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Trinity (Video Game)

 Trinity (Video Game)
type
TVTItem
 Trinity (Video Game)
label
Trinity (Video Game)
 Trinity (Video Game)
page
Trinity
 Trinity (Video Game)
comment
Trinity is a work of Interactive Fiction by Brian Moriarty published by Infocom in 1986.One of Infocom's more literary endeavors, Trinity is a meditation on the history of the atomic age and the then-still-very-present prospect of nuclear annihilation; the title refers to the code name of the first successful atomic bomb test. Plotwise, it opens Next Sunday A.D. in London, where the protagonist is on vacation, unaware at first that the Cold War is about to go hot. With a nuclear missile bearing down on the city, the protagonist encounters a mysterious door that leads into the past, initiating a journey containing many strange sights and — perhaps — a chance to avert catastrophe.
 Trinity (Video Game)
fetched
2023-11-28T06:30:48Z
 Trinity (Video Game)
parsed
2023-11-28T06:30:48Z
 Trinity (Video Game)
isPartOf
DBTropes
 Trinity (Video Game) / int_1994ba0b
type
Gone Horribly Right
 Trinity (Video Game) / int_1994ba0b
comment
Gone Horribly Right: The bomb they’re testing at the Trinity site is a supernuke that will destroy the world. You have to sabotage the test so they think it’s a failure and a less-powerful version (in other words, the nukes we have in Real Life) is created instead.
 Trinity (Video Game) / int_1994ba0b
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1.0
 Trinity (Video Game) / int_1994ba0b
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_1994ba0b
 Trinity (Video Game) / int_1e7c47ab
type
Stealth Pun
 Trinity (Video Game) / int_1e7c47ab
comment
Stealth Pun: At the New Mexico test site, you can observe a 'Thin Man'—heavily implied to be Oppenheimer, but also the code name for one of the bombs that, ultimately, was abandoned.
 Trinity (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Trinity (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_1e7c47ab
 Trinity (Video Game) / int_2439b588
type
As the Good Book Says...
 Trinity (Video Game) / int_2439b588
comment
As the Good Book Says...: Examining the symbols on any sundial can net you a reference to Matthew 16:3c (KJV), which is actually an excerpt from Jesus' explanation of the interpretation of the times (Matthew 16:2-3), also cited in Luke 12:54-56.note According to the footnote of the NAB version, both verses "[rebuke] the Pharisees and Sadducees who are able to read indications of [the] coming weather, but not the indications of the coming kingdom in the signs that Jesus does offer, his mighty deeds and teaching."
 Trinity (Video Game) / int_2439b588
featureApplicability
1.0
 Trinity (Video Game) / int_2439b588
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_2439b588
 Trinity (Video Game) / int_294ed981
type
Bilingual Bonus
 Trinity (Video Game) / int_294ed981
comment
Bilingual Bonus: At the beginning, you come across some writing in the Kensington Gardens sundial that says, "TEMPUS EDAX RERUM", Latin for "Time, the devourer of all things." In the Vertex, when you examine the sundial, you get a quote from French author Arthur Rimbaud, whose words mean "There is a clock that makes no sound." When you visit the Libra site for a certain task, you hear a microphone speaking in a phonetic form of Russian. Anyone who's studied the Russian language will discover that the site is Siberia, and that the voice is counting down the time in minutes and seconds, which means you have a limited amount of time to perform a task before the RDS-1 explodes.
 Trinity (Video Game) / int_294ed981
featureApplicability
1.0
 Trinity (Video Game) / int_294ed981
featureConfidence
1.0
 Trinity (Video Game)
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Trinity (Video Game) / int_294ed981
 Trinity (Video Game) / int_37690091
type
Stable Time Loop
 Trinity (Video Game) / int_37690091
comment
Stable Time Loop: In Kensington Gardens, you witness an old woman losing her umbrella, which you retrieve. Later in the game, you visit Nagasaki in 1945 and give the umbrella to a girl you meet there. It's implied that the girl will grow up to be the old woman. At the game's climax, you may attempt to sabotage the Trinity bomb test, hoping to prevent the history leading up to World War III beginning on the day you visited Kensington Garden. If you succeed, all you will achieve is the creation of that history.
 Trinity (Video Game) / int_37690091
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1.0
 Trinity (Video Game) / int_37690091
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 Trinity (Video Game)
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Trinity (Video Game) / int_37690091
 Trinity (Video Game) / int_37d94ed9
type
Agony of the Feet
 Trinity (Video Game) / int_37d94ed9
comment
Agony of the Feet: In the assembly room of the Trinity site, you notice a workbench covered with loose sheets of brown paper on the wall. If you look under the paper, a screwdriver will fall and land on your toe before you get the tool.
 Trinity (Video Game) / int_37d94ed9
featureApplicability
1.0
 Trinity (Video Game) / int_37d94ed9
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1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_37d94ed9
 Trinity (Video Game) / int_476d2edb
type
Snakes Are Sinister
 Trinity (Video Game) / int_476d2edb
comment
Snakes Are Sinister: You come across a rattlesnake in the Assembly Room in the final part of the game, whose deadly bite will soon kill you (and not even the roadrunner can drive it away). How can you make the snake go away? Simple: you hide in the closet and close its door so that the snake can't strike against you, then you have to free the lemming from its cage and then let the closet door back open so that the snake can kill the lemming and slither away with its prize.
 Trinity (Video Game) / int_476d2edb
featureApplicability
1.0
 Trinity (Video Game) / int_476d2edb
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1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_476d2edb
 Trinity (Video Game) / int_48f0ca7f
type
PostModernism
 Trinity (Video Game) / int_48f0ca7f
comment
Postmodernism: At one point, you discover a book that lists the last few commands you have typed in.
 Trinity (Video Game) / int_48f0ca7f
featureApplicability
1.0
 Trinity (Video Game) / int_48f0ca7f
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_48f0ca7f
 Trinity (Video Game) / int_53224e46
type
Bookends
 Trinity (Video Game) / int_53224e46
comment
Bookends: Trinity starts and ends in Kensington Gardens in London, where you have to do certain stuff until you find an old woman about to lose her umbrella in the wind.
 Trinity (Video Game) / int_53224e46
featureApplicability
1.0
 Trinity (Video Game) / int_53224e46
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_53224e46
 Trinity (Video Game) / int_6454966e
type
World War III
 Trinity (Video Game) / int_6454966e
comment
World War III: Breaks out at the beginning of the game. You don't get to see much of it, since you spend most of the game in the past trying to prevent it.
 Trinity (Video Game) / int_6454966e
featureApplicability
1.0
 Trinity (Video Game) / int_6454966e
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1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_6454966e
 Trinity (Video Game) / int_672b0bfd
type
Polly Wants a Microphone
 Trinity (Video Game) / int_672b0bfd
comment
Polly Wants a Microphone: When you enter a cottage in the bend, you notice a magpie that talks like a parrot when it says the required ingredients in the cauldron. It can sometimes even mimic the command you entered in, like "Read book", or "Break coconut with axe".
 Trinity (Video Game) / int_672b0bfd
featureApplicability
1.0
 Trinity (Video Game) / int_672b0bfd
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_672b0bfd
 Trinity (Video Game) / int_68aa768c
type
The Ferryman
 Trinity (Video Game) / int_68aa768c
comment
The Ferryman: There is a ferryman, called Charon, guiding lost souls to the other side through the river Styx. You'll have to disguise yourself as a dead king and pay the toll of a silver coin if you want to get through to the final test site. The ferryman will also guide your soul to the other side as a Game Over if you screw up on many places and die.
 Trinity (Video Game) / int_68aa768c
featureApplicability
1.0
 Trinity (Video Game) / int_68aa768c
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1.0
 Trinity (Video Game)
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Trinity (Video Game) / int_68aa768c
 Trinity (Video Game) / int_6edc54d5
type
Here We Go Again!
 Trinity (Video Game) / int_6edc54d5
comment
Here We Go Again!: The game ends back in Kensington Gardens, with the events of the prologue just beginning again.
 Trinity (Video Game) / int_6edc54d5
featureApplicability
1.0
 Trinity (Video Game) / int_6edc54d5
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1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_6edc54d5
 Trinity (Video Game) / int_7464705c
type
Arc Words
 Trinity (Video Game) / int_7464705c
comment
Arc Words: "All prams lead to the Kensington Gardens" is a slogan that appears the first time you get the umbrella. The same words repeat at the very end of the game as Bookends.
 Trinity (Video Game) / int_7464705c
featureApplicability
1.0
 Trinity (Video Game) / int_7464705c
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1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_7464705c
 Trinity (Video Game) / int_77414bc2
type
Action Prologue
 Trinity (Video Game) / int_77414bc2
comment
Action Prologue: You start off the game in Kensington Gardens in London, which is about to be destroyed by an incoming missile. You have to spend a lot of time collecting certain items and doing certain stuff before you can escape through a secret passage, after which the title screen appears and the real game begins.
 Trinity (Video Game) / int_77414bc2
featureApplicability
1.0
 Trinity (Video Game) / int_77414bc2
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_77414bc2
 Trinity (Video Game) / int_8e1aef2d
type
Reference Overdosed
 Trinity (Video Game) / int_8e1aef2d
comment
Reference Overdosed: Trinity has a load of references to such as Through the Looking Glass, Moby-Dick, Emily Dickinson, Alexander Pope, Walt Whitman, Peter Pan, Talking Heads, etc. And it's not just through the game, but it is also included in the back of the box art (Hamlet) and some of the feelies, too.
 Trinity (Video Game) / int_8e1aef2d
featureApplicability
1.0
 Trinity (Video Game) / int_8e1aef2d
featureConfidence
1.0
 Trinity (Video Game)
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Trinity (Video Game) / int_8e1aef2d
 Trinity (Video Game) / int_90f2fd8a
type
Grandfather Paradox
 Trinity (Video Game) / int_90f2fd8a
comment
Grandfather Paradox: At the game's climax, you may attempt to sabotage the Trinity bomb test, hoping to prevent the history leading up to World War III beginning on the day you visited Kensington Gardens. If you succeed, all you will achieve is the creation of that history. "If Harry [Truman] doesn't get his A-bomb, the future that created you cannot occur. And you can't sabotage the test if you're never born, can you?" At the same time, you didn't achieve nothing; It's implied that the "explosions" of nuclear bombs are actually caused by the time paradoxes you've created - and actual nuclear explosions would have been much worse. So you've saved the world from bombs that could have taken out half a continent in one explosion. But that doesn't stop the war, because the war happened in the world where you'd already done that.
 Trinity (Video Game) / int_90f2fd8a
featureApplicability
1.0
 Trinity (Video Game) / int_90f2fd8a
featureConfidence
1.0
 Trinity (Video Game)
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Trinity (Video Game) / int_90f2fd8a
 Trinity (Video Game) / int_9bfa1697
type
Eye of Newt
 Trinity (Video Game) / int_9bfa1697
comment
Eye of Newt: The witch's cottage has an unfinished potion brewing. You need to collect several ingredients to complete it.
 Trinity (Video Game) / int_9bfa1697
featureApplicability
1.0
 Trinity (Video Game) / int_9bfa1697
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_9bfa1697
 Trinity (Video Game) / int_a448674
type
Gratuitous Latin
 Trinity (Video Game) / int_a448674
comment
At the beginning, you come across some writing in the Kensington Gardens sundial that says, "TEMPUS EDAX RERUM", Latin for "Time, the devourer of all things."
 Trinity (Video Game) / int_a448674
featureApplicability
1.0
 Trinity (Video Game) / int_a448674
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_a448674
 Trinity (Video Game) / int_a9c1bc0c
type
Bee Afraid
 Trinity (Video Game) / int_a9c1bc0c
comment
Bee Afraid: The honey you'll need for the cauldron recipe is guarded by a giant bee; if you try to put your hand on the hive to collect honey, the bee will sting you. And God help you if you put your hand on the hive a third time, because the bee WILL kill you (putting new meaning to "three strikes and you're out").
 Trinity (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 Trinity (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_a9c1bc0c
 Trinity (Video Game) / int_b9dcebd
type
Floating in a Bubble
 Trinity (Video Game) / int_b9dcebd
comment
Floating in a Bubble: To survive in space, you need to go through the gate in a giant bubble, which will freeze and harden to protect you.
 Trinity (Video Game) / int_b9dcebd
featureApplicability
1.0
 Trinity (Video Game) / int_b9dcebd
featureConfidence
1.0
 Trinity (Video Game)
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Trinity (Video Game) / int_b9dcebd
 Trinity (Video Game) / int_c189bd85
type
Friendly, Playful Dolphin
 Trinity (Video Game) / int_c189bd85
comment
Friendly, Playful Dolphin: In the Enewetak Atoll site, you'll have to wait for a friendly dolphin to appear. Once it does appear, you'll get the creature to follow you and to help you get the coconut you'll need for the cauldron recipe. And you'll have to do it in a limited amount of time, too.
 Trinity (Video Game) / int_c189bd85
featureApplicability
1.0
 Trinity (Video Game) / int_c189bd85
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1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_c189bd85
 Trinity (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Trinity (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: At the beginning, there is a roadrunner who snatches the ruby from your hands, and you have to follow it through to another dimension. A little toward the end, when you cross the river Styx alive, you'll follow the same roadrunner through to the Trinity test site, where it remains with you through the rest of the game.
 Trinity (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Trinity (Video Game) / int_dcbe8a6e
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1.0
 Trinity (Video Game)
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Trinity (Video Game) / int_dcbe8a6e
 Trinity (Video Game) / int_e0e3579a
type
Fungus Humongous
 Trinity (Video Game) / int_e0e3579a
comment
Fungus Humongous: The land outside time features a forest of giant mushrooms, each of which represents a nuclear bomb detonation.
 Trinity (Video Game) / int_e0e3579a
featureApplicability
1.0
 Trinity (Video Game) / int_e0e3579a
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_e0e3579a
 Trinity (Video Game) / int_e1d55830
type
Ontological Inertia
 Trinity (Video Game) / int_e1d55830
comment
Ontological Inertia: "Nature doesn't know the word 'paradox.'"
 Trinity (Video Game) / int_e1d55830
featureApplicability
1.0
 Trinity (Video Game) / int_e1d55830
featureConfidence
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 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_e1d55830
 Trinity (Video Game) / int_f9f2c33
type
Running Gag
 Trinity (Video Game) / int_f9f2c33
comment
Running Gag: The various "Gnomon" puns.
 Trinity (Video Game) / int_f9f2c33
featureApplicability
1.0
 Trinity (Video Game) / int_f9f2c33
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_f9f2c33
 Trinity (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Trinity (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: You are required to capture a skink (a lizard), only to kill it later on because a spell requires as an ingredient "fresh whole lizard, killed in the light of a crescent moon". You are also required to let a lemming go to its death to escape from a rattlesnake.
 Trinity (Video Game) / int_fc25c2fb
featureApplicability
1.0
 Trinity (Video Game) / int_fc25c2fb
featureConfidence
1.0
 Trinity (Video Game)
hasFeature
Trinity (Video Game) / int_fc25c2fb
 Trinity (Video Game) / int_ffad4e9f
type
Shown Their Work
 Trinity (Video Game) / int_ffad4e9f
comment
Shown Their Work: Five of the seven sites in the game (1945's Nagasaki, 1949's Siberia, 1952's Enewetak Atoll, 1970's Operation Emery in Nevada, and 1945's Trinity test site in New Mexico) were carefully researched through months of history books, photos, and video tapes. Moriarty even visited the New Mexico test site for the 40th anniversary of the nuclear test, along with the Kensington Gardens in London, for the making of the game. Also, most of the radio and audio clips played throughout the Trinity site in the final part of the game are actual radio clips in real life.
 Trinity (Video Game) / int_ffad4e9f
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1.0
 Trinity (Video Game) / int_ffad4e9f
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 Trinity (Video Game)
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Trinity (Video Game) / int_ffad4e9f
 Trinity (Video Game) / int_name
type
ItemName
 Trinity (Video Game) / int_name
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 Trinity (Video Game) / int_name
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 Trinity (Video Game) / int_name
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 Trinity (Video Game)
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Trinity (Video Game) / int_name
 Trinity (Video Game) / int_name
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Trinity (Video Game)

The following is a list of statements referring to the current page from other pages.

 Trinity (Video Game)
hasFeature
Copy Protection / int_80cbf238
 Trinity (Video Game)
hasFeature
Cruelty Is the Only Option / int_80cbf238
 Trinity (Video Game)
hasFeature
Feelies / int_80cbf238
 Trinity (Video Game)
hasFeature
Fungus Humongous / int_80cbf238
 Trinity (Video Game)
hasFeature
Interactive Fiction / int_80cbf238
 Trinity (Video Game)
hasFeature
Kleptomaniac Hero / int_80cbf238
 Trinity (Video Game)
hasFeature
Scary Stinging Swarm / int_80cbf238