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Ultima (Video Game)

 Ultima (Video Game)
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Ultima (Video Game)
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Ultima
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In many senses the Trope Maker of the computer Role-Playing Game, Ultima is a long-running series of CRPGs created by Richard "Lord British" Garriott and Origin Systems that, along with Wizardry, more or less defined most of the classic computer role playing game tropes, going on to influence games more broadly. Though the series was computer-based, its general mechanics became likewise imprinted on the console RPG market thanks to its influence on the mechanics of the Dragon Quest franchise (and via osmosis, to a lesser extent the Final Fantasy franchise). Ultima IV and VII, in particular, had a major influence on general RPG mechanics and open-world games, respectively.Overview of the Ultima seriesThe Ultima saga begins, it is generally considered, with a primitive Dungeons & Dragons-inspired game called Akalabeth (also referred to as "Ultima 0"), which introduced the character of Lord British, king of a pastiche medieval/high fantasy type world. Originally titled "D&D28b", as it was Garriott's 28th game, Akalabeth was also heavily influenced by J. R. R. Tolkien's The Lord of the Rings books; the name Akalabeth itself derives from Akallabêth, the fourth part of The Silmarillion. The game was hand-coded entirely by Garriott in Applesoft BASIC.The Age of DarknessThe world of Akalabeth was fleshed out to form "Sosaria", the setting of Ultima (later subtitled The First Age of Darkness). Its plot saw an Evil Sorcerer named Mondain defeated by The Hero known as "the Stranger from another world".(The "other world" being implicitly "our world", and the "stranger" being implicitly the player.)The series continues with Ultima II: The Revenge of the Enchantress, as space-time distortions threatening Earth are Best Served Cold by Minax, the jilted widowed lover of the first game's last villain. Time Travel is required to save the day.The series started to find its legs in Ultima III: Exodus, in which the evil robotic child of the previous two villains wreaks havoc across Sosaria. This game started laying the foundation of RPG elements such as towns, overworld, dungeons, and monster encounters in the way many video game RPGs came to emulate. This is the one that specifically influenced the creation of Dragon Quest, and thus unintentionally spurred the birth of the Eastern RPG.The Age of EnlightenmentBut when people speak of the Ultima series, its tropes and mechanics, they tend to think of the next three games in the series, Ultima IV, V and VI, collectively called the "Age of Enlightenment". In these games, "the Avatar"—indicated to be the self-same "visitor from our world" as in the first three games—becomes a key player in upholding Britannia's virtue and keeping the world safe.With the unification of Sosaria under the rule of Lord British—another visitor from "our" world,—the place was renamed "Britannia". After the fairly cataclysmic events which ended Ultima III, the whole world was largely rebuilt, and its geography and culture would remain more or less unchanged for the rest of the series history. (As a result, the cloth maps given out as Feelies for some releases of the games can be used for any game in the series.)Ultima IV: Quest of the Avatar sets the player out on a quest, essentially, to bring virtue and general goodness to the land—the main objective of the game is, quite simply, to live a virtuous life.In Ultima V: Warriors of Destiny, the Avatar must once again journey to Britannia, to reclaim Lord British's throne from an usurper.The last game of this era, Ultima VI: The False Prophet, deals with some of the long-term consequences of the events of Ultima IV. The Avatar must this time save his own life from the gargoyles, whose ancient and infallible prophecies tell them that he will one day destroy their race. (Also, they're pissed off that the Council stole the Codex of Ultimate Wisdom two games ago.)The Age of ArmageddonThe third age of Ultima, "The Age of Armageddon", is a mixed bag, despite considerable technological improvement (although VII ended up having an enormous influence on the concept of open-ended, open-world RPGs). In all three, the Avatar battles an other-worldly being called "The Guardian".Ultima VII: The Black Gate pitted the Avatar against a cult seeking to allow the megalomaniacal "Guardian" into Britannia, and is often considered the best game of the entire series.Ultima VII Part 2: Serpent Isle featured the Avatar returning to one of the lands from Ultima I that is now a separate world.Each of these games had an expansion pack that added new sub-quests and locations to the game.Ultima VIII: Pagan follows on from Serpent Isle. The titular "Pagan" is a very different world from Britannia, to which the Avatar has been banished by the Guardian. Pagan lacked the Britannian virtues, and while there, the Avatar found himself forced to violate them as well, eventually sacrificing that entire world.Ultima IX: Ascension is the last canonical Ultima game (though some fans say otherwise). It changed things even further, replacing the traditional tile-based top-down (later isometric) display with a standard 3rd person 3D view, and made numerous deviations from the canonical series history. The Avatar was summoned one final time to Britannia, where the Guardian has resurfaced and totally corrupted the hearts and minds of the people, perverting the traditional virtues.Other GamesA number of other Ultima games exist:Ultima Underworld was a sub-series of first-person RPGs taking place in the Ultima universe. They were developed by Looking Glass Studios, and spawned the Immersive Sim genre.The Worlds of Ultima sub-series consisted of two games, the first set in a prehistoric land, and the second on a Victorian sci-fi take on Mars; both took place outside of the main continuity. They used the Ultima VI engineUltima: Escape from Mt. Drash was a dungeon-crawler, and came out between Ultima II and III. Richard Garriott was not directly involved in it, but despite a common myth, he actually did agree to his friend Keith Zabalaoui (the programmer of the game) and Sierra using the trademark "Ultima" to help promote the game. It didn't (not that Sierra had any high hopes for it), and Garriott left to found his own company, Origin Systems, shortly after finishing Ultima III.Ultima Online was a Britannia-based MMORPG, and the first large-scale MMORPG success.There were also two aborted MMOs that would have followed: Ultima Worlds Online: Origin and Ultima X: Odyssey, the latter of which was intended to be a direct continuation of the storyline of Ultima IX and among other things, was to have incorporated the Virtues of Ultima as a significant gameplay mechanic.Lord of Ultima was a Browser Game similar to Evony, run by EA from April 20, 2010 to May 12, 2014.Ultima Forever: Quest for the Avatar was a freeware multiplayer game for the PC and iPad, based primarily on the setting of Ultima IV, with a few changes. For example, Lord British is now Lady British, since Garriott didn't give permission to use the character. Announced in July of 2012 and created by BioWare, Ultima Forever was released for iOS in 2013, and was shut down in August 2014.Meanwhile, Garriott himself announced plans to produce an MMO Spiritual Successor, Ultimate RPG. He's also expressed possibly buying the rights to the series back from EA and releasing it as an actual Ultima Online 2.Garriot eventually turned to Kickstarter to fund Shroud of the Avatar: Forsaken Virtues, a Spiritual Successor to both the classic single-player Ultimas and Ultima Online, and closed with a respectable $1.9 million.Publication History and Copyright IssuesAkalabeth was first self-published by Garriott, then picked up California Pacific Computer; Ultima was originally released by California Pacific; Ultima II and subsequent re-releases of the first Ultima (retitled Ultima I: The First Age of Darkness) were published by Sierra On-line. Ultima III through Ultima VII were released by Origin (a company formed by Garriott after he became dissatisfied with Sierra), and the remaining games were released by Electronic Arts (which bought Origin).While Garriott no longer owns the rights to the games, and is no longer with EA/Origin, he still holds the copyright of several characters, and therefore future Ultima games can only be made if EA and Garriott can be persuaded to get along with each other. Some Notes on AvailabilityOrigin released Ultima IV as a freely-distributable download on the internet. A free version updated for modern systems exists.All nine games of the main series (with the first six bundled into two trilogy packs), both Underworld games, and the Worlds of Ultima series are available from GOG.com for a quite reasonable price (some even for free).There's also a widely praised Fan Remake of Ultima V, done with the Dungeon Siege engine. Featuring lots of added content like extended side-quests, an optional, alternate main quest for evil-inclined players, and an improved class and skill system.Further, there's likewise a remake of Ultima VI,. While it wasn't made by the same team, it nevertheless uses the same basic engine, and has gained just as much praise, if not more so, than the Ultima V remake.And finally, there's Exult, a reverse-engineered reimplementation of the Ultima VII engine that can either use the data from the original games (Ultima VII and U7-2: Serpent Isle) or can be used with Exult Studio to create new games. It was originally written to allow Ultima VII to be played under Unix, but it's now cross-platform and adds some new features, both cosmetic and gameplay-affecting.Games within the Ultima series
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Darker and Edgier
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Darker and Edgier: Ultima VIII was Darker and Edgier than Ultima VII-2, which was Darker and Edgier than Ultima VII, which was Darker and Edgier than Ultima VI, which was Darker and Edgier than Ultima V, which was Darker and Edgier than Ultima IV, which was... actually pretty idealistic.
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Title Drop
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Title Drop: The Ultima IX Bob White plot would have revealed the Time Lord to be the last of an ancient race, the Ultima.
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Captain Ersatz
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Captain Ersatz: Bobbits and Balrons are based on the Hobbits and the Balrog of Middle-earth. In Akalabeth, the final enemy is a Balrog. Gazers are based on Beholders.
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Spiritual Successor
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Spiritual Successor: Shroud of the Avatar: Forsaken Virtues to the core series and Ultima Online. Underworld Ascendant to Ultima Underworld.
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Bag of Spilling
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Bag of Spilling: Despite later games establishing that the player controls the same character in every single one, in most games all of the weapons, magic and levels he gained will be gone with little or no explanation when the next one starts. Not always, but usually.
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Awesome, but Impractical
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Awesome, but Impractical: The Armageddon spell, which kills everyone in the entire world. It doesn't kill Lord British, though. Glass Swords, which can one-hit kill anything but shatter after one use. Many players save these for the final fight of the game, only to end up never using them.
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Create Your Own Villain
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Create Your Own Villain: The Avatar is indirectly responsible for the problems of every game in the series except I and IV.
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Only Flesh Is Safe
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Only Flesh Is Safe: The Telekinesis power from various games does not affect living things.
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Narnia Time
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Narnia Time: Time passes faster in Britannia than Earth, though the ratio seems to be random; the general explanation is that the Avatar is called to the time s/he is needed most. The presence of Time Travel just serves to confuse matters further. This doesn't explain how the Avatar's companions, Lord British, and Blackthorn can live for centuries (OK, Blackthorn spent time on Serpent Isle, but still).
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Butt-Monkey
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Butt-Monkey: Lord British wasn't originally this, but after the rise of the Lord British Postulate, players trying to murder him in innovative new ways became a beloved series tradition. One game even features an Easter Egg in which the player can drop a plaque on his head to kill him and get away with it.
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Early-Installment Weirdness
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Early-Installment Weirdness: The first three games featured very heavy Sci-fi elements, with the first game alone having space crafts and laser guns in a mostly high-fantasy environment. After III, these elements mostly die off from active plot elements, but are mostly glossed over rather than outright retconned.
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Glass Weapon
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Glass Weapon: There are glass swords from Ultima V onward: they're one-hit-one-kill weapons for practically every enemy in the games—but shatter beyond repair upon a single use.
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Flat World
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Flat World: In Ultima VI, Britannia is surrounded by an ethereal void. Ambrosia, the land of the Gargoyles, was the flip side of the world in Ultima VI. (In Ultima IX, it is a domed underwater city instead.) This causes continuity issues with the rest of the games, which depict it as a spherical world.
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Ye Olde Butcherede Englishe
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Ye Olde Butcherede Englishe: Everything was written in this style: dialogue, room descriptions, the manuals, everything.
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Public Domain Soundtrack
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Public Domain Soundtrack: "Rule Britannia" serves as Lord British's theme throughout the series.
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Gameplay and Story Segregation
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Gameplay and Story Segregation: Like in many RPGs, murder mysteries and other plot-relevant deaths pop up throughout the series, yet no one seems to remember that resurrection is canonically a thing in this setting... except for Lord British, and even he only ever bothers to resurrect the Avatar and their party when they suffer a TPK.
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Author Appeal
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Author Appeal: Richard Garriott has included several instances of young children who are attacking and can only be attacked or run away from as a type of moral dilemma the player must face.
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Author Avatar
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Author Avatar: Lord British, the ruler of the kingdom, very heavily based on Richard Garriott himself. Lord British is always asking you for favors and is Nigh-Invulnerable. Clever players amuse themselves by finding creative new ways to kill him. Aside from Lord British, most of the series' recurring cast is also based on the developers or someone they knew in real life. Garriott has another character based on himself, the ranger Shamino.
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Wide-Open Sandbox
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Wide-Open Sandbox: Ultimas V to VII offer a fully interactive world that carries on with or without you. NPCs follow their own schedules (sleeping at home at night, going to their place of work, then to the inn for lunch), and almost everything can be interacted with - shear a sheep for wool, spin the wool into thread, etc. Even before Ultima V the game was completely non-linear and you were free to travel through the world. (That changed in the second part of VII, Serpent Isle.)
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Magic A Is Magic A
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Magic A Is Magic A: A consistent spellcasting system (in Ultima IV-VII), where spells consisted of incantations built up from individual semantic atoms (thus, the common "Help" spell was "Kal Lor", literally "Invoke Light"; noting which constructions were spells in a previous game, and what their requirements were, sometimes allowed a player to access high-level spells early in the next game), and were powered by alchemical formulas (more-or-less consistent across games) which had to be mixed. In Ultima IV and V, magic spells had to be explicitly mixed before use, requiring the player to look up which reagents were needed and, frequently, do all this in the heat of battle. In Ultima VI and VII, reagents were mixed automatically, so long as the player had enough on hand. By Ultima IX, reagents were only needed once for each spell, as a "binding ritual" allowed the player to cast the spell whenever he liked afterward. In Ultima VIII, much of the story and gameplay revolved around the Avatar achieving mastery over not one, but five exotic magic systems, each of them manipulated differently, themed upon the five (western) elements.
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Old Save Bonus
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Old Save Bonus: The ability (in some games) to import character data from an earlier game.
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Death Is Not Permanent
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Death Is Not Permanent: Most games in the series don't end on character death, although Ultima I had a severe penalty that made it better to reload the game. There are revive spells, and a party wipe tends to result in XP lost before revival. Exceptions are Ultima II and Ultima III which required restarting the computer, Ultima Underworld before finding the Silver Sapling, Ultima Underworld II when in the Britannia, and VIII and IX.
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Lizard Folk
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Lizard Folk: Lizard Men are one of Mondain's creations in Ultima I, an underground tribe in Ultima Underworld, and a planned enemy in Ultima X. In Savage Empire, the Kotl and Sakkhra are reptilian.
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Year Inside, Hour Outside
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Year Inside, Hour Outside: Not only does time on Earth flow ten times slower than in Sosaria/Britannia, but people from Earth age ten times slower than natives even when living in Britannia.
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Face–Heel Turn
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Face–Heel Turn: Sutek in Ultima V was a mage living in hiding as a hermit who provided crucial helpful information to the Avatar. In VI with no explanation he's a mad mage who's taken up residence in Blackthorn's old palace, kidnaps people to work for him and has a fixation on creating two-headed animals.
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Retcon
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Retcon: The Time Lord is revealed to be Hawkwind the Seer from Ultima IV, the last of the Ultima, and the creator of the Codex of Ultimate Wisdom.
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Tie-In Novel
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Tie-In Novel: Novels and some Japan only novels and manga.
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Artificial Script
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Artificial Script: The default Runic, Gargish, and Ophidian Alphabets.
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One-Word Title
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One-Word Title: For the series, anyway, being just "Ultima".
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Keywords Conversation
 Ultima (Video Game) / int_d2ac8eb2
comment
Keywords Conversation: The series generally let the player type in the topic they want to discuss with an NPC when engaging them in conversation.
 Ultima (Video Game) / int_d2ac8eb2
featureApplicability
1.0
 Ultima (Video Game) / int_d2ac8eb2
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_d2ac8eb2
 Ultima (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Ultima (Video Game) / int_d71d51fd
comment
The Armageddon spell, which kills everyone in the entire world. It doesn't kill Lord British, though.
 Ultima (Video Game) / int_d71d51fd
featureApplicability
1.0
 Ultima (Video Game) / int_d71d51fd
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_d71d51fd
 Ultima (Video Game) / int_e26f04b4
type
Last of His Kind
 Ultima (Video Game) / int_e26f04b4
comment
Last of His Kind: The Ultima IX Bob White plot would have revealed the Time Lord to be the last of the Ultima.
 Ultima (Video Game) / int_e26f04b4
featureApplicability
1.0
 Ultima (Video Game) / int_e26f04b4
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_e26f04b4
 Ultima (Video Game) / int_f97ad4fe
type
Standard Fantasy Races
 Ultima (Video Game) / int_f97ad4fe
comment
Standard Fantasy Races: Elves, dwarves and hobbits appeared only as PC options in Ultima I through III, before being removed. Outside of player options, Orcs, Goblins, Lizard folk, trolls and undead are present. Dragons appear a few times.
 Ultima (Video Game) / int_f97ad4fe
featureApplicability
1.0
 Ultima (Video Game) / int_f97ad4fe
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_f97ad4fe
 Ultima (Video Game) / int_f9f2c33
type
Running Gag
 Ultima (Video Game) / int_f9f2c33
comment
Running Gag: Starting from Ultima V, Smith the talking horse always gives the Avatar a hint that would have been useful in the previous game.
 Ultima (Video Game) / int_f9f2c33
featureApplicability
1.0
 Ultima (Video Game) / int_f9f2c33
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_f9f2c33
 Ultima (Video Game) / int_fb111d49
type
Sequence Breaking
 Ultima (Video Game) / int_fb111d49
comment
Sequence Breaking: Parts IV-VI had you converse with NPCs by typing in keywords. A good chunk of quests had you follow the chain of a guy who knows a guy who knows a guy who has what you need. If you knew who the final link in the chain was, you could skip right there and type in the keyword. From VII onwards conversation options were set to match what your character knows.
 Ultima (Video Game) / int_fb111d49
featureApplicability
1.0
 Ultima (Video Game) / int_fb111d49
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_fb111d49
 Ultima (Video Game) / int_name
type
ItemName
 Ultima (Video Game) / int_name
comment
 Ultima (Video Game) / int_name
featureApplicability
1.0
 Ultima (Video Game) / int_name
featureConfidence
1.0
 Ultima (Video Game)
hasFeature
Ultima (Video Game) / int_name
 Ultima (Video Game) / int_name
itemName
Ultima (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ultima (Video Game)
hasFeature
Absurdly Sharp Blade / int_e48493b3
 Ultima (Video Game)
hasFeature
Adjective Animal Alehouse / int_e48493b3
 Ultima (Video Game)
hasFeature
Alien Sky / int_e48493b3
 Ultima (Video Game)
hasFeature
All in a Row / int_e48493b3
 Ultima (Video Game)
hasFeature
Alternate Continuity / int_e48493b3
 Ultima (Video Game)
hasFeature
Alternate World Map / int_e48493b3
 Ultima (Video Game)
hasFeature
American Video Games / int_e48493b3
 Ultima (Video Game)
hasFeature
An Interior Designer Is You / int_e48493b3
 Ultima (Video Game)
hasFeature
Anti-Magic / int_e48493b3
 Ultima (Video Game)
hasFeature
Arbitrary Headcount Limit / int_e48493b3
 Ultima (Video Game)
hasFeature
Artificial Script / int_e48493b3
 Ultima (Video Game)
hasFeature
Ascended Glitch / int_e48493b3
 Ultima (Video Game)
hasFeature
Asteroids Monster / int_e48493b3
 Ultima (Video Game)
hasFeature
Author Avatar / int_e48493b3
 Ultima (Video Game)
hasFeature
Avenging the Villain / int_e48493b3
 Ultima (Video Game)
hasFeature
Beneath the Earth / int_e48493b3
 Ultima (Video Game)
hasFeature
Big Red Devil / int_e48493b3
 Ultima (Video Game)
hasFeature
Black Knight / int_e48493b3
 Ultima (Video Game)
hasFeature
Blob Monster / int_e48493b3
 Ultima (Video Game)
hasFeature
Breakable Weapons / int_e48493b3
 Ultima (Video Game)
hasFeature
Bubblegloop Swamp / int_e48493b3
 Ultima (Video Game)
hasFeature
Calvinball / int_e48493b3
 Ultima (Video Game)
hasFeature
Canon Foreigner / int_e48493b3
 Ultima (Video Game)
hasFeature
Canon Marches On / int_e48493b3
 Ultima (Video Game)
hasFeature
Cave Behind the Falls / int_e48493b3
 Ultima (Video Game)
hasFeature
Chaos Architecture / int_e48493b3
 Ultima (Video Game)
hasFeature
Cheap Gold Coins / int_e48493b3
 Ultima (Video Game)
hasFeature
Chekhov's Exhibit / int_e48493b3
 Ultima (Video Game)
hasFeature
Chronic Hero Syndrome / int_e48493b3
 Ultima (Video Game)
hasFeature
Cipher Scything / int_e48493b3
 Ultima (Video Game)
hasFeature
Circle of Standing Stones / int_e48493b3
 Ultima (Video Game)
hasFeature
City Guards / int_e48493b3
 Ultima (Video Game)
hasFeature
Comic-Book Adaptation / int_e48493b3
 Ultima (Video Game)
hasFeature
Commonplace Rare / int_811aebd3
 Ultima (Video Game)
hasFeature
Compilation Re-release / int_e48493b3
 Ultima (Video Game)
hasFeature
Complete Immortality / int_e48493b3
 Ultima (Video Game)
hasFeature
Constructed World / int_e48493b3
 Ultima (Video Game)
hasFeature
Containment Field / int_e48493b3
 Ultima (Video Game)
hasFeature
Cool Gate / int_e48493b3
 Ultima (Video Game)
hasFeature
Copy Protection / int_e48493b3
 Ultima (Video Game)
hasFeature
Creator Cameo / int_e48493b3
 Ultima (Video Game)
hasFeature
Creator Worship / int_e48493b3
 Ultima (Video Game)
hasFeature
Cypher Language / int_e48493b3
 Ultima (Video Game)
hasFeature
Deader than Dead / int_e48493b3
 Ultima (Video Game)
hasFeature
Defunct Online Video Games / int_e48493b3
 Ultima (Video Game)
hasFeature
Depopulation Bomb / int_e48493b3
 Ultima (Video Game)
hasFeature
Destroyable Items / int_e48493b3
 Ultima (Video Game)
hasFeature
Dimension Lord / int_e48493b3
 Ultima (Video Game)
hasFeature
Eccentric Millionaire / int_e48493b3
 Ultima (Video Game)
hasFeature
Epic Flail / int_e48493b3
 Ultima (Video Game)
hasFeature
Episode Zero: The Beginning / int_e48493b3
 Ultima (Video Game)
hasFeature
Ermine Cape Effect / int_e48493b3
 Ultima (Video Game)
hasFeature
Expansion Pack / int_e48493b3
 Ultima (Video Game)
hasFeature
Eye Lights Out / int_e48493b3
 Ultima (Video Game)
hasFeature
Eye of Newt / int_e48493b3
 Ultima (Video Game)
hasFeature
Fantastic Nuke / int_e48493b3
 Ultima (Video Game)
hasFeature
Fantasy Kitchen Sink / int_e48493b3
 Ultima (Video Game)
hasFeature
Fantasy Metals / int_e48493b3
 Ultima (Video Game)
hasFeature
Fantasy World Map / int_e48493b3
 Ultima (Video Game)
hasFeature
Faux First-Person 3D / int_e48493b3
 Ultima (Video Game)
hasFeature
Feelies / int_e48493b3
 Ultima (Video Game)
hasFeature
Fictional Currency / int_e48493b3
 Ultima (Video Game)
hasFeature
Fighter, Mage, Thief / int_e48493b3
 Ultima (Video Game)
hasFeature
Forbidden Chekhov's Gun / int_e48493b3
 Ultima (Video Game)
hasFeature
Franchise Codifier / int_e48493b3
 Ultima (Video Game)
hasFeature
Franchise-Driven Retitling / int_e48493b3
 Ultima (Video Game)
hasFeature
Functional Magic / int_e48493b3
 Ultima (Video Game)
hasFeature
Game Within a Game / int_e48493b3
 Ultima (Video Game)
hasFeature
Gameplay Ally Immortality / int_e48493b3
 Ultima (Video Game)
hasFeature
Gay Option / int_e48493b3
 Ultima (Video Game)
hasFeature
Glass Weapon / int_e48493b3
 Ultima (Video Game)
hasFeature
Global Airship / int_e48493b3
 Ultima (Video Game)
hasFeature
Gold and White Are Divine / int_e48493b3
 Ultima (Video Game)
hasFeature
Great Big Book of Everything / int_e48493b3
 Ultima (Video Game)
hasFeature
Griping About Gremlins / int_e48493b3
 Ultima (Video Game)
hasFeature
Harmony Versus Discipline / int_e48493b3
 Ultima (Video Game)
hasFeature
Heavy Equipment Class / int_e48493b3
 Ultima (Video Game)
hasFeature
Hobbits / int_e48493b3
 Ultima (Video Game)
hasFeature
Hospital Surprise / int_e48493b3
 Ultima (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_e48493b3
 Ultima (Video Game)
hasFeature
Iconic Item / int_e48493b3
 Ultima (Video Game)
hasFeature
In-Universe Game Clock / int_e48493b3
 Ultima (Video Game)
hasFeature
Inept Aptitude Test / int_e48493b3
 Ultima (Video Game)
hasFeature
Inferred Holocaust / int_e48493b3
 Ultima (Video Game)
hasFeature
Informed Equipment / int_e48493b3
 Ultima (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_e48493b3
 Ultima (Video Game)
hasFeature
Interface Screw / int_e48493b3
 Ultima (Video Game)
hasFeature
Internal Deconstruction / int_e48493b3
 Ultima (Video Game)
hasFeature
Irrelevant Sidequest / int_e48493b3
 Ultima (Video Game)
hasFeature
Karma Meter / int_e48493b3
 Ultima (Video Game)
hasFeature
Keywords Conversation / int_e48493b3
 Ultima (Video Game)
hasFeature
Killer App / int_e48493b3
 Ultima (Video Game)
hasFeature
Kleptomaniac Hero / int_e48493b3
 Ultima (Video Game)
hasFeature
Knights and Knaves / int_e48493b3
 Ultima (Video Game)
hasFeature
Language of Magic / int_e48493b3
 Ultima (Video Game)
hasFeature
Law of Cartographical Elegance / int_e48493b3
 Ultima (Video Game)
hasFeature
Lizard Folk / int_e48493b3
 Ultima (Video Game)
hasFeature
Lord British Postulate / int_e48493b3
 Ultima (Video Game)
hasFeature
Lord Country / int_e48493b3
 Ultima (Video Game)
hasFeature
Losing Your Head / int_e48493b3
 Ultima (Video Game)
hasFeature
Lost World / int_e48493b3
 Ultima (Video Game)
hasFeature
Low Fantasy / int_e48493b3
 Ultima (Video Game)
hasFeature
Magic Is Mental / int_e48493b3
 Ultima (Video Game)
hasFeature
Mana / int_e48493b3
 Ultima (Video Game)
hasFeature
Manual Leader, A.I. Party / int_e48493b3
 Ultima (Video Game)
hasFeature
Master of All / int_e48493b3
 Ultima (Video Game)
hasFeature
Master of None / int_e48493b3
 Ultima (Video Game)
hasFeature
Matryoshka Object / int_e48493b3
 Ultima (Video Game)
hasFeature
Medical Monarch / int_e48493b3
 Ultima (Video Game)
hasFeature
Messianic Archetype / int_e48493b3
 Ultima (Video Game)
hasFeature
Methuselah Syndrome / int_e48493b3
 Ultima (Video Game)
hasFeature
Money for Nothing / int_e48493b3
 Ultima (Video Game)
hasFeature
Money Spider / int_e48493b3
 Ultima (Video Game)
hasFeature
Mooks, but no Bosses / int_e48493b3
 Ultima (Video Game)
hasFeature
NPC Scheduling / int_e48493b3
 Ultima (Video Game)
hasFeature
Named Weapons / int_e48493b3
 Ultima (Video Game)
hasFeature
Narnia Time / int_e48493b3
 Ultima (Video Game)
hasFeature
No Biological Sex / int_e48493b3
 Ultima (Video Game)
hasFeature
Non-Elemental / int_e48493b3
 Ultima (Video Game)
hasFeature
Not-So-Safe Harbor / int_e48493b3
 Ultima (Video Game)
hasFeature
Oculothorax / int_e48493b3
 Ultima (Video Game)
hasFeature
Old Save Bonus / int_e48493b3
 Ultima (Video Game)
hasFeature
Ominous Cube / int_e48493b3
 Ultima (Video Game)
hasFeature
One-Song Bard / int_e48493b3
 Ultima (Video Game)
hasFeature
Only Flesh Is Safe / int_e48493b3
 Ultima (Video Game)
hasFeature
Optional Party Member / int_e48493b3
 Ultima (Video Game)
hasFeature
Our Gargoyles Rock / int_e48493b3
 Ultima (Video Game)
hasFeature
Our Liches Are Different / int_e48493b3
 Ultima (Video Game)
hasFeature
Our Orcs Are Different / int_e48493b3
 Ultima (Video Game)
hasFeature
Pacifist Run / int_e48493b3
 Ultima (Video Game)
hasFeature
Pamphlet Shelf / int_e48493b3
 Ultima (Video Game)
hasFeature
Pig Man / int_e48493b3
 Ultima (Video Game)
hasFeature
Planimal / int_e48493b3
 Ultima (Video Game)
hasFeature
Playable Epilogue / int_e48493b3
 Ultima (Video Game)
hasFeature
Player and Protagonist Integration / int_e48493b3
 Ultima (Video Game)
hasFeature
Player Headquarters / int_e48493b3
 Ultima (Video Game)
hasFeature
Player Personality Quiz / int_e48493b3
 Ultima (Video Game)
hasFeature
Plotline Death / int_e48493b3
 Ultima (Video Game)
hasFeature
Pointless Doomsday Device / int_e48493b3
 Ultima (Video Game)
hasFeature
Portal Network / int_e48493b3
 Ultima (Video Game)
hasFeature
Precision-Guided Boomerang / int_e48493b3
 Ultima (Video Game)
hasFeature
Public Domain Artifact / int_e48493b3
 Ultima (Video Game)
hasFeature
Purely Aesthetic Gender / int_e48493b3
 Ultima (Video Game)
hasFeature
Quicksand Box / int_e48493b3
 Ultima (Video Game)
hasFeature
Random Effect Spell / int_e48493b3
 Ultima (Video Game)
hasFeature
Real Song Theme Tune / int_e48493b3
 Ultima (Video Game)
hasFeature
Real-Time with Pause / int_e48493b3
 Ultima (Video Game)
hasFeature
Recursive Canon / int_e48493b3
 Ultima (Video Game)
hasFeature
Rereleased for Free / int_e48493b3
 Ultima (Video Game)
hasFeature
Respawn Point / int_e48493b3
 Ultima (Video Game)
hasFeature
Ruins for Ruins' Sake / int_e48493b3
 Ultima (Video Game)
hasFeature
Savage Setpiece / int_e48493b3
 Ultima (Video Game)
hasFeature
Save-Game Limits / int_e48493b3
 Ultima (Video Game)
hasFeature
Schrödinger's Canon / int_e48493b3
 Ultima (Video Game)
hasFeature
Science Fantasy / int_e48493b3
 Ultima (Video Game)
hasFeature
Seahorses Are Dragons / int_e48493b3
 Ultima (Video Game)
hasFeature
Sealed Evil in a Duel / int_e48493b3
 Ultima (Video Game)
hasFeature
Series Continuity Error / int_e48493b3
 Ultima (Video Game)
hasFeature
Series Franchise / int_e48493b3
 Ultima (Video Game)
hasFeature
Shared Universe / int_e48493b3
 Ultima (Video Game)
hasFeature
Smooch of Victory / int_e48493b3
 Ultima (Video Game)
hasFeature
Snakes Are Sinister / int_e48493b3
 Ultima (Video Game)
hasFeature
Songs in the Key of Lock / int_e48493b3
 Ultima (Video Game)
hasFeature
Space Compression / int_e48493b3
 Ultima (Video Game)
hasFeature
Stock Animal Diet / int_e48493b3
 Ultima (Video Game)
hasFeature
Story Overwrite / int_e48493b3
 Ultima (Video Game)
hasFeature
Suffer the Slings / int_e48493b3
 Ultima (Video Game)
hasFeature
Summon Everyman Hero / int_e48493b3
 Ultima (Video Game)
hasFeature
Summon Magic / int_e48493b3
 Ultima (Video Game)
hasFeature
Sword of Plot Advancement / int_e48493b3
 Ultima (Video Game)
hasFeature
Tagalong Chronicler / int_e48493b3
 Ultima (Video Game)
hasFeature
Talk to Everyone / int_e48493b3
 Ultima (Video Game)
hasFeature
Technicolor Science / int_e48493b3
 Ultima (Video Game)
hasFeature
Technicolor Toxin / int_e48493b3
 Ultima (Video Game)
hasFeature
The Law of Conservation of Detail / int_e48493b3
 Ultima (Video Game)
hasFeature
The Maze / int_e48493b3
 Ultima (Video Game)
hasFeature
The Overworld / int_e48493b3
 Ultima (Video Game)
hasFeature
The Paragon / int_e48493b3
 Ultima (Video Game)
hasFeature
The Punishment Is the Crime / int_e48493b3
 Ultima (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_e48493b3
 Ultima (Video Game)
hasFeature
Three-Stat System / int_e48493b3
 Ultima (Video Game)
hasFeature
Thriving Ghost Town / int_e48493b3
 Ultima (Video Game)
hasFeature
Tie-In Novel / int_e48493b3
 Ultima (Video Game)
hasFeature
Treasure Room / int_e48493b3
 Ultima (Video Game)
hasFeature
Troll Bridge / int_e48493b3
 Ultima (Video Game)
hasFeature
Tuckerization / int_e48493b3
 Ultima (Video Game)
hasFeature
Two Roads Before You / int_e48493b3
 Ultima (Video Game)
hasFeature
Unbreakable Weapons / int_e48493b3
 Ultima (Video Game)
hasFeature
Unconventional Alignment / int_e48493b3
 Ultima (Video Game)
hasFeature
Unexpected Gameplay Change / int_e48493b3
 Ultima (Video Game)
hasFeature
Unexpectedly Realistic Gameplay / int_e48493b3
 Ultima (Video Game)
hasFeature
Unusable Enemy Equipment / int_e48493b3
 Ultima (Video Game)
hasFeature
Unwinnable by Insanity / int_e48493b3
 Ultima (Video Game)
hasFeature
Ur-Example / int_e48493b3
 Ultima (Video Game)
hasFeature
Utility Magic / int_e48493b3
 Ultima (Video Game)
hasFeature
Video Game Geography / int_e48493b3
 Ultima (Video Game)
hasFeature
Video Game Long-Runners / int_e48493b3
 Ultima (Video Game)
hasFeature
Video Game Stealing / int_e48493b3
 Ultima (Video Game)
hasFeature
Video Games of 1990–1994 / int_e48493b3
 Ultima (Video Game)
hasFeature
Warp Whistle / int_e48493b3
 Ultima (Video Game)
hasFeature
Welcome to Corneria / int_e48493b3
 Ultima (Video Game)
hasFeature
When All Else Fails, Go Right / int_e48493b3
 Ultima (Video Game)
hasFeature
Will Not Tell a Lie / int_e48493b3
 Ultima (Video Game)
hasFeature
Wingdinglish / int_e48493b3
 Ultima (Video Game)
hasFeature
Wizard Needs Food Badly / int_e48493b3
 Ultima (Video Game)
hasFeature
Wizards from Outer Space / int_e48493b3
 Ultima (Video Game)
hasFeature
Words Can Break My Bones / int_e48493b3
 Ultima (Video Game)
hasFeature
World's Best Warrior / int_e48493b3
 Ultima (Video Game)
hasFeature
Write Who You Know / int_e48493b3
 Ultima (Video Game)
hasFeature
Ye Olde Butcherede Englishe / int_e48493b3
 Ultima (Video Game)
hasFeature
Year Inside, Hour Outside / int_e48493b3
 Ultima (Video Game)
hasFeature
You Shouldn't Know This Already / int_e48493b3
 Ultima
sameAs
Ultima (Video Game)
 Ultima (Video Game)
hasFeature
Fandom Nod / int_e48493b3
 Ultima (Video Game)
hasFeature
Multishot / int_e48493b3
 Ultima (Video Game)
hasFeature
The Order / int_e48493b3
 Ultima (Video Game)
hasFeature
Virtue/Vice Codification / int_e48493b3