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Way of the Samurai (Video Game)

 Way of the Samurai (Video Game)
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TVTItem
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game)
 Way of the Samurai (Video Game)
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WayOfTheSamurai
 Way of the Samurai (Video Game)
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Way of the Samurai is a Wide-Open Sandbox series set in historic Japan. So far there have been four games: Way of the Samurai, released for the PlayStation 2 in 2002. Way of the Samurai 2, released for the PlayStation 2 in 2004. Way of the Samurai 3, released for the PlayStation 3 and the Xbox 360 in 2008 in Japan. The game was released in the US on October 20, 2009. The game finally made its way to PC via Steam in March of 2016, courtesy Ghostlight. Way of the Samurai 4, released on the PlayStation 3 on March 3, 2011. Released in the US on August 21, 2012 by X Seed Games as a digital download title on the Play Station Network, and in Europe on October 5, 2012 by Nippon Ichi. There was also a 2015 PC port published by Ghostlight via Steam. Katana Kami: A Way of the Samurai Story, released for the PlayStation 4, Nintendo Switch, and PC via Steam on February 20, 2020. A Spinoff from the main series made by Spike Chunsoft, that works more like a dungeon-crawling Roguelike unlike any title prior.There was also a Gaiden Game released for the PS2 in 2005, Samurai Western, which was a more action-centered game that amounted to Way of the Samurai IN THE WILD WEST!Each game follows the same basic plot: a wandering ronin arrives in a village that is in the middle of a vicious conflict between various factions. The ronin may choose to align with any of the factions, play them against each other for their own ends, try to help the villagers caught in the middle, or simply go about their days without taking sides. Depending on your actions, the plotline branches and changes accordingly, and there are plenty of endings to be found, ranging from taking a position of power to leaving the village in ruins to having your journey cut short.As the name implies, the games revolve heavily around fighting (though each game offers at least one route you can perform a Pacifist Run on), mainly with swords (though other weapons, mostly spears, are available in the later games... and were treated like 'side stance swords' in WotS2). Each game boasts a wide selection of weapons; however, the player only begins with a single sword to their name, and can only carry a limited amount of weapons with them. Weapons can usually be stored though an in-town service or completing a playthrough, and can be selected as your starting weapon during your next game.Way of the Samurai also allows a certain amount of Character Customization, mostly in the vein of Virtual Paper Doll: you have a variety of heads, bodies, and accessories to choose from.Unrelated to Samurai: Way of the Warrior.
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DBTropes
 Way of the Samurai (Video Game) / int_10b6b5f7
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Cherry Tapping
 Way of the Samurai (Video Game) / int_10b6b5f7
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The Dual Sword Stance, owing by the virtue of it not tied to any sword, meaning you can pick any random two swords (or two sticks/leeks) and it will be powerful. Also the existence of at least two guard-breaker moves and a single counterattack makes it very awesome and very practical.
 Way of the Samurai (Video Game) / int_10b6b5f7
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Multi-Mook Melee
 Way of the Samurai (Video Game) / int_119dc902
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Multi-Mook Melee: Several, in every game.
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Katanas Are Just Better
 Way of the Samurai (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: Despite immediate cries of the obvious, the trope is played straight and inverted in several ways. It is played straight in the sense that the rare, non-katana weapons that have cropped up, i.e. spears, claws (Yasuno's Kobyoso in the second game), and if you really want to be pedantic, ninja swords (some of them, seeing that most ninja swords are made of undiluted awesome), are not much better than regular katanas. Inverted with the ninja sword examples and the rare Western straight swords that come up every so often, such as the second game's Excalibur/Niitakayama, and one of the Continuity Cameo swords, Binetsu, which is a single-handed fleuret. The DLC Weapons package in the third game also brings the Plush Set parts, which can be made into a European-style sword that can be wielded any way possible, and loaded with moves from a katana style swordfighting. Lampshaded by the Samurai Sword in the third game, apparently an American imitation of a katana that somehow is still better than the average ones. Wooden Katanas Are Even Better: Excepting the Bokuto in the second game, any Wooden Katanas are expected to be badasses in their own right, particularly when upgraded. Barring the third game's Blunt mode, every single wooden katanas can kill just as well as their sharper brethren. Dual-wielding Wooden Katanas in the third game is not only possible, but so much made of awesome due to Dual Sword Stance's inherently awesome and useful moveset. It is essentially double dose of undiluted awesome and badass.
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Purely Aesthetic Gender
 Way of the Samurai (Video Game) / int_164583e3
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Purely Aesthetic Gender: The ability to use a female character is always an unlocked option (except in the Japan-only Way Of The Samurai 3 Plus, where one is usable by default). One of the extreme examples where female characters are still "he", able to stay at brothels (with only women staff) and flirt with various girls. Indeed, the only change beyond visuals is a change of grunts and a single NPC addressing the PC as "young lady" (the sword informant, who you can still ask on a date). The most hilarious of course, is if the PC goes to the bathhouse. Even if the PC is a she, she goes to the men's bath, and the bath owner will tell you off if you try to go to the gender appropriate section. May or may not be averted in the same game. Level enough good reputation amongst Aoto gang members, and one of the lowlies actually start hitting on you, and you can respond to his affections (although you can't really do anything with it). The poor sod actually asks to go to an inn with you. The question is whether this is meant to be a Gay Option or a response for female PCs. Most dialogues in four refer to you in gender-neutral terms in Japanese. However, Melinda and the Narrator will still refer to you as a man.
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 Way of the Samurai (Video Game) / int_17b72e30
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Continuity Porn
 Way of the Samurai (Video Game) / int_17b72e30
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The third game really becomes an exercise of Continuity Porn where the choice of heads include Kenji and Mifune (default male protagonist of the second game), with matching outfits to boot. Your trainer in the first game is now a legitimate NPC in the game, affectionately called Sensei. Lastly, a plot-important NPC in the second game, Kasumi, is now a recruitable NPC in-game, with a heavy dose of lampshading.
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Title Drop
 Way of the Samurai (Video Game) / int_18d15922
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Title Drop: After defeating the "wild dog" who has Excalibur in 2, he says that your way is the way of the samurai.
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 Way of the Samurai (Video Game) / int_1aa08f77
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Multiple Endings
 Way of the Samurai (Video Game) / int_1aa08f77
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Multiple Endings: Tons of them. The 3rd game by itself has twenty-one seperate listed endings (though to be fair, most of them are just variations on a theme) and a secret one for killing every permanent NPC in the game in one run, which is harder than it sounds considering what triggers over half of the endings.
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 Way of the Samurai (Video Game) / int_1b6f11d2
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The Cutie
 Way of the Samurai (Video Game) / int_1b6f11d2
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The Cutie: Sayo in the second game, Osei in the third, and Laura in the fourth.
 Way of the Samurai (Video Game) / int_1b6f11d2
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The Rival
 Way of the Samurai (Video Game) / int_1c3d047e
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The Rival: No matter what the player's alligeance is in the first game, Tsubohachi will always feel this way about him.
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The Stoic
 Way of the Samurai (Video Game) / int_1c5002bc
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One of the possible reasons why Way Of The Samurai 3+ never got an English release is due to your ability to dress up your companions well beyond stretching the constraint of disbelief. Dressing Osei in a bridal gown or Itsuse in a gothic lolita dress? Yep, it's there. In short, the game seems to stop taking itself seriously and started pandering to the otaku base.
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Lady Macbeth
 Way of the Samurai (Video Game) / int_1da46897
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Lady Macbeth: Princess Araragi in the third game.
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Breaking the Fourth Wall
 Way of the Samurai (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: In the 3rd game, enemies will very rarely drop a blue book called "Way of the Samurai". If you look at it in your inventory, it says that it's the game's manual. (You can't do anything with it, though, aside from selling it for money.)
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Dragon Their Feet
 Way of the Samurai (Video Game) / int_23a0a0d0
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Dragon Their Feet: In 2, this can happen with Kyojiro, with devastating consequences if left unattended.
 Way of the Samurai (Video Game) / int_23a0a0d0
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Ability Depletion Penalty
 Way of the Samurai (Video Game) / int_2512a9d2
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Ability Depletion Penalty: In the first three games, each of the player's swords has its own heat meter that increases when the player uses attacks or blocks enemy attacks and decreases when the player avoids using the sword. If the heat meter fills up, one segment of it will be removed, limiting the amount of attacks that can be done or blocked in quick succession. If all segments are removed, the sword will break, leaving the player with what effectively amounts to a blunt knife. Enemy weapons also have their own invisible heat meters, so a player can trick them into breaking their own weapons.
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Anachronism Stew
 Way of the Samurai (Video Game) / int_259d5879
comment
Anachronism Stew: Non-canon, but one of your available accessories in the second game is a (non-functioning) wearable set of night vision goggles and a back-mounted minigun. Don't ask. The third game gives you what is essentially a cyber-samurai outfit, complete with Tron Lines. The DLC weapon also included matching parts to build a cyber-samurai themed sword. One of the possible reasons why Way Of The Samurai 3+ never got an English release is due to your ability to dress up your companions well beyond stretching the constraint of disbelief. Dressing Osei in a bridal gown or Itsuse in a gothic lolita dress? Yep, it's there. In short, the game seems to stop taking itself seriously and started pandering to the otaku base.
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 Way of the Samurai (Video Game) / int_259dd888
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Set Swords to "Stun"
 Way of the Samurai (Video Game) / int_259dd888
comment
Set Swords to "Stun": Happens in the third and fourth game. You can even set guns to stun, however the hell that works. Non-Lethal K.O.: Required for two different kinds of 100% Completion in the third game: One title requires 30 of these (another requires all of the other ones), and one of the Samurai Point bonuses allows you to use the model of any NPC you've Knocked Out as opposed to killed. Nothing stops you from killing someone that's out cold.
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 Way of the Samurai (Video Game) / int_26a98394
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Forced Level-Grinding
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Forced Level-Grinding: If you don't spend a good chunk of time (sometimes NG+ cycles are needed for hard mode) getting a good weapon and upgrading it, fights will be very hard if not impossible thanks to your crap damage and defense.
 Way of the Samurai (Video Game) / int_26a98394
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 Way of the Samurai (Video Game) / int_276ad49e
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Karma Meter
 Way of the Samurai (Video Game) / int_276ad49e
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Karma Meter: The implicit, invisible variation.
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 Way of the Samurai (Video Game) / int_28114487
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Bald of Evil
 Way of the Samurai (Video Game) / int_28114487
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Bald of Evil: Kai Kobato, the Yakuza job broker in the fourth game, is this. He is also one of the Yakuza Quartet, subverting the trope.
 Way of the Samurai (Video Game) / int_28114487
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Defrosting Ice Queen
 Way of the Samurai (Video Game) / int_28c1d543
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Defrosting Ice Queen: Itsuse in the third game fits this to a tee. Sadly, she is still too preoccupied with killing Shuzen for her and the main character's relationship to go anywhere. The last part may, however, have been Retconned in Way Of The Samurai 3 Plus.
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 Way of the Samurai (Video Game) / int_29292e6d
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Walking the Earth
 Way of the Samurai (Video Game) / int_29292e6d
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Walking the Earth: The player is always this before (and usually after) arriving on the scene.
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Sidequest
 Way of the Samurai (Video Game) / int_29338986
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Side Quest: The jobs that you can do in the 2nd and 3rd games. Unique in that you don't get to choose what jobs you do, they're given to you randomly (which can result in doing the same job three times in a row, if you're unlucky.) The fourth game revamps this such that nearly any interactable NPC can give you a simple side job, ranging from courier, telling messages, item destruction, to assassinations.
 Way of the Samurai (Video Game) / int_29338986
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Beauty Equals Goodness
 Way of the Samurai (Video Game) / int_2a015a74
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Beauty Equals Goodness: Subverted to all hell in the fourth game. The Three Kinugawa Sisters might be very gorgeous, but all of them are schemers in their own right and are unrepentantly sadists. On a lesser note, Akemi is a Shogunate ninja that's working against you.
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Gay Option
 Way of the Samurai (Video Game) / int_2a019fef
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May or may not be averted in the same game. Level enough good reputation amongst Aoto gang members, and one of the lowlies actually start hitting on you, and you can respond to his affections (although you can't really do anything with it). The poor sod actually asks to go to an inn with you. The question is whether this is meant to be a Gay Option or a response for female PCs.
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 Way of the Samurai (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Way of the Samurai (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The "Battotsu" skill found in side-stance swords in the second game. Sure, it is the single most damaging move at 350 attack power, but on unupgraded swords, it takes 3.5 bars out of the maximum of 5 bars of heat. This means that, improperly used, the sword can only survive a maximum of 6 continuous uses before it completely breaks and is irreparable. On a more general note, some very awesome-looking swords are this trope. The Murasame's (from the second game) tendency to have negative values for defense makes it very impractical to use unupgraded. Then again, unless you know what you are doing, most unupgraded swords are this. The lack of unblockable/guard breaker moves and counterattacks on the third game's Dual Ninja Sword Stance is firmly in this territory.
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She Is All Grown Up
 Way of the Samurai (Video Game) / int_2cf282ea
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She Is All Grown Up: Sayo in 4, who appears as a special unlockable DLC character. She apparently became a beautiful (although Moe), skilled ninja swordswoman.
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Ax-Crazy
 Way of the Samurai (Video Game) / int_2d4fa515
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Ax-Crazy: Josui Tamagawa, the military commander in 1. The story never shows him before he's already played his hand in securing Rokkotsu Pass, where he flatout wants to kill everyone because he despises samurai. Of course, he also doesn't mind tying up the innocent Suzu to some cows so that they'll tear her in half for no good reason but his own sick kicks. Kyojiro in the second game is a pure Blood Knight, fighting with a serrated blade to inflict as much agony as possible and trailing the player if they catch her interest. She'll even kill Kasumi for making sure she has your undivided attention.
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Psycho for Hire
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The second game gives us Psycho for Hire Kyoujirou for the Aotou Gang, and Knight Templar Mutou for the Magistrate's Office. Meanwhile, The player-character can optionially become The Dragon for Fallen Princess Kasumi during her Aotou Gang sub-route.
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 Way of the Samurai (Video Game) / int_2fc21a19
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Distaff Counterpart
 Way of the Samurai (Video Game) / int_2fc21a19
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Dona Dona returns in Way of the Samurai 3... only this time it's DONNA Donatelous, Donald's ancestor (since W.O.T.S. 3 is set far before the original). She's a fairly good partner and carries a pretty nice unique sword, but if you let her move in with you she'll randomly steal swords from your safe if you leave her there alone for long periods of time.
 Way of the Samurai (Video Game) / int_2fc21a19
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 Way of the Samurai (Video Game) / int_30de7a51
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Chivalrous Pervert
 Way of the Samurai (Video Game) / int_30de7a51
comment
Chivalrous Pervert: The second game's Danpachi, a kind and just town guardsman who also happens to be noted by several NPCs to be quite the playboy despite being married with kids.
 Way of the Samurai (Video Game) / int_30de7a51
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Rummage Sale Reject
 Way of the Samurai (Video Game) / int_30f7df9d
comment
Rummage Sale Reject: Make your own! (in the 2nd game you could only wear one accessory at a time, in the 3rd game you could wear whatever you wanted as long as the total weight of all the random crap you're wearing is under 100 kilograms.) Doubly so in the third game where the accessory editor lets you modify the placement, size, and angle of any accessory. Same with 4, but items now have weight, so you may not have all 10 slots occupied.
 Way of the Samurai (Video Game) / int_30f7df9d
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_30f7df9d
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_30f7df9d
 Way of the Samurai (Video Game) / int_326440ec
type
Player Data Sharing
 Way of the Samurai (Video Game) / int_326440ec
comment
Player Data Sharing: 3 and 4 have the option to let other players' characters "cameo" in other players' game sessions as NPC ronin. 4 in particular allows players to kill cameo ronin and steal their custom swords for their own use.
 Way of the Samurai (Video Game) / int_326440ec
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_326440ec
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_326440ec
 Way of the Samurai (Video Game) / int_33bcd2af
type
Shoplift and Die
 Way of the Samurai (Video Game) / int_33bcd2af
comment
Shoplift and Die: Try stiffing the blacksmith (or outright attack him when he's walking around at night), and he'll attack you directly; other shopkeepers may either attack or call for help. The third game has a different take on it. The four major merchants in the game (barring the combat-capable Blacksmiths) have bodyguards with them. Which is a shame, since killing them after concluding a transaction means you get to rob your money back. Averted in the fourth game. Stiffing them will cause them to call the Constables which will attempt to arrest you. Establishment merchants (restaurants, mostly) have bodyguards. The blacksmith will still try to kill you himself, however.
 Way of the Samurai (Video Game) / int_33bcd2af
featureApplicability
-1.0
 Way of the Samurai (Video Game) / int_33bcd2af
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_33bcd2af
 Way of the Samurai (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Way of the Samurai (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The third game, in the US version at least, hangs upon entering the Records section if a forged weapon still in your possession is your most-used weapon. Irritating when you forge weapons that put the special ones to shame and need to check what you need for 100% Completion. Infuriating when you've forgotten which titles you need for that Last Lousy Achievement.
 Way of the Samurai (Video Game) / int_33ca811a
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_33ca811a
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_33ca811a
 Way of the Samurai (Video Game) / int_34dcfc96
type
Kick the Dog
 Way of the Samurai (Video Game) / int_34dcfc96
comment
Kick the Dog: In contrast to the Anti-Villain Amahara Magistrates of 2, the Amahara Magistrates of 4, despite claiming to share the same peace at any cost goal, are much more villainous. This is made clear by one of their leadership kicking an underling to get him out of the way at one point.
 Way of the Samurai (Video Game) / int_34dcfc96
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_34dcfc96
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_34dcfc96
 Way of the Samurai (Video Game) / int_37499c8
type
OnceAnEpisode
 Way of the Samurai (Video Game) / int_37499c8
comment
Once an Episode: You always start as a ronin, wandering into a town named "Am__________." There's always a Golden Ending that unites the factions that are fighting in the game. A Dojima will always be the blacksmith. The chaotic/anti-government faction would be colored red and the order/government faction is blue.
 Way of the Samurai (Video Game) / int_37499c8
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_37499c8
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_37499c8
 Way of the Samurai (Video Game) / int_39aeb09e
type
Rare Candy
 Way of the Samurai (Video Game) / int_39aeb09e
comment
Rare Candy: The third game's Golden Egg. Sold in the shop for 6000 Yen (an equivalent of at least 10 jobs' pay), but also given from unmarked sidequests. All it does, however, is restore all your HP, which is useless in early gameplay. That is, until your HP starts hitting 7K plus, in which case it becomes massively practical and collectable. Also, a certain merchant would like to trade some stuff for your golden eggs.
 Way of the Samurai (Video Game) / int_39aeb09e
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_39aeb09e
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_39aeb09e
 Way of the Samurai (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Way of the Samurai (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In the third iteration, you can just spam the block button until the mooks attack you, opening the way for the One-Hit Kill chain. Just remember to press the right button to kill your opponent. A good deal of appraisal titles don't seem to do anything except reduce heat from your moves. If your sword is of the "high-power, high-heat" variety, though, it is massively practical. The fourth game includes "Perks" that are tied to fighting styles. These range from eating or drinking faster, reduced vitality depletion, or even reduction in damage taken, both general damage and specific anti-style perk. These are all really boring, and incredibly useful when used together in a custom stance.
 Way of the Samurai (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_39b8d3d6
 Way of the Samurai (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Way of the Samurai (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: If/when you find yourself tied to the train tracks, you can repeatedly refuse your would-be-rescuer's offers to untie you; eventually they'll leave... and leave you tied to the train tracks — cue Game Over... — which is also a minor example of Gameplay and Story Segregation, as being hit by the train at any other point in the game will do damage, but will not be instantly fatal. Probably justified in the fact that the impacts you have normally with a train involve getting smashed on the side. This involves having dozens of tons of very heavy steel travelling potentially a couple hundred miles an hour running *over* you, which is far less survivable.
 Way of the Samurai (Video Game) / int_39c10f1d
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_39c10f1d
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_39c10f1d
 Way of the Samurai (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Way of the Samurai (Video Game) / int_3aec9e5e
comment
Properly Paranoid: Very likely, your first experience going to the Magistrate in the second game is of Mutou threatening an innocent-looking medicine peddler for being a spy. Not only he really is a spy, he's also a ninja, and one that you can fight to boot.
 Way of the Samurai (Video Game) / int_3aec9e5e
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_3aec9e5e
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_3aec9e5e
 Way of the Samurai (Video Game) / int_3c0a4666
type
Noodle Incident
 Way of the Samurai (Video Game) / int_3c0a4666
comment
Taken to hilarious heights in the fourth game's "Night Crawling" mechanic. A successful "conquering" nets you a scene of your character jumping on the girl with sound effects ranging from horse neighing, stabbing sounds and fireworks heard in the background.
 Way of the Samurai (Video Game) / int_3c0a4666
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_3c0a4666
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_3c0a4666
 Way of the Samurai (Video Game) / int_3eed59a8
type
Explosive Overclocking
 Way of the Samurai (Video Game) / int_3eed59a8
comment
Explosive Overclocking: You can try to upgrade your sword past its upgrade limit five times. There is always a risk of it getting broken during the way though. See Save Scumming entry below.
 Way of the Samurai (Video Game) / int_3eed59a8
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_3eed59a8
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_3eed59a8
 Way of the Samurai (Video Game) / int_3f0310d6
type
Magikarp Power
 Way of the Samurai (Video Game) / int_3f0310d6
comment
Magikarp Power: The impossibly hard to get Reikon-kudaki from the second game is a wooden sword. Although it comes with a nice defensive power, it also has a massive -130 attack or less. If you know what you are doing (with a good deal of Save Scumming), you can make it into a wooden sword with attacks well into the triple-digits, while keeping its originally high defense. Any sword in the fourth game, given enough upgrades, can be this, since there is no limit on upgrading other than the hard Strength cap of 500. All you need is some metals to keep the thing going. Guns in the fourth game are very powerful. But their tendency to break after every 10 shots or so makes them terribly impractical, especially in addition to their Double Unlock properties. That is, unless you're patient enough (and have enough money) to repair them every time it breaks. If you repair a whopping 200,000 points of Durability *for perspective, an average sword has around 500 Durability points, then the gun can be Appraised *one-time unique upgrade by attaching a title to it to make it literally unbreakable. Sure, every other sword can benefit from that title as well, but an Unbreakable-appraised gun is an extremely powerful weapon in your inventory.
 Way of the Samurai (Video Game) / int_3f0310d6
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_3f0310d6
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_3f0310d6
 Way of the Samurai (Video Game) / int_40c57041
type
Manipulative Bastard
 Way of the Samurai (Video Game) / int_40c57041
comment
Manipulative Bastard: Princess Araragi, oh so very much. Her MO is basically "seduce the most potential person to be the one man that can unite Japan and bear his child, whomever it may be, at any costs." Her second ending has you spare Shuzen out of self-restraint, only to be shivved by her for your trouble. The Kinugawa Sisters are this times three. They literally ask you to either prevent the Hospital from opening or to force it to close, essentially playing bandits on their behalf.
 Way of the Samurai (Video Game) / int_40c57041
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_40c57041
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_40c57041
 Way of the Samurai (Video Game) / int_40cad744
type
Flower Motifs
 Way of the Samurai (Video Game) / int_40cad744
comment
Flower Motifs: The Sakurai Clan. Whenever an NPC talks about "cherry blossoms blooming", rest assured, they're talking about the Clan. The Clan's seal is also of a sakura symbol. One conversational choice in one of the inklings with Shinnousuke explicitly links the two.
 Way of the Samurai (Video Game) / int_40cad744
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_40cad744
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_40cad744
 Way of the Samurai (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Way of the Samurai (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The 'With Itsuse' ending in the third game. In the first game, your PC's actions are lost to history unless you get the worst ending, which is bittersweet in and of itself. The Fevered Spirits ending in the fourth game. You laid down your life alongside the Prajnas and nobody remembers your deeds, but some remember the passion from your actions and people of the future long for the fevered spirits that the group came to symbolize later. Narrowly averted in 4's Golden Ending. Your character seemingly dies in battle with Kinugawa, when the black ship explodes, and the narration implies that he's considered a national hero even though nobody knows his name... but a scene afterwards shows that he survived, and Laura running to embrace him.
 Way of the Samurai (Video Game) / int_40cc0c7e
featureApplicability
-1.0
 Way of the Samurai (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_40cc0c7e
 Way of the Samurai (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Way of the Samurai (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: Required for two different kinds of 100% Completion in the third game: One title requires 30 of these (another requires all of the other ones), and one of the Samurai Point bonuses allows you to use the model of any NPC you've Knocked Out as opposed to killed. Nothing stops you from killing someone that's out cold.
 Way of the Samurai (Video Game) / int_41d128e4
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_41d128e4
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_41d128e4
 Way of the Samurai (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Way of the Samurai (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Eat a rice ball, restore 200 HP. Eat a radish, restore 600 HP! Samurais apparently possess amazing stomach acids. Semi-averted in WotS 4. Eating food recovers energy. Energy is used to regenerate your health.
 Way of the Samurai (Video Game) / int_4252fdf6
featureApplicability
-1.0
 Way of the Samurai (Video Game) / int_4252fdf6
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_4252fdf6
 Way of the Samurai (Video Game) / int_434d893c
type
Funny Foreigner
 Way of the Samurai (Video Game) / int_434d893c
comment
Funny Foreigner: The first game has Donald Donatelous, AKA 'Dona Dona', a foreigner with an afro who wants to be a samurai. Basically serves as Plucky Comic Relief, though he may well prove a better hero than your 'hero'... Western has an inversion, where Goujirou Kiryuu is treated as a Funny Foreigner by the locals... Including town sheriff Donald, who is implied to be Dona Dona before setting off to Japan. Dona Dona returns in Way of the Samurai 3... only this time it's DONNA Donatelous, Donald's ancestor (since W.O.T.S. 3 is set far before the original). She's a fairly good partner and carries a pretty nice unique sword, but if you let her move in with you she'll randomly steal swords from your safe if you leave her there alone for long periods of time. The second game has these as NPC's! They have outrageous voices and most of them talk to you in broken English.
 Way of the Samurai (Video Game) / int_434d893c
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_434d893c
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_434d893c
 Way of the Samurai (Video Game) / int_44a1dd10
type
King Incognito
 Way of the Samurai (Video Game) / int_44a1dd10
comment
King Incognito: Who would have thought that the homeless man under the tracks is one of the Four Samurai Lords?
 Way of the Samurai (Video Game) / int_44a1dd10
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_44a1dd10
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_44a1dd10
 Way of the Samurai (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Way of the Samurai (Video Game) / int_4534a70b
comment
You All Look Familiar: Lampshaded in 3, where an NPC in Castle Amana claims that people who live in the area have very dominant genetics, causing them all to look similar.
 Way of the Samurai (Video Game) / int_4534a70b
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_4534a70b
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_4534a70b
 Way of the Samurai (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 Way of the Samurai (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: The motto of Kuroha and Mutou in the second game. Goldberg of Western also spouts lines that are very similar.
 Way of the Samurai (Video Game) / int_45fe3a2e
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_45fe3a2e
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_45fe3a2e
 Way of the Samurai (Video Game) / int_4604fd4d
type
Worthy Opponent
 Way of the Samurai (Video Game) / int_4604fd4d
comment
Worthy Opponent: Strangely enough, Big Bad Fujimori Shuzen from the third has shades of this. Indeed, he likes you better if you don't suck up to him and actually make clear about your intention to murder him, in which case he simply laughs and accepts you as his underling.
 Way of the Samurai (Video Game) / int_4604fd4d
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_4604fd4d
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_4604fd4d
 Way of the Samurai (Video Game) / int_47e4f5f5
type
Golden Ending
 Way of the Samurai (Video Game) / int_47e4f5f5
comment
There's always a Golden Ending that unites the factions that are fighting in the game.
 Way of the Samurai (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_47e4f5f5
 Way of the Samurai (Video Game) / int_4843f922
type
Dragon Lady
 Way of the Samurai (Video Game) / int_4843f922
comment
Dragon Lady: Lady Murasaki in the first game. Kasumi in both 2 and 3. The Kinugawa sisters in 4.
 Way of the Samurai (Video Game) / int_4843f922
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_4843f922
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_4843f922
 Way of the Samurai (Video Game) / int_4c24a9ed
type
Power Copying
 Way of the Samurai (Video Game) / int_4c24a9ed
comment
Power Copying: Movesets are tied to swords, meaning that killing a foe and taking his sword (plus some practice) allows you to take their fighting style. This is double subverted in the fourth game, as while it seems with separation of swords and fighting style means you cannot do this anymore, major NPCs drop their sword as well as their style.
 Way of the Samurai (Video Game) / int_4c24a9ed
featureApplicability
-0.3
 Way of the Samurai (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_4c24a9ed
 Way of the Samurai (Video Game) / int_4e3d253b
type
Downer Ending
 Way of the Samurai (Video Game) / int_4e3d253b
comment
To top all of the Downer Endings, in the fourth game, you die from being boiled alive and nobody mourns you.
 Way of the Samurai (Video Game) / int_4e3d253b
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_4e3d253b
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_4e3d253b
 Way of the Samurai (Video Game) / int_504e271f
type
But Thou Must!
 Way of the Samurai (Video Game) / int_504e271f
comment
But Thou Must!: Generally Averted; one exception is ending 12 of the 2nd game, where you can't refuse the offer to kill Hanzaemon (you can quit before the cutscene, but you can't say no).
 Way of the Samurai (Video Game) / int_504e271f
featureApplicability
-1.0
 Way of the Samurai (Video Game) / int_504e271f
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_504e271f
 Way of the Samurai (Video Game) / int_50d71a78
type
Dual Wielding
 Way of the Samurai (Video Game) / int_50d71a78
comment
Dual Wielding: First appeared in Way of the Samurai 2 with special pairs of dual-wield-only swords. In Way of the Samurai 3, however, if you find and use the "Dual Wield Scroll", you can dual wield using any two swords you have. There's also a separate "Dual Wield Ninja Scroll" that lets you dual wield any two ninja swords. Due to separation of swords and swordfighting, you can now dualwield any swords in regular or ninja dualwield. Yes, even two BFSes.
 Way of the Samurai (Video Game) / int_50d71a78
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_50d71a78
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_50d71a78
 Way of the Samurai (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Way of the Samurai (Video Game) / int_51beab21
comment
Good Old Fisticuffs: You can put away your sword and go through the entire 3rd game and the 4th as an empty-handed martial artist.
 Way of the Samurai (Video Game) / int_51beab21
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_51beab21
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_51beab21
 Way of the Samurai (Video Game) / int_53f5119f
type
The Dragon
 Way of the Samurai (Video Game) / int_53f5119f
comment
Western has Rando Kiryuu, protagonist Goujirou's wayward elder brother who has discarded the Way of the Samurai and is acting as The Dragon for Big Bad Goldberg.
 Way of the Samurai (Video Game) / int_53f5119f
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_53f5119f
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_53f5119f
 Way of the Samurai (Video Game) / int_550754dc
type
Improbable Infant Survival
 Way of the Samurai (Video Game) / int_550754dc
comment
Improbable Infant Survival: Except for Sayo in 2, who may get killed during the festival if she sustains too much damage or any damage on higher difficulties. This becomes problematic if Kyojirou targets the player, due to her wild attacks that can easily get Sayo caught in the crossfire.
 Way of the Samurai (Video Game) / int_550754dc
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_550754dc
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_550754dc
 Way of the Samurai (Video Game) / int_56515a39
type
Artistic License – History
 Way of the Samurai (Video Game) / int_56515a39
comment
Artistic License – History: In 4, a map of the world is visible in the foreign school. One prominent mistake is that Alaska is IDed as part of the United States, rather than the Russian Empire, which it belongs to until 12 years after the game is set.
 Way of the Samurai (Video Game) / int_56515a39
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_56515a39
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_56515a39
 Way of the Samurai (Video Game) / int_5a5de5ca
type
Boss Rush
 Way of the Samurai (Video Game) / int_5a5de5ca
comment
Boss Rush: Going for certain endings in the third game can get you killing your way through five named characters, although the "Rush" is sort of stretching it due to the Multi-Mook Melee in-between. Certain choices in the fourth game land you on this, within the first 10 minutes of the game. You fight Akagi, Melinda, and Kotobuki all after the other. God help you if you just started, although highly unlikely.
 Way of the Samurai (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_5a5de5ca
 Way of the Samurai (Video Game) / int_5b0e3d8a
type
Non-Linear Sequel
 Way of the Samurai (Video Game) / int_5b0e3d8a
comment
Non-Linear Sequel: All except for 4 to 2, which takes place in Amahara some years afterwards, and even then the story connections are fairly loose.
 Way of the Samurai (Video Game) / int_5b0e3d8a
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_5b0e3d8a
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Way of the Samurai (Video Game) / int_5b0e3d8a
 Way of the Samurai (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Way of the Samurai (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Short Green Onion "blade" in the third game, which gets a whopping +35 attack and defence via a titlenote Organic if you get it to level 10. While it won't carry you through the game, it'll be more than enough to let you get used to the combat system and allow you to survive fights you otherwise wouldn't.
 Way of the Samurai (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_5b81ca8d
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1.0
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Way of the Samurai (Video Game) / int_5b81ca8d
 Way of the Samurai (Video Game) / int_5c91635a
type
Bare-Handed Blade Block
 Way of the Samurai (Video Game) / int_5c91635a
comment
Bare-handed style is this. While the biggest drawback is your inability to block and low damage moves, since all of your attacks are of "melee" type, all of your attacks are also unblockable. In the true spirit of the trope, one moveset is a difficult-to-execute counterattack that seemingly does no damage, but in reality does a Barehanded Blade Block that generates about three bars (out of a maximum of five) of heat to the enemy's sword. Exploit the AI's eagerness to rapidly retaliate and you can break an enemy's sword in four or less counterattacks, greatly evening out the odds. Of course, fights are still going to be long, drawn-out affairs, but hey.
 Way of the Samurai (Video Game) / int_5c91635a
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1.0
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1.0
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Way of the Samurai (Video Game) / int_5c91635a
 Way of the Samurai (Video Game) / int_5cfeb43f
type
Save Scumming
 Way of the Samurai (Video Game) / int_5cfeb43f
comment
Save Scumming: Dojima in the second game can, potentially, increase both attack and defense characteristics of a sword, doubly so (literally, it adds the current upgrade counter and the maximum upgrade counter and applies it to attack/defense) after you've gone past the upgrade limit. The problem is, the upgrades have only a small chance of both attack and defense benefiting from the upgrade (as opposed to attack up, defense down, and vice-versa) not including the ever-present danger of Dojima breaking your sword. Thankfully, the game includes a soft reset button combination. The soft reset is removed from the fourth game's US/EU versions, but its use has decreased other than getting back to an earlier plot point if you messed up instead of upgrading blues.
 Way of the Samurai (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_5cfeb43f
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_5cfeb43f
 Way of the Samurai (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Way of the Samurai (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: You can use other people's swords against them in New Game Plus for a Mirror Boss. Also, some of the endings in 3 involve you getting cornered by foes, and your character dying in battle or at the very least failing to defeat them all... Even though in gameplay, thanks to the "chain kill" mechanic, you can slaughter through an entire horde unscathed. Looks like the protagonist simply forgot he could do that.
 Way of the Samurai (Video Game) / int_6320eced
featureApplicability
1.0
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1.0
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Way of the Samurai (Video Game) / int_6320eced
 Way of the Samurai (Video Game) / int_637ef67
type
New Game Plus
 Way of the Samurai (Video Game) / int_637ef67
comment
New Game Plus: The more times you play through, the more you unlock for later runs. You can also save weapons that you completed the game with, as well as ones that you've put in your 'sword vault' and start with them during a later runthrough.
 Way of the Samurai (Video Game) / int_637ef67
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_637ef67
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_637ef67
 Way of the Samurai (Video Game) / int_638b65bc
type
Armor Is Useless
 Way of the Samurai (Video Game) / int_638b65bc
comment
Armor Is Useless: Your HP is not tied to what you wear, so you can wear accessories that make you look like you're wearing a full tatami gusoku, and it won't make a lick of difference. Ditto for the female knights in the fourth game; they are no tougher than samurais wearing clothes, despite wearing plate armors.
 Way of the Samurai (Video Game) / int_638b65bc
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_638b65bc
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_638b65bc
 Way of the Samurai (Video Game) / int_6439de78
type
Heroic Sacrifice
 Way of the Samurai (Video Game) / int_6439de78
comment
Heroic Sacrifice: Many endings from each game have this. The aptly named "Death of A Samurai" ending in the third game is basically this.
 Way of the Samurai (Video Game) / int_6439de78
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_6439de78
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_6439de78
 Way of the Samurai (Video Game) / int_650a309b
type
Forgot About His Powers
 Way of the Samurai (Video Game) / int_650a309b
comment
Also, some of the endings in 3 involve you getting cornered by foes, and your character dying in battle or at the very least failing to defeat them all... Even though in gameplay, thanks to the "chain kill" mechanic, you can slaughter through an entire horde unscathed. Looks like the protagonist simply forgot he could do that.
 Way of the Samurai (Video Game) / int_650a309b
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_650a309b
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_650a309b
 Way of the Samurai (Video Game) / int_683a194d
type
TimeKeepsOnSlipping
 Way of the Samurai (Video Game) / int_683a194d
comment
Time Keeps On Slipping: In the first game, you have about three days to make a difference... or not. The second game gives you seven to nine days in Amahara to do as you please (some plot branches allow you to extend your stay). 2 also gives you more time periods: Early Morning, Morning, Afternoon, Evening, and Late Night. The third game subverts it, as none of the main storyline events are dependent on time outside of time of day. The fourth game has a unique take as the time of day does not move at all even when doing jobs aside from sleeping or participating in Story Events. See Take Your Time entry above.
 Way of the Samurai (Video Game) / int_683a194d
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_683a194d
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_683a194d
 Way of the Samurai (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Way of the Samurai (Video Game) / int_6ac6a56a
comment
In the third game, one of the outfits you can unlock is a white and grey kimono that looks very similar to the one worn by good ol' Jack. Good thing this one won't be reduced to shreds after your first fight, though.
 Way of the Samurai (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_6ac6a56a
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_6ac6a56a
 Way of the Samurai (Video Game) / int_6d7026fa
type
Punny Name
 Way of the Samurai (Video Game) / int_6d7026fa
comment
Punny Name: Uepon, Dekoreita, and Erebeita in the third game. One sells weapons, one sells decorations (ie, accessories), and one offers you the ability to skip travel on a particularly tall castle, an NPC elevator. Who would've thought, eh. The British characters in the fourth game. Laura Rita, the British Ambassador to Japan, has her last name translated as Lita (as in Lolita, based on her clothing). Count Jet "J.J." Jenkins, a thrill-seeker who goes out of his way during the Foreigners Storyline to have the player show him the more dangerous sides of life in Japan. And finally Captain Melinda de Cameron, who's last name is phonetically the same as the Japanese word "dekameron", which means "large melons"; her last name was blatantly translated as "Megamelons" in the US release. Of the three, J.J.'s name is the only one unchanged.
 Way of the Samurai (Video Game) / int_6d7026fa
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_6d7026fa
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_6d7026fa
 Way of the Samurai (Video Game) / int_6e1e6488
type
Moving-Away Ending
 Way of the Samurai (Video Game) / int_6e1e6488
comment
Moving-Away Ending: This is pretty common in the many endings the games in this series have to offer, due to the nature of the protagonists as Ronin. The most prominent is probably Setting Off To Distant Lands in the fourth instalment, where the protagonist leaves Japan to head to Britain with the ambassadors, after building up a bond with them. The player can also choose to subvert this by jumping off the ship and returning to town so they can go on a Roaring Rampage of Revenge against the Big Bad.
 Way of the Samurai (Video Game) / int_6e1e6488
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1.0
 Way of the Samurai (Video Game) / int_6e1e6488
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1.0
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Way of the Samurai (Video Game) / int_6e1e6488
 Way of the Samurai (Video Game) / int_6ec989d8
type
Guide Dang It!
 Way of the Samurai (Video Game) / int_6ec989d8
comment
The Guide Dang It! part is that there's a very specific order to who you kill and when... otherwise you'll accidentally trigger one of the other endings.
 Way of the Samurai (Video Game) / int_6ec989d8
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_6ec989d8
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_6ec989d8
 Way of the Samurai (Video Game) / int_6fdee842
type
Limp and Livid
 Way of the Samurai (Video Game) / int_6fdee842
comment
Limp and Livid: Kyojiro's moveset, if not her stance. Applies to you if you pick up her sword in WOTS 2 or 3.
 Way of the Samurai (Video Game) / int_6fdee842
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_6fdee842
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_6fdee842
 Way of the Samurai (Video Game) / int_7367e5f7
type
Random Drop
 Way of the Samurai (Video Game) / int_7367e5f7
comment
Random Drop: Some swords are just that rare. Sometimes, they aren't even worth your time, but you need it anyway for that Last Lousy Point. The Kakitsubata from the third game is this, being dropped only by one middle-game mission NPC on Instant Kill difficulty, with a low chance to drop to boot. With the separation of swords and styles, enemies may or may not drop their unique styles. Sometimes, they have more than one. Frustration ensues.
 Way of the Samurai (Video Game) / int_7367e5f7
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7367e5f7
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1.0
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Way of the Samurai (Video Game) / int_7367e5f7
 Way of the Samurai (Video Game) / int_77494699
type
Iaijutsu Practitioner
 Way of the Samurai (Video Game) / int_77494699
comment
Iaijutsu Practitioner: One sword style (Draw/Fencing) allows this. See Difficult But Awesome above. Kogure is one hell of a practitioner in the fourth game.
 Way of the Samurai (Video Game) / int_77494699
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_77494699
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_77494699
 Way of the Samurai (Video Game) / int_792e11ec
type
Dance Battler
 Way of the Samurai (Video Game) / int_792e11ec
comment
Dance Battler: Dona Dona's fighting style incorporates, amongst others, a headspin maneuver and the Saturday Night Fever pose as attacks! The style is finally recreated with Jackson Swordfighting style in the fourth game, and it's just as deadly.
 Way of the Samurai (Video Game) / int_792e11ec
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_792e11ec
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_792e11ec
 Way of the Samurai (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Way of the Samurai (Video Game) / int_7a3dd888
comment
Real Men Wear Pink: Magistrate Sousuke Nakamura of the second game has a flamboyant appearance, uses feminine language and is hinted to be Camp Gay, but is one of the most difficult opponents in the game (utilizing a top-stance sword which can juggle-lock you to death) should you happen to piss him off. It's a good thing the player is never actually required to fight him.
 Way of the Samurai (Video Game) / int_7a3dd888
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7a3dd888
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_7a3dd888
 Way of the Samurai (Video Game) / int_7bb1296b
type
"Rashomon"-Style
 Way of the Samurai (Video Game) / int_7bb1296b
comment
"Rashomon"-Style: A lesser, single-player variant. You are guaranteed not to be able to piece together the bigger picture of the overall plot unless you play multiple playthroughs with different point of views. Sometimes, even the littlest of choices lead to very different consequences.
 Way of the Samurai (Video Game) / int_7bb1296b
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7bb1296b
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_7bb1296b
 Way of the Samurai (Video Game) / int_7c0bfb83
type
Obviously Evil
 Way of the Samurai (Video Game) / int_7c0bfb83
comment
Obviously Evil: Kinugawa has a skull necklace hanging on him. I'm pretty sure you can trust him.
 Way of the Samurai (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7c0bfb83
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_7c0bfb83
 Way of the Samurai (Video Game) / int_7eb73553
type
Bullying a Dragon
 Way of the Samurai (Video Game) / int_7eb73553
comment
Bullying a Dragon: The townspeople of Omiki Town in 3 will run at you and kick you for a piddling five to ten points of damage if you're hated by the town. Chances are very good that to reach that point, you will have a sword that is already liberally stained with the blood of the townspeople of Omiki. Non-combat NPCs have a miserly amount of HP, so killing someone is often just a matter of two or three slashes...and yet they'll come up to take their kicks at you anyway.
 Way of the Samurai (Video Game) / int_7eb73553
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7eb73553
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_7eb73553
 Way of the Samurai (Video Game) / int_7ed25068
type
Video Game Caring Potential
 Way of the Samurai (Video Game) / int_7ed25068
comment
Videogame Caring Potential: Exemplified with the second game's Sayo route. Talk about heartwarming Tear Jerker...
 Way of the Samurai (Video Game) / int_7ed25068
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7ed25068
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_7ed25068
 Way of the Samurai (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Way of the Samurai (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In the second game, go ahead and help the poor mute girl learn to read and write, thereby giving her an effective way to communicate with other people beyond simple miming and drawing. Such a shame that her inability to communicate is what made her so valuable as an unwitting courier for the local criminals. By simply teaching her to communicate, you've turned her from a perfect asset into a dangerous witness to their myriad crimes. Following the route through to its ultimate conclusion without being swayed leads to what is probably among the bloodiest endings in the game, as you cut your way through both the Aoto Gang Headquarters and the Magistrate's Office to save her.
 Way of the Samurai (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_7fbb2a3
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_7fbb2a3
 Way of the Samurai (Video Game) / int_823c6e3e
type
Large Ham
 Way of the Samurai (Video Game) / int_823c6e3e
comment
Large Ham: "I am the ruler of the realm of Amana, FUJIMORI SHUZEN!"
 Way of the Samurai (Video Game) / int_823c6e3e
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_823c6e3e
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_823c6e3e
 Way of the Samurai (Video Game) / int_834420aa
type
BFS
 Way of the Samurai (Video Game) / int_834420aa
comment
BFS: Some swords, particularly the Murasame, Kanesada, and the Izumo-no-Hashira from the second game, are long. Not to mention the DLC weapons in the third game. That thing is basically Buster Sword replica. The Western Claymores in the fourth game are also very, very long by katana standards.
 Way of the Samurai (Video Game) / int_834420aa
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_834420aa
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_834420aa
 Way of the Samurai (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Way of the Samurai (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: Instant-Kill difficulty mode. Every Attack does 9999 damage, except kicks/throws, which deal 10.
 Way of the Samurai (Video Game) / int_8409a385
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_8409a385
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_8409a385
 Way of the Samurai (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Way of the Samurai (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: Yuma and Shinnosuke in WotS 3. Combined with Cain and Abel. Akagi and Kogure in the fourth game. Lampshaded by Akagi Reddo and the Prajna headband, which says "Akagi chose the color. If Kogure had chosen it, it would've been blue."
 Way of the Samurai (Video Game) / int_8411ab92
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_8411ab92
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_8411ab92
 Way of the Samurai (Video Game) / int_8573ac0a
type
The Social Darwinist
 Way of the Samurai (Video Game) / int_8573ac0a
comment
The Social Darwinist: The Big Bad of the third game, Fujimori Shuzen, firmly believes in that only the strong should rule the weak. In a rare case of someone practicing what he preaches, he almost always commits seppuku when defeated nonlethally, proclaiming the player to be stronger than him, and that he should remove himself from the picture as a result.
 Way of the Samurai (Video Game) / int_8573ac0a
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_8573ac0a
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_8573ac0a
 Way of the Samurai (Video Game) / int_85c5db50
type
In Love with Your Carnage
 Way of the Samurai (Video Game) / int_85c5db50
comment
In Love with Your Carnage: Kyojirou in the second game. No matter what side the player is on, she'll insist that s/he is like her and craving blood, which makes them two peas in a pod.
 Way of the Samurai (Video Game) / int_85c5db50
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_85c5db50
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Way of the Samurai (Video Game) / int_85c5db50
 Way of the Samurai (Video Game) / int_86b21114
type
Badass Boast
 Way of the Samurai (Video Game) / int_86b21114
comment
Badass Boast: I am the wind...and the wind you cannot kill.
 Way of the Samurai (Video Game) / int_86b21114
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_86b21114
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 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_86b21114
 Way of the Samurai (Video Game) / int_872b9e12
type
Chained to a Railway
 Way of the Samurai (Video Game) / int_872b9e12
comment
Chained to a Railway: In the first game, this could happen to you if you ask Tsubohachi to "Join him" when he knocks Suzu unconscious and starts carrying her off. Tsubohachi is so disgusted that he and his goons tie you to the local train tracks. Luckily, Kitcho and Chelsea (who are opposed to Tsubohachi's boss) happen to be nearby and let you loose. Yet Another Stupid Death: If/when you find yourself tied to the train tracks, you can repeatedly refuse your would-be-rescuer's offers to untie you; eventually they'll leave... and leave you tied to the train tracks — cue Game Over... — which is also a minor example of Gameplay and Story Segregation, as being hit by the train at any other point in the game will do damage, but will not be instantly fatal. Probably justified in the fact that the impacts you have normally with a train involve getting smashed on the side. This involves having dozens of tons of very heavy steel travelling potentially a couple hundred miles an hour running *over* you, which is far less survivable. In the fourth game, if you lose the first skirmish with the Prajna members at the harbor and then choose to beg for your life, they'll be so disgusted that they'll chain you to the carriage tracks in Little Britain. It's possible for Dojima to rescue you, but only if a) he isn't the blacksmith and b) you're willing to give up the weapons you currently have with you. A small mercy this time is that if you aren't rescued, you're only run over by a horse and carriage, instead of by a train (it still kills you, though).
 Way of the Samurai (Video Game) / int_872b9e12
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1.0
 Way of the Samurai (Video Game) / int_872b9e12
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 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_872b9e12
 Way of the Samurai (Video Game) / int_88141a44
type
Heartwarming Orphan
 Way of the Samurai (Video Game) / int_88141a44
comment
Heartwarming Orphan: 2's Cute Mute Sayo.
 Way of the Samurai (Video Game) / int_88141a44
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_88141a44
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_88141a44
 Way of the Samurai (Video Game) / int_8829dfa0
type
What the Hell Is That Accent?
 Way of the Samurai (Video Game) / int_8829dfa0
comment
What the Hell Is That Accent?: The supposedly British foreigners in the 4th game have remarkably (exaggerated) American accents when the small nuggets of English in the game are uttered. It's very noticeable in J.J.'s "Good night, baby!" line and the generic foreign male swearing "God damn!" if upset.
 Way of the Samurai (Video Game) / int_8829dfa0
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_8829dfa0
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_8829dfa0
 Way of the Samurai (Video Game) / int_8a07e085
type
Denser and Wackier
 Way of the Samurai (Video Game) / int_8a07e085
comment
Denser and Wackier: There was humor before, but 4 introduces wildly colorful outfits for everyone, bizarre characters and minigames like surviving kinky punishment torture. Not to mention the entire schtick about Night Crawling which, due to its wackiness, comes off as rather tasteful, all things considered. Katana Kami is this to the series in general, thanks to the numerous returning characters providing a light crossover feeling, Lighter and Softer story that's mostly about rescuing Dojima's daughter from debt collectors, and delving into a supernatural and literal Debt Dungeon filled with monsters and warriors to overcome.
 Way of the Samurai (Video Game) / int_8a07e085
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1.0
 Way of the Samurai (Video Game) / int_8a07e085
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_8a07e085
 Way of the Samurai (Video Game) / int_8aaa6f4f
type
Character Customization
 Way of the Samurai (Video Game) / int_8aaa6f4f
comment
Character Customization: Just barely (pick a head, pick a body, and you're done), but it's there. The 2nd and 3rd games have accessories that your character can wear. The fourth game finally gets around to a more robust system; allowing the player to change their face/gender/age, hair, clothes (tops, bottoms, and whole-body), footwear, and accessories. Beating the Golden Ending also lets you change your character's height and weight.
 Way of the Samurai (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_8aaa6f4f
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1.0
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Way of the Samurai (Video Game) / int_8aaa6f4f
 Way of the Samurai (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Way of the Samurai (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: In the second and third game, Everyone (sans children and animals) on Instant-Kill difficulty. Learn to battle effectively extremely quick, or get the jump on them, preferably with a long sword for better reach.
 Way of the Samurai (Video Game) / int_8df14c99
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1.0
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1.0
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Way of the Samurai (Video Game) / int_8df14c99
 Way of the Samurai (Video Game) / int_91489a9a
type
Wacky Americans Have Wacky Names
 Way of the Samurai (Video Game) / int_91489a9a
comment
Wacky Brits Have Wacky Names: In 4, the main characters of the British faction assisting Ambassador Laura consist of a Count Jet Jenkins, and Laura's fully-armored bodyguard, Melinda Megamelons. However, the only true one with an outrageous name is J.J., as Melinda's last name was translated as such for the sake of the joke that "de Cameron" is phonetically the same as the Japanese word "dekameron", which means "large melons".
 Way of the Samurai (Video Game) / int_91489a9a
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_91489a9a
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1.0
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Way of the Samurai (Video Game) / int_91489a9a
 Way of the Samurai (Video Game) / int_95265081
type
Leeroy Jenkins
 Way of the Samurai (Video Game) / int_95265081
comment
The British characters in the fourth game. Laura Rita, the British Ambassador to Japan, has her last name translated as Lita (as in Lolita, based on her clothing). Count Jet "J.J." Jenkins, a thrill-seeker who goes out of his way during the Foreigners Storyline to have the player show him the more dangerous sides of life in Japan. And finally Captain Melinda de Cameron, who's last name is phonetically the same as the Japanese word "dekameron", which means "large melons"; her last name was blatantly translated as "Megamelons" in the US release. Of the three, J.J.'s name is the only one unchanged.
 Way of the Samurai (Video Game) / int_95265081
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_95265081
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_95265081
 Way of the Samurai (Video Game) / int_955aba87
type
Mook Chivalry
 Way of the Samurai (Video Game) / int_955aba87
comment
Mook Chivalry: Played very straight and explicitly noted in the first game's tutorial. Even the most dishonorable groups of yakuza thugs will only ever come at you one at a time, should they surround you. Just like an old Samurai film.
 Way of the Samurai (Video Game) / int_955aba87
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_955aba87
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_955aba87
 Way of the Samurai (Video Game) / int_970c790a
type
Big Bad
 Way of the Samurai (Video Game) / int_970c790a
comment
In 4, the sickly-looking Kogure Jinrai for the Prajnas, proud female knight Melinda de Cameron for the Foreigners and master of the drunken fist kung-fu Moro Shigeru for the Constables. Kotobuki Hikaru himself later becomes the dragon for Kinugawa Onsen. You can become one yourself if you side with either Akagi and Kogure, J.J., Laura and Melinda or Kinugawa and Kotobuki as a Co-Dragonnote in the latter's case, if you do not object to the main goal of the Big Bad, that is. Which is featured in one specific ending.
 Way of the Samurai (Video Game) / int_970c790a
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_970c790a
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_970c790a
 Way of the Samurai (Video Game) / int_97ebe48b
type
Pacifist Run
 Way of the Samurai (Video Game) / int_97ebe48b
comment
Pacifist Run: 2 awards you with a special ranking for getting an ending (rather than dying or retiring) without killing anyone. Sayo's path and letting her die during it is the only one that can be achieved with this. The third game, with the addition of Set Swords to "Stun" feature, awards you a custom title "Harmless Samurai".
 Way of the Samurai (Video Game) / int_97ebe48b
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_97ebe48b
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_97ebe48b
 Way of the Samurai (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Way of the Samurai (Video Game) / int_9b06e314
comment
Greater-Scope Villain: In the 3rd game, Nobunaga Oda. (Fitting, since the game takes place in the Sengoku era). He never appears in person, but his shadow looms over the setting, Shuzen explicitly intends to fight him in order to take over Japan, and various endings have the players go on to fight his forces after the events in Amana.
 Way of the Samurai (Video Game) / int_9b06e314
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_9b06e314
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_9b06e314
 Way of the Samurai (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Way of the Samurai (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: When it was first introduced in WoTS2, Fencing Stance (later Draw Stance in 3) swords are basically this. They have very few combo moves, accumulate heat faster by design which necessitates exploiting enemy openings, and since they sheath the sword after every move, opens up for a counter attack from the enemy. However, most of the moves are also lightning fast, very high damage, and more often than not, most swords have a very nasty unblockable attacks. The Zannkimaru, wielded by the second game's Big Bad (and reappears in 3), is an iaijutsu zanbato, giving it a large range advantage. Bare-handed style is this. While the biggest drawback is your inability to block and low damage moves, since all of your attacks are of "melee" type, all of your attacks are also unblockable. In the true spirit of the trope, one moveset is a difficult-to-execute counterattack that seemingly does no damage, but in reality does a Barehanded Blade Block that generates about three bars (out of a maximum of five) of heat to the enemy's sword. Exploit the AI's eagerness to rapidly retaliate and you can break an enemy's sword in four or less counterattacks, greatly evening out the odds. Of course, fights are still going to be long, drawn-out affairs, but hey.
 Way of the Samurai (Video Game) / int_9b9397bb
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1.0
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1.0
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Way of the Samurai (Video Game) / int_9b9397bb
 Way of the Samurai (Video Game) / int_9bfbf9f3
type
Chainmail Bikini
 Way of the Samurai (Video Game) / int_9bfbf9f3
comment
Chainmail Bikini: The final clothing option in the 2nd game.
 Way of the Samurai (Video Game) / int_9bfbf9f3
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_9bfbf9f3
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_9bfbf9f3
 Way of the Samurai (Video Game) / int_9c495599
type
Hide Your Children
 Way of the Samurai (Video Game) / int_9c495599
comment
Hide Your Children: The Way of the Samurai 3 manual explicitly notes that any NPC can die... except for children and animals. 2 also follows this, though Sayo may die in some ending paths.
 Way of the Samurai (Video Game) / int_9c495599
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_9c495599
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_9c495599
 Way of the Samurai (Video Game) / int_9d12bbc1
type
Foreshadowing
 Way of the Samurai (Video Game) / int_9d12bbc1
comment
Foreshadowing: Its odd that Akemi asks you to help the town against the Prajna in the beginning of the game, and then you see that's she's pretty chummy with Kogure and Akagi. Its because she's a shogunate spy and plotting actively against the Prajna.
 Way of the Samurai (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_9d12bbc1
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1.0
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Way of the Samurai (Video Game) / int_9d12bbc1
 Way of the Samurai (Video Game) / int_9dab0a6e
type
Continuity Nod
 Way of the Samurai (Video Game) / int_9dab0a6e
comment
Continuity Nod: Tons in the second game: You will occasionally encounter "Traveler" type NPCs that either predict the end of the samurais in Rokkotsu Pass (setting of the first game) to a particular NPC who is hearing-challenged and tells of his plan to build an inn in Rokkotsu Pass. Others include a young girl who spouts advice much like your female swordmaster in the first game. XSeed's hilarious translation has the third default template described as "Heavily resembles the main character from the previous ga—er, from years past".
 Way of the Samurai (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_9dab0a6e
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1.0
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Way of the Samurai (Video Game) / int_9dab0a6e
 Way of the Samurai (Video Game) / int_a00eb8f9
type
Bare-Fisted Monk
 Way of the Samurai (Video Game) / int_a00eb8f9
comment
Bare-Fisted Monk: It's possible to play out this character archetype rather well in WOTS 3, once you've collected all the technique scrolls. Except on one-hit kill mode. Comes back in the fourth game. Mastering the required skillsets become a necessity due to the Golden Ending involving the No-Gear Level.
 Way of the Samurai (Video Game) / int_a00eb8f9
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1.0
 Way of the Samurai (Video Game) / int_a00eb8f9
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1.0
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Way of the Samurai (Video Game) / int_a00eb8f9
 Way of the Samurai (Video Game) / int_a3912d0e
type
Sexy Discretion Shot
 Way of the Samurai (Video Game) / int_a3912d0e
comment
Sexy Discretion Shot: In the second game, choosing to side with Fallen Princess Kasumi will lead you into this as she demands you to "make her a woman", before the final confrontation. All that is shown is that your PC hugs her topless body (while she is showing her newly-tattooed back), regardless of the PC's sex. Taken to hilarious heights in the fourth game's "Night Crawling" mechanic. A successful "conquering" nets you a scene of your character jumping on the girl with sound effects ranging from horse neighing, stabbing sounds and fireworks heard in the background.
 Way of the Samurai (Video Game) / int_a3912d0e
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1.0
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1.0
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Way of the Samurai (Video Game) / int_a3912d0e
 Way of the Samurai (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Way of the Samurai (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Thanks to the smithing and leveling-up system in the third game, you can make your own +200 attack +200 defense sword (or more!). This, along with Level Grinding your weapon to have infinite durability, makes the game laughably easy. In the fourth game, the damage is capped at 500. But with the addition of Charms, you can craft weapons that quickly regenerates Vitality while standing still, give you a chance to avoid death, or even flat out multiplies attack powers of certain attacks.
 Way of the Samurai (Video Game) / int_a5e02e9e
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1.0
 Way of the Samurai (Video Game) / int_a5e02e9e
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_a5e02e9e
 Way of the Samurai (Video Game) / int_a60e3252
type
Rule of Funny
 Way of the Samurai (Video Game) / int_a60e3252
comment
Rule of Funny: Why else would there be a tuna-wielding cat girl companion in the third game? Not to mention the accessories, and the often very sarcastic flavor texts on low-end swords. The sound effects for the fourth game's Night Crawling is fully up in hilarious territory.
 Way of the Samurai (Video Game) / int_a60e3252
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_a60e3252
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1.0
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Way of the Samurai (Video Game) / int_a60e3252
 Way of the Samurai (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Way of the Samurai (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: An option in several story paths allows you to do this against your allies up to that point, especially if you've been carefully playing all the sides. The most notable example is in the first game's Golden Ending path, where you can accept Tamagawa's offer to side with him at the very last fight, walking away with the worst ending in the game as your former allies are crushed. The closing epilogue states that you get assassinated years later for this betrayal.
 Way of the Samurai (Video Game) / int_af3ea0e3
featureApplicability
1.0
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Way of the Samurai (Video Game) / int_af3ea0e3
 Way of the Samurai (Video Game) / int_af8974a3
type
Breakable Weapons
 Way of the Samurai (Video Game) / int_af8974a3
comment
Breakable Weapons: The only exception is in Way of the Samurai 3, where if a weapon is leveled up to the maximum (level 50), it becomes an unbreakable weapon. Getting your weapon appraised to Unbreakable in the fourth game also does it.
 Way of the Samurai (Video Game) / int_af8974a3
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1.0
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1.0
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Way of the Samurai (Video Game) / int_af8974a3
 Way of the Samurai (Video Game) / int_b463d2ca
type
Gorgeous Gaijin
 Way of the Samurai (Video Game) / int_b463d2ca
comment
Gorgeous Gaijin: Chelsea of the first game and Nami of the second, both of whom are blondes with impressive figures wearing Fanservice-y clothing. Nami is both blonde and blue-eyed, with noticeably whiter skin than the rest of the cast. Apparently, her full name is Nami van Basten, making her half-Dutch.
 Way of the Samurai (Video Game) / int_b463d2ca
featureApplicability
1.0
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1.0
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Way of the Samurai (Video Game) / int_b463d2ca
 Way of the Samurai (Video Game) / int_b53d88da
type
Double Unlock
 Way of the Samurai (Video Game) / int_b53d88da
comment
Triple Unlock: In 4, getting a gun or a rifle is not enough to use it; you must first spend Samurai Points to buy a pistol/rifle certification, and then obtain the weapon, and then defeat the NPC that carries a fighting style corresponding to that weapon (either pistols or rifle). Although getting the pistol and pistol style is easy enough (the same NPC drops it and his is the only pistol style (making it the default one), and you can fight him in the majority of the routes), getting the rifle style is a bit more involved because the NPC can only be fought in a certain route, in a certain day. He also does drop the unique rifle, but more often than not, you need to spend at least two playthroughs just getting them separately. This is also on top of how difficult it is to actually use the weapon on a regular basis; see Magikarp Power entry above.
 Way of the Samurai (Video Game) / int_b53d88da
featureApplicability
1.0
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_b53d88da
 Way of the Samurai (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Way of the Samurai (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: The third game is set in the Sengoku era, and as a result predates the titular "Way of the Samurai" (today known as Bushido).
 Way of the Samurai (Video Game) / int_b6e1d40b
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1.0
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Way of the Samurai (Video Game) / int_b6e1d40b
 Way of the Samurai (Video Game) / int_b7c53a22
type
Blood Knight
 Way of the Samurai (Video Game) / int_b7c53a22
comment
Kyojiro in the second game is a pure Blood Knight, fighting with a serrated blade to inflict as much agony as possible and trailing the player if they catch her interest. She'll even kill Kasumi for making sure she has your undivided attention.
 Way of the Samurai (Video Game) / int_b7c53a22
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1.0
 Way of the Samurai (Video Game) / int_b7c53a22
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_b7c53a22
 Way of the Samurai (Video Game) / int_b956ebdd
type
Tron Lines
 Way of the Samurai (Video Game) / int_b956ebdd
comment
Similarly, nobody in 3 will bat an eye at a samurai clad in futuristic armor complete with glowing Tron Lines and a pair of high-tech goggles.
 Way of the Samurai (Video Game) / int_b956ebdd
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_b956ebdd
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Way of the Samurai (Video Game) / int_b956ebdd
 Way of the Samurai (Video Game) / int_bbfaa837
type
Knight Templar
 Way of the Samurai (Video Game) / int_bbfaa837
comment
Knight Templar: The Magistrate's office in the second game, especially its leader Kuroha and his Dragon Goushirou Mutou. In the route in which the player joins them, s/he becomes one as well. They do however, have a very good reason: a combination of the new Aoto Gang, the circulation of the designer drug Soma, and threats from Bakufu government to forcibly take control of the usually independent Amahara. An unexpected example in the third game: Shinnosuke doesn't really care who leads Sakurai Clan, he only wants it to be revived, at all costs. Even if it means supporting the player who kills Osei.
 Way of the Samurai (Video Game) / int_bbfaa837
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1.0
 Way of the Samurai (Video Game) / int_bbfaa837
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Way of the Samurai (Video Game) / int_bbfaa837
 Way of the Samurai (Video Game) / int_bdddc73e
type
Yakuza
 Way of the Samurai (Video Game) / int_bdddc73e
comment
Yakuza: The Kurou family in the first game (Tsubohachi in particular) act the part, while the second game's Aotou Gang started out as a Robin Hood-esque band of chivalrous ronin who devolved into this when their previous leader died. Played to heck with the third's Ouka Clan. While they looked like your average yakuza, a good half of them genuinely believes in the restoration of the destroyed Sakurai Clan and really are an honorable bunch of people. Unfortunately, their leader, Genjuro, and the other half of Ouka Clan are really just in it for themselves and the booze. Due to Patriots vs. Foreigner storyline emphasis on the fourth game, the Yakuza in this game does what they do best: running gambling dens and contracting assassinations, when not involved in gang warfare. Although they are not involved with the main storyline, they in fact make up a subplot regarding Four Samurai Lords and Yakuza Quartet, collectively known as Amihama Eight. The entire Amihama Eight subquest is a whole storyline unto itself, culminating into an all out war against invaders attacking Amihama itself.
 Way of the Samurai (Video Game) / int_bdddc73e
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1.0
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Way of the Samurai (Video Game) / int_bdddc73e
 Way of the Samurai (Video Game) / int_c3b1a344
type
Level-Up at Intimacy 5
 Way of the Samurai (Video Game) / int_c3b1a344
comment
Level-Up at Intimacy 5: Minor example in the third game. Raise the affection of your partner and you can ask them to stay at your home, with some benefits (or drawbacks) that they bring.
 Way of the Samurai (Video Game) / int_c3b1a344
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1.0
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Way of the Samurai (Video Game) / int_c3b1a344
 Way of the Samurai (Video Game) / int_c513249
type
Harder Than Hard
 Way of the Samurai (Video Game) / int_c513249
comment
Harder Than Hard: Harakiri difficulty mode.
 Way of the Samurai (Video Game) / int_c513249
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_c513249
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1.0
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Way of the Samurai (Video Game) / int_c513249
 Way of the Samurai (Video Game) / int_c6074d96
type
I Am Spartacus
 Way of the Samurai (Video Game) / int_c6074d96
comment
I Am Spartacus: Occurs in the True End of the third game.
 Way of the Samurai (Video Game) / int_c6074d96
featureApplicability
1.0
 Way of the Samurai (Video Game) / int_c6074d96
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Way of the Samurai (Video Game) / int_c6074d96
 Way of the Samurai (Video Game) / int_c75df49a
type
Shout-Out
 Way of the Samurai (Video Game) / int_c75df49a
comment
Shout-Out: Manji-Kabura is a reference to the Infinity +1 Sword in Shiren the Wanderer, which was known as Kabra's Blade in localizations of the series. The merchant who sells it even has Shiren's nice hat! Kabura Sutegi was in Shiren as well, called Kabra Reborn in localizations, and was an even better sword which you got when you took the time to temper Kabra's Blade to its limit. Chunsoft (the developers of the Mystery Dungeon series which Shiren was part of) would later merge with Spike (the Japanese publishers of this series) to become Spike Chunsoft. The fourth game has a martial arts move called the Miyagi, which looks like an iconic stance from The Karate Kid. In the fourth game as well, you fight a ninja named "Madara," complete with a mask with one eye. In the third game, one of the outfits you can unlock is a white and grey kimono that looks very similar to the one worn by good ol' Jack. Good thing this one won't be reduced to shreds after your first fight, though.
 Way of the Samurai (Video Game) / int_c75df49a
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1.0
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1.0
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Way of the Samurai (Video Game) / int_c75df49a
 Way of the Samurai (Video Game) / int_c7f294da
type
Large and in Charge
 Way of the Samurai (Video Game) / int_c7f294da
comment
Large and in Charge/Fat Bastard: Genjuro of the third game's Ouka Clan.
 Way of the Samurai (Video Game) / int_c7f294da
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1.0
 Way of the Samurai (Video Game) / int_c7f294da
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Way of the Samurai (Video Game) / int_c7f294da
 Way of the Samurai (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Way of the Samurai (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Rotten rice balls, which are easily confused with regular rice balls save for their discoloration. Averted in the 3rd game, as rotten rice balls are labeled as such and are a sickly shade of green, and is actually useful for healing outside combat, given that it only gives an unpleasant temporary status effect. In the fourth game, its temporary unpleasant status effect is making you consume more Vitality than normal, but that's it. Occurs literally in the first game. Mushrooms could heal up to 600 points of health, or damage you up to 150 points. The third game has literal poison mushrooms, which are easily avoided as they are labeled as such. The fourth game's poison mushroom only reduces your Spring Harvest gauge increase, but still increases it by 50 when consumed nonetheless.
 Way of the Samurai (Video Game) / int_cb5cf4a5
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-1.0
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1.0
 Way of the Samurai (Video Game)
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Way of the Samurai (Video Game) / int_cb5cf4a5
 Way of the Samurai (Video Game) / int_ce6555f0
type
Lighter and Softer
 Way of the Samurai (Video Game) / int_ce6555f0
comment
Katana Kami is this to the series in general, thanks to the numerous returning characters providing a light crossover feeling, Lighter and Softer story that's mostly about rescuing Dojima's daughter from debt collectors, and delving into a supernatural and literal Debt Dungeon filled with monsters and warriors to overcome.
 Way of the Samurai (Video Game) / int_ce6555f0
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1.0
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1.0
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Way of the Samurai (Video Game) / int_ce6555f0
 Way of the Samurai (Video Game) / int_cfd569ac
type
Take Your Time
 Way of the Samurai (Video Game) / int_cfd569ac
comment
Take Your Time: Although the first four days in Amihama are important since Story Events are tied to time of day, 4+ days are of less consequence since it's close to the climactic event for most part. This allows shenanigans such as waiting until Day 7 (where most vendors sell all of their stuff, mostly clothing or accessories), which is 2 to 3 days longer than your planned story-wise last stand, say.
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Escort Mission
 Way of the Samurai (Video Game) / int_cfda0ecb
comment
Escort Mission: There is one in the fourth, which involves escorting a lecturer to the language school, or, if the school is open, escorting him out. The NPC tells you to just run through while they're distracted, but the enemies immediately lock on to your escort, who may then run away into some corner you can't see and thus die without you being able to do anything about it. And then, when that happens, if you had wanted to actually succeed at the mission, you can look forward to loading the last file you saved, because the game won't let you retry.
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 Way of the Samurai (Video Game) / int_d001c42c
type
Anti-Villain
 Way of the Samurai (Video Game) / int_d001c42c
comment
Anti-Villain: For all his Knight Templar tendencies, Chief Kuroha in the second game is deeply traumatized about how many people he screwed over to maintain order in Amahara. Indeed, in the Magistrate route's final moments, he commits seppuku over his perceived transgressions. In the fourth game, Kotobuki Hikaru, despite being blindly loyal to the Big Bad Kinugawa, feels utmost remorse whenever he has to fight you, and in one ending, giving the order to shoot you. He eventually comes around in the Golden Ending.
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 Way of the Samurai (Video Game) / int_d39e327f
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What the Hell, Hero?
 Way of the Samurai (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Act out of line and you'll get called on it, whether you're betraying your allies, slaughtering someone who has good intentions, or just being a general scumbag.
 Way of the Samurai (Video Game) / int_d39e327f
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 Way of the Samurai (Video Game) / int_d99a228f
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Unusually Uninteresting Sight
 Way of the Samurai (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: In 4, somehow nobody cares what attire you're wearing, whether in or out of cutscenes. Even if you're skimping around town in nothing but your undergarments. Similarly, nobody in 3 will bat an eye at a samurai clad in futuristic armor complete with glowing Tron Lines and a pair of high-tech goggles.
 Way of the Samurai (Video Game) / int_d99a228f
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type
Battle Butler
 Way of the Samurai (Video Game) / int_d9d8fd35
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The first game has Battle Butler Shiretoko for the Kurou Family, Rebellious Rebel Karibe for the Akadama Clan, and Hyuuga for the Meiji Government Army.
 Way of the Samurai (Video Game) / int_d9d8fd35
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Lethal Joke Item
 Way of the Samurai (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The third game includes a gardening hoe named "My Hoe" and a friggin' LEEK as weapons. Both can perform the game's new mook insta-kill move. Also, if you take the hoe to get a title appraisal, its unique title is "You're". That's right — "You're My Hoe". The leek in particular is notable, as it becomes a genuinely good weapon once it hits level 10 and you have it apprised. In fact, it's more than enough to carry you until you find someone with a weapon you want.
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 Way of the Samurai (Video Game) / int_da4f8f0
type
The Blacksmith
 Way of the Samurai (Video Game) / int_da4f8f0
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The Blacksmith: In the first two games, he upgrades and repairs your weapons, and in the second, he can also apply titles to some of them that increase their stats. In the third, he can also make you a sword or spear out of found/bought weapon parts. In the fourth, there are two, and the better one must be unlocked via a sidequest.
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 Way of the Samurai (Video Game) / int_de70f5a4
type
Continuity Cameo
 Way of the Samurai (Video Game) / int_de70f5a4
comment
Continuity Cameo: A secret code that can be entered in Way of The Samurai 2 allows you to play as any NPC in the game. All of them are fully rendered and fully voiced, including NPC sprites for your trainer in the first game, Kenji (your old protagonist model), Dona Dona, and Suzu. The third game really becomes an exercise of Continuity Porn where the choice of heads include Kenji and Mifune (default male protagonist of the second game), with matching outfits to boot. Your trainer in the first game is now a legitimate NPC in the game, affectionately called Sensei. Lastly, a plot-important NPC in the second game, Kasumi, is now a recruitable NPC in-game, with a heavy dose of lampshading. And of course, every game has a blacksmith called Dojima. The third game has two of them. The fourth game even has an entire subquest for him. The fourth game marks the triumphal return of Sensei. Not only does she have her own subquest (and Trophy!), you can even Night Crawl her. More than characters, weapons have cameoed in nearly every subsequent game. From the first game: Binetsu (Chelsea's), Ippatsumaru (Tsubohachi's), Dai-Kuronama (Tesshin's), Samehada-tou (later Samehadamaru, Karibe's), and Zangetsu (Hyuga's). From the second game, Oborozukiyo (Mutou's), Zannkimaru (Hanzaemon's), Biteikotsu (Kyojiro's), and Kansei (Kasumi's). Even your starting weapon in the first game, Mediocre Sword, survived as Chuyo-Tou in 2, and Moderate Blade in 3, although with nerfed moveset.
 Way of the Samurai (Video Game) / int_de70f5a4
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 Way of the Samurai (Video Game) / int_e0606d52
type
Optional Boss
 Way of the Samurai (Video Game) / int_e0606d52
comment
Optional Boss: A random foreigner in the 2nd game with Excalibur can be fought if you visit the sword informant with a very high relationship with the townspeople and is tougher than any foe on the current difficulty. Sousuke Nakamura in the same game is never fought in any ending, but can be attacked in the magistrate headquarters for a decent fight. Completing enough quests for either the Aoto Gang or Magistrates gives you a quest to kill the opposite broker, who has high health and a unique sword. Defeat the inevitable assassin out to get you afterwards, and you discover that your own job broker hired for the assassin. Naturally, you have the choice to fight him as well.
 Way of the Samurai (Video Game) / int_e0606d52
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 Way of the Samurai (Video Game) / int_e11b003d
type
Translation Convention
 Way of the Samurai (Video Game) / int_e11b003d
comment
The second game has these as NPC's! They have outrageous voices and most of them talk to you in broken English.
 Way of the Samurai (Video Game) / int_e11b003d
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 Way of the Samurai (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Way of the Samurai (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Oh so very much. Part of the fun is to kick a person from one faction, have them running with their sword drawn in view to an armed person of another faction (or otherwise neutral), get that other person to intercede, and watch the chaos unfold from afar. Not only it is tremendously fun (what was a duel can devolve into a free-for-all), it is also a good choice to avoid unnecessary combat. The fourth game has less of this however; most NPC combatants are more than happy to draw their sword...and promptly sheath it again. If there is any "Duelist" NPC around though, expect a brawl. Not to mention if any of your previous player characters are on the same map.
 Way of the Samurai (Video Game) / int_e1645c04
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type
Featureless Protagonist
 Way of the Samurai (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The Hero (or Designated Hero, or Anti-Hero, or what have you) of each game. The fourth game's manual even lampshades it in the description to the image of the default protagonist: "You! Or at least, one possible variation of you."
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 Way of the Samurai (Video Game) / int_e49686
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The Hero
 Way of the Samurai (Video Game) / int_e49686
comment
Western has an inversion, where Goujirou Kiryuu is treated as a Funny Foreigner by the locals... Including town sheriff Donald, who is implied to be Dona Dona before setting off to Japan.
 Way of the Samurai (Video Game) / int_e49686
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Way of the Samurai (Video Game) / int_e49686
 Way of the Samurai (Video Game) / int_e5421161
type
Expy
 Way of the Samurai (Video Game) / int_e5421161
comment
Expy: The second game likes to do this. A fight broker in the second game, named Kotsubo, is basically a Mini-Me of the first game's Tsubohachi (lampshaded by the Meaningful Name, which means "Little Tsubo"). Also, the previous major character, Tesshin, is now Tessho, the Dojo Master. Aside from the name change, nothing about them is different, even down to his iconic sword, the Dai-Kuronama.
 Way of the Samurai (Video Game) / int_e5421161
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 Way of the Samurai (Video Game) / int_e61d9a3c
type
Clothing Damage
 Way of the Samurai (Video Game) / int_e61d9a3c
comment
Clothing Damage: The third game's Shameful Slash. Slash a girl in such a way that the hem of their kimono falls off. A point in a mission and required to hire a certain ally.
 Way of the Samurai (Video Game) / int_e61d9a3c
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Way of the Samurai (Video Game) / int_e61d9a3c
 Way of the Samurai (Video Game) / int_e70127
type
The Mole
 Way of the Samurai (Video Game) / int_e70127
comment
The Mole: Hyuuga in the first game, Kusaburou the medicine peddler and Chiyo, alias Oboro, Dr. Genan's assistant in the second. All three are Ninja, and the latter two, when encountered at night, imply that the player is supposed to be one as well and needs to be killed because s/he isn't acting as ordered. Shinnosuke in the third game is a heroic mole, and it's possible for the player to join him in this role. Akemi in the fourth game. It is possible to uncover the deception and actually rescue your mates before the trap is sprung.
 Way of the Samurai (Video Game) / int_e70127
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 Way of the Samurai (Video Game) / int_e7d2ead8
type
IdenticalGrandfather
 Way of the Samurai (Video Game) / int_e7d2ead8
comment
Identical Grandfather: The trope that allows Dojima the blacksmith to appear in all four games, given that the first is set in 1878, the second and fourth in the 1850s just before Commodore Perry sailed to Japan, and the third in the late 1500s at the start of the Azuchi-Momoyama period.
 Way of the Samurai (Video Game) / int_e7d2ead8
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type
Wooden Katanas Are Even Better
 Way of the Samurai (Video Game) / int_e8b656fc
comment
Wooden Katanas Are Even Better: Excepting the Bokuto in the second game, any Wooden Katanas are expected to be badasses in their own right, particularly when upgraded. Barring the third game's Blunt mode, every single wooden katanas can kill just as well as their sharper brethren. Dual-wielding Wooden Katanas in the third game is not only possible, but so much made of awesome due to Dual Sword Stance's inherently awesome and useful moveset. It is essentially double dose of undiluted awesome and badass.
 Way of the Samurai (Video Game) / int_e8b656fc
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type
Simple, yet Awesome
 Way of the Samurai (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Some obtainable swords are very user-friendly. Think Kubirabasara, the first dual-wield sword you see (being wielded by Danpachi). The above mentioned high heat attacks (and styles that suffer from it in general) get fixed rather well if you apply the "god" title to the sword in question, which halves heat consumption. The Dual Sword Stance, owing by the virtue of it not tied to any sword, meaning you can pick any random two swords (or two sticks/leeks) and it will be powerful. Also the existence of at least two guard-breaker moves and a single counterattack makes it very awesome and very practical.
 Way of the Samurai (Video Game) / int_ea480f92
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 Way of the Samurai (Video Game) / int_eb251937
type
Dirty Cop
 Way of the Samurai (Video Game) / int_eb251937
comment
Dirty Cop: Inokashira of the first game and Yasuno of the second, both of whom are also Dirty Cowards. Incidentally, both of them are expies of each other.
 Way of the Samurai (Video Game) / int_eb251937
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Cain and Abel
 Way of the Samurai (Video Game) / int_eba6a077
comment
Cain and Abel: Samurai Western uses this as the main plot-driver. Protagonist Goujirou Kiryuu's elder brother Rando has discarded family and honor and left Japan to become an outlaw in the American west, so Goujirou chases after him for a showdown.
 Way of the Samurai (Video Game) / int_eba6a077
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Video Game Cruelty Potential
 Way of the Samurai (Video Game) / int_ecb70eb4
comment
The third game has a different take on it. The four major merchants in the game (barring the combat-capable Blacksmiths) have bodyguards with them. Which is a shame, since killing them after concluding a transaction means you get to rob your money back.
 Way of the Samurai (Video Game) / int_ecb70eb4
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Goldfish Poop Gang
 Way of the Samurai (Video Game) / int_ecd42310
comment
Goldfish Poop Gang: Inokashira and Jose in the first game, the Aotou Three from the second game.
 Way of the Samurai (Video Game) / int_ecd42310
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 Way of the Samurai (Video Game) / int_ece6f910
type
Moment Killer
 Way of the Samurai (Video Game) / int_ece6f910
comment
Moment Killer: Osei's route has the closest the series has ever done to a kiss scene...only to be interrupted by Kota. He immediately took notice of it and teased the heck out of Osei for it.
 Way of the Samurai (Video Game) / int_ece6f910
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Jidaigeki
 Way of the Samurai (Video Game) / int_ed358a04
comment
Jidaigeki: In all three flavors, no less!
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type
Fallen Princess
 Way of the Samurai (Video Game) / int_efac5012
comment
Fallen Princess: Kasumi in the second game is the daughter of the Aotou Gang's previous leader, making her technically a Mafia Princess too. The fallen part comes in that she is every bit as chivalrous as her father and despises Hanzaemon, the current de facto leader, for turning her father's organization into a gang of Yakuza. Princess Sakurai Shizuru of the third game is forced underground after her entire clan went under and her father, the head of the Sakurai clan, was defeated. She now goes under the name of Osei.
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Bad "Bad Acting"
 Way of the Samurai (Video Game) / int_f19e8a55
comment
Bad "Bad Acting": 2's English voice acting seems to be an attempt to invoke "cheap English dub of a Japanese made samurai film". It sort of works once you realize it's intentional.
 Way of the Samurai (Video Game) / int_f19e8a55
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type
No-Gear Level
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comment
No-Gear Level: One fight in the path to the Golden Ending in 4.
 Way of the Samurai (Video Game) / int_f7d66b6f
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type
Dude, Where's My Respect?
 Way of the Samurai (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: MASSIVELY averted. Do enough jobs for any factions in the game, and members of said faction will practically bend over backwards for you, if not outright hero-worshipping you (and heavy flirting from the girls). The third game also has this if you decide to depose Genjuro, then they literally bow to you wherever you go, doubly so if you have earned their respect beforehand. Similar occasion when you decide to take control of Aoto Gang in the second game with the blessing of every member.
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type
Video Game Cruelty Potential
 Way of the Samurai (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Oh yeah. Along with Video Game Cruelty Punishment... In one of the events for the Magistrate, you are invited for a tour of Kinugawa's torture chamber, showcasing the Human Waterwheel, complete with a hostage. If you so wish, you can turn the wheels yourself.
 Way of the Samurai (Video Game) / int_f87c42d4
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 Way of the Samurai (Video Game) / int_fc2f4def
type
Non-Indicative Difficulty
 Way of the Samurai (Video Game) / int_fc2f4def
comment
Non-Indicative Difficulty: Harder difficulties give extra Samurai Points and make enemies drop better swords.
 Way of the Samurai (Video Game) / int_fc2f4def
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type
Canon Immigrant
 Way of the Samurai (Video Game) / int_fc7c4f92
comment
Canon Immigrant: In the third game, it is possible for you to fight Zaji, who is a character of a semi-related Acquire-developed game, Shinobido: Way Of The Ninja.
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Way of the Samurai (Video Game)

The following is a list of statements referring to the current page from other pages.

 Way of the Samurai (Video Game)
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A Fistful of Rehashes / int_5b08c386
 Way of the Samurai (Video Game)
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Ability Depletion Penalty / int_5b08c386
 Way of the Samurai (Video Game)
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Ain't Too Proud to Beg / int_5b08c386
 Way of the Samurai (Video Game)
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Always Identical Twins / int_5b08c386
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Auto-Revive / int_5b08c386
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Bad "Bad Acting" / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Bayonet Ya / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Bolivian Army Ending / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Breakable Weapons / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Chained to a Railway / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Cherry Tapping / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Controllable Helplessness / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Design-It-Yourself Equipment / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Dragon Their Feet / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Dressing to Die / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Earn Your Bad Ending / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Field of Blades / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Fundoshi / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Funny Afro / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Funny Foreigner / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Game-Breaking Bug / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Gay Option / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Golden Ending / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Gotta Kill Them All / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Hard Mode Perks / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Harder Than Hard / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Hihi'irokane / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Hot Coffee Minigame / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
I Am Spartacus / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Iaijutsu Practitioner / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Identical Grandson / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
In-Universe Game Clock / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Jidaigeki / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Limp and Livid / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Mob War / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Mook Chivalry / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Moving-Away Ending / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Name Amnesia / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
New Game Plus / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Omnicidal Neutral / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Player Data Sharing / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Poison Mushroom / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Previous Player-Character Cameo / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Psycho for Hire / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Purely Aesthetic Gender / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Rōnin / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Samurai / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Samurai Stories / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Set Swords to "Stun" / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Shamu Fu / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Shoplift and Die / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Somebody Named "Nobody" / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Suicidal Overconfidence / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
The Blacksmith / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
The Blade Always Lands Pointy End In / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
The Man Makes the Weapon / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
The X of Y / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Timed Mission / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Wide-Open Sandbox / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
Wooden Katanas Are Even Better / int_5b08c386
 Way of the Samurai (Video Game)
hasFeature
You Are Already Dead / int_5b08c386