Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

WarioWare (Video Game)

 WarioWare (Video Game)
type
TVTItem
 WarioWare (Video Game)
label
WarioWare (Video Game)
 WarioWare (Video Game)
page
WarioWare
 WarioWare (Video Game)
comment
(INTRODUCE!)A Creator-Driven Successor to the "Sound Bomber" mode from the little-known Mario Artist: Polygon Studio, WarioWare is a Minigame Game series developed by Nintendo that has a rather unique take on the concept.(DESCRIBE!) There are hundreds of minigames in each installment. They aren't called "minigames": these are "microgames", and they are called that for a very good reason. Each microgame only gives you around five seconds to beat it. Normal-length games run eight beats; the BPM starts from 120 (140 in the GBA games) and rises from there. That insanely short time includes the instructions for how to beat it... if you can call someone screaming a brief command like POUR, GRIND, or KNOCK OUT as instructions. These microgames are presented in story chapters or levels, where you have to complete seven to twenty-five of them in a row, with four chances for failure before game over, and without stopping (and much more if you're going for a high score). The microgames are also shuffled at random, so you'll have to react fast!The plot of the games usually follow a similar through-line: Wario is strapped for cash in some manner, and happens to see a simple video game or console become successful — think of how Flappy Bird became a hit, only years before Flappy Bird. Wanting a piece of that pie, he grabs his phone and contacts every friend he has to make video games on the cheap for him.(LIST GAMES!)
 WarioWare (Video Game)
fetched
2024-03-07T10:30:03Z
 WarioWare (Video Game)
parsed
2024-03-07T10:30:03Z
 WarioWare (Video Game)
processingComment
Dropped link to AffectionateParody: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to AnimalCrossing: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to FireEmblemThreeHouses: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to GenreBusting: Not a Feature - IGNORE
 WarioWare (Video Game)
processingComment
Dropped link to GrandFinale: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to MarioArtist: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to MarioPaint: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to RegularShow: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to RhythmGame: Not a Feature - IGNORE
 WarioWare (Video Game)
processingComment
Dropped link to RhythmHeaven: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to ShaggyDogStory: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to SuperMarioBros1: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to SuperMarioBros: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to WarioLand3: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to WarioLand4: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to WarioLand: Not a Feature - ITEM
 WarioWare (Video Game)
processingComment
Dropped link to Yandere: Not a Feature - ITEM
 WarioWare (Video Game)
isPartOf
DBTropes
 WarioWare (Video Game) / int_109bc3e
type
Eat the Dog
 WarioWare (Video Game) / int_109bc3e
comment
Eat the Dog: In Ashley's stage in Get It Together!, she's hungry enough to consider eating Red.
 WarioWare (Video Game) / int_109bc3e
featureApplicability
1.0
 WarioWare (Video Game) / int_109bc3e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_109bc3e
 WarioWare (Video Game) / int_115b9907
type
Starfish Language
 WarioWare (Video Game) / int_115b9907
comment
Starfish Language: According to the description of the alien "instrument" in D.I.Y., the sounds made by the instrument are how an alien talks. And if you haven't guessed, it sounds nothing like human speech.
 WarioWare (Video Game) / int_115b9907
featureApplicability
1.0
 WarioWare (Video Game) / int_115b9907
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_115b9907
 WarioWare (Video Game) / int_122db6df
type
Cute Witch
 WarioWare (Video Game) / int_122db6df
comment
Cute Witch: Ashley is a cute young girl, and her outfit resembles a school uniform more than a witch's robe, but she still has potent magical abilities.
 WarioWare (Video Game) / int_122db6df
featureApplicability
1.0
 WarioWare (Video Game) / int_122db6df
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_122db6df
 WarioWare (Video Game) / int_127fc252
type
Creator Cameo
 WarioWare (Video Game) / int_127fc252
comment
Creator Cameo: In-universe. With the exception of the intro stages of Twisted! and Touched!, all of Wario's microgames feature either him or a part of his design like his nose, mustache, gloves, or W symbol, being the closest thing to a "theme" for him. In a more traditional example, Satoru Iwata appears as a shopkeeper in Smooth Moves.
 WarioWare (Video Game) / int_127fc252
featureApplicability
1.0
 WarioWare (Video Game) / int_127fc252
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_127fc252
 WarioWare (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 WarioWare (Video Game) / int_12a22bd8
comment
A few characters, but the most obvious are the two ninjas, Kat and Ana. See what they did there?
 WarioWare (Video Game) / int_12a22bd8
featureApplicability
1.0
 WarioWare (Video Game) / int_12a22bd8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_12a22bd8
 WarioWare (Video Game) / int_12de0775
type
Goggles Do Nothing
 WarioWare (Video Game) / int_12de0775
comment
Goggles Do Nothing: Wario, Mona and Spitz all wear goggles over their head, but at no point do they actually use it over their eyes, not even when riding their vehicles.
 WarioWare (Video Game) / int_12de0775
featureApplicability
1.0
 WarioWare (Video Game) / int_12de0775
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_12de0775
 WarioWare (Video Game) / int_12f70f7b
type
Regional Bonus
 WarioWare (Video Game) / int_12f70f7b
comment
Regional Bonus: In the Japanese version of D.I.Y., one of 9-Volt's games is based on The Mysterious Murasame Castle. Since that game wasn't released outside of Japan until a few years later, the international versions replaced it with one based on Pikmin instead. The two games can be played on either version via Socialization Bonus.
 WarioWare (Video Game) / int_12f70f7b
featureApplicability
1.0
 WarioWare (Video Game) / int_12f70f7b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_12f70f7b
 WarioWare (Video Game) / int_13d7a65e
type
The Artifact
 WarioWare (Video Game) / int_13d7a65e
comment
The Artifact: All the games involve a Random Events Plot to some degree, in which the POV snaps all over the place to follow the antics of whichever cast member is the face of the minigame type you're going to play. This made some amount of sense in the earlier titles, as the closest those games had to an overarching plot was Wario asking them to help him make games, if it even comes to that. Later titles like Gold and Get It Together!, on the other hand, have an overarching plot while still retaining the glimpses into the characters' day-to-day lives, which doesn't quite make so much sense; the story will jump from a video game Tournament Arc to suddenly follow Mona's clothes shopping, for example. Oddly enough, the microgames in both Smooth Moves and its sequel, Move It!. Neither game involve Wario and his friends making microgames as part of the plot. Move It! has them particularly disconnected due to the game's nature as a Vacation Episode, and either way Wario and his crew wouldn't have known about the Form Baton/Form Stones beforehand and thus make microgames themed around them. Mike's whole concept was born from the potential of using the Nintendo DS's microphone to complete microgames. For consoles that does not display this specific feature, Mike has no real purpose to be around but to be Crygor's Robot Buddy.
 WarioWare (Video Game) / int_13d7a65e
featureApplicability
1.0
 WarioWare (Video Game) / int_13d7a65e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_13d7a65e
 WarioWare (Video Game) / int_13dcb20b
type
Antepiece
 WarioWare (Video Game) / int_13dcb20b
comment
Antepiece: The character stage intros in Twisted! and Touched! have a short section that introduces you to the gimmick of the stage that you're free to pass or fail without consequence.
 WarioWare (Video Game) / int_13dcb20b
featureApplicability
1.0
 WarioWare (Video Game) / int_13dcb20b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_13dcb20b
 WarioWare (Video Game) / int_13eea985
type
Arbitrary Skepticism
 WarioWare (Video Game) / int_13eea985
comment
Arbitrary Skepticism: At the end of Crygor's scenario in Gold, Mike states that ghosts do not exist, despite occasionally hanging out with an alien, a witch and her imp companion (which actually happens later in the same game during the final league, when they all go camping in bigfoot-populated woods).
 WarioWare (Video Game) / int_13eea985
featureApplicability
1.0
 WarioWare (Video Game) / int_13eea985
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_13eea985
 WarioWare (Video Game) / int_14184bc7
type
Fake Longevity
 WarioWare (Video Game) / int_14184bc7
comment
Fake Longevity: Gold has this problem in multiple stages: The first problem is that each character has only just over enough microgames for a single run. The problems here are twofold: replaying the character's stage means you'll get almost the same exact set of microgames every time, but conversely, you need to play it at least twice to get them all. The second problem is that in order to unlock additional modes, you need to grind the modes you have for coins unless you get really lucky with the machine. You get a very small amount by completing the main game, which means the odds of getting a mode that gives coins - let alone getting a mode you'll play a lot - is stacked against you. Get It Together! also has the grinding, but luckily you don't need to unlock any modes by doing so. All you need to do is complete the Story mode, and everything's unlocked. The only things you need to grind for are Prezzies to increase the characters' Job rank.
 WarioWare (Video Game) / int_14184bc7
featureApplicability
1.0
 WarioWare (Video Game) / int_14184bc7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_14184bc7
 WarioWare (Video Game) / int_143939c1
type
Trailers Always Spoil
 WarioWare (Video Game) / int_143939c1
comment
Trailers Always Spoil: Prior to the game's release, the Japanese website for Get It Together! showed off screenshots of several title screens related to the game's multiplayer modes, which ended up giving away the fact that Penny appears in the game, and that she, Pyoro and Red are playable characters, which was kept vague prior.
 WarioWare (Video Game) / int_143939c1
featureApplicability
1.0
 WarioWare (Video Game) / int_143939c1
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_143939c1
 WarioWare (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 WarioWare (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: A bit of a meta example - Get It Together! has a boss battle that spans the length of an entire stage.
 WarioWare (Video Game) / int_1467a30c
featureApplicability
1.0
 WarioWare (Video Game) / int_1467a30c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1467a30c
 WarioWare (Video Game) / int_146e133b
type
Tamer and Chaster
 WarioWare (Video Game) / int_146e133b
comment
Tamer and Chaster: In the first two games, Mona's default outfit was a red crop top and miniskirt that exposed her midriff. Her outfit in Gold and Get It Together! is mostly the same, but with a more modest one-piece red dress that covers her midsection.
 WarioWare (Video Game) / int_146e133b
featureApplicability
1.0
 WarioWare (Video Game) / int_146e133b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_146e133b
 WarioWare (Video Game) / int_14beeefd
type
Darker and Edgier
 WarioWare (Video Game) / int_14beeefd
comment
Darker and Edgier: The title screens of the various minigames within Game & Wario. Can also overlap with Hotter and Sexier for some of them.
 WarioWare (Video Game) / int_14beeefd
featureApplicability
1.0
 WarioWare (Video Game) / int_14beeefd
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_14beeefd
 WarioWare (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 WarioWare (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Wario Deluxe's introduction involves a lot of Toilet Humor innuendo, made funnier by the reveal that the treasure of Luxeville is a toilet.
 WarioWare (Video Game) / int_14ed6ab7
featureApplicability
1.0
 WarioWare (Video Game) / int_14ed6ab7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_14ed6ab7
 WarioWare (Video Game) / int_14fb7d54
type
Cartoon Meat
 WarioWare (Video Game) / int_14fb7d54
comment
Cartoon Meat: WarioWare: Smooth Moves features the microgame "BYOM", in which the player rotates the Wii Remote in order to roast a joint of manga meat — the kind resembling a meaty cylinder with a Stock Femur Bone through its middle — for cavemen.
 WarioWare (Video Game) / int_14fb7d54
featureApplicability
1.0
 WarioWare (Video Game) / int_14fb7d54
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_14fb7d54
 WarioWare (Video Game) / int_1501d6f8
type
Kodomomuke
 WarioWare (Video Game) / int_1501d6f8
comment
The character designs as a whole evoke anime design sensibilities, somewhere along the lines of children's anime like Doraemon or Anpanman. The more human characters lean into a standard anime look, though it's inverted in Gold, which has a more cartoony and exaggerated style.
 WarioWare (Video Game) / int_1501d6f8
featureApplicability
1.0
 WarioWare (Video Game) / int_1501d6f8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1501d6f8
 WarioWare (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 WarioWare (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: In Get It Together!, Penny's water cannon acts like real water. Need to move a dog's tongue to make it drink water? Just pour it directly into his mouth. Cooling down some hot food? A stream of water will do the trick. Something's on fire? Put it out. The game even has a few missions that reward you for doing this.
 WarioWare (Video Game) / int_15264ac9
featureApplicability
1.0
 WarioWare (Video Game) / int_15264ac9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_15264ac9
 WarioWare (Video Game) / int_15e48c8b
type
Yonkoma
 WarioWare (Video Game) / int_15e48c8b
comment
Yonkoma: Basically, the kind of comics that you can create in D.I.Y.
 WarioWare (Video Game) / int_15e48c8b
featureApplicability
1.0
 WarioWare (Video Game) / int_15e48c8b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_15e48c8b
 WarioWare (Video Game) / int_16364a29
type
Evil Sounds Deep
 WarioWare (Video Game) / int_16364a29
comment
Evil Sounds Deep: Wario Deluxe in Gold, who is portrayed slightly more seriously and threateningly than old, regular Wario.
 WarioWare (Video Game) / int_16364a29
featureApplicability
1.0
 WarioWare (Video Game) / int_16364a29
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_16364a29
 WarioWare (Video Game) / int_16df2fe7
type
Meat-O-Vision
 WarioWare (Video Game) / int_16df2fe7
comment
Meat-O-Vision: In Get It Together!, Ashley's intro shows her hungry enough that her vision of Red briefly morphs into a hamburger.
 WarioWare (Video Game) / int_16df2fe7
featureApplicability
1.0
 WarioWare (Video Game) / int_16df2fe7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_16df2fe7
 WarioWare (Video Game) / int_17ce80aa
type
All There in the Manual
 WarioWare (Video Game) / int_17ce80aa
comment
All There in the Manual: The Japanese websites for the original game and Smooth Moves feature lengthy in-universe blogs, which gives a lot of information about the series' original character's backstory and personalities.
 WarioWare (Video Game) / int_17ce80aa
featureApplicability
1.0
 WarioWare (Video Game) / int_17ce80aa
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_17ce80aa
 WarioWare (Video Game) / int_18c4c279
type
Level in Boss Clothing
 WarioWare (Video Game) / int_18c4c279
comment
Level in Boss Clothing: The True Final Boss of Get it Together! is fought similar to the game's microgames in its arena, with each round of the fight being its own "microgame". It even has a boss stage in the Wario/Pyoro duel, which is an untimed Rush Boss.
 WarioWare (Video Game) / int_18c4c279
featureApplicability
1.0
 WarioWare (Video Game) / int_18c4c279
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_18c4c279
 WarioWare (Video Game) / int_1b122c5d
type
Scare Chord
 WarioWare (Video Game) / int_1b122c5d
comment
Scare Chord: This plays in the background whenever 5-Volt passes by the window in Gamer in Game & Wario and Sneaky Gamer in Gold.
 WarioWare (Video Game) / int_1b122c5d
featureApplicability
1.0
 WarioWare (Video Game) / int_1b122c5d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1b122c5d
 WarioWare (Video Game) / int_1b65dfad
type
The Cameo
 WarioWare (Video Game) / int_1b65dfad
comment
Dribble, Spitz, and Orbulon took a temporary backseat in Touched! as mere cameo appearances.
 WarioWare (Video Game) / int_1b65dfad
featureApplicability
1.0
 WarioWare (Video Game) / int_1b65dfad
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1b65dfad
 WarioWare (Video Game) / int_1ba8eb64
type
Visual Pun
 WarioWare (Video Game) / int_1ba8eb64
comment
Visual Pun: In Gold, the Credits minigame has you unravel toilet paper to read the staff's names: a literal Credits Roll.
 WarioWare (Video Game) / int_1ba8eb64
featureApplicability
1.0
 WarioWare (Video Game) / int_1ba8eb64
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1ba8eb64
 WarioWare (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 WarioWare (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: In D.I.Y., there isn't really anything stopping you from creating or even uploading microgames that are unwinnable. All you have to do is set a winning condition, but the Game Maker doesn't check if it's actually achievable.
 WarioWare (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 WarioWare (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1bd4c0bf
 WarioWare (Video Game) / int_1d9af117
type
Gender-Equal Ensemble
 WarioWare (Video Game) / int_1d9af117
comment
Gender-Equal Ensemble: Not counting Mike and Fronk, there are four guys and four girls on the Dancing Team in Gold.
 WarioWare (Video Game) / int_1d9af117
featureApplicability
1.0
 WarioWare (Video Game) / int_1d9af117
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1d9af117
 WarioWare (Video Game) / int_1e1afc1b
type
Framing Device
 WarioWare (Video Game) / int_1e1afc1b
comment
The Framing Device for Wario-Man's stage in D.I.Y. Showcase is Wario-Man coming across a series of people trying to get into restrooms, only for the shoddy door handles to keep them from easily getting the door open. Your goal: complete a microgame to have Wario-Man successfully pull the door open for them.
 WarioWare (Video Game) / int_1e1afc1b
featureApplicability
1.0
 WarioWare (Video Game) / int_1e1afc1b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1e1afc1b
 WarioWare (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 WarioWare (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Taken literally in two separate games. In the first game, one of the microgames has you catching a baseball; missing it causes the ball to smash through the screen. In Touched!, Wario's boss microgame has you swatting flies on the touch screen; tapping too many times causes the screen to shatter and the flies to come flying out.
 WarioWare (Video Game) / int_1e7487cd
featureApplicability
1.0
 WarioWare (Video Game) / int_1e7487cd
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1e7487cd
 WarioWare (Video Game) / int_1f0f3d6f
type
Cute Kitten
 WarioWare (Video Game) / int_1f0f3d6f
comment
Cute Kitten: Disco dancing kittens in Smooth Moves! Later on, Jimmy P.'s stage has dancing puppies, and the similarity is lampshaded at the end. Another cute kitty appears in Jimmy's scenario in Gold; she gives Jimmy a major popularity boost by jumping into his afro.
 WarioWare (Video Game) / int_1f0f3d6f
featureApplicability
1.0
 WarioWare (Video Game) / int_1f0f3d6f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1f0f3d6f
 WarioWare (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 WarioWare (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Considering its a bunch of micro/minigames, this is what the series boils down to. You have this one thing to do. No time for questions. Just do it. Gold and Get It Together! averted this by having actual storylines from start to finish, with genuine antagonists.
 WarioWare (Video Game) / int_1fffccf7
featureApplicability
-1.0
 WarioWare (Video Game) / int_1fffccf7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_1fffccf7
 WarioWare (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 WarioWare (Video Game) / int_2168bdf7
comment
Difficulty by Acceleration: The microgames themselves are ludicrously simple, so the bulk of the challenge is keeping up with them when they start going super-fast (up to 200% faster!).
 WarioWare (Video Game) / int_2168bdf7
featureApplicability
1.0
 WarioWare (Video Game) / int_2168bdf7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2168bdf7
 WarioWare (Video Game) / int_22e5329e
type
Ordinary High-School Student
 WarioWare (Video Game) / int_22e5329e
comment
Ordinary High-School Student: Mona, who changes jobs with each new game.
 WarioWare (Video Game) / int_22e5329e
featureApplicability
1.0
 WarioWare (Video Game) / int_22e5329e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_22e5329e
 WarioWare (Video Game) / int_23698fa8
type
Aborted Arc
 WarioWare (Video Game) / int_23698fa8
comment
Aborted Arc: The Excuse Plot of D.I.Y. establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). Game & Wario completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again. Within Get it Together!, while the story mode stages have introductory cutscenes setting up the premise of each stage, these premises don't actually get resolved with an end cutscene. Winning the boss game just results in the characters defeating the bug that plagued the level. Particularly jarring with Kat and Ana's stage, which outright had them fighting a villain.
 WarioWare (Video Game) / int_23698fa8
featureApplicability
1.0
 WarioWare (Video Game) / int_23698fa8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_23698fa8
 WarioWare (Video Game) / int_243721cf
type
Replay Mode
 WarioWare (Video Game) / int_243721cf
comment
Replay Mode: Series-wide: All games have featured a menu where you can replay the microgames you've unlocked in the characters' corresponding chapters or any of the special unlockable modes. Since you're now playing them outside those chapters and modes, they double as Endless Games, so when you're in one the game challenges you to clear them as many times in a row as possible before losing four times, increasing the difficulty gradually. In Smooth Moves and Move It!, the theater lets you view the stage cutscenes again, which is handy since the stages switch to endless mode after being beaten once. In Gold, all story cutscenes can be replayed in a gallery accessible from the menu recording the extras you've unlocked.
 WarioWare (Video Game) / int_243721cf
featureApplicability
1.0
 WarioWare (Video Game) / int_243721cf
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_243721cf
 WarioWare (Video Game) / int_24b4a425
type
Solo Sequence
 WarioWare (Video Game) / int_24b4a425
comment
Solo Sequence: In contrast to the rest of the stages in Get It Together!'s story mode, Penny's Mix only features Penny as the sole playable character in the stage, as she travels to and through the game world in order to meet up with the others.
 WarioWare (Video Game) / int_24b4a425
featureApplicability
1.0
 WarioWare (Video Game) / int_24b4a425
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_24b4a425
 WarioWare (Video Game) / int_26764512
type
I Just Want to Have Friends
 WarioWare (Video Game) / int_26764512
comment
I Just Want to Have Friends: Ashley. It doesn't show up that much in the games, and it's implied in her English theme, but her Japanese theme outright states it.
 WarioWare (Video Game) / int_26764512
featureApplicability
1.0
 WarioWare (Video Game) / int_26764512
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_26764512
 WarioWare (Video Game) / int_26ac510e
type
Mythology Gag
 WarioWare (Video Game) / int_26ac510e
comment
Mythology Gag: All of the "Sound Bomber" minigames from Mario Artist: Polygon Studio appear in Mega Microgame$!, albeit with different visuals. The Baker from Polygon Studio (commonly mistaken for the exercising man from Mario Paint) has also made a few cameos throughout the series. In Get It Together!, one of Dribble's unlockable picture shows his cab flying past the planets from Crazy Galaxy, an April Fools' Day joke from the Nintendo Badge Arcade about a fake game starring an older incarnation of Ashley.
 WarioWare (Video Game) / int_26ac510e
featureApplicability
1.0
 WarioWare (Video Game) / int_26ac510e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_26ac510e
 WarioWare (Video Game) / int_26ba32a3
type
Ascended Glitch
 WarioWare (Video Game) / int_26ba32a3
comment
Ascended Glitch: In-universe, After Wario and his friends beat the final bug, Wario decides to leave it alone, since it messed everything up in his level, which he believes made it perfect.
 WarioWare (Video Game) / int_26ba32a3
featureApplicability
1.0
 WarioWare (Video Game) / int_26ba32a3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_26ba32a3
 WarioWare (Video Game) / int_27a40541
type
Furry Confusion
 WarioWare (Video Game) / int_27a40541
comment
Furry Confusion: Dribble and Spitz are an anthropomorphic dog and cat respectively, and are far from being the only ones in the series, but that doesn't stop regular dogs and cats (like Ana's pet dog Shadow or the cat from Jimmy T.'s Gold scenario) from existing.
 WarioWare (Video Game) / int_27a40541
featureApplicability
1.0
 WarioWare (Video Game) / int_27a40541
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_27a40541
 WarioWare (Video Game) / int_27b9c950
type
Road-Sign Reversal
 WarioWare (Video Game) / int_27b9c950
comment
Road-Sign Reversal: During Dribble and Spitz's story in Move It!, which takes place at a motorboat race, a seagull sits on a road sign, causing it to change directions and sending nearly every competitor the wrong way as a result. The only one who doesn't go the wrong way is the High-Octane Hippo, who ends up claiming a Dark Horse Victory.
 WarioWare (Video Game) / int_27b9c950
featureApplicability
1.0
 WarioWare (Video Game) / int_27b9c950
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_27b9c950
 WarioWare (Video Game) / int_294ed981
type
Bilingual Bonus
 WarioWare (Video Game) / int_294ed981
comment
Bilingual Bonus: One of the recurring microgame songs has a distorted voice counting to 8 in Japanese. In Gold, several phone numbers match the subject of the call in Japanese: the EIGA (movie) number had a person who talks about movies, the HAHA (mother) phone number led to 13-Amp's mom, and the ACHI (common way of saying "it's hot") number led to the sumo in "Heat Wave".
 WarioWare (Video Game) / int_294ed981
featureApplicability
1.0
 WarioWare (Video Game) / int_294ed981
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_294ed981
 WarioWare (Video Game) / int_295087bf
type
Non-Indicative Name
 WarioWare (Video Game) / int_295087bf
comment
Non-Indicative Name: In Smooth Moves, the microgame called "Animal Crossing: Wild World" is modeled after the original Animal Crossing instead. This was amended in Gold. "Wario Dance Company" in Gold is based on "Wario de Mambo" from Twisted! rather than the Smooth Moves boss game of the same name. The song for that stage is called "Wario de Mucho", however.
 WarioWare (Video Game) / int_295087bf
featureApplicability
1.0
 WarioWare (Video Game) / int_295087bf
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_295087bf
 WarioWare (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 WarioWare (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Very common due to the extremely short nature of the microgames and accompanying instructions that are mostly vague. In Get It Together! each character has some Prezzies they like and some they don't, and while some are logical (Wario loves garlic and money), some don't make much sense (Mona, for some strange reason, loves being given random unidentified hairs). Mostly you have to just pick randomly and hope for the best. Thankfully, once you give a character a Prezzie their reaction is recorded, so you only have to guess once.
 WarioWare (Video Game) / int_29c50e28
featureApplicability
1.0
 WarioWare (Video Game) / int_29c50e28
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_29c50e28
 WarioWare (Video Game) / int_2a62c2c0
type
Minigame Game
 WarioWare (Video Game) / int_2a62c2c0
comment
Minigame Game: The point of the series, as pointed out in the first game's British title.
 WarioWare (Video Game) / int_2a62c2c0
featureApplicability
1.0
 WarioWare (Video Game) / int_2a62c2c0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2a62c2c0
 WarioWare (Video Game) / int_2b50986a
type
Arrange Mode
 WarioWare (Video Game) / int_2b50986a
comment
Arrange Mode: The games usually have several challenge towers waiting for you after the main story of microgames, ranging from having random microgames at level 3 and only one life, to having level 1 microgames played at an extremely fast speed, and playing all of the boss microgames in a row. Mega Party Game$! is a remake/port of Mega Microgame$! that features 12 total multiplayer modes. 3 of these are multiplayer versions of minigames, 1 is a multiplayer survival mode, and the following 8 make use of the microgames in multiplayer modes that support up to 4 players: "Survival Fever" is a survival mode where the players take turns playing microgames, indicated by a spotlight shining on the players. The one who survives the most microgames wins. "Outta My Way" features the players alternating between playing 15 microgames each, and acting as Interface Screws for the single player. The player with the most microgames cleared wins "Card e-Cards" has the players taking turns drawing microgame E-Reader cards. When a player draws a GBA card, all of the drawn microgames are played in a row. If you win, you get all of the microgame cards on the pile. If you lose at any of the microgames, both your cards, and the drawn cards are put on the pile. While a player is playing the microgames, other players can steal cards by timing A-presses. When every card is drawn, a multiplayer minigame is played to determine who gets the remaining cards in the deck and pile. The player with the most cards wins. "Balloon Bang" has a player playing the microgames, and the others inflating a balloon to make the single player lose. The players alternate when one wins a microgame and the loser is the one currently playing microgames when the balloon pops. "Wobbly Bobbly" has the players balancing on turtle shells. After playing multiplayer minigames, the player who wins gets to play a microgame. Depending on if they win or lose the microgame, either everyone else gets a shell, or they get a smaller turtle that makes balancing harder. The last one standing wins. "Milky Way Delirium" is a variation on Othello (the board game), where to claim an asteroid space, you need to play as many microgames as the number on the space. After every space is filled, the winning player has to play a microgame, but it's blocked by the spaces of the other players. If they lose, everyone else wins. "Listen to the Doctor" has the players taking turns listening to a doctor, who tasks them with doing a microgame while doing something else outside of it. After the microgame, the other players clap if they did their task correctly whenever or not they cleared the microgame. The person who has the most claps wins. "All for One" is a cooperative mode where one player plays the microgames, but the lights are out and the others need to use flashlights to light up the screen. Gold also has a few unique modes: In the "Wario Watch" mode, returning from Twisted!, there are no lives to lose. Instead, you're on a time limit to complete as many microgames as possible. Completing a microgame increases the time limit. There's also a "Close Shave" mode that has less time for the time limit. "Wario Interrupts" gives you a random Interface Screw from Wario Deluxe every three microgames, but you can sic Lulu on him to interrupt him every ten microgames. "Sneaky Gamer" returns from Game and Wario, which sees 9-Volt playing his microgames past his bedtime. He has to hide in his bed to avoid being seen by his mom 5-Volt, but not so much that he actually falls asleep. In "Cruise Control", the player has to accompany Dribble and Spitz in completing 15 microgames in as little time as possible. Tilting the 3DS changes the speed of the microgames. "Split Screen" sees Kat and Ana alternating microgames on the top and bottom of the 3DS with no transitions between them.
 WarioWare (Video Game) / int_2b50986a
featureApplicability
1.0
 WarioWare (Video Game) / int_2b50986a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2b50986a
 WarioWare (Video Game) / int_2c1696ec
type
GrossOutShow
 WarioWare (Video Game) / int_2c1696ec
comment
Gross-Out Show: Downplayed. There are plenty of disgusting microgames (as expected of anything involving Wario), but they're just a portion of the general wackiness of the series. Nose-picking features in just about every game in the series, becoming a Running Gag.
 WarioWare (Video Game) / int_2c1696ec
featureApplicability
1.0
 WarioWare (Video Game) / int_2c1696ec
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2c1696ec
 WarioWare (Video Game) / int_2cc5703c
type
Potty Emergency
 WarioWare (Video Game) / int_2cc5703c
comment
Potty Emergency: The Framing Device for Wario-Man's stage in D.I.Y. Showcase is Wario-Man coming across a series of people trying to get into restrooms, only for the shoddy door handles to keep them from easily getting the door open. Your goal: complete a microgame to have Wario-Man successfully pull the door open for them. The major reason behind Lulu's adventure in Gold. The treasure he stole from her village is actually a toilet, and it's the only one they have, meaning that everybody's been holding it up ever since. Subverted though, as the elder of the village actually bought a modern toilet while Lulu was away.
 WarioWare (Video Game) / int_2cc5703c
featureApplicability
-0.3
 WarioWare (Video Game) / int_2cc5703c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2cc5703c
 WarioWare (Video Game) / int_2d266580
type
Face Fault
 WarioWare (Video Game) / int_2d266580
comment
Face Fault: In Twisted!, this is how Sal Out reacts when you fail a microgame in Mona's stage. In Gold, the characters in the Potluck and Dancing Team stages fall backwards if you fail their microgames. Mona inverts the trope in Get It Together! by falling backwards when she discovers that her pets were trashing her room behind her back in her stage's intro cutscene.
 WarioWare (Video Game) / int_2d266580
featureApplicability
1.0
 WarioWare (Video Game) / int_2d266580
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2d266580
 WarioWare (Video Game) / int_2ee9bcb7
type
Megamix Game
 WarioWare (Video Game) / int_2ee9bcb7
comment
Megamix Game: Gold, with its high volume of returning microgames, modes, and music.
 WarioWare (Video Game) / int_2ee9bcb7
featureApplicability
1.0
 WarioWare (Video Game) / int_2ee9bcb7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_2ee9bcb7
 WarioWare (Video Game) / int_32da91b8
type
Out of Focus
 WarioWare (Video Game) / int_32da91b8
comment
Out of Focus: Dribble, Spitz, and Orbulon took a temporary backseat in Touched! as mere cameo appearances. In D.I.Y. and D.I.Y. Showcase, the cast is split in two. Kat, Ana, Dribble, Spitz, and 18-Volt only appear as stamps in D.I.Y., while Mona, Jimmy, Ashley, and Orbulon don't appear at all in D.I.Y. Showcase. Young Cricket and Master Mantis have a minor role hosting tutorials. Also, even though Dr. Crygor invented the MakerMatic that the games are based around, he only appears in the game's opening; his granddaughter Penny gets A Day in the Limelight instead. Mike, due to being designed around the Nintendo DS's microphone, fell out of focus after his introduction in Touched!. He plays a larger role in Gold (but doesn't get his own stage), and becomes a playable character in Get It Together!.
 WarioWare (Video Game) / int_32da91b8
featureApplicability
1.0
 WarioWare (Video Game) / int_32da91b8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_32da91b8
 WarioWare (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WarioWare (Video Game) / int_33ca811a
comment
Game-Breaking Bug: On level three of the needle-threading game in the original, a design oversight sometimes puts the eye of the needle out of the thread's reach, making it impossible to win. A real buzzkill when you're racking up a high score on the Thrilling Tower and this glitch takes you out. This was fixed in Gold. The main villains of Get It Together! present an In-Universe example, as they tear at Wario's game with their powers, so Wario has to defeat them to cleanse his game.
 WarioWare (Video Game) / int_33ca811a
featureApplicability
1.0
 WarioWare (Video Game) / int_33ca811a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_33ca811a
 WarioWare (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 WarioWare (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: Get It Together! initially has a point where you would think the game would end...until the cast realizes they've yet to rescue a few people.
 WarioWare (Video Game) / int_33fa230b
featureApplicability
1.0
 WarioWare (Video Game) / int_33fa230b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_33fa230b
 WarioWare (Video Game) / int_3517000d
type
Mad Scientist
 WarioWare (Video Game) / int_3517000d
comment
Mad Scientist: Dr. Crygor, a scientist who lives on a deserted island and comes up with at least one bizarre invention per game. D.I.Y. in particular revolves around his latest invention, the Super MakerMatic 21.
 WarioWare (Video Game) / int_3517000d
featureApplicability
1.0
 WarioWare (Video Game) / int_3517000d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_3517000d
 WarioWare (Video Game) / int_352151a3
type
Recursive Reality
 WarioWare (Video Game) / int_352151a3
comment
Recursive Reality: In Twisted!, one of the souvenirs is a Twisted! cartridge. Selecting it plays a (Wario-ified) GBA startup screen, then returns to the title screen. In Gold, the player can unlock models of the consoles from the 3DS family. Pressing the Power button on them lets you play a small selection of Mash League microgames using the on-screen A Button. One "Nintendo Classics" microgame in Get It Together! is... WarioWare: Twisted! You have to spin an on-screen GBA to play a retro microgame. The first time you play this, you're technically within five layers of games at this point.note The real-life player is playing Get It Together!, where the in-game characters are sucked inside their own game, where 9-Volt plays his own AR game, which has him play microgames within it, one of which is a Twisted! microgame-within-a-microgame.
 WarioWare (Video Game) / int_352151a3
featureApplicability
1.0
 WarioWare (Video Game) / int_352151a3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_352151a3
 WarioWare (Video Game) / int_3700d6d8
type
Pinball Projectile
 WarioWare (Video Game) / int_3700d6d8
comment
Pinball Projectile: In the Get It Together! microgame "Mean Magic", the evil wizard's magical projectiles ricochet off floors, walls, and ceilings.
 WarioWare (Video Game) / int_3700d6d8
featureApplicability
1.0
 WarioWare (Video Game) / int_3700d6d8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_3700d6d8
 WarioWare (Video Game) / int_372c3848
type
Memory Match Mini-Game
 WarioWare (Video Game) / int_372c3848
comment
Memory Match Mini-Game: Some installments feature a minigame that involves turning over pairs of matching cards. As a microgame, there are only four cards (due to the game's rapidfire nature) while Gold features a stand-alone game with ten pairs on the board.
 WarioWare (Video Game) / int_372c3848
featureApplicability
1.0
 WarioWare (Video Game) / int_372c3848
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_372c3848
 WarioWare (Video Game) / int_396d046e
type
Fun with Homophones
 WarioWare (Video Game) / int_396d046e
comment
Fun with Homophones: Orbulon's stage in Gold has him ordering french fries at sub-zero temperature, and a milkshake with extra picante. Or rather, chilly fries and a chili shake.
 WarioWare (Video Game) / int_396d046e
featureApplicability
1.0
 WarioWare (Video Game) / int_396d046e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_396d046e
 WarioWare (Video Game) / int_39e27a30
type
No Poker Face
 WarioWare (Video Game) / int_39e27a30
comment
No Poker Face: The microgame "Joker Face" has you facing such a character. Their expression makes it very clear what card is the joker.
 WarioWare (Video Game) / int_39e27a30
featureApplicability
1.0
 WarioWare (Video Game) / int_39e27a30
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_39e27a30
 WarioWare (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 WarioWare (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: In the needle-threading microgame in Mona's stage in Mega Microgame$!, sometimes the needle is placed too high or too low to thread, making that game unwinnable. This was fixed when it returned in Gold. It's entirely possible to get stuck in 9-Volt's Level 2 Boss Stage in Get It Together! if you're playing as 18-Volt, with no way out besides killing yourself by either falling in a pit or waiting for the time limit to reach zero.
 WarioWare (Video Game) / int_3ac5110b
featureApplicability
1.0
 WarioWare (Video Game) / int_3ac5110b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_3ac5110b
 WarioWare (Video Game) / int_3babae20
type
Degraded Boss
 WarioWare (Video Game) / int_3babae20
comment
Degraded Boss: In Gold, some of the boss microgames from earlier games ("Dungeon Dilemma", "The Frog Flap", and the skateboard segment of "Wario's Adventure" from Mega Microgame$!, "Stumblebot" from Twisted!, and "Star Fox" from Smooth Moves) are found in shortened versions as regular microgames. (Inverted in three cases, however: Loot Scoot from Mega Microgame$!, Clawing for More from Touched!, and One Hit Wonder from Smooth Moves.)
 WarioWare (Video Game) / int_3babae20
featureApplicability
1.0
 WarioWare (Video Game) / int_3babae20
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_3babae20
 WarioWare (Video Game) / int_3c8be88f
type
Bird-Poop Gag
 WarioWare (Video Game) / int_3c8be88f
comment
Bird-Poop Gag: One of Wario-Man's microgames in Twisted! called "Power Line Pigeons" involves avoiding being pooped on by pigeons. A similar microgame appears in Get It Together!.
 WarioWare (Video Game) / int_3c8be88f
featureApplicability
1.0
 WarioWare (Video Game) / int_3c8be88f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_3c8be88f
 WarioWare (Video Game) / int_3e24cb38
type
Musical Nod
 WarioWare (Video Game) / int_3e24cb38
comment
Musical Nod: The soundtracks for the first game and Mega Party Game$! take very heavy inspiration from Wario Land 4's, having the same composer and using most of the same sounds, and even some of the same songs ("H-Hurry Up!" openly starts playing when Crygor floods his home after breaking his toilet, "Curious Factory" plays during the Paper Plane microgame, and "Crescent Moon Village" is used during most of the ending, among other tracks).
 WarioWare (Video Game) / int_3e24cb38
featureApplicability
1.0
 WarioWare (Video Game) / int_3e24cb38
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_3e24cb38
 WarioWare (Video Game) / int_405f6f52
type
Recycled Soundtrack
 WarioWare (Video Game) / int_405f6f52
comment
Recycled Soundtrack: Mega Microgame$! uses a lot of Wario Land 4 music and sound effects for its cutscenes and mini game music. This is most easily heard with the Crescent Moon Village theme used in the ending and the Curious Factory theme used during Paper Plane.
 WarioWare (Video Game) / int_405f6f52
featureApplicability
1.0
 WarioWare (Video Game) / int_405f6f52
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_405f6f52
 WarioWare (Video Game) / int_415b3315
type
Stylistic Suck
 WarioWare (Video Game) / int_415b3315
comment
Stylistic Suck: The graphics of the microgames often invoke this, especially 3D ones, though there are often just as many aversions. Best exemplified in Get It Together!, where some microgames have professional 3D models and artwork while others look like they were drawn by a five-year-old in Microsoft Paint. The Cutscenes often deliberately use cheap and stiff animation, especially in "Gold".
 WarioWare (Video Game) / int_415b3315
featureApplicability
-1.0
 WarioWare (Video Game) / int_415b3315
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_415b3315
 WarioWare (Video Game) / int_41d0e801
type
Endless Game
 WarioWare (Video Game) / int_41d0e801
comment
Series-wide: All games have featured a menu where you can replay the microgames you've unlocked in the characters' corresponding chapters or any of the special unlockable modes. Since you're now playing them outside those chapters and modes, they double as Endless Games, so when you're in one the game challenges you to clear them as many times in a row as possible before losing four times, increasing the difficulty gradually.
 WarioWare (Video Game) / int_41d0e801
featureApplicability
1.0
 WarioWare (Video Game) / int_41d0e801
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_41d0e801
 WarioWare (Video Game) / int_422f23f9
type
Power-Up Food
 WarioWare (Video Game) / int_422f23f9
comment
Power-Up Food: Garlic for Wario. Gold reveals that this is actually mandrake.
 WarioWare (Video Game) / int_422f23f9
featureApplicability
1.0
 WarioWare (Video Game) / int_422f23f9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_422f23f9
 WarioWare (Video Game) / int_42d9daf9
type
No Fair Cheating
 WarioWare (Video Game) / int_42d9daf9
comment
No Fair Cheating: In D.I.Y., a stage and comic are unlocked each day you play until you have them all. You could set your clock forward a day at a time to unlock them. Your DS's clock can be set backward, but the game's clock will stay forward and won't move until the DS matches. Of course, setting your DS clock backward before starting your save file will let you avoid this. You can't cheat the "Character Development" minigame by just randomly tapping a falling letter on the screen; you have to spell the word on the bottom of the screen in order. In Gold, if you play a minigame that requires you to do nothing, it will occasionally require an input, so as to keep you on your toes. In the Autograph! minigame in Gold, you have to provide a practice signature you then have to reproduce as accurately as you can in order to get enough satisfaction points from your fans to get a high score. But don't think about cheating by submitting very simple lines and squiggles as a practice signature to reproduce as it'll be rejected.
 WarioWare (Video Game) / int_42d9daf9
featureApplicability
1.0
 WarioWare (Video Game) / int_42d9daf9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_42d9daf9
 WarioWare (Video Game) / int_44989f6f
type
"Could Have Avoided This!" Plot
 WarioWare (Video Game) / int_44989f6f
comment
"Could Have Avoided This!" Plot: The entirety of Get It Together! could have been averted had Wario told someone about the bugs he accidentally allowed in the game BEFORE he began beta testing it in front of them. Needless to say, nobody let Wario live this moment of incompetence down, not even the more forgiving members of Wario's crew.
 WarioWare (Video Game) / int_44989f6f
featureApplicability
-1.0
 WarioWare (Video Game) / int_44989f6f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_44989f6f
 WarioWare (Video Game) / int_44f6517d
type
Beach Episode
 WarioWare (Video Game) / int_44f6517d
comment
Beach Episode: Move It! is set on the tropical Caresaway Island, which Wario won 20 trips to (enough for him and all the other recurring characters) after buying many garlic burgers.
 WarioWare (Video Game) / int_44f6517d
featureApplicability
1.0
 WarioWare (Video Game) / int_44f6517d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_44f6517d
 WarioWare (Video Game) / int_471a505f
type
Four Is Death
 WarioWare (Video Game) / int_471a505f
comment
Four Is Death: Fail four microgames during a stage and it's game over.
 WarioWare (Video Game) / int_471a505f
featureApplicability
1.0
 WarioWare (Video Game) / int_471a505f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_471a505f
 WarioWare (Video Game) / int_4733c4f1
type
The Song Remains the Same
 WarioWare (Video Game) / int_4733c4f1
comment
The Song Remains the Same: Sometimes averted (Mona Pizza's Song, for example), sometimes played straight (Kat and Ana's Song, for example).
 WarioWare (Video Game) / int_4733c4f1
featureApplicability
-1.0
 WarioWare (Video Game) / int_4733c4f1
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4733c4f1
 WarioWare (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 WarioWare (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Wario is described as such by himself and Mona.
 WarioWare (Video Game) / int_4781adbb
featureApplicability
1.0
 WarioWare (Video Game) / int_4781adbb
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4781adbb
 WarioWare (Video Game) / int_47fea76b
type
Butt-Monkey
 WarioWare (Video Game) / int_47fea76b
comment
Butt-Monkey: Wario, naturally. In almost every entry, he's guaranteed to end up humiliated or punished in some form, although in a deservingly manner most of the time. Dr. Crygor often endures a lot of hurt and suffering, thanks to his experiments and inventions almost always backfiring on him. Sometimes though, it's not even his fault, but someone else's, like in Penny's Gold scenario. Orbulon's stories usually end in complete failure on whatever he's attempting to achieve in them.
 WarioWare (Video Game) / int_47fea76b
featureApplicability
1.0
 WarioWare (Video Game) / int_47fea76b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_47fea76b
 WarioWare (Video Game) / int_48081842
type
The Stinger
 WarioWare (Video Game) / int_48081842
comment
The opening cutscene starts with a zoom in on the Earth. The closing cutscene (not including The Stinger with Lulu) ends with a zoom out on the Earth.
 WarioWare (Video Game) / int_48081842
featureApplicability
1.0
 WarioWare (Video Game) / int_48081842
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_48081842
 WarioWare (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 WarioWare (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: In Mona's ending in Touched!, rival pop singer Vanessa briefly tries to disguise herself as Mona, but she retains her green hair and purple clothing. No one buys it.
 WarioWare (Video Game) / int_48b9731f
featureApplicability
1.0
 WarioWare (Video Game) / int_48b9731f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_48b9731f
 WarioWare (Video Game) / int_491b0105
type
Sexy Sweater Girl
 WarioWare (Video Game) / int_491b0105
comment
Sexy Sweater Girl: A recurring character in the series is "Baroness Drip", a sweater girl drawn in a bishoujo anime style, whose beauty is a bit marred by the fact that her nose is always dripping with snot.
 WarioWare (Video Game) / int_491b0105
featureApplicability
1.0
 WarioWare (Video Game) / int_491b0105
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_491b0105
 WarioWare (Video Game) / int_4c66466a
type
Honest Axe
 WarioWare (Video Game) / int_4c66466a
comment
Honest Axe: Spoofed in Touched!. Wario drops two Game Boy Advance systems into an open sewer; an old angel pops out carrying both systems and a Nintendo DS, asking him which one he dropped. Wario's response? "Gimme all of them!" *tackle*
 WarioWare (Video Game) / int_4c66466a
featureApplicability
1.0
 WarioWare (Video Game) / int_4c66466a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4c66466a
 WarioWare (Video Game) / int_4d422f71
type
Throw It In!
 WarioWare (Video Game) / int_4d422f71
comment
Throw It In!: invokedIn-universe example in Get It Together! After defeating the Mega Bug, Wario lets it live in the Anything Goes stage as he enjoyed the stage theme that its Wario Bug transformation brought.
 WarioWare (Video Game) / int_4d422f71
featureApplicability
1.0
 WarioWare (Video Game) / int_4d422f71
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4d422f71
 WarioWare (Video Game) / int_4e7bdeff
type
Loves Me Not
 WarioWare (Video Game) / int_4e7bdeff
comment
Loves Me Not: Touched! has a microgame based around this concept called "No Love for You", where the player has to pluck all the petals off of a flower within the given time limit. On the first level of difficulty, the flower is replaced with a four-leaf clover.
 WarioWare (Video Game) / int_4e7bdeff
featureApplicability
1.0
 WarioWare (Video Game) / int_4e7bdeff
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4e7bdeff
 WarioWare (Video Game) / int_4ea29913
type
Annoying Pop-Up Ad
 WarioWare (Video Game) / int_4ea29913
comment
Annoying Pop-Up Ad: The "Pop-Up Patrol" microgame from Get it Together! involves removing ad windows so a nebulous user can use a social media website.
 WarioWare (Video Game) / int_4ea29913
featureApplicability
1.0
 WarioWare (Video Game) / int_4ea29913
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4ea29913
 WarioWare (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 WarioWare (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Mega Microgame$! comes off as being very basic and vanilla when compared to later games, as there are no real gimmicks or different control styles attached to the gameplay, with the player only having to simply press the A button and d-pad on the GBA to complete microgames and little else. There were also no control tutorials or added warnings prior to the microgames unlike later games, with the objectives not always being clear, leading to a bit of trial and error that later games would smooth out. As a side effect to the above, the characters who host the microgames in Mega Microgame$ have microgames revolving around a loose aesthetic theme, like Jimmy T. with sports or Dribble & Spitz with science fiction. A lot of the later installments starting with Twisted would instead focus more of each host having a specific gameplay gimmick, with only the Volts still following the old fashion method of focusing on a Nintendo theme but with miscellaneous gameplay. The aesthetic theming returned for D.I.Y. games due to the game relying on simple taps for gameplay. Interestingly, Gold and Get It Together would later compromise with the two concepts. The former separating the gameplay styles into different hosts but unifying them under a specific theme, while the latter has dedicated themes but also introduces new playable character to mix up the gameplay during the first run-through. The remix stages for the first few games were hosted by Jimmy T., his family, or someone who coincidentally resembles him. Later games had remix stages hosted by the characters whose microgames are in said remix (for example, the second remix stage of Gold is hosted by the Volt characters, Ashley, and the non-humans to represent their microgames). A few non-remix stages in the earlier games would reuse microgames from stages before them (two good examples of this being Dribble & Spitz's stage and Kat & Ana's stage, which both reuse microgames from Wario's Intro Games folder). Later games only reuse microgames in stages that explicitly are dedicated to combining microgame sets from past stages. In Mega Microgame$! and Twisted!, double-length microgames, which last 16 beats instead of 8, were almost entirely exclusive to Orbulon's sets (save for two Wario-Man microgames in the latter game). Later WarioWare games spread double-length microgames throughout everyone's stages. 9-Volt's Fronk was originally called "Shag" in Mega Microgame$! (a shortened version of his Japanese name, Shaggy). Due to the word being a vulgar swear word in Britain however, his English name was changed to "Fronk" starting with Twisted! Unlike in the later games, Wario does not receive any unique form for the final stage in Mega Microgame$!. Twisted! would be the game to start that tradition. In Mega Microgame$!, not only are 9-Volt's pants yellow instead of green, but some sprites show him with a Childish Tooth Gap, something that has not appeared in any other game since. The first two GBA games use a generic black bomb as a timer instead of the signature blue Wario bomb, which would become the timer starting with Touched!.
 WarioWare (Video Game) / int_4f4372e9
featureApplicability
1.0
 WarioWare (Video Game) / int_4f4372e9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4f4372e9
 WarioWare (Video Game) / int_4f7c3890
type
Shoddy Knockoff Product
 WarioWare (Video Game) / int_4f7c3890
comment
Shoddy Knockoff Product: Parodied with Dr. Wario, Wario's knockoff of Dr. Mario. There are also some questionable interpretations of Super Mario Bros. and Punch-Out!!.
 WarioWare (Video Game) / int_4f7c3890
featureApplicability
1.0
 WarioWare (Video Game) / int_4f7c3890
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_4f7c3890
 WarioWare (Video Game) / int_5073fed5
type
Childish Tooth Gap
 WarioWare (Video Game) / int_5073fed5
comment
In Mega Microgame$!, not only are 9-Volt's pants yellow instead of green, but some sprites show him with a Childish Tooth Gap, something that has not appeared in any other game since.
 WarioWare (Video Game) / int_5073fed5
featureApplicability
1.0
 WarioWare (Video Game) / int_5073fed5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5073fed5
 WarioWare (Video Game) / int_5098e87
type
Unexpected Shmup Level
 WarioWare (Video Game) / int_5098e87
comment
Unexpected Shmup Level: Considering the whole thing is Gameplay Roulette, this comes up about once per game, often in boss fights.
 WarioWare (Video Game) / int_5098e87
featureApplicability
1.0
 WarioWare (Video Game) / int_5098e87
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5098e87
 WarioWare (Video Game) / int_51300dbf
type
Fat Bastard
 WarioWare (Video Game) / int_51300dbf
comment
Fat Bastard: Wario, unsurprisingly.
 WarioWare (Video Game) / int_51300dbf
featureApplicability
1.0
 WarioWare (Video Game) / int_51300dbf
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_51300dbf
 WarioWare (Video Game) / int_53224e46
type
Bookends
 WarioWare (Video Game) / int_53224e46
comment
Bookends: Multiple instances. Almost every game begins with an easy stage hosted by Wario, and later has a more difficult level as either the penultimate or final stage, also hosted by Wario; Both the first and last stages of Mega Microgame$! take place at WarioWare Inc., and both involve Wario getting trapped inside one of his belongings (his radio in the first and his computer in the last). Twisted! and Touched! both begin with a normal Wario stage and end with a Wario-Man stage. Smooth Moves has Wario stealing the Form Baton in the first stage, and a swarm of Tiny Warios feasting on strawberries in the penultimate stage. Game & Wario has the Arrow minigame hosted by Wario at the start, and the Pirates minigame hosted by Pirate Wario as the second-to-last stage. Gold has Wario hosting the three leagues' warmup stages, and Wario Deluxe hosting the final stage. Get it Together! has the first stage of the main story as a level featuring Wario and created by Wario, and the last stage of the main story as that same level, but corrupted by the Mega Bug. Move It! has Wario hosting the first stage as usual. The last stage also has Wario, but this time he is unwillingly fused with the island's volcano, which then threatens the island. The first and last cutscenes in Touched! involve Wario and an old man in a sewer. Gold: The opening cutscene starts with a zoom in on the Earth. The closing cutscene (not including The Stinger with Lulu) ends with a zoom out on the Earth. After starting a new game, you are given 10000 coins that you must spend immediately to enter the tournament. After beating the final stage, you are given 10000 coins as a prize (Wario promised 10 million coins, but he spent most of them on balloons and the rest was split up between the other characters). As mentioned below, Gold was the last first party game released on the Nintendo 3DS to be an original title rather than a remake or port, while Touched! was one of the first games announced and released for the original Nintendo DS, thus bookending the DS family as a whole.
 WarioWare (Video Game) / int_53224e46
featureApplicability
1.0
 WarioWare (Video Game) / int_53224e46
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_53224e46
 WarioWare (Video Game) / int_53a0d09e
type
Projectile Pocketing
 WarioWare (Video Game) / int_53a0d09e
comment
Projectile Pocketing: In effect in Get It Together! out of necessity. Since various characters are reliant on projectiles (particularly 18-Volt since he cannot move), shooting collectibles will tally them up and contribute to microgame goals. The trope is taken the extra mile and inverted occasionally—shooting certain objects that you must take collectibles to will deliver the items from your person to that object.
 WarioWare (Video Game) / int_53a0d09e
featureApplicability
1.0
 WarioWare (Video Game) / int_53a0d09e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_53a0d09e
 WarioWare (Video Game) / int_55a37945
type
Badass Family
 WarioWare (Video Game) / int_55a37945
comment
Badass Family: 9-Volt's family, if only counting his mother 5-Volt. She doesn't look like it, but she's much more of an expert gamer than he is, something that she's embarrassed of.
 WarioWare (Video Game) / int_55a37945
featureApplicability
1.0
 WarioWare (Video Game) / int_55a37945
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_55a37945
 WarioWare (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 WarioWare (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Any game without a Final-Exam Boss will usually have this as the final stage, mixing up themes from all of the previous microgame sets.
 WarioWare (Video Game) / int_56a6927b
featureApplicability
1.0
 WarioWare (Video Game) / int_56a6927b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_56a6927b
 WarioWare (Video Game) / int_56aeebd0
type
Old-Fashioned Fruit Stomping
 WarioWare (Video Game) / int_56aeebd0
comment
Old-Fashioned Fruit Stomping: Get It Together! features the boss game Great Juice, where all your characters have to stomp or press down on a bunch of grapes to help a watchful farmer make grape juice.
 WarioWare (Video Game) / int_56aeebd0
featureApplicability
1.0
 WarioWare (Video Game) / int_56aeebd0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_56aeebd0
 WarioWare (Video Game) / int_56b5a6b7
type
Nostalgia Level
 WarioWare (Video Game) / int_56b5a6b7
comment
Nostalgia Level: 9-Volt's stage in every game is a mix of classic Nintendo games. Game & Wario takes this further by having his stage be a call-back to the WarioWare series itself.
 WarioWare (Video Game) / int_56b5a6b7
featureApplicability
1.0
 WarioWare (Video Game) / int_56b5a6b7
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_56b5a6b7
 WarioWare (Video Game) / int_5744f019
type
Lucky Charms Title
 WarioWare (Video Game) / int_5744f019
comment
Lucky Charms Title: Mega Microgame$! and its GameCube port Mega Party Game$! both replace a normal "s" with a dollar sign.
 WarioWare (Video Game) / int_5744f019
featureApplicability
1.0
 WarioWare (Video Game) / int_5744f019
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5744f019
 WarioWare (Video Game) / int_57631098
type
Tear-Apart Tug-of-War
 WarioWare (Video Game) / int_57631098
comment
Tear-Apart Tug-of-War: In Smooth Moves, 18-Volt breaks 9-Volt's Game & Watch when he can't wait his turn and tries to grab it. They eventually make up when they find a new one at a game shop.
 WarioWare (Video Game) / int_57631098
featureApplicability
1.0
 WarioWare (Video Game) / int_57631098
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_57631098
 WarioWare (Video Game) / int_578712fd
type
Predatory Business
 WarioWare (Video Game) / int_578712fd
comment
Predatory Business: Pizza Dinosaur, who pride themselves on being everywhere and have no qualms with literally destroying the competition.
 WarioWare (Video Game) / int_578712fd
featureApplicability
1.0
 WarioWare (Video Game) / int_578712fd
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_578712fd
 WarioWare (Video Game) / int_5a5de5ca
type
Boss Rush
 WarioWare (Video Game) / int_5a5de5ca
comment
Boss Rush: Unique to Mega Microgame$! is the "Total Boss" tower, in which the player plays all the boss microgames in a row and does not allow skipping the microgames by failing them.
 WarioWare (Video Game) / int_5a5de5ca
featureApplicability
1.0
 WarioWare (Video Game) / int_5a5de5ca
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5a5de5ca
 WarioWare (Video Game) / int_5a963d1c
type
False Reassurance
 WarioWare (Video Game) / int_5a963d1c
comment
False Reassurance: This little gem from Penny: "Experiments are guaranteed to be 100% not-entirely-lethal.".
 WarioWare (Video Game) / int_5a963d1c
featureApplicability
1.0
 WarioWare (Video Game) / int_5a963d1c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5a963d1c
 WarioWare (Video Game) / int_5b2e1e5e
type
Fake-Out Fade-Out
 WarioWare (Video Game) / int_5b2e1e5e
comment
Fake-Out Fade-Out: Occurs at the end of Gold. After Wario loses the tournament, the credits begin to roll, before the rest of the cast interrupts, demanding payment from Wario for help with his tournament. The real credits roll not long afterwards.
 WarioWare (Video Game) / int_5b2e1e5e
featureApplicability
1.0
 WarioWare (Video Game) / int_5b2e1e5e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5b2e1e5e
 WarioWare (Video Game) / int_5c91635a
type
Bare-Handed Blade Block
 WarioWare (Video Game) / int_5c91635a
comment
Barehanded Blade Block: "Wario Kendo" in the original. Could be Subverted, given that all it does is bruise Wario's nose if you fail, that and the sword breaks in half.
 WarioWare (Video Game) / int_5c91635a
featureApplicability
-0.3
 WarioWare (Video Game) / int_5c91635a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5c91635a
 WarioWare (Video Game) / int_5ec9f980
type
Drunk on the Dark Side
 WarioWare (Video Game) / int_5ec9f980
comment
Drunk on the Dark Side: Wario once he turns into Wario Deluxe in Gold. He even gets the obligatory lightning bolt powers.
 WarioWare (Video Game) / int_5ec9f980
featureApplicability
1.0
 WarioWare (Video Game) / int_5ec9f980
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5ec9f980
 WarioWare (Video Game) / int_5f91efd9
type
Creative Closing Credits
 WarioWare (Video Game) / int_5f91efd9
comment
Creative Closing Credits: During Twisted!'s credits, the player can press various buttons to change the background. Smooth Moves has a Mii representing each and every single credit; the player controls a moving hole that the Miis can fall into, and the game keeps track of how many you've scored. In D.I.Y., the credits take the form of a shmup game, with each credit represented as an enemy ship; Satoru Iwata's executive producer credit is a large boss UFO. Once again, the game keeps score, and there's even an achievement for getting a perfect score. The credits for Gold are played similar to the toilet paper roll minigame from Touched!, which was one of the returning minigames. When the roll runs out, it's revealed it was supplied by the people of Luxeville. The credits for Get it Together! features every playable character in the game, and each credit can be knocked off the screen. Doing so to every single one of them completes one of the missions. The credits for Move It! feature two boxes of tissues, the one on the left showing the credits and the one on the right showing all their favorite foods. The player must remove all the tissues to view the credits and at the end it shows their time.
 WarioWare (Video Game) / int_5f91efd9
featureApplicability
1.0
 WarioWare (Video Game) / int_5f91efd9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5f91efd9
 WarioWare (Video Game) / int_5fcb3c79
type
Golden Snitch
 WarioWare (Video Game) / int_5fcb3c79
comment
Golden Snitch: In Mega Party Game$, "Milky Way Delirium" tasks players with taking planets on a 5x5 reversi-style board by winning microgames... however, once the board is filled, the winner is decided by having the player with the most planets play one final microgame, with planets belonging to anyone else remaining on-screen to block their view. If they win this microgame, they win the whole game — if not, all the other players do.
 WarioWare (Video Game) / int_5fcb3c79
featureApplicability
1.0
 WarioWare (Video Game) / int_5fcb3c79
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5fcb3c79
 WarioWare (Video Game) / int_5fcedca
type
Big Eater
 WarioWare (Video Game) / int_5fcedca
comment
Big Eater: Aside from Wario himself, you've got Kat & Ana (Gold), Orbulon (also Gold), Cricket & Mantis and even Ashley (D.I.Y. and Get It Together! have her hosting "Food" minigames). There's also the Demon Lord from Ashley's story in Gold, Hum Gree.
 WarioWare (Video Game) / int_5fcedca
featureApplicability
1.0
 WarioWare (Video Game) / int_5fcedca
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_5fcedca
 WarioWare (Video Game) / int_627264e0
type
Death Glare
 WarioWare (Video Game) / int_627264e0
comment
Death Glare: Ashley and 5-Volt are masters of this when pissed off or serious, thanks to their Glowing Eyes of Doom. In Get It Together!, all of the present cast glares at Wario just before chasing him after it's revealed that Wario's poor programming skills are what caused the Game Bugs they've spent the game defeating.
 WarioWare (Video Game) / int_627264e0
featureApplicability
1.0
 WarioWare (Video Game) / int_627264e0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_627264e0
 WarioWare (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 WarioWare (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The story and gameplay in most of these games (bar perhaps Game & Wario) have absolutely nothing to do with each other. This is because the games you're actually playing are video games made by the characters, who are apparently employees of WarioWare Inc. and hence are surreal, arcade style experiences.
 WarioWare (Video Game) / int_6320eced
featureApplicability
1.0
 WarioWare (Video Game) / int_6320eced
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6320eced
 WarioWare (Video Game) / int_63cd6ccb
type
Image Song
 WarioWare (Video Game) / int_63cd6ccb
comment
Image Song: Kat and Ana had one in the first game, "Four Seasons". "Drifting Away" is one for Dribble and Spitz, though it's sung from the perspective of the passenger they picked up. Later on, Mona, Ashley, and Mike all got their own themes, though Mona's is more about her pizza shop than it is about her. "Body Rock" from D.I.Y. may count as this for Jimmy T. Penny gets one that plays during her set in Get It Together!
 WarioWare (Video Game) / int_63cd6ccb
featureApplicability
1.0
 WarioWare (Video Game) / int_63cd6ccb
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_63cd6ccb
 WarioWare (Video Game) / int_640a171f
type
Gameplay Roulette
 WarioWare (Video Game) / int_640a171f
comment
Gameplay Roulette: Part of the standard gameplay.
 WarioWare (Video Game) / int_640a171f
featureApplicability
1.0
 WarioWare (Video Game) / int_640a171f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_640a171f
 WarioWare (Video Game) / int_652c32fa
type
Super-Deformed
 WarioWare (Video Game) / int_652c32fa
comment
Super-Deformed: The final story level of Smooth Moves chibifies Wario, in reference to Tiny Wario from Wario Land. The entire main cast becomes chibified in Get It Together! as a result of being sucked into the game world in the opening cutscene.
 WarioWare (Video Game) / int_652c32fa
featureApplicability
1.0
 WarioWare (Video Game) / int_652c32fa
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_652c32fa
 WarioWare (Video Game) / int_66f763c0
type
Interface Screw
 WarioWare (Video Game) / int_66f763c0
comment
Interface Screw: Gold has this with the final stage, Wario Deluxe, which briefly removes the warning for the type of microgame coming up, requiring the player to react quickly. A variant of this appears in an unlockable mode aptly called "Wario Interrupts".
 WarioWare (Video Game) / int_66f763c0
featureApplicability
1.0
 WarioWare (Video Game) / int_66f763c0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_66f763c0
 WarioWare (Video Game) / int_67f2c837
type
The Pig-Pen
 WarioWare (Video Game) / int_67f2c837
comment
As shown in the introduction to his microgame set in Get It Together!, while Orbulon is in the middle of "absorbing all of Earth's culture", he flat out refuses to take anything from Wario's house.
 WarioWare (Video Game) / int_67f2c837
featureApplicability
1.0
 WarioWare (Video Game) / int_67f2c837
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_67f2c837
 WarioWare (Video Game) / int_6ba2b94f
type
Trapped in TV Land
 WarioWare (Video Game) / int_6ba2b94f
comment
Trapped in TV Land: The main plot of Get It Together! revolves around Wario and friends getting sucked into their newly made console, with the crew having to play through their own microgames and fight the game bugs in order to escape.
 WarioWare (Video Game) / int_6ba2b94f
featureApplicability
1.0
 WarioWare (Video Game) / int_6ba2b94f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6ba2b94f
 WarioWare (Video Game) / int_6bc0b4c3
type
Parody Magic Spell
 WarioWare (Video Game) / int_6bc0b4c3
comment
Parody Magic Spell: Ashley - "Pantalones Giganticus!" In the Japanese version, she uses several of them that make up "Made in Wario is number one" pronounced backwards.
 WarioWare (Video Game) / int_6bc0b4c3
featureApplicability
1.0
 WarioWare (Video Game) / int_6bc0b4c3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6bc0b4c3
 WarioWare (Video Game) / int_6bda9a30
type
Meaningful Name
 WarioWare (Video Game) / int_6bda9a30
comment
Meaningful Name: The two ninja kids are named Kat and Ana. Put their names together and you get "katana", a sword commonly wielded by ninjas.
 WarioWare (Video Game) / int_6bda9a30
featureApplicability
1.0
 WarioWare (Video Game) / int_6bda9a30
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6bda9a30
 WarioWare (Video Game) / int_6d4ac1f1
type
Officially Shortened Title
 WarioWare (Video Game) / int_6d4ac1f1
comment
Officially Shortened Title: More of a downplayed case as the original English title isn't much longer. Originally, the series' original English title was WarioWare, Inc, which was used for Mega Microgame$! and Mega Party Game$!. Starting with Twisted!, the "Inc" suffix was removed from the title, leaving it as simply WarioWare.
 WarioWare (Video Game) / int_6d4ac1f1
featureApplicability
1.0
 WarioWare (Video Game) / int_6d4ac1f1
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6d4ac1f1
 WarioWare (Video Game) / int_6d7026fa
type
Punny Name
 WarioWare (Video Game) / int_6d7026fa
comment
Punny Name: More than half of the microgames. A few characters, but the most obvious are the two ninjas, Kat and Ana. See what they did there?
 WarioWare (Video Game) / int_6d7026fa
featureApplicability
1.0
 WarioWare (Video Game) / int_6d7026fa
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6d7026fa
 WarioWare (Video Game) / int_6dc206c9
type
Marathon Level
 WarioWare (Video Game) / int_6dc206c9
comment
Marathon Level: Master Mode in the GameCube game consists of playing every microgame in a row.
 WarioWare (Video Game) / int_6dc206c9
featureApplicability
1.0
 WarioWare (Video Game) / int_6dc206c9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6dc206c9
 WarioWare (Video Game) / int_6de71c57
type
Disc-One Final Boss
 WarioWare (Video Game) / int_6de71c57
comment
Since Twisted!, Wario transforming into various alter-egos and having their microgames be the final set and end of the story (or, in Get It Together!, the Disc-One Final Boss, though it is still the final set as the five story segments after it do not introduce new microgames).
 WarioWare (Video Game) / int_6de71c57
featureApplicability
1.0
 WarioWare (Video Game) / int_6de71c57
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6de71c57
 WarioWare (Video Game) / int_6ec4232f
type
Casting Gag
 WarioWare (Video Game) / int_6ec4232f
comment
Casting Gag: Some of them happens in the Latin American Spanish dub: Moises Ivan Mora's role as Spitz is very similar to his previous role as Rigby, when he voiced a small but emotional critter, together with a bigger one. Cristina Hernández's role as Ashley is somewhat meta; she's known for voicing Magical Girls, such as Sakura Kinomoto, Chibi-usa and Yu Morisawa, as well as Cute Witches, such as Mildred Hubble. However, she's also playing against type, since Ashley is a quiet and emotionless girl rather than the Genki Girls she's known for. This is not the first time Annie Rojas (Ana) has voiced a ninja before, as she previously voiced Sarada Uchiha in Naruto Shippuden: Ultimate Ninja Storm 4.
 WarioWare (Video Game) / int_6ec4232f
featureApplicability
1.0
 WarioWare (Video Game) / int_6ec4232f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6ec4232f
 WarioWare (Video Game) / int_6fe9787f
type
20% More Awesome
 WarioWare (Video Game) / int_6fe9787f
comment
20% More Awesome: As Wario himself says in the description of his intro stage in Touched!:
 WarioWare (Video Game) / int_6fe9787f
featureApplicability
1.0
 WarioWare (Video Game) / int_6fe9787f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_6fe9787f
 WarioWare (Video Game) / int_70d8269d
type
Excuse Plot
 WarioWare (Video Game) / int_70d8269d
comment
Excuse Plot: The entire franchise could be described as a series of wacky and completely random mini-games tied together with a "Wario and acquaintances"-themed Framing Device that has zero connection to any of the mini-games, as it's very rare for any of the characters to even show up in the mini-games (with the exception of Get It Together!). The "plots" of each game are equally disjointed and simple. For example, in Gold, Wario is hungry and wants pizza, but is broke, so he starts a video game tournament scam to get rich, said tournament being the one you participate in.
 WarioWare (Video Game) / int_70d8269d
featureApplicability
1.0
 WarioWare (Video Game) / int_70d8269d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_70d8269d
 WarioWare (Video Game) / int_71d75417
type
Anti Poop-Socking
 WarioWare (Video Game) / int_71d75417
comment
Anti Poop-Socking: Smooth Moves has this, since actually getting up and moving around is the core part of the gameplay, especially in Dr. Crygor's stage, which is specifically themed around getting some frickin' exercise. It even measures your progress in "kelories," each of which is about 1/100 - 1/50 of a calorie. D.I.Y. unlocks only one of five sets of microgames per calendar day and one of 18 sets of five comics (out of 18) per calendar day. Gold has an energy system in Wario Kard consisting of three garlic cloves; you need to use a clove to play a match, and if you run out of cloves, you have to wait until the timer restores them to challenge another opponent. You can also restore cloves with coins, but that leaves you with less to use on the shuffler machines. Get it Together!'s Prezzy emporium only sells five individual Prezzies at a time, which restock after two real-time hours. You can also get Prezzies from the Cluckade machines, but these are randomized.
 WarioWare (Video Game) / int_71d75417
featureApplicability
1.0
 WarioWare (Video Game) / int_71d75417
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_71d75417
 WarioWare (Video Game) / int_721de800
type
Interactive Start Up
 WarioWare (Video Game) / int_721de800
comment
Interactive Start Up: Touched!, Twisted!, and Smooth Moves have interactive gimmicks that appear on the title screen.
 WarioWare (Video Game) / int_721de800
featureApplicability
1.0
 WarioWare (Video Game) / int_721de800
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_721de800
 WarioWare (Video Game) / int_7228d0cb
type
Game Over
 WarioWare (Video Game) / int_7228d0cb
comment
Gold uses Mega Microgame$!' Story Mode's level completion and Game Over sound effects, as well as Twisted's Boss Warning Siren and "Speed Up!". The WarioWatch mode also returns from Twisted!, with its music being a remix of the song it originally used.
 WarioWare (Video Game) / int_7228d0cb
featureApplicability
1.0
 WarioWare (Video Game) / int_7228d0cb
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7228d0cb
 WarioWare (Video Game) / int_72d30083
type
Cheaters Never Prosper
 WarioWare (Video Game) / int_72d30083
comment
Cheaters Never Prosper: At the end of Mega Microgame$!, Wario makes a truckload of money, and attempts to flee in a rocket to avoid paying his employees. Dr. Crygor later flies into the rocket, sending Wario, and all the money, falling into the sea. Happens again in Gold, as the Wario Bowl was nothing more than a huge scam. Wario is eventually defeated by the player and Lulu, then gets confronted by his friends, who force him to split the earnings this time around.
 WarioWare (Video Game) / int_72d30083
featureApplicability
1.0
 WarioWare (Video Game) / int_72d30083
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_72d30083
 WarioWare (Video Game) / int_72dd7026
type
What the Hell, Player?
 WarioWare (Video Game) / int_72dd7026
comment
What the Hell, Player?: The characters tend to have this reaction when you fail their microgames. Wario Deluxe and the Wario Bug are exceptions for failing their microgames.
 WarioWare (Video Game) / int_72dd7026
featureApplicability
1.0
 WarioWare (Video Game) / int_72dd7026
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_72dd7026
 WarioWare (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 WarioWare (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The Leagues in Gold are color-coded yellow for Mash, blue for Twist, red for Touch, and purple for Ultra.
 WarioWare (Video Game) / int_740f59b4
featureApplicability
1.0
 WarioWare (Video Game) / int_740f59b4
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_740f59b4
 WarioWare (Video Game) / int_75402a71
type
Shapeshifting Seducer
 WarioWare (Video Game) / int_75402a71
comment
Shapeshifting Seducer: In Mega Party Game$!, Orbulon disguises himself as an attractive woman to hitch a ride from Dribble and Spitz. Surprisingly, the two of them don't really care when the disguise wears off.
 WarioWare (Video Game) / int_75402a71
featureApplicability
1.0
 WarioWare (Video Game) / int_75402a71
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_75402a71
 WarioWare (Video Game) / int_75f38750
type
Kaizo Trap
 WarioWare (Video Game) / int_75f38750
comment
Kaizo Trap: Even after defeating the... planet from Ashley's boss game in Touched, you can still be hit by a stray bullet. In "Gamer/Sneaky Gamer", beating the boss stage does not prevent 5-Volt from catching 9-Volt in the act during the few seconds that lead to the "Game Clear" message.
 WarioWare (Video Game) / int_75f38750
featureApplicability
1.0
 WarioWare (Video Game) / int_75f38750
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_75f38750
 WarioWare (Video Game) / int_76a5eaf8
type
Spotlight-Stealing Squad
 WarioWare (Video Game) / int_76a5eaf8
comment
Spotlight-Stealing Squad: Ashley has been accused of being one, as during the lull between Game & Wario and Gold, nearly all new material relating to the series besides the cast's appearance in Rhythm Heaven Megamix focused near exclusively on her and Red, with only token acknowledgments of her home series and the ensemble. This has mostly died down with Gold and its marketing putting a more even focus on the whole cast, however.
 WarioWare (Video Game) / int_76a5eaf8
featureApplicability
1.0
 WarioWare (Video Game) / int_76a5eaf8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_76a5eaf8
 WarioWare (Video Game) / int_78c61d79
type
Idol Singer
 WarioWare (Video Game) / int_78c61d79
comment
Idol Singer: Minor character Sal Out, who sings the "Mona Pizza" song. Penny's life goal is to become this one day.
 WarioWare (Video Game) / int_78c61d79
featureApplicability
1.0
 WarioWare (Video Game) / int_78c61d79
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_78c61d79
 WarioWare (Video Game) / int_7abba202
type
The Faceless
 WarioWare (Video Game) / int_7abba202
comment
The Faceless: 5-Volt, up until Game & Wario, was only seen from behind and from the knees down and later as a silhouette in the epilogue of 9-Volt's and 18-Volt's level in Twisted! and as a silhouette in a game over screen in Touched!.
 WarioWare (Video Game) / int_7abba202
featureApplicability
1.0
 WarioWare (Video Game) / int_7abba202
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7abba202
 WarioWare (Video Game) / int_7b20b8d2
type
Alternative Foreign Theme Song
 WarioWare (Video Game) / int_7b20b8d2
comment
Alternative Foreign Theme Song: The title theme in the Japanese version of Smooth Moves was originally an upbeat version of the Temple of Form theme. When the game arrived internationally, it was replaced with a rearrangement of Mega Microgame$!'s title theme instead.
 WarioWare (Video Game) / int_7b20b8d2
featureApplicability
1.0
 WarioWare (Video Game) / int_7b20b8d2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7b20b8d2
 WarioWare (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 WarioWare (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: WarioWare Gold is a very different game in structure and tone compared to its predecessors. It is the first title in the series that doesn't showcase a unique control scheme or console gimmick, but rather a "greatest hits" package of all the microgames from the GBA and DS titles and even Smooth Moves. The "WarioWare" in the title is a mere artifact, as the game has nothing to do with the WarioWare Inc. game company, but rather a gaming tournament called the Wario Bowl. The game also features full voice acting, the artstyle has evolved to be more cartoony and exaggerated to seperate itself from Rhythm Heaven, and there is a more grounded tone compared to the weirdness which the series became known for. Gold is the first game to have a true antagonist (Wario himself), when previous games had no villains. Finally, Wario-Man is totally missing, though he was absent from Smooth Moves and Game & Wario anyway. Gold also started a trend where Wario's final stage would have Wario or something that has his likeness as an active threat in the story. Not only that, but said threat would disrupt the gameplay or even try attacking the player in-between microgames. This all contrasts to previous games where the final story was simply "Wario has fun with his new transformation". Get It Together! has you controlling a "crew" of various characters within the microgames, each of whom has their own unique control scheme. This results in the microgames being a bit less abstract in their goals, usually involving either getting to a certain location or interacting with a particular object. The various unlockables are also tied to each of the characters, rather than being separate rewards. It's also the first game where the post-game Towers play a significant role in the plot. Move It! is a return to the traditional microgame gameplay, but moves the setting away from the "WarioWare Inc." company much like in Gold, with its plot instead revolving around the WarioWare Crew'' going on an island vacation that just so happens to feature microgames. The cast is also back to being fully voice-acted, and Wario plays the role of the antagonist once more.
 WarioWare (Video Game) / int_7b21ef92
featureApplicability
1.0
 WarioWare (Video Game) / int_7b21ef92
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7b21ef92
 WarioWare (Video Game) / int_7b2ae131
type
All Guys Want Cheerleaders
 WarioWare (Video Game) / int_7b2ae131
comment
All Guys Want Cheerleaders: The football player in Smooth Moves has a crush on Mona, who (in this game anyway) is one of his school's cheerleaders.
 WarioWare (Video Game) / int_7b2ae131
featureApplicability
1.0
 WarioWare (Video Game) / int_7b2ae131
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7b2ae131
 WarioWare (Video Game) / int_7b8b3def
type
Celebrity Paradox
 WarioWare (Video Game) / int_7b8b3def
comment
Celebrity Paradox: A few of the microgames in 9-Volt's sets are based on the Wario Land series, where they are treated as classic Nintendo games. Wario's appearances in microgames are otherwise as flattering self-inserts in his own sets.
 WarioWare (Video Game) / int_7b8b3def
featureApplicability
1.0
 WarioWare (Video Game) / int_7b8b3def
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7b8b3def
 WarioWare (Video Game) / int_7cca3964
type
Matchlight Danger Revelation
 WarioWare (Video Game) / int_7cca3964
comment
Matchlight Danger Revelation: The third level of "On Strike" in Gold tells you to "Strike, then blow!" the match, rather than just striking. The reason why you have to put it out is revealed after it's lit, as the background changes from a matchbox to that of a bunch of explosives.
 WarioWare (Video Game) / int_7cca3964
featureApplicability
1.0
 WarioWare (Video Game) / int_7cca3964
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7cca3964
 WarioWare (Video Game) / int_7d218606
type
Rapid-Fire Comedy
 WarioWare (Video Game) / int_7d218606
comment
Rapid-Fire Comedy: In a way. Considering the fast paced nature of the games and the VERY weird presentations at times, things can get very comedic very quickly. And as things speed up, so too does the silliness, to the point that whatever gag the microgame has may not even last one second before it's suddenly over and the next one comes up.
 WarioWare (Video Game) / int_7d218606
featureApplicability
1.0
 WarioWare (Video Game) / int_7d218606
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7d218606
 WarioWare (Video Game) / int_7d49d74a
type
Cultural Translation
 WarioWare (Video Game) / int_7d49d74a
comment
Cultural Translation: In the Japanese version of Smooth Moves, the Form Baton poses are all very specific Japanese concepts, and Kabuki Sounds play on the explanation screens while a narrator reads out the descriptions (the comedy being that he's a non-Japanese speaker with a noticeable accent). In the international versions, the poses were changed to more general concepts while keeping the same controls, the music was replaced with a soothing track, and the narrator is very calm and relaxed while delivering non-sequiturs to carry over the humor. For example, two different versions of the same pose:
 WarioWare (Video Game) / int_7d49d74a
featureApplicability
1.0
 WarioWare (Video Game) / int_7d49d74a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7d49d74a
 WarioWare (Video Game) / int_7de3aec2
type
What Does She See in Him?
 WarioWare (Video Game) / int_7de3aec2
comment
What Does She See in Him?: Believe it or not, Mona has a thing for Wario. Wario also thinks she's "cute".
 WarioWare (Video Game) / int_7de3aec2
featureApplicability
1.0
 WarioWare (Video Game) / int_7de3aec2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7de3aec2
 WarioWare (Video Game) / int_7ea2a915
type
Animation Bump
 WarioWare (Video Game) / int_7ea2a915
comment
Animation Bump: While the animation in the prerendered cutscenes in Get It Together! is of a similar quality to previous games, the animations of the playable characters are noticeably higher quality.
 WarioWare (Video Game) / int_7ea2a915
featureApplicability
1.0
 WarioWare (Video Game) / int_7ea2a915
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7ea2a915
 WarioWare (Video Game) / int_7f080f98
type
Vague Age
 WarioWare (Video Game) / int_7f080f98
comment
Vague Age: Most of the cast really (save for the ones with confirmed ages like Crygor and Orbulon). Ashley is probably the most glaring example, since different sources have given her different ages, and she tends to look younger or older depending on the artstyle.
 WarioWare (Video Game) / int_7f080f98
featureApplicability
1.0
 WarioWare (Video Game) / int_7f080f98
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7f080f98
 WarioWare (Video Game) / int_7fd142ef
type
Shared Universe
 WarioWare (Video Game) / int_7fd142ef
comment
Shared Universe: Of course, like its sister series, WarioWare is a spin off of the larger Mario series and a few microgames (that are not from 9-Volt) actually have Mario characters cameo in them, such as Mario appearing in "Burying the Hatchet" and him and Toad appearing in "You Scratch Mine". One microgame from Get It Together! also features the Banana Peel item from Mario Kart in one of its variants. The WarioWare games have direct ties to Rhythm Heaven and its various rhythm games. Initially, the connection was just limited to cameos (such as the Alien Bunnies appearing in Remix 7 of Rhythm Tengoku in place of the marchers from Marching Orders), but it got more concrete later on. Rhythm Heaven Megamix features a doll of Ashley on Saltwater's desk at the café (which later gets referenced in Gold by a phone call from said café), one of Mr. Sparkles' cards in WarioWare Gold implies that he works out at the same gym as the wrestler from Ringside, and Mona owns a doll of Megamix protagonist Tibby in Get It Together!. And Cicada's appearance in Move It! pretty much makes it unquestionable at this point.
 WarioWare (Video Game) / int_7fd142ef
featureApplicability
1.0
 WarioWare (Video Game) / int_7fd142ef
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_7fd142ef
 WarioWare (Video Game) / int_80204ff5
type
Verbed Title
 WarioWare (Video Game) / int_80204ff5
comment
Verbed Title: Several games in the series have this kind of title, such as Twisted!, Touched!, and Snapped.
 WarioWare (Video Game) / int_80204ff5
featureApplicability
1.0
 WarioWare (Video Game) / int_80204ff5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_80204ff5
 WarioWare (Video Game) / int_8029fa50
type
True Final Boss
 WarioWare (Video Game) / int_8029fa50
comment
True Final Boss: Get It Together! is the first game to have one after the "main" story. The fight with Pyoro is its own stage that uses every character.
 WarioWare (Video Game) / int_8029fa50
featureApplicability
1.0
 WarioWare (Video Game) / int_8029fa50
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8029fa50
 WarioWare (Video Game) / int_805deb6e
type
Small Role, Big Impact
 WarioWare (Video Game) / int_805deb6e
comment
Dr. Crygor only briefly appears in the intro, and doesn't appear at all in Showcase. However, it's his invention that drives the plot and gameplay once again (like in Twisted!), so this could be considered a case of Small Role, Big Impact.
 WarioWare (Video Game) / int_805deb6e
featureApplicability
1.0
 WarioWare (Video Game) / int_805deb6e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_805deb6e
 WarioWare (Video Game) / int_80e62023
type
Mona Lisa Smile
 WarioWare (Video Game) / int_80e62023
comment
Mona Pizza Smile: In the American version of Twisted! only.
 WarioWare (Video Game) / int_80e62023
featureApplicability
1.0
 WarioWare (Video Game) / int_80e62023
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_80e62023
 WarioWare (Video Game) / int_80f38afe
type
Background Music Override
 WarioWare (Video Game) / int_80f38afe
comment
D.I.Y. combines this with a Background Music Override for Jimmy's stage. The stage plays a dedicated song over all the microgames. The song has variants for failing a microgame, and the vocals are pitch shifted to keep up with the tempo as the stage speeds up.
 WarioWare (Video Game) / int_80f38afe
featureApplicability
1.0
 WarioWare (Video Game) / int_80f38afe
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_80f38afe
 WarioWare (Video Game) / int_8125d8f6
type
Easy Level Trick
 WarioWare (Video Game) / int_8125d8f6
comment
Easy Level Trick: As playing Mike's microgames in Touched! and Gold require using the microphone, to avoid feeling light-headed and dizzy after a while, you can simply just input random noises instead of actually blowing air continuously. The "Happy Birthday!" microgame in Gold (a returnee from Twisted!) requires you to rotate Wario fairly precisely so he can blow out up to three candles. Since it's a Wario Deluxe microgame, it secretly supports the microphone, and blowing into it causes Wario to spit more puffs of air, making the game easier.
 WarioWare (Video Game) / int_8125d8f6
featureApplicability
1.0
 WarioWare (Video Game) / int_8125d8f6
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8125d8f6
 WarioWare (Video Game) / int_82933b02
type
Button Mashing
 WarioWare (Video Game) / int_82933b02
comment
Button Mashing: There's a microgame in the original game called "Button Masher" that requires you to smash walking A's & arrows by pushing the corresponding buttons. Several microgames require you to mash the A button to win, such as Banana Munch and Hard Core from Mega Microgame$!, and Nighttime Allergies from that game and Gold.
 WarioWare (Video Game) / int_82933b02
featureApplicability
1.0
 WarioWare (Video Game) / int_82933b02
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_82933b02
 WarioWare (Video Game) / int_8338de89
type
"I Want" Song
 WarioWare (Video Game) / int_8338de89
comment
"I Want" Song: Ashley's Song, after spending a lot of time bragging about her magical powers, quietly mentions how she really just wants to have friends. Penny's Song explains how she wants to become the world's best "singer-scientist", and how she'll always get back up after her mistakes.
 WarioWare (Video Game) / int_8338de89
featureApplicability
1.0
 WarioWare (Video Game) / int_8338de89
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8338de89
 WarioWare (Video Game) / int_84c5ec0b
type
Free-Range Children
 WarioWare (Video Game) / int_84c5ec0b
comment
Free-Range Children: Several examples from the series' younger characters: Kat and Ana are kindergarteners, yet they're never seen with parental supervision. Ashley lives alone, and it's never clarified what exactly her parents are up to beyond living in a separate house from their daughter. Lulu is also left totally on her own when she comes to Diamond City, to the point that Young Cricket mistakes her for a missing child. A subversion: in earlier games, 9-Volt and 18-Volt usually hang out unsupervised. Once 5-Volt was established as a proper character in Game & Wario, she became a parental figure for both of them, and the series in general. 18-Volt isn't actually related to them, and by his own admission his parents aren't usually home, but he still obeys 5-Volt as though she was his mom.
 WarioWare (Video Game) / int_84c5ec0b
featureApplicability
1.0
 WarioWare (Video Game) / int_84c5ec0b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_84c5ec0b
 WarioWare (Video Game) / int_85a72ffa
type
Handcar Pursuit
 WarioWare (Video Game) / int_85a72ffa
comment
Handcar Pursuit: One of the microgames in Touched!. Complete with being chased by another handcar, Wario in his car and a train respectively for the different difficulty levels. Twisted! too; in fact it's the boss stage for the Dribble and Spitz stage (Steer Clear). Another in ''Move It!"; this one has a boulder chasing the handcar.
 WarioWare (Video Game) / int_85a72ffa
featureApplicability
1.0
 WarioWare (Video Game) / int_85a72ffa
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_85a72ffa
 WarioWare (Video Game) / int_8797239c
type
Bait-and-Switch
 WarioWare (Video Game) / int_8797239c
comment
The player does get fooled by a Bait-and-Switch.
 WarioWare (Video Game) / int_8797239c
featureApplicability
1.0
 WarioWare (Video Game) / int_8797239c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8797239c
 WarioWare (Video Game) / int_8871bbd8
type
Eye Beams
 WarioWare (Video Game) / int_8871bbd8
comment
Eye Beams: "Alien Laser Hero", Dr. Crygor's boss stage in the original, has you control a giant robotic head that uses eye lasers to defend the Earth from asteroids and debris. The original game has "Dry Eye" where you administer eye drops to someone, and a later game called "Laser Vision", where Wario shatters the eye drop bottle with Eye Beams.
 WarioWare (Video Game) / int_8871bbd8
featureApplicability
1.0
 WarioWare (Video Game) / int_8871bbd8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8871bbd8
 WarioWare (Video Game) / int_890d4ef2
type
Humiliation Conga
 WarioWare (Video Game) / int_890d4ef2
comment
Humiliation Conga: In Gold, After Wario Deluxe's defeat, Lulu successfully gets her pot(ty) to take back to Luxeville. Wario lets her have it and ends the game, except 9-Volt and the rest of the crew arrive and they want their share of the money. Wario being the greedy cad he is tries to get away with the money himself but he trips and Young Cricket catches him. The game officially ends with the others dividing up the winnings while Wario cries out in defeat.
 WarioWare (Video Game) / int_890d4ef2
featureApplicability
1.0
 WarioWare (Video Game) / int_890d4ef2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_890d4ef2
 WarioWare (Video Game) / int_895ec17
type
Only in It for the Money
 WarioWare (Video Game) / int_895ec17
comment
Only in It for the Money: Wario gets into the game developer business solely to get rich quick. Success varies.
 WarioWare (Video Game) / int_895ec17
featureApplicability
1.0
 WarioWare (Video Game) / int_895ec17
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_895ec17
 WarioWare (Video Game) / int_8a07e085
type
Denser and Wackier
 WarioWare (Video Game) / int_8a07e085
comment
Denser and Wackier: After Mega Microgame$!, the series gradually became sillier with each consecutive installment. Which is impressive, since the first game is already pretty... out there.
 WarioWare (Video Game) / int_8a07e085
featureApplicability
1.0
 WarioWare (Video Game) / int_8a07e085
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8a07e085
 WarioWare (Video Game) / int_8af1ce38
type
Bullet Seed
 WarioWare (Video Game) / int_8af1ce38
comment
Bullet Seed: In Pyoro 2, Pyoro spits beans out instead of using his tongue.
 WarioWare (Video Game) / int_8af1ce38
featureApplicability
1.0
 WarioWare (Video Game) / int_8af1ce38
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8af1ce38
 WarioWare (Video Game) / int_8b268e47
type
One Game for the Price of Two
 WarioWare (Video Game) / int_8b268e47
comment
One Game for the Price of Two: D.I.Y. Showcase was a WiiWare companion game for D.I.Y. that was required for 100% Completion of the medals in D.I.Y. and featured some extra games, comics, and records from several of the traditional characters that weren't in D.I.Y. itself. There's nothing special in Showcase that really requires D.I.Y. however, other than being able to play your own creations on the TV screen rather than just the built-in ones and other people's.
 WarioWare (Video Game) / int_8b268e47
featureApplicability
1.0
 WarioWare (Video Game) / int_8b268e47
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8b268e47
 WarioWare (Video Game) / int_8b3e2519
type
New Neighbours as the Plot Demands
 WarioWare (Video Game) / int_8b3e2519
comment
New Neighbours as the Plot Demands: So where were the characters who start appearing in Twisted!, Touched! or Smooth Moves back in the GBA original again, and how come all these ancient places never appeared on the maps of the game world before they became important to the plot? At least 18-Volt has the New Transfer Student excuse.
 WarioWare (Video Game) / int_8b3e2519
featureApplicability
1.0
 WarioWare (Video Game) / int_8b3e2519
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8b3e2519
 WarioWare (Video Game) / int_8bb6d274
type
Comeback Mechanic
 WarioWare (Video Game) / int_8bb6d274
comment
Comeback Mechanic: In "Survival Fever" of Mega Party Game$!, players with more lives left have to play the level 2 variations of microgames, while those with fewer lives get the easier level 1 forms.
 WarioWare (Video Game) / int_8bb6d274
featureApplicability
1.0
 WarioWare (Video Game) / int_8bb6d274
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8bb6d274
 WarioWare (Video Game) / int_8c99369f
type
Sliding Scale of Realistic vs. Fantastic
 WarioWare (Video Game) / int_8c99369f
comment
Sliding Scale of Realistic vs. Fantastic: Surreal without a doubt, way more than the parent Super Mario Bros. and Wario Land series, and quite possibly the most surreal first-party work ever put out by Nintendo.
 WarioWare (Video Game) / int_8c99369f
featureApplicability
1.0
 WarioWare (Video Game) / int_8c99369f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8c99369f
 WarioWare (Video Game) / int_8cb1a369
type
Took a Level in Jerkass
 WarioWare (Video Game) / int_8cb1a369
comment
Took a Level in Jerkass: Wario has always been a greedy asshole, but no one can say that the money he made in those games was not earned legitimately, even if it was at the expense of his friends' efforts (who never get paid). In Gold, Wario outright tricks people to hand over money to participate in a competition for a prize that will never come, which is downright criminal business. And this is not even mentioning the part where he plunges the world into everlasting darkness, but it's ambiguous if that was done on purpose.
 WarioWare (Video Game) / int_8cb1a369
featureApplicability
1.0
 WarioWare (Video Game) / int_8cb1a369
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8cb1a369
 WarioWare (Video Game) / int_8d52f376
type
Battle Rapping
 WarioWare (Video Game) / int_8d52f376
comment
Battle Rapping: 18-Volt's stage in Gold is focused around a rap battle between him and 13-Amp, with a kid's games on the line.
 WarioWare (Video Game) / int_8d52f376
featureApplicability
1.0
 WarioWare (Video Game) / int_8d52f376
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8d52f376
 WarioWare (Video Game) / int_8d5a28c5
type
Ghost Leg Lottery
 WarioWare (Video Game) / int_8d5a28c5
comment
Ghost Leg Lottery: One of the minigames in Mega Microgame$! utilizes this lottery mechanic, where you select between pipes in which to pour boiling water to direct it into a cup of instant noodles below. In D.I.Y., the goal of a wire microgame is to choose one of three buttons that will lead to the dancing man.
 WarioWare (Video Game) / int_8d5a28c5
featureApplicability
1.0
 WarioWare (Video Game) / int_8d5a28c5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8d5a28c5
 WarioWare (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 WarioWare (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: In most microgames you play in every installment, you only get one shot to clear the goal. Screw up in any way, and it's a fail. Not that you'd really have any time to try again, given this game's nature. Typically the games also include a bonus stage in which the player has only one "life" instead of four. This is also enforced for the Pyoro battle in Get It Together!.
 WarioWare (Video Game) / int_8df14c99
featureApplicability
1.0
 WarioWare (Video Game) / int_8df14c99
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8df14c99
 WarioWare (Video Game) / int_8e2b155c
type
Tower Defense
 WarioWare (Video Game) / int_8e2b155c
comment
Tower Defense: "Pumpkin Panic" in Gold, where Ashley has to protect a patch from waves of invading Mandrakes.
 WarioWare (Video Game) / int_8e2b155c
featureApplicability
1.0
 WarioWare (Video Game) / int_8e2b155c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_8e2b155c
 WarioWare (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 WarioWare (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: "Milky Way Delirium" from Mega Party Game$! has a giant robot appear without warning at the very end of the game (the instructions mention an "ultimate challenge" but not the robot itself). The leading player must win a microgame (with the other players' asteroids as interference) to destroy it.
 WarioWare (Video Game) / int_902fa0b4
featureApplicability
1.0
 WarioWare (Video Game) / int_902fa0b4
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_902fa0b4
 WarioWare (Video Game) / int_90e31482
type
Laser-Guided Karma
 WarioWare (Video Game) / int_90e31482
comment
Wario, naturally. In almost every entry, he's guaranteed to end up humiliated or punished in some form, although in a deservingly manner most of the time.
 WarioWare (Video Game) / int_90e31482
featureApplicability
1.0
 WarioWare (Video Game) / int_90e31482
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_90e31482
 WarioWare (Video Game) / int_912b24c4
type
Art Shift
 WarioWare (Video Game) / int_912b24c4
comment
Art Shift: The Variety Pack title screens in Get It Together! use very different artstyles compared to the rest of the game. In particular, Frenemy Frenzy's title screen shows the cast in a more realistic artstyle, evoking an action anime.
 WarioWare (Video Game) / int_912b24c4
featureApplicability
1.0
 WarioWare (Video Game) / int_912b24c4
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_912b24c4
 WarioWare (Video Game) / int_927b2f11
type
The Bus Came Back
 WarioWare (Video Game) / int_927b2f11
comment
The Bus Came Back: The intro cutscene for Mona's stage in Get It Together! features her Pig, Elephant, and Monkey friends, all of whom had stopped appearing after Smooth Moves. Cractus from Wario Land 4 also makes a return in Move It!.
 WarioWare (Video Game) / int_927b2f11
featureApplicability
1.0
 WarioWare (Video Game) / int_927b2f11
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_927b2f11
 WarioWare (Video Game) / int_92d6af50
type
Truck Driver's Gear Change
 WarioWare (Video Game) / int_92d6af50
comment
Truck Driver's Gear Change: In Get It Together!, Penny's Image Song, being a pop song, modulates slightly up in pitch just before the end.
 WarioWare (Video Game) / int_92d6af50
featureApplicability
1.0
 WarioWare (Video Game) / int_92d6af50
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_92d6af50
 WarioWare (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 WarioWare (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Certain classic microgames (such as the snowboarding game) in Gold return but under a different control scheme (the snowboard game in question now using the "Twist" controls as opposed to the "Mash" controls like it did in Mega Microgame$!). In-universe, this is what prompted the "Stylus Hunt" microgame in Gold. 9-Volt has every model of the Nintendo 3DS line, but keeps forgetting where the stylus is held on each one.
 WarioWare (Video Game) / int_963086ce
featureApplicability
1.0
 WarioWare (Video Game) / int_963086ce
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_963086ce
 WarioWare (Video Game) / int_970c790a
type
Big Bad
 WarioWare (Video Game) / int_970c790a
comment
The main villains of Get It Together! present an In-Universe example, as they tear at Wario's game with their powers, so Wario has to defeat them to cleanse his game.
 WarioWare (Video Game) / int_970c790a
featureApplicability
1.0
 WarioWare (Video Game) / int_970c790a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_970c790a
 WarioWare (Video Game) / int_97cf338
type
Looming Silhouette of Rage
 WarioWare (Video Game) / int_97cf338
comment
Looming Silhouette of Rage: Ashley in Touched!, when she collides with Orbulon.
 WarioWare (Video Game) / int_97cf338
featureApplicability
1.0
 WarioWare (Video Game) / int_97cf338
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_97cf338
 WarioWare (Video Game) / int_985795ab
type
Medium Blending
 WarioWare (Video Game) / int_985795ab
comment
Medium Blending: The cutscenes that take place in the "real world" in Get It Together! use the series' typical cartoony artstyle juxtaposed with real places as background art.
 WarioWare (Video Game) / int_985795ab
featureApplicability
1.0
 WarioWare (Video Game) / int_985795ab
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_985795ab
 WarioWare (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 WarioWare (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Unlocking all of the various microgames in the first game. You'll have to replay each character's stage constantly just to get each and every last minigame, since the order and time certain minigames appear is completely random. Not hard, but a big time waster.
 WarioWare (Video Game) / int_98b1dc8f
featureApplicability
1.0
 WarioWare (Video Game) / int_98b1dc8f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_98b1dc8f
 WarioWare (Video Game) / int_9918518b
type
Press X to Die
 WarioWare (Video Game) / int_9918518b
comment
Press X to Die: Each game usually comes with at least one microgame that tells you to do nothing, meant to catch you off guard. You lose if you push a button, or tilt the system to crack an egg, or blow into the microphone to knock Fronks off a tightrope. Gold subverts this by occasionally requiring you to do something during these games, so you can't just rack up a high score by setting the system down.
 WarioWare (Video Game) / int_9918518b
featureApplicability
1.0
 WarioWare (Video Game) / int_9918518b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9918518b
 WarioWare (Video Game) / int_99be89b5
type
Send in the Clones
 WarioWare (Video Game) / int_99be89b5
comment
Send in the Clones: Jimmy T. has a whole family of afro-wearing dancers. Smooth Moves also introduced Jimmy P., his Identical Stranger.
 WarioWare (Video Game) / int_99be89b5
featureApplicability
1.0
 WarioWare (Video Game) / int_99be89b5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_99be89b5
 WarioWare (Video Game) / int_9aeee007
type
Console Cameo
 WarioWare (Video Game) / int_9aeee007
comment
Console Cameo: Several of the games, mostly 9-Volt's, include various Nintendo systems. This even extends to 9-Volt's multiplayer mode in Mega Party Game$, which is based on the e-Reader accessory for the GBA. The Form Baton and its attached Balance Stone are quite obviously just a Wii Remote and Nunchuk carved from stone. In D.I.Y. Showcase, the backgrounds includes landmasses based on the right-hand buttons and C-Stick from the Nintendo GameCube controller. Gold features an entire gallery of Nintendo products throughout their history, including items from before their game-producing days.
 WarioWare (Video Game) / int_9aeee007
featureApplicability
1.0
 WarioWare (Video Game) / int_9aeee007
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9aeee007
 WarioWare (Video Game) / int_9af3a24a
type
Double Play
 WarioWare (Video Game) / int_9af3a24a
comment
Double Play: In Get It Together!, some Wario Cup events have the player controlling two copies of the same character simultaneously, as if playing in co-op.
 WarioWare (Video Game) / int_9af3a24a
featureApplicability
1.0
 WarioWare (Video Game) / int_9af3a24a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9af3a24a
 WarioWare (Video Game) / int_9b46635
type
Hypno Pendulum
 WarioWare (Video Game) / int_9b46635
comment
Hypno Pendulum: The "Sleep Clinic" microgame in Get It Together! has the goal of hypnotizing Wario with a pocket watch (or, in the 3rd level, a banana bunch).
 WarioWare (Video Game) / int_9b46635
featureApplicability
1.0
 WarioWare (Video Game) / int_9b46635
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9b46635
 WarioWare (Video Game) / int_9b9d19fe
type
Numerical Theme Naming
 WarioWare (Video Game) / int_9b9d19fe
comment
Numerical Theme Naming: 9-Volt, 5-Volt, 18-Volt, and 13-Amp all share a number theme in their names. Only 9 and 5 are related.
 WarioWare (Video Game) / int_9b9d19fe
featureApplicability
1.0
 WarioWare (Video Game) / int_9b9d19fe
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9b9d19fe
 WarioWare (Video Game) / int_9c8701b5
type
A Day in the Limelight
 WarioWare (Video Game) / int_9c8701b5
comment
In D.I.Y. and D.I.Y. Showcase, the cast is split in two. Kat, Ana, Dribble, Spitz, and 18-Volt only appear as stamps in D.I.Y., while Mona, Jimmy, Ashley, and Orbulon don't appear at all in D.I.Y. Showcase. Young Cricket and Master Mantis have a minor role hosting tutorials. Also, even though Dr. Crygor invented the MakerMatic that the games are based around, he only appears in the game's opening; his granddaughter Penny gets A Day in the Limelight instead.
 WarioWare (Video Game) / int_9c8701b5
featureApplicability
1.0
 WarioWare (Video Game) / int_9c8701b5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9c8701b5
 WarioWare (Video Game) / int_9cb3e22e
type
Interface Spoiler
 WarioWare (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Double Subverted in Get It Together! The crew selection screen shows 13 characters, you get 3 in the first level, and one more in each subsequent level except the final one. This lets you tell how many levels are left. Then, once you defeat Bug Wario and return to the real world, the crew notices Red, Master Mantis, and Lulu are still trapped in the game world, and return to save them. This reveals that the game was actually lying to you about how many characters there were, because the interface changes to accommodate more characters... five of them, to be exact, even though you only need to rescue three people, hinting that there's just a tiny bit more to do after saving the prisoners.
 WarioWare (Video Game) / int_9cb3e22e
featureApplicability
-0.3
 WarioWare (Video Game) / int_9cb3e22e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9cb3e22e
 WarioWare (Video Game) / int_9d12bbc1
type
Foreshadowing
 WarioWare (Video Game) / int_9d12bbc1
comment
Foreshadowing: In Gold, Wario proudly announces the Wario Bowl as the "Most Deluxe Tournament Ever". The pot he gets is also a clue with its scent. In Get It Together!, the True Final Boss secretly being Pyoro is hinted at by having the gang climb a beanstalk, beans being Pyoro's Trademark Favorite Food, and the poop creature summoned to fight Dribble being bird-shaped. Dribble and Spitz' level also has the trademark flying beans from Pyoro's games in the background.
 WarioWare (Video Game) / int_9d12bbc1
featureApplicability
1.0
 WarioWare (Video Game) / int_9d12bbc1
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9d12bbc1
 WarioWare (Video Game) / int_9dab0a6e
type
Continuity Nod
 WarioWare (Video Game) / int_9dab0a6e
comment
Continuity Nod: A lot of the later games feature microgames that replicate previous games in the series. In Gold, Penny's scenario involves Dr. Crygor suffering from a horrible stomachache after drinking a strange liquid, just like his scenario in the very first WarioWare. Mona's character trailer for Gold features a montage of her wearing almost all of her unique outfits from past games. There's several to Wario Land: The "Loot Scoot" and "Float Your Boat" microgames in the first involve Wario using his signature body slam and ground pound, respectively. Much of the music and sound effects from the first game, including Wario's voice, come from Wario Land 4; it shares the same sound engine and composer. Wario's house in Twisted! contains the music box that Wario Land 3 took place in and a picture of the Pyramid from Wario Land 4. The ending of Touched! has Wario suffer the Flat Wario transformation courtesy of the Sewer Guru. Tiny Wario appears as the Disc-One Final Boss in Smooth Moves. Gold's plot hinges upon treasure-hunting, as Wario was prone to do in the Wario Land series. Wario uses his body slam attack as his main move in Get It Together!. Kat and Ana end up fighting Cractus, the boss of the Emerald Passage in Wario Land 4, in their Move It! story
 WarioWare (Video Game) / int_9dab0a6e
featureApplicability
1.0
 WarioWare (Video Game) / int_9dab0a6e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9dab0a6e
 WarioWare (Video Game) / int_9dd2329c
type
Camera Abuse
 WarioWare (Video Game) / int_9dd2329c
comment
In the first game, one of the microgames has you catching a baseball; missing it causes the ball to smash through the screen.
 WarioWare (Video Game) / int_9dd2329c
featureApplicability
1.0
 WarioWare (Video Game) / int_9dd2329c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9dd2329c
 WarioWare (Video Game) / int_9ea366c5
type
Drop the Washtub
 WarioWare (Video Game) / int_9ea366c5
comment
Drop the Washtub: In Get It Together!, failing the microgame "Hide-and-Go-Ninja" results in the player character getting knocked out by a falling washtub.
 WarioWare (Video Game) / int_9ea366c5
featureApplicability
1.0
 WarioWare (Video Game) / int_9ea366c5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9ea366c5
 WarioWare (Video Game) / int_9f6fb586
type
Leitmotif
 WarioWare (Video Game) / int_9f6fb586
comment
Leitmotif: Everyone has a particular tone, even when not considering vocal songs.
 WarioWare (Video Game) / int_9f6fb586
featureApplicability
1.0
 WarioWare (Video Game) / int_9f6fb586
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_9f6fb586
 WarioWare (Video Game) / int_a07afea2
type
Random Events Plot
 WarioWare (Video Game) / int_a07afea2
comment
Random Events Plot: The series is random events distilled into a game. It works on three levels: On the smallest scale are the hundreds of 4-second games the gameplay is made up of, each of which are connected only by art style or by basic gameplay mechanic, and from the second playthrough and onwards, appear in random order. Next up are each chapter in the game, which have different characters acting independently of each other (in the same game, for instance, you have a pizza delivery girl with animal sidekicks shooting soccer balls, and then later you have a mad scientist building a karaoke robot to do janitorial work); their success is somehow determined by the aforementioned 4-second games. At the highest level is the series itself, where not only is there some level of Negative Continuity (along with some real continuity—it's confusing), every game in the series to date has used a radically different control gimmick.
 WarioWare (Video Game) / int_a07afea2
featureApplicability
1.0
 WarioWare (Video Game) / int_a07afea2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a07afea2
 WarioWare (Video Game) / int_a1a1491e
type
Homage
 WarioWare (Video Game) / int_a1a1491e
comment
Homage: 9-Volt's and 18-Volt's microgames and worlds are shout-outs to various classic Nintendo games such as Super Mario Bros., The Legend of Zelda and F-Zero, as well as older, pre-videogame Nintendo merchandise. Since Intelligent Systems became the main developer of the series, they've been keen to reference their own classic games as well, Nintendo Wars and Fire Emblem in particular. And then in Game & Wario there's a straight Nostalgia Level, Gamer, which uses the old micro-game based gameplay from the original Mega Microgame$!...with a Red Light, Green Light styled twist. (9-Volt's playing the game late at night, so he has to hide whenever his mom is looking.)
 WarioWare (Video Game) / int_a1a1491e
featureApplicability
1.0
 WarioWare (Video Game) / int_a1a1491e
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a1a1491e
 WarioWare (Video Game) / int_a4c37cbe
type
Mood Whiplash
 WarioWare (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Kat's story in Mega Microgame$! is notably more serious in tone compared to the other stories, as it has Kat save Ana and the prince/princess from the clutches of the demonic skeleton Boneheads, all played seriously with little humor and set to a slow and dramatic enka song. While this is slightly offset by the microgames, which remain as silly as ever, Kat's story is still a large shift in tone from the rest of the game's wacky and humorous tone.
 WarioWare (Video Game) / int_a4c37cbe
featureApplicability
1.0
 WarioWare (Video Game) / int_a4c37cbe
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a4c37cbe
 WarioWare (Video Game) / int_a4ffefce
type
Dream Intro
 WarioWare (Video Game) / int_a4ffefce
comment
Dream Intro: In the WarioWare D.I.Y. intro, Dr. Crygor dreams about playing a Wii, when suddenly several characters come out of the TV screen and fly towards him. He wakes up and is then inspired to make the Super MakerMatic 21.
 WarioWare (Video Game) / int_a4ffefce
featureApplicability
1.0
 WarioWare (Video Game) / int_a4ffefce
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a4ffefce
 WarioWare (Video Game) / int_a65288e2
type
Ascended Extra
 WarioWare (Video Game) / int_a65288e2
comment
Ascended Extra: 18-Volt started off as a Satellite Character for 9-Volt, but got more recognition as the games went on. In Smooth Moves, 9-Volt's storyline actually revolves around 18-Volt trying to make up with 9-Volt by buying him a new console, 18-Volt hosts his own set of microgames in D.I.Y. Showcase, and in Game & Wario, 18-Volt hosts one of the modes of the Gamer minigame. Gold keeps the ascension going by giving him his own Story Mode level, complete with a rival figure in the form of 13-Amp. 5-Volt (9-Volt's mom) went from making only cameo appearances to actually playing a key role in "Gamer" in Game & Wario. This reaches its logical conclusion in Gold, where she is treated as a WarioWare Inc. employee with her own stage and everything, just like her son. 9-Volt's pet Fronk served as a background element in his stages for most of the series, but in Gold he gets dialogue and has a supporting role in 9-Volt's stage. This was done as a way to reintroduce the Fronk-themed pop-up microgames from Twisted!, as they later show up in the Ultra League stages with 9-Volt's Fronk as the host. Mr. Sparkles, introduced in Gold, went from a gag infomercial character in that game to the host of Megagame Muscles in Move It!, complete with getting to perform the series-staple new vocal theme for it. Also, he may or may not now be some kind of god.
 WarioWare (Video Game) / int_a65288e2
featureApplicability
1.0
 WarioWare (Video Game) / int_a65288e2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a65288e2
 WarioWare (Video Game) / int_a6fcd687
type
Rock Theme Naming
 WarioWare (Video Game) / int_a6fcd687
comment
Rock Theme Naming: Gold introduces many places in Diamond City that are aptly named after precious gems, such as Emerald Street, Agate Forest and Crystal Park.
 WarioWare (Video Game) / int_a6fcd687
featureApplicability
1.0
 WarioWare (Video Game) / int_a6fcd687
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a6fcd687
 WarioWare (Video Game) / int_a861560f
type
The Friend Nobody Likes
 WarioWare (Video Game) / int_a861560f
comment
The Friend Nobody Likes: Inverted and zigzagged. Gold showcases the weird relationship between Wario and his friends. On one side, the crew don't begrudge Wario at all to the point of wanting to invite him to one of their gatherings. On the other side, Wario in turn doesn't think likewise of his friends, at best seeing them as nothing more than willing flunkies in his get-rich-quick schemes.
 WarioWare (Video Game) / int_a861560f
featureApplicability
1.0
 WarioWare (Video Game) / int_a861560f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_a861560f
 WarioWare (Video Game) / int_aaedd10
type
Given Name Reveal
 WarioWare (Video Game) / int_aaedd10
comment
Given Name Reveal: Move It! names the female martial artist often seen with Young Cricket as "Cicada".
 WarioWare (Video Game) / int_aaedd10
featureApplicability
1.0
 WarioWare (Video Game) / int_aaedd10
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_aaedd10
 WarioWare (Video Game) / int_ad641426
type
Trademark Favorite Food
 WarioWare (Video Game) / int_ad641426
comment
In Get It Together! each character has some Prezzies they like and some they don't, and while some are logical (Wario loves garlic and money), some don't make much sense (Mona, for some strange reason, loves being given random unidentified hairs). Mostly you have to just pick randomly and hope for the best. Thankfully, once you give a character a Prezzie their reaction is recorded, so you only have to guess once.
 WarioWare (Video Game) / int_ad641426
featureApplicability
1.0
 WarioWare (Video Game) / int_ad641426
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_ad641426
 WarioWare (Video Game) / int_ae3d6438
type
Deadpan Snarker
 WarioWare (Video Game) / int_ae3d6438
comment
Deadpan Snarker: The "forms" in Smooth Moves are explained by an incredibly dry narrator, which contrasts with their humorous descriptions.
 WarioWare (Video Game) / int_ae3d6438
featureApplicability
1.0
 WarioWare (Video Game) / int_ae3d6438
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_ae3d6438
 WarioWare (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 WarioWare (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: 9-Volt appears as a villain in 18-Volt's stage in D.I.Y. Showcase, since he left WarioWare while 18-Volt stayed.
 WarioWare (Video Game) / int_af3ea0e3
featureApplicability
1.0
 WarioWare (Video Game) / int_af3ea0e3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_af3ea0e3
 WarioWare (Video Game) / int_af7bca24
type
Always Close
 WarioWare (Video Game) / int_af7bca24
comment
Always Close: Mona has a habit of arriving at her job mere seconds before opening time. It's even listed as a personality trait on her Game & Wario character card.
 WarioWare (Video Game) / int_af7bca24
featureApplicability
1.0
 WarioWare (Video Game) / int_af7bca24
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_af7bca24
 WarioWare (Video Game) / int_b06c38a1
type
Our Product Sucks
 WarioWare (Video Game) / int_b06c38a1
comment
Our Product Sucks: Pizza Dinosaur admits their pizzas have tough crust and thin sauce, but boast that people will have to buy them anyway because they're everywhere.
 WarioWare (Video Game) / int_b06c38a1
featureApplicability
1.0
 WarioWare (Video Game) / int_b06c38a1
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b06c38a1
 WarioWare (Video Game) / int_b06ff73b
type
Variable Mix
 WarioWare (Video Game) / int_b06ff73b
comment
On Dribble and Spitz's stage in Smooth Moves, the vocal song "Tomorrow Hill" plays throughout the level. When you mess up, the song distorts. You might think it's just an effect placed over the original song, but it's actually a Variable Mix- the distorted parts of the song are actually sung differently, sometimes even with nonsensical words in place of the normal ones ("Already said my goodbyes" becomes "Already ate my french fry", for example). This alternate version of the song, "Falling Off Tomorrow Hill", can even be heard in the Sound Test.
 WarioWare (Video Game) / int_b06ff73b
featureApplicability
1.0
 WarioWare (Video Game) / int_b06ff73b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b06ff73b
 WarioWare (Video Game) / int_b2280b66
type
Retcon
 WarioWare (Video Game) / int_b2280b66
comment
Retcon: The Gamer minigame implied 5-Volt's inexplicably terrifying presence was just 9-Volt's sleep-deprived perception of his mother. Get It Together! states 5-Volt has out of body experiences and she uses that ability to keep an eye on 9-Volt and make sure he isn't staying up past his bedtime.
 WarioWare (Video Game) / int_b2280b66
featureApplicability
1.0
 WarioWare (Video Game) / int_b2280b66
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b2280b66
 WarioWare (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 WarioWare (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: In Get It Together!'s final level, the Mega Bug will attack the player character directly inbetween microgames every now and then.
 WarioWare (Video Game) / int_b3b1115f
featureApplicability
1.0
 WarioWare (Video Game) / int_b3b1115f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b3b1115f
 WarioWare (Video Game) / int_b43217a5
type
Battle Boomerang
 WarioWare (Video Game) / int_b43217a5
comment
Battle Boomerang: Mona's main ability of choice in Get It Together! is a boomerang that can be controlled.
 WarioWare (Video Game) / int_b43217a5
featureApplicability
1.0
 WarioWare (Video Game) / int_b43217a5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b43217a5
 WarioWare (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 WarioWare (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: As shown in the introduction to his microgame set in Get It Together!, while Orbulon is in the middle of "absorbing all of Earth's culture", he flat out refuses to take anything from Wario's house. Speaking of Get It Together!, not even the more forgiving members of the cast are willing to overlook Wario failing to inform them of the game bugs before they were trapped in the game.
 WarioWare (Video Game) / int_b4a6ae4c
featureApplicability
1.0
 WarioWare (Video Game) / int_b4a6ae4c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b4a6ae4c
 WarioWare (Video Game) / int_b4a947fa
type
Temporary Online Content
 WarioWare (Video Game) / int_b4a947fa
comment
Temporary Online Content: A few of the medals in D.I.Y. require entering microgame design contests that were periodically held by Nintendo. Nintendo no longer holds these contests, so if you hadn't already gotten the medals for them you can now no longer obtain them. Thankfully, it's still possible to get all the records even without these medals. The same, of course, goes for the microgames that won those contests. Even while they were running, you could only access the two most recent contest sets at a time to download their microgames. Now, you can't get any of them, unless you can get them from other players. Because most of the online services for the Wii and DS have been shut down, the online-related medals can't be unlocked anymore, meaning that not all records can be unlocked on one save file. Fortunately, there's a way around this as well: because the records you obtain from medals are semi-randomized, you can obtain the ones you lack from a friend or relative. If all you care about are the music on the records and not having the full collection in your game under the built-in section, you could also copy the music from the records you could get into new records in the music maker, send said records to D.I.Y. Showcase, then restart your game and get new ones.
 WarioWare (Video Game) / int_b4a947fa
featureApplicability
1.0
 WarioWare (Video Game) / int_b4a947fa
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b4a947fa
 WarioWare (Video Game) / int_b4eff8a8
type
Epic Fail
 WarioWare (Video Game) / int_b4eff8a8
comment
Epic Fail: Wario's game in Get It Together! was so buggy that the bugs within it became sentient, kicking off the plot where everyone gets sucked into his game.
 WarioWare (Video Game) / int_b4eff8a8
featureApplicability
1.0
 WarioWare (Video Game) / int_b4eff8a8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b4eff8a8
 WarioWare (Video Game) / int_b5b4cfc0
type
The Imp
 WarioWare (Video Game) / int_b5b4cfc0
comment
The Imp: Ashley's familiar, Red, is a red devil-like imp.
 WarioWare (Video Game) / int_b5b4cfc0
featureApplicability
1.0
 WarioWare (Video Game) / int_b5b4cfc0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b5b4cfc0
 WarioWare (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 WarioWare (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: Ashley's eyes tend to glow red whenever she gets pissed.
 WarioWare (Video Game) / int_b85c06f2
featureApplicability
1.0
 WarioWare (Video Game) / int_b85c06f2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b85c06f2
 WarioWare (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 WarioWare (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: The "Fragile!" microgame introduced in Twisted! that requires not tilting the system could be cheesed when played on its own by leaving the system idle. Its successor in Touched!note Initially unnamed, later named "Tread Carefully" in Gold is not accessible as a standalone microgame, while in Gold both microgames sometimes require active input to win.
 WarioWare (Video Game) / int_b89ed08a
featureApplicability
1.0
 WarioWare (Video Game) / int_b89ed08a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b89ed08a
 WarioWare (Video Game) / int_b8e3f20a
type
Demoted to Extra
 WarioWare (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Mike, despite getting his own Image Song, seems to do nothing now besides show up in scenes with the Crygors. He gets a bit more importance in Gold, which includes some of his Blow microgames, but still qualifies as this trope since he doesn't get his own stage. He finally gets to be a playable character in Get It Together!. In Touched!, Orbulon only makes small appearances, like in Ashley's story, and Dribble and Spitz only get a cameo in Mike's story. All three go back to hosting games in Smooth Moves onwards. D.I.Y. zig-zags with this, as only Mona, Jimmy T., Ashley, Orbulon, and 9-Volt host games this time. As for the other characters... Young Cricket and Master Mantis don't host games anymore, being relegated to hosting the exercises in the Assembly Dojo. Penny is kind of on the fence between this and Ascended Supporting Character, considering she has a considerable presence and actually interacts with Wario on a significant level. In the tutorial. Dribble & Spitz, Kat & Ana, and 18-Volt all go MIA in the main game. However, they do host games in D.I.Y. Showcase, giving 18-Volt A Day in the Limelight in the process. Dr. Crygor only briefly appears in the intro, and doesn't appear at all in Showcase. However, it's his invention that drives the plot and gameplay once again (like in Twisted!), so this could be considered a case of Small Role, Big Impact. Fronk is the only microgame host in Gold who does not become a playable character in Get It Together!.
 WarioWare (Video Game) / int_b8e3f20a
featureApplicability
1.0
 WarioWare (Video Game) / int_b8e3f20a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b8e3f20a
 WarioWare (Video Game) / int_b8f5a02
type
Non-Standard Character Design
 WarioWare (Video Game) / int_b8f5a02
comment
Nonstandard Character Design: Wario himself, given that his supporting cast has a largely Animesque style compared to the traditional cartoony Mario look.
 WarioWare (Video Game) / int_b8f5a02
featureApplicability
1.0
 WarioWare (Video Game) / int_b8f5a02
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b8f5a02
 WarioWare (Video Game) / int_b8f8b892
type
Promoted to Playable
 WarioWare (Video Game) / int_b8f8b892
comment
Promoted to Playable: While select characters such as Ashley were playable in past games via minigames, most of the cast were non playable hosts in the story modes of past games. That is, until Get It Together!, where instead of you directly completing the microgames, you get to control the main cast themselves to complete them, each with their own special abilities.
 WarioWare (Video Game) / int_b8f8b892
featureApplicability
1.0
 WarioWare (Video Game) / int_b8f8b892
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b8f8b892
 WarioWare (Video Game) / int_b9c673a6
type
Market-Based Title
 WarioWare (Video Game) / int_b9c673a6
comment
Market-Based Title: The first game has the subtitle Mega Microgame$! in American languages, and Minigame Mania in European languages. The removal of the dollar sign makes sense, as while the U.S., Canada, Australia, and New Zealand use dollars, most European countries do not. WarioWare: D.I.Y. uses the extended subtitle WarioWare: Do It Yourself in European languages, likely to accommodate for non-English speakers.
 WarioWare (Video Game) / int_b9c673a6
featureApplicability
1.0
 WarioWare (Video Game) / int_b9c673a6
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b9c673a6
 WarioWare (Video Game) / int_b9d334b2
type
Aerith and Bob
 WarioWare (Video Game) / int_b9d334b2
comment
Aerith and Bob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble, Spitz and Orbulon can be explained by them being Funny Animals or Amusing Aliens who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.
 WarioWare (Video Game) / int_b9d334b2
featureApplicability
1.0
 WarioWare (Video Game) / int_b9d334b2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b9d334b2
 WarioWare (Video Game) / int_b9f1f587
type
Her Code Name Was "Mary Sue"
 WarioWare (Video Game) / int_b9f1f587
comment
Her Codename Was Mary Sue: Most of Wario's microgames involve him in some form.
 WarioWare (Video Game) / int_b9f1f587
featureApplicability
1.0
 WarioWare (Video Game) / int_b9f1f587
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_b9f1f587
 WarioWare (Video Game) / int_ba236071
type
It Makes Sense in Context
 WarioWare (Video Game) / int_ba236071
comment
Orbulon's stage in Move It! features a multitude of microscopic Orbulons mining through his memories. Several memories can appear in the background when you clear a microgame, including the moai and pyramids from his stage in Get it Together! and the rocket Orbulon was trapped inside in his story from DIY.
 WarioWare (Video Game) / int_ba236071
featureApplicability
1.0
 WarioWare (Video Game) / int_ba236071
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_ba236071
 WarioWare (Video Game) / int_bab7fceb
type
Incredible Shrinking Man
 WarioWare (Video Game) / int_bab7fceb
comment
Incredible Shrinking Man: Happens to Red in Move It!. As he and Ashley are building a sand castle, Red notices some berries and eats them all, but the berries caused him to shrink. He frantically begs Ashley to change him back. Ashley attempts to do so, but instead delightfully trolls with him a bit. Then, she uses her magic to make some cube berries for Red to eat in order to grow back to normal. Red turns back to normal size at first, but instead, the cube berries caused him to grow WAY too big. Much to Ashley's amusement.
 WarioWare (Video Game) / int_bab7fceb
featureApplicability
1.0
 WarioWare (Video Game) / int_bab7fceb
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_bab7fceb
 WarioWare (Video Game) / int_beb91a53
type
Mad Scientist's Beautiful Daughter
 WarioWare (Video Game) / int_beb91a53
comment
Mad Scientist's Beautiful Daughter: Penny Crygor is significantly cuter than her... eccentric grandfather. She does, however, share his interest in inventing.
 WarioWare (Video Game) / int_beb91a53
featureApplicability
1.0
 WarioWare (Video Game) / int_beb91a53
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_beb91a53
 WarioWare (Video Game) / int_c02925f0
type
Wingding Eyes
 WarioWare (Video Game) / int_c02925f0
comment
Wingding Eyes: Most of the game intros have Wario getting dollar-sign eyes when he gets inspired by some new technology. Some characters get X-eyes if you fail their microgames. Wario, Jimmy, and Spitz in Mega Microgame$! present an example, and Jimmy retains his in Twisted!!, and even gets star eyes if you win his microgames in the games up to Touched!!, with his family joining in for the lattermost. Wario also gets his X-eyes back when you fail his Wario-Man form's microgames. Penny also gets X's in her eyes if she gets hurt.
 WarioWare (Video Game) / int_c02925f0
featureApplicability
1.0
 WarioWare (Video Game) / int_c02925f0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c02925f0
 WarioWare (Video Game) / int_c044f854
type
Speak in Unison
 WarioWare (Video Game) / int_c044f854
comment
Speak in Unison: All of Kat and Ana's in-game quotes in Smooth Moves, Gold, and Move It! are spoken together. In addition, the main cast dips into this trope a lot in both Get it Together! and Move It!'s cutscenes.
 WarioWare (Video Game) / int_c044f854
featureApplicability
1.0
 WarioWare (Video Game) / int_c044f854
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c044f854
 WarioWare (Video Game) / int_c053f1fc
type
Required Party Member
 WarioWare (Video Game) / int_c053f1fc
comment
Required Party Member: In Get It Together!, you are locked into using the level's host as part of your party on your first time playing through the level. For characters without their own set of microgames, they are forced into the party either during the Intro stage or as the first character in the Remixes and the Towers. Penny also gets a level exclusive to her that no other character is allowed to play.
 WarioWare (Video Game) / int_c053f1fc
featureApplicability
1.0
 WarioWare (Video Game) / int_c053f1fc
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c053f1fc
 WarioWare (Video Game) / int_c067b082
type
Black Bead Eyes
 WarioWare (Video Game) / int_c067b082
comment
Black Bead Eyes: Most background characters sport those. Master Mantis is the sole exception, at least among the main characters.
 WarioWare (Video Game) / int_c067b082
featureApplicability
1.0
 WarioWare (Video Game) / int_c067b082
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c067b082
 WarioWare (Video Game) / int_c1d1d6ad
type
Who Names Their Kid "Dude"?
 WarioWare (Video Game) / int_c1d1d6ad
comment
Who Names Their Kid "Dude"?: [Number]-[Electrical Term] is seemingly common in Diamond City.
 WarioWare (Video Game) / int_c1d1d6ad
featureApplicability
1.0
 WarioWare (Video Game) / int_c1d1d6ad
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c1d1d6ad
 WarioWare (Video Game) / int_c25c7890
type
Fun with Acronyms
 WarioWare (Video Game) / int_c25c7890
comment
Fun with Acronyms: The Diamond Software collection of microgames is exclusive to the DS version of D.I.Y. The Wii counterpart game, meanwhile, has Wario-Man Software.
 WarioWare (Video Game) / int_c25c7890
featureApplicability
1.0
 WarioWare (Video Game) / int_c25c7890
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c25c7890
 WarioWare (Video Game) / int_c335b9ec
type
Irony
 WarioWare (Video Game) / int_c335b9ec
comment
Oddly enough, the microgames in both Smooth Moves and its sequel, Move It!. Neither game involve Wario and his friends making microgames as part of the plot. Move It! has them particularly disconnected due to the game's nature as a Vacation Episode, and either way Wario and his crew wouldn't have known about the Form Baton/Form Stones beforehand and thus make microgames themed around them.
 WarioWare (Video Game) / int_c335b9ec
featureApplicability
1.0
 WarioWare (Video Game) / int_c335b9ec
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c335b9ec
 WarioWare (Video Game) / int_c37813c5
type
Ninja
 WarioWare (Video Game) / int_c37813c5
comment
Ninja: The twins, Kat and Ana.
 WarioWare (Video Game) / int_c37813c5
featureApplicability
1.0
 WarioWare (Video Game) / int_c37813c5
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c37813c5
 WarioWare (Video Game) / int_c38afac1
type
Otaku
 WarioWare (Video Game) / int_c38afac1
comment
Otaku: 9-Volt and 18-Volt are hardcore fanboys of all things Nintendo.
 WarioWare (Video Game) / int_c38afac1
featureApplicability
1.0
 WarioWare (Video Game) / int_c38afac1
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c38afac1
 WarioWare (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 WarioWare (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: The various Jimmy T. interludes (hosted by himself in Mega Microgame$!, his family members in Twisted! and Touched!, and himself and Jimmy P. in Smooth Moves) play out like this, combining all of the microgames from the previous three stages you played and ramping up the difficulty. More like midterm bosses. Wario himself frequently does this, compiling everything seen from the other characters into a set of completely new microgames under the banner "Anything Goes", including Wario-Man in Touched!, which utilizes all of the different touch motions in previous stages, and Tiny Wario in Smooth Moves, who is the only one to utilize all* barring The Diner since it requires the Nunchuk and isn't introduced until after this stage of the different Form Baton stances. The Ultra League in Gold is a weird variant of this. The first two stages are similar to the Jimmy T. interludes from games past, taking two themes each and mixing up all of the microgames belonging to those themes. However, both stages also throw in microphone-based games and half-length games not seen anywhere else. The third and final stage, Wario Deluxe, plays the trope more straight, featuring completely new microgames utilizing all of the different game styles while also throwing in a bit of Interface Screw in the middle to keep players on their toes. The final boss microgame of the stage is the best example, as it requires of you to use all the game styles to win. Get It Together! features every variant in the series, with the True Final Boss being an exam on how well you know the controls of every playable character.
 WarioWare (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 WarioWare (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c3e4b9fd
 WarioWare (Video Game) / int_c4db0699
type
Intentional Engrish for Funny
 WarioWare (Video Game) / int_c4db0699
comment
Intentional Engrish for Funny: A subtle example in 9-Volt's stage in the first game: the words at the top of the giant Game Boy-esque console say "DO NOT MATRIX WITH STEREO," a reference to the actual Game Boy having the words "DOT MATRIX WITH STEREO SOUND" on it.
 WarioWare (Video Game) / int_c4db0699
featureApplicability
1.0
 WarioWare (Video Game) / int_c4db0699
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c4db0699
 WarioWare (Video Game) / int_c64db44b
type
Idle Animation
 WarioWare (Video Game) / int_c64db44b
comment
In the main menu of Smooth Moves, Wario's Idle Animation has his pants drop to the ground before he quickly pulls them up.
 WarioWare (Video Game) / int_c64db44b
featureApplicability
1.0
 WarioWare (Video Game) / int_c64db44b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c64db44b
 WarioWare (Video Game) / int_c75df49a
type
Shout-Out
 WarioWare (Video Game) / int_c75df49a
comment
Shout-Out: Enough examples for its own page.
 WarioWare (Video Game) / int_c75df49a
featureApplicability
1.0
 WarioWare (Video Game) / int_c75df49a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c75df49a
 WarioWare (Video Game) / int_c798a33a
type
Art-Style Clash
 WarioWare (Video Game) / int_c798a33a
comment
Art-Style Clash: The microgames in Get it Together! all have different art styles as usual. However, the playable characters always remain the same. Oddly, the microgame "Basically Water Polo" averts this, with objects and NPC goalies in a very similar art style to the playable characters.
 WarioWare (Video Game) / int_c798a33a
featureApplicability
1.0
 WarioWare (Video Game) / int_c798a33a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c798a33a
 WarioWare (Video Game) / int_c8591326
type
Demon Head
 WarioWare (Video Game) / int_c8591326
comment
Demon Head: In Smooth Moves, 9-Volt towers over and screams "GET OUT OF MY HOUSE!" to 18-Volt after a tug-of-war over a Game & Watch between the two ends up breaking it.
 WarioWare (Video Game) / int_c8591326
featureApplicability
1.0
 WarioWare (Video Game) / int_c8591326
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c8591326
 WarioWare (Video Game) / int_c97314e3
type
Eat the Camera
 WarioWare (Video Game) / int_c97314e3
comment
Move It! is a wholesale sequel to Smooth Moves, as indicated by their Japanese and Korean titles (Dancing Made in Wario and Super Dancing Made in Wario). Both games focus on creating poses using the respective controllers for their systems. The English titles are similar, but less closely related than in Japanese and Korean; Move It!'s first stage also reprises the first stage of Smooth Moves, with Wario holding stone versions of the controllers used and running toward the camera while being chased by something (a boulder trap in Smooth Moves and tribe members in Move It) with the microgame transition zooming in and out of Wario's mouth. The final microgame is Super Wario Dance Company, a direct sequel to the final microgame of Smooth Moves, Wario's Dance Company.
 WarioWare (Video Game) / int_c97314e3
featureApplicability
1.0
 WarioWare (Video Game) / int_c97314e3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_c97314e3
 WarioWare (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 WarioWare (Video Game) / int_ca04edd6
comment
Charles Atlas Superpower: 5-Volt's stage in Gold has her doing workouts in order to have the strength to lift a set of frying pans advertised in the workout video, and as a result, is able to lift an entire cabinet easily at the end of the stage when 9-Volt drops his 3DS under it. This in turn provides a change of gameplay in "Sneaky Gamer" involving the TV. Unlike the original "Gamer" from Game & Wario, 5-Volt can lift up the TV cabinet instead of just appearing though the TV screen.
 WarioWare (Video Game) / int_ca04edd6
featureApplicability
1.0
 WarioWare (Video Game) / int_ca04edd6
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_ca04edd6
 WarioWare (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 WarioWare (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Wario. He hires his friends to make games for him, but doesn't pay them. At first, they were somewhat forgiving (especially Mona, who is rumoured to have a crush on him), but in the end, half the team quit to work for a rival company. Wario then hires (but still doesn't pay) the "players" to make microgames for him. Despite that, WarioWare went under. So what does Wario do? Create Game & Wario, starting all over again. Game & Wario lasted even less than that, so Wario holds a gaming tournament called the Wario Bowl. He still refuses to pay his friends for their work and even tries to sabotage the tournament to take all the prize money himself, but is thwarted by the player and Lulu. His friends also manage to get their cut of the money.
 WarioWare (Video Game) / int_cbe687ab
featureApplicability
1.0
 WarioWare (Video Game) / int_cbe687ab
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_cbe687ab
 WarioWare (Video Game) / int_cc3c365f
type
Goofy Print Underwear
 WarioWare (Video Game) / int_cc3c365f
comment
Goofy Print Underwear: "How the West Was Really Won" in Smooth Moves features Super Mushroom, Fire Flower, and Starman-print boxers. The box art for Get It Together! shows Wario splitting his pants, revealing underwear with a W pattern.
 WarioWare (Video Game) / int_cc3c365f
featureApplicability
1.0
 WarioWare (Video Game) / int_cc3c365f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_cc3c365f
 WarioWare (Video Game) / int_cde175c8
type
Fake Static
 WarioWare (Video Game) / int_cde175c8
comment
Fake Static: In the intro to Gold, when Wario calls Mona about making some games, she asks how much the job pays. Wario, being the cheapskate he is, responds to this question by faking phone static.
 WarioWare (Video Game) / int_cde175c8
featureApplicability
1.0
 WarioWare (Video Game) / int_cde175c8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_cde175c8
 WarioWare (Video Game) / int_ce6555f0
type
Lighter and Softer
 WarioWare (Video Game) / int_ce6555f0
comment
Lighter and Softer: Ashley's theme in Super Smash Bros. Brawl; not only is it lighter and softer, but Ashley's voice is replaced with "less creepy" singers.
 WarioWare (Video Game) / int_ce6555f0
featureApplicability
1.0
 WarioWare (Video Game) / int_ce6555f0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_ce6555f0
 WarioWare (Video Game) / int_d028ca10
type
Deliberately Monochrome
 WarioWare (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The unlockable Sheriff minigame in Mega Microgame$! starts off with mostly black-and-white graphics, unlike the original arcade game which had color; however, complete enough loops through the game and the color graphics will gradually be restored.
 WarioWare (Video Game) / int_d028ca10
featureApplicability
1.0
 WarioWare (Video Game) / int_d028ca10
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d028ca10
 WarioWare (Video Game) / int_d148b019
type
Mundane Made Awesome
 WarioWare (Video Game) / int_d148b019
comment
Mundane Made Awesome: A common theme of the series' microgames. They usually take an everyday activity or event and transform it into a quirky, satisfying challenge.
 WarioWare (Video Game) / int_d148b019
featureApplicability
1.0
 WarioWare (Video Game) / int_d148b019
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d148b019
 WarioWare (Video Game) / int_d24ed873
type
Developer's Foresight
 WarioWare (Video Game) / int_d24ed873
comment
Developer's Foresight: A few in Gold: The characters have a distinctive voice clip if: The player has fallen down to only one life left. The player gets a close call at a microgame. The player recovers a life after successfully completing a boss game. The game attempts a Bait-and-Switch that the player doesn't fall for. The player does get fooled by a Bait-and-Switch. The player goes through 15 games without making a mistake. The player loses three games in a row, taking them straight from the max amount of lives to one. The player wins five microgames in a row while only having one life left. The player loses by doing literally nothing with their system at all. The player reaches a boss stage with only one life left. Winning the boss stage with said last life also triggers a specific message as they're given a second life. Pausing and unpausing the game causes the music to delay slightly. This wouldn't affect most stages much, as the entire score is composed by short win/lose jingles so it gets back on track when the next jingle plays. But the final stage features a full-length theme that plays throughout the whole stage (even overriding microgame music). The developers worked around this by designing the theme to be composed entirely by short jingles, so if the music is delayed after pausing, it still gets back on track every four beats or so. The characters in Get It Together! have various voice clips for when they get hurt. Each character also has special voice clips for when they get hurt by fire or electricity. In addition, they also have voice clips for when you win a double-length microgame early, causing it to end prematurely. Characters in Get it Together! can have specific reactions to microgames that they are a good or bad fit for; for example, losing a microgame with a "good fit" character will often lead to them exclaiming in frustration or surprise. In Get It Together!, Penny uses a water cannon to move around. Any microgame that involves water will actually react appropriately to the water that Penny shoots. For example, one microgame involves tipping a watering can to water a plant. With Penny, you can just water the plant yourself with your cannon. Similarly, she can use the cannon to put out fires in microgames that include fire, even if there is normally no water. Many microgames in Get It Together! have multiple solutions. In Orbulon's "Spotlight", for example, you need to point the spotlight at the performer. But instead of moving the light, you can move the performer into the spotlight instead.
 WarioWare (Video Game) / int_d24ed873
featureApplicability
1.0
 WarioWare (Video Game) / int_d24ed873
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d24ed873
 WarioWare (Video Game) / int_d2cba32d
type
Game Maker
 WarioWare (Video Game) / int_d2cba32d
comment
Game Maker: WarioWare D.I.Y. While its microgame engine allows for all different genres of games to be made, they're all still strictly microgames.
 WarioWare (Video Game) / int_d2cba32d
featureApplicability
1.0
 WarioWare (Video Game) / int_d2cba32d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d2cba32d
 WarioWare (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 WarioWare (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Gold is the first entry in the series to feature full voice acting in the story cutscenes as opposed to text like in the previous games. It's also the first game in which Wario has a different voice actor depending on the language version (he's still voiced by Charles Martinet in the English version).
 WarioWare (Video Game) / int_d40a8a0f
featureApplicability
1.0
 WarioWare (Video Game) / int_d40a8a0f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d40a8a0f
 WarioWare (Video Game) / int_d4c98262
type
Unconventional Learning Experience
 WarioWare (Video Game) / int_d4c98262
comment
Unconventional Learning Experience: In-Universe in "Math Quest", 9-Volt's story in Gold: 9-Volt hates math class, so when his pet/friend Fronk learns this, he phrases the math problems in the context of a Role-Playing Game, using 9-Volt's hobby of gaming to prove that he's already learned a lot of math from doing damage calculations while playing video games. Fronk then gives 9-Volt the idea to imagine math as an RPG to make the assignments more engaging to complete.
 WarioWare (Video Game) / int_d4c98262
featureApplicability
1.0
 WarioWare (Video Game) / int_d4c98262
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d4c98262
 WarioWare (Video Game) / int_d6181478
type
Beware of Hitchhiking Ghosts
 WarioWare (Video Game) / int_d6181478
comment
Beware of Hitchhiking Ghosts: A variant. Local taxi drivers Dribble and Spitz have a habit of picking up supernatural passengers—usually aliens, though a mermaid has also been seen. Typically, the passenger reveals their true nature after arriving at their destination, and then disappears without a trace.
 WarioWare (Video Game) / int_d6181478
featureApplicability
1.0
 WarioWare (Video Game) / int_d6181478
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d6181478
 WarioWare (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 WarioWare (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In Smooth Moves, if you've just played a microgame involving spinning the remote around (specifically, BYOM (from Kat & Ana's stage) or All Wound Up (from Young Cricket's stage), and thus twisted up the wrist strap, the next game will be one in which you have to drop the Wii Remote and leave it dangling by the strap, untwisting it. In Gold onwards, if you get a Game Over on your first run through a stage in story mode, the game will allow you to spend some coins to continue from the last game you fell to. This also applies to the boss stages. Once you clear a stage and it turns into an endless version, this option is no longer available. In the "Wario Interrupts" mode in Gold, if Wario Deluxe uses a distraction that can be cleared before the next set of three microgames (for instance, tilting the 3DS to pour the wine out the glass), microgames of that particular input scheme will not appear while the distraction is active. Get it Together!'s Play-o-pedia has you pick the size and members of the crew you want to use when you select a microgame to play. If you play a microgame with one particular crew selection, then pick another microgame afterwards, the game will ask you if you want to use the same crew setup again. Also in Get It Together!, there are microgames where a character can get damaged and be knocked out of the microgame. This isn’t automatically a failure state in some microgames though, in such games if you get hurt but still accomplish the objective (whichever comes first) it counts as you clearing the microgame. If you lose all your lives during your first time playing a story stage in Move It!, the game will grant a Second Chance Stance. If you hold the Second Chance Stance for three seconds, you get to continue with four new lives.
 WarioWare (Video Game) / int_d6f284a3
featureApplicability
1.0
 WarioWare (Video Game) / int_d6f284a3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d6f284a3
 WarioWare (Video Game) / int_d9e48d0
type
Company Cross References
 WarioWare (Video Game) / int_d9e48d0
comment
Company Cross References: Once per game, 9-Volt, 18-Volt and/or 9-Volt will host a set of microgames based on products of Nintendo's past. References to the creations of Nintendo R&D1 (the unit that made the first game), Gunpei Yokoi (the original founder of said R&D unit), and Intelligent Systems (the current developer of the series) are particularly popular.
 WarioWare (Video Game) / int_d9e48d0
featureApplicability
1.0
 WarioWare (Video Game) / int_d9e48d0
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d9e48d0
 WarioWare (Video Game) / int_d9f4cb75
type
Video Game Perversity Potential
 WarioWare (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: Unlike many later Nintendo games, D.I.Y. lacks any kind of censorship system, meaning it's totally possible to make suggestive or outright explicit microgames and share them with others with no consequences.
 WarioWare (Video Game) / int_d9f4cb75
featureApplicability
1.0
 WarioWare (Video Game) / int_d9f4cb75
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d9f4cb75
 WarioWare (Video Game) / int_d9f97805
type
Wins by Doing Absolutely Nothing
 WarioWare (Video Game) / int_d9f97805
comment
Wins by Doing Absolutely Nothing: Touched! has a minigame that requires you not to blow/talk into the microphone to win. Unique in that it only shows up if you have been playing microphone-oriented minigames (and no, you can't access through normal means via going to a menu page and accessing a marathon of it.) Twisted! also has a minigame that requires you not to move at all, unlike everything else in the game. This one can be marathoned; one can easily reach the maximum score by leaving the GBA resting on a flat surface. D.I.Y. allows the player to make a game that is won from the start, provided they have the knowledge to make such a game. Gold has a few games that work like this, but then they sometimes throw a curveball where you need to do something to win, just so you don't get complacent. Get It Together! has several games that could work like this, depending on what crew member you use. However, it is all luck-based.
 WarioWare (Video Game) / int_d9f97805
featureApplicability
1.0
 WarioWare (Video Game) / int_d9f97805
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_d9f97805
 WarioWare (Video Game) / int_db08a39d
type
Animesque
 WarioWare (Video Game) / int_db08a39d
comment
Animesque: The character designs as a whole evoke anime design sensibilities, somewhere along the lines of children's anime like Doraemon or Anpanman. The more human characters lean into a standard anime look, though it's inverted in Gold, which has a more cartoony and exaggerated style. Several of the minigame title screens in Game & Wario, along with the title screen for Frenemy Frenzy in Get It Together!, utilize a "realistic" anime aesthetic—which makes the human characters prettier and the non-human characters more anthropomorphic.
 WarioWare (Video Game) / int_db08a39d
featureApplicability
1.0
 WarioWare (Video Game) / int_db08a39d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_db08a39d
 WarioWare (Video Game) / int_db148980
type
Mook Promotion
 WarioWare (Video Game) / int_db148980
comment
Mook Promotion: Three microgames get this treatment in Gold: "Loot Scoot" from Mega Microgame$! as Wario's Mash League boss microgame, "One Hit Wonder" from Smooth Moves as 5-Volt's boss micrograme, and "Clawing for More" from Touched! as 9-Volt's boss microgame.
 WarioWare (Video Game) / int_db148980
featureApplicability
1.0
 WarioWare (Video Game) / int_db148980
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_db148980
 WarioWare (Video Game) / int_db27d520
type
Amazing Technicolor Wildlife
 WarioWare (Video Game) / int_db27d520
comment
Amazing Technicolor Wildlife: Dribble, an orange dog, and Spitz, a yellow cat.
 WarioWare (Video Game) / int_db27d520
featureApplicability
1.0
 WarioWare (Video Game) / int_db27d520
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_db27d520
 WarioWare (Video Game) / int_dc7d219
type
Quality over Quantity
 WarioWare (Video Game) / int_dc7d219
comment
Quality over Quantity: In the series, this is the contrast between Mona Pizza and Pizza Dinosaur. While in their shared theme song, Mona Pizza boasts about how great their pizzas are, Pizza Dinosaur only boasts about how they're everywhere, while acknowledging that their pizzas are terrible. In Twisted!, Pizza Dinosaur has its business being taken away by Mona Pizza, driving them to use more aggressive measures of competition. The series in general is about a small team of people cranking out games on a per-minute rate. Each game is about 4 to 8 seconds long, and hundreds of them pour out at a time. Wario has seen much success with this model, both in the stories for the games and in real life sales of the video games in this series. (So basically, this game is an aversion where quantity wins out.)
 WarioWare (Video Game) / int_dc7d219
featureApplicability
-1.0
 WarioWare (Video Game) / int_dc7d219
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_dc7d219
 WarioWare (Video Game) / int_df1cb219
type
Unsportsmanlike Gloating
 WarioWare (Video Game) / int_df1cb219
comment
Unsportsmanlike Gloating: Wario Deluxe in Gold and the Wario Bug in Get It Together! do this if you fail their microgames. Wario Deluxe leans in his balloons' basket with a sly smile, seemingly satisfied over your failure, and taunts you, even asking if you're "done so soon" when you get a Game Over, while the Wario Bug waves his hands to taunt you and even goes as far as to screw with your senses by glitching out the screen.
 WarioWare (Video Game) / int_df1cb219
featureApplicability
1.0
 WarioWare (Video Game) / int_df1cb219
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_df1cb219
 WarioWare (Video Game) / int_df4f7a9b
type
Tiger Versus Dragon
 WarioWare (Video Game) / int_df4f7a9b
comment
Tiger Versus Dragon: The rap battle between 13-Amp vs. 18-Volt in Gold has graffiti-styled art respectively representing them as a dragon and a tiger.
 WarioWare (Video Game) / int_df4f7a9b
featureApplicability
1.0
 WarioWare (Video Game) / int_df4f7a9b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_df4f7a9b
 WarioWare (Video Game) / int_e034faef
type
Limited Animation
 WarioWare (Video Game) / int_e034faef
comment
While they both use Limited Animation, Smooth Moves and Game & Wario are noticeably more dynamic and smooth in their animation compared to their predecessors. This is likely thanks to the jump to consoles, which means less limitations overall compared to handhelds.
 WarioWare (Video Game) / int_e034faef
featureApplicability
1.0
 WarioWare (Video Game) / int_e034faef
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e034faef
 WarioWare (Video Game) / int_e0aed924
type
No Antagonist
 WarioWare (Video Game) / int_e0aed924
comment
No Antagonist: Most of the games' stages consist of characters trying to do something relevant to their job/interests as you complete their minigames, with them very rarely facing an actual opposing force (ex: Kat & Ana in Smooth Moves, Mona in Touched!, etc.). Wario himself is the closest thing the series has to an overarching villain, and only because he's taking advantage of his friends' efforts. Gold averts this for once by having Wario become a clear antagonist figure. Him stealing a strange golden artifact is the catalyst for the game's overarching plot and then he comes up with a scam in the form of the Wario Bowl, making the player go through several microgame stages, but denying their reward once they get to the end. The player has to fight him for it. Get It Together! also averts this by having Game Bugs and the Mega Bug as the main antagonists causing the crew's levels to glitch out. Move It! zigzags this. While some scenarios DO have antagonists (Leo/Cractus, Cicada, etc.), there is no overarching threat and most characters are just trying to enjoy themselves in their vacation. Then Wario is suddenly fused with a volcano against his will at the end and now everyone's in danger.
 WarioWare (Video Game) / int_e0aed924
featureApplicability
1.0
 WarioWare (Video Game) / int_e0aed924
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e0aed924
 WarioWare (Video Game) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 WarioWare (Video Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: There's anthropomorphic animals (Dribble and Spitz), an alien (Orbulon), a witch (Ashley), a sentient robot (Mike), and a woman with ghostly powers (5-Volt). And those are just the ones in the main cast.
 WarioWare (Video Game) / int_e1ff8ff6
featureApplicability
1.0
 WarioWare (Video Game) / int_e1ff8ff6
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e1ff8ff6
 WarioWare (Video Game) / int_e2ccee25
type
Animal Motifs
 WarioWare (Video Game) / int_e2ccee25
comment
Animal Motifs: A different animal appears on the door when you play the challenge towers: Mega Microgame$!: Pigs. Twisted!: Monkeys. Touched!: Bears. Smooth Moves: Elephants. Gold: Various (lion for All Mixed Up, alligator for Thrill Ride, and eagle for Super Hard). Get It Together!: Gorillas. Move It!: Various (hippo for Mixed, tiger for Super Hard, snake for Thrilling, flamingos for Double Act).
 WarioWare (Video Game) / int_e2ccee25
featureApplicability
1.0
 WarioWare (Video Game) / int_e2ccee25
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e2ccee25
 WarioWare (Video Game) / int_e38d605
type
Big Guy, Little Guy
 WarioWare (Video Game) / int_e38d605
comment
Big Guy, Little Guy: Dribble and Spitz, as well as 18-Volt and 9-Volt. Dribble and 18-Volt tower over Spitz and 9-Volt.
 WarioWare (Video Game) / int_e38d605
featureApplicability
1.0
 WarioWare (Video Game) / int_e38d605
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e38d605
 WarioWare (Video Game) / int_e43c66bd
type
Art Evolution
 WarioWare (Video Game) / int_e43c66bd
comment
Art Evolution: The characters' designs have evolved subtly over time. For example, between Mega Microgame$! and Smooth Moves, Mona's waist became more realistic, and her eyes became smaller. Game & Wario brought a more definite style change, as all the characters besides Wario himself are now drawn with thick outlines and solid black eyes, similar to Rhythm Heaven. While they both use Limited Animation, Smooth Moves and Game & Wario are noticeably more dynamic and smooth in their animation compared to their predecessors. This is likely thanks to the jump to consoles, which means less limitations overall compared to handhelds. WarioWare Gold has a rounded and cartoony look with exaggerated proportions, distancing itself away from Rhythm Heaven. The characters' eyes are also colored in once again. The animation is noticeably more stiff and limited compared to the other games in the franchise, likely due to the bigger emphasis on voice acting compared to previous titles.
 WarioWare (Video Game) / int_e43c66bd
featureApplicability
1.0
 WarioWare (Video Game) / int_e43c66bd
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e43c66bd
 WarioWare (Video Game) / int_e567510d
type
Determinator
 WarioWare (Video Game) / int_e567510d
comment
Penny's Song explains how she wants to become the world's best "singer-scientist", and how she'll always get back up after her mistakes.
 WarioWare (Video Game) / int_e567510d
featureApplicability
1.0
 WarioWare (Video Game) / int_e567510d
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e567510d
 WarioWare (Video Game) / int_e6661fc2
type
Press X to Not Die
 WarioWare (Video Game) / int_e6661fc2
comment
Press X to Not Die: A lot of microgames closely resemble Quick Time Events.
 WarioWare (Video Game) / int_e6661fc2
featureApplicability
1.0
 WarioWare (Video Game) / int_e6661fc2
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e6661fc2
 WarioWare (Video Game) / int_e7b1cb24
type
Old Master
 WarioWare (Video Game) / int_e7b1cb24
comment
Old Master: Master Mantis is an elderly martial arts teacher who has taken on Young Cricket as a student. His idea of training appears to consist mostly of eating and hanging out.
 WarioWare (Video Game) / int_e7b1cb24
featureApplicability
1.0
 WarioWare (Video Game) / int_e7b1cb24
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e7b1cb24
 WarioWare (Video Game) / int_e7cb46d3
type
Satellite Character
 WarioWare (Video Game) / int_e7cb46d3
comment
18-Volt started off as a Satellite Character for 9-Volt, but got more recognition as the games went on. In Smooth Moves, 9-Volt's storyline actually revolves around 18-Volt trying to make up with 9-Volt by buying him a new console, 18-Volt hosts his own set of microgames in D.I.Y. Showcase, and in Game & Wario, 18-Volt hosts one of the modes of the Gamer minigame. Gold keeps the ascension going by giving him his own Story Mode level, complete with a rival figure in the form of 13-Amp.
 WarioWare (Video Game) / int_e7cb46d3
featureApplicability
1.0
 WarioWare (Video Game) / int_e7cb46d3
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e7cb46d3
 WarioWare (Video Game) / int_e9e35e8f
type
Exact Words
 WarioWare (Video Game) / int_e9e35e8f
comment
Exact Words: In Gold; was there ever any doubt that the "some jerk" who would "walk away ten million coins richer" was Wario himself?
 WarioWare (Video Game) / int_e9e35e8f
featureApplicability
1.0
 WarioWare (Video Game) / int_e9e35e8f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_e9e35e8f
 WarioWare (Video Game) / int_eac3ee70
type
April Fools' Day
 WarioWare (Video Game) / int_eac3ee70
comment
In Get It Together!, one of Dribble's unlockable picture shows his cab flying past the planets from Crazy Galaxy, an April Fools' Day joke from the Nintendo Badge Arcade about a fake game starring an older incarnation of Ashley.
 WarioWare (Video Game) / int_eac3ee70
featureApplicability
1.0
 WarioWare (Video Game) / int_eac3ee70
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_eac3ee70
 WarioWare (Video Game) / int_eac7bacb
type
Gratuitous Disco Sequence
 WarioWare (Video Game) / int_eac7bacb
comment
Gratuitous Disco Sequence: Why, yes, the Thang family, seemingly stuck in the '70s.
 WarioWare (Video Game) / int_eac7bacb
featureApplicability
1.0
 WarioWare (Video Game) / int_eac7bacb
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_eac7bacb
 WarioWare (Video Game) / int_ebfaf704
type
Scary Stinging Swarm
 WarioWare (Video Game) / int_ebfaf704
comment
Scary Stinging Swarm: Kat and Ana get chased by them after Kat stupidly decides to poke a beehive.
 WarioWare (Video Game) / int_ebfaf704
featureApplicability
1.0
 WarioWare (Video Game) / int_ebfaf704
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_ebfaf704
 WarioWare (Video Game) / int_edf841f6
type
Worthless Treasure Twist
 WarioWare (Video Game) / int_edf841f6
comment
Worthless Treasure Twist: At the end of Gold, Lulu reveals to Wario that the pot he stole from her village is actually the toilet they use to potty. Wario seems to find it pretty funny anyway.
 WarioWare (Video Game) / int_edf841f6
featureApplicability
1.0
 WarioWare (Video Game) / int_edf841f6
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_edf841f6
 WarioWare (Video Game) / int_f068cba
type
Oddball in the Series
 WarioWare (Video Game) / int_f068cba
comment
Oddball in the Series: All of the games released between Smooth Moves and Gold stray from the original formula in one way or another, but none more than Snapped!: it uses a form of input (the DSi camera) not explored in any of the following games, features a very different format where the player progresses whether or not they succeed or fail at the microgames (none of which speed up or have difficulty levels), is extremely short even by the series' standards with only 20 microgames (not counting calibrating the camera, a full playthrough is around 20 minutes), and has no extra content or storyline to speak of. Further cementing its status as an oddball is that it's the only game in the series to not be directly referenced in Gold (though some of its music shows up in Lulu's character trailer for the game).
 WarioWare (Video Game) / int_f068cba
featureApplicability
1.0
 WarioWare (Video Game) / int_f068cba
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f068cba
 WarioWare (Video Game) / int_f08f8f89
type
Comedic Underwear Exposure
 WarioWare (Video Game) / int_f08f8f89
comment
Comedic Underwear Exposure: Smooth Moves: In the main menu of Smooth Moves, Wario's Idle Animation has his pants drop to the ground before he quickly pulls them up. The objective of the microgame "How the West Was Really Won" is to drop your opponent's pants. The box art◊ for Get It Together! shows Wario ripping his pants while forced into a split, revealing his Goofy Print Underwear.
 WarioWare (Video Game) / int_f08f8f89
featureApplicability
1.0
 WarioWare (Video Game) / int_f08f8f89
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f08f8f89
 WarioWare (Video Game) / int_f1577797
type
Boss Remix
 WarioWare (Video Game) / int_f1577797
comment
Boss Remix: During the final phase of the Final Boss fight in Gold, the song that's playing becomes an intense remix of the game's main theme.
 WarioWare (Video Game) / int_f1577797
featureApplicability
1.0
 WarioWare (Video Game) / int_f1577797
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f1577797
 WarioWare (Video Game) / int_f21d434a
type
New Job as the Plot Demands
 WarioWare (Video Game) / int_f21d434a
comment
New Job as the Plot Demands: Mona has been a gelato worker, a soda jerk, a pizza delivery girl, a rock star, a cheerleader, a meat bun vendor, a temple explorer, and a criminal photographer and paparazzi, on top of her overarching job of developing microgames for WarioWare Inc.
 WarioWare (Video Game) / int_f21d434a
featureApplicability
1.0
 WarioWare (Video Game) / int_f21d434a
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f21d434a
 WarioWare (Video Game) / int_f23ad6de
type
Food Porn
 WarioWare (Video Game) / int_f23ad6de
comment
Food Porn: Kat & Ana's intro in Gold features pictures of real-life food. The microgame "Stove Slider" from Get it Together! presents you with a pot of delicious-looking photorealistic food if you win (either chicken stew or beef stew depending on the difficulty).
 WarioWare (Video Game) / int_f23ad6de
featureApplicability
1.0
 WarioWare (Video Game) / int_f23ad6de
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f23ad6de
 WarioWare (Video Game) / int_f27ec906
type
Identical Stranger
 WarioWare (Video Game) / int_f27ec906
comment
Identical Stranger: Jimmy T.'s doppelgänger, Jimmy P., was introduced in Smooth Moves.
 WarioWare (Video Game) / int_f27ec906
featureApplicability
1.0
 WarioWare (Video Game) / int_f27ec906
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f27ec906
 WarioWare (Video Game) / int_f3fd818b
type
Dark Reprise
 WarioWare (Video Game) / int_f3fd818b
comment
Dark Reprise: The final stage of Gold has a more serious remix of Wario's introductionary league levels. Fitting since the host is Wario in his Wario Deluxe form also acting as the final boss of the game. Surprisingly enough it also gets a Triumphant Reprise in the same level once Lulu comes to confront Wario Deluxe and also help the player preventing Wario Deluxe from cheating further.
 WarioWare (Video Game) / int_f3fd818b
featureApplicability
1.0
 WarioWare (Video Game) / int_f3fd818b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f3fd818b
 WarioWare (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 WarioWare (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Hope you can control 9-Volt by the time you get to his Get It Together! boss stage — it's a runthrough of the first stage of Super Mario World, but he's uncontrollable and can't jump from his skateboard for vertical movement without grabbing for the midair rings. There's still a time limit too.
 WarioWare (Video Game) / int_f4a0408f
featureApplicability
1.0
 WarioWare (Video Game) / int_f4a0408f
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f4a0408f
 WarioWare (Video Game) / int_f4fe270
type
Villainous Glutton
 WarioWare (Video Game) / int_f4fe270
comment
Villainous Glutton: Wario. Even if he is the main character.
 WarioWare (Video Game) / int_f4fe270
featureApplicability
1.0
 WarioWare (Video Game) / int_f4fe270
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f4fe270
 WarioWare (Video Game) / int_f51c5f3c
type
Never Say "Die"
 WarioWare (Video Game) / int_f51c5f3c
comment
Never Say "Die": Averted with a Dribble and Spitz game in the first installment that involves dodging bombs with a scooter, which is called Scoot or Die (which is, no doubt, a pun-based Shout-Out to Skate or Die). Gold has both the words "die" and "kill" used in two different instances (one from new side-character Doris-1 and the other by Red).
 WarioWare (Video Game) / int_f51c5f3c
featureApplicability
-1.0
 WarioWare (Video Game) / int_f51c5f3c
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f51c5f3c
 WarioWare (Video Game) / int_f61cddc9
type
Lions and Tigers and Humans... Oh, My!
 WarioWare (Video Game) / int_f61cddc9
comment
Lions and Tigers and Humans... Oh, My!: The series has a plethora of anthropomorphic animal characters, major and minor, starting with series' mainstays Dribble (a dog) and Spitz (a cat).
 WarioWare (Video Game) / int_f61cddc9
featureApplicability
1.0
 WarioWare (Video Game) / int_f61cddc9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f61cddc9
 WarioWare (Video Game) / int_f7567671
type
Game Within a Game
 WarioWare (Video Game) / int_f7567671
comment
Game Within a Game: Every microgame you play is, in-universe, designed by one of the characters of the series. There are also a few other in-universe games, such as the recurring unlockable Pyoro series.
 WarioWare (Video Game) / int_f7567671
featureApplicability
1.0
 WarioWare (Video Game) / int_f7567671
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f7567671
 WarioWare (Video Game) / int_f763003b
type
Boss Warning Siren
 WarioWare (Video Game) / int_f763003b
comment
Boss Warning Siren: All titles have a sound clip whenever a boss stage is coming up next and will linger on the screen between microgames eight beats longer than normal. There will usually (but not always) be an on-screen message telling you that you're about to encounter the boss. Said sound clip varies from game to game, but that in Smooth Moves sounds particularly like a klaxon played to a beat.
 WarioWare (Video Game) / int_f763003b
featureApplicability
1.0
 WarioWare (Video Game) / int_f763003b
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f763003b
 WarioWare (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 WarioWare (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: During Kat & Ana's prologue in Twisted!, you can do an incredibly easy action command or watch a kindergartner (Ana) get stung by bees while desperately flailing her arms. There's no penalty for it.
 WarioWare (Video Game) / int_f87c42d4
featureApplicability
1.0
 WarioWare (Video Game) / int_f87c42d4
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f87c42d4
 WarioWare (Video Game) / int_f9f2c33
type
Running Gag
 WarioWare (Video Game) / int_f9f2c33
comment
Running Gag: Every official WarioWare installment has a game involving nose-picking, usually as one of Mona's games. In Twisted!, while there is no standard microgame involving nose-picking, Kat and Ana's boss microgame has it as the method of defeating the enemies and the boss at the end of it. In D.I.Y., the nose-picking minigame is also used as confirmation as to whether or not you wish to erase your data. In Get It Together!, after beating the boss microgame, a game involving nose-picking also appears as the last thing in order to defeat the Mega Bug. Noses in general, considering Wario's got the biggest one of them all. Mona getting a new job every game. Dribble and Spitz transporting a supernatural creature... and getting stiffed on the fare. Some rendition of the fictional game Pyoro appearing. The postgame levels always tend to include animal-themed towers, with the framing device between microgames being an elevator. Among others, Mega Microgame$! has pigs, Touched! has bears, Smooth Moves has elephants, and Gold has a lion (All Mixed Up), an alligator (Thrill Ride), and an eagle (Super Hard). Since Twisted!, Wario transforming into various alter-egos and having their microgames be the final set and end of the story (or, in Get It Together!, the Disc-One Final Boss, though it is still the final set as the five story segments after it do not introduce new microgames). Gold has the baby face from Mario Paint and its sound appear at several points, such as the level 3 version of the "Shave the World" microgame and as a possible distraction in "Wario Interrupts". Also in Gold, every game based around reuniting two lovers is now themed to Orihime and Hikoboshi.
 WarioWare (Video Game) / int_f9f2c33
featureApplicability
1.0
 WarioWare (Video Game) / int_f9f2c33
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_f9f2c33
 WarioWare (Video Game) / int_fb9e25e9
type
Team Mom
 WarioWare (Video Game) / int_fb9e25e9
comment
A subversion: in earlier games, 9-Volt and 18-Volt usually hang out unsupervised. Once 5-Volt was established as a proper character in Game & Wario, she became a parental figure for both of them, and the series in general. 18-Volt isn't actually related to them, and by his own admission his parents aren't usually home, but he still obeys 5-Volt as though she was his mom.
 WarioWare (Video Game) / int_fb9e25e9
featureApplicability
1.0
 WarioWare (Video Game) / int_fb9e25e9
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_fb9e25e9
 WarioWare (Video Game) / int_fbba5e98
type
Gadgeteer Genius
 WarioWare (Video Game) / int_fbba5e98
comment
Gadgeteer Genius: Dr. Crygor and his granddaughter Penny, who both seemingly come up with at least one new invention in each entry.
 WarioWare (Video Game) / int_fbba5e98
featureApplicability
1.0
 WarioWare (Video Game) / int_fbba5e98
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_fbba5e98
 WarioWare (Video Game) / int_fcbcc221
type
Robot Buddy
 WarioWare (Video Game) / int_fcbcc221
comment
Mike's whole concept was born from the potential of using the Nintendo DS's microphone to complete microgames. For consoles that does not display this specific feature, Mike has no real purpose to be around but to be Crygor's Robot Buddy.
 WarioWare (Video Game) / int_fcbcc221
featureApplicability
1.0
 WarioWare (Video Game) / int_fcbcc221
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_fcbcc221
 WarioWare (Video Game) / int_fe0330fb
type
Brick Joke
 WarioWare (Video Game) / int_fe0330fb
comment
The original game has "Dry Eye" where you administer eye drops to someone, and a later game called "Laser Vision", where Wario shatters the eye drop bottle with Eye Beams.
 WarioWare (Video Game) / int_fe0330fb
featureApplicability
1.0
 WarioWare (Video Game) / int_fe0330fb
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_fe0330fb
 WarioWare (Video Game) / int_name
type
ItemName
 WarioWare (Video Game) / int_name
comment
 WarioWare (Video Game) / int_name
featureApplicability
1.0
 WarioWare (Video Game) / int_name
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
WarioWare (Video Game) / int_name
 WarioWare (Video Game) / int_name
itemName
WarioWare (Video Game)

The following is a list of statements referring to the current page from other pages.

 Attack Of Giygas / Fan Fic
seeAlso
WarioWare (Video Game)
 Crossover / Fan Fic
seeAlso
WarioWare (Video Game)
 Diamond City Chronicles (Fanfic)
seeAlso
WarioWare (Video Game)
 Wario Ware / Game
seeAlso
WarioWare (Video Game)
 WarioWare (Video Game)
hasFeature
Addressing the Player / int_284882f8
 WarioWare (Video Game)
hasFeature
Aliens Steal Cattle / int_284882f8
 WarioWare (Video Game)
hasFeature
All the Worlds Are a Stage / int_284882f8
 WarioWare (Video Game)
hasFeature
All There in the Script / int_284882f8
 WarioWare (Video Game)
hasFeature
Always Late / int_284882f8
 WarioWare (Video Game)
hasFeature
Amazing Technicolor Wildlife / int_284882f8
 WarioWare (Video Game)
hasFeature
Arrange Mode / int_284882f8
 WarioWare (Video Game)
hasFeature
Art Shift / int_284882f8
 WarioWare (Video Game)
hasFeature
Ascended Fanboy / int_284882f8
 WarioWare (Video Game)
hasFeature
Ascended Glitch / int_6401b6d8
 WarioWare (Video Game)
hasFeature
Background Music Override / int_284882f8
 WarioWare (Video Game)
hasFeature
Badass Biker / int_284882f8
 WarioWare (Video Game)
hasFeature
Bar Slide / int_284882f8
 WarioWare (Video Game)
hasFeature
Barefoot Cartoon Animal / int_284882f8
 WarioWare (Video Game)
hasFeature
Beach Episode / int_284882f8
 WarioWare (Video Game)
hasFeature
Better as a Let's Play / int_284882f8
 WarioWare (Video Game)
hasFeature
Bizarre Alien Psychology / int_284882f8
 WarioWare (Video Game)
hasFeature
Blind Bag Collectables / int_284882f8
 WarioWare (Video Game)
hasFeature
Boss Warning Siren / int_284882f8
 WarioWare (Video Game)
hasFeature
Breaking Old Trends / int_284882f8
 WarioWare (Video Game)
hasFeature
Chain Reaction Destruction / int_284882f8
 WarioWare (Video Game)
hasFeature
Chubby Mama, Skinny Papa / int_284882f8
 WarioWare (Video Game)
hasFeature
Clingy Child / int_284882f8
 WarioWare (Video Game)
hasFeature
Clothes Make the Legend / int_284882f8
 WarioWare (Video Game)
hasFeature
Comedy Video Games / int_284882f8
 WarioWare (Video Game)
hasFeature
Company Cross References / int_284882f8
 WarioWare (Video Game)
hasFeature
Console Cameo / int_284882f8
 WarioWare (Video Game)
hasFeature
Credits Medley / int_284882f8
 WarioWare (Video Game)
hasFeature
Cutaway Gag / int_284882f8
 DSiWare
seeAlso
WarioWare (Video Game)
 WarioWare (Video Game)
hasFeature
Daddy's Girl / int_284882f8
 WarioWare (Video Game)
hasFeature
Deadly Droplets / int_284882f8
 WarioWare (Video Game)
hasFeature
Demographic-Dissonant Crossover / int_284882f8
 WarioWare (Video Game)
hasFeature
Denser and Wackier / int_284882f8
 WarioWare (Video Game)
hasFeature
Difficulty by Acceleration / int_284882f8
 WarioWare (Video Game)
hasFeature
Disco Dan / int_284882f8
 WarioWare (Video Game)
hasFeature
Dub Personality Change / int_284882f8
 WarioWare (Video Game)
hasFeature
Emotionless Girl / int_284882f8
 WarioWare (Video Game)
hasFeature
Endless Game / int_284882f8
 WarioWare (Video Game)
hasFeature
Eyes Out of Sight / int_284882f8
 WarioWare (Video Game)
hasFeature
Face Fault / int_284882f8
 WarioWare (Video Game)
hasFeature
Final-Exam Boss / int_284882f8
 WarioWare (Video Game)
hasFeature
First Period Panic / int_284882f8
 WarioWare (Video Game)
hasFeature
Flying Car / int_284882f8
 WarioWare (Video Game)
hasFeature
Full-Name Basis / int_284882f8
 WarioWare (Video Game)
hasFeature
Funny Afro / int_284882f8
 WarioWare (Video Game)
hasFeature
Furry Reminder / int_284882f8
 WarioWare (Video Game)
hasFeature
Gag Nose / int_284882f8
 WarioWare (Video Game)
hasFeature
Gag Series / int_284882f8
 WarioWare (Video Game)
hasFeature
Game-Breaking Bug / int_284882f8
 WarioWare (Video Game)
hasFeature
Game Within a Game / int_284882f8
 WarioWare (Video Game)
hasFeature
Gameplay and Story Segregation / int_284882f8
 WarioWare (Video Game)
hasFeature
Gameplay Roulette / int_284882f8
 WarioWare (Video Game)
hasFeature
Gamer Chick / int_284882f8
 WarioWare (Video Game)
hasFeature
Ghost Leg Lottery / int_284882f8
 WarioWare (Video Game)
hasFeature
Giant Foot of Stomping / int_284882f8
 WarioWare (Video Game)
hasFeature
Girls Love Stuffed Animals / int_284882f8
 WarioWare (Video Game)
hasFeature
Gleeful and Grumpy Pairing / int_284882f8
 WarioWare (Video Game)
hasFeature
Goggles Do Nothing / int_284882f8
 WarioWare (Video Game)
hasFeature
Goomba Stomp / int_284882f8
 WarioWare (Video Game)
hasFeature
Gratuitous Disco Sequence / int_284882f8
 WarioWare (Video Game)
hasFeature
Handcar Pursuit / int_284882f8
 WarioWare (Video Game)
hasFeature
Harder Than Hard / int_284882f8
 WarioWare (Video Game)
hasFeature
He Knows About Timed Hits / int_284882f8
 WarioWare (Video Game)
hasFeature
Her Code Name Was "Mary Sue" / int_284882f8
 WarioWare (Video Game)
hasFeature
Hoarding the Profits / int_284882f8
 WarioWare (Video Game)
hasFeature
Hold the Line / int_284882f8
 WarioWare (Video Game)
hasFeature
Huggy, Huggy Hippos / int_284882f8
 ImportGaming
seeAlso
WarioWare (Video Game)
 WarioWare (Video Game)
hasFeature
Indy Escape / int_284882f8
 WarioWare (Video Game)
hasFeature
Informed Loner / int_284882f8
 WarioWare (Video Game)
hasFeature
Interactive Start Up / int_284882f8
 WarioWare (Video Game)
hasFeature
Interface Screw / int_284882f8
 WarioWare (Video Game)
hasFeature
Ironic Nursery Tune / int_284882f8
 WarioWare (Video Game)
hasFeature
Japanese Video Games / int_284882f8
 WarioWare (Video Game)
hasFeature
Jump Rope Blunders / int_284882f8
 WarioWare (Video Game)
hasFeature
Katanas Are Just Better / int_284882f8
 WarioWare (Video Game)
hasFeature
Kindhearted Cat Lover / int_284882f8
 WarioWare (Video Game)
hasFeature
Konami Code / int_284882f8
 WarioWare (Video Game)
hasFeature
Mad Scientist's Beautiful Daughter / int_284882f8
 WarioWare (Video Game)
hasFeature
Made in Country X / int_284882f8
 WarioWare (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_284882f8
 WarioWare (Video Game)
hasFeature
Meadow Run / int_284882f8
 WarioWare (Video Game)
hasFeature
Medley / int_284882f8
 WarioWare (Video Game)
hasFeature
Memory Match Mini-Game / int_284882f8
 WarioWare (Video Game)
hasFeature
Mini-Game / int_284882f8
 WarioWare (Video Game)
hasFeature
Mini-Game Credits / int_284882f8
 WarioWare (Video Game)
hasFeature
Minigame Game / int_284882f8
 WarioWare (Video Game)
hasFeature
Moment Killer / int_284882f8
 WarioWare (Video Game)
hasFeature
Musical Gameplay / int_284882f8
 WarioWare (Video Game)
hasFeature
My Name Is ??? / int_284882f8
 WarioWare (Video Game)
hasFeature
Nasal Weapon / int_284882f8
 WarioWare (Video Game)
hasFeature
Nerves of Steel / int_284882f8
 WarioWare (Video Game)
hasFeature
New Job as the Plot Demands / int_284882f8
 WarioWare (Video Game)
hasFeature
New Neighbours as the Plot Demands / int_284882f8
 WarioWare (Video Game)
hasFeature
Ninja Brat / int_284882f8
 WarioWare (Video Game)
hasFeature
No Accounting for Taste / int_284882f8
 WarioWare (Video Game)
hasFeature
No Fair Cheating / int_284882f8
 WarioWare (Video Game)
hasFeature
Oh, No... Not Again! / int_284882f8
 WarioWare (Video Game)
hasFeature
Once per Episode / int_284882f8
 WarioWare (Video Game)
hasFeature
One-Hit-Point Wonder / int_284882f8
 WarioWare (Video Game)
hasFeature
1-Up / int_284882f8
 WarioWare (Video Game)
hasFeature
Otaku / int_284882f8
 WarioWare (Video Game)
hasFeature
Our Product Sucks / int_284882f8
 WarioWare (Video Game)
hasFeature
Pac-Man Fever / int_284882f8
 WarioWare (Video Game)
hasFeature
Parody Magic Spell / int_284882f8
 WarioWare (Video Game)
hasFeature
Playful Cat Smile / int_284882f8
 WarioWare (Video Game)
hasFeature
Popularity Redo / int_284882f8
 WarioWare (Video Game)
hasFeature
Potty Emergency / int_284882f8
 WarioWare (Video Game)
hasFeature
Power Dyes Your Hair / int_284882f8
 WarioWare (Video Game)
hasFeature
Power Makes Your Voice Deep / int_284882f8
 WarioWare (Video Game)
hasFeature
Power-Up Food / int_284882f8
 WarioWare (Video Game)
hasFeature
Precocious Crush / int_284882f8
 WarioWare (Video Game)
hasFeature
Predatory Business / int_284882f8
 WarioWare (Video Game)
hasFeature
Press X to Not Die / int_284882f8
 WarioWare (Video Game)
hasFeature
Product Facelift / int_284882f8
 WarioWare (Video Game)
hasFeature
Projectile Toast / int_284882f8
 PromptFic
seeAlso
WarioWare (Video Game)
 WarioWare (Video Game)
hasFeature
Quality over Quantity / int_284882f8
 ROMCheckFail
seeAlso
WarioWare (Video Game)
 WarioWare (Video Game)
hasFeature
Racing Minigame / int_284882f8
 WarioWare (Video Game)
hasFeature
Random Encounters / int_284882f8
 WarioWare (Video Game)
hasFeature
Random Events Plot / int_284882f8
 WarioWare (Video Game)
hasFeature
Recursive Canon / int_284882f8
 WarioWare (Video Game)
hasFeature
Replay Mode / int_284882f8
 WarioWare (Video Game)
hasFeature
Rock Theme Naming / int_284882f8
 WarioWare (Video Game)
hasFeature
Rush Boss / int_284882f8
 WarioWare (Video Game)
hasFeature
Scoring Points / int_284882f8
 WarioWare (Video Game)
hasFeature
Second Episode Introduction / int_284882f8
 WarioWare (Video Game)
hasFeature
Selfie Fiend / int_284882f8
 WarioWare (Video Game)
hasFeature
Series Goal / int_284882f8
 WarioWare (Video Game)
hasFeature
Sexy Sweater Girl / int_284882f8
 WarioWare (Video Game)
hasFeature
Shared Universe / int_284882f8
 WarioWare (Video Game)
hasFeature
Sibling Team / int_284882f8
 WarioWare (Video Game)
hasFeature
So Bad, It Was Better / int_284882f8
 WarioWare (Video Game)
hasFeature
Start Screen / int_284882f8
 WarioWare (Video Game)
hasFeature
Super-Powered Robot Meter Maids / int_284882f8
 WarioWare (Video Game)
hasFeature
Super Zeroes / int_284882f8
 WarioWare (Video Game)
hasFeature
Take That, Audience! / int_284882f8
 WarioWare (Video Game)
hasFeature
Tech-Demo Game / int_284882f8
 WarioWare (Video Game)
hasFeature
Temporary Online Content / int_284882f8
 WarioWare (Video Game)
hasFeature
Terrible Artist / int_284882f8
 WarioWare (Video Game)
hasFeature
The Face of the Sun / int_284882f8
 WarioWare (Video Game)
hasFeature
Thick-Line Animation / int_284882f8
 WarioWare (Video Game)
hasFeature
Timed Mission / int_284882f8
 WarioWare (Video Game)
hasFeature
Top-Down View / int_284882f8
 WarioWare (Video Game)
hasFeature
Under Strange Management / int_284882f8
 WarioWare (Video Game)
hasFeature
Unexpected Shmup Level / int_284882f8
 WarioWare (Video Game)
hasFeature
Unintentionally Unwinnable / int_284882f8
 WarioWare (Video Game)
hasFeature
Unsportsmanlike Gloating / int_284882f8
 WarioWare (Video Game)
hasFeature
Urban Fantasy / int_284882f8
 WarioWare (Video Game)
hasFeature
Vacation Episode / int_284882f8
 WarioWare (Video Game)
hasFeature
Variable Mix / int_284882f8
 WarioWare (Video Game)
hasFeature
Verbed Title / int_284882f8
 WarioWare (Video Game)
hasFeature
Video Game Stories / int_284882f8
 WarioWare (Video Game)
hasFeature
Video Games of 2000-2004 / int_284882f8
 WarioWare (Video Game)
hasFeature
Viewer Name Confusion / int_284882f8
 WarioWare (Video Game)
hasFeature
Voice Grunting / int_284882f8
 WarioWare (Video Game)
hasFeature
Voiced Differently in the Dub / int_284882f8
 WarioWare (Video Game)
hasFeature
Waiting Puzzle / int_284882f8
 WarioWare (Video Game)
hasFeature
Weather Dissonance / int_284882f8
 WarioWare (Video Game)
hasFeature
What Does She See in Him? / int_284882f8
 WarioWare (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_284882f8
 WarioWare (Video Game)
hasFeature
World of Weirdness / int_284882f8
 WarioWare (Video Game)
hasFeature
Wrong-Name Outburst / int_284882f8
 WarioWare (Video Game)
hasFeature
Year X / int_284882f8
 Warioware
sameAs
WarioWare (Video Game)
 WarioWare
sameAs
WarioWare (Video Game)
 WarioWare (Video Game)
hasFeature
Blade Lock / int_284882f8
 warioware
sameAs
WarioWare (Video Game)