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Wing Commander (Video Game)

 Wing Commander (Video Game)
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 Wing Commander (Video Game)
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Wing Commander (Video Game)
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WingCommander
 Wing Commander (Video Game)
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A series of space-based Flight Sim and combat games from Origin Systems, Inc., dating back to 1990 with spinoffs including one movie, animated series, novels, even a few action figures.In the 27th century, the depths of space are host to brutal wars being waged by brave men and women (and cats, and bugs). Mighty warships face off against one another... when they're not being blown to dustbunnies by much smaller space fighters, as is often the case.The player is a fighter pilot serving, in most games, in the Terran Confederation Space Force. The game setting is influenced by the interest of Chris Roberts (creator of the series) in Top Gun (the player character's callsign, established in later Canon, is Maverick, for example), as well as Star Wars (see the final mission of Wing Commander III, to say nothing of who plays Maverick in the cutscenes).The series features seven main games: Wing Commander, in which your sort of Heroic Mime becomes a hotshot pilot aboard the TCS Tiger's Claw, a famed carrier in the Terran Confederation serving in the Vega sector of space. It made use of a fully-orchestrated (if MIDI) Variable Mix, helping to make Sound Blaster a household name in computers. Wing Commander II: Vengeance of the Kilrathi, which starts out with the Claw being destroyed by Kilrathi Stealth Fighters (which can turn invisible) while trying to attack a major enemy command post. Your character finds himself unfairly blamed, and vows to clear his name, getting his chance ten years later. Its use of digitized voices finished cementing Sound Blaster's fame. Wing Commander III: Heart of the Tiger, in which the series moves to rendered 3D graphics and Live Action Cutscenes, involving several big-name stars; it was marketed as "The First Interactive Movie." Blair helps take the war to the Kilrathi one more time, but not without cost. Wing Commander IV: The Price of Freedom takes place two years after the end of the war, after Blair has retired and... become a farmer on a desert planet. Instead of buying some droids, he's re-activated to investigate unrest out on the frontier, where the difference between friend and foe isn't quite as clear-cut as it used to be. Wing Commander Prophecy starts a new chapter in the series. You no longer play Christopher "Maverick" Blair, but a hot-shot new pilot, son of famed Tiger's Claw veteran Michael "Iceman" Casey. From the depths of space comes a new foe, one even the Kilrathi fear, and it's up to your experimental carrier to stop them. Prophecy is one of the first space sim games to utilize 3D accelerator hardware, in particular the 3DFx line. Wing Commander Secret Ops was originally released online as a free Episodic Game, and may be the Ur-Example of that trope. It moves six Midway pilots to a new ship for another campaign against the "Nephilim" invaders as they strike at the heart of the Confederation. Secret Ops, running on a modified version of Prophecy's VISION Game Engine, is something of a favorite in the Game Mod community for its relative ease of modification. Wing Commander Arena follows, with a Time Skip, after Secret Ops, but doesn't really have a storyline as such other than some descriptions of the Great Offscreen War with the Nephilim in the manual, as its primary focus is multiplayer combat. It is an Xbox Live Arcade exclusive game.This is in addition to the spin offs: Academy (not to be confused with the cartoon of the same name): A simple simulator that allows the player to design their own missions using the 'Wing Commander II'' engine. Privateer: Grayson Burrows is a Han Solo Expy just trying to make a living in a Crapsack World of space pirates, slavers, drug-dealers, and worse (some of which he can participate in). The final Wing Commander game using scaling bitmaps rather than polygonal graphics. Armada: Acting as backstory for Wing Commander III (and a proof of concept for the graphics engine running III and IV), Armada represents the first opportunity to play from the perspective of the Kilrathi, and the first look at the new Kilrathi aesthetic (including the revised Dralthi model seen in every Wing Commander game since) Privateer 2: The Darkening: A Dolled-Up Installment. It begins with the player character awakening from cryogenic slumber and discovering people are out to kill him. Strike Commander: Sort of. It takes place in the Time Marches On Near-Future of 2011 with conventional fighter planes duking it out for supremacy in a very plot-driven series of missions.In addition to this, there are numerous Expansion Packs, tie-in novels, a couple spin-offs, a Spiritual Successor in the form of Starlancer and Freelancer, a Saturday morning cartoon, and a movie.Origin Systems was eventually bought by Electronic Arts and then later dissolved, which marked an end to ongoing development of this franchise, but there are some very promising fan projects keeping it alive.
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Blamed for Being Railroaded
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Blamed for Being Railroaded: In one of the games, you shoot down a traitor pilot who ejects. You get a cutscene where you could shoot him in his survival pod, but you don't shoot him before your squadron leader swoops in and takes him into custody. The traitor later escapes and a fellow pilot berates you for not shooting him when you had the chance. Except, of course, you didn't - there's no way to affect the way the cutscene and the subsequent plot plays out.
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Starfish Language
 Wing Commander (Video Game) / int_115b9907
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Starfish Language: In Prophecy, the invading Insectoid Race initially communicates with unintelligible buzzing sounds until around the third mission when we find out that they've already deciphered our language and can now at least broadcast in it... for the explicit purpose of taunting and creeping us out. Quoth Maestro: "I think I liked it better when I couldn't understand them!"
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Anyone Can Die
 Wing Commander (Video Game) / int_1237828f
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Anyone Can Die: In the very first game, you could lose any one of your wingmen. Solemn funeral scene ensued. Next installments featured more comprehensive plot, so NPC pilots learned to use their ejection buttons. Since then, all deaths were plot-driven (but included some major characters). Once a pilot has fulfilled their plot obligation, they once again become potential victims of this trope. Which could lead to some oddness if they died in a previous installment during the player's campaign, and were then needed for a plot driven event in the sequel. For example, Vagabond could die in Wing Commander III but make a comeback in Wing Commander IV. When spending a day or 2 on a Kilrathi Saga marathon with friends, can lead to MST3K style "Hey, he's dead!" moments.
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Creator Cameo
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Creator Cameo: Chris Roberts provides the in-flight voice for the TCS Ajax in Wing Commander III, as well as being an extra in some of the funeral cutscenes. Roberts also appears as the Black Lance officer saying "and I couldn't go on!", in the winning game end cinematics for Wing Commander IV.
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Instant-Win Condition
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Instant-Win Condition: In some missions not only is it not required to destroy all targets, you get chewed out for doing so.
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HilarityEnsues
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Before they coded in the actual dialogue for the speech pack for Wing Commander II, they had placeholder sound files, such as "forming on your wing" or "attacking" in a complete deadpan. Hilarity ensued the first time the player lost a wingman, who calmly stated, "I'm dead."
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Darker and Edgier
 Wing Commander (Video Game) / int_14beeefd
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Darker and Edgier: Happened little by little over the main series, with the situation growing ever more desperate and moral ambiguity creeping in. The first game depicts humans and Kilrathi being evenly matched in the war, with humans standing a good chance of winning. The second game introduced a faction of human traitors, and the Kilrathi ready with plans to recoup their losses in the end. The third game makes it clear that humans are slowly but surely losing the war, and the only hope of victory is a sneak attack on the Kilrathi homeworld with an experimental Weapon of Mass Destruction. With the Kilrathi pacified, the fourth game deals with a civil war between humans, with more WMDs and an Evilutionary Biologist cabal orchestrating the events. Prophecy made a deliberate return to straightforward righteous battle against evil aliens. On the other hand, its storys makes it very clear that the Nephilim pose an even greater threat than the Kilrathi and what the player faces is more or less a 'scouting party' and the much creepier mission music makes the game feel a lot scarier.
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Standard Sci-Fi Fleet
 Wing Commander (Video Game) / int_15d6b534
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Standard Sci-Fi Fleet: While Old School Dogfighting is the focus of the series, pretty much all of the standard ship classes are seen at one point or another in the series, save for the battleships depicted in the novels.
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Cutscene
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One cutscene in the successful mission tree of Secret Ops shows an engagement between a Plunkett heavy cruiser and a Hydra cruiser. The losing mission branch version of the scene shows the Plunkett being swarmed by Nephilim fighters, however.
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Live-Action Cutscene
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Live-Action Cutscene: Wing Commander is noted for being one the few early examples of live-action cutscenes that actually did them well, using quality movie actors and solid writing, with Wing Commander IV being a particular standout (unlike III, it was shot on film with actual sets, and had a stronger script than Prophecy).
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Feelies
 Wing Commander (Video Game) / int_173f39ec
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In general, the manuals for many of these games are legendary; the Feelies that came with the first game in particular are beloved by many gamers of the early 90s and contained tons of background information not directly mentioned in the game (in fact the game assumes you read the manual and know the history... just like your character would). WC III and Prophecy had somewhat similar detailed manuals, as did Armada and both Privateer games, and the lack of this is generally one of the strikes held against II and IV.
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All There in the Manual
 Wing Commander (Video Game) / int_17ce80aa
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All There in the Manual: The in-universe briefing materials bundled with game include a decent a lot of cultural background on the Knathrak prophecy, and an explanation of why they decided to refer to the race as Nephilim in-universe. Amusingly enough the player character clearly never read it, leading to people treating him like an idiot before giving a brief summary.
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Punctuation Shaker
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Punctuation Shaker: Many Kilrathi names make use apostrophes, although just as many do not.
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Title Drop
 Wing Commander (Video Game) / int_18d15922
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Title Drop: several times in the games. Used in Wing Commander III both as the nickname given by the Kilrathi to Blair and as The Mole's Trigger Phrase. Done most gracefully in Wing Commander IV, where the title drop is part of a quote that forms the game's Arc Words: "The price of freedom is eternal vigilance." Tolwyn says this once near the beginning of the game, and then again at the very end; what happens in between places those two utterances into very different contexts.
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Relationship Values
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Relationship Values: in Wing Commander III and Wing Commander IV. Affected by your choices on missions and by your dialogue choices with different characters. Amusingly, if you take the chance to punch a General who happens to be a long-time friend withholding information from you, then the morale of the entire ship's crew goes up by one point.
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Always Someone Better
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Always Someone Better: Blair is this to Maniac. Maniac's refusal to acknowledge that Blair is better than him is presented in-universe as a component of his failure to progress beyond the rank of Major.
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Photoprotoneutron Torpedo
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Photoprotoneutron Torpedo: Many. Neutron guns, ion cannons, tachyon cannons, proton torpedoes...
 Wing Commander (Video Game) / int_19ebbe77
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Rule of Fun
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However, even with the release of Prophecy, the speed units tended to vary, so a "klick" wasn't the same thing as a kilometer, the variation being a gameplay issue.
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Multiple Endings
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Multiple Endings: Particularly in the games with live action cutscenes, the ending you get is determined either by gameplay performance or Relationship Values.
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Unwinnable by Design
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Unwinnable by Design: Losing paths of any games, where even if you succeeded in surviving and meeting the mission requirements you still lost the game, but in particular from Wing Commander III onwards, if you screwed up sufficiently, you got routed to a no-win scenario, where you continued until either dying or quitting in disgust and/or boredom.
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Streaming Stars
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Streaming Stars: Always a feature.
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Space Fighter
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Space Fighter: As with the games of the Kilrathi Saga, there's a series of fighters and you work your way up them. From our galaxy or dimension: Fragile Speedster: You start out in the Piranha Scout and eventually graduate to the Tigershark Light Fighter, which is a serious improvement, as it has a Charged Attack in its mass drivers and also plenty of "Rocket Pods," tiny dumbfire missiles that launch as fast as you can pull the trigger, for light capital-ship sieges. Mechanically Unusual Fighter: The Midway carries a dedicated interceptor, the Wasp, which has (four) salvos of Macross Missile Massacre as well as a discardable rocket booster to help you get to the foe faster. It's only used a few times. Jack of All Stats: The Panther Medium Fighter comes with a unique thrust-vectoring system: its engines are mounted on a dorsal nacelle, which rotates to the left and right. In other words, this thing yaws much faster than it pitches. Maneuver accordingly. In Secret Ops, this is your starting ship, with the Piranha and Tigershark Demoted to Extra. Meanwhile, the Kilrathi are still making do with their Dralthi I Vs. Stone Wall: The Midway has not one but two types of torpedo bomber. The lighter one, the Shrike, is a fairly conventional ship, but the heavier one, the Devastator, has an integrated Plasma Cannon that can be used in lieu of torpedoes to damage enemy capital ships. Naturally, it's slow as heck. Mighty Glacier: the endgame ship is the Vampire, which has a few (smaller) Macross Missile Massacre munitions. It also has articulated engines, like the Panther, but the Vampire's are on the fighter's wingtips, similar to the Real Life V-22 Osprey. As such, the Vampire pitches faster than it yaws. The Cats are still fielding the old Vaktoth. The Nephilim do things a bit differently. Fragile Speedster: The Moray, a fast maneuverable ship armed with dual "maser" (microwave laser) weapons. Mighty Glacier: The Manta, a heavier ship with more armor and guns, and the ability to carry a single torpedo, but low maneuverability. Stance System: The Squid Interceptor. It extends its wings (with wingtip guns) to fight, or folds them back to go super-fast. Master of All: The Devil Ray, flown exclusively by enemy aces (IE Minibosses). In terms of pure numbers, this is the best fighter in the game. Mechanically Unusual Fighter: every other Nephilim spacecraft falls into this category. There's the Stingray Light Fighter which pulls a Combining Mecha to put three together and produce one of those works-against-capships plasma cannons like on the Devastator; they can split apart and re-combine at will, and you better split 'em apart (by destroying one of the three components) fast. The Nephilim also do Detachment Combat: Skate Clusters fly into battle in trios, with a central detachable fuselage carrying various missiles or mines; even if you blow up the central ordnance pod, you still have to deal with the Skates themselves (though they do Scratch Damage and won't threaten you unless you're already in trouble). The Ray Node Cluster takes this to extremes by essentially being a corvette with a bunch of free-floating turrets on it. Blow up the Ray and the turrets become Remora super-light fighters, One Hitpoint Wonders that are harder to hit than any ship in the franchise.
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Couldn't Find a Pen
 Wing Commander (Video Game) / int_1f0c1d33
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Couldn't Find a Pen: In Prophecy, it's not shown, but in a discussion between Zero, Dallas, and Hawk in the pilot's lounge, it's mentioned that the Kilrathi aboard the kat fleet that got wasted earlier in the game used their blood to write "Knathrak" (roughly equivalent of Ragnarok for them) on the deck.
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Oral Fixation
 Wing Commander (Video Game) / int_20af79d3
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Oral Fixation: Captain Ian "Hunter" St. John is always seen with a partly burned cigar in his mouth. Robert "Pliers" Sykes' regular use of chewing tobacco, spitting out the juice wherever he wishes while in the hangar areas aboard the Intrepid.
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Not What I Signed on For
 Wing Commander (Video Game) / int_216ca857
comment
Not What I Signed on For: Dallas in Prophecy signed up for a tour in the military, but it had been over a decade since the last war with no new enemies in sight, and he was only there because having military service his resume would help his future career prospects. Dallas is later killed in action in a mission where his fighter gets disabled and crashes into a Nephilim Corvette which destroys both ships. Oddly, despite hearing his last words loudly on the radio and your fighter probably facing towards where Dallas' fighter is at before the crash, your player character doesn't realize he's dead until you get back aboard the Midway and are told about his fate by your friends!
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Good Is Not Soft
 Wing Commander (Video Game) / int_21f60711
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Good Is Not Soft: Spirit, Angel, Maverick, Hobbes, and several others are genuinely nice, friendly, caring people. They are also ace fighter pilots who can and do get downright vicious.
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Nom de Guerre
 Wing Commander (Video Game) / int_22725d56
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Nom de Guerre: The callsigns for pilots, most of which sound really cool: Maniac, Angel, Bossman, Knight, Spirit, Doomsday, Jazz, Paladin, Shotglass, Shadow, Crossbones, Hobbes, etc. In Wing Commander III, they even gave the main character of the series the callsign Maverick (most famous from its use in the movie Top Gun, one of Chris Roberts' inspirations to make Wing Commander).
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_22725d56
 Wing Commander (Video Game) / int_253be057
type
Body-Count Competition
 Wing Commander (Video Game) / int_253be057
comment
Body-Count Competition: Several of the Wing Commander games had a scoreboard on the ship, showing the kills of all the pilots onboard. The wingmen would gain kills even if they weren't selected as a wingman for a particular mission (since the player isn't the only pilot flying sorties), and some were much better at killing than others.
 Wing Commander (Video Game) / int_253be057
featureApplicability
1.0
 Wing Commander (Video Game) / int_253be057
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_253be057
 Wing Commander (Video Game) / int_2557e3a9
type
Palette Swap
 Wing Commander (Video Game) / int_2557e3a9
comment
Palette Swap: Due to cartridge space limitations, the SNES ports of Wing Commander and Wing Commander: The Secret Missions use the Salthi model in a different color for the Jalthi heavy fighter, though it did have the correct (and painful, for their target) gun loadout and performance.
 Wing Commander (Video Game) / int_2557e3a9
featureApplicability
1.0
 Wing Commander (Video Game) / int_2557e3a9
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_2557e3a9
 Wing Commander (Video Game) / int_25bc8511
type
Generation Xerox
 Wing Commander (Video Game) / int_25bc8511
comment
Generation Xerox: the four main characters of Prophecy are clearly meant to take the torch up from characters in the first four games. Casey is Blair, Maestro is Maniac, Stiletto is Angel and Zero is... hmm, who woulda thought Doomsday was important? Must've been his major role in the novels.
 Wing Commander (Video Game) / int_25bc8511
featureApplicability
1.0
 Wing Commander (Video Game) / int_25bc8511
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_25bc8511
 Wing Commander (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Wing Commander (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The Nephilim has the Kraken, whose plasma cannon can destroy an entire fleet in one shot. Later it was equipped on the TCS Midway, after being reverse engineered from a captured example, though the human version needed extra help to kill an entire fleet.
 Wing Commander (Video Game) / int_263bb4ec
featureApplicability
1.0
 Wing Commander (Video Game) / int_263bb4ec
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_263bb4ec
 Wing Commander (Video Game) / int_26ac510e
type
Mythology Gag
 Wing Commander (Video Game) / int_26ac510e
comment
Mythology Gag: Quite a few in the manuals and supplementary materials for the Wing Commander games, as well as for those of other games Origin published. The Ultima games, for instance, have had various hints that Brittania was located on a planet in the Wing Commander universe. This included a ship-wrecked Kilrathi pilot in Ultima VII. In the manual for Arena, among other examples there's an advertisement for Maniac's autobiography, and an advertisement for a No Remorse movie.
 Wing Commander (Video Game) / int_26ac510e
featureApplicability
1.0
 Wing Commander (Video Game) / int_26ac510e
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_26ac510e
 Wing Commander (Video Game) / int_29320413
type
Faux First-Person 3D
 Wing Commander (Video Game) / int_29320413
comment
Faux First Person 3D: Until Armada, the games used a series of sprites drawn at different angles, the exact sprite displayed depending on the orientation of objects in relation to the player's view.
 Wing Commander (Video Game) / int_29320413
featureApplicability
1.0
 Wing Commander (Video Game) / int_29320413
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_29320413
 Wing Commander (Video Game) / int_2941069e
type
Law of Inverse Recoil
 Wing Commander (Video Game) / int_2941069e
comment
Law of Inverse Recoil: Cannons have no recoil whether they are energy or projectile based, with one exception: the fission cannons on the Dragon have enough recoil to send your ship backwards if it's at zero throttle.
 Wing Commander (Video Game) / int_2941069e
featureApplicability
1.0
 Wing Commander (Video Game) / int_2941069e
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_2941069e
 Wing Commander (Video Game) / int_29428ef
type
Difficulty Levels
 Wing Commander (Video Game) / int_29428ef
comment
Difficulty Levels: From Wing Commander III onwards, you could select a difficulty level from the options screen. AI in the higher levels use decoys to distract your missiles more frequently, and will use their own missiles more freely - and effectively. Given the deadly nature of missiles in all but the easiest difficulties, this becomes a nasty case of realistic consequences. When Secret Ops first came out, you were required to fill out an online registration before you could download the game. One of the questions the registration asked was your experience with the Wing Commander series. If you said that you had beaten a Wing Commander game in the past, then the game would automatically be set to the "Nightmare" difficulty level without telling the player. To access the difficultly settings, you must press Alt-O while in-flight (Ctrl-O in Prophecy and Secret Ops) to bring up the gameplay options screen. If you haven't read the manuals closely, it's easy to never discover this and you could complete the whole game without discovering how challenging it can really be.
 Wing Commander (Video Game) / int_29428ef
featureApplicability
1.0
 Wing Commander (Video Game) / int_29428ef
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_29428ef
 Wing Commander (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Wing Commander (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: via "jump points", which are formed by specific gravitic conditions. In the games, a Swirly Energy Thingy opens and the ship goes through.
 Wing Commander (Video Game) / int_2af7961
featureApplicability
1.0
 Wing Commander (Video Game) / int_2af7961
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_2af7961
 Wing Commander (Video Game) / int_2b706ca
type
More Dakka
 Wing Commander (Video Game) / int_2b706ca
comment
More Dakka: Secret Ops introduced a number of new guns, most of which fired a lot faster than anything in Prophecy.
 Wing Commander (Video Game) / int_2b706ca
featureApplicability
1.0
 Wing Commander (Video Game) / int_2b706ca
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_2b706ca
 Wing Commander (Video Game) / int_2ef833e7
type
Burial in Space
 Wing Commander (Video Game) / int_2ef833e7
comment
Burial in Space: Almost any pilots (including the player) that die gets one of these, complete with 21 gun salute as the funeral crew sends the coffin flying into space. In the first game, if it's a wingman that dies Blair vows to avenge the dead pilot... even if he is the reason they died, in an Unfriendly Fire situation.
 Wing Commander (Video Game) / int_2ef833e7
featureApplicability
1.0
 Wing Commander (Video Game) / int_2ef833e7
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_2ef833e7
 Wing Commander (Video Game) / int_2fe5444
type
Fantastic Ship Prefix
 Wing Commander (Video Game) / int_2fe5444
comment
Fantastic Ship Prefix: The military ships of the Terran Confederation use TCS for Terran Confederation Ship, and KIS for Kilrathi warships.
 Wing Commander (Video Game) / int_2fe5444
featureApplicability
1.0
 Wing Commander (Video Game) / int_2fe5444
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_2fe5444
 Wing Commander (Video Game) / int_305bcbb9
type
Space Pirates
 Wing Commander (Video Game) / int_305bcbb9
comment
Space Pirates: In Wing Commander IV the first mission set is dedicated to taking out a pirate group that's causing trouble in the area. They are, per the novelization, specifically there to cause trouble as part of Tolwyn's plan.
 Wing Commander (Video Game) / int_305bcbb9
featureApplicability
1.0
 Wing Commander (Video Game) / int_305bcbb9
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_305bcbb9
 Wing Commander (Video Game) / int_3114c1e5
type
Ramming Always Works
 Wing Commander (Video Game) / int_3114c1e5
comment
Ramming Always Works: The "bad" ending from Wing Commander III, in the Sol System mission series. Heaven's Gate is a heavily armored space station that Confed thinks will stand up even to bombers. Spirit has a rather unorthodox tearjerker - but effective - solution... given the National Stereotypes, you can probably guess what it is. One of the strategies recommended by players to beat Kurasawa 2 is to ram enemy fighters targeting the Ralari. Not only is there the obvious damage, but doing so causes their ship to briefly lose control, and throw off their aim.
 Wing Commander (Video Game) / int_3114c1e5
featureApplicability
1.0
 Wing Commander (Video Game) / int_3114c1e5
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3114c1e5
 Wing Commander (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Wing Commander (Video Game) / int_34439d52
comment
Rubber-Band A.I.: Wing Commander had a "dynamic difficulty" system that scaled the enemy's abilities based on how well the player was doing. It did not, however, change the wingman's performance or take it into account. So if for some reason the wingman was doing poorly (making the mission hard to start with), and the player pulled off a miraculous save, things got a whole lot worse for the player. And wingman.
 Wing Commander (Video Game) / int_34439d52
featureApplicability
1.0
 Wing Commander (Video Game) / int_34439d52
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_34439d52
 Wing Commander (Video Game) / int_347fd07d
type
Converging-Stream Weapon
 Wing Commander (Video Game) / int_347fd07d
comment
Converging-Stream Weapon: Prophecy was supposed to have the Tiamat dreadnought equipped with a version of the "fleet killer" plasma gun mounted in the Kraken, with the green glowing tips of the Tiamat's arms forming the beam, but technical difficulties prevented it from being implemented.
 Wing Commander (Video Game) / int_347fd07d
featureApplicability
1.0
 Wing Commander (Video Game) / int_347fd07d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_347fd07d
 Wing Commander (Video Game) / int_35ca4848
type
Antimatter
 Wing Commander (Video Game) / int_35ca4848
comment
Antimatter: Traditional capship power source, also used on the Excalibur and its descendant, the Dragon. Several capital warships also mount antimatter guns. The torpedoes from the Kilrathi war use Matter/Antimatter warheads.
 Wing Commander (Video Game) / int_35ca4848
featureApplicability
1.0
 Wing Commander (Video Game) / int_35ca4848
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_35ca4848
 Wing Commander (Video Game) / int_35d4beb4
type
Horde of Alien Locusts
 Wing Commander (Video Game) / int_35d4beb4
comment
Likewise, in Prophecy, Terran Confederation marines recapture several stations taken over by the Nephilim, and shut down most of the wormhole gate in the final mission, leaving the player to finish the job due to stiff resistance from the bugs preventing further marine penetration of the facility.
 Wing Commander (Video Game) / int_35d4beb4
featureApplicability
1.0
 Wing Commander (Video Game) / int_35d4beb4
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_35d4beb4
 Wing Commander (Video Game) / int_3c078184
type
Visible Invisibility
 Wing Commander (Video Game) / int_3c078184
comment
Visible Invisibility In Wing Commander III, in the "fly-by" cutscenes the player's cloaked Excalibur shows up as wireframe outlines. In Wing Commander IV, thanks to special optics for the Dragon fighter you can visually track cloaked ships, which use the wireframe outline mentioned above to display them.
 Wing Commander (Video Game) / int_3c078184
featureApplicability
1.0
 Wing Commander (Video Game) / int_3c078184
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3c078184
 Wing Commander (Video Game) / int_3d290492
type
Guy in Back
 Wing Commander (Video Game) / int_3d290492
comment
Guy in Back: Technically, the option exists for any craft in the series with a rear turret to have a gunner, but for the most part they go unnamed. The games allow you to switch to that turret and operate it, but while doing so you can't control the rest of the ship. Any time you pilot a Broadsword in Wing Commander 2, however, you're explicitly stated to have a full gunnery crew, one for each turret. In fact, in one mission, Angel herself straps into the lead gunner's seat to help you out (and won't take no for an answer, either). The gunnery crew occasionally serves as background characters, to boot. In Wing Commander IV, Pliers notes that Blair will have to use an inferior auto-gunner in his craft's rear turret, as the Intrepid doesn't have personnel to spare for the duty.
 Wing Commander (Video Game) / int_3d290492
featureApplicability
1.0
 Wing Commander (Video Game) / int_3d290492
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3d290492
 Wing Commander (Video Game) / int_3d4f0586
type
Units Not to Scale
 Wing Commander (Video Game) / int_3d4f0586
comment
Units Not to Scale: Prior to Armada the animated sprites had no particular scaling in mind. An external view of your fighter beside your home carrier would leave one scratching their head at how a hundred or more fighters could fit in such a rinky-dink ship. In Armada, Wing Commander III, and Wing Commander IV, they used three separate scales ("fighter", "capship" and "starbase"), which were accurate within their own domain but not so outside of it. With the introduction of Prophecy, everything was brought into scale with everything else. However, even with the release of Prophecy, the speed units tended to vary, so a "klick" wasn't the same thing as a kilometer, the variation being a gameplay issue.
 Wing Commander (Video Game) / int_3d4f0586
featureApplicability
1.0
 Wing Commander (Video Game) / int_3d4f0586
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3d4f0586
 Wing Commander (Video Game) / int_3e9403d8
type
Fighter-Launching Sequence
 Wing Commander (Video Game) / int_3e9403d8
comment
Fighter-Launching Sequence: From the first game on the player's ship is shown launching from their base du jour, some times with a Red Alert going on.
 Wing Commander (Video Game) / int_3e9403d8
featureApplicability
1.0
 Wing Commander (Video Game) / int_3e9403d8
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3e9403d8
 Wing Commander (Video Game) / int_3f2f9d48
type
Permadeath
 Wing Commander (Video Game) / int_3f2f9d48
comment
Permadeath: Depends on the game. Some characters receive plot-related deaths, but usually whether or not a shot down wingman survives depends on the specific circumstances.
 Wing Commander (Video Game) / int_3f2f9d48
featureApplicability
1.0
 Wing Commander (Video Game) / int_3f2f9d48
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3f2f9d48
 Wing Commander (Video Game) / int_3f71b00e
type
Point Defenseless
 Wing Commander (Video Game) / int_3f71b00e
comment
Point Defenseless: Alternately played straight and averted in the series: Averted in Armada, where quite accurate flak cannons will rip the hell out of even heavy fighters in a few hits. Anti-matter guns in Wing Commander III will result in a horde of dead pilots, both human and Kilrathi, if not taken seriously. Cruisers like the Ajax can shred anything up to a heavy fighter or bomb wing by themselves. In Prophecy, the rear gun turret on the Triton transports isn't necessarily fatal to the player's fighter, but it is quite good at shooting down torpedoes launched at the engine, required to kill them. The positioning also makes the turret difficult to destroy so that it won't interfere with an attack. In Secret Ops, the Cerberus and Plunkett class cruiser have heavy guns which can be as dangerous to you as to the enemy if you don't pay attention to their firing arcs.
 Wing Commander (Video Game) / int_3f71b00e
featureApplicability
-1.0
 Wing Commander (Video Game) / int_3f71b00e
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_3f71b00e
 Wing Commander (Video Game) / int_40bb59d0
type
Blatant Lies
 Wing Commander (Video Game) / int_40bb59d0
comment
Blatant Lies: Hawk tries to manipulate you into attacking the Kilrathi after you save them from a Nephilim attack by telling a story about how him and Blair discovered your player-character's father, Michael "Iceman" Casey from Wing Commander 1 in an escape pod sliced apart "into itty bitty cat chunks". If the person played the prior Wing Commander games, he would know that Hawk wasn't aboard the Tiger's Claw with Maverick and Iceman, and Hawk was only introduced in Wing Commander 4 as a notable fighter pilot who flew in a different sector who Blair only knew by reputation.
 Wing Commander (Video Game) / int_40bb59d0
featureApplicability
1.0
 Wing Commander (Video Game) / int_40bb59d0
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_40bb59d0
 Wing Commander (Video Game) / int_4159744
type
The Magic Poker Equation
 Wing Commander (Video Game) / int_4159744
comment
The Magic Poker Equation: In Wing Commander II and Wing Commander IV, two NPC pilots get a certain hand with plot significance: The Dead Man's Hand (aces and eights), in particular, signaling the impending demise of Mariko "Spirit" Tanaka in Wing Commander II, and Winston "Vagabond" Chang in Wing Commander IV.
 Wing Commander (Video Game) / int_4159744
featureApplicability
1.0
 Wing Commander (Video Game) / int_4159744
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_4159744
 Wing Commander (Video Game) / int_41dd77d
type
Zerg Rush
 Wing Commander (Video Game) / int_41dd77d
comment
Zerg Rush: Despite Confed's general superiority with individual pilots and ships, the Kilrathi and later the Nephilim were very nearly able to win using sheer numbers.
 Wing Commander (Video Game) / int_41dd77d
featureApplicability
1.0
 Wing Commander (Video Game) / int_41dd77d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_41dd77d
 Wing Commander (Video Game) / int_426e1e63
type
Story-Driven Invulnerability
 Wing Commander (Video Game) / int_426e1e63
comment
Story-Driven Invulnerability: Starting with Wing Commander II, downed friendly NPCs could eject, to become available in the next mission... until the plot called for them to die. Zigzagged starting with Wing Commander IV by supplying death-able pilots in addition to the plot-critical always-ejecting supporting characters. (Even better, the redshirts sometimes eject.)
 Wing Commander (Video Game) / int_426e1e63
featureApplicability
1.0
 Wing Commander (Video Game) / int_426e1e63
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_426e1e63
 Wing Commander (Video Game) / int_427ca0d0
type
Animal Theme Naming
 Wing Commander (Video Game) / int_427ca0d0
comment
Animal Theme Naming: Most military fighters and bombers are named either according to this (e.g. Hornet, Ferret, Raptor), or...
 Wing Commander (Video Game) / int_427ca0d0
featureApplicability
1.0
 Wing Commander (Video Game) / int_427ca0d0
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_427ca0d0
 Wing Commander (Video Game) / int_42d9daf9
type
No Fair Cheating
 Wing Commander (Video Game) / int_42d9daf9
comment
No Fair Cheating: In the compilation Kilrathi Saga (1-3), the launcher program gives you the option of making yourself invincible, in the first two games, akin to the old "origin -k" command line switch, but changes your callsign to "CHEATER".
 Wing Commander (Video Game) / int_42d9daf9
featureApplicability
1.0
 Wing Commander (Video Game) / int_42d9daf9
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_42d9daf9
 Wing Commander (Video Game) / int_440d55b3
type
Expansion Pack
 Wing Commander (Video Game) / int_440d55b3
comment
In the add-on "Operation Thor's Hammer", for the original Wing Commander, they provide the force that assassinates the Kilrathi priestess conducting the Sivar Eshrad ceremony on Firekka.
 Wing Commander (Video Game) / int_440d55b3
featureApplicability
1.0
 Wing Commander (Video Game) / int_440d55b3
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_440d55b3
 Wing Commander (Video Game) / int_44e013e4
type
Stance System
 Wing Commander (Video Game) / int_44e013e4
comment
Stance System: The Squid Interceptor. It extends its wings (with wingtip guns) to fight, or folds them back to go super-fast.
 Wing Commander (Video Game) / int_44e013e4
featureApplicability
1.0
 Wing Commander (Video Game) / int_44e013e4
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_44e013e4
 Wing Commander (Video Game) / int_45bf382b
type
Game Mod
 Wing Commander (Video Game) / int_45bf382b
comment
Game Mod: Hackers & programmers using Prophecy's VISION Engine have managed to produce their own campaigns. Others have employed the FreeSpace 2 engine, Vega Strike, or even built their own. Multiplayer functionality was originally planned for Prophecy but never finished, and the incomplete code was commented out due to time constraints (though not before an ad touting that functionality was published). Many fans were disappointed by the lack, but one was bothered enough to polish off the code and make it a viable option.
 Wing Commander (Video Game) / int_45bf382b
featureApplicability
1.0
 Wing Commander (Video Game) / int_45bf382b
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_45bf382b
 Wing Commander (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Wing Commander (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: In Prophecy, the aliens end up destroying you, your carrier, and, presumably, the last hope of staving off the invasion.
 Wing Commander (Video Game) / int_45e41b66
featureApplicability
1.0
 Wing Commander (Video Game) / int_45e41b66
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_45e41b66
 Wing Commander (Video Game) / int_4691c64f
type
Mission Briefing
 Wing Commander (Video Game) / int_4691c64f
comment
Mission Briefing: A staple of the series, which isn't really surprising given that Wing Commander's setting is a military one (mostly). Also where one can find one of the early swipes at Maniac:
 Wing Commander (Video Game) / int_4691c64f
featureApplicability
1.0
 Wing Commander (Video Game) / int_4691c64f
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_4691c64f
 Wing Commander (Video Game) / int_48081842
type
The Stinger
 Wing Commander (Video Game) / int_48081842
comment
The Stinger: After the ending credits of Special Operations II, there's a scene of Maniac's fighter, stranded by a broken jump drive that kept him from assisting in the final fight, drifting in the void while calling for help. Watch the WCIII credits all the way to the end. Maniac has a fun little bit.
 Wing Commander (Video Game) / int_48081842
featureApplicability
1.0
 Wing Commander (Video Game) / int_48081842
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_48081842
 Wing Commander (Video Game) / int_4a59e6f7
type
One Nation Under Copyright
 Wing Commander (Video Game) / int_4a59e6f7
comment
The Secret Ops and Arena manuals mention the WEC, the Corporatocracy of the Crusader series, implying Crusader takes place in the past of the Wing Commander universe. The developers have stated this is a Shout-Out more than an explicit Canon Welding, one reason being the teleporter technology in Crusader is unlikely to be part of the Wing Commander setting.
 Wing Commander (Video Game) / int_4a59e6f7
featureApplicability
1.0
 Wing Commander (Video Game) / int_4a59e6f7
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_4a59e6f7
 Wing Commander (Video Game) / int_4a932556
type
Compilation Re-release
 Wing Commander (Video Game) / int_4a932556
comment
Compilation Rerelease: On a slightly lesser scale, Prophecy and Secret Ops were combined into Wing Commander Prophecy Gold, with a new manual that combined material from the manuals of the individual games into one book, and added some details not seen previously... but did not include the online material that provided the meat of the plot for Secret Ops after it was taken offline from EA's website.
 Wing Commander (Video Game) / int_4a932556
featureApplicability
1.0
 Wing Commander (Video Game) / int_4a932556
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_4a932556
 Wing Commander (Video Game) / int_4b1afa0d
type
Spiteful Spit
 Wing Commander (Video Game) / int_4b1afa0d
comment
Spiteful Spit: In Wing Commander III, during taunting/questioning by Prince Thrakhath, "Angel" Devereaux spits in his face.
 Wing Commander (Video Game) / int_4b1afa0d
featureApplicability
1.0
 Wing Commander (Video Game) / int_4b1afa0d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_4b1afa0d
 Wing Commander (Video Game) / int_4cb7f0d8
type
Sudden Sequel Death Syndrome
 Wing Commander (Video Game) / int_4cb7f0d8
comment
Sudden Sequel Death Syndrome: The series apparently loves these: Wing Commander II - the Tiger's Claw is destroyed in the intro sequence, killing many of the characters from the first game (eg. Halcyon, Shotglass). Wing Commander III - Angel is executed by the Kilrathi as part of the opening sequence, though the full scene isn't shown until later. The first scene with Blair also shows him investigating the wreckage of the TCS Concordia. Wing Commander IV - Vagabond is killed a short way into the game. Averted, however, by the TCS Victory, which is said by Maniac to have been converted into a museum ship after the conclusion of the Kilrathi War. Prophecy - Christopher Blair is missing in action/presumed dead by the end of the first act, but then recovered, only to be missing in action/presumed dead again by the end of the game. Also, Hawk is killed a little after halfway through.
 Wing Commander (Video Game) / int_4cb7f0d8
featureApplicability
-1.0
 Wing Commander (Video Game) / int_4cb7f0d8
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_4cb7f0d8
 Wing Commander (Video Game) / int_4d1905e1
type
Pass Through the Rings
 Wing Commander (Video Game) / int_4d1905e1
comment
Pass Through the Rings: In Arena, there's a Power-Up in the Bearpit game that presents a game where you have to fly through a series of rings, in order and within a certain amount of time. Finishing the 3 levels of the ring game in a single game session is worth an X-Box Live achievement.
 Wing Commander (Video Game) / int_4d1905e1
featureApplicability
1.0
 Wing Commander (Video Game) / int_4d1905e1
featureConfidence
1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_4d1905e1
 Wing Commander (Video Game) / int_4d7a7d53
type
I'd Tell You, but Then I'd Have to Kill You
 Wing Commander (Video Game) / int_4d7a7d53
comment
I'd Tell You, but Then I'd Have to Kill You: Blair, in Wing Commander IV when he comes aboard the TCS Lexington, uses this line to poke fun at Maniac, taunting him with made-up classified comments from Admiral Tolwyn.
 Wing Commander (Video Game) / int_4d7a7d53
featureApplicability
1.0
 Wing Commander (Video Game) / int_4d7a7d53
featureConfidence
1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_4d7a7d53
 Wing Commander (Video Game) / int_4e34d653
type
See You in Hell
 Wing Commander (Video Game) / int_4e34d653
comment
See You in Hell: In Wing Commander IV, some of the Space Pirates literally say it, and in dramatic fashion, when you kill them. And the Midway's communications officer, should the player drop the ball in defending the ship.
 Wing Commander (Video Game) / int_4e34d653
featureApplicability
1.0
 Wing Commander (Video Game) / int_4e34d653
featureConfidence
1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_4e34d653
 Wing Commander (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Wing Commander (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: Roughly half way through Prophecy, the Nephilim fleet-killer plasma gun is mounted to the TCS Midway, positioned between the two halves of the forward part of the ship.note The game's artists weren't aware of the plot requiring the weapon when the Midway was designed. That the gun had a place to go ready-made was happy coincidence.
 Wing Commander (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Wing Commander (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_52b9f0cc
 Wing Commander (Video Game) / int_52db461d
type
Significant Anagram
 Wing Commander (Video Game) / int_52db461d
comment
Significant Anagram: In Star*Soldier, the manual for Arena, one of the entries in the timeline lists a "Rein Etorbs" as an author of a book series The Darkening. Erin Roberts (brother of Chris) was in charge of what eventually became Privateer 2: The Darkening (originally titled "The Darkening").
 Wing Commander (Video Game) / int_52db461d
featureApplicability
1.0
 Wing Commander (Video Game) / int_52db461d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_52db461d
 Wing Commander (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Wing Commander (Video Game) / int_53e1f74c
comment
Asteroid Thicket: Crashing into an asteroid can (and often does) mean instant death. In some of the games they can also be shot with your cannons to sort of clear a path for you. There are also Mine Thickets in some sectors, and you do not want to shoot those. These got much easier once the series made the jump to true 3D, with a few large asteroids instead of a lot of small ones relatively close together. Made particularly annoying by the Kilrathi asteroid fighters in the third game, which still mean instant death if they hit you, with the added challenge that they are now also chasing and shooting at you, and have quite painful mines they're ready to drop in your face if you get on their tail. The Rostov system in the original Wing Commander deserves special mention; it's basically one giant Asteroid Thicket.
 Wing Commander (Video Game) / int_53e1f74c
featureApplicability
1.0
 Wing Commander (Video Game) / int_53e1f74c
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_53e1f74c
 Wing Commander (Video Game) / int_5526b660
type
Humans Are White
 Wing Commander (Video Game) / int_5526b660
comment
Humans Are White: Averted in the first game. Although a majority of your crewmates on the Tiger's Claw are white, it's not by a large margin. Among the main characters, besides the white ones, are a black man, a Japanese woman, and a Taiwanese man. And Maniac. When the games made the jump to Live Action, the ratio of ethnicities tilted towards Caucasians, but there was still a fairly significant non-token minority presence, including the first carrier captain seen in the series who wasn't white, Captain Eisen. A fairly significant plot point in Wing Commander IV: Other than Blair and longtime friend/annoyance Maniac, the "good guy" core fighter pilots on the Lexington are Catscratch (played by Mark Dacascos) and Vagabond (François Chau), with Captain Eisen (Jason Bernard). As The Conspiracy steadily takes over the ship, the black and brown faces become depleted, replaced by generically handsome yet subtly sinister white guys.
 Wing Commander (Video Game) / int_5526b660
featureApplicability
-1.0
 Wing Commander (Video Game) / int_5526b660
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5526b660
 Wing Commander (Video Game) / int_589e54d3
type
Charged Attack
 Wing Commander (Video Game) / int_589e54d3
comment
Charged Attack: The Charging Mass Driver from Prophecy and Secret Ops is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on how much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.
 Wing Commander (Video Game) / int_589e54d3
featureApplicability
1.0
 Wing Commander (Video Game) / int_589e54d3
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_589e54d3
 Wing Commander (Video Game) / int_5979acea
type
Fragile Speedster
 Wing Commander (Video Game) / int_5979acea
comment
Fragile Speedster: The Moray, a fast maneuverable ship armed with dual "maser" (microwave laser) weapons.
 Wing Commander (Video Game) / int_5979acea
featureApplicability
1.0
 Wing Commander (Video Game) / int_5979acea
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5979acea
 Wing Commander (Video Game) / int_5b0e3d8a
type
Non-Linear Sequel
 Wing Commander (Video Game) / int_5b0e3d8a
comment
Non-Linear Sequel: Wing Commander II was set ten years after the end of the second addon, the Xbox Live game Arena was set 20 years after the events of Prophecy, and Privateer 2: The Darkening was... well, its own little world, for the most part, with subtle hints of a connection to the "main" games dropped throughout the game.
 Wing Commander (Video Game) / int_5b0e3d8a
featureApplicability
1.0
 Wing Commander (Video Game) / int_5b0e3d8a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5b0e3d8a
 Wing Commander (Video Game) / int_5bad2ab4
type
Military Maverick
 Wing Commander (Video Game) / int_5bad2ab4
comment
Military Maverick: Maniac. One of the game manuals suggests that Maniac is best utilized like a hand grenade. Throw him into the midst of the enemy, and then go in after him to clean up. In Prophecy, his behavior did not translate well when he was chosen to become a squadron leader, as it cost him a few lives of his wingmen, and he later voluntarily stepped down as leader. While Blair's callsign of "Maverick" is often an Ironic Nickname, he will disobey orders if he thinks the stakes are high enough. The Border Worlds Militia ups the ante on this trope by being a straight-up Rag Tag Bunch Of Misfits.
 Wing Commander (Video Game) / int_5bad2ab4
featureApplicability
1.0
 Wing Commander (Video Game) / int_5bad2ab4
featureConfidence
1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_5bad2ab4
 Wing Commander (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Wing Commander (Video Game) / int_5d9ce92c
comment
Save-Game Limits: Not so much in the later games, but there were only a limited number of save slots. In Prophecy, however, there were two-stage missions, and you weren't allowed to save between the stages, resulting in an annoyingly long stretch of gameplay if you were pressed for time.
 Wing Commander (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Wing Commander (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5d9ce92c
 Wing Commander (Video Game) / int_5deb34da
type
Ace Pilot
 Wing Commander (Video Game) / int_5deb34da
comment
Ace Pilot: Besides the Player Character (a given, within the genre), most of the named pilots throughout the series qualify. It's common for ace pilots to have racked up thousands of kills.
 Wing Commander (Video Game) / int_5deb34da
featureApplicability
1.0
 Wing Commander (Video Game) / int_5deb34da
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5deb34da
 Wing Commander (Video Game) / int_5f476d97
type
Space Navy
 Wing Commander (Video Game) / int_5f476d97
comment
Space Navy: Wing Commander has not only a Space Navy, but an Air Force analog (Terran Confederation Space Force), as well. There's no real rhyme or reason as to when a carrier is host to a Navy wing or a Space Force one, and there's apparently some switching of personnel between the services (Commodore [a navy rank] Blair in Prophecy was, prior to 2681, in Space Force, which uses a modified Army rank structure). The ships themselves, however, are pure navy, and manned by navy crews.
 Wing Commander (Video Game) / int_5f476d97
featureApplicability
1.0
 Wing Commander (Video Game) / int_5f476d97
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5f476d97
 Wing Commander (Video Game) / int_5f60b45a
type
In Harm's Way
 Wing Commander (Video Game) / int_5f60b45a
comment
In Harm's Way: Despite claiming to be happy retiring to a quiet farm, Blair seems quite pleased to be recalled to active duty in Wing Commander IV. In fact, the player has the chance to come to someone's aid when a nasty fellow with a knife is threatening him in the same scene.
 Wing Commander (Video Game) / int_5f60b45a
featureApplicability
1.0
 Wing Commander (Video Game) / int_5f60b45a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5f60b45a
 Wing Commander (Video Game) / int_5fc1c4b5
type
Mechanically Unusual Fighter
 Wing Commander (Video Game) / int_5fc1c4b5
comment
Mechanically Unusual Fighter: every other Nephilim spacecraft falls into this category. There's the Stingray Light Fighter which pulls a Combining Mecha to put three together and produce one of those works-against-capships plasma cannons like on the Devastator; they can split apart and re-combine at will, and you better split 'em apart (by destroying one of the three components) fast. The Nephilim also do Detachment Combat: Skate Clusters fly into battle in trios, with a central detachable fuselage carrying various missiles or mines; even if you blow up the central ordnance pod, you still have to deal with the Skates themselves (though they do Scratch Damage and won't threaten you unless you're already in trouble). The Ray Node Cluster takes this to extremes by essentially being a corvette with a bunch of free-floating turrets on it. Blow up the Ray and the turrets become Remora super-light fighters, One Hitpoint Wonders that are harder to hit than any ship in the franchise.
 Wing Commander (Video Game) / int_5fc1c4b5
featureApplicability
1.0
 Wing Commander (Video Game) / int_5fc1c4b5
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_5fc1c4b5
 Wing Commander (Video Game) / int_61e43473
type
Dramatic Space Drifting
 Wing Commander (Video Game) / int_61e43473
comment
Dramatic Space Drifting: During the credits of Special Operations 2, Jazz's helmet is seen drifting through space by itself, implying that its wearer didn't eject fast enough after losing the dogfight in the final mission.
 Wing Commander (Video Game) / int_61e43473
featureApplicability
1.0
 Wing Commander (Video Game) / int_61e43473
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_61e43473
 Wing Commander (Video Game) / int_61f6c46e
type
Standard Starship Scuffle
 Wing Commander (Video Game) / int_61f6c46e
comment
Standard Starship Scuffle: Although most of the combat in the series are Old School Dogfights, there are a few exceptions: In Wing Commander II a mission has you escorting the TCS William Tell to destroy Kilrathi capital ships. Occasionally you also accompany the Concordia in direct combat against other ships. In one mission in Wing Commander III, you're escorting a pair of human destroyers that will engage Kilrathi destroyers in the area if given the opportunity. One cutscene in the successful mission tree of Secret Ops shows an engagement between a Plunkett heavy cruiser and a Hydra cruiser. The losing mission branch version of the scene shows the Plunkett being swarmed by Nephilim fighters, however.
 Wing Commander (Video Game) / int_61f6c46e
featureApplicability
1.0
 Wing Commander (Video Game) / int_61f6c46e
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_61f6c46e
 Wing Commander (Video Game) / int_61ff365d
type
Deflector Shields
 Wing Commander (Video Game) / int_61ff365d
comment
Deflector Shields: used throughout the series. The more pertinent question is how strong the capship's "Phase Shielding" is: in games 1 and 3, you can shoot a carrier to death with your fighter's guns, but in 2, 4, Prophecy, & Secret Ops torpedoes are the only viable method of downing a capship (unless you're flying a Devastator bomber, in Prophecy or Secret Ops).
 Wing Commander (Video Game) / int_61ff365d
featureApplicability
1.0
 Wing Commander (Video Game) / int_61ff365d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_61ff365d
 Wing Commander (Video Game) / int_62259825
type
Nintendo Hard
 Wing Commander (Video Game) / int_62259825
comment
Nintendo Hard: Try setting the difficulty level to Nightmare. Suddenly it becomes a LOT harder to down just one light or medium fighter, their AI increases dramatically and they become pretty good at using their afterburners.
 Wing Commander (Video Game) / int_62259825
featureApplicability
1.0
 Wing Commander (Video Game) / int_62259825
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_62259825
 Wing Commander (Video Game) / int_6319dea1
type
Ejection Seat
 Wing Commander (Video Game) / int_6319dea1
comment
Ejection Seat: Ejecting means that you just failed every remaining objective (because your wingman Can't Go On Without You), but it can occasionally be a wise move, especially if you don't like Save Scumming. Ejection in many missions, however, was still a loss. And one Kilrathi ace in particular was known for shooting up ejected pilots.
 Wing Commander (Video Game) / int_6319dea1
featureApplicability
1.0
 Wing Commander (Video Game) / int_6319dea1
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_6319dea1
 Wing Commander (Video Game) / int_6363937b
type
Cyanide Pill
 Wing Commander (Video Game) / int_6363937b
comment
Cyanide Pill: In the "bad" ending of Secret Ops (fail to destroy the command ship before it opens the gate to Nephilim space), the captain of the Cerberus tells pilots there's a pill beneath their seat that will kill them, so they don't have to experience the horror of endless waves of aliens overrunning the universe.
 Wing Commander (Video Game) / int_6363937b
featureApplicability
1.0
 Wing Commander (Video Game) / int_6363937b
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_6363937b
 Wing Commander (Video Game) / int_6366c81c
type
Planar Shockwave
 Wing Commander (Video Game) / int_6366c81c
comment
Planar Shockwave: When Kilrah is destroyed at the end of Wing Commander III, it explodes into a relatively flat shockwave that catches Blair's fighter as he tries to escape following his attack. The Vision engine used in Prophecy generates these randomly when a fighter-class craft explodes.
 Wing Commander (Video Game) / int_6366c81c
featureApplicability
1.0
 Wing Commander (Video Game) / int_6366c81c
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_6366c81c
 Wing Commander (Video Game) / int_63b02752
type
Hair-Trigger Temper
 Wing Commander (Video Game) / int_63b02752
comment
Hair-Trigger Temper: Although normally calm and collected, it is never a good idea to cross Colonel Blair. Many other pilots also qualify; most notably Cobra, Stingray, and Hawk, just to name a few.
 Wing Commander (Video Game) / int_63b02752
featureApplicability
1.0
 Wing Commander (Video Game) / int_63b02752
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_63b02752
 Wing Commander (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Wing Commander (Video Game) / int_63c6c615
comment
Dynamic Difficulty: There was supposed to be an adjustment of AI skills, in the games before Difficulty Levels, but for many there's often little to no notice of much of a difference in any of the games where this trope was in effect.
 Wing Commander (Video Game) / int_63c6c615
featureApplicability
1.0
 Wing Commander (Video Game) / int_63c6c615
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_63c6c615
 Wing Commander (Video Game) / int_643659d4
type
Spit Take
 Wing Commander (Video Game) / int_643659d4
comment
Spit Take: Maniac delivers a exceedingly hilarious one after the first regular mission in the H'hrass system:
 Wing Commander (Video Game) / int_643659d4
featureApplicability
1.0
 Wing Commander (Video Game) / int_643659d4
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_643659d4
 Wing Commander (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Wing Commander (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Averted throughout the entire series, actually, as your fighter would lose certain capabilities (shielding, radio, guns) as those systems were damaged or destroyed. (Well, averted with your ship; this kind of damage only infrequently affects enemy fighters.) Starting with Wing Commander III, capships started to have components, or at least weak gun turrets, which could be destroyed separately from the ship itself.
 Wing Commander (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Wing Commander (Video Game) / int_64f0c18c
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_64f0c18c
 Wing Commander (Video Game) / int_64fa0ea8
type
Random Encounters
 Wing Commander (Video Game) / int_64fa0ea8
comment
Random Encounters: Privateer and its add-on Righteous Fire, and from Wing Commander III onwards in the "main line" games.
 Wing Commander (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Wing Commander (Video Game) / int_64fa0ea8
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_64fa0ea8
 Wing Commander (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 Wing Commander (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Generally one of the ways to survive in the Wing Commander series, given the limited amount of decoys you generally get (at least prior to Prophecy), particularly when they get significantly more fatal in Wing Commander IV. Confusingly, the slow-ass, stock clunker of a Tarsus that you first fly in Privateer, can simply afterburn away from missiles that are supposedly twice as fast as the ship they're targeting, even without much ECM help.
 Wing Commander (Video Game) / int_65ce79f1
featureApplicability
1.0
 Wing Commander (Video Game) / int_65ce79f1
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_65ce79f1
 Wing Commander (Video Game) / int_680bb6b1
type
Hot-Blooded
 Wing Commander (Video Game) / int_680bb6b1
comment
Interestingly, in the first game the first time you eject, you get a special medal and award ceremony (they're trying to discourage Hot-Blooded recruits from Suicidal Overconfidence.) Any subsequent ejections get you reamed out by your commander.
 Wing Commander (Video Game) / int_680bb6b1
featureApplicability
1.0
 Wing Commander (Video Game) / int_680bb6b1
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_680bb6b1
 Wing Commander (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Wing Commander (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: Prior to the option of available speech, the name and callsign you chose at the start of the game was worked into the speech text. Starting with the Live Action Cutscenes of Wing Commander III, you could only choose your callsign, but it was never mentioned in conversation.
 Wing Commander (Video Game) / int_68913e61
featureApplicability
1.0
 Wing Commander (Video Game) / int_68913e61
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_68913e61
 Wing Commander (Video Game) / int_68cf9795
type
Ironic Nickname
 Wing Commander (Video Game) / int_68cf9795
comment
While Blair's callsign of "Maverick" is often an Ironic Nickname, he will disobey orders if he thinks the stakes are high enough.
 Wing Commander (Video Game) / int_68cf9795
featureApplicability
1.0
 Wing Commander (Video Game) / int_68cf9795
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_68cf9795
 Wing Commander (Video Game) / int_6a4a2085
type
Legally Dead
 Wing Commander (Video Game) / int_6a4a2085
comment
Legally Dead: Christopher Blair is declared missing and presumed dead in the online content for Secret Ops.
 Wing Commander (Video Game) / int_6a4a2085
featureApplicability
1.0
 Wing Commander (Video Game) / int_6a4a2085
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_6a4a2085
 Wing Commander (Video Game) / int_6ca176eb
type
Escort Mission
 Wing Commander (Video Game) / int_6ca176eb
comment
In one mission in Wing Commander III, you're escorting a pair of human destroyers that will engage Kilrathi destroyers in the area if given the opportunity.
 Wing Commander (Video Game) / int_6ca176eb
featureApplicability
1.0
 Wing Commander (Video Game) / int_6ca176eb
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_6ca176eb
 Wing Commander (Video Game) / int_6ca52003
type
Master of All
 Wing Commander (Video Game) / int_6ca52003
comment
Master of All: The Devil Ray, flown exclusively by enemy aces (IE Minibosses). In terms of pure numbers, this is the best fighter in the game.
 Wing Commander (Video Game) / int_6ca52003
featureApplicability
1.0
 Wing Commander (Video Game) / int_6ca52003
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_6ca52003
 Wing Commander (Video Game) / int_701666a3
type
You Nuke 'Em
 Wing Commander (Video Game) / int_701666a3
comment
You Nuke 'Em: In the add-on Secret Operations 2, for Wing Commander II, Maniac makes a big deal about the Mace missile mounted by the Morningstar fighter, a tactical nuclear missile that can one-shot smaller capships, or be used to take out a cluster of fighters via splash damage. Oddly, no such deal is made of regular torpedoes, which utilize matter/antimatter warheads that are even more powerful during the war with the Kilrathi.note Post-war torpedoes are less powerful, primarily for cost-cutting purposes.
 Wing Commander (Video Game) / int_701666a3
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1.0
 Wing Commander (Video Game) / int_701666a3
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_701666a3
 Wing Commander (Video Game) / int_71038217
type
Wrench Wench
 Wing Commander (Video Game) / int_71038217
comment
Wrench Wench: Sparks in Wing Commander II and Rachel Coriolis in Wing Commander III/Wing Commander Prophecy.
 Wing Commander (Video Game) / int_71038217
featureApplicability
1.0
 Wing Commander (Video Game) / int_71038217
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Wing Commander (Video Game) / int_71038217
 Wing Commander (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Wing Commander (Video Game) / int_71bd62b9
comment
Calling Your Attacks: AI pilots launching torpedoes will announce the launch on the comms, mirroring Real Life Western-style air forces having their pilots call fighter missile launches so a wingman doesn't accidentally get hit. Not that it seems, in the fictional version, to stop your wingmen from themselves stepping in front of a fired torpedo.
 Wing Commander (Video Game) / int_71bd62b9
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1.0
 Wing Commander (Video Game) / int_71bd62b9
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_71bd62b9
 Wing Commander (Video Game) / int_72dd7026
type
What the Hell, Player?
 Wing Commander (Video Game) / int_72dd7026
comment
What the Hell, Player?: In the Wing Commander series, you get called on accidentally shooting your wingmen. However, in the first game you don't get punished for it in any way, even if you shoot them down. Colonel Halcyon wasn't kidding when he said you could shoot Maniac down if you want. Later games, however, would take more than a few hits on a wingman's fighter as a sign of turning against your friends, and will act in self-defense. From Wing Commander III onwards, you'd get court-martialed when landing after shooting down a wingman. You get a free pass on it if you eject instead of landing afterward, though.
 Wing Commander (Video Game) / int_72dd7026
featureApplicability
1.0
 Wing Commander (Video Game) / int_72dd7026
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1.0
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Wing Commander (Video Game) / int_72dd7026
 Wing Commander (Video Game) / int_72e63a8b
type
Radio Silence
 Wing Commander (Video Game) / int_72e63a8b
comment
Radio Silence: You can give this order to your wingman, but whether they obey depends on the individual. If it's Maniac? Forget it, outside of the final mission series in Wing Commander III, where he obeys all orders.
 Wing Commander (Video Game) / int_72e63a8b
featureApplicability
1.0
 Wing Commander (Video Game) / int_72e63a8b
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_72e63a8b
 Wing Commander (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Wing Commander (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: For some reason the very last mission of Prophecy plays this completely straight: none of your wingmen can get shot down or need to eject, even if they're Redshirts with no plot significance.
 Wing Commander (Video Game) / int_742a6e78
featureApplicability
1.0
 Wing Commander (Video Game) / int_742a6e78
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_742a6e78
 Wing Commander (Video Game) / int_7464705c
type
Arc Words
 Wing Commander (Video Game) / int_7464705c
comment
Done most gracefully in Wing Commander IV, where the title drop is part of a quote that forms the game's Arc Words: "The price of freedom is eternal vigilance." Tolwyn says this once near the beginning of the game, and then again at the very end; what happens in between places those two utterances into very different contexts.
 Wing Commander (Video Game) / int_7464705c
featureApplicability
1.0
 Wing Commander (Video Game) / int_7464705c
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7464705c
 Wing Commander (Video Game) / int_7506ec90
type
Fashionable Asymmetry
 Wing Commander (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: The Kilrathi are noted for their disinterest in symmetry and aesthetics in general. This is carried over subtly with their ship design, especially after Armada was released.note Earlier games used sprite-based graphics, which didn't really lend themselves well to asymmetrical ships.
 Wing Commander (Video Game) / int_7506ec90
featureApplicability
1.0
 Wing Commander (Video Game) / int_7506ec90
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7506ec90
 Wing Commander (Video Game) / int_75987da9
type
Ragtag Bunch of Misfits
 Wing Commander (Video Game) / int_75987da9
comment
The Border Worlds Militia ups the ante on this trope by being a straight-up Rag Tag Bunch Of Misfits.
 Wing Commander (Video Game) / int_75987da9
featureApplicability
1.0
 Wing Commander (Video Game) / int_75987da9
featureConfidence
1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_75987da9
 Wing Commander (Video Game) / int_76a08cd6
type
Friend or Foe?
 Wing Commander (Video Game) / int_76a08cd6
comment
Friend or Foe?: In the main games, for the most part your opponents will be flying ships entirely different from your own side's, so it's easier to tell who's who. This doesn't, however, help too much if your wingman flies right into the path of the torpedo you just launched, resulting in an insta-kill of said idiot and everyone else declaring you a traitor, in all but the very first game.
 Wing Commander (Video Game) / int_76a08cd6
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1.0
 Wing Commander (Video Game) / int_76a08cd6
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_76a08cd6
 Wing Commander (Video Game) / int_7b3f0b81
type
Tractor Beam
 Wing Commander (Video Game) / int_7b3f0b81
comment
Tractor Beam: In Wing Commander II, one mission has the player flying a Broadsword, using its tractor beam to retrieve a data pod. Blair's crippled fighter is retrieved by a Kilrathi Dreadnought that uses a tractor beam to draw it in.
 Wing Commander (Video Game) / int_7b3f0b81
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1.0
 Wing Commander (Video Game) / int_7b3f0b81
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7b3f0b81
 Wing Commander (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Wing Commander (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The Sivar's main gun in Special Ops was sufficient to destroy a whole colony from orbit.
 Wing Commander (Video Game) / int_7c7589af
featureApplicability
1.0
 Wing Commander (Video Game) / int_7c7589af
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7c7589af
 Wing Commander (Video Game) / int_7d5324cf
type
The Federation
 Wing Commander (Video Game) / int_7d5324cf
comment
The Federation: Terran Confederation is, in general, a benign association of planets built up by humanity, and for the most part the heroes of the series.
 Wing Commander (Video Game) / int_7d5324cf
featureApplicability
1.0
 Wing Commander (Video Game) / int_7d5324cf
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7d5324cf
 Wing Commander (Video Game) / int_7d561d58
type
Too Awesome to Use
 Wing Commander (Video Game) / int_7d561d58
comment
Too Awesome to Use: Played straight and subverted with the Flashpak. The player can either use it on the Ella Starbase (killing thousands of civies) or save it (and deal with waves of enemy fighters). If the player opts the latter, they have the option of using it on the Vesuvius. Either way, they only get one use with it.
 Wing Commander (Video Game) / int_7d561d58
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-0.3
 Wing Commander (Video Game) / int_7d561d58
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7d561d58
 Wing Commander (Video Game) / int_7ed25068
type
Video Game Caring Potential
 Wing Commander (Video Game) / int_7ed25068
comment
Videogame Caring Potential: Many of your wingmen receive considerable Character Development, giving you extra motivation to look out for them in combat, and causing some of their scripted deaths (beginning with Wing Commander II) to deliver quite the Player Punch.
 Wing Commander (Video Game) / int_7ed25068
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1.0
 Wing Commander (Video Game) / int_7ed25068
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Wing Commander (Video Game) / int_7ed25068
 Wing Commander (Video Game) / int_7ef9fa03
type
Expanded Universe
 Wing Commander (Video Game) / int_7ef9fa03
comment
Expanded Universe: Wing Commander's EU includes ten novels (both adaptations of other material and original stories), multiple game guides, a Western Animation series, a Collectible Card Game, and a movie, all of which count fully towards continuity.
 Wing Commander (Video Game) / int_7ef9fa03
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1.0
 Wing Commander (Video Game) / int_7ef9fa03
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7ef9fa03
 Wing Commander (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Wing Commander (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: Blair threatens Maniac with this, in Wing Commander III, after the latter makes one of his usual snide remarks, when Blair is still dealing with Angel being disemboweled. This does turn into a much more friendly running gag, though, as the series goes on, with everyone predicting that friendly fire is the only way Maniac will ever really meet his end.
 Wing Commander (Video Game) / int_7fbb13bf
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1.0
 Wing Commander (Video Game) / int_7fbb13bf
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_7fbb13bf
 Wing Commander (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Wing Commander (Video Game) / int_816a4e80
comment
You have Luke Skywalker dropping a bomb in a trench run to save the good guys, not to mention said pilot name is Maverick. And if you lose in Wing Commander III, you get a nice apocalyptic scene where a furry cat foot crushes a human skull during a nuclear holocaust.
 Wing Commander (Video Game) / int_816a4e80
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1.0
 Wing Commander (Video Game) / int_816a4e80
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_816a4e80
 Wing Commander (Video Game) / int_816e89fe
type
Informal Eulogy
 Wing Commander (Video Game) / int_816e89fe
comment
Informal Eulogy: Your commanding officer will have a special eulogy on your behalf when you kick the bucket. Your wingmen get these, too, if they die in combat.
 Wing Commander (Video Game) / int_816e89fe
featureApplicability
1.0
 Wing Commander (Video Game) / int_816e89fe
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_816e89fe
 Wing Commander (Video Game) / int_849f85d8
type
21-Gun Salute
 Wing Commander (Video Game) / int_849f85d8
comment
21-Gun Salute: In some games you get a twenty-one laser-rifle salute at your funeral after your death.
 Wing Commander (Video Game) / int_849f85d8
featureApplicability
1.0
 Wing Commander (Video Game) / int_849f85d8
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_849f85d8
 Wing Commander (Video Game) / int_8618825d
type
Portal Network
 Wing Commander (Video Game) / int_8618825d
comment
Portal Network: the jump-point system, at least in the games.
 Wing Commander (Video Game) / int_8618825d
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1.0
 Wing Commander (Video Game) / int_8618825d
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_8618825d
 Wing Commander (Video Game) / int_87f943a7
type
Holding Back the Phlebotinum
 Wing Commander (Video Game) / int_87f943a7
comment
Holding Back the Phlebotinum: The alien fleet killer plasma cannon mounted on the Midway, in Prophecy, was salvaged from a spaceship that comes from another dimension, and given the jury-rigged nature can only safely be fired once.note In a "You Lose" cutscene, they do try firing it again. It just explodes.
 Wing Commander (Video Game) / int_87f943a7
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1.0
 Wing Commander (Video Game) / int_87f943a7
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_87f943a7
 Wing Commander (Video Game) / int_896735ff
type
Space Is Air
 Wing Commander (Video Game) / int_896735ff
comment
Space Is Air: The Wing Commander series plays this trope mostly straight for the sake of the Old School Dogfights, but in the later games some fighters have the option of "autoslide", which will make your fighter operate in a purely Newtonian manner for as long as autoslide is toggled. To actually change your vector requires turning it off and going back to playing the trope straight, however, then turning it back on when you're on the desired heading and have accelerated back up to the desired velocity.
 Wing Commander (Video Game) / int_896735ff
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1.0
 Wing Commander (Video Game) / int_896735ff
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Wing Commander (Video Game) / int_896735ff
 Wing Commander (Video Game) / int_899bb0bf
type
Space Mines
 Wing Commander (Video Game) / int_899bb0bf
comment
Space Mines: Porcupine Space Mines (proximity, limited homing); turret mines (miniature laser platforms), high explosive contact mines and viral mines (broadcast virus-infested transmissions to infect and shut down ship computer systems).
 Wing Commander (Video Game) / int_899bb0bf
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1.0
 Wing Commander (Video Game) / int_899bb0bf
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_899bb0bf
 Wing Commander (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Wing Commander (Video Game) / int_8b93a168
comment
Macross Missile Massacre: To a lesser degree than a full MMM, using the salvo function, one can dump all of one's missiles in a short time. This is a cheap way to kill "Flash" in the sim contest in Wing Commander III, if you don't want to take forever to kick the little twerp's ass. This method also works on potting Thrakhath after the Behemoth is destroyed in the Loki system.note In the Kilrathi Saga version of Wing Commander III, unlike the initial DOS release, the instant Thrakhath dies your carrier jumps out, even if there's still time left on the countdown. Of course, being The Dragon, Thrakhath returns at the end anyway, even if you do kill him and get to land. In Prophecy and it's sequel Secret Ops, the player on occasion has access to the Wasp interceptor. One of it's weapons is the Swarmer, a launcher that with each shot fires eight missiles that track your locked target—as long as you keep your target within your front view (otherwise the Swarmers will lose lock and fly off aimlessly. If you possess the piloting skills to keep your target in your view (often not possible without jettisoning the Wasp's booster), it's a one-shot kill. See also the Tracker, mentioned in Cluster Missile. In general, Confed ships later in the timeline carry up to triple the missile compliment of their Kilrathi war equivalents. The standard issue Vampire, not counting Spec Ops variants, carry twelve missiles which fire from four MIRV warheads, and those are not the only missiles in its payload.
 Wing Commander (Video Game) / int_8b93a168
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1.0
 Wing Commander (Video Game) / int_8b93a168
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_8b93a168
 Wing Commander (Video Game) / int_8c96ae78
type
No One Could Survive That!
 Wing Commander (Video Game) / int_8c96ae78
comment
No One Could Survive That!: Christopher Blair gets left behind on the last tower of the wormhole generator in the last mission of Prophecy. Due to the tower itself being pulled into the wormhole, of course, they Never Found the Body. He is declared Legally Dead in Secret Ops. However this is later averted in the novel Pilgrim Truth which does show he did in fact survive.
 Wing Commander (Video Game) / int_8c96ae78
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-1.0
 Wing Commander (Video Game) / int_8c96ae78
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_8c96ae78
 Wing Commander (Video Game) / int_8f7f2c6a
type
National Stereotypes
 Wing Commander (Video Game) / int_8f7f2c6a
comment
Heaven's Gate is a heavily armored space station that Confed thinks will stand up even to bombers. Spirit has a rather unorthodox tearjerker - but effective - solution... given the National Stereotypes, you can probably guess what it is.
 Wing Commander (Video Game) / int_8f7f2c6a
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1.0
 Wing Commander (Video Game) / int_8f7f2c6a
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_8f7f2c6a
 Wing Commander (Video Game) / int_91fc563e
type
Restricted Expanded Universe
 Wing Commander (Video Game) / int_91fc563e
comment
Restricted Expanded Universe: Novels that are built around canon characters from the game, particularly Jason "Bear" Bondarevski (first introduced in the Wing Commander 2 Expansion Pack Special Ops 1), are heavily restricted in terms of not altering the main continuity. For instance, the Landreich, a vague analogy of the early United States (IN SPACE!), is created specifically so William R. Forstchen has someplace to play that won't break anything in the "core" universe of the games.
 Wing Commander (Video Game) / int_91fc563e
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1.0
 Wing Commander (Video Game) / int_91fc563e
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Wing Commander (Video Game) / int_91fc563e
 Wing Commander (Video Game) / int_933576c8
type
Mighty Glacier
 Wing Commander (Video Game) / int_933576c8
comment
Mighty Glacier: The Manta, a heavier ship with more armor and guns, and the ability to carry a single torpedo, but low maneuverability.
 Wing Commander (Video Game) / int_933576c8
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1.0
 Wing Commander (Video Game) / int_933576c8
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_933576c8
 Wing Commander (Video Game) / int_940a5958
type
Artificial Stupidity
 Wing Commander (Video Game) / int_940a5958
comment
Artificial Stupidity: Anyone who's had a wingman try to shoot through them to hit the ship they're targeting has gotten a demonstration of this trope. See also friendly NPCs trying to engage Triton transports in Prophecy without first taking out the turret guarding the engines. Also, your carrier in Secret Ops, the Cerberus, tended to use its BFG indiscriminately against any enemy craft nearby. This can result in various allied ships being accidentally destroyed because they wandered into the cannon's fire patterns, such as a) your wingmen, b) the subject of today's Escort Mission, or c) you. Just imagine the frustration if you carefully aim and fire a slowly moving torpedo at an enemy capship in Prophecy, and then, while the missile is on its way, seeing a friendly NPC fighter flying directly into its flight path. Of course, this means all friendly ship would attack you for treason. In the first game, it's also entirely possible to come back from a mission (and it's inevitably the really hard ones where this will happen) only to have your wingman crash into the Tiger's Claw and die because they take formation flying a little too seriously. Very annoying if you're trying to keep everyone alive. You could usually avoid it if you told your wingman to return to base. It was really bad when your wingman sank the Claw more than the Kilrathi did- something the SNES version of the first game was particularly prone to.
 Wing Commander (Video Game) / int_940a5958
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1.0
 Wing Commander (Video Game) / int_940a5958
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_940a5958
 Wing Commander (Video Game) / int_969bc7d9
type
*Drool* Hello
 Wing Commander (Video Game) / int_969bc7d9
comment
*Drool* Hello: In Prophecy, the first hint Commodore Blair gets of an alien waiting to pounce on him, while he's trying to shut down the alien wormhole gate before getting swarmed by the Nephilim, is its drool landing on the rifle he was carrying.
 Wing Commander (Video Game) / int_969bc7d9
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1.0
 Wing Commander (Video Game) / int_969bc7d9
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_969bc7d9
 Wing Commander (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Wing Commander (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Cobra in Wing Commander III, who is the first of your usual wingmen to be Killed Off for Real when Hobbes betrays the Confederation. Averted with Doomsday; clearly intentional as the man has practically embraced the likelihood of his death in each of his appearances; thirty years after the war's end, and he's one of the few still flying!
 Wing Commander (Video Game) / int_9788e2b1
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-1.0
 Wing Commander (Video Game) / int_9788e2b1
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_9788e2b1
 Wing Commander (Video Game) / int_97b5e1f9
type
Bug War
 Wing Commander (Video Game) / int_97b5e1f9
comment
Bug War: The Nephilim from Prophecy and Secret Ops are an insect-looking race coming to sterilize the galaxy. Most missions have you flying against swarms of fighters and some involve you destroying entire fleets in a single sortie.
 Wing Commander (Video Game) / int_97b5e1f9
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1.0
 Wing Commander (Video Game) / int_97b5e1f9
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_97b5e1f9
 Wing Commander (Video Game) / int_97e1ca8c
type
Almost Lethal Weapons
 Wing Commander (Video Game) / int_97e1ca8c
comment
Almost Lethal Weapons: Starting with the third "main story" game in the series, the player's fighter gets extra damage absorption ability, compared to the same fighter flown by AI pilots, either friend or foe. In an extreme abuse of this property, if the player and the enemy are flying the same ship, as in the final flight mission of Wing Commander IV, the player can contrive a situation where the enemy runs into them at full speed, killing the enemy while leaving their ship significantly damaged but surviving for auto-repair to kick in.
 Wing Commander (Video Game) / int_97e1ca8c
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1.0
 Wing Commander (Video Game) / int_97e1ca8c
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 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_97e1ca8c
 Wing Commander (Video Game) / int_99fe88e1
type
Event Flag
 Wing Commander (Video Game) / int_99fe88e1
comment
Event Flag: Some engagements during a mission are triggered at random when passing a certain point in space other than the designated navigational waypoints.
 Wing Commander (Video Game) / int_99fe88e1
featureApplicability
1.0
 Wing Commander (Video Game) / int_99fe88e1
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_99fe88e1
 Wing Commander (Video Game) / int_9a2d764d
type
Arms and Armor Theme Naming
 Wing Commander (Video Game) / int_9a2d764d
comment
Arms and Armor Theme Naming: ...after medieval-ish weapons. (e.g. Scimitar, Longbow, Morningstar)
 Wing Commander (Video Game) / int_9a2d764d
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1.0
 Wing Commander (Video Game) / int_9a2d764d
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_9a2d764d
 Wing Commander (Video Game) / int_9aa17eb0
type
Story Branching
 Wing Commander (Video Game) / int_9aa17eb0
comment
Story Branching: In the first game, the success or failure of your missions determines the next system you go to. Downplayed in its expansion packs, as a "failure" in any system after the first has you play through your Wonderful Failure. The second mainline game has a set sequence of systems, but the even-numbered systems have different missions depending on whether you are on the "winning" or "losing" path.
 Wing Commander (Video Game) / int_9aa17eb0
featureApplicability
1.0
 Wing Commander (Video Game) / int_9aa17eb0
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1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_9aa17eb0
 Wing Commander (Video Game) / int_9d12bbc1
type
Foreshadowing
 Wing Commander (Video Game) / int_9d12bbc1
comment
Foreshadowing: Despite committing numerous atrocities with his Black Lance henchmen in order to prove that humanity was behind in intergalactic warfare, Tolwyn's admonition to Blair during the endgame of The Price of Freedom of an unknown race that will try to dominate mankind wasn't far off when in Prophecy, that particular race would indeed show up and attempt to do so, having already established their superiority over the remnants of the Kilrathi.
 Wing Commander (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Wing Commander (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_9d12bbc1
 Wing Commander (Video Game) / int_9e943076
type
One-Man Army
 Wing Commander (Video Game) / int_9e943076
comment
One-Man Army: With the average NPC wingmen, this is often your role in a mission, taking out numerous waves of enemies.
 Wing Commander (Video Game) / int_9e943076
featureApplicability
1.0
 Wing Commander (Video Game) / int_9e943076
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_9e943076
 Wing Commander (Video Game) / int_9edbda07
type
Elite Mooks
 Wing Commander (Video Game) / int_9edbda07
comment
Elite Mooks: And finally, the "Ace" pilots from Prophecy, who, though they flew an excellent fighter (by raw statistics, the best ship in the game), had no personality whatsoever.
 Wing Commander (Video Game) / int_9edbda07
featureApplicability
1.0
 Wing Commander (Video Game) / int_9edbda07
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_9edbda07
 Wing Commander (Video Game) / int_9f8fc4ba
type
AndZoidberg
 Wing Commander (Video Game) / int_9f8fc4ba
comment
Averted in the first game. Although a majority of your crewmates on the Tiger's Claw are white, it's not by a large margin. Among the main characters, besides the white ones, are a black man, a Japanese woman, and a Taiwanese man. And Maniac.
 Wing Commander (Video Game) / int_9f8fc4ba
featureApplicability
-1.0
 Wing Commander (Video Game) / int_9f8fc4ba
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_9f8fc4ba
 Wing Commander (Video Game) / int_a121abc7
type
Respawning Enemies
 Wing Commander (Video Game) / int_a121abc7
comment
Respawning Enemies: Used in various places: In Wing Commander III, in the final Behemoth defense mission, Kilrathi fighters respawn infinitely until the Behemoth is destroyed. In the final mission of the same game, the Strakha ace "Stalker" will respawn just before going to the planet until your final wingman is no longer present, to ensure you fly the final leg of the run alone. In Wing Commander IV, an infinite number of Border Worlds bombers will spawn if you refuse the second opportunity to defect from Confed until the Lexington is destroyed. One mid-game mission in Prophecy feature infinitely respawning Nephilim fighters. The goal not to kill them all, but to keep your fighter and the Midway alive until the carrier is ready to jump out.
 Wing Commander (Video Game) / int_a121abc7
featureApplicability
1.0
 Wing Commander (Video Game) / int_a121abc7
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a121abc7
 Wing Commander (Video Game) / int_a1d8afca
type
WingMan
 Wing Commander (Video Game) / int_a1d8afca
comment
Wing Man: Given the genre, this should go without saying. Given the media, it should also go without saying that they're occasionally useless, especially in the older games.
 Wing Commander (Video Game) / int_a1d8afca
featureApplicability
1.0
 Wing Commander (Video Game) / int_a1d8afca
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a1d8afca
 Wing Commander (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Wing Commander (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: Averted 99% of the time in Prophecy/Secret Ops, where a "dead" ship would just keep spinning out of control until its pilot could give its last words. Depending on how much comm chatter was in the queue, it could hang out for as much as 30 seconds.
 Wing Commander (Video Game) / int_a2022cc9
featureApplicability
-1.0
 Wing Commander (Video Game) / int_a2022cc9
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a2022cc9
 Wing Commander (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Wing Commander (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Ships in the first two games simulate 3D objects flying freely through space by using a series of sprites drawn at various angles, with the appropriate sprite angle displayed in relation to the player's ship. However, the hitboxes are rectangular, no matter what the actual sprite looks like. This is especially noticeable when you are firing at a flat-shaped enemy fighter that is aligned diagonally, and you can hit it at the "empty" corners of the hitbox.
 Wing Commander (Video Game) / int_a5e998f0
featureApplicability
1.0
 Wing Commander (Video Game) / int_a5e998f0
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a5e998f0
 Wing Commander (Video Game) / int_a6653039
type
Subsystem Damage
 Wing Commander (Video Game) / int_a6653039
comment
Subsystem Damage: Available for the Player Character ship since the very first game, where you could lose subsystems that hamper your performance but don't kill you outright; some of the damage can be repaired by auto-repair systems if given sufficient time... unless that, too, was destroyed, in which case you were hosed. Losing a gun, though, wasn't fixed until after you returned to base. Starting with Wing Commander III, capships were given individually targetable turrets, and in Wing Commander IV one of the Speradon missions involves destroying the engine exhaust ports on a carrier in drydock as part of an effort to keep it from escaping. In Prophecy and Secret Ops, destroying certain critical subsystems (including, on the largest vessels, shield generators) was the only way to damage Nephilim capships. 90% of their hull was invulnerable for all intents and purposes.
 Wing Commander (Video Game) / int_a6653039
featureApplicability
1.0
 Wing Commander (Video Game) / int_a6653039
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a6653039
 Wing Commander (Video Game) / int_a679184b
type
Due to the Dead
 Wing Commander (Video Game) / int_a679184b
comment
Due to the Dead: When a named character (even the player character, if the player screws up) dies, more often than not there's a funeral cutscene, with a 21 gun salute as the character's coffin drifts off into space.
 Wing Commander (Video Game) / int_a679184b
featureApplicability
1.0
 Wing Commander (Video Game) / int_a679184b
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a679184b
 Wing Commander (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Wing Commander (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: The 'Nephilim' are called that because the Kilrathi mythology around them is broadly similar to the Nephilim in Jewish folklore, and the Kilrathi word is hard for humans to pronounce. Their actual name is unknown.
 Wing Commander (Video Game) / int_a7850fbf
featureApplicability
1.0
 Wing Commander (Video Game) / int_a7850fbf
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a7850fbf
 Wing Commander (Video Game) / int_a8559a9f
type
RealLife
 Wing Commander (Video Game) / int_a8559a9f
comment
The Tachyon cannon is a special case. According to tachyon theorynote no tachyons have been actually observed in Real Life; at present they only exist as a mathematical concept, they're not capable of traveling slower than light, but the manuals mention that their greater damage potential is in part due to the gun mechanism bringing the particles down to sublight speeds.
 Wing Commander (Video Game) / int_a8559a9f
featureApplicability
1.0
 Wing Commander (Video Game) / int_a8559a9f
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a8559a9f
 Wing Commander (Video Game) / int_a96b8b63
type
Space Marine
 Wing Commander (Video Game) / int_a96b8b63
comment
Space Marine: Space Marines get little mention in the Wing Commander game series as a whole, given the focus of the genre, but they are seen in several of them, playing a relatively minor but still important part in the plot. In the add-on "Operation Thor's Hammer", for the original Wing Commander, they provide the force that assassinates the Kilrathi priestess conducting the Sivar Eshrad ceremony on Firekka. In Wing Commander IV, Space Marines of both the Terran Confederation and the Union of Border Worlds play a part in the plot, mostly in regards to boarding ships and stations to (re)capture them for their respective governments. Likewise, in Prophecy, Terran Confederation marines recapture several stations taken over by the Nephilim, and shut down most of the wormhole gate in the final mission, leaving the player to finish the job due to stiff resistance from the bugs preventing further marine penetration of the facility.
 Wing Commander (Video Game) / int_a96b8b63
featureApplicability
1.0
 Wing Commander (Video Game) / int_a96b8b63
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a96b8b63
 Wing Commander (Video Game) / int_a9708f7e
type
Practical Taunt
 Wing Commander (Video Game) / int_a9708f7e
comment
Practical Taunt: The series has a special keyboard command for taunting enemies, which can make the target of the taunt redirect their attack to you from whatever they were previously shooting at. This is particularly useful when the enemy is targeting the subject of your escort mission, which usually has the defensive strength of wet tissue paper.
 Wing Commander (Video Game) / int_a9708f7e
featureApplicability
1.0
 Wing Commander (Video Game) / int_a9708f7e
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_a9708f7e
 Wing Commander (Video Game) / int_ab2df806
type
Red Baron
 Wing Commander (Video Game) / int_ab2df806
comment
Used in Wing Commander III both as the nickname given by the Kilrathi to Blair and as The Mole's Trigger Phrase.
 Wing Commander (Video Game) / int_ab2df806
featureApplicability
1.0
 Wing Commander (Video Game) / int_ab2df806
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ab2df806
 Wing Commander (Video Game) / int_ac5fa94
type
Rotoscoping
 Wing Commander (Video Game) / int_ac5fa94
comment
Rotoscoping: The kiss scene between Blair and Angel in Wing Commander II was rotoscoped, with series creator Chris Roberts providing the basis for Blair's body.note The female providing the base body for Angel is unknown, however, but probably an Origin staffer at the time.
 Wing Commander (Video Game) / int_ac5fa94
featureApplicability
1.0
 Wing Commander (Video Game) / int_ac5fa94
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ac5fa94
 Wing Commander (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Wing Commander (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Panther Medium Fighter comes with a unique thrust-vectoring system: its engines are mounted on a dorsal nacelle, which rotates to the left and right. In other words, this thing yaws much faster than it pitches. Maneuver accordingly. In Secret Ops, this is your starting ship, with the Piranha and Tigershark Demoted to Extra. Meanwhile, the Kilrathi are still making do with their Dralthi I Vs.
 Wing Commander (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Wing Commander (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ac9f78d9
 Wing Commander (Video Game) / int_ad2943a2
type
Inertial Dampening
 Wing Commander (Video Game) / int_ad2943a2
comment
Inertial Dampening: One of many components in your fighter that can fail as you take damage, though the games don't model any actual effects of its loss other than any collision being fatal.
 Wing Commander (Video Game) / int_ad2943a2
featureApplicability
1.0
 Wing Commander (Video Game) / int_ad2943a2
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ad2943a2
 Wing Commander (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Wing Commander (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: In addition to the Behemoth (and its predecessor the Sivar) and the Temblor Bomb, there's the bioweapon used against Locanda IV, in Wing Commander III, which renders the planet uninhabitable for centuries, and the GenSelect device used in Wing Commander IV, which in the novelization is estimated to have a fatality rate of roughly 90%.
 Wing Commander (Video Game) / int_b116ac06
featureApplicability
1.0
 Wing Commander (Video Game) / int_b116ac06
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_b116ac06
 Wing Commander (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Wing Commander (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: In the first four games, your Player Character is Christopher Blair. Then comes Prophecy, where Blair is an NPC, and you take on the role of a rookie pilot.
 Wing Commander (Video Game) / int_b3168a4d
featureApplicability
1.0
 Wing Commander (Video Game) / int_b3168a4d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_b3168a4d
 Wing Commander (Video Game) / int_b3da5507
type
Space Sector
 Wing Commander (Video Game) / int_b3da5507
comment
Space Sector: Both the Terran Confederation and the Kilrathi Empire are divided into sectors, at least some of which are further subdivided into quadrants.
 Wing Commander (Video Game) / int_b3da5507
featureApplicability
1.0
 Wing Commander (Video Game) / int_b3da5507
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_b3da5507
 Wing Commander (Video Game) / int_b6a655ec
type
Misguided Missile
 Wing Commander (Video Game) / int_b6a655ec
comment
Mis Guided Missile: In the first game Angel refers to a missile that Maniac fired that missed its intended target and took out a friendly ship. Later, in Wing Commander IV, Maniac suggests deliberately missing his first few missiles to Catscratch. (As per Maniac's usual track record, this fails miserably when Catscratch tries it, leading to a failed mission, a destroyed fighter, and - depending on the player's choices - Catscratch's death.)
 Wing Commander (Video Game) / int_b6a655ec
featureApplicability
1.0
 Wing Commander (Video Game) / int_b6a655ec
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_b6a655ec
 Wing Commander (Video Game) / int_b9a27725
type
Stopped Numbering Sequels
 Wing Commander (Video Game) / int_b9a27725
comment
Stopped Numbering Sequels: The fifth "main" game, Wing Commander: Prophecy, dropped the numbering of sequels from earlier games, the series stepping back from the extensive live action cutsceneS of the previous two installations to more of a focus on gameplay, after creator Chris Roberts left Origin.
 Wing Commander (Video Game) / int_b9a27725
featureApplicability
1.0
 Wing Commander (Video Game) / int_b9a27725
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_b9a27725
 Wing Commander (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Wing Commander (Video Game) / int_ba6baee1
comment
High-Altitude Battle: Inverted in Wing Commander III and Wing Commander IV, in that they are space combat games that require the player, in some missions to descend into the sky (i.e. atmosphere) of multiple planets to accomplish plot-critical objectives. Needless to say, these special levels as a rule tend to be tougher than the conventional space battles seen elsewhere in the series, if for no other reason than crashing into the ground by mistake.
 Wing Commander (Video Game) / int_ba6baee1
featureApplicability
1.0
 Wing Commander (Video Game) / int_ba6baee1
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ba6baee1
 Wing Commander (Video Game) / int_bebf0356
type
Mission Control
 Wing Commander (Video Game) / int_bebf0356
comment
Mission Control: Most missions don't have any information more than what you get at the Mission Briefing before launching, but on occasion (particularly in the later games) the player receives information from their home base, directing them to another task while still in flight or informing them of any changes in the situation.
 Wing Commander (Video Game) / int_bebf0356
featureApplicability
1.0
 Wing Commander (Video Game) / int_bebf0356
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_bebf0356
 Wing Commander (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Wing Commander (Video Game) / int_c03fec8b
comment
From Wing Commander III onwards, you'd get court-martialed when landing after shooting down a wingman. You get a free pass on it if you eject instead of landing afterward, though.
 Wing Commander (Video Game) / int_c03fec8b
featureApplicability
1.0
 Wing Commander (Video Game) / int_c03fec8b
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c03fec8b
 Wing Commander (Video Game) / int_c0974135
type
Science Fiction
 Wing Commander (Video Game) / int_c0974135
comment
The map that came with some versions of Prophecy contain a whole bunch of references, from famous space travelers, to scientists and engineers, to Science Fiction writers, and even to some of the fans that have worked with Origin/EA in various ways, over the years.
 Wing Commander (Video Game) / int_c0974135
featureApplicability
1.0
 Wing Commander (Video Game) / int_c0974135
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c0974135
 Wing Commander (Video Game) / int_c1105f41
type
Hold the Line
 Wing Commander (Video Game) / int_c1105f41
comment
Hold the Line: Several missions throughout the series are escort missions of your home carrier, buying time for it to make it to the next jump point.
 Wing Commander (Video Game) / int_c1105f41
featureApplicability
1.0
 Wing Commander (Video Game) / int_c1105f41
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c1105f41
 Wing Commander (Video Game) / int_c22e0b2
type
Revenge of the Sequel
 Wing Commander (Video Game) / int_c22e0b2
comment
Revenge of the Sequel: Wing Commander II: Vengeance of the Kilrathi
 Wing Commander (Video Game) / int_c22e0b2
featureApplicability
1.0
 Wing Commander (Video Game) / int_c22e0b2
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c22e0b2
 Wing Commander (Video Game) / int_c25c7890
type
Fun with Acronyms
 Wing Commander (Video Game) / int_c25c7890
comment
Fun with Acronyms: The manuals measure both the damage output of a weapon and the protection armor and shields provide in units of "ESK". This stands for Earth-Shattering Kaboom.
 Wing Commander (Video Game) / int_c25c7890
featureApplicability
1.0
 Wing Commander (Video Game) / int_c25c7890
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c25c7890
 Wing Commander (Video Game) / int_c2cedc1c
type
Big "NO!"
 Wing Commander (Video Game) / int_c2cedc1c
comment
Big "NO!": Kilrathi pilots in Wing Commander II and Wing Commander III sometimes do this when they get shot down. So do some of the hostile human pilots in Wing Commander IV.
 Wing Commander (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Wing Commander (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c2cedc1c
 Wing Commander (Video Game) / int_c2d96eea
type
Canon
 Wing Commander (Video Game) / int_c2d96eea
comment
The manual for Arena is loaded references to various fans and fan projects, some of the latter becoming sources of official ship designations and class names.
 Wing Commander (Video Game) / int_c2d96eea
featureApplicability
1.0
 Wing Commander (Video Game) / int_c2d96eea
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c2d96eea
 Wing Commander (Video Game) / int_c5237d05
type
Slow Laser
 Wing Commander (Video Game) / int_c5237d05
comment
Slow Laser: Played straight with most of the guns, none of which have bolts that travel at lightspeed. The Tachyon cannon is a special case. According to tachyon theorynote no tachyons have been actually observed in Real Life; at present they only exist as a mathematical concept, they're not capable of traveling slower than light, but the manuals mention that their greater damage potential is in part due to the gun mechanism bringing the particles down to sublight speeds.
 Wing Commander (Video Game) / int_c5237d05
featureApplicability
1.0
 Wing Commander (Video Game) / int_c5237d05
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c5237d05
 Wing Commander (Video Game) / int_c74e9880
type
Death Cry Echo
 Wing Commander (Video Game) / int_c74e9880
comment
Death Cry Echo: The Wing Commander games would have both friendly and enemy pilots scream over the radio at you if they were destroyed. Before they coded in the actual dialogue for the speech pack for Wing Commander II, they had placeholder sound files, such as "forming on your wing" or "attacking" in a complete deadpan. Hilarity ensued the first time the player lost a wingman, who calmly stated, "I'm dead."
 Wing Commander (Video Game) / int_c74e9880
featureApplicability
1.0
 Wing Commander (Video Game) / int_c74e9880
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c74e9880
 Wing Commander (Video Game) / int_c75df49a
type
Shout-Out
 Wing Commander (Video Game) / int_c75df49a
comment
Shout-Out: The first game references the Ultima RPG series. The TrainSim high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system. You have Luke Skywalker dropping a bomb in a trench run to save the good guys, not to mention said pilot name is Maverick. And if you lose in Wing Commander III, you get a nice apocalyptic scene where a furry cat foot crushes a human skull during a nuclear holocaust. The map that came with some versions of Prophecy contain a whole bunch of references, from famous space travelers, to scientists and engineers, to Science Fiction writers, and even to some of the fans that have worked with Origin/EA in various ways, over the years. Several in Wing Commander III to Mystery Science Theater 3000, including the Torgo star system. The sound card check audio clip is Joel and the Bots chorusing "Mitchell!" ( -mitchell is also the DOS command to open the game in debug mode). The manual for Arena is loaded references to various fans and fan projects, some of the latter becoming sources of official ship designations and class names. In a nod to Batman: The Movie, the fighter startup screen shown while loading data from the CD, in Wing Commander III, is lifted in part from the startup checklist for the Batmobile. The TCS Concordia, the carrier our heroes fly off of in Wing Commander II, is named for Concordia University Texas, which happens to share a hometown with the studio that produced the games. The Secret Ops and Arena manuals mention the WEC, the Corporatocracy of the Crusader series, implying Crusader takes place in the past of the Wing Commander universe. The developers have stated this is a Shout-Out more than an explicit Canon Welding, one reason being the teleporter technology in Crusader is unlikely to be part of the Wing Commander setting.
 Wing Commander (Video Game) / int_c75df49a
featureApplicability
1.0
 Wing Commander (Video Game) / int_c75df49a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c75df49a
 Wing Commander (Video Game) / int_c7b5445c
type
Cool Starship
 Wing Commander (Video Game) / int_c7b5445c
comment
Cool Starship: it's a space flight sim. These games run on the Rule of Cool Ship.
 Wing Commander (Video Game) / int_c7b5445c
featureApplicability
1.0
 Wing Commander (Video Game) / int_c7b5445c
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c7b5445c
 Wing Commander (Video Game) / int_c8a8c595
type
Retirony
 Wing Commander (Video Game) / int_c8a8c595
comment
Retirony: In Wing Commander II, Elizabeth "Shadow" Norwood talks of soon retiring from active service, just before being killed in a Kilrathi ambush.
 Wing Commander (Video Game) / int_c8a8c595
featureApplicability
1.0
 Wing Commander (Video Game) / int_c8a8c595
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_c8a8c595
 Wing Commander (Video Game) / int_ca3a6dbd
type
Informed Ability
 Wing Commander (Video Game) / int_ca3a6dbd
comment
Informed Ability: The wingmen you fly with are all supposed to be truly badass veteran pilots, but with a relative few exceptions... well, they aren't.
 Wing Commander (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Wing Commander (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ca3a6dbd
 Wing Commander (Video Game) / int_cabaf736
type
Critical Annoyance
 Wing Commander (Video Game) / int_cabaf736
comment
Critical Annoyance: The Eject alarm, which goes off when your fighter is likely to be killed by the next hit. Fortunately, Deflector Shield regeneration turned it off.
 Wing Commander (Video Game) / int_cabaf736
featureApplicability
1.0
 Wing Commander (Video Game) / int_cabaf736
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cabaf736
 Wing Commander (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Wing Commander (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The preferred method for capital craft destruction in the Wing Commander games when you don't absolutely need a torpedo to kill a capship. Guns are renewable resourcesnote save the Stormfire, which is ammo-based and found on every ship, unlike torpedoes.
 Wing Commander (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Wing Commander (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cadf2d2a
 Wing Commander (Video Game) / int_cd23ee7d
type
Colonel Badass
 Wing Commander (Video Game) / int_cd23ee7d
comment
Colonel Badass: Colonel Blair, obviously.
 Wing Commander (Video Game) / int_cd23ee7d
featureApplicability
1.0
 Wing Commander (Video Game) / int_cd23ee7d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cd23ee7d
 Wing Commander (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Wing Commander (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: Justified; the Wing Commander II manual explains that your fighter's computer provides audio cues to improve your situational awareness... which is actually quite rational.
 Wing Commander (Video Game) / int_cd2b8aa3
featureApplicability
1.0
 Wing Commander (Video Game) / int_cd2b8aa3
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cd2b8aa3
 Wing Commander (Video Game) / int_cd809603
type
Tank Goodness
 Wing Commander (Video Game) / int_cd809603
comment
Tank Goodness: In Wing Commander IV, one of the missions in the Circe mission series puts you in the position of halting an offensive by laser-armed hovertanks.
 Wing Commander (Video Game) / int_cd809603
featureApplicability
1.0
 Wing Commander (Video Game) / int_cd809603
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cd809603
 Wing Commander (Video Game) / int_cdb965a9
type
Numbered Sequels
 Wing Commander (Video Game) / int_cdb965a9
comment
Numbered Sequels: Until Prophecy the sequel games all were numbered.
 Wing Commander (Video Game) / int_cdb965a9
featureApplicability
1.0
 Wing Commander (Video Game) / int_cdb965a9
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cdb965a9
 Wing Commander (Video Game) / int_ce104b8e
type
Serial Escalation
 Wing Commander (Video Game) / int_ce104b8e
comment
Serial Escalation: Just as Wing3 showed a massive leap in armor and gun numbers, Secret Ops shows technology leaping ahead. The long-range low-damage Freakin Laser Beams, the most basic ship-mounted weapon since the days of the very first game, is now obsoleted, as is the (medium range, medium damage) mass driver. Any ship which mounted those now fields ion cannons instead. (The only reason neutron guns aren't being retired is because they already were; they only appeared as forward-facing weapons in the first game, after which they were replaced by particle cannons. Those too are replaced!)
 Wing Commander (Video Game) / int_ce104b8e
featureApplicability
1.0
 Wing Commander (Video Game) / int_ce104b8e
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ce104b8e
 Wing Commander (Video Game) / int_cfda0ecb
type
Escort Mission
 Wing Commander (Video Game) / int_cfda0ecb
comment
Escort Mission: Many, as often as not escorting a civilian transport as a military vessel. Some are more tolerable than others, particularly warships that have defenses stronger than tissue paper and can shoot back at enemies attacking them.
 Wing Commander (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Wing Commander (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cfda0ecb
 Wing Commander (Video Game) / int_cfeb01b3
type
Title Confusion
 Wing Commander (Video Game) / int_cfeb01b3
comment
Title Confusion: Prophecy is sometimes referred to by fans as "Wing Commander 5", as the fifth "main line" Wing Commander game, even though it's never been used outside the fandom using it as a working title, when almost nothing of the game was yet known to anyone not involved with production of the game.
 Wing Commander (Video Game) / int_cfeb01b3
featureApplicability
1.0
 Wing Commander (Video Game) / int_cfeb01b3
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_cfeb01b3
 Wing Commander (Video Game) / int_d0b95b85
type
Used Future
 Wing Commander (Video Game) / int_d0b95b85
comment
Used Future: In particular the Tiger's Claw, to try and get that World War II feel. Later games were somewhat more spit-and-polish, though the Victory and Intrepid were still pretty duct-tape-and-prayers kinds of ships.
 Wing Commander (Video Game) / int_d0b95b85
featureApplicability
1.0
 Wing Commander (Video Game) / int_d0b95b85
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d0b95b85
 Wing Commander (Video Game) / int_d214a453
type
Planet Terra
 Wing Commander (Video Game) / int_d214a453
comment
Planet Terra: The Terran Confederation.
 Wing Commander (Video Game) / int_d214a453
featureApplicability
1.0
 Wing Commander (Video Game) / int_d214a453
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d214a453
 Wing Commander (Video Game) / int_d2bf866d
type
Game Level
 Wing Commander (Video Game) / int_d2bf866d
comment
Game Level: The series includes a level lattice based on the success or failure of the campaign in each star system, each system composed of several missions.
 Wing Commander (Video Game) / int_d2bf866d
featureApplicability
1.0
 Wing Commander (Video Game) / int_d2bf866d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d2bf866d
 Wing Commander (Video Game) / int_d45ad2f5
type
Imported Alien Phlebotinum
 Wing Commander (Video Game) / int_d45ad2f5
comment
Imported Alien Phlebotinum: The TCS Midway in Prophecy gets this later in the game, in the form of a fleet-killer plasma cannon. See also the human cloaking devices, which are derived in part from captured Kilrathi devices.
 Wing Commander (Video Game) / int_d45ad2f5
featureApplicability
1.0
 Wing Commander (Video Game) / int_d45ad2f5
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d45ad2f5
 Wing Commander (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Wing Commander (Video Game) / int_d4d98674
comment
Ejecting means that you just failed every remaining objective (because your wingman Can't Go On Without You), but it can occasionally be a wise move, especially if you don't like Save Scumming.
 Wing Commander (Video Game) / int_d4d98674
featureApplicability
1.0
 Wing Commander (Video Game) / int_d4d98674
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d4d98674
 Wing Commander (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Wing Commander (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: The series as a whole was never all that clear on what units of distance to use, depending on the game, but pretty much all of them were ludicrously wrong. There's also the shenanigans it plays with measuring speed, by using a variable "klicks" (which, unlike in Real Life, isn't slang for kilometers) for the distance portion of stated speeds, for gameplay reasons.
 Wing Commander (Video Game) / int_d525f857
featureApplicability
1.0
 Wing Commander (Video Game) / int_d525f857
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d525f857
 Wing Commander (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Wing Commander (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": In addition to most pilots usually being referred to by their callsign only, the first game had a bartender named "Shotglass" (his callsign from his pilot days) and the second and fourth games had mechanics named "Sparks" and "Pliers" respectively. (The latter two did have spoken-on-screen names - Janet McCullough and Robert Sykes - but nobody ever used them.)
 Wing Commander (Video Game) / int_d7b34c31
featureApplicability
1.0
 Wing Commander (Video Game) / int_d7b34c31
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d7b34c31
 Wing Commander (Video Game) / int_d7b63718
type
Space Cadet Academy
 Wing Commander (Video Game) / int_d7b63718
comment
Space Cadet Academy: The Terran Confederation Academy. The animation Wing Commander Academy in particular features Academy cadets as the main characters.
 Wing Commander (Video Game) / int_d7b63718
featureApplicability
1.0
 Wing Commander (Video Game) / int_d7b63718
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_d7b63718
 Wing Commander (Video Game) / int_da12bcfb
type
You Can't Go Home Again
 Wing Commander (Video Game) / int_da12bcfb
comment
You Can't Go Home Again: Your fate, in timed missions, if you don't return to your carrier before it jumps out, or as noted above if your carrier gets destroyed.
 Wing Commander (Video Game) / int_da12bcfb
featureApplicability
1.0
 Wing Commander (Video Game) / int_da12bcfb
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_da12bcfb
 Wing Commander (Video Game) / int_db695dfd
type
If You Die, I Call Your Stuff
 Wing Commander (Video Game) / int_db695dfd
comment
If You Die, I Call Your Stuff: In Prophecy, one of the in-flight "flavor" communications:
 Wing Commander (Video Game) / int_db695dfd
featureApplicability
1.0
 Wing Commander (Video Game) / int_db695dfd
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_db695dfd
 Wing Commander (Video Game) / int_dc3d72e6
type
Something We Forgot
 Wing Commander (Video Game) / int_dc3d72e6
comment
Something We Forgot: In the Expansion Pack Special Operations II for Wing Commander II, at the very end of the closing cinematics, after Blair has defeated Jazz and returns for praise from everyone, there's a scene of Maniac's fighter, stranded by a broken jump drive that kept him from assisting in the final fight, drifting in the void while calling for help.
 Wing Commander (Video Game) / int_dc3d72e6
featureApplicability
1.0
 Wing Commander (Video Game) / int_dc3d72e6
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_dc3d72e6
 Wing Commander (Video Game) / int_e08fcc99
type
Battle Theme Music
 Wing Commander (Video Game) / int_e08fcc99
comment
Battle Theme Music: Wing Commander's use of situational music was part of what made Sound Blaster a home name in computer gaming.
 Wing Commander (Video Game) / int_e08fcc99
featureApplicability
1.0
 Wing Commander (Video Game) / int_e08fcc99
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e08fcc99
 Wing Commander (Video Game) / int_e11b003d
type
Translation Convention
 Wing Commander (Video Game) / int_e11b003d
comment
Translation Convention: Even when discussing amongst themselves when only others of their race are around, the Kilrathi use English, for the sake of the audience's understanding.
 Wing Commander (Video Game) / int_e11b003d
featureApplicability
1.0
 Wing Commander (Video Game) / int_e11b003d
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e11b003d
 Wing Commander (Video Game) / int_e206977a
type
In Space, Everyone Can See Your Face
 Wing Commander (Video Game) / int_e206977a
comment
In Space, Everyone Can See Your Face: The series averts this trope, for the most part. At most one only saw the area immediately around the eyes of the pilots wearing the helmets, and it wasn't illuminated other than by the light in the cockpit (which just shifted the problem out of the helmet, but that's not this trope).
 Wing Commander (Video Game) / int_e206977a
featureApplicability
1.0
 Wing Commander (Video Game) / int_e206977a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e206977a
 Wing Commander (Video Game) / int_e2138f91
type
Military Mashup Machine
 Wing Commander (Video Game) / int_e2138f91
comment
Military Mashup Machine: both subverted and played straight, depending on the game.
 Wing Commander (Video Game) / int_e2138f91
featureApplicability
-0.3
 Wing Commander (Video Game) / int_e2138f91
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e2138f91
 Wing Commander (Video Game) / int_e3c97e7a
type
Story to Gameplay Ratio
 Wing Commander (Video Game) / int_e3c97e7a
comment
Story to Gameplay Ratio: The prevalence of plot and cutscenes increased from the original game, which didn't have much at all, on to Wing Commander IV, which shipped on 6 CD-ROMs. (For context, Half-Life 2 takes 5.) Thereafter it receded sharply.
 Wing Commander (Video Game) / int_e3c97e7a
featureApplicability
1.0
 Wing Commander (Video Game) / int_e3c97e7a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e3c97e7a
 Wing Commander (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Wing Commander (Video Game) / int_e4c91c25
comment
Press Start to Game Over: The first game starts with your ship blowing up and a Game Over screen. Fortunately, it's Fission Mailed — you've been playing the Unwinnable Training Simulation. The game uses the following high score screen as a way for you to input the callsign of your choice.
 Wing Commander (Video Game) / int_e4c91c25
featureApplicability
1.0
 Wing Commander (Video Game) / int_e4c91c25
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e4c91c25
 Wing Commander (Video Game) / int_e53a34aa
type
Death Course
 Wing Commander (Video Game) / int_e53a34aa
comment
Death Course: Particularly in the earlier games, Asteroid Thickets and Space Minefields were placed in and around navigation waypoints, forcing the player to either have to fly carefully or travel off the straight-line path to the next point to steer around it.
 Wing Commander (Video Game) / int_e53a34aa
featureApplicability
1.0
 Wing Commander (Video Game) / int_e53a34aa
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e53a34aa
 Wing Commander (Video Game) / int_e5488c95
type
Taps
 Wing Commander (Video Game) / int_e5488c95
comment
Taps: The theme that accompanies funeral scenes ends with a full playing of Taps.
 Wing Commander (Video Game) / int_e5488c95
featureApplicability
1.0
 Wing Commander (Video Game) / int_e5488c95
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e5488c95
 Wing Commander (Video Game) / int_e7c671f3
type
Mildly Military
 Wing Commander (Video Game) / int_e7c671f3
comment
Mildly Military: The Terran Confederation armed forces' discipline wavers between "relaxed" and "a complete disgrace", throughout the games, behaving in ways that would have even the most laid-back commander seeking firing squads for the offending parties.
 Wing Commander (Video Game) / int_e7c671f3
featureApplicability
1.0
 Wing Commander (Video Game) / int_e7c671f3
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e7c671f3
 Wing Commander (Video Game) / int_e8a6e896
type
The Battlestar
 Wing Commander (Video Game) / int_e8a6e896
comment
Pretty much every ship in capable of carrying fighters counts as The Battlestar, in particular cruisers and larger.
 Wing Commander (Video Game) / int_e8a6e896
featureApplicability
1.0
 Wing Commander (Video Game) / int_e8a6e896
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e8a6e896
 Wing Commander (Video Game) / int_e9a405c7
type
Ram Scoop
 Wing Commander (Video Game) / int_e9a405c7
comment
Ramscoop: In the main series of games, some fighters — notably the Excalibur and Dragon — use experimental antimatter drives that refuel via "Bussard intakes"; the same type of power system utilized by capital ships.
 Wing Commander (Video Game) / int_e9a405c7
featureApplicability
1.0
 Wing Commander (Video Game) / int_e9a405c7
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_e9a405c7
 Wing Commander (Video Game) / int_ea2353d3
type
Weak Turret Gun
 Wing Commander (Video Game) / int_ea2353d3
comment
Weak Turret Gun: Pretty much any game from Wing Commander III onwards. Except for the rear turret on the aforementioned Triton transport. However, this isn't because the turret itself is powerful, but rather it's invulnerable from most angles due to weird nuances in the transport's shields, and its annoying tendency to shoot down torpedoes aimed at the engine with more success than any other point defense system in the entire franchise.
 Wing Commander (Video Game) / int_ea2353d3
featureApplicability
1.0
 Wing Commander (Video Game) / int_ea2353d3
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ea2353d3
 Wing Commander (Video Game) / int_ea4ccfa4
type
Stalking Mission
 Wing Commander (Video Game) / int_ea4ccfa4
comment
Stalking Mission: Hellespont system in Wing Commander IV, when tracking down the pirate frigate.
 Wing Commander (Video Game) / int_ea4ccfa4
featureApplicability
1.0
 Wing Commander (Video Game) / int_ea4ccfa4
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ea4ccfa4
 Wing Commander (Video Game) / int_ead31b1b
type
Splash Damage
 Wing Commander (Video Game) / int_ead31b1b
comment
Splash Damage: Wing Commander II and Wing Commander IV have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile (WC2) or on command (WC4). Wing Commander IV also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
 Wing Commander (Video Game) / int_ead31b1b
featureApplicability
1.0
 Wing Commander (Video Game) / int_ead31b1b
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ead31b1b
 Wing Commander (Video Game) / int_ed2bbf8a
type
You Are in Command Now
 Wing Commander (Video Game) / int_ed2bbf8a
comment
You Are in Command Now: Major Todd 'Maniac' Marshall is made commander of the 'Black Widow Squadron' aboard the Midway after several battles where he was previously established as a member of the squadron; though no previous commanding officer of Black Widow was shown. It is not established if this was a Field Promotion due to the prior CO being Killed Offscreen or if Maniac was the highest ranked and most experienced fighter jock available to take command of the squadron due to the ship supposed to be on it's shakedown cruise and didn't yet have an official CO for the squadron on the ship's maiden voyage. Maniac later voluntarily relinquishes command due to his 'curse' of being the guy to always survive each mission while rookies under his command are blown to bits in space in situations he's survived time and time again. He feels more comfortable as a Wing Commander out on the mission rather than a commanding officer who is responsible for the actions, discipline and results of all of his squadron members.
 Wing Commander (Video Game) / int_ed2bbf8a
featureApplicability
1.0
 Wing Commander (Video Game) / int_ed2bbf8a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_ed2bbf8a
 Wing Commander (Video Game) / int_eec07277
type
Artificial Insolence
 Wing Commander (Video Game) / int_eec07277
comment
Artificial Insolence: Certain pilots such as Maniac, Flash and Seether apply this trope if you choose them as your wingman; they will follow orders to "Break and attack" at the start of combat, but otherwise ignore any instructions you try to give them.
 Wing Commander (Video Game) / int_eec07277
featureApplicability
1.0
 Wing Commander (Video Game) / int_eec07277
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_eec07277
 Wing Commander (Video Game) / int_f1d6144a
type
War Is Hell
 Wing Commander (Video Game) / int_f1d6144a
comment
War Is Hell: A staple of the entire franchise. Tends to come out even more in the books than in the games, though the games sure don't slouch on this in places.
 Wing Commander (Video Game) / int_f1d6144a
featureApplicability
1.0
 Wing Commander (Video Game) / int_f1d6144a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_f1d6144a
 Wing Commander (Video Game) / int_f2e4d683
type
Stealth in Space
 Wing Commander (Video Game) / int_f2e4d683
comment
Stealth in Space: Cloaking devices, as noted above
 Wing Commander (Video Game) / int_f2e4d683
featureApplicability
1.0
 Wing Commander (Video Game) / int_f2e4d683
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_f2e4d683
 Wing Commander (Video Game) / int_f4a5b281
type
Ceiling Cling
 Wing Commander (Video Game) / int_f4a5b281
comment
Ceiling Cling: In Prophecy, the boss alien of the invading Nephilim uses this to ambush Commodore Blair, when the latter has boarded the alien wormhole gate to try to shut it down before humans get swarmed over by the Nephilim.
 Wing Commander (Video Game) / int_f4a5b281
featureApplicability
1.0
 Wing Commander (Video Game) / int_f4a5b281
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_f4a5b281
 Wing Commander (Video Game) / int_f62cc38a
type
Stone Wall
 Wing Commander (Video Game) / int_f62cc38a
comment
Stone Wall: The Midway has not one but two types of torpedo bomber. The lighter one, the Shrike, is a fairly conventional ship, but the heavier one, the Devastator, has an integrated Plasma Cannon that can be used in lieu of torpedoes to damage enemy capital ships. Naturally, it's slow as heck.
 Wing Commander (Video Game) / int_f62cc38a
featureApplicability
1.0
 Wing Commander (Video Game) / int_f62cc38a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_f62cc38a
 Wing Commander (Video Game) / int_f6b1ac42
type
Tim Taylor Technology
 Wing Commander (Video Game) / int_f6b1ac42
comment
Tim Taylor Technology: In later games in the series, you could divert power from one subsystem to another. In Wing Commander III and Wing Commander IV, this allowed you to get to maximum speed/shields/capacitor/repairs faster, but didn't otherwise improve your stats. In Prophecy, however, the repair system was removed, but putting more power into engines allowed you to exceed the normal top speed of your ship.
 Wing Commander (Video Game) / int_f6b1ac42
featureApplicability
1.0
 Wing Commander (Video Game) / int_f6b1ac42
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_f6b1ac42
 Wing Commander (Video Game) / int_f722f635
type
Great Offscreen War
 Wing Commander (Video Game) / int_f722f635
comment
Great Offscreen War: The war with and eventually over the Nephilim following the events of Secret Ops is only referred to in the manual for the game, primarily as an Excuse Plot for the setting.
 Wing Commander (Video Game) / int_f722f635
featureApplicability
1.0
 Wing Commander (Video Game) / int_f722f635
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Wing Commander (Video Game) / int_f722f635
 Wing Commander (Video Game) / int_f9c17447
type
The Remnant
 Wing Commander (Video Game) / int_f9c17447
comment
The Remnant: The Kilrathi are this in Prophecy. Subverted in that they aren't the antagonists and actually are willing to help their former enemies, the Terrans. Maniac and Hawk aren't thrilled by this, especially the latter; in one later mission, he secretly disables the flight recorders of both his and Casey's ships and eggs on Casey to destroy the Kilrathi patrol group they were supposedly sent to escort from a Nephilim ambush. The reason Hawk implored on Casey to do this is to avenge the latter's father's death at the hands of the Kilrathi back a couple decades ago who had their "fun" with him when he was under their captivity by ripping him to pieces, putting his remains on his escape pod, and sent him back to a Confed patrol group looking for his pod.
 Wing Commander (Video Game) / int_f9c17447
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-0.3
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1.0
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Wing Commander (Video Game) / int_f9c17447
 Wing Commander (Video Game) / int_fb9afaab
type
Attack Drone
 Wing Commander (Video Game) / int_fb9afaab
comment
Attack Drone: Arena has this as a Power-Up, giving the player a copy of their ship that flies in formation with them until it's destroyed.
 Wing Commander (Video Game) / int_fb9afaab
featureApplicability
1.0
 Wing Commander (Video Game) / int_fb9afaab
featureConfidence
1.0
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Wing Commander (Video Game) / int_fb9afaab
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type
Player Character
 Wing Commander (Video Game) / int_fbc074c3
comment
Wing Commander III - Angel is executed by the Kilrathi as part of the opening sequence, though the full scene isn't shown until later. The first scene with Blair also shows him investigating the wreckage of the TCS Concordia.
 Wing Commander (Video Game) / int_fbc074c3
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1.0
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1.0
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Wing Commander (Video Game) / int_fbc074c3
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type
Video Game Cruelty Punishment
 Wing Commander (Video Game) / int_fcd993bd
comment
In the Wing Commander series, you get called on accidentally shooting your wingmen. However, in the first game you don't get punished for it in any way, even if you shoot them down. Colonel Halcyon wasn't kidding when he said you could shoot Maniac down if you want. Later games, however, would take more than a few hits on a wingman's fighter as a sign of turning against your friends, and will act in self-defense.
 Wing Commander (Video Game) / int_fcd993bd
featureApplicability
1.0
 Wing Commander (Video Game) / int_fcd993bd
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Wing Commander (Video Game) / int_fcd993bd
 Wing Commander (Video Game) / int_fdeed2aa
type
Old-School Dogfight
 Wing Commander (Video Game) / int_fdeed2aa
comment
Old-School Dogfight: the whole reason for the existence of the series.
 Wing Commander (Video Game) / int_fdeed2aa
featureApplicability
1.0
 Wing Commander (Video Game) / int_fdeed2aa
featureConfidence
1.0
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Wing Commander (Video Game) / int_fdeed2aa
 Wing Commander (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Wing Commander (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Mostly averted in Wing Commander Secret Ops, which used the game engine for rendering cutscenes, albeit tweaked in some instances (ex: the Plunkett successfully engaging a Hydra, as the game engine can't target components in the manner required of the player's bomber seeking to kill a capship).
 Wing Commander (Video Game) / int_fe262584
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-1.0
 Wing Commander (Video Game) / int_fe262584
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1.0
 Wing Commander (Video Game)
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Wing Commander (Video Game) / int_fe262584
 Wing Commander (Video Game) / int_ff54b9ac
type
Eject... Eject... Eject...
 Wing Commander (Video Game) / int_ff54b9ac
comment
Eject... Eject... Eject...: Followed by a ride in an Ejection Seat if you actually do punch out. Better hope Kilrathi ace Dakhath nar Sihkag, from the first game, isn't around though. He likes using ejection seats for target practice. Interestingly, in the first game the first time you eject, you get a special medal and award ceremony (they're trying to discourage Hot-Blooded recruits from Suicidal Overconfidence.) Any subsequent ejections get you reamed out by your commander.
 Wing Commander (Video Game) / int_ff54b9ac
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1.0
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Wing Commander (Video Game)

The following is a list of statements referring to the current page from other pages.

 Grand Tour Series / Fan Fic
seeAlso
Wing Commander (Video Game)
 WingCommander
seeAlso
Wing Commander (Video Game)
 Wing Commander (Video Game)
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A Million Is a Statistic / int_aedc983a
 Wing Commander (Video Game)
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Adapted Out / int_aedc983a
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Ain't Too Proud to Beg / int_aedc983a
 Wing Commander (Video Game)
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Airstrike Impossible / int_aedc983a
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Almighty Janitor / int_aedc983a
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Almost Lethal Weapons / int_aedc983a
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Angry Black Man / int_aedc983a
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Antimatter / int_aedc983a
 ApocalypseDayPlanner
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Wing Commander (Video Game)
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Armor-Piercing Attack / int_aedc983a
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Arrow Cam / int_aedc983a
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Arson, Murder, and Lifesaving / int_aedc983a
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Blunt "Yes" / int_aedc983a
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 Wing Commander (Video Game)
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 Wing Commander (Video Game)
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Call a Human a "Meatbag" / int_aedc983a
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Call to Agriculture / int_aedc983a
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Canon / int_aedc983a
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Career-Ending Injury / int_aedc983a
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Cats Are Mean / int_aedc983a
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Code Name / int_aedc983a
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 Wing Commander (Video Game)
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Combining Mecha / int_aedc983a
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Conlang / int_aedc983a
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Creator Cameo / int_aedc983a
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Critical Annoyance / int_aedc983a
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Custom Uniform / int_aedc983a
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Cutscene Incompetence / int_aedc983a
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Cutscene Power to the Max / int_aedc983a
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Cyanide Pill / int_aedc983a
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Death Cry Echo / int_aedc983a
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*Drool* Hello / int_aedc983a
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Eject... Eject... Eject... / int_aedc983a
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Episodic Game / int_aedc983a
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Fanfare / int_aedc983a
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Feelies / int_aedc983a
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Game Level / int_aedc983a
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Game Mod / int_aedc983a
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 Wing Commander (Video Game)
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General Ripper / int_aedc983a
 Wing Commander (Video Game)
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Generican Empire / int_aedc983a
 Wing Commander (Video Game)
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 Wing Commander (Video Game)
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Got Volunteered / int_aedc983a
 Wing Commander (Video Game)
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Grand Theft Prototype / int_aedc983a
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Gratuitous French / int_aedc983a
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Gratuitous Japanese / int_aedc983a
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Guilt-Free Extermination War / int_aedc983a
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Guy in Back / int_aedc983a
 Wing Commander (Video Game)
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Hard-Coded Hostility / int_aedc983a
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Hello, [Insert Name Here] / int_aedc983a
 Wing Commander (Video Game)
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Hero of Another Story / int_aedc983a
 Wing Commander (Video Game)
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He's Dead, Jim / int_aedc983a
 Wing Commander (Video Game)
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High-Altitude Battle / int_aedc983a
 Wing Commander (Video Game)
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High-Speed Missile Dodge / int_aedc983a
 Wing Commander (Video Game)
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Hilarious Outtakes / int_aedc983a
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Hitbox Dissonance / int_aedc983a
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Hold the Line / int_aedc983a
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Holding Back the Phlebotinum / int_aedc983a
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Home Guard / int_aedc983a
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Hopeless Boss Fight / int_aedc983a
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Hopeless War / int_aedc983a
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Hover Tank / int_aedc983a
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Humanity Is Superior / int_aedc983a
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Hyperspeed Escape / int_aedc983a
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I Have Just One Thing to Say / int_aedc983a
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I Know Mortal Kombat / int_aedc983a
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I Shall Taunt You / int_aedc983a
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I'd Tell You, but Then I'd Have to Kill You / int_4118dc1a
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If You Can Read This / int_aedc983a
 Wing Commander (Video Game)
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Imported Alien Phlebotinum / int_aedc983a
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In Space, Everyone Can See Your Face / int_aedc983a
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Invisibility Cloak / int_aedc983a
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Ironic Nickname / int_aedc983a
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It Only Works Once / int_aedc983a
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It's a Wonderful Failure / int_aedc983a
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Knowledge Broker / int_aedc983a
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Kraken and Leviathan / int_aedc983a
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Language Equals Thought / int_aedc983a
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Lead the Target / int_aedc983a
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Medal of Dishonor / int_aedc983a
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Multiboobage / int_aedc983a
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Multiple Life Bars / int_aedc983a
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My Fist Forgives You / int_aedc983a
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My Species Doth Protest Too Much / int_aedc983a
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Nom de Guerre / int_aedc983a
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Non-Standard Game Over / int_aedc983a
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Novelization / int_aedc983a
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Numerical Hard / int_aedc983a
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Outlaw Town / int_aedc983a
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Outranking Your Job / int_aedc983a
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Outrun the Fireball / int_aedc983a
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Pass Through the Rings / int_aedc983a
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People in Rubber Suits / int_aedc983a
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Permadeath / int_aedc983a
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Planet Terra / int_aedc983a
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Production Nickname / int_aedc983a
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Promotion, Not Punishment / int_aedc983a
 Wing Commander (Video Game)
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Quicksand Box / int_aedc983a
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Radio Silence / int_aedc983a
 Wing Commander (Video Game)
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Railing Kill / int_aedc983a
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Ramming Always Works / int_aedc983a
 Wing Commander (Video Game)
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Random Encounters / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Reassignment Backfire / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Recursive Ammo / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Red Alert / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Relationship Values / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Reporting Names / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Respawning Enemies / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Restricted Expanded Universe / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Revenge of the Sequel / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Right Behind Me / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Rotoscoping / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Rubber-Band A.I. / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Save-Game Limits / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Scary Dogmatic Aliens / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Schematized Prop / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Seize Them! / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Self-Adaptation / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Self-Insert Fic / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Sequel Difficulty Spike / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Shot at Dawn / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Sink the Lifeboats / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Slashed Throat / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Slow Laser / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Son of an Ape / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Amish / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Cadet Academy / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Clouds / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Fighter / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Friction / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Is Air / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Is Noisy / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Marine / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Mines / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Navy / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Pirates / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Plane / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Space Sector / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Splash Damage / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Stalking Mission / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Standard Human Spaceship / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Standard Sci-Fi Setting / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Standard Starship Scuffle / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Starfish Language / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Stealth in Space / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Still Wearing the Old Colors / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Stock Quotes / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Stopped Numbering Sequels / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Story Branch Favoritism / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Story Branching / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Story-Driven Invulnerability / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Streaming Stars / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Subspace Ansible / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Subsystem Damage / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Sudden Sequel Heel Syndrome / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Swirly Energy Thingy / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Taps / int_aedc983a
 Wing Commander (Video Game)
hasFeature
10-Minute Retirement / int_aedc983a
 Wing Commander (Video Game)
hasFeature
That One Sidequest / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Alliance / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Battle Didn't Count / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Battlestar / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Bridge / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Captain / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Dreaded Dreadnought / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The End / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The End of the World as We Know It / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The End... Or Is It? / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Federation / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
The Magic Poker Equation / int_aedc983a
 Wing Commander (Video Game)
hasFeature
The Quiet One / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Timed Mission / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Title Confusion / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Tractor Beam / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Tragic Monster / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Trash Talk / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Trigger Phrase / int_aedc983a
 Wing Commander (Video Game)
hasFeature
21-Gun Salute / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Unfriendly Fire / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Unintentionally Unwinnable / int_aedc983a
 Wing Commander (Video Game)
hasFeature
United Space of America / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Units Not to Scale / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Used Future / int_4118dc1a
 Wing Commander (Video Game)
hasFeature
Variable Mix / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Vehicular Turnabout / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Video Game Cruelty Punishment / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Video Game Long-Runners / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Video Game Remake / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Video Game Caring Potential / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Visible Invisibility / int_aedc983a
 Wing Commander (Video Game)
hasFeature
War Was Beginning / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Watching Troy Burn / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Wave-Motion Gun / int_aedc983a
 Wing Commander (Video Game)
hasFeature
We Cannot Go On Without You / int_aedc983a
 Wing Commander (Video Game)
hasFeature
We Hardly Knew Ye / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Weapon of Mass Destruction / int_aedc983a
 Wing Commander (Video Game)
hasFeature
What the Hell, Player? / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Who Are You? / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Wildfire Franchise / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Winged Humanoid / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Wingman / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Working Title / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Wrench Wench / int_aedc983a
 Wing Commander (Video Game)
hasFeature
You Are in Command Now / int_aedc983a
 Wing Commander (Video Game)
hasFeature
You Fight Like a Cow / int_aedc983a
 Wing Commander (Video Game)
hasFeature
You Have to Believe Me! / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Zeppelins from Another World / int_aedc983a
 WingCommander
sameAs
Wing Commander (Video Game)
 WingCommander
sameAs
Wing Commander (Video Game)
 Wing Commander (Video Game)
hasFeature
Backstory / int_aedc983a
 Wing Commander (Video Game)
hasFeature
Cutscene / int_aedc983a