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Wardner (Video Game)
- 118 statements
- 22 feature instances
- 9 referencing feature instances
Wardner (Video Game) | type |
TVTItem | |
Wardner (Video Game) | label |
Wardner (Video Game) | |
Wardner (Video Game) | page |
Wardner | |
Wardner (Video Game) | comment |
Wardner (Japanese title: Wardner no Moritranslation Forest of Wardner) is a horror-themed Platform Game developed by Toaplan and distributed by Taito. Originally a 1987 Arcade Game, it was ported to the Famicom in 1988 and to the Sega Genesis in 1990.Ports of the arcade and FDS versions are available as a DLC add-on in the Compilation Rerelease Toaplan Arcade Garage: Hishou Same! Same! Same! (which also includes Sky Shark and Fire Shark), which was released in Japan on April 28, 2022 for PlayStation 4note For the physical version, you need to redeem a code that comes with the package for the DLC and Nintendo Switchnote The physical version has all content available with no further action needed. | |
Wardner (Video Game) | fetched |
2024-02-12T18:51:26Z | |
Wardner (Video Game) | parsed |
2024-02-12T18:51:26Z | |
Wardner (Video Game) | isPartOf |
DBTropes | |
Wardner (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
Wardner (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: In the second level there is a spot where you can repeatedly kill a bunch of easy Respawning Enemies. If you know where the level's hidden clock is and you have the equippable one at hand for extra time, you can get a lot of money and fire power with this trick. | |
Wardner (Video Game) / int_16972b3c | featureApplicability |
1.0 | |
Wardner (Video Game) / int_16972b3c | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_16972b3c | |
Wardner (Video Game) / int_22fdc3e3 | type |
Single-Use Shield | |
Wardner (Video Game) / int_22fdc3e3 | comment |
Single-Use Shield: The protagonist can find or buy a cloak that protects him from being hit once. There is also a sewing kit that protects the cloak once. | |
Wardner (Video Game) / int_22fdc3e3 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_22fdc3e3 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_22fdc3e3 | |
Wardner (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Wardner (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: The Genesis version, titled Wardner no Mori SPECIAL in Japan, expands Stage 4 and divides it in half, and lengthens the final stage. It also expands the story by including more concise dialogs between the characters. | |
Wardner (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_23473ae7 | |
Wardner (Video Game) / int_27b418da | type |
A Winner Is You | |
Wardner (Video Game) / int_27b418da | comment |
A Winner Is You: After killing the Warden, his castle crumbles to reveal the scenery from the beginning of the game. The hero and the princess then wave their arms around as a little Victory Dance. "Congratulations"! | |
Wardner (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Wardner (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_27b418da | |
Wardner (Video Game) / int_2a87a4b9 | type |
One-Hit-Point Wonder | |
Wardner (Video Game) / int_2a87a4b9 | comment |
One Hitpoint Wonder: Our hero, except in the Famicom Disk System version. Can be subverted - see Single-Use Shield below. | |
Wardner (Video Game) / int_2a87a4b9 | featureApplicability |
-0.3 | |
Wardner (Video Game) / int_2a87a4b9 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_2a87a4b9 | |
Wardner (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Wardner (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: Featured in the second stage. | |
Wardner (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_4395ac9 | |
Wardner (Video Game) / int_463b32b8 | type |
Save the Princess | |
Wardner (Video Game) / int_463b32b8 | comment |
Save the Princess: She gets kidnapped in the intro. | |
Wardner (Video Game) / int_463b32b8 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_463b32b8 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_463b32b8 | |
Wardner (Video Game) / int_504a1991 | type |
Body Horror | |
Wardner (Video Game) / int_504a1991 | comment |
Body Horror: The spider monsters have a gruesome animation where extra limbs burst out of them, leaving their dress covered in blood. | |
Wardner (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_504a1991 | |
Wardner (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Wardner (Video Game) / int_5a5de5ca | comment |
Boss Rush: Added to the Genesis version. Towards the end of the final level, you fight all the bosses from the previous five levels again. | |
Wardner (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Wardner (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_5a5de5ca | |
Wardner (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Wardner (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: The first thing the game asks when you insert your coin is "Let me know your name" and allows you to enter a three letter initial. Guess what's the most common entry. And yes, it does get spliced into the dialog at several points in the game. | |
Wardner (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_68913e61 | |
Wardner (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Wardner (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: The first stage; the third stage is a mixture of this and Lethal Lava Land. | |
Wardner (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_6b7c9f96 | |
Wardner (Video Game) / int_6c1864a9 | type |
I Fell for Hours | |
Wardner (Video Game) / int_6c1864a9 | comment |
I Fell for Hours: After climbing the Wardner's castle in the next-to-last level, the hero falls down a shaft all the way into the basement. | |
Wardner (Video Game) / int_6c1864a9 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_6c1864a9 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_6c1864a9 | |
Wardner (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Wardner (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Spinning blades and other traps are common in the indoor levels. | |
Wardner (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Wardner (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_7eaf99d | |
Wardner (Video Game) / int_9be7c205 | type |
Giant Spider | |
Wardner (Video Game) / int_9be7c205 | comment |
Giant Spider: The seemingly innocent trapped maiden in the second stage turns out to be one of these. | |
Wardner (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_9be7c205 | |
Wardner (Video Game) / int_a7f4710f | type |
Mood Dissonance | |
Wardner (Video Game) / int_a7f4710f | comment |
Mood Dissonance: The game has dark horror elements and its color palette is predominantly black, brown and gray. However, most of the characters look very cutesy — with the hero in particular looking like a doofus whenever he takes damage, and some of the music giving the impression the hero is just taking a walk in the park. | |
Wardner (Video Game) / int_a7f4710f | featureApplicability |
1.0 | |
Wardner (Video Game) / int_a7f4710f | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_a7f4710f | |
Wardner (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Wardner (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The Arcade version is released as Wardner no Mori in Japan, Pyros in the US, and just Wardner in Europe. | |
Wardner (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_b9c673a6 | |
Wardner (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Wardner (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Enemies will often drop money. | |
Wardner (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_bc0ad0c0 | |
Wardner (Video Game) / int_c33c51b2 | type |
Outside-the-Box Tactic | |
Wardner (Video Game) / int_c33c51b2 | comment |
Outside-the-Box Tactic: The Wardner's second phase can be a Zero-Effort Boss if you have two fairies and then get the second one to fly where the monster spawns. He'll die in just two seconds. | |
Wardner (Video Game) / int_c33c51b2 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_c33c51b2 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_c33c51b2 | |
Wardner (Video Game) / int_cde51255 | type |
Antagonist Title | |
Wardner (Video Game) / int_cde51255 | comment |
Antagonist Title: Wardner is the final boss. | |
Wardner (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_cde51255 | |
Wardner (Video Game) / int_d0753edb | type |
Evolving Weapon | |
Wardner (Video Game) / int_d0753edb | comment |
Evolving Weapon: The hero starts out tossing pitiful fire balls at enemies, but after collecting enough glowing crystal balls it will become a long beam of flame. | |
Wardner (Video Game) / int_d0753edb | featureApplicability |
1.0 | |
Wardner (Video Game) / int_d0753edb | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_d0753edb | |
Wardner (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Wardner (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Final Boss Wardner's real form is that of a hairy cloaked demon. | |
Wardner (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Wardner (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_fc33ff16 | |
Wardner (Video Game) / int_name | type |
ItemName | |
Wardner (Video Game) / int_name | comment |
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Wardner (Video Game) / int_name | featureApplicability |
1.0 | |
Wardner (Video Game) / int_name | featureConfidence |
1.0 | |
Wardner (Video Game) | hasFeature |
Wardner (Video Game) / int_name | |
Wardner (Video Game) / int_name | itemName |
Wardner (Video Game) |
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