| Wild Metal Country (Video Game) |
type |
TVTItem |
| Wild Metal Country (Video Game) |
label |
Wild Metal Country (Video Game) |
| Wild Metal Country (Video Game) |
page |
WildMetalCountry |
| Wild Metal Country (Video Game) |
comment |
A 3D Vehicular Combat game for PC, released in 1999, and known simply as Wild Metal in its Sega Dreamcast version.It takes place in a Wide-Open Sandbox, and pits the unnamed Player Character against innumerable robot-driven tanks, turrets, and Explosive Barrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the Robot Uprisings in the Tehric system. |
| Wild Metal Country (Video Game) |
fetched |
2024-02-09T06:31:39Z |
| Wild Metal Country (Video Game) |
parsed |
2024-02-09T06:31:39Z |
| Wild Metal Country (Video Game) |
isPartOf |
DBTropes |
| Wild Metal Country (Video Game) / int_1bf47ada |
type |
The Medic |
| Wild Metal Country (Video Game) / int_1bf47ada |
comment |
The Medic: The player's air support, dark blue Actual Pacifist helicopters that resupply the player and rescue the player when called. |
| Wild Metal Country (Video Game) / int_1bf47ada |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_1bf47ada |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_1bf47ada |
| Wild Metal Country (Video Game) / int_2b706ca |
type |
More Dakka |
| Wild Metal Country (Video Game) / int_2b706ca |
comment |
More Dakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly, at the cost of range. |
| Wild Metal Country (Video Game) / int_2b706ca |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_2b706ca |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_2b706ca |
| Wild Metal Country (Video Game) / int_33a82edb |
type |
HammerSpace |
| Wild Metal Country (Video Game) / int_33a82edb |
comment |
Hammerspace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to eight of them. |
| Wild Metal Country (Video Game) / int_33a82edb |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_33a82edb |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_33a82edb |
| Wild Metal Country (Video Game) / int_35a24c16 |
type |
Geo Effects |
| Wild Metal Country (Video Game) / int_35a24c16 |
comment |
Geo Effects: Certain terrain, like snow, affects your vehicle's traction. |
| Wild Metal Country (Video Game) / int_35a24c16 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_35a24c16 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_35a24c16 |
| Wild Metal Country (Video Game) / int_681077c5 |
type |
Wide-Open Sandbox |
| Wild Metal Country (Video Game) / int_681077c5 |
comment |
Wide-Open Sandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like. |
| Wild Metal Country (Video Game) / int_681077c5 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_681077c5 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_681077c5 |
| Wild Metal Country (Video Game) / int_9f679e25 |
type |
Future Copter |
| Wild Metal Country (Video Game) / int_9f679e25 |
comment |
Future Copter: Your only significant backup comes in the form of several mysterious dual rotor helicopters that randomly fly around the map. They don't fight with you, but they intermittently drop ammo crates and can be called to right you if you get fall over and get stuck. |
| Wild Metal Country (Video Game) / int_9f679e25 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_9f679e25 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_9f679e25 |
| Wild Metal Country (Video Game) / int_a24989ce |
type |
Save Point |
| Wild Metal Country (Video Game) / int_a24989ce |
comment |
Save Point: Referred to as "stores", each Save Point points out the direction of the Power Cores yet to be retrieved and preserves all Power Cores found by the player. |
| Wild Metal Country (Video Game) / int_a24989ce |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_a24989ce |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_a24989ce |
| Wild Metal Country (Video Game) / int_b7d85d68 |
type |
Healing Potion |
| Wild Metal Country (Video Game) / int_b7d85d68 |
comment |
Healing Potion: The Power Cores and the smaller Drive Units dropped by most mobile Mooks repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed. |
| Wild Metal Country (Video Game) / int_b7d85d68 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_b7d85d68 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_b7d85d68 |
| Wild Metal Country (Video Game) / int_c3d60914 |
type |
Continuing is Painful |
| Wild Metal Country (Video Game) / int_c3d60914 |
comment |
Continuing is Painful: Only because dying makes you loose all of your non-standard ammo and all Power Cores collected after the last Save Point. |
| Wild Metal Country (Video Game) / int_c3d60914 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_c3d60914 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_c3d60914 |
| Wild Metal Country (Video Game) / int_c567de02 |
type |
Ghost Planet |
| Wild Metal Country (Video Game) / int_c567de02 |
comment |
Ghost Planet: The base story mentions that the three planets have been abandoned (by humans at least) for centuries, with only "half-buried remnants" as evidence of the previous human occupants. |
| Wild Metal Country (Video Game) / int_c567de02 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_c567de02 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_c567de02 |
| Wild Metal Country (Video Game) / int_cc374ba6 |
type |
It's Up to You |
| Wild Metal Country (Video Game) / int_cc374ba6 |
comment |
It's Up to You: The Player Character is a lone bounty hunter sent down to Earth's surface to recover the missing power cores. |
| Wild Metal Country (Video Game) / int_cc374ba6 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_cc374ba6 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_cc374ba6 |
| Wild Metal Country (Video Game) / int_cd809603 |
type |
Tank Goodness |
| Wild Metal Country (Video Game) / int_cd809603 |
comment |
Tank Goodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. |
| Wild Metal Country (Video Game) / int_cd809603 |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_cd809603 |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_cd809603 |
| Wild Metal Country (Video Game) / int_name |
type |
ItemName |
| Wild Metal Country (Video Game) / int_name |
comment |
|
| Wild Metal Country (Video Game) / int_name |
featureApplicability |
1.0 |
| Wild Metal Country (Video Game) / int_name |
featureConfidence |
1.0 |
| Wild Metal Country (Video Game) |
hasFeature |
Wild Metal Country (Video Game) / int_name |
| Wild Metal Country (Video Game) / int_name |
itemName |
Wild Metal Country (Video Game) |