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Ultimate General: Civil War (Video Game)
- 28 statements
- 4 feature instances
- 3 referencing feature instances
Ultimate General: Civil War (Video Game) | type |
TVTItem | |
Ultimate General: Civil War (Video Game) | label |
Ultimate General: Civil War (Video Game) | |
Ultimate General: Civil War (Video Game) | page |
UltimateGeneralCivilWar | |
Ultimate General: Civil War (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Ultimate General: Civil War is a Real-Time Strategy game depicting The American Civil War developed and published by Game-Labs, in a similar vein to Ultimate General: Gettysburg that it is essentially a sequel to, with Nick Thomadis again serving as its lead designer.Going on early-access release on November 16, 2016 before being fully released on July 14, 2017, the core of the game consists of fighting individual combats portraying a variety of actual battles throughout The American Civil War in real-time while managing their armies’ troops and weapons with the money, recruits and reputation available to them between the battles. Additionally, players can play singular battles against the computer following a historical format for them or allowing the player to customize and build their own army for fighting the battle.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Was followed by Ultimate Admiral: Age of Sail in 2021 that combines land and sea combat. | |
Ultimate General: Civil War (Video Game) | fetched |
2022-02-20T07:55:57Z | |
Ultimate General: Civil War (Video Game) | parsed |
2022-02-20T07:55:57Z | |
Ultimate General: Civil War (Video Game) | isPartOf |
DBTropes | |
Ultimate General: Civil War (Video Game) / int_4f497bab | type |
Alpha Strike | |
Ultimate General: Civil War (Video Game) / int_4f497bab | comment |
Alpha Strike: Multiple units firing into one unit at near-touching distance is highly demoralizing to units due to the sheer damage, even if the unit is in good cover. The most reliable way to force a quick breakthrough into enemy fortifications that cannot be easily flanked is to march as many infantry brigades that can fit in front of them while they hold their fire until all of them are just outside of the fortification.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Ultimate General: Civil War (Video Game) / int_4f497bab | featureApplicability |
1.0 | |
Ultimate General: Civil War (Video Game) / int_4f497bab | featureConfidence |
1.0 | |
Ultimate General: Civil War (Video Game) | hasFeature |
Ultimate General: Civil War (Video Game) / int_4f497bab | |
Ultimate General: Civil War (Video Game) / int_a86069f | type |
Alternate History | |
Ultimate General: Civil War (Video Game) / int_a86069f | comment |
Alternate History: Pretty much inherent, considering for example, the commanders of the armies involved at the Battle of 1st Bull Run were completely different than the Battle of Shiloh while it’s pretty likely that your Corps commanders (including whatever you named yourself) won't be changed at between these points and will be presiding at both...not to mention that a Confederate player can win the The American Civil War! | |
Ultimate General: Civil War (Video Game) / int_a86069f | featureApplicability |
1.0 | |
Ultimate General: Civil War (Video Game) / int_a86069f | featureConfidence |
1.0 | |
Ultimate General: Civil War (Video Game) | hasFeature |
Ultimate General: Civil War (Video Game) / int_a86069f | |
Ultimate General: Civil War (Video Game) / int_b5476fec | type |
All-or-Nothing Reloads | |
Ultimate General: Civil War (Video Game) / int_b5476fec | comment |
All-or-Nothing Reloads: An Averted Trope with a red gauge for units which represents the percentage of individuals in the brigade that have loaded their weapons. A brigade can fire at the enemy, have their full firepower be interrupted by other orders which can leave the successful shooters able to reload, and then fire off the remainder of the unit’s ready arms again before requiring the unit to totally reload before the next volley. | |
Ultimate General: Civil War (Video Game) / int_b5476fec | featureApplicability |
-1.0 | |
Ultimate General: Civil War (Video Game) / int_b5476fec | featureConfidence |
1.0 | |
Ultimate General: Civil War (Video Game) | hasFeature |
Ultimate General: Civil War (Video Game) / int_b5476fec | |
Ultimate General: Civil War (Video Game) / int_name | type |
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Ultimate General: Civil War (Video Game) / int_name | comment |
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Ultimate General: Civil War (Video Game) / int_name | featureApplicability |
1.0 | |
Ultimate General: Civil War (Video Game) / int_name | featureConfidence |
1.0 | |
Ultimate General: Civil War (Video Game) | hasFeature |
Ultimate General: Civil War (Video Game) / int_name | |
Ultimate General: Civil War (Video Game) / int_name | itemName |
Ultimate General: Civil War (Video Game) |
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