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Wizards & Warriors (Video Game)

 Wizards & Warriors (Video Game)
type
TVTItem
 Wizards & Warriors (Video Game)
label
Wizards & Warriors (Video Game)
 Wizards & Warriors (Video Game)
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WizardsAndWarriors
 Wizards & Warriors (Video Game)
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Released in 1987 by Acclaim, developed by British company Rare, Wizards & Warriors features Knight in Shining Armor Kuros hopping through the kingdom, in search of his beloved (and nameless) Princess, abducted by token Evil Sorcerer Malkil. Along the way, he'll rescue any OTHER Damsels in Distress he happens to stumble over, along with picking up a variety of magical odds and ends.Wizards & Warriors is a platformer with both dungeon-crawler and mild RPG elements. Players have to roam through large levels looking for enough gems to pay their way to a boss fight and could collect keys, treasure, and special items along the way, while dealing with a limited inventory.The other games in this series are Ironsword: Wizards & Warriors II, released for the NES in 1989, Fortress of Fear: Wizards & Warriors X, released for the Game Boy in 1990, and Wizards & Warriors III: Kuros: Visions of Power, for the NES in 1992.Kuros and Malkil were regular characters on the cartoon segment of Video Power's first season note  The art for those versions of the characters was even used for them in the manual for the third game , with the latter also having appeared a little earlier in the Captain N: The Game Master episode "Nightmare On Mother Brain's Street". The first game was adapted into a book for the Worlds of Power series as well.Not to be confused with an unrelated RPG with the same name designed by David W. Bradley of Wizardry fame, which was released in 2000. Or with the Wizards & Warriors TV series.
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DBTropes
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The Artifact
 Wizards & Warriors (Video Game) / int_13d7a65e
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This was originally going to happen with the third game as well with the title Silversword, which still appears ingame.
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In the Hood
 Wizards & Warriors (Video Game) / int_1dad7003
comment
In the Hood: The Wizard form depicts Kuros in a hooded wizard's robe.
 Wizards & Warriors (Video Game) / int_1dad7003
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 Wizards & Warriors (Video Game) / int_1eb49c19
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Stripperiffic
 Wizards & Warriors (Video Game) / int_1eb49c19
comment
Stripperiffic: The princess and the maidens in the first game are dressed in a bra and panties and nothing else. Justified in that they're prisoners and they've apparently been hanging from the ceiling for quite a long time by the time you get to them.
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 Wizards & Warriors (Video Game) / int_1f48abcd
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Skeleton Key
 Wizards & Warriors (Video Game) / int_1f48abcd
comment
Skeleton Key: The third level of the Thief in the third game gets one of these. With it, Kuros can open any door or brown window.
 Wizards & Warriors (Video Game) / int_1f48abcd
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Not the Intended Use
 Wizards & Warriors (Video Game) / int_20e20e99
comment
Not the Intended Use: In ''Ironsword" the special stage specific projectiles could pick up items when shot at them. This usually isn't a problem as the previous stage's projectile is taken away when the piece of the ironsword is collected and the next stage's projectile is acquired after the stage's puzzle for the MacGuffin. However a glitch allows the player to take the previous stage's projectile into the next up until you get the ironsword which comes with it's own. Players have learned doing this with the Windbane they can bypass the watersprout puzzle to get the golden fly simply by shooting at it with the windbane, kill the stage 2 boss completely bypassing the underwater section, and bypassing the slope puzzle for the golden crown by similarly shooting it with the windbane and keeping the windbane until the level 3 boss as it's trajectory can't connect with the stage's boss. The firesmite can be kept for stage four but can't sequence break and the earthscorch is replaced by the ironsword's own projectile even if the glitch is performed.
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Deadly Droplets
 Wizards & Warriors (Video Game) / int_22f7425d
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Deadly Droplets: In the first game, there are sections where large water droplets drop down from a ceiling, damaging the player.
 Wizards & Warriors (Video Game) / int_22f7425d
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Boomerang Comeback
 Wizards & Warriors (Video Game) / int_2517dac8
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Boomerang Comeback: The Dagger and Ax in the first game. The third game's second tier of the Knight class had a massive throwing axe that returned.
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A Winner Is You
 Wizards & Warriors (Video Game) / int_27b418da
comment
A Winner Is You: The second game's ending. Of course, the third game Retcons this.
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Level in the Clouds
 Wizards & Warriors (Video Game) / int_2af6a2cb
comment
Level in the Clouds: An eagle will take you there in the second game. The level is made entirely of clouds, and you have to keep an eye on enemies like birds, yellow spectra and incoming whirlwinds.
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 Wizards & Warriors (Video Game) / int_2b2a1700
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Master of Unlocking
 Wizards & Warriors (Video Game) / int_2b2a1700
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Master of Unlocking: Kuros becomes one with his thief class in the third game with the help of a crowbar and a Skeleton Key.
 Wizards & Warriors (Video Game) / int_2b2a1700
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Inverse Law of Utility and Lethality
 Wizards & Warriors (Video Game) / int_305b937d
comment
Inverse Law of Utility and Lethality: Pushing the B button makes Kuros swing his sword with pathetically short range. His best attack strategy is simply to jump. He keeps his sword extended during the leap and any enemies that contact it are damaged.
 Wizards & Warriors (Video Game) / int_305b937d
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 Wizards & Warriors (Video Game) / int_33fa230b
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Your Princess Is in Another Castle!
 Wizards & Warriors (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The first and third games have plenty of damsels for you to rescue, though.
 Wizards & Warriors (Video Game) / int_33fa230b
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 Wizards & Warriors (Video Game) / int_3669a9e2
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Multi-Melee Master
 Wizards & Warriors (Video Game) / int_3669a9e2
comment
Multi-Melee Master: Kuros, while primarily being a sword wielding knight, can make use of other weapons, such as daggers, staffs and axes. In the third game, he even wields four different types of sword: the shortsword, the longsword, and the Silver Sword as the Knight (level 0, 1 and 3 respectively) and a short dagger-sword as the Thief.
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 Wizards & Warriors (Video Game) / int_3f2503af
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Ability Required to Proceed
 Wizards & Warriors (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Defeating Malkil in the third game requires the Level 3 Wizard's levitation ability to scale the tower, the Level 3 Thief's skeleton key to open the doors, and the Level 3 Knight's Silversword to actually fight Malkil. Of course, Kuros needs to already be level 2 in each guild to undertake the level 3 tests and level 1 to undertake the level 2 tests. There are also various obstacles in the game that require each ability to clear.
 Wizards & Warriors (Video Game) / int_3f2503af
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 Wizards & Warriors (Video Game) / int_4160410d
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Damsel in Distress
 Wizards & Warriors (Video Game) / int_4160410d
comment
Damsel in Distress: One at the end of each level in the first game. They're even labeled as such. The third game had three of them, each holding a crystal that was required to access the dungeon level back entrance to the king's tower. The fourth was in possession of a three-headed dragon.
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 Wizards & Warriors (Video Game) / int_418208c3
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Auto-Scrolling Level
 Wizards & Warriors (Video Game) / int_418208c3
comment
Auto-Scrolling Level: All of the Thief class challenges in the third game involve puzzling through an auto-scrolling platform section.
 Wizards & Warriors (Video Game) / int_418208c3
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Elemental Embodiment
 Wizards & Warriors (Video Game) / int_4221e01a
comment
Elemental Embodiment: In Wizards and Warriors 2, the bosses you fought were embodiments of the four classical elements: Wind, Water, Fire and Earth. In order to defeat them you had to find a particular spell with which to enchant your sword.
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 Wizards & Warriors (Video Game) / int_4252fdf6
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Hyperactive Metabolism
 Wizards & Warriors (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Food typically heals in all of the games.
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 Wizards & Warriors (Video Game) / int_434a6d40
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Evil Sorcerer
 Wizards & Warriors (Video Game) / int_434a6d40
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Evil Sorcerer: Malkil uses a lot of magic throughout the series and is the villain for Kuros to defeat.
 Wizards & Warriors (Video Game) / int_434a6d40
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 Wizards & Warriors (Video Game) / int_504e271f
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But Thou Must!
 Wizards & Warriors (Video Game) / int_504e271f
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Having to agree to marry all three princesses in a But Thou Must! moment is a direct reference to the Trope Namer, Dragon Quest.
 Wizards & Warriors (Video Game) / int_504e271f
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Death Is a Slap on the Wrist
 Wizards & Warriors (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, could be done infinitely but would reset your score to zero. Killing Malkil doesn't seem to hinder him much more than being reduced to a temporarily weakened spirit.
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 Wizards & Warriors (Video Game) / int_53f5119f
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The Dragon
 Wizards & Warriors (Video Game) / int_53f5119f
comment
The Dragon: A literal example in the third game as one of the four gems required to enter Malkil's keep is carried by a three-headed dragon. Since it requires both the levitation skill and the Silversword to defeat, it's probably the final gem that will be obtained by the player, especially considering that it's located right by the keep entrance.
 Wizards & Warriors (Video Game) / int_53f5119f
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Super Serum
 Wizards & Warriors (Video Game) / int_571bfe2
comment
Super Serum: Three potions in the first game. The red one grants you invincibility, the teal one doubles your running speed, and the purple one improves your jumping height. There's also the Potion of Levitation, which stays in your inventory once found.
 Wizards & Warriors (Video Game) / int_571bfe2
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Fantastic Racism
 Wizards & Warriors (Video Game) / int_57b80b45
comment
Fantastic Racism: Innkeepers in the third game will throw out patrons who represent a character class they don't like.
 Wizards & Warriors (Video Game) / int_57b80b45
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Disc-One Nuke
 Wizards & Warriors (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Boots of Force are the most powerful weapon in the first game. The developers were betting on your inadvertently trading them in later on, though.
 Wizards & Warriors (Video Game) / int_5b81ca8d
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Inexplicable Treasure Chests
 Wizards & Warriors (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Many key items and other treasures are in treasure chests. They need keys, too.
 Wizards & Warriors (Video Game) / int_5e2ae7ee
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 Wizards & Warriors (Video Game) / int_60fa92ac
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Names to Run Away from Really Fast
 Wizards & Warriors (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Malkil, whose name basically means "Bad kill".
 Wizards & Warriors (Video Game) / int_60fa92ac
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 Wizards & Warriors (Video Game) / int_62259825
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Nintendo Hard
 Wizards & Warriors (Video Game) / int_62259825
comment
Nintendo Hard: The first isn't particularly hard due to infinite continues. The sequels, respectively, give you two continues,*One of which is removed after the third level even if you haven't used it yet! and NO continues.
 Wizards & Warriors (Video Game) / int_62259825
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Dismantled MacGuffin
 Wizards & Warriors (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: The titular Ironsword of the second game is in four separate pieces, recovered through the first four stages and then used to great effect in the last stage.
 Wizards & Warriors (Video Game) / int_63d3ce1a
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Give Me Your Inventory Item
 Wizards & Warriors (Video Game) / int_665f500e
comment
Give Me Your Gems: The knight guarding the door to the boss in each level can only be placated by handing over the indicated amount of money. No, you can't kill him, no matter how much you may want to. But, the gems aren't actually subtracted from the player's total.
 Wizards & Warriors (Video Game) / int_665f500e
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Invisibility Cloak
 Wizards & Warriors (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Inverted: the item is called the Cloak of Darkness. The cloak doesn't actually make you invisible, just changes your palette to be completely black. You can see yourself fine if there's a background object behind you. Its actual gameplay effect is that it caps the damage you take from non-boss attacks to 1 unit of damage. It's not very useful since most monsters only hit for 1 damage anyway.
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 Wizards & Warriors (Video Game) / int_67fedd35
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Bizarrchitecture
 Wizards & Warriors (Video Game) / int_67fedd35
comment
Bizarrchitecture: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight. Special mention should go to the throne room, which is only accessible through a passage in the deepest part of the dungeon, requires four gems to open, and can only be scaled through magical levitation.
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 Wizards & Warriors (Video Game) / int_6bda9a30
type
Meaningful Name
 Wizards & Warriors (Video Game) / int_6bda9a30
comment
Meaningful Name: The name of the town is Piedup, just one letter off from piLedup, which which would be an appropriate description of its design.
 Wizards & Warriors (Video Game) / int_6bda9a30
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Cosmetic Award
 Wizards & Warriors (Video Game) / int_6e7e9709
comment
This is much more apparent in Ironsword, since many of the items collected do absolutely nothing to improve Kuros' abilities, they just change his appearance.
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Guide Dang It!
 Wizards & Warriors (Video Game) / int_6ec989d8
comment
Guide Dang It!: The cloud level of the second game requires you to bounce on the clouds to reach the upper reaches of the stage. There's no indication of how to do this in the game or manual. Brief experimentation should yield the player the answer to this rather quickly, though.
 Wizards & Warriors (Video Game) / int_6ec989d8
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type
Covers Always Lie
 Wizards & Warriors (Video Game) / int_7315fd38
comment
Covers Always Lie: The cover artwork for all four titles depict Kuros as a half-naked barbarian, despite the fact that he's a Knight in Shining Armor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned Evil Overlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, Fortress of Fear.
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Random Drop
 Wizards & Warriors (Video Game) / int_7367e5f7
comment
Random Drop: Present in the first two games.
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ColorCodedForYourConvenience
 Wizards & Warriors (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: In the third game, each level of each guild gives Kuros a different coloured armour/robes/clothing. This also has the amusing result of Kuros changing his skin tone for each rank of the thieves' guild.
 Wizards & Warriors (Video Game) / int_740f59b4
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1.0
 Wizards & Warriors (Video Game) / int_740f59b4
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_740f59b4
 Wizards & Warriors (Video Game) / int_786e5cac
type
Circling Birdies
 Wizards & Warriors (Video Game) / int_786e5cac
comment
Circling Birdies: Kuros will either get a halo of stars when killed or just have a sound effect happen depending on the game.
 Wizards & Warriors (Video Game) / int_786e5cac
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_786e5cac
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_786e5cac
 Wizards & Warriors (Video Game) / int_7abba202
type
The Faceless
 Wizards & Warriors (Video Game) / int_7abba202
comment
The Faceless: Played straight in the first two games, as Kuros is always wearing a helmet. The Knight and Wizard classes of the third game also play it straight, being helmeted and hooded, respectively. This is subverted by Kuros' thief appearance, which depicts him as sporting a beard. He's also shown helmetless in the intro after Malkil blasts him off the top of the mountain and when he acquires a shortsword from a creature that attempts to ambush him.
 Wizards & Warriors (Video Game) / int_7abba202
featureApplicability
-0.3
 Wizards & Warriors (Video Game) / int_7abba202
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_7abba202
 Wizards & Warriors (Video Game) / int_7e02bded
type
Fetch Quest
 Wizards & Warriors (Video Game) / int_7e02bded
comment
Fetch Quest: The four animal guardians in Ironsword really want their golden objects back. Although in two of the cases said guardians appear to be too large to leave the room they occupy. In order to undergo guild tests, Kuros must first find that guild's statue. Justified in that the statue is actually part of the trial as the boss.
 Wizards & Warriors (Video Game) / int_7e02bded
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_7e02bded
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_7e02bded
 Wizards & Warriors (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Wizards & Warriors (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: Kuros, though he's always shown as a barbarian type in cover art and on TV.
 Wizards & Warriors (Video Game) / int_7ea8f5ce
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_7ea8f5ce
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_7ea8f5ce
 Wizards & Warriors (Video Game) / int_82accf22
type
Gainax Ending
 Wizards & Warriors (Video Game) / int_82accf22
comment
Gainax Ending: For the third game. Malkil explodes, leaving a portal. Kuros jumps into it and ends up in the future, with the implication that he'll be fighting Malkil throughout time.
 Wizards & Warriors (Video Game) / int_82accf22
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_82accf22
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_82accf22
 Wizards & Warriors (Video Game) / int_834420aa
type
BFS
 Wizards & Warriors (Video Game) / int_834420aa
comment
BFS: The titular Ironsword from the second game and the Silversword from the third game. They shoot energy bolts.
 Wizards & Warriors (Video Game) / int_834420aa
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_834420aa
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_834420aa
 Wizards & Warriors (Video Game) / int_834427cd
type
Cap
 Wizards & Warriors (Video Game) / int_834427cd
comment
Cap: If playing the first game for score, the highest number the counter reaches is 999,999.
 Wizards & Warriors (Video Game) / int_834427cd
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_834427cd
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_834427cd
 Wizards & Warriors (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Wizards & Warriors (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The Dagger of Throwing, the Shield of Protection, the Boots of Lava Walk... Hell, just about every item.
 Wizards & Warriors (Video Game) / int_8409a385
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_8409a385
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_8409a385
 Wizards & Warriors (Video Game) / int_84e189a8
type
Life Meter
 Wizards & Warriors (Video Game) / int_84e189a8
comment
Life Meter: In the first game: Kuros's is indicated on the left bottom of the screen, labeled "LIFE", using red symbols. The boss's is indicated to the right of Kuros's Life meter, but is in blue symbols and labeled "EVIL".
 Wizards & Warriors (Video Game) / int_84e189a8
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_84e189a8
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_84e189a8
 Wizards & Warriors (Video Game) / int_87edd4da
type
Depth Perplexion
 Wizards & Warriors (Video Game) / int_87edd4da
comment
Depth Perplexion: Floating tree stumps in the forest of the first game.
 Wizards & Warriors (Video Game) / int_87edd4da
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_87edd4da
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_87edd4da
 Wizards & Warriors (Video Game) / int_885db78
type
Sequel: The Original Title
 Wizards & Warriors (Video Game) / int_885db78
comment
Sequel: The Original Title: The second game is subtitled Ironsword. This was originally going to happen with the third game as well with the title Silversword, which still appears ingame.
 Wizards & Warriors (Video Game) / int_885db78
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_885db78
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_885db78
 Wizards & Warriors (Video Game) / int_8a677d70
type
Naked Apron
 Wizards & Warriors (Video Game) / int_8a677d70
comment
Naked Apron: The Store Clerk in Ironsword appears to wear nothing under his green apron.
 Wizards & Warriors (Video Game) / int_8a677d70
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_8a677d70
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_8a677d70
 Wizards & Warriors (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Wizards & Warriors (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: In the second game, you start with a rather puny, weak sword, and get progressively longer, more powerful swords until you finally assemble the Ironsword, the best weapon in the game.note Not because of the size, but rather because of the fact that it can shoot infinite projectiles without draining your magic. However, this trope is subverted in the third level (the level after the Air Elemental battle), where, if you stockpile enough money, you can get the Diamond Sword, which is as big as the Ironsword and does the most damage in the game. It's possible to lose it by buying a weaker weapon, but if you can keep it, it will carry you through the next 6 levels easily enough, after which you'll have the Ironsword. Played with in the third game. The knight's weapons increase in effectiveness from the near useless shortsword, through the longsword, throwing axe, and up to the mighty silversword. The thief starts with a dagger and gains a very slight reach increase with the crowbar, but has no offensive capability with the skeleton key. The wizard only has any form of attack at level 1, with level 2 generating a forcefield that is only useful for crossing waterfalls, and level 3 is a levitation spell.
 Wizards & Warriors (Video Game) / int_8f233b1b
featureApplicability
-0.3
 Wizards & Warriors (Video Game) / int_8f233b1b
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_8f233b1b
 Wizards & Warriors (Video Game) / int_90c018ac
type
Justified Trope
 Wizards & Warriors (Video Game) / int_90c018ac
comment
The four animal guardians in Ironsword really want their golden objects back. Although in two of the cases said guardians appear to be too large to leave the room they occupy.
 Wizards & Warriors (Video Game) / int_90c018ac
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_90c018ac
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_90c018ac
 Wizards & Warriors (Video Game) / int_97293a99
type
Stock Money Bag
 Wizards & Warriors (Video Game) / int_97293a99
comment
Stock Money Bag: Dollar signed bags are commonly found. These also increase the score.
 Wizards & Warriors (Video Game) / int_97293a99
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_97293a99
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_97293a99
 Wizards & Warriors (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Wizards & Warriors (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The thief and wizard classes in the third game tend to be hit with this. The third level of the thief can only use a skeleton key, which means that Kuros never has to buy keys again, but at the cost of having no offensive capabilities while using it. The second and third levels of the wizard class are based around getting around obstacles and, while the levitation is extremely useful, the forcefield only works on waterfalls and nothing else.
 Wizards & Warriors (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_9aaf8eca
 Wizards & Warriors (Video Game) / int_9be7c205
type
Giant Spider
 Wizards & Warriors (Video Game) / int_9be7c205
comment
Giant Spider: One of the bosses in the first game.
 Wizards & Warriors (Video Game) / int_9be7c205
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_9be7c205
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_9be7c205
 Wizards & Warriors (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 Wizards & Warriors (Video Game) / int_9d184483
comment
Changing Clothes Is a Free Action: In the third game, a separate pause menu is used by pressing the select button, allowing the player to switch classes on the fly. It also provides a split second of invincibility that can be exploited during the final boss battle.
 Wizards & Warriors (Video Game) / int_9d184483
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_9d184483
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_9d184483
 Wizards & Warriors (Video Game) / int_9ecbba6c
type
Metroidvania
 Wizards & Warriors (Video Game) / int_9ecbba6c
comment
Metroidvania: The third game requires improved class abilities to proceed past certain points.
 Wizards & Warriors (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_9ecbba6c
 Wizards & Warriors (Video Game) / int_9f6fb586
type
Leitmotif
 Wizards & Warriors (Video Game) / int_9f6fb586
comment
Leitmotif: The third game doesn't have specific music for each section of the city, instead having music for each class. The thief's theme sounds appropriately sneaky, the wizard's theme has a mystical feel to it, and the knight's theme is upbeat, as befitting an idealistic Knight in Shining Armor.
 Wizards & Warriors (Video Game) / int_9f6fb586
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_9f6fb586
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_9f6fb586
 Wizards & Warriors (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Wizards & Warriors (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: In the first game, some items will replace other items. This may result in replacing the Boots of Force with the Boots of Lava Walk or vice versa. Generally the Boots of Force are superior because they can kick open chests without needing a key and can inflict kick damage to enemies. The Boots of Lava Walk don't really help against as much against lava as you might want. However, a major letdown is the Wand of Wonder, which freezes enemies in place... for less than one full second. This is much more apparent in Ironsword, since many of the items collected do absolutely nothing to improve Kuros' abilities, they just change his appearance. Averted in the third game, where Kuros can switch classes at will.
 Wizards & Warriors (Video Game) / int_a0f61fe2
featureApplicability
-1.0
 Wizards & Warriors (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_a0f61fe2
 Wizards & Warriors (Video Game) / int_a3f1531b
type
Standard Snippet
 Wizards & Warriors (Video Game) / int_a3f1531b
comment
Standard Snippet: "Mysterioso Pizzicato" is heard when being near a boss.
 Wizards & Warriors (Video Game) / int_a3f1531b
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_a3f1531b
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_a3f1531b
 Wizards & Warriors (Video Game) / int_a58e37e7
type
Lettered Sequel
 Wizards & Warriors (Video Game) / int_a58e37e7
comment
Lettered Sequel: The Game Boy title is X even though it was released third chronologically (because the third game starts immediately after the second game, messing up the chronology a bit).
 Wizards & Warriors (Video Game) / int_a58e37e7
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_a58e37e7
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_a58e37e7
 Wizards & Warriors (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Wizards & Warriors (Video Game) / int_a5e02e9e
comment
The third game had the Silversword, a BFS that shoots some sort of magical bolts.
 Wizards & Warriors (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_a5e02e9e
 Wizards & Warriors (Video Game) / int_a9c1bc0c
type
Bee Afraid
 Wizards & Warriors (Video Game) / int_a9c1bc0c
comment
Bee Afraid: In the first game, after collecting enough gems to get past the Red Knight and get into the tree, you're dropped into a tree full of giant bees that you have to get through to reach the first boss. They were quite fast and quite unpredictable, and gave a number of kids of the time nightmares.
 Wizards & Warriors (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_a9c1bc0c
 Wizards & Warriors (Video Game) / int_add14bc2
type
Orcus on His Throne
 Wizards & Warriors (Video Game) / int_add14bc2
comment
Orcus on His Throne: In the third game, Malkil usurps the throne of Piedup and takes the form of a king. Holing himself up in the throne room, he uses the time to rebuild his strength, especially seeing as the way into the throne room is now ridiculously convoluted.
 Wizards & Warriors (Video Game) / int_add14bc2
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_add14bc2
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_add14bc2
 Wizards & Warriors (Video Game) / int_b0cac376
type
The Usurper
 Wizards & Warriors (Video Game) / int_b0cac376
comment
The Usurper: Malkil flies into Piedup's throne room and blasts King James off the throne, thereby taking control of the city. The king runs off into the next room, where he apparently remains until Kuros makes his way up at the end of the game.
 Wizards & Warriors (Video Game) / int_b0cac376
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_b0cac376
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_b0cac376
 Wizards & Warriors (Video Game) / int_b2280b66
type
Retcon
 Wizards & Warriors (Video Game) / int_b2280b66
comment
Of course, the third game Retcons this.
 Wizards & Warriors (Video Game) / int_b2280b66
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_b2280b66
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_b2280b66
 Wizards & Warriors (Video Game) / int_b66a24a7
type
Trauma-Induced Amnesia
 Wizards & Warriors (Video Game) / int_b66a24a7
comment
Trauma-Induced Amnesia: Kuros loses his memory in the third game's intro when Malkil blasts him off the top of a mountain. He still remembers enough to want to fight Malkil.
 Wizards & Warriors (Video Game) / int_b66a24a7
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_b66a24a7
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_b66a24a7
 Wizards & Warriors (Video Game) / int_b8e2279c
type
Crowbar Combatant
 Wizards & Warriors (Video Game) / int_b8e2279c
comment
Crowbar Combatant: The second tier of the Thief class in the third game carries a crowbar. It functions as both a melee weapon and can be used to enter certain windows.
 Wizards & Warriors (Video Game) / int_b8e2279c
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_b8e2279c
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_b8e2279c
 Wizards & Warriors (Video Game) / int_b8f8de7d
type
Treasure Is Bigger in Fiction
 Wizards & Warriors (Video Game) / int_b8f8de7d
comment
Treasure Is Bigger in Fiction: Why are there uncollected head-sized perfectly cut gemstones out in the open is anyone's guess.
 Wizards & Warriors (Video Game) / int_b8f8de7d
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_b8f8de7d
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_b8f8de7d
 Wizards & Warriors (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Wizards & Warriors (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Accepting Malkil's offer at the end of Wizards & Warriors 3 treats you to a small cutscene of Kuros chained to the floor in front of Malkil's throne, wearing nothing but his knightly skivvies, as Malkil laughs. While that scene is the standard game over, the non-standard part of that is when you actually accept Malkil's offer. You walk over to the other end of the throne room, when Malkil blasts you with some sort of spell and says "Ha ha! The fool."
 Wizards & Warriors (Video Game) / int_c03fec8b
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_c03fec8b
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_c03fec8b
 Wizards & Warriors (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Wizards & Warriors (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: While all three games have keys and locks, this trope only applies to Ironsword.
 Wizards & Warriors (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_c2dbd1f8
 Wizards & Warriors (Video Game) / int_c420a553
type
We Can Rule Together
 Wizards & Warriors (Video Game) / int_c420a553
comment
We Can Rule Together: Malkil makes this offer to Kuros at the end of the third game. If Kuros accepts, it results in a Nonstandard Game Over.
 Wizards & Warriors (Video Game) / int_c420a553
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_c420a553
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_c420a553
 Wizards & Warriors (Video Game) / int_c75df49a
type
Shout-Out
 Wizards & Warriors (Video Game) / int_c75df49a
comment
Shout-Out: One of the Damsels you save in the first game is called Galadriel One of the heads of the Thieves Guild is called The Cat and one tavern is named The Red Dwarf. One of the tavern owners is named Newton N Ridley. Having to agree to marry all three princesses in a But Thou Must! moment is a direct reference to the Trope Namer, Dragon Quest. Malkil's castle is deep in the forests of Elrond. A lot of houses in the third game have tall vases in them that look just like the ones in Super Mario Bros. 2.
 Wizards & Warriors (Video Game) / int_c75df49a
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_c75df49a
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_c75df49a
 Wizards & Warriors (Video Game) / int_c9cab11
type
Falling Damage
 Wizards & Warriors (Video Game) / int_c9cab11
comment
Falling Damage: Kuros will not take fall damage, but long falls will stun him for a few moments. Falls in the third game cause damage. Curiously, he falls from the top of a mountain in the intro sequence with only memory loss as the only issue.
 Wizards & Warriors (Video Game) / int_c9cab11
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_c9cab11
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_c9cab11
 Wizards & Warriors (Video Game) / int_cabaf736
type
Critical Annoyance
 Wizards & Warriors (Video Game) / int_cabaf736
comment
Critical Annoyance: Getting low on health in the first game will trigger a musical ditty that will not stop, even during the "Continue" screen.
 Wizards & Warriors (Video Game) / int_cabaf736
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_cabaf736
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_cabaf736
 Wizards & Warriors (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Wizards & Warriors (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Ironsword contains swollen, bulging chickens that reduce your health instead of restoring it.
 Wizards & Warriors (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_cb5cf4a5
 Wizards & Warriors (Video Game) / int_cdb965a9
type
Numbered Sequels
 Wizards & Warriors (Video Game) / int_cdb965a9
comment
Numbered Sequels: The NES games play this trope straight with some Colon Cancer.
 Wizards & Warriors (Video Game) / int_cdb965a9
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_cdb965a9
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_cdb965a9
 Wizards & Warriors (Video Game) / int_cea7fc1
type
Bottomless Pits
 Wizards & Warriors (Video Game) / int_cea7fc1
comment
Bottomless Pits: Subverted in the third game. If Kuros falls over the side of the castle, he'll end up back in the city.
 Wizards & Warriors (Video Game) / int_cea7fc1
featureApplicability
-0.3
 Wizards & Warriors (Video Game) / int_cea7fc1
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Wizards & Warriors (Video Game) / int_cea7fc1
 Wizards & Warriors (Video Game) / int_cf8a91be
type
Item Get!
 Wizards & Warriors (Video Game) / int_cf8a91be
comment
Item Get!: Kuros will triumphantly raise the different class trophies above his head in the third game. In the first and second game, whenever you open a chest, you'll get a screen with a detailed picture of what you find within, accompanied by a gliding harp sound effect. This gets particularly cool in the second game when, after defeating the final elemental boss, the next level starts with the detailed picture of a blade and "You got The Ironsword".
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 Wizards & Warriors (Video Game) / int_d7c3ba61
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Race Lift
 Wizards & Warriors (Video Game) / int_d7c3ba61
comment
Race Lift: For whatever reason, Kuros' skin tone darkens for each level of the thieves guild he obtains.
 Wizards & Warriors (Video Game) / int_d7c3ba61
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1.0
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Wizards & Warriors (Video Game) / int_d7c3ba61
 Wizards & Warriors (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Wizards & Warriors (Video Game) / int_d88e125e
comment
Our Dragons Are Different: And have three heads, apparently.
 Wizards & Warriors (Video Game) / int_d88e125e
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1.0
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Wizards & Warriors (Video Game) / int_d88e125e
 Wizards & Warriors (Video Game) / int_dbd8e795
type
Gaiden Game
 Wizards & Warriors (Video Game) / int_dbd8e795
comment
Gaiden Game: Wizards & Warriors Chapter X: The Fortress of Fear for the Game Boy.
 Wizards & Warriors (Video Game) / int_dbd8e795
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1.0
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Wizards & Warriors (Video Game) / int_dbd8e795
 Wizards & Warriors (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Wizards & Warriors (Video Game) / int_e3034e3f
comment
Beating A Dead Player: Enemies will not stop attacking and diving at the corpse of Kuros during and after his death throes.
 Wizards & Warriors (Video Game) / int_e3034e3f
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1.0
 Wizards & Warriors (Video Game) / int_e3034e3f
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Wizards & Warriors (Video Game) / int_e3034e3f
 Wizards & Warriors (Video Game) / int_e4e86215
type
Fake Difficulty
 Wizards & Warriors (Video Game) / int_e4e86215
comment
Fake Difficulty: The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are out in the open which requires killing countless enemies to randomly drop the 35 gems necessary to proceed. Or finding the well-hidden secret rooms. The platforming elements in this series can range from tricky (numerous sloped areas) to downright hellish. Be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in W&W 3.
 Wizards & Warriors (Video Game) / int_e4e86215
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Wizards & Warriors (Video Game) / int_e4e86215
 Wizards & Warriors (Video Game) / int_e807c3ec
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Levitating Lotus Position
 Wizards & Warriors (Video Game) / int_e807c3ec
comment
Levitating Lotus Position: Wizard Kuros can gain altitude this way in the third game.
 Wizards & Warriors (Video Game) / int_e807c3ec
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1.0
 Wizards & Warriors (Video Game) / int_e807c3ec
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1.0
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Wizards & Warriors (Video Game) / int_e807c3ec
 Wizards & Warriors (Video Game) / int_e96c6f02
type
Shed Armor, Gain Speed
 Wizards & Warriors (Video Game) / int_e96c6f02
comment
Shed Armor, Gain Speed: Switching from a knight to a thief lets Kuros run much faster. Inverted with the wizard, who moves slower than the knight, but can jump higher.
 Wizards & Warriors (Video Game) / int_e96c6f02
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1.0
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Wizards & Warriors (Video Game) / int_e96c6f02
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type
Slouch of Villainy
 Wizards & Warriors (Video Game) / int_ec255e86
comment
Slouch of Villainy: When Malkil is found at the end of the third game the villain is reclined very comfortably on an oversized throne.
 Wizards & Warriors (Video Game) / int_ec255e86
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1.0
 Wizards & Warriors (Video Game) / int_ec255e86
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Wizards & Warriors (Video Game) / int_ec255e86
 Wizards & Warriors (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Wizards & Warriors (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: The third game requires you to join all three guilds to proceed, complete with appropriate outfits. Interestingly, the mage and thief have less emphasis on combat as Kuros progresses through their respective guild's ranks; The thief has no offensive capabilities at level 3 and the mage only has an offensive spell at level 1.
 Wizards & Warriors (Video Game) / int_edae412c
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1.0
 Wizards & Warriors (Video Game) / int_edae412c
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Wizards & Warriors (Video Game) / int_edae412c
 Wizards & Warriors (Video Game) / int_ef2582c3
type
Named Weapons
 Wizards & Warriors (Video Game) / int_ef2582c3
comment
Named Weapons: Kuros wields the Brightsword in W&W 1, then the titular Ironsword in the sequel once it is assembled. The third game had the Silversword, a BFS that shoots some sort of magical bolts.
 Wizards & Warriors (Video Game) / int_ef2582c3
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1.0
 Wizards & Warriors (Video Game) / int_ef2582c3
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1.0
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Wizards & Warriors (Video Game) / int_ef2582c3
 Wizards & Warriors (Video Game) / int_f6722211
type
Hit Points
 Wizards & Warriors (Video Game) / int_f6722211
comment
Hit Points: In the first game: Kuros's health is measured in red symbols. The boss's health is measured in blue symbols. In the third game, a boss's health is shown on a bar below Kuros's marked "Evil".
 Wizards & Warriors (Video Game) / int_f6722211
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_f6722211
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1.0
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Wizards & Warriors (Video Game) / int_f6722211
 Wizards & Warriors (Video Game) / int_f9669a32
type
Useless Useful Stealth
 Wizards & Warriors (Video Game) / int_f9669a32
comment
Useless Useful Stealth: The Cloak of Darkness doesn't actually make Kuros invisible to enemies; it makes Kuros invisible to the player.
 Wizards & Warriors (Video Game) / int_f9669a32
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_f9669a32
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Wizards & Warriors (Video Game) / int_f9669a32
 Wizards & Warriors (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Wizards & Warriors (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The dungeon guardian in the third game (behind the door where the game begins) is impossible to defeat with starting equipment. In order to get into the undercity, Kuros needs to slip past him as a thief.
 Wizards & Warriors (Video Game) / int_fc07d409
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_fc07d409
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Wizards & Warriors (Video Game) / int_fc07d409
 Wizards & Warriors (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Wizards & Warriors (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: Feather Of Feather Fall.
 Wizards & Warriors (Video Game) / int_fc151e9d
featureApplicability
1.0
 Wizards & Warriors (Video Game) / int_fc151e9d
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Wizards & Warriors (Video Game) / int_fc151e9d
 Wizards & Warriors (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Wizards & Warriors (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city. Lampshaded by the manual:
 Wizards & Warriors (Video Game) / int_ffd816e7
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Wizards & Warriors (Video Game)

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