tomb Raider III (Video Game) / int_e906fcc0
comment
1-Dimensional Thinking: Subverted - the hitman didn't even have time to try any moves before the bell launched him off the roof.
 Tomb Raider III (Video Game) / int_e906fcc0
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 Tomb Raider III (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Tomb Raider III (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: The Damned are skinless and deformed, with their rotting flesh requiring embalming fluid, yet they are also immortal thanks to the experiment they participated in.
 Tomb Raider III (Video Game) / int_ea39d156
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Tomb Raider III (Video Game) / int_ea39d156
 Tomb Raider III (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Tomb Raider III (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The dragonflies. It's not due to an engine limitation - they are intended as being two feet long.
 Tomb Raider III (Video Game) / int_eb4086e3
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_eb4086e3
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1.0
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Tomb Raider III (Video Game) / int_eb4086e3
 Tomb Raider III (Video Game) / int_ed503b22
type
Match Cut
 Tomb Raider III (Video Game) / int_ed503b22
comment
Match Cut: The opening cutscene has a transition from the distant past to modern times, using the exact same mountain range as a fixed point, but all the surroundings turning from a lush jungle into a frozen wasteland of Antarctica.
 Tomb Raider III (Video Game) / int_ed503b22
featureApplicability
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Tomb Raider III (Video Game) / int_ed503b22
 Tomb Raider III (Video Game) / int_ed84457a
type
Consummate Professional
 Tomb Raider III (Video Game) / int_ed84457a
comment
Consummate Professional: Dr. Willard, who feels that he's Surrounded by Idiots, even if the phrase itself is never spoken.
 Tomb Raider III (Video Game) / int_ed84457a
featureApplicability
1.0
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Tomb Raider III (Video Game) / int_ed84457a
 Tomb Raider III (Video Game) / int_eeb4a5eb
type
Anti-Climax
 Tomb Raider III (Video Game) / int_eeb4a5eb
comment
You can leave mutated Willard in the cave, not even bothering to look at him. Borders on Sequence Breaking. That said, if you manage to pull this off (it is extremely difficult without Save Scumming), then you'll reach the surface only to find the gate to the exit blocked off, and the switch to open a nearby door malfunctioning. Maybe the developers thought of everything after all.
 Tomb Raider III (Video Game) / int_eeb4a5eb
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Tomb Raider III (Video Game) / int_eeb4a5eb
 Tomb Raider III (Video Game) / int_f1e837cc
type
Mind over Matter
 Tomb Raider III (Video Game) / int_f1e837cc
comment
Mind over Matter: After Tony impales himself with the Infada Stone, he causes the temple to collapse around Lara just by gesticulating towards it.
 Tomb Raider III (Video Game) / int_f1e837cc
featureApplicability
1.0
 Tomb Raider III (Video Game) / int_f1e837cc
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1.0
 Tomb Raider III (Video Game)
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Tomb Raider III (Video Game) / int_f1e837cc
 Tomb Raider III (Video Game) / int_f2d8e3c2
type
Evil Plan
 Tomb Raider III (Video Game) / int_f2d8e3c2
comment
Evil Plan: Dr. Willard makes his rather subversive.
 Tomb Raider III (Video Game) / int_f2d8e3c2
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 Tomb Raider III (Video Game) / int_f3763fcb
type
Jungle Drums
 Tomb Raider III (Video Game) / int_f3763fcb
comment
Jungle Drums: As Lara is talking with the captured soldier, the natives start to play on drums and chant in the village. She instantly switches the subject of their conversation to "escape plan".
 Tomb Raider III (Video Game) / int_f3763fcb
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Tomb Raider III (Video Game) / int_f3763fcb
 Tomb Raider III (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Tomb Raider III (Video Game) / int_f42f96fa
comment
Would Hit a Girl: Encountered male enemies aside, Willard has no problems whatsoever kicking Lara in the face, and the hitman from London is on the job.
 Tomb Raider III (Video Game) / int_f42f96fa
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1.0
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 Tomb Raider III (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Tomb Raider III (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Puna. While Tony is a relatively weak Stationary Boss and defeating Sophia is more of a puzzle to solve than an actual boss fight, Puna requires players to be well-armed and proficient in controlling Lara's movement (which is also checked by their ability to even reach Puna in his temple), aware of how auto-aim works in the game and have enough split awareness to also deal with his summons. All while Puna's only form of attack is a One-Hit Kill, just like Willard.
 Tomb Raider III (Video Game) / int_f4a0408f
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type
Deadly Rotary Fan
 Tomb Raider III (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: The fans in the ventilation system of High Security Compound. Thames Wharf also has a pair of giant fans underwater, but manipulating the water level slows down the fans enough for you to pass by without being killed.
 Tomb Raider III (Video Game) / int_f4f01ac
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1.0
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 Tomb Raider III (Video Game) / int_f6f2ff1
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Insult Backfire
 Tomb Raider III (Video Game) / int_f6f2ff1
comment
Insult Backfire: This gem:
 Tomb Raider III (Video Game) / int_f6f2ff1
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 Tomb Raider III (Video Game) / int_f7d66b6f
type
No-Gear Level
 Tomb Raider III (Video Game) / int_f7d66b6f
comment
No-Gear Level: The most brutal version in the whole franchise. In all other incarnations, Lara is stripped of her guns at some point. Here her whole ammo reserve and medipacks (except for a single small one) are gone too.
 Tomb Raider III (Video Game) / int_f7d66b6f
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 Tomb Raider III (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Tomb Raider III (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Locking Winston in the freezer wasn't cruel enough? How about using him for target practice? In the first level the monkeys are no threat to Lara unless she attacks them first. And the snakes in later levels are immobile, meaning that, except in areas where you have to pass close by them, you can simply avoid them. Or you can gun down these innocent creatures for no reason. Up to you. You can also shoot your fellow prisoners at the High Security Compound and Area 51 levels for no reason other than to be a jerk. Ditto for the soldiers in the Crash Site level that are trying to defend themselves from the raptors, but it's doubly worse for them since most of the soldiers that die drop ammo for the MP5.
 Tomb Raider III (Video Game) / int_f87c42d4
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 Tomb Raider III (Video Game) / int_f9f2c33
type
Running Gag
 Tomb Raider III (Video Game) / int_f9f2c33
comment
Running Gag: Continuing the first 2 games' tradition of featuring one large medipack unreachable by normal means, one village hut has a large medipack sitting at the back. The catch: the entire room is filled with deadly quicksand. It's impossible to get this medipack, even if Lara stands right on top of it, and there's no escaping the sand. And don't forget that Lara has a rather nasty habit of getting incapacitated or dazed throughout this game: After escaping the jungle temple, Lara is attacked by Tony and forces herself to the ground to avoid being crushed by falling rocks. Attempting to jump an electric fence on a quad bike in the desert has Lara botch her jump, getting her tossed from the bike and knocking herself out cold. At the end of the Aldwych level, Lara sides down a shaft that is a bit too far for her to land safely and winds up injuring herself upon impact. After Lara's meeting with Dr. Willard in Antarctica goes sour, the man flips the table on her to knock her down, leaving her dazed. Before Lara can get up, Willard steps on Lara on his way out to keep her on the floor. Towards the end of the game, Lara sprints down a hallway to catch up with Dr. Willard, who has just used all 4 artifacts to unseal the cavern's powers. Unable to stop herself in time, Lara teeters on the edge of a ledge and falls off, landing on her back on a walkway below.
 Tomb Raider III (Video Game) / int_f9f2c33
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 Tomb Raider III (Video Game) / int_fb111d49
type
Sequence Breaking
 Tomb Raider III (Video Game) / int_fb111d49
comment
Sequence Breaking: Several levels have them, but Thames Wharf has a several of them in various places: Going for the first secret involves crossing a large chasm near a crane-like structure. It's possible to jump towards the black ledge sticking out below and by going this way, you've reached the end of the level and saved nearly an hour's worth of playtime. You also wind up bypassing all the secrets and items. In the area where you need to use the Flue Room Key, you can jump towards a ledge with a fence below from the scaffolding and bypass the flue room to save a few minutes. In the third pool room, after swinging across to the other side, dropping down to the ledge below will give you enough distance to jump towards the tiny opening below that is filled with water. This bypasses the need to run back to the main room to press a button that fills the third room with water again.
 Tomb Raider III (Video Game) / int_fb111d49
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 Tomb Raider III (Video Game) / int_fdad625e
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Was Once a Man
 Tomb Raider III (Video Game) / int_fdad625e
comment
Was Once a Man: The mutants in Antarctica. There is also a fan theory that the Tinnos guards and Dragonette might have been humans at some point in the past.
 Tomb Raider III (Video Game) / int_fdad625e
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1.0
 Tomb Raider III (Video Game) / int_fdad625e
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 Tomb Raider III (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 Tomb Raider III (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: The UFO in Area 51 somehow manages to be this to a ridiculous degree without any loading whatsoever, possibly due to how the game engine handles rooms. Or because it's a UFO.
 Tomb Raider III (Video Game) / int_fe1b2e75
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1.0
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 Tomb Raider III (Video Game) / int_feaf12e8
type
Survivor Guilt
 Tomb Raider III (Video Game) / int_feaf12e8
comment
Survivor Guilt: Stephen Barr suffered from it when he became the only one of his group left alive. Out of guilt and superstition he sold the Eye of Isis, being convinced that the artifacts brought bad luck to their owners.
 Tomb Raider III (Video Game) / int_feaf12e8
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1.0
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type
Pet the Dog
 Tomb Raider III (Video Game) / int_ff7f34c5
comment
Pet the Dog: After mercilessly going through the Polynesians and their village, Lara reaches a shack containing a captured soldier with a missing leg. The first thing she does is offer him an escape.
 Tomb Raider III (Video Game) / int_ff7f34c5
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Tomb Raider III (Video Game)

The following is a list of statements referring to the current page from other pages.

 Tomb Raider (Franchise)
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Tomb Raider III (Video Game)
 Tomb Raider III (Video Game)
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Ambushing Enemy / int_d620c56f
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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British Video Games / int_d620c56f
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
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 Tomb Raider III (Video Game)
hasFeature
Down the Drain / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Dwindling Party / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Easy Level Trick / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Exposed to the Elements / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Firing One-Handed / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Frigid Water Is Harmless / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Game-Breaking Bug / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Good Pays Better / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Grimy Water / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Head Swap / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
High-Voltage Death / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Hollywood Drowning / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
How Unscientific! / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Immortality Hurts / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Immortality Inducer / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Immune to Bullets / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Instakill Mook / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Invisible Block / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
It's Hard, So It Sucks! / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Living Dinosaurs / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Living Statue / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Marathon Level / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Minecart Madness / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Mucking in the Mud / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Mysterious Antarctica / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
No-Gear Level / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
No-Nonsense Nemesis / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Noob Bridge / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Offscreen Start Bonus / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Outrun the Fireball / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Oxygen Meter / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Piranha Problem / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Press Start to Game Over / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Preview Piggybacking / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Prison Level / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Puzzle Boss / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Quicksand Sucks / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Recurring Riff / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Roaring Rapids / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Save Token / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Scare Chord / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Scrappy Weapon / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Secret Level / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Spikes of Doom / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Sprint Meter / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Stationary Boss / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Teleporting Keycard Squad / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
The Full Name Adventures / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
The Maze / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Triumphant Reprise / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Trophy Room / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Tropical Island Adventure / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Unwinnable by Insanity / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Vain Sorceress / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Video Game Cruelty Potential / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Video Game Cruelty Punishment / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Violation of Common Sense / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
We'll See About That / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Who Forgot The Lights? / int_d620c56f
 Tomb Raider III (Video Game)
hasFeature
Xenomorph Xerox / int_d620c56f