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Vagrant Story (Video Game)

 Vagrant Story (Video Game)
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TVTItem
 Vagrant Story (Video Game)
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Vagrant Story (Video Game)
 Vagrant Story (Video Game)
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VagrantStory
 Vagrant Story (Video Game)
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Squaresoft's Vagrant Story is a PlayStation RPG by video game auteur Yasumi Matsuno. It is available as a downloadable PSOne Classic on the PlayStation Network.Vagrant Story is the tale of Ashley Riot, a knight who works for the kingdom of Valendia during the dark ages of Ivalice. He is one of the Parliament's elite Riskbreakers, a One-Man Army trained for the most dangerous black-ops and infiltration missions.When a seemingly immortal cult leader named Sydney Losstarot kidnaps the son of the powerful Duke Bardorba, Ashley is sent to infiltrate the lost city of Leá Monde, assassinate Sydney and recover the boy. The Priesthood of St. Iocus, a political rival to the Parliament, have also taken a strong interest in the evil powers lurking within Leá Monde, and have dispatched their own private army to capture Sydney. Leading these "Knights of the Cross" is Romeo Guildenstern, a pious but sinister paladin.In the style of classic dungeon crawlers, the player takes Ashley through Leá Monde's catacombs and ancient temples, killing vast quantities of equally-ancient monsters along the way. The plot unfolds rapidly as new parties enter the fray and a cat-and-mouse game ensues: as Ashley tails his mark through the catacombs, Sydney probes Ashley's lost memories and teases him with the inconsistencies he finds.The game is easily one of the most complicated Squaresoft RPGs: a combination of 80s dungeon crawling with French graphic novel aesthetics, Shakespearean dialogue, elaborate Item Crafting, Rhythm Game combat and the structure of a Greek drama, with the characters dressed in... well, fairly homoerotic bondage gear. It's a gorgeous and Nintendo Hard game which features very mature themes compared to other Final Fantasy installments. And its English version has what's probably the most celebrated localization in video game history.Vagrant Story's battle system is closer to NetHack than it is to most games in the Final Fantasy series. Instead of gaining traditional experience points, Ashley — also a skilled blacksmith — crafts a collection of weapons and a full set of armor, planning around elements, weapon types, weapon range, creature types and Ashley's own reaction abilities. In practice, this means the player may want to re-configure their equipment for every new enemy they encounter.The story is connected to the Ivalice Alliance, with numerous references the previous Ivalice game Final Fantasy Tactics, and references back to Vagrant Story in later installments. It could be considered a standalone Non-Linear Sequel to Final Fantasy Tactics and Final Fantasy XII, and as such, part of the God-punchingly popular Final Fantasy series. As for its canonicity, though, Matsuno has stated that these references are just meant to be fanservice, and that the game should be treated as a standalone story rather than as part of the Ivalice world.Also, a warning for first time players. There are four opening movies that are very easily skipped by accident. Without seeing these sequences, the game makes very little sense. The scenes are: (1) the introduction cutscene, seen by leaving the menu running for a minute or so, (2) an optional (spoiler-filled) trailer, seen by leaving the menu running a second time after viewing the first introduction, (3) the actual opening sequence, which is seen after hitting "New Game". It is too easily skipped by accidentally pressing "start" during the sequence. (4) the vital second part of the opening sequence, which probably will make you press "start" and skip it by accident, because some of the text takes a long time to disappear.So, don't press start until after you see the first save point.See also Crimson Shroud, a Spiritual Successor that shares some of the same terminology and lore.
 Vagrant Story (Video Game)
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2024-02-01T11:17:42Z
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2024-02-01T11:17:42Z
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DBTropes
 Vagrant Story (Video Game) / int_10b6b5f7
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Cherry Tapping
 Vagrant Story (Video Game) / int_10b6b5f7
comment
Cherry Tapping: Used often. This is a game where dealing 10 hit points of damage can be a serious accomplishment. Although Ashley's weapon types / affinities go a long way in determining the damage (hitting for 50 or 60 HP isn't uncommon with a proper weapon), many bosses will go down from much smaller hits. Figuring out how to hit them in the first place can... also take a while. The enemies can't move during an attack, and with good timing you can chain attacks indefinitely, and each attack even gets is a bit stronger than the last. On the other hand, longer combos raise your Risk very quickly, and the higher damage will eventually get offset with the constant misses - not to mention that most bosses have a hidden limit on the combo length made against them, and they start dodging every single chain after, say, the third one.
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Darker and Edgier
 Vagrant Story (Video Game) / int_14beeefd
comment
Darker and Edgier: One of the darkest games in Squaresoft's history. In terms of tone, it sometimes gets pretty close to horror. And in a case of not all tropes are bad, this was the great for the game as its tone was appropriate and it made the game distinct from many other Squaresoft games.
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 Vagrant Story (Video Game) / int_17059108
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Magic Wand
 Vagrant Story (Video Game) / int_17059108
comment
Magic Wand: Staves generally have a poor strength rating, but give Ashley an intelligence boost that makes his spells more powerful.
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 Vagrant Story (Video Game) / int_17ce80aa
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All There in the Manual
 Vagrant Story (Video Game) / int_17ce80aa
comment
According to the manual, everyone who is affected by the dark will be unable to move on and wander the world forever in unbearable agony once his or her body decays. This includes those who survive the game's events. However, as the bearer of the Dark, Ashley is able to grant these souls reprieve... as their holder.
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 Vagrant Story (Video Game) / int_18bf4326
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Anti-Magic
 Vagrant Story (Video Game) / int_18bf4326
comment
Anti-Magic: Rosencrantz. To Guildenstern: "Your memory fails you. The Dark holds no power over me." He's immune to the Dark, as he demonstrates in several cut-scenes. Unfortunately, this doesn't save him when the statue Sydney brings to life cuts him in half. This becomes less convincing in the manual, where Ashley suspects that Rosencrantz is brainwashed by Valendia's secret service into thinking he is immune to the Dark.
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 Vagrant Story (Video Game) / int_1a303edf
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Our Orcs Are Different
 Vagrant Story (Video Game) / int_1a303edf
comment
Our Orcs Are Different: The fact that they exist here is notable, after the early Final Fantasy games Orcs largely disappear from Squaresoft rpgs. These Orcs are of porcine "porc" variety though they are well-muscled rather than running to fat and they're decently equipped with regards to gear. Their leaders can use magic to augment them.
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Framing Device
 Vagrant Story (Video Game) / int_1e1afc1b
comment
Framing Device: The game actually has a frame story which reveals the final ending: Duke Bardorba dies — and you play the game to discover just why, setting the stage for the actual game, which occurs in a single location in roughly a day. Just like a Greek drama should, wink wink. Ashley did not kill the Duke and never even entered the Manor. The figure seen was Sydney disguised as Ashley, the Duke killed Sydney (at his behest) then died himself due to their synchronization. Sydney's body dissolved, leaving no trace, but the Duke's did not. All the while the real Ashley was standing in the streets outside the Manor disguised as Callo.
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 Vagrant Story (Video Game) / int_1eb49c19
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Stripperiffic
 Vagrant Story (Video Game) / int_1eb49c19
comment
Stripperiffic: Everyone. Male, female, it doesn't matter. The cast is wearing enough clothing to properly cover about half as many characters as there are in the game. The seats of their pants at least only cover half of what they should.
 Vagrant Story (Video Game) / int_1eb49c19
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 Vagrant Story (Video Game) / int_1f92e4c6
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Regenerating Health
 Vagrant Story (Video Game) / int_1f92e4c6
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Regenerating Health and Regenerating Mana: It's really slow, at 1 HP every few seconds.
 Vagrant Story (Video Game) / int_1f92e4c6
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 Vagrant Story (Video Game) / int_208c4494
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With Great Power Comes Great Insanity
 Vagrant Story (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: What happens to people who try to wield the Rood Inverse powers and the Dark without sufficient Heroic Willpower. Guildenstern finds this out only too late. Not that anyone felt sorry for him or anything. Sydney says as much to Ashley regarding Guildenstern: "Those who crave the Dark cannot control the Dark. You must stop him, kill him... before the Dark sucks his living soul dry."
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 Vagrant Story (Video Game) / int_21fd09a7
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How Do I Shot Web?
 Vagrant Story (Video Game) / int_21fd09a7
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How Do I Shot Web?:
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 Vagrant Story (Video Game) / int_240a3d9b
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Not Playing Fair With Resources
 Vagrant Story (Video Game) / int_240a3d9b
comment
Not Playing Fair With Resources: Averted. Every monster has its Health and Mana properly calculated, and when out of the latter, it has to resort to basic attack or some unique Special Abilities. Unfortunately, some of these end up being much worse than any standard magic available to the enemy (as in the case of the Final Boss), so you may exploit this trope by actively feeding your mana potions on the enemy just to let them keep using their less dangerous spells.
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 Vagrant Story (Video Game) / int_29634187
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Brains and Bondage
 Vagrant Story (Video Game) / int_29634187
comment
Brains and Bondage: It's not quite clear why, but about half of the cast is walking around in BDSM gear. And spouting faux-Shakespearian dialogue.
 Vagrant Story (Video Game) / int_29634187
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 Vagrant Story (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Vagrant Story (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Break Arts. They have fancy names and cool animations, deal above the average damage and some inflict status effects. However, an average attack chain will still harm the enemy much more. There is also no guarantee that the Break Art will connect (and there really is a lot of hard to hit enemies), which can lead to a flashy attack followed by a much disappointing "MISS". Additionally Break Arts cost health to use.
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 Vagrant Story (Video Game) / int_2dbc1855
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Ghost City
 Vagrant Story (Video Game) / int_2dbc1855
comment
Ghost City: Leá Monde is this in both the literal and figurative sense.
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Giant Enemy Crab
 Vagrant Story (Video Game) / int_3033b958
comment
Giant Enemy Crab: One in the Undercity, another beneath the Cathedral, and yet another, the Damascus Crab as the New Game Plus boss in Snowfly Forest East. Attack their mouth for massive damage.
 Vagrant Story (Video Game) / int_3033b958
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 Vagrant Story (Video Game) / int_355215ef
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RandomlyDrops
 Vagrant Story (Video Game) / int_355215ef
comment
Randomly Drops: Since there are no shops, it's the only way of getting new equipment most of the time. Item Crafting somewhat makes up for the low drop rates of high-end items, however the very best weapons in the game can only be dropped by certain enemies. Chances are, of course, abysmal.
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Rare Candy
 Vagrant Story (Video Game) / int_39aeb09e
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Rare Candy: Elixirs can raise a stat by as much as five points. The various wines Ashley can find also have the same effect. Note that outside of boss fights, this is the only way to raise your stats — there are no experience points.
 Vagrant Story (Video Game) / int_39aeb09e
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 Vagrant Story (Video Game) / int_3aa581ed
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Undead Counterpart
 Vagrant Story (Video Game) / int_3aa581ed
comment
Undead Counterpart: There are zombie knights that serve as an undead counterparts to the Crimson Blades as well as zombie minotaurs, zombie ogres and dragon zombies that act as both Optional Bosses and counterparts to the minotaur, ogre and dragon bosses. Justified by the fact the city the game takes place in is described as a "wellspring" of dark magic, and any soul that dies within its borders is Barred from the Afterlife and fated to eventually be reborn as a walking corpse.
 Vagrant Story (Video Game) / int_3aa581ed
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Skill Scores and Perks
 Vagrant Story (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: Progression is mostly a variation of the Perk variety (though these perks are called skills in-game). As Ashley travels further down Lea Monde and kills more bosses, he'll automatically learn new skills. Justified in the story as he's remembering abilities from his forgotten memories. He does progress in stats after fighting a boss, he gets to roll a roulette table which grants a random stat increase.
 Vagrant Story (Video Game) / int_3b6a5d9b
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 Vagrant Story (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Vagrant Story (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Sydney, and Ashley in the ending, after inheriting the Rood Inverse.
 Vagrant Story (Video Game) / int_3c3f28a5
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 Vagrant Story (Video Game) / int_3d585167
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Damage-Increasing Debuff
 Vagrant Story (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: These and various Status Buff are a major part of mastering combat with Ashley. His attacks can link a large number of different buffs and debuffs to give him an edge against enemies that are often better equipped than he is.
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Curb-Stomp Battle
 Vagrant Story (Video Game) / int_3d699462
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Curb-Stomp Battle All of new game plus with the exception of the bonus content.
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Power Tattoo
 Vagrant Story (Video Game) / int_3fbbe6ad
comment
Power Tattoo: The Rood Inverse on Sydney's back. It's inherited by Ashley during the ending scenes — and during new game plus it can unlock doors that were originally sealed on the first playthrough. "The Blood Sin on Ashley's back burns!"
 Vagrant Story (Video Game) / int_3fbbe6ad
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 Vagrant Story (Video Game) / int_40cc0c7e
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Bittersweet Ending
 Vagrant Story (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: At least for Sydney and Duke Bardorba. As for Ashley, it's a bit more uplifting as he comes to the term with his past or at least accepts that it does not matter what his past really was.
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Elemental Embodiment
 Vagrant Story (Video Game) / int_4221e01a
comment
Elemental Embodiment: The four classical Greek elements, plus Dark, roam the catacombs of Leá Monde. Worse, the named avatars of these forces, those said to have brought calamity to Leá Monde, guard the Cathedral. And by "said", we mean you can find it buried in the back pages of the in-game monster manual, near the end of the final dungeon. If you bother to look. Hey, no one ever said backstory had to be obvious.
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Spell Book
 Vagrant Story (Video Game) / int_42995bec
comment
Spell Book: Before Ashley can learn a spell, he must read a grimoire. The more grimoires he reads of a particular spell, the better he gets at it. If he reads 4 grimoires of that spell, he'll master it and the spell will be Level 4 giving it the option of a larger area of effect but at the cost of increasing its MP cost.
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Utopia Justifies the Means
 Vagrant Story (Video Game) / int_45fe3a2e
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Utopia Justifies the Means: Guildenstern's motivation for claiming the power of Lea Monde. Sydney calls him out for this when they meet in the Cathedral.
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Infinity -1 Sword
 Vagrant Story (Video Game) / int_480c69ba
comment
Infinity -1 Sword: In this case, it's a mace. The Hand of Light class of two-handed mace are only used by Minotaur bosses...and Ashley if you manage to take one off of them. They pack a lot of punch, generate just a small amount of risk when attacking and only crossbows can outrange them (and by a small margin only). However, the Hand of Light only goes up to Hagane in terms of material. There are no Damascus Hands of Light to be found or made. Not only that but the Destroyer two-handed mace is far superior in terms of damage (especially Destroyers made from Damascus).
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Smug Snake
 Vagrant Story (Video Game) / int_4f84cdef
comment
The weapon Pussyfoot is the only cocktail in the list which is non-alcoholic and the weapon itself is wielded by the one character immune to magic. While the name may lack the threatening edge it is appropriate for an alcohol-free cocktail.
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Cast from Hit Points
 Vagrant Story (Video Game) / int_51567188
comment
Cast from Hit Points: Your break arts are supernatural weapon skills that can be more effective than your magic, unfortunately each use of a break art uses some of your health.
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Synchronization
 Vagrant Story (Video Game) / int_539179db
comment
Synchronization: Duke Bardorba and Sydney cannot live if the other dies due to the pact that Duke Bardorba made in order to save Sydney's life in the past. This is also why after killing Sydney, Duke Bardorba dies as well.
 Vagrant Story (Video Game) / int_539179db
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Scratch Damage
 Vagrant Story (Video Game) / int_5405b144
comment
Scratch Damage: In the first run, many enemies have better equipment than you and it takes a while before you learn the stronger skills or master magic. So unless you forge new weapons and upgrade their affinities, expect a number of fights where you'll be doing a string of single digit damage attacks. After a couple of New Game+ runs and developing Damascus Dread Armor, enemies will be doing 1 point of damage to you which you regenerate back a few seconds later if you didn't reduce it to nothing with your defence skills. At this point only the spell Banish can kill you (and even then Banish is comparatively inaccurate and Magic Ward will block it if it does connect so long as you keep reapplying it as necessary). In fact, it's usually less about the power of the weapon, but many factors such as its elemental affinity, damage type, and its strength against this particular monster class (also its durability, its Phantom Points, and your damage stat (strength for the physical damage, intelligence for the magical one) when compared with the enemy's one. When counting the damage dealt by an attack, the game considers and multiplies all of these factors, and if at least one is not good enough - say, you're using a phantom-slaying water-affiliated mace against a Fire Elemental who is resistant to the blunt weaponry - prepare to see pathetic single-digit numbers of the damage dealt.
 Vagrant Story (Video Game) / int_5405b144
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5405b144
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5405b144
 Vagrant Story (Video Game) / int_5475a026
type
Block Puzzle
 Vagrant Story (Video Game) / int_5475a026
comment
Block Puzzle: Virtually every room in the game has a block puzzle to solve.
 Vagrant Story (Video Game) / int_5475a026
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5475a026
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5475a026
 Vagrant Story (Video Game) / int_5539b84f
type
Corrupt Church
 Vagrant Story (Video Game) / int_5539b84f
comment
Corrupt Church: The St. Iocus church and their Knights of the Cross, no doubt. "Warping the minds of men and shepherding the masses has always been your church's domain. You lure sheep with empty miracles and a dead god." Not to mention that "iocus" is Latin for "joke." It's implied, via the Final Fantasy Tactics references that pop up around the game, that this is the Church of St. Ajora of Glabados; Sydney's "mark your savior well, for he is one of the demons you so fear" can easily be read as a hint at Ajora's true nature as the host of Altema. Early in the game a conversation between two knights reveals that magic is considered blasphemous by the church. Later we see elite knights using all kinds of spells, up to demon summoning (Grissom). Guildenstern uses the dark power and suggests that the cardinal himself can somehow control the Dark, and seeks immortality through this.
 Vagrant Story (Video Game) / int_5539b84f
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5539b84f
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5539b84f
 Vagrant Story (Video Game) / int_586624e5
type
Genius Loci
 Vagrant Story (Video Game) / int_586624e5
comment
Genius Loci: Leá Monde has a will of its own.
 Vagrant Story (Video Game) / int_586624e5
featureApplicability
1.0
 Vagrant Story (Video Game) / int_586624e5
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_586624e5
 Vagrant Story (Video Game) / int_5a3b8032
type
The Un-Reveal
 Vagrant Story (Video Game) / int_5a3b8032
comment
The Unreveal: Ultimately, you never find out the truth about Ashley's past. And Ashley is able to accept that it really doesn't matter. Damn it, Sydney!
 Vagrant Story (Video Game) / int_5a3b8032
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5a3b8032
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5a3b8032
 Vagrant Story (Video Game) / int_5a4aa505
type
Government Conspiracy
 Vagrant Story (Video Game) / int_5a4aa505
comment
Government Conspiracy: It's All There in the Manual but the earthquake that destroyed the city of Lea Monde and killed off all of its inhabitants were caused on purpose by the Parliament — or perhaps the Cardinal? — in order to feed the souls of the dead to the darkness within the city and seize the control of that power. This is why the Duke Bardorba and Sydney, not wanting the Dark to be misused, enact the plan to transfer its power to Ashley, completely destroying the city in process.
 Vagrant Story (Video Game) / int_5a4aa505
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5a4aa505
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5a4aa505
 Vagrant Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Vagrant Story (Video Game) / int_5a5de5ca
comment
Boss Rush: A passageway in the heart of Leá Monde leads to doors containing every boss in the game, including, in a New Game Plus, the Optional Bosses. Each door must be unlocked with sigils earned through the game to proceed. The final dungeon has no respawning enemies, yet has lots of bosses and mini-bosses and only one or two run of the mill encounters.
 Vagrant Story (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5a5de5ca
 Vagrant Story (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Vagrant Story (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: If you are very lucky in your first playthrough you might be able to win the weapons from the first two bosses, the Minotaur and the Dullahan. The Minotaur has an Iron Hand of Light which is an extremely long-ranged two-handed mace which does good damage and has a low risk build-up, while the Dullahan has an Iron Rhomphaia (Rhomphaia is the top blade for a one-handed sword). You fight these two enemies when you're still getting bronze equipment and just edging into the iron age. But these two weapons (especially if you upgraded their hilts) are more damaging than many Hagane or even a number of Damascus weapons despite their material.
 Vagrant Story (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5b81ca8d
 Vagrant Story (Video Game) / int_5bb574d
type
Fantasy Metals
 Vagrant Story (Video Game) / int_5bb574d
comment
Fantasy Metals: There's Bronze, Iron, Silver, Hagane (a type of fine steel) and Damascus (a magical steel whose enchantments were unique to Lea Monde) for weapon materials (armor has the additional material of Leather which is the weakest material in the game, and shields likewise have Wood).
 Vagrant Story (Video Game) / int_5bb574d
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5bb574d
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5bb574d
 Vagrant Story (Video Game) / int_5c65fc1a
type
Roar Before Beating
 Vagrant Story (Video Game) / int_5c65fc1a
comment
Roar Before Beating: Wyverns and Dragons.
 Vagrant Story (Video Game) / int_5c65fc1a
featureApplicability
1.0
 Vagrant Story (Video Game) / int_5c65fc1a
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_5c65fc1a
 Vagrant Story (Video Game) / int_60f37373
type
Attack Reflector
 Vagrant Story (Video Game) / int_60f37373
comment
Attack Reflector: Some defensive abilities work like this, reflecting precisely 40% of the enemy attack's damage back to the sender. This makes them much more useful than it sounds, since they don't take in consideration your stats or equipment at all, and can be reliably used to kill monsters, up to and including the Final Boss, that you can only deal Scratch Damage to otherwise.
 Vagrant Story (Video Game) / int_60f37373
featureApplicability
1.0
 Vagrant Story (Video Game) / int_60f37373
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_60f37373
 Vagrant Story (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Vagrant Story (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Riskbreaker Ashley Riot. He can also amass a number of titles during the replays. Such as "Blood Thirsty Conqueror" or "Grand Master Breaker." It only sounds pretentious until you realize how utterly broken Ashley is after one replay. By the time you get Grand Master Breaker, Ashley is the patron saint of Physical Gods.
 Vagrant Story (Video Game) / int_60fa92ac
featureApplicability
1.0
 Vagrant Story (Video Game) / int_60fa92ac
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_60fa92ac
 Vagrant Story (Video Game) / int_637ef67
type
New Game Plus
 Vagrant Story (Video Game) / int_637ef67
comment
New Game Plus: It allows you to keep whatever is on your person, as well as any equipment you saved in a Container. Additionally, the Rood Inverse grants Ashley access to Bonus Dungeons and their respective Optional Bosses, such as the the Iron Maiden B2 — home of Death and Asura.
 Vagrant Story (Video Game) / int_637ef67
featureApplicability
1.0
 Vagrant Story (Video Game) / int_637ef67
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_637ef67
 Vagrant Story (Video Game) / int_63d8e17d
type
Instant Runes
 Vagrant Story (Video Game) / int_63d8e17d
comment
Instant Runes: Many magic spells create this when cast. There's also a few in cutscenes, such as when a Dullahan boss makes its first appearance and drags its sword across the ground, creating a magic circle around itself.
 Vagrant Story (Video Game) / int_63d8e17d
featureApplicability
1.0
 Vagrant Story (Video Game) / int_63d8e17d
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_63d8e17d
 Vagrant Story (Video Game) / int_6627695f
type
Author Appeal
 Vagrant Story (Video Game) / int_6627695f
comment
Author Appeal: Akihiko Yoshida likes bondage gear. And piercings. And amputation, skin removal, torture... and of course, as he has admitted himself, butts. He made it no secret that he visited a BDSM club for inspiration.
 Vagrant Story (Video Game) / int_6627695f
featureApplicability
1.0
 Vagrant Story (Video Game) / int_6627695f
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_6627695f
 Vagrant Story (Video Game) / int_66ce8a39
type
Fake Memories
 Vagrant Story (Video Game) / int_66ce8a39
comment
Fake Memories: Ashley's wife and son. Or maybe not. Damn it, Sydney!
 Vagrant Story (Video Game) / int_66ce8a39
featureApplicability
1.0
 Vagrant Story (Video Game) / int_66ce8a39
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_66ce8a39
 Vagrant Story (Video Game) / int_69fb91e8
type
Chewing the Scenery
 Vagrant Story (Video Game) / int_69fb91e8
comment
Chewing the Scenery: Just pick any scene with Ashley, Guildenstern, Rosencrantz, and/or Sydney. Sydney, is doing it for the benefit of his 'audience' — whether this is Callo, Hardin, Ashley, Samantha, or us.
 Vagrant Story (Video Game) / int_69fb91e8
featureApplicability
1.0
 Vagrant Story (Video Game) / int_69fb91e8
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_69fb91e8
 Vagrant Story (Video Game) / int_6a58a8eb
type
Draconic Humanoid
 Vagrant Story (Video Game) / int_6a58a8eb
comment
Draconic Humanoid: The Lizard Folk count as "dragon" type enemies, and are therefore the only way to grind up your weapon's dragon affinity for killing the rare but powerful dragon boss monsters.
 Vagrant Story (Video Game) / int_6a58a8eb
featureApplicability
1.0
 Vagrant Story (Video Game) / int_6a58a8eb
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_6a58a8eb
 Vagrant Story (Video Game) / int_6b7c9f96
type
The Lost Woods
 Vagrant Story (Video Game) / int_6b7c9f96
comment
The Lost Woods: Snowfly Forest. The only way to get around without a map involves reorienting oneself by inspecting the moss growing on trees. That little hint about the snowflies they give you? They're not talking about directions, but density. Guide Dang It! indeed.
 Vagrant Story (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Vagrant Story (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_6b7c9f96
 Vagrant Story (Video Game) / int_6ec989d8
type
Guide Dang It!
 Vagrant Story (Video Game) / int_6ec989d8
comment
Guide Dang It!: The game can be played without a guide, in fact it's not possible to miss anything. That said, the game's weapon crafting system is simply so sophisticated, and the overall game so very difficult, that many players will take any crutch they can get.
 Vagrant Story (Video Game) / int_6ec989d8
featureApplicability
1.0
 Vagrant Story (Video Game) / int_6ec989d8
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_6ec989d8
 Vagrant Story (Video Game) / int_70663753
type
Mass Super-Empowering Event
 Vagrant Story (Video Game) / int_70663753
comment
Mass Superempowering Event: Just going to Lea Monde causes you to start to develop magical powers and extra sensory perception. Callo develops the ability to see a person's subconscious, Ashley gets a two-way clairvoyant vision with Guildenstern's girlfriend so he can see what she sees as well as a minor link with Callo, and just about everyone starts tossing magical spells before the day is out. Part of the drama is that none of the characters really take this well, and some of the characters become Drunk with Power due to it.
 Vagrant Story (Video Game) / int_70663753
featureApplicability
1.0
 Vagrant Story (Video Game) / int_70663753
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_70663753
 Vagrant Story (Video Game) / int_70c06a09
type
The Undead
 Vagrant Story (Video Game) / int_70c06a09
comment
The Undead: A lot of enemies, as this is your fate if you die in the Lea Monde. And all the inhabitants of the city died or succumbed to the Dark.
 Vagrant Story (Video Game) / int_70c06a09
featureApplicability
1.0
 Vagrant Story (Video Game) / int_70c06a09
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_70c06a09
 Vagrant Story (Video Game) / int_7243f3cb
type
Dark Fantasy
 Vagrant Story (Video Game) / int_7243f3cb
comment
Dark Fantasy: The hero is a rather callous agent of a not-so benevolent government and he's battling a cult and a band of terrorists in the haunted ruins of a city that worshipped Darkness.
 Vagrant Story (Video Game) / int_7243f3cb
featureApplicability
1.0
 Vagrant Story (Video Game) / int_7243f3cb
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_7243f3cb
 Vagrant Story (Video Game) / int_7315fd38
type
Covers Always Lie
 Vagrant Story (Video Game) / int_7315fd38
comment
Covers Always Lie: Ashley and Callo are a Battle Couple that share a grand total of about 90 seconds in two scenes before the game even starts, without much talking other than business, and do not cross paths again for the rest of the game.
 Vagrant Story (Video Game) / int_7315fd38
featureApplicability
1.0
 Vagrant Story (Video Game) / int_7315fd38
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_7315fd38
 Vagrant Story (Video Game) / int_733e007a
type
Unwitting Pawn
 Vagrant Story (Video Game) / int_733e007a
comment
Unwitting Pawn: Ashley gets tricked into saving the world.
 Vagrant Story (Video Game) / int_733e007a
featureApplicability
1.0
 Vagrant Story (Video Game) / int_733e007a
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_733e007a
 Vagrant Story (Video Game) / int_737a65f4
type
The Watson
 Vagrant Story (Video Game) / int_737a65f4
comment
The Watson: Callo is there for revealing the details of the plot that the players in Ashley's perspective would have no way of knowing. It's executed damned well, too.
 Vagrant Story (Video Game) / int_737a65f4
featureApplicability
1.0
 Vagrant Story (Video Game) / int_737a65f4
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_737a65f4
 Vagrant Story (Video Game) / int_79eb1e2e
type
Neutral Female
 Vagrant Story (Video Game) / int_79eb1e2e
comment
Neutral Female: Callo Merlose gets captured early on and spends the rest of the game being dragged around by the bad guys without resisting at all... because it gives her ample time and opportunity to use her psychic powers to get the truth out of Hardin whether he wants to tell it or not. Keep your enemies closer, as the saying goes.
 Vagrant Story (Video Game) / int_79eb1e2e
featureApplicability
1.0
 Vagrant Story (Video Game) / int_79eb1e2e
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_79eb1e2e
 Vagrant Story (Video Game) / int_7a7d698d
type
Challenge Run
 Vagrant Story (Video Game) / int_7a7d698d
comment
Challenge Run: There's an in-game list of challenges, most of which can only be completed in New Game + mode. These include things like finishing the game in less than 10 hours or playing the whole game without saving.
 Vagrant Story (Video Game) / int_7a7d698d
featureApplicability
1.0
 Vagrant Story (Video Game) / int_7a7d698d
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_7a7d698d
 Vagrant Story (Video Game) / int_7f3be191
type
Impossibly Cool Clothes
 Vagrant Story (Video Game) / int_7f3be191
comment
Impossibly Cool Clothes: Next to all the guys in appropriate medieval armour, Sydney goes topless, with a buttcape and low-slung pants that only barely hide what all fangirls want to see. Rosencrantz wears red spandex bondage gear. Ashley wears leather chaps that leave most of his ass exposed. Tieger wears a leather bondage harness with an incongruous pair of khaki shorts (probably an afterthought to keep the T rating). Hardin wears normal pants... well, normal except for the built-in chaps.
 Vagrant Story (Video Game) / int_7f3be191
featureApplicability
1.0
 Vagrant Story (Video Game) / int_7f3be191
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_7f3be191
 Vagrant Story (Video Game) / int_7f8fd503
type
Lonely at the Top
 Vagrant Story (Video Game) / int_7f8fd503
comment
Lonely at the Top: Sydney mocks Guildenstern with this trope when Guildenstern demands to know the way to unlock Lea Monde's power.
 Vagrant Story (Video Game) / int_7f8fd503
featureApplicability
1.0
 Vagrant Story (Video Game) / int_7f8fd503
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_7f8fd503
 Vagrant Story (Video Game) / int_823c6e3e
type
Large Ham
 Vagrant Story (Video Game) / int_823c6e3e
comment
Large Ham: Sydney dominates every scene he's in.
 Vagrant Story (Video Game) / int_823c6e3e
featureApplicability
1.0
 Vagrant Story (Video Game) / int_823c6e3e
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_823c6e3e
 Vagrant Story (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Vagrant Story (Video Game) / int_82a4fadc
comment
Our Liches Are Different: Liches, Lich Lord and Death are part of the Evil type enemy rather than Undead. The highest level of the lich Evil types is Death and these guys are light-oriented and religious in nature. The Lich and Lich Lord are more standard, being evil wizards in life and aligned with darkness.
 Vagrant Story (Video Game) / int_82a4fadc
featureApplicability
1.0
 Vagrant Story (Video Game) / int_82a4fadc
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_82a4fadc
 Vagrant Story (Video Game) / int_8344209e
type
BFG
 Vagrant Story (Video Game) / int_8344209e
comment
BFG: It's not shown visually, but some of your later crossbows are implied to be exceedlingly large. For example, the 2nd mightiest crossbow type in the game is a Siege Bow. The game describes it as a crossbow so big and powerful that it uses cannonballs as ammunition.
 Vagrant Story (Video Game) / int_8344209e
featureApplicability
1.0
 Vagrant Story (Video Game) / int_8344209e
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_8344209e
 Vagrant Story (Video Game) / int_834420aa
type
BFS
 Vagrant Story (Video Game) / int_834420aa
comment
BFS: The Great Sword line of weapon types. There's also Great Maces (big freakin' hammers) such as the gigantic Hand of Light.
 Vagrant Story (Video Game) / int_834420aa
featureApplicability
1.0
 Vagrant Story (Video Game) / int_834420aa
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_834420aa
 Vagrant Story (Video Game) / int_854b029a
type
Encyclopedia Exposita
 Vagrant Story (Video Game) / int_854b029a
comment
Encyclopedia Exposita: The game has detailed in-game descriptions of monsters, weapon parts, gems and etc. often relating them to background history and mythology.
 Vagrant Story (Video Game) / int_854b029a
featureApplicability
1.0
 Vagrant Story (Video Game) / int_854b029a
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_854b029a
 Vagrant Story (Video Game) / int_8797239c
type
Bait-and-Switch
 Vagrant Story (Video Game) / int_8797239c
comment
Bait-and-Switch: The kid in the painting at the beginning of the game is Joshua right? Haha, NO! It's actually Sydney, but the player doesn't discover that until the end of the game.
 Vagrant Story (Video Game) / int_8797239c
featureApplicability
1.0
 Vagrant Story (Video Game) / int_8797239c
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_8797239c
 Vagrant Story (Video Game) / int_8f041b17
type
Socketed Equipment
 Vagrant Story (Video Game) / int_8f041b17
comment
Socketed Equipment: Some shields and weapon grips have sockets which Ashley can insert gemstones into in order to adjust the properties of his gear.
 Vagrant Story (Video Game) / int_8f041b17
featureApplicability
1.0
 Vagrant Story (Video Game) / int_8f041b17
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_8f041b17
 Vagrant Story (Video Game) / int_91a2039b
type
I Am the Noun
 Vagrant Story (Video Game) / int_91a2039b
comment
I Am the Noun: Ashley doesn't need reinforcements. Ashley is the reinforcements.
 Vagrant Story (Video Game) / int_91a2039b
featureApplicability
1.0
 Vagrant Story (Video Game) / int_91a2039b
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_91a2039b
 Vagrant Story (Video Game) / int_972142db
type
Headless Horseman
 Vagrant Story (Video Game) / int_972142db
comment
Headless Horseman: There is a Dullahan boss early on that is an empty suit of armour with no head and a large sword.
 Vagrant Story (Video Game) / int_972142db
featureApplicability
1.0
 Vagrant Story (Video Game) / int_972142db
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_972142db
 Vagrant Story (Video Game) / int_97d54bb0
type
Tragic Keepsake
 Vagrant Story (Video Game) / int_97d54bb0
comment
Tragic Keepsake: Ashley starts the game wearing Tia's Rood Necklace.
 Vagrant Story (Video Game) / int_97d54bb0
featureApplicability
1.0
 Vagrant Story (Video Game) / int_97d54bb0
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_97d54bb0
 Vagrant Story (Video Game) / int_991912ca
type
Combos
 Vagrant Story (Video Game) / int_991912ca
comment
Combos: The biggest and most unique part of combat in Vagrant Story, at the cost of raising risk Ashley can use his Chain Abilities to unload a flurry of hits in a single combo. After a drop-off point where your attacks weaken, each attack trio in a combo does an extra point more damage than the previous trio and this keeps going up until you whiff your combo.
 Vagrant Story (Video Game) / int_991912ca
featureApplicability
1.0
 Vagrant Story (Video Game) / int_991912ca
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_991912ca
 Vagrant Story (Video Game) / int_99a12edd
type
Cyborg
 Vagrant Story (Video Game) / int_99a12edd
comment
Cyborg: Sydney. The magical variety, of course.
 Vagrant Story (Video Game) / int_99a12edd
featureApplicability
1.0
 Vagrant Story (Video Game) / int_99a12edd
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_99a12edd
 Vagrant Story (Video Game) / int_99db72ee
type
Immune to Bullets
 Vagrant Story (Video Game) / int_99db72ee
comment
Elemental Immunity: Downplayed. In this game you can roast a fire elemental to death, it's just that it will take more fire magic than torching a goblin.
 Vagrant Story (Video Game) / int_99db72ee
featureApplicability
1.0
 Vagrant Story (Video Game) / int_99db72ee
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_99db72ee
 Vagrant Story (Video Game) / int_9bc66bb1
type
Belated Happy Ending
 Vagrant Story (Video Game) / int_9bc66bb1
comment
Belated Happy Ending: Various item descriptions mention the Zodiac Brave Story from Final Fantasy Tactics, naming Agrias, Orlandu and several others as well-known heroes. That means the Durai report from Tactics, containing a true account of what happened during the war, was eventually accepted as historical canon.
 Vagrant Story (Video Game) / int_9bc66bb1
featureApplicability
1.0
 Vagrant Story (Video Game) / int_9bc66bb1
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_9bc66bb1
 Vagrant Story (Video Game) / int_9ca40a35
type
Naming Conventions
 Vagrant Story (Video Game) / int_9ca40a35
comment
Naming Conventions: A lot of characters seem to have names derived from Shakespeare...
 Vagrant Story (Video Game) / int_9ca40a35
featureApplicability
1.0
 Vagrant Story (Video Game) / int_9ca40a35
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_9ca40a35
 Vagrant Story (Video Game) / int_9d12bbc1
type
Foreshadowing
 Vagrant Story (Video Game) / int_9d12bbc1
comment
Foreshadowing: When Guildenstern slaps Samantha to break her Psychic Link with Ashley he shows no concern for her whatsoever afterwards despite drawing blood. This is a good indicator of how he really feels for her when he sacrifices her life for power at the end. "Those who crave the Dark, cannot control the Dark." and "I am the reinforcements." Foreshadows both the reveal of Sydney as a heroic antagonist and of Ashley becoming the Vagrant. Sydney is aiming to be rid of his powers because he no longer wants them and means to pass them on to Ashley, making Ashley the reinforcement for Sydney himself, not the VKP, while Ashley is the only character who comes to Lea Monde having no interest, not even scholastic interest, in the magic of Lea Monde.
 Vagrant Story (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Vagrant Story (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_9d12bbc1
 Vagrant Story (Video Game) / int_9e1e14ea
type
Ambition Is Evil
 Vagrant Story (Video Game) / int_9e1e14ea
comment
Ambition Is Evil: Rosencrantz and Guildenstern exemplify this.
 Vagrant Story (Video Game) / int_9e1e14ea
featureApplicability
1.0
 Vagrant Story (Video Game) / int_9e1e14ea
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_9e1e14ea
 Vagrant Story (Video Game) / int_9e943076
type
One-Man Army
 Vagrant Story (Video Game) / int_9e943076
comment
One-Man Army: Ashley.
 Vagrant Story (Video Game) / int_9e943076
featureApplicability
1.0
 Vagrant Story (Video Game) / int_9e943076
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_9e943076
 Vagrant Story (Video Game) / int_a47340fe
type
One Riot, One Ranger
 Vagrant Story (Video Game) / int_a47340fe
comment
One Riot, One Ranger: One lone Riskbreaker against the monstrosity of Lea Monde.
 Vagrant Story (Video Game) / int_a47340fe
featureApplicability
1.0
 Vagrant Story (Video Game) / int_a47340fe
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_a47340fe
 Vagrant Story (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Vagrant Story (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: There is one for each weapon type (the final blade of that weapon type and made of Damascus with the best hilts and gems you can get). All of them except for the Rhomphaia (one-handed sword) and Holy Win (greatsword) can be forged. Rhomphaia and Holy Win have to be won from certain enemies, and are only obtainable in new game plus. The most devastating weapons in the game are actually two you build. The Destroyer Two-Handed Mace and the Halbard Two-Handed Axe. Both of these have blades that are actually more powerful than their Holy Win equivalents and they can use the Elephant hilt which has better stats than the best sword hilts. That said building a Destroyer or Halbard is a pain, especially if you're aiming for ones made of Damascus steel.
 Vagrant Story (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Vagrant Story (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_a5e02e9e
 Vagrant Story (Video Game) / int_a60f7120
type
Physical God
 Vagrant Story (Video Game) / int_a60f7120
comment
Physical God: Ashley becomes this at the end of the game.
 Vagrant Story (Video Game) / int_a60f7120
featureApplicability
1.0
 Vagrant Story (Video Game) / int_a60f7120
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_a60f7120
 Vagrant Story (Video Game) / int_a85e79da
type
InstantKill
 Vagrant Story (Video Game) / int_a85e79da
comment
Instant Kill: The Banish spell can kill any non-boss enemy. It can also do the same to Ashley which is an instant game over.
 Vagrant Story (Video Game) / int_a85e79da
featureApplicability
1.0
 Vagrant Story (Video Game) / int_a85e79da
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_a85e79da
 Vagrant Story (Video Game) / int_aa5cd4e3
type
Scarred Equipment
 Vagrant Story (Video Game) / int_aa5cd4e3
comment
Scarred Equipment: Each weapon that you use has two separate scales. One starts at full - it's the weapon's durability. The other is initially empty - it's the weapon's own experience bar. Both directly affect its damage output, and as you keep fighting, the former goes down, while the latter goes up, so it's for you to find the delicate balance between those. Repairing the weapon drops both parameters to the initial positions.
 Vagrant Story (Video Game) / int_aa5cd4e3
featureApplicability
1.0
 Vagrant Story (Video Game) / int_aa5cd4e3
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_aa5cd4e3
 Vagrant Story (Video Game) / int_aa87556f
type
Orange/Blue Contrast
 Vagrant Story (Video Game) / int_aa87556f
comment
Orange/Blue Contrast: Almost everything in this game is a shade of orange-brown or blue, which makes Ashley's colorful flashbacks all the more shocking.
 Vagrant Story (Video Game) / int_aa87556f
featureApplicability
1.0
 Vagrant Story (Video Game) / int_aa87556f
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_aa87556f
 Vagrant Story (Video Game) / int_ac007f3e
type
Lady Not-Appearing-in-This-Game
 Vagrant Story (Video Game) / int_ac007f3e
comment
Lady Not-Appearing-in-This-Game: Müllenkamp, who only appears in the opening sequence.
 Vagrant Story (Video Game) / int_ac007f3e
featureApplicability
1.0
 Vagrant Story (Video Game) / int_ac007f3e
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_ac007f3e
 Vagrant Story (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Vagrant Story (Video Game) / int_ae3d6438
comment
Deadpan Snarker: In the rare moments Ashley is not entirely serious, he's this. And "No live burials today, thanks."
 Vagrant Story (Video Game) / int_ae3d6438
featureApplicability
1.0
 Vagrant Story (Video Game) / int_ae3d6438
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_ae3d6438
 Vagrant Story (Video Game) / int_b1346878
type
Fate Worse than Death
 Vagrant Story (Video Game) / int_b1346878
comment
Fate Worse than Death: Grissom, whose wandering soul searches for a body to possess — and finds his own cold corpse. By the end of the game, he's not holding together very well. According to the manual, everyone who is affected by the dark will be unable to move on and wander the world forever in unbearable agony once his or her body decays. This includes those who survive the game's events. However, as the bearer of the Dark, Ashley is able to grant these souls reprieve... as their holder.
 Vagrant Story (Video Game) / int_b1346878
featureApplicability
1.0
 Vagrant Story (Video Game) / int_b1346878
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_b1346878
 Vagrant Story (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Vagrant Story (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: The Breath Weapons used by dragons suffer from this, meaning standing under their necks is often an excellent tactic when fighting one.
 Vagrant Story (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Vagrant Story (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_b1c4bc94
 Vagrant Story (Video Game) / int_b66a24a7
type
Trauma-Induced Amnesia
 Vagrant Story (Video Game) / int_b66a24a7
comment
Trauma-Induced Amnesia: Discussed by Sydney, who claims that the trope works because people are willing to forget things that pain them and much prefer to replace them with pleasing lies. If you believe Sydney's version of events, Ashley has done this to himself, convincing himself that he once lost a wife and son to help himself forget murdering two innocent people.
 Vagrant Story (Video Game) / int_b66a24a7
featureApplicability
1.0
 Vagrant Story (Video Game) / int_b66a24a7
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_b66a24a7
 Vagrant Story (Video Game) / int_b7059ab0
type
Dungeon Crawling
 Vagrant Story (Video Game) / int_b7059ab0
comment
Dungeon Crawling: Almost all of the game is set in the ruins of Lea Monde, making the game one huge dungeon crawl. Despite this, the story was still very important unlike many other dungeon crawlers.
 Vagrant Story (Video Game) / int_b7059ab0
featureApplicability
1.0
 Vagrant Story (Video Game) / int_b7059ab0
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_b7059ab0
 Vagrant Story (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Vagrant Story (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: Guildenstern once he gains the power of the Rood Inverse by sacrificing Samantha.
 Vagrant Story (Video Game) / int_b85c06f2
featureApplicability
1.0
 Vagrant Story (Video Game) / int_b85c06f2
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_b85c06f2
 Vagrant Story (Video Game) / int_b983a56b
type
Came Back Wrong
 Vagrant Story (Video Game) / int_b983a56b
comment
Came Back Wrong: The spirits of those murdered in Leá Monde are cursed to wander from corpse to corpse, possessing rotten bodies and never finding peace. Grissom, murdered by Ashley, finds his own corpse by accident, and retains a small amount of control over it as a result. It's... quite horrifying.
 Vagrant Story (Video Game) / int_b983a56b
featureApplicability
1.0
 Vagrant Story (Video Game) / int_b983a56b
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_b983a56b
 Vagrant Story (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Vagrant Story (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Leá Monde became a ghost city when an earthquake severed its contact with land. Something happened to all its people, causing them all to succumb to the Dark.
 Vagrant Story (Video Game) / int_bba30aeb
featureApplicability
1.0
 Vagrant Story (Video Game) / int_bba30aeb
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_bba30aeb
 Vagrant Story (Video Game) / int_bbb3a5a0
type
Splash of Color
 Vagrant Story (Video Game) / int_bbb3a5a0
comment
Splash of Color: Ashley's flashbacks take place on a bright green hill with a dazzling blue sky. This is especially shocking since most of the game is golden brown or murky blue.
 Vagrant Story (Video Game) / int_bbb3a5a0
featureApplicability
1.0
 Vagrant Story (Video Game) / int_bbb3a5a0
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_bbb3a5a0
 Vagrant Story (Video Game) / int_bbfaa837
type
Knight Templar
 Vagrant Story (Video Game) / int_bbfaa837
comment
Knight Templar: The St. Iocus church and their Knights of the Cross. Guildenstern seems like this at first but turns out to be even worse.
 Vagrant Story (Video Game) / int_bbfaa837
featureApplicability
1.0
 Vagrant Story (Video Game) / int_bbfaa837
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_bbfaa837
 Vagrant Story (Video Game) / int_bef696dd
type
Mind Screw
 Vagrant Story (Video Game) / int_bef696dd
comment
Mind Screw: SO, SO MUCH. Most of it is Sydney's fault (and boy does the man have FUN doing this), but the entire game is fraught with hidden truths and equally-hidden motives. Don't expect any moments of dramatic irony to last or be fruitful for long.
 Vagrant Story (Video Game) / int_bef696dd
featureApplicability
1.0
 Vagrant Story (Video Game) / int_bef696dd
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_bef696dd
 Vagrant Story (Video Game) / int_c2cedc1c
type
Big "NO!"
 Vagrant Story (Video Game) / int_c2cedc1c
comment
Big "NO!": Joshua clearly attempts this when Hardin is stabbed by Guildenstern but not only is there no voice acting in this game but Joshua himself has been mute since the events of the game began, resulting in a very heartfelt, but ultimately silent NOOOOOOOO!
 Vagrant Story (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Vagrant Story (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_c2cedc1c
 Vagrant Story (Video Game) / int_c696f3ba
type
Heroic Willpower
 Vagrant Story (Video Game) / int_c696f3ba
comment
What happens to people who try to wield the Rood Inverse powers and the Dark without sufficient Heroic Willpower. Guildenstern finds this out only too late. Not that anyone felt sorry for him or anything.
 Vagrant Story (Video Game) / int_c696f3ba
featureApplicability
1.0
 Vagrant Story (Video Game) / int_c696f3ba
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_c696f3ba
 Vagrant Story (Video Game) / int_c71f715c
type
Three-Stat System
 Vagrant Story (Video Game) / int_c71f715c
comment
Three-Stat System: Strength, Intelligence, and Agility are the three main character attributes. Strength and Intelligence are further divided into attack strength and defense vs. physical and magical attacks, respectively.
 Vagrant Story (Video Game) / int_c71f715c
featureApplicability
1.0
 Vagrant Story (Video Game) / int_c71f715c
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_c71f715c
 Vagrant Story (Video Game) / int_c75df49a
type
Shout-Out
 Vagrant Story (Video Game) / int_c75df49a
comment
Shout-Out: The Eye of Argon is one of the items you have A room was named Kilroy was Here His name is Ash, and he is beset by zombies. Naturally, Rosencrantz and Guildenstern.
 Vagrant Story (Video Game) / int_c75df49a
featureApplicability
1.0
 Vagrant Story (Video Game) / int_c75df49a
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_c75df49a
 Vagrant Story (Video Game) / int_c98c5622
type
Non-Human Undead
 Vagrant Story (Video Game) / int_c98c5622
comment
Non-Human Undead: Zombie Minotaur, Ogre Zombie and Zombie Dragon can all be fought as Optional Bosses at certain points in the game.
 Vagrant Story (Video Game) / int_c98c5622
featureApplicability
1.0
 Vagrant Story (Video Game) / int_c98c5622
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_c98c5622
 Vagrant Story (Video Game) / int_ca3a6dbd
type
Informed Ability
 Vagrant Story (Video Game) / int_ca3a6dbd
comment
Informed Ability: Poor Samantha, who's a Commander in the Crimson Blades but gets zero chance to shine in battle, and Callo Merlose, who gets taken hostage immediately and relies on a psychic power newly-awakened by Lea Monde to do her job anyway. That's not to say they're clearly incapable, but since Samantha is never shown using any abilities related to her position and Merlose is forced to Take a Third Option because of her kidnapping, we don't actually see them use any of the skills we're told that they have. Merlose suffers from this especially, since her mind-reading can barely be detected, let alone resisted, without some degree of magical understanding: we don't see her doing any of the mundane inquisition work she's supposed to be famous for because she gets a handy cheat for it right off the bat.
 Vagrant Story (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Vagrant Story (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_ca3a6dbd
 Vagrant Story (Video Game) / int_cf168867
type
The Corruption
 Vagrant Story (Video Game) / int_cf168867
comment
The Corruption: The effect the Dark has on those who die in its thrall, from the corpses of Leá Monde's former inhabitants, to the Crimson Blades and Knights of the Cross that die throughout the course of the game and are raised again as undead.
 Vagrant Story (Video Game) / int_cf168867
featureApplicability
1.0
 Vagrant Story (Video Game) / int_cf168867
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_cf168867
 Vagrant Story (Video Game) / int_d001c42c
type
Anti-Villain
 Vagrant Story (Video Game) / int_d001c42c
comment
Anti-Villain: Sydney Losstarot. With Pretty Boy looks, manipulative demeanor, penchant for Mind Rape and sophisticated plans, he definitely is Big Bad type. It turns out that all that time, he was making an elaborate Heroic Sacrifice to save the world. He'd be a Well-Intentioned Extremist if he wasn't basically right about everything.
 Vagrant Story (Video Game) / int_d001c42c
featureApplicability
1.0
 Vagrant Story (Video Game) / int_d001c42c
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_d001c42c
 Vagrant Story (Video Game) / int_d0753edb
type
Evolving Weapon
 Vagrant Story (Video Game) / int_d0753edb
comment
Evolving Weapon: Ashley's weapons and armor adapt to the type of enemies he uses them against; if he uses the same weapon to kill all the fire-type enemies he comes across, that weapon will eventually start inflicting water damage, for example.
 Vagrant Story (Video Game) / int_d0753edb
featureApplicability
1.0
 Vagrant Story (Video Game) / int_d0753edb
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_d0753edb
 Vagrant Story (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 Vagrant Story (Video Game) / int_d38f49f0
comment
Ruins for Ruins' Sake: Much of Leá Monde's architecture is like this, at least above the surface. Beneath it, the Undercity is an entire town complete with streets, buildings, and lampposts that is larger than the city above ground. The ruins above ground are just whatever streets and buildings were left somewhat untouched after earthquakes submerged large parts of Leá Monde to create the Undercity.
 Vagrant Story (Video Game) / int_d38f49f0
featureApplicability
1.0
 Vagrant Story (Video Game) / int_d38f49f0
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_d38f49f0
 Vagrant Story (Video Game) / int_d5ac9158
type
Harping on About Harpies
 Vagrant Story (Video Game) / int_d5ac9158
comment
Harping on About Harpies: Harpies in this game look like turkeys with a woman's face on the torso. These creatures are extremely dangerous as they can use the Banish spell on you.
 Vagrant Story (Video Game) / int_d5ac9158
featureApplicability
1.0
 Vagrant Story (Video Game) / int_d5ac9158
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_d5ac9158
 Vagrant Story (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Vagrant Story (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Proper use of the Faerie Wing item can allow Ashley to skip some of the more fiendish Block Puzzles that crop up late-game.
 Vagrant Story (Video Game) / int_d6f284a3
featureApplicability
1.0
 Vagrant Story (Video Game) / int_d6f284a3
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_d6f284a3
 Vagrant Story (Video Game) / int_d7b35e7d
type
Virtual-Reality Interrogation
 Vagrant Story (Video Game) / int_d7b35e7d
comment
Virtual-Reality Interrogation: Guildenstern disguises himself with a magical illusion, in order to trick Hardin into talking freely about the Gran Grimoire.
 Vagrant Story (Video Game) / int_d7b35e7d
featureApplicability
1.0
 Vagrant Story (Video Game) / int_d7b35e7d
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_d7b35e7d
 Vagrant Story (Video Game) / int_da03a529
type
Bait-and-Switch Boss
 Vagrant Story (Video Game) / int_da03a529
comment
Bait-and-Switch Boss: A cutscene sets up Rosencrantz as the next boss, but Sydney uses his magic to animate a statue which crushes him, and Ashley winds up fighting the statue instead.
 Vagrant Story (Video Game) / int_da03a529
featureApplicability
1.0
 Vagrant Story (Video Game) / int_da03a529
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Vagrant Story (Video Game) / int_da03a529
 Vagrant Story (Video Game) / int_de98d218
type
Poke in the Third Eye
 Vagrant Story (Video Game) / int_de98d218
comment
Poke in the Third Eye: In one cutscene, Guildenstern deduces that Ashley is scrying on Samantha and slaps her so hard that a trail of blood forms around her mouth. Not only does this break Ashley's concentration, but when he recovers from the vision, he has an identical trail of blood flowing from his own mouth.
 Vagrant Story (Video Game) / int_de98d218
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1.0
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Vagrant Story (Video Game) / int_de98d218
 Vagrant Story (Video Game) / int_e0a86167
type
Quickly-Demoted Woman
 Vagrant Story (Video Game) / int_e0a86167
comment
Quickly-Demoted Woman: Callo is on the box and is hinted to be the brains to Ashley's brawn, but Ashley's good intentions (keeping a non-combat agent out of combat) backfire, as Callo meets an abrupt Sydney from nowhere and is taken hostage. She does become a very epic psychic, however. Demoted from sidekick, promoted to seer..
 Vagrant Story (Video Game) / int_e0a86167
featureApplicability
1.0
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featureConfidence
1.0
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Vagrant Story (Video Game) / int_e0a86167
 Vagrant Story (Video Game) / int_e1799b03
type
Alchemic Elementals
 Vagrant Story (Video Game) / int_e1799b03
comment
Alchemic Elementals: Referenced by the gemstones Ashley can find throughout the game, which include the Gnome Emerald, Sylphid Topaz, Undine Jasper, and Salamander Ruby.
 Vagrant Story (Video Game) / int_e1799b03
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e1799b03
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e1799b03
 Vagrant Story (Video Game) / int_e243ae29
type
Training Dummy
 Vagrant Story (Video Game) / int_e243ae29
comment
Training Dummy: That allow you to build weapon stats.
 Vagrant Story (Video Game) / int_e243ae29
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e243ae29
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e243ae29
 Vagrant Story (Video Game) / int_e3613529
type
Protective Charm
 Vagrant Story (Video Game) / int_e3613529
comment
Protective Charm: Besides the various accessories in the game, Ashley has the ability Defensive Skills. These are supernatural skills that allows Ashley to reduce damage from enemy attacks or No-Sell status ailments. Defensive Skills are an important part of staying alive in the game's first walkthrough.
 Vagrant Story (Video Game) / int_e3613529
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e3613529
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1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e3613529
 Vagrant Story (Video Game) / int_e394c5d
type
Color Wash
 Vagrant Story (Video Game) / int_e394c5d
comment
Color Wash: The game likes using two predominant colors for areas: Brownish-yellow, or blue.
 Vagrant Story (Video Game) / int_e394c5d
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e394c5d
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e394c5d
 Vagrant Story (Video Game) / int_e3d06d0c
type
Bash Brothers
 Vagrant Story (Video Game) / int_e3d06d0c
comment
Bash Brothers: Tieger and Neesa, although there are shades of a Battle Couple relationship going on.
 Vagrant Story (Video Game) / int_e3d06d0c
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e3d06d0c
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e3d06d0c
 Vagrant Story (Video Game) / int_e540d1e6
type
Camp
 Vagrant Story (Video Game) / int_e540d1e6
comment
Camp: Both Sydney and Rosencrantz are extraordinarily fruity.
 Vagrant Story (Video Game) / int_e540d1e6
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e540d1e6
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e540d1e6
 Vagrant Story (Video Game) / int_e543a655
type
Light Is Not Good
 Vagrant Story (Video Game) / int_e543a655
comment
Light Is Not Good: Light-aligned enemies aren't especially common, but they include several of the game's liches, and a dragon which is described as one of the most powerful and evil of its kind.
 Vagrant Story (Video Game) / int_e543a655
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e543a655
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 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e543a655
 Vagrant Story (Video Game) / int_e6ce4b
type
The Maze
 Vagrant Story (Video Game) / int_e6ce4b
comment
The Maze: Snowfly Forest and Iron Maiden B2 have Assymetric sections.
 Vagrant Story (Video Game) / int_e6ce4b
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e6ce4b
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e6ce4b
 Vagrant Story (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Vagrant Story (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: Ashley. So goddamn much.
 Vagrant Story (Video Game) / int_e7b0229a
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e7b0229a
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e7b0229a
 Vagrant Story (Video Game) / int_e7f9c214
type
Barred from the Afterlife
 Vagrant Story (Video Game) / int_e7f9c214
comment
Barred from the Afterlife: Anyone who becomes tainted by 'The Dark' is fated to die an incomplete death. For most people this means being reborn as a walking corpse, but some people, such as Sydney, and possibly Duke Bardorba, have studied and manipulated The Dark to such an extent that they've become functionally immortal.
 Vagrant Story (Video Game) / int_e7f9c214
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e7f9c214
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e7f9c214
 Vagrant Story (Video Game) / int_e9e35e8f
type
Exact Words
 Vagrant Story (Video Game) / int_e9e35e8f
comment
Exact Words: "Fear not, sweet Rosencrantz, I will not kill you."
 Vagrant Story (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Vagrant Story (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_e9e35e8f
 Vagrant Story (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Vagrant Story (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: The Dark, the mysterious energy of Leá Monde, prevents peoples' souls from dying. This sounds great, but the same doesn't happen to the bodies - trapping people for all eternity into the cursed city as ghosts. Blessed with Suck indeed. Those people lucky enough to avoid THAT form of immortality end up much like Sydney and his father, who are lord knows how old and seem quite tired of all this business.
 Vagrant Story (Video Game) / int_ea39d156
featureApplicability
1.0
 Vagrant Story (Video Game) / int_ea39d156
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1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_ea39d156
 Vagrant Story (Video Game) / int_eabd22f9
type
Achievement System
 Vagrant Story (Video Game) / int_eabd22f9
comment
Achievement System: The game was one of the earliest examples of this. You actually had to go through several menus to find it in the "gazette" and many of the titles you got were extremely difficult to achieve. One was for getting through the game without saving, for example (which is only really practical after several playthroughs, as trying to swap equipment in storage around requires saving the game, thus you're better waiting till you already have everything in case the game throws some rare loot your way and you can't accomodate it).
 Vagrant Story (Video Game) / int_eabd22f9
featureApplicability
1.0
 Vagrant Story (Video Game) / int_eabd22f9
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 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_eabd22f9
 Vagrant Story (Video Game) / int_eddfe7e5
type
Underground City
 Vagrant Story (Video Game) / int_eddfe7e5
comment
Underground City: Parts of Leá Monde have sunk underground in the earthquake.
 Vagrant Story (Video Game) / int_eddfe7e5
featureApplicability
1.0
 Vagrant Story (Video Game) / int_eddfe7e5
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1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_eddfe7e5
 Vagrant Story (Video Game) / int_f06b07ff
type
Locked Out of the Loop
 Vagrant Story (Video Game) / int_f06b07ff
comment
Locked Out of the Loop: Hardin. Ashley, too.
 Vagrant Story (Video Game) / int_f06b07ff
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1.0
 Vagrant Story (Video Game) / int_f06b07ff
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1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_f06b07ff
 Vagrant Story (Video Game) / int_f273b1cb
type
Devil in Plain Sight
 Vagrant Story (Video Game) / int_f273b1cb
comment
Devil in Plain Sight: Rosencrantz. So, so much. Everyone knows he's a traitor to all sides, and yet no one really cares about his hidden plans. Even Ashley dismisses him as an obvious lowlife liar during their first encounter and simply walks away. When it turns out Rosencrantz is (a) immune to the Dark (c.f. Too Cool to Live) and (b) hoping to become the vessel for the Blood Sin, he's very quickly removed from the plot by Sydney.
 Vagrant Story (Video Game) / int_f273b1cb
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1.0
 Vagrant Story (Video Game) / int_f273b1cb
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_f273b1cb
 Vagrant Story (Video Game) / int_f6e05922
type
Sarcastic Clapping
 Vagrant Story (Video Game) / int_f6e05922
comment
Sarcastic Clapping: Sydney. Made unnerving by the fact that Sydney has arms and claws made out of enchanted metal. Plink, plink, plink...
 Vagrant Story (Video Game) / int_f6e05922
featureApplicability
1.0
 Vagrant Story (Video Game) / int_f6e05922
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1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_f6e05922
 Vagrant Story (Video Game) / int_fa59871
type
Equipment-Based Progression
 Vagrant Story (Video Game) / int_fa59871
comment
Equipment-Based Progression: Ashley's stats can be permanently boosted by killing bosses or finding rare elixirs and wines, but the game's mechanics and Random Drop rules encourage the player to make Ashley stronger by finding new weapons and armor, or by reforging and improving existing ones in workshops.
 Vagrant Story (Video Game) / int_fa59871
featureApplicability
1.0
 Vagrant Story (Video Game) / int_fa59871
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_fa59871
 Vagrant Story (Video Game) / int_fc33ff16
type
One-Winged Angel
 Vagrant Story (Video Game) / int_fc33ff16
comment
One-Winged Angel: This game is set in a Final Fantasy universe, after all. Guildenstern is one freaky bloody angel.
 Vagrant Story (Video Game) / int_fc33ff16
featureApplicability
1.0
 Vagrant Story (Video Game) / int_fc33ff16
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_fc33ff16
 Vagrant Story (Video Game) / int_fd94c4ac
type
Theme Naming
 Vagrant Story (Video Game) / int_fd94c4ac
comment
Theme Naming: All assembled weapons found in the game are named after alcoholic cocktails. It is easy to miss the connection due to the inherent randomness of cocktail names, so while some may work as weapon names (Balin’s revenge, death sentence, eviscerator, rib splitter), some are more obviously cocktails (Mojito, rusty nail, shandy gaff) and then some are just plain bizarre (Dog’s nose, fandango, pink squirrel, pussyfoot). The descriptions of these two videos lists most weapons and the main ingredients of such cocktails. The weapon Pussyfoot is the only cocktail in the list which is non-alcoholic and the weapon itself is wielded by the one character immune to magic. While the name may lack the threatening edge it is appropriate for an alcohol-free cocktail.
 Vagrant Story (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Vagrant Story (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_fd94c4ac
 Vagrant Story (Video Game) / int_ff34c05a
type
Item Crafting
 Vagrant Story (Video Game) / int_ff34c05a
comment
Item Crafting: This game has no shops or vendors (it's an abandoned city, of course). If Ashley wants more powerful weaponry and armor, he's got to locate the workshops scattered around the city and forge the equipment himself. The materials he uses in the process determine the basic strength of the weapon and armor, while their original affinities determine their effectiveness against specific foes.
 Vagrant Story (Video Game) / int_ff34c05a
featureApplicability
1.0
 Vagrant Story (Video Game) / int_ff34c05a
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 Vagrant Story (Video Game)
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Vagrant Story (Video Game) / int_ff34c05a
 Vagrant Story (Video Game) / int_name
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ItemName
 Vagrant Story (Video Game) / int_name
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 Vagrant Story (Video Game) / int_name
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 Vagrant Story (Video Game) / int_name
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Vagrant Story (Video Game) / int_name
 Vagrant Story (Video Game) / int_name
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Vagrant Story (Video Game)

The following is a list of statements referring to the current page from other pages.

 Vagrant Story (Video Game)
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Achievement System / int_aeedf9b7
 Vagrant Story (Video Game)
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Action Commands / int_aeedf9b7
 Vagrant Story (Video Game)
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Alchemic Elementals / int_c429b9d7
 Vagrant Story (Video Game)
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Animated Armor / int_aeedf9b7
 Vagrant Story (Video Game)
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Annoying Arrows / int_aeedf9b7
 Vagrant Story (Video Game)
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Anti-Magic / int_aeedf9b7
 Vagrant Story (Video Game)
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Arbitrary Weapon Range / int_c429b9d7
 Vagrant Story (Video Game)
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Attract Mode / int_aeedf9b7
 Vagrant Story (Video Game)
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Automatic Crossbows / int_aeedf9b7
 Vagrant Story (Video Game)
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Badass Back / int_aeedf9b7
 Vagrant Story (Video Game)
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Barbie Doll Anatomy / int_aeedf9b7
 Vagrant Story (Video Game)
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Beast with a Human Face / int_aeedf9b7
 Vagrant Story (Video Game)
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Belated Happy Ending / int_aeedf9b7
 Vagrant Story (Video Game)
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Bizarrchitecture / int_aeedf9b7
 Vagrant Story (Video Game)
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Block Puzzle / int_aeedf9b7
 Vagrant Story (Video Game)
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Blood from the Mouth / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Bonus Dungeon / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Breakable Weapons / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Came Back Wrong / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Cast from Hit Points / int_aeedf9b7
 Vagrant Story (Video Game)
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Challenge Run / int_aeedf9b7
 Vagrant Story (Video Game)
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Color Wash / int_aeedf9b7
 Vagrant Story (Video Game)
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Cosmic Keystone / int_aeedf9b7
 Vagrant Story (Video Game)
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Crate Expectations / int_aeedf9b7
 Vagrant Story (Video Game)
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Creepy Cathedral / int_aeedf9b7
 Vagrant Story (Video Game)
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Cue the Flying Pigs / int_aeedf9b7
 Vagrant Story (Video Game)
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Cut Song / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Damsel out of Distress / int_aeedf9b7
 Vagrant Story (Video Game)
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Dangerous Forbidden Technique / int_aeedf9b7
 Vagrant Story (Video Game)
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Death by Looking Up / int_aeedf9b7
 Vagrant Story (Video Game)
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Defiant Captive / int_aeedf9b7
 Vagrant Story (Video Game)
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Degraded Boss / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Devil in Plain Sight / int_aeedf9b7
 Vagrant Story (Video Game)
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Disappears into Light / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Draconic Humanoid / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Empty Room Psych / int_aeedf9b7
 Vagrant Story (Video Game)
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Encyclopedia Exposita / int_aeedf9b7
 Vagrant Story (Video Game)
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Epic Rocking / int_aeedf9b7
 Vagrant Story (Video Game)
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Equipment-Based Progression / int_aeedf9b7
 Vagrant Story (Video Game)
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Everything Fades / int_aeedf9b7
 Vagrant Story (Video Game)
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Evolving Weapon / int_aeedf9b7
 Vagrant Story (Video Game)
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Exact Eavesdropping / int_aeedf9b7
 Vagrant Story (Video Game)
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Experienced Protagonist / int_aeedf9b7
 Vagrant Story (Video Game)
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Failure-to-Save Murder / int_aeedf9b7
 Vagrant Story (Video Game)
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Fake Memories / int_aeedf9b7
 Vagrant Story (Video Game)
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Fantasy Metals / int_aeedf9b7
 Vagrant Story (Video Game)
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Female Gaze / int_aeedf9b7
 Vagrant Story (Video Game)
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Fireballs / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Floating Platforms / int_aeedf9b7
 Vagrant Story (Video Game)
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Forging Scene / int_aeedf9b7
 Vagrant Story (Video Game)
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Framing Device / int_aeedf9b7
 Vagrant Story (Video Game)
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Free Rotating Camera / int_aeedf9b7
 Vagrant Story (Video Game)
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Genius Loci / int_aeedf9b7
 Vagrant Story (Video Game)
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"Get Back Here!" Boss / int_aeedf9b7
 Vagrant Story (Video Game)
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Ghost City / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Giant Enemy Crab / int_aeedf9b7
 Vagrant Story (Video Game)
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Giant's Knife; Human's Greatsword / int_c429b9d7
 Vagrant Story (Video Game)
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Hair Antennae / int_aeedf9b7
 Vagrant Story (Video Game)
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Harping on About Harpies / int_aeedf9b7
 Vagrant Story (Video Game)
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Headless Horseman / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Healing Herb / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
I Am the Noun / int_aeedf9b7
 Vagrant Story (Video Game)
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In Medias Res / int_aeedf9b7
 Vagrant Story (Video Game)
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Inhuman Human / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Instant Awesome: Just Add Dragons! / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Instant Expert / int_aeedf9b7
 Vagrant Story (Video Game)
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Interface Screw / int_aeedf9b7
 Vagrant Story (Video Game)
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Inventory Management Puzzle / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Item Crafting / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Japanese Ranguage / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Japanese Video Games / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Jump Physics / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Living Lie Detector / int_aeedf9b7
 Vagrant Story (Video Game)
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Load-Bearing Boss / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Loads and Loads of Loading / int_aeedf9b7
 Vagrant Story (Video Game)
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Locked Out of the Loop / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Love Sacrificed for Power / int_aeedf9b7
 Vagrant Story (Video Game)
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Magic Is Evil / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Mark of the Beast / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Mass Super-Empowering Event / int_aeedf9b7
 Vagrant Story (Video Game)
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Mickey Mousing / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Monochrome Past / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Monster Compendium / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
My Death Is Just the Beginning / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Mystical City Planning / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Named After Somebody Famous / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
New Game Plus / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Non-Human Undead / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Number of the Beast / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Oddly Shaped Sword / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
One Riot, One Ranger / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
One True Faith / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Our Liches Are Different / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Our Orcs Are Different / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Overrated and Underleveled / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Perverse Puppet / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Pig Man / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Place of Power / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Poke in the Third Eye / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Possessing a Dead Body / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Power Tattoo / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Preview Piggybacking / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Prophet Eyes / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Puzzle Reset / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Quickly-Demoted Woman / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Rare Candy / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Rare Random Drop / int_c429b9d7
 Vagrant Story (Video Game)
hasFeature
Regenerating Health / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Regenerating Mana / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Repressed Memories / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Respawning Enemies / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Roar Before Beating / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Sarcastic Clapping / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Savage Wolves / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Seeing Through Another's Eyes / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Shout-Out Theme Naming / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Socketed Equipment / int_c429b9d7
 Vagrant Story (Video Game)
hasFeature
Solve the Soup Cans / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Spell Book / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Stat Grinding / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Stealth Hi/Bye / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Subsystem Damage / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Sword Drag / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Terminally Dependent Society / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Dark Arts / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Extremist Was Right / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Ingenue / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Last Dance / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Lost Woods / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Maze / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Teaser / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Un-Reveal / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Thong of Shielding / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Three-Stat System / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Training Boss / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Training Dummy / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Translation Style Choices / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Trauma-Induced Amnesia / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Ultimate Forge / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Undead Child / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Undead Counterpart / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Under City / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Unusable Enemy Equipment / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Virtual-Reality Interrogation / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Walking Armory / int_aeedf9b7
 Vagrant Story (Video Game)
hasFeature
Ye Olde Butcherede Englishe / int_aeedf9b7
 VagrantStory
sameAs
Vagrant Story (Video Game)
 Vagrant Story (Video Game)
hasFeature
Here There Were Dragons / int_aeedf9b7