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Vanquish (Video Game)

 Vanquish (Video Game)
type
TVTItem
 Vanquish (Video Game)
label
Vanquish (Video Game)
 Vanquish (Video Game)
page
Vanquish
 Vanquish (Video Game)
comment
Vanquish is a Stylish Action Third-Person Shooter from PlatinumGames, the brainchild of Shinji Mikami. Said by many to be what it would be like to give Gears of War a few shots of espresso.The plot revolves around a massive Space Colony named Providence, established by the United States and outfitted with a massive solar-powered microwave array designed to collect energy and transmit it to Earth. However, the Order of the Russian Star, a militant regime that had recently seized control over Russia in an armed coup, has invaded the colony. They've turned its microwave transmitter — meant to transmit power to ground-based collector stations as a limitless energy source — into a weapon of mass destruction and cooked San Francisco's entire population. Following the attack is a prompt ultimatum: the United States will surrender to Russia, or they'll turn their new superweapon on New York City.The United States' response is to deploy a massive counterattack on Providence, spearheaded by the U.S. Marines led by Lieutenant Colonel Robert Burns* (not to be confused with the real-life poet). Accompanying Burns is Sam Gideon, a researcher from the Defense Advanced Research Projects Agency (DARPA) outfitted in a prototype battlesuit. It falls to Burns, Sam, and the Marines to secure the colony before the Russians can fire the weapon again.The main gameplay thrust is that Sam is covered head to toe in Power Armor that gives him a variety of unique features. Not only does it protect him from gunfire, but it also allows him to move at exceptionally fast speeds by firing jets out of the back of his knees. Couple this with a time slowing ability, a variety of insane melee attacks, and huge heaping of big guns, and it's clear Vanquish is interested in allowing the player to feel as powerful as possible.Vanquish was delivered to the world on October 19, 2010 for the PS3 and Xbox 360. Sega released a PC port on May 25, 2017 with unlocked frame rate and resolution, as well as mouse and keyboard support. It was also released with Bayonetta for the PS4 and Xbox One on February 18, 2020 as a 10th anniversary launch bundle.
 Vanquish (Video Game)
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2024-03-05T08:30:56Z
 Vanquish (Video Game)
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2024-03-05T08:30:56Z
 Vanquish (Video Game)
processingComment
Dropped link to MinorityReport: Not a Feature - ITEM
 Vanquish (Video Game)
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Dropped link to QuickTimeEvent: Not a Feature - UNKNOWN
 Vanquish (Video Game)
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Dropped link to ReverseThePolarity: Not a Feature - UNKNOWN
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Dropped link to SilentScope: Not a Feature - ITEM
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 Vanquish (Video Game)
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DBTropes
 Vanquish (Video Game) / int_10134c97
type
Artistic License – Gun Safety
 Vanquish (Video Game) / int_10134c97
comment
Artistic License – Gun Safety: Subverted. If Sam aims his gun at an NPC ally, he'll yell something along the lines of "Get outta the way!", and the NPC will duck out of his line of fire.
 Vanquish (Video Game) / int_10134c97
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-0.3
 Vanquish (Video Game) / int_10134c97
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_10134c97
 Vanquish (Video Game) / int_1119e037
type
Selective Gravity
 Vanquish (Video Game) / int_1119e037
comment
Selective Gravity: There's a zero-gravity zone in Act 5 that your team has to traverse. While bullets, casings and light covers do float in space, Sam can still move normally due to his ARS Powered Armor. Your fellow marines do float as lifeless corpses when they die in this area. However, the most egregious case comes with the Unknown boss fight. Its mechanical parts still float away randomly every time you take a chunk out of it, while the core can walk on the surface just as normal, without being affected by the physics whatsoever.
 Vanquish (Video Game) / int_1119e037
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Vanquish (Video Game) / int_1119e037
 Vanquish (Video Game) / int_11204355
type
Coup de Grâce Cutscene
 Vanquish (Video Game) / int_11204355
comment
Coup de Grâce Cutscene: Happens for quite a few bosses. Odd thing is, occasionally they combine it with a quick-time event, so what might become a coup de grace can blow up in your face, forcing you to fight another mode of the boss or start all over again.
 Vanquish (Video Game) / int_11204355
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Vanquish (Video Game) / int_11204355
 Vanquish (Video Game) / int_119dc902
type
Multi-Mook Melee
 Vanquish (Video Game) / int_119dc902
comment
Multi-Mook Melee: The Tactical Challenges let you fight against waves of enemy robots, with only a few seconds of rest before each wave arrives.
 Vanquish (Video Game) / int_119dc902
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1.0
 Vanquish (Video Game) / int_119dc902
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Vanquish (Video Game) / int_119dc902
 Vanquish (Video Game) / int_127fc252
type
Creator Cameo
 Vanquish (Video Game) / int_127fc252
comment
Creator Cameo: One of the soldiers in Act 3 is named Shinji Mikami.
 Vanquish (Video Game) / int_127fc252
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1.0
 Vanquish (Video Game) / int_127fc252
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_127fc252
 Vanquish (Video Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Vanquish (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: President Elizabeth Winters is fairly clearly modeled on Hillary Clinton.
 Vanquish (Video Game) / int_1282bf4f
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1.0
 Vanquish (Video Game) / int_1282bf4f
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_1282bf4f
 Vanquish (Video Game) / int_128e4ba8
type
Gatling Good
 Vanquish (Video Game) / int_128e4ba8
comment
Gatling Good: Burns's weapon is a massive gatling gun with a deployable blast shield.
 Vanquish (Video Game) / int_128e4ba8
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1.0
 Vanquish (Video Game) / int_128e4ba8
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_128e4ba8
 Vanquish (Video Game) / int_135b9977
type
Bloodless Carnage
 Vanquish (Video Game) / int_135b9977
comment
There's also the Romanov-D: it will suspend Sam in the air with one of its drill arms, which is spinning its way into Sam's torso, before thrusting that same arm into the ground, pinning Sam as he is eviscerated by the drill. Surprisingly, no blood is shed, only sparks (despite how far into Sam's body the drill is by the time the "Mission Failed" screen finally pops up).
 Vanquish (Video Game) / int_135b9977
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 Vanquish (Video Game) / int_135b9977
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_135b9977
 Vanquish (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Vanquish (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: A brief one during the final level. The game has you fire the remaining Bogey's rifle at it in first-person perspective.
 Vanquish (Video Game) / int_1467a30c
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1.0
 Vanquish (Video Game) / int_1467a30c
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_1467a30c
 Vanquish (Video Game) / int_15d6b534
type
Standard Sci-Fi Fleet
 Vanquish (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: The ship that Burns uses to infiltrate Providence looks very similar to a Star Wars Blockade Runner.
 Vanquish (Video Game) / int_15d6b534
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1.0
 Vanquish (Video Game) / int_15d6b534
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_15d6b534
 Vanquish (Video Game) / int_1616e13
type
Ripped from the Headlines
 Vanquish (Video Game) / int_1616e13
comment
President Winters was the one who supported Zaitsev's coup in Russia, so that the United States would have a legitimate reason to go to war against a "bad guy" and stimulate the weak American economy.
 Vanquish (Video Game) / int_1616e13
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 Vanquish (Video Game) / int_1616e13
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_1616e13
 Vanquish (Video Game) / int_1695e61d
type
Destructible Projectiles
 Vanquish (Video Game) / int_1695e61d
comment
Destructible Projectiles: Apart from bullets being destructible while in AR Mode, you can also shoot down Argus missiles and the slow-moving mini warheads deployed by the Romanovs. You can force a grenade to blow up by shooting it, a maneuver commonly seen used in Tactical Challenges.
 Vanquish (Video Game) / int_1695e61d
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1.0
 Vanquish (Video Game) / int_1695e61d
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Vanquish (Video Game) / int_1695e61d
 Vanquish (Video Game) / int_17521f7f
type
Clothes Make the Superman
 Vanquish (Video Game) / int_17521f7f
comment
Clothes Make the Superman: As badass as Sam is in the ARS, he'd be significantly less so outside it.
 Vanquish (Video Game) / int_17521f7f
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1.0
 Vanquish (Video Game) / int_17521f7f
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Vanquish (Video Game) / int_17521f7f
 Vanquish (Video Game) / int_17ce80aa
type
All There in the Manual
 Vanquish (Video Game) / int_17ce80aa
comment
All There in the Manual: Only in the manual is the player told that, if playing on Normal or Hard difficulty, the player character's current weapon will downgrade upon death as a penalty. God Hard takes this rule to the extreme, prohibiting weapon upgrades altogether.
 Vanquish (Video Game) / int_17ce80aa
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Vanquish (Video Game) / int_17ce80aa
 Vanquish (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Vanquish (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Most levels have seamless transitions in between.
 Vanquish (Video Game) / int_18d0e38c
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1.0
 Vanquish (Video Game) / int_18d0e38c
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Vanquish (Video Game) / int_18d0e38c
 Vanquish (Video Game) / int_1ca6727d
type
Actually a Doombot
 Vanquish (Video Game) / int_1ca6727d
comment
Actually a Doombot: You fight with two Bogeys, one red and the other blue. After killing the first one, no matter which, Zaitsev will say you killed the wrong one. Unfortunately, Zaitsev was never there to begin with; they're both remotely controlled.
 Vanquish (Video Game) / int_1ca6727d
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 Vanquish (Video Game) / int_1ca6727d
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_1ca6727d
 Vanquish (Video Game) / int_1d9099cb
type
Deadly Disc
 Vanquish (Video Game) / int_1d9099cb
comment
Deadly Disc: The Disk Launcher shoots homing discs that boomerang. Luckily, they don't damage Sam on return.
 Vanquish (Video Game) / int_1d9099cb
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1.0
 Vanquish (Video Game) / int_1d9099cb
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_1d9099cb
 Vanquish (Video Game) / int_1daa7fce
type
In the Back
 Vanquish (Video Game) / int_1daa7fce
comment
In the Back: The preferred strategy against the Romanov-F robots, since their gas cylinders are located on their backs, and shooting those will also detonate the Romanov itself, regardless of any remaining health.
 Vanquish (Video Game) / int_1daa7fce
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1.0
 Vanquish (Video Game) / int_1daa7fce
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Vanquish (Video Game) / int_1daa7fce
 Vanquish (Video Game) / int_1f137e42
type
Artificial Limbs
 Vanquish (Video Game) / int_1f137e42
comment
Artificial Limbs: Lieutenant Colonel Robert Burns with his mechanical right arm. Not just his arm, over half his body is cybernetic as a result of the many tours of duty he's seen in his Marine career.
 Vanquish (Video Game) / int_1f137e42
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Vanquish (Video Game) / int_1f137e42
 Vanquish (Video Game) / int_1f92e4c6
type
Regenerating Health
 Vanquish (Video Game) / int_1f92e4c6
comment
Regenerating Health: Typical for a shooter game released in the 2000's. Not taking damage for a given period will restore Sam's health.
 Vanquish (Video Game) / int_1f92e4c6
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1.0
 Vanquish (Video Game) / int_1f92e4c6
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Vanquish (Video Game) / int_1f92e4c6
 Vanquish (Video Game) / int_20fddb03
type
Loading Screen
 Vanquish (Video Game) / int_20fddb03
comment
Loading Screen: Notable in a sense that it displays additional information regarding the characters and technology in the world of Vanquish.
 Vanquish (Video Game) / int_20fddb03
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1.0
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Vanquish (Video Game) / int_20fddb03
 Vanquish (Video Game) / int_2512a9d2
type
Ability Depletion Penalty
 Vanquish (Video Game) / int_2512a9d2
comment
Ability Depletion Penalty: In addition to the other drawbacks of overheating, movement speed is reduced while the overheat meter is depleted.
 Vanquish (Video Game) / int_2512a9d2
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1.0
 Vanquish (Video Game) / int_2512a9d2
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Vanquish (Video Game) / int_2512a9d2
 Vanquish (Video Game) / int_2557e3a9
type
Palette Swap
 Vanquish (Video Game) / int_2557e3a9
comment
Palette Swap: It's not obvious at first, but the Marines and the Gorgies. It also doubles as a bit of foreshadowing.
 Vanquish (Video Game) / int_2557e3a9
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1.0
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Vanquish (Video Game) / int_2557e3a9
 Vanquish (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Vanquish (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: In its bipedal form, the Argus will occasionally unleash hell in the form of a sweeping "large-radius laser" attack. It sweeps fast enough for you to pray that you have energy for boosting, lest you get incinerated. Zaitsev's Bogey has an attack that can do this, sweeping a giant laser beam along the ground towards you that's tricky to dodge, making cover quite helpful.
 Vanquish (Video Game) / int_263bb4ec
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1.0
 Vanquish (Video Game) / int_263bb4ec
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_263bb4ec
 Vanquish (Video Game) / int_2677f120
type
Leap and Fire
 Vanquish (Video Game) / int_2677f120
comment
Leap and Fire: Holding the aim button while vaulting over a chest-high wall triggers a brief spurt of Bullet Time, allowing you to pick off enemies or get height on others. A legitimate strategy for speedruns or Tactical Challenges is to keep the Heavy Machine Gun on hand for its melee attack (a backflip kick). AR mode can be triggered in midair, allowing you to pick off an enemy or two before you land. The best part is, the ARS only overheats if a melee attack connects, so backflipping for the sole purpose of gaining height can be done regularly from a distance.
 Vanquish (Video Game) / int_2677f120
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1.0
 Vanquish (Video Game) / int_2677f120
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_2677f120
 Vanquish (Video Game) / int_26c4da00
type
Ladder Physics
 Vanquish (Video Game) / int_26c4da00
comment
Ladder Physics: Sam leaps to the top of ladders rather than climbing them.
 Vanquish (Video Game) / int_26c4da00
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1.0
 Vanquish (Video Game) / int_26c4da00
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_26c4da00
 Vanquish (Video Game) / int_26f41623
type
Kill Sat
 Vanquish (Video Game) / int_26f41623
comment
Kill Sat: The "peaceful" space colony, Providence, can use its solar energy to destroy entire cities, as the Russians demonstrated by microwaving San Francisco.
 Vanquish (Video Game) / int_26f41623
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1.0
 Vanquish (Video Game) / int_26f41623
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_26f41623
 Vanquish (Video Game) / int_2748caec
type
Mini-Game Credits
 Vanquish (Video Game) / int_2748caec
comment
Mini-Game Credits: Shooting asteroids with pictures of the development team on them.
 Vanquish (Video Game) / int_2748caec
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 Vanquish (Video Game) / int_2748caec
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_2748caec
 Vanquish (Video Game) / int_2a542c7d
type
Beam Spam
 Vanquish (Video Game) / int_2a542c7d
comment
Beam Spam: The Lock-On Laser is of the Roboteching type. The Bogey at the end of the first act has an even more spammy laser attack.
 Vanquish (Video Game) / int_2a542c7d
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1.0
 Vanquish (Video Game) / int_2a542c7d
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 Vanquish (Video Game)
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Vanquish (Video Game) / int_2a542c7d
 Vanquish (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Vanquish (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Rocket-sliding and finishing an enemy with a Diving Kick just feels so satisfying. It also helps that this is a powerful move that can instantly destroy Gorgies and send Romanovs flying backwards. The catch? It instantly overheats your suit just like other melee attacks (bar the Disk Launcher), leaving you vulnerable to open fire unless you scramble to the nearest cover. In relation to the above, firing energy-based weapons such as the Laser Cannon while power-sliding and/or under the Bullet Time effect. Watch as your suit rapidly overheats from the combined energy drain, consequentially leaving you with a much lower energy reserve to make the most out of the cannon's damage output. The Lock-On Laser fires off several Homing Lasers against several targets at range. While the weapon can be a neat choice for taking out multiple infantry robots (or damaging several limbs of larger enemies) at once, the weapon can be outright useless if there are several obstacles that disrupt the path of the lasers. Because of such stage restrictions, the weapon is mostly available only during outdoor battles. Any ceilings or indoor surfaces make it difficult for the lasers to actually hit their target. Entering Bullet Time from a roll causes Sam to crouch in a cool-looking pose as he shoots. However, this often means that your gun is too low to shoot over cover or obstacles, and it's hard to gauge where you'll be shooting from the first few times.
 Vanquish (Video Game) / int_2bdae2ae
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1.0
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Vanquish (Video Game) / int_2bdae2ae
 Vanquish (Video Game) / int_3033b958
type
Giant Enemy Crab
 Vanquish (Video Game) / int_3033b958
comment
Giant Enemy Crab: The KNRB-0 Argus. You shoot at its joints so you can attack its core. Justified in-universe; Elena states that the robot's armor plating was deliberately reduced to enable it to carry more ammunition. And considering how many missiles it fires...
 Vanquish (Video Game) / int_3033b958
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Vanquish (Video Game) / int_3033b958
 Vanquish (Video Game) / int_356b1efb
type
Hammerspace
 Vanquish (Video Game) / int_356b1efb
comment
Hammerspace: One has to wonder how something as big as the Laser Cannon could collapse into a little receiver. Not that it matters.
 Vanquish (Video Game) / int_356b1efb
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Vanquish (Video Game) / int_356b1efb
 Vanquish (Video Game) / int_35743edc
type
Boss Corridor
 Vanquish (Video Game) / int_35743edc
comment
Boss Corridor: A particularly foreboding one occurs between Burns and Zaitsev.
 Vanquish (Video Game) / int_35743edc
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1.0
 Vanquish (Video Game) / int_35743edc
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Vanquish (Video Game) / int_35743edc
 Vanquish (Video Game) / int_357ccbd1
type
Kung-Shui
 Vanquish (Video Game) / int_357ccbd1
comment
Kung-Shui: The cutscene between the tutorial and the first playable mission alone probably racks up trillions in property damage, and things only get rowdier from there on out.
 Vanquish (Video Game) / int_357ccbd1
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1.0
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Vanquish (Video Game) / int_357ccbd1
 Vanquish (Video Game) / int_36e63b81
type
Rule of Cool
 Vanquish (Video Game) / int_36e63b81
comment
Rule of Cool: Is the US government designing a battlesuit that lets the user slide around at 50 mph on their knees? Doubtful. Would they ever consider such a venture to be a practical evolution of warfare? Probably not. Does it still make a good gameplay feature in spite of that? You better fuckin' believe it. How many video game protagonists are there who can rocket-slide into a wall, kick off it, perform a backflip in the air, pull out a rifle, and snipe two guys in the head, while still descending from the backflip?
 Vanquish (Video Game) / int_36e63b81
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Vanquish (Video Game) / int_36e63b81
 Vanquish (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Vanquish (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Averted. When Sam falls from a long distance in a cutscene near the end of the game, he uses his boosters to slow himself down enough so that he won't rip his arm off when he grabs a ledge. And while hanging, the first thing he does is light up a cigarette and then pull himself up. Played straight, though, in Act 3's ending. As Sam leaps off of the exploding Kreon, he falls for a while until Burns catches him and swings him into the dropship. Justified for Burns since he caught Sam with his mechanical arm; not so much for Sam since he didn't even activate his boosters when falling.
 Vanquish (Video Game) / int_38119dcf
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Vanquish (Video Game) / int_38119dcf
 Vanquish (Video Game) / int_38d1f3dd
type
Roboteching
 Vanquish (Video Game) / int_38d1f3dd
comment
Robo Teching: The Lock-On Laser. Lasers go up, then down, kind of like a high-tech version of the Javelin Missile Launcher. It's nowhere near as powerful as that, though.
 Vanquish (Video Game) / int_38d1f3dd
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1.0
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Vanquish (Video Game) / int_38d1f3dd
 Vanquish (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Vanquish (Video Game) / int_39b8d3d6
comment
Boring, but Practical: While you can do all sorts of awesome maneuvers in the game, you still have standard cover shooting as an option. It can prove crucial if you're under fire and your suit is overheating. The standard firearms are more appropriate in most scenarios than energy-based weapons like the Laser Cannon or LFE Gun. You're better off saving the suit's energy for evasive and Bullet Time maneuvers. Said firearms are also easily scattered around the battlefield, and you can upgrade them to full stats faster than the rarer, high-tech Energy Weapons. The Disk Launcher's melee attack does not overheat the suit, can be spammed ad infinitum, and can interrupt the attack animations of Romanovs at close range (especially if the player has managed to cut both of the target's legs first).
 Vanquish (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Vanquish (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_39b8d3d6
 Vanquish (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Vanquish (Video Game) / int_3a1c2171
comment
The Man Behind the Man: President Winters was the one who supported Zaitsev's coup in Russia, so that the United States would have a legitimate reason to go to war against a "bad guy" and stimulate the weak American economy. As mentioned before, Zaitsev's boss, who is apparently a high-ranking member in the Order of the Russian Star.
 Vanquish (Video Game) / int_3a1c2171
featureApplicability
1.0
 Vanquish (Video Game) / int_3a1c2171
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3a1c2171
 Vanquish (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Vanquish (Video Game) / int_3a6efd9d
comment
Unnecessarily Large Interior: The Providence space colony takes this up to eleven. It presumably has an incredibly large population to run all the energy-gathering and converting systems, and they do all have to live somewhere. According to the Operation Dossier, it's considered the fifty-first state of America.
 Vanquish (Video Game) / int_3a6efd9d
featureApplicability
1.0
 Vanquish (Video Game) / int_3a6efd9d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3a6efd9d
 Vanquish (Video Game) / int_3ac2aa04
type
Deadly Hug
 Vanquish (Video Game) / int_3ac2aa04
comment
Gorgies may also flash red while rapidly crawling towards Sam. If they get close enough, they will hug him and self-detonate.
 Vanquish (Video Game) / int_3ac2aa04
featureApplicability
1.0
 Vanquish (Video Game) / int_3ac2aa04
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3ac2aa04
 Vanquish (Video Game) / int_3bb81225
type
Recurring Boss
 Vanquish (Video Game) / int_3bb81225
comment
Recurring Boss: The KNRB-0 Argus is fought two more times after its first appearance in Act 1-3; as a Dual Boss in Act 2-3, and once again as a solo boss in Act 4-2. The Final Boss is a Dual Boss version of the Bogey from Act 1-8.
 Vanquish (Video Game) / int_3bb81225
featureApplicability
1.0
 Vanquish (Video Game) / int_3bb81225
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3bb81225
 Vanquish (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Vanquish (Video Game) / int_3d2c6d30
comment
Skewed Priorities: After barely catching a ledge in a cutscene, Sam continues hanging over a death drop by one arm to light a cigarette. Sometimes during gameplay, (including during his boss fight with you) Burns will take out a flask of whiskey and take a long swig.
 Vanquish (Video Game) / int_3d2c6d30
featureApplicability
1.0
 Vanquish (Video Game) / int_3d2c6d30
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3d2c6d30
 Vanquish (Video Game) / int_3d59c9a0
type
Powered Armor
 Vanquish (Video Game) / int_3d59c9a0
comment
Powered Armor: Sam Gideon's shtick. He's testing it for DARPA. Zaitsev's also got one. Sam mutters that it's "patented."
 Vanquish (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Vanquish (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3d59c9a0
 Vanquish (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Vanquish (Video Game) / int_3d699462
comment
While the LFE Gun's main gimmick is to push enemies away despite doing a minuscule damage, it is one of the two weapons (along with the Rocket Launcher) that can curb-stomp the Unknowns. Both of these weapons have a large area-of-effect that works against the Unknowns' shielded cores. However, the Rocket Launcher has a very limited capacity, while the LFE Gun can hold a couple dozen shots. In a close-ranged combat, the LFE can easily take away chunks of an Unknown's health with just a few well-timed shots at the center.
 Vanquish (Video Game) / int_3d699462
featureApplicability
1.0
 Vanquish (Video Game) / int_3d699462
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3d699462
 Vanquish (Video Game) / int_3e7cad99
type
Overheating
 Vanquish (Video Game) / int_3e7cad99
comment
Overheating: A core gameplay mechanic — several maneuvers such as melee attacks, power-sliding and Bullet Time as well as energy weapons like the Laser Cannon draw power from your ARS suit. An HUD, audio and visual indicators help you keep track of this, and if your suit does overheat, you won't be able to utilize said maneuvers and weapons until your suit fully cools down. Some enemy attacks and environmental hazards like the Kreon's afterburners will instantly overheat your suit when you're in their proximity.
 Vanquish (Video Game) / int_3e7cad99
featureApplicability
1.0
 Vanquish (Video Game) / int_3e7cad99
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3e7cad99
 Vanquish (Video Game) / int_3eed59a8
type
Explosive Overclocking
 Vanquish (Video Game) / int_3eed59a8
comment
Explosive Overclocking: Overclocking the ARS in Vanquish by removing its limiters can have unpleasant effects on the user. In-game, if Sam takes too much fire from enemy troops, he passes out, and the suit's presumed attempts to repair and compensate for the damage result in it overloading and exploding.
 Vanquish (Video Game) / int_3eed59a8
featureApplicability
1.0
 Vanquish (Video Game) / int_3eed59a8
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_3eed59a8
 Vanquish (Video Game) / int_402d8523
type
Cognizant Limbs
 Vanquish (Video Game) / int_402d8523
comment
Cognizant Limbs: A Spider Tank boss, the Argus, whose legs can be crippled. An achievement is awarded for destroying all of the individual body parts. Giant Mooks such as the Romanovs can also have their limbs disabled — another achievement requires doing this then finishing them off with a melee attack.
 Vanquish (Video Game) / int_402d8523
featureApplicability
1.0
 Vanquish (Video Game) / int_402d8523
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_402d8523
 Vanquish (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Vanquish (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Sure, Sam manages to stop the microwave cannon from destroying New York and Moscow, but Zaitsev escapes and the Order of the Russian Star shows no signs of backing down. Not to mention, President Winters commits suicide after her plan backfires horribly.
 Vanquish (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Vanquish (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_40cc0c7e
 Vanquish (Video Game) / int_42632336
type
Mecha-Mooks
 Vanquish (Video Game) / int_42632336
comment
The Gorgies have four variants: The red USN type are The Goomba. The yellow USRs lead squads and are more intelligent and well-armed. The green USSs are snipers that can One-Hit Kill Sam. The blue USGs are Elite Mooks with flight capability and shotguns.
 Vanquish (Video Game) / int_42632336
featureApplicability
1.0
 Vanquish (Video Game) / int_42632336
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_42632336
 Vanquish (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Vanquish (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: The death animation that doesn't send Sam flying has him collapse before his suit detonates from overheating. The first Crystal Viper's death causes a massive explosion that destroys the Grand Coulee Dam and results in a hole being punched clean through Providence. Not to mention, most, if not all, of the enemy robots you face explode to some degree when adequately filled with lead.
 Vanquish (Video Game) / int_471fdb9e
featureApplicability
1.0
 Vanquish (Video Game) / int_471fdb9e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_471fdb9e
 Vanquish (Video Game) / int_486466ee
type
Dual Boss
 Vanquish (Video Game) / int_486466ee
comment
Dual Boss: Act 2 pits you against two Argus robots. While you've already seen one transform in your first fight, here, you get to fight its two separate forms at once. In the final Act, you face two Bogeys remotely controlled by Zaitsev.
 Vanquish (Video Game) / int_486466ee
featureApplicability
1.0
 Vanquish (Video Game) / int_486466ee
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_486466ee
 Vanquish (Video Game) / int_49d59be9
type
Scenery Porn
 Vanquish (Video Game) / int_49d59be9
comment
Scenery Porn: The entire game takes place on a super-technologically-advanced cylindrical space colony a la Babylon 5 named "Providence." You even get full control over the camera in the title menu.
 Vanquish (Video Game) / int_49d59be9
featureApplicability
1.0
 Vanquish (Video Game) / int_49d59be9
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_49d59be9
 Vanquish (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Vanquish (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: The civilians that explode in the intro do so off screen. President Winters' suicide. We are shown the direct aftermath however...
 Vanquish (Video Game) / int_49f20c6a
featureApplicability
1.0
 Vanquish (Video Game) / int_49f20c6a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_49f20c6a
 Vanquish (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Vanquish (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: When Elena explains to Sam that the Crystal Viper is immune to optical weapons like lasers.
 Vanquish (Video Game) / int_4a3e547f
featureApplicability
1.0
 Vanquish (Video Game) / int_4a3e547f
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_4a3e547f
 Vanquish (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Vanquish (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: In God Hard difficulty, even if you're surrounded by bulky Marines carrying rocket launchers while you are completely out of ammo, every single enemy will try to gun you down specifically. Even when you're behind cover, enemies will still suicidally charge forward just to get behind your barricade and stab you in the face. It is somewhat justified in that the enemies for 99% of the game are robots, as well as the fact that with the ARS, you're likely considered to be a bigger threat. Not so justified when your allies seem to enjoy running in front of you while you're firing or rushing into an enemy warp point that fries them, as well as sitting on grenades. Even worse, the more friendly casualties, the lower your overall score.
 Vanquish (Video Game) / int_4d54bb0d
featureApplicability
1.0
 Vanquish (Video Game) / int_4d54bb0d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_4d54bb0d
 Vanquish (Video Game) / int_4da6ac
type
Rated M for Manly
 Vanquish (Video Game) / int_4da6ac
comment
Rated M for Manly: No shit — almost all of the Space Marines are muscular soldiers, while Burns himself is a massive, bulky soldier who wields a futuristic gatling gun. While your Player Character Sam Gideon has a normal build under that armor, his ARS allows him to perform high-speed slides, vaults, dodges, and close-quarters combat.
 Vanquish (Video Game) / int_4da6ac
featureApplicability
1.0
 Vanquish (Video Game) / int_4da6ac
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_4da6ac
 Vanquish (Video Game) / int_4e7f703c
type
Wham Shot
 Vanquish (Video Game) / int_4e7f703c
comment
Wham Shot: Sam finds Professor Candide in the Providence's control chamber. Just as Candide shuts down the weapon, bullets fly in slow motion from behind Sam, killing the professor and revealing Burns to be against DARPA's side. A boss fight ensues.
 Vanquish (Video Game) / int_4e7f703c
featureApplicability
1.0
 Vanquish (Video Game) / int_4e7f703c
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_4e7f703c
 Vanquish (Video Game) / int_500ecfb7
type
The Big Guy
 Vanquish (Video Game) / int_500ecfb7
comment
The Big Guy: Lieutenant Colonel Burns, whose forearms are bigger than his head.
 Vanquish (Video Game) / int_500ecfb7
featureApplicability
1.0
 Vanquish (Video Game) / int_500ecfb7
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_500ecfb7
 Vanquish (Video Game) / int_5098e87
type
Unexpected Shmup Level
 Vanquish (Video Game) / int_5098e87
comment
Unexpected Shmup Level: A rail shooter sequence on a hijacked enemy transport in Act 2-3. A Silent Scope-style stealth sniping mission on a monorail in Act 3-4.
 Vanquish (Video Game) / int_5098e87
featureApplicability
1.0
 Vanquish (Video Game) / int_5098e87
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5098e87
 Vanquish (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Vanquish (Video Game) / int_50b05d30
comment
Disproportionate Retribution: In the intro, Sam offers Burns a position at DARPA while smoking. His response? To suddenly swing a large knife at Sam's face close enough to cut his cigarette in half because smoking isn't allowed. It's implied that he knew Sam would be fast enough to dodge it, since he has some idea of the capabilities of the ARS. Or he was preemptively trying to take Sam out.
 Vanquish (Video Game) / int_50b05d30
featureApplicability
1.0
 Vanquish (Video Game) / int_50b05d30
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_50b05d30
 Vanquish (Video Game) / int_50f848cc
type
Technology Porn
 Vanquish (Video Game) / int_50f848cc
comment
Technology Porn: Sam's ARS suit has parts surrounding the reactor that constantly move, and the parts of his BLADE weapon fold onto each other as it's configured. Zaitsev's Bogey suit, especially its introduction scene, and when it opens its wing pods for a laser attack. The tutorial chamber features huge weapon benches that fold out of tiny tiles on the floor. Elena's holographic support console qualifies, with all kinds of free-floating, touch-sensitive displays that can be pulled and slid around in a Minority Report-like fashion.
 Vanquish (Video Game) / int_50f848cc
featureApplicability
1.0
 Vanquish (Video Game) / int_50f848cc
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_50f848cc
 Vanquish (Video Game) / int_539ae07a
type
Empowered Badass Normal
 Vanquish (Video Game) / int_539ae07a
comment
Empowered Badass Normal: Burns again, who was already a musclebound, gritty Space Marine, even before you factor in that half his body was replaced by cybernetics.
 Vanquish (Video Game) / int_539ae07a
featureApplicability
1.0
 Vanquish (Video Game) / int_539ae07a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_539ae07a
 Vanquish (Video Game) / int_53c74613
type
Tactical Superweapon Unit
 Vanquish (Video Game) / int_53c74613
comment
Tactical Superweapon Unit: The entire third act of the game is a Battleship Raid against the Kreon, a huge Transforming Mecha space-battleship/Spider Tank that's too big and nasty to fight conventionally.
 Vanquish (Video Game) / int_53c74613
featureApplicability
1.0
 Vanquish (Video Game) / int_53c74613
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_53c74613
 Vanquish (Video Game) / int_562abd51
type
Let's Get Dangerous!
 Vanquish (Video Game) / int_562abd51
comment
Let's Get Dangerous!: When Burns and his Marines get orders to destroy Moscow they activate their jetpacks and become far more mobile and lethal then they were before.
 Vanquish (Video Game) / int_562abd51
featureApplicability
1.0
 Vanquish (Video Game) / int_562abd51
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_562abd51
 Vanquish (Video Game) / int_56a6d9d5
type
One-Way Visor
 Vanquish (Video Game) / int_56a6d9d5
comment
One-Way Visor: The blue-tinted visor of Sam's Powered Armor helmet covers the lower half of his face.
 Vanquish (Video Game) / int_56a6d9d5
featureApplicability
1.0
 Vanquish (Video Game) / int_56a6d9d5
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_56a6d9d5
 Vanquish (Video Game) / int_56df9ba7
type
Easier Than Easy
 Vanquish (Video Game) / int_56df9ba7
comment
Easier Than Easy: "Casual Auto" mode, which is just like Casual, except that your aim snaps to the nearest enemy when aiming.
 Vanquish (Video Game) / int_56df9ba7
featureApplicability
1.0
 Vanquish (Video Game) / int_56df9ba7
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_56df9ba7
 Vanquish (Video Game) / int_583ec33e
type
Snark-to-Snark Combat
 Vanquish (Video Game) / int_583ec33e
comment
Snark-to-Snark Combat: Sam and Burns run on this. In Act 2-3, when Sam runs into the two Argus bots: Again before Act 4-2, at the Grand Coulee Dam:
 Vanquish (Video Game) / int_583ec33e
featureApplicability
1.0
 Vanquish (Video Game) / int_583ec33e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_583ec33e
 Vanquish (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Vanquish (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Returns once again as a PlatinumGames Tradition, between Sam and Zaitsev.
 Vanquish (Video Game) / int_58d24389
featureApplicability
1.0
 Vanquish (Video Game) / int_58d24389
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_58d24389
 Vanquish (Video Game) / int_58efc711
type
The Goomba
 Vanquish (Video Game) / int_58efc711
comment
The red USN type are The Goomba.
 Vanquish (Video Game) / int_58efc711
featureApplicability
1.0
 Vanquish (Video Game) / int_58efc711
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_58efc711
 Vanquish (Video Game) / int_595a20c9
type
Chest Blaster
 Vanquish (Video Game) / int_595a20c9
comment
In its bipedal form, the Argus will occasionally unleash hell in the form of a sweeping "large-radius laser" attack. It sweeps fast enough for you to pray that you have energy for boosting, lest you get incinerated.
 Vanquish (Video Game) / int_595a20c9
featureApplicability
1.0
 Vanquish (Video Game) / int_595a20c9
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_595a20c9
 Vanquish (Video Game) / int_596f675a
type
Smoking Is Cool
 Vanquish (Video Game) / int_596f675a
comment
Smoking Is Cool: Sam lights up at pretty much every opportunity, and his voice shows it. It's even gone so far as to be a gameplay mechanic; while hiding in cover Sam can take a "smoke break", followed by tossing the still-lit butt out of cover to distract his robotic enemies.
 Vanquish (Video Game) / int_596f675a
featureApplicability
1.0
 Vanquish (Video Game) / int_596f675a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_596f675a
 Vanquish (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Vanquish (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The shotgun are one of your starting weapon and it's pickup are everywhere, making it easy to level up. Fully upgrading up the shotgun turns it into a close ranged semi automatic death machine that can wipe out multiple mooks in one shot, stun locks Elite Mook, and carve through humanoid sized boss such as the Crystal Vipers and even the Final Boss.
 Vanquish (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Vanquish (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5b81ca8d
 Vanquish (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Vanquish (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Due to their crystalline bodies, Crystal Vipers are immune to optical weapons such as the Laser Cannon.
 Vanquish (Video Game) / int_5bb56482
featureApplicability
1.0
 Vanquish (Video Game) / int_5bb56482
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5bb56482
 Vanquish (Video Game) / int_5c613245
type
Thrown Out the Airlock
 Vanquish (Video Game) / int_5c613245
comment
Thrown Out the Airlock: Happens to your allied soldiers in the prologue, when enemy fire blows open the airlock doors. Fortunately, Sam's suit can hold on to the ground until the doors close.
 Vanquish (Video Game) / int_5c613245
featureApplicability
1.0
 Vanquish (Video Game) / int_5c613245
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5c613245
 Vanquish (Video Game) / int_5c91635a
type
Bare-Handed Blade Block
 Vanquish (Video Game) / int_5c91635a
comment
Barehanded Blade Block: In the first Quick Time Event against the Bogey, Sam punches its blade to deflect the slashes back repeatedly.
 Vanquish (Video Game) / int_5c91635a
featureApplicability
1.0
 Vanquish (Video Game) / int_5c91635a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5c91635a
 Vanquish (Video Game) / int_5caef4ca
type
Chainsaw Good
 Vanquish (Video Game) / int_5caef4ca
comment
Chainsaw Good: The melee attack for the Disk Launcher allows you to saw your opponents at close range. Since Sam is using the weapon itself, this is the only melee attack that does not cause the suit to overheat, allowing you to spam it as much as you want.
 Vanquish (Video Game) / int_5caef4ca
featureApplicability
1.0
 Vanquish (Video Game) / int_5caef4ca
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5caef4ca
 Vanquish (Video Game) / int_5cfeb43f
type
Save Scumming
 Vanquish (Video Game) / int_5cfeb43f
comment
Save Scumming: In the Normal and higher difficulties, dying and continuing from the game over screen will degrade the rank of your weapons by one level (and also forfeits a No Death Run achievement). However, if you choose to return to the title from the game over screen, your record will not be penalized, and you can just simply continue from the main menu with your weapon upgrades at their state on the saved checkpoint, as well as no death recorded in your end-of-level statistics. In other words, there is actually a difference between the options presented when you die - "Continue" will retain all your current weapon upgrades, while choosing "Return to Title" will revert the upgrades to when the checkpoint was saved, forcing you to scavenge boxes again for the weapons.
 Vanquish (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Vanquish (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5cfeb43f
 Vanquish (Video Game) / int_5d85b285
type
Sword Limbo
 Vanquish (Video Game) / int_5d85b285
comment
Sword Limbo: Sam Gideon does this when Robert Burns slices at him at the start of the game. Sam successfully dodges thanks to his Powered Armor, but also gets his cigarette cut in half — in Slow Motion.
 Vanquish (Video Game) / int_5d85b285
featureApplicability
1.0
 Vanquish (Video Game) / int_5d85b285
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_5d85b285
 Vanquish (Video Game) / int_61a503a7
type
Hell Is That Noise
 Vanquish (Video Game) / int_61a503a7
comment
Hell Is That Noise: The charge prior to Zaitsev's Wave-Motion Gun attack described below, which plays at a lower pitch than his lock-on laser attack. The pitch-increasing alarm when the Romanov-G fires its One-Hit Kill homing missile. Bia's screeches.
 Vanquish (Video Game) / int_61a503a7
featureApplicability
1.0
 Vanquish (Video Game) / int_61a503a7
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_61a503a7
 Vanquish (Video Game) / int_61c683d2
type
We Have Reserves
 Vanquish (Video Game) / int_61c683d2
comment
We Have Reserves: Burns has a really bad case of this. Of course, things get a lot less clear-cut when Burns and his marines turn on Sam and he has to mow them down himself.
 Vanquish (Video Game) / int_61c683d2
featureApplicability
1.0
 Vanquish (Video Game) / int_61c683d2
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_61c683d2
 Vanquish (Video Game) / int_62259825
type
Nintendo Hard
 Vanquish (Video Game) / int_62259825
comment
Nintendo Hard: Hoo boy. The campaign is manageable, but the Tactical Challenges... Challenge 4 is essentially self-punishment, and the secret Challenge 6 is even harder. Played entirely straight in the campaign with God Hard difficulty, which lives up to its' name to the nth degree: Sam's health is immensely lowered, enemies focus on you and you alone, health regen is slowed by half, weapons cannot be upgraded, the ARS has only a quarter of its regular energy capacity and recovers at half speed, rockets cannot be found in weapon crates, and harder enemies are encountered much earlier. To top it off, getting hit by a stray grenade is almost a guaranteed one-hit kill, and they'll be lobbing them at you in the dozens.
 Vanquish (Video Game) / int_62259825
featureApplicability
1.0
 Vanquish (Video Game) / int_62259825
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_62259825
 Vanquish (Video Game) / int_6293c185
type
Sequel Hook
 Vanquish (Video Game) / int_6293c185
comment
Sequel Hook: Zaitsev gets away, and is revealed to be merely an agent for the Order of the Russian Star.
 Vanquish (Video Game) / int_6293c185
featureApplicability
1.0
 Vanquish (Video Game) / int_6293c185
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6293c185
 Vanquish (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Vanquish (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Sam is capable of a lot more creative combat choices in cutscenes than he is in gameplay. In the cutscene before the battle with Zaitsev, Sam uses an assault rifle, shotgun, and rocket launcher no matter what weapons he actually has equipped.
 Vanquish (Video Game) / int_6320eced
featureApplicability
1.0
 Vanquish (Video Game) / int_6320eced
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6320eced
 Vanquish (Video Game) / int_64dad36b
type
Missile Lock-On
 Vanquish (Video Game) / int_64dad36b
comment
Missile Lock-On: The rocket launcher is equipped with this, and some of its upgrades reduce the lock-on time. A fully-upgraded rocket launcher locks on to targets instantly.
 Vanquish (Video Game) / int_64dad36b
featureApplicability
1.0
 Vanquish (Video Game) / int_64dad36b
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_64dad36b
 Vanquish (Video Game) / int_652bf890
type
Drone of Dread
 Vanquish (Video Game) / int_652bf890
comment
Drone of Dread: The Romanov-Gs' One-Hit Kill super missiles emit a droning sound.
 Vanquish (Video Game) / int_652bf890
featureApplicability
1.0
 Vanquish (Video Game) / int_652bf890
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_652bf890
 Vanquish (Video Game) / int_671a3e1
type
Too Kinky to Torture
 Vanquish (Video Game) / int_671a3e1
comment
Too Kinky to Torture: One of the Marines that you rescue from electrical restraints in Act 1-4 is a bit more cheerful than the rest.
 Vanquish (Video Game) / int_671a3e1
featureApplicability
1.0
 Vanquish (Video Game) / int_671a3e1
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_671a3e1
 Vanquish (Video Game) / int_6838a3ec
type
EliteMook
 Vanquish (Video Game) / int_6838a3ec
comment
Elite Mook: Gorgie-USG and USR variants, which are more heavily armored (and in the USG's case, equipped with shotguns and jetpacks), as opposed to the standard USN model, which only has a machine gun. The USS variant doesn't really count, since it's just as fragile as the USN and the only difference is that it uses a sniper rifle. The squad of U.S. Marines defending Burns in Act 5.
 Vanquish (Video Game) / int_6838a3ec
featureApplicability
1.0
 Vanquish (Video Game) / int_6838a3ec
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6838a3ec
 Vanquish (Video Game) / int_687c78ff
type
Railroad Tracks of Doom
 Vanquish (Video Game) / int_687c78ff
comment
Railroad Tracks of Doom: In the train level, after the enemy train shows up, you have a limited time to kill all the baddies on board, or else the trains collide at the intersection and you die.
 Vanquish (Video Game) / int_687c78ff
featureApplicability
1.0
 Vanquish (Video Game) / int_687c78ff
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_687c78ff
 Vanquish (Video Game) / int_6916aa69
type
Homing Lasers
 Vanquish (Video Game) / int_6916aa69
comment
Homing Lasers: Sam's Lock-On Laser, as well as one of Zaitsev's attacks.
 Vanquish (Video Game) / int_6916aa69
featureApplicability
1.0
 Vanquish (Video Game) / int_6916aa69
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6916aa69
 Vanquish (Video Game) / int_69ab6c58
type
Justified Tutorial
 Vanquish (Video Game) / int_69ab6c58
comment
Justified Tutorial: The game begins with Sam testing the ARS. Thankfully, you can cut the session short, but you have to complete a few of the exercises before you get the option to do so. But you'll have to complete all segments if you want to earn an achievement.
 Vanquish (Video Game) / int_69ab6c58
featureApplicability
1.0
 Vanquish (Video Game) / int_69ab6c58
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_69ab6c58
 Vanquish (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Vanquish (Video Game) / int_69f4d99b
comment
Shockwave Stomp: In the second Argus battle, its bipedal form has a stomp attack that generates an EMP that overheats Sam's armor.
 Vanquish (Video Game) / int_69f4d99b
featureApplicability
1.0
 Vanquish (Video Game) / int_69f4d99b
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_69f4d99b
 Vanquish (Video Game) / int_6b4763f
type
Morph Weapon
 Vanquish (Video Game) / int_6b4763f
comment
Morph Weapon: The Battlefield Logic ADaptable Electronic weapons system (BLADE) not only transforms into up to three different weapons on command, it can store itself in the ARS' arm. How does it work? Who cares?
 Vanquish (Video Game) / int_6b4763f
featureApplicability
1.0
 Vanquish (Video Game) / int_6b4763f
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6b4763f
 Vanquish (Video Game) / int_6d332aea
type
Driven to Suicide
 Vanquish (Video Game) / int_6d332aea
comment
Driven to Suicide: President Winters shoots herself in the epilogue.
 Vanquish (Video Game) / int_6d332aea
featureApplicability
1.0
 Vanquish (Video Game) / int_6d332aea
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6d332aea
 Vanquish (Video Game) / int_6e7a3cd
type
Underground Monkey
 Vanquish (Video Game) / int_6e7a3cd
comment
Underground Monkey: The standard Giant Mooks, the Romanovs, also have four varieties with different weapons and abilities. The Gorgies have four variants: The red USN type are The Goomba. The yellow USRs lead squads and are more intelligent and well-armed. The green USSs are snipers that can One-Hit Kill Sam. The blue USGs are Elite Mooks with flight capability and shotguns.
 Vanquish (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Vanquish (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6e7a3cd
 Vanquish (Video Game) / int_6ec989d8
type
Guide Dang It!
 Vanquish (Video Game) / int_6ec989d8
comment
Guide Dang It!: If you haven't been paying enough attention in the tutorial section, you'll never know that you could actually shoot your own grenades when you enter AR mode after lobbing one. It does mention the ability to shoot grenades and projectiles from enemies. An achievement requires you to kill three robots distracted by your cigarette. However, the game doesn't explicitly tell you that Sam can smoke a cigarette while under cover by pressing the "slide" key without directional input. There is one part of the HUD that is displayed when you are in cover - a cigarette icon and its counter. Good luck finding all of the Pangloss Statues for one achievement — it'll be a Pixel Hunt without a guide.
 Vanquish (Video Game) / int_6ec989d8
featureApplicability
1.0
 Vanquish (Video Game) / int_6ec989d8
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6ec989d8
 Vanquish (Video Game) / int_6f0fd7b8
type
Everyone Loves Blondes
 Vanquish (Video Game) / int_6f0fd7b8
comment
Everyone Loves Blondes: Elena remarkably achieves Ms. Fanservice despite being modestly dressed compared to other PlatinumGames female characters.
 Vanquish (Video Game) / int_6f0fd7b8
featureApplicability
1.0
 Vanquish (Video Game) / int_6f0fd7b8
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_6f0fd7b8
 Vanquish (Video Game) / int_726df893
type
Equipment Upgrade
 Vanquish (Video Game) / int_726df893
comment
Equipment Upgrade: The BLADE weapon system allows you to pick up the same weapon to replenish your ammo. When you have full ammo for that weapon, any subsequent pick-ups will upgrade it by one third of a level. Repeat this enough times to improve the gun's capacity, accuracy or firepower. It is also notorious, as any death on Normal and above difficulties will degrade the weapon's rank by one level.
 Vanquish (Video Game) / int_726df893
featureApplicability
1.0
 Vanquish (Video Game) / int_726df893
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_726df893
 Vanquish (Video Game) / int_7282d48a
type
Cranial Processing Unit
 Vanquish (Video Game) / int_7282d48a
comment
Cranial Processing Unit: Headshots kill the majority of robotic enemies (i.e. Gorgies) much faster. However, larger ones (i.e. Romanovs) can still fight despite losing their head.
 Vanquish (Video Game) / int_7282d48a
featureApplicability
1.0
 Vanquish (Video Game) / int_7282d48a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_7282d48a
 Vanquish (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Vanquish (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Weapons on the ground have glowing color-coded outlines to help distinguish them individually: Red for heavy machine guns Orange for boost machine guns White for assault rifles Cyan for lock-on lasers and shotguns Pink for laser cannons Blue for anti-armor pistols Green for rocket launchers and hand grenades Purple for sniper rifles Yellow for LFE guns, disk launchers and EMP emitter grenades
 Vanquish (Video Game) / int_740f59b4
featureApplicability
1.0
 Vanquish (Video Game) / int_740f59b4
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_740f59b4
 Vanquish (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Vanquish (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Unlike the other nameless marines who can get K.I.A., Burns cannot, no matter how much damage he takes from any enemies.
 Vanquish (Video Game) / int_742a6e78
featureApplicability
1.0
 Vanquish (Video Game) / int_742a6e78
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_742a6e78
 Vanquish (Video Game) / int_75f38750
type
Kaizo Trap
 Vanquish (Video Game) / int_75f38750
comment
Kaizo Trap: The first Bogey boss fight ends with a tricky Press X to Not Die cutscene, just when you have finally depleted its HP to 0 (or whittled it down enough). There's a small maze of cargo containers on a platform in Act 2 that appears to be empty at first despite weapon boxes being visibly scattered around. The area is actually scripted in which Gorgies will ambush and flank you when you turn a corner. In the third fight against the Argus (in Act 4), it'll fire off its instant kill laser at you after you completely deplete its health. It can get you killed if you don't see it coming.
 Vanquish (Video Game) / int_75f38750
featureApplicability
1.0
 Vanquish (Video Game) / int_75f38750
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_75f38750
 Vanquish (Video Game) / int_76c72a08
type
Schrödinger's Gun
 Vanquish (Video Game) / int_76c72a08
comment
Schrödinger's Gun: Played straight at the final battle when you fight two Bogeys like the one at the end of Act 1: one red, one blue. Whichever you destroy first, Zaitsev will contact you and say: "The wrong one, I'm afraid". Subverted when both are revealed to be empty remote-controlled drones.
 Vanquish (Video Game) / int_76c72a08
featureApplicability
-0.3
 Vanquish (Video Game) / int_76c72a08
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_76c72a08
 Vanquish (Video Game) / int_79cf6c4e
type
Join or Die
 Vanquish (Video Game) / int_79cf6c4e
comment
Join or Die: In the prologue, Zaitsev threatens the U.S. to join their Russian forces, or else they will fire the microwave energy array like they did with San Francisco.
 Vanquish (Video Game) / int_79cf6c4e
featureApplicability
1.0
 Vanquish (Video Game) / int_79cf6c4e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_79cf6c4e
 Vanquish (Video Game) / int_7a265daa
type
Eagleland
 Vanquish (Video Game) / int_7a265daa
comment
Eagleland: Who You Gonna Call? when rascally Russians hijack your space station? A football player turned supersoldier and his grizzled old Sarge (OK, Lieutenant Colonel, but he's got all the trappings of a Sergeant Rock).
 Vanquish (Video Game) / int_7a265daa
featureApplicability
1.0
 Vanquish (Video Game) / int_7a265daa
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_7a265daa
 Vanquish (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Vanquish (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The Romanov robots are twice as big as the Gorgies, have high HP and durability, and are armed with rockets that blow Sam across the battlefield and instantly send him into critical mode, sweeping Eye Beams, and a One-Hit Kill Wave-Motion Gun Chest Blaster. Later versions have dual miniguns and homing missiles, flamethrowers, or launchable drill arms.
 Vanquish (Video Game) / int_7b7965dd
featureApplicability
1.0
 Vanquish (Video Game) / int_7b7965dd
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_7b7965dd
 Vanquish (Video Game) / int_7ed96790
type
Trapped in Containment
 Vanquish (Video Game) / int_7ed96790
comment
Trapped in Containment: The majority of the Marines stationed on Providence asphyxiate to death when they are unable to get past a blast shield that was closed by Burns to contain a breach in the colony's outer hull.
 Vanquish (Video Game) / int_7ed96790
featureApplicability
1.0
 Vanquish (Video Game) / int_7ed96790
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_7ed96790
 Vanquish (Video Game) / int_80580ffe
type
Optional Stealth
 Vanquish (Video Game) / int_80580ffe
comment
Optional Stealth: In Act 3-4, you have to destroy searchlights and a patrol vehicle to avoid detection while your team infiltrates a monorail. Surprisingly, there is a silencer-equipped sniper rifle for you to do the job cleanly. Firing anything else triggers the alarms and missiles will be fired at your position from the gates. That doesn't mean that you'll have to stick to stealth though; you can fire your weapons at the incoming missiles to deflect them one by one until your monorail reaches the gate.
 Vanquish (Video Game) / int_80580ffe
featureApplicability
1.0
 Vanquish (Video Game) / int_80580ffe
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_80580ffe
 Vanquish (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Vanquish (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Most robots have glowing red cores that serve as their weak points, allowing you to do increased damage. Bosses like the Argus have them too, but in its case, you may have to expose it first by sufficiently damging its joints.
 Vanquish (Video Game) / int_82108e3d
featureApplicability
1.0
 Vanquish (Video Game) / int_82108e3d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_82108e3d
 Vanquish (Video Game) / int_823c6e3e
type
Large Ham
 Vanquish (Video Game) / int_823c6e3e
comment
Large Ham: Pretty much every single thing Burns says.
 Vanquish (Video Game) / int_823c6e3e
featureApplicability
1.0
 Vanquish (Video Game) / int_823c6e3e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_823c6e3e
 Vanquish (Video Game) / int_82933b02
type
Button Mashing
 Vanquish (Video Game) / int_82933b02
comment
Button Mashing: In some Quick Time Event scenes, the game makes you tap a single button (or spin the stick) until Sam moves at full speed. And that's the speed of a man with rockets on his legs and back.
 Vanquish (Video Game) / int_82933b02
featureApplicability
1.0
 Vanquish (Video Game) / int_82933b02
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_82933b02
 Vanquish (Video Game) / int_8344209e
type
BFG
 Vanquish (Video Game) / int_8344209e
comment
BFG: Lt. Col. Burns' giant Vulcan cannon even has a retractable shield on it to provide him with forward cover as he mows everything down.
 Vanquish (Video Game) / int_8344209e
featureApplicability
1.0
 Vanquish (Video Game) / int_8344209e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_8344209e
 Vanquish (Video Game) / int_83442cc3
type
EMP
 Vanquish (Video Game) / int_83442cc3
comment
EMP: Sam has EMP grenades that temporarily paralyze robot enemies, and certain enemies have EMP-type attacks that overheat Sam's Powered Armor and prevent him from using Boost or AR mode.
 Vanquish (Video Game) / int_83442cc3
featureApplicability
1.0
 Vanquish (Video Game) / int_83442cc3
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_83442cc3
 Vanquish (Video Game) / int_83461489
type
Pummel Duel
 Vanquish (Video Game) / int_83461489
comment
If you fail the QTE between Sam and Zaitsev during their first duel, Zaitsev will leave a nice, deep cut in Sam's shoulder courtesy of his rifle sword.
 Vanquish (Video Game) / int_83461489
featureApplicability
1.0
 Vanquish (Video Game) / int_83461489
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_83461489
 Vanquish (Video Game) / int_85e1459a
type
Didn't Need Those Anyway!
 Vanquish (Video Game) / int_85e1459a
comment
Didn't Need Those Anyway!: Most infantry robots like the Gorgies can still switch to charge and self-destruct at you if they still have HP left when their lower half is cut off. For the larger Elite Mook like Romanovs and humanoid bosses like the Argus, destroying their limbs through sustained damage will simply negate them of an offensive move, as they can still attack you with their remaining limbs, or weapons directly attached to their main body. However, Romanovs immediately get destroyed when you have cut off all their limbs, since they have no means of fighting back anymore.
 Vanquish (Video Game) / int_85e1459a
featureApplicability
1.0
 Vanquish (Video Game) / int_85e1459a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_85e1459a
 Vanquish (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Vanquish (Video Game) / int_868e6134
comment
Songs in the Key of Panic: The first part of Act 2-2.
 Vanquish (Video Game) / int_868e6134
featureApplicability
1.0
 Vanquish (Video Game) / int_868e6134
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_868e6134
 Vanquish (Video Game) / int_869ffa6b
type
Random Number God
 Vanquish (Video Game) / int_869ffa6b
comment
Random Number God: The weapons that you receive from item boxes or fallen robots may change if you reload the same checkpoint.
 Vanquish (Video Game) / int_869ffa6b
featureApplicability
1.0
 Vanquish (Video Game) / int_869ffa6b
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_869ffa6b
 Vanquish (Video Game) / int_87c62ade
type
Deadly Dodging
 Vanquish (Video Game) / int_87c62ade
comment
In Act 2, Sam uses a flying transport to redirect the heat-seeking homing missiles of the KNRB-0 Argus by ramming the vehicle back at it, with Sam jumping out of the way while the missiles destroy their sender.
 Vanquish (Video Game) / int_87c62ade
featureApplicability
1.0
 Vanquish (Video Game) / int_87c62ade
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_87c62ade
 Vanquish (Video Game) / int_88a740b0
type
Hit Stop
 Vanquish (Video Game) / int_88a740b0
comment
Hit Stop: AR mode is automatically activated if Sam takes enough damage. Most of his death animations are also played in slow motion.
 Vanquish (Video Game) / int_88a740b0
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1.0
 Vanquish (Video Game) / int_88a740b0
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_88a740b0
 Vanquish (Video Game) / int_88b58b0b
type
Hitscan
 Vanquish (Video Game) / int_88b58b0b
comment
Hitscan: Played With; in Bullet Time, all kinetic weapons have visible projectiles that can be dodged.
 Vanquish (Video Game) / int_88b58b0b
featureApplicability
1.0
 Vanquish (Video Game) / int_88b58b0b
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_88b58b0b
 Vanquish (Video Game) / int_8a888e34
type
Exploding Barrels
 Vanquish (Video Game) / int_8a888e34
comment
Exploding Barrels: Every now and then, but they're surprisingly uncommon for such an action-packed shooting game.
 Vanquish (Video Game) / int_8a888e34
featureApplicability
1.0
 Vanquish (Video Game) / int_8a888e34
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_8a888e34
 Vanquish (Video Game) / int_8ae880f7
type
Deconstruction
 Vanquish (Video Game) / int_8ae880f7
comment
Of course, things get a lot less clear-cut when Burns and his marines turn on Sam and he has to mow them down himself.
 Vanquish (Video Game) / int_8ae880f7
featureApplicability
1.0
 Vanquish (Video Game) / int_8ae880f7
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1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_8ae880f7
 Vanquish (Video Game) / int_8af25294
type
Bullet Time
 Vanquish (Video Game) / int_8af25294
comment
If you haven't been paying enough attention in the tutorial section, you'll never know that you could actually shoot your own grenades when you enter AR mode after lobbing one. It does mention the ability to shoot grenades and projectiles from enemies.
 Vanquish (Video Game) / int_8af25294
featureApplicability
1.0
 Vanquish (Video Game) / int_8af25294
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_8af25294
 Vanquish (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Vanquish (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Argus bots and Buzzards specialize in this. The Argus in particular lets off all its missiles through the entire stage before transforming into a bipedal form.
 Vanquish (Video Game) / int_8b93a168
featureApplicability
1.0
 Vanquish (Video Game) / int_8b93a168
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_8b93a168
 Vanquish (Video Game) / int_8cf6aa
type
Literal Metaphor
 Vanquish (Video Game) / int_8cf6aa
comment
Literal Metaphor: Teleportation experiments do not work well for living beings, as Sam states that a rat got into a Tele-Frag accident "with its head literally shoved up its ass".
 Vanquish (Video Game) / int_8cf6aa
featureApplicability
1.0
 Vanquish (Video Game) / int_8cf6aa
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_8cf6aa
 Vanquish (Video Game) / int_8d8ad95e
type
"Pop!" Goes the Human
 Vanquish (Video Game) / int_8d8ad95e
comment
"Pop!" Goes the Human: This happens to several victims of the microwave beam attack during the intro.
 Vanquish (Video Game) / int_8d8ad95e
featureApplicability
1.0
 Vanquish (Video Game) / int_8d8ad95e
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_8d8ad95e
 Vanquish (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 Vanquish (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: Elena Ivanova, of course.
 Vanquish (Video Game) / int_8e81e57f
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1.0
 Vanquish (Video Game) / int_8e81e57f
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_8e81e57f
 Vanquish (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Vanquish (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Searching for and shooting Pangloss Statues. Not only are they small, their glimmer effect is not very outstanding, as their gold/bronze color blends with the game's greyed-out color palette.
 Vanquish (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Vanquish (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_8fcb1ef4
 Vanquish (Video Game) / int_93350bf1
type
Continuous Decompression
 Vanquish (Video Game) / int_93350bf1
comment
The first Crystal Viper's death causes a massive explosion that destroys the Grand Coulee Dam and results in a hole being punched clean through Providence.
 Vanquish (Video Game) / int_93350bf1
featureApplicability
1.0
 Vanquish (Video Game) / int_93350bf1
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_93350bf1
 Vanquish (Video Game) / int_940a5958
type
Artificial Stupidity
 Vanquish (Video Game) / int_940a5958
comment
Artificial Stupidity: Your friendly marines have a nasty habit of blocking your view, and you may constantly hear Sam shout "Get outta the way!" when aiming at them, and the NPC Marines are programmed to crouch when this happens (even if the entire area is clear). The problem is, they stop shooting at enemies when crouched, leaving them open to rushing robots. Enemy robots are susceptible to prioritizing your allies, and you can exploit this by taking cover after having been shot at, causing them to lose interest in you. This gets averted in God Hard difficulty, where enemies will always prioritize Sam. There's generally no friendly fire in the game; your guns will stun your teammates and they'll shout at you if you shoot friendlies, but they don't actually take damage, and they can't damage you with their gunfire. You can't even damage yourself with your Rocket Launcher (making it effective at close range). However, there is one glaring exception: grenades can and will kill you, whether they're your own or thrown by friendly marines. There are a few fights in the game which are made harder by the fact that you have to watch out for friendly marines getting in the way by throwing grenades around while you're trying to deal with a large enemy, such as the Crystal Viper fights.
 Vanquish (Video Game) / int_940a5958
featureApplicability
-1.0
 Vanquish (Video Game) / int_940a5958
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_940a5958
 Vanquish (Video Game) / int_9553214b
type
He Was Right There All Along
 Vanquish (Video Game) / int_9553214b
comment
He Was Right There All Along: In Act 2-6, you will observe a strange carousel-like object at the top of the hill from several points in the level. That's the Jamming Tower that serves as the act's boss.
 Vanquish (Video Game) / int_9553214b
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1.0
 Vanquish (Video Game) / int_9553214b
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9553214b
 Vanquish (Video Game) / int_95b7c400
type
Faux Affably Evil
 Vanquish (Video Game) / int_95b7c400
comment
Faux Affably Evil: Sam lights a cigarette upon reaching Zaitsev, and he stops to both let Sam finish it and talk a while.
 Vanquish (Video Game) / int_95b7c400
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1.0
 Vanquish (Video Game) / int_95b7c400
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_95b7c400
 Vanquish (Video Game) / int_9631a8f1
type
Power of the God Hand
 Vanquish (Video Game) / int_9631a8f1
comment
Power of the God Hand: As noted in Shout-Out, there's an achievement called "The Hand Of God."
 Vanquish (Video Game) / int_9631a8f1
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1.0
 Vanquish (Video Game) / int_9631a8f1
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9631a8f1
 Vanquish (Video Game) / int_96475bb6
type
Awesome Personnel Carrier
 Vanquish (Video Game) / int_96475bb6
comment
Awesome Personnel Carrier: Act 1-7 has you aided by an APC armed with a railgun that can take out Romanovs in one shot.
 Vanquish (Video Game) / int_96475bb6
featureApplicability
1.0
 Vanquish (Video Game) / int_96475bb6
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1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_96475bb6
 Vanquish (Video Game) / int_970c790a
type
Big Bad
 Vanquish (Video Game) / int_970c790a
comment
Big Bad: Victor Zaitsev, lead agent of the Order of the Russian Star.
 Vanquish (Video Game) / int_970c790a
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1.0
 Vanquish (Video Game) / int_970c790a
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_970c790a
 Vanquish (Video Game) / int_97f53f5b
type
Superweapon Surprise
 Vanquish (Video Game) / int_97f53f5b
comment
Superweapon Surprise: The microwave emitter on Providence was not intended as a weapons system, but the Russians got creative.
 Vanquish (Video Game) / int_97f53f5b
featureApplicability
1.0
 Vanquish (Video Game) / int_97f53f5b
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_97f53f5b
 Vanquish (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Vanquish (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Sam remarks on it as he compares himself to Burns at the game's epilogue:
 Vanquish (Video Game) / int_984ef9ef
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1.0
 Vanquish (Video Game) / int_984ef9ef
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_984ef9ef
 Vanquish (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Vanquish (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Casual Auto, Casual, Normal, Hard, God Hard.
 Vanquish (Video Game) / int_9a117348
featureApplicability
1.0
 Vanquish (Video Game) / int_9a117348
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9a117348
 Vanquish (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Vanquish (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: When Sam stops boosting, he spins out of it feet-first, before landing on his feet. Exaggerated in the cutscene before the final boss, where Sam boosts off a ramp, spins at least five times in midair, and lands in a kneeling pose on an overhead walkway.
 Vanquish (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Vanquish (Video Game) / int_9bcd82c0
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9bcd82c0
 Vanquish (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Vanquish (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Subverted. You have the new prototype BLADE (Battlefield Logic ADaptable Electronic) weapon, an expandable carbon nanotube device which can rearrange itself into any weapon stored in its memory, including weapons bigger than your torso. The catch is, the data needed to make up a whole gun-sized object, down to the molecular level, is enough that the system can only store three configurations at a time. These can be swapped by scanning different guns, which also provide more ammo.
 Vanquish (Video Game) / int_9c7e3137
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-0.3
 Vanquish (Video Game) / int_9c7e3137
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1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_9c7e3137
 Vanquish (Video Game) / int_9cd24d8a
type
Locomotive Level
 Vanquish (Video Game) / int_9cd24d8a
comment
Locomotive Level: Act 2 has two sections of this — one with a larger transport that sets off a wave defense gameplay alongside the Marines, and the second with Sam riding a commandeered enemy transport across the train tracks.
 Vanquish (Video Game) / int_9cd24d8a
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1.0
 Vanquish (Video Game) / int_9cd24d8a
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9cd24d8a
 Vanquish (Video Game) / int_9cde2df1
type
Hand Cannon
 Vanquish (Video Game) / int_9cde2df1
comment
Hand Cannon: The Anti-Armor Pistol lives up to its name by packing quite a punch. Despite its more compact form than most guns, it deals just a bit less damage than the Sniper Rifle (but still enough to one-shot Gorgies) at a range similar to the HMG.
 Vanquish (Video Game) / int_9cde2df1
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1.0
 Vanquish (Video Game) / int_9cde2df1
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9cde2df1
 Vanquish (Video Game) / int_9d17b859
type
Made of Iron
 Vanquish (Video Game) / int_9d17b859
comment
Made of Iron: Sam Gideon can survive falling from tall heights, explosions and kinetic impact. Justified thanks to his extremely durable Powered Armor. In Normal or lower difficulties, he can even take a direct hit from a rocket without instantly dying.
 Vanquish (Video Game) / int_9d17b859
featureApplicability
1.0
 Vanquish (Video Game) / int_9d17b859
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_9d17b859
 Vanquish (Video Game) / int_9edbda07
type
Elite Mooks
 Vanquish (Video Game) / int_9edbda07
comment
The blue USGs are Elite Mooks with flight capability and shotguns.
 Vanquish (Video Game) / int_9edbda07
featureApplicability
1.0
 Vanquish (Video Game) / int_9edbda07
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9edbda07
 Vanquish (Video Game) / int_9f7769a2
type
The Gunslinger
 Vanquish (Video Game) / int_9f7769a2
comment
The Gunslinger: Sam Gideon, in comparison to a lot of PlatinumGames' other well-known protagonists.
 Vanquish (Video Game) / int_9f7769a2
featureApplicability
1.0
 Vanquish (Video Game) / int_9f7769a2
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9f7769a2
 Vanquish (Video Game) / int_9f81bd21
type
Stealth Parody
 Vanquish (Video Game) / int_9f81bd21
comment
Stealth Parody: The writer of the review of ''Vanquish'' on Gamespot seems to think it is this.
 Vanquish (Video Game) / int_9f81bd21
featureApplicability
1.0
 Vanquish (Video Game) / int_9f81bd21
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_9f81bd21
 Vanquish (Video Game) / int_a414c3f0
type
One-Hit Kill
 Vanquish (Video Game) / int_a414c3f0
comment
The green USSs are snipers that can One-Hit Kill Sam.
 Vanquish (Video Game) / int_a414c3f0
featureApplicability
1.0
 Vanquish (Video Game) / int_a414c3f0
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a414c3f0
 Vanquish (Video Game) / int_a45bcc1f
type
Dash Attack
 Vanquish (Video Game) / int_a45bcc1f
comment
Dash Attack: Both Sam and the Romanov-Ds are capable of this.
 Vanquish (Video Game) / int_a45bcc1f
featureApplicability
1.0
 Vanquish (Video Game) / int_a45bcc1f
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a45bcc1f
 Vanquish (Video Game) / int_a4916876
type
Blown Across the Room
 Vanquish (Video Game) / int_a4916876
comment
The death animation that doesn't send Sam flying has him collapse before his suit detonates from overheating.
 Vanquish (Video Game) / int_a4916876
featureApplicability
1.0
 Vanquish (Video Game) / int_a4916876
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a4916876
 Vanquish (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Vanquish (Video Game) / int_a4c37cbe
comment
Mood Whiplash: A long, lingering shot of the president after she shoots herself in the head...followed by cheery space adventure music as you shoot asteroids with the development team's faces on them.
 Vanquish (Video Game) / int_a4c37cbe
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1.0
 Vanquish (Video Game) / int_a4c37cbe
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a4c37cbe
 Vanquish (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Vanquish (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: If you stand too close to a Romanov as it charges a large ball of energy from its chest, you can be insta-killed even if you're behind it (its back is fully armored like the rest of its body, except for the opening in its chest).
 Vanquish (Video Game) / int_a5e998f0
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1.0
 Vanquish (Video Game) / int_a5e998f0
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a5e998f0
 Vanquish (Video Game) / int_a70223
type
Karma Houdini
 Vanquish (Video Game) / int_a70223
comment
Karma Houdini: Zaitsev gets away, as the final Dual Boss turns out to both be "slave units" rather than the real thing.
 Vanquish (Video Game) / int_a70223
featureApplicability
1.0
 Vanquish (Video Game) / int_a70223
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a70223
 Vanquish (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Vanquish (Video Game) / int_a7325f9e
comment
The Many Deaths of You: At first glance, it may appear that Sam has only two death animations, but those are just in standard combat... The most notable non-standard death animation for Sam is the Unknown's finisher, in which it grabs Sam, slices off his head, and crawls away with his body. There's also the Romanov-D: it will suspend Sam in the air with one of its drill arms, which is spinning its way into Sam's torso, before thrusting that same arm into the ground, pinning Sam as he is eviscerated by the drill. Surprisingly, no blood is shed, only sparks (despite how far into Sam's body the drill is by the time the "Mission Failed" screen finally pops up). If you fail the QTE between Sam and Zaitsev during their first duel, Zaitsev will leave a nice, deep cut in Sam's shoulder courtesy of his rifle sword. Reprised with Bogeys Alpha and Bravo in the final battle, where if you don't mash that button hard enough, they knock Sam into the sky before he's used as a target for their lasers in midair. After the final battle, if you fail to dodge the remaining Bogey's sword attacks, Zaitsev plants his sword straight through Sam's heart. What makes this death animation special is that a first-person view is used during this sequence. Act 3-3 has Sam's falling animation if he fails to cross the bridge in time.
 Vanquish (Video Game) / int_a7325f9e
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1.0
 Vanquish (Video Game) / int_a7325f9e
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a7325f9e
 Vanquish (Video Game) / int_a7f4710f
type
Mood Dissonance
 Vanquish (Video Game) / int_a7f4710f
comment
Mood Dissonance: For a good 95%+ of the game, you're blowing up somewhat cheesy-looking robots with goofy names like "Romanov," "Gorgie," and "Bia" and are probably pretty used to the bright blue explosions and flying scrap metal that are the result of defeating your enemies. Then, Act 5-2 comes along, and there are no robots; you're fighting flesh-and-blood human beings. It can be very jarring to suddenly begin seeing blood bursting out of the targets you're shooting instead of sparks and metal. What's even more unsettling is that your human enemies (save for Burns) never speak a word, making them not that different from the robots you've been blowing up. It doesn't help that they're also Faceless Goons.
 Vanquish (Video Game) / int_a7f4710f
featureApplicability
1.0
 Vanquish (Video Game) / int_a7f4710f
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a7f4710f
 Vanquish (Video Game) / int_a8826e1e
type
Giant Mook
 Vanquish (Video Game) / int_a8826e1e
comment
The standard Giant Mooks, the Romanovs, also have four varieties with different weapons and abilities.
 Vanquish (Video Game) / int_a8826e1e
featureApplicability
1.0
 Vanquish (Video Game) / int_a8826e1e
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a8826e1e
 Vanquish (Video Game) / int_a96b8b63
type
Space Marine
 Vanquish (Video Game) / int_a96b8b63
comment
Space Marine: Your allies are the U.S. Marine Corps, in space! Averted with Sam and Elena, who work for DARPA. This causes some Jurisdiction Friction between Sam and Burns over whose orders take precedence during the operation.
 Vanquish (Video Game) / int_a96b8b63
featureApplicability
-1.0
 Vanquish (Video Game) / int_a96b8b63
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_a96b8b63
 Vanquish (Video Game) / int_aafdef28
type
Videogame Dashing
 Vanquish (Video Game) / int_aafdef28
comment
Video Game Dashing: Sam has a jet-powered slide dash ability courtesy of his ARS.
 Vanquish (Video Game) / int_aafdef28
featureApplicability
1.0
 Vanquish (Video Game) / int_aafdef28
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_aafdef28
 Vanquish (Video Game) / int_b0e18b32
type
Unique Enemy
 Vanquish (Video Game) / int_b0e18b32
comment
Unique Enemy: Jellyfish-Ls only appear in Act 1-6. Jellyfish-Ms appear in Act 1-6 and Act 4-3.
 Vanquish (Video Game) / int_b0e18b32
featureApplicability
1.0
 Vanquish (Video Game) / int_b0e18b32
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_b0e18b32
 Vanquish (Video Game) / int_b123585b
type
Recursive Ammo
 Vanquish (Video Game) / int_b123585b
comment
Recursive Ammo: The Buzzard mini-boss's cluster missiles.
 Vanquish (Video Game) / int_b123585b
featureApplicability
1.0
 Vanquish (Video Game) / int_b123585b
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_b123585b
 Vanquish (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Vanquish (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: The LFE Gun's blast dissipates after about five to ten meters.
 Vanquish (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Vanquish (Video Game) / int_b1c4bc94
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1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_b1c4bc94
 Vanquish (Video Game) / int_b4754f84
type
The Worm That Walks
 Vanquish (Video Game) / int_b4754f84
comment
The Worm That Walks: The "Unknown" boss consists of a red core and pieces of robotic junk that assemble into various shapes.
 Vanquish (Video Game) / int_b4754f84
featureApplicability
1.0
 Vanquish (Video Game) / int_b4754f84
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_b4754f84
 Vanquish (Video Game) / int_b53077b3
type
Take That!
 Vanquish (Video Game) / int_b53077b3
comment
Take That!: One ad pokes fun at Halo, stating that "If it takes a decade to finish the fight, you should probably switch tactics."
 Vanquish (Video Game) / int_b53077b3
featureApplicability
1.0
 Vanquish (Video Game) / int_b53077b3
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_b53077b3
 Vanquish (Video Game) / int_b54ea73
type
Cable-Car Action Sequence
 Vanquish (Video Game) / int_b54ea73
comment
Cable-Car Action Sequence: Act 3-4 combines this with a stealth-based Sniping Mission, where you ride in a slow monorail car and have to snipe searchlights and turrets to avoid being detected.
 Vanquish (Video Game) / int_b54ea73
featureApplicability
1.0
 Vanquish (Video Game) / int_b54ea73
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_b54ea73
 Vanquish (Video Game) / int_b6ae5569
type
Transforming Mecha
 Vanquish (Video Game) / int_b6ae5569
comment
Transforming Mecha: The Argus is a quadrupedal robot that can turn into a bipedal Humongous Mecha. The Bia bot is a robot scorpion that can transform into a mech wielding a massive axe. The Buzzard has flight and land modes encountered at different points in the game.
 Vanquish (Video Game) / int_b6ae5569
featureApplicability
1.0
 Vanquish (Video Game) / int_b6ae5569
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_b6ae5569
 Vanquish (Video Game) / int_b7c53a22
type
Blood Knight
 Vanquish (Video Game) / int_b7c53a22
comment
Blood Knight: Sam. Best demonstrated during the enemy transport portion of Act 2, Mission 2:
 Vanquish (Video Game) / int_b7c53a22
featureApplicability
1.0
 Vanquish (Video Game) / int_b7c53a22
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_b7c53a22
 Vanquish (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Vanquish (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: In Act 2-5, you must ascend a ramp while chunks of debris, and occasionally entire buildings, are bouncing down towards you.
 Vanquish (Video Game) / int_b87ca9b3
featureApplicability
1.0
 Vanquish (Video Game) / int_b87ca9b3
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_b87ca9b3
 Vanquish (Video Game) / int_bb44f503
type
Robot War
 Vanquish (Video Game) / int_bb44f503
comment
Robot War: The only non-robot Russian combatant deployed is Big Bad Victor Zaitsev. Except in Act 5-2, when Sam gets into a lethal conflict of interest with the genocidally patriotic Burns and his U.S. Marines. Even the final battle with Zaitsev ends up being against two, simultaneously-controlled "slave" units.
 Vanquish (Video Game) / int_bb44f503
featureApplicability
1.0
 Vanquish (Video Game) / int_bb44f503
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_bb44f503
 Vanquish (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Vanquish (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The Tactical Challenges.
 Vanquish (Video Game) / int_be3e7584
featureApplicability
1.0
 Vanquish (Video Game) / int_be3e7584
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_be3e7584
 Vanquish (Video Game) / int_be5ada51
type
Sniping the Cockpit
 Vanquish (Video Game) / int_be5ada51
comment
Sniping the Cockpit: Taking out the pilot of a light troop transport will bring the vehicle down, taking all its passengers with it.
 Vanquish (Video Game) / int_be5ada51
featureApplicability
1.0
 Vanquish (Video Game) / int_be5ada51
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_be5ada51
 Vanquish (Video Game) / int_bf5b6abf
type
Cyber Cyclops
 Vanquish (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: The Gorgies and a few other robots.
 Vanquish (Video Game) / int_bf5b6abf
featureApplicability
1.0
 Vanquish (Video Game) / int_bf5b6abf
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_bf5b6abf
 Vanquish (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Vanquish (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: The Disk Launcher is the most effective weapon against Romanovs (despite dealing a small amount of damage against bosses), precisely due to its ability to cut off their limbs. By aiming at a Romanov's arms, legs and head, players are able to finish Romanovs in a minimum of 5 shots, and they would immediately be destroyed if they have no means of fighting back, regardless of remaining health! While the Romanovs can still fight back despite having their legs chopped off, Sam can use the Disk Launcher's melee attack to saw at them as many times as the player wants, since the weapon does not overheat the suit, and its melee attack can interrupt the attack animations of enemies. While the LFE Gun's main gimmick is to push enemies away despite doing a minuscule damage, it is one of the two weapons (along with the Rocket Launcher) that can curb-stomp the Unknowns. Both of these weapons have a large area-of-effect that works against the Unknowns' shielded cores. However, the Rocket Launcher has a very limited capacity, while the LFE Gun can hold a couple dozen shots. In a close-ranged combat, the LFE can easily take away chunks of an Unknown's health with just a few well-timed shots at the center.
 Vanquish (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Vanquish (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c09dbbbb
 Vanquish (Video Game) / int_c2676b00
type
Jurisdiction Friction
 Vanquish (Video Game) / int_c2676b00
comment
Averted with Sam and Elena, who work for DARPA. This causes some Jurisdiction Friction between Sam and Burns over whose orders take precedence during the operation.
 Vanquish (Video Game) / int_c2676b00
featureApplicability
-1.0
 Vanquish (Video Game) / int_c2676b00
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c2676b00
 Vanquish (Video Game) / int_c2c80ef
type
Neck Lift
 Vanquish (Video Game) / int_c2c80ef
comment
Neck Lift: After boarding an enemy transport in Act 2-2, Sam throws its pilot overboard by the neck. It sparks when he picks it up.
 Vanquish (Video Game) / int_c2c80ef
featureApplicability
1.0
 Vanquish (Video Game) / int_c2c80ef
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c2c80ef
 Vanquish (Video Game) / int_c3478f1d
type
Badass Bookworm
 Vanquish (Video Game) / int_c3478f1d
comment
Badass Bookworm: Sam. He's a former college football player who's gruff, snarky and chain-smokes, but don't forget that he's also a lead researcher at DARPA and was evidently one of the key minds in the creation of the ARS itself.
 Vanquish (Video Game) / int_c3478f1d
featureApplicability
1.0
 Vanquish (Video Game) / int_c3478f1d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c3478f1d
 Vanquish (Video Game) / int_c368b650
type
Sports Hero Backstory
 Vanquish (Video Game) / int_c368b650
comment
Sports Hero Backstory: Sam Gideon was a college quarterback before he became a DARPA researcher testing out a prototype Powered Armor.
 Vanquish (Video Game) / int_c368b650
featureApplicability
1.0
 Vanquish (Video Game) / int_c368b650
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c368b650
 Vanquish (Video Game) / int_c3d60914
type
Continuing is Painful
 Vanquish (Video Game) / int_c3d60914
comment
Continuing is Painful: Continuing from a checkpoint causes you to lose your weapon upgrades by 1 level, but restarting from the beginning of a level has you retain the upgrades you had when you entered.
 Vanquish (Video Game) / int_c3d60914
featureApplicability
1.0
 Vanquish (Video Game) / int_c3d60914
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c3d60914
 Vanquish (Video Game) / int_c45c9fcd
type
Ass Shove
 Vanquish (Video Game) / int_c45c9fcd
comment
Ass Shove: Invoked at the end of Act 1-6 after the tunnel collapses in front of the APC.
 Vanquish (Video Game) / int_c45c9fcd
featureApplicability
1.0
 Vanquish (Video Game) / int_c45c9fcd
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c45c9fcd
 Vanquish (Video Game) / int_c513249
type
Harder Than Hard
 Vanquish (Video Game) / int_c513249
comment
Harder Than Hard: God Hard.
 Vanquish (Video Game) / int_c513249
featureApplicability
1.0
 Vanquish (Video Game) / int_c513249
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c513249
 Vanquish (Video Game) / int_c75c63a3
type
Blackout Basement
 Vanquish (Video Game) / int_c75c63a3
comment
Blackout Basement: Near the end of Act 1, you are tasked to escort an armored vehicle (the Awesome Personnel Carrier from before) in a dark tunnel filled with robot ambushes and Jellyfish mobile mines.
 Vanquish (Video Game) / int_c75c63a3
featureApplicability
1.0
 Vanquish (Video Game) / int_c75c63a3
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c75c63a3
 Vanquish (Video Game) / int_c7eaae49
type
Renegade Russian
 Vanquish (Video Game) / int_c7eaae49
comment
Renegade Russian: Zaitsev, who initiated a coup in Russia with his robot army.
 Vanquish (Video Game) / int_c7eaae49
featureApplicability
1.0
 Vanquish (Video Game) / int_c7eaae49
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c7eaae49
 Vanquish (Video Game) / int_c89824f7
type
Cyberpunk Is Techno
 Vanquish (Video Game) / int_c89824f7
comment
Cyber Punk Is Techno: The soundtrack is predominantly industrial techno, with a touch of orchestra.
 Vanquish (Video Game) / int_c89824f7
featureApplicability
1.0
 Vanquish (Video Game) / int_c89824f7
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c89824f7
 Vanquish (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Vanquish (Video Game) / int_c93a6560
comment
After the final battle, if you fail to dodge the remaining Bogey's sword attacks, Zaitsev plants his sword straight through Sam's heart. What makes this death animation special is that a first-person view is used during this sequence.
 Vanquish (Video Game) / int_c93a6560
featureApplicability
1.0
 Vanquish (Video Game) / int_c93a6560
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c93a6560
 Vanquish (Video Game) / int_c9869c78
type
I Know Madden Kombat
 Vanquish (Video Game) / int_c9869c78
comment
I Know Madden Kombat: When moving around, Sam's grenade toss animation is similar to a football toss. Justified; an in-game document explains that he played college ball before joining DARPA.
 Vanquish (Video Game) / int_c9869c78
featureApplicability
1.0
 Vanquish (Video Game) / int_c9869c78
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c9869c78
 Vanquish (Video Game) / int_c9f097a7
type
Spin to Deflect Stuff
 Vanquish (Video Game) / int_c9f097a7
comment
Spin to Deflect Stuff: View Hounds can spin their rotor blades to deflect attacks while in robot mode.
 Vanquish (Video Game) / int_c9f097a7
featureApplicability
1.0
 Vanquish (Video Game) / int_c9f097a7
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_c9f097a7
 Vanquish (Video Game) / int_cabaf736
type
Critical Annoyance
 Vanquish (Video Game) / int_cabaf736
comment
Critical Annoyance: This game has the screen pulse red with frantic heartbeats when Sam is near death.
 Vanquish (Video Game) / int_cabaf736
featureApplicability
1.0
 Vanquish (Video Game) / int_cabaf736
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_cabaf736
 Vanquish (Video Game) / int_caf89e54
type
Taking You with Me
 Vanquish (Video Game) / int_caf89e54
comment
Taking You with Me: Burns' death; demanding Sam leave him, he stays behind to detonate a bomb in his arm and kill several Marines.
 Vanquish (Video Game) / int_caf89e54
featureApplicability
1.0
 Vanquish (Video Game) / int_caf89e54
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_caf89e54
 Vanquish (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Vanquish (Video Game) / int_ccab244d
comment
The standard firearms are more appropriate in most scenarios than energy-based weapons like the Laser Cannon or LFE Gun. You're better off saving the suit's energy for evasive and Bullet Time maneuvers. Said firearms are also easily scattered around the battlefield, and you can upgrade them to full stats faster than the rarer, high-tech Energy Weapons.
 Vanquish (Video Game) / int_ccab244d
featureApplicability
1.0
 Vanquish (Video Game) / int_ccab244d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ccab244d
 Vanquish (Video Game) / int_ccf46587
type
Redshirt Army
 Vanquish (Video Game) / int_ccf46587
comment
Red Shirt Army: The Marines have pathetic lifespan expectancies. Everyone, including them, seems to be aware of this.
 Vanquish (Video Game) / int_ccf46587
featureApplicability
1.0
 Vanquish (Video Game) / int_ccf46587
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ccf46587
 Vanquish (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Vanquish (Video Game) / int_cd218d63
comment
Swiss-Army Gun: The BLADE weapon system. It can transform itself to replicate any compatible weapon that Sam encounters on the battlefield, from armor-piercing Hand Cannons to rocket launchers and laser cannons; Sam only needs to supply the ammo.
 Vanquish (Video Game) / int_cd218d63
featureApplicability
1.0
 Vanquish (Video Game) / int_cd218d63
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_cd218d63
 Vanquish (Video Game) / int_cd23ee7d
type
Colonel Badass
 Vanquish (Video Game) / int_cd23ee7d
comment
Colonel Badass: Lt. Colonel Burns is a massive man with cybernetics up the wazoo touting a big ol' minigun as his weapon of choice.
 Vanquish (Video Game) / int_cd23ee7d
featureApplicability
1.0
 Vanquish (Video Game) / int_cd23ee7d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_cd23ee7d
 Vanquish (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Vanquish (Video Game) / int_cd682fe1
comment
Dodge the Bullet: Because every enemy bullet is rendered and has a trail, and because of AR mode, there's plenty of opportunity for this.
 Vanquish (Video Game) / int_cd682fe1
featureApplicability
1.0
 Vanquish (Video Game) / int_cd682fe1
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_cd682fe1
 Vanquish (Video Game) / int_ce104b8e
type
Serial Escalation
 Vanquish (Video Game) / int_ce104b8e
comment
Serial Escalation: In Act 1-3, you grab the artillery shell from an Argus robot and slam-dunk it back down its gun barrel. It only gets better from there.
 Vanquish (Video Game) / int_ce104b8e
featureApplicability
1.0
 Vanquish (Video Game) / int_ce104b8e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ce104b8e
 Vanquish (Video Game) / int_ce70175b
type
Sociopathic Soldier
 Vanquish (Video Game) / int_ce70175b
comment
Sociopathic Soldier: Burns.
 Vanquish (Video Game) / int_ce70175b
featureApplicability
1.0
 Vanquish (Video Game) / int_ce70175b
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ce70175b
 Vanquish (Video Game) / int_cfda0ecb
type
Escort Mission
 Vanquish (Video Game) / int_cfda0ecb
comment
Escort Mission: Done in a Blackout Basement with an armored vehicle that must be guided to destroy a barricade at the end of a tunnel.
 Vanquish (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Vanquish (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_cfda0ecb
 Vanquish (Video Game) / int_cfe72499
type
Shoot the Bullet
 Vanquish (Video Game) / int_cfe72499
comment
Shoot the Bullet: You can shoot down enemy bullet projectiles while in Bullet Time mode.
 Vanquish (Video Game) / int_cfe72499
featureApplicability
1.0
 Vanquish (Video Game) / int_cfe72499
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_cfe72499
 Vanquish (Video Game) / int_d028e0da
type
An Arm and a Leg
 Vanquish (Video Game) / int_d028e0da
comment
The Disk Launcher is the most effective weapon against Romanovs (despite dealing a small amount of damage against bosses), precisely due to its ability to cut off their limbs. By aiming at a Romanov's arms, legs and head, players are able to finish Romanovs in a minimum of 5 shots, and they would immediately be destroyed if they have no means of fighting back, regardless of remaining health! While the Romanovs can still fight back despite having their legs chopped off, Sam can use the Disk Launcher's melee attack to saw at them as many times as the player wants, since the weapon does not overheat the suit, and its melee attack can interrupt the attack animations of enemies.
 Vanquish (Video Game) / int_d028e0da
featureApplicability
1.0
 Vanquish (Video Game) / int_d028e0da
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d028e0da
 Vanquish (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 Vanquish (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Prevalent in a sense that almost every scripted sequence and cutscene will only trigger once all enemies in the current area are defeated.
 Vanquish (Video Game) / int_d03c7b28
featureApplicability
1.0
 Vanquish (Video Game) / int_d03c7b28
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d03c7b28
 Vanquish (Video Game) / int_d0753edb
type
Evolving Weapon
 Vanquish (Video Game) / int_d0753edb
comment
Evolving Weapon: Grabbing upgrade chips (or collecting ammo for an equipped weapon while you're at full capacity) upgrades your weapon in numerous ways. Not only can its firepower, speed and clip size increase, after a number of levels, they will obtain minor aesthetic changes as well.
 Vanquish (Video Game) / int_d0753edb
featureApplicability
1.0
 Vanquish (Video Game) / int_d0753edb
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d0753edb
 Vanquish (Video Game) / int_d083c3fd
type
NoDeathRun
 Vanquish (Video Game) / int_d083c3fd
comment
No Death Run: Encouraged in one achievement.
 Vanquish (Video Game) / int_d083c3fd
featureApplicability
1.0
 Vanquish (Video Game) / int_d083c3fd
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d083c3fd
 Vanquish (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Vanquish (Video Game) / int_d397657d
comment
Hoist by His Own Petard: In Act 2, Sam uses a flying transport to redirect the heat-seeking homing missiles of the KNRB-0 Argus by ramming the vehicle back at it, with Sam jumping out of the way while the missiles destroy their sender. Sam manages to take Zaitsev's gun and finish him off with it. Well, his empty remote-controlled suit, at least.
 Vanquish (Video Game) / int_d397657d
featureApplicability
1.0
 Vanquish (Video Game) / int_d397657d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d397657d
 Vanquish (Video Game) / int_d3ce4122
type
Dynamic Loading
 Vanquish (Video Game) / int_d3ce4122
comment
Dynamic Loading: The game switches to a first-person HUD/visor view and slows Sam to a walking pace when loading a level or sublevel. Other devices such as elevators or airlocks are also occasionally used.
 Vanquish (Video Game) / int_d3ce4122
featureApplicability
1.0
 Vanquish (Video Game) / int_d3ce4122
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d3ce4122
 Vanquish (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Vanquish (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Your progress on the Pangloss Statues is persistent throughout all difficulties. The game also tracks which statues are already found by pre-emptively turning them red, while the undiscovered ones are still gold.
 Vanquish (Video Game) / int_d6f284a3
featureApplicability
1.0
 Vanquish (Video Game) / int_d6f284a3
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d6f284a3
 Vanquish (Video Game) / int_d7fc9fd0
type
Vitriolic Best Buds
 Vanquish (Video Game) / int_d7fc9fd0
comment
Vitriolic Best Buds: Sam and Burns. Probably the best explanation for Sam trying to help Burns in Act 5-2, even after Burns betrays him and Sam is forced to gun him down — and Burns doing the same in buying Sam time with his explosive death.
 Vanquish (Video Game) / int_d7fc9fd0
featureApplicability
1.0
 Vanquish (Video Game) / int_d7fc9fd0
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_d7fc9fd0
 Vanquish (Video Game) / int_dae3999d
type
Action Bomb
 Vanquish (Video Game) / int_dae3999d
comment
Most infantry robots like the Gorgies can still switch to charge and self-destruct at you if they still have HP left when their lower half is cut off.
 Vanquish (Video Game) / int_dae3999d
featureApplicability
1.0
 Vanquish (Video Game) / int_dae3999d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_dae3999d
 Vanquish (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Vanquish (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Doesn't apply to Sam, but to the soldiers in Act 5-1 when they start to run across the bridge when the lasers are firing.
 Vanquish (Video Game) / int_db33bc7e
featureApplicability
1.0
 Vanquish (Video Game) / int_db33bc7e
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_db33bc7e
 Vanquish (Video Game) / int_dd24c5d2
type
Collapsible Helmet
 Vanquish (Video Game) / int_dd24c5d2
comment
Collapsible Helmet: The helmet of Sam's ARS retracts when he is talking (or smoking) in the cutscenes, and re-assembles when he's geared up for yet another gunfight. In Some acts, he also retracts the helmet while indoors, or when in a stealth-based objective.
 Vanquish (Video Game) / int_dd24c5d2
featureApplicability
1.0
 Vanquish (Video Game) / int_dd24c5d2
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_dd24c5d2
 Vanquish (Video Game) / int_de0df7a0
type
Stock Scream
 Vanquish (Video Game) / int_de0df7a0
comment
Stock Scream: There's a Wilhelm scream in the cutscene when the Bogey is first introduced.
 Vanquish (Video Game) / int_de0df7a0
featureApplicability
1.0
 Vanquish (Video Game) / int_de0df7a0
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_de0df7a0
 Vanquish (Video Game) / int_dfb71617
type
Male Gaze
 Vanquish (Video Game) / int_dfb71617
comment
Male Gaze: When a scene focuses on Elena there are times when the camera shifts its focus towards her legs or rear.
 Vanquish (Video Game) / int_dfb71617
featureApplicability
1.0
 Vanquish (Video Game) / int_dfb71617
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_dfb71617
 Vanquish (Video Game) / int_e0789c2a
type
Your Head A-Splode
 Vanquish (Video Game) / int_e0789c2a
comment
Your Head A-Splode: In the intro cutscene, this happens to several victims of the microwave Kill Sat attack on San Francisco.
 Vanquish (Video Game) / int_e0789c2a
featureApplicability
1.0
 Vanquish (Video Game) / int_e0789c2a
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e0789c2a
 Vanquish (Video Game) / int_e1efda26
type
Censored Child Death
 Vanquish (Video Game) / int_e1efda26
comment
Censored Child Death: In the prologue, a mother and her young child watch as the microwave laser array targets San Francisco. They are less than a kilometre away from the epicenter. And before we even get to see what happens to the child, there's only a blinding light, as the scene shifts to the other nearby citizens who are boiled alive by the intense heat.
 Vanquish (Video Game) / int_e1efda26
featureApplicability
1.0
 Vanquish (Video Game) / int_e1efda26
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_e1efda26
 Vanquish (Video Game) / int_e2138f91
type
Military Mashup Machine
 Vanquish (Video Game) / int_e2138f91
comment
Military Mashup Machine: The Kreon is a walking land dreadnought.
 Vanquish (Video Game) / int_e2138f91
featureApplicability
1.0
 Vanquish (Video Game) / int_e2138f91
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_e2138f91
 Vanquish (Video Game) / int_e3ab9e00
type
Turns Red
 Vanquish (Video Game) / int_e3ab9e00
comment
Turns Red: After you defeat one Bogey in the final battle, the other greatly increases its speed. Sam notices this change and orders Elena to disable the limiters on his suit as well.
 Vanquish (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Vanquish (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e3ab9e00
 Vanquish (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Vanquish (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The twin Bogeys in the final level are armed with tactical nukes that activate after Sam defeats them, destroying the space colony.
 Vanquish (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Vanquish (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e4cf1ef0
 Vanquish (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Vanquish (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Sam convinces Elena to disable the limiters on his suit to fight Zaitsev more effectively in the final boss battle. This greatly boosts your sliding speed and doubles your boost meter, allowing you to spend twice as long in AR Mode and/or powersliding.
 Vanquish (Video Game) / int_e5066b68
featureApplicability
1.0
 Vanquish (Video Game) / int_e5066b68
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e5066b68
 Vanquish (Video Game) / int_e5421161
type
Expy
 Vanquish (Video Game) / int_e5421161
comment
Expy: The Crystal Viper is visually similar to an exposed Doctor Doom while also having a fair share of electricity and subtle telekinetic powers. It can also turn invisible, much like Invisible Woman. If you successfully parry it's sword attack, Sam can punch the fragile coating of the robot to reveal a mechanical exoskeleton with red eyes, just like a T-800 from Terminator.
 Vanquish (Video Game) / int_e5421161
featureApplicability
1.0
 Vanquish (Video Game) / int_e5421161
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e5421161
 Vanquish (Video Game) / int_e542d889
type
Gorn
 Vanquish (Video Game) / int_e542d889
comment
President Winters' suicide. We are shown the direct aftermath however...
 Vanquish (Video Game) / int_e542d889
featureApplicability
1.0
 Vanquish (Video Game) / int_e542d889
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_e542d889
 Vanquish (Video Game) / int_e544916b
type
Kiai
 Vanquish (Video Game) / int_e544916b
comment
Kiai: A particularly epic one occurs after a QTE during the final battle. Here's a clip of it in Japanese.
 Vanquish (Video Game) / int_e544916b
featureApplicability
1.0
 Vanquish (Video Game) / int_e544916b
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e544916b
 Vanquish (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Vanquish (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: You outrun a collapsing highway of doom in Act 3-3.
 Vanquish (Video Game) / int_e57198a4
featureApplicability
1.0
 Vanquish (Video Game) / int_e57198a4
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_e57198a4
 Vanquish (Video Game) / int_e6f18344
type
Humongous Mecha
 Vanquish (Video Game) / int_e6f18344
comment
The Argus is a quadrupedal robot that can turn into a bipedal Humongous Mecha.
 Vanquish (Video Game) / int_e6f18344
featureApplicability
1.0
 Vanquish (Video Game) / int_e6f18344
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_e6f18344
 Vanquish (Video Game) / int_e76151c3
type
Battleship Raid
 Vanquish (Video Game) / int_e76151c3
comment
Battleship Raid: Act 3 focuses on gaining access to the giant walking Kreon and destroying it from the inside.
 Vanquish (Video Game) / int_e76151c3
featureApplicability
1.0
 Vanquish (Video Game) / int_e76151c3
featureConfidence
1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_e76151c3
 Vanquish (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Vanquish (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: Zigzagged, where some pieces of cover are indestructible, while others are quickly destroyed by explosives and other heavy weapons, and some weapons, such as the Romanovs's Chest Death Ray, ignore cover entirely (leaving it intact while frying whoever's behind it).
 Vanquish (Video Game) / int_ea92aeb0
featureApplicability
1.0
 Vanquish (Video Game) / int_ea92aeb0
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ea92aeb0
 Vanquish (Video Game) / int_ee3438ee
type
The Battle Didn't Count
 Vanquish (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: Played straight after you first fight the Bogey. Played with during the finale, when you defeat both Bogeys, but find out that Zaitsev was only remotely controlling them.
 Vanquish (Video Game) / int_ee3438ee
featureApplicability
1.0
 Vanquish (Video Game) / int_ee3438ee
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ee3438ee
 Vanquish (Video Game) / int_eff26b2b
type
Take Cover!
 Vanquish (Video Game) / int_eff26b2b
comment
Take Cover!: But you probably won't; you'll be too busy powersliding around the battlefield. Plus, you're more robust than most protagonists who take cover. Sam has a number of high-speed moves that allow you to easily dodge enemy fire while retaliating. When you're dangerously low on health, Bullet Time kicks in, allowing you to find the necessary cover easily. The score system also penalizes you based on how long you've sat in cover. The game's developers had already experimented with cover mechanics years before they became popular, such as Shinji Mikami's Resident Evil 4 and Sega's Bonanza Bros., and are now doing the same with Vanquish. Of note is actually how good said system is — you can boost out of cover, roll into a slow-mo shot, hop over cover for another slow-mo shot, throw a distraction out to draw fire, and there are even 3 kinds of cover. Walls give you the most protection but have a hard time being boosted from, low cover means little space to hide and standing straight up to shoot, but being able to boost in a second, and chest-high cover is somewhere in the middle.
 Vanquish (Video Game) / int_eff26b2b
featureApplicability
1.0
 Vanquish (Video Game) / int_eff26b2b
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_eff26b2b
 Vanquish (Video Game) / int_f36c4f98
type
Easily Forgiven
 Vanquish (Video Game) / int_f36c4f98
comment
Easily Forgiven: Sam to a defeated Burns, which may be why Burns helps him out right afterwards.
 Vanquish (Video Game) / int_f36c4f98
featureApplicability
1.0
 Vanquish (Video Game) / int_f36c4f98
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_f36c4f98
 Vanquish (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Vanquish (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The Bogey, despite only being the second boss, can be very frustrating, having high HP, fast flight abilities (making it difficult to hit with heavier weapons), Roboteching beam spams just like the player's Lock-On Laser, EMPs that cause Sam's armor to overheat, a plasma Wave-Motion Gun that can One-Hit Kill, and to top it all off, a Press X to Not Die sequence at the end.
 Vanquish (Video Game) / int_f4a0408f
featureApplicability
1.0
 Vanquish (Video Game) / int_f4a0408f
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_f4a0408f
 Vanquish (Video Game) / int_f4a5b281
type
Ceiling Cling
 Vanquish (Video Game) / int_f4a5b281
comment
Ceiling Cling: The Unknown does this when you first encounter it in a proper boss fight. If you think the robot is nowhere to be found, look up.
 Vanquish (Video Game) / int_f4a5b281
featureApplicability
1.0
 Vanquish (Video Game) / int_f4a5b281
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_f4a5b281
 Vanquish (Video Game) / int_f863bb6d
type
Battle Trophy
 Vanquish (Video Game) / int_f863bb6d
comment
The most notable non-standard death animation for Sam is the Unknown's finisher, in which it grabs Sam, slices off his head, and crawls away with his body.
 Vanquish (Video Game) / int_f863bb6d
featureApplicability
1.0
 Vanquish (Video Game) / int_f863bb6d
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_f863bb6d
 Vanquish (Video Game) / int_f910567
type
This Is a Drill
 Vanquish (Video Game) / int_f910567
comment
This Is a Drill: The Romanov-D is equipped with two drills on both arms and can lunge towards you similar to Dante's Stinger. They can also dig through the ground.
 Vanquish (Video Game) / int_f910567
featureApplicability
1.0
 Vanquish (Video Game) / int_f910567
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_f910567
 Vanquish (Video Game) / int_f9671119
type
Death Equals Redemption
 Vanquish (Video Game) / int_f9671119
comment
Death Equals Redemption: After Sam defeats Burns, he decides that Sam has fairly won and prevents his men from killing Sam.
 Vanquish (Video Game) / int_f9671119
featureApplicability
1.0
 Vanquish (Video Game) / int_f9671119
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_f9671119
 Vanquish (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Vanquish (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: The Jamming Tower at the end of Act 2; a carousel-like structure with three tips containing cores shielded by shutter doors, and armed with cannons, purple death lasers, gatling guns, and missile batteries.
 Vanquish (Video Game) / int_fd206d08
featureApplicability
1.0
 Vanquish (Video Game) / int_fd206d08
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_fd206d08
 Vanquish (Video Game) / int_fd76df83
type
Artistic License – Economics
 Vanquish (Video Game) / int_fd76df83
comment
Artistic License – Economics: The final chapter reveals that President Winters instigated the Russian coup and the colony takeover in an attempt to ignite a war that would boost the economy through war spending, not expecting that Zaitsev would go so far as to actually destroy San Francisco. War is good for an economy in the short-term only, with the sudden infusion of cash leading to an economic boom, but the allocation of resources to war is ultimately economically devastating no matter what happens — the resources that could be used to improve the economy are instead used on war.
 Vanquish (Video Game) / int_fd76df83
featureApplicability
1.0
 Vanquish (Video Game) / int_fd76df83
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_fd76df83
 Vanquish (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Vanquish (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Depending on the situation, this pops up in cutscenes, with Sam being able to run and jump far faster and farther than he can in-game, and there are certain special attacks against bosses that take it to almost ludicrous levels, i.e. stopping an Argus mech's leg from crushing him, shooting it in the core with his off-hand, then leaping on top of the stunned machine and drilling down into its core with his feet.
 Vanquish (Video Game) / int_fe262584
featureApplicability
1.0
 Vanquish (Video Game) / int_fe262584
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_fe262584
 Vanquish (Video Game) / int_ff09633c
type
Diving Kick
 Vanquish (Video Game) / int_ff09633c
comment
Diving Kick: Initiating a melee attack while power-sliding will have Sam perform a diving kick with both feet at the nearest target. While powerful enough to instantly destroy the lesser robots, it can knock back larger ones. And just like the other melee attacks, it also overheats your suit! Zaitsev also does this to Sam in the cutscene before their first fight.
 Vanquish (Video Game) / int_ff09633c
featureApplicability
1.0
 Vanquish (Video Game) / int_ff09633c
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Vanquish (Video Game) / int_ff09633c
 Vanquish (Video Game) / int_ff8afd14
type
Spider Tank
 Vanquish (Video Game) / int_ff8afd14
comment
Spider Tank: The KNRB-0 Argus.
 Vanquish (Video Game) / int_ff8afd14
featureApplicability
1.0
 Vanquish (Video Game) / int_ff8afd14
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_ff8afd14
 Vanquish (Video Game) / int_name
type
ItemName
 Vanquish (Video Game) / int_name
comment
 Vanquish (Video Game) / int_name
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1.0
 Vanquish (Video Game) / int_name
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1.0
 Vanquish (Video Game)
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Vanquish (Video Game) / int_name
 Vanquish (Video Game) / int_name
itemName
Vanquish (Video Game)

The following is a list of statements referring to the current page from other pages.

 Vanquish (Video Game)
hasFeature
Ability Depletion Penalty / int_ede28baa
 Vanquish (Video Game)
hasFeature
Acclaimed Flop / int_ede28baa
 Vanquish (Video Game)
hasFeature
Actually a Doombot / int_ede28baa
 Vanquish (Video Game)
hasFeature
Advancing Wall of Doom / int_ede28baa
 Vanquish (Video Game)
hasFeature
Arbitrary Weapon Range / int_ede28baa
 Vanquish (Video Game)
hasFeature
Attack Drone / int_ede28baa
 Vanquish (Video Game)
hasFeature
Awesome Personnel Carrier / int_ede28baa
 Vanquish (Video Game)
hasFeature
Battleship Raid / int_ede28baa
 Vanquish (Video Game)
hasFeature
Beam Spam / int_ede28baa
 Vanquish (Video Game)
hasFeature
Boss in Mook Clothing / int_ede28baa
 Vanquish (Video Game)
hasFeature
Bullet Time / int_ede28baa
 Vanquish (Video Game)
hasFeature
Button Mashing / int_ede28baa
 Vanquish (Video Game)
hasFeature
Cable-Car Action Sequence / int_ede28baa
 Vanquish (Video Game)
hasFeature
Cognizant Limbs / int_ede28baa
 Vanquish (Video Game)
hasFeature
Concealment Equals Cover / int_ede28baa
 Vanquish (Video Game)
hasFeature
Continuing is Painful / int_ede28baa
 Vanquish (Video Game)
hasFeature
Cores-and-Turrets Boss / int_ede28baa
 Vanquish (Video Game)
hasFeature
Corridor Cubbyhole Run / int_ede28baa
 Vanquish (Video Game)
hasFeature
Coup de Grâce Cutscene / int_ede28baa
 Vanquish (Video Game)
hasFeature
Cranial Processing Unit / int_ede28baa
 Vanquish (Video Game)
hasFeature
Creator Cameo / int_ede28baa
 Vanquish (Video Game)
hasFeature
Cut Song / int_ede28baa
 Vanquish (Video Game)
hasFeature
Cutscene Power to the Max / int_ede28baa
 Vanquish (Video Game)
hasFeature
Deadly Disc / int_ede28baa
 Vanquish (Video Game)
hasFeature
Direct Continuous Levels / int_ede28baa
 Vanquish (Video Game)
hasFeature
Drone of Dread / int_ede28baa
 Vanquish (Video Game)
hasFeature
Dual Boss / int_ede28baa
 Vanquish (Video Game)
hasFeature
Dynamic Loading / int_ede28baa
 Vanquish (Video Game)
hasFeature
EMP / int_ede28baa
 Vanquish (Video Game)
hasFeature
Explosive Overclocking / int_ede28baa
 GideonEmery
seeAlso
Vanquish (Video Game)
 Vanquish (Video Game)
hasFeature
Harder Than Hard / int_ede28baa
 Vanquish (Video Game)
hasFeature
He Was Right There All Along / int_ede28baa
 Vanquish (Video Game)
hasFeature
Hitscan / int_ede28baa
 Vanquish (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_ede28baa
 Vanquish (Video Game)
hasFeature
Impairment Shot / int_ede28baa
 Vanquish (Video Game)
hasFeature
Instakill Mook / int_ede28baa
 Vanquish (Video Game)
hasFeature
Interface Screw / int_ede28baa
 Vanquish (Video Game)
hasFeature
Invisible Advertising / int_ede28baa
 Vanquish (Video Game)
hasFeature
Japanese Video Games / int_ede28baa
 Vanquish (Video Game)
hasFeature
Join or Die / int_ede28baa
 Vanquish (Video Game)
hasFeature
Kill Enemies to Open / int_ede28baa
 Vanquish (Video Game)
hasFeature
Kill Sat / int_ede28baa
 Vanquish (Video Game)
hasFeature
Ladder Physics / int_ede28baa
 Vanquish (Video Game)
hasFeature
Macross Missile Massacre / int_ede28baa
 Vanquish (Video Game)
hasFeature
Make the Bear Angry Again / int_ede28baa
 Vanquish (Video Game)
hasFeature
Military Mashup Machine / int_ede28baa
 Vanquish (Video Game)
hasFeature
Mini-Game Credits / int_ede28baa
 Vanquish (Video Game)
hasFeature
Optional Stealth / int_ede28baa
 Vanquish (Video Game)
hasFeature
Overheating / int_ede28baa
 Vanquish (Video Game)
hasFeature
"Pop!" Goes the Human / int_ede28baa
 Vanquish (Video Game)
hasFeature
Powered Armor / int_ede28baa
 Vanquish (Video Game)
hasFeature
Pummel Duel / int_ede28baa
 Vanquish (Video Game)
hasFeature
Railroad Tracks of Doom / int_ede28baa
 Vanquish (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_ede28baa
 Vanquish (Video Game)
hasFeature
Recurring Boss / int_ede28baa
 ShinjiMikami
seeAlso
Vanquish (Video Game)
 Vanquish (Video Game)
hasFeature
Shockwave Stomp / int_ede28baa
 Vanquish (Video Game)
hasFeature
Shoot the Bullet / int_ede28baa
 Vanquish (Video Game)
hasFeature
Short-Range Shotgun / int_ede28baa
 Vanquish (Video Game)
hasFeature
Smoking Is Cool / int_ede28baa
 Vanquish (Video Game)
hasFeature
Sniping Mission / int_ede28baa
 Vanquish (Video Game)
hasFeature
Spider Tank / int_ede28baa
 Vanquish (Video Game)
hasFeature
Spin to Deflect Stuff / int_ede28baa
 Vanquish (Video Game)
hasFeature
Spiteful A.I. / int_ede28baa
 Vanquish (Video Game)
hasFeature
Standard FPS Enemies / int_ede28baa
 Vanquish (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_ede28baa
 Vanquish (Video Game)
hasFeature
Standard Status Effects / int_ede28baa
 Vanquish (Video Game)
hasFeature
Stock Scream / int_ede28baa
 Vanquish (Video Game)
hasFeature
Stylish Action / int_ede28baa
 Vanquish (Video Game)
hasFeature
Swiss-Army Gun / int_ede28baa
 Vanquish (Video Game)
hasFeature
Sword Limbo / int_ede28baa
 Vanquish (Video Game)
hasFeature
Tactical Superweapon Unit / int_ede28baa
 Vanquish (Video Game)
hasFeature
Take Cover! / int_ede28baa
 Vanquish (Video Game)
hasFeature
The Worm That Walks / int_ede28baa
 Vanquish (Video Game)
hasFeature
Turns Red / int_ede28baa
 Vanquish (Video Game)
hasFeature
Unexpected Shmup Level / int_ede28baa
 Vanquish (Video Game)
hasFeature
Unique Enemy / int_ede28baa
 Vanquish (Video Game)
hasFeature
Unnecessarily Large Interior / int_ede28baa
 Vanquish (Video Game)
hasFeature
Video Games of 2010–2014 / int_ede28baa
 Vanquish (Video Game)
hasFeature
Video Game Demake / int_ede28baa
 Vanquish (Video Game)
hasFeature
Wake-Up Call Boss / int_ede28baa
 Vanquish (Video Game)
hasFeature
Wave-Motion Gun / int_ede28baa
 P.N.03 / Videogame
seeAlso
Vanquish (Video Game)