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Unreal (Video Game)

 Unreal (Video Game)
type
TVTItem
 Unreal (Video Game)
label
Unreal (Video Game)
 Unreal (Video Game)
page
Unreal
 Unreal (Video Game)
comment
One of the most iconic FPS franchises, made by Epic Games. The series started as a primarily single-player game, but its multi-player successor, Unreal Tournament, saw such great success that the series has essentially split into three branches:Single player games: Unreal Unreal: Return to Na Pali, an Expansion Pack Unreal II: The AwakeningMultiplayer games: Unreal Tournament Unreal Tournament 2003 Unreal Tournament 2004 Unreal Tournament III Unreal Tournament 4 (A reboot developed by Epic Games, alongside their own mapping/modding community, using the Unreal Engine 4)Console exclusive games: Unreal Championship Unreal Championship 2: The Liandri ConflictLore-wise the games take place 20 Minutes into the Future, starting with the adventures of Prisoner 849, a featureless prisoner stuck in an ancient planet after the prison ship that carried her crashed onto it. While at first the series appeared to be your run-of-the-mill First-Person Shooter, what really made Unreal stuck on its time were the ginormous, gorgeous and colorful landscapes. Afterwards, the series moved onto an Anachronic Order after the release of Unreal Tournament, which started as an Expansion Pack of Unreal and became a multiplayer-focused Spin-Off of it, focused on a multi-billion intergalactic tournament managed by the Liandri Mining Corporation and sponsored by the New Earth Government. The third game of the franchise, second in the single-player series, Unreal II: The Awakening, is an interquel set between the other two games, and followed a Space Marine's adventures with his crew across many different planets. The games released afterwards have a less-clear place in the timeline due to retcons and contradicting Word of God, though nowadays it's mostly set that all of these games up to Unreal Tournament III are set after Tournament. Furthermore, with the exception of III (which instead took the War Is Hell route), all other Tournament games follow the Tournament Arc, following different seasons of the Liandri Tournament. Meanwhile, the Xbox-exclusive Championship games are set in an Alternate Universe, following the same Tournament Arc as the mainline Tournament games.The first game in the series codified the Secondary Fire trope, and set the template for every other FPS released after it, including their 1998 competitors. Meanwhile, the first Tournament (alongside rival game Quake III: Arena) popularized the Instagib gamemode (even though it started as just another game modifier, later games and even other franchises would ascend it to main gametype) and Announcer Chatter (at least for first person shooters) tropes.Like many popular FPS series, modding potential is a large part of its appeal and success; both the single- and multiplayer parts of the series have seen many releases. Part of the dodgy reception of UT2003 and Unreal 2 is the fact that their modding tools were half-broken. Of particular interest is the fact that almost all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full single and multiplayer component.The Unreal series fell into obscurity near the turn of The New '10s due to the lack of a followup to Unreal Tournament 3, helped along by a number of outside factors: the rise of team-based / "tactical" shooters (having started around the same time as Unreal with Counter-Strike, but really reaching its peak concurrent with UT3 with the Call of Modern Battlefield glut), the rise of free arcadelike shooters (World of Padman, Nexuiz, Alien Arena, OpenArena...) taking the place of commercial ones, the overwhelming popularity of Team Fortress 2 (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and Epic Games's shift in focus towards the Xbox 360 with the Gears of War franchise. However, Epic president Mike Capps was quoted as saying that the franchise is due for a revival, and with Unreal Tournament 4, they eventually delivered... at least until a much bigger success caused them to shift focus.Furthermore, the Unreal Game Engines, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with countless games in just about every genre released using Epic's code.
 Unreal (Video Game)
fetched
2024-02-23T17:02:14Z
 Unreal (Video Game)
parsed
2024-02-23T17:02:15Z
 Unreal (Video Game)
isPartOf
DBTropes
 Unreal (Video Game) / int_128e4ba8
type
Gatling Good
 Unreal (Video Game) / int_128e4ba8
comment
Gatling Good: Most of the games feature the Minigun as a weapon, either the real deal or 3's Stinger variant.
 Unreal (Video Game) / int_128e4ba8
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1.0
 Unreal (Video Game) / int_128e4ba8
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 Unreal (Video Game)
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Unreal (Video Game) / int_128e4ba8
 Unreal (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Unreal (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Many of the weapons use unconventional ammo. A favorite is Tarydium, the resident power-producing crystals, where both the crystals themselves (the original Stinger, UT3's combined Stinger Minigun) and the waste product from creating power with them (the perennial BioRifle) are useful for the purposes of killing things.
 Unreal (Video Game) / int_12c65d9b
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1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_12c65d9b
 Unreal (Video Game) / int_21d70919
type
Crapsack World
 Unreal (Video Game) / int_21d70919
comment
Crapsack World: Across the series, the Unreal universe's setting is extremely dark and edgy.
 Unreal (Video Game) / int_21d70919
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1.0
 Unreal (Video Game) / int_21d70919
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_21d70919
 Unreal (Video Game) / int_2b50986a
type
Arrange Mode
 Unreal (Video Game) / int_2b50986a
comment
Arrange Mode: The multiplayer-based games of the series have the Mutators, modifiers which change the rules of the game by modifying the players' starting loadouts, the items in the match (including their availability), or modifying physics properties such as overall gravity and player speed.
 Unreal (Video Game) / int_2b50986a
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1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_2b50986a
 Unreal (Video Game) / int_2b706ca
type
More Dakka
 Unreal (Video Game) / int_2b706ca
comment
More Dakka: A favorite way of increasing your firepower, with most of the pistols having an alt-fire that increases their fire rate (classic Automag and Enforcer's "Gangsta Style" mode, UT3 Enforcer's burst-fire mode) when they're not replaced with something that fires faster outright (2003, Championship and 2004's Assault Rifle), and the games also frequently offer the Minigun and the Pulse Rifle/Link Gun as an option for both hitscan and projectile varieties to boost your dakka.
 Unreal (Video Game) / int_2b706ca
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1.0
 Unreal (Video Game) / int_2b706ca
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 Unreal (Video Game)
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Unreal (Video Game) / int_2b706ca
 Unreal (Video Game) / int_45bf382b
type
Game Mod
 Unreal (Video Game) / int_45bf382b
comment
Game Mod: THE series for mods outside of Half-Life. Both the Singleplayer and multiplayer side of the franchise have seen a large quantity of high-quality releases, due largely to the fact that it was the first game that didn't require knowledge of C programming to make a mod. Unreal 1 featured UnrealScript, which was simpler and less complex than C, and the main game itself was written in UnrealScript, which gave people a strong example to look at. In short, there will be at least one person using a custom model on your map. And if your mod is good enough, this goes even farther, since Epic Games has made in the past many Updated Rereleases which included many community-made mods, and, starting from 2003, the 1 Million Dollar Make Something Unreal modding contests that have spawned several commercial games like Killing Floor and Red Orchestra.
 Unreal (Video Game) / int_45bf382b
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 Unreal (Video Game) / int_45bf382b
featureConfidence
1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_45bf382b
 Unreal (Video Game) / int_4a932556
type
Compilation Re-release
 Unreal (Video Game) / int_4a932556
comment
Compilation Rerelease: Totally Unreal: Unreal + Unreal Tournament Unreal Gold: Unreal + Return To Na Pali Unreal Anthology: Unreal Gold + Unreal Tournament GOTY Edition + Unreal II (plus the multiplayer expansion XMP) + Unreal Tournament 2004: ECE Edition. note Unfortunately, Midway couldn't get the rights to publish the mods. Unreal Deal Pack: Unreal Gold + Unreal Tournament GOTY + Unreal II (without XMP this time) + Unreal Tournament 2004: ECE Edition (again without the mods, but with the community bonus pack maps) + Unreal Tournament III Black.
 Unreal (Video Game) / int_4a932556
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1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_4a932556
 Unreal (Video Game) / int_5d1d6aac
type
WomanOfAThousandVoices
 Unreal (Video Game) / int_5d1d6aac
comment
Woman of a Thousand Voices: Sioux "UnrealGrrl" Blue, who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
 Unreal (Video Game) / int_5d1d6aac
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1.0
 Unreal (Video Game) / int_5d1d6aac
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_5d1d6aac
 Unreal (Video Game) / int_66ff9acc
type
Edge Gravity
 Unreal (Video Game) / int_66ff9acc
comment
Edge Gravity: In every game of the series, the player can't fall off a ledge when not running, though the implementation of it is odd enough that you can, for instance, crouch-walk far enough that you're levitating in the air just past a ledge, only to suddenly fall off of it when you let go of the crouch button.
 Unreal (Video Game) / int_66ff9acc
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1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_66ff9acc
 Unreal (Video Game) / int_70d8269d
type
Excuse Plot
 Unreal (Video Game) / int_70d8269d
comment
Excuse Plot: Most of the games prior to Unreal II. The first Unreal at least had the excuse that your primary goal was survival, and anything else was at best tangentially related to it; the Tournament games, however, were generally just To Be a Master with the "story", at best, being backstory you could read about your opponents before they tried to murder you repeatedly, until Unreal Tournament 3 tried to be both a third Tournament game with heavy multiplayer focus and a third Unreal game with an actual attempt at a story.
 Unreal (Video Game) / int_70d8269d
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1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_70d8269d
 Unreal (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Unreal (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: A common topic on the franchise as a whole. There's no such thing as "100% good" or "100% evil" characters; all of them are guided by their own interests.
 Unreal (Video Game) / int_7335ffa9
featureApplicability
1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_7335ffa9
 Unreal (Video Game) / int_7a199cc7
type
Rocket Jump
 Unreal (Video Game) / int_7a199cc7
comment
Rocket Jump: Possible across the series; in most cases you can also do it with a weapon you spawn with.
 Unreal (Video Game) / int_7a199cc7
featureApplicability
1.0
 Unreal (Video Game) / int_7a199cc7
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_7a199cc7
 Unreal (Video Game) / int_8410bf3b
type
Quad Damage
 Unreal (Video Game) / int_8410bf3b
comment
Quad Damage: There's one per game which either empowers a few weapons (the Energy Amplifier of Unreal, which only worked with the Dispersion Pistol and the ASMD) or your entire arsenal (such as the Damage Amplifier from the Tournament games).
 Unreal (Video Game) / int_8410bf3b
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1.0
 Unreal (Video Game) / int_8410bf3b
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 Unreal (Video Game)
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Unreal (Video Game) / int_8410bf3b
 Unreal (Video Game) / int_87e459b1
type
Shoehorned Acronym
 Unreal (Video Game) / int_87e459b1
comment
Shoehorned Acronym: There is a weapon called the AVRiL - the Anti Vehicle Rocket Launcher. In-Universe, the inventor added the 'i' to the acronym simply so the weapon's acronym could be pronounced.
 Unreal (Video Game) / int_87e459b1
featureApplicability
1.0
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_87e459b1
 Unreal (Video Game) / int_88b58b0b
type
Hitscan
 Unreal (Video Game) / int_88b58b0b
comment
Hitscan: While most weapons end up firing Painfully Slow Projectiles, generally each game will go for this instead for your starting gun, the Shock Rifle's primary fire, your minigun equivalent, and the Sniper Rifle.
 Unreal (Video Game) / int_88b58b0b
featureApplicability
1.0
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_88b58b0b
 Unreal (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Unreal (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: Normally, the Skaarj. As vicious as they are, they have a code of honor.
 Unreal (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Unreal (Video Game) / int_8c1ad82f
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_8c1ad82f
 Unreal (Video Game) / int_a0fd6f80
type
Lazy Artist
 Unreal (Video Game) / int_a0fd6f80
comment
Lazy Artist: It's not uncommon to see assets from older games reused in previous ones, or even (almost) entire games being ported into newer ones, such as Tournament reusing the entire asset library of Unreal sans maps and music, or 2004 reusing 2003's entire asset library (including music, maps and characters) and even gamemodes.
 Unreal (Video Game) / int_a0fd6f80
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1.0
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_a0fd6f80
 Unreal (Video Game) / int_a13dfbfd
type
Armor Points
 Unreal (Video Game) / int_a13dfbfd
comment
The PC version of UT and UT3 not displays Armor Points, but also a human-shaped figure showing which pieces of armor the player is carrying.
 Unreal (Video Game) / int_a13dfbfd
featureApplicability
1.0
 Unreal (Video Game) / int_a13dfbfd
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_a13dfbfd
 Unreal (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Unreal (Video Game) / int_a7325f9e
comment
The Many Deaths of You: The obituaries. Especially with the multiplayer games, what with the players being able to shoot themselves in the foot, being crushed or drowned in water, lava, slime.
 Unreal (Video Game) / int_a7325f9e
featureApplicability
1.0
 Unreal (Video Game) / int_a7325f9e
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_a7325f9e
 Unreal (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Unreal (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Lava is deadly only when touching it in this series.
 Unreal (Video Game) / int_b0a91b69
featureApplicability
1.0
 Unreal (Video Game) / int_b0a91b69
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_b0a91b69
 Unreal (Video Game) / int_b47d95be
type
No OSHA Compliance
 Unreal (Video Game) / int_b47d95be
comment
No OSHA Compliance: Many of the factories and buildings visited across the saga. In the multiplayer modes, they're key for getting some easy frags.
 Unreal (Video Game) / int_b47d95be
featureApplicability
1.0
 Unreal (Video Game) / int_b47d95be
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1.0
 Unreal (Video Game)
hasFeature
Unreal (Video Game) / int_b47d95be
 Unreal (Video Game) / int_c2f7db18
type
Alien Blood
 Unreal (Video Game) / int_c2f7db18
comment
Alien Blood: Some creatures and beings bled differently from humans such as the (nano)black-bleeding Necris and Unreal 1's Mercenaries, which are stated as being alien in origin and bleed green.
 Unreal (Video Game) / int_c2f7db18
featureApplicability
1.0
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1.0
 Unreal (Video Game)
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Unreal (Video Game) / int_c2f7db18
 Unreal (Video Game) / int_d1c12c05
type
Secondary Fire
 Unreal (Video Game) / int_d1c12c05
comment
Secondary Fire: A staple of the series, with each weapon having it's own use depending on the situation. Some weapons even have tertiary fire modes utilized by combining the primary and secondary in some way, an infamous example being the Shock Combo for hitting the Shock Rifle's secondary energy-ball with the primary beam.
 Unreal (Video Game) / int_d1c12c05
featureApplicability
1.0
 Unreal (Video Game) / int_d1c12c05
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1.0
 Unreal (Video Game)
hasFeature
Unreal (Video Game) / int_d1c12c05
 Unreal (Video Game) / int_df1793de
type
Updated Re-release
 Unreal (Video Game) / int_df1793de
comment
Updated Re-release: Unreal had Unreal Gold, packing in the original game plus its expansion and porting them to the newer version of the engine introduced for Tournament. Unreal Tournament had the Game of the Year Edition, which packed in three of the four Bonus Packs as well as two well-known mods, Rocket Arena and ChaosUT. Unreal Tournament 2004 got the Editor's Choice Edition, adding three new vehicles, four new Onslaught maps, six new playable characters, and in physical releases, another disk filled with various mods. Unreal Tournament 3 received the Black Edition, packing together the latest version of the game with the "Titan Pack", which added five new maps, two characters that were originally 360-exclusive bonuses, a new vehicle, two new game modes, and a "Titan" mutator.
 Unreal (Video Game) / int_df1793de
featureApplicability
1.0
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 Unreal (Video Game)
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Unreal (Video Game) / int_df1793de
 Unreal (Video Game) / int_e2cbeee9
type
Gangsta Style
 Unreal (Video Game) / int_e2cbeee9
comment
Gangsta Style: Some weapons such as the Tournament Enforcer and 2004's Assault Rifle can be dual-wielded. In Championship, most of the starter characters have dual-wielding weapons, such as the Nakhti, Necris and Juggernaut variants of the Enforcer, Raiden's Thunderbolts and the Skaarj's Razik.
 Unreal (Video Game) / int_e2cbeee9
featureApplicability
1.0
 Unreal (Video Game) / int_e2cbeee9
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 Unreal (Video Game)
hasFeature
Unreal (Video Game) / int_e2cbeee9
 Unreal (Video Game) / int_e43c66bd
type
Art Evolution
 Unreal (Video Game) / int_e43c66bd
comment
Art Evolution: Comes with an evolving engine. Compare, for example, the Unreal◊ and UT◊ (both running on the Unreal Engine 1) versions of the Deck map with UT2004◊ (running in Unreal Engine 2) and UT3◊ (running in the Unreal Engine 3) versions of the same map.
 Unreal (Video Game) / int_e43c66bd
featureApplicability
1.0
 Unreal (Video Game) / int_e43c66bd
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 Unreal (Video Game)
hasFeature
Unreal (Video Game) / int_e43c66bd
 Unreal (Video Game) / int_e8cb930f
type
Accidental Suicide
 Unreal (Video Game) / int_e8cb930f
comment
Accidental Suicide: Especially in the Tournament games, the games will often lampshade this, regardless of the circumstances of the suicide (player-triggered via console command or self-inflicted damage), taunting the player for doing the deed.
 Unreal (Video Game) / int_e8cb930f
featureApplicability
1.0
 Unreal (Video Game) / int_e8cb930f
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 Unreal (Video Game)
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Unreal (Video Game) / int_e8cb930f
 Unreal (Video Game) / int_f480c12f
type
Armor Meter
 Unreal (Video Game) / int_f480c12f
comment
Armor Meter: Most of the games display armor as an icon with a number, on the HUD. The PC version of UT and UT3 not only has this combination, but also a human-shaped figure showing which pieces of armor the player is carrying.
 Unreal (Video Game) / int_f480c12f
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Unreal (Video Game)

The following is a list of statements referring to the current page from other pages.

 Unreal (Franchise)
seeAlso
Unreal (Video Game)
 Unreal (Video Game)
hasFeature
A.I. Breaker / int_e49fc98a
 Unreal (Video Game)
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Abandoned Warehouse / int_e49fc98a
 Unreal (Video Game)
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Abridged Arena Array / int_e49fc98a
 Unreal (Video Game)
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Absurdly Short Level / int_e49fc98a
 Unreal (Video Game)
hasFeature
Accidental Suicide / int_e49fc98a
 Unreal (Video Game)
hasFeature
American Video Games / int_e49fc98a
 Unreal (Video Game)
hasFeature
Approval of God / int_e49fc98a
 Area51FPS
seeAlso
Unreal (Video Game)
 Unreal (Video Game)
hasFeature
Arena Shooter / int_e49fc98a
 Unreal (Video Game)
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Armor Meter / int_e49fc98a
 Unreal (Video Game)
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Arrange Mode / int_e49fc98a
 Unreal (Video Game)
hasFeature
Arrow Cam / int_e49fc98a
 Unreal (Video Game)
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Artifact Mook / int_e49fc98a
 Unreal (Video Game)
hasFeature
Artificial Brilliance / int_e49fc98a
 Unreal (Video Game)
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Artificial Gill / int_e49fc98a
 Unreal (Video Game)
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Attack Speed Buff / int_e49fc98a
 Unreal (Video Game)
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Auto-Pilot Tutorial / int_e49fc98a
 Unreal (Video Game)
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Bee People / int_e49fc98a
 Unreal (Video Game)
hasFeature
Big Damn Fire Exit / int_e49fc98a
 Unreal (Video Game)
hasFeature
Blatant Item Placement / int_e49fc98a
 Unreal (Video Game)
hasFeature
Blob Monster / int_e49fc98a
 Unreal (Video Game)
hasFeature
Body Armor as Hit Points / int_e49fc98a
 Unreal (Video Game)
hasFeature
Bookcase Passage / int_e49fc98a
 Unreal (Video Game)
hasFeature
Boxed Crook / int_e49fc98a
 Unreal (Video Game)
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Breaking Old Trends / int_e49fc98a
 Unreal (Video Game)
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Breather Level / int_e49fc98a
 Unreal (Video Game)
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Came Back Wrong / int_e49fc98a
 Unreal (Video Game)
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Camera Perspective Switch / int_e49fc98a
 Unreal (Video Game)
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Capture the Flag / int_e49fc98a
 Unreal (Video Game)
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Cargo Cult / int_e49fc98a
 Unreal (Video Game)
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Collapsing Lair / int_e49fc98a
 Unreal (Video Game)
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Compilation Re-release / int_e49fc98a
 Unreal (Video Game)
hasFeature
Concussion Frags / int_e49fc98a
 Unreal (Video Game)
hasFeature
Cool, but Inefficient / int_e49fc98a
 Unreal (Video Game)
hasFeature
Data Drive MacGuffin / int_e49fc98a
 Unreal (Video Game)
hasFeature
Deadly Disc / int_e49fc98a
 Unreal (Video Game)
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Death Is Not Permanent / int_e49fc98a
 Unreal (Video Game)
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Deflector Shields / int_e49fc98a
 Unreal (Video Game)
hasFeature
Degraded Boss / int_e49fc98a
 Unreal (Video Game)
hasFeature
Deployable Cover / int_e49fc98a
 Unreal (Video Game)
hasFeature
Direct Continuous Levels / int_e49fc98a
 Unreal (Video Game)
hasFeature
Dragon Their Feet / int_e49fc98a
 Unreal (Video Game)
hasFeature
Edge Gravity / int_e49fc98a
 Unreal (Video Game)
hasFeature
Enemy Summoner / int_e49fc98a
 Unreal (Video Game)
hasFeature
Energy Weapon / int_e49fc98a
 Unreal (Video Game)
hasFeature
Everybody's Dead, Dave / int_e49fc98a
 Unreal (Video Game)
hasFeature
Everything Fades / int_e49fc98a
 Unreal (Video Game)
hasFeature
Everything's Better with Samurai / int_e49fc98a
 Unreal (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_e49fc98a
 Unreal (Video Game)
hasFeature
Falling Damage / int_e49fc98a
 Unreal (Video Game)
hasFeature
Fangs Are Evil / int_e49fc98a
 Unreal (Video Game)
hasFeature
First-Person Dying Perspective / int_e49fc98a
 Unreal (Video Game)
hasFeature
Flawless Victory / int_e49fc98a
 Unreal (Video Game)
hasFeature
Floating Continent / int_e49fc98a
 Unreal (Video Game)
hasFeature
Franchise Codifier / int_e49fc98a
 Unreal (Video Game)
hasFeature
Full-Frontal Assault / int_813621aa
 Unreal (Video Game)
hasFeature
Gaiden Game / int_e49fc98a
 Unreal (Video Game)
hasFeature
God Guise / int_e49fc98a
 Unreal (Video Game)
hasFeature
Goo It Up / int_e49fc98a
 Unreal (Video Game)
hasFeature
Gravity Sucks / int_e49fc98a
 Unreal (Video Game)
hasFeature
Great Offscreen War / int_e49fc98a
 Unreal (Video Game)
hasFeature
Grenade Launcher / int_e49fc98a
 Unreal (Video Game)
hasFeature
Grimy Water / int_e49fc98a
 Hacx
seeAlso
Unreal (Video Game)
 Unreal (Video Game)
hasFeature
Happy Fun Ball / int_e49fc98a
 Unreal (Video Game)
hasFeature
He Was Right There All Along / int_e49fc98a
 Unreal (Video Game)
hasFeature
Hold the Line / int_e49fc98a
 Unreal (Video Game)
hasFeature
Home Stage / int_e49fc98a
 Unreal (Video Game)
hasFeature
Homing Projectile / int_e49fc98a
 Unreal (Video Game)
hasFeature
Human Resources / int_e49fc98a
 Unreal (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_e49fc98a
 Unreal (Video Game)
hasFeature
In a Single Bound / int_e49fc98a
 Unreal (Video Game)
hasFeature
Incurable Cough of Death / int_e49fc98a
 Unreal (Video Game)
hasFeature
Intermission / int_e49fc98a
 Unreal (Video Game)
hasFeature
Jump Physics / int_e49fc98a
 Unreal (Video Game)
hasFeature
Justified Tutorial / int_e49fc98a
 Unreal (Video Game)
hasFeature
Kill the Lights / int_e49fc98a
 Unreal (Video Game)
hasFeature
King Mook / int_e49fc98a
 Unreal (Video Game)
hasFeature
Laser Hallway / int_e49fc98a
 Unreal (Video Game)
hasFeature
Level Editor / int_e49fc98a
 Unreal (Video Game)
hasFeature
Level-Map Display / int_e49fc98a
 Unreal (Video Game)
hasFeature
Levitating Lotus Position / int_e49fc98a
 Unreal (Video Game)
hasFeature
Living Gasbag / int_e49fc98a
 Unreal (Video Game)
hasFeature
Loads and Loads of Loading / int_e49fc98a
 Unreal (Video Game)
hasFeature
Losing Your Head / int_e49fc98a
 Unreal (Video Game)
hasFeature
Macross Missile Massacre / int_e49fc98a
 Unreal (Video Game)
hasFeature
Marathon Level / int_e49fc98a
 Unreal (Video Game)
hasFeature
Minor Crime Reveals Major Plot / int_e49fc98a
 Unreal (Video Game)
hasFeature
Minus World / int_e49fc98a
 Unreal (Video Game)
hasFeature
Misguided Missile / int_e49fc98a
 Unreal (Video Game)
hasFeature
Missile Lock-On / int_e49fc98a
 Unreal (Video Game)
hasFeature
Mission-Pack Sequel / int_e49fc98a
 Unreal (Video Game)
hasFeature
Mosquito Miscreants / int_e49fc98a
 Unreal (Video Game)
hasFeature
Multiboobage / int_e49fc98a
 Unreal (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_e49fc98a
 Unreal (Video Game)
hasFeature
Nerf / int_e49fc98a
 Unreal (Video Game)
hasFeature
Newbie Immunity / int_e49fc98a
 Unreal (Video Game)
hasFeature
No Blood for Phlebotinum / int_e49fc98a
 Unreal (Video Game)
hasFeature
No Range Like Point-Blank Range / int_e49fc98a
 Unreal (Video Game)
hasFeature
Nostalgia Level / int_e49fc98a
 Unreal (Video Game)
hasFeature
One Bullet Clips / int_e49fc98a
 PCVsConsole
seeAlso
Unreal (Video Game)
 Unreal (Video Game)
hasFeature
Painfully Slow Projectile / int_e49fc98a
 Unreal (Video Game)
hasFeature
Paper Tiger / int_e49fc98a
 Unreal (Video Game)
hasFeature
Phlebotinum Breakdown / int_e49fc98a
 Unreal (Video Game)
hasFeature
Planet Terra / int_e49fc98a
 Unreal (Video Game)
hasFeature
Playing Possum / int_e49fc98a
 PokeWars
seeAlso
Unreal (Video Game)
 Unreal (Video Game)
hasFeature
Predator Pastiche / int_e49fc98a
 Unreal (Video Game)
hasFeature
Prison Level / int_e49fc98a
 Unreal (Video Game)
hasFeature
Prison Riot / int_e49fc98a
 Unreal (Video Game)
hasFeature
Prison Ship / int_e49fc98a
 Unreal (Video Game)
hasFeature
Purple Is Powerful / int_e49fc98a
 Unreal (Video Game)
hasFeature
Quad Damage / int_e49fc98a
 Unreal (Video Game)
hasFeature
Ragdoll Physics / int_e49fc98a
 Unreal (Video Game)
hasFeature
Ranged Emergency Weapon / int_a932816a
 Unreal (Video Game)
hasFeature
Recurring Boss / int_e49fc98a
 Unreal (Video Game)
hasFeature
Rocket-Tag Gameplay / int_e49fc98a
 Unreal (Video Game)
hasFeature
Rooftop Confrontation / int_e49fc98a
 Unreal (Video Game)
hasFeature
Run, Don't Walk / int_e49fc98a
 Unreal (Video Game)
hasFeature
Scary Dogmatic Aliens / int_e49fc98a
 Unreal (Video Game)
hasFeature
Secondary Fire / int_e49fc98a
 Unreal (Video Game)
hasFeature
Self-Destructive Charge / int_e49fc98a
 Unreal (Video Game)
hasFeature
Shoehorned Acronym / int_e49fc98a
 Unreal (Video Game)
hasFeature
Short-Range Shotgun / int_e49fc98a
 Unreal (Video Game)
hasFeature
Shotguns Are Just Better / int_e49fc98a
 Unreal (Video Game)
hasFeature
Sickly Green Glow / int_e49fc98a
 Unreal (Video Game)
hasFeature
Single Player Gauntlet / int_e49fc98a
 Unreal (Video Game)
hasFeature
Slave Race / int_e49fc98a
 Unreal (Video Game)
hasFeature
Slow Electricity / int_e49fc98a
 Unreal (Video Game)
hasFeature
Slow Laser / int_e49fc98a
 Unreal (Video Game)
hasFeature
Sniper Rifle / int_e49fc98a
 Unreal (Video Game)
hasFeature
Sniping Mission / int_e49fc98a
 Unreal (Video Game)
hasFeature
So Last Season / int_e49fc98a
 Unreal (Video Game)
hasFeature
Soft Water / int_e49fc98a
 Unreal (Video Game)
hasFeature
Sound-Only Death / int_e49fc98a
 Unreal (Video Game)
hasFeature
Splash Damage / int_e49fc98a
 Unreal (Video Game)
hasFeature
Springs, Springs Everywhere / int_e49fc98a
 Unreal (Video Game)
hasFeature
Stance System / int_e49fc98a
 Unreal (Video Game)
hasFeature
Standard FPS Guns / int_e49fc98a
 Unreal (Video Game)
hasFeature
Stat Overflow / int_e49fc98a
 Unreal (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_e49fc98a
 Unreal (Video Game)
hasFeature
Suspiciously Cracked Wall / int_e49fc98a
 Unreal (Video Game)
hasFeature
Tech-Demo Game / int_e49fc98a
 Unreal (Video Game)
hasFeature
Tiebreaker Round / int_e49fc98a
 Unreal (Video Game)
hasFeature
Timed Power-Up / int_e49fc98a
 Unreal (Video Game)
hasFeature
Trope Codifier / int_e49fc98a
 Unreal (Video Game)
hasFeature
Unbroken First-Person Perspective / int_e49fc98a
 Unreal (Video Game)
hasFeature
Unique Enemy / int_e49fc98a
 Unreal (Video Game)
hasFeature
Unique Items / int_e49fc98a
 Unreal (Video Game)
hasFeature
Universal Ammunition / int_e49fc98a
 Unreal (Video Game)
hasFeature
Unnecessary Combat Roll / int_e49fc98a
 Unreal (Video Game)
hasFeature
Updated Re-release / int_e49fc98a
 Unreal (Video Game)
hasFeature
Useless Useful Stealth / int_e49fc98a
 Unreal (Video Game)
hasFeature
Video Game Long-Runners / int_e49fc98a
 Unreal (Video Game)
hasFeature
Video Games of 2000-2004 / int_e49fc98a
 Unreal (Video Game)
hasFeature
Wolverine Claws / int_e49fc98a
 Unreal (Video Game)
hasFeature
You All Meet in a Cell / int_e49fc98a
 Unreal (Video Game)
hasFeature
You Are Number 6 / int_e49fc98a
 Unreal
sameAs
Unreal (Video Game)
 Unreal
sameAs
Unreal (Video Game)