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Unreal Tournament (Video Game)
- 738 statements
- 144 feature instances
- 166 referencing feature instances
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Unreal Tournament (Video Game) | comment |
Unreal Tournament is a multiplayer-oriented First-Person Shooter developed by Epic Games and Digital Extremes and published by GT Interactive set in the Unreal universe and released for PC in 1999, and for PlayStation 2 and Sega Dreamcast in 2001. It is considered a spinoff of Unreal, beginning development as an Expansion Pack before the plethora of changes made to the game's code forcing the development team to go the standalone route.The game focuses on a tournament (involving both humans and aliens) which started as a way to occupy deep-space miners and eventually grew to become a massive sport event watched by countless spectators. The single-player story was, at best, glorified bot matches to prepare the player for the multiplayer mode, and featured the player choosing a team, a face and a name, and fighting in different arenas with different weapons, different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fights against Xan Kriegor, the Tournament's first and still-current champion.As for the gameplay-side of things, the game evolves upon the multiplayer model set by Unreal by mostly polishing it. Players fight in enclosed arenas for supremacy with two starting weapons and a plethora of more powerful weapons scattered across the fighting area. The weapon roster was reorganized and polished accordingly, with annoying features of some weaponsnote The Automag's reloading, the Bio Rifle's alternate fire firing prematurely an underwhelming multiplying glob, the Stinger and Dispersion Pistol's whole existence... being gone while also introducing more interesting modes for existing weaponsnote The Enforcer doesn't need reloading anymore, the Bio Rifle now allows the players to hold the charge and release on command, the Pulse Gun replaces the Stinger, and the DP is nowhere to be seen... and more punch-packing effects for the weapons making them feel more powerful than their counterparts. In addition, some new weapons were added to the player's arsenal: the Impact Hammernote a melee, repurposed mining piston as an Emergency Weapon with a Charged Attack for a primary mode and an Attack Reflector as a Secondary Fire, the Chainsawnote a melee weapon only available via the "Chainsaw Melee" mutator, whose primary fire shreds upon the closest enemy to the weapon, while alternate fire is an instant One-Hit Kill via headshot, the Translocatornote a teleportation device used to reach otherwise unreachable places, the Pulse Gunnote a pistol which unleashes hot plasma shots and also has a straight plasma beam with quite the range as an Alternate Fire; both combine to explode the plasma bullets and the Redeemernote A portable missile launcher whose projectile has a huge explosion radius upon impact. On the movement side of things, dodging was polished and the reworked physics allow certain tricks in maps that weren't exploited back in Unreal. The GUI eschewed the console-like interface which Unreal had on release and adopted a Windows-like scheme with menus and dialogues which was so well received, it got ported back to Unreal for both Return to Na Pali and its Gold re-release.The game features six playable modes, four of which can be found in the aforementioned Single Player mode: Deathmatch is the classic free-for-all mode where players pit against each other, with the objective being to outfrag their opponents. Team Deathmatch is the team-based version of Deathmatch, and up to four teams battle in order to rack the highest amount of frags. This mode doesn't appear in the SP ladder. Domination is a team game where up to four teams (two in the SP) battle in order to take control of several areas of a map; teams gain one point every five seconds for the number of control points under their control. Capture the Flag pits two teams in a map where the objective is to steal and capture the enemy flag while preventing the own flag to be taken and captured. Assault is a two-round-based gametype which involves two teams, Attack and Defense. The Attacking team (Red) must complete all of the objectives within a set time limit while the defending team (Blue) must prevent this. After the round ends, the teams are switched, and Blue must now attempt to complete the objectives faster than Red did (if Red won their attacking round) or simply complete more than Red did (if Red lost). Last Man Standing is a free-for-all gametype where each player has a set amount of lives; but start each life with all weapons available, fully loaded, and must take all lives of their opponents until one remains alive in order to win the match. This mode doesn't appear in the SP ladder.The game gained lots of critical acclaim, and was considered by many reviewers as a superior game to its most direct rival, Quake III: Arena (although Quake III lasted far longer in the competitive scene). Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.There are also four official releases as small and free Expansion Packs, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map CTF-Face, a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.note This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.Near the end of 2019, Epic Games granted an NDA to the folks at OldUnreal (the same people behind the community patches for the original Unreal) and the permission to develop community patches for the game. The latest community patch, for version 469d, was released on December 11, 2023, for Windows, Linux and Mac OS.On December 14th, 2022, Epic Games pulled off from both Steam and GOG.com the digital distribution of the Game of The Year Edition, thus the game, outside of auction sites, can't be bought legally any longer.Some characters from this game went big for the remainder of the franchise, as the character sheet shows.Followed by Unreal Tournament 2003 and Unreal Championship. | |
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Unreal Tournament (Video Game) / int_1002c67d | type |
"Have a Nice Day" Smile | |
Unreal Tournament (Video Game) / int_1002c67d | comment |
"Have a Nice Day" Smile: As a consolation for unfortunate recipients of live flak cannon grenade rounds, the front end of each grenade is adorned with one of these. Although non-canon, the Game of The Year Edition contained a mod known as ChaosUT on the second disk. This mod has an Action Bomb with a smiling face that chases enemies. | |
Unreal Tournament (Video Game) / int_1002c67d | featureApplicability |
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Unreal Tournament (Video Game) / int_127fc252 | type |
Creator Cameo | |
Unreal Tournament (Video Game) / int_127fc252 | comment |
Creator Cameo: The map DM-Codex has a secret room with a photo of the level designer behind it. | |
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Gatling Good | |
Unreal Tournament (Video Game) / int_128e4ba8 | comment |
Gatling Good: The minigun and pulse gun. | |
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Abnormal Ammo | |
Unreal Tournament (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: The GES BioRifle uses tarydium waste. The Ripper uses bladed discs. | |
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Unreal Tournament (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Unreal Tournament (Video Game) / int_12d9447 | comment |
Another Side, Another Story: The single player campaign in the PC version has most of the regular teams (sans Thunder Crash, the default team) placed in different rungs of the team modes. If another team that isn't Thunder Crash is chosen, Thunder Crash will fill in that team's rungs. From OldUnreal's v469a patch onwards in the PC version, beating the game unlocks the ability to play as a member of the Skaarj Hybrid-based Iron Skull or Red Claw teams. | |
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Unreal Tournament (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Unreal Tournament (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: The Assault gamemode consists of two phases: in the first round, the Red team assumes the attacking role, and the Blue team the defending role. After the first phase ends (either by objective completion or time running out), both teams switch roles, with the Blue team attacking and the Red team defending. In this round, the Blue team wins if they complete more objectives than the Red team did in the first phase, in case the first phase ended with the Red team not managing to complete every objective, regardless of time left for the objectives to be completed. | |
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Unreal Tournament (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Unreal Tournament (Video Game) / int_14e569d5 | comment |
Crate Expectations: You can find some goodies by getting near some crates in DM-Stalwart. | |
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Unreal Tournament (Video Game) / int_1527d90d | type |
Early Game Hell | |
Unreal Tournament (Video Game) / int_1527d90d | comment |
Early Game Hell: Due to the Deathmatch ladder disabling the "Weapons Stay" option, DM-Stalwart falls into this. You're faced with two enemies who will control the items on the level and force you to be quick. The first rungs of the Capture the Flag ladder puts you in a single-way map, a very open map with snipers being a constant danger, and an asymmetrical map where your team gets every disadvantage while the enemy team gets it easy. | |
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Unreal Tournament (Video Game) / int_15bd911a | type |
Home Stage | |
Unreal Tournament (Video Game) / int_15bd911a | comment |
Home Stage: DM-Hyperblast takes place in Xan Kriegor's spaceship, and Xan is unlocked as a playable character after beating the level in the game's single-player mode. Xan is also mentioned as the owner of the stages DM-Tempest and AS-Rook, but is never fought there. | |
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Unreal Tournament (Video Game) / int_1695e61d | type |
Destructible Projectiles | |
Unreal Tournament (Video Game) / int_1695e61d | comment |
Destructible Projectiles: Redeemer missiles can be shot down by enemy fire, and will detonate immediately. | |
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Unreal Tournament (Video Game) / int_1695e61d | |
Unreal Tournament (Video Game) / int_175543cd | type |
Blatant Item Placement | |
Unreal Tournament (Video Game) / int_175543cd | comment |
Blatant Item Placement: Ammo near weapons. Weapons in unlikely places. Powerful weapons, typically rocket launchers, in pretty much unrisky zones. You are, of course, fighting in an arena. | |
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Unreal Tournament (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Unreal Tournament (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: The game was originally intended as a multiplayer-focused Expansion Pack for Unreal, but with how much content they ended up creating for it, up to and including improvements to the engine itself, the developers split it into an entirely new game. Remnants of this are seen in the files, which include all of the assets from Unreal except for the maps and the music - weapons, items and even enemies all still have their models, textures, sounds, animations and coding, and can be freely used by spawning them in from the console or plopping them into a custom map. | |
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Unreal Tournament (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Unreal Tournament (Video Game) / int_1be7d298 | comment |
"Novice": The man is depicted as a weeping child. | |
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Unreal Tournament (Video Game) / int_1f137e42 | type |
Artificial Limbs | |
Unreal Tournament (Video Game) / int_1f137e42 | comment |
Artificial Limbs: Nikolai and Gorn from the Dark Phalanx team. | |
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Unreal Tournament (Video Game) / int_1fa83f70 | type |
Competitive Multiplayer | |
Unreal Tournament (Video Game) / int_1fa83f70 | comment |
Competitive Multiplayer: It even has everything for all the flavors, some depending of the game. | |
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Unreal Tournament (Video Game) / int_1fa83f70 | |
Unreal Tournament (Video Game) / int_230d64 | type |
Screw the Rules, I Have Money! | |
Unreal Tournament (Video Game) / int_230d64 | comment |
Screw the Rules, I Have Money!: The Liandri Mining Corporation. Just look at any description on any game starting with this one which mentions them. Hell, they even were one of the main forces behind the Tournament itself! | |
Unreal Tournament (Video Game) / int_230d64 | featureApplicability |
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Unreal Tournament (Video Game) / int_235289d | type |
Conveyor Belt o' Doom | |
Unreal Tournament (Video Game) / int_235289d | comment |
Conveyor Belt o' Doom: The aptly named DM-Conveyor has a conveyor belt traversing most of the lower level up to an elevation towards the middle level. | |
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Unreal Tournament (Video Game) / int_259dd888 | type |
Set Swords to "Stun" | |
Unreal Tournament (Video Game) / int_259dd888 | comment |
Set Swords to "Stun": An automag bullet in the brain? No problem, it hurts a bit, but it only takes away 25 HP. Shock Rifle blast to the face? More dangerous, you lose 50 HP. There are however weapons that can insta-kill in certain circumstances, such as the Flak Cannon from close range, a direct hit from the Rocket Launcher, or a head/neckshot with the Sniper Rifle/Ripper. | |
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Unreal Tournament (Video Game) / int_2767953f | type |
Blood Sport | |
Unreal Tournament (Video Game) / int_2767953f | comment |
Blood Sport: A series of legalized leagues and bloody public exhibitions where the only way to win is to kill your opponents in different ways. | |
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Unreal Tournament (Video Game) / int_27adb17a | type |
Train Job | |
Unreal Tournament (Video Game) / int_27adb17a | comment |
Train Job: AS-HiSpeed is about taking control of a moving train. | |
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Unreal Tournament (Video Game) / int_29a39f6 | type |
Easter Egg | |
Unreal Tournament (Video Game) / int_29a39f6 | comment |
Easter Eggs: There's a small room in DM-Codex, opened by hitting a wall-lamp, which shows a picture of its creator, Cliff Bleszinski. Firing a Redeemer missile or a Flak shell with the playersonly cheat allows you to see both a message and a face, respectively, drawn on them. The maps DM-Mojo][ and DM-Shrapnel][ have the UT logo hidden in some parts. | |
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Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_29a39f6 | |
Unreal Tournament (Video Game) / int_2a542c7d | type |
Beam Spam | |
Unreal Tournament (Video Game) / int_2a542c7d | comment |
Beam Spam: Any Instagib match with many players. | |
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Unreal Tournament (Video Game) / int_2b706ca | type |
More Dakka | |
Unreal Tournament (Video Game) / int_2b706ca | comment |
More Dakka: The minigun. | |
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Unreal Tournament (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Unreal Tournament (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Ripper, continuing the trend from Unreal's Razorjack - easily dodged and with pitiful damage on non-headshot hits, despite being a buzzsaw launcher. In spite of its upgraded Secondary Fire, it keeps the same problems. The Redeemer. As the Superweapon of the game, it can rack a lot of kills if fired in the right place. More often than not, however, the player might end up in the explosion radius and kill himself, if the opponents don't just dodge out of the way... or shoot the rocket down. It's blast radius is so massive, however, that one strategy was on some maps to have it come from below and blast the floor, killing everyone above. | |
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Unreal Tournament (Video Game) / int_2f755152 | type |
Invisible Wall | |
Unreal Tournament (Video Game) / int_2f755152 | comment |
Invisible Wall: You'll find these pretty much in any open level in any of the games, if it doesn't kill you. | |
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Unreal Tournament (Video Game) / int_309c05ec | type |
Teleporter Accident | |
Unreal Tournament (Video Game) / int_309c05ec | comment |
Teleporter Accident: In addition to Tele Frags, if you damage someone's Translocator beacon, they'll die instantly if they try to teleport to it. | |
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Unreal Tournament (Video Game) / int_31083edb | type |
Logic Bomb | |
Unreal Tournament (Video Game) / int_31083edb | comment |
The official map CTF-EpicBoy is known to cause crashes with certain renderers due to having two internal files called "Screenshot", which is a Logic Bomb for the engine. | |
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Unreal Tournament (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Unreal Tournament (Video Game) / int_314c56b9 | comment |
Firing a Redeemer missile or a Flak shell with the playersonly cheat allows you to see both a message and a face, respectively, drawn on them. | |
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Unreal Tournament (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Unreal Tournament (Video Game) / int_31a2a33c | comment |
The Ripper, continuing the trend from Unreal's Razorjack - easily dodged and with pitiful damage on non-headshot hits, despite being a buzzsaw launcher. In spite of its upgraded Secondary Fire, it keeps the same problems. | |
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Unreal Tournament (Video Game) / int_334e48a1 | type |
After the End | |
Unreal Tournament (Video Game) / int_334e48a1 | comment |
After the End: The game takes place after the Human-Skaarj wars, initiated with Prisoner 849's actions in the first game and its Expansion Pack, which left a devastated Earth, with many rebellions between groups of Earth's survivors. In fact, many of these rebellions led to the creation of the Tournaments. Many of these events are also referenced in the backstories of both maps and AI characters. | |
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Unreal Tournament (Video Game) / int_334e48a1 | |
Unreal Tournament (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Unreal Tournament (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Due to the way the Unreal Engine 1 works, input lag in modern PCs due to the game not being able to properly handle multi core CPUs practically renders the game unplayable, unless a custom driver is installed. Some custom renderers such as Chris Dohnal's OpenGL driver alleviate this issue by introducing measures such as a framerate limiter. The official map CTF-EpicBoy is known to cause crashes with certain renderers due to having two internal files called "Screenshot", which is a Logic Bomb for the engine. Due to widescreen not being a thing at its time, weapon display could end up occupying most of the screen◊, in some cases covering even the HUD, with the worst offender being the Redeemer, which occupies almost the entirety of it◊. | |
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Unreal Tournament (Video Game) / int_36e36b3 | type |
Marked Bullet | |
Unreal Tournament (Video Game) / int_36e36b3 | comment |
Marked Bullet: Flak shells have a smile face painted on the front, but require a high texture resolution to see. The Redeemer has Adios! written on the side. | |
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Unreal Tournament (Video Game) / int_36e36b3 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_36e36b3 | |
Unreal Tournament (Video Game) / int_37253854 | type |
PlayingTennisWithTheBoss | |
Unreal Tournament (Video Game) / int_37253854 | comment |
Playing Tennis with the Boss: The Impact Hammer can reflect rockets. | |
Unreal Tournament (Video Game) / int_37253854 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_37253854 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_37253854 | |
Unreal Tournament (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Unreal Tournament (Video Game) / int_37fcf16 | comment |
Death is Cheap: In-universe, molecular regeneration explains respawning, even from being gibbed. | |
Unreal Tournament (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_37fcf16 | |
Unreal Tournament (Video Game) / int_38da8916 | type |
Uncommon Time | |
Unreal Tournament (Video Game) / int_38da8916 | comment |
Uncommon Time: Track "Colossus" has 7/8 time signature. | |
Unreal Tournament (Video Game) / int_38da8916 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_38da8916 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_38da8916 | |
Unreal Tournament (Video Game) / int_3ba731b4 | type |
Prison Level | |
Unreal Tournament (Video Game) / int_3ba731b4 | comment |
Prison Level: One of the Assault maps, AS-Rook, takes place in a castle where the attackers are left captive. Their objective is, obviously, to escape from it. The lore of the game says that the castle belongs to the game's Final Boss, Xan Kriegor, and the prisoners are there to "help him train". | |
Unreal Tournament (Video Game) / int_3ba731b4 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_3ba731b4 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_3ba731b4 | |
Unreal Tournament (Video Game) / int_3ff5e40f | type |
First-Person Dying Perspective | |
Unreal Tournament (Video Game) / int_3ff5e40f | comment |
First-Person Dying Perspective: If the "full gore" blood option is set, all of the player's deaths during matches are seen from the player's POV. Players being gibbed or headshotted see how their head bounces through the different surfaces. Some maps feature death pits (i.e. the bottom of the mountain in DM-Peak) or high-pressure zones (i.e. the pressurization chamber in DM-Pressure). Players falling or caught into them see their vision slowly obscured in a certain color (usually white, though DM-Peak features cyan-colored effect) and a zoomed out FOV effect. Then we see the player's remains in third person and the scoreboard. | |
Unreal Tournament (Video Game) / int_3ff5e40f | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_3ff5e40f | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_3ff5e40f | |
Unreal Tournament (Video Game) / int_427bacdb | type |
Stat Overflow | |
Unreal Tournament (Video Game) / int_427bacdb | comment |
Stat Overflow: The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard cap of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100. Health Vials can overheal at a rate of 5HP. | |
Unreal Tournament (Video Game) / int_427bacdb | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_427bacdb | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_427bacdb | |
Unreal Tournament (Video Game) / int_44bd31e2 | type |
Trope Codifier | |
Unreal Tournament (Video Game) / int_44bd31e2 | comment |
Trope Codifier: The game didn't invent the announcer announcing everything in an overblown way and the Instagib and Capture the Flag modes, among other things, but it did make them popular. | |
Unreal Tournament (Video Game) / int_44bd31e2 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_44bd31e2 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_44bd31e2 | |
Unreal Tournament (Video Game) / int_44c55e9d | type |
Teleportation with Drawbacks | |
Unreal Tournament (Video Game) / int_44c55e9d | comment |
Teleportation with Drawbacks: The only drawback to the translocater was the beacon being damaged. Teleportation with that device was still unrestricted until the sequel. | |
Unreal Tournament (Video Game) / int_44c55e9d | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_44c55e9d | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_44c55e9d | |
Unreal Tournament (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Unreal Tournament (Video Game) / int_4536fd29 | comment |
The ASMD Shock Rifle's primary fire produces a moderately powerful hitscan laser beam with a lot of knockback, with secondary fire sending off a fairly weak and painfully slow Energy Ball. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo. | |
Unreal Tournament (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_4536fd29 | |
Unreal Tournament (Video Game) / int_45bf382b | type |
Game Mod | |
Unreal Tournament (Video Game) / int_45bf382b | comment |
Game Mod: Several, the most famous of which is Oldskool, which lets you play the first Unreal in single-player, with a better and more customizable graphical engine and a few small touch-ups to gameplay such as giving the Automag a separate reload function. Loads of custom campaigns and maps were made for this one. | |
Unreal Tournament (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_45bf382b | |
Unreal Tournament (Video Game) / int_4b17763f | type |
Technology Marches On | |
Unreal Tournament (Video Game) / int_4b17763f | comment |
Due to widescreen not being a thing at its time, weapon display could end up occupying most of the screen◊, in some cases covering even the HUD, with the worst offender being the Redeemer, which occupies almost the entirety of it◊. | |
Unreal Tournament (Video Game) / int_4b17763f | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_4b17763f | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_4b17763f | |
Unreal Tournament (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Unreal Tournament (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: The Impact Hammer and Pulse Gun are mining tools (pneumatic drill and cutting torch respectively), while the Bio-Rifle uses waste material produced from Tarydium crystals. | |
Unreal Tournament (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_4de1a4f7 | |
Unreal Tournament (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
Unreal Tournament (Video Game) / int_4ebb6d16 | comment |
Lava Pit: Some of the levels feature an inescapable lava pit such as CTF-EternalCave and the Epic Bonus Pack's DM-Mojo][. | |
Unreal Tournament (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_4ebb6d16 | |
Unreal Tournament (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Unreal Tournament (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: Iconic enough to have carried over to other games such as League of Legends and server-side Counter-Strike mods. He's got a gravelly snarl that sounds like a heavy metal singer. | |
Unreal Tournament (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_4f0b6445 | |
Unreal Tournament (Video Game) / int_51640e80 | type |
Bond One-Liner | |
Unreal Tournament (Video Game) / int_51640e80 | comment |
Bond One-Liner: Taunts... for the most part. | |
Unreal Tournament (Video Game) / int_51640e80 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_51640e80 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_51640e80 | |
Unreal Tournament (Video Game) / int_5313c266 | type |
Bookends | |
Unreal Tournament (Video Game) / int_5313c266 | comment |
Book Ends: Your character fights 1on1 battles at the beginning (DM-Oblivion) and the end (DM-HyperBlast) in Cool Starships. The first fight is aboard a ship transporting newcomers, the second is the Final Boss's own ship. | |
Unreal Tournament (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_5313c266 | |
Unreal Tournament (Video Game) / int_560815a3 | type |
Travel to Projectile | |
Unreal Tournament (Video Game) / int_560815a3 | comment |
Travel to Projectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it. | |
Unreal Tournament (Video Game) / int_560815a3 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_560815a3 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_560815a3 | |
Unreal Tournament (Video Game) / int_57a91010 | type |
Green Rocks | |
Unreal Tournament (Video Game) / int_57a91010 | comment |
Green Rocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to Real Life nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle. | |
Unreal Tournament (Video Game) / int_57a91010 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_57a91010 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_57a91010 | |
Unreal Tournament (Video Game) / int_5889ca1d | type |
Mineral MacGuffin | |
Unreal Tournament (Video Game) / int_5889ca1d | comment |
Mineral MacGuffin: The map AS-Mazon, where the objective of the attacking team is to destroy a big crystal which empowers the defenders' defenses. | |
Unreal Tournament (Video Game) / int_5889ca1d | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_5889ca1d | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_5889ca1d | |
Unreal Tournament (Video Game) / int_59c0c00 | type |
Sighted Guns Are Low-Tech | |
Unreal Tournament (Video Game) / int_59c0c00 | comment |
Sighted Guns Are Low-Tech: Only two guns have visible iron sights, the Enforcer and the Sniper Rifle. Both are low-tech ballistic hardware in a world of energy weapons. | |
Unreal Tournament (Video Game) / int_59c0c00 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_59c0c00 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_59c0c00 | |
Unreal Tournament (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Unreal Tournament (Video Game) / int_5a5de5ca | comment |
Boss Rush: The console version's Challenge ladder pits you against four bosses in four different matches in consecutive order. | |
Unreal Tournament (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_5a5de5ca | |
Unreal Tournament (Video Game) / int_5c15399f | type |
Player Elimination | |
Unreal Tournament (Video Game) / int_5c15399f | comment |
Player Elimination: Last Man Standing, a single-round mode where all players get a life and they battle to be the last one on foot. | |
Unreal Tournament (Video Game) / int_5c15399f | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_5c15399f | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_5c15399f | |
Unreal Tournament (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
Unreal Tournament (Video Game) / int_5caef4ca | comment |
The Chainsaw replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire decapitates opponents. | |
Unreal Tournament (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_5caef4ca | |
Unreal Tournament (Video Game) / int_5ed3ace2 | type |
Batman Can Breathe in Space | |
Unreal Tournament (Video Game) / int_5ed3ace2 | comment |
Batman Can Breathe in Space: Several of the maps take place in outer space. The maps are all low-grav, but missteps are usually punished with death: CTF-Face and its derivatives (Inoxx Pack's CTF-Face][ and Bonus Pack 4's CTF-Face-SE) take place in an asteroid with two towers. DM-Barricade takes place in an asteroid with a castle embedded on it. The castle has several "dead ends" where the usual final wall is just an exit to outer space. DM-Hyperblast lets you go outside of the ship during its transit. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship. DM-Morpheus takes place atop three very high skyscrapers which reach all the way to outer space. DM-Phobos takes place in a satellite surrounding the planet Mars. DM-Pyramid takes place on a floating three-tiered, well, pyramid. DM-SpaceNoxx from the Inoxx Pack takes place in a floating platform. | |
Unreal Tournament (Video Game) / int_5ed3ace2 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_5ed3ace2 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_5ed3ace2 | |
Unreal Tournament (Video Game) / int_60f37373 | type |
Attack Reflector | |
Unreal Tournament (Video Game) / int_60f37373 | comment |
The Impact Hammer is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an Attack Reflector. | |
Unreal Tournament (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_60f37373 | |
Unreal Tournament (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Unreal Tournament (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: The smiley-face on the front of the Flak Cannon's projectile. The "playersonly" Time Stands Still cheat code is the easiest way to see it. | |
Unreal Tournament (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_62f9d08e | |
Unreal Tournament (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Unreal Tournament (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The Redeemer's description claims that it's exhausted after just one shot, but if you're patient and/or lucky, you can grab a second missile for it without having to launch the first one beforehand. The manual claims the Pulse Gun's magazine only holds 50 rounds at a time and has to be replaced, but in-game you can just fire away as long as you have ammo. | |
Unreal Tournament (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_6320eced | |
Unreal Tournament (Video Game) / int_63a865c9 | type |
Universal Ammunition | |
Unreal Tournament (Video Game) / int_63a865c9 | comment |
Universal Ammunition: The Enforcer and Minigun share ammo. | |
Unreal Tournament (Video Game) / int_63a865c9 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_63a865c9 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_63a865c9 | |
Unreal Tournament (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
Unreal Tournament (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: There's an option to make the AI dynamically change its set difficulty, depending on how well the player is playing. It is designed around a 1:1 kill ratio between the player and bot, and thus gets thrown off with chokepoints that often kill those walking through. | |
Unreal Tournament (Video Game) / int_63c6c615 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_63c6c615 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_63c6c615 | |
Unreal Tournament (Video Game) / int_65cd1b5e | type |
Acid Pool | |
Unreal Tournament (Video Game) / int_65cd1b5e | comment |
Acid Pool: Some levels have the proper acid, while others have acid in all but name: Proper acid: CTF-Command, DM-Deck16][, DOM-Gearbolt. Pseudo-acid: In AS-Mazon the crystal chamber's water is electrified; CTF-Dreary and Bonus Pack 1's CTF-Hydro16 have virus-infected water; Inoxx Pack's CTF-Kosov, DM-KGalleon, Bonus Pack 4's DOM-Bullet, DOM-MetalDream and Bonus Pack 4's DOM-WolfsBay have water areas (or take place in a prop surrounded with water) which aren't suited for swimming. | |
Unreal Tournament (Video Game) / int_65cd1b5e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_65cd1b5e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_65cd1b5e | |
Unreal Tournament (Video Game) / int_6caf4f3f | type |
Attract Mode | |
Unreal Tournament (Video Game) / int_6caf4f3f | comment |
Attract Mode: In the console versions, though you see the action from a camera, and not from someone's POV. | |
Unreal Tournament (Video Game) / int_6caf4f3f | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_6caf4f3f | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_6caf4f3f | |
Unreal Tournament (Video Game) / int_6dec2f19 | type |
Swiss-Army Weapon | |
Unreal Tournament (Video Game) / int_6dec2f19 | comment |
Swiss-Army Weapon: With their alternate firing modes, almost every weapon is one of these. Special mention goes to the Shock Rifle and the Rocket Launcher, each of which has more than two ways of killing opponents. | |
Unreal Tournament (Video Game) / int_6dec2f19 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_6dec2f19 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_6dec2f19 | |
Unreal Tournament (Video Game) / int_762d730c | type |
Level Editor | |
Unreal Tournament (Video Game) / int_762d730c | comment |
Level Editor: The retail game came with the same one as Unreal, UnrealEd 1.0. Patches from 425 onwards, and the GOTY edition, comes with UnrealEd 2.0. The OldUnreal patch v469a upgraded it to their improved version of Unreal's 2.2. | |
Unreal Tournament (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_762d730c | |
Unreal Tournament (Video Game) / int_76a5eaf8 | type |
Spotlight-Stealing Squad | |
Unreal Tournament (Video Game) / int_76a5eaf8 | comment |
Spotlight-Stealing Squad: Perhaps done intentionally, but the award goes to Thunder Crash. (A.K.A. "Thunder Cash") They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in Unreal Tournament 2004, (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in UT3) and, well... we all know what happened to their leader, Malcolm. | |
Unreal Tournament (Video Game) / int_76a5eaf8 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_76a5eaf8 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_76a5eaf8 | |
Unreal Tournament (Video Game) / int_805deb6e | type |
Small Role, Big Impact | |
Unreal Tournament (Video Game) / int_805deb6e | comment |
Small Role, Big Impact: FenTech Incorporated. Their small role? They were only mentioned in this game, and in only two separate bios from two players from separate teams who were created by them. Their big impact? One of said players is Malcolm, a chemical killer who went on to lead Thunder Crash, dethrone corrupt champion Xan Kriegor and dominate the Liandri Grand Tournament for almost a decade. And that's just In-Universe, as Malcolm also became the Series Mascot. | |
Unreal Tournament (Video Game) / int_805deb6e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_805deb6e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_805deb6e | |
Unreal Tournament (Video Game) / int_8344209e | type |
BFG | |
Unreal Tournament (Video Game) / int_8344209e | comment |
DM-KGalleon, with the K standing for "Koos". An older galleon complete with a captain chamber and lower decks, where it's also possible to reach the crow's nest for a powerful goodie. | |
Unreal Tournament (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8344209e | |
Unreal Tournament (Video Game) / int_834427cd | type |
Cap | |
Unreal Tournament (Video Game) / int_834427cd | comment |
The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard cap of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100. | |
Unreal Tournament (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_834427cd | |
Unreal Tournament (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Unreal Tournament (Video Game) / int_8409a385 | comment |
The Sniper Rifle is Exactly What It Says on the Tin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to one headshot. | |
Unreal Tournament (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8409a385 | |
Unreal Tournament (Video Game) / int_8410bf3b | type |
Quad Damage | |
Unreal Tournament (Video Game) / int_8410bf3b | comment |
Quad Damage: The Damage Amplifier. | |
Unreal Tournament (Video Game) / int_8410bf3b | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8410bf3b | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8410bf3b | |
Unreal Tournament (Video Game) / int_88b58b0b | type |
Hitscan | |
Unreal Tournament (Video Game) / int_88b58b0b | comment |
The Enforcer is a hitscan automatic pistol. Players start with only one, but they can dual-wield them if they claim one from a foe's corpse. The alternative fire is a Gangsta Style fire, raising fire rate at the cost of accuracy. Shares ammo with the Minigun. | |
Unreal Tournament (Video Game) / int_88b58b0b | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_88b58b0b | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_88b58b0b | |
Unreal Tournament (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Unreal Tournament (Video Game) / int_8aaa6f4f | comment |
Character Customization: Divided into models (the overall shape of your character, divided by default into two variations for male and female humans plus others like Xan and the Skaarj hybrids), skins (the actual appearance, depending on the model), individual faces for each skin, and voices (which are only limited based on gender). | |
Unreal Tournament (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8aaa6f4f | |
Unreal Tournament (Video Game) / int_8ad2077d | type |
The Government | |
Unreal Tournament (Video Game) / int_8ad2077d | comment |
The Government: The New Earth Government. | |
Unreal Tournament (Video Game) / int_8ad2077d | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8ad2077d | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8ad2077d | |
Unreal Tournament (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Unreal Tournament (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: The Redeemer being a personal, portable, potentially remote-guided tactical nuclear missile. In addition, it has a very large area effect. | |
Unreal Tournament (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8b606a51 | |
Unreal Tournament (Video Game) / int_8c96ae78 | type |
No One Could Survive That! | |
Unreal Tournament (Video Game) / int_8c96ae78 | comment |
No One Could Survive That!: The 'feign death' function can at times be incredibly useful if used correctly. | |
Unreal Tournament (Video Game) / int_8c96ae78 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8c96ae78 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8c96ae78 | |
Unreal Tournament (Video Game) / int_8e4ca668 | type |
Single Player Gauntlet | |
Unreal Tournament (Video Game) / int_8e4ca668 | comment |
Single Player Gauntlet: The single player portion of the game has four Gauntlets for the Deathmatch, Domination, Capture The Flag and Assault gamemodes. Beating three matches of a Gauntlet unlocks the next Gauntlet in sequential order. Beating all these Gauntlets unlock the four-rung Final Challenge. | |
Unreal Tournament (Video Game) / int_8e4ca668 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8e4ca668 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8e4ca668 | |
Unreal Tournament (Video Game) / int_8f5247eb | type |
Arrow Cam | |
Unreal Tournament (Video Game) / int_8f5247eb | comment |
Arrow Cam: The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though. Being gibbed at any point leads the player to a "head bouncing around-cam" shot. | |
Unreal Tournament (Video Game) / int_8f5247eb | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_8f5247eb | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_8f5247eb | |
Unreal Tournament (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Unreal Tournament (Video Game) / int_940a5958 | comment |
Artificial Stupidity: In spite of their brilliance, sometimes they don't have such good behaviour. Some examples: Bots can't guide the Redeemer missile on the off chance they even locate the launcher in the first place. In the map DOM-Osiris, from the console versions, the bots won't ever reach the Bridge point. So it becomes easy to win a match against them by taking this point and focusing on fighting for the others as well. Despite how well they seemingly navigate maps, bots are actually blind to anything except enemies and only find their way around the map with a pre-placed pathnode network. If a pickup item is not connected to the network, bots won't even try picking it up even if it's lying on the floor in plain sight. Bots also cannot use jump boots, translocators or even elevators to navigate elevations without the mapper explicitly placing the proper entry/exit nodes. | |
Unreal Tournament (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_940a5958 | |
Unreal Tournament (Video Game) / int_961c30e5 | type |
Teleportation | |
Unreal Tournament (Video Game) / int_961c30e5 | comment |
Teleportation: Achieved by way of plasma teleporters scattered through the maps*Notable examples include the Assault maps Overlord (for the defenders) and Rook (two plasma portals for the attackers); the Capture the Flag maps Face and its variants (all for defense to the Redeemer and Sniper nests), High (both inside of the tower and to access the top road between bases) and Kosov (for the sniper towers); the Deathmatch maps Arcane Temple (water to top of the mountain), Deck 16 (to Redeemer), Koos Galleon and Liandri; and the Domination maps Bullet, Cryptic (from Daemon's head to the Iron Star) and Metal Dream (to the top of the Redeemer tower), and the Translocator item in games where it's enabled. In both cases, opponents standing in range of the teleportation exit become giblets. | |
Unreal Tournament (Video Game) / int_961c30e5 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_961c30e5 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_961c30e5 | |
Unreal Tournament (Video Game) / int_964c8ef4 | type |
Death Is Not Permanent | |
Unreal Tournament (Video Game) / int_964c8ef4 | comment |
Death Is Not Permanent: It's a (simulated) deathmatch tournament after all. You can respawn within seconds of being fragged. | |
Unreal Tournament (Video Game) / int_964c8ef4 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_964c8ef4 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_964c8ef4 | |
Unreal Tournament (Video Game) / int_964ea66c | type |
A-Team Firing | |
Unreal Tournament (Video Game) / int_964ea66c | comment |
A-Team Firing: Low-level bots behave like this. Don't try it yourself, or you'll get murdered. | |
Unreal Tournament (Video Game) / int_964ea66c | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_964ea66c | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_964ea66c | |
Unreal Tournament (Video Game) / int_991912ca | type |
Combos | |
Unreal Tournament (Video Game) / int_991912ca | comment |
Combos: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!' | |
Unreal Tournament (Video Game) / int_991912ca | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_991912ca | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_991912ca | |
Unreal Tournament (Video Game) / int_991c7101 | type |
Hazardous Water | |
Unreal Tournament (Video Game) / int_991c7101 | comment |
Hazardous Water: Featured with at least an attempt at an explanation in CTF-Hydro16 (its description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water) and DOM-MetalDream ("located near strange meteorological phenomenon", and the water looks similar to that of Hydro16), and without any explanation in CTF-Kosov, DM-KGalleon, and DOM-WolfsBay (solely for gameplay purposes, since both take place on ships where there's no way to get back onto them if you fall off). | |
Unreal Tournament (Video Game) / int_991c7101 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_991c7101 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_991c7101 | |
Unreal Tournament (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Unreal Tournament (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: The PC version has subtitles to describe the difficulty settings for practice session bots. "Novice": They won't hurt you... much "Average": They know how to kill "Experienced": Don't get cocky "Skilled": You think you're tough? "Adept": You'd better be good "Masterful": I hope you like to respawn "Inhuman": You are already dead "Godlike": I am the Alpha and the Omega The PS2 version cut out the subtitles in favor of a mugshot of a contestant. "Novice": The man is depicted as a weeping child. "Skilled": The man is fully-grown now, but he's still clearly worried. "Master": The man is more fully-featured, and is sporting a smug expression. "Inhuman": The man now sports several scars and wrinkles, teeth gritted as electricity shoots from his eyes. | |
Unreal Tournament (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_9a117348 | |
Unreal Tournament (Video Game) / int_9b0b8109 | type |
Floating Continent | |
Unreal Tournament (Video Game) / int_9b0b8109 | comment |
Floating Continent: Multiple floating islands and asteroids which you actually get to fight on, such as DM-Barricade and the various versions of CTF-Face. | |
Unreal Tournament (Video Game) / int_9b0b8109 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_9b0b8109 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_9b0b8109 | |
Unreal Tournament (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Unreal Tournament (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The team logos are references to Unreal. The blue team one is the Vortex Rikers logo, a lightning bolt with three bars, the green team one (also the model for the Damage Amplifier) is the Skaarj Razik, and the yellow team one is the Mercenaries logo. The levels DM-Deck16][, DM-Curse][, DM-Morbias][, DM-HealPod][, DM-Mojo][, DM-Cybrosis][ and DM-Shrapnel][ were taken (and modified) from Unreal and its Fusion Mappack. The description for Luthienne, one of the Ladder's bots, has a reference to the ISV-Kran from Unreal: | |
Unreal Tournament (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_9dab0a6e | |
Unreal Tournament (Video Game) / int_a13dfbfd | type |
Armor Points | |
Unreal Tournament (Video Game) / int_a13dfbfd | comment |
Armor Points: The PC version shows, in the top-right corner of the HUD, an icon and number representing armor. | |
Unreal Tournament (Video Game) / int_a13dfbfd | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_a13dfbfd | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_a13dfbfd | |
Unreal Tournament (Video Game) / int_a2c7bef4 | type |
Gateless Ghetto | |
Unreal Tournament (Video Game) / int_a2c7bef4 | comment |
Gateless Ghetto: The intro sequence features one. There's also the maps DOM-Condemned and DOM-CiDom which take place in abandoned areas as well. | |
Unreal Tournament (Video Game) / int_a2c7bef4 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_a2c7bef4 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_a2c7bef4 | |
Unreal Tournament (Video Game) / int_a34c7bb8 | type |
Player-Guided Missile | |
Unreal Tournament (Video Game) / int_a34c7bb8 | comment |
And finally, the Redeemer is the tactical mini-nuke. Primary fire launches it as a straight-flying rocket; alternative fire is a Player-Guided Missile, where you can hit primary fire to detonate it without having to hit a surface or player. | |
Unreal Tournament (Video Game) / int_a34c7bb8 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_a34c7bb8 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_a34c7bb8 | |
Unreal Tournament (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Unreal Tournament (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with Double Damage/Damage Amplifier, a full pack of 6 rockets, or the Redeemer, and you're gone for good. Instagib mode only has one weapon, a special red Shock Rifle, that instantly gibs enemies with one hit.note A Redeemer will also sometimes be on the map, because it, too, is a One-Hit Kill. | |
Unreal Tournament (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_a414c3f0 | |
Unreal Tournament (Video Game) / int_a632f7fa | type |
Cool Train | |
Unreal Tournament (Video Game) / int_a632f7fa | comment |
Cool Train: AS-HiSpeed has the attacking team fighting for the control of one. | |
Unreal Tournament (Video Game) / int_a632f7fa | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_a632f7fa | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_a632f7fa | |
Unreal Tournament (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
Unreal Tournament (Video Game) / int_aa8dcc21 | comment |
MegaCorp: Liandri and Phayder. | |
Unreal Tournament (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_aa8dcc21 | |
Unreal Tournament (Video Game) / int_ad4a45be | type |
Final Boss | |
Unreal Tournament (Video Game) / int_ad4a45be | comment |
In the PC version, Xan. After v469, the Skaarj Hybrids can be unlocked for ladder play. | |
Unreal Tournament (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_ad4a45be | |
Unreal Tournament (Video Game) / int_af3e4cbe | type |
Game of The Year Edition | |
Unreal Tournament (Video Game) / int_af3e4cbe | comment |
Game of The Year Edition: This included three bonus packs, the S3 Compressed Textures, and the mods ChaosUT and Rocket Arena. | |
Unreal Tournament (Video Game) / int_af3e4cbe | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_af3e4cbe | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_af3e4cbe | |
Unreal Tournament (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Unreal Tournament (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Many maps such as DM-Codex, CTF-Gauntlet, DM-Mojo][, DOM-Cinder and DOM-Leadworks feature lava areas which are easily escapable. You won't suffer any damage from standing near to it, but as soon as you so much as dip your toe into it you get violently gibbed. | |
Unreal Tournament (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b0a91b69 | |
Unreal Tournament (Video Game) / int_b16543d2 | type |
Grimy Water | |
Unreal Tournament (Video Game) / int_b16543d2 | comment |
Grimy Water: Several stages have pools with different water colors, often not good for your health. | |
Unreal Tournament (Video Game) / int_b16543d2 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b16543d2 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b16543d2 | |
Unreal Tournament (Video Game) / int_b1c4bc94 | type |
Arbitrary Weapon Range | |
Unreal Tournament (Video Game) / int_b1c4bc94 | comment |
Arbitrary Weapon Range: The Redeemer is a mini nuke, which means it requires a certain distance between player and target in order for said nuke NOT to become a self-kill. | |
Unreal Tournament (Video Game) / int_b1c4bc94 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b1c4bc94 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b1c4bc94 | |
Unreal Tournament (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Unreal Tournament (Video Game) / int_b1ddb121 | comment |
Remixed Level: All the returning levels from Unreal were updated visually, and in some cases they gained either new rooms or had their weapon/item placement shuffled as well. The base game came with remixed versions of DmCurse (as DM-Curse][), DmDeck16 (as DM-Deck16][) and DmMorbias (as DM-Morbias][). In addition, the game's DM-Stalwart has a remixed version with a new room called DM-StalwartXL. The Epic Bonus Pack came with remixed versions of DM-Cybrosis (as DM-Cybrosis][), DmHealPod (as DM-HealPod][), DM-Mojo (as DM-Mojo][) and DM-Shrapnel (as DM-Shrapnel][), plus a CTF version of DM-Cybrosis][ as CTF-Cybrosis][. The Inoxx Pack came with a remixed version of the base game's CTF-Face as CTF-Face][. The Christmas 2000 Bonus Pack came with another remixed version of CTF-Face as CTF-Face-SE, and a remixed version of the base game's DOM-Lament as DOM-Lament][. The Dreamcast version of the game has Deathmatch versions of the arenas of the Rocket Arena mod's RA-Akuma (as DM-Babylon, DM-ColdSteelPressure, DM-NeoTokyo, DM-Sector9 and DM-Underlord, in addition to the base game's DM-Codex), RA-CliffyB (DM-Dust, DM-GearBox, DM-Girder, DM-Google and DM-Paladin, in addition to the base game's DM-Tempest) and RA-Inoxx (DM-BlockParty, DM-Megaplex, DM-Singularity and DM-StationControl in addition to the base game's DM-Morbias][). | |
Unreal Tournament (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b1ddb121 | |
Unreal Tournament (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Unreal Tournament (Video Game) / int_b2cdd776 | comment |
The manual claims the Pulse Gun's magazine only holds 50 rounds at a time and has to be replaced, but in-game you can just fire away as long as you have ammo. | |
Unreal Tournament (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b2cdd776 | |
Unreal Tournament (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Unreal Tournament (Video Game) / int_b47d95be | comment |
No OSHA Compliance: Lampshaded in many of the stages: it's stated Liandri confiscated the factories involved due to unsafe working conditions, and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas. | |
Unreal Tournament (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b47d95be | |
Unreal Tournament (Video Game) / int_b618409c | type |
Sentry Gun | |
Unreal Tournament (Video Game) / int_b618409c | comment |
Sentry Gun: Some assault game mode maps such as AS-HiSpeed have turrets that automatically aim at the attacking players. | |
Unreal Tournament (Video Game) / int_b618409c | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b618409c | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b618409c | |
Unreal Tournament (Video Game) / int_b6abc661 | type |
Artificial Gill | |
Unreal Tournament (Video Game) / int_b6abc661 | comment |
Artificial Gill: The SCUBA Gear from Unreal reappears in the map AS-OceanFloor. | |
Unreal Tournament (Video Game) / int_b6abc661 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b6abc661 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b6abc661 | |
Unreal Tournament (Video Game) / int_b9f472b | type |
Storming the Castle | |
Unreal Tournament (Video Game) / int_b9f472b | comment |
Storming the Castle: The Assault levels require you to do this, due to the nature of the game. Inverted in one of the maps (AS-Rook) which takes place in a castle, and where the objective is to escape. Done literally in AS-Mazon, where the objective is to infiltrate a castle in order to blow up a crystal. | |
Unreal Tournament (Video Game) / int_b9f472b | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_b9f472b | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_b9f472b | |
Unreal Tournament (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Unreal Tournament (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: CTF-High, DM-Crane and DM-Morpheus take place atop of high city buildings. DM-Peak takes place in a temple atop of a high mountain. DM-Barricade, DM-Phobos, DM-Pyramid and DM-SpaceNoxx take place on orbiting structures. DM-HyperBlast takes place in a travelling ship. | |
Unreal Tournament (Video Game) / int_ba6baee1 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_ba6baee1 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_ba6baee1 | |
Unreal Tournament (Video Game) / int_bb01ad0e | type |
Cool Boat | |
Unreal Tournament (Video Game) / int_bb01ad0e | comment |
Cool Boat: DM-KGalleon, with the K standing for "Koos". An older galleon complete with a captain chamber and lower decks, where it's also possible to reach the crow's nest for a powerful goodie. You must take control of one in AS-Frigate. DOM-WolfsBay is a cool hoverboat. | |
Unreal Tournament (Video Game) / int_bb01ad0e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_bb01ad0e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_bb01ad0e | |
Unreal Tournament (Video Game) / int_bb094e0a | type |
Cool Ship | |
Unreal Tournament (Video Game) / int_bb094e0a | comment |
DM-Hyperblast lets you go outside of the ship during its transit. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship. | |
Unreal Tournament (Video Game) / int_bb094e0a | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_bb094e0a | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_bb094e0a | |
Unreal Tournament (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Unreal Tournament (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: The first major game to have bots actively troll and mock players after scoring a frag. The player could counter this by activating 'Auto Taunt' option, which would allow their character to also mock the bots (and human players) after scoring a frag. | |
Unreal Tournament (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_bbb6c059 | |
Unreal Tournament (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Unreal Tournament (Video Game) / int_bcd27e37 | comment |
Improbable Aiming Skills: On higher difficulties this is an Enforced Trope, as bots increase their accuracy to 100% or near, depending on their individual settings. | |
Unreal Tournament (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_bcd27e37 | |
Unreal Tournament (Video Game) / int_bfc659ba | type |
Standard FPS Guns | |
Unreal Tournament (Video Game) / int_bfc659ba | comment |
Standard FPS Guns: Averted. Most of the weaponry has a different feel to it, and one of the main selling points is that its weapons invariably have a Secondary Fire. The Impact Hammer is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an Attack Reflector. The Chainsaw replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire decapitates opponents. The Translocator, available in non-Deathmatch modes like Domination and Assault. Not really a weapon (barring the ability to Tele-Frag) but quite useful. The primary fire shoots a beacon, and from there primary fire retrieves it and alternate fire teleports you to it. Opponents can shoot the beacon and make it malfunction – you can't retrieve it with primary fire and will Tele-Frag yourself if you try to teleport with it. The only way to fix it is to walk over the beacon to pick it up. The Enforcer is a hitscan automatic pistol. Players start with only one, but they can dual-wield them if they claim one from a foe's corpse. The alternative fire is a Gangsta Style fire, raising fire rate at the cost of accuracy. Shares ammo with the Minigun. The GES Bio Rifle shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it. The ASMD Shock Rifle's primary fire produces a moderately powerful hitscan laser beam with a lot of knockback, with secondary fire sending off a fairly weak and painfully slow Energy Ball. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo. The Pulse Gun is the assault rifle analogue, shooting fast-moving (but not hitscan) energy balls. The alternate mode is a short-range Lightning Gun. The Ripper shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades. Headshots (or hits to the neck area) deal extra damage and decapitate on kill. The Minigun is a typical machine gun. Altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s). The Flak Cannon is a shotgun on steroids: primary fire shoots a load of shrapnel that bounces off solid surfaces. The alternative fire lobs the shell instead of firing it; the shell explodes upon impact with an object or surface, showering anything nearby with shrapnel. The Rocket Launcher can shoot between one and six rockets at a time, in either a horizontal pattern or a tight cluster if you hold altfire while charging it up. The alternative fire lobs them as bouncy grenades instead. The Sniper Rifle is Exactly What It Says on the Tin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to one headshot. And finally, the Redeemer is the tactical mini-nuke. Primary fire launches it as a straight-flying rocket; alternative fire is a Player-Guided Missile, where you can hit primary fire to detonate it without having to hit a surface or player. | |
Unreal Tournament (Video Game) / int_bfc659ba | featureApplicability |
-1.0 | |
Unreal Tournament (Video Game) / int_bfc659ba | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_bfc659ba | |
Unreal Tournament (Video Game) / int_c0c5d08b | type |
Large-Ham Announcer | |
Unreal Tournament (Video Game) / int_c0c5d08b | comment |
Large-Ham Announcer: Your gaming experience isn't complete without a booming voice yelling "M-M-M-M-MONSTER KILL!". | |
Unreal Tournament (Video Game) / int_c0c5d08b | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c0c5d08b | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c0c5d08b | |
Unreal Tournament (Video Game) / int_c1105f41 | type |
Hold the Line | |
Unreal Tournament (Video Game) / int_c1105f41 | comment |
Hold the Line: The Assault gametype consists on a pair of rounds where the teams take the roles of assault and defense. The first round starts with the Red team attacking and the Blue team defending, while the second round invert the roles. Should the Red team succeed in attacking, the Blue team has to succeed in a shorter amount of time to win. Should the Blue team succeed in defending, they must accomplish more objectives than their Red foes did in the first round in order to win. | |
Unreal Tournament (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c1105f41 | |
Unreal Tournament (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Unreal Tournament (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: Many meanings were suggested for ASMD, such as "Atomic Shock Matter Disruptor". Word of God eventually confirmed that it simply stood for "And Suck My Dick". Similarly, the GES in the Bio Rifle name stands for "Green Exploding Shit". | |
Unreal Tournament (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c25c7890 | |
Unreal Tournament (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Unreal Tournament (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team before his assassination). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well. | |
Unreal Tournament (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c33ba0a8 | |
Unreal Tournament (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Unreal Tournament (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: Despite that the first Unreal game already allowed the player to nail headshots with the Rifle, this is the game which introduced the Headshot announcement. This later carried on to many games. | |
Unreal Tournament (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c3585f4a | |
Unreal Tournament (Video Game) / int_c3d4a04c | type |
Energy Ball | |
Unreal Tournament (Video Game) / int_c3d4a04c | comment |
Energy Ball: Shock rifle's secondary fire and pulse gun's primary fire shoots out balls of energy. | |
Unreal Tournament (Video Game) / int_c3d4a04c | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c3d4a04c | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c3d4a04c | |
Unreal Tournament (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
Unreal Tournament (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: The gametypes Domination and Team Deathmatch allowed battles of 3 and 4 teams. | |
Unreal Tournament (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c6695a49 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c6695a49 | |
Unreal Tournament (Video Game) / int_c77510a1 | type |
Company Cameo | |
Unreal Tournament (Video Game) / int_c77510a1 | comment |
Company Cameo: The ceiling of each flag base on the map CTF-Orbital, from the GOTY edition and the DE Bonus Pack, has the logo of Digital Extremes. | |
Unreal Tournament (Video Game) / int_c77510a1 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c77510a1 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c77510a1 | |
Unreal Tournament (Video Game) / int_c7b5445c | type |
Cool Starship | |
Unreal Tournament (Video Game) / int_c7b5445c | comment |
Cool Starship: DM-Oblivion and DM-HyperBlast take place in two spaceships; the former completely on the inside, and the latter with the possibility of fighting outside. | |
Unreal Tournament (Video Game) / int_c7b5445c | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c7b5445c | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c7b5445c | |
Unreal Tournament (Video Game) / int_c9868780 | type |
Playing Possum | |
Unreal Tournament (Video Game) / int_c9868780 | comment |
Playing Possum: The game allows the player to feign death. | |
Unreal Tournament (Video Game) / int_c9868780 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_c9868780 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_c9868780 | |
Unreal Tournament (Video Game) / int_cc4b45f6 | type |
Word of God | |
Unreal Tournament (Video Game) / int_cc4b45f6 | comment |
Many meanings were suggested for ASMD, such as "Atomic Shock Matter Disruptor". Word of God eventually confirmed that it simply stood for "And Suck My Dick". | |
Unreal Tournament (Video Game) / int_cc4b45f6 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_cc4b45f6 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_cc4b45f6 | |
Unreal Tournament (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Unreal Tournament (Video Game) / int_d0447c7b | comment |
The Pulse Gun is the assault rifle analogue, shooting fast-moving (but not hitscan) energy balls. The alternate mode is a short-range Lightning Gun. | |
Unreal Tournament (Video Game) / int_d0447c7b | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d0447c7b | |
Unreal Tournament (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Unreal Tournament (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Maps with flaming torches will cause damage if any player stand on top of them. Found a quicker way to enter the ship in AS-Frigate by using an impact jump in a certain area to reach the ship's dock and going all the way back? Well, there's another minigun cannon waiting for you. Trying to teleport out of the map in DOM-Olden? You'll get teleported back to that specific area. Trying to assault the enemy base in CTF-High by entering from the upper tower? At each side of said towers, there are two Minigun Cannons. | |
Unreal Tournament (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d24ed873 | |
Unreal Tournament (Video Game) / int_d291ea97 | type |
No Campaign for the Wicked | |
Unreal Tournament (Video Game) / int_d291ea97 | comment |
No Campaign for the Wicked: Official characters not belonging to the Male/Female Soldier or Male/Female Commando classes cannot be selected in the Ladder. Inside of the accepted models, only the skins belonging to certain teams can be chosen, meaning players can't play as Metal Guards nor War Machines for the Male/Female Soldier Class and no Aphex for the Female Commando class. | |
Unreal Tournament (Video Game) / int_d291ea97 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d291ea97 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d291ea97 | |
Unreal Tournament (Video Game) / int_d3f33049 | type |
Blasphemous Boast | |
Unreal Tournament (Video Game) / int_d3f33049 | comment |
"Godlike": I am the Alpha and the Omega | |
Unreal Tournament (Video Game) / int_d3f33049 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d3f33049 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d3f33049 | |
Unreal Tournament (Video Game) / int_d45c0b86 | type |
Refuge in Audacity | |
Unreal Tournament (Video Game) / int_d45c0b86 | comment |
Refuge in Audacity: The overall shape of CTF-Command resembles a dick. | |
Unreal Tournament (Video Game) / int_d45c0b86 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d45c0b86 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d45c0b86 | |
Unreal Tournament (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Unreal Tournament (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The OldUnreal patch introduced some needed Quality-of-Life features and options such as raw mouse input (and a DirectInput option which uses DI8 instead of UT's old DI3), automatic scaling for crosshair and fonts, new renderers, and widescreen support. | |
Unreal Tournament (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d6f284a3 | |
Unreal Tournament (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Unreal Tournament (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: CTF-LavaGiant. | |
Unreal Tournament (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d7d588c8 | |
Unreal Tournament (Video Game) / int_d933263 | type |
Have a Nice Death | |
Unreal Tournament (Video Game) / int_d933263 | comment |
Have a Nice Death: "W was X'd by Y's Z."note W = victim, X = cause of death, Y = killer, Z = weapon. There are also unique messages for deaths from things like falling too far, falling into lava or deep space, drowning, trying to rocket/hammer jump with too few hit points, and so on. | |
Unreal Tournament (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d933263 | |
Unreal Tournament (Video Game) / int_d94a0b6 | type |
Unlockable Content | |
Unreal Tournament (Video Game) / int_d94a0b6 | comment |
Unlockable Content: In the PC version, Xan. After v469, the Skaarj Hybrids can be unlocked for ladder play. In the PS2 version, the ladder maps and nine characters. In the DC version, the ladder maps. | |
Unreal Tournament (Video Game) / int_d94a0b6 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_d94a0b6 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_d94a0b6 | |
Unreal Tournament (Video Game) / int_daef39ee | type |
Elaborate Underground Base | |
Unreal Tournament (Video Game) / int_daef39ee | comment |
Elaborate Underground Base: The Assault map AS-OceanFloor is an underwater base. AS-Overlord has a base built into a mountain. | |
Unreal Tournament (Video Game) / int_daef39ee | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_daef39ee | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_daef39ee | |
Unreal Tournament (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Unreal Tournament (Video Game) / int_db33bc7e | comment |
Players being gibbed or headshotted see how their head bounces through the different surfaces. | |
Unreal Tournament (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_db33bc7e | |
Unreal Tournament (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
Unreal Tournament (Video Game) / int_dbd8e795 | comment |
Gaiden Game: Towards Unreal. The closest thing to a single-player campaign is the Ladder. | |
Unreal Tournament (Video Game) / int_dbd8e795 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_dbd8e795 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_dbd8e795 | |
Unreal Tournament (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Unreal Tournament (Video Game) / int_df11acbe | comment |
Artificial Brilliance: Bots generally have a sense when a Damage Amplifier or other good powerup is available, can call movers and platforms at will (something the player can't), and allied bot ordered to assist you can always track you down to pinpoint accuracy. The exact capabilities per difficulty levels are listed here. While low-level bots are heavily handicapped, high-level bots are literally playing with a wallhack, have lightning-fast reflexes and accuracy and are Crosshair Aware. In 0 player mode (all bots), players and mapmakers could watch how the bots acted on the pathnodes. When a bot approaches a blind corner or intersection, it'll hunch over suspiciously and walk slowly, with more defensive awareness. | |
Unreal Tournament (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_df11acbe | |
Unreal Tournament (Video Game) / int_df1793de | type |
Updated Re-release | |
Unreal Tournament (Video Game) / int_df1793de | comment |
Updated Re-release: Game of The Year Edition: This included three bonus packs, the S3 Compressed Textures, and the mods ChaosUT and Rocket Arena. The PS2/DC editions included most of the Bonus Packs' stuff, plus original content. It should be noted that all of the upgrades and features available in the updated releases (sans for some of the exclusive maps of the console versions) are also available as free downloads to the owners of the original game. | |
Unreal Tournament (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_df1793de | |
Unreal Tournament (Video Game) / int_e26d8285 | type |
Explosive Decompression | |
Unreal Tournament (Video Game) / int_e26d8285 | comment |
Explosive Decompression: DM-Pressure features a pressure chamber with a rocket launcher and ammo for it inside. If anyone going for it isn't observant or fast enough, someone else can activate it from outside to lock them in and watch them explode through a window. | |
Unreal Tournament (Video Game) / int_e26d8285 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_e26d8285 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_e26d8285 | |
Unreal Tournament (Video Game) / int_e2cbeee9 | type |
Gangsta Style | |
Unreal Tournament (Video Game) / int_e2cbeee9 | comment |
Gangsta Style: The Enforcer's alternative fire, much like the preceeding Automag. For double coolness points, this game lets you do it with two Enforcers at once. | |
Unreal Tournament (Video Game) / int_e2cbeee9 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_e2cbeee9 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_e2cbeee9 | |
Unreal Tournament (Video Game) / int_e2dd8595 | type |
Strategic Asset Capture Mechanic | |
Unreal Tournament (Video Game) / int_e2dd8595 | comment |
Strategic Asset Capture Mechanic: Domination is a team-based gamemode for up to 4 teams which takes place in maps with indicators initially marked with a big X that display which team controls which points. Once a team takes control of a point, it'll display the logo of said team. Other than points, taking these points grant no extra beenfits. | |
Unreal Tournament (Video Game) / int_e2dd8595 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_e2dd8595 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_e2dd8595 | |
Unreal Tournament (Video Game) / int_e69004a6 | type |
There Can Be Only One | |
Unreal Tournament (Video Game) / int_e69004a6 | comment |
There Can Be Only One: Last Man Standing. | |
Unreal Tournament (Video Game) / int_e69004a6 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_e69004a6 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_e69004a6 | |
Unreal Tournament (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
Unreal Tournament (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: The Impact Hammer is the default melee weapon. When even the Enforcer lacks bullets, this is the weapon the players are forced to use. Primary fire is a hammer impact that can be charged in order to inflict more damage. Secondary fire is an Attack Reflector and deviator which also inflicts damage. Matches played with the "Chainsaw Melee" mutator replaces the Hammer with the Chainsaw, which is Exactly What It Says on the Tin. Primary fire loads the Chainsaw upon anybody on the front, while secondary does an horizontal swing guaranteed to behead anybody in front of you. | |
Unreal Tournament (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_ef42ca88 | |
Unreal Tournament (Video Game) / int_f480c12f | type |
Armor Meter | |
Unreal Tournament (Video Game) / int_f480c12f | comment |
Armor Meter: Depending on version: The PC version has, in the top-right corner of the HUD, a human-shaped figure showing which kinds of armor you're holding. (And if you're using jump boots, it also displays it). The console versions represent armor with a meter. | |
Unreal Tournament (Video Game) / int_f480c12f | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_f480c12f | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_f480c12f | |
Unreal Tournament (Video Game) / int_f5e4e67c | type |
Capture the Flag | |
Unreal Tournament (Video Game) / int_f5e4e67c | comment |
The first rungs of the Capture the Flag ladder puts you in a single-way map, a very open map with snipers being a constant danger, and an asymmetrical map where your team gets every disadvantage while the enemy team gets it easy. | |
Unreal Tournament (Video Game) / int_f5e4e67c | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_f5e4e67c | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_f5e4e67c | |
Unreal Tournament (Video Game) / int_feab67ef | type |
Newbie Immunity | |
Unreal Tournament (Video Game) / int_feab67ef | comment |
Newbie Immunity: The tutorials disallow you from dying. You may still lose the team-based matches, but you won't be locked out of the respective Ladder, as the first proper match and the tutorial are unlocked as soon as you unlock a Ladder. | |
Unreal Tournament (Video Game) / int_feab67ef | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_feab67ef | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_feab67ef | |
Unreal Tournament (Video Game) / int_name | type |
ItemName | |
Unreal Tournament (Video Game) / int_name | comment |
||
Unreal Tournament (Video Game) / int_name | featureApplicability |
1.0 | |
Unreal Tournament (Video Game) / int_name | featureConfidence |
1.0 | |
Unreal Tournament (Video Game) | hasFeature |
Unreal Tournament (Video Game) / int_name | |
Unreal Tournament (Video Game) / int_name | itemName |
Unreal Tournament (Video Game) |
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