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Wild Gunman (Video Game)

 Wild Gunman (Video Game)
type
TVTItem
 Wild Gunman (Video Game)
label
Wild Gunman (Video Game)
 Wild Gunman (Video Game)
page
WildGunman
 Wild Gunman (Video Game)
comment
Wild Gunman is a Light Gun Game for arcades created by Nintendo's Gunpei Yokoi in 1974, but most people are much more familiar with its conversion for the Nintendo Entertainment System eleven years later. It's especially notable for having a considerably different arcade mock-up created for Back to the Future Part II's Cafe 80s, where infamously, a child Marty McFly demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".The game itself is very simple, only having three game modes: "1 Outlaw", "2 Outlaws", and "Gang", with the object in each being the same. You're about to have a Showdown at High Noon in The Wild West, and you need to be the last one standing against each of your opponent(s). Shoot too early and you get a foul; shoot too late and you're dead. As the mode names suggest, you square off against one or two outlaws in the first two modes, and in the third, you're standing in front of a saloon whose door and windows will randomly open, forcing you to watch and shoot carefully.It received a Virtual Console port for the Wii U in 2016, and the gunmen themselves appear as the down-B special move for Duck Hunt ever since they were introduced for the fourth Super Smash Bros. game.
 Wild Gunman (Video Game)
fetched
2023-12-04T03:32:11Z
 Wild Gunman (Video Game)
parsed
2023-12-04T03:32:11Z
 Wild Gunman (Video Game)
isPartOf
DBTropes
 Wild Gunman (Video Game) / int_38d3a0f7
type
Pac-Man Fever
 Wild Gunman (Video Game) / int_38d3a0f7
comment
Pac Man Fever: Hilariously, the version seen in Back to the Future Part II is pure fiction, as not even the game's "Gang" mode lets you go up against all five of the outlaws simultaneously (let alone "1 Outlaw" or "2 Outlaws"), and it has no associated "Crack Shot!!" bonus.
 Wild Gunman (Video Game) / int_38d3a0f7
featureApplicability
1.0
 Wild Gunman (Video Game) / int_38d3a0f7
featureConfidence
1.0
 Wild Gunman (Video Game)
hasFeature
Wild Gunman (Video Game) / int_38d3a0f7
 Wild Gunman (Video Game) / int_3bb7e553
type
Interactive Movie
 Wild Gunman (Video Game) / int_3bb7e553
comment
Interactive Movie: The original arcade game, what would properly be called an electro-mechanical game, used motion-picture footage of actors projected onto a screen. Make the shot and the projection changes to the outlaw falling over; lose and it follows through with the initial reel of him winning.
 Wild Gunman (Video Game) / int_3bb7e553
featureApplicability
1.0
 Wild Gunman (Video Game) / int_3bb7e553
featureConfidence
1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_3bb7e553
 Wild Gunman (Video Game) / int_3d4e1cca
type
Bandito
 Wild Gunman (Video Game) / int_3d4e1cca
comment
Bandito: One of the outlaws is a stout man with a rugged beard, wearing a white poncho and matching sombrero.
 Wild Gunman (Video Game) / int_3d4e1cca
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1.0
 Wild Gunman (Video Game) / int_3d4e1cca
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_3d4e1cca
 Wild Gunman (Video Game) / int_41d0e801
type
Endless Game
 Wild Gunman (Video Game) / int_41d0e801
comment
Endless Game: Each game mode just keeps going with shorter and shorter timers until you inevitably lose or get bored.
 Wild Gunman (Video Game) / int_41d0e801
featureApplicability
1.0
 Wild Gunman (Video Game) / int_41d0e801
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_41d0e801
 Wild Gunman (Video Game) / int_505f6a99
type
Showdown at High Noon
 Wild Gunman (Video Game) / int_505f6a99
comment
Showdown at High Noon: One of the original video game adaptations of it as a concept.
 Wild Gunman (Video Game) / int_505f6a99
featureApplicability
1.0
 Wild Gunman (Video Game) / int_505f6a99
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_505f6a99
 Wild Gunman (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Wild Gunman (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: A piece of Fryderyk Chopin's funeral march accompanies the player losing a shoot-out.
 Wild Gunman (Video Game) / int_5f70322e
featureApplicability
1.0
 Wild Gunman (Video Game) / int_5f70322e
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_5f70322e
 Wild Gunman (Video Game) / int_66bee5ea
type
Shooting Gallery
 Wild Gunman (Video Game) / int_66bee5ea
comment
Shooting Gallery: The "Gang" mode randomly opens the saloon doors and windows to give you gunmen to shoot.
 Wild Gunman (Video Game) / int_66bee5ea
featureApplicability
1.0
 Wild Gunman (Video Game) / int_66bee5ea
featureConfidence
1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_66bee5ea
 Wild Gunman (Video Game) / int_78c895c8
type
Amusing Injuries
 Wild Gunman (Video Game) / int_78c895c8
comment
Amusing Injuries: Two of the outlaws don't fall over when shot. One man in a black suit instead sees his hat blown off his bald head, and the other loses his jeans, revealing white boxers. Subverted in "Gang" mode, where they fall over like everyone else (and using other characters' falling animations, to boot).
 Wild Gunman (Video Game) / int_78c895c8
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-0.3
 Wild Gunman (Video Game) / int_78c895c8
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_78c895c8
 Wild Gunman (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Wild Gunman (Video Game) / int_94cc2c28
comment
Exact Time to Failure: You have a timer at the top of the screen which dictates when your opponent(s) will shoot, and another time counting down from 0.
 Wild Gunman (Video Game) / int_94cc2c28
featureApplicability
1.0
 Wild Gunman (Video Game) / int_94cc2c28
featureConfidence
1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_94cc2c28
 Wild Gunman (Video Game) / int_9ee51543
type
Desert Skull
 Wild Gunman (Video Game) / int_9ee51543
comment
Desert Skull: The saloon's front is decorated with a longhorn's skull.
 Wild Gunman (Video Game) / int_9ee51543
featureApplicability
1.0
 Wild Gunman (Video Game) / int_9ee51543
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_9ee51543
 Wild Gunman (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Wild Gunman (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: Each outlaw saying "FIRE!!" is accompanied by their eyes flashing, which means you want to see these; it tells you that it's safe to shoot and not foul out. Even the arcade game had this.
 Wild Gunman (Video Game) / int_b85c06f2
featureApplicability
1.0
 Wild Gunman (Video Game) / int_b85c06f2
featureConfidence
1.0
 Wild Gunman (Video Game)
hasFeature
Wild Gunman (Video Game) / int_b85c06f2
 Wild Gunman (Video Game) / int_c64bdacd
type
Scoring Points
 Wild Gunman (Video Game) / int_c64bdacd
comment
Scoring Points: Each outlaw is said to have reward money for their death, but it just translates into points, coupled with a bonus for how quickly you shoot them compared to the given time limit.
 Wild Gunman (Video Game) / int_c64bdacd
featureApplicability
1.0
 Wild Gunman (Video Game) / int_c64bdacd
featureConfidence
1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_c64bdacd
 Wild Gunman (Video Game) / int_ca87e3ec
type
No Name Given
 Wild Gunman (Video Game) / int_ca87e3ec
comment
No Name Given: None of the outlaws are named.
 Wild Gunman (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Wild Gunman (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Wild Gunman (Video Game)
hasFeature
Wild Gunman (Video Game) / int_ca87e3ec
 Wild Gunman (Video Game) / int_e034faef
type
Limited Animation
 Wild Gunman (Video Game) / int_e034faef
comment
Limited Animation: Oddly, going by the order used in "1 Outlaw", only your first opponent has a proper east/west walk cycle programmed in; everyone else continues to face you and just shuffles over with minimal leg animation.
 Wild Gunman (Video Game) / int_e034faef
featureApplicability
1.0
 Wild Gunman (Video Game) / int_e034faef
featureConfidence
1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_e034faef
 Wild Gunman (Video Game) / int_e5a6888c
type
Quick Draw
 Wild Gunman (Video Game) / int_e5a6888c
comment
Quick Draw: The original arcade game enforced this, with the gun needing to be kept in the machine's holster until it was time to shoot. The NES obviously has no way of knowing where your Zapper is, so how much you want to abide by this is up to personal preference.
 Wild Gunman (Video Game) / int_e5a6888c
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1.0
 Wild Gunman (Video Game) / int_e5a6888c
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1.0
 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_e5a6888c
 Wild Gunman (Video Game) / int_name
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ItemName
 Wild Gunman (Video Game) / int_name
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 Wild Gunman (Video Game) / int_name
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 Wild Gunman (Video Game) / int_name
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 Wild Gunman (Video Game)
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Wild Gunman (Video Game) / int_name
 Wild Gunman (Video Game) / int_name
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Wild Gunman (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wild Gunman (Video Game)
hasFeature
Bandito / int_c88fdcd7
 Wild Gunman (Video Game)
hasFeature
Interactive Movie / int_c88fdcd7
 Wild Gunman (Video Game)
hasFeature
Japanese Video Games / int_c88fdcd7
 Wild Gunman (Video Game)
hasFeature
Outlaw / int_c88fdcd7
 Wild Gunman (Video Game)
hasFeature
Showdown at High Noon / int_c88fdcd7
 Wild Gunman (Video Game)
hasFeature
The Wild West / int_c88fdcd7