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Total Annihilation (Video Game)

 Total Annihilation (Video Game)
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TVTItem
 Total Annihilation (Video Game)
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Total Annihilation (Video Game)
 Total Annihilation (Video Game)
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TotalAnnihilation
 Total Annihilation (Video Game)
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Released in 1997, Total Annihilation is a science fiction Real-Time Strategy game created by Chris Taylor and Cavedog Entertainment. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.The war between Arm and Core began over the process known as "patterning", a technology that allowed the transfer of the human mind into machines untouched by disease or pain. The Core government, acting according to the will of the majority of its citizens, moved towards universal patterning, and backed up copies of all patterned minds into a central database on the world of Paradise.A small group of soldiers rebelled against patterning and the rejection of humanity they associated with it. They founded the Arm, a significant minority of militaristic hardliners utterly opposed to patterning. Around this time, the central pattern repository of the Core formed itself into a single vast intelligence, known as Central Consciousness, which took control of the benevolent Core government and instituted mandatory patterning for all. War became inevitable. Principles were at stake. There could be no surrender.Total Annihilation, then, is set at the very end of a vast galactic civil war that has utterly destroyed the once-great Arm and Core civilizations. Advanced resource extraction, transmutation and construction technology have allowed entire worlds to be stripped bare and turned into war machines in a matter of days, entire worlds built up and torn down again and again. The Core's mass-duplication of patterns to be downloaded into war machines was countered by a mass cloning programme by the Arm, creating endless armies of identical and utterly disposable combat units; there are no such things as civilians, there is no such thing as peace. The very reasons for the conflict have been largely forgotten over four millennia of hyper-efficient industrial warfare. Only the shattered military remnants of Core and Arm survive, still bitterly fighting over a ruined galaxy, reducing worlds to nothing but barren graveyards of broken machines.TA, despite advanced graphics (for the time), massive critical acclaim, unique gameplay and ground-breaking technical brilliance, was never hugely popular (it had the misfortune of being released around the same time as StarCraft) and is largely forgotten today. Its limited success is largely blamed on the game lacking the background material, storyline and character of its competitors. TA is often considered one of the most underrated games of all time.It is also one of the most moddable games of all time. It was designed from the beginning to have additional units available for download after release, so adding new units or altering existing ones is relatively easy. Total Annihilation fandom and player-made mods still cling to life more than a decade after the game's release, though most have migrated to its Spiritual Successor, Supreme Commander and the unofficial freeware game Spring (which can use Total Annihilation content - though the engine has since progressed so far that you need a lot of tweaking to get it working perfectly, and it'll be graphically sub-par compared to all the other games/mods on the engine - some of whom rival retail games in quality).Before Supreme Commander, there was the ill-fated follow-up Total Annihilation: Kingdoms, which used the same game engine in a magic-fantasy setting with four (then five) sides rather than two. Never as popular as the original, and the producer Cavedog went belly-up not long after the release of its Expansion Pack, The Iron Plague. However, Kingdoms enjoyed the same modding community as Total Annihilation, indeed to ludicrous levels at times.Another Spiritual Successor titled Planetary Annihilation has arisen on Kickstarter, this time upping the ante by taking the RTS genre to a galactic scale.Additionally, Chris Taylor has been reunited with Total Annihilation courtesy Wargaming.net. The possibility of a new, official Total Annihilation seems fairly likely.This game is now available digitally on Steam, being bundled with all the bonus "extra" units officially created by Cavedog, as well as more multiplayer maps that were not available on the original disc release and the Core Contingency mission pack.
 Total Annihilation (Video Game)
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2023-07-28T18:14:37Z
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 Total Annihilation (Video Game) / int_12478d23
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Damage Discrimination
 Total Annihilation (Video Game) / int_12478d23
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Damage Discrimination: Your units are generally immune to fire from friendly units, in the sense that it will pass over them, though splash damage will still take effect if the shots land close enough. Your Commander's D-Gun, however, will tear through friendly units if they get in the way.
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Gatling Good
 Total Annihilation (Video Game) / int_128e4ba8
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Gatling Good: The Vulcan and Buzzsaw weapons are Gatling versions of the Big Bertha and Intimidator artillery superguns, whose shells are powerful enough to destroy entire buildings! Just one will almost certainly keep any forward assault from reaching your base, provided you can keep it powered. Doing that, however, is a case of Awesome, but Impractical; just one takes roughly 8000 energy to fire continuously, not to mention the energy storage necessary to make sure it can fire every shot without stopping. It also doesn't fire as far.
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Heroic Mime
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Heroic Mime: Taken to extremes; neither faction's Commander has any personality to speak of, and everything else is a plain robot.note Although technically, so is the Core Commander..
 Total Annihilation (Video Game) / int_143e6c8d
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ColourCodedArmies
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Colour Coded Armies: In the campaigns, your side is always blue and the enemy is always red, instead of each side having its own colour.
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BonusLevelOfHell
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Bonus Level of Hell: The Krogoth Encounter included with the expansion, an absolutely brutal fight against a massive Core Krogoth manufacturing base. For all intents and purposes, the player must ruthlessly exploit the AI’s relative lack of intelligence.
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Magic Tool
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Magic Tool: Justified by the backstory explanation of the nanolathe technology.
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Unstable Equilibrium
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comment
Unstable Equilibrium: You can suffer the loss of defense towers and a factory or two without issue. If the enemy manages to take out your larger fusion reactors or Moho Mines, recovering from that is a lot harder, especially if they can press with another attack.
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All There in the Manual
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All There in the Manual: The glossary in the manual goes into much greater detail on the science behind many of the weapons and technologies used in the game. See Shown Their Work below.
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Title Drop
 Total Annihilation (Video Game) / int_18d15922
comment
Title Drop: Subverted at the end of the intro, which explains why the game is called that (because the war between the Core and the Arm is a fight to the death, it must be a war to the total annihilation of one side or the other) but uses the synonymous phrase 'complete elimination' instead.
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Palmtree Panic
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Palmtree Panic: Thalassean and Nigh Pilago.
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Enemy Exchange Program
 Total Annihilation (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: Commanders have the ability to capture enemy units. Trap a single builder somewhere (or immobilise it with a spider) and cap it and you can now have a combined Arm and Core army. Core Contingency makes it even easier, at least for Core - kill a builder, then resurrect it using the Necro Kbot.
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Anti-Climax Boss
 Total Annihilation (Video Game) / int_20178bd8
comment
Anticlimax Boss: The last missions of both campaign have you fight, at last, the enemy Commander. Expectations of epic battles against a powerful base-builder vanish as soon as you fly a scout plane above the enemy base, and see the Biggest of all Bads... just chilling on top of a hill, doing nothing. Surely there's *something* stopping you from just flying a squad of bombers on top of it and ending the Forever War in a matter of seconds, right? Wrong.
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Crapsack World
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Crapsack Galaxy: As so efficiently conveyed by the intro.
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"Risk"-Style Map: The Boneyards ranking system meta-game, until it was taken down.
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 Total Annihilation (Video Game) / int_24cdd048
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Arcadia
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Arcadia: Empyrrean.
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 Total Annihilation (Video Game) / int_2557e3a9
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Palette Swap
 Total Annihilation (Video Game) / int_2557e3a9
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Palette Swap: In the sense of the different planets. RTS games of the time such as Warcraft II and Command & Conquer tended to have different terrain styles such as forest or winter, but this made no difference to the gameplay. By contrast, TA introduced planets with lava oceans (or mist chasms between continents) where ships cannot be built (Barathrum and Temblor), planets with acid oceans that eat away at everything except hovercraft (Kral), planets made of metal so the normally limiting resource of metal is easily obtained (Core Prime) and so forth, changing the style of gameplay required for them. Also, each planet has a different level of metal deposits, metal in the regular ground, geothermal vents, wind velocity for wind turbines and life forms that can be reclaimed for energy.
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Spiritual Successor
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Spiritual Successor: Supreme Commander. And now Planetary Annihilation.
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Beam Spam
 Total Annihilation (Video Game) / int_2a542c7d
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Beam Spam: The Core's T3 Defense Structure, Doomsday Device, is equipped with a Light Laser, a Heavy Laser, and an Annihilator Cannon.
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More Dakka
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comment
More Dakka: Energy Machine Gun units (like the Peewee kbot and Flash tank) and the Gatling superguns mentioned under Gatling Good. The Arm's Phalanx flak unit was formerly one of these due to a Good Bad Bug, but its rate of fire was slowed in a patch.
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Awesome, but Impractical
 Total Annihilation (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Krogoth is the Core's ultimate weapon, a giant K-bot armed with AA, an Annihilator laser, weaker green laser, and cannons, with more health than anything in the game. Just one will tear through almost any defense. Two or three are basically unstoppable. The trade-off is that Krogoths need a special gantry to build them, take forever to build, and cost a massive amount of resources. They are also vulnerable to the humble ARM Spider, which will paralyze them just as easily as it would any other unit. The Vulcan and Buzzsaw are rapid-fire Gatling versions of the Bertha and Intimidator artillery guns. Fully powered, they can lay down a spray of artillery shells that nothing can stand against. They also take three times as long to build and require eight times the amount of power to keep running. The Annihilator Cannons are the best laser weapons in the game, but they are only used by advanced point defense turrets. There are three units that use them, Arm's Penetrator and Shooter and the Core Krogoth, all of which are also impractical. The city maps are absolutely gorgeous, but good luck trying to get a proper metal economy running without hordes of construction units reclaiming stuff left and right, at least until advanced Metal Makers can be set up. Such maps often require the extensive use of Metal Storage structures so that you can hold all the metal that you may be forced to reclaim just to create room to plant structures. The Core Contingency expansion introduced land mines which were dismissed by the fan community as a completely useless addition. As an immobile, expendable, static weapon that is completely reliant on the enemy to wander right into it to be of any effectiveness, it was ultimately judged in the metagame perspective that the time and resources you would spend on setting up a minefield would've been better spent on building more units, base defenses, or even walls. Walking bombs. Sure, they're devastating - if they actually hit anything. Given how slow and fragile they are, even a light laser tower can easily shred them before they get close enough to do any damage. Also, since Friendly Fireproof is averted, they're just as likely to blow you up as they are to destroy the enemies.
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Ghost City
 Total Annihilation (Video Game) / int_2dbc1855
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Ghost City: Urban maps, which consist of ruined cities with derelict buildings and streets clogged with wrecked cars.
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Deadly Euphemism
 Total Annihilation (Video Game) / int_2eb94abd
comment
Deadly Euphemism: One of the most effective tactics is to use radar targeting to bring down enemy buildings with a long-range missile launcher unit. The name of the Core version of this unit? The Diplomat.
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 Total Annihilation (Video Game) / int_2f755152
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Invisible Wall
 Total Annihilation (Video Game) / int_2f755152
comment
Invisible Wall: Zig-zagged. You can't order units off the edge of the map, but air units will happily disappear off the edge for a moment while maneuvering.
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Vertical Kidnapping
 Total Annihilation (Video Game) / int_32ae9544
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Vertical Kidnapping: The air transport units can grab enemy units as well as transporting your own. One quick-victory tactic used in multiplayer is to quickly build one, send it over to the enemy base, snatch their Commander before they have any anti-air defences, and self-destruct the transport, taking the Commander with it. Of course, even if the enemy DO have a formidable AA defense, as long as the transport manages to grab the commander before it's shot down, it doesn't matter how the transport it destroyed, leading to the enemy team to be defeated by their own AA shooting down the transport while it's carrying their commander. You can also use this trick to capture constructor units and get the opposing side's technology.
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Under the Sea
 Total Annihilation (Video Game) / int_33310c11
comment
Under the Sea: Hydross, which has no dry land at all (though a Commander can climb onto a coral reef to surface, he cannot build on it.
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Sliding Scale of Idealism Versus Cynicism
 Total Annihilation (Video Game) / int_372bc105
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Sliding Scale of Idealism Versus Cynicism: Although the game noticeably lacked much background material, what does exist is extremely dark, focusing as it does on the descent of a fundamentally idealistic civilization into a civil war of utter annihilation.
 Total Annihilation (Video Game) / int_372bc105
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Yet Another Stupid Death
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Yet Another Stupid Death: It's possible to wipe out your own forces and buildings with careless use of the D-Gun.
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Units Not to Scale
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Units Not to Scale: Scout boats are as long as the largest tanks, and battleships are larger than any ground unit.
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 Total Annihilation (Video Game) / int_3d699462
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Curb-Stomp Battle
 Total Annihilation (Video Game) / int_3d699462
comment
As mentioned, Arm likes energy machineguns and Core likes light lasers, but the lasers are very precise and fairly slow to fire, while the machineguns are scattershot-type weapons. This results in Arm Peewees pelting their target with as many shots as they can not caring about precise aiming, while Core AKs waste time trying to line up aimed shots with their lasers. Result: Arm basic units curb-stomp Core ones with frightening ease.
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Zerg Rush
 Total Annihilation (Video Game) / int_41dd77d
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Zerg Rush: Arm's "Flash" Light Tank is the staple unit for one of these, offering a very nice balance in cost, speed and firepower. The Samson Tank is a low cost unit with a low damage missile launcher, but its versatility between both ground units and especially air units with accompanying range makes it particularly useful in large groups.
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Mecha-Mooks
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comment
Mecha-Mooks: Everyone except the Commanders.
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Expansion Pack
 Total Annihilation (Video Game) / int_440d55b3
comment
Expansion Pack: Two: The Core Contingency and Battle Tactics. The first was a full expansion complete with campaign and dozens of new units, the second a map and mission pack that doubles as an advanced tutorial.
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 Total Annihilation (Video Game) / int_4536fd29
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Energy Weapon
 Total Annihilation (Video Game) / int_4536fd29
comment
Arm as a whole tends to favor conventional ordnance and rapid-fire weapons while Core favors slower but more damaging weapons and Frickin' Laser Beams.
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 Total Annihilation (Video Game) / int_45bf382b
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Game Mod
 Total Annihilation (Video Game) / int_45bf382b
comment
Game Mod: Many, many mods. Many even continue to this day.
 Total Annihilation (Video Game) / int_45bf382b
featureApplicability
1.0
 Total Annihilation (Video Game) / int_45bf382b
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_45bf382b
 Total Annihilation (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Total Annihilation (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Justified.
 Total Annihilation (Video Game) / int_4987746e
featureApplicability
1.0
 Total Annihilation (Video Game) / int_4987746e
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_4987746e
 Total Annihilation (Video Game) / int_515189ab
type
Single-Biome Planet
 Total Annihilation (Video Game) / int_515189ab
comment
Single-Biome Planet: Mostly; occasionally several different styles would be used on one map to suggest climatic variations, e.g. ice + temperate + urban.
 Total Annihilation (Video Game) / int_515189ab
featureApplicability
1.0
 Total Annihilation (Video Game) / int_515189ab
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_515189ab
 Total Annihilation (Video Game) / int_533bc7ae
type
Cybernetics Eat Your Soul
 Total Annihilation (Video Game) / int_533bc7ae
comment
Cybernetics Eat Your Soul: An exact excerpt from the Instruction Manual of the the Core Commander's Unit Description describes it as "The Mind of a Military Genius patterned into a soulless killing machine."
 Total Annihilation (Video Game) / int_533bc7ae
featureApplicability
1.0
 Total Annihilation (Video Game) / int_533bc7ae
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_533bc7ae
 Total Annihilation (Video Game) / int_53c74613
type
Tactical Superweapon Unit
 Total Annihilation (Video Game) / int_53c74613
comment
Tactical Superweapon Unit: The infamous Krogoth is the single most expensive unit in the game, armed with three different weapons capable of taking on quick swarms, heavy units, and aircraft simultaneously. It is also incredibly durable and explodes on death, making it risky for the enemy Commander to simply D-Gun the Krogoth.
 Total Annihilation (Video Game) / int_53c74613
featureApplicability
1.0
 Total Annihilation (Video Game) / int_53c74613
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_53c74613
 Total Annihilation (Video Game) / int_57a70347
type
Homing Boulders
 Total Annihilation (Video Game) / int_57a70347
comment
Homing Boulders: Only 'smart' guided projectiles will turn to chase their targets. Dumbfire missiles/rockets, artillery, and even beam weapons will miss if the target can get out of the way in time.
 Total Annihilation (Video Game) / int_57a70347
featureApplicability
1.0
 Total Annihilation (Video Game) / int_57a70347
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_57a70347
 Total Annihilation (Video Game) / int_588d766f
type
BlackAndGreyMorality
 Total Annihilation (Video Game) / int_588d766f
comment
Black-and-Grey Morality: Depending on your viewpoint, the war began as La Résistance vs The Empire, or a band of psychotic terrorists destroying great works out of futile bigoted spite. As centuries passed whatever ideals existed in the beginning gradually degraded into mindless hatred perpetuated by identical hordes of purely destructive machines, both sides eventually losing track of their initial objectives and just wanting the other side to stop existing altogether.
 Total Annihilation (Video Game) / int_588d766f
featureApplicability
1.0
 Total Annihilation (Video Game) / int_588d766f
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_588d766f
 Total Annihilation (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Total Annihilation (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Gelidus.
 Total Annihilation (Video Game) / int_5914d5dd
featureApplicability
1.0
 Total Annihilation (Video Game) / int_5914d5dd
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_5914d5dd
 Total Annihilation (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Total Annihilation (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Several units' names, most often on the Core side. As usual, the Krogoth stands out.
 Total Annihilation (Video Game) / int_60fa92ac
featureApplicability
1.0
 Total Annihilation (Video Game) / int_60fa92ac
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_60fa92ac
 Total Annihilation (Video Game) / int_6114a875
type
Lost Technology
 Total Annihilation (Video Game) / int_6114a875
comment
Lost Technology: Commanders and Galactic Gates, both said to be "technology level 10" (everything else is 1, 2, or 3) are implied to be this. It would make sense, as even the opening narration states that what remains now are mere remnants of the original ARM and CORE.
 Total Annihilation (Video Game) / int_6114a875
featureApplicability
1.0
 Total Annihilation (Video Game) / int_6114a875
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_6114a875
 Total Annihilation (Video Game) / int_61c683d2
type
We Have Reserves
 Total Annihilation (Video Game) / int_61c683d2
comment
We Have Reserves: Neither side attach any importance to the lives of its individual units; the Arm clone all their pilots, the Core can simply download another copy of the pattern. Unless you count the Arm campaign mission 'Vengeance!', where the whole mission is just to take a great big bunch of premade troops and charge around obliterating all the Core units on the map for capturing and torturing some of your guys to death.
 Total Annihilation (Video Game) / int_61c683d2
featureApplicability
1.0
 Total Annihilation (Video Game) / int_61c683d2
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_61c683d2
 Total Annihilation (Video Game) / int_62f9ee25
type
Nanomachines
 Total Annihilation (Video Game) / int_62f9ee25
comment
Nanomachines: Ubiquitous, used for construction, reclamation, repairing and just about everything else.
 Total Annihilation (Video Game) / int_62f9ee25
featureApplicability
1.0
 Total Annihilation (Video Game) / int_62f9ee25
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_62f9ee25
 Total Annihilation (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Total Annihilation (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Justified in the manual by having every unit covered in heavy armor that is several times more durable, but has no middle-ground between "undamaged" and "exploded". This is only visually averted by damaged units emitting light smoke and dark smoke.
 Total Annihilation (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Total Annihilation (Video Game) / int_64f0c18c
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_64f0c18c
 Total Annihilation (Video Game) / int_6b510ace
type
Hopeless War
 Total Annihilation (Video Game) / int_6b510ace
comment
Hopeless War: When an entire civilization can be built from nothing as fast as you can tear it down...
 Total Annihilation (Video Game) / int_6b510ace
featureApplicability
1.0
 Total Annihilation (Video Game) / int_6b510ace
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_6b510ace
 Total Annihilation (Video Game) / int_6bda9a30
type
Meaningful Name
 Total Annihilation (Video Game) / int_6bda9a30
comment
Meaningful Name The planets' names: Aegis: Empyrrean's moon, called its 'guardian', and the Core has to fight its way through it to reach the Gate to Empyrrean - Aegis is a Greek word for a type of shield. Barathrum: Boiling lava seas and dead rocky ground - a Latin name for Hell or the Abyss. Empyrrean: The green and paradise-like Arm homeworld is a variant spelling of Empyrean, the highest heaven and abode of God in Christian theology (e.g. The Divine Comedy). Gelidus: An ice world, named after the Latin word for 'frozen'. Hydross: A totally water-covered world, named for the Greek word for water. Lusch: A jungle planet whose name is a Germanic-sounding corruption of 'lush'. Rougpelt: The 'roug-' suggests 'red', and Rougpelt is indeed a red world (early game documentation suggests it was based on Mars). The 'pelt' comes from the fact that the planet is constantly pelted by meteor showers. Which can really ruin your day. Thalassean: A sea world, named for the Greek word for sea. Tergiverse IV: Possibly an Incredibly Lame Pun. "Tergiverse" in Latin means to 'desert' in the sense of abandonment, and the planet was 'desertified' in the sense of having all its water drained and being turned into a desert world. And it's also possible that it was supposed to be drained of resources and abandoned from the very beginning, which would mark it as disposable. Temblor: An American Spanish word for 'earthquake', which Temblor is afflicted by. By contrast, the name of the Core homeworld and its moon - Core Prime and Dump - are very blunt and direct, reflecting the machine nature of their inhabitants.
 Total Annihilation (Video Game) / int_6bda9a30
featureApplicability
1.0
 Total Annihilation (Video Game) / int_6bda9a30
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_6bda9a30
 Total Annihilation (Video Game) / int_70d8269d
type
Excuse Plot
 Total Annihilation (Video Game) / int_70d8269d
comment
Excuse Plot: Early in development, the two sides were the Rounds (who were cloned in round test tubes) versus the Squares (who were cloned in square tubes).
 Total Annihilation (Video Game) / int_70d8269d
featureApplicability
1.0
 Total Annihilation (Video Game) / int_70d8269d
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_70d8269d
 Total Annihilation (Video Game) / int_71d17dff
type
Everything Fades
 Total Annihilation (Video Game) / int_71d17dff
comment
Everything Fades: Units leave wreckage, depending on how much base health the unit had and how powerful the weapon that finished it was. A medium tank destroyed by a rapid-fire light laser will leave a wreck resembling it with a similar metal content to the original unit; if it was killed by larger, heavier weapons, or the wreck then takes more hits, it'll turn to unrecognizable metal trash, and a unit insta-killed by a truly lethal weapon, such as the D-Gun or BLoD (Blue Laser of Death) generally leaves no remains. The wreckage can be reclaimed by construction units and, with later patch units, resurrected.
 Total Annihilation (Video Game) / int_71d17dff
featureApplicability
1.0
 Total Annihilation (Video Game) / int_71d17dff
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_71d17dff
 Total Annihilation (Video Game) / int_72d2ac55
type
Clone Army
 Total Annihilation (Video Game) / int_72d2ac55
comment
Clone Army: The Arm's troops are clones while the Core's are robots with uploaded human minds. Or at least the Commanders are, the ordinary units could be just robots.
 Total Annihilation (Video Game) / int_72d2ac55
featureApplicability
1.0
 Total Annihilation (Video Game) / int_72d2ac55
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_72d2ac55
 Total Annihilation (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Total Annihilation (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The relative power of the different types of lasers are colour coded — the very weak 'popgun' type on scout units and A.K.s are orange, light lasers are red, heavy lasers are green, and the 'energy weapon' most powerful laser is blue.
 Total Annihilation (Video Game) / int_735b4101
featureApplicability
1.0
 Total Annihilation (Video Game) / int_735b4101
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_735b4101
 Total Annihilation (Video Game) / int_745a226c
type
Easy Logistics
 Total Annihilation (Video Game) / int_745a226c
comment
Easy Logistics: Justified by the hyper-advanced materials and contruction technology that simplifies resources for military conflict into Energy and Metal. You still require storage structures to hold surplus resources, which will be lost if the storage is destroyed.
 Total Annihilation (Video Game) / int_745a226c
featureApplicability
1.0
 Total Annihilation (Video Game) / int_745a226c
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_745a226c
 Total Annihilation (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Total Annihilation (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: In the late game, nuclear missiles are cheap, plentiful and extremely powerful. However, due to the scale, it can still be a drop in an ocean. Some community made nukes are/were several times as powerful as the original nukes, making the small ones look weak. Against lategame CPU with 10000 unit limit, you need several nuke facilities constantly making and firing nukes to see any effect.
 Total Annihilation (Video Game) / int_765a84eb
featureApplicability
1.0
 Total Annihilation (Video Game) / int_765a84eb
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_765a84eb
 Total Annihilation (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Total Annihilation (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: For the most part. Arm units tend to be cheaper, faster and less tough than their Core counterparts, and their exact weapons differ slightly (Core likes lasers, Arm likes energy machine guns). Prior to the Core Contingency add-on including a few more, very few units were unique: Arm has the all-terrain Fido walker armed with a Gauss cannon, while Core's corresponding unit is the Mighty Glacier "The Can" Kbot. Arm has the all-terrain, stunner-armed Spider walker, while Core has the Goliath supertank (which renders the Core's Reaper heavy tank, equivalent to Arm's Bulldog, somewhat superfluous). Arm has the Annihilator defence turret, a long-range, powerful 'blue laser of death'. Core has the Doomsday Machine, which is much shorter-ranged but has all three types of lasers firing together. Later patches (that are included in the Steam release) grant Arm the Fast Assist Repair Kbot, a swift medic/engineer kbot armed with a powerful nanolathe for repairing units and assisting construction, while Core gains the 'Necro' Kbot that resurrects and repairs wreckage into whatever units or structures they were before being shot up. As mentioned, Arm likes energy machineguns and Core likes light lasers, but the lasers are very precise and fairly slow to fire, while the machineguns are scattershot-type weapons. This results in Arm Peewees pelting their target with as many shots as they can not caring about precise aiming, while Core AKs waste time trying to line up aimed shots with their lasers. Result: Arm basic units curb-stomp Core ones with frightening ease.
 Total Annihilation (Video Game) / int_7706dd0f
featureApplicability
1.0
 Total Annihilation (Video Game) / int_7706dd0f
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_7706dd0f
 Total Annihilation (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 Total Annihilation (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: Chris Taylor chose a futuristic setting with robots because the game's engine wasn't yet sophisticated enough to handle realistic-looking human troops. Perfecting the engine made this possible, leading to Total Annihilation: Kingdoms.
 Total Annihilation (Video Game) / int_786bf97f
featureApplicability
1.0
 Total Annihilation (Video Game) / int_786bf97f
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_786bf97f
 Total Annihilation (Video Game) / int_8344209e
type
BFG
 Total Annihilation (Video Game) / int_8344209e
comment
BFG: Both sides' long-range artillery pieces, the Big Bertha and Intimidator. Their rapid-fire superweapon versions, the Vulcan and Buzzsaw. And then there's the Arm's Annihilator, nicknamed "The Blue Laser of Death".
 Total Annihilation (Video Game) / int_8344209e
featureApplicability
1.0
 Total Annihilation (Video Game) / int_8344209e
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_8344209e
 Total Annihilation (Video Game) / int_8618825d
type
Portal Network
 Total Annihilation (Video Game) / int_8618825d
comment
Portal Network: The Galactic Gates work like this. The two campaigns see the player jumping between the different planets in sequence, the Arm starting at Empyrrean and working their way to Core Prime and the Core doing the reverse - but not necessarily by the same route as the sequence of Gates they capture is different.
 Total Annihilation (Video Game) / int_8618825d
featureApplicability
1.0
 Total Annihilation (Video Game) / int_8618825d
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_8618825d
 Total Annihilation (Video Game) / int_8c4461de
type
Veteran Unit
 Total Annihilation (Video Game) / int_8c4461de
comment
Veteran Unit: Units will attain veterancy upon reaching a specific number of kills and will fire more accurately than normal units.
 Total Annihilation (Video Game) / int_8c4461de
featureApplicability
1.0
 Total Annihilation (Video Game) / int_8c4461de
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_8c4461de
 Total Annihilation (Video Game) / int_8d25533e
type
Your Size May Vary
 Total Annihilation (Video Game) / int_8d25533e
comment
Your Size May Vary: As noted above, the only difference between the cutscenes and in-game is that the Kbots are scaled differently. The objective scale of the units is hard to define due to the absence of anything to measure it against, but the expansion pack adds urban maps with the wrecks of futuristic cars: if these are similar in size to our contemporary ones, even the smallest Kbots in the game would qualify as Humongous Mecha.
 Total Annihilation (Video Game) / int_8d25533e
featureApplicability
1.0
 Total Annihilation (Video Game) / int_8d25533e
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_8d25533e
 Total Annihilation (Video Game) / int_8ffcbb25
type
Matter Replicator
 Total Annihilation (Video Game) / int_8ffcbb25
comment
Matter Replicator: Extract Metal, 3-D print it with Energy. And turn Energy into Metal. Somehow.
 Total Annihilation (Video Game) / int_8ffcbb25
featureApplicability
1.0
 Total Annihilation (Video Game) / int_8ffcbb25
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_8ffcbb25
 Total Annihilation (Video Game) / int_91c651a1
type
Guilt-Free Extermination War
 Total Annihilation (Video Game) / int_91c651a1
comment
Guilt-Free Extermination War: Both factions use this and have to be sure they've wiped the other side out or they'll just rebuild with nanotechnology. The ARM fails to do this in the Core Contingency, missing a single unit in the entire galaxy, which promptly reactivates and proceeds to tear them a new one.
 Total Annihilation (Video Game) / int_91c651a1
featureApplicability
1.0
 Total Annihilation (Video Game) / int_91c651a1
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_91c651a1
 Total Annihilation (Video Game) / int_91e894b4
type
Apocalypse How
 Total Annihilation (Video Game) / int_91e894b4
comment
Apocalypse How: Seriously. Look at the name. The war is essentially an apocalypse of Galactic scope and severity ranging from Societal Collapse to Total Extinction with some planets suffering even Physical Annihilation; The Core Contingency Expansion Pack one-ups this with the Core plan to cause a Galactic Physical Annihilation with the only survivor being a single Core Commander, who would then rebuild the entire Core civilization. Hell of a contingency plan.
 Total Annihilation (Video Game) / int_91e894b4
featureApplicability
1.0
 Total Annihilation (Video Game) / int_91e894b4
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_91e894b4
 Total Annihilation (Video Game) / int_933576c8
type
Mighty Glacier
 Total Annihilation (Video Game) / int_933576c8
comment
Mighty Glacier: Core Cans and Sumos. Armed with heavy lasers that make them more than a match for any other unit. So slow that they cannot catch up to any other unit.
 Total Annihilation (Video Game) / int_933576c8
featureApplicability
1.0
 Total Annihilation (Video Game) / int_933576c8
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_933576c8
 Total Annihilation (Video Game) / int_940a5958
type
Artificial Stupidity
 Total Annihilation (Video Game) / int_940a5958
comment
Artificial Stupidity: The pathfinding leads a lot to be desired at times, and the "stock" AI is not very competent in sea or air arenas. The stock AI is almost comically inept at dealing with Tier 1 rushes, as a small number of light units can easily assassinate its Commander(s) in the opening minutes of a Skirmish (where all players only start with their Commanders). The stock AI is comically inept at everything. It'll build random units without keeping note of what it's making, send constructors to make resource gatherers in the middle of your base, build few defenses placed in a completely nonsensical way, and even do dumb things like construct buildings so close together that the factories can't get their units out. And when it's done all that, it'll display a complete lack of tactics by simply sending its units against your closest position - even if it happens to be on the other side of a river, and most of its units aren't amphibious. No wonder mods came out that attempted to fix the AI. A stupid AI is still a dangerous AI. If you fiddle around for TOO long and don't attack, the enemy will eventually build up to a point that it can keep sending units upon units at you non-stop, making the current mission almost impossible to win.
 Total Annihilation (Video Game) / int_940a5958
featureApplicability
1.0
 Total Annihilation (Video Game) / int_940a5958
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_940a5958
 Total Annihilation (Video Game) / int_98c2a8f2
type
Humans Are Cthulhu
 Total Annihilation (Video Game) / int_98c2a8f2
comment
Humans Are Cthulhu: Both of the sides are humans are their core, and in the crossfire of their war they destroyed nearly everything else.
 Total Annihilation (Video Game) / int_98c2a8f2
featureApplicability
1.0
 Total Annihilation (Video Game) / int_98c2a8f2
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_98c2a8f2
 Total Annihilation (Video Game) / int_9a3285c
type
Invisibility
 Total Annihilation (Video Game) / int_9a3285c
comment
Invisibility: In the original game only the Commanders were capable of cloaking, and this is usually only feasible if they are standing still—the cloaking device absorbs exponentially more power if they start moving, and you need the late-game energy production buildings to supply that power. The expansion pack adds cloakable spy Kbots and a cloakable version of the Fusion Reactor (although this is fairly self-defeating, as doing so drains almost all its power).
 Total Annihilation (Video Game) / int_9a3285c
featureApplicability
1.0
 Total Annihilation (Video Game) / int_9a3285c
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_9a3285c
 Total Annihilation (Video Game) / int_9be7c205
type
Giant Spider
 Total Annihilation (Video Game) / int_9be7c205
comment
Giant Spider: Arm, well, Spiders. The fan-made Cyberoth plays the "giant" part by being among the biggest mechs in any mod or custom unit. This is to be expected, as its creation was inspired by the Monkeylord in Supreme Commander.
 Total Annihilation (Video Game) / int_9be7c205
featureApplicability
1.0
 Total Annihilation (Video Game) / int_9be7c205
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_9be7c205
 Total Annihilation (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Total Annihilation (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: The whole thing started because the Arm considered patterning too "inhuman".
 Total Annihilation (Video Game) / int_9c45b5a2
featureApplicability
1.0
 Total Annihilation (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_9c45b5a2
 Total Annihilation (Video Game) / int_9d17b859
type
Made of Iron
 Total Annihilation (Video Game) / int_9d17b859
comment
Made of Iron: The Core's "The Can" and Sumo units.
 Total Annihilation (Video Game) / int_9d17b859
featureApplicability
1.0
 Total Annihilation (Video Game) / int_9d17b859
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_9d17b859
 Total Annihilation (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Total Annihilation (Video Game) / int_9e8aa11e
comment
Walking bombs. Sure, they're devastating - if they actually hit anything. Given how slow and fragile they are, even a light laser tower can easily shred them before they get close enough to do any damage. Also, since Friendly Fireproof is averted, they're just as likely to blow you up as they are to destroy the enemies.
 Total Annihilation (Video Game) / int_9e8aa11e
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-1.0
 Total Annihilation (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_9e8aa11e
 Total Annihilation (Video Game) / int_a08b0736
type
Nuclear Option
 Total Annihilation (Video Game) / int_a08b0736
comment
Nuclear Option: OH HELL YES. Nukes, combined with long-range radar, are a Game-Breaker if your opponent doesn't have anti-missile defense systems. And usually, in the computer's case, they won't even bother to build any missile defense systems, or even their own nukes.
 Total Annihilation (Video Game) / int_a08b0736
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a08b0736
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a08b0736
 Total Annihilation (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 Total Annihilation (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: The Arm campaign victory was confirmed as the canon one by the story in The Core Contingency.
 Total Annihilation (Video Game) / int_a2326b6a
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a2326b6a
featureConfidence
1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_a2326b6a
 Total Annihilation (Video Game) / int_a247c4bf
type
A Mech by Any Other Name
 Total Annihilation (Video Game) / int_a247c4bf
comment
A Mech by Any Other Name: "Kbots".
 Total Annihilation (Video Game) / int_a247c4bf
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a247c4bf
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a247c4bf
 Total Annihilation (Video Game) / int_a31c7ef4
type
Cute Machines
 Total Annihilation (Video Game) / int_a31c7ef4
comment
Cute Machines: Surprisingly, being near-mindless death robots in a game about a Crapsack World of endless war doesn't make the infantry units any less adorable. Some of them look very boxy, specially the Core ones, but they look so merchandise-exploitable that some players don't care.
 Total Annihilation (Video Game) / int_a31c7ef4
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a31c7ef4
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a31c7ef4
 Total Annihilation (Video Game) / int_a37e27db
type
Back from the Brink
 Total Annihilation (Video Game) / int_a37e27db
comment
Back from the Brink: Both campaigns begin with an enemy attack on your side's last planet. The Core Campaign in the expansion is even more so, since you start out with not only the last Core Commander, but the only Core left in the galaxy.
 Total Annihilation (Video Game) / int_a37e27db
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a37e27db
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a37e27db
 Total Annihilation (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Total Annihilation (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Tergiverse IV, though it's actually a variant on the usual desert world setup as it used to be a water world before the Core drained all the water.
 Total Annihilation (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a4cb54b4
 Total Annihilation (Video Game) / int_a590182a
type
Disintegrator Ray
 Total Annihilation (Video Game) / int_a590182a
comment
Disintegrator Ray: The Commander's D-Gun (in fact, that's what it stands for). One absolute in the game is that the D-Gun is completely unstoppable (by units, at least) and can take out anything in one shot, even a Krogoth. Not even land can stop it, it will go through any obstacle until reaching its maximum range (which is quite short).
 Total Annihilation (Video Game) / int_a590182a
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a590182a
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a590182a
 Total Annihilation (Video Game) / int_a9c7258a
type
Absent Aliens
 Total Annihilation (Video Game) / int_a9c7258a
comment
Absent Aliens: Justified, since the war had virtually destroyed the galaxy. The Core Contingency expansion further justifies this: non-sapient alien life-forms appear in the form of Sea Serpents (indigenous creatures to planet Hydross) and Scorpions (cybernetic constructs created by the same long-vanished aliens who built the beacon at the galaxy's edge). The first thing both the Arm and the Core do when encountering these aliens is to target them for destruction. Though the Arm consider the extermination of the Sea Serpents "regrettable", and their reason for destroying the Scorpions is because they may carry alien contaminants that could damage the galaxy (never mind the fact that they have been on Lusch for several million years with no ill effects). The Core destroy both creatures because they are in the way.
 Total Annihilation (Video Game) / int_a9c7258a
featureApplicability
1.0
 Total Annihilation (Video Game) / int_a9c7258a
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_a9c7258a
 Total Annihilation (Video Game) / int_b06ff73b
type
Variable Mix
 Total Annihilation (Video Game) / int_b06ff73b
comment
Variable Mix: This was performed by switching music tracks on the CD. This resulted in a jarring transition whenever you entered or left combat. In addition, the version before any patches were applies would always select the first music track, which cut down on variety.
 Total Annihilation (Video Game) / int_b06ff73b
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b06ff73b
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_b06ff73b
 Total Annihilation (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Total Annihilation (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: The nukes, obviously, but the expansion pack's plot revolves around a plot by the remnants of the Core to destroy THE ENTIRE GALAXY with their appropriately named Galactic Implosion Device, which appropriately is the biggest structure in the game by a long way.
 Total Annihilation (Video Game) / int_b116ac06
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b116ac06
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_b116ac06
 Total Annihilation (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Total Annihilation (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: In The Core Contingency, the Core remnant plans to destroy the entire galaxy, but in a way that would leave their Commander free to begin again with the resulting new, empty galaxy.
 Total Annihilation (Video Game) / int_b1619b3c
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b1619b3c
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_b1619b3c
 Total Annihilation (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Total Annihilation (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Bertha/Intimidator are super long-range guns that can be used both defensively or offensively. The catch is that they cannot depress their gun below 0 degrees, resulting in a large blind spot.
 Total Annihilation (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b1c4bc94
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_b1c4bc94
 Total Annihilation (Video Game) / int_b1c7f430
type
Sea Monster
 Total Annihilation (Video Game) / int_b1c7f430
comment
Sea Monster: The fire-breathing Serpents of Hydross in the Core Contingency campaign.
 Total Annihilation (Video Game) / int_b1c7f430
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b1c7f430
featureConfidence
1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_b1c7f430
 Total Annihilation (Video Game) / int_b1dcd2ee
type
Flesh Versus Steel
 Total Annihilation (Video Game) / int_b1dcd2ee
comment
Flesh Versus Steel: Although the "Flesh" side is pretty metallic in and of itself.
 Total Annihilation (Video Game) / int_b1dcd2ee
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b1dcd2ee
featureConfidence
1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_b1dcd2ee
 Total Annihilation (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Total Annihilation (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Justified, as transmutation and mass-replicating is commonplace. The more powerful units and structures require seriously high amounts of energy to fire their weapons. In some of these cases, merely moving a heavy unit will drain energy, though this is usually offset by the fact that the unit in question also produces enough energy to balance out the drain.
 Total Annihilation (Video Game) / int_b2cdd776
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b2cdd776
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_b2cdd776
 Total Annihilation (Video Game) / int_b6ae5569
type
Transforming Mecha
 Total Annihilation (Video Game) / int_b6ae5569
comment
That unit, the Pelican, actually transforms from Kbot to boat, making it the only Transforming Mecha in the game.
 Total Annihilation (Video Game) / int_b6ae5569
featureApplicability
1.0
 Total Annihilation (Video Game) / int_b6ae5569
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_b6ae5569
 Total Annihilation (Video Game) / int_ba183b0e
type
The Paralyzer
 Total Annihilation (Video Game) / int_ba183b0e
comment
The Paralyzer: The Arm Spider unit is armed with one. Somewhat a case of What Kind of Lame Power Is Heart, Anyway?, because the point of the Spider is that it can scale even the steepest terrain, but you need a way to get other units over it anyway if you want to do more than stun the enemy when you get there. It can, however, be effectively used to stop the slowest (and thus heaviest) reinforcements from arriving into the battle, and often that's enough to move the equilibrium. Using the Spider to stun a unit for capture is actually a great way to get the opposing side's technology! As noted elsewhere on this page, the otherwise almost unstoppable Krogoth isn't immune to this effect at all, enabling Spider to stunlock the most expensive and powerful unit in the game.
 Total Annihilation (Video Game) / int_ba183b0e
featureApplicability
1.0
 Total Annihilation (Video Game) / int_ba183b0e
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_ba183b0e
 Total Annihilation (Video Game) / int_bb03c099
type
Cool Gate
 Total Annihilation (Video Game) / int_bb03c099
comment
Cool Gate: Galactic Gates. It's implied that using them consumes huge amounts of energy, making it impossible to teleport troops en masse. Hence only the Commanders are sent to conquer the enemy worlds. The manual outright states that tremendous amounts of energy are needed merely to open a Gate: it has to be charged up for weeks before it can be activated, and considering the amount of energy that these civilizations are capable of producing, that's saying something. In addition to the energy limitation, the Gate collapses as soon as a few thousand kilos pass through it, which makes it most cost-effective to send a Commander through most of the time. The official strategy guide mentions that Galactic Gates are technology level 10, like Commanders (everything else is 1, 2 or 3) which also implies that they are a Lost Technology that can no longer be built—explaining why it's so important to capture them intact in-game.
 Total Annihilation (Video Game) / int_bb03c099
featureApplicability
1.0
 Total Annihilation (Video Game) / int_bb03c099
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_bb03c099
 Total Annihilation (Video Game) / int_bb48f8ba
type
Timed Mission
 Total Annihilation (Video Game) / int_bb48f8ba
comment
Timed Mission: The final Arm mission of the Core Contingency campaign gives you 90 minutes to kill the Core commander and destroy the beacon. You still have to destroy every unit to finish, but the timer is contingent on those two.
 Total Annihilation (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Total Annihilation (Video Game) / int_bb48f8ba
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_bb48f8ba
 Total Annihilation (Video Game) / int_bf67c13e
type
Opening Monologue
 Total Annihilation (Video Game) / int_bf67c13e
comment
Opening Monologue: See page quote.
 Total Annihilation (Video Game) / int_bf67c13e
featureApplicability
1.0
 Total Annihilation (Video Game) / int_bf67c13e
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_bf67c13e
 Total Annihilation (Video Game) / int_c1105f41
type
Hold the Line
 Total Annihilation (Video Game) / int_c1105f41
comment
Hold the Line: The final Core mission of the Core Contingency campaign has you trying to survive long enough for the beacon to power up. Nothing stopping you from wiping out the Arm if you can manage it, of course.
 Total Annihilation (Video Game) / int_c1105f41
featureApplicability
1.0
 Total Annihilation (Video Game) / int_c1105f41
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_c1105f41
 Total Annihilation (Video Game) / int_c25c7890
type
Fun with Acronyms
 Total Annihilation (Video Game) / int_c25c7890
comment
Fun with Acronyms: "Kbot" stands for "Kinetic Bio Organic Technology". Although often spelled with capitals, ARM and CORE are not examples—they refer to the fact that the two factions' power bases are in a spiral arm versus the core of the galaxy.
 Total Annihilation (Video Game) / int_c25c7890
featureApplicability
1.0
 Total Annihilation (Video Game) / int_c25c7890
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_c25c7890
 Total Annihilation (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Total Annihilation (Video Game) / int_c37fb907
comment
Walk, Don't Swim: The Commanders, the Action Bomb units Invader and Roach, the Triton and Crock amphibious tanks, and Core's Gimp amphibious Kbot. The Arm's equivalent to the last does in fact 'swim' on the surface rather than walking on the seabed. That unit, the Pelican, actually transforms from Kbot to boat, making it the only Transforming Mecha in the game.
 Total Annihilation (Video Game) / int_c37fb907
featureApplicability
1.0
 Total Annihilation (Video Game) / int_c37fb907
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_c37fb907
 Total Annihilation (Video Game) / int_ca87e3ec
type
No Name Given
 Total Annihilation (Video Game) / int_ca87e3ec
comment
No Name Given: Two Core units' names were accidentally missed from the game files so they are identified in-game by their unit type description instead ("Mobile Artillery" and "Missile Frigate", the equivalent of the Arm's Lugar and Ranger respectively). Apparently the real names were supposed to be "Pillager" and "Hydra".
 Total Annihilation (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Total Annihilation (Video Game) / int_ca87e3ec
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_ca87e3ec
 Total Annihilation (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Total Annihilation (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: particularly loved by Arm, who have several units with machine guns that fire weak pellets but spam so many of them that, given enough shooters, the receiving party will eventually succumb.
 Total Annihilation (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Total Annihilation (Video Game) / int_cadf2d2a
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_cadf2d2a
 Total Annihilation (Video Game) / int_cbc54501
type
Faction Calculus
 Total Annihilation (Video Game) / int_cbc54501
comment
Faction Calculus: ARM (Subversive) vs CORE (Powerhouse), although the differences are fairly small.
 Total Annihilation (Video Game) / int_cbc54501
featureApplicability
1.0
 Total Annihilation (Video Game) / int_cbc54501
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_cbc54501
 Total Annihilation (Video Game) / int_cce399
type
This Looks Like a Job for Aquaman
 Total Annihilation (Video Game) / int_cce399
comment
This Looks Like a Job for Aquaman: The Thalassean missions are water focus maps, making naval units essential to winning.
 Total Annihilation (Video Game) / int_cce399
featureApplicability
1.0
 Total Annihilation (Video Game) / int_cce399
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_cce399
 Total Annihilation (Video Game) / int_cdcd7a78
type
Derelict Graveyard
 Total Annihilation (Video Game) / int_cdcd7a78
comment
Derelict Graveyard: Turned the entire galaxy into one of these. Dump, the moon of Core Prime, was used as a landfill by the Core for thousands of years. All about the map, you'll find wrecks of everything from units to structures. Tergiverse IV is a desert world with no sea, but was formerly a water world before all the water was drained by the Core and used for industrial applications. You can still find incongruous shipwrecks in the middle of the desert.
 Total Annihilation (Video Game) / int_cdcd7a78
featureApplicability
1.0
 Total Annihilation (Video Game) / int_cdcd7a78
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_cdcd7a78
 Total Annihilation (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Total Annihilation (Video Game) / int_ceec4df5
comment
Unless you count the Arm campaign mission 'Vengeance!', where the whole mission is just to take a great big bunch of premade troops and charge around obliterating all the Core units on the map for capturing and torturing some of your guys to death.
 Total Annihilation (Video Game) / int_ceec4df5
featureApplicability
1.0
 Total Annihilation (Video Game) / int_ceec4df5
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_ceec4df5
 Total Annihilation (Video Game) / int_d0447c7b
type
Lightning Gun
 Total Annihilation (Video Game) / int_d0447c7b
comment
Lightning Gun: Used by the Arm Zeus K-Bot and Panther Tank.
 Total Annihilation (Video Game) / int_d0447c7b
featureApplicability
1.0
 Total Annihilation (Video Game) / int_d0447c7b
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_d0447c7b
 Total Annihilation (Video Game) / int_d0ea147f
type
A.I. Breaker
 Total Annihilation (Video Game) / int_d0ea147f
comment
A.I. Breaker: Wall your base up using Dragon's Teeth. The AI will be incapable of dealing this, piling units at the wall in a vain attempt to reach your base.
 Total Annihilation (Video Game) / int_d0ea147f
featureApplicability
1.0
 Total Annihilation (Video Game) / int_d0ea147f
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_d0ea147f
 Total Annihilation (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Total Annihilation (Video Game) / int_d397657d
comment
Hoist by His Own Petard: In both campaigns, the protagonists use the enemy's own Galactic Gates to launch a counterattack and reverse the course of the war.
 Total Annihilation (Video Game) / int_d397657d
featureApplicability
1.0
 Total Annihilation (Video Game) / int_d397657d
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_d397657d
 Total Annihilation (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Total Annihilation (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: In skirmish and multiplayer games, you have the option to set whether destroying one player's Commander takes the entire side with it, or not. The latter seems to be the 'canon' option, as destroying the enemy Commander in the last campaign mission does not take everything else with it.
 Total Annihilation (Video Game) / int_d4d98674
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1.0
 Total Annihilation (Video Game) / int_d4d98674
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_d4d98674
 Total Annihilation (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Total Annihilation (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Barathrum.
 Total Annihilation (Video Game) / int_d7d588c8
featureApplicability
1.0
 Total Annihilation (Video Game) / int_d7d588c8
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_d7d588c8
 Total Annihilation (Video Game) / int_dae3999d
type
Action Bomb
 Total Annihilation (Video Game) / int_dae3999d
comment
Action Bomb: Arm Invaders and Core Roaches.
 Total Annihilation (Video Game) / int_dae3999d
featureApplicability
1.0
 Total Annihilation (Video Game) / int_dae3999d
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_dae3999d
 Total Annihilation (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Total Annihilation (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: One of very, very few games then or since to feature artillery that could fire across an entire map and nukes with near-unlimited range.
 Total Annihilation (Video Game) / int_df3b0af7
featureApplicability
1.0
 Total Annihilation (Video Game) / int_df3b0af7
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1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_df3b0af7
 Total Annihilation (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Total Annihilation (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: The entire point of the Commander unit.
 Total Annihilation (Video Game) / int_e34ada78
featureApplicability
1.0
 Total Annihilation (Video Game) / int_e34ada78
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_e34ada78
 Total Annihilation (Video Game) / int_e4e86215
type
Fake Difficulty
 Total Annihilation (Video Game) / int_e4e86215
comment
Fake Difficulty: The planet Rougpelt is periodically bombarded by meteor showers, which can destroy weaker structures/units and generally do a fair amount of damage to anything caught in them. This leads to much frustration when they destroy the base you worked so hard to build, or when they destroy a mission critical capture target that the computer isn't smart enough to repair. Temblor has a similar mechanic which has much lighter but more frequent earthquakes, while Gelidus takes it up to eleven with absolutely massive hail storms that can last minutes and vary in intensity. The above mechanic contributes in another way through the AI's scripting. There are groups of "asleep" enemy units scattered throughout a map, which ordinarily are scripted to attack at certain points, meant to give the player a buffer to build a base before any attacks come. However, these units will attack if damaged, and that includes any damage taken from the map effects. This can result in a rush of enemy units attacking before you have the means to stop them, especially if flight units are involved. On the last Rougpelt mission in the Core Campaign, an early meteor shower on Hard can see your Commander and anything you'd tried to build be wiped in 40 seconds. On planets with lots of plant life or wreckage, what would be a simple task to set up a base is made obnoxiously difficult by the fact you have to go on cleaning or destruction binges to clear enough space to build.
 Total Annihilation (Video Game) / int_e4e86215
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1.0
 Total Annihilation (Video Game) / int_e4e86215
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1.0
 Total Annihilation (Video Game)
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Total Annihilation (Video Game) / int_e4e86215
 Total Annihilation (Video Game) / int_e63317eb
type
Green Hill Zone
 Total Annihilation (Video Game) / int_e63317eb
comment
Green Hill Zone: Empyrrean.
 Total Annihilation (Video Game) / int_e63317eb
featureApplicability
1.0
 Total Annihilation (Video Game) / int_e63317eb
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_e63317eb
 Total Annihilation (Video Game) / int_e6f18344
type
Humongous Mecha
 Total Annihilation (Video Game) / int_e6f18344
comment
Humongous Mecha: Depending on your scale, either everything from the infantry Kbots on up, or just the seriously big ones like the Core Sumo and Krogoth.
 Total Annihilation (Video Game) / int_e6f18344
featureApplicability
1.0
 Total Annihilation (Video Game) / int_e6f18344
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_e6f18344
 Total Annihilation (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Total Annihilation (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: All units are polygonal, as are some projectiles like missiles, whereas the maps and other projectiles are sprite-based. In a more literal way, the units and projectiles are not rendered onto the screen as one scene. Each unit is instead rendered separately, and drawn onto the screen as a regular sprite. It's hard to notice it because the "sprites" are re-rendered each frame, but the way adjacent units overlap instead of intersecting, and how some of the extremely large modded units run into the limits of sprite size, gives it away.
 Total Annihilation (Video Game) / int_ed3c6b4c
featureApplicability
1.0
 Total Annihilation (Video Game) / int_ed3c6b4c
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_ed3c6b4c
 Total Annihilation (Video Game) / int_eff83d77
type
Mundane Utility
 Total Annihilation (Video Game) / int_eff83d77
comment
Mundane Utility: most of your Commander's D-Gun shots won't be directed at the enemy - rather, they'll be force-fired by you at the surrounding terrain to bulldoze it clear of wreckage, plants and general annoyances that prevent you from building there.
 Total Annihilation (Video Game) / int_eff83d77
featureApplicability
1.0
 Total Annihilation (Video Game) / int_eff83d77
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_eff83d77
 Total Annihilation (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Total Annihilation (Video Game) / int_f2877d9e
comment
Tergiverse IV: Possibly an Incredibly Lame Pun. "Tergiverse" in Latin means to 'desert' in the sense of abandonment, and the planet was 'desertified' in the sense of having all its water drained and being turned into a desert world. And it's also possible that it was supposed to be drained of resources and abandoned from the very beginning, which would mark it as disposable.
 Total Annihilation (Video Game) / int_f2877d9e
featureApplicability
1.0
 Total Annihilation (Video Game) / int_f2877d9e
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_f2877d9e
 Total Annihilation (Video Game) / int_f3c2fec5
type
Jungle Japes
 Total Annihilation (Video Game) / int_f3c2fec5
comment
Jungle Japes: Lusch.
 Total Annihilation (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Total Annihilation (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_f3c2fec5
 Total Annihilation (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Total Annihilation (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: The game in its original state has an Arbitrary Headcount Limit of 250, even though it supports 256 different units. The game could be brought to a point where even if you made only one of every kind, you still couldnt make them all. Mods can be used to dial up the limit.
 Total Annihilation (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Total Annihilation (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_f3cf30d9
 Total Annihilation (Video Game) / int_f81eef5c
type
Separate, but Identical
 Total Annihilation (Video Game) / int_f81eef5c
comment
Separate, but Identical: There are small differences when playing each side, even though the overall unit selection is largely identical. Arm focuses more on Fragile Speedster, so their units are faster with less armor, and they outright have better level 1 units (for zerging). Their level 3 superweapons are also better. The Core have better-armored but slower units, and their level 2 ones are stronger than Arm. They also have better range on their artillery. Arm as a whole tends to favor conventional ordnance and rapid-fire weapons while Core favors slower but more damaging weapons and Frickin' Laser Beams.
 Total Annihilation (Video Game) / int_f81eef5c
featureApplicability
1.0
 Total Annihilation (Video Game) / int_f81eef5c
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_f81eef5c
 Total Annihilation (Video Game) / int_f9669a32
type
Useless Useful Stealth
 Total Annihilation (Video Game) / int_f9669a32
comment
Useless Useful Stealth: Stealth only blocks visual identification, not radar. This makes it pointless for attacking bases, which have radar of some sort.
 Total Annihilation (Video Game) / int_f9669a32
featureApplicability
1.0
 Total Annihilation (Video Game) / int_f9669a32
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_f9669a32
 Total Annihilation (Video Game) / int_fbb54ba6
type
Forever War
 Total Annihilation (Video Game) / int_fbb54ba6
comment
Forever War: Pretty much the archtypical example of the trope.
 Total Annihilation (Video Game) / int_fbb54ba6
featureApplicability
1.0
 Total Annihilation (Video Game) / int_fbb54ba6
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_fbb54ba6
 Total Annihilation (Video Game) / int_fc52510
type
Brain Uploading
 Total Annihilation (Video Game) / int_fc52510
comment
Brain Uploading: The whole war started over the Core government instituting mandatory "patterning" and the Arm faction refusing to do so.
 Total Annihilation (Video Game) / int_fc52510
featureApplicability
1.0
 Total Annihilation (Video Game) / int_fc52510
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_fc52510
 Total Annihilation (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Total Annihilation (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: The game had an original Resource-Gathering system where players had both an income and expenditure flow of metal and energy. Thankfully, both resources are infinite. The only annoying problem is when usage outstrips production and you run out of one resource during construction.
 Total Annihilation (Video Game) / int_fd2086a9
featureApplicability
1.0
 Total Annihilation (Video Game) / int_fd2086a9
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_fd2086a9
 Total Annihilation (Video Game) / int_fd80c079
type
Super-Persistent Missile
 Total Annihilation (Video Game) / int_fd80c079
comment
Super-Persistent Missile: More so than in most RTSes, anyway. Particularly noticeable if you fly a super-fast Peeper or Fink spy plane over the top of a load of enemy missile units.
 Total Annihilation (Video Game) / int_fd80c079
featureApplicability
1.0
 Total Annihilation (Video Game) / int_fd80c079
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_fd80c079
 Total Annihilation (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Total Annihilation (Video Game) / int_fe262584
comment
Cutscene Power to the Max: The (few) cutscenes unusually depict units looking and acting exactly as they do in game. The only exception is that Kbots and tanks are scaled like real infantry and tanks in the cutscenes, but like large mecha and tanks (similar in size) in the gameplay.
 Total Annihilation (Video Game) / int_fe262584
featureApplicability
1.0
 Total Annihilation (Video Game) / int_fe262584
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_fe262584
 Total Annihilation (Video Game) / int_ffad4e9f
type
Shown Their Work
 Total Annihilation (Video Game) / int_ffad4e9f
comment
Shown Their Work: The manual's glossary explains much of the technology in TA as according to real-life science. One example: the Moho Mine, which is an advanced metal extractor, is short for Mohorovicic Discontinuity, which is the distance between a planet's crust and its mantle. As the manual says, the Moho Mine drills for metal at distances anywhere between 10 to 50 kilometers deep, depending on the planet. The glossary also goes into ridiculously detailed science as to how the Commander's Disintegrator Gun works and why nothing can defend against it.
 Total Annihilation (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Total Annihilation (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_ffad4e9f
 Total Annihilation (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Total Annihilation (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Some worlds are subject to earthquakes (Temblor particularly) and meteor or ice showers (Rougpelt, Gelidus) which hamper your ability to build bases even without enemy action. The Core Contingency missions add hostile alien life forms to this such as the Scorpions on Lusch.
 Total Annihilation (Video Game) / int_ffd816e7
featureApplicability
1.0
 Total Annihilation (Video Game) / int_ffd816e7
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_ffd816e7
 Total Annihilation (Video Game) / int_name
type
ItemName
 Total Annihilation (Video Game) / int_name
comment
 Total Annihilation (Video Game) / int_name
featureApplicability
1.0
 Total Annihilation (Video Game) / int_name
featureConfidence
1.0
 Total Annihilation (Video Game)
hasFeature
Total Annihilation (Video Game) / int_name
 Total Annihilation (Video Game) / int_name
itemName
Total Annihilation (Video Game)

The following is a list of statements referring to the current page from other pages.

 Total Annihilation (Video Game)
hasFeature
A Mech by Any Other Name / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Absent Aliens / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
And Now for Someone Completely Different / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Anti-Air / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Arbitrary Headcount Limit / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Arbitrary Mission Restriction / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Back from the Brink / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Big Badass Battle Sequence / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Bottomless Magazines / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Brain Uploading / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Capital Offensive / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Clone Army / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Clown-Car Base / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Command & Conquer Economy / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Construct Additional Pylons / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Cosmetically Different Sides / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Cutscene Power to the Max / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Damage Discrimination / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Decapitated Army / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Defog of War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Derelict Graveyard / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Desert Warfare / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Disadvantageous Disintegration / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Disappointing Last Level / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Disintegrator Ray / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Easy Communication / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Easy Logistics / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Enemy-Detecting Radar / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Enemy Exchange Program / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Everything Fades / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Everything Is 3D-Printed in the Future / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Expansion Pack / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Faction Calculus / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Fan Sequel / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Flesh Versus Steel / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Fog of War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Forever War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Game Mod / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Geo Effects / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Grimy Water / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Guilt-Free Extermination War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Hero Unit / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Hitscan / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Hold the Line / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Homing Boulders / int_daeb5683
 Total Annihilation (Video Game)
hasFeature
Hopeless War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Hover Tank / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Invisible Wall / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Jungle Warfare / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Keystone Army / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Landfill Beyond the Stars / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Lethal Lava Land / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Machine Worship / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Macross Missile Massacre / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Magic Tool / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Matter Replicator / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Military Mashup Machine / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Misaimed "Realism" / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Mordor / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
No Canon for the Wicked / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
No One Could Survive That! / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
No Recycling / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Non-Entity General / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
One-Hit Wonder / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Opening Monologue / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Person of Mass Construction / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Plasma Cannon / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Play the Game, Skip the Story / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Point Defenseless / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Portal Network / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Protection Mission / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Ridiculously Fast Construction / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
/ int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Robot War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Schizophrenic Difficulty / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Sensor Suspense / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Sequence Breaking / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Songs in the Key of Panic / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Spell My Name with a "The" / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Sphere of Destruction / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Spider Tank / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Splash Damage Abuse / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Sprite/Polygon Mix / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Standard Sci-Fi Army / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Stress-Relieving Gameplay / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Stun Guns / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Suicidal Overconfidence / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Super-Persistent Missile / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Tactical Superweapon Unit / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
The All-Seeing A.I. / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
The Paralyzer / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Tin-Can Robot / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Unstable Equilibrium / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Useless Useful Stealth / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Variable Mix / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Vertical Kidnapping / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Veteran Unit / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Video Game Caring Potential / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Weapon of Mass Destruction / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Weather of War / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Winter Warfare / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Worker Unit / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Wreaking Havok / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
Yet Another Stupid Death / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
You Nuke 'Em / int_a3402a3
 Total Annihilation (Video Game)
hasFeature
You Require More Vespene Gas / int_a3402a3
 Spring (Video Game)
seeAlso
Total Annihilation (Video Game)
 TotalAnnihilation
sameAs
Total Annihilation (Video Game)