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Wizardry (Video Game)

 Wizardry (Video Game)
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TVTItem
 Wizardry (Video Game)
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Wizardry (Video Game)
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Wizardry
 Wizardry (Video Game)
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Sir-Tech's Wizardry was one of the very first computer RPGs, and alongside Ultima, was the Trope Maker for the entire genre of Role-Playing Video Games. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of Science Fantasy games. They are: Wizardry: Proving Grounds of the Mad Overlord (1981) Wizardry II: The Knight of Diamonds (1982) Wizardry III: Legacy of Llylgamyn (1983) Wizardry IV: The Return of Werdna (1986) Wizardry V: Heart of the Maelstrom (1988) Wizardry VI: Bane of the Cosmic Forge (1990) Wizardry VII: Crusaders of the Dark Savant (1992) Wizardry 8 (2001)The titles, up to Wiz V (excluding Wiz IV), were immensely influential, and countless tropes established there are still common today. The remaining three games did away with the old engine, spell system and story, added a mix of sci-fi and insane gods to it, but retained the sense of wry humour, resulting in something with a different feel, but really enjoyable nevertheless.The first three games are very hard. The Big Bad can deal 100 damage to your party with one spell, and your Squishy Wizard characters rarely get more than 60hp, so he can kill half your party in the first round of combat and the other half in the next. Random high level encounters can be similarly deadly. For instance, ninjas can kill party members instantly with a critical hit. Resurrection spells don't always work, and come with a stat penalty when they do. Your mages have a limited supply of spells, especially early on, which can only be restored by returning to town at the top of the dungeon. Status Effects are crippling and often deadly if you don't have the magic to cure them. The dungeons are confusing non-euclidean mazes with dark zones, antimagic zones, spinners, teleporters, and generally defy efforts to map out. And your characters can die of old age.Wizardry IV is in an entirely separate class from the other games. You play as the villain, and the rules are turned upside down, as you now must rely on summoned monsters to escort you *up* through the dungeon, while being constantly assaulted by powerful parties of heroes. The evil wizard Werdna is your only character, and you only level up at 9 specific plot points throughout the game. Your only allies are the monsters you summon, who cannot be directly controlled, never level up, and are gone forever when killed in battle. As a mage, Werdna has little HP, so if you run out of monsters, one hit can kill him. (Fortunately, you can summon replacement monsters for free at any pentagram, so your mini-horde of monsters essentially doubles as your HP.)The series is Big In Japan, and over 20 licensed sequels and remakes were produced by Japanese developers, most of them suffering No Export for You, Wizardry: Labyrinth of Lost Souls and Wizardry: Tale of the Forsaken Land are the exceptions. Dragon Quest writer Yuji Horii states Wizardry was a big inspiration, and one of his earlier games The Portopia Serial Murder Case had a direct shoutout in a maze section. There's even an Anime OAV based on the first game although it's somewhat dated.This love of Wizardry-style dungeon crawlers has also directly spawned several Japanese-made Spiritual Successors, the staffs of whom thought that the licensed sequels were maybe not quite capturing the atmosphere right or wanted to try to put their own spin on the concept; Shin Megami Tensei (which mines heavily from Wiz IV in particular), Etrian Odyssey and 7th Dragon are the most notable examples that have since had influence on the genre and industry in their own right. Meanwhile, in the West, David W. Bradley, who directed Wizardry V through VII, made Wizards & Warriors which furthers the developments he had made to the Dark Savant trilogy so far and is considered something of an alternative Wizardry 8 by some fans.Many of the developers and localizers of the original Wizardry ports in Japan continued to make Wizardry games with the original publisher's blessing, as such the series is notable for having survived the original publisher's collapse in Japan by teams just continuing to put out new, semi-official, games in the series. These semi-official Spiritual Successors are known as "Wizardry Descendants" in Japan, and usually retain the same gameplay elements, races (although names are often changed), and classes.ASCII, who ported and localized most of the original games, created Wizardry Gaiden, and later a series of mobile games under the short lived Netherdomain banner.Starfish released Wizardry Empire and Wizardry Asterisk and, shortly afterwards, moved this work into the Elminage series. Elminage continued the same gothic art style of the original Wizardry games while absorbing the "beast" races from Asterisk and Empirenote Were-Beast, Dragonnewt, Fairy, and Devilkin, as well as three additional classes from Empire, Asterisk, and Wizardry: Summoner: Brawler, a hand to hand melee specialist, Alchemist, a combination crafting and spellcaster class, and Summoner, a spellcaster that focuses on taming and summoning monsters. These expanded mechanics would be re-used in other Wizardy descendants such as Class of Heroes and Wizardry Xth.Michaelsoft released Wizardry Xth Generation, which swapped the gothic fantasy elements for a modern military school; it spawned a direct sequel, Xth 2. When Michaelsoft dissolved, developers took Xth 2 and removed the modern military elements for a high fantasy anime theme while keeping the school aspects, resulting in Class of Heroes.Another team of developers from Michaelsoft went on to found "Team Muramasa," which would eventually become the company Experience, Inc. Experience would go on to do an enhanced remake of Wizardry Xth called Generation Xth, which removed the school aspects for more science fiction; these would get yet another enhanced remake as Operation Abyss and Operation Babel. Experience would then go on to use the same formula and engine to make Students of the Round, Stranger of Sword City, and Demon Gaze.Additionally, while not actually based on that installment, many of the people who worked on the Japanese localization of Wizardry 8 went on to make The Dark Spire.A Massively Multiplayer Online Role-Playing Game, Wizardry Online, was released in January 30th, 2013. Notable for being the first MMO with permadeath as a central concept, the game was developed by Gamepot, and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of Everquest and Ultima Online — open PVP was also confirmed. However, the game shut down its servers on January 2014, resulting in a rather short-lived MMO.Wizardry Online was part of an intentional attempt by several Japanese companies to perform a Reconstruction of Wizardry as a whole in 2009, called the Wizardry Renaissance, it was an attempt to define specific tropes and quality assurance levels for games with the Wizardry title. More than 11 games were released during this effort, including Wizardry: Labyrinth of Lost Souls, and WizRogue. The latest game release being the remake of the very first game, Proving Grounds of the Mad Overlord, currently in Early Access in 2023.The Dark Savant Trilogy (composed of Wizardry 6, 7 and 8), can be purchased on Steam and GOG.com.
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DBTropes
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Katanas Are Just Better
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Katanas Are Just Better: The Muramasa blade easily outclasses the best non-samurai weapons.
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Abnormal Ammo
 Wizardry (Video Game) / int_12c65d9b
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Wizardry 8 adds the Gadgeteer, a rogue / ranged combatant whose gimmick includes the crafting of gadgets (who function like bard instruments, only needing prior assembly) and the Omnigun, a gun that they upgrade with each level up, granting it new abilities and the ability to fire a ever-wider range of Abnormal Ammo.
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BonusLevelOfHell
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Bonus Level of Hell: In Wiz V. Contains a boss with the best item drops in the game.
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Early Game Hell
 Wizardry (Video Game) / int_1527d90d
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Early Game Hell: The games are Nintendo Hard in general, but savage on parties of low-level adventurers, who are just so ill-equipped for, y'know, adventuring that you wonder why they didn't take up a more appropriate career, like shoveling horseshit in a stable somewhere. Wizardry was one of the trope makers for the classic PC RPG "screw you" where you spend countless rounds flailing aimlessly at a single enemy without being able to hit because low level characters have such poor accuracy that they couldn't hit the side of a cardboard box if they were stuffed inside it, and would usually die in the attempt because their low-HP bodies were made out of soggy biscuits.
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Our Elves Are Different
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Our Elves Are Different: The player race of elves are said to be easygoing, friendly, and excellent mages.
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Purely Aesthetic Gender
 Wizardry (Video Game) / int_164583e3
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Purely Aesthetic Gender: The above description of character alignments adds that Wizardry is "an equal-opportunity universe where female adventurers are not only common, but have been known to help old men across the street!" And this little gem in the first manual, after noting that it uses male pronouns by default when referring to characters: "Wizardry is not a sexist game. English however is a sexist language."
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 Wizardry (Video Game) / int_17210967
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Dungeon Town
 Wizardry (Video Game) / int_17210967
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Dungeon Town: In both 7 and 8, most of the towns are not officially dungeons in the traditional sense, but you'll have many encounters with enemies there anyway. This is generally due to hostile forces who are invading the region, renegade factions of whoever the locals are, or both.
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Our Orcs Are Different
 Wizardry (Video Game) / int_1a303edf
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Our Orcs Are Different: The Gorn are militant, xenophobic, green, and have at least some penchant for philosophical rambling.
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Multiple Endings
 Wizardry (Video Game) / int_1aa08f77
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Multiple Endings: Resulting in an Old Save Bonus. There is one exception: if you choose the Astral Dominae over Vi Domina during the endgame of Crusaders, you can't import to Wizardry 8. But it isn't that surprising...
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Palmtree Panic
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Palmtree Panic: Bayjin, the resident Scrappy Level of 8.
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Stealth Pun
 Wizardry (Video Game) / int_1e7c47ab
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Stealth Pun: The ability which determines the likelihood of getting a critical strike is called Kirijutsu. This is a made up martial art, and would be pronounced "Cri-jutsu".
 Wizardry (Video Game) / int_1e7c47ab
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All There in the Script
 Wizardry (Video Game) / int_222969af
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All There in the Script: According to some promotional materials, the castle and environs you explore in Bane of The Cosmic Forge are the ruins of the city-state from the first five games. This is never mentioned in the game itself.
 Wizardry (Video Game) / int_222969af
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So Long, and Thanks for All the Gear
 Wizardry (Video Game) / int_23cb7c45
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So Long, and Thanks for All the Gear: Thankfully averted in 8; when a hireling leaves, they will politely return all their gear to the party (except their personal items).
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Captain Ersatz
 Wizardry (Video Game) / int_25b5600
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Captain Ersatz: Umpani are spacefaring militaristic rhino men — rough, reliable and loving uniforms and primitive firearms... similar to the hippo-like Giff.
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Status Effects
 Wizardry (Video Game) / int_2639f6eb
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Equally unusual is that the Wizard's Status Effects inducing spells are far more useful than most of their damage inflicting spells; in particular, the sleep-inflicting Katino is by far the most useful first-level wizard spell, capable of incapacitating an entire enemy group in one action even late into the game.
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Offing the Offspring
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Offing the Offspring: If someone in the party slept with Al-Sedexus in Wizardry 8, their pissed-off demonic daughter shows up at Ascension Peak with the Rapax Prince to attack.
 Wizardry (Video Game) / int_27ab0123
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A Winner Is You
 Wizardry (Video Game) / int_27b418da
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A Winner Is You: The Good and Phoonzang endings lack a full animated conclusion like the Bad ending, being just text and narration as the camera rises over the Cosmic Forge. Downplayed given the final text is long and very detailed on what happens next, making both endings satisfying even if you don’t actually see what happens.
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Divine Parentage
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Divine Parentage: The child of a party character and Al-Sedexus in 8. Vi Domina is the only remaining descendant of Phoonzang, outcast of the Cosmic Circle, who set the entire plot of 7 and 8 into motion.
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Bag of Spilling
 Wizardry (Video Game) / int_28104b90
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Bag of Spilling: Explained with long space voyages and crashing spaceships. Or the greediness of your hosts.
 Wizardry (Video Game) / int_28104b90
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Beast Man
 Wizardry (Video Game) / int_2ab73660
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Beast Man: The Rapax and Trynnie in 8, and the Rawulf, Felpurr, and possibly T'rang and Umpani. The Mook might be a borderline case, as mooks look like a cross between a Yeti and a Wookiee.
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More Dakka
 Wizardry (Video Game) / int_2b706ca
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More Dakka: The Gadgeteer's omnigun in 8 will provide the ability to send increasing amounts of bullets or what have you downrange at your foes.
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Awesome, but Impractical
 Wizardry (Video Game) / int_2bdae2ae
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Awesome, but Impractical: In Wiz I especially. Haman is easily the strongest offensive spell in the game, giving you the option of picking one of three effects (chosen out of a potential five), or in the original Apple II version, simply picking one of the five possible effects at random. The spell effects (which are guaranteed not to fail, regardless of the enemy) include offensive boons such as destroying/teleporting away every single enemy in the fight (including the final boss) while giving the party all the exp and treasure, silencing all enemies, or completely nullifying all enemy magic defense (no more seeing Greater Demons resist your Tiltowait spells). There's also Mahaman, which acts like a Haman spell with two additional defensive effects in the list for a total of seven, the best of which revives all your dead party members (even if they've been reduced to ashes) and heals your party to full health! The downside? You have to be at level 13 or higher for either Haman or Mahaman to work and you lose a level every time you cast one of them successfully. In order to use these insanely powerful spells, you basically have to be prepared to grind like crazy as every level above 12 is essentially a spell charge for them.
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That One Boss
 Wizardry (Video Game) / int_2ea22847
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The seafaring sections of 7 feature very tedious battles, while the underwater sections of 8 are irritating due to some very nasty residents, including Nessie.
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Noob Cave
 Wizardry (Video Game) / int_3121f1e6
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Noob Cave: The first level of the Bane Castle in 6 and Monastery in 8. 7 goes one better and only refers to its example as "The Starter Dungeon".
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Under the Sea
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Under the Sea: Wizardry 8 finally takes the party beneath the waves with Umpani-issue scuba gear. Watch out for sea monsters.
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Bonus Dungeon
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Bonus Dungeon: 8 has three hidden dungeons which specifically mimic the look and layout of the first Wizardry dungeon. They're not necessary to complete the game, but they're a fun call-back.
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Lethal Joke Character
 Wizardry (Video Game) / int_36249acd
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Lethal Joke Character: The Dink, otherwise known as the weakest monster you can summon. However, in order to defeat Lord Hawkwind (basically the final boss of the game), you will need one. Because for some reason, if you're lucky, it will attack him and cause 1313 damage! Hawkwind himself has a thousand health, so it will be more than enough to take him down.
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Stat Grinding
 Wizardry (Video Game) / int_36736927
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Stat Grinding: Some abilities can only be increased by assigning points to them during a level up; other ones can be upgraded by using them. For instance, in VII you can become a better swimmer by swimming, and become skilled at firearms by making use of a firing range.
 Wizardry (Video Game) / int_36736927
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Homosexual Reproduction
 Wizardry (Video Game) / int_39956254
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Homosexual Reproduction: The above happens even if you had an all-female party, and so Al-Sedexus took a woman instead.
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Schizo Tech
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Schizo Tech: All over the place in Wizardry 8. Arnika, city of the technologically-advanced Higardi, is a Medieval European Fantasy town with a blacksmith, temple, tavern, and spaceship port. Its army, The Lunar Legion, look like standard town town guard with platemail and maces. Likewise, The Umpani, a spacefairing galactic empire, fights primarily with muskets and blunderblusses.
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Bubblegloop Swamp
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Bubblegloop Swamp: 6 and 8 both have swamp areas.
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Final Boss, New Dimension
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Final Boss, New Dimension: The final battle with the Dark Savant takes place in the Cosmic Circle.
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featureApplicability
1.0
 Wizardry (Video Game) / int_3ef5a484
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_3ef5a484
 Wizardry (Video Game) / int_40bdc268
type
Build Like an Egyptian
 Wizardry (Video Game) / int_40bdc268
comment
Build Like an Egyptian: The Amazulu Temple in 6.
 Wizardry (Video Game) / int_40bdc268
featureApplicability
1.0
 Wizardry (Video Game) / int_40bdc268
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_40bdc268
 Wizardry (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Wizardry (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Werdna is defeated, but Joeza dies in the battle and Sheer was forced to kill Randy.
 Wizardry (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Wizardry (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_40cc0c7e
 Wizardry (Video Game) / int_4156b553
type
Copy Protection
 Wizardry (Video Game) / int_4156b553
comment
Copy Protection: If you don't know the name of the spells, you can't cast them.
 Wizardry (Video Game) / int_4156b553
featureApplicability
1.0
 Wizardry (Video Game) / int_4156b553
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_4156b553
 Wizardry (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Wizardry (Video Game) / int_41d5f145
comment
Fluffy the Terrible: *S P O T*
 Wizardry (Video Game) / int_41d5f145
featureApplicability
1.0
 Wizardry (Video Game) / int_41d5f145
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_41d5f145
 Wizardry (Video Game) / int_42632336
type
Mecha-Mooks
 Wizardry (Video Game) / int_42632336
comment
Mecha-Mooks: Savant minions, Battle Droids in the final dungeon of VII. You can get a malfunctioning one as a party member in 8.
 Wizardry (Video Game) / int_42632336
featureApplicability
1.0
 Wizardry (Video Game) / int_42632336
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_42632336
 Wizardry (Video Game) / int_4465f56
type
Step One: Escape
 Wizardry (Video Game) / int_4465f56
comment
Step One: Escape: The game starts with Werdna waking up in a sealed room in his dungeon. And you need to escape. It was notable because the puzzle was so Nintendo Hard (Wizardry IV being arguably one of the hardest PC games of all time) that the solution to this first puzzle came packaged in the box. The player needs to summon clerics, go in random encounter until the clerics cast light (You can't make them cast anything, they decide what to do randomly) which then lets the player see the door and cross it.
 Wizardry (Video Game) / int_4465f56
featureApplicability
1.0
 Wizardry (Video Game) / int_4465f56
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_4465f56
 Wizardry (Video Game) / int_44bd31e2
type
Trope Codifier
 Wizardry (Video Game) / int_44bd31e2
comment
Trope Codifier: This series was the codifier for RPGs back in the Golden Age (before the Western RPG and Eastern RPG split). For a variety of reasons, the majority of RPGs made nowadays follow other codifiers.
 Wizardry (Video Game) / int_44bd31e2
featureApplicability
1.0
 Wizardry (Video Game) / int_44bd31e2
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_44bd31e2
 Wizardry (Video Game) / int_4631e81f
type
Badass in Distress
 Wizardry (Video Game) / int_4631e81f
comment
Badass in Distress: Sheer is found attacked by a Greater Demon. Once the party rescues her, she doesn't let them down.
 Wizardry (Video Game) / int_4631e81f
featureApplicability
1.0
 Wizardry (Video Game) / int_4631e81f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_4631e81f
 Wizardry (Video Game) / int_47e4f5f5
type
Golden Ending
 Wizardry (Video Game) / int_47e4f5f5
comment
Another, far stranger timer: you have a limited number of keystrokes to finish the game - even hitting keys that don't do anything deplete this limit! (Fortunately, that number is 9999999; a fully completionist Golden Ending run will only see it reduced to about 9995000 at most.)
 Wizardry (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Wizardry (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_47e4f5f5
 Wizardry (Video Game) / int_4a9c731e
type
When Trees Attack
 Wizardry (Video Game) / int_4a9c731e
comment
When Trees Attack: Wood spirits look like humanoid trees in 8.
 Wizardry (Video Game) / int_4a9c731e
featureApplicability
1.0
 Wizardry (Video Game) / int_4a9c731e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_4a9c731e
 Wizardry (Video Game) / int_4c709317
type
Useless Useful Spell
 Wizardry (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted again, every spell is useful if you know where to use it. For example the hardest monsters could be killed by critical hits easily if you cast one of the seemingly less useful spell at them a couple of times. Played straight with the Draining Cloud spell, which has a secondary effect of draining SP when used against the party; enemies do not require SP to cast spells, and thus are not affected by this.
 Wizardry (Video Game) / int_4c709317
featureApplicability
-1.0
 Wizardry (Video Game) / int_4c709317
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_4c709317
 Wizardry (Video Game) / int_51567188
type
Cast from Hit Points
 Wizardry (Video Game) / int_51567188
comment
Cast from Hit Points: The old sage Joeza's method of casting. It gets him killed eventually.
 Wizardry (Video Game) / int_51567188
featureApplicability
1.0
 Wizardry (Video Game) / int_51567188
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_51567188
 Wizardry (Video Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 Wizardry (Video Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: Wizardry dwarves are par for the course, though they also make good priests. The Munk also fit the Dwarf archetype, but are more oriental (and less hairy) in style than most examples.
 Wizardry (Video Game) / int_5281d5b1
featureApplicability
1.0
 Wizardry (Video Game) / int_5281d5b1
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_5281d5b1
 Wizardry (Video Game) / int_53f5119f
type
The Dragon
 Wizardry (Video Game) / int_53f5119f
comment
The Dragon: The unnamed vampire lord who tries to wipe out our heroes in Werdna's stead as he is finishing the ritual.
 Wizardry (Video Game) / int_53f5119f
featureApplicability
1.0
 Wizardry (Video Game) / int_53f5119f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_53f5119f
 Wizardry (Video Game) / int_549cd62d
type
Level Grinding
 Wizardry (Video Game) / int_549cd62d
comment
Level Grinding: Averted as you now only level up at specific plot points. There are no experience points or any other tangible reward for winning battles against heroes, except for money and loot.
 Wizardry (Video Game) / int_549cd62d
featureApplicability
-1.0
 Wizardry (Video Game) / int_549cd62d
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_549cd62d
 Wizardry (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Wizardry (Video Game) / int_54ec2f0c
comment
Not Completely Useless: There is only one monster Lord Hawkwind is afraid of...
 Wizardry (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Wizardry (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_54ec2f0c
 Wizardry (Video Game) / int_5989e3b6
type
Enemy Mine
 Wizardry (Video Game) / int_5989e3b6
comment
Enemy Mine: The T'Rang and Umpani allying in Wizardry 8, if you complete the necessary quest.
 Wizardry (Video Game) / int_5989e3b6
featureApplicability
1.0
 Wizardry (Video Game) / int_5989e3b6
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_5989e3b6
 Wizardry (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Wizardry (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Averted. The final boss of Wizardry 1 can be killed instantly by a ninja's random instant-death critical attack.
 Wizardry (Video Game) / int_5bb56482
featureApplicability
-1.0
 Wizardry (Video Game) / int_5bb56482
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_5bb56482
 Wizardry (Video Game) / int_5d753b19
type
The Smurfette Principle
 Wizardry (Video Game) / int_5d753b19
comment
The Smurfette Principle: Sheer is the only female in both her parties, the active one and the previously-killed one.
 Wizardry (Video Game) / int_5d753b19
featureApplicability
1.0
 Wizardry (Video Game) / int_5d753b19
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_5d753b19
 Wizardry (Video Game) / int_617f0563
type
Heel–Face Turn
 Wizardry (Video Game) / int_617f0563
comment
Heel–Face Turn: Werdna can wade through pools that wash off the sins of his past. Of course, this goes both ways.
 Wizardry (Video Game) / int_617f0563
featureApplicability
1.0
 Wizardry (Video Game) / int_617f0563
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_617f0563
 Wizardry (Video Game) / int_62259825
type
Nintendo Hard
 Wizardry (Video Game) / int_62259825
comment
Nintendo Hard: Three for three, that's a full house! Yeah, the games may be a bit easier than the ones that had come before, but they'll still cheerfully tear off your buttocks and wear them as a hat. In case it hasn't been made clear by now, Wizardry is one of the most hardcore PC RPG franchises of all time.
 Wizardry (Video Game) / int_62259825
featureApplicability
1.0
 Wizardry (Video Game) / int_62259825
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_62259825
 Wizardry (Video Game) / int_641cf81d
type
Viewers Are Geniuses
 Wizardry (Video Game) / int_641cf81d
comment
Viewers Are Geniuses: Want to get that Golden Ending? Hope you've been studying your Kabbalah.
 Wizardry (Video Game) / int_641cf81d
featureApplicability
1.0
 Wizardry (Video Game) / int_641cf81d
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_641cf81d
 Wizardry (Video Game) / int_6a58a8eb
type
Draconic Humanoid
 Wizardry (Video Game) / int_6a58a8eb
comment
Draconic Humanoid: The Dracon race.
 Wizardry (Video Game) / int_6a58a8eb
featureApplicability
1.0
 Wizardry (Video Game) / int_6a58a8eb
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_6a58a8eb
 Wizardry (Video Game) / int_6acf5d1b
type
Trick Boss
 Wizardry (Video Game) / int_6acf5d1b
comment
Trick Boss: You might notice something is wrong, as there are two of him if you play on Expert.
 Wizardry (Video Game) / int_6acf5d1b
featureApplicability
1.0
 Wizardry (Video Game) / int_6acf5d1b
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_6acf5d1b
 Wizardry (Video Game) / int_6b7c9f96
type
The Lost Woods
 Wizardry (Video Game) / int_6b7c9f96
comment
The Lost Woods: Any wilderness area in 7 aside from the mountains.
 Wizardry (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Wizardry (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_6b7c9f96
 Wizardry (Video Game) / int_6e1e24a
type
Balance Buff
 Wizardry (Video Game) / int_6e1e24a
comment
Balance Buff: The Fighter and Rogue (previously Thief) classes receive a significant one in 8. In every prior game, they were strictly inferior to the hybrid classes and ninja/bard, leaving them only useful as starter classes until they could class change into something stronger. In 8, thanks to their newly exclusive ability to Berserk and Back Stab respectively, they can deal much higher melee damage than other characters.
 Wizardry (Video Game) / int_6e1e24a
featureApplicability
1.0
 Wizardry (Video Game) / int_6e1e24a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_6e1e24a
 Wizardry (Video Game) / int_6ec989d8
type
Guide Dang It!
 Wizardry (Video Game) / int_6ec989d8
comment
Guide Dang It!: Mostly in VII, in or around the Isle of Crypts. The sheer number of different playable races and classes, including the ability to change classes makes it a daunting task to try to figure out what makes for an effective party. Who would have ever thought that faerie ninjas can be so deadly?
 Wizardry (Video Game) / int_6ec989d8
featureApplicability
1.0
 Wizardry (Video Game) / int_6ec989d8
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_6ec989d8
 Wizardry (Video Game) / int_70638525
type
Luke, You Are My Father
 Wizardry (Video Game) / int_70638525
comment
Luke, You Are My Father: The result of the player character's tryst with Al-Sedexus in 8.
 Wizardry (Video Game) / int_70638525
featureApplicability
1.0
 Wizardry (Video Game) / int_70638525
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_70638525
 Wizardry (Video Game) / int_70eb0e50
type
Bishounen
 Wizardry (Video Game) / int_70eb0e50
comment
Bishounen: Werdna's attendant vampire lord.
 Wizardry (Video Game) / int_70eb0e50
featureApplicability
1.0
 Wizardry (Video Game) / int_70eb0e50
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_70eb0e50
 Wizardry (Video Game) / int_71d3801a
type
Reality-Writing Book
 Wizardry (Video Game) / int_71d3801a
comment
Reality-Writing Book: The Book of Fate, and its companion pen, the Cosmic Forge. The Forge still works outside of the Cosmic Circle and when writing on lesser paper, but when misused like this it will find the worst possible way to interpret your words. In addition, if pages are torn out of the Book of Fate the events described on that page will be erased from history.
 Wizardry (Video Game) / int_71d3801a
featureApplicability
1.0
 Wizardry (Video Game) / int_71d3801a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_71d3801a
 Wizardry (Video Game) / int_727b5779
type
Cat Folk
 Wizardry (Video Game) / int_727b5779
comment
Cat Folk: The Felpurr race, with excellent stats across the board, make particularly good thief classes.
 Wizardry (Video Game) / int_727b5779
featureApplicability
1.0
 Wizardry (Video Game) / int_727b5779
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_727b5779
 Wizardry (Video Game) / int_73f7b5a5
type
Total Party Kill
 Wizardry (Video Game) / int_73f7b5a5
comment
Total Party Kill: The fate of Sheer's previous party, except Sheer.
 Wizardry (Video Game) / int_73f7b5a5
featureApplicability
1.0
 Wizardry (Video Game) / int_73f7b5a5
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_73f7b5a5
 Wizardry (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Wizardry (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Averted in the eighth game, which can result in an Unwinnable situation if you are really unlucky.
 Wizardry (Video Game) / int_742a6e78
featureApplicability
-1.0
 Wizardry (Video Game) / int_742a6e78
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_742a6e78
 Wizardry (Video Game) / int_7464705c
type
Arc Words
 Wizardry (Video Game) / int_7464705c
comment
Arc Words: "Have you forgotten something?" The game constantly taunts you with this message, usually not without reason. The game even ends on those words! ...unless you got the Golden Ending, where it is followed up by reassuring you that no, you haven't, this really is the end.
 Wizardry (Video Game) / int_7464705c
featureApplicability
1.0
 Wizardry (Video Game) / int_7464705c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_7464705c
 Wizardry (Video Game) / int_74828aea
type
Killer Rabbit
 Wizardry (Video Game) / int_74828aea
comment
Killer Rabbit: Faeries are horribly lethal in 6 and 8. Some of which may be Faerie ninjas.
 Wizardry (Video Game) / int_74828aea
featureApplicability
1.0
 Wizardry (Video Game) / int_74828aea
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_74828aea
 Wizardry (Video Game) / int_77473d35
type
God Is Evil
 Wizardry (Video Game) / int_77473d35
comment
God Is Evil: The deified Phoonzang and the Dark Savant turn out to be one and the same.
 Wizardry (Video Game) / int_77473d35
featureApplicability
1.0
 Wizardry (Video Game) / int_77473d35
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_77473d35
 Wizardry (Video Game) / int_7764f879
type
Level Drain
 Wizardry (Video Game) / int_7764f879
comment
Level Drain: Inverted, as you’re now playing as the Villain Protagonist and his horde of monsters, you can summon the same monsters that had this ability to your side. Using such monsters to reduce the levels of the hostile do-gooders is generally one of the most efficient ways to defeat them.
 Wizardry (Video Game) / int_7764f879
featureApplicability
1.0
 Wizardry (Video Game) / int_7764f879
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_7764f879
 Wizardry (Video Game) / int_7aa989ea
type
Token Evil Teammate
 Wizardry (Video Game) / int_7aa989ea
comment
Token Evil Teammate: In 8, the Chaotic personalities. Chaotic Female 1, in particular, is both Ax-Crazy and a (screeching) Large Ham.
 Wizardry (Video Game) / int_7aa989ea
featureApplicability
1.0
 Wizardry (Video Game) / int_7aa989ea
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_7aa989ea
 Wizardry (Video Game) / int_7abba202
type
The Faceless
 Wizardry (Video Game) / int_7abba202
comment
The Faceless: The Dark Savant.
 Wizardry (Video Game) / int_7abba202
featureApplicability
1.0
 Wizardry (Video Game) / int_7abba202
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_7abba202
 Wizardry (Video Game) / int_7cb1a686
type
Final Death Mode
 Wizardry (Video Game) / int_7cb1a686
comment
Final Death Mode: Iron man mode in 8.
 Wizardry (Video Game) / int_7cb1a686
featureApplicability
1.0
 Wizardry (Video Game) / int_7cb1a686
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_7cb1a686
 Wizardry (Video Game) / int_7e6c0522
type
Off with His Head!
 Wizardry (Video Game) / int_7e6c0522
comment
Off with His Head!: Several monsters get beheaded before the party reach Werdna.
 Wizardry (Video Game) / int_7e6c0522
featureApplicability
1.0
 Wizardry (Video Game) / int_7e6c0522
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_7e6c0522
 Wizardry (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Wizardry (Video Game) / int_808b6d16
comment
Sdrawkcab Name: The Evil Wizard Werdna and the Mad Overlord Trebor. Also Author Avatar.
 Wizardry (Video Game) / int_808b6d16
featureApplicability
1.0
 Wizardry (Video Game) / int_808b6d16
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_808b6d16
 Wizardry (Video Game) / int_823c6e3e
type
Large Ham
 Wizardry (Video Game) / int_823c6e3e
comment
Large Ham: The voice actor for The Dark Savant in 8.
 Wizardry (Video Game) / int_823c6e3e
featureApplicability
1.0
 Wizardry (Video Game) / int_823c6e3e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_823c6e3e
 Wizardry (Video Game) / int_8504e5ff
type
World of Buxom
 Wizardry (Video Game) / int_8504e5ff
comment
World of Buxom: Pretty much all of the females in Wizardry 8, including Vi Domina and just about all other human women (including the purple-robed cultists), Al-Sedexus, the female Rapax, the female Trynnie Sparkle (large for her small size, at least), and many statues of humanoid females. Even the giant breeder rats technically count as this.
 Wizardry (Video Game) / int_8504e5ff
featureApplicability
1.0
 Wizardry (Video Game) / int_8504e5ff
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_8504e5ff
 Wizardry (Video Game) / int_86968c96
type
Above Good and Evil
 Wizardry (Video Game) / int_86968c96
comment
Above Good and Evil: Literally, in the Golden Ending.
 Wizardry (Video Game) / int_86968c96
featureApplicability
1.0
 Wizardry (Video Game) / int_86968c96
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_86968c96
 Wizardry (Video Game) / int_86a25b8c
type
IzchaksWrath
 Wizardry (Video Game) / int_86a25b8c
comment
Izchak's Wrath: Shopkeepers in 8 don't like if you try to sell back their own stolen items. In fact they have special dialogue just for this occasion.
 Wizardry (Video Game) / int_86a25b8c
featureApplicability
1.0
 Wizardry (Video Game) / int_86a25b8c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_86a25b8c
 Wizardry (Video Game) / int_87ce64a0
type
Old Save Bonus
 Wizardry (Video Game) / int_87ce64a0
comment
Old Save Bonus: Characters could be imported from any of the previous games non-bad endings to the next one, keeping some really useful items and alliances. (Although Bag of Spilling was used harshly between seven and eight, it was averted for items between six and seven: you could begin Crusaders with the Muramasa Blade and multiple Rod of Sprites.) You could save even at the end of 8, although a sequel was never planned in the first place and the characters are reality-writing Cosmic Lords.
 Wizardry (Video Game) / int_87ce64a0
featureApplicability
-1.0
 Wizardry (Video Game) / int_87ce64a0
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_87ce64a0
 Wizardry (Video Game) / int_8928fe5f
type
Dead Man's Chest
 Wizardry (Video Game) / int_8928fe5f
comment
Dead Man's Chest: In Wizardry 7, there's a chest with someone's remnants and personal possessions. Players may also learn the cause of death... ones too careless to learn Identify spell may learn this by demonstration.
 Wizardry (Video Game) / int_8928fe5f
featureApplicability
1.0
 Wizardry (Video Game) / int_8928fe5f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_8928fe5f
 Wizardry (Video Game) / int_89434320
type
Protagonist-Centered Morality
 Wizardry (Video Game) / int_89434320
comment
Protagonist-Centered Morality: All over the place across the trilogy. Even if you elect to kill every NPC in your path in all three games, there are generally ways to "fail forward" and progress with the quest anyway, and you are only punished for this by (at most) getting into even more fights. You can also generally steal anything that isn't nailed down. All this is somewhat justified by how your goal in each game is to secure Cosmic Keystones that could (or already have) caused untold damage in the wrong hands.
 Wizardry (Video Game) / int_89434320
featureApplicability
1.0
 Wizardry (Video Game) / int_89434320
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_89434320
 Wizardry (Video Game) / int_89631688
type
The Chosen One
 Wizardry (Video Game) / int_89631688
comment
The Chosen One: The party in 8 is revealed to be the "Third Messengers", which are the ones who will recover the Destinae Dominus from Marten's Tomb. All knowledge is contained in the Destinae Dominus, but it requires the helm of serenity to safely wield, lest the party go insane from cramming all there is to know into their merely mortal minds. The first and second messengers are the Dark Savant and the Mook, which wield the Astral Dominae and the Chaos Moliri, respectively. All three macguffins are needed to win the game. The Trynnie believe they are chosen to inherit the planet when the Ascension happens and the Higardi believe they were destined to ascend and become "Cosmic Lords" (gods) themselves... which really just means they get to go to the Cosmic Circle and write in the book of destiny.
 Wizardry (Video Game) / int_89631688
featureApplicability
1.0
 Wizardry (Video Game) / int_89631688
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_89631688
 Wizardry (Video Game) / int_898ff050
type
Villain Protagonist
 Wizardry (Video Game) / int_898ff050
comment
Villain Protagonist: Werdna is the vilest of the vile, at least at the start of the game.
 Wizardry (Video Game) / int_898ff050
featureApplicability
1.0
 Wizardry (Video Game) / int_898ff050
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_898ff050
 Wizardry (Video Game) / int_8a9eb844
type
Perspective Flip
 Wizardry (Video Game) / int_8a9eb844
comment
Perspective Flip: You play the evil sorcerer with his army of monsters, while your opponents are parties of adventurers.
 Wizardry (Video Game) / int_8a9eb844
featureApplicability
1.0
 Wizardry (Video Game) / int_8a9eb844
featureConfidence
1.0
 Wizardry (Video Game)
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Wizardry (Video Game) / int_8a9eb844
 Wizardry (Video Game) / int_8b9c512e
type
Down the Drain
 Wizardry (Video Game) / int_8b9c512e
comment
Down the Drain: The seafaring sections of 7 feature very tedious battles, while the underwater sections of 8 are irritating due to some very nasty residents, including Nessie. Also annoying in 8's underwater levels, fire magic doesn't work. Unless you were specifically planning for this, that's about 90% of your offensive magic.
 Wizardry (Video Game) / int_8b9c512e
featureApplicability
1.0
 Wizardry (Video Game) / int_8b9c512e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_8b9c512e
 Wizardry (Video Game) / int_8c30c2ac
type
Rewriting Reality
 Wizardry (Video Game) / int_8c30c2ac
comment
Rewriting Reality: The Cosmic Forge allows this. However to prevent it from being used for evil, if not used while in the Cosmic Circle, it will interpret the writing in a way the writer will deeply regret.
 Wizardry (Video Game) / int_8c30c2ac
featureApplicability
1.0
 Wizardry (Video Game) / int_8c30c2ac
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_8c30c2ac
 Wizardry (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Wizardry (Video Game) / int_8e0430ab
comment
Non Standard Game Over: If you act as a complete idiot with the Big Bad of Bane of the Cosmic Forge, the game rules you Too Dumb to Live and opens a pit under you for Total Party Kill. The creators even include a short explanation and a clue: 'take a look at the box'. Yeah, you had to type in the name of the game or a variation of it.
 Wizardry (Video Game) / int_8e0430ab
featureApplicability
1.0
 Wizardry (Video Game) / int_8e0430ab
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_8e0430ab
 Wizardry (Video Game) / int_8e13875c
type
Death Mountain
 Wizardry (Video Game) / int_8e13875c
comment
Death Mountain: Giant Mountain in 6, the Witch Mountains in 7, and Ascension Peak in 8.
 Wizardry (Video Game) / int_8e13875c
featureApplicability
1.0
 Wizardry (Video Game) / int_8e13875c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_8e13875c
 Wizardry (Video Game) / int_9136471a
type
Our Goblins Are Different
 Wizardry (Video Game) / int_9136471a
comment
Our Goblins Are Different: They rather have rat-like heads, green skin, and tails ending with an arrowhead, like in a tail of an stereotyptical devil. They only appear in Wizardry VI.
 Wizardry (Video Game) / int_9136471a
featureApplicability
1.0
 Wizardry (Video Game) / int_9136471a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9136471a
 Wizardry (Video Game) / int_91ed563c
type
Hobbits
 Wizardry (Video Game) / int_91ed563c
comment
Hobbits: Straight The Lord of the Rings style, down to the name.
 Wizardry (Video Game) / int_91ed563c
featureApplicability
1.0
 Wizardry (Video Game) / int_91ed563c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_91ed563c
 Wizardry (Video Game) / int_920ca805
type
Night of the Living Mooks
 Wizardry (Video Game) / int_920ca805
comment
Night of the Living Mooks: Undead of varying kinds are a staple of the games.
 Wizardry (Video Game) / int_920ca805
featureApplicability
1.0
 Wizardry (Video Game) / int_920ca805
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_920ca805
 Wizardry (Video Game) / int_9256ac7c
type
Cutscene Boss
 Wizardry (Video Game) / int_9256ac7c
comment
Cutscene Boss: Kadorto.
 Wizardry (Video Game) / int_9256ac7c
featureApplicability
1.0
 Wizardry (Video Game) / int_9256ac7c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9256ac7c
 Wizardry (Video Game) / int_94bcd668
type
Inescapable Ambush
 Wizardry (Video Game) / int_94bcd668
comment
Inescapable Ambush: The characters are just musing about the perfect suitability of road for these types of attack, when suddenly...
 Wizardry (Video Game) / int_94bcd668
featureApplicability
1.0
 Wizardry (Video Game) / int_94bcd668
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_94bcd668
 Wizardry (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Wizardry (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In Wizardry 8, pressing esc will ask if you want to quit to desktop without saving. When with most PC games, esc is the menu/save button.
 Wizardry (Video Game) / int_963086ce
featureApplicability
1.0
 Wizardry (Video Game) / int_963086ce
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_963086ce
 Wizardry (Video Game) / int_9633f14b
type
Badass Bystander
 Wizardry (Video Game) / int_9633f14b
comment
Badass Bystander: In 8, town NPCs will join in fights if they're close enough to you — and they're generally pretty buff. Welcome to sunny Arnika, where the bank teller can punch an android trooper as hard as your party's Ninja can!
 Wizardry (Video Game) / int_9633f14b
featureApplicability
1.0
 Wizardry (Video Game) / int_9633f14b
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9633f14b
 Wizardry (Video Game) / int_970c790a
type
Big Bad
 Wizardry (Video Game) / int_970c790a
comment
Big Bad: The Evil Sorcerer Werdna.
 Wizardry (Video Game) / int_970c790a
featureApplicability
1.0
 Wizardry (Video Game) / int_970c790a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_970c790a
 Wizardry (Video Game) / int_97928805
type
Barefoot Cartoon Animal
 Wizardry (Video Game) / int_97928805
comment
Barefoot Cartoon Animal: Several examples, but the Trynnie from Wizardry 8 definitely count.
 Wizardry (Video Game) / int_97928805
featureApplicability
1.0
 Wizardry (Video Game) / int_97928805
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_97928805
 Wizardry (Video Game) / int_9bff4924
type
Treetop Town
 Wizardry (Video Game) / int_9bff4924
comment
Treetop Town: Rattkin Ruins in Wizardry VII; Trynton in Wizardry 8
 Wizardry (Video Game) / int_9bff4924
featureApplicability
1.0
 Wizardry (Video Game) / int_9bff4924
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9bff4924
 Wizardry (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Wizardry (Video Game) / int_9cb3e22e
comment
Interface Spoiler: A bit more hidden than usual, but if you look at the in-game data of enemies in Wizardry 7, the Dark Savant's type/class is Cosmic Lord.
 Wizardry (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Wizardry (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9cb3e22e
 Wizardry (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Wizardry (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: Inverted. The first Japanese versions lost many of the cultural references. For instance, the Cuisinart food processor was unknown in Japan, so the Cuisinart Blade was a serious thing. This led to the Japanese perspective of Wizardry as a grim story of grueling effort without the lighthearted elements.
 Wizardry (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Wizardry (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9d09bf1a
 Wizardry (Video Game) / int_9d9a875f
type
Character Alignment
 Wizardry (Video Game) / int_9d9a875f
comment
Character Alignment, In-Universe; on the good/evil axis. As explained in the first game's manual, a good PC goes out of his way to help an old lady across the street, a neutral PC would help an old lady across the street if they happened to be going that way themselves, an evil PC will not help an old lady across the street (although young ladies are a different matter), and the evil they all oppose helps an old lady halfway across the street before stealing her purse.
 Wizardry (Video Game) / int_9d9a875f
featureApplicability
1.0
 Wizardry (Video Game) / int_9d9a875f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9d9a875f
 Wizardry (Video Game) / int_9edbda07
type
Elite Mooks
 Wizardry (Video Game) / int_9edbda07
comment
Elite Mooks: Later variations in enemy groups, often graduating to Goddamned Bats, if not Demonic Spiders.
 Wizardry (Video Game) / int_9edbda07
featureApplicability
1.0
 Wizardry (Video Game) / int_9edbda07
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9edbda07
 Wizardry (Video Game) / int_9f5e99a7
type
DistressedDamsel
 Wizardry (Video Game) / int_9f5e99a7
comment
Distressed Damsel: Vi Domina in 7. Despite that she is the decendant of Phoonzang (making her the only person who can unlock the final resting place of the Astral Dominae) and is explicitly stated to be a warrior, she does nothing but get kidnapped by the Dark Savant (more than once) and used as a bargaining chip. Defied in 8. Though Vi Domina starts off (once again) as a captive of the Dark Savant's forces, she can join your party once you rescue her, and - belonging to the respectable Valkyrie class - is even one of the stronger NPCs you can recruit.
 Wizardry (Video Game) / int_9f5e99a7
featureApplicability
1.0
 Wizardry (Video Game) / int_9f5e99a7
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_9f5e99a7
 Wizardry (Video Game) / int_a04eb363
type
Lizard Folk
 Wizardry (Video Game) / int_a04eb363
comment
Lizard Folk: The Lizardmen race.
 Wizardry (Video Game) / int_a04eb363
featureApplicability
1.0
 Wizardry (Video Game) / int_a04eb363
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a04eb363
 Wizardry (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Wizardry (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: As part of the Final Boss, New Dimension.
 Wizardry (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Wizardry (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a0b2a1a8
 Wizardry (Video Game) / int_a4a91366
type
It's All Junk
 Wizardry (Video Game) / int_a4a91366
comment
It's All Junk: The Golden Ending. By walking the Tree of Life, Werdna overcomes his physical demands and attains enlightenment. In doing so, he sees the Amulet as the false promise it is and vows to return it to its makers, as he's beyond such petty things as the pursuit of power.
 Wizardry (Video Game) / int_a4a91366
featureApplicability
1.0
 Wizardry (Video Game) / int_a4a91366
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a4a91366
 Wizardry (Video Game) / int_a4dca67
type
Game-Favored Gender
 Wizardry (Video Game) / int_a4dca67
comment
Game-Favored Gender: Female characters get -2 Strength, +1 Personality and Karma: worse for melee, but better for psionics and divine magic. Interestingly, females get access to a number of useful pieces of armor and accessories that males do not, and have access to the gender-specific Valkyrie class. The only advantage males have is having a slightly easier time rolling stats for some of the classes, and that advantage pretty much disappears after a class change, or when playing Wizardry 8. Women still get plenty of unique equipment in Wizardry 8.
 Wizardry (Video Game) / int_a4dca67
featureApplicability
1.0
 Wizardry (Video Game) / int_a4dca67
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a4dca67
 Wizardry (Video Game) / int_a53b0ee7
type
Superpowered Mooks
 Wizardry (Video Game) / int_a53b0ee7
comment
Superpowered Mooks: As you reach higher tiers of mook types, most of them will develop special abilities if they didn't have any before.
 Wizardry (Video Game) / int_a53b0ee7
featureApplicability
1.0
 Wizardry (Video Game) / int_a53b0ee7
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a53b0ee7
 Wizardry (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Wizardry (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The *Light* *Sword*. (Written just like that.)
 Wizardry (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Wizardry (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Wizardry (Video Game)
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Wizardry (Video Game) / int_a5e02e9e
 Wizardry (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Wizardry (Video Game) / int_a7325f9e
comment
The Many Deaths of You: There are lots and lots of ways to die in this game, death by hero notwithstanding. Basically, even by the standards of a Nintendo Hard series like this, Wizardry IV was infamously difficult, to the point where it's only been remade once, and only in a Japan-exclusive game for the Playstation 1 that included the Japan-only version of Wizardry IV. For those masochistic enough to try it, it's mostly in English as well.
 Wizardry (Video Game) / int_a7325f9e
featureApplicability
1.0
 Wizardry (Video Game) / int_a7325f9e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a7325f9e
 Wizardry (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Wizardry (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: You have probably fought at least a hundred Rattkin Leaders with Vorpal blades until you actually find one. And then it is a letdown.
 Wizardry (Video Game) / int_a89efe3c
featureApplicability
1.0
 Wizardry (Video Game) / int_a89efe3c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a89efe3c
 Wizardry (Video Game) / int_a8a04f6f
type
And I Must Scream
 Wizardry (Video Game) / int_a8a04f6f
comment
And I Must Scream: Getting the evil ending using the Green Sword results in Werdna becoming a statue like Kadorto was, able to see and hear the adulation his people have for him but completely unable to move or speak. All he can do is wait for the next adventurer to come for him seeking the amulet, even if it takes centuries.
 Wizardry (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Wizardry (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_a8a04f6f
 Wizardry (Video Game) / int_a971e83c
type
Hidden Elf Village
 Wizardry (Video Game) / int_a971e83c
comment
Hidden Elf Village: The City of Sky in 7. Slightly subverted in that they're there to protect an artifact, and go chasing after the Big Bad when he steals said artifact.
 Wizardry (Video Game) / int_a971e83c
featureApplicability
-0.3
 Wizardry (Video Game) / int_a971e83c
featureConfidence
1.0
 Wizardry (Video Game)
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Wizardry (Video Game) / int_a971e83c
 Wizardry (Video Game) / int_abbe5875
type
Evil Weapon
 Wizardry (Video Game) / int_abbe5875
comment
Evil Weapon: The sword Muramasa turns those with not enough willpower into enraged killers, which makes its wielder Randy even more dangerous thanks to his undead status.
 Wizardry (Video Game) / int_abbe5875
featureApplicability
1.0
 Wizardry (Video Game) / int_abbe5875
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_abbe5875
 Wizardry (Video Game) / int_abd29ad8
type
No-Sell
 Wizardry (Video Game) / int_abd29ad8
comment
No-Sell: If you don't have a Dink in your party when you fight Hawkwind, all attacks made on him will result in the game saying he "noticeth it not".
 Wizardry (Video Game) / int_abd29ad8
featureApplicability
1.0
 Wizardry (Video Game) / int_abd29ad8
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_abd29ad8
 Wizardry (Video Game) / int_ac320c0e
type
Nuke 'em
 Wizardry (Video Game) / int_ac320c0e
comment
Nuke 'em: Tiltowait, the strongest pure-attack spell, is better known to fans as "Nuke 'em til they glow".
 Wizardry (Video Game) / int_ac320c0e
featureApplicability
1.0
 Wizardry (Video Game) / int_ac320c0e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ac320c0e
 Wizardry (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Wizardry (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In 8, after the Rattkin steal the Astral Dominae from the Dark Savant (replacing it with a fake one), he will briefly appear before your party to rant about it, hurling the fake artifact at your feet before departing. You can later use the fake Astral Dominae to steal the (very real) Chaos Moliri from the Mook.
 Wizardry (Video Game) / int_acf33d00
featureApplicability
1.0
 Wizardry (Video Game) / int_acf33d00
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_acf33d00
 Wizardry (Video Game) / int_ad1db87c
type
Oh, Crap!
 Wizardry (Video Game) / int_ad1db87c
comment
Oh, Crap!: A notable one if you try to claim the Amulet without wearing the Mythril Gauntlet:
 Wizardry (Video Game) / int_ad1db87c
featureApplicability
1.0
 Wizardry (Video Game) / int_ad1db87c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ad1db87c
 Wizardry (Video Game) / int_b09bf442
type
Whip of Dominance
 Wizardry (Video Game) / int_b09bf442
comment
Whip of Dominance: You acquire the first bullwhip in Wizardry 6: Bane of the Cosmic Forge by looting it from the Queen's secret compartment, along with the Studded Leather Bra +2 (yes, it's exactly what it sounds like, and the narrator sputters as he describes it).
 Wizardry (Video Game) / int_b09bf442
featureApplicability
1.0
 Wizardry (Video Game) / int_b09bf442
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_b09bf442
 Wizardry (Video Game) / int_b1a3ce24
type
Horned Humanoid
 Wizardry (Video Game) / int_b1a3ce24
comment
Horned Humanoid: Rapax and some of the demons in 8.
 Wizardry (Video Game) / int_b1a3ce24
featureApplicability
1.0
 Wizardry (Video Game) / int_b1a3ce24
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_b1a3ce24
 Wizardry (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Wizardry (Video Game) / int_b3b1115f
comment
Played straight with the Draining Cloud spell, which has a secondary effect of draining SP when used against the party; enemies do not require SP to cast spells, and thus are not affected by this.
 Wizardry (Video Game) / int_b3b1115f
featureApplicability
1.0
 Wizardry (Video Game) / int_b3b1115f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_b3b1115f
 Wizardry (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 Wizardry (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: The Bard is a hybrid rogue / caster. His gimmick are the various instruments, which he can use to casts various buffs and debuffs, at no mana cost (using stamina instead). With status effects being very dangerous in these games, the Bard is actually a strong class. 8 gives Bards the ability to improve your recovery rate when resting, making them even more valuable. Wizardry 8 adds the Gadgeteer, a rogue / ranged combatant whose gimmick includes the crafting of gadgets (who function like bard instruments, only needing prior assembly) and the Omnigun, a gun that they upgrade with each level up, granting it new abilities and the ability to fire a ever-wider range of Abnormal Ammo.
 Wizardry (Video Game) / int_b7371b70
featureApplicability
1.0
 Wizardry (Video Game) / int_b7371b70
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_b7371b70
 Wizardry (Video Game) / int_b9d334b2
type
Aerith and Bob
 Wizardry (Video Game) / int_b9d334b2
comment
Aerith and Bob: Names such as Joeza, Sheer, Shin, Hawkwind... and Alex, Albert, and Randy.
 Wizardry (Video Game) / int_b9d334b2
featureApplicability
1.0
 Wizardry (Video Game) / int_b9d334b2
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_b9d334b2
 Wizardry (Video Game) / int_baaf641a
type
King Mook
 Wizardry (Video Game) / int_baaf641a
comment
King Mook: Several of them, most notably the king crab and Gregor in the monastery. The former is a giant crab and the latter is a giant roach; smaller versions of each creature infest the monastery.
 Wizardry (Video Game) / int_baaf641a
featureApplicability
1.0
 Wizardry (Video Game) / int_baaf641a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_baaf641a
 Wizardry (Video Game) / int_bb48f8ba
type
Timed Mission
 Wizardry (Video Game) / int_bb48f8ba
comment
Timed Mission: The ghost of Trebor haunts the labyrinth that Werdna is entombed in. Trebor seeks revenge on Werdna, and will hunt him down. One touch from Trebor is an instant game over, without a fight. Adding to the brutality of this is the fact that, despite being a turn-based game, he moves in real time. Loading a save does reset him, however, as does moving to another floor. Near the end, you'll find an artifact named Trebor's Rump; using this banishes Trebor's soul to the afterlife permanently, freeing you from this. Another, far stranger timer: you have a limited number of keystrokes to finish the game - even hitting keys that don't do anything deplete this limit! (Fortunately, that number is 9999999; a fully completionist Golden Ending run will only see it reduced to about 9995000 at most.)
 Wizardry (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Wizardry (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_bb48f8ba
 Wizardry (Video Game) / int_bbfaa837
type
Knight Templar
 Wizardry (Video Game) / int_bbfaa837
comment
Knight Templar: Subverted somewhat 8. While there are literal Templar Rapax in the game, there is no serious indication that they think they are serving the cause of righteousness, only that they are serving the will of their goddess Al-Sedexus. Nonetheless, the Rapax serve her with the resolute aggression one associates with this trope.
 Wizardry (Video Game) / int_bbfaa837
featureApplicability
-0.3
 Wizardry (Video Game) / int_bbfaa837
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_bbfaa837
 Wizardry (Video Game) / int_bc1865fb
type
Deader than Dead
 Wizardry (Video Game) / int_bc1865fb
comment
Deader than Dead: The "lost" status, given to characters that have failed Resurrection twice, or have ended up in some situation they can never recover from, such as teleporting into solid bedrock.
 Wizardry (Video Game) / int_bc1865fb
featureApplicability
1.0
 Wizardry (Video Game) / int_bc1865fb
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_bc1865fb
 Wizardry (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Wizardry (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Isle of the Dead in 6 and Isle of Crypts in 7. The Sea Caves in 8 are a borderline example, with lots of crabs mixed in with the undead.
 Wizardry (Video Game) / int_bda2d236
featureApplicability
1.0
 Wizardry (Video Game) / int_bda2d236
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_bda2d236
 Wizardry (Video Game) / int_bf2a09c1
type
Five-Finger Discount
 Wizardry (Video Game) / int_bf2a09c1
comment
Five-Finger Discount: Used by name to describe the Trynnie's thieving skills in 8. One of them steals a tracking module from a spaceport that is needed to solve a optional puzzle later on in the game, and another sells stolen merchandise in an abandoned monastery.
 Wizardry (Video Game) / int_bf2a09c1
featureApplicability
1.0
 Wizardry (Video Game) / int_bf2a09c1
featureConfidence
1.0
 Wizardry (Video Game)
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Wizardry (Video Game) / int_bf2a09c1
 Wizardry (Video Game) / int_c092a59b
type
Tomes of Prophecy and Fate
 Wizardry (Video Game) / int_c092a59b
comment
Tomes of Prophecy and Fate: The Cosmic Forge and Tome of Fate.
 Wizardry (Video Game) / int_c092a59b
featureApplicability
1.0
 Wizardry (Video Game) / int_c092a59b
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c092a59b
 Wizardry (Video Game) / int_c2f7db18
type
Alien Blood
 Wizardry (Video Game) / int_c2f7db18
comment
Alien Blood: Blood from monsters that our heroes cut down come in blue and green.
 Wizardry (Video Game) / int_c2f7db18
featureApplicability
1.0
 Wizardry (Video Game) / int_c2f7db18
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c2f7db18
 Wizardry (Video Game) / int_c36cba70
type
Mooks
 Wizardry (Video Game) / int_c36cba70
comment
Mooks: There are multiple enemy types that increase in power and abilities of their members as you advance through the games.
 Wizardry (Video Game) / int_c36cba70
featureApplicability
1.0
 Wizardry (Video Game) / int_c36cba70
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c36cba70
 Wizardry (Video Game) / int_c3b1a344
type
Level-Up at Intimacy 5
 Wizardry (Video Game) / int_c3b1a344
comment
Level-Up at Intimacy 5: Level down in the case of 8, as becoming the consort of Al-Sedexus will inflict a debuff on the character involved.
 Wizardry (Video Game) / int_c3b1a344
featureApplicability
1.0
 Wizardry (Video Game) / int_c3b1a344
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c3b1a344
 Wizardry (Video Game) / int_c3d60914
type
Continuing is Painful
 Wizardry (Video Game) / int_c3d60914
comment
Continuing is Painful: Resurrecting fallen party members is expensive, permanently lowers their stats, and doesn't always work, resulting in Permadeath.
 Wizardry (Video Game) / int_c3d60914
featureApplicability
1.0
 Wizardry (Video Game) / int_c3d60914
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c3d60914
 Wizardry (Video Game) / int_c62ef4ce
type
Class Change Level Reset
 Wizardry (Video Game) / int_c62ef4ce
comment
Class Change Level Reset: Partly true of the series, as explained here. When changing classes, your level and stats were reset to zero or the class/race minimum but you kept the skills and spells you had at your old class/level.
 Wizardry (Video Game) / int_c62ef4ce
featureApplicability
1.0
 Wizardry (Video Game) / int_c62ef4ce
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c62ef4ce
 Wizardry (Video Game) / int_c660bc15
type
Fan Disservice
 Wizardry (Video Game) / int_c660bc15
comment
Fan Disservice: Randy, while being a muscular Walking Shirtless Scene, has been turned into a zombie samurai, as shown when his chest is sliced open.
 Wizardry (Video Game) / int_c660bc15
featureApplicability
1.0
 Wizardry (Video Game) / int_c660bc15
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c660bc15
 Wizardry (Video Game) / int_c75df49a
type
Shout-Out
 Wizardry (Video Game) / int_c75df49a
comment
Shout-Out: A recurrent enemy in 7 is the Demented Munk (sic). One of the early bosses in Wizardry 8 is a giant insect named Gregor, clearly a reference to Gregor Samsa.
 Wizardry (Video Game) / int_c75df49a
featureApplicability
1.0
 Wizardry (Video Game) / int_c75df49a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_c75df49a
 Wizardry (Video Game) / int_ca3ef034
type
Evil Knockoff
 Wizardry (Video Game) / int_ca3ef034
comment
Evil Knockoff: In almost every summoning circle, some of the minion selections include friendly versions of the player classes that make up the game's encounters, such as the 1st level priests that are vital to making it out of the first room. Unfortunately, they are almost invariably weaker than their enemy counterparts of the equivalent tier.
 Wizardry (Video Game) / int_ca3ef034
featureApplicability
1.0
 Wizardry (Video Game) / int_ca3ef034
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ca3ef034
 Wizardry (Video Game) / int_ce1b6f32
type
Temple of Doom
 Wizardry (Video Game) / int_ce1b6f32
comment
Temple of Doom: The Isle of Crypts. Justified in that it was designed to protect the object resting at the bottom.
 Wizardry (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Wizardry (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ce1b6f32
 Wizardry (Video Game) / int_ce9a1c4a
type
Underground Level
 Wizardry (Video Game) / int_ce9a1c4a
comment
Underground Level: The Mines in 6, and the various caves in 7.
 Wizardry (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Wizardry (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ce9a1c4a
 Wizardry (Video Game) / int_d028e0da
type
An Arm and a Leg
 Wizardry (Video Game) / int_d028e0da
comment
An Arm and a Leg: The hero Shin gets his arm cut off in the battle against the now-inhuman Randy, but afterwards has his arm put back thanks to Joeza's magic.
 Wizardry (Video Game) / int_d028e0da
featureApplicability
1.0
 Wizardry (Video Game) / int_d028e0da
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_d028e0da
 Wizardry (Video Game) / int_d24ed873
type
Developer's Foresight
 Wizardry (Video Game) / int_d24ed873
comment
Developer's Foresight: Though 8 was never completed to the level the developers originally envisioned, many of the Rattkin, T'Rang, and Umpani NPCs will have a special line or two if you ask them about the planet Guardia and other topics from 7.
 Wizardry (Video Game) / int_d24ed873
featureApplicability
1.0
 Wizardry (Video Game) / int_d24ed873
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_d24ed873
 Wizardry (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Wizardry (Video Game) / int_d2c0e2ed
comment
Schmuck Bait The path to the Golden Ending has Werdna encounter a small black hole with something pulsating inside, and is given the option to put his hand inside. The correct answer, of course, is to not do it. On B7F, the party Sorriman's Sorcerers drop an item called the Use Me Cape. It's a cursed cape that lowers Werdna's defence, damages him every turn, and can't be took off, so using it is certain death.
 Wizardry (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Wizardry (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_d2c0e2ed
 Wizardry (Video Game) / int_d41832cc
type
Written by the Winners
 Wizardry (Video Game) / int_d41832cc
comment
Written by the Winners: A version. If you get the good ending, Werdna doesn't even have to bother with this because everybody else is already busy praising him.
 Wizardry (Video Game) / int_d41832cc
featureApplicability
1.0
 Wizardry (Video Game) / int_d41832cc
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_d41832cc
 Wizardry (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Wizardry (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Rapax Rift in 8.
 Wizardry (Video Game) / int_d7d588c8
featureApplicability
1.0
 Wizardry (Video Game) / int_d7d588c8
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_d7d588c8
 Wizardry (Video Game) / int_da91a25f
type
Mana Potion
 Wizardry (Video Game) / int_da91a25f
comment
Mana Potion: Magicfood effect — in VII, it's Golden Apples (1), Moser's Mojo Tea (2), Bottle of Old Jake's (4), Mana Stone (6), Milk of Magmanasia (6) and Stave of 12 Stars (level 6, x12 charges).
 Wizardry (Video Game) / int_da91a25f
featureApplicability
1.0
 Wizardry (Video Game) / int_da91a25f
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_da91a25f
 Wizardry (Video Game) / int_dae5c997
type
Action Girl
 Wizardry (Video Game) / int_dae5c997
comment
Action Girl: Sheer, the sole survivor of the party looking for her boyfriend Randy, is not only an adept magic user, but is also quick on the shank-side of things.
 Wizardry (Video Game) / int_dae5c997
featureApplicability
1.0
 Wizardry (Video Game) / int_dae5c997
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_dae5c997
 Wizardry (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Wizardry (Video Game) / int_daef39ee
comment
Elaborate Underground Base: In 8, the Umpani set up shop in a mountain honeycombed with caves, while the T'Rang expand existing underground catacombs beneath an abandoned castle.
 Wizardry (Video Game) / int_daef39ee
featureApplicability
1.0
 Wizardry (Video Game) / int_daef39ee
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_daef39ee
 Wizardry (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Wizardry (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: In 8, every single enemy you kill (by any means) will explode into bloody chunks.
 Wizardry (Video Game) / int_db33bc7e
featureApplicability
1.0
 Wizardry (Video Game) / int_db33bc7e
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_db33bc7e
 Wizardry (Video Game) / int_ddb444ef
type
Hates Small Talk
 Wizardry (Video Game) / int_ddb444ef
comment
Hates Small Talk: In 8, we have Antone, the Rapax Armorer of Arnika. He may be willing to sell and even forge weapons for your party, but ask him about any non-Rapax keywords, and he'll be quick to menacingly inform you that his business and your business only barely intersect, and he is neither your friend nor your ally.
 Wizardry (Video Game) / int_ddb444ef
featureApplicability
1.0
 Wizardry (Video Game) / int_ddb444ef
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ddb444ef
 Wizardry (Video Game) / int_e0606d52
type
Optional Boss
 Wizardry (Video Game) / int_e0606d52
comment
Optional Boss: The Chamber of Gorrors in 7, containing six bosses ranging from surprisingly easy (in fact the very first boss you fought) to two incredibly difficult, all with Names to Run Away from Really Fast.
 Wizardry (Video Game) / int_e0606d52
featureApplicability
1.0
 Wizardry (Video Game) / int_e0606d52
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_e0606d52
 Wizardry (Video Game) / int_e2d7b14c
type
Made of Explodium
 Wizardry (Video Game) / int_e2d7b14c
comment
Made of Explodium: In all games of this trilogy the enemies seem to explode upon defeat. 6 they would turn into a burst of smoke, 7 was more literal in which they actually leave a tiny explosion upon defeat, and 8 they would burst into a pile of gore.
 Wizardry (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Wizardry (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_e2d7b14c
 Wizardry (Video Game) / int_e3226029
type
Bag of Holding
 Wizardry (Video Game) / int_e3226029
comment
Bag of Holding: The Black Box, dropped by Glum the Assassin on BF8. Arguably the single most important item in the game, as it gives you nineteen extra inventory spaces, which is a godsend given the amount of items you need to solve the game's numerous puzzles - and not only can thieves not steal anything in the Black Box, but you can equip it, making it impossible for them to just steal the Box itself.
 Wizardry (Video Game) / int_e3226029
featureApplicability
1.0
 Wizardry (Video Game) / int_e3226029
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_e3226029
 Wizardry (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Wizardry (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Subverted: Although Werdna's death causes the dungeon to shake around a lot, the heroes wait it out and then calmly walk outside.
 Wizardry (Video Game) / int_e4cf1ef0
featureApplicability
-0.3
 Wizardry (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_e4cf1ef0
 Wizardry (Video Game) / int_e683db22
type
Non-Humans Lack Attributes
 Wizardry (Video Game) / int_e683db22
comment
Nonhumans Lack Attributes: Surprisingly averted. Sprites appear as entirely naked flying women with butterfly wings, a demoness fights your party while topless and carrying a whip, and a recruitable female character (Private Sparkle) wears nothing but a pair of pants. It should be noted that in this last case, Sparkle can be given more clothes and there isn't much to see on her chest, due to her white fur. The fact that she sounds like a saccharine seven year old while wielding a small hand axe and spouting semi-fascist military slogans ("Duty! Power! Victory!") while having a propensity for petty thievery (a common trait among her species in the game) is a bit disconcerting.
 Wizardry (Video Game) / int_e683db22
featureApplicability
-1.0
 Wizardry (Video Game) / int_e683db22
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_e683db22
 Wizardry (Video Game) / int_e6ce4b
type
The Maze
 Wizardry (Video Game) / int_e6ce4b
comment
The Maze: The 3D labyrinth Hall of Past in seven certainly qualifies. Also the Rattkin Funhouse, Rapax Castle (especially the King's Apartments), and pretty much every other dungeon area in all three games.
 Wizardry (Video Game) / int_e6ce4b
featureApplicability
1.0
 Wizardry (Video Game) / int_e6ce4b
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_e6ce4b
 Wizardry (Video Game) / int_ea1fe5d3
type
Staking the Loved One
 Wizardry (Video Game) / int_ea1fe5d3
comment
Staking the Loved One: As it becomes clear that her lover Randy is too far gone for help, Sheer has to kill him with a powerful spell Tiltowait.
 Wizardry (Video Game) / int_ea1fe5d3
featureApplicability
1.0
 Wizardry (Video Game) / int_ea1fe5d3
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_ea1fe5d3
 Wizardry (Video Game) / int_eabb8130
type
Swamps Are Evil
 Wizardry (Video Game) / int_eabb8130
comment
Swamps Are Evil: The swamp in 8 is home to some of the more evil enemies in the game. It's also where parties new to Wizardry 8 get their first face-to-face encounter with the Dark Savant.
 Wizardry (Video Game) / int_eabb8130
featureApplicability
1.0
 Wizardry (Video Game) / int_eabb8130
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_eabb8130
 Wizardry (Video Game) / int_eb4cc0bc
type
Villainous Harlequin
 Wizardry (Video Game) / int_eb4cc0bc
comment
Villainous Harlequin: After saving Sheer, the main party attacked by a magic-casting jester calling himself Flack, who partially turns Hawkwind into stone.
 Wizardry (Video Game) / int_eb4cc0bc
featureApplicability
1.0
 Wizardry (Video Game) / int_eb4cc0bc
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_eb4cc0bc
 Wizardry (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wizardry (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Only six members are allowed to a party.
 Wizardry (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Wizardry (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_f3cf30d9
 Wizardry (Video Game) / int_f4aeb714
type
Human Aliens
 Wizardry (Video Game) / int_f4aeb714
comment
Human Aliens: The Higardi, though the manual says they're highly spiritual. (But that doesn't account for the staggering amount of bandits in the population...)
 Wizardry (Video Game) / int_f4aeb714
featureApplicability
1.0
 Wizardry (Video Game) / int_f4aeb714
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_f4aeb714
 Wizardry (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Wizardry (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The Cosmic Forge in Wizardry 6. The Astral Dominae in Wizardry 7, along with the Destinae Dominus and Chaos Moliri in Wizardry 8.
 Wizardry (Video Game) / int_f6b7820b
featureApplicability
1.0
 Wizardry (Video Game) / int_f6b7820b
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_f6b7820b
 Wizardry (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Wizardry (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Temple of Ramm in 6 and Isle of Crypts in 7. 8 oddly doesn't really have one, with Ascension Peak standing in for a final dungeon.
 Wizardry (Video Game) / int_f821e963
featureApplicability
1.0
 Wizardry (Video Game) / int_f821e963
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_f821e963
 Wizardry (Video Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Wizardry (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: The Rawulf race (not literal werewolves, but posessing all the qualities to LOOK like them) are kind, have high piety and make AWESOME healer classes.
 Wizardry (Video Game) / int_f8b3fa5d
featureApplicability
1.0
 Wizardry (Video Game) / int_f8b3fa5d
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_f8b3fa5d
 Wizardry (Video Game) / int_faadae02
type
Monogender Monsters
 Wizardry (Video Game) / int_faadae02
comment
Monogender Monsters: All Dane, Munk, Gorn, and Rattkin (until Wizardry 8) you meet are male, while the Helazoid are a specifically all-female race thanks to advanced technology. All the Higardi raiders/bandits/cutthroats/roustabouts/etc in 8 are male.
 Wizardry (Video Game) / int_faadae02
featureApplicability
1.0
 Wizardry (Video Game) / int_faadae02
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_faadae02
 Wizardry (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Wizardry (Video Game) / int_fb21b816
comment
Lock and Key Puzzle. You do have the Phoenix egg / Bone Comb And Brushes / King's Diary with you, don't you?
 Wizardry (Video Game) / int_fb21b816
featureApplicability
1.0
 Wizardry (Video Game) / int_fb21b816
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_fb21b816
 Wizardry (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Wizardry (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: In Wizardry 8, to acquire an essential Plot Coupon from the peaceful Mook, you have to steal it by switching it out with a fake lookalike, thereby robbing the Mook (after they've politely welcomed you into their hideout, no less). Or if that's unacceptable, you can just uncaringly snatch the Plot Coupon and straight up exterminate all the (now aggro) Mook on your way out.
 Wizardry (Video Game) / int_fc25c2fb
featureApplicability
1.0
 Wizardry (Video Game) / int_fc25c2fb
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_fc25c2fb
 Wizardry (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Wizardry (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: And how! The Dark Savant has really turned it into an art form.
 Wizardry (Video Game) / int_fdf22cfd
featureApplicability
1.0
 Wizardry (Video Game) / int_fdf22cfd
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_fdf22cfd
 Wizardry (Video Game) / int_fe069e49
type
Critical Hit Class
 Wizardry (Video Game) / int_fe069e49
comment
Critical Hit Class: The ninja class can kill instantly on a critical hit.
 Wizardry (Video Game) / int_fe069e49
featureApplicability
1.0
 Wizardry (Video Game) / int_fe069e49
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_fe069e49
 Wizardry (Video Game) / int_name
type
ItemName
 Wizardry (Video Game) / int_name
comment
 Wizardry (Video Game) / int_name
featureApplicability
1.0
 Wizardry (Video Game) / int_name
featureConfidence
1.0
 Wizardry (Video Game)
hasFeature
Wizardry (Video Game) / int_name
 Wizardry (Video Game) / int_name
itemName
Wizardry (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wizardry (Video Game)
hasFeature
A.I. Roulette / int_108cd205
 Wizardry (Video Game)
hasFeature
Above Good and Evil / int_108cd205
 Wizardry (Video Game)
hasFeature
Alchemy Is Magic / int_108cd205
 Wizardry (Video Game)
hasFeature
Already Done for You / int_108cd205
 Wizardry (Video Game)
hasFeature
American Video Games / int_108cd205
 Wizardry (Video Game)
hasFeature
An Adventurer Is You / int_108cd205
 Wizardry (Video Game)
hasFeature
Anti-Magic / int_108cd205
 Wizardry (Video Game)
hasFeature
Artifact of Death / int_108cd205
 Wizardry (Video Game)
hasFeature
Ascend to a Higher Plane of Existence / int_108cd205
 Wizardry (Video Game)
hasFeature
Attack Reflector / int_108cd205
 Wizardry (Video Game)
hasFeature
Bag of Sharing / int_108cd205
 Wizardry (Video Game)
hasFeature
Big Boo's Haunt / int_108cd205
 Wizardry (Video Game)
hasFeature
Blinded by the Light / int_108cd205
 Wizardry (Video Game)
hasFeature
Blob Monster / int_108cd205
 Wizardry (Video Game)
hasFeature
Bloody Murder / int_108cd205
 Wizardry (Video Game)
hasFeature
Cat Folk / int_108cd205
 Wizardry (Video Game)
hasFeature
Chainmail Bikini / int_108cd205
 Wizardry (Video Game)
hasFeature
Character Alignment / int_108cd205
 Wizardry (Video Game)
hasFeature
Clarke's Third Law / int_108cd205
 Wizardry (Video Game)
hasFeature
Class Change Level Reset / int_108cd205
 Wizardry (Video Game)
hasFeature
Color-Coded Wizardry / int_108cd205
 Wizardry (Video Game)
hasFeature
Combat Exclusive Healing / int_108cd205
 Wizardry (Video Game)
hasFeature
Combination Attack / int_108cd205
 Wizardry (Video Game)
hasFeature
Continuing is Painful / int_108cd205
 Wizardry (Video Game)
hasFeature
Copy Protection / int_108cd205
 Wizardry (Video Game)
hasFeature
Cosmic Keystone / int_108cd205
 Wizardry (Video Game)
hasFeature
Critical Hit Class / int_108cd205
 Wizardry (Video Game)
hasFeature
Crystalline Creature / int_108cd205
 Wizardry (Video Game)
hasFeature
Cutscene Boss / int_108cd205
 Wizardry (Video Game)
hasFeature
Dead Man's Chest / int_108cd205
 Wizardry (Video Game)
hasFeature
Deader than Dead / int_108cd205
 Wizardry (Video Game)
hasFeature
Defunct Online Video Games / int_108cd205
 Wizardry (Video Game)
hasFeature
Degraded Boss / int_108cd205
 Wizardry (Video Game)
hasFeature
Descriptively-Named Species / int_108cd205
 Wizardry (Video Game)
hasFeature
Draconic Humanoid / int_108cd205
 Wizardry (Video Game)
hasFeature
Duct Tape for Everything / int_108cd205
 Wizardry (Video Game)
hasFeature
Dungeon Crawling / int_108cd205
 DungeonLords
seeAlso
Wizardry (Video Game)
 Wizardry (Video Game)
hasFeature
Early Game Hell / int_108cd205
 Wizardry (Video Game)
hasFeature
Edge Gravity / int_108cd205
 Wizardry (Video Game)
hasFeature
Elite Tweak / int_108cd205
 Wizardry (Video Game)
hasFeature
Everything's Better with Samurai / int_108cd205
 Wizardry (Video Game)
hasFeature
Everything's Louder with Bagpipes / int_108cd205
 Wizardry (Video Game)
hasFeature
Evil Is Hammy / int_108cd205
 Wizardry (Video Game)
hasFeature
Evil Sorcerer / int_108cd205
 Wizardry (Video Game)
hasFeature
Fairy Sexy / int_108cd205
 Wizardry (Video Game)
hasFeature
Fake Longevity / int_108cd205
 Wizardry (Video Game)
hasFeature
Fantastic Nuke / int_108cd205
 Wizardry (Video Game)
hasFeature
Fast-Forward Mechanic / int_108cd205
 Wizardry (Video Game)
hasFeature
Faux First-Person 3D / int_108cd205
 Wizardry (Video Game)
hasFeature
First Town / int_108cd205
 Wizardry (Video Game)
hasFeature
Fixed Damage Attack / int_108cd205
 Wizardry (Video Game)
hasFeature
Flat Joy / int_108cd205
 Wizardry (Video Game)
hasFeature
Flechette Storm / int_108cd205
 Wizardry (Video Game)
hasFeature
Flower from the Mountaintop / int_108cd205
 Wizardry (Video Game)
hasFeature
Forced Level-Grinding / int_108cd205
 Wizardry (Video Game)
hasFeature
Game-Favored Gender / int_108cd205
 Wizardry (Video Game)
hasFeature
Gender-Restricted Ability / int_108cd205
 Wizardry (Video Game)
hasFeature
Gender-Restricted Gear / int_108cd205
 Wizardry (Video Game)
hasFeature
Ghostly Goals / int_108cd205
 Wizardry (Video Game)
hasFeature
Golden Ending / int_108cd205
 Wizardry (Video Game)
hasFeature
Gradual Regeneration / int_108cd205
 Wizardry (Video Game)
hasFeature
Guns Are Worthless / int_108cd205
 Wizardry (Video Game)
hasFeature
HP to 1 / int_108cd205
 Wizardry (Video Game)
hasFeature
Helping Granny Cross the Street / int_108cd205
 Wizardry (Video Game)
hasFeature
Homosexual Reproduction / int_108cd205
 Wizardry (Video Game)
hasFeature
Hostage for MacGuffin / int_108cd205
 Wizardry (Video Game)
hasFeature
Inept Mage / int_108cd205
 Wizardry (Video Game)
hasFeature
Informal Eulogy / int_108cd205
 Wizardry (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_108cd205
 Wizardry (Video Game)
hasFeature
Inventory Management Puzzle / int_108cd205
 Wizardry (Video Game)
hasFeature
Invisible Wall / int_108cd205
 Wizardry (Video Game)
hasFeature
Jackass Genie / int_108cd205
 Wizardry (Video Game)
hasFeature
Job System / int_108cd205
 Wizardry (Video Game)
hasFeature
Just Add Water / int_108cd205
 Wizardry (Video Game)
hasFeature
Katanas Are Just Better / int_108cd205
 Wizardry (Video Game)
hasFeature
Lazy Backup / int_108cd205
 Wizardry (Video Game)
hasFeature
Lemony Narrator / int_108cd205
 Wizardry (Video Game)
hasFeature
Level Drain / int_108cd205
 Wizardry (Video Game)
hasFeature
Level Scaling / int_108cd205
 Wizardry (Video Game)
hasFeature
Level-Up at Intimacy 5 / int_108cd205
 Wizardry (Video Game)
hasFeature
Lizard Folk / int_108cd205
 Wizardry (Video Game)
hasFeature
Load-Bearing Boss / int_108cd205
 Wizardry (Video Game)
hasFeature
Lock and Key Puzzle / int_108cd205
 Wizardry (Video Game)
hasFeature
Lockpicking Minigame / int_108cd205
 Wizardry (Video Game)
hasFeature
MacGyvering / int_108cd205
 Wizardry (Video Game)
hasFeature
Magic Is Mental / int_108cd205
 Wizardry (Video Game)
hasFeature
Magic Misfire / int_108cd205
 Wizardry (Video Game)
hasFeature
Magic Versus Science / int_108cd205
 Wizardry (Video Game)
hasFeature
Mana Potion / int_108cd205
 Wizardry (Video Game)
hasFeature
Massive Race Selection / int_108cd205
 Wizardry (Video Game)
hasFeature
Mecha-Mooks / int_108cd205
 Wizardry (Video Game)
hasFeature
Mechanically Unusual Class / int_108cd205
 Wizardry (Video Game)
hasFeature
Meteor-Summoning Attack / int_108cd205
 Wizardry (Video Game)
hasFeature
Mon / int_108cd205
 Wizardry (Video Game)
hasFeature
Money for Nothing / int_108cd205
 Wizardry (Video Game)
hasFeature
Monogender Monsters / int_108cd205
 Wizardry (Video Game)
hasFeature
Multiple Game Openings / int_e0eda225
 Wizardry (Video Game)
hasFeature
My Skull Runneth Over / int_108cd205
 Wizardry (Video Game)
hasFeature
Narrator / int_108cd205
 Wizardry (Video Game)
hasFeature
News Travels Fast / int_108cd205
 Wizardry (Video Game)
hasFeature
Night of the Living Mooks / int_108cd205
 Wizardry (Video Game)
hasFeature
Noble Wolf / int_108cd205
 Wizardry (Video Game)
hasFeature
Non-Standard Skill Learning / int_108cd205
 Wizardry (Video Game)
hasFeature
Noob Cave / int_108cd205
 Wizardry (Video Game)
hasFeature
Nostalgia Level / int_108cd205
 Wizardry (Video Game)
hasFeature
Not Completely Useless / int_108cd205
 Wizardry (Video Game)
hasFeature
Old Save Bonus / int_108cd205
 Wizardry (Video Game)
hasFeature
Only Mostly Dead / int_108cd205
 Wizardry (Video Game)
hasFeature
Opium Den / int_108cd205
 Wizardry (Video Game)
hasFeature
Our Fairies Are Different / int_108cd205
 Wizardry (Video Game)
hasFeature
Our Giants Are Bigger / int_108cd205
 Wizardry (Video Game)
hasFeature
Our Gnomes Are Weirder / int_108cd205
 Wizardry (Video Game)
hasFeature
Our Orcs Are Different / int_108cd205
 Wizardry (Video Game)
hasFeature
Palmtree Panic / int_108cd205
 Wizardry (Video Game)
hasFeature
Permadeath / int_108cd205
 Wizardry (Video Game)
hasFeature
Piñata Enemy / int_108cd205
 Wizardry (Video Game)
hasFeature
Player Character Calculus / int_108cd205
 Wizardry (Video Game)
hasFeature
Player Mooks / int_108cd205
 Wizardry (Video Game)
hasFeature
Plotline Death / int_108cd205
 Wizardry (Video Game)
hasFeature
Port Overdosed / int_108cd205
 Wizardry (Video Game)
hasFeature
Prestige Class / int_108cd205
 Wizardry (Video Game)
hasFeature
Psi Blast / int_108cd205
 Wizardry (Video Game)
hasFeature
Public Domain Artifact / int_108cd205
 Wizardry (Video Game)
hasFeature
Purely Aesthetic Gender / int_108cd205
 Wizardry (Video Game)
hasFeature
Purposely Overpowered / int_e0eda225
 Wizardry (Video Game)
hasFeature
Quicksand Box / int_108cd205
 Wizardry (Video Game)
hasFeature
Quirky Bard / int_108cd205
 Wizardry (Video Game)
hasFeature
Random Drop / int_108cd205
 Wizardry (Video Game)
hasFeature
Random Encounters / int_108cd205
 Wizardry (Video Game)
hasFeature
Rare Random Drop / int_108cd205
 Wizardry (Video Game)
hasFeature
Reality-Writing Book / int_108cd205
 Wizardry (Video Game)
hasFeature
Respawning Enemies / int_108cd205
 Wizardry (Video Game)
hasFeature
Revenge of the Sequel / int_108cd205
 Wizardry (Video Game)
hasFeature
Rewriting Reality / int_108cd205
 Wizardry (Video Game)
hasFeature
Robosexual / int_108cd205
 Wizardry (Video Game)
hasFeature
Scary Jack-in-the-Box / int_108cd205
 Wizardry (Video Game)
hasFeature
Science Fantasy / int_108cd205
 Wizardry (Video Game)
hasFeature
Sdrawkcab Name / int_108cd205
 Wizardry (Video Game)
hasFeature
Secret Level / int_108cd205
 Wizardry (Video Game)
hasFeature
Self-Damaging Attack Backfire / int_108cd205
 Wizardry (Video Game)
hasFeature
Shoplift and Die / int_108cd205
 Wizardry (Video Game)
hasFeature
Sinister Geometry / int_108cd205
 Wizardry (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_108cd205
 Wizardry (Video Game)
hasFeature
Solo-Character Run / int_108cd205
 Wizardry (Video Game)
hasFeature
Something We Forgot / int_108cd205
 Wizardry (Video Game)
hasFeature
Space-Filling Path / int_108cd205
 Wizardry (Video Game)
hasFeature
Square Race, Round Class / int_108cd205
 Wizardry (Video Game)
hasFeature
Sssssnaketalk / int_108cd205
 Wizardry (Video Game)
hasFeature
Stalked by the Bell / int_108cd205
 Wizardry (Video Game)
hasFeature
Standard Status Effects / int_108cd205
 Wizardry (Video Game)
hasFeature
Standard Status Effects / int_e0eda225
 Wizardry (Video Game)
hasFeature
Starter Gear Staying Power / int_108cd205
 Wizardry (Video Game)
hasFeature
Stat Grinding / int_108cd205
 Wizardry (Video Game)
hasFeature
Superpowered Mooks / int_108cd205
 Wizardry (Video Game)
hasFeature
The Anime of the Game / int_108cd205
 TheDarkSpire
seeAlso
Wizardry (Video Game)
 Wizardry (Video Game)
hasFeature
The End... Or Is It? / int_108cd205
 Wizardry (Video Game)
hasFeature
The Flatwoods Monster / int_108cd205
 Wizardry (Video Game)
hasFeature
The Goomba / int_108cd205
 Wizardry (Video Game)
hasFeature
The Maze / int_108cd205
 Wizardry (Video Game)
hasFeature
The Red Mage / int_108cd205
 Wizardry (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_108cd205
 Wizardry (Video Game)
hasFeature
The X of Y / int_108cd205
 Wizardry (Video Game)
hasFeature
Tomes of Prophecy and Fate / int_108cd205
 Wizardry (Video Game)
hasFeature
Too Dumb to Fool / int_108cd205
 Wizardry (Video Game)
hasFeature
Total Party Kill / int_108cd205
 Wizardry (Video Game)
hasFeature
Trauma Inn / int_108cd205
 Wizardry (Video Game)
hasFeature
Treetop Town / int_108cd205
 Wizardry (Video Game)
hasFeature
Tricked-Out Gloves / int_108cd205
 Wizardry (Video Game)
hasFeature
Under City / int_108cd205
 Wizardry (Video Game)
hasFeature
Under the Sea / int_108cd205
 Wizardry (Video Game)
hasFeature
Underground Monkey / int_108cd205
 Wizardry (Video Game)
hasFeature
Unknown Item Identification / int_108cd205
 Wizardry (Video Game)
hasFeature
Unusable Enemy Equipment / int_108cd205
 Wizardry (Video Game)
hasFeature
Utility Party Member / int_108cd205
 Wizardry (Video Game)
hasFeature
Valkyries / int_108cd205
 Wizardry (Video Game)
hasFeature
Vancian Magic / int_108cd205
 Wizardry (Video Game)
hasFeature
Video Game Stealing / int_108cd205
 Wizardry (Video Game)
hasFeature
Video Games of 1990–1994 / int_108cd205
 Wizardry (Video Game)
hasFeature
Villain Forgot to Level Grind / int_108cd205
 Wizardry (Video Game)
hasFeature
Wallet of Holding / int_108cd205
 Wizardry (Video Game)
hasFeature
We Buy Anything / int_108cd205
 Wizardry (Video Game)
hasFeature
We Cannot Go On Without You / int_108cd205
 Wizardry (Video Game)
hasFeature
Weapon of X-Slaying / int_108cd205
 Wizardry (Video Game)
hasFeature
Whip of Dominance / int_108cd205
 Wizardry (Video Game)
hasFeature
Wizard Classic / int_108cd205
 Wizardry (Video Game)
hasFeature
Wutai / int_108cd205
 Wizardry (Video Game)
hasFeature
You Dirty Rat! / int_108cd205
 Wizardry (Video Game)
hasFeature
You Lose at Zero Trust / int_108cd205
 Wizardry
sameAs
Wizardry (Video Game)
 Wizardry (Video Game)
hasFeature
Genre Popularizer / int_108cd205
 wizardry
sameAs
Wizardry (Video Game)