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Wonderland Adventures (Video Game)

 Wonderland Adventures (Video Game)
type
TVTItem
 Wonderland Adventures (Video Game)
label
Wonderland Adventures (Video Game)
 Wonderland Adventures (Video Game)
page
WonderlandAdventures
 Wonderland Adventures (Video Game)
comment
Wonderland Adventures is a series of puzzle/action games by indie developer Patrick Maidorn (Midnight Synergy), created as a Sequel Series to the original Wonderland trilogy with (somewhat) different gameplay.The three games in the series are: Wonderland Adventures (2007) Wonderland Adventures: Mysteries of Fire Island (2008) Wonderland Adventures: Planet of the Z-Bots (2013)
 Wonderland Adventures (Video Game)
fetched
2023-08-20T04:14:51Z
 Wonderland Adventures (Video Game)
parsed
2023-08-20T04:14:51Z
 Wonderland Adventures (Video Game)
isPartOf
DBTropes
 Wonderland Adventures (Video Game) / int_14beeefd
type
Darker and Edgier
 Wonderland Adventures (Video Game) / int_14beeefd
comment
Darker and Edgier: Mysteries of Fire Island to the first game. While the first game was just about finding the Rainbow Shards to stop some Non-Malicious Monster bad guys, MOFI has the protagonist shipwrecked on a Desert Island trying to prevent a meteor shower, and most of his or her companions get frozen into ice cubes early on.
 Wonderland Adventures (Video Game) / int_14beeefd
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_14beeefd
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_14beeefd
 Wonderland Adventures (Video Game) / int_14e569d5
type
Crate Expectations
 Wonderland Adventures (Video Game) / int_14e569d5
comment
Crate Expectations: They're not actually that common, but barrels can be found scattered around in some places.
 Wonderland Adventures (Video Game) / int_14e569d5
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_14e569d5
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_14e569d5
 Wonderland Adventures (Video Game) / int_1527e9ae
type
Chaos Architecture
 Wonderland Adventures (Video Game) / int_1527e9ae
comment
Chaos Architecture: The world of Wonderland seems to have changed very much from the Classic Trilogy to the Adventures trilogy (Fire Island looks very different, for example).
 Wonderland Adventures (Video Game) / int_1527e9ae
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_1527e9ae
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_1527e9ae
 Wonderland Adventures (Video Game) / int_1604c69a
type
Secret Path
 Wonderland Adventures (Video Game) / int_1604c69a
comment
Secret Path: In MoFI, Oondy discovers a secret way into the Ice Troll fortress.
 Wonderland Adventures (Video Game) / int_1604c69a
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_1604c69a
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_1604c69a
 Wonderland Adventures (Video Game) / int_1778d9a0
type
Run, Don't Walk
 Wonderland Adventures (Video Game) / int_1778d9a0
comment
Run, Don't Walk: Inverted/Zig-Zagged. There's no "run" key in the game itself, but some level completion conditions will make the character use a running animation instead. You don't actually move any faster, though.
 Wonderland Adventures (Video Game) / int_1778d9a0
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_1778d9a0
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_1778d9a0
 Wonderland Adventures (Video Game) / int_23747fd7
type
Ironic Fear
 Wonderland Adventures (Video Game) / int_23747fd7
comment
Ironic Fear: Jedlic is afraid of Scritters. He even admits that he knows how cute and harmless they are.
 Wonderland Adventures (Video Game) / int_23747fd7
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_23747fd7
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_23747fd7
 Wonderland Adventures (Video Game) / int_269e82c1
type
Death of a Child
 Wonderland Adventures (Video Game) / int_269e82c1
comment
Death of a Child: There are many occasions where Wee Stinkers or Baby Boomers can die if you're careless (as well as some instances where they're in danger and you need to hurry to save them).
 Wonderland Adventures (Video Game) / int_269e82c1
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_269e82c1
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_269e82c1
 Wonderland Adventures (Video Game) / int_2cad9f96
type
The Centerpiece Spectacular
 Wonderland Adventures (Video Game) / int_2cad9f96
comment
The Centerpiece Spectacular: Halfway through MoFI, the Ice Trolls come out of nowhere, steal the Star Key, freeze everyone present except you, and cause you to be trapped inside the Volcano.
 Wonderland Adventures (Video Game) / int_2cad9f96
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_2cad9f96
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_2cad9f96
 Wonderland Adventures (Video Game) / int_2f253c94
type
Glass Cannon
 Wonderland Adventures (Video Game) / int_2f253c94
comment
Glass Cannon: The player character, in a way. They're perfectly capable of wielding potentially dangerous magic spells, but they're still a One Hit-Point Wonder.
 Wonderland Adventures (Video Game) / int_2f253c94
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_2f253c94
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_2f253c94
 Wonderland Adventures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wonderland Adventures (Video Game) / int_33ca811a
comment
Game-Breaking Bug: A bug that was patched in WA1 was the ability to shoot spells through walls. This was known as wall-blinking, because Blink – which allows the player to teleport – could cause some relatively bad side-effects (such as being unable to return to one area to finish any potential leftover adventures later on).
 Wonderland Adventures (Video Game) / int_33ca811a
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_33ca811a
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_33ca811a
 Wonderland Adventures (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Wonderland Adventures (Video Game) / int_34bd7be2
comment
Super Drowning Skills: You generally can't walk into water, but if you fall in any water via one of the various methods of doing so, you're pretty much going to drown. Interestingly, there is an area in the first game where you walk through water without drowning.
 Wonderland Adventures (Video Game) / int_34bd7be2
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_34bd7be2
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_34bd7be2
 Wonderland Adventures (Video Game) / int_3567ac72
type
Level Goal
 Wonderland Adventures (Video Game) / int_3567ac72
comment
Level Goal: Quite a few. There's the default collection of the gold star, rescuing Wee Stinkers, capturing (or killing) scritters, collecting gems, destroying cuboids, and destroying fire flowers. The second game adds capturing all crabs, and rescuing all Baby Boomers, while the third game adds destroying all Z-Bots in a level.
 Wonderland Adventures (Video Game) / int_3567ac72
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_3567ac72
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_3567ac72
 Wonderland Adventures (Video Game) / int_39dceac1
type
Pop Quiz
 Wonderland Adventures (Video Game) / int_39dceac1
comment
Pop Quiz: The final challenge in level "The Pyramid" involves knowing 7 extremely obscure facts about Wonderland's landscape.
 Wonderland Adventures (Video Game) / int_39dceac1
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_39dceac1
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_39dceac1
 Wonderland Adventures (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Wonderland Adventures (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: There are a few NPC-related bugs in some of the games that can block access to optional adventures, so if you're trying to get 100%...
 Wonderland Adventures (Video Game) / int_3ac5110b
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_3ac5110b
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_3ac5110b
 Wonderland Adventures (Video Game) / int_403e72c8
type
Clairvoyant Security Force
 Wonderland Adventures (Video Game) / int_403e72c8
comment
Clairvoyant Security Force: While they're not a security force, Chompers will take the most direct path possible to reach the player, even if the player can't physically see them. Ghosts in PoTZ do this as well, when they're active.
 Wonderland Adventures (Video Game) / int_403e72c8
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_403e72c8
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_403e72c8
 Wonderland Adventures (Video Game) / int_481a32e9
type
Impassable Desert
 Wonderland Adventures (Video Game) / int_481a32e9
comment
Impassable Desert: There's a large abyss between the edge of the Forever Forest and the Wasteland in WA1. The player can't cross the abyss until they've collected the Green Shard.
 Wonderland Adventures (Video Game) / int_481a32e9
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_481a32e9
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_481a32e9
 Wonderland Adventures (Video Game) / int_495904cc
type
Forgetful Jones
 Wonderland Adventures (Video Game) / int_495904cc
comment
Forgetful Jones: Gaboonga. He even has a habit of calling the player character Gaboonga. This changes in the second game however, when he has his Memory Gem.
 Wonderland Adventures (Video Game) / int_495904cc
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_495904cc
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_495904cc
 Wonderland Adventures (Video Game) / int_4e3d253b
type
Downer Ending
 Wonderland Adventures (Video Game) / int_4e3d253b
comment
Downer Ending: Played straight in MoFI, with the Ice Trolls you have been fighting the entire game turn out to be trying, and failing, to prevent the invasion of Wonderland by the Z-Bots, and the Z-Bot army arriving in Wonderland.
 Wonderland Adventures (Video Game) / int_4e3d253b
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_4e3d253b
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_4e3d253b
 Wonderland Adventures (Video Game) / int_545744ee
type
Plot Coupon That Does Something
 Wonderland Adventures (Video Game) / int_545744ee
comment
Plot Coupon That Does Something: The Rainbow Shards in WA1.
 Wonderland Adventures (Video Game) / int_545744ee
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_545744ee
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_545744ee
 Wonderland Adventures (Video Game) / int_5b47c8c7
type
Magic Mirror
 Wonderland Adventures (Video Game) / int_5b47c8c7
comment
Magic Mirror: A mirror that allows you to transport to different areas by using a glyph and stepping through it.
 Wonderland Adventures (Video Game) / int_5b47c8c7
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_5b47c8c7
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_5b47c8c7
 Wonderland Adventures (Video Game) / int_5cfeb43f
type
Save Scumming
 Wonderland Adventures (Video Game) / int_5cfeb43f
comment
Save Scumming: There's no autosave function. Generally, though, the only place where this really becomes a hassle is during adventures that require pinpoint timing.
 Wonderland Adventures (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_5cfeb43f
 Wonderland Adventures (Video Game) / int_67101c52
type
Rooftop Confrontation
 Wonderland Adventures (Video Game) / int_67101c52
comment
Rooftop Confrontation: Subverted at the end of MoFI; the Ice Trolls show up on the roof, but the player just runs away.
 Wonderland Adventures (Video Game) / int_67101c52
featureApplicability
-0.3
 Wonderland Adventures (Video Game) / int_67101c52
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_67101c52
 Wonderland Adventures (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Wonderland Adventures (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: One of the gameplay elements is a spring embedded in certain walls. Walk into it, and... Boing!
 Wonderland Adventures (Video Game) / int_72294ed1
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_72294ed1
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_72294ed1
 Wonderland Adventures (Video Game) / int_762d730c
type
Level Editor
 Wonderland Adventures (Video Game) / int_762d730c
comment
Level Editor: There is a free level editor that lets you make standalone levels or full “hub” projects, similar to the original games.
 Wonderland Adventures (Video Game) / int_762d730c
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_762d730c
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_762d730c
 Wonderland Adventures (Video Game) / int_77f6cc58
type
100% Completion
 Wonderland Adventures (Video Game) / int_77f6cc58
comment
100% Completion: Each game has an extra, hidden surprise for any player who scopes out every single level in the game. In PoTZ, this is exaggerated – the player needs to find every single gold coin.
 Wonderland Adventures (Video Game) / int_77f6cc58
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_77f6cc58
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_77f6cc58
 Wonderland Adventures (Video Game) / int_7ae4d273
type
Point of No Return
 Wonderland Adventures (Video Game) / int_7ae4d273
comment
Point of No Return: Three kinds. Polite with the Wonderfalls in MoFI, at the end of the first chapter; there would be nothing to go back for anyway. Cruel twice: once in WA1 after the Thwarts unexpectedly complete their spell, and once in MoFI after you get stranded in the Volcano. Both of these are temporary, since you can go back to the main hub once you complete the chapter... but only so long as your backpack isn't full and you can't pick up anything more, rendering the game Unintentionally Unwinnable. Merciful at the end of MoFI. Just don't save after the cutscene, or you won't be able to go back. Either Tough or Polite in PoTZ – once you leave the Planet of the Z-Bots for the first time, you can't backtrack to some of the very first areas. The only things you're really going to miss are gems for bonus points, which don't actually provide any in-game benefit. Subverted somewhat in that you return to the Planet of the Z-Bots at the climax of the game, but after leaving it again, there's no going back. Again, though, the only thing you run the risk of losing forever is bonus points, so...
 Wonderland Adventures (Video Game) / int_7ae4d273
featureApplicability
-0.3
 Wonderland Adventures (Video Game) / int_7ae4d273
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_7ae4d273
 Wonderland Adventures (Video Game) / int_811dfb3f
type
Voice Grunting
 Wonderland Adventures (Video Game) / int_811dfb3f
comment
Voice Grunting: As of PoTZ, each NPC has a unique “Hello!” clip that plays when you start talking to them. All the dialogue is still rendered in text.
 Wonderland Adventures (Video Game) / int_811dfb3f
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_811dfb3f
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_811dfb3f
 Wonderland Adventures (Video Game) / int_8aaa6f4f
type
Character Customization
 Wonderland Adventures (Video Game) / int_8aaa6f4f
comment
Character Customization: The player can create their own custom Stinker in the Adventures series, though the differences are only cosmetic.
 Wonderland Adventures (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_8aaa6f4f
 Wonderland Adventures (Video Game) / int_91479a10
type
Schrödinger's Player Character
 Wonderland Adventures (Video Game) / int_91479a10
comment
Schrödinger's Player Character: Of the four pre-made player characters, none of them appear in-game, other than the one you picked.
 Wonderland Adventures (Video Game) / int_91479a10
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_91479a10
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_91479a10
 Wonderland Adventures (Video Game) / int_940a5958
type
Artificial Stupidity
 Wonderland Adventures (Video Game) / int_940a5958
comment
Artificial Stupidity: The NPCs (Baby Boomers and Wee Stinkers included) don't actually have any way to detect and avoid enemies or other harmful obstacles. While they're generally pretty smart at getting from point A to point B, they can and will charge recklessly into a fire if it's in their way (thankfully this is only really a problem in Wee Stinker/Baby Boomer levels).
 Wonderland Adventures (Video Game) / int_940a5958
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_940a5958
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_940a5958
 Wonderland Adventures (Video Game) / int_a0604342
type
Freelook Button
 Wonderland Adventures (Video Game) / int_a0604342
comment
Freelook Button: The Spy-eye is an in-universe example – functionally, it allows the player to pan the camera around the level outside of their regular view (though it doesn't have infinite range).
 Wonderland Adventures (Video Game) / int_a0604342
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_a0604342
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_a0604342
 Wonderland Adventures (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Wonderland Adventures (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: In WA1's ending, Stinky (as well as NPCs who are presumably supposed to be Loof, Qookie, and Peegue, despite having the wrong eye colours) is seen dancing among the crowd.
 Wonderland Adventures (Video Game) / int_b3168a4d
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_b3168a4d
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_b3168a4d
 Wonderland Adventures (Video Game) / int_ca87e3ec
type
No Name Given
 Wonderland Adventures (Video Game) / int_ca87e3ec
comment
No Name Given: The player character, unless you play as Stinky, Loof, Qookie, or Peegue. Either way, none of the NPCs actually refer to the character by any name.
 Wonderland Adventures (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_ca87e3ec
 Wonderland Adventures (Video Game) / int_cc374ba6
type
It's Up to You
 Wonderland Adventures (Video Game) / int_cc374ba6
comment
It's Up to You: Zig-Zagged. The player character is portrayed as rather adventurous and inquisitive, getting themselves involved in the events of the first game willingly. In the beginning of MoFI, the player gets dragged into things thanks to Morklin, but ends up willingly going along with the adventure later on.
 Wonderland Adventures (Video Game) / int_cc374ba6
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_cc374ba6
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_cc374ba6
 Wonderland Adventures (Video Game) / int_d0f63e83
type
Magnetic Hero
 Wonderland Adventures (Video Game) / int_d0f63e83
comment
Magnetic Hero: Many NPCs from WA1 joined the crew in MoFI because of their prior experience with the player.
 Wonderland Adventures (Video Game) / int_d0f63e83
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_d0f63e83
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_d0f63e83
 Wonderland Adventures (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Wonderland Adventures (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: Sort of. The game doesn't particularly focus on fighting enemies either way, but there aren't any traditional boss fights.
 Wonderland Adventures (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_d5dddf0d
 Wonderland Adventures (Video Game) / int_d64c3cd4
type
Living MacGuffin
 Wonderland Adventures (Video Game) / int_d64c3cd4
comment
Living MacGuffin: The Rainbow Wizards themselves in the third game, in that the only way to stop the Z-Bots and destroy the Void Crystal is through gathering all 7 of them.
 Wonderland Adventures (Video Game) / int_d64c3cd4
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_d64c3cd4
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_d64c3cd4
 Wonderland Adventures (Video Game) / int_d933263
type
Have a Nice Death
 Wonderland Adventures (Video Game) / int_d933263
comment
Have a Nice Death: There aren't that many unique ways to die, but the "Adventure Failed" screen has a different line at the bottom depending on how you died.
 Wonderland Adventures (Video Game) / int_d933263
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_d933263
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_d933263
 Wonderland Adventures (Video Game) / int_decf72f1
type
Control Room Puzzle
 Wonderland Adventures (Video Game) / int_decf72f1
comment
Control Room Puzzle: A combination between this and a Dialogue Tree in the beginning of MoFI. An NPC finds a machine and asks the player what code they should input to keep moving forward (Thankfully, the code happens to be hidden in the same room, so the player doesn't have to do a lot of backtracking to find it).
 Wonderland Adventures (Video Game) / int_decf72f1
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_decf72f1
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_decf72f1
 Wonderland Adventures (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Wonderland Adventures (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: The player can trick Fire Flowers into shooting other monsters, which will destroy them.
 Wonderland Adventures (Video Game) / int_e1645c04
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_e1645c04
featureConfidence
1.0
 Wonderland Adventures (Video Game)
hasFeature
Wonderland Adventures (Video Game) / int_e1645c04
 Wonderland Adventures (Video Game) / int_f7567671
type
Game Within a Game
 Wonderland Adventures (Video Game) / int_f7567671
comment
Game Within a Game: Happens in both WA1 and PoTZ, wherein the player can collect tokens to play arcade games (all of which are references to classic Atari 2600 games).
 Wonderland Adventures (Video Game) / int_f7567671
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_f7567671
featureConfidence
1.0
 Wonderland Adventures (Video Game)
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Wonderland Adventures (Video Game) / int_f7567671
 Wonderland Adventures (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Wonderland Adventures (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: More so in the first game than in the second, but NPCs in both games will ask you to take a break from saving the world for a bit in order to help them do stuff. ZigZagged in PoTZ – while everyone in-game is more or less aware of what the player's busy with, they'll sometimes recommend taking a moment to relax (in the form of either playing games in the arcade or solving puzzles that have been put together for them). Only one NPC in the game actually asks the player for help that's unrelated to the main quest.
 Wonderland Adventures (Video Game) / int_f818b637
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1.0
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 Wonderland Adventures (Video Game)
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 Wonderland Adventures (Video Game) / int_fb12cf50
type
Sidetrack Bonus
 Wonderland Adventures (Video Game) / int_fb12cf50
comment
Sidetrack Bonus: Mostly in the first game, there are often NPCs off the beaten path who might have optional adventures the player can do.
 Wonderland Adventures (Video Game) / int_fb12cf50
featureApplicability
1.0
 Wonderland Adventures (Video Game) / int_fb12cf50
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 Wonderland Adventures (Video Game)
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 Wonderland Adventures (Video Game) / int_name
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Wonderland Adventures (Video Game)

The following is a list of statements referring to the current page from other pages.

 Wonderland Adventures (Video Game)
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Absurdly Spacious Sewer / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Alien Invasion / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Chaos Architecture / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Character Customization / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Crate Expectations / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Dialogue Tree / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Down the Drain / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Forgetful Jones / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Indie Game / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Pop Quiz / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Rainbow Motif / int_9ad1cbc
 Wonderland Adventures (Video Game)
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The Place / int_9ad1cbc
 Wonderland Adventures (Video Game)
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Travel to Projectile / int_9ad1cbc
 Wonderland Adventures (Video Game)
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You Can't Thwart Stage One / int_9ad1cbc
 VIDEO (Web Animation)
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Wonderland Adventures (Video Game)
 PCPuzzle
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Wonderland Adventures (Video Game)
 Wonderland Adventures (Video Game)
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The Centerpiece Spectacular / int_9ad1cbc