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Vigilant (Video Game)

 Vigilant (Video Game)
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TVTItem
 Vigilant (Video Game)
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Vigilant (Video Game)
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Vigilant
 Vigilant (Video Game)
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Vigilant is a well-known Game Mod for The Elder Scrolls V: Skyrim (also for Special Edition) by Vicn. It allows the player to join the Vigilants of Stendarr and complete various tasks called upon by the people of Skyrim. However, being a Vigilant of Stendarr is far from easy as Molag Bal will always try to interfere with your work.The original version of the mod was released in June 2015. Vicn has since then frequently expanded on it, and a fully voiced-acted edition was eventually released in 2017.Vigilant is the first part of a trilogy, followed by the mods Unslaad and Glenmoril, inspired by Dark Souls' Painted World of Ariamis and Bloodborne, respectively.
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2023-07-27T02:14:15Z
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2023-07-27T02:14:15Z
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 Vigilant (Video Game) / int_1237828f
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Anyone Can Die
 Vigilant (Video Game) / int_1237828f
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Anyone Can Die: Hoo boy. Several characters die throughout the mod, possibly including dozens of Vigilants at the hands of Altano. Some time after, the player can die as a martyr in a fire.
 Vigilant (Video Game) / int_1237828f
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 Vigilant (Video Game) / int_12dd1d4c
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Rape as Drama
 Vigilant (Video Game) / int_12dd1d4c
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Rape as Drama: The story features Lamae Beolfag, who became the first vampire after being raped by Molag Bal.
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 Vigilant (Video Game) / int_1645005b
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Evil Versus Evil
 Vigilant (Video Game) / int_1645005b
comment
Evil Versus Evil: Jyggalag is invading Coldharbour right as the Dragonborn arrives.
 Vigilant (Video Game) / int_1645005b
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 Vigilant (Video Game) / int_177a6464
type
Genre Shift
 Vigilant (Video Game) / int_177a6464
comment
Genre Shift: The four parts have notable differences in term of game design. The first and second parts feel like classic Skyrim gameplay, respectively consisting in a series of bounty hunting quests (kill X, go back to the quest giver, kill Y, etc.) mostly entirely set in Skyrim's overworld, and a Dungeon Crawling sequence in a single, large dungeon. The third part is a survival game set in a closed place and occasionally featuring unkillable monsters you must flee from, Amnesia style. The fourth part is a Dark Souls-esque Metroidvania with only optional objective markers and no diary quests.
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 Vigilant (Video Game) / int_1aa08f77
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Multiple Endings
 Vigilant (Video Game) / int_1aa08f77
comment
Multiple Endings: The game serves these, depending on your Karma Meter value and your choices in the game. True Ending (finish with 50 karma, agree to consider a better ending when Lamae asks, and use the Lute after Lamae leaves): As detailed in Evil Cannot Comprehend Good above, the bard lets go of Lamae after her death, and Molag cannot accept this. Madness Ending: (finish with 50 karma, use the Spawn after Lamae leaves, choose "Still..." when speaking with Sheogorath): Sheogorath confronts the player, who is seeing things from the perspective of Molag Bal, and taunts him for his current predicament. Altano Ending (finish with 50 karma, use the Spawn after Lamae leaves, choose "Enough" when speaking with Sheogorath): Shows how Altano was first found by Jacob, blacking out in a snowstorm. Bitter Ending (finish with 50 karma, insist on the original ending when Lamae asks, and use the Lute after Lamae Leaves): Shows Altano immediately reacting to the funeral of Lamae. Worst Ending (reach Molag with less than 50 Karma): The Bad Guy Wins. Molag Bal abandons the realm of Coldharbor to Jyggalag, and Molag proceeds to wreak havoc upon Aetherius.
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Vigilant (Video Game) / int_1aa08f77
 Vigilant (Video Game) / int_1e7c47ab
type
Stealth Pun
 Vigilant (Video Game) / int_1e7c47ab
comment
Stealth Pun: A doozy. The flashbacks in Act IV are essentially what the various characters are constantly living through while in Coldharbour, with the implication that, without the Dragonborn's influence, they keep making the same mistake over and over again yet hoping it goes differently this time, which ties their souls to Coldharbour through regret. In almost every one of these flashbacks, Sheogorath, Daedric Prince of Madness, can be found somewhere. It's only fitting really, since these flashbacks are pretty much the definition of insanity.
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Vigilant (Video Game) / int_1e7c47ab
 Vigilant (Video Game) / int_21d70919
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Crapsack World
 Vigilant (Video Game) / int_21d70919
comment
Crapsack World: Coldharbour, Molag Bal's realm.
 Vigilant (Video Game) / int_21d70919
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1.0
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Vigilant (Video Game) / int_21d70919
 Vigilant (Video Game) / int_276ad49e
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Karma Meter
 Vigilant (Video Game) / int_276ad49e
comment
Karma Meter: The karma meter is dependent on the player's choices throughout the mod. The amount of karma obtained by the end of the game heavily factors into the player's ending.
 Vigilant (Video Game) / int_276ad49e
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 Vigilant (Video Game) / int_352def2a
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Burn the Witch!
 Vigilant (Video Game) / int_352def2a
comment
Burn the Witch!: In one of the endings, the player witnesses Lamae being burned after she is raped by Molag Bal. As everyone knows, it doesn't work.
 Vigilant (Video Game) / int_352def2a
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 Vigilant (Video Game) / int_40cc0c7e
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Bittersweet Ending
 Vigilant (Video Game) / int_40cc0c7e
comment
Bitter Ending (finish with 50 karma, insist on the original ending when Lamae asks, and use the Lute after Lamae Leaves): Shows Altano immediately reacting to the funeral of Lamae.
 Vigilant (Video Game) / int_40cc0c7e
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 Vigilant (Video Game) / int_41eab669
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Daylight Horror
 Vigilant (Video Game) / int_41eab669
comment
Daylight Horror: Coldharbour is depicted as a dark, apocalyptic world in Elder Scrolls lore, yet is more akin to a sunny desert in Vigilant. Justified as Jyggalag crafted a giant silver sphere to serve as an artificial sun.
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 Vigilant (Video Game) / int_43555d33
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Heroes Prefer Swords
 Vigilant (Video Game) / int_43555d33
comment
Heroes Prefer Swords: The player can use the special Vigilant sword after buying it from Gwyneth. As well, many of the better unique weapons in the mod are classed as swords.
 Vigilant (Video Game) / int_43555d33
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 Vigilant (Video Game) / int_453871ec
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What Could Have Been
 Vigilant (Video Game) / int_453871ec
comment
What Could Have Been: In-Universe, this is what the good outcomes of Act IV's flashbacks work as. Since the souls these flashbacks belong to are long dead, the best you can do is show them what might have happened had they not fallen under Molag Bal's influence. This allows them to move on, which thematically is why these flashbacks grant positive karma.
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 Vigilant (Video Game) / int_47e4f5f5
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Golden Ending
 Vigilant (Video Game) / int_47e4f5f5
comment
True Ending (finish with 50 karma, agree to consider a better ending when Lamae asks, and use the Lute after Lamae leaves): As detailed in Evil Cannot Comprehend Good above, the bard lets go of Lamae after her death, and Molag cannot accept this.
 Vigilant (Video Game) / int_47e4f5f5
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 Vigilant (Video Game) / int_4e3d253b
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Downer Ending
 Vigilant (Video Game) / int_4e3d253b
comment
Worst Ending (reach Molag with less than 50 Karma): The Bad Guy Wins. Molag Bal abandons the realm of Coldharbor to Jyggalag, and Molag proceeds to wreak havoc upon Aetherius.
 Vigilant (Video Game) / int_4e3d253b
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 Vigilant (Video Game) / int_4e7c4536
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Wham Line
 Vigilant (Video Game) / int_4e7c4536
comment
Wham Line: In Act IV, upon getting to the Barrier Tower of Bala, two Alessian Guards take a defensive stance upon seeing the Dragonborn... Only for a far older figure decide it's his turn instead. A figure so old and legendary that it shows the player this plot goes back far farther than previously thought.
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 Vigilant (Video Game) / int_537dd8fe
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Affably Evil
 Vigilant (Video Game) / int_537dd8fe
comment
Affably Evil: The Anatomancer locked in the Temple of Stendarr's dungeon and Coldharbour. They're part of a group whose entire specialty is killing people for their innards and using them for various gruesome rituals, but is nothing but polite to you. Should you ask for his assistance in leaving Coldharbour, he's upfront about the cost of doing so by his methods, and refusing him has him genuinely compliment you for your determination and strength of character.
 Vigilant (Video Game) / int_537dd8fe
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 Vigilant (Video Game) / int_543a0278
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Villain Respect
 Vigilant (Video Game) / int_543a0278
comment
Villain Respect: The Golden Ending has you earn Molag Bal's respect after you successfully get the Bard to let go of Lamae after her death.
 Vigilant (Video Game) / int_543a0278
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 Vigilant (Video Game) / int_5838c7c4
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Hunter of His Own Kind
 Vigilant (Video Game) / int_5838c7c4
comment
Hunter of His Own Kind: Varla, the son of Umaril who was adopted by Emperor Belharza and used to genocide his own kind.
 Vigilant (Video Game) / int_5838c7c4
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 Vigilant (Video Game) / int_6293c185
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Sequel Hook
 Vigilant (Video Game) / int_6293c185
comment
Sequel Hook: As of 1.6, there is now an epilogue that serves to connect the mod to Vicn's other two quest mods, Glenmoril and Unslaad, through this manner. As well, a few of the new Radiant Quests introduce an organization that plays a major role in Glenmoril.
 Vigilant (Video Game) / int_6293c185
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 Vigilant (Video Game) / int_72e54916
type
Retired Monster
 Vigilant (Video Game) / int_72e54916
comment
Retired Monster: Jhunal had become this later in his life as the Dragonborn can learn firsthand in Coldharbour. It's clear Jhunal never truly regretted his attrocious experiments, nor the destruction his Arcanes caused. He just simply ceased to perform them as they became unnecessary in his eyes. It's very apparent both from speaking to him and the events of Unslaad and Glenmoril that he only came to regret that his actions had consequences that affected himself negatively. The part of him that isn't trapped in Coldharbour is still up to his tricks.
 Vigilant (Video Game) / int_72e54916
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Unwitting Pawn
 Vigilant (Video Game) / int_733e007a
comment
Unwitting Pawn: The Bard made a deal with Molag Bal hoping to win Lamae. Molag Bal simply used him as a vessel to rape her and create the first vampire. The Alessian Order were tricked into Daedric worship with the Ada-Bal.
 Vigilant (Video Game) / int_733e007a
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 Vigilant (Video Game) / int_79a60aec
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For Want of a Nail
 Vigilant (Video Game) / int_79a60aec
comment
For Want of a Nail: A Dragon Break is in effect, so multiple timelines have come together. This is shown through the branching paths. Bal and Altano are both the Bard, Bal from a timeline where he remained a slave of Molag Bal and Altano from one where he broke free at the cost of his memories.
 Vigilant (Video Game) / int_79a60aec
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 Vigilant (Video Game) / int_80251be3
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How We Got Here
 Vigilant (Video Game) / int_80251be3
comment
Altano Ending (finish with 50 karma, use the Spawn after Lamae leaves, choose "Enough" when speaking with Sheogorath): Shows how Altano was first found by Jacob, blacking out in a snowstorm.
 Vigilant (Video Game) / int_80251be3
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 Vigilant (Video Game) / int_970c790a
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Big Bad
 Vigilant (Video Game) / int_970c790a
comment
Big Bad: Molag Bal serves as this.
 Vigilant (Video Game) / int_970c790a
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 Vigilant (Video Game) / int_9aa17eb0
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Story Branching
 Vigilant (Video Game) / int_9aa17eb0
comment
Story Branching: Happens often, as is the case in Skyrim. The mod also features major story branches at the very end of the game.
 Vigilant (Video Game) / int_9aa17eb0
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1.0
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 Vigilant (Video Game) / int_9ecbba6c
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Metroidvania
 Vigilant (Video Game) / int_9ecbba6c
comment
The fourth part is a Dark Souls-esque Metroidvania with only optional objective markers and no diary quests.
 Vigilant (Video Game) / int_9ecbba6c
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1.0
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 Vigilant (Video Game) / int_a2836be5
type
Identity Amnesia
 Vigilant (Video Game) / int_a2836be5
comment
Identity Amnesia: From reading his journal, you find out that Altano was found by Jacob after having lost his memory. He even forgot his own name and had to be named Altano.
 Vigilant (Video Game) / int_a2836be5
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 Vigilant (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Vigilant (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Act 4 gives the Moonlight Greatsword of Jode, a two-handed sword with excellent stats, a power tied to the blade that acts like the Bloodskal Sword's beam but stronger, an effect that makes the sword better the higher your Alteration skill, and damage that ignores armor. Unusually for this trope, the sword can be accessed very early in Act 4 by any player diligent in their explorations, allowing the Moonsword to see a fair bit of use.
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 Vigilant (Video Game) / int_a7b324e
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Handicapped Badass
 Vigilant (Video Game) / int_a7b324e
comment
Handicapped Badass: Pelinal has a broken arm. This doesn't stop him from wielding a two-hander at all.
 Vigilant (Video Game) / int_a7b324e
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1.0
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Sole Survivor
 Vigilant (Video Game) / int_aa30e350
comment
Sole Survivor: The first example is slightly played with. After Altano kills several Vigilants, only you and Gwyneth are left alive. On the other hand, managing to kill Altano at the altar of Molag Bal results in Jacob taking most of the Vigilants with him to seal the altar off, an act that apparently kills them. A Hold Guard later notes the sudden drop in population. The second example involves Windhelm's investigation into its underground dungeons. As it turns out, Vigilants and some others investigated the strange statue in the dungeons and almost all were killed and/or turned into vampires, except for Jacob. He later took the documents of the event and placed them at the Vigilants' main base. Except he also died. You even find his body. He sold his wife's soul to Molag Bal to escape this fate, to his eternal regret.
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 Vigilant (Video Game) / int_ac09dc0f
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Alas, Poor Villain
 Vigilant (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: Molag Bal, of all people, gets this. With his realm ravaged by Greymarch and himself going through the effects of a Dragon Break, all he can do is sadly muse on the nature of the world and both your identity and his before facing you one last time.
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 Vigilant (Video Game) / int_ae3d6438
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Deadpan Snarker
 Vigilant (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Pepe, a former Marukhati inquisitor and your guide through Coldharbour. He's been down there so long that all he has left to do is cynically snark at everything.
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 Vigilant (Video Game) / int_b51a2dd8
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Demythification
 Vigilant (Video Game) / int_b51a2dd8
comment
Demythification: In Elder Scrolls lore, Morihaus is described as a "winged bull man" and his son, Belharza, as one of the first minotaurs. The mod depicts them both as human, with the idea of Morihaus being a minotaur coming from the fact that he never took off his armor, which was fashioned to look like a minotaur, in front of people. Belharza even scoffs at the notion that Alessia would "open her legs for a beast", and suggests the myth was Ayleid propaganda to smear his family. This having been said, Morihaus is still depicted as a demi-god with the power of the thu'um and strong enough to lift a giant with one hand, and both he and Belharza tower over other humans. Except in Belharza's case, it's all lies. Due to later members of the Alessian Order aspiring to remove all traces of the Elven and Beast races from Tamriel, the Alessians had the real Belharza replaced with a fake made from enchanting his removed horn, and made a curse that prevented anyone from remembering him as anything but an ordinary man until after his death.
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 Vigilant (Video Game) / int_b7059ab0
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Dungeon Crawling
 Vigilant (Video Game) / int_b7059ab0
comment
The first and second parts feel like classic Skyrim gameplay, respectively consisting in a series of bounty hunting quests (kill X, go back to the quest giver, kill Y, etc.) mostly entirely set in Skyrim's overworld, and a Dungeon Crawling sequence in a single, large dungeon.
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 Vigilant (Video Game) / int_bef696dd
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Mind Screw
 Vigilant (Video Game) / int_bef696dd
comment
Madness Ending: (finish with 50 karma, use the Spawn after Lamae leaves, choose "Still..." when speaking with Sheogorath): Sheogorath confronts the player, who is seeing things from the perspective of Molag Bal, and taunts him for his current predicament.
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Shout-Out
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Shout-Out: The mod is basically one big homage to FromSoftware's earlier Action RPGs: King's Field, Demon's Souls and Dark Souls. There are also Amnesia: The Dark Descent and Silent Hill vibes in Act 3. The Laza of Order's armor is almost identical to that of a certain Berserker, the only difference being the paint job is white instead of black. And that can be rectified at an Anvil of Zenithar, provided you have the necessary materials The Stone Pursuer's Greatsword is a longer version of the fully evolved Excellector from King's Field III. The Moonlight Greatsword of Jode is the Dark Souls iteration of The Moonlight Greatsword, complete with a mechanic to have it scale its damage off of a magic stat and a skill that shoots a powerful beam of light as a ranged attack. Beating Morihaus gives you a greatsword that's the Dragonslayer in everything but name. However, as the Dragonborn, you can actually let it live up to its name. When asked about his armor, Ritho mentions it to be mithril, and proceeds to describe said material near exactly as it was described in Lord of the Rings. In Pelinal's flashback, one of the barriers you need to lower is guarded by a trio of Aurorans named Gaia, Ortega, and Mash.
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Supporting Protagonist
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Supporting Protagonist: The Dragonborn is ultimately this. While they are the player character, the story is really about the Bard/Altano/Bal and his/their relationship to Lamae, the Alessian Order, and how Molag Bal interfered with both.
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No Name Given
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No Name Given: The Bard is never given a name, having been forgotten by history due to his impact in Lamae Beolfag's rape being overshadowed by Molag Bal's involvement, as ultimately The Bard was little more than a conduit for Molag Bal to work through in this situation. Even in the Golden Ending, giving Molag a name to remember when he asks is less establishing who The Bard is and more giving them a way to be remembered, even if indirectly through either The Dragonborn or Stendarr. The closest we ever get to an original name for him is Altano, and that was given to him by Jacob.
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Maybe Magic, Maybe Mundane
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Maybe Magic, Maybe Mundane: Though the real Belharza is indeed a minotaur, Morihaus's true identity seems a bit more ambiguous. Belharza admits he has precious few memories of his father and notes that what he can remember almost seems to change at a whim, implying Morihaus could have been a winged man bull in some incarnations. On the other hand, Belharza also points out Morihaus had minotaurs, giants, and other non-human soldiers serving under him during Alessia's slave rebellion, voicing the idea that the traditional man bull description could have come from many of these soldiers' exploits coming to be attributed to him centuries later.
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Roaring Rampage of Revenge
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Roaring Rampage of Revenge: Laza. The dude sold his soul to Jyggalag, betrayed him, tore through Marukhati selectives and both Daedric armies, and finally takes on the player character. All for a shot at Molag Bal, the one who created the vampire who killed his people.
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Thanatos Gambit
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Thanatos Gambit: Pepe ultimately leads you to kill Maruhk and break the barrier stopping Greymarch from entering, so that everyone in Coldharbor can just die already.
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Underground City
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Underground City: The player must travel through one underneath Windhelm, as Jacob's investigation team once tried to 20 years before.
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Mercy Kill
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Mercy Kill: Several times in Act IV, The Dragonborn is given the opportunity to frame their killing of several bosses and characters as this. Considering that otherwise the characters in question would be stuck in Coldharbour to lament their life choices forever, it's hard not to argue The Dragonborn who makes this argument is right, or at least sincere. Considering these dialogue choices tend to give karma and other rewards, the narrative itself certainly agrees.
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Grand Inquisitor Scene
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Grand Inquisitor Scene: Mary's memory, which you get to experience after defeating her in the Prison Tower sewers, is lifted almost wholesale from The Brothers Karamazov. If you make her interrupt Pepe's rant at any time, she is executed by burning, which is historically what happened. If however, you have her just glare silently at Pepe, he gets fed up and releases her.
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Evil Cannot Comprehend Good
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Evil Cannot Comprehend Good: A major component in why Molag Bal's plan falls apart in any ending that isn't the Worst Ending. He needs the Dragonborn to indulge in their worst vices (in gameplay terms, achieve less than 50 karma) so that he can use them as an Unwitting Pawn to escape to Aetherius and to some extent seems to expect it due to the Dragonborn's dragon soul. Obviously, this doesn't happen in any ending that isn't the Worst Ending. This especially bites him in the True Ending, where the Bard is able to let go of Lamae after her death, shocking Molag Bal who can only say he does not understand.
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Haunted House
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Haunted House: Act 3 takes place in the Bruiant Mansion, where you are called on to investigate what has happened there.
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Sequence Breaking
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Sequence Breaking: There's several ways to skip major parts of the story and enter Coldharbour early instead of playing the whole story. At the end of Act One, the dialogue with Molag Bal allows you to submit to him. Choosing in Act Two to submit to Lamae Bal and Molag Bal has the same result. In Dawnstar's inn, ignoring/declining Altano and speaking with Orland the Knowledgeable, skips all three of the first Acts.
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The Corrupter
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The Corrupter: Molag Bal tries to corrupt the player and successfully corrupts Altano.
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