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Witchery (Video Game)

 Witchery (Video Game)
type
TVTItem
 Witchery (Video Game)
label
Witchery (Video Game)
 Witchery (Video Game)
page
Witchery
 Witchery (Video Game)
comment
Witchery is a Game Mod for Minecraft which, as the name suggests, revolves around allowing the player to perform witchcraft. The magic added by the mod varies, from crafting potent brews with strange ingredients to summoning powerful demons with which to make dark bargains, just about every major thing associated with the Witch Classic is added by the mod.Witchery stopped being updated as of April of 2015, though a Spiritual Successor called Bewitchment was released in July 2019, and is still under development. For simplicity's sake, this page will list tropes applying to either mod due to the massive number of similarities between the two. Witchery can be found here and Bewitchment can be found hereNot to be confused with The Witcher.
 Witchery (Video Game)
fetched
2023-06-21T07:14:29Z
 Witchery (Video Game)
parsed
2023-06-21T07:14:29Z
 Witchery (Video Game)
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Dropped link to Downplayed: Not a Feature - UNKNOWN
 Witchery (Video Game)
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 Witchery (Video Game)
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Downplayed
 Witchery (Video Game)
processingUnknown
GodNeedsPrayerBadly
 Witchery (Video Game)
isPartOf
DBTropes
 Witchery (Video Game) / int_1161fb48
type
Bizarre Alien Biology
 Witchery (Video Game) / int_1161fb48
comment
Bizarre Alien Biology: The true form of a demon is described as "noneuclidean and abstract" with the Big Red Devil appearance they take when summoned just being how they choose to manifest in our world. Because of this, their viscera lacks any sort of anatomical sense and any given demon may or may not have one or more hearts pumping a strange black ichor that contains their essence.
 Witchery (Video Game) / int_1161fb48
featureApplicability
1.0
 Witchery (Video Game) / int_1161fb48
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_1161fb48
 Witchery (Video Game) / int_148bc07d
type
Our Banshees Are Louder
 Witchery (Video Game) / int_148bc07d
comment
Our Banshees Are Louder: One of the incorporeal undead that can be summoned with a brazier. They look like ghostly women wearing tattered dresses and have a damaging wail
 Witchery (Video Game) / int_148bc07d
featureApplicability
1.0
 Witchery (Video Game) / int_148bc07d
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_148bc07d
 Witchery (Video Game) / int_14a8974a
type
Love Potion
 Witchery (Video Game) / int_14a8974a
comment
Love Potion: The Brew of Love, which causes animals and villagers hit by it to breed.
 Witchery (Video Game) / int_14a8974a
featureApplicability
1.0
 Witchery (Video Game) / int_14a8974a
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_14a8974a
 Witchery (Video Game) / int_1599db45
type
Ritual Magic
 Witchery (Video Game) / int_1599db45
comment
Ritual Magic: The main forms of magic in both mods are of this type, requiring a certain setup, magical reagents, and sometimes a blood sacrifice.
 Witchery (Video Game) / int_1599db45
featureApplicability
1.0
 Witchery (Video Game) / int_1599db45
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1599db45
 Witchery (Video Game) / int_1605204c
type
The Hedge of Thorns
 Witchery (Video Game) / int_1605204c
comment
The Hedge of Thorns: Both mods allow a player to create this themselves as a method to defend their base. You can create and place down a few varieties of Bramble, from Ender Brambles that randomly teleport any entity that touches them to Thorny Brambles (or Wild Brambles, depending on the mod) that slow and damage any that try to pass through them.
 Witchery (Video Game) / int_1605204c
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1.0
 Witchery (Video Game) / int_1605204c
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1605204c
 Witchery (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 Witchery (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: Villagers that are infected with vampirism in Witchery have two variants, wearing either the male or female version of the vampire clothing. A Rite of Conjure Demon in Bewitchment can summon a male or female demon, both of which act the same. The Codex Infernalis states that demons don't actually have gender and consider it largely ornamental.
 Witchery (Video Game) / int_164583e3
featureApplicability
1.0
 Witchery (Video Game) / int_164583e3
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_164583e3
 Witchery (Video Game) / int_17059108
type
Magic Wand
 Witchery (Video Game) / int_17059108
comment
One of the spells that can be cast with a Mystic Branch creates a Dark Mark hovering over the area. The Nightmares may also be a reference to the Dementors.
 Witchery (Video Game) / int_17059108
featureApplicability
1.0
 Witchery (Video Game) / int_17059108
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_17059108
 Witchery (Video Game) / int_171edb09
type
The Wild Hunt
 Witchery (Video Game) / int_171edb09
comment
The Wild Hunt: It's said that Witchery's horned huntsmen and Bewitchment's Herne take part in this, though the specifics of the hunt are not elaborated upon.
 Witchery (Video Game) / int_171edb09
featureApplicability
1.0
 Witchery (Video Game) / int_171edb09
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_171edb09
 Witchery (Video Game) / int_18ce8f1d
type
Full-Frontal Assault
 Witchery (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: Most demons don't wear any clothing, though most of them have Godiva Hair and fur covering anything important. The exceptions are Lilith and Leonard, who are clothed to some degree.
 Witchery (Video Game) / int_18ce8f1d
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1.0
 Witchery (Video Game) / int_18ce8f1d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_18ce8f1d
 Witchery (Video Game) / int_1a54a61b
type
The Witch Hunter
 Witchery (Video Game) / int_1a54a61b
comment
The Witch Hunter: As well as all of the witch magic, the mod also adds some equipment intended to be used for hunting down witches and other supernatural threats such as werewolves and vampires. A vampire who is too obvious with their feeding or a witch who uses Black Magic also have a chance of spawning several NPC witch hunters that will hunt the player down.
 Witchery (Video Game) / int_1a54a61b
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1.0
 Witchery (Video Game) / int_1a54a61b
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1a54a61b
 Witchery (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Witchery (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Many of the demons have the ability to set enemies on fire.
 Witchery (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Witchery (Video Game) / int_1cc9f5e5
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1cc9f5e5
 Witchery (Video Game) / int_1dad7003
type
In the Hood
 Witchery (Video Game) / int_1dad7003
comment
In the Hood: Witchery has Death's Hood, which is dropped by Death and gives the wearer night vision and the ability to paralyze their foes. Bewitchment gives the player the option to wear a hood with their witch's attire instead of a pointy hat, though they're mechanically interchangeable besides the crafting recipe.
 Witchery (Video Game) / int_1dad7003
featureApplicability
1.0
 Witchery (Video Game) / int_1dad7003
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1dad7003
 Witchery (Video Game) / int_1fc8335e
type
Deal with the Devil
 Witchery (Video Game) / int_1fc8335e
comment
Deal with the Devil: You can summon demons in order to bargain with them, and they often offer rare and useful items that can be hard or impossible to come by otherwise. You can also summon a small number of greater demons and pledge yourself to one for greater power. Bewitchment made it so that demon trades can also sometimes give the player demonic contracts, which give whichever player signs them powerful temporary abilities, though always with a drawback. Interestingly, it's possible to sign a contract on someone else's behalf if you have their taglock, potentially allowing a player to weaponize the drawbacks.
 Witchery (Video Game) / int_1fc8335e
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1.0
 Witchery (Video Game) / int_1fc8335e
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1fc8335e
 Witchery (Video Game) / int_1fdc1aa
type
See the Invisible
 Witchery (Video Game) / int_1fdc1aa
comment
See the Invisible: The brew of revealing in both mods turns any invisible creatures it hits visible.
 Witchery (Video Game) / int_1fdc1aa
featureApplicability
1.0
 Witchery (Video Game) / int_1fdc1aa
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_1fdc1aa
 Witchery (Video Game) / int_22ed5d74
type
Fantastic Fruits and Vegetables
 Witchery (Video Game) / int_22ed5d74
comment
Fantastic Fruits and Vegetables: Witchberries, which look like raspberries and restore the magical energy of whever eats it.
 Witchery (Video Game) / int_22ed5d74
featureApplicability
1.0
 Witchery (Video Game) / int_22ed5d74
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_22ed5d74
 Witchery (Video Game) / int_2557e3a9
type
Palette Swap
 Witchery (Video Game) / int_2557e3a9
comment
Palette Swap: Several mobs including Werewolves, Owls, and Demons have can come in a variety of colorations. All non-boss mobs added by the mod have extremely rare "shiny" variants, which have unique colorations that set them apart from the normal variety of the mob.
 Witchery (Video Game) / int_2557e3a9
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1.0
 Witchery (Video Game) / int_2557e3a9
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_2557e3a9
 Witchery (Video Game) / int_270c1778
type
Blood Magic
 Witchery (Video Game) / int_270c1778
comment
Blood Magic: This trope shows up quite a bit. Taglocks (small glass bottles containing a blood sample) are necessary for most Sympathetic Magic, vampires need blood in order to use certain abilities and craft some special equipment, and several rituals, potions, and crafting recipes require blood or materials made with it. Demon-summoning rituals in Bewitchment also require either a human or animal sacrifice, depending on the ritual.
 Witchery (Video Game) / int_270c1778
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1.0
 Witchery (Video Game) / int_270c1778
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_270c1778
 Witchery (Video Game) / int_27636a1
type
Hellish Horse
 Witchery (Video Game) / int_27636a1
comment
Hellish Horse: Death will sometimes drop a horse skull that will allow you to summon a skeletal horse named Binky. It's a bit stronger and faster than a normal horse, and will drop the skull when it dies, allowing a player to summon it as many times as is desired.
 Witchery (Video Game) / int_27636a1
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1.0
 Witchery (Video Game) / int_27636a1
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_27636a1
 Witchery (Video Game) / int_27a42ebc
type
Spiritual Successor
 Witchery (Video Game) / int_27a42ebc
comment
Spiritual Successor: To Witchery, obviously. The mod's creators have stated that their goal is to create a more focused version of the mod, cutting out what they viewed as extraneous or thematically inconsistent such as the spirit world, ruby slippers, and infusions while expanding on other aspects of the mod, such as diabolism and the brazier.
 Witchery (Video Game) / int_27a42ebc
featureApplicability
1.0
 Witchery (Video Game) / int_27a42ebc
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_27a42ebc
 Witchery (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Witchery (Video Game) / int_2bdae2ae
comment
This is somewhat downplayed in Bewitchment, as the transformations now come with greater drawbacks and less significant bonuses. They are still generally considered to be pretty awesome, but now there is an argument to be made that they're Awesome, but Impractical and it's a better idea to stay human.
 Witchery (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Witchery (Video Game) / int_2bdae2ae
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_2bdae2ae
 Witchery (Video Game) / int_302730a
type
Fusion Dance
 Witchery (Video Game) / int_302730a
comment
Fusion Dance: Several animals, such as Minedrakes, Winged Monkeys, and Treefyds, are created by a player enacting a ritual to mutate two animals or plants into a single creature.
 Witchery (Video Game) / int_302730a
featureApplicability
1.0
 Witchery (Video Game) / int_302730a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_302730a
 Witchery (Video Game) / int_309b8806
type
Cursed with Awesome
 Witchery (Video Game) / int_309b8806
comment
Cursed with Awesome: In Witchery, both lycanthropy and vampirism make the afflicted player extremely powerful and most of the drawbacks can be mitigated with a bit of effort. The only drawback to lycanthropy is that you take extra damage from silver weaponry when transformed. Since silver is only ever going to be carried by other players or the rare NPC Witch Hunters, the great strength granted by the wolfman form effectively has no weaknesses most of the time. When you do fight something that wields silver, you can just transform back into a human since the weakness only applies to the beast forms. Vampires are completely incapable of being killed by anything other than fire, werewolf claws, sunlight, or another vampire. Since NPC vampires and werewolves only appear when created by a player, this means that as long as they've got a potion of fire resist, a vampire has nothing to fear from practically any non-player enemy. The weakness to sunlight can also be mitigated by casting the fairly cheap Rite of Total Eclipse to block out the sun for the rest of the day or by using coffins that let you skip to dusk. Feeding is a bit of a hassle, but higher-level vampires can infect villagers with vampirism and make them go out to collect blood for the player, making it much easier. This is somewhat downplayed in Bewitchment, as the transformations now come with greater drawbacks and less significant bonuses. They are still generally considered to be pretty awesome, but now there is an argument to be made that they're Awesome, but Impractical and it's a better idea to stay human.
 Witchery (Video Game) / int_309b8806
featureApplicability
1.0
 Witchery (Video Game) / int_309b8806
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_309b8806
 Witchery (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Witchery (Video Game) / int_34bd7be2
comment
Super Drowning Skills: The Curse of Weak Lungs, which causes the target to instantly begin drowning if they go below water.
 Witchery (Video Game) / int_34bd7be2
featureApplicability
1.0
 Witchery (Video Game) / int_34bd7be2
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_34bd7be2
 Witchery (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Witchery (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Poppets. Most of them don't do anything flashy or complex, but they're relatively easy to craft and until they break they will reliably reduce various types of damage dealt to you.
 Witchery (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Witchery (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_39b8d3d6
 Witchery (Video Game) / int_3e80f488
type
Glowing Flora
 Witchery (Video Game) / int_3e80f488
comment
Glowing Flora: Each mod has one type of Fantastic Flora intended to add decorative light. Witchery has Glint Weed while Bewitchment has Glowing Brambles.
 Witchery (Video Game) / int_3e80f488
featureApplicability
1.0
 Witchery (Video Game) / int_3e80f488
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_3e80f488
 Witchery (Video Game) / int_3ea462d7
type
Take That, Audience!
 Witchery (Video Game) / int_3ea462d7
comment
Take That, Audience!: Many of the features in the Besmirchment addon are somewhat lighthearted jabs at a section of the mod's fans who constantly request features that don't really fit the mod, implementing these features in a way that's kind of silly and pokes fun at the people who want them. The Book of Shadows page for the Werepyre even has a line that says that the player should feel ashamed for having wanted it.
 Witchery (Video Game) / int_3ea462d7
featureApplicability
1.0
 Witchery (Video Game) / int_3ea462d7
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_3ea462d7
 Witchery (Video Game) / int_413f7922
type
Vampires Hate Garlic
 Witchery (Video Game) / int_413f7922
comment
Vampires Hate Garlic: In Witchery, some anti-vampire equipment is made with garlic, and garlic can also be strung up into garlands that can be placed to repel vampires. Bewitchment's vampires take damage when standing on garlic crops, and garlic can be used as a material for rituals and items that repel all unholy creatures, not just vampires.
 Witchery (Video Game) / int_413f7922
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1.0
 Witchery (Video Game) / int_413f7922
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_413f7922
 Witchery (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Witchery (Video Game) / int_41d5f145
comment
Fluffy the Terrible: One of the greater demons that can be summoned and pledged to is named Leonard. Not the mod creator's fault in this case, as Leonard is actually the name of a demon associated with witches in the Dictionnaire Infernal, a 19th-century book on diabolism.
 Witchery (Video Game) / int_41d5f145
featureApplicability
1.0
 Witchery (Video Game) / int_41d5f145
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_41d5f145
 Witchery (Video Game) / int_42995bec
type
Spell Book
 Witchery (Video Game) / int_42995bec
comment
Spell Book: Witchery has a number of different guidebooks that can be crafted that walk the player through each type of magic and many of the items available in the mod, with the books for symbology, circle rites, and conjuration best fitting this trope. Bewitchment just has one guidebook: the Book of Shadows, which covers all of the mod's magic, items, and creatures.
 Witchery (Video Game) / int_42995bec
featureApplicability
1.0
 Witchery (Video Game) / int_42995bec
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_42995bec
 Witchery (Video Game) / int_446adf5f
type
Summoning Ritual
 Witchery (Video Game) / int_446adf5f
comment
Summoning Ritual: Several of the rituals are focused around summoning demons to kill or bargain with, but there are also rituals that summon things that are not demons, such as the Rite of Transposition, which teleports a particular entity to the location of the ritual, or the Rite of Wild's Call, which summons random animals.
 Witchery (Video Game) / int_446adf5f
featureApplicability
1.0
 Witchery (Video Game) / int_446adf5f
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_446adf5f
 Witchery (Video Game) / int_46eb0f90
type
Supernatural Repellent
 Witchery (Video Game) / int_46eb0f90
comment
Supernatural Repellent: Various examples exist in both mods, used to ward off or harm different types of monsters. These include salt, garlic, and silver.
 Witchery (Video Game) / int_46eb0f90
featureApplicability
1.0
 Witchery (Video Game) / int_46eb0f90
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_46eb0f90
 Witchery (Video Game) / int_471bde4
type
All Webbed Up
 Witchery (Video Game) / int_471bde4
comment
All Webbed Up: The Brew of Webs traps whatever it hits in webs.
 Witchery (Video Game) / int_471bde4
featureApplicability
1.0
 Witchery (Video Game) / int_471bde4
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_471bde4
 Witchery (Video Game) / int_4a9c731e
type
When Trees Attack
 Witchery (Video Game) / int_4a9c731e
comment
When Trees Attack: Ents will sometimes spawn to attack the player when magical trees are cut down in large quantities. They are highly resistant to normal attacks, but weak to axes.
 Witchery (Video Game) / int_4a9c731e
featureApplicability
1.0
 Witchery (Video Game) / int_4a9c731e
featureConfidence
1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_4a9c731e
 Witchery (Video Game) / int_4b084bdd
type
Planimal
 Witchery (Video Game) / int_4b084bdd
comment
Planimal: The Minedrake is a strange fusion of mandrake and creeper. It's friendly to whoever created it and attacks enemies by exploding similarly to a creeper. Its bulbs can also be planted in the ground to grow more of them. The Treefyd is a vaguely Creeper-shaped ambulatory flower that will attack anything nearby that is not its creator or one of the creatures designated by its creator as an ally.
 Witchery (Video Game) / int_4b084bdd
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1.0
 Witchery (Video Game) / int_4b084bdd
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1.0
 Witchery (Video Game)
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Witchery (Video Game) / int_4b084bdd
 Witchery (Video Game) / int_4d2331fd
type
Silver Has Mystic Powers
 Witchery (Video Game) / int_4d2331fd
comment
Silver Has Mystic Powers: In Witchery, silver can be used to make armor and weapons that deal bonus damage to werewolves. Bewitchment also adds other uses for silver, making it a necessary component in several useful magical devices as well as weapons and armor that are powerful against both werewolves and the undead.
 Witchery (Video Game) / int_4d2331fd
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1.0
 Witchery (Video Game) / int_4d2331fd
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1.0
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Witchery (Video Game) / int_4d2331fd
 Witchery (Video Game) / int_4fa65449
type
Dream Land
 Witchery (Video Game) / int_4fa65449
comment
Dream Land: A player can craft and drink Brews of Sleeping to transport themselves to the spirit world, which is necessary in order to gain certain rare and useful materials.
 Witchery (Video Game) / int_4fa65449
featureApplicability
1.0
 Witchery (Video Game) / int_4fa65449
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1.0
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Witchery (Video Game) / int_4fa65449
 Witchery (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Witchery (Video Game) / int_50ed1af4
comment
Our Demons Are Different: As is fitting for a mod based around witchcraft, both mods allow the player to summon or encounter various types of demons. Witchery has three types of demons unique to it: Flame imps are small red-skinned humanoids that can be sworn into a witch's service, traded with, and paid to inflict one of several fire-related curses upon a target. They must be summoned using a circle ritual. Lords of torment are large, six-winged, fiery creatures that look like horned shadows and can send their foes to a Prison Dimension called Torment. They are summoned with a ritual, the details of which can be learned from a flame imp. Reflections are demons bound to a Magic Mirror. It can be commanded to perform a few mirror-related magical tricks, but a player who gets too close to the mirror may be sucked in and attacked by the Reflection. There are also a few demons that appear in both mods. Hellhounds are horned, fiery wolf-like lesser demons that are encountered in the nether. Demons are large red-skinned horned humanoids that can be bargained with and must be summoned using a particular ritual.
 Witchery (Video Game) / int_50ed1af4
featureApplicability
1.0
 Witchery (Video Game) / int_50ed1af4
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_50ed1af4
 Witchery (Video Game) / int_5334fb89
type
Auto-Revive
 Witchery (Video Game) / int_5334fb89
comment
Auto-Revive: A Death Protection Poppet will resurrect the player that is bound to it at the cost of destroying the poppet. It will also give a short buff against the cause of death (fire, drowning, etc.) and heal a bit of life, allowing the player a chance to get away from whatever killed them. Bewitchment also adds Baphomet's Caduceus, which revives a player that dies holding it similarly to the vanilla game's totems of undying.
 Witchery (Video Game) / int_5334fb89
featureApplicability
1.0
 Witchery (Video Game) / int_5334fb89
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5334fb89
 Witchery (Video Game) / int_539179db
type
Synchronization
 Witchery (Video Game) / int_539179db
comment
Synchronization: A portion of any damage taken by a witch is instead taken by that witch's familiar if they have one. If either witch or familiar is killed, the other dies as well. Vampiric Poppets makes it so any damage taken by the poppet's holder is instead taken by whoever the poppet is bound to.
 Witchery (Video Game) / int_539179db
featureApplicability
1.0
 Witchery (Video Game) / int_539179db
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_539179db
 Witchery (Video Game) / int_5401e7ac
type
Daywalking Vampire
 Witchery (Video Game) / int_5401e7ac
comment
Daywalking Vampire: In Witchery, higher-level vampire players can stand in the sun without being damaged, though only temporarily and at the cost of their supply of blood. The Besmirchment addon for Bewitchment adds Vampire Sunscreen, which protects a vampire player from the sun temporarily, though at the cost of severely weakening them.
 Witchery (Video Game) / int_5401e7ac
featureApplicability
1.0
 Witchery (Video Game) / int_5401e7ac
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5401e7ac
 Witchery (Video Game) / int_5560dbb5
type
Airborne Mook
 Witchery (Video Game) / int_5560dbb5
comment
Airborne Mook: Witchery's Winged Monkeys are an example of this that can be created by a player. The ghosts of Bewitchment normally hover high off the ground, swooping down to attack passing players.
 Witchery (Video Game) / int_5560dbb5
featureApplicability
1.0
 Witchery (Video Game) / int_5560dbb5
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5560dbb5
 Witchery (Video Game) / int_57c25438
type
Green Thumb
 Witchery (Video Game) / int_57c25438
comment
Green Thumb: There are a few magical items and spells that boost plant life in some way, such as the Rite of Fertility and Brew of Fertility making plants grow more quickly, and the Hedgewitch's Attire increasing the amount harvested from crops.
 Witchery (Video Game) / int_57c25438
featureApplicability
1.0
 Witchery (Video Game) / int_57c25438
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_57c25438
 Witchery (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Witchery (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: Even moreso than the vanilla game. Both mods have all the cute, blocky aesthetics of Minecraft, but allow players to perform Black Magic, Human Sacrifice, and demon-summoning.
 Witchery (Video Game) / int_57cd63e6
featureApplicability
1.0
 Witchery (Video Game) / int_57cd63e6
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_57cd63e6
 Witchery (Video Game) / int_5859124f
type
Gruesome Goat
 Witchery (Video Game) / int_5859124f
comment
Gruesome Goat: Leonard in both mods and Baphomet in Bewitchment are humanoid goat-like demons.
 Witchery (Video Game) / int_5859124f
featureApplicability
1.0
 Witchery (Video Game) / int_5859124f
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5859124f
 Witchery (Video Game) / int_5b47c8c7
type
Magic Mirror
 Witchery (Video Game) / int_5b47c8c7
comment
Magic Mirror: The final update to the mod added magic mirrors. They have demons trapped within them, and can be used to alter your appearance to that of another player, as well as tell you what other players have entered their line of sight since you last passed through. It is possible to enter the mirror and kill the demon, which removes these functions but allows you to use the small pocket-dimension within the mirror and teleport to another nearby empty mirror.
 Witchery (Video Game) / int_5b47c8c7
featureApplicability
1.0
 Witchery (Video Game) / int_5b47c8c7
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5b47c8c7
 Witchery (Video Game) / int_5b965319
type
Language of Magic
 Witchery (Video Game) / int_5b965319
comment
Language of Magic: The symbols drawn with ritual chalk are Enochian characters, fitting the vaguely Hermetic Magic theme of the game's rituals.
 Witchery (Video Game) / int_5b965319
featureApplicability
1.0
 Witchery (Video Game) / int_5b965319
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5b965319
 Witchery (Video Game) / int_5d8e871d
type
Sympathetic Magic
 Witchery (Video Game) / int_5d8e871d
comment
Sympathetic Magic: Any ritual or curse that is being directed at a specific entity requires some of their genetic material, which can be collected by using a taglock kit on an entity or their bed. Most of the things that require a taglock are offensive, such as curses and Voodoo Poppets, but taglocks are also needed to bind a person to defensive poppets.
 Witchery (Video Game) / int_5d8e871d
featureApplicability
1.0
 Witchery (Video Game) / int_5d8e871d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_5d8e871d
 Witchery (Video Game) / int_60f37373
type
Attack Reflector
 Witchery (Video Game) / int_60f37373
comment
Attack Reflector: A witch with a raven Familiar has a chance of redirecting any curses targeted at them back to the caster.
 Witchery (Video Game) / int_60f37373
featureApplicability
1.0
 Witchery (Video Game) / int_60f37373
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_60f37373
 Witchery (Video Game) / int_61b9028c
type
Sinister Scythe
 Witchery (Video Game) / int_61b9028c
comment
Sinister Scythe: Death wields one, and a player that wields his hand can summon it as well. It slows enemies, restores the wielder's health and hunger with each hit, and constantly drains the wielder's hunger meter.
 Witchery (Video Game) / int_61b9028c
featureApplicability
1.0
 Witchery (Video Game) / int_61b9028c
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_61b9028c
 Witchery (Video Game) / int_628d08d4
type
Silver Bullet
 Witchery (Video Game) / int_628d08d4
comment
Silver Bullet: Or silver arrows in this case. As one might expect, they deal bonus damage to supernatural creatures, and are especially potent against werewolves.
 Witchery (Video Game) / int_628d08d4
featureApplicability
1.0
 Witchery (Video Game) / int_628d08d4
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_628d08d4
 Witchery (Video Game) / int_63d8e17d
type
Instant Runes
 Witchery (Video Game) / int_63d8e17d
comment
Instant Runes: Heavily Downplayed in both mods. The chalk circles for circle magic normally have to be drawn by hand, but Witchery allows the player to store chalk circles in circle talismans so they can easily be moved around and Bewitchment has a very cheap ritual that can be performed that replaces an existing circle with a circle drawn with a different kind of chalk. Neither of these is really instant though, and you still need to draw the circle in the first place.
 Witchery (Video Game) / int_63d8e17d
featureApplicability
1.0
 Witchery (Video Game) / int_63d8e17d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_63d8e17d
 Witchery (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Witchery (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Witchery has three varieties of incorporeal undead, all of which are summoned with a brazier ritual. Spectres are mostly transparent and have attacks that pierce through armor, banshees look like ghostly women wearing tattered dresses who have a damaging wail, and poltergeists are invisible spirits that tend to throw objects around, open doors and chests, and generally cause mischief. A player who leaves the spirit world via a spirit portal also temporarily manifests in the physical world as a ghost. Bewitchment ghosts spawn naturally during the night, floating far off the ground. They can move through blocks and attack players that attack them or get too close.
 Witchery (Video Game) / int_66479d0
featureApplicability
1.0
 Witchery (Video Game) / int_66479d0
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_66479d0
 Witchery (Video Game) / int_6700b479
type
Hybrid Monster
 Witchery (Video Game) / int_6700b479
comment
Hybrid Monster: In Witchery, a vampire that is infected with lycanthropy (or vice-versa) becomes this. Such a creature gains most of the strengths of both creatures, but cannot use vampire powers when in wolf or wolfman form. The player also becomes weak to silver and can be killed by silver in addition to their normal weaknesses as well having the maximum blood they can store reduced by about a third. The Besmirchment addon adds this to Bewitchment as well. Werepyres, as they are called, have most of the same strengths and weaknesses as both basic types of monsters, with the exception that sunlight only weakens the werepyre unless they are in their beast form. It also alters their beast form so it resembles a humanoid bat/wolf hybrid.
 Witchery (Video Game) / int_6700b479
featureApplicability
1.0
 Witchery (Video Game) / int_6700b479
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_6700b479
 Witchery (Video Game) / int_6b409e2e
type
Druidic Sickle
 Witchery (Video Game) / int_6b409e2e
comment
Druidic Sickle: The Boline is a small scythe made of a gemstone and either a bone and iron ingot (in Witchery) or silver (in Bewitchment). In both mods the Boline is used to harvest certain ingredients and as a necessary tool in some rituals.
 Witchery (Video Game) / int_6b409e2e
featureApplicability
1.0
 Witchery (Video Game) / int_6b409e2e
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_6b409e2e
 Witchery (Video Game) / int_6d8b4e42
type
Fantastic Flora
 Witchery (Video Game) / int_6d8b4e42
comment
Fantastic Flora: Both mods add the ability to create a few different types of magically-infused plants, each of which have some kind of magical effect. Ender Brambles randomly teleport entities that touch them, Ember Moss sets entities on fire, and Snowbells can be harvested to gain an easily-renewable source of snowballs, to name a few.
 Witchery (Video Game) / int_6d8b4e42
featureApplicability
1.0
 Witchery (Video Game) / int_6d8b4e42
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_6d8b4e42
 Witchery (Video Game) / int_6dcfdea6
type
Hard Light
 Witchery (Video Game) / int_6dcfdea6
comment
Hard Light: The Infusion of Light allows the player to create walls, bridges, and cages of solid light.
 Witchery (Video Game) / int_6dcfdea6
featureApplicability
1.0
 Witchery (Video Game) / int_6dcfdea6
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_6dcfdea6
 Witchery (Video Game) / int_701a2ae9
type
Baphomet
 Witchery (Video Game) / int_701a2ae9
comment
Bewitchment has two wands, both acquired by besting the avatar of a greater demon in combat. Baphomet's Caduceus can be used to summon a small group of spectral Feuerwurms to attack your foes, and Leonard's Wand can be infused with a splash brew, allowing its wielder to throw up to 16 copies of that potion from the wand.
 Witchery (Video Game) / int_701a2ae9
featureApplicability
1.0
 Witchery (Video Game) / int_701a2ae9
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_701a2ae9
 Witchery (Video Game) / int_705f57d0
type
Demon Lords and Archdevils
 Witchery (Video Game) / int_705f57d0
comment
Demon Lords and Archdevils: Several of the higher demons have a noble title, such as Lord Baphomet and Queen Lilith.
 Witchery (Video Game) / int_705f57d0
featureApplicability
1.0
 Witchery (Video Game) / int_705f57d0
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_705f57d0
 Witchery (Video Game) / int_7142b38a
type
The Grim Reaper
 Witchery (Video Game) / int_7142b38a
comment
One of the items that Death can drop when defeated in Witchery is Binky's skull.
 Witchery (Video Game) / int_7142b38a
featureApplicability
1.0
 Witchery (Video Game) / int_7142b38a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_7142b38a
 Witchery (Video Game) / int_726ab4c9
type
Attack Animal
 Witchery (Video Game) / int_726ab4c9
comment
Attack Animal: Witchery has Winged Monkeys and Treefyds, though the latter is more of an Attack Planimal. Both will defend their master to the death. Snakes and Owls in Bewitchment act similarly to Wolves when tamed, and will fight in defense of their master.
 Witchery (Video Game) / int_726ab4c9
featureApplicability
1.0
 Witchery (Video Game) / int_726ab4c9
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_726ab4c9
 Witchery (Video Game) / int_77a5657
type
Lovecraftian Superpower
 Witchery (Video Game) / int_77a5657
comment
Lovecraftian Superpower: The Infusion of the Otherwhere, which infuses the witch with the power of the End and allows them to teleport.
 Witchery (Video Game) / int_77a5657
featureApplicability
1.0
 Witchery (Video Game) / int_77a5657
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_77a5657
 Witchery (Video Game) / int_77c9a628
type
Your Soul Is Mine!
 Witchery (Video Game) / int_77c9a628
comment
Your Soul Is Mine!: The player is actually able to do this to a demon. If you kill a Lord of Torment you will be able to take their soul and eat it, granting you the power to send your enemies to Torment.
 Witchery (Video Game) / int_77c9a628
featureApplicability
1.0
 Witchery (Video Game) / int_77c9a628
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_77c9a628
 Witchery (Video Game) / int_79da90f4
type
MindManipulation
 Witchery (Video Game) / int_79da90f4
comment
Mind Manipulation: Vampires can hypnotize villagers and village guards to make them follow the vampire. The Infernal Infusion allows you to enthrall creatures to do your bidding.
 Witchery (Video Game) / int_79da90f4
featureApplicability
1.0
 Witchery (Video Game) / int_79da90f4
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_79da90f4
 Witchery (Video Game) / int_7f67e11
type
The Night That Never Ends
 Witchery (Video Game) / int_7f67e11
comment
The Night That Never Ends: Can potentially be created by a player. Both mods have rites that blot out the sun, the Rite of Total Eclipse for Witchery and the Rite of Nightfall for Bewitchment, and a player could just keep enacting these rituals daily if they have the resources for it.
 Witchery (Video Game) / int_7f67e11
featureApplicability
1.0
 Witchery (Video Game) / int_7f67e11
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_7f67e11
 Witchery (Video Game) / int_817e24b7
type
Fur Against Fang
 Witchery (Video Game) / int_817e24b7
comment
Fur Against Fang: Somewhat encouraged, as werewolf claws are one of the few things that can kill a vampire, and in Bewitchment a vampire's attacks bypass a werewolf's normal damage resistance.
 Witchery (Video Game) / int_817e24b7
featureApplicability
1.0
 Witchery (Video Game) / int_817e24b7
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_817e24b7
 Witchery (Video Game) / int_81f909f2
type
Dishing Out Dirt
 Witchery (Video Game) / int_81f909f2
comment
Dishing Out Dirt: The Infusion of the Overworld, which gives the player the ability to manipulate stone, metals, and dirt in various ways.
 Witchery (Video Game) / int_81f909f2
featureApplicability
1.0
 Witchery (Video Game) / int_81f909f2
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_81f909f2
 Witchery (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Witchery (Video Game) / int_82a4fadc
comment
Our Liches Are Different: Besmirchment adds lichdom as a possible transformation alongside vampirism and lycanthropy. A lich is undead and must collect souls to store in their phylactery or they will be severely weakened, but gain buffs the more souls they have stored. If killed, they will be instantly revived at the cost of one soul being drained from their phylactery. If they are killed with a silver weapon, or when their phylactery is empty, they die as normal and respawn at their phylactery.
 Witchery (Video Game) / int_82a4fadc
featureApplicability
1.0
 Witchery (Video Game) / int_82a4fadc
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_82a4fadc
 Witchery (Video Game) / int_84685817
type
Life Drain
 Witchery (Video Game) / int_84685817
comment
Life Drain: Witchery has the Infused Brew of the Grave, which allows a player to feed on their victims, regaining health and hunger whenever they kill a living creature, as well as Death's Hand, which allows a player to summon a scythe that restores the wielder's health and hunger with every hit. ''Bewitchment"" has the Brew of Draining, which causes those affected buy it to regain health when they deal damage.
 Witchery (Video Game) / int_84685817
featureApplicability
1.0
 Witchery (Video Game) / int_84685817
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_84685817
 Witchery (Video Game) / int_8774fb47
type
Eldritch Abomination
 Witchery (Video Game) / int_8774fb47
comment
Eldritch Abomination: More powerful demons are this. They exist somewhere outside reality, only appearing in our world in the form of avatars when summoned with their true forms being described as "noneuclidean and abstract."
 Witchery (Video Game) / int_8774fb47
featureApplicability
1.0
 Witchery (Video Game) / int_8774fb47
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_8774fb47
 Witchery (Video Game) / int_87ab7f69
type
Sharp-Dressed Man
 Witchery (Video Game) / int_87ab7f69
comment
Sharp-Dressed Man: The vampire clothing, which increases the power of a vampire's abilities and looks like a dapper suit with a top hat.
 Witchery (Video Game) / int_87ab7f69
featureApplicability
1.0
 Witchery (Video Game) / int_87ab7f69
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_87ab7f69
 Witchery (Video Game) / int_88ea13d5
type
Living Dream
 Witchery (Video Game) / int_88ea13d5
comment
Living Dream: If you enter the spirit world while having a nightmare, one of these will appear to hunt you down. They're fast, deadly, infinitely respawn, and look like Dementors.
 Witchery (Video Game) / int_88ea13d5
featureApplicability
1.0
 Witchery (Video Game) / int_88ea13d5
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_88ea13d5
 Witchery (Video Game) / int_9136471a
type
Our Goblins Are Different
 Witchery (Video Game) / int_9136471a
comment
Our Goblins Are Different: Hobgoblins are small green humanoids that can be found wandering around in forests and are the only things capable of finding and smelting the rare Koboldite, which they are willing to trade with players.A less scrupulous individual can enslave them by putting a leash on them, forcing them to perform menial labor like picking up objects and mining up Koboldite. They worship a pair of gods called Mog and Gulg.
 Witchery (Video Game) / int_9136471a
featureApplicability
1.0
 Witchery (Video Game) / int_9136471a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_9136471a
 Witchery (Video Game) / int_9273464f
type
A Glass of Chianti
 Witchery (Video Game) / int_9273464f
comment
A Glass of Chianti: Vampires can store and transport blood inside wine glasses.
 Witchery (Video Game) / int_9273464f
featureApplicability
1.0
 Witchery (Video Game) / int_9273464f
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_9273464f
 Witchery (Video Game) / int_94eb5311
type
Geometric Magic
 Witchery (Video Game) / int_94eb5311
comment
Geometric Magic: The main form of Ritual Magic in both mods is referred to as "circle rites" and requires concentric circles of runes drawn with specific types of chalk. Bewitchment also has sigils, patterns that are made of ink and the resin of a dragon's blood tree that can be placed on blocks and some objects made of dragon's blood wood.
 Witchery (Video Game) / int_94eb5311
featureApplicability
1.0
 Witchery (Video Game) / int_94eb5311
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_94eb5311
 Witchery (Video Game) / int_95afab6
type
Black Cloak
 Witchery (Video Game) / int_95afab6
comment
Black Cloak: Both mods have examples, all of which are connected to something sinister. Witchery has Death's Robes, which are dropped by Death and make the wearer immune to fire damage, as well as the Necromancer's Robes, which undead ignore the player and give the player a chance to produce an extra brew when making brews relating to necromancy. Bewitchment has the Besmirched attire, infused with blood and demonic power. It makes demons neutral to the wearer.
 Witchery (Video Game) / int_95afab6
featureApplicability
1.0
 Witchery (Video Game) / int_95afab6
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_95afab6
 Witchery (Video Game) / int_961c30e5
type
Teleportation
 Witchery (Video Game) / int_961c30e5
comment
Teleportation: Both mods contain various items and rituals that allow the player to teleport themselves or other entities to another location, such as the Rite of Transposition, the Rite of Teleportation, the ruby slippers, the infusion of the otherwhere, and magic mirrors.
 Witchery (Video Game) / int_961c30e5
featureApplicability
1.0
 Witchery (Video Game) / int_961c30e5
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_961c30e5
 Witchery (Video Game) / int_9bfa1697
type
Eye of Newt
 Witchery (Video Game) / int_9bfa1697
comment
Eye of Newt: Many potions require animal parts such as the leg of a lizard, the tongue of a dog or snake, and the wool of a bat. Bewitchment even briefly had newts whose eyes were used in certain potions, but they were cut. Any ritual or curse that is being directed at a specific entity requires some of their genetic material, which can be collected by using a taglock kit on an entity or their bed. Many brews require certain plants added by the mod, such as wolfsbane, nightshade, and mandrake root.
 Witchery (Video Game) / int_9bfa1697
featureApplicability
1.0
 Witchery (Video Game) / int_9bfa1697
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_9bfa1697
 Witchery (Video Game) / int_9c1f758a
type
Kill It with Fire
 Witchery (Video Game) / int_9c1f758a
comment
Kill It with Fire: Fire is one of the few things that can kill a vampire. Bewitchment's Curse of Forest's Wrath causes the target to take double damage from fire.
 Witchery (Video Game) / int_9c1f758a
featureApplicability
1.0
 Witchery (Video Game) / int_9c1f758a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_9c1f758a
 Witchery (Video Game) / int_9e2c893
type
Black Magic
 Witchery (Video Game) / int_9e2c893
comment
Black Magic: Curses and diabolism definitely fit this trope. Using curses or Voodoo Poppets in Witchery has a chance of attracting the attention of NPC Witch Hunters who will attempt to hunt the player down, and in Bewitchment information on curses and demon-summoning is only found in the Codex Infernalis.
 Witchery (Video Game) / int_9e2c893
featureApplicability
1.0
 Witchery (Video Game) / int_9e2c893
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_9e2c893
 Witchery (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Witchery (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Witchery's are Fairly standard aristocratic blood-drinking undead. They're weak to sunlight and garlic and are unable to eat normal food, but gain immunity to any cause of death that is not fire, sunlight, or a werewolf's claws. By performing certain rituals a vampire can increase their "vampire level" to become more powerful, allowing them to hold more blood and gaining various abilities such as transforming into a swarm of bats and hypnotizing their prey. A player can be transformed into a vampire by drinking either the blood of Lilith or that of a high-level vampire player. Interestingly, it is possible to be both a werewolf and a vampire at the same time. Bewitchment's vampires spawn at night during a new moon, and look like Villagers with Creepy Long Fingers, red eyes, and fangs. They're faster than most mobs, burn in sunlight, and are very difficult to kill; all damage not done by silver, fire, another vampire, or a werewolf's claws drains their blood meter when it would normally kill them, only able to kill them when their blood meter is empty. A player who is killed by one while under the effect of a Curse of Susceptibility will become a vampire themselves, which gives them all the same strengths and weaknesses, as well as an inability to eat normal food or hold silver items and constant bonuses to night-vision, speed, strength, and defense. A vampire player that pledges themself to Lilith gets stronger versions of all these bonuses as well as the ability to transform into a bat.
 Witchery (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Witchery (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_9f63d4f1
 Witchery (Video Game) / int_a81fc9d3
type
Lilith
 Witchery (Video Game) / int_a81fc9d3
comment
Witchery's are Fairly standard aristocratic blood-drinking undead. They're weak to sunlight and garlic and are unable to eat normal food, but gain immunity to any cause of death that is not fire, sunlight, or a werewolf's claws. By performing certain rituals a vampire can increase their "vampire level" to become more powerful, allowing them to hold more blood and gaining various abilities such as transforming into a swarm of bats and hypnotizing their prey. A player can be transformed into a vampire by drinking either the blood of Lilith or that of a high-level vampire player. Interestingly, it is possible to be both a werewolf and a vampire at the same time.
 Witchery (Video Game) / int_a81fc9d3
featureApplicability
1.0
 Witchery (Video Game) / int_a81fc9d3
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_a81fc9d3
 Witchery (Video Game) / int_a89bbb84
type
Lucky Rabbit's Foot
 Witchery (Video Game) / int_a89bbb84
comment
Lucky Rabbit's Foot: The rabbit's foot from vanilla Minecraft can be added to brews to give the "lucky" buff to a player, which increases the chance of enemies dropping items and increases the quality of items found in chests.
 Witchery (Video Game) / int_a89bbb84
featureApplicability
1.0
 Witchery (Video Game) / int_a89bbb84
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_a89bbb84
 Witchery (Video Game) / int_a8c9ac97
type
Lunacy
 Witchery (Video Game) / int_a8c9ac97
comment
Lunacy: Werewolves spawn naturally during full moons, while Vampires spawn naturally during new moons.
 Witchery (Video Game) / int_a8c9ac97
featureApplicability
1.0
 Witchery (Video Game) / int_a8c9ac97
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_a8c9ac97
 Witchery (Video Game) / int_a8cff6a
type
Familiar
 Witchery (Video Game) / int_a8cff6a
comment
Familiar: A ritual can be conducted to bind an animal to you as a familiar, which gives the animal a massive boost to health and armor. Each type of familiar also grants their witch different bonuses depending on their species. Witchery had three kinds of animals that could be bound as familiars: cats, which empower their witch's Curses; owls, which make their witch faster and more maneuverable on a broom; and toads, which allow their witch to collect more potions when brewing and make their witch's potions more powerful. Players can also summon a "Specrtral Familiar," which does not function like the normal familiars. A Spectral Familiar is a helpful spirit that resembles a ghostly pig and may be summoned using a Rite of Summoning. If given a mineral, the Familiar will act as a sort of dowsing rod, leading its master to a space above where more of that mineral can be found. Bewitchment has the same three familiars, as well as three new options. Cats now reduce the cost of all circle rites enacted by their witch as well as making creepers afraid of their witch, owls now eliminate the ME cost of using a flying broomstick as well as making their witch immune to fall damage, and toads now empower all beneficial potion effects that affect their witch as well as allowing their witch to regain health when killing arthropods like spiders. The three new options are ravens, which empower their witch's curses while giving the witch a chance of reflecting incoming curses back on the caster; snakes, which make their witch's sigils last longer and make their witch immune to poison; and wolves, which make protective poppets more durable while giving their witch bonus armor. The Besmirchment addon adds a bunch of new familiar options, all of which are intentionally a bit silly, like a chicken familiar letting their witch lay eggs or a sheep familiar letting their witch eat grass to recover hunger.
 Witchery (Video Game) / int_a8cff6a
featureApplicability
1.0
 Witchery (Video Game) / int_a8cff6a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_a8cff6a
 Witchery (Video Game) / int_abfcd50d
type
Breaking and Bloodsucking
 Witchery (Video Game) / int_abfcd50d
comment
Breaking and Bloodsucking: Vampires can only feed on non-sleeping villagers if they have been mesmerized, encouraging vampire players to feed by sneaking into villages at night.
 Witchery (Video Game) / int_abfcd50d
featureApplicability
1.0
 Witchery (Video Game) / int_abfcd50d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_abfcd50d
 Witchery (Video Game) / int_ac4cc68d
type
HellGate
 Witchery (Video Game) / int_ac4cc68d
comment
Hell Gate: The Curse of Hell on Earth creates a portal that allows nether mobs to spawn at the location of the curse every few seconds for the duration of the curse.
 Witchery (Video Game) / int_ac4cc68d
featureApplicability
1.0
 Witchery (Video Game) / int_ac4cc68d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_ac4cc68d
 Witchery (Video Game) / int_b00a7c5e
type
Robe and Wizard Hat
 Witchery (Video Game) / int_b00a7c5e
comment
Robe and Wizard Hat: Both mods have armor that fit this trope, though Bewitchment also gives the option of wearing a hood instead of a pointy hat. They're only about as effective as leather armor, but give certain magical benefits like giving the player a chance of brewing an extra potion in their cauldron or making demons neutral.
 Witchery (Video Game) / int_b00a7c5e
featureApplicability
1.0
 Witchery (Video Game) / int_b00a7c5e
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_b00a7c5e
 Witchery (Video Game) / int_b1a3ce24
type
Horned Humanoid
 Witchery (Video Game) / int_b1a3ce24
comment
Horned Humanoid: Every humanoid demon has horns, as do Witchery's Horned Huntsmen.
 Witchery (Video Game) / int_b1a3ce24
featureApplicability
1.0
 Witchery (Video Game) / int_b1a3ce24
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_b1a3ce24
 Witchery (Video Game) / int_b2e9c33f
type
Magical Accessory
 Witchery (Video Game) / int_b2e9c33f
comment
Magical Accessory: The mod adds multiple enchanted baubles that grant some benefit to the wearer, often at the cost of ME.
 Witchery (Video Game) / int_b2e9c33f
featureApplicability
1.0
 Witchery (Video Game) / int_b2e9c33f
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_b2e9c33f
 Witchery (Video Game) / int_b6fec023
type
CaneSword
 Witchery (Video Game) / int_b6fec023
comment
Cane Sword: One of these can be crafted by vampires. It acts as a diamond sword when drawn and contains a small reservoir that will collect the blood of any suitable victim. This extra blood pool can then be consumed by the vampire when needed.
 Witchery (Video Game) / int_b6fec023
featureApplicability
1.0
 Witchery (Video Game) / int_b6fec023
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_b6fec023
 Witchery (Video Game) / int_b8fdf22a
type
Fighting a Shadow
 Witchery (Video Game) / int_b8fdf22a
comment
Fighting a Shadow: All of the higher demons that can be summoned and fought are merely avatars of those demons. Killing those avatars has no lasting impact on the demon itself and you can just summon another avatar without any issue. This is also true of the hobgoblin gods in Witchery.
 Witchery (Video Game) / int_b8fdf22a
featureApplicability
1.0
 Witchery (Video Game) / int_b8fdf22a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_b8fdf22a
 Witchery (Video Game) / int_bf26c02e
type
Viral Transformation
 Witchery (Video Game) / int_bf26c02e
comment
Viral Transformation: A higher-level vampire or werewolf player has the ability to infect villagers and other players with their curse.
 Witchery (Video Game) / int_bf26c02e
featureApplicability
1.0
 Witchery (Video Game) / int_bf26c02e
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_bf26c02e
 Witchery (Video Game) / int_bf5fc089
type
Tarot Motifs
 Witchery (Video Game) / int_bf5fc089
comment
Tarot Motifs: The modifier items that can be placed on altars to increase their power are separated into four categories, one for each suite in a tarot deck. Wands includes things like torches, candles, and end rods; cups includes bottles, flower pots, and goblets; swords includes athames, bolines, and [1]; and pentacles includes gemstones, mob heads, and pentacles.
 Witchery (Video Game) / int_bf5fc089
featureApplicability
1.0
 Witchery (Video Game) / int_bf5fc089
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_bf5fc089
 Witchery (Video Game) / int_c1acbcff
type
Wings Do Nothing
 Witchery (Video Game) / int_c1acbcff
comment
Wings Do Nothing: Many of the demons have wings, yet none are capable of flight.
 Witchery (Video Game) / int_c1acbcff
featureApplicability
1.0
 Witchery (Video Game) / int_c1acbcff
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c1acbcff
 Witchery (Video Game) / int_c2e295cd
type
Curse
 Witchery (Video Game) / int_c2e295cd
comment
Witchery had three kinds of animals that could be bound as familiars: cats, which empower their witch's Curses; owls, which make their witch faster and more maneuverable on a broom; and toads, which allow their witch to collect more potions when brewing and make their witch's potions more powerful. Players can also summon a "Specrtral Familiar," which does not function like the normal familiars. A Spectral Familiar is a helpful spirit that resembles a ghostly pig and may be summoned using a Rite of Summoning. If given a mineral, the Familiar will act as a sort of dowsing rod, leading its master to a space above where more of that mineral can be found.
 Witchery (Video Game) / int_c2e295cd
featureApplicability
1.0
 Witchery (Video Game) / int_c2e295cd
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c2e295cd
 Witchery (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Witchery (Video Game) / int_c66cb5a9
comment
Human Sacrifice: A necessary part of the ritual to summon a demon is to kill a Villager, Witch, or Illager within the circle.
 Witchery (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Witchery (Video Game) / int_c66cb5a9
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c66cb5a9
 Witchery (Video Game) / int_c75df49a
type
Shout-Out
 Witchery (Video Game) / int_c75df49a
comment
Shout-Out: Several, mostly to stories featuring witches. Witchery's Magic Mirror very closely resembles the mirror used by the evil queen in Snow White and the Seven Dwarfs, face and all. You can even ask it who the fairest one of all is. Witchery also has flying monkeys that can be used to abduct creatures for you and ruby slippers that teleport you home. One of the items that Death can drop when defeated in Witchery is Binky's skull. The Treefyds are clearly based off of the titular carnivorous plants of The Day of the Triffids. One of the spells that can be cast with a Mystic Branch creates a Dark Mark hovering over the area. The Nightmares may also be a reference to the Dementors. Bewitchment allows a player to teleport between two witch's cauldrons by throwing an ender pearl in and saying the name of the cauldron they wish to teleport to, which is very reminiscent of the Floo Network from Harry Potter.
 Witchery (Video Game) / int_c75df49a
featureApplicability
1.0
 Witchery (Video Game) / int_c75df49a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c75df49a
 Witchery (Video Game) / int_c7b319ff
type
Rain of Something Unusual
 Witchery (Video Game) / int_c7b319ff
comment
Rain of Something Unusual: The Curse of Raining Toads causes it to start raining and make toads begin to fall from the sky. The toads will explode into a poisonous mist after a short time.
 Witchery (Video Game) / int_c7b319ff
featureApplicability
1.0
 Witchery (Video Game) / int_c7b319ff
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c7b319ff
 Witchery (Video Game) / int_c81e2bba
type
Necromancer
 Witchery (Video Game) / int_c81e2bba
comment
Necromancer: Witchery allows the player to summon and bind three different types of spectral undead to scarecrows and wooden effigies, which will then cause one of several harmful effects to enemies that get near it. The player can also craft a brew of raising, which summons a group of undead that the player can command with a necromantic stone. One of the sigils available in Bewitchment is crafted with ectoplasm and causes a group of hostile ghosts to appear and attack whatever triggers the sigil. The Rite of the Spiritual Rift can also summon a swarm of undead.
 Witchery (Video Game) / int_c81e2bba
featureApplicability
1.0
 Witchery (Video Game) / int_c81e2bba
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c81e2bba
 Witchery (Video Game) / int_c8490cbe
type
Voodoo Doll
 Witchery (Video Game) / int_c8490cbe
comment
Voodoo Doll: The Voodoo Poppet allows you to damage whoever it is bound to by sticking bone needles in it, or set them on fire by tossing it into lava. There's also the Vampiric Poppet, which makes it so any damage taken by the poppet's holder is instead taken by whoever the poppet is bound to. Interestingly, these are the exception. Most types of poppet are defensive, protecting whoever is bound to the poppet at the cost of damaging it.
 Witchery (Video Game) / int_c8490cbe
featureApplicability
1.0
 Witchery (Video Game) / int_c8490cbe
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_c8490cbe
 Witchery (Video Game) / int_cb42ed9f
type
Counter-Attack
 Witchery (Video Game) / int_cb42ed9f
comment
Counter-Attack: Attempting to cast the Curse of Corrupt Poppet on someone with a Poppet Protection Poppet will cause you to be struck by lightning.
 Witchery (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Witchery (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_cb42ed9f
 Witchery (Video Game) / int_cbfd6e47
type
Flying Broomstick
 Witchery (Video Game) / int_cbfd6e47
comment
Flying Broomstick: The main source of flight in both mods. Witchery only has one type of flying broom, but Bewitchment expanded on them by allowing the player to make broomsticks out of multiple different types of wood, each of which applies a different effect to the broom.
 Witchery (Video Game) / int_cbfd6e47
featureApplicability
1.0
 Witchery (Video Game) / int_cbfd6e47
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_cbfd6e47
 Witchery (Video Game) / int_d1814802
type
Big Red Devil
 Witchery (Video Game) / int_d1814802
comment
Big Red Devil: The standard "demon" mobs in both mods have this appearance, being large, red-skinned, horned, bat-winged humanoids. The Codex Infernalis in Bewitchment states that this is merely how they choose to manifest when summoned to our world and their true form is "noneuclidean and abstract."
 Witchery (Video Game) / int_d1814802
featureApplicability
1.0
 Witchery (Video Game) / int_d1814802
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_d1814802
 Witchery (Video Game) / int_d251db87
type
Alchemy Is Magic
 Witchery (Video Game) / int_d251db87
comment
Alchemy Is Magic: A player can craft powerful magic "Brews" in a Magic Cauldron. The process is referred to as alchemy multiple times in both mods.
 Witchery (Video Game) / int_d251db87
featureApplicability
1.0
 Witchery (Video Game) / int_d251db87
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_d251db87
 Witchery (Video Game) / int_d3d2d6
type
Classical Movie Vampire
 Witchery (Video Game) / int_d3d2d6
comment
Classical Movie Vampire: The vampires in Witchery tend towards this aesthetic, particularly in the clothing.
 Witchery (Video Game) / int_d3d2d6
featureApplicability
1.0
 Witchery (Video Game) / int_d3d2d6
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_d3d2d6
 Witchery (Video Game) / int_d4bb4e51
type
Walking Shirtless Scene
 Witchery (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: All of the demons except Lilith wear nothing to cover their chest, though most of the feminine demons have Godiva Hair.
 Witchery (Video Game) / int_d4bb4e51
featureApplicability
1.0
 Witchery (Video Game) / int_d4bb4e51
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_d4bb4e51
 Witchery (Video Game) / int_d53d0080
type
Vampiric Draining
 Witchery (Video Game) / int_d53d0080
comment
Vampiric Draining: Vampires, obviously. Blood can be drained from villagers or other players, and the victim must be mesmerized if they are not asleep.
 Witchery (Video Game) / int_d53d0080
featureApplicability
1.0
 Witchery (Video Game) / int_d53d0080
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_d53d0080
 Witchery (Video Game) / int_dae3999d
type
Action Bomb
 Witchery (Video Game) / int_dae3999d
comment
The Minedrake is a strange fusion of mandrake and creeper. It's friendly to whoever created it and attacks enemies by exploding similarly to a creeper. Its bulbs can also be planted in the ground to grow more of them.
 Witchery (Video Game) / int_dae3999d
featureApplicability
1.0
 Witchery (Video Game) / int_dae3999d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_dae3999d
 Witchery (Video Game) / int_dd8c255
type
Hunter of Monsters
 Witchery (Video Game) / int_dd8c255
comment
Hunter of Monsters: See The Witch Hunter.
 Witchery (Video Game) / int_dd8c255
featureApplicability
1.0
 Witchery (Video Game) / int_dd8c255
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_dd8c255
 Witchery (Video Game) / int_df237522
type
Hellhound
 Witchery (Video Game) / int_df237522
comment
Hellhound: They appear in both mods as large, horned, wolf-like lesser demons that spawn in the nether. They're hostile to most things, and their bite can set enemies on fire. Bewitchment also has black dogs, large black ghostly dogs that turn invisible briefly when damaged.
 Witchery (Video Game) / int_df237522
featureApplicability
1.0
 Witchery (Video Game) / int_df237522
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_df237522
 Witchery (Video Game) / int_e1062df0
type
Vampires Sleep in Coffins
 Witchery (Video Game) / int_e1062df0
comment
Vampires Sleep in Coffins: In Witchery, Vampire players have the ability to build and sleep in coffins in order to skip to nighttime, just like how a normal player can skip the night with a bed. Bewitchment subverts it, as it allows any players to sleep through the day in a coffin regardless of whether or not they're a vampire.
 Witchery (Video Game) / int_e1062df0
featureApplicability
1.0
 Witchery (Video Game) / int_e1062df0
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e1062df0
 Witchery (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 Witchery (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: Many of the demons and items connected to them have this color scheme.
 Witchery (Video Game) / int_e21e21be
featureApplicability
1.0
 Witchery (Video Game) / int_e21e21be
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e21e21be
 Witchery (Video Game) / int_e235202a
type
The Power of Blood
 Witchery (Video Game) / int_e235202a
comment
Bewitchment has the Besmirched attire, infused with blood and demonic power. It makes demons neutral to the wearer.
 Witchery (Video Game) / int_e235202a
featureApplicability
1.0
 Witchery (Video Game) / int_e235202a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e235202a
 Witchery (Video Game) / int_e329a741
type
Stock Animal Diet
 Witchery (Video Game) / int_e329a741
comment
Stock Animal Diet: Snakes and Owls are tamed and bred with raw chicken and rabbit, Ravens are bred with seeds, and Toads are tamed with spider eyes.
 Witchery (Video Game) / int_e329a741
featureApplicability
1.0
 Witchery (Video Game) / int_e329a741
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e329a741
 Witchery (Video Game) / int_e3613529
type
Protective Charm
 Witchery (Video Game) / int_e3613529
comment
Protective Charm: The poppets, most of which protect whoever they are bound to from harm at the cost of damaging the poppet. Bewitchment also adds the Nazar, which protects against curses and bad luck.
 Witchery (Video Game) / int_e3613529
featureApplicability
1.0
 Witchery (Video Game) / int_e3613529
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e3613529
 Witchery (Video Game) / int_e390612a
type
Hollywood Satanism
 Witchery (Video Game) / int_e390612a
comment
Hollywood Satanism: Both mods allow the player to get up to some good old-fashioned diabolism, human sacrifice and dark bargains included. Satan himself doesn't actually make an appearance, but Baphomet and Beelzebub do show up in Bewitchment.
 Witchery (Video Game) / int_e390612a
featureApplicability
1.0
 Witchery (Video Game) / int_e390612a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e390612a
 Witchery (Video Game) / int_e453ef50
type
Crystal Ball
 Witchery (Video Game) / int_e453ef50
comment
Crystal Ball: These appear in both mods, used to scry entities and locations, as well as seeing into an entity's future.
 Witchery (Video Game) / int_e453ef50
featureApplicability
1.0
 Witchery (Video Game) / int_e453ef50
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e453ef50
 Witchery (Video Game) / int_e5e4538a
type
One Curse Limit
 Witchery (Video Game) / int_e5e4538a
comment
One Curse Limit: Averted. Both mods allow a player to inflict any number of curses on a single entity. In Witchery this also applies to vampirism and lycanthropy, meaning that it is possible to be both a vampire and a werewolf at the same time.
 Witchery (Video Game) / int_e5e4538a
featureApplicability
-1.0
 Witchery (Video Game) / int_e5e4538a
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_e5e4538a
 Witchery (Video Game) / int_ea7e8d30
type
Witch Classic
 Witchery (Video Game) / int_ea7e8d30
comment
Witch Classic: The basic premise of both mods is to allow the player to act out as many classic witch tropes as they want, so any player using this mod is this to some degree.
 Witchery (Video Game) / int_ea7e8d30
featureApplicability
1.0
 Witchery (Video Game) / int_ea7e8d30
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_ea7e8d30
 Witchery (Video Game) / int_eac3ee70
type
April Fools' Day
 Witchery (Video Game) / int_eac3ee70
comment
April Fools' Day: The heavily tongue-in-cheek Besmirchment addon was released on April 1st, 2021.
 Witchery (Video Game) / int_eac3ee70
featureApplicability
1.0
 Witchery (Video Game) / int_eac3ee70
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_eac3ee70
 Witchery (Video Game) / int_eb467486
type
Monster Progenitor
 Witchery (Video Game) / int_eb467486
comment
Monster Progenitor: Herne and Lilith serve as this for werewolves and vampires, respectively.
 Witchery (Video Game) / int_eb467486
featureApplicability
1.0
 Witchery (Video Game) / int_eb467486
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_eb467486
 Witchery (Video Game) / int_ee05de54
type
Salt Solution
 Witchery (Video Game) / int_ee05de54
comment
Salt Solution: Salt can be found close to the surface and is used in several crafting recipes. It can also be placed on the ground like redstone, and keeps demons, undead, and endermen from crossing it.
 Witchery (Video Game) / int_ee05de54
featureApplicability
1.0
 Witchery (Video Game) / int_ee05de54
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_ee05de54
 Witchery (Video Game) / int_ee2a6b96
type
Prison Dimension
 Witchery (Video Game) / int_ee2a6b96
comment
Prison Dimension: Lords of Torment can send their enemies to one called Torment. If you eat the soul of a Lord of Torment, you also gain the ability to send your foes to Torment.
 Witchery (Video Game) / int_ee2a6b96
featureApplicability
1.0
 Witchery (Video Game) / int_ee2a6b96
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_ee2a6b96
 Witchery (Video Game) / int_f1356f5e
type
Speaks Fluent Animal
 Witchery (Video Game) / int_f1356f5e
comment
Speaks Fluent Animal: The Polynesia Charm allows a player to trade with non-hostile animals in much the same way that they would with a villager.
 Witchery (Video Game) / int_f1356f5e
featureApplicability
1.0
 Witchery (Video Game) / int_f1356f5e
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_f1356f5e
 Witchery (Video Game) / int_f2490f42
type
Non-Humans Lack Attributes
 Witchery (Video Game) / int_f2490f42
comment
Non-Humans Lack Attributes: Most of the demons in both mods are shirtless (if not totally naked), but nothing explicit can be seen.
 Witchery (Video Game) / int_f2490f42
featureApplicability
1.0
 Witchery (Video Game) / int_f2490f42
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_f2490f42
 Witchery (Video Game) / int_f55a4778
type
Organ Drops
 Witchery (Video Game) / int_f55a4778
comment
Organ Drops: Both mods add a variety of these, such as hearts, witch hands, snake tongues, and owl wings. Many require the creature to be killed by an Arthana (in Witchery) or an Athame (in Bewitchment).
 Witchery (Video Game) / int_f55a4778
featureApplicability
1.0
 Witchery (Video Game) / int_f55a4778
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_f55a4778
 Witchery (Video Game) / int_f74022ea
type
Magic Cauldron
 Witchery (Video Game) / int_f74022ea
comment
Bewitchment allows a player to teleport between two witch's cauldrons by throwing an ender pearl in and saying the name of the cauldron they wish to teleport to, which is very reminiscent of the Floo Network from Harry Potter.
 Witchery (Video Game) / int_f74022ea
featureApplicability
1.0
 Witchery (Video Game) / int_f74022ea
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_f74022ea
 Witchery (Video Game) / int_f7d3dbb
type
One to Million to One
 Witchery (Video Game) / int_f7d3dbb
comment
One to Million to One: One of the abilities that vampires can learn is to transform into a swarm of bats.
 Witchery (Video Game) / int_f7d3dbb
featureApplicability
1.0
 Witchery (Video Game) / int_f7d3dbb
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_f7d3dbb
 Witchery (Video Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Witchery (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: Lycanthropy in Witchery can be gained by either being the victim of a particular curse or by being attacked by a werewolf that has been blessed by a wolf altar. An infected player automatically transforms into a wolf during a full moon, but can craft a moon charm that allows them more control over their transformations. Performing tasks for the Wolf God grants a werewolf player more power and control, allowing them to shift into a more powerful humanoid wolf form and making them more powerful in that form. When in wolf or wolfman form they take extra damage from silver weapons. Interestingly, it is possible to be both a werewolf and a vampire at the same time. Bewitchment's werewolves spawn in forests on a full moon. They're three blocks tall and take bonus damage from silver weaponry, while taking reduced damage from all other sources of damage except bosses, vampires, and other werewolves. They're also considered a kind of demon by the mod's mechanics. A player who is killed by one while under the effect of a Curse of Susceptibility will become a werewolf themselves, which causes them to get hungry faster and makes them incapable of eating non-meat food. They transform automatically on nights of the full moon, and when transformed they receive massive bonuses to damage, armor, speed, and jump height as well as nightvision, though to compensate they can't wield any weapons or wear armor when transformed. A werewolf player that pledges themself to Herne gains the ability to transform at-will, and greater bonuses to damage and defense when transformed.
 Witchery (Video Game) / int_f8b3fa5d
featureApplicability
1.0
 Witchery (Video Game) / int_f8b3fa5d
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_f8b3fa5d
 Witchery (Video Game) / int_fab3c1e1
type
Weakened by the Light
 Witchery (Video Game) / int_fab3c1e1
comment
Weakened by the Light: Vampires naturally take large amounts of damage from sunlight and Bewitchment's ghosts instantly vanish when the sun rises. Bewitchment's Curse of Solar Hatred allows you to make other players burst into flames in the sunlight as well.
 Witchery (Video Game) / int_fab3c1e1
featureApplicability
1.0
 Witchery (Video Game) / int_fab3c1e1
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_fab3c1e1
 Witchery (Video Game) / int_name
type
ItemName
 Witchery (Video Game) / int_name
comment
 Witchery (Video Game) / int_name
featureApplicability
1.0
 Witchery (Video Game) / int_name
featureConfidence
1.0
 Witchery (Video Game)
hasFeature
Witchery (Video Game) / int_name
 Witchery (Video Game) / int_name
itemName
Witchery (Video Game)

The following is a list of statements referring to the current page from other pages.

 Witchery (Video Game)
hasFeature
Baphomet / int_6676558
 Witchery (Video Game)
hasFeature
Eye of Newt / int_6676558
 Witchery (Video Game)
hasFeature
Gruesome Goat / int_6676558
 Witchery (Video Game)
hasFeature
Hollywood Satanism / int_6676558
 Witchery (Video Game)
hasFeature
Salt Solution / int_6676558
 Witchery (Video Game)
hasFeature
Tom the Dark Lord / int_6676558
 Witchery (Video Game)
hasFeature
Vampires Hate Garlic / int_6676558
 Witchery (Video Game)
hasFeature
Vampires Sleep in Coffins / int_6676558
 Witchery (Video Game)
hasFeature
Witch Classic / int_6676558