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Unreal Tournament 2003 (Video Game)

 Unreal Tournament 2003 (Video Game)
type
TVTItem
 Unreal Tournament 2003 (Video Game)
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Unreal Tournament 2003 (Video Game)
 Unreal Tournament 2003 (Video Game)
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UnrealTournament2003
 Unreal Tournament 2003 (Video Game)
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Unreal Tournament 2003 is a multiplayer-based First-Person Shooter videogame developed by Epic Games with help from Digital Extremes and released in September 30, 2002 for the PC, Linux and Mac. It's the third full entry in the Unreal series, preceding Unreal Championship in the series as well as Unreal II: The Awakening on PC.The game is a sequel to Unreal Tournament, and an attempt at updating the classic formula for the next generation alongside Championship. You're tasked with building a team to win the Tournament, but it introduces qualifying rounds where you must also take down other hopefuls before your sponsor steps in and gives you the chance of building up a team by picking five individuals. As for the rest, Malcolm, one of the many player characters, broke Xan Kriegor's long tournament streak as champion and dethroned him. Now he's formed a team alongside former rivals Brock and Lauren from the Iron Guard team. It's now up to you and your team to dethrone them. In addition, many new races and combatants are searching for the same objective as you and are also paired with other hopefuls and veterans, including gene-boosted Juggernauts, the Automatons (spiritual successors to the War Machines from Tournament), the Nightmares (a team comprised of experiments and other abominations), the Gen Mo'Kai and the Ancient Egypt-themed Anubans.While in spirit the game retains the gameplay that made Tournament a huge success, many new features were introduced in this installment and Championship: for starters, every player's moveset has been extended, with players being able to do moves such as double jumps, wall jumps, dodge jumps, wall-dodge jumps and dodge-wall jumps. Lift jumps, which began in Tournament and Unreal as a glitch, now were polished and can give players quite the advantage in the right arenas. As for the weapons, the arsenal was mostly kept intact from Tournament, with a few inclusions (the new starting weapons are the Shield Gunnote A weapon whose alternate fire projects an energy-attack-repellant Shield; replaces the Impact Hammer and the Assault Riflenote A weapon whose alternate fire lobs small grenades; replaces the Enforcer, there's also the Link Gunnote A weapon whose alternate fire allows teammates to boost their power; replaces the Pulse Gun, the Lightning Gunnote a long-range Sniper Rifle weapon which shoots an electrical bolt which deals increased damage if it hits the head; replaces the Sniper Rifle and the Ion Painternote A weapon only present in certain outdoor arenas which act as a coordinate-marker for a satellite which shoots a deadly beam. was added as an extra Superweapon), as well as removals (the aforementioned Impact Hammer and Enforcer, and the Ripper) and changes (the Rocket Launcher can only charge up to three rockets and can't launch them as grenades). And last, but not least, the item roster was reduced to three regular health items, two regular armor items, the Double Damage and Adrenaline pills, the latter of which allow players to unleash a powerful move with a command sequence which gives them either a boost on rate of fire and weapon damage (Berserk), a boost on walking speed (Speed), the ability to become invisible (Invisibility), the ability to regenerate health (Booster), the ability to become a piece of the environment (Camouflage, only with the Epic Bonus Pack) or the ability to get shrunk in size (Pint-Sized, only with the Epic Bonus Pack).The game contains the following gamemodes: Deathmatch pits a bunch of players against each other until there's one winner: the player with the highest amount of frags. Team Deathmatch is the team-based version of Deathmatch. Unlike the original UT, at maximum only two teams are competing. Capture the Flag pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured. Bombing Run is the game's version of Association Football: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves. Double Domination is a limited version of UT's Domination. It has two teams competing for the control of two areas of the map, a team scoring a point if they manage to hold onto both points at the same time for ten seconds.In addition, the Epic Bonus Pack (see below) adds the following gamemodes: Invasion has all players forming a single team and resisting wave after wave of classic Unreal monsters until one of the factions (either the players or the monsters) is eradicated. Mutant is a free-for-all mode where the first to frag becomes a mutant, gaining all of the Adrenaline abilities (sans Regeneration/Booster) and the fully loaded set of default weapons (sans the superweapons), plus gains extra points for frags. The other players must frag this mutant, the one who does this becomes the next mutant and so on. Last Man Standing is brought back from Unreal Tournament. It's a free-for-all game where each player has a set of lives and must deplete the other players' lives in order to win.The many changes introduced weren't enough to satisfy the fans, so later in 2003 Epic and DE began working on a sequel to straighten up things, as well as (re)introducing many missing features the fans may have missed. This sequel is known as Unreal Tournament 2004, the "full" version of the game. Because of the sole existence of 2004 as said "full" version, the original 2003, outside of auction sites, cannot be bought legally any longer.
 Unreal Tournament 2003 (Video Game)
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2024-02-04T12:16:28Z
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Single Player Gauntlet
 Unreal Tournament 2003 (Video Game)
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Stat Overflow
 Unreal Tournament 2003 (Video Game)
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 Unreal Tournament 2003 (Video Game) / int_119dc902
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Multi-Mook Melee
 Unreal Tournament 2003 (Video Game) / int_119dc902
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Multi-Mook Melee: The Invasion gametype pits you and your Enemy Mine teammates against hordes of enemies ranking from loads of Pupae to tougher Warlords.
 Unreal Tournament 2003 (Video Game) / int_119dc902
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Gatling Good
 Unreal Tournament 2003 (Video Game) / int_128e4ba8
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Gatling Good: The minigun.
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Ice Palace
 Unreal Tournament 2003 (Video Game) / int_12dec2e
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Ice Palace: DM-IceTomb takes place in a gelid structure with cold waters in the entire area.
 Unreal Tournament 2003 (Video Game) / int_12dec2e
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The Artifact
 Unreal Tournament 2003 (Video Game) / int_13d7a65e
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The Artifact: "Bombing Run" was created in the early stages of the Unreal Championship beta back in 2001, when the ball was indeed an actual bomb that must be delivered to the enemy area in order to blow their base up. The name of the gametype stuck, and it even made it to several zone names in certain maps such as BR-Slaughterhouse (which refer to the goal base as the "Bomb Gate").
 Unreal Tournament 2003 (Video Game) / int_13d7a65e
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Blatant Item Placement
 Unreal Tournament 2003 (Video Game) / int_175543cd
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Blatant Item Placement: As expected for an arena shooter: piles of ammo near their associated weapons, weapons themselves in unlikely places, including more powerful ones (typically rocket launchers) in zones with some risk involved in grabbing them.
 Unreal Tournament 2003 (Video Game) / int_175543cd
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Human Resources
 Unreal Tournament 2003 (Video Game) / int_1ba09c9d
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Human Resources: In the description for the map CTF-Geothermal:
 Unreal Tournament 2003 (Video Game) / int_1ba09c9d
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 Unreal Tournament 2003 (Video Game) / int_1c398324
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Death from Above
 Unreal Tournament 2003 (Video Game) / int_1c398324
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Death from Above: The Ion Painter calls a Kill Sat.
 Unreal Tournament 2003 (Video Game) / int_1c398324
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Asskicking Leads to Leadership
 Unreal Tournament 2003 (Video Game) / int_1cc527d7
comment
Asskicking Leads to Leadership: After you draft a team before exiting the preliminaries, the final qualifying match before the gametype ladders is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.
 Unreal Tournament 2003 (Video Game) / int_1cc527d7
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Competitive Multiplayer
 Unreal Tournament 2003 (Video Game) / int_1fa83f70
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Competitive Multiplayer: Well, it is a continuation of a game series that really popularized competitive FPS multiplayer!
 Unreal Tournament 2003 (Video Game) / int_1fa83f70
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 Unreal Tournament 2003 (Video Game) / int_218b2ee8
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Ancient Egypt
 Unreal Tournament 2003 (Video Game) / int_218b2ee8
comment
Ancient Egypt: The arenas BR-Anubis, BR-TwinTombs, CTF-Avaris, CTF-Face3, DM-Serpentine, DM-DE-Osiris2 and DOM-SunTemple take place in the Anubis Moon, which is inspired by Ancient Egypt.
 Unreal Tournament 2003 (Video Game) / int_218b2ee8
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Crapsack World
 Unreal Tournament 2003 (Video Game) / int_21d70919
comment
Crapsack World: Several of the planets, ranging from blood-stained former mines to corporate-controlled hellhouses.
 Unreal Tournament 2003 (Video Game) / int_21d70919
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Aborted Arc
 Unreal Tournament 2003 (Video Game) / int_23698fa8
comment
Aborted Arc: The original plot for 2003, used as the plot for the near-concurrent Unreal Championship, was an Alien Invasion which took control of the Earth and made dissidents fight each other for the Overseers' amusement. This arc wasn't further explored, being replaced instead for the actual sequel to Unreal Tournament's story.
 Unreal Tournament 2003 (Video Game) / int_23698fa8
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Ascended Glitch
 Unreal Tournament 2003 (Video Game) / int_26ba32a3
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Ascended Glitch: The Lift Jump. After the first Tournament game, many maps feature areas with movable platforms where you're required to do this in order to gain an advantage, such as a shortcut to another area or an entrance to a secret area with an otherwise unobtainable item. It's still used in later installments. Team boosting, also from the first UT, was made into an option for Instagib matches.
 Unreal Tournament 2003 (Video Game) / int_26ba32a3
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 Unreal Tournament 2003 (Video Game) / int_26f41623
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Kill Sat
 Unreal Tournament 2003 (Video Game) / int_26f41623
comment
The Redeemer remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player to take control of the nuke. The Ion Painter, a laser which designates the strike zone for a Kill Sat. Primary fire produces the laser, altfire zooms for precision targeting.
 Unreal Tournament 2003 (Video Game) / int_26f41623
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Blood Sport
 Unreal Tournament 2003 (Video Game) / int_2767953f
comment
Blood Sport: Continuing the basic premise of Unreal Tournament, the eponymous Liandri Grand Tournament has warriors from all kinds of factions and walks of life fighting for their lives either on their own or as a team.
 Unreal Tournament 2003 (Video Game) / int_2767953f
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A Winner Is You
 Unreal Tournament 2003 (Video Game) / int_27b418da
comment
A Winner Is You: The Single Player Tournament mode ends with the shot of the trophy room and a booming voice that proclaim you as the champion, while Awesome Music plays that continues on to the main menu until you start another game.
 Unreal Tournament 2003 (Video Game) / int_27b418da
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Bilingual Bonus
 Unreal Tournament 2003 (Video Game) / int_294ed981
comment
The Redeemer gets "ADIOS!" written on the side.
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Easter Egg
 Unreal Tournament 2003 (Video Game) / int_29a39f6
comment
Easter Egg: Several: Mandible, from the Blood Fist team, has an ejection seat sticker. Some weapons have inscriptions, such as the Redeemer's "Swallow This!" and the Rocket Launcher's warning sticker. There's a trapped Gorge fan at the bottom of the pit in the map Gael. There's a hidden picture of lead designer Cliff Bleszinski hidden in the Deathmatch map Asbestos. Media players can be seen on character models (Gorge) and weapons (the Bio Rifle).
 Unreal Tournament 2003 (Video Game) / int_29a39f6
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Beam Spam
 Unreal Tournament 2003 (Video Game) / int_2a542c7d
comment
Beam Spam: The Shock Rifle, either the normal or Instagib version.
 Unreal Tournament 2003 (Video Game) / int_2a542c7d
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Limit Break
 Unreal Tournament 2003 (Video Game) / int_2afb1a9
comment
Limit Break: The Adrenaline system. By collecting Adrenaline pills scattered through the maps, completing objectives (scoring in Bombing Run, capturing flags in Capture The Flag or Double Domination points) or outright fragging, you fill the Adrenaline meter. Once it reaches 100 and the Announcer exclaims "Adrenaline Full", you need to introduce a sequence in order to gain an advantage, which can be either a boost on damage, rate of fire or speed, or health regeneration. This lasts until the meter is down to 0, though you can still do the required stuff to make this mode last a second more. Also, Adrenaline drains faster if you carry a flag or the Ball.
 Unreal Tournament 2003 (Video Game) / int_2afb1a9
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Flawless Victory
 Unreal Tournament 2003 (Video Game) / int_2b694b8
comment
Flawless Victory: Finish a match without getting fragged or with your team with perfect score, and the announcer will say this. On the receiving end, there's "Humiliating Defeat", which is also the case if an Invasion match ends with zero beaten waves.
 Unreal Tournament 2003 (Video Game) / int_2b694b8
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More Dakka
 Unreal Tournament 2003 (Video Game) / int_2b706ca
comment
More Dakka: The minigun's primary fire.
 Unreal Tournament 2003 (Video Game) / int_2b706ca
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 Unreal Tournament 2003 (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Unreal Tournament 2003 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Superweapons have their disadvantages: The Redeemer IS an extremely damaging weapon, but you should be careful while firing it (especially in closed areas) or you might end up killed as well. The Ion Painter calls a Kill Sat, and said Sat is an awesome way to take down enemies in lack of a Redeemer. The downside is that, despite the high damage output, it's very difficult to score. Also, you can only fire it if you were in the range of said Sat. And if that wasn't enough, you can only use them on open maps.
 Unreal Tournament 2003 (Video Game) / int_2bdae2ae
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 Unreal Tournament 2003 (Video Game) / int_2f755152
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Invisible Wall
 Unreal Tournament 2003 (Video Game) / int_2f755152
comment
Invisible Wall: You'll find these pretty much in any open level that doesn't go for Border Patrol.
 Unreal Tournament 2003 (Video Game) / int_2f755152
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Teleporter Accident
 Unreal Tournament 2003 (Video Game) / int_309c05ec
comment
Teleporter Accident/Teleportation Sickness: The In-Universe explanation for the charge limits on the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it).
 Unreal Tournament 2003 (Video Game) / int_309c05ec
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 Unreal Tournament 2003 (Video Game) / int_311500f5
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Breaking Old Trends
 Unreal Tournament 2003 (Video Game) / int_311500f5
comment
Breaking Old Trends: This game, alongside Unreal Championship, extended the player's moveset by adding Wall Jump, dodge-jump, Double Jump, combo-jumps (i.e. Wall-Dodge-Jump) and polishing the Lift Jump (with certain maps having shortcuts or rewards for those who managed to pull them at the right spot). Unreal Championship 2: The Liandri Conflict would extend even more these movesets with chimney jumps and the third-person exclusive Jump Attack. Both this game and Championship modified the Rocket Launcher vastly from Tournament, first by incorporating the "Instant Rockets" option that was all around UT into the weapon as its primary fire, then by reducing the amount of charged rockets (Secondary Fire only) fired from the weapon from 6 to 3. This would be the standard for the rest of the series.
 Unreal Tournament 2003 (Video Game) / int_311500f5
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Marked Bullet
 Unreal Tournament 2003 (Video Game) / int_36e36b3
comment
Marked Bullet: Flak shells have a smile face painted on the front, but require a high texture resolution to see. The Redeemer gets "ADIOS!" written on the side.
 Unreal Tournament 2003 (Video Game) / int_36e36b3
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Zerg Rush
 Unreal Tournament 2003 (Video Game) / int_41dd77d
comment
Zerg Rush: In the Invasion mode, the weaker units such as the Pupae, Fly or Manta are a cake on their own. However they become a nightmare in big numbers, especially when you also have to face Skaarjs and Warlords.
 Unreal Tournament 2003 (Video Game) / int_41dd77d
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Energy Weapon
 Unreal Tournament 2003 (Video Game) / int_4536fd29
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Energy Weapon: The Lightning Gun is the games' primary Sniper Rifle. There's also the Instagib mode where everyone spawns with a OHKO Super Shock Rifle.
 Unreal Tournament 2003 (Video Game) / int_4536fd29
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 Unreal Tournament 2003 (Video Game) / int_45bf382b
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Game Mod
 Unreal Tournament 2003 (Video Game) / int_45bf382b
comment
Game Mod: The main bread and butter of the game to the point that the game seems to be only a framework to load a lots of mods with. Mods ranging from custom characters, custom maps, custom mutator script (that is so powerful that it can even load completely new weapons, vehicles, and gameplay mechanics, and even whole new games.
 Unreal Tournament 2003 (Video Game) / int_45bf382b
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Scenery Porn
 Unreal Tournament 2003 (Video Game) / int_49d59be9
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Scenery Porn: The games have many gorgeously looking maps which take advantage of many of the Unreal Engine 2's features.
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 Unreal Tournament 2003 (Video Game) / int_4f0b6445
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Announcer Chatter
 Unreal Tournament 2003 (Video Game) / int_4f0b6445
comment
Announcer Chatter: The game has four announcer voices: the default hamtastic sports commentator; a new, more subdued male voice; a female voice; and a sexy female voice.
 Unreal Tournament 2003 (Video Game) / int_4f0b6445
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Single-Biome Planet
 Unreal Tournament 2003 (Video Game) / int_515189ab
comment
Single-Biome Planet: About the only thing you'll be able to see in the Allerian Penal Colony (DM-Oceanic) are technological concrete buildings... and sharks. Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is a dense jungle of some variety.
 Unreal Tournament 2003 (Video Game) / int_515189ab
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featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_515189ab
 Unreal Tournament 2003 (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Unreal Tournament 2003 (Video Game) / int_52475ffd
comment
Cutting Off the Branches: Out of all the selectable players back in Unreal Tournament, it's stated that the canonical winner of that year's Tournament and the one who broke Xan Kriegor's streak is Malcolm.
 Unreal Tournament 2003 (Video Game) / int_52475ffd
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_52475ffd
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_52475ffd
 Unreal Tournament 2003 (Video Game) / int_548bd053
type
Guns Akimbo
 Unreal Tournament 2003 (Video Game) / int_548bd053
comment
The Assault Rifle replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be dual-wielded.
 Unreal Tournament 2003 (Video Game) / int_548bd053
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_548bd053
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_548bd053
 Unreal Tournament 2003 (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Unreal Tournament 2003 (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The kill streaks and combos don't reward anything, but the game keeps counting them.
 Unreal Tournament 2003 (Video Game) / int_55e5b37c
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_55e5b37c
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_55e5b37c
 Unreal Tournament 2003 (Video Game) / int_560815a3
type
Travel to Projectile
 Unreal Tournament 2003 (Video Game) / int_560815a3
comment
Travel to Projectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it. This game added a 6-charge count to prevent constant use.
 Unreal Tournament 2003 (Video Game) / int_560815a3
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_560815a3
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_560815a3
 Unreal Tournament 2003 (Video Game) / int_57a91010
type
Green Rocks
 Unreal Tournament 2003 (Video Game) / int_57a91010
comment
Green Rocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to Real Life nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
 Unreal Tournament 2003 (Video Game) / int_57a91010
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_57a91010
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_57a91010
 Unreal Tournament 2003 (Video Game) / int_589e54d3
type
Charged Attack
 Unreal Tournament 2003 (Video Game) / int_589e54d3
comment
The Rocket Launcher can fire one (primary) or up to three (secondary, which is a Charged Attack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.
 Unreal Tournament 2003 (Video Game) / int_589e54d3
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_589e54d3
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_589e54d3
 Unreal Tournament 2003 (Video Game) / int_5c15399f
type
Player Elimination
 Unreal Tournament 2003 (Video Game) / int_5c15399f
comment
Player Elimination: Last Man Standing, a gamemode enabled with the Epic Bonus Pack, is a single-round mode where all players get a life and they battle to be the last one on foot.
 Unreal Tournament 2003 (Video Game) / int_5c15399f
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_5c15399f
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_5c15399f
 Unreal Tournament 2003 (Video Game) / int_68006f9f
type
Idiosyncratic Combo Levels
 Unreal Tournament 2003 (Video Game) / int_68006f9f
comment
Idiosyncratic Combo Levels:
 Unreal Tournament 2003 (Video Game) / int_68006f9f
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_68006f9f
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_68006f9f
 Unreal Tournament 2003 (Video Game) / int_6b7c9f96
type
The Lost Woods
 Unreal Tournament 2003 (Video Game) / int_6b7c9f96
comment
Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is a dense jungle of some variety.
 Unreal Tournament 2003 (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_6b7c9f96
 Unreal Tournament 2003 (Video Game) / int_704d7e91
type
No Ontological Inertia
 Unreal Tournament 2003 (Video Game) / int_704d7e91
comment
No Ontological Inertia: Subverted. Some weapons fire their charged shots when you release the trigger, or when you die.
 Unreal Tournament 2003 (Video Game) / int_704d7e91
featureApplicability
-0.3
 Unreal Tournament 2003 (Video Game) / int_704d7e91
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_704d7e91
 Unreal Tournament 2003 (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Unreal Tournament 2003 (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: The only straight example in the Unreal series. Armor simply takes over completely for damage dealt to you until you run out of it.
 Unreal Tournament 2003 (Video Game) / int_7e8a8eac
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_7e8a8eac
 Unreal Tournament 2003 (Video Game) / int_81a61a4a
type
Discontinuity Nod
 Unreal Tournament 2003 (Video Game) / int_81a61a4a
comment
Discontinuity Nod: Somewhere between this and The Artifact, but there are still mentions of the Overseer invasion in 2003.
 Unreal Tournament 2003 (Video Game) / int_81a61a4a
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_81a61a4a
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_81a61a4a
 Unreal Tournament 2003 (Video Game) / int_823c6e3e
type
Large Ham
 Unreal Tournament 2003 (Video Game) / int_823c6e3e
comment
Large Ham: The UT2003 announcer, who sounds like an excited game show host who SHOUTS EVERYTHING, and the "Sexy" announcer, who moans and screams with excitement at damn near anything.
 Unreal Tournament 2003 (Video Game) / int_823c6e3e
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_823c6e3e
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_823c6e3e
 Unreal Tournament 2003 (Video Game) / int_82e9aaba
type
Down in the Dumps
 Unreal Tournament 2003 (Video Game) / int_82e9aaba
comment
Down in the Dumps: DOM-Junkyard takes place in, well... a junkyard.
 Unreal Tournament 2003 (Video Game) / int_82e9aaba
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_82e9aaba
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_82e9aaba
 Unreal Tournament 2003 (Video Game) / int_8344209e
type
BFG
 Unreal Tournament 2003 (Video Game) / int_8344209e
comment
BFG: The Redeemer, a portable nuclear warhead carrier. The Ion Painter is a variation, as the weapon per se doesn't inflict damage, but calls a satellite strike to deliver the powerful damage.
 Unreal Tournament 2003 (Video Game) / int_8344209e
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_8344209e
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_8344209e
 Unreal Tournament 2003 (Video Game) / int_834427cd
type
Cap
 Unreal Tournament 2003 (Video Game) / int_834427cd
comment
The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard cap of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
 Unreal Tournament 2003 (Video Game) / int_834427cd
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_834427cd
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_834427cd
 Unreal Tournament 2003 (Video Game) / int_8410bf3b
type
Quad Damage
 Unreal Tournament 2003 (Video Game) / int_8410bf3b
comment
Quad Damage: The Damage Amplifier. Doubles the effect if it's used with the Berserk adrenaline combo.
 Unreal Tournament 2003 (Video Game) / int_8410bf3b
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_8410bf3b
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_8410bf3b
 Unreal Tournament 2003 (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Unreal Tournament 2003 (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The Redeemer and the Ion Painter have a huge area of effect and can decimate anything in the range of its attacks.
 Unreal Tournament 2003 (Video Game) / int_8b606a51
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_8b606a51
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_8b606a51
 Unreal Tournament 2003 (Video Game) / int_8f5247eb
type
Arrow Cam
 Unreal Tournament 2003 (Video Game) / int_8f5247eb
comment
Arrow Cam: The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
 Unreal Tournament 2003 (Video Game) / int_8f5247eb
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_8f5247eb
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_8f5247eb
 Unreal Tournament 2003 (Video Game) / int_964ea66c
type
A-Team Firing
 Unreal Tournament 2003 (Video Game) / int_964ea66c
comment
A-Team Firing: Low-level bots behave like this. Don't try it, or you'll get murdered.
 Unreal Tournament 2003 (Video Game) / int_964ea66c
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_964ea66c
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_964ea66c
 Unreal Tournament 2003 (Video Game) / int_991c7101
type
Hazardous Water
 Unreal Tournament 2003 (Video Game) / int_991c7101
comment
Hazardous Water: BR-Canyon specifically states the water to be unsafe for swimming. CTF-DoubleDammage (only the part without any buildings) takes place in a dam whose non-building area is a hazard. DM-IceTomb features highly cold water unsafe for swimming.
 Unreal Tournament 2003 (Video Game) / int_991c7101
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_991c7101
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_991c7101
 Unreal Tournament 2003 (Video Game) / int_9af10b44
type
Double Jump
 Unreal Tournament 2003 (Video Game) / int_9af10b44
comment
Double Jump: Players can jump at the height of the first jump for an extra boost. The Quad Jump mutator allows them to do so two more times.
 Unreal Tournament 2003 (Video Game) / int_9af10b44
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_9af10b44
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_9af10b44
 Unreal Tournament 2003 (Video Game) / int_9b0b8109
type
Floating Continent
 Unreal Tournament 2003 (Video Game) / int_9b0b8109
comment
Floating Continent: CTF-Face3, as expected, takes place in a floating asteroid with two towers at each of its sides.
 Unreal Tournament 2003 (Video Game) / int_9b0b8109
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_9b0b8109
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_9b0b8109
 Unreal Tournament 2003 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Unreal Tournament 2003 (Video Game) / int_9dab0a6e
comment
Continuity Nod: Many maps are inspired by previous UT map DM-Morpheus, such as DM-Plunge and BR-SkyLine. Invasion mode uses some of the classic Unreal enemies, and plenty of game mods restore the rest, as well as add more from the sequel.
 Unreal Tournament 2003 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_9dab0a6e
 Unreal Tournament 2003 (Video Game) / int_9e0d0926
type
Sex Is Violence
 Unreal Tournament 2003 (Video Game) / int_9e0d0926
comment
Sex Is Violence: The female sexy announcer (yes, she's actually called that) really enjoys the combos.
 Unreal Tournament 2003 (Video Game) / int_9e0d0926
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_9e0d0926
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_9e0d0926
 Unreal Tournament 2003 (Video Game) / int_9edbda07
type
Elite Mooks
 Unreal Tournament 2003 (Video Game) / int_9edbda07
comment
Elite Mooks: The Invasion mode has the Warlords and the Brutes; the latter did even more damage than the warlords.
 Unreal Tournament 2003 (Video Game) / int_9edbda07
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_9edbda07
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_9edbda07
 Unreal Tournament 2003 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Unreal Tournament 2003 (Video Game) / int_a414c3f0
comment
One-Hit Kill: No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with Double Damage, or the Redeemer or the Kill Sat's beam and you're done. There's also the Instagib Shock Rifle in the games with the eponymous mutator, which kills everything it shoots in one hit.
 Unreal Tournament 2003 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_a414c3f0
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_a414c3f0
 Unreal Tournament 2003 (Video Game) / int_aa8dcc21
type
MegaCorp
 Unreal Tournament 2003 (Video Game) / int_aa8dcc21
comment
MegaCorp: Liandri (main organizer of the Tournament), Axon (backer of the Juggernaut team).
 Unreal Tournament 2003 (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_aa8dcc21
 Unreal Tournament 2003 (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Unreal Tournament 2003 (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: CTF-Magma, DM-Inferno, DOM-ScorchedEarth. Watch out when touching said lava, but standing directly to the side of it grants no damage.
 Unreal Tournament 2003 (Video Game) / int_b0a91b69
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_b0a91b69
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_b0a91b69
 Unreal Tournament 2003 (Video Game) / int_b1ddb121
type
Remixed Level
 Unreal Tournament 2003 (Video Game) / int_b1ddb121
comment
Remixed Level: Quite a lot this time: The main game came with CTF-Decembernote A symmetrical remix of Unreal Tournament's CTF-November, CTF-Face3note A remix of UT's CTF-Face, CTF-Orbital2note A remix of UT's CTF-Orbital from the DE Bonus Pack, DM-Curse3note A remix of the recurrent Curse map, DM-Flux2note A remix of UT's console map DM-Flux, DM-Insidiousnote A remix of sorts of Unreal's DmDeathFan, DM-Phobos2note A remix of UT's DM-Phobos and DM-Plungenote A remix of UT's DM-Morpheus. The DE Bonus Pack came with two versions of ElecFields, one for Capture the Flag and another for Bombing Run, as well as a remix of UT's CTF-LavaGiant as CTF-DE-LavaGiant2 and a remix of the console version's DOM-Osiris as DM-DE-Osiris2.
 Unreal Tournament 2003 (Video Game) / int_b1ddb121
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_b1ddb121
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_b1ddb121
 Unreal Tournament 2003 (Video Game) / int_b47d95be
type
No OSHA Compliance
 Unreal Tournament 2003 (Video Game) / int_b47d95be
comment
No OSHA Compliance: Lampshaded in a lot of the stages: it's stated Liandri confiscated or shut down the facilities involved due to unsafe working conditions, and then repurposed the facilities into arenas for the tournament, with all the horrifically-unsafe parts left as an extra challenge.
 Unreal Tournament 2003 (Video Game) / int_b47d95be
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_b47d95be
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_b47d95be
 Unreal Tournament 2003 (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Unreal Tournament 2003 (Video Game) / int_ba6baee1
comment
High-Altitude Battle: Aside from the space platform maps, we have: BR/CTF-DE-ElecFields and DOM-OutRigger (atop of a power facility and an oil rig respectively). BR-TwinTombs (atop of two pharaohs' tombs). BR-SkyLine and DM-Plunge (taking place atop three skyscrapers whose layout vary per map). CTF-Citadel (taking place in a nightmarish world atop three mountains).
 Unreal Tournament 2003 (Video Game) / int_ba6baee1
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_ba6baee1
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_ba6baee1
 Unreal Tournament 2003 (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Unreal Tournament 2003 (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ: The Shield Gun is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a Charged Attack as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers. The Assault Rifle replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be dual-wielded. The Bio-Rifle remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a Charged Attack. The Shock Rifle remains unchanged. The primary fire is a laser, while the secondary fire is an Energy Ball; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it. The Link Gun replaces the Pulse Rifle as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can repair allied vehicles and control points, and supercharge an ally's Link Gun efforts (good luck getting non-clan players to do this, though). The Minigun has both of its attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is less accurate but noticeably faster, while the second fires more slowly but is more accurate and deals twice the damage per bullet. The Flak Cannon remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact. The Rocket Launcher can fire one (primary) or up to three (secondary, which is a Charged Attack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them. The Lightning Gun is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function. The Redeemer remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player to take control of the nuke. The Ion Painter, a laser which designates the strike zone for a Kill Sat. Primary fire produces the laser, altfire zooms for precision targeting.
 Unreal Tournament 2003 (Video Game) / int_bfc659ba
featureApplicability
-1.0
 Unreal Tournament 2003 (Video Game) / int_bfc659ba
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_bfc659ba
 Unreal Tournament 2003 (Video Game) / int_c1105f41
type
Hold the Line
 Unreal Tournament 2003 (Video Game) / int_c1105f41
comment
Hold the Line: The Invasion mode puts all the players in a map in a single team defending themselves against waves of monsters from the first Unreal game. As you may notice, the monsters grow more difficult every time: near the fifth wave there are Skaarj, and in the wave 11, there are Warlords. The last wave is a Warlord-only wave.
 Unreal Tournament 2003 (Video Game) / int_c1105f41
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_c1105f41
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_c1105f41
 Unreal Tournament 2003 (Video Game) / int_c3d4a04c
type
Energy Ball
 Unreal Tournament 2003 (Video Game) / int_c3d4a04c
comment
The Shock Rifle remains unchanged. The primary fire is a laser, while the secondary fire is an Energy Ball; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it.
 Unreal Tournament 2003 (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_c3d4a04c
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_c3d4a04c
 Unreal Tournament 2003 (Video Game) / int_c75df49a
type
Shout-Out
 Unreal Tournament 2003 (Video Game) / int_c75df49a
comment
Shout-Out: Check the page.
 Unreal Tournament 2003 (Video Game) / int_c75df49a
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_c75df49a
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_c75df49a
 Unreal Tournament 2003 (Video Game) / int_ce6555f0
type
Lighter and Softer
 Unreal Tournament 2003 (Video Game) / int_ce6555f0
comment
Lighter and Softer: In contrast to Championship, and despite technically the same game with many additions, the game retold the story as an intergalactic tournament game and starts with a cutscene resembling a Professional Wrestling match.
 Unreal Tournament 2003 (Video Game) / int_ce6555f0
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_ce6555f0
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_ce6555f0
 Unreal Tournament 2003 (Video Game) / int_d0447c7b
type
Lightning Gun
 Unreal Tournament 2003 (Video Game) / int_d0447c7b
comment
The Lightning Gun is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.
 Unreal Tournament 2003 (Video Game) / int_d0447c7b
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_d0447c7b
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_d0447c7b
 Unreal Tournament 2003 (Video Game) / int_d0ea147f
type
A.I. Breaker
 Unreal Tournament 2003 (Video Game) / int_d0ea147f
comment
A.I. Breaker: Many maps have one or two tricks which the player can do in Single Player or Instant Action matches to completely break bots.
 Unreal Tournament 2003 (Video Game) / int_d0ea147f
featureApplicability
1.0
 Unreal Tournament 2003 (Video Game) / int_d0ea147f
featureConfidence
1.0
 Unreal Tournament 2003 (Video Game)
hasFeature
Unreal Tournament 2003 (Video Game) / int_d0ea147f
 Unreal Tournament 2003 (Video Game) / int_d1c12c05
type
Secondary Fire
 Unreal Tournament 2003 (Video Game) / int_d1c12c05
comment
Both this game and Championship modified the Rocket Launcher vastly from Tournament, first by incorporating the "Instant Rockets" option that was all around UT into the weapon as its primary fire, then by reducing the amount of charged rockets (Secondary Fire only) fired from the weapon from 6 to 3. This would be the standard for the rest of the series.
 Unreal Tournament 2003 (Video Game) / int_d1c12c05
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Unreal Tournament 2003 (Video Game) / int_d1c12c05
 Unreal Tournament 2003 (Video Game) / int_d7d588c8
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Lethal Lava Land
 Unreal Tournament 2003 (Video Game) / int_d7d588c8
comment
Lethal Lava Land: CTF-Magma, DM-Inferno and DOM-ScorchedEarth.
 Unreal Tournament 2003 (Video Game) / int_d7d588c8
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 Unreal Tournament 2003 (Video Game) / int_d7d588c8
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Unreal Tournament 2003 (Video Game) / int_d7d588c8
 Unreal Tournament 2003 (Video Game) / int_d933263
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Have a Nice Death
 Unreal Tournament 2003 (Video Game) / int_d933263
comment
Have a Nice Death: "X was X'd by X." "X cratered", often seen in maps where you can fall into space... or lava.
 Unreal Tournament 2003 (Video Game) / int_d933263
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1.0
 Unreal Tournament 2003 (Video Game) / int_d933263
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Unreal Tournament 2003 (Video Game) / int_d933263
 Unreal Tournament 2003 (Video Game) / int_de55d982
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Auto-Pilot Tutorial
 Unreal Tournament 2003 (Video Game) / int_de55d982
comment
Auto-Pilot Tutorial: All the basic tutorials (for the Deathmatch, Double Domination, Capture the Flag and Bombing Run gamemodes) require you to sit through a non-interactive, video-like tutorial showing the very basics about not only those modes but also the game's movement (Deathmatch) and the Translocator (Capture the Flag).
 Unreal Tournament 2003 (Video Game) / int_de55d982
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 Unreal Tournament 2003 (Video Game) / int_e2dd8595
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Strategic Asset Capture Mechanic
 Unreal Tournament 2003 (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: The Double Domination gamemode works similar to Unreal Tournament's Domination gamemode in that two teams battle to control specific locations in a map, except that this time there are only two points, Alpha and Bravo, which both teams battle to control and hold for a determined amount of seconds (usually 10). Once a team successfully captures and holds both points, that team earns a point, and a new round starts.
 Unreal Tournament 2003 (Video Game) / int_e2dd8595
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Unreal Tournament 2003 (Video Game) / int_e2dd8595
 Unreal Tournament 2003 (Video Game) / int_e69004a6
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There Can Be Only One
 Unreal Tournament 2003 (Video Game) / int_e69004a6
comment
There Can Be Only One: In the Last Man Standing mode, every player starts with a set number of lives. Every time a player loses all of its lives, they are eliminated and become a spectator. The objective is to be the last player with lives left in the game.
 Unreal Tournament 2003 (Video Game) / int_e69004a6
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Unreal Tournament 2003 (Video Game) / int_e69004a6
 Unreal Tournament 2003 (Video Game) / int_e6ce4b
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The Maze
 Unreal Tournament 2003 (Video Game) / int_e6ce4b
comment
The Maze: DM-Serpentine seems to be a flat level, but a pair of ramps lead to an underground level (visible from the immediately upper level) shaped as a maze of sorts.
 Unreal Tournament 2003 (Video Game) / int_e6ce4b
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Unreal Tournament 2003 (Video Game) / int_e6ce4b
 Unreal Tournament 2003 (Video Game) / int_e758e4d6
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Ghibli Hills
 Unreal Tournament 2003 (Video Game) / int_e758e4d6
comment
Ghibli Hills: Arborea, the planet where CTF-LostFaith, DM-Antalus, DM-TokaraForest and DOM-SeppukuGorge take place, and the home planet of the Gen Mo'Kai, is an entire planet made up of this sort of scenery.
 Unreal Tournament 2003 (Video Game) / int_e758e4d6
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Unreal Tournament 2003 (Video Game) / int_e758e4d6
 Unreal Tournament 2003 (Video Game) / int_eee721fd
type
Wall Jump
 Unreal Tournament 2003 (Video Game) / int_eee721fd
comment
Wall Jump: Players can jump to a wall and dodge away from them in order to reach new places. Can be combined with the dodge-jump or dpuble-jump to get horizontal or vertical extra boosts. The Quad Jump mutator also allows players to quad wall jump.
 Unreal Tournament 2003 (Video Game) / int_eee721fd
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Unreal Tournament 2003 (Video Game) / int_eee721fd
 Unreal Tournament 2003 (Video Game) / int_ef42ca88
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Emergency Weapon
 Unreal Tournament 2003 (Video Game) / int_ef42ca88
comment
Emergency Weapon: The Shield Gun is the fallback weapon when even the Assault Rifle has no ammo, combining the Impact Hammer's melee-only desperation weapon with a impenetrable shield.
 Unreal Tournament 2003 (Video Game) / int_ef42ca88
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1.0
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Unreal Tournament 2003 (Video Game) / int_ef42ca88
 Unreal Tournament 2003 (Video Game) / int_ef43c232
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Downloadable Content
 Unreal Tournament 2003 (Video Game) / int_ef43c232
comment
Downloadable Content: In the same vein as previous Epic releases, 2003 received a bunch of post-release content in the form of two Bonus Packs: "DE Bonus Pack", comprised of six maps: two for Capture the Flag, three for Deathmatch-based modes, and one for Bombing Run "Epic Bonus Pack", comprised of ten maps: one for Bombing Run, two for Capture the Flag, six for Deathmatch-based modes and one for Double Domination; three new gamemodes: the aforementioned Invasion, Last Man Standing and Mutant; three new announcers: a more subdued male, a subdued female, and a "sexy" female; two new Adrenaline combos: the aforementioned Camouflage and Pint-Sized; and an in-game MP3 player.
 Unreal Tournament 2003 (Video Game) / int_ef43c232
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Unreal Tournament 2003 (Video Game) / int_ef43c232
 Unreal Tournament 2003 (Video Game) / int_f1737ab0
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Boss Tease
 Unreal Tournament 2003 (Video Game) / int_f1737ab0
comment
Boss Tease: The opening cutscene of the single-player ladder features Malcolm's team facing Gorge's team in what looks like a regular match. You'll compete against Malcolm's team and the man himself in the final matches of the Ladder.
 Unreal Tournament 2003 (Video Game) / int_f1737ab0
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1.0
 Unreal Tournament 2003 (Video Game) / int_f1737ab0
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Unreal Tournament 2003 (Video Game) / int_f1737ab0
 Unreal Tournament 2003 (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Unreal Tournament 2003 (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: The map CTF-DoubleDammage takes place... in a dam. note The name is a pun on the Double Damage item. The map itself is set in a dam, with the bases connected in a L fashion, with the curve being the Dam itself.
 Unreal Tournament 2003 (Video Game) / int_f2877d9e
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Unreal Tournament 2003 (Video Game) / int_f2877d9e
 Unreal Tournament 2003 (Video Game) / int_f4f01ac
type
Deadly Rotary Fan
 Unreal Tournament 2003 (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: In the center of DM-Insidious there's one. Being pushed onto it nets you death.
 Unreal Tournament 2003 (Video Game) / int_f4f01ac
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1.0
 Unreal Tournament 2003 (Video Game) / int_f4f01ac
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 Unreal Tournament 2003 (Video Game)
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Unreal Tournament 2003 (Video Game) / int_f4f01ac
 Unreal Tournament 2003 (Video Game) / int_f5e4e67c
type
Capture the Flag
 Unreal Tournament 2003 (Video Game) / int_f5e4e67c
comment
The DE Bonus Pack came with two versions of ElecFields, one for Capture the Flag and another for Bombing Run, as well as a remix of UT's CTF-LavaGiant as CTF-DE-LavaGiant2 and a remix of the console version's DOM-Osiris as DM-DE-Osiris2.
 Unreal Tournament 2003 (Video Game) / int_f5e4e67c
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 Unreal Tournament 2003 (Video Game) / int_fa87021
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Kill Streak
 Unreal Tournament 2003 (Video Game) / int_fa87021
comment
Kill Streak:
 Unreal Tournament 2003 (Video Game) / int_fa87021
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ItemName
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Unreal Tournament 2003 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Unreal Tournament 2003 (Video Game)
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A.I. Breaker / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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American Video Games / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Arena Shooter / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Ascended Fanfic / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Auto-Pilot Tutorial / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Body Armor as Hit Points / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Breaking Old Trends / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Death Ray / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Hidden Mechanic / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Hold the Line / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Kill Sat / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Quad Damage / int_f412ce54
 Unreal Tournament 2003 (Video Game)
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Single Player Gauntlet / int_f412ce54