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Vib-Ribbon (Video Game)

 Vib-Ribbon (Video Game)
type
TVTItem
 Vib-Ribbon (Video Game)
label
Vib-Ribbon (Video Game)
 Vib-Ribbon (Video Game)
page
VibRibbon
 Vib-Ribbon (Video Game)
comment
Vib-Ribbon is a Rhythm Game produced by NanaOn-Sha of PaRappa the Rapper and Um Jammer Lammy fame, and released for the Sony PlayStation. In it, you have to guide a rabbit named Vibri across a mobius strip called the Vib-Ribbon, dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).The game is distinct for two reasons. One, it's a Vector Game - despite when it was developed, it runs entirely on vector graphics. While not monochrome (the scale at the bottom showing remaining time and the scoring gems are in color), it is a throwback to the primitive graphics of the early 80's.The second, and perhaps most significant, is that it can make a level out of any CD track.note Well, every CD track that's not the first one. Because the first track of a CD-ROM disc, Vib-Ribbon's included, contains ROM data, playing it back in a CD player can potentially damage the speakers thanks to the data on it translating to frequencies outside of most commercial speakers' limitations. Because of this, Vib-Ribbon locks the player out of playing the first track of any CD, just to prevent them from trying to play back Vib-Ribbon itself. This measure was removed in the PS3 port, which allows you to play the first track. Because the actual coding for Vib-Ribbon is so sparse, the entire game itself fits on the PlayStation's RAM, allowing the player to swap out the game disc for any CD to be read and its songs converted to levels. Moreover, the six built-in tracks to the game are also in CD format, so the game is already its own soundtrack.Vib-Ribbon was followed up by two sequels: Mojib-Ribbon, which could make PaRappa-style rap levels out of .txt files, and Vib-Ripple, which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible to localize. The original finally became available for download on the Play Station Network in North America on October 17, 2014, a solid 15 years after its initial release.
 Vib-Ribbon (Video Game)
fetched
2024-04-22T20:02:29Z
 Vib-Ribbon (Video Game)
parsed
2024-04-22T20:02:29Z
 Vib-Ribbon (Video Game)
isPartOf
DBTropes
 Vib-Ribbon (Video Game) / int_18eb5500
type
Beautiful Void
 Vib-Ribbon (Video Game) / int_18eb5500
comment
Beautiful Void: The entire game takes place within a nearly empty black void with minimalistic vector graphics in which the only living thing appears to be Vibri herself. For most of the gameplay the only things on the screen other than the player character are a single white line and some small geometric shapes at the top. Still, between Vibri's cuteness and the generally cheerful songs it manages to have an oddly pleasant atmosphere.
 Vib-Ribbon (Video Game) / int_18eb5500
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_18eb5500
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_18eb5500
 Vib-Ribbon (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Vib-Ribbon (Video Game) / int_2168bdf7
comment
Difficulty by Acceleration: Obstacles and perspective shifts become faster and trickier as the tempo of the song changes.
 Vib-Ribbon (Video Game) / int_2168bdf7
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_2168bdf7
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_2168bdf7
 Vib-Ribbon (Video Game) / int_3b4f620a
type
No Fourth Wall
 Vib-Ribbon (Video Game) / int_3b4f620a
comment
No Fourth Wall: Every time Vibri talks, it's to the player. Especially during the tutorial.
 Vib-Ribbon (Video Game) / int_3b4f620a
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_3b4f620a
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_3b4f620a
 Vib-Ribbon (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Vib-Ribbon (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Vibri will move automatically, so you must use precise timing to navigate through the various obstacles.
 Vib-Ribbon (Video Game) / int_418208c3
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_418208c3
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_418208c3
 Vib-Ribbon (Video Game) / int_62259825
type
Nintendo Hard
 Vib-Ribbon (Video Game) / int_62259825
comment
Nintendo Hard: Despite the simple premise making use of four buttons, the combo system can get pretty frantic and challenging, more so in the second Silver and Gold tracks.
 Vib-Ribbon (Video Game) / int_62259825
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_62259825
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_62259825
 Vib-Ribbon (Video Game) / int_66f763c0
type
Interface Screw
 Vib-Ribbon (Video Game) / int_66f763c0
comment
Interface Screw: The longer the song goes, the more of these you deal with — including obstacles moving at different paces and orientation shifts that make it easier to misjudge obstacle placement. The tracks can also switch directions.
 Vib-Ribbon (Video Game) / int_66f763c0
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_66f763c0
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_66f763c0
 Vib-Ribbon (Video Game) / int_6dc206c9
type
Marathon Level
 Vib-Ribbon (Video Game) / int_6dc206c9
comment
Marathon Level: Long tracks can really test your reflexes as the level becomes harder to navigate and keep up a string of combos.
 Vib-Ribbon (Video Game) / int_6dc206c9
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_6dc206c9
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_6dc206c9
 Vib-Ribbon (Video Game) / int_6fd83482
type
Ocular Gushers
 Vib-Ribbon (Video Game) / int_6fd83482
comment
Ocular Gushers: On one of the game over screens, Vibri cries and makes puddles on the ground.
 Vib-Ribbon (Video Game) / int_6fd83482
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_6fd83482
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_6fd83482
 Vib-Ribbon (Video Game) / int_75eb8771
type
Mad Libs Dialogue
 Vib-Ribbon (Video Game) / int_75eb8771
comment
Mad Libs Dialogue: Vibri's song for getting a high score changes in structure depending on how good the player did, and she reads the numbers individually (in Japanese, of course).
 Vib-Ribbon (Video Game) / int_75eb8771
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_75eb8771
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_75eb8771
 Vib-Ribbon (Video Game) / int_9b76b81
type
Evolutionary Levels
 Vib-Ribbon (Video Game) / int_9b76b81
comment
Evolutionary Levels: Vibri starts as a rabbit and can turn into a fairy princess, and devolve into a frog and worm.
 Vib-Ribbon (Video Game) / int_9b76b81
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_9b76b81
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_9b76b81
 Vib-Ribbon (Video Game) / int_aa351cf7
type
Ear Wings
 Vib-Ribbon (Video Game) / int_aa351cf7
comment
Ear Wings: Getting a high enough score causes Vibri to float up offscreen using her ears as wings.
 Vib-Ribbon (Video Game) / int_aa351cf7
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_aa351cf7
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_aa351cf7
 Vib-Ribbon (Video Game) / int_c02925f0
type
Wingding Eyes
 Vib-Ribbon (Video Game) / int_c02925f0
comment
Wingding Eyes: Mojibri's face is the letters ".txt" with a mouth underneath, with the two t's serving as eyes and the x serving as a nose. Mojiko's face looks like this (*。*) with a mouth underneath. Osorezan 1999 has a number sign for his right eye, but his face is otherwise not able to be recreated in basic text.
 Vib-Ribbon (Video Game) / int_c02925f0
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_c02925f0
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_c02925f0
 Vib-Ribbon (Video Game) / int_c3d60914
type
Continuing is Painful
 Vib-Ribbon (Video Game) / int_c3d60914
comment
Continuing is Painful: Should you miss an obstacle, you lose your combo, and the ribbon starts vibrating. Of course, the vibrations make it much more difficult to tell when to hit the correct dodge for the next obstacle, which makes it really simple to get to the ten misses required to devolve (or, if currently as the worm, a game over). This can be really nerve-wracking when combined with the other flavors of Interface Screw.
 Vib-Ribbon (Video Game) / int_c3d60914
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_c3d60914
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_c3d60914
 Vib-Ribbon (Video Game) / int_c513249
type
Harder Than Hard
 Vib-Ribbon (Video Game) / int_c513249
comment
Harder Than Hard: Album mode — you play every track on the current CD, randomized. And the longer it goes on, the more Interface Screws the game throws at you. By the end, you'll be watching combined obstacles stacked on each other moving at different speeds while spinning as the game switches to an isometric view.
 Vib-Ribbon (Video Game) / int_c513249
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_c513249
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_c513249
 Vib-Ribbon (Video Game) / int_c64bdacd
type
Scoring Points
 Vib-Ribbon (Video Game) / int_c64bdacd
comment
Scoring Points: Confusingly, your score is described during play by a series of shapes at the top of the screen, which is converted to a numerical value at the end. It's possible to convert this in your head, but usually you get distracted by the levels.
 Vib-Ribbon (Video Game) / int_c64bdacd
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_c64bdacd
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_c64bdacd
 Vib-Ribbon (Video Game) / int_d442f9d1
type
ToiletHumor
 Vib-Ribbon (Video Game) / int_d442f9d1
comment
Toilet Humor: Boonchies, Vibri's main obstacle in the game, are differently-colored piles of feces with faces.
 Vib-Ribbon (Video Game) / int_d442f9d1
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_d442f9d1
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_d442f9d1
 Vib-Ribbon (Video Game) / int_da860331
type
Non-Mammalian Hair
 Vib-Ribbon (Video Game) / int_da860331
comment
Non-Mammalian Hair: Vibri's worm form has 3 hairs on its head.
 Vib-Ribbon (Video Game) / int_da860331
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_da860331
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_da860331
 Vib-Ribbon (Video Game) / int_dbc2a48f
type
Game-Over Man
 Vib-Ribbon (Video Game) / int_dbc2a48f
comment
Game-Over Man: Vibri herself appears on the game over screen, either encouraging the player to try again or reacting negatively.
 Vib-Ribbon (Video Game) / int_dbc2a48f
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_dbc2a48f
featureConfidence
1.0
 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_dbc2a48f
 Vib-Ribbon (Video Game) / int_f1d38725
type
Engrish
 Vib-Ribbon (Video Game) / int_f1d38725
comment
Engrish: Happens pretty frequently whenever english is used in the official songs.
 Vib-Ribbon (Video Game) / int_f1d38725
featureApplicability
1.0
 Vib-Ribbon (Video Game) / int_f1d38725
featureConfidence
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 Vib-Ribbon (Video Game)
hasFeature
Vib-Ribbon (Video Game) / int_f1d38725
 Vib-Ribbon (Video Game) / int_name
type
ItemName
 Vib-Ribbon (Video Game) / int_name
comment
 Vib-Ribbon (Video Game) / int_name
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1.0
 Vib-Ribbon (Video Game) / int_name
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 Vib-Ribbon (Video Game)
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Vib-Ribbon (Video Game) / int_name
 Vib-Ribbon (Video Game) / int_name
itemName
Vib-Ribbon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Vib-Ribbon (Video Game)
hasFeature
Doo-Wop Progression / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Ear Wings / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Evolutionary Levels / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Japanese Video Games / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Minimalist Cast / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Scoring Points / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Surprise Difficulty / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Title Scream / int_5d1ac712
 Vib-Ribbon (Video Game)
hasFeature
Ur-Example / int_5d1ac712