Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Unreal II: The Awakening (Video Game)

 Unreal II: The Awakening (Video Game)
type
TVTItem
 Unreal II: The Awakening (Video Game)
label
Unreal II: The Awakening (Video Game)
 Unreal II: The Awakening (Video Game)
page
UnrealIITheAwakening
 Unreal II: The Awakening (Video Game)
comment
Unreal II: The Awakening is a First-Person Shooter game developed by Legend Entertainment and released on February 3, 2003 for PC and February 10, 2004 for Xbox. It's the fourth full entry in Epic Games's Unreal series and the sequel to 1998's namesake game.The player takes the role of John Dalton, an ex-marine "space marshal" on a ship maintained by a small crew: Aida, his stripperiffic first officer; Isaak, his gruff weapons expert/engineer; and Ne-Ban, his alien pilot. He's sent on a mission to find various ancient artifacts of extreme power, which are also being hunted by various other factions and races. As the story unfolds, Dalton uncovers even more dark secrets, one of them tied to the leader of the organization he's working for.The game focuses on more story-driven, setpiece-laden linear levels and lots of character interaction, as well as pitting you against humans for most of the game, with the only link to the original being a few cameos and battles against the Skaarj and armored versions of them, called Mecha Skaarj, in the first two levels and the second-to-last level of the game. Its main contribution to the series' lore is the introduction of the Axon and Izanagi corporations as counterparts to MegaCorp Liandri. Its place in the Unreal timeline is set between Return to Na Pali and Unreal Tournament.As for the gameplay side of things, the game ditched the multiplayer mode (as it overlapped with the concurrent Unreal Tournament 2003 and Unreal Championship on PC and Xbox), and its weapon roster was renewed, with many of the Unreal mainstays being replaced by different counterparts, to say the least. Movement was also closer to modern FPS of the era rather than Unreal's usual "wackiness". As a result (and as a consequence of the last-minute trims), the game felt more like an average and somewhat derivative First-Person Shooter even for the time, and wasn't well received.In July 2003, a multiplayer-focused Expansion Pack to the game, called Unreal II XMP (short for Expanded Multiplayer) was announced. XMP is a class-based gamemode where each team has a base with two Artifact Nodes on them. The objective, thus, is to bring these nodes to the team's own base, or capture the energy generators spread throughout the map. This game also introduced vehicles, the three of them being the one-man Raptor, the tank Juggernaut and the multi-man vehicle Harbinger. Unlike the main game, this official addon was well received, and future games of the series would include at least one gamemode based on this template.On December 14th, 2022, Epic Games pulled off from both Steam and GOG.com the digital distribution of the Special Edition bundle, which had the base game as well as the XMP addon, thus the game, outside of auction sites, can't be bought legally any longer.Followed chronologically by Unreal Tournament 2004 on PC.
 Unreal II: The Awakening (Video Game)
fetched
2024-03-21T22:02:44Z
 Unreal II: The Awakening (Video Game)
parsed
2024-03-21T22:02:45Z
 Unreal II: The Awakening (Video Game)
processingComment
Dropped link to InNameOnly: Not a Feature - ITEM
 Unreal II: The Awakening (Video Game)
processingComment
Dropped link to UnorthodoxReload: Not a Feature - ITEM
 Unreal II: The Awakening (Video Game)
isPartOf
DBTropes
 Unreal II: The Awakening (Video Game) / int_127fc252
type
Creator Cameo
 Unreal II: The Awakening (Video Game) / int_127fc252
comment
Creator Cameo: Many of the non player characters names are references to Legend Entertainment's programmers and artists.
 Unreal II: The Awakening (Video Game) / int_127fc252
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_127fc252
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_127fc252
 Unreal II: The Awakening (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Unreal II: The Awakening (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Many of the game's weapons, especially those from the alien races, feature weird ammunition.
 Unreal II: The Awakening (Video Game) / int_12c65d9b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_12c65d9b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_12c65d9b
 Unreal II: The Awakening (Video Game) / int_13965020
type
Boom Stick
 Unreal II: The Awakening (Video Game) / int_13965020
comment
Boom Stick: The Izarians use the Shock Lance, a spear capable of projecting energy bolts. Dalton can pick one up and use it, but it's heavily neutered at first since the Skaarj are savvy enough to not give their slaves too much firepower; after he brings it back to the ship, Isaak removes its power limitations and it becomes a pretty awesome weapon.
 Unreal II: The Awakening (Video Game) / int_13965020
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_13965020
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_13965020
 Unreal II: The Awakening (Video Game) / int_14beeefd
type
Darker and Edgier
 Unreal II: The Awakening (Video Game) / int_14beeefd
comment
Darker and Edgier: Compared to Unreal Tournament 2003 and 2004, although still Lighter and Softer than the first Unreal given you interact with various personalities throughout the game.
 Unreal II: The Awakening (Video Game) / int_14beeefd
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_14beeefd
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_14beeefd
 Unreal II: The Awakening (Video Game) / int_1645005b
type
Evil Versus Evil
 Unreal II: The Awakening (Video Game) / int_1645005b
comment
Evil Versus Evil: Multiple opposing factions are after the artifacts, including Izanagi, Liandri, the Skaarj, and the Drakk.
 Unreal II: The Awakening (Video Game) / int_1645005b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_1645005b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_1645005b
 Unreal II: The Awakening (Video Game) / int_175543cd
type
Blatant Item Placement
 Unreal II: The Awakening (Video Game) / int_175543cd
comment
Blatant Item Placement: The game mostly keeps stuff in their logical places such as armories or near corpses, but some items are placed in unlikely places. Two of the biggest offenders are Acheron and NC962VII: Acheron is a living planet being mined and terraformed, but the trope comes into play once Dalton uses the elevator to go through the planet's innards in order to obtain the artifact. During this whole segment, there are items scattered all across the, well, corridor. NC962VII (the Drakk home planet), is a place located in what looks like another dimension (the beginning of this series of missions even involve Dalton losing communication with the Atlantis). Alien Geometries abound, though for some reason, it still obeys the same laws of physics. Across the levels taking place in this planet, Dalton can find ammunition for each and every single of his weapons.
 Unreal II: The Awakening (Video Game) / int_175543cd
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_175543cd
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_175543cd
 Unreal II: The Awakening (Video Game) / int_181dfab8
type
Anti-Armor
 Unreal II: The Awakening (Video Game) / int_181dfab8
comment
Anti-Armor: EMP attacks such as the EMP grenades or the alt-fire of the shock lance do massive damage to energy shields, draining them significantly. However, there really aren't any enemies who have shields powerful enough to justify switching weapons just to EMPing them rather than just shooting them with normal weapons until they die. The shock lance alt-fire can be a big threat to your own shields when used against you by Izerians, though.
 Unreal II: The Awakening (Video Game) / int_181dfab8
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_181dfab8
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_181dfab8
 Unreal II: The Awakening (Video Game) / int_1eb49c19
type
Stripperiffic
 Unreal II: The Awakening (Video Game) / int_1eb49c19
comment
Stripperiffic: The Heavy Liandri units appear to be completely naked inside Powered Armor that includes a transparent bubble canopy.
 Unreal II: The Awakening (Video Game) / int_1eb49c19
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_1eb49c19
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_1eb49c19
 Unreal II: The Awakening (Video Game) / int_2044af1
type
Faceless Goons
 Unreal II: The Awakening (Video Game) / int_2044af1
comment
Faceless Goons: The NEG space marines and the Izanagi mercs(when they're wearing a helmet at least).
 Unreal II: The Awakening (Video Game) / int_2044af1
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_2044af1
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_2044af1
 Unreal II: The Awakening (Video Game) / int_21d70919
type
Crapsack World
 Unreal II: The Awakening (Video Game) / int_21d70919
comment
Crapsack World: Many of the planets visited by Dalton are overrun by Skaarj or elite forces from any of the companies.
 Unreal II: The Awakening (Video Game) / int_21d70919
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_21d70919
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_21d70919
 Unreal II: The Awakening (Video Game) / int_24b88e85
type
Unwanted Assistance
 Unreal II: The Awakening (Video Game) / int_24b88e85
comment
Unwanted Assistance: During the Kalydon mission, Ne-Ban keeps trying to help Isaak fix the Atlantis, but only ends up making things worse.
 Unreal II: The Awakening (Video Game) / int_24b88e85
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_24b88e85
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_24b88e85
 Unreal II: The Awakening (Video Game) / int_2612a967
type
It Has Been an Honor
 Unreal II: The Awakening (Video Game) / int_2612a967
comment
It Has Been an Honor: The final words of Aida to John, on behalf of the entire crew.
 Unreal II: The Awakening (Video Game) / int_2612a967
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_2612a967
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_2612a967
 Unreal II: The Awakening (Video Game) / int_27990049
type
A Space Marine Is You
 Unreal II: The Awakening (Video Game) / int_27990049
comment
A Space Marine Is You: The entire game, with the sole exception of the characterization of the main characters (technically you and your crew are more like the Space Coast Guard, but pretty much play like a Space Marine). It's somewhat of a running gag of Dalton complaning about how he should have been one.
 Unreal II: The Awakening (Video Game) / int_27990049
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_27990049
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_27990049
 Unreal II: The Awakening (Video Game) / int_29a39f6
type
Easter Egg
 Unreal II: The Awakening (Video Game) / int_29a39f6
comment
The "Atlantis" intermission levels usually consist of Dalton going through the ship, receiving the briefing from Aida, and then departing to the next mission. However, the ship itself holds countless of easter eggs and key conversations for both the main plot and Character Development, as well as some cutscenes depending which levels have been finished.
 Unreal II: The Awakening (Video Game) / int_29a39f6
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_29a39f6
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_29a39f6
 Unreal II: The Awakening (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Unreal II: The Awakening (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: Inverted. While the game is SP-oriented, it had so many weak points, you'll be pardoned if you thought it was an afterthought at best. The official multiplayer addon, XMP, on the other hand, although online-restricted, not only featured a solid gameplay, but also laid the foundations for what would became the Onslaught and Warfare modes, as well as properly introducing vehicles and player classes into the Unreal universe. It says a lot that, while Unreal Tournament 2003 and Unreal Championship had a very short lifespan (with both being eventually replaced by UT2004 and UC2 respectively), the U2XMP community was still around when Unreal Tournament III was released.
 Unreal II: The Awakening (Video Game) / int_2b9272d7
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_2b9272d7
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_2b9272d7
 Unreal II: The Awakening (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Unreal II: The Awakening (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Spider Gun/Leech Gun/Spore Cannon. Its primary fire launches a blob towards an enemy target that explodes into a bunch of small Araknids distracting them. The alternate fire launches a spore into a surface from which many spiders spawn once an enemy target comes close. There's also a tertiary fire mode where shooting a spore with blobs will cause the spore to grow in size and a Light Araknid to spawn from it, following its shooter and protecting them. Sounds awesome, isn't it? There are many problems, though: the small spiders do pitiful damage, and the Light Araknid is quite weak and literally dies in one hit from anything. As a result, the weapon becomes quite situational and its utility is quite limited, to the point it doesn't appear as a proper weapon in the XMP gamemode nor has a dedicated ammo box in botmatches. The Xbox version even cuts the tertiary fire, limiting its use even further.
 Unreal II: The Awakening (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_2bdae2ae
 Unreal II: The Awakening (Video Game) / int_2f75473
type
Number of the Beast
 Unreal II: The Awakening (Video Game) / int_2f75473
comment
Number of the Beast: The Black Hole Gun starts with 666 ammo.
 Unreal II: The Awakening (Video Game) / int_2f75473
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_2f75473
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_2f75473
 Unreal II: The Awakening (Video Game) / int_311500f5
type
Breaking Old Trends
 Unreal II: The Awakening (Video Game) / int_311500f5
comment
Breaking Old Trends: XMP introduced vehicles, big maps with focused objectives and player classes with their own loadouts to the series. Vehicles would also appear in Unreal Tournament 2004 and Unreal Tournament III, these games also feature a gamemode with big maps and focused objectives (Onslaught and Warfare, respectively), and Unreal Championship 2: The Liandri Conflict's proto-Hero Shooter style of gameplay would feature player classes with their own (both individual and race-based) loadouts.
 Unreal II: The Awakening (Video Game) / int_311500f5
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_311500f5
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_311500f5
 Unreal II: The Awakening (Video Game) / int_38374e26
type
Mook-Themed Level
 Unreal II: The Awakening (Video Game) / int_38374e26
comment
Mook-Themed Level: Planet NC962VII is the homeworld of the Drakk, and as such it contains Alien Geometries and advanced tech buildings, and the most common enemies are the different Drakk drones and combat units.
 Unreal II: The Awakening (Video Game) / int_38374e26
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_38374e26
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_38374e26
 Unreal II: The Awakening (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Unreal II: The Awakening (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: the Dispersion Pistol even described as such.
 Unreal II: The Awakening (Video Game) / int_38c98481
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_38c98481
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_38c98481
 Unreal II: The Awakening (Video Game) / int_3a153596
type
Dead Guy Puppet
 Unreal II: The Awakening (Video Game) / int_3a153596
comment
Dead Guy Puppet: In the Sanctuary mission, this is how the Izarians are introduced: Dalton has just entered the facility, witnessed a Liandri operator getting mauled, and went through a corridor after witnessing a creature. In the next room, an Izarian is using his Shock Lance to play puppet with another dead Liandri operator.
 Unreal II: The Awakening (Video Game) / int_3a153596
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_3a153596
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_3a153596
 Unreal II: The Awakening (Video Game) / int_3babae20
type
Degraded Boss
 Unreal II: The Awakening (Video Game) / int_3babae20
comment
Degraded Boss: The Heavy Skaarj at the end of Sanctuary, the first planet, becomes more common in Avalon (near the end of the game).
 Unreal II: The Awakening (Video Game) / int_3babae20
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_3babae20
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_3babae20
 Unreal II: The Awakening (Video Game) / int_3d59c9a0
type
Powered Armor
 Unreal II: The Awakening (Video Game) / int_3d59c9a0
comment
Powered Armor: Mostly everyone has it, and it isn't exactly top-notch protection.
 Unreal II: The Awakening (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_3d59c9a0
 Unreal II: The Awakening (Video Game) / int_42632336
type
Mecha-Mooks
 Unreal II: The Awakening (Video Game) / int_42632336
comment
Mecha-Mooks: The Drakk.
 Unreal II: The Awakening (Video Game) / int_42632336
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_42632336
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_42632336
 Unreal II: The Awakening (Video Game) / int_434c3481
type
Crosshair Aware
 Unreal II: The Awakening (Video Game) / int_434c3481
comment
Crosshair Aware: The Drakk robots will track the player with a laser, and then zap whatever is painted by it.
 Unreal II: The Awakening (Video Game) / int_434c3481
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_434c3481
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_434c3481
 Unreal II: The Awakening (Video Game) / int_45262f16
type
Big Dam Plot
 Unreal II: The Awakening (Video Game) / int_45262f16
comment
Big Dam Plot: Inverted with the Severnaya mission, where the Player Character must destroy the dam, rather than prevent someone from destroying it.
 Unreal II: The Awakening (Video Game) / int_45262f16
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_45262f16
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_45262f16
 Unreal II: The Awakening (Video Game) / int_458bd7d
type
What Does This Button Do?
 Unreal II: The Awakening (Video Game) / int_458bd7d
comment
What Does This Button Do?: Asked almost literally word for word by Ne-Ban when he tries to help fix the Atlantis on Kalydon.
 Unreal II: The Awakening (Video Game) / int_458bd7d
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_458bd7d
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_458bd7d
 Unreal II: The Awakening (Video Game) / int_48384f95
type
Intermission
 Unreal II: The Awakening (Video Game) / int_48384f95
comment
Intermission: At least in the PC version, the TCA Atlantis segments serve as breaks between planets/chapters, often serving as the players' getting up to speed regarding their next mission and the weaponry they collected, as well as getting to know more about Dalton's crew of Ragtag Bunch of Misfits.
 Unreal II: The Awakening (Video Game) / int_48384f95
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_48384f95
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_48384f95
 Unreal II: The Awakening (Video Game) / int_49d59be9
type
Scenery Porn
 Unreal II: The Awakening (Video Game) / int_49d59be9
comment
Scenery Porn: In spite of its many engine problems, the game still features awesome landscapes, especially now that Dalton visits many planets.
 Unreal II: The Awakening (Video Game) / int_49d59be9
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_49d59be9
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_49d59be9
 Unreal II: The Awakening (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Unreal II: The Awakening (Video Game) / int_4b4ac0ca
comment
The Shark Rocket Launcher allows up to four targets to be pinpointed; after releasing the trigger, the rockets seek their targets.
 Unreal II: The Awakening (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_4b4ac0ca
 Unreal II: The Awakening (Video Game) / int_4e34d653
type
See You in Hell
 Unreal II: The Awakening (Video Game) / int_4e34d653
comment
See You in Hell: Literally. Ne'Ban, who doesn't speak English very well, tells you he is on a course for Hell, because your mission officer Aida told him to go there. Then you go and talk to the Aida, who casually tells you that your next mission is on a frozen moon called "Hell". Later, when Dalton jokes about Aida making him sweat, she tells him to go to Hell, he responds, "Already there, toots."
 Unreal II: The Awakening (Video Game) / int_4e34d653
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_4e34d653
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_4e34d653
 Unreal II: The Awakening (Video Game) / int_4e3d253b
type
Downer Ending
 Unreal II: The Awakening (Video Game) / int_4e3d253b
comment
Downer Ending: Although Dalton managed to avenge the death of his crewmates, destroy the artifacts, and kill the Tosc, the last we see of him is him drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kai in the universe are turned into the Tosc, not just the ones in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like both the Tosc and the Kai didn't appear anymore and the rest of the world goes back to the business of MegaCorp-sponsored war tournaments.. And if that isn't enough, the death of Ne'Ban has all of the potential to spawn into a conflict of its own.
 Unreal II: The Awakening (Video Game) / int_4e3d253b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_4e3d253b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_4e3d253b
 Unreal II: The Awakening (Video Game) / int_5527dc0c
type
Plot Coupon
 Unreal II: The Awakening (Video Game) / int_5527dc0c
comment
Plot Coupon: The pieces of the Artifact of Doom.
 Unreal II: The Awakening (Video Game) / int_5527dc0c
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_5527dc0c
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_5527dc0c
 Unreal II: The Awakening (Video Game) / int_56eae646
type
Video Game Tutorial
 Unreal II: The Awakening (Video Game) / int_56eae646
comment
The initial level, "Avalon (preface)", is about Dalton receiving a briefing of the situation and then departing to either the first planet or the Video Game Tutorial.
 Unreal II: The Awakening (Video Game) / int_56eae646
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_56eae646
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_56eae646
 Unreal II: The Awakening (Video Game) / int_586624e5
type
Genius Loci
 Unreal II: The Awakening (Video Game) / int_586624e5
comment
Genius Loci: One of the planets, Acheron, is practically a sentient entity.
 Unreal II: The Awakening (Video Game) / int_586624e5
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_586624e5
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_586624e5
 Unreal II: The Awakening (Video Game) / int_589e54d3
type
Charged Attack
 Unreal II: The Awakening (Video Game) / int_589e54d3
comment
The Dispersion Pistol is a Charged Attack.
 Unreal II: The Awakening (Video Game) / int_589e54d3
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_589e54d3
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_589e54d3
 Unreal II: The Awakening (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Unreal II: The Awakening (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: One of the levels, XMP-Freefall, takes place in an asteroid belt. There are no vehicles to speak from, only hackable turrets. None of the class models have anything resembling an oxygen tank.
 Unreal II: The Awakening (Video Game) / int_5ed3ace2
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_5ed3ace2
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_5ed3ace2
 Unreal II: The Awakening (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Unreal II: The Awakening (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: Dalton spends most of the game traveling from planet to planet picking up pieces of an Ancient Artifact. When the artifact is finally assembled and used, see Eldritch Abomination below.
 Unreal II: The Awakening (Video Game) / int_63d3ce1a
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_63d3ce1a
 Unreal II: The Awakening (Video Game) / int_6400a34
type
Arm Cannon
 Unreal II: The Awakening (Video Game) / int_6400a34
comment
Arm Cannon: The singularity cannon was part of the arm of the Tosc, until you sever the first one and surprisingly be able to use it.
 Unreal II: The Awakening (Video Game) / int_6400a34
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_6400a34
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_6400a34
 Unreal II: The Awakening (Video Game) / int_69ab6c58
type
Justified Tutorial
 Unreal II: The Awakening (Video Game) / int_69ab6c58
comment
Justified Tutorial: There's an optional tutorial which is given to you by Sector Commander Hawkins in the very first level. Should Dalton take the offer, he'll proclaim "I could use a refresher", and the next level has him going through the TCA Tutorial Course under the guidance of Raff, where he learns the basics of movement, some weapons, and ends up with a repeatable 1-on-1, 5-frags Deathmatch fight against Raff's hologram form.
 Unreal II: The Awakening (Video Game) / int_69ab6c58
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_69ab6c58
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_69ab6c58
 Unreal II: The Awakening (Video Game) / int_6a79a4a4
type
MacGuffin Delivery Service
 Unreal II: The Awakening (Video Game) / int_6a79a4a4
comment
MacGuffin Delivery Service: Aida lampshades that, if the Dismantled MacGuffin forms a dangerous galaxy-threatening superweapon, why the heck is he collecting all of it's pieces instead of just taking the 3 or 4 pieces he has already and dropping them down a black hole? Sadly, Dalton is a military man through and through, and replies that orders are orders.
 Unreal II: The Awakening (Video Game) / int_6a79a4a4
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_6a79a4a4
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_6a79a4a4
 Unreal II: The Awakening (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Unreal II: The Awakening (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: The Shock Lance's secondary fire, to the point that it's extremely hard to hit it with the primary fire.
 Unreal II: The Awakening (Video Game) / int_6b6ac319
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_6b6ac319
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_6b6ac319
 Unreal II: The Awakening (Video Game) / int_6dec2f19
type
Swiss-Army Weapon
 Unreal II: The Awakening (Video Game) / int_6dec2f19
comment
Swiss-Army Weapon: The Hydra Grenade Launcher is capable of launching six different types of grenades and capable of employing timed or impact fuses.
 Unreal II: The Awakening (Video Game) / int_6dec2f19
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_6dec2f19
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_6dec2f19
 Unreal II: The Awakening (Video Game) / int_71d17dff
type
Everything Fades
 Unreal II: The Awakening (Video Game) / int_71d17dff
comment
Everything Fades: Enemy corpses dissolve after several seconds and even their weapons disappear after half a minute or so. This actually works against you, as it forces you to hurry if you want to get shield energy from dead enemies or ammo from their weapons.
 Unreal II: The Awakening (Video Game) / int_71d17dff
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_71d17dff
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_71d17dff
 Unreal II: The Awakening (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Unreal II: The Awakening (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The levels involving Izanagi and Liandri troops often have different colors for the different classes. Izanagi light ghosts are green, while their mediums are colored yellow, for example. Various non-Liandri- and non-Izanagi-affiliated individuals have different colored clothes or aesthetics, depending on the environment. The Marines wear red in lush areas, and blue in cold environments.
 Unreal II: The Awakening (Video Game) / int_740f59b4
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_740f59b4
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_740f59b4
 Unreal II: The Awakening (Video Game) / int_776c2ba4
type
Send in the Search Team
 Unreal II: The Awakening (Video Game) / int_776c2ba4
comment
Send in the Search Team: Dalton is this in some missions, most notably the Sanctuary mission.
 Unreal II: The Awakening (Video Game) / int_776c2ba4
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_776c2ba4
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_776c2ba4
 Unreal II: The Awakening (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Unreal II: The Awakening (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: Averted, unlike the previous games, despite entirely focusing on energy shielding for personal protection. The level of your shields affects their effectiveness. At full shields they'll absorb 100% of any damage you take, but below 90% or so you start taking partial damage to your health with the shields only absorbing a percentage of total damage, which gets lower and lower as your shields dropped (e.g. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon, assuming you grab no health or shield pickups across a level, to die with with your shields still at 33% or more.
 Unreal II: The Awakening (Video Game) / int_7e8a8eac
featureApplicability
-1.0
 Unreal II: The Awakening (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_7e8a8eac
 Unreal II: The Awakening (Video Game) / int_7fa7b32e
type
Make My Monster Grow
 Unreal II: The Awakening (Video Game) / int_7fa7b32e
comment
Make My Monster Grow: In Hell: Disclosure, when reaching the biological laboratory, you find out the large spiders you encountered so far used to be the smaller spiders, but some yellow energybeam allows them to grow supersized. Some other animals caged up in the lab will also walk through the beam and become gigantic if you set them free.
 Unreal II: The Awakening (Video Game) / int_7fa7b32e
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_7fa7b32e
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_7fa7b32e
 Unreal II: The Awakening (Video Game) / int_8272ed55
type
Hive Queen
 Unreal II: The Awakening (Video Game) / int_8272ed55
comment
Hive Queen: The Araknid Queen, and the Drakk Caretaker. (The last real boss you fight, although there are a couple levels after it)
 Unreal II: The Awakening (Video Game) / int_8272ed55
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_8272ed55
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_8272ed55
 Unreal II: The Awakening (Video Game) / int_8344209e
type
BFG
 Unreal II: The Awakening (Video Game) / int_8344209e
comment
BFG: The Tosc Singularity Cannon. Anything in it's path is warped into the micro-black hole. In fact, if you use it while the console is up, it claims the target has been sent "to a dimension beyond".
 Unreal II: The Awakening (Video Game) / int_8344209e
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_8344209e
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_8344209e
 Unreal II: The Awakening (Video Game) / int_8774fb47
type
Eldritch Abomination
 Unreal II: The Awakening (Video Game) / int_8774fb47
comment
Eldritch Abomination: The artifacts you collected, after assembled, turns a silent, voiceless, servant race called Kai into a hulking four-legged mass with an arm that shoots black holes called the Tosc. After you managed to sever the arm of the first Tosc and eliminate the Tosc with the Singularity cannon, it turns out that all the Kais are turning into Tosc.
 Unreal II: The Awakening (Video Game) / int_8774fb47
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_8774fb47
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_8774fb47
 Unreal II: The Awakening (Video Game) / int_88b58b0b
type
Hitscan
 Unreal II: The Awakening (Video Game) / int_88b58b0b
comment
Hitscan: All kinetic weapons: the assault rifle, the "widowmaker" rifle and the magnum. The one exception is the cluster of bullets the assault rifle shoots on Secondary Fire.
 Unreal II: The Awakening (Video Game) / int_88b58b0b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_88b58b0b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_88b58b0b
 Unreal II: The Awakening (Video Game) / int_903d2450
type
MidBoss
 Unreal II: The Awakening (Video Game) / int_903d2450
comment
Mid-Boss: The planet Sanctuary features a Heavy Skaarj as the last opponent. The planet Hell features the Araknid Queen (Heavy Araknid). The planet NC962VII features the Drakk Caretaker (Heavy Drakk).
 Unreal II: The Awakening (Video Game) / int_903d2450
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_903d2450
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_903d2450
 Unreal II: The Awakening (Video Game) / int_966decaf
type
Absurdly Short Level
 Unreal II: The Awakening (Video Game) / int_966decaf
comment
Absurdly Short Level: Several. The initial level, "Avalon (preface)", is about Dalton receiving a briefing of the situation and then departing to either the first planet or the Video Game Tutorial. The "Atlantis" intermission levels usually consist of Dalton going through the ship, receiving the briefing from Aida, and then departing to the next mission. However, the ship itself holds countless of easter eggs and key conversations for both the main plot and Character Development, as well as some cutscenes depending which levels have been finished. "Polaris (Entrance)" is only a mid-sized passage leading to a cargo room with several Elite Mooks. The first level of NC962VII (Suspicion) is just Dalton entering into the base in order to recover the last Artifact. Likewise, the final level of the planet (Solitude) is just a big dome, but in this case it holds one enemy: the Drakk Caretaker.
 Unreal II: The Awakening (Video Game) / int_966decaf
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_966decaf
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_966decaf
 Unreal II: The Awakening (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Unreal II: The Awakening (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Shark Rocket Launcher, after Isaak upgrades it. It allows you to target up to four enemies before the rockets are loaded. However, targetting up to four enemies is hard, and ammo for the weapon is scarce. It works better on bigger, evasive targets.
 Unreal II: The Awakening (Video Game) / int_9b9397bb
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_9b9397bb
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_9b9397bb
 Unreal II: The Awakening (Video Game) / int_9d12bbc1
type
Foreshadowing
 Unreal II: The Awakening (Video Game) / int_9d12bbc1
comment
Foreshadowing: There are various scenes throughout the game that hint at the artifacts' true purpose. The Araknid outbreak on Hell was caused by running one of the artifacts through a beam, which caused them to mutate. The Kai on Janus hangs onto the artifacts and doesn't let them out of his sight. Turns out, there's a reason for that. Various characters mention that the artifacts are invinicble. The "hybrid" that the Drakk have created on NC962VIII has the head of a human, the body of a Skaarj, and the arm of a Kai. It seems pretty clear they're trying to create a foot-soldier with human intelligence and Skaarj physical ability, but what's so special about a Kai's arm? Turns out, quite a lot.
 Unreal II: The Awakening (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_9d12bbc1
 Unreal II: The Awakening (Video Game) / int_9dab0a6e
type
Continuity Nod
 Unreal II: The Awakening (Video Game) / int_9dab0a6e
comment
Continuity Nod: The assault rifle and rocket launcher are based off of the same weapons found in Return to Na Pali, though with radically different designs.
 Unreal II: The Awakening (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_9dab0a6e
 Unreal II: The Awakening (Video Game) / int_9edbda07
type
Elite Mooks
 Unreal II: The Awakening (Video Game) / int_9edbda07
comment
"Polaris (Entrance)" is only a mid-sized passage leading to a cargo room with several Elite Mooks.
 Unreal II: The Awakening (Video Game) / int_9edbda07
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_9edbda07
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_9edbda07
 Unreal II: The Awakening (Video Game) / int_a8826e1e
type
Giant Mook
 Unreal II: The Awakening (Video Game) / int_a8826e1e
comment
Giant Mook/Heavily Armored Mook: Heavy Soldiers. Used by all human factions as well as the Skaarj, they wear a 7-foot tall suit of Powered Armor, have strong shields and armor, and are armed with rocket launchers and flamethrowers. The Skaarj version also fires explosive, heat-seeking energy balls. The flip side is they're quite slow.
 Unreal II: The Awakening (Video Game) / int_a8826e1e
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_a8826e1e
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_a8826e1e
 Unreal II: The Awakening (Video Game) / int_aa8dcc21
type
MegaCorp
 Unreal II: The Awakening (Video Game) / int_aa8dcc21
comment
MegaCorp: The main companies from the Tournament/Championship games (except Phayder) are involved in the game's conflict. This game also introduces the Axon and Izanagi corporations alongside Liandri to the Unreal world.
 Unreal II: The Awakening (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_aa8dcc21
 Unreal II: The Awakening (Video Game) / int_ab62343b
type
Bee-Bee Gun
 Unreal II: The Awakening (Video Game) / int_ab62343b
comment
Bee-Bee Gun: The biomass ejaculator, a gun that shoots spiders. And yes, it's officially called an ejaculator tube.
 Unreal II: The Awakening (Video Game) / int_ab62343b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_ab62343b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_ab62343b
 Unreal II: The Awakening (Video Game) / int_aea164f3
type
Playing with Syringes
 Unreal II: The Awakening (Video Game) / int_aea164f3
comment
Playing with Syringes: On NC962VIII you can see what the Drakk are doing with the members of other species they've abducted, which is to detach their body parts and paste them back together in various combinations, seemingly in an attempt to build some kind of superior foot-soldier to fight for them.
 Unreal II: The Awakening (Video Game) / int_aea164f3
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_aea164f3
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_aea164f3
 Unreal II: The Awakening (Video Game) / int_af4ca2bf
type
Space Police
 Unreal II: The Awakening (Video Game) / int_af4ca2bf
comment
Space Police: The Terran Colonial Authority.
 Unreal II: The Awakening (Video Game) / int_af4ca2bf
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_af4ca2bf
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_af4ca2bf
 Unreal II: The Awakening (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Unreal II: The Awakening (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Some levels feature lava, and it doesn't hurt you unless you fall in.
 Unreal II: The Awakening (Video Game) / int_b0a91b69
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_b0a91b69
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_b0a91b69
 Unreal II: The Awakening (Video Game) / int_b0e18b32
type
Unique Enemy
 Unreal II: The Awakening (Video Game) / int_b0e18b32
comment
Unique Enemy: In the Acheron mission, after grabbing the artifact, you have to escape while evading mindless floating Spores. The Mini Mukhogg and Piratas are only fought in "Hell - Descent". The normal-sized Mukkhog is the only one encountered. A friendly one appears in "Hell - Disclosure" however. The Snipes are only encountered as enemies in Na Koja Abad. In the penultimate map of the Drakk Homeworld mission, there is a Skaarj with a human male's head that is trapped inside of a bubble cage. If you press a button to zap it a few times, it will break out and attack you.
 Unreal II: The Awakening (Video Game) / int_b0e18b32
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_b0e18b32
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_b0e18b32
 Unreal II: The Awakening (Video Game) / int_b18aeb20
type
Oddly Named Sequel 2: Electric Boogaloo
 Unreal II: The Awakening (Video Game) / int_b18aeb20
comment
Oddly Named Sequel 2: Electric Boogaloo: Unreal II: The Awakening.
 Unreal II: The Awakening (Video Game) / int_b18aeb20
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_b18aeb20
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_b18aeb20
 Unreal II: The Awakening (Video Game) / int_b3bdf232
type
Alien Geometries
 Unreal II: The Awakening (Video Game) / int_b3bdf232
comment
Alien Geometries: The level XMP-Lowlands include weird alien flora and fauna and completely new cannons which are almost never seen in other levels.
 Unreal II: The Awakening (Video Game) / int_b3bdf232
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_b3bdf232
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_b3bdf232
 Unreal II: The Awakening (Video Game) / int_b905e88c
type
People Jars
 Unreal II: The Awakening (Video Game) / int_b905e88c
comment
People Jars: The Drakk's specialty, with a healthy side of Nausea Fuel due to bizarre, nonsensical experimentation.
 Unreal II: The Awakening (Video Game) / int_b905e88c
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_b905e88c
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_b905e88c
 Unreal II: The Awakening (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Unreal II: The Awakening (Video Game) / int_ba6baee1
comment
High-Altitude Battle: Half of the level XMP-Alcazar takes place atop of the two bases. These bases are connected by way of a high bridge. Falling is NOT recommended.
 Unreal II: The Awakening (Video Game) / int_ba6baee1
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_ba6baee1
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_ba6baee1
 Unreal II: The Awakening (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Unreal II: The Awakening (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Defied, many of the later weapons are unorthodox (such as deployable force fields, a Spider Gun that shoots colonies of spiders, and Drakk Takkra that can turn into insectoid drones or spherical attack drones) and even early guns have secondary function.
 Unreal II: The Awakening (Video Game) / int_bfc659ba
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_bfc659ba
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_bfc659ba
 Unreal II: The Awakening (Video Game) / int_c1105f41
type
Hold the Line
 Unreal II: The Awakening (Video Game) / int_c1105f41
comment
Hold the Line: The mission "Swamp" in Sanctuary requires you to fend off a bunch of Izarians and Medium Skaarj coming in waves until a dropship appears to pull both you and the crashed Marines out of the planet. The "Kalydon" mission requires you to enforce the trenches and fend off the attacking waves of Liandri angels using deployable turrets and field generators. The second half of the "Sulferon" mission requires you to organize a squad of four Marines in order to defend a tech who's repairing damaged equipment inside. The end of the missions on Janus has you fending off Liandri forces with a bunch of Marines while you protect a scientist who's repairing the communications antenna. This one is a combination of the Kalydon and Sulferon defense sequences, as you both make use of deployable equipment and give orders to Marines. The end of the Avalon mission after all the pieces are collected has you fending off waves of Skaarj with a group of Marines.
 Unreal II: The Awakening (Video Game) / int_c1105f41
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c1105f41
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c1105f41
 Unreal II: The Awakening (Video Game) / int_c3d4a04c
type
Energy Ball
 Unreal II: The Awakening (Video Game) / int_c3d4a04c
comment
Energy Ball: The Shock Lance's secondary fire, an EMP blast that travels forward in ball form.
 Unreal II: The Awakening (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c3d4a04c
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c3d4a04c
 Unreal II: The Awakening (Video Game) / int_c45237fb
type
Dialogue Tree
 Unreal II: The Awakening (Video Game) / int_c45237fb
comment
Dialogue Tree: Whenever Dalton rans into someone who isn't about to die or trying to kill him, he can talk to them, and dialogue is divided like this.
 Unreal II: The Awakening (Video Game) / int_c45237fb
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c45237fb
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c45237fb
 Unreal II: The Awakening (Video Game) / int_c6695a49
type
Mêlée à Trois
 Unreal II: The Awakening (Video Game) / int_c6695a49
comment
Mêlée à Trois: The different enemy factions are coded to be hostile to each other (as can be seen if you use the console to spawn in a bunch of them), but this almost never comes up during normal gameplay since they almost never appear in the same level. The only notable exception is a couple brief fights between Izanagi mercs and the Drakk units they've inadvertently awakened in one of the later levels.
 Unreal II: The Awakening (Video Game) / int_c6695a49
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c6695a49
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c6695a49
 Unreal II: The Awakening (Video Game) / int_c75df49a
type
Shout-Out
 Unreal II: The Awakening (Video Game) / int_c75df49a
comment
Shout-Out: Shares a page with the rest of the series.
 Unreal II: The Awakening (Video Game) / int_c75df49a
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c75df49a
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c75df49a
 Unreal II: The Awakening (Video Game) / int_c978d895
type
Canon Name
 Unreal II: The Awakening (Video Game) / int_c978d895
comment
Canon Name: The official names for Aida and Isaak are Aida Shen and Isaak Borisov.
 Unreal II: The Awakening (Video Game) / int_c978d895
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c978d895
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c978d895
 Unreal II: The Awakening (Video Game) / int_c9f097a7
type
Spin to Deflect Stuff
 Unreal II: The Awakening (Video Game) / int_c9f097a7
comment
Spin to Deflect Stuff: The Skaarj and MechaSkaarj have the ability to deflect bullets with their claws, reducing the vulnerability to rapid-fire weapons they displayed in the original Unreal.
 Unreal II: The Awakening (Video Game) / int_c9f097a7
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_c9f097a7
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_c9f097a7
 Unreal II: The Awakening (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Unreal II: The Awakening (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Granted, after the first, you take down Tosc regularly with a single shot from the Singularity Cannon, which was Tosc's arm, so it's a case of Hoist By Its Own Petard.
 Unreal II: The Awakening (Video Game) / int_cc4d190a
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_cc4d190a
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_cc4d190a
 Unreal II: The Awakening (Video Game) / int_cd809603
type
Tank Goodness
 Unreal II: The Awakening (Video Game) / int_cd809603
comment
Tank Goodness: The Juggernaut is a slow-moving tank.
 Unreal II: The Awakening (Video Game) / int_cd809603
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_cd809603
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_cd809603
 Unreal II: The Awakening (Video Game) / int_cfda0ecb
type
Escort Mission
 Unreal II: The Awakening (Video Game) / int_cfda0ecb
comment
Escort Mission: In Janus, you escort a Jerkass Axon scientist, who won't give you the artifacts until he's safe. In the "Swamp" mission you escort a pair of crashed Marines from their crashsite to the evacuation point. In the second mission of planet Hell, you need to escort a scientist in order to clear a fire. He is killed in a scripted event In the last levels of planet Janus, you need to escort another scientist to the rooftop of a building. Finally, back in a Skaarj-overrun Avalon, at one point you're tasked with defending a tech from the rooftop of the building you've started the game in while he tries to restore power to the area.
 Unreal II: The Awakening (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_cfda0ecb
 Unreal II: The Awakening (Video Game) / int_d0753edb
type
Evolving Weapon
 Unreal II: The Awakening (Video Game) / int_d0753edb
comment
Evolving Weapon: Many weapons, after Isaak tweaks them. The Grenade Launcher gains new grenade types over the course of the game. The Shock Lance is useless at first. Once Isaak takes the limiter off, it's a lot more powerful. The Drakk Laser Rifle initially lacks an alt-fire (explained because Isaak was still looking for inspiration), but gains one in the penultimate mission.
 Unreal II: The Awakening (Video Game) / int_d0753edb
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_d0753edb
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_d0753edb
 Unreal II: The Awakening (Video Game) / int_d1c12c05
type
Secondary Fire
 Unreal II: The Awakening (Video Game) / int_d1c12c05
comment
Secondary Fire: All weapons have it, like in the first Unreal: The Dispersion Pistol is a Charged Attack. The Shotgun is also a spread attack, but with incendiary properties. The Flamethrower spreads unignited napalm. The Magnum Pistol is a three-shot burst. The Hydra Grenade Launcher switches its ammo. The Shark Rocket Launcher allows up to four targets to be pinpointed; after releasing the trigger, the rockets seek their targets. The Widowmaker Sniper Rifle's is a zoom function. The Shock Lance launches a slow-moving energy ball. The Spider Gun/Leech Gun/Spore Cannon/Biomass Ejaculator launches a spore to the ground that unloads small spiders who attack an enemy. The Drakk Laser Rifle is a stream of energy. The Takkra launches itself in "defensive mode", shooting enemies who hit the player. The Singularity Cannon is the only exception, having no alternate mode to speak of.
 Unreal II: The Awakening (Video Game) / int_d1c12c05
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_d1c12c05
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_d1c12c05
 Unreal II: The Awakening (Video Game) / int_d5d976dd
type
I Have Many Names
 Unreal II: The Awakening (Video Game) / int_d5d976dd
comment
The Spider Gun/Leech Gun/Spore Cannon/Biomass Ejaculator launches a spore to the ground that unloads small spiders who attack an enemy.
 Unreal II: The Awakening (Video Game) / int_d5d976dd
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_d5d976dd
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_d5d976dd
 Unreal II: The Awakening (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Unreal II: The Awakening (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The Kai. They're a docile species that performs menial tasks for humans. By the end of the game, they are revealed to contain the DNA of the Tosc, the creators of the artifacts.
 Unreal II: The Awakening (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_dcbe8a6e
 Unreal II: The Awakening (Video Game) / int_df582b0b
type
Continuity Snarl
 Unreal II: The Awakening (Video Game) / int_df582b0b
comment
Continuity Snarl: In this game we are told the Skaarj are socially highly fragmented and disorganized and often at odds with each other. The Skaarj uniting behind a single cause or leader is virtually unheard of. This directly contradicts the Skaarj in the first game, where they were all united in opposition towards you in standard FPS fashion (they even had a Skaarj Queen controlling everything), and the Skaarj in the backstory for UT2004, where they united without issue to fight a massive interstellar war against humanity (able to work together well enough to bring the fight to Earth's doorstep before humanity caught a break).
 Unreal II: The Awakening (Video Game) / int_df582b0b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_df582b0b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_df582b0b
 Unreal II: The Awakening (Video Game) / int_df858e81
type
Shoot the Medic First
 Unreal II: The Awakening (Video Game) / int_df858e81
comment
Shoot the Medic First: The best tactic against the Drakk.
 Unreal II: The Awakening (Video Game) / int_df858e81
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_df858e81
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_df858e81
 Unreal II: The Awakening (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 Unreal II: The Awakening (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: There are hackable devices such as doors, turrets, vehicles, deployment points and energy generators. Generators are key to powering your own team, you don't get to use most of the advanced features of the mode if your team doesn't have enough energy to sustain it. Deployment points are your typical spawn points, except that they can be hacked by any team any time, provided, again, that they have enough energy to sustain the hacking.
 Unreal II: The Awakening (Video Game) / int_e2dd8595
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_e2dd8595
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_e2dd8595
 Unreal II: The Awakening (Video Game) / int_e3437b48
type
11th-Hour Superpower
 Unreal II: The Awakening (Video Game) / int_e3437b48
comment
Eleventh Hour Super Power: The Singularity Cannon dropped from the Tosc, (and capable of killing one instantly) although every Tosc has one too.
 Unreal II: The Awakening (Video Game) / int_e3437b48
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_e3437b48
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_e3437b48
 Unreal II: The Awakening (Video Game) / int_e5421161
type
Expy
 Unreal II: The Awakening (Video Game) / int_e5421161
comment
Expy: The Kai happen to be just like the Nali, a peaceful race. The Izarians, who are the new slaves of the Skaarj, are very similar to the Krall.
 Unreal II: The Awakening (Video Game) / int_e5421161
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_e5421161
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_e5421161
 Unreal II: The Awakening (Video Game) / int_e7b73414
type
Sniper Rifle
 Unreal II: The Awakening (Video Game) / int_e7b73414
comment
The Widowmaker Sniper Rifle's is a zoom function.
 Unreal II: The Awakening (Video Game) / int_e7b73414
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_e7b73414
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_e7b73414
 Unreal II: The Awakening (Video Game) / int_eb8ec7c8
type
Jerkass
 Unreal II: The Awakening (Video Game) / int_eb8ec7c8
comment
Jerkass: The scientist on Janus who you've been tasked with rescuing; he spends pretty much the entire mission berating you with incredibly petty slights while you're busy protecting him from bloodthirsty mercs.
 Unreal II: The Awakening (Video Game) / int_eb8ec7c8
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_eb8ec7c8
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_eb8ec7c8
 Unreal II: The Awakening (Video Game) / int_ef42ca88
type
Emergency Weapon
 Unreal II: The Awakening (Video Game) / int_ef42ca88
comment
Emergency Weapon: The Dispersion Pistol (the "Popgun") behaves more or less the same as it did back in Unreal. You always have it as an emergency weapon, it recharges energy infinitely but has a lower-than-average rate of fire and relatively slow projectiles, and you can perform a charged shot with it. The one key difference is that the Popgun doesn't have upgrades like the Dispersion Pistol, so it remains permanently in the Ranged Emergency Weapon function.
 Unreal II: The Awakening (Video Game) / int_ef42ca88
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_ef42ca88
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_ef42ca88
 Unreal II: The Awakening (Video Game) / int_f3f391f6
type
Fission Mailed
 Unreal II: The Awakening (Video Game) / int_f3f391f6
comment
Fission Mailed: Two instances: The first one happens in the Sulferon mission. It's impossible to prevent the destruction of the computer with the secret Izanagi data, no matter what steps the player takes to prevent it. This is because its destruction is necessary to trigger the second part of the mission. Also on the last Avalon mission, you may have done everything good on your end, but even then, that doesn't prevent the TCA Atlantis destruction and the death of Dalton's crew.
 Unreal II: The Awakening (Video Game) / int_f3f391f6
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_f3f391f6
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_f3f391f6
 Unreal II: The Awakening (Video Game) / int_f480c12f
type
Armor Meter
 Unreal II: The Awakening (Video Game) / int_f480c12f
comment
Armor Meter: Shields are represented by a meter gauge.
 Unreal II: The Awakening (Video Game) / int_f480c12f
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_f480c12f
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_f480c12f
 Unreal II: The Awakening (Video Game) / int_f5e4e67c
type
Capture the Flag
 Unreal II: The Awakening (Video Game) / int_f5e4e67c
comment
Capture the Flag/Gotta Catch 'Em All: The gamemode could be described as a mix of CTF (where you need to steal a pair of MacGuffins from the enemy's base while keeping your own) and Domination (with the Generators).
 Unreal II: The Awakening (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_f5e4e67c
 Unreal II: The Awakening (Video Game) / int_f722f635
type
Great Offscreen War
 Unreal II: The Awakening (Video Game) / int_f722f635
comment
Great Offscreen War: The Strider Wars, which Aida served in.
 Unreal II: The Awakening (Video Game) / int_f722f635
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_f722f635
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_f722f635
 Unreal II: The Awakening (Video Game) / int_f7d5b518
type
Only the Leads Get a Downer Ending
 Unreal II: The Awakening (Video Game) / int_f7d5b518
comment
Only the Leads Get a Downer Ending: While the Tosc threat is gone for good alongside the Artifacts and Sector Commander Hawkins, lots of people (including protagonist John Dalton's own crew and the crew of the Dorian Gray) ended up dead. As for Dalton himself, he's left stranded in outer space in an escape pod of the Dorian Gray, without fuel, listening to his crew's last words.
 Unreal II: The Awakening (Video Game) / int_f7d5b518
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_f7d5b518
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_f7d5b518
 Unreal II: The Awakening (Video Game) / int_fe1d3a6b
type
Kill the Lights
 Unreal II: The Awakening (Video Game) / int_fe1d3a6b
comment
Kill the Lights: In a Call-Back to the first game, in the first mission, "Elara V: Sanctuary", John Dalton is going down in an elevator when it suddenly stops in the middle of the trajectory, then the lights go out, and a Light Skaarj falls from above, damaging the counterweights and sending Dalton plummeting to the lower floor.
 Unreal II: The Awakening (Video Game) / int_fe1d3a6b
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_fe1d3a6b
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_fe1d3a6b
 Unreal II: The Awakening (Video Game) / int_feab67ef
type
Newbie Immunity
 Unreal II: The Awakening (Video Game) / int_feab67ef
comment
Newbie Immunity: In the 1-on-1 section of the tutorial, Raff plays against you by using a hologram version of himself. It doesn't matter if you win or lose a match, as you can exit the arena through the door, and nothing happens.
 Unreal II: The Awakening (Video Game) / int_feab67ef
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_feab67ef
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_feab67ef
 Unreal II: The Awakening (Video Game) / int_name
type
ItemName
 Unreal II: The Awakening (Video Game) / int_name
comment
 Unreal II: The Awakening (Video Game) / int_name
featureApplicability
1.0
 Unreal II: The Awakening (Video Game) / int_name
featureConfidence
1.0
 Unreal II: The Awakening (Video Game)
hasFeature
Unreal II: The Awakening (Video Game) / int_name
 Unreal II: The Awakening (Video Game) / int_name
itemName
Unreal II: The Awakening (Video Game)

The following is a list of statements referring to the current page from other pages.

 Unreal II: The Awakening (Video Game)
hasFeature
A Space Marine Is You / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Absurdly Short Level / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
American Video Games / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Arbitrary Gun Power / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Armor Meter/Points / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Armor Points / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Artificial Gravity / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Bang, Bang, BANG / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Big Dam Plot / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Body Armor as Hit Points / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Boss Arena Recovery / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Breaking Old Trends / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Breather Level / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Corporate Warfare / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Crosshair Aware / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Cutscene Boss / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Dead Guy Puppet / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Deployable Cover / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Dismantled MacGuffin / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
EMP / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Eloquent in My Native Tongue / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Emergency Weapon / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Gravity Screw / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Grenade Launcher / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Hold the Line / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Hurl It into the Sun / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Intermission / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
It's Up to You / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Justified Tutorial / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Kill the Lights / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Killer Space Monkey / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Laser Hallway / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Loads and Loads of Loading / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
MacGuffin Delivery Service / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Missing Mission Control / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Mook-Themed Level / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
New Weapon Target Range / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Newbie Immunity / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Off the Wagon / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Only the Leads Get a Downer Ending / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
People Jars / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Player Headquarters / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Powered Armor / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Ranged Emergency Weapon / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Reassignment Backfire / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Rooftop Confrontation / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Secondary Fire / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
See You in Hell / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Shooting At Your Own Projectiles / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Shotguns Are Just Better / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Smart People Play Chess / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Sniper Rifle / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Space Police / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Standard FPS Guns / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Stat Overflow / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Superweapon Surprise / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Treacherous Advisor / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Unbroken First-Person Perspective / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Video Games of 2000-2004 / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Weapon of Mass Destruction / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Womb Level / int_1f7d1392
 Unreal II: The Awakening (Video Game)
hasFeature
Token Non-Human / int_1f7d1392