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Ultima I (Video Game)

 Ultima I (Video Game)
type
TVTItem
 Ultima I (Video Game)
label
Ultima I (Video Game)
 Ultima I (Video Game)
page
UltimaI
 Ultima I (Video Game)
comment
The first game in the Ultima series, later subtitled The First Age of Darkness. Released in 1981, it is largely a Video Game Remake of Akalabeth, a simplistic Dungeon Crawler game generally considered to be "Ultima 0". The evil wizard Mondain, using the aptly-named Gem of Immortality, has terrorized the land of Sosaria for over 1000 years. His monsters roam the lands freely, and none, not even the mighty Lord British, can hope to oppose him. It seems as if the bad guy has already won.In desperation, a lone hero, known as "The Stranger", is summoned from another world. He must gain favor with the kings and princesses of the land, defeat Mondain's hordes, and travel from darkest dungeons to deepest space, and even through time itself, to defeat a seemingly unstoppable threat. Will he succeed?Though the game is simplistic by modern standards, it's an important stepping stone not only in the development of the (better-known) later games in the series, but for western RPGs in general.
 Ultima I (Video Game)
fetched
2023-10-23T15:46:57Z
 Ultima I (Video Game)
parsed
2023-10-23T15:46:57Z
 Ultima I (Video Game)
isPartOf
DBTropes
 Ultima I (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Ultima I (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: In order to prove your worthiness, you have to buy a space shuttle; fly into space, rent a fighter, and shoot down enough... TIE Fighters... to gain the title "Space Ace." No, really. All There in the Manual.
 Ultima I (Video Game) / int_1467a30c
featureApplicability
1.0
 Ultima I (Video Game) / int_1467a30c
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_1467a30c
 Ultima I (Video Game) / int_259d5879
type
Anachronism Stew
 Ultima I (Video Game) / int_259d5879
comment
Anachronism Stew: Even for a fantasy world.
 Ultima I (Video Game) / int_259d5879
featureApplicability
1.0
 Ultima I (Video Game) / int_259d5879
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_259d5879
 Ultima I (Video Game) / int_29320413
type
Faux First-Person 3D
 Ultima I (Video Game) / int_29320413
comment
Faux First Person 3D: The dungeons, and perhaps the space shooting segments count as well.
 Ultima I (Video Game) / int_29320413
featureApplicability
1.0
 Ultima I (Video Game) / int_29320413
featureConfidence
1.0
 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_29320413
 Ultima I (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Ultima I (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Hyperjump lets you travel between sectors in space.
 Ultima I (Video Game) / int_2af7961
featureApplicability
1.0
 Ultima I (Video Game) / int_2af7961
featureConfidence
1.0
 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_2af7961
 Ultima I (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ultima I (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The original Apple version used "illegal" opcodes to help render the space flight scene. This makes the game incompatible with later versions of the Apple II because it used a compatible microprocessor that behaved differently with those opcodes.
 Ultima I (Video Game) / int_33ca811a
featureApplicability
1.0
 Ultima I (Video Game) / int_33ca811a
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_33ca811a
 Ultima I (Video Game) / int_364afa90
type
Law of Cartographical Elegance
 Ultima I (Video Game) / int_364afa90
comment
Law of Cartographical Elegance: There's four islands, all which fit in one of four sections in the map. These four sections appear in an east-west loop, while going north or south goes two sections.
 Ultima I (Video Game) / int_364afa90
featureApplicability
1.0
 Ultima I (Video Game) / int_364afa90
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_364afa90
 Ultima I (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Ultima I (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Best weapon in the game? Laser blaster. Superior to pistols, phazors, and light swords.
 Ultima I (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Ultima I (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_3c5ae1a1
 Ultima I (Video Game) / int_4160410d
type
Damsel in Distress
 Ultima I (Video Game) / int_4160410d
comment
Damsels in Distress: The princesses found in each castle, which are implied to be kept as leverage over rulers of other lands. Rescuing one will make the time machine available.
 Ultima I (Video Game) / int_4160410d
featureApplicability
1.0
 Ultima I (Video Game) / int_4160410d
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_4160410d
 Ultima I (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Ultima I (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: There is Schizo Tech, Time Travel and space flight. Completing the game requires a hostile action within a castle (rescuing a princess requires murder). Race was also present but wasn't relevant outside of stats. Iolo stole from the main player. Overall, most of these concepts and other oddities in this game were kept for one sequel at the most (aside from a musket and earth books leaking into the setting in VII.)
 Ultima I (Video Game) / int_4f4372e9
featureApplicability
1.0
 Ultima I (Video Game) / int_4f4372e9
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_4f4372e9
 Ultima I (Video Game) / int_50385f24
type
Immortality Inducer
 Ultima I (Video Game) / int_50385f24
comment
Immortality Inducer: The problem with Mondain. In fact, when you finally do fight Mondain; you have to destroy his partially created Gem of Immortality first. Otherwise he'll keep coming Back from the Dead. Pity you don't think of destroying the Shards.
 Ultima I (Video Game) / int_50385f24
featureApplicability
1.0
 Ultima I (Video Game) / int_50385f24
featureConfidence
1.0
 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_50385f24
 Ultima I (Video Game) / int_549cd62d
type
Level Grinding
 Ultima I (Video Game) / int_549cd62d
comment
Level Grinding: Averted. Levels only really determine how many enemies are on the overworld and what shops will have in stock. The bulk of the time it takes to win the game practically is spent on raising your stats. But it's not quite Stat Grinding, either, as using a skill doesn't do anything to improve it directly; the conventional method of stat raising will require you to travel continental distances over and over to collect quest rewards and visit signposts that cast spells on you. (The unconventional method is to throw lots of money into certain ponds.)
 Ultima I (Video Game) / int_549cd62d
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-1.0
 Ultima I (Video Game) / int_549cd62d
featureConfidence
1.0
 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_549cd62d
 Ultima I (Video Game) / int_6a6c7ce6
type
Unending End Card
 Ultima I (Video Game) / int_6a6c7ce6
comment
Unending End Card: After beating the game, you get a few paragraphs of congratulatory text from Lord British thanking you for ending the reign of Mondain, and then the game stops there, helpfully telling you to "Press CONTROL-ALT-DEL to Restart".
 Ultima I (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Ultima I (Video Game) / int_6a6c7ce6
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_6a6c7ce6
 Ultima I (Video Game) / int_6abc1994
type
Video Game Geography
 Ultima I (Video Game) / int_6abc1994
comment
Video Game Geography: Ultima I is... weird with how its overworld map works. There are four large continents separated by oceans each occupying their own square-shaped map. If you travel in a straight line in any cardinal direction, you will pass through each continent and then end up where you started. You will also pass through each continent if you make a 90 degree turn at each. It's probably just best to say it's magic.
 Ultima I (Video Game) / int_6abc1994
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1.0
 Ultima I (Video Game) / int_6abc1994
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_6abc1994
 Ultima I (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Ultima I (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: As is noted in The Official Book of Ultima, the pistol can kill every enemy except Mondain in one hit, therefore there is no point in wasting time or money to get a more powerful weapon.
 Ultima I (Video Game) / int_8b606a51
featureApplicability
1.0
 Ultima I (Video Game) / int_8b606a51
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_8b606a51
 Ultima I (Video Game) / int_91b5521d
type
Complete Immortality
 Ultima I (Video Game) / int_91b5521d
comment
Complete Immortality: Mondain's Gem of Immortality means he cannot be killed. You can go back in time to keep the Gem from being completed in the first place, though.
 Ultima I (Video Game) / int_91b5521d
featureApplicability
1.0
 Ultima I (Video Game) / int_91b5521d
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_91b5521d
 Ultima I (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Ultima I (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: The ultimate goal of the player is to travel back through time and smash the Gem of Immortality before it can be completed, thus preventing Mondain's millennium-long reign.
 Ultima I (Video Game) / int_93ed8515
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1.0
 Ultima I (Video Game) / int_93ed8515
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1.0
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Ultima I (Video Game) / int_93ed8515
 Ultima I (Video Game) / int_96cd53e8
type
Repeatable Quest
 Ultima I (Video Game) / int_96cd53e8
comment
Repeatable Quest: Just talk to a king again after receiving your reward.
 Ultima I (Video Game) / int_96cd53e8
featureApplicability
1.0
 Ultima I (Video Game) / int_96cd53e8
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_96cd53e8
 Ultima I (Video Game) / int_9d6427ec
type
Time Travel
 Ultima I (Video Game) / int_9d6427ec
comment
Time Travel: The goal of the game is level up and do enough quests to show the local rulers that you are tough enough to go back in time and kill Mondain before he becomes immortal.
 Ultima I (Video Game) / int_9d6427ec
featureApplicability
1.0
 Ultima I (Video Game) / int_9d6427ec
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1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_9d6427ec
 Ultima I (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Ultima I (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: To steal, walk behind a counter and use the "S"teal command. You either succeed or fail based on a random chance. If you get caught, the guards will start to attack, but will forget about you if you leave and re-enter town.
 Ultima I (Video Game) / int_9fc2cb1b
featureApplicability
1.0
 Ultima I (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_9fc2cb1b
 Ultima I (Video Game) / int_a07afea2
type
Random Events Plot
 Ultima I (Video Game) / int_a07afea2
comment
Random Events Plot: You got to kill an evil wizard, find his immortality gem that does exactly what it's supposed to do and makes him immortal, and so you have to travel back in time to kill him before he's immortal. Doing so, among other things, involves flying a space shuttle into space and become a Space Ace by shooting TIE Fighters. No joke.
 Ultima I (Video Game) / int_a07afea2
featureApplicability
1.0
 Ultima I (Video Game) / int_a07afea2
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_a07afea2
 Ultima I (Video Game) / int_a448674
type
Gratuitous Latin
 Ultima I (Video Game) / int_a448674
comment
Gratuitous Latin: Numerous signs have arbitrary Latin phrases on them that sound cool but are Ultimately useless, such as "ultima thule" and "omnia mutantur".
 Ultima I (Video Game) / int_a448674
featureApplicability
1.0
 Ultima I (Video Game) / int_a448674
featureConfidence
1.0
 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_a448674
 Ultima I (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Ultima I (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: There are fairly easily acquired spells that let you descend or ascend 1 dungeon level without needing to find the stairs, allowing you to skip straight to the level of whatever monster you're hunting, kill it, and ascend back to the surface immediately without having to do any of that maze navigation a dungeon typically requires.
 Ultima I (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Ultima I (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Ultima I (Video Game)
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Ultima I (Video Game) / int_b4d6aa7d
 Ultima I (Video Game) / int_b7059ab0
type
Dungeon Crawling
 Ultima I (Video Game) / int_b7059ab0
comment
Dungeon Crawling: Interestingly, there's no such thing as completing a dungeon; all you're required to do is to kill specific monsters that can be only be found on certain levels of a dungeon. And any dungeon will do: they're all the same save for the placement of some walls and tunnels. It's the clearest legacy of Akalabeth, with many enemy graphics and some of the mechanics left intact.
 Ultima I (Video Game) / int_b7059ab0
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1.0
 Ultima I (Video Game) / int_b7059ab0
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 Ultima I (Video Game)
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Ultima I (Video Game) / int_b7059ab0
 Ultima I (Video Game) / int_b9c673a6
type
Market-Based Title
 Ultima I (Video Game) / int_b9c673a6
comment
Market-Based Title: Richard Garriot originally intended the title of the game to be Ultimatum, but the publisher wanted something that could be trademarked.
 Ultima I (Video Game) / int_b9c673a6
featureApplicability
1.0
 Ultima I (Video Game) / int_b9c673a6
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 Ultima I (Video Game)
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Ultima I (Video Game) / int_b9c673a6
 Ultima I (Video Game) / int_e1cd3d
type
The Bard
 Ultima I (Video Game) / int_e1cd3d
comment
The Bard: Iolo, found in towns, sings "Ho eyo he hum". That's about it. Don't let Iolo get next to you, or "something" may get stolen and you'll need a pretty good memory to see what.
 Ultima I (Video Game) / int_e1cd3d
featureApplicability
1.0
 Ultima I (Video Game) / int_e1cd3d
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 Ultima I (Video Game)
hasFeature
Ultima I (Video Game) / int_e1cd3d
 Ultima I (Video Game) / int_e5421161
type
Expy
 Ultima I (Video Game) / int_e5421161
comment
Expy: A lot of the names and monsters were lifted wholesale from The Lord of the Rings, Star Wars, and Dungeons & Dragons.
 Ultima I (Video Game) / int_e5421161
featureApplicability
1.0
 Ultima I (Video Game) / int_e5421161
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 Ultima I (Video Game)
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Ultima I (Video Game) / int_e5421161
 Ultima I (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima I (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: Every step you take in a dungeon or the overworld will eat into your stash of sacks of food. Fortunately, they're pretty cheap and you can carry thousands.
 Ultima I (Video Game) / int_ee828827
featureApplicability
1.0
 Ultima I (Video Game) / int_ee828827
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 Ultima I (Video Game)
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Ultima I (Video Game) / int_ee828827
 Ultima I (Video Game) / int_f36c4f98
type
Easily Forgiven
 Ultima I (Video Game) / int_f36c4f98
comment
Easily Forgiven: The player. Steal something or kill someone in a town or castle? Death penalty. Leave and come back right immediately? Suddenly nobody cares.
 Ultima I (Video Game) / int_f36c4f98
featureApplicability
1.0
 Ultima I (Video Game) / int_f36c4f98
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 Ultima I (Video Game)
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Ultima I (Video Game) / int_f36c4f98
 Ultima I (Video Game) / int_f6722211
type
Hit Points
 Ultima I (Video Game) / int_f6722211
comment
Hit Points: These are purchased from a king by giving money, or obtained by finishing a visit to the dungeon where you killed a large number of monsters.
 Ultima I (Video Game) / int_f6722211
featureApplicability
1.0
 Ultima I (Video Game) / int_f6722211
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Ultima I (Video Game) / int_f6722211
 Ultima I (Video Game) / int_name
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ItemName
 Ultima I (Video Game) / int_name
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 Ultima I (Video Game) / int_name
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Ultima I (Video Game) / int_name
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Ultima I (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ultima (Franchise)
seeAlso
Ultima I (Video Game)
 Ultima I (Video Game)
hasFeature
Rule of Cool / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
American Video Games / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Canon Identifier / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Chaos Architecture / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Cheap Gold Coins / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Expansion Pack World / int_ac0de2f6
 Ultima I (Video Game)
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Faux First-Person 3D / int_ac0de2f6
 Ultima I (Video Game)
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Feelies / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Fighter, Mage, Thief / int_ac0de2f6
 Ultima I (Video Game)
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Final Boss, New Dimension / int_ac0de2f6
 Ultima I (Video Game)
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Forced Level-Grinding / int_ac0de2f6
 Ultima I (Video Game)
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Global Airship / int_ac0de2f6
 Ultima I (Video Game)
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Our Liches Are Different / int_ac0de2f6
 Ultima I (Video Game)
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Overworld Not to Scale / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Percent Damage Attack / int_ac0de2f6
 Ultima I (Video Game)
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Retronym / int_ac0de2f6
 Ultima I (Video Game)
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Sdrawkcab Name / int_ac0de2f6
 Ultima I (Video Game)
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Soul Jar / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Title 1 / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
Video Game Stealing / int_ac0de2f6
 Ultima I (Video Game)
hasFeature
We Buy Anything / int_ac0de2f6