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XCOM: Chimera Squad (Video Game)

 XCOM: Chimera Squad (Video Game)
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 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game)
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XCOMChimeraSquad
 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad is a 2020 spinoff in the XCOM series, taking place shortly after 2016's XCOM 2.Five years ago, the remnants of XCOM staged a revolution against the alien armada that occupied Earth for twenty years. Humans were not the only species who found freedom, though: without the psionic influence of their Elders, the surviving alien occupiers regained their free will. Whether out of self-preservation or a genuine desire to do good, most of these aliens chose peace, helping rebuild the world they ravaged.The crowning achievement of this unification is City 31, a diverse and prosperous urban center that survived the revolution by banding together against ADVENT. But this newfound peace is fragile: criminals and extremists lurk in the shadows, taking advantage of the troubled reconstruction effort to advance their agendas. Standing against them is Chimera Squad, XCOM's new counter-terrorism unit. Consisting of six humans and five aliens from a wide array of backgrounds, their mission is to bring down these underground organizations, and keep City 31 from falling into anarchy.Chimera Squad is something of an experiment in the series, being more of a small-scale Strategy RPG than the brutal, globe-spanning tactical experience of previous games. Rather than commanding an entire Redshirt Army that can die by the truckload, you operate a squad of set characters with distinct names, personalities, and abilities. While these characters can be temporarily taken out of commission by serious wounds, their death will result in a mission failure, forcing you to retry.The game was announced on April 14, 2020, and was released on April 24.Announcement Trailer
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Aliens Speaking English
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Aliens Speaking English: Unlike the two previous games, all the aliens here speak perfect English, including civilians and criminals.
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Cherry Tapping
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Cherry Tapping: The Subdue action is this when used on the more powerful enemies such as Pretorians or faction leaders.
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You Can't Thwart Stage One
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You Can't Thwart Stage One: Yes you can! Depending on which group you decide to take on first, you'll catch them with their metaphorical pants down. The Progeny has no time to build their psionic inducer, and their leader is completely taken aback because she has yet to 'light the torch' - in her own words. Grey Phoenix doesn't even get a single UFO off the ground, and their final mission plays more like them making a mad dash towards the UFO to at least get one in the air and just leave. Sacred Coil are slightly better prepared, as they're still able to get one psionic gateway up and running (the one containing the berserk Gatekeeper). However they don't have time to build the room full of gateways they do if they're left until last. Also, if you clear out the final room before deactivating the gateway, the Gatekeeper can appear as the very last enemy, and it's much easier to destroy.
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No Biochemical Barriers
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No Biochemical Barriers: Averted thoroughly; radio broadcast advertisements note that catering food to every kind of species living in City 31 is difficult, with a special issue poised by the Sectoids' inability to eat practically anything that other races can. One of the few foods that is edible to everyone is NotDogs, and even then there's a disclaimer to avoid ingesting more than one packet of 'dogs a week. Andromedons also still need to live in their own dome because they can't breathe Earth air.
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Genre Shift
 XCOM: Chimera Squad (Video Game) / int_177a6464
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Genre Shift: A Strategy RPG in a series consisting primarily of Turn-Based Tactics games with some RPG elements at most.
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The Greys
 XCOM: Chimera Squad (Video Game) / int_1ba5dc68
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Both the radio channels at HQ and various pieces of background chatter and team banter keep listing all the things that sectoids can't eat, to the point that a commercial about something that's actually not inedible to The Greys (at least not completely) feels like a shocking twist.
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Weird World, Weird Food
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''BIIIG CRUNCH!'' The cereal that writhes! Made with gene-tailored larval nuggets, just add milk! Unless you're a sectoid.
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Set Swords to "Stun"
 XCOM: Chimera Squad (Video Game) / int_259dd888
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Set Swords to "Stun": You can issue your team with tranq rounds, which causes enemies to be "knocked out" when their health is reduced to 0, which is worth doing for the intel bonus at the end of missions. These rounds are no less effective than regular ones and use exactly the same kill animations. You only need to deliver the final blow with tranq rounds for this to work, even if the target was previously shot within an inch of its life with regular ammo. Some weapons exaggerate this especially; nothing says "less-lethal" than a torso-full of tranquilizing double-aught buckshot, or even moreso, delivering a tranquilizing plasma beam to an enemy's face. Once an enemy is downed less-lethally, they're completely safe from all further damage. They could be knocked off a skyscraper from the final blow, be hoisted over a car that promptly explodes, or get caught in the blast radius of multiple grenades, yet still be alive enough for 31PD to interrogate them successfully. Averted with Blueblood's second pistol, the Lancer. It is always lethal, even if he equips tranq rounds. It doesn't matter if it's using the regular shot during breach, or the big beam shot it can fire during actual encounters.
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Slave Mooks
 XCOM: Chimera Squad (Video Game) / int_25a31943
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Slave Mooks: The Progeny, an enemy faction of human psions, is fond of this. They regularly use mind-controlled people (usually hybrids) as soldiers, and even have controlled sectoids at their command. The hybrids have a Madness Mantra about hearing the sound of their commander.
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Status Effects
 XCOM: Chimera Squad (Video Game) / int_2639f6eb
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Status Effects: Chimera Squad adds rooted to the existing pool of effects seen in 2; units with this effect can't move until it's removed or expires, but can otherwise act normally. Fortunately it's quite rare, but Cobra-class Vipers will start using it as an alternative to poison later in the campaign.
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Mythology Gag
 XCOM: Chimera Squad (Video Game) / int_26ac510e
comment
Mythology Gag: Chimera Squad operates out of an old dilapidated warehouse with a very spacious basement because their actual HQ is still under construction. Operating out of the basements of abandoned warehouses is one of the two HQ options in XCOM Apocalypse (the other being operating from bases built under slums). One of the maps has a dance floor with speakers playing music. That music is based on the original UFO Enemy Unknown's title and air combat theme.
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Legendary in the Sequel
 XCOM: Chimera Squad (Video Game) / int_26b0a73
comment
Legendary in the Sequel: Just about every canonically named member of XCOM survived the war and became famous throughout the world for their part in retaking Earth. The Commander and Bradford are still leading XCOM off-screen, Shen and Tygan are still doing what they do best in service to the post-war society, and Jane Kelly (formerly an ordinary soldier you got after completing the XCOM2 tutorial) is the game's Big Good and your boss. No word of Dr. Vahlen or the Spokesman/Councilor so far, though.
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Spiritual Successor
 XCOM: Chimera Squad (Video Game) / int_27a42ebc
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Spiritual Successor: The premise is clearly inspired by XCOM Apocalypse, since both start out in a single city and revolve around a multi-species squad. Chimera Squad is less dystopian. Like X-COM in Apocalypse, Chimera Squad even finds themselves dead center of a political mess - but thankfully, you don't have to deal with too much of it; the Police Commissioner will keep the Council off your back, simply because they can't afford to fire her.
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He Who Fights Monsters
 XCOM: Chimera Squad (Video Game) / int_2c1f1138
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He Who Fights Monsters: A recurring motif in the game, showing how the ends don't justify the means. This is especially evident in Shrike, a covert force made of renegade XCOM and ex-Resistance members who, in the name of fighting extraterrestrial threats like the Elders, seek to recreate ADVENT's military rule in humanity's image.
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Cool, but Inefficient
 XCOM: Chimera Squad (Video Game) / int_2cb9b1a9
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Cool, but Inefficient: The APC is parked in a corner of the base on boarding platform of the rail depot, while the door is in the exact center of the wall. Meaning the (AI) driver has to make a rather close turn inside the base just to get in or out.
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Visual Initiative Queue
 XCOM: Chimera Squad (Video Game) / int_2d22a40
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Visual Initiative Queue: The turn order is visible on the top right corner of the screen during battles.
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Airstrip One
 XCOM: Chimera Squad (Video Game) / int_33034873
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Airstrip One: City 31, natch. What's weird is that neither the city's new administration nor its citizens have come up with a proper name yet even five years later. Terminal complains about it in her recruitment dialogue, asking who names a city after a number. When Whisper asks if she'll keep complaining about it she says no, she'll move on to other things.
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Game-Breaking Bug
 XCOM: Chimera Squad (Video Game) / int_33ca811a
comment
Game-Breaking Bug: One which can potentially makes you restart the entire final Sacred Coil mission from scratch is getting Watchtower (all units passing through gain Overwatch) in the second room. Because the Gatekeeper is actually present on the field before leaving, it can potentially results in all your soldiers shooting at it, and killing it, long before it becomes an objective to do so. Which means that when it finally becomes an objective later on, it can't be completed, and the mission never ends. Another one can happen in the final Gray Phoenix mission if that investigation is done last. The final encounter requires you to destroy the starship's power cores when they are exposed, and which power core is exposed rotates across two different areas of the room. However its possible that the next (often first) power core in the sequence will not spawn or will despawn though its icon will show up, rendering the encounter unwinnable. Described here: https://www.reddit.com/r/Xcom/comments/h8w0wb/gamebreaking_gray_phoenix_bug/
 XCOM: Chimera Squad (Video Game) / int_33ca811a
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Ascended Meme
 XCOM: Chimera Squad (Video Game) / int_36ed3e1e
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Ascended Meme: The "sexy Vipers" meme from XCOM 2 returns, with the trailer showing signs for a Viper strip club in the background.
 XCOM: Chimera Squad (Video Game) / int_36ed3e1e
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Magnetic Weapons
 XCOM: Chimera Squad (Video Game) / int_38449aae
comment
Magnetic Weapons: The weapons Chimera Squad is equipped with resemble and act like more refined and streamlined versions of the mag rifles that the player obtained by midgame of the previous game. Makes sense as with the huge amounts of mag rifles produced by ADVENT and the limited deployment of plasma weapons by both XCOM and ADVENT, there would probably be more examples of mag guns of all types than either plasma or gunpowder firearms. The description for the baseline weapons outright calls them XCOM surplus. Interestingly, gameplay-wise, the plasma weapons deal the same amount of damage as mag weapons, either ones wielded by enemies or by you (through unique weapons). It's possible, though likely, that Magnetic Weapons technology has just advanced to be on par with plasma finally. (Also the Reclamation Agency specifically is tasked with recovering plasma weapons, like the bomb that killed the mayor, so they're all public no-nos anyway).
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Defector from Decadence
 XCOM: Chimera Squad (Video Game) / int_38f1a7ed
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Defector from Decadence: Several of the alien members of Chimera Squad either defected to or assisted the Resistance during the war.
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Vocal Dissonance
 XCOM: Chimera Squad (Video Game) / int_3a88a563
comment
Vocal Dissonance: While the game's voice work in general is first rate, aliens tend to have weird voices compared to what they are. Mutons speak with moderately deep male or female voices, but nowhere near the bass rumble you'd expect from these hulking brutes, Vipers have bog-standard female voices without any alien inflection or Sssssnaketalk (Possibly a carry-over from their time as Thin Men, who were notably fluent in at least ten human languages), and the ADVENT hybrids apparently lost their turian-like flanging after they were freed. Strangely, Sectoids also sounding like completely normal humans feels the least out of place. It's possible the actors weren't even told they were voicing aliens- Erica Lindbeck, for example, is on the record as stating she had absolutely no idea she was providing the voice for a 10-foot long cobra with arms.
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Pistol-Whipping
 XCOM: Chimera Squad (Video Game) / int_3c111ce6
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Pistol-Whipping: One of the modular weapons attachments is the Impact Frame, which makes the Subdue attack deal more ("less-lethal") damage. Don't mind the concussions or broken bones.
 XCOM: Chimera Squad (Video Game) / int_3c111ce6
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Good Lips, Evil Jaws
 XCOM: Chimera Squad (Video Game) / int_3da1c3a9
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Good Lips, Evil Jaws: Downplayed. Some sectoids, mostly ones that have very public jobs like Verge or the various newscasters, have gotten gene mods to give them lips rather than their natural exposed rictus, to make themselves less intimidating to others. Sectoids affiliated to the city's various criminal organizations keep their original faces, but so do innocent civilians.
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type
Going Native
 XCOM: Chimera Squad (Video Game) / int_3ebc57ac
comment
Going Native: Most Earth's remaining aliens have done this, partly to survive, partly because the Elders annihilated much of their existing culture anyway, and partly from genuine affection for Earth. Basically all aliens save for the Andromedons wear human-influenced clothes. Almost all of them seem to have learned human languages and even adopted them as their mother tonguesnote Although it's possible that the Ethereals didn't let the Sectoids, who originally had no mouths at all, have a language of their own in the first place.. As mentioned below, many Sectoids and Mutons have even gotten plastic surgery or genetic modifications to give themselves human-style lips, to make their appearances less threatening; Sectoids who're involved in City 31's criminal underworld generally keep their natural jaws. Torque, having been hatched in Siberia, genuinely considers Earth her homeworld.
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type
Shield-Bearing Mook
 XCOM: Chimera Squad (Video Game) / int_406315e
comment
Shield-Bearing Mook: Two, actually. Bruisers are heavily armored troops equipped with riot shields and heavy pistols, so basically the same kit Chimera's Cherub lugs around; they also fight pretty much the same. Sacred Coil's Guardians are a step above Bruisers, carry holographic shields instead of physical ones and inherited the ADVENT Shieldbearers' ability to generate Deflector Shields for themselves and their allies around them, giving them additional hitpoints. There's also the Gray Phoenix-exclusive Praetorian, an extremely heavily armored muton warrior that has a small buckler strapped to his left forearm, but they don't really count because their shield is so small and also only used as a melee weapon instead of for protection.
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type
Wretched Hive
 XCOM: Chimera Squad (Video Game) / int_40cbee83
comment
Wretched Hive: It's downplayed, but City 31 is still not a great place to live. The story opens with the assassination of Mayor Nightingale, and there are three major criminal organizations that could have ordered her death, and a fourth faction that's masterminding everything. As the game progresses, the organizations get more desperate and ruthless, using tactics like taking hostages and releasing chryssalids into civilian areas to cause as much damage and chaos as possible. There's a wasting disease ravaging the Hybrid population in the background, just to top things off. Oh, and it's also made clear that despite all this, it's still one of the nicest cities in the world.
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Flunky Boss
 XCOM: Chimera Squad (Video Game) / int_40e2ac3f
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Flunky Boss: All enemy faction leaders are surrounded by their goons when you fight them.
 XCOM: Chimera Squad (Video Game) / int_40e2ac3f
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 XCOM: Chimera Squad (Video Game) / int_40e2ac3f
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 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_40e2ac3f
 XCOM: Chimera Squad (Video Game) / int_42c9f1ec
type
Downplayed Trope
 XCOM: Chimera Squad (Video Game) / int_42c9f1ec
comment
Traditional food has yet to be phased out, though. Verge notes that a restaurant in City 31 sells steak sandwiches, and wants to try one despite his biology making it harmful for him.
 XCOM: Chimera Squad (Video Game) / int_42c9f1ec
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XCOM: Chimera Squad (Video Game) / int_42c9f1ec
 XCOM: Chimera Squad (Video Game) / int_44bed14c
type
Hostage Situation
 XCOM: Chimera Squad (Video Game) / int_44bed14c
comment
Hostage Situation: Civilians will appear in the levels; move next to one to evacuate them from the mission. The enemy is typically merciful when prioritizing who to attack and will choose your agents most of the time, but be wary of civilians that get caught in the crossfire or those that get targeted by Chryssalids; if they die, district unrest rises. In some missions, an enemy will specifically become a "hostage-taker" and will single out a particular civilian. The civilian can't be evacuated by moving next to them, you must neutralize the hostage-taker before they shoot the civilian.
 XCOM: Chimera Squad (Video Game) / int_44bed14c
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 XCOM: Chimera Squad (Video Game) / int_44bed14c
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XCOM: Chimera Squad (Video Game) / int_44bed14c
 XCOM: Chimera Squad (Video Game) / int_44f9bbcf
type
Player Mooks
 XCOM: Chimera Squad (Video Game) / int_44f9bbcf
comment
Player Mooks: Androids can be sent in to replace in incapacitated agents between encounters. While they lack an agent's individual skills they're highly customizable and can plug the gaps just fine.
 XCOM: Chimera Squad (Video Game) / int_44f9bbcf
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XCOM: Chimera Squad (Video Game) / int_44f9bbcf
 XCOM: Chimera Squad (Video Game) / int_45567321
type
Fantastic Ghetto
 XCOM: Chimera Squad (Video Game) / int_45567321
comment
Fantastic Ghetto: Andromedons live in the "Andromedon Sanctuary", a separated part of town with its own leadership. Justified in that Andromedons cannot survive in Earth's atmosphere outside of their exosuit, so the Sanctuary is a sealed area adapted to their needs. Relations with the Sanctuary are... strained, and not helped by the Andromedons' refusal to cooperate with authorities on internal matters. One archived conversation has a rookie 31PD dispatcher report shots fired in the Sanctuary, only for a more jaded officer to inform him that this happens every Thursday afternoon, like clockwork, and nobody knows why because the Andromedons refuse to tell anyone.
 XCOM: Chimera Squad (Video Game) / int_45567321
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XCOM: Chimera Squad (Video Game) / int_45567321
 XCOM: Chimera Squad (Video Game) / int_45bf382b
type
Game Mod
 XCOM: Chimera Squad (Video Game) / int_45bf382b
comment
Game Mod: Despite the smaller scale and lack of Character Customization, the game still support mods like the predecessor. Even making custom squadmate is possible.
 XCOM: Chimera Squad (Video Game) / int_45bf382b
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 XCOM: Chimera Squad (Video Game) / int_45bf382b
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XCOM: Chimera Squad (Video Game) / int_45bf382b
 XCOM: Chimera Squad (Video Game) / int_48081842
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The Stinger
 XCOM: Chimera Squad (Video Game) / int_48081842
comment
Lastly, The Stinger reveals that Shrike is only one cell of a larger conspiracy that appears to be planning a coup d'etat against XCOM.
 XCOM: Chimera Squad (Video Game) / int_48081842
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XCOM: Chimera Squad (Video Game) / int_48081842
 XCOM: Chimera Squad (Video Game) / int_4a10e526
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You Have Researched Breathing
 XCOM: Chimera Squad (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Terminal and Patchwork both need to spend 3 days training to learn how to carry an extra utility item. Torque's final tier ability is simply biting enemies with her fangs, and Axiom's is a simple smash attack.
 XCOM: Chimera Squad (Video Game) / int_4a10e526
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 XCOM: Chimera Squad (Video Game) / int_4a10e526
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XCOM: Chimera Squad (Video Game) / int_4a10e526
 XCOM: Chimera Squad (Video Game) / int_4c08ef5
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Gun Accessories
 XCOM: Chimera Squad (Video Game) / int_4c08ef5
comment
Gun Accessories: The Modular Weapons System used by ADVENT and reverse-engineered by XCOM makes a return. Chimera Squad doesn't start operation with weapons optimized for it, so you'll need to request the armory to requisition modular weapons before you can start using the system.
 XCOM: Chimera Squad (Video Game) / int_4c08ef5
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 XCOM: Chimera Squad (Video Game) / int_4c08ef5
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XCOM: Chimera Squad (Video Game) / int_4c08ef5
 XCOM: Chimera Squad (Video Game) / int_4f8037fd
type
Mook–Face Turn
 XCOM: Chimera Squad (Video Game) / int_4f8037fd
comment
Mook–Face Turn: A good chunk of Chimera Squad consists of examples of the aliens you spent the last game blowing away, given distinct and fully-formed personalities. On a larger scale, the Elders' myriad subjugated mook races, once freed from their control and left stuck on Earth, signed peace accords with humanity and have begun the process of reintegration into normal society. Or at least, the Hybrids, Sectoids, Vipers, Mutons, Faceless, Andromedons, and Archons did. The Chryssalids are naturally bestial and hostile and are apparently controlled via psionic emitters, so there's not much to be done about them. It's not entirely clear what happened to the Gatekeepers and Codexes; the only Gatekeeper we see was trapped in the gate network for five years, and the Codices should be gone after the ADVENT Psionic Network was destroyed but the Progeny are somehow able to acquire one which they replicate (pushing it well past the point of stability in the process) to provide a supply of their own.
 XCOM: Chimera Squad (Video Game) / int_4f8037fd
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 XCOM: Chimera Squad (Video Game) / int_4f8037fd
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XCOM: Chimera Squad (Video Game) / int_4f8037fd
 XCOM: Chimera Squad (Video Game) / int_5313c266
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Bookends
 XCOM: Chimera Squad (Video Game) / int_5313c266
comment
Book Ends: The tutorial has Chimera Squad handling a hostage situation. A month after the final mission, they head off to handle another one.
 XCOM: Chimera Squad (Video Game) / int_5313c266
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XCOM: Chimera Squad (Video Game) / int_5313c266
 XCOM: Chimera Squad (Video Game) / int_53c7c51b
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And Call Him "George"
 XCOM: Chimera Squad (Video Game) / int_53c7c51b
comment
An unusually high amount of mention is given to common house cats. Every Muton is given one as a test to see whether they are capable of compassion. We learn that Axiom did not need a cat, cats are distrustful of Sectoids in general, and Yarvo, a Muton leader of Gray Phoenix accidentally "broke" two cats. One billboard features a Faceless who retrieves cats stuck in trees.
 XCOM: Chimera Squad (Video Game) / int_53c7c51b
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 XCOM: Chimera Squad (Video Game) / int_53c7c51b
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XCOM: Chimera Squad (Video Game) / int_53c7c51b
 XCOM: Chimera Squad (Video Game) / int_54ea43c2
type
Multiple Game Openings
 XCOM: Chimera Squad (Video Game) / int_54ea43c2
comment
Multiple Game Openings: If the tutorial is enabled, Chimera Squad rescues the mayor from armed attackers only for her to be killed by a car bomb. If the tutorial is disabled, Chimera Squad is never even invited to intervene in the attack, with predictable results.
 XCOM: Chimera Squad (Video Game) / int_54ea43c2
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XCOM: Chimera Squad (Video Game) / int_54ea43c2
 XCOM: Chimera Squad (Video Game) / int_55f92df9
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Wire Dilemma
 XCOM: Chimera Squad (Video Game) / int_55f92df9
comment
Wire Dilemma: Claymore's profile quote offers a nice dose of real take at demolition job:
 XCOM: Chimera Squad (Video Game) / int_55f92df9
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 XCOM: Chimera Squad (Video Game) / int_55f92df9
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XCOM: Chimera Squad (Video Game) / int_55f92df9
 XCOM: Chimera Squad (Video Game) / int_5aa4ec8a
type
Ambiguous Syntax
 XCOM: Chimera Squad (Video Game) / int_5aa4ec8a
comment
At one point, you are told that you have to deal with 'Alien Abductions'. As in, aliens, who have been abducted by members of Gray Phoenix.
 XCOM: Chimera Squad (Video Game) / int_5aa4ec8a
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 XCOM: Chimera Squad (Video Game) / int_5aa4ec8a
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XCOM: Chimera Squad (Video Game) / int_5aa4ec8a
 XCOM: Chimera Squad (Video Game) / int_5bb56482
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Contractual Boss Immunity
 XCOM: Chimera Squad (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Whilst it's reasonable that Torque can't Pull and Bind large/heavy units like MECs and Andromedons, she has no trouble with Mutons or Ronin - so it becomes a little glaring when you notice that she can't use these abilities on the faction bosses. They're also immune (or resistant) to certain other special effects like the Stun from Shock Grenades.
 XCOM: Chimera Squad (Video Game) / int_5bb56482
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 XCOM: Chimera Squad (Video Game) / int_5bb56482
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 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_5bb56482
 XCOM: Chimera Squad (Video Game) / int_5bdcc85a
type
Disney Villain Death
 XCOM: Chimera Squad (Video Game) / int_5bdcc85a
comment
Once an enemy is downed less-lethally, they're completely safe from all further damage. They could be knocked off a skyscraper from the final blow, be hoisted over a car that promptly explodes, or get caught in the blast radius of multiple grenades, yet still be alive enough for 31PD to interrogate them successfully.
 XCOM: Chimera Squad (Video Game) / int_5bdcc85a
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 XCOM: Chimera Squad (Video Game) / int_5bdcc85a
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 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_5bdcc85a
 XCOM: Chimera Squad (Video Game) / int_5fc68f05
type
There Was a Door
 XCOM: Chimera Squad (Video Game) / int_5fc68f05
comment
There Was a Door: Breaching charges can be used during the breach phase to explode walls and create new entry points, depending on the encounter. Usually this causes enemies to be surprised instead of aggressive or alert, for obvious reasons. It can also give you better vantage points on the enemy.
 XCOM: Chimera Squad (Video Game) / int_5fc68f05
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 XCOM: Chimera Squad (Video Game) / int_5fc68f05
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 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_5fc68f05
 XCOM: Chimera Squad (Video Game) / int_6293c185
type
Sequel Hook
 XCOM: Chimera Squad (Video Game) / int_6293c185
comment
Sequel Hook: There are numerous throughout the story, some more blatant than others. The Progeny's deranged rambling includes constant references to The Rime of the Ancient Mariner and the ocean in general, further teasing a Terror From the Deep theme for the next game after the Templars' stinger in War of the Chosen. Sacred Coil's finale reveals that at least one of the Ethereals' psionic gateways was still around and could be repaired with enough effort - which means there could be more, raising the possibility of a coming counterattack. Lastly, The Stinger reveals that Shrike is only one cell of a larger conspiracy that appears to be planning a coup d'etat against XCOM.
 XCOM: Chimera Squad (Video Game) / int_6293c185
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 XCOM: Chimera Squad (Video Game) / int_6293c185
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XCOM: Chimera Squad (Video Game) / int_6293c185
 XCOM: Chimera Squad (Video Game) / int_6325aec5
type
Replay Value
 XCOM: Chimera Squad (Video Game) / int_6325aec5
comment
Replay Value: You can never have more than 8 of the 11 members of Chimera Squad at your base in a given campaign, and the plotlines have a modest degree of Story Branching based either on the order you approach them and the decision point you follow half way through the investigation. And the squad members you do get have mutually exclusive upgrade paths, so they may not even play the same way if you use them differently.
 XCOM: Chimera Squad (Video Game) / int_6325aec5
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XCOM: Chimera Squad (Video Game) / int_6325aec5
 XCOM: Chimera Squad (Video Game) / int_6381b11
type
Game-Breaking Injury
 XCOM: Chimera Squad (Video Game) / int_6381b11
comment
Game-Breaking Injury: An agent who gets injured or incapacitated has a chance to develop a scar, which hurts their base stats. If it happens again, the scar can deepen and further hamper them. Scars can be treated through a training program to remove the malus. It can really suck to get a critical chance or mobility reduction scar on someone like Godmother given shotguns are all about flanking for critical hits.
 XCOM: Chimera Squad (Video Game) / int_6381b11
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 XCOM: Chimera Squad (Video Game) / int_6381b11
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XCOM: Chimera Squad (Video Game) / int_6381b11
 XCOM: Chimera Squad (Video Game) / int_6bda9a30
type
Meaningful Name
 XCOM: Chimera Squad (Video Game) / int_6bda9a30
comment
Meaningful Name: The Chimera was a powerful hybrid of several animals in Classical Mythology and is the scientific term for a properly formed animal that is the result of two embryos, possibly those of two different species, fusing together to create a single one. Chimera Squadron is a team consisting of some of the best, drawn from the ranks of humans and aliens. Fittingly, the squad's badge design includes lion, goat, and viper heads as the central motif.
 XCOM: Chimera Squad (Video Game) / int_6bda9a30
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 XCOM: Chimera Squad (Video Game) / int_6bda9a30
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XCOM: Chimera Squad (Video Game) / int_6bda9a30
 XCOM: Chimera Squad (Video Game) / int_6ec4ae5b
type
Absurdly Cool City
 XCOM: Chimera Squad (Video Game) / int_6ec4ae5b
comment
Absurdly Cool City: City 31 is the world's current leader in cooperation between humanity and the Elders' former thrall races. Humans, Hybrids (both gene-modded and cloned), Sectoids, Mutons, Vipers and even Faceless and Andromedons co-exist here in (relative) harmony.
 XCOM: Chimera Squad (Video Game) / int_6ec4ae5b
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 XCOM: Chimera Squad (Video Game) / int_6ec4ae5b
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 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_6ec4ae5b
 XCOM: Chimera Squad (Video Game) / int_6ec989d8
type
Guide Dang It!
 XCOM: Chimera Squad (Video Game) / int_6ec989d8
comment
Each faction gains additional Dark Event bonuses every time one of the other factions is taken out of the picture. Better choose wisely the order in which you investigate your opponents lest you end up facing an enemy skillset your playstyle can't handle. This is made worse by being a case of Guide Dang It! since you aren't shown what buffs the remaining factions will gain over time until they already have them.
 XCOM: Chimera Squad (Video Game) / int_6ec989d8
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 XCOM: Chimera Squad (Video Game) / int_6ec989d8
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XCOM: Chimera Squad (Video Game) / int_6ec989d8
 XCOM: Chimera Squad (Video Game) / int_7360806f
type
In-Series Nickname
 XCOM: Chimera Squad (Video Game) / int_7360806f
comment
In-Series Nickname: Aside from everyone's codenames, the downtime/no activity screen that reveals who drives the squad's Awesome Personnel Carrier also reveals that the vehicle design is common enough to have a nickname; Lily Shen (and possibly others) apparently refers to them as "axe heads", presumably due to the distinctive wedge profile.
 XCOM: Chimera Squad (Video Game) / int_7360806f
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XCOM: Chimera Squad (Video Game) / int_7360806f
 XCOM: Chimera Squad (Video Game) / int_745a226c
type
Easy Logistics
 XCOM: Chimera Squad (Video Game) / int_745a226c
comment
Easy Logistics: Much easier than the mainline XCOM games and XCOM 2. Chimera Squad has a ready supply of magweapons and body armor, and instead 'pay' for their requisitions with "intel" and requisition credits, Elerium resources, and time spent processing paperwork and delivering the requested equipment (and tweaking the fabricator to coax it to make the stuff); UN cash credits and resistance supplies are not applicable here. An offscreen support team maintains and fuels the team's troop carrier without requiring input from the player. Suspects that are less-lethally subdued and arrested are automatically carted off-site by 31PD and processed by the police, as Chimera Squad doesn't have their own brig for detaining people. Unlike the two previous games, every agent is automatically restored to full health when a mission is completed. If they were severely injured, they may get a debuff that does requires 2 days in training to remove, but there is no long stay in the infirmary the way the way there was in the previous games. Similarly, there's also no fatigue or will penalty for deploying the same units day after day. At the world-building level, City 31 is not having trouble with insufficient power, thanks to the large amounts of Elerium and Elerium Generator caches hidden in the city by the ADVENT administration at the instruction of the Ethereals. What they do have is a power grid problem, as large portions of the "Old World" pre-invasion power grid was designed for human power infrastructure rather than alien Elerium-powered infrastructure; small blurbs and radio snippets indicate that the real reason City 31 implemented a lot of traditional human power systems like the dam-side turbine generators was to reduce the amount of Elerium power being injected into the grid, thus reducing the number of brown-out incidents from grid overloads. An engineer speaking to the city's council reports that brown-out incidents were reduced to monthly rather than daily occurances after the dam was connected to the grid. As a result of the aforementioned power grid issues, a lot of construction work, whether being restoration of older buildings that were still safe to use, or making whole new blocks, has run into delays as the crews wait for the infrastructure and equipment to be freed up or made usable. Several locations marked for reconstruction or modernization are indicated to be stuck in transitional states due to shortage of equipment or power grid issues.
 XCOM: Chimera Squad (Video Game) / int_745a226c
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XCOM: Chimera Squad (Video Game) / int_745a226c
 XCOM: Chimera Squad (Video Game) / int_74b85afd
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If You're So Evil, Eat This Kitten!
 XCOM: Chimera Squad (Video Game) / int_74b85afd
comment
If You're So Evil, Eat This Kitten!: Inverted example. In order to integrate into human society, former ADVENT aliens need to demonstrate a "capacity for compassion," often involving government-issued cats to care for. Axiom and Verge find out they bypassed the cat test; Axiom proved his compassion by selflessly aiding humans during the Bugtown Massacre, and Verge passed due to previously aiding the Resistance and because cats specifically hate Verge, and only Verge.
 XCOM: Chimera Squad (Video Game) / int_74b85afd
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 XCOM: Chimera Squad (Video Game) / int_74b85afd
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XCOM: Chimera Squad (Video Game) / int_74b85afd
 XCOM: Chimera Squad (Video Game) / int_79a60aec
type
For Want of a Nail
 XCOM: Chimera Squad (Video Game) / int_79a60aec
comment
For Want of a Nail: Choosing to do the tutorial or not has the events change in the story. With the tutorial on, Chimera Squad's first mission is rescuing the mayor from a kidnapping, with her vehicle detonating from a plasma bomb as she leaves. Without it, 31 PD try to do it themselves only to trigger the bomb, killing the Mayor. In Spite of a Nail: The primary focus of the game is regardless the same- find out who killed the Mayor, and how they got the materials for a plasma bomb.
 XCOM: Chimera Squad (Video Game) / int_79a60aec
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 XCOM: Chimera Squad (Video Game) / int_79a60aec
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XCOM: Chimera Squad (Video Game) / int_79a60aec
 XCOM: Chimera Squad (Video Game) / int_7ae4d273
type
Point of No Return
 XCOM: Chimera Squad (Video Game) / int_7ae4d273
comment
Point of No Return: Taking down the third faction's HQ locks you into the end game no questions asked. There's not even a warning of any kind - you're simply given two consecutive critical missions you have to complete immediately without the option to treat scars or complete research projects.
 XCOM: Chimera Squad (Video Game) / int_7ae4d273
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 XCOM: Chimera Squad (Video Game) / int_7ae4d273
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XCOM: Chimera Squad (Video Game) / int_7ae4d273
 XCOM: Chimera Squad (Video Game) / int_7ba493b0
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Always Accurate Attack
 XCOM: Chimera Squad (Video Game) / int_7ba493b0
comment
Always Accurate Attack: One particular type of Muton enemy that works with Gray Phoenix, the Praetorian, has the ability to challenge one of your agents to a Duel. This translates to perfect accuracy on attacks made by either duelist towards each other. This doesn't always work in their favour. Some breach points may offer a perk that grants the first or last agent through with perfect accuracy on their first attack during the encounter. Unlike the notoriously inaccurate capture devices in the previous games, Subdue (or other variants of the less-lethal takedown) never miss, due to their increased emphasis. The Progeny's psions make frequent use of Soul Fire, a basic psionic attack that deals moderate damage and is guaranteed to hit. They're the reason why achieving a Flawless mission rating is particularly difficult when going up against the Progeny because unlike all the others, cover and dodge stats don't mean squat against them. Shelter also gains the same ability as he ranks up. Patchwork's gremlin-based shock attacks have a 100% hit rate, as they did in 2. This makes her devastating against enemy forces with a lot of mechanical units, as the shocks also deal extra damage to them. Grenades and Explosive as well as Viper poison spit always hits. Zephyr's entire shtick is that her melee attacks cannot miss.
 XCOM: Chimera Squad (Video Game) / int_7ba493b0
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XCOM: Chimera Squad (Video Game) / int_7ba493b0
 XCOM: Chimera Squad (Video Game) / int_7f413791
type
Wall of Weapons
 XCOM: Chimera Squad (Video Game) / int_7f413791
comment
Wall of Weapons: Certain map sets have these. Notably, one nightclub backroom includes several early-Resistance ballistic weapons (half a dozen assault rifles and a pair of sniper rifles), a pair of ADVENT magrifles, and a full-scale MEC magcannon. The room also contains what appear to be several grenades and a pair of cabinets that could hold even more weapons.
 XCOM: Chimera Squad (Video Game) / int_7f413791
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XCOM: Chimera Squad (Video Game) / int_7f413791
 XCOM: Chimera Squad (Video Game) / int_7fbb2a3
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Nice Job Breaking It, Hero!
 XCOM: Chimera Squad (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Thinking Gray Phoenix is going to use the Plasma Drill ship on the city, Chimera Squad boards out and takes out its pilot, Crew Chief Yarvo. In taking him out however, they cause the ship to lose control and risk crashing on the city, destroying it. Had they done nothing, Yarvo and his crew would've simply left with the ship to return to their homeworld with no actual harm to the city. Of course Gray Phoenix' actions prior to this gave Chimera Squad no reason to expect they'd do anything peaceful like this. Alternately, If you take out Phoenix first, the ship never gets off the ground (the final mission sees you breaching the starport and fails if they are allowed to launch the ship at all). Taking down Yarvo and their crew causes Custodian Xel to order the remaining Phoenix personnel to stand down, resolving the situation with less bloodshed.
 XCOM: Chimera Squad (Video Game) / int_7fbb2a3
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_7fbb2a3
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_7fbb2a3
 XCOM: Chimera Squad (Video Game) / int_813e694d
type
Continuity Cavalcade
 XCOM: Chimera Squad (Video Game) / int_813e694d
comment
If you play the tutorial mission, the game begins with an outright Continuity Cavalcade by taking place in a museum dedicated to XCOM's exploits during the war. Apart from pictures of XCOM's core leadership lining the walls, countless relics and world objects from XCOM 2 and its expansion can be spotted everywhere, like an Elder sarcophagus, a model of the original Skyranger from the initial invasion, the Warlock's rifle, or one of the creepy Lost-creating gas pods the aliens dropped on cities back during the initial invasion.
 XCOM: Chimera Squad (Video Game) / int_813e694d
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_813e694d
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_813e694d
 XCOM: Chimera Squad (Video Game) / int_823c6e3e
type
Large Ham
 XCOM: Chimera Squad (Video Game) / int_823c6e3e
comment
Large Ham: The radio advertisement campaign for the In-Universe cereal ''BIIIG CRUNCH!'' features a character who is unable to resist talking in a grandiose, over-the-top way, especially if he's referencing his cereal by name.
 XCOM: Chimera Squad (Video Game) / int_823c6e3e
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_823c6e3e
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_823c6e3e
 XCOM: Chimera Squad (Video Game) / int_8797239c
type
Bait-and-Switch
 XCOM: Chimera Squad (Video Game) / int_8797239c
comment
Bait-and-Switch: The trailer shows someone sneaking up on Terminal and yanking her from behind, followed by a psionic alien using its powers. It quickly turns out he's a team member and just pulled her to safety. At one point, you are told that you have to deal with 'Alien Abductions'. As in, aliens, who have been abducted by members of Gray Phoenix.
 XCOM: Chimera Squad (Video Game) / int_8797239c
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_8797239c
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_8797239c
 XCOM: Chimera Squad (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 XCOM: Chimera Squad (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: Chimera Squad is a Downplayed Trope, clearly being better organized than XCOM was in the previous game, but not quite up to the professionalism of the organization in XCOM: Enemy Unknown.
 XCOM: Chimera Squad (Video Game) / int_8ad43dc9
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_8ad43dc9
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_8ad43dc9
 XCOM: Chimera Squad (Video Game) / int_9075ac17
type
Just a Machine
 XCOM: Chimera Squad (Video Game) / int_9075ac17
comment
Just a Machine: It is impossible to take robots in alive. They are designed to be mostly autonomous, but apparently that is not enough for them to earn full rights, and are treated as a disposable labor force throughout the city. More than a little justified, as ADVENT-era robotics were apparently too independent at times; the Momentum Foundation specifically requires intelligent, living oversight for its androids. Not that it stops them from occasionally going rogue, handcuffing their naked owners to their frames, and marching down the street going "recall, recall, recall" over and over... The only exception to "taking robots alive" is when you Subdue an Andromedon's power suit. The Andromedon is not technically dead yet (though probably not in good shape) so beating its armor into submission counts as a capture.
 XCOM: Chimera Squad (Video Game) / int_9075ac17
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9075ac17
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9075ac17
 XCOM: Chimera Squad (Video Game) / int_912b24c4
type
Art Shift
 XCOM: Chimera Squad (Video Game) / int_912b24c4
comment
Art Shift: While the game still retains the art style of XCOM 2, many of the aliens were redesigned with human features, as well as how the trailer, cutscenes, and conversation pictures are presented in a comic-book drawn style.
 XCOM: Chimera Squad (Video Game) / int_912b24c4
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_912b24c4
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_912b24c4
 XCOM: Chimera Squad (Video Game) / int_93c04c8a
type
Future Food Is Artificial
 XCOM: Chimera Squad (Video Game) / int_93c04c8a
comment
Future Food Is Artificial: So after the invasion was over and humanity learned just what goes into an Advent Burger, the burger chain (now rebranded 'Burger Palace'), has switched it up to a Kelp derivative protein base. Also, NotDogs, an artificial version of — you guessed it — hot dogs. They're artificial out of a necessity to be consumable by all races. Traditional food has yet to be phased out, though. Verge notes that a restaurant in City 31 sells steak sandwiches, and wants to try one despite his biology making it harmful for him. ''BIIIG CRUNCH!'' The cereal that writhes! Made with gene-tailored larval nuggets, just add milk! Unless you're a sectoid.
 XCOM: Chimera Squad (Video Game) / int_93c04c8a
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_93c04c8a
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_93c04c8a
 XCOM: Chimera Squad (Video Game) / int_940a5958
type
Artificial Stupidity
 XCOM: Chimera Squad (Video Game) / int_940a5958
comment
Artificial Stupidity: Vipers are no better about wasting their turn trying to poison your poison-immune units. It's slightly more reasonable in that the attempt deals a small amount of physical impact damage even if the target is immune to the damage over time. Similarly, Purifiers will target hacked turrets & MECs, and XCOM androids, all of whom are mechanical and thus immune to fire damage and the burning debuff. The Progeny's ranks have no exceptions either; Acolytes will happily try to use their Psionic Suplex on immune units, and Sorcerors will give their allies actions using Tyranny even if said allies would die from a Damage Over Time effect as soon as they get to act. Gray Phoenix's pretorians will happily use their Duel ability on even your heavy hitters, and it reaches Too Dumb to Live when they decide to target Blueblood.
 XCOM: Chimera Squad (Video Game) / int_940a5958
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_940a5958
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_940a5958
 XCOM: Chimera Squad (Video Game) / int_950329d8
type
Dynamic Entry
 XCOM: Chimera Squad (Video Game) / int_950329d8
comment
Dynamic Entry: The Breach mechanic makes every first turn into this, with XCOM breaching the room and shooting enemies. You can spice it up with things like flashbangs, smoke grenades, breaching charges, air-vent entries, and similar surprises.
 XCOM: Chimera Squad (Video Game) / int_950329d8
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_950329d8
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1.0
 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_950329d8
 XCOM: Chimera Squad (Video Game) / int_96475bb6
type
Awesome Personnel Carrier
 XCOM: Chimera Squad (Video Game) / int_96475bb6
comment
Awesome Personnel Carrier: Chimera Squad use a wheeled 6x6 APC to get around the city, fitting with their position as a SWAT Team. Curiously, it seems to resemble older Central/Eastern European designs like the OT-64, or the Brazilian EE-11. According to one downtime message, it uses a jacked up, modified, GPS-guided ADVENT MEC brain for navigation, as put together by Lily Shen — and said brain Drives Like Crazy.
 XCOM: Chimera Squad (Video Game) / int_96475bb6
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_96475bb6
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_96475bb6
 XCOM: Chimera Squad (Video Game) / int_97069d40
type
Harmless Electrocution
 XCOM: Chimera Squad (Video Game) / int_97069d40
comment
Harmless Electrocution: Squarely averted; Patchwork's electrical abilities are all quite lethal. Given they have a 100% hit rate and minimal cooldowns, this was likely a conscious decision to keep her from being too good at less-lethal takedowns.
 XCOM: Chimera Squad (Video Game) / int_97069d40
featureApplicability
-1.0
 XCOM: Chimera Squad (Video Game) / int_97069d40
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_97069d40
 XCOM: Chimera Squad (Video Game) / int_97ebe48b
type
Pacifist Run
 XCOM: Chimera Squad (Video Game) / int_97ebe48b
comment
Pacifist Run: Encouraged mechanically as well as thematically In-Universe since capturing perps instead of killing them nets you intel rewards from post-mission interrogations. You also get an achievement for completing a mission without killing anyone.
 XCOM: Chimera Squad (Video Game) / int_97ebe48b
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_97ebe48b
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_97ebe48b
 XCOM: Chimera Squad (Video Game) / int_9aa17eb0
type
Story Branching
 XCOM: Chimera Squad (Video Game) / int_9aa17eb0
comment
Story Branching: You may investigate the three criminal factions in any order; while each faction's core motivations are always the same, the smaller details have considerable variance based on the order you've chosen. The game tracks a percentage value of how many different possibilities you've seen for each faction's plotline.
 XCOM: Chimera Squad (Video Game) / int_9aa17eb0
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9aa17eb0
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9aa17eb0
 XCOM: Chimera Squad (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 XCOM: Chimera Squad (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Going for less-lethal takedowns of hostiles requires taking risks with your agents (or spending fifty bucks an agent for tranq rounds), but the intel rewards from arresting them rather than just killing them makes it a rewarding challenge.
 XCOM: Chimera Squad (Video Game) / int_9b9397bb
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9b9397bb
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9b9397bb
 XCOM: Chimera Squad (Video Game) / int_9cb3e22e
type
Interface Spoiler
 XCOM: Chimera Squad (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The investigation screen for two of the three enemy factions shows you how their leader looks like long before you actually uncover their identity.
 XCOM: Chimera Squad (Video Game) / int_9cb3e22e
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9cb3e22e
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9cb3e22e
 XCOM: Chimera Squad (Video Game) / int_9d12bbc1
type
Foreshadowing
 XCOM: Chimera Squad (Video Game) / int_9d12bbc1
comment
Foreshadowing: Radio broadcasts play at Chimera Squad's HQ between missions, the talk shows going on typically immediately relevant to the crime organization the player is currently taking on: for the Progeny, it's news talks about tensions between Psionics and non-Psionics, and for the Sacred Coil, advertisements come on for "the Bonded Stair", a likely front for Sacred Coil itself. For Grey Phoenix, however? Reports of tension at City 31's starport, foreshadowing Grey Phoenix's actual desire to use starships to return home.
 XCOM: Chimera Squad (Video Game) / int_9d12bbc1
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9d12bbc1
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9d12bbc1
 XCOM: Chimera Squad (Video Game) / int_9dab0a6e
type
Continuity Nod
 XCOM: Chimera Squad (Video Game) / int_9dab0a6e
comment
Continuity Nod: If you play the tutorial mission, the game begins with an outright Continuity Cavalcade by taking place in a museum dedicated to XCOM's exploits during the war. Apart from pictures of XCOM's core leadership lining the walls, countless relics and world objects from XCOM 2 and its expansion can be spotted everywhere, like an Elder sarcophagus, a model of the original Skyranger from the initial invasion, the Warlock's rifle, or one of the creepy Lost-creating gas pods the aliens dropped on cities back during the initial invasion. Bradford and The Commander are mentioned in an archived conversation. The latter is still in charge of XCOM as a whole. "Burger Palace" is implied to be a rebranded ADVENT Burger. They mention opening "Pending the approval of the Truth and Reconciliation Commission". When criminals are hitting a former ADVENT Vault, the team wonders what they are after. Cherub suggests they are looking for the recipe for ADVENT Burgers. One possible mission site is the ruins of a former ADVENT gene therapy clinic. Where Whisper can only think about the dark side of the facilities as a front for the Avatar Project, Patchwork remembers when she had her prosthetics made at one of these clinics and wishes that something productive could have been made of them. A series of advertising posters show basic SPARK models employed as construction units, chefs, accountants (wearing a tie), and combat robots (holding a comically small assault weapon in one hand), all using the same classic head as the canon design from the Story missions. At one point early on in their investigation the Progeny may also raid a factory producing more of these units, so you can see various bits of them laid out on tables and hooked up to some of the same armatures as ADVENT's MEC units were in 2. One of the Sacred Coil investigations reveals they are using a hyperwave beacon to communicate.
 XCOM: Chimera Squad (Video Game) / int_9dab0a6e
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9dab0a6e
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9dab0a6e
 XCOM: Chimera Squad (Video Game) / int_9edbda07
type
Elite Mooks
 XCOM: Chimera Squad (Video Game) / int_9edbda07
comment
Elite Mooks: Aside from returning elite troops like andromedons, MECs, shieldbearers and the like, each of the three antagonist factions has their own unique super unit: Sorcerers for the Progeny, Ronin for the Sacred Coil and Praetorians for the Gray Phoenix. Capturing these guys alive unlocks an achievement each.
 XCOM: Chimera Squad (Video Game) / int_9edbda07
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_9edbda07
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_9edbda07
 XCOM: Chimera Squad (Video Game) / int_a7defafd
type
Code Name
 XCOM: Chimera Squad (Video Game) / int_a7defafd
comment
Code Name: All the members of Chimera Squad have code names, referencing how units in the previous Firaxis games could gain one through promotion.
 XCOM: Chimera Squad (Video Game) / int_a7defafd
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_a7defafd
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_a7defafd
 XCOM: Chimera Squad (Video Game) / int_a8a04f6f
type
And I Must Scream
 XCOM: Chimera Squad (Video Game) / int_a8a04f6f
comment
And I Must Scream: The Gatekeeper that appears when Sacred Coil activate their portal is noticeably damaged and scuffed, and tries to escape the area. After the mission we find out that the portal had been closed as it was traveling through, and it had been caught between dimensions for the last five years. An Archive entry mentions that the Archons from the previous game were locked in a perpetual state of pain and suffering that was only lessened when they obeyed the Elders' orders.
 XCOM: Chimera Squad (Video Game) / int_a8a04f6f
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_a8a04f6f
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_a8a04f6f
 XCOM: Chimera Squad (Video Game) / int_aa88f109
type
Humanity Is Infectious
 XCOM: Chimera Squad (Video Game) / int_aa88f109
comment
Humanity Is Infectious: Freed from the Elders and ADVENT, many aliens have not only chosen to work alongside humanity, but they’ve also adapted into Earth societies rather quickly. It can be rather surreal to find Sectoids, Vipers and Mutons speaking English and wearing human clothing.
 XCOM: Chimera Squad (Video Game) / int_aa88f109
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_aa88f109
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_aa88f109
 XCOM: Chimera Squad (Video Game) / int_ad1db87c
type
Oh, Crap!
 XCOM: Chimera Squad (Video Game) / int_ad1db87c
comment
Oh, Crap!: If you made the Progeny your final investigation, halfway through the stronghold mission, Whisper suddenly gets a lot more urgent. The reason? He can see the building glowing, from the HQ halfway across the city. Similarly, Whisper and your squad are quite startled by the appearance of a Gatekeeper during the Sacred Coil's stronghold mission, and the Sectopod during the final takedown of Gray Phoenix. Whisper pretty much says the trope name verbatim.
 XCOM: Chimera Squad (Video Game) / int_ad1db87c
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1.0
 XCOM: Chimera Squad (Video Game) / int_ad1db87c
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_ad1db87c
 XCOM: Chimera Squad (Video Game) / int_b06ff73b
type
Variable Mix
 XCOM: Chimera Squad (Video Game) / int_b06ff73b
comment
Variable Mix: Breach phase music mostly consists of short loops, but will ramp up in intensity as you set down agents on breach points.
 XCOM: Chimera Squad (Video Game) / int_b06ff73b
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b06ff73b
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b06ff73b
 XCOM: Chimera Squad (Video Game) / int_b1a7cd14
type
Tap on the Head
 XCOM: Chimera Squad (Video Game) / int_b1a7cd14
comment
Tap on the Head: Agents can forgo shooting for a weaker, close-range subdue attack that clubs them over their head. Doing this leaves the target unconscious but still healthy enough to extract intel from at the end of the mission.
 XCOM: Chimera Squad (Video Game) / int_b1a7cd14
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b1a7cd14
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b1a7cd14
 XCOM: Chimera Squad (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 XCOM: Chimera Squad (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: The range of Chimera's Overwatch is significantly shorter than that of the agents' weapons or sight, often being too short to cover a spawn point on the opposite side of a room. Luckily, enemy Overwatch is even shorter, covering a radius of a few squares at most.
 XCOM: Chimera Squad (Video Game) / int_b1c4bc94
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b1c4bc94
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b1c4bc94
 XCOM: Chimera Squad (Video Game) / int_b2280b66
type
Retcon
 XCOM: Chimera Squad (Video Game) / int_b2280b66
comment
Retcon: Chimera Squad takes XCOM's custom plasma weapon designs from XCOM 2 and turns them into salvaged or experimental ADVENT weapons instead that never entered mass production. While not exactly critical to lore consistency, it can feel jarring to returning players who know how different XCOM's and ADVENT's weapon designs used to look during the occupation. It's also very jarring to see enemies firing at you with plasma weapons that deal the same amount of damage as your mag weapons. Various background art (along with female voices) imply that there are regular Muton females. In XCOM 2 it is said that Berserkers are the females of the Muton species and the regular Mutons are all male. It is possible that there's some in universe explanation as Mutons are, after all aliens. It was never implied that all Mutons are male. Beserkers were shown to be all female, but it was never said that all females are Beserkers.
 XCOM: Chimera Squad (Video Game) / int_b2280b66
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b2280b66
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b2280b66
 XCOM: Chimera Squad (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 XCOM: Chimera Squad (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Your agents' Overwatch only covers a narrow cone with very limited range (based on their weapon), but when an enemy unit goes on Overwatch they have the full 360° angle to work with to shoot at anyone who enters their line of sight, but at an even more reduced range. Turrets specifically use "radial overwatch" which is very short ranged. This is all probably to discourage Overwatch-camping in favor of proactively destroying the enemy. The only one to keep EU/2's 360 degree with weapon range Overwatch is Blueblood, and only when he's using Ever Vigilant.
 XCOM: Chimera Squad (Video Game) / int_b3b1115f
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b3b1115f
featureConfidence
1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b3b1115f
 XCOM: Chimera Squad (Video Game) / int_b408c009
type
City of Adventure
 XCOM: Chimera Squad (Video Game) / int_b408c009
comment
City of Adventure: Originally City 31 was a Fortress city under ADVENT occupation, with an active star port. When XCOM won the war, the city became a haven for humans, aliens, and hybrids. Unlike many other places, City 31 has self-government, agriculture, and industry. Unlike many other cities, it avoided retributive attacks from ADVENT Loyalists. That said, the city is also infiltrated by three distinct factions with their own goal.
 XCOM: Chimera Squad (Video Game) / int_b408c009
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b408c009
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b408c009
 XCOM: Chimera Squad (Video Game) / int_b798d379
type
One Stat to Rule Them All
 XCOM: Chimera Squad (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Of the three Macrogame resources, Intel is usually more useful than Credits or Elerium. You only use Credits to buy items from the Supply, which is not only limited by your research but typically only needs a small pool of purchases. Research can drain Elerium, but the limiting factor on those is typically time, and one can easily generate Elerium faster than they can use it up. Intel, on the other hand, is rarely useless: you use it to buy from the Scavenger's Market, which offers equipment superior to what you can get from the Supply, and purchase field teams, which can be used to keep city tensions as low as possible in addition to generating all three types of resources.
 XCOM: Chimera Squad (Video Game) / int_b798d379
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b798d379
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1.0
 XCOM: Chimera Squad (Video Game)
hasFeature
XCOM: Chimera Squad (Video Game) / int_b798d379
 XCOM: Chimera Squad (Video Game) / int_b8f8b892
type
Promoted to Playable
 XCOM: Chimera Squad (Video Game) / int_b8f8b892
comment
Promoted to Playable: While aliens were playable in multiplayer mode in Enemy Unknown and 2, this game marks the first time in the series the main alien races are playable alongside humans.
 XCOM: Chimera Squad (Video Game) / int_b8f8b892
featureApplicability
1.0
 XCOM: Chimera Squad (Video Game) / int_b8f8b892
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1.0
 XCOM: Chimera Squad (Video Game)
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XCOM: Chimera Squad (Video Game) / int_b8f8b892
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King Mook
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King Mook: The leaders of the three antagonist factions, when finally confronted in person, are beefed-up versions of their respective unique elite unit, with improved stats and some additional abilities/immunities. Bellus Mar, for instance, is a beefed up Ronin with immunity to Shock/Stun effects and Torque's pull.
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Sadistic Choice
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comment
Sadistic Choice: Wouldn't be XCOM without plenty of them. Each day gives you at least two situations or missions to resolve on the strategy map while only allowing you to choose one, forfeiting the rewards of the other and also raising unrest in its associated district. Do you go after that unique weapon but risk the city's anarchy level spiraling out of control, or do you rather play it safe at the cost of a powerful piece of gear, a large paycheck or useful intel? Halfway through each investigation you're given a choice between two story branches, each with its own Dark Event that adds additional challenges to all subsequent missions. These usually make you choose between the enemy faction gaining access to a strong passive ability or a powerful new unit. Each faction gains additional Dark Event bonuses every time one of the other factions is taken out of the picture. Better choose wisely the order in which you investigate your opponents lest you end up facing an enemy skillset your playstyle can't handle. This is made worse by being a case of Guide Dang It! since you aren't shown what buffs the remaining factions will gain over time until they already have them. After completing your first investigation, they up the ante; the unrest generated by ignored Missions increases by 1, and ignored Situations begin generating unrest as well. After your second, ignored missions generate another 1 unrest, and a new type of situation can appear; a Field Team Siege. Not only do these offer less rewards than standard Situations, but failing to respond will result in the loss of the Field Team.
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Mission Control
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If you made the Progeny your final investigation, halfway through the stronghold mission, Whisper suddenly gets a lot more urgent. The reason? He can see the building glowing, from the HQ halfway across the city.
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Jurisdiction Friction
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Jurisdiction Friction: Referenced, but ultimately averted. Whisper voices concerns that going after the three gangs is 31PD's jurisdiction, and Director Kelly argues that the illegal ADVENT tech these factions wield put them firmly in Reclamation and Chimera Squad's jurisdiction. However, 31PD Commissioner Maloof is openly welcoming of the support, frequently calling in Chimera Squad for help and passing on anything she sees as relevant to the investigations. It helps that 31PD is exactly what it says on the tin; a police department: they're just not equipped to handle things like rogue psychics and former ADVENT personnel unleashing living terror weapons in public spaces - same as how Megapol and Marsec aren't equipped to deal with a full-blown alien invasion in Apocalypse.
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Pretentious Latin Motto
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Pretentious Latin Motto: Diversis Viribus: "Strength through Diversity".
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Shout-Out
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Shout-Out: When using Torque's Tongue Pull, there's a chance she'll shout "Get over here!" You eventually unlock a spec op that temporarily increases XP gain for your whole squad. It is called the STAR Initiative.
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Defeat Equals Friendship: Due to the Elders' brainwashing wearing off, most of the aliens left behind decided to make peace, though there are extremist factions still lurking around. Chimera Squad itself was formed because Director Kelly wants everyone united to resist the Elders if they ever return.
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Super Registration Act
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Super Registration Act: During the Progeny investigation, with a rise in Psionic incidents and Psionic-gifted citizens removing their dampeners in public, 31PD's commissioner Maloof will suggest the creation of a Mandatory Psionic Registry. The resulting backlash (including from some non-psionically gifted citizens who feel it's unfair to subject people to this for something they were born with) forces the City Council to open a special meeting to review 31PD's actions.
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Lighter and Softer
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Lighter and Softer: As opposed to the fate of humanity being on the line in the previous games, Chimera Squad has more of a police procedural vibenote although if you fail in your task, the racial tensions are implied to quickly devolve into another worldwide conflict. It's just a tightly-knit group trying to keep the peace in City 31 and build a brighter future after the war. Their party banter is almost entirely humorous in nature, and the fact that your agents can't die permanently gives the game a much more relaxed feel overall. This even extend to the lighting/shading of the game, which give the game a brighter, more vibrant look than anything previously.
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"Eureka!" Moment
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"Eureka!" Moment: One of the Archive recording is an episode of "McCache and Binker". Da Chief complains that the two cops argue so much he should throw them in the trash. This prompts the following:
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In Spite of a Nail
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In Spite of a Nail: The primary focus of the game is regardless the same- find out who killed the Mayor, and how they got the materials for a plasma bomb.
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We Cannot Go On Without You
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We Cannot Go On Without You: Extended to your entire squad - once your soldier takes lethal damage, you have a few turns to stabilize them. If you can't do it, they bleed out to death, and you go back to your last save.
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After-Combat Recovery
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After-Combat Recovery: Agents can recover between encounters to full health, up to 50% if they were wounded below that, or not at all. How much is set at the campaign's start.
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Anti-Frustration Features
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Anti-Frustration Features: Most of those from XCOM 2 return, along with new ones: Any enemy that is bound (by Torque), mind-controlled (by Verge), or hacked (by Patchwork) will automatically be incapacitated (or detonated) if they are the only active enemy remaining, forgoing the need to skip through turns or otherwise manually carry out the orders needed to finish them off. Clearing the room will automatically stabilize any downed agents, and make all non-downed agents reload their weaponry. If you're on a timed "capture/loot objective" mission and finish the room before the timer runs out, you'll automatically complete that objective even if nobody was near it. If you have at least one member and the VIP escape on an evac mission, the game will count it as a win even if every other member of squad goes down, though they'll still suffer penalties for being gravely wounded and you'll still game over if they bleed out fully before everyone else is down. Also in VIP missions, the game will only ever sic one enemy at a time to target the VIP, and clearly identify which one it is, so you can plan around their presence. Even if an enemy is suffering from lethal damage over time or has suffered any lethal damage at all, finishing them off with a less-lethal attack (like Subdue or Tranq Rounds) will still count as a knockout; they can't bleed out or succumb to the poison/fire/acid. Civilian casualties caused by Sacred Coil's pet chryssalids do not contribute to any possible increase in Unrest. Fortunate, considering their favored tactics and how it's possible for them to engage a civilian before you have an opportunity to prevent it. If Zephyr has both Kinetic Shield from Cherub, and her own Parry active, the first attack that hits her will only consume the Kinetic Shield, leaving her Parry active for any second attack. In addition to the button that opens the supply from the loadout screen right before launching the APC, another button from the agent's loadout allows you to automatically take the equipment from any agents that won't be coming on the mission. After clearing the game once, a new "Meta Content" tab will open up in the game, showing which stuff you have or haven't gotten/used in the past so you can try out more branching story paths, agents you haven't used, or try finding different exotic weapons. The new encounter system activates every enemy in the room, allowing you to flank to your heart's content without fear of overextending and activating another pod.
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Spin-Off
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comment
Spin-Off: Naturally. Aside from being a sort of reimagining of Apocalypse (which is oddly thematic, considering the TFTD-esque teaser at the end of 2) Chimera Squad also feels a lot like an experiment on Firaxis' part, to see how the community reacts to more drastic gameplay flow changes such as the Breach Phase and Interlaced Initiative.
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Action Initiative
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Action Initiative: One of the biggest differences from the previous entries in the series is that each unit is individually placed in a Visual Initiative Queue rather then each side taking a taking a turn with their full team.
 XCOM: Chimera Squad (Video Game) / int_da6264c7
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Mook Promotion
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Mook Promotion: Several high-tier enemies from XCOM 2 are now single-encounter boss fights all of their own. A berserk Gatekeeper is faced in the climax of the Sacred Coil fight, and Grey Phoenix has one—just one— Sectopod guarding their UFO. Due to the lower party size limit, these creatures are justifiably bosses all their own.
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Deliberately Non-Lethal Attack
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comment
Deliberately Non-Lethal Attack: Subdue, a melee attack with the butt of a squad member's gun. It doesn't do much damage but will never kill its target, allowing them to be captured for information. Certain abilities and gun mods can be used to increase its damage. Tranq Rounds can be used to turn any gun into this, incapacitating instead of killing. While Zephyr's melee attacks are lethal by default, she can turn them non-lethal with the right talent.
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Enemy Summoner
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Enemy Summoner: Necromancers are sectoid psions with some of the Chosen Warlock's abilities, mainly the one to summon a bunch of fairly resilient and explosive spectral zombies into battle. As is the rule for necromancers in fiction, No Ontological Inertia is in full effect.
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Artificial Brilliance
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Artificial Brilliance: A lot of grenade types now have a timed fuse instead of exploding on impact, but they can be shot to trigger them prematurely. While low-level enemies often forget that last part in the early game, more advanced elite units will shoot their explosives immediately after throwing them to keep you from moving your agents out of the blast radius. Enemies also have become a lot more aware of the battlefield and its hazards. If you put one or more agents in cover near Explosive Barrels, enemies will generally blow up the barrels instead of targeting your agents individually, something they only did on high difficulty settings in previous games.
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Acting in the Dark
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It's possible the actors weren't even told they were voicing aliens- Erica Lindbeck, for example, is on the record as stating she had absolutely no idea she was providing the voice for a 10-foot long cobra with arms.
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Damage Over Time
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The Progeny's ranks have no exceptions either; Acolytes will happily try to use their Psionic Suplex on immune units, and Sorcerors will give their allies actions using Tyranny even if said allies would die from a Damage Over Time effect as soon as they get to act.
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Nerf
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Nerf: The previously omnidirectional Overwatch ability now only works in a narrow conical area with severely limited range (with Blueblood's Ever Vigilant being the sole exception), making it significantly less useful even in situations where you're told where enemy reinforcements might enter the battlefield. Thankfully, this applies to the enemies too, and the UI tells you where they're looking.
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GameplayAndStoryIntegration
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Gameplay and Story Integration: The research mechanic for obtaining new types of equipment returns, but receives an explanation befitting the Squad's situation. The Matter Replicator the Squad was provided is an old and clunky model that's incompatible with most of the high-end schematics that XCOM provided them, necessitating an investment of time and elerium to retrofit it for anything beyond basic equipment.
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Concealment Equals Cover
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Concealment Equals Cover: Downplayed. Attacks have a chance to destroy flimsy cover and hit anyway, though in this case the object may absorb some of the damage first. Sometimes they'll destroy the cover even if they miss.
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A World Half Full
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A World Half Full: Chimera Squad shows that the Earth of the X-COM games is a broken world following twenty years of alien occupation - but it's a world nonetheless in the process of mending, both literally and figuratively. Aliens live side by side with humanity, and while the transition hasn't been smooth, it is shown to be making actual progress - and while the game starts out with no shortage of problems following the mayor's death, by the end Chimera Squad is so effective that the conspiracy behind the game's plot outright decides to cut its costs in the city.
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The Secret of Long Pork Pies
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So after the invasion was over and humanity learned just what goes into an Advent Burger, the burger chain (now rebranded 'Burger Palace'), has switched it up to a Kelp derivative protein base.
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SWAT Team
 XCOM: Chimera Squad (Video Game) / int_f3b5d559
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SWAT Team: The story, structure, and gameplay definitely show Chimera Squad to be one of these, limited in jurisdiction to a single city, travelling around in a wheeled APC, and a major segment of gameplay being a 'breach phase' about the squad making its entrance through various openings and methods.
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Arbitrary Headcount Limit
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comment
Arbitrary Headcount Limit: Only four agents and two backup androids can be dispatched to each mission. You can't even use the Assembly to increase your team size, unlike the projects available in the previous games. In a full campaign, you can only bring 8 of the 11 members of Chimera Squad into the city.
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Running Gag
 XCOM: Chimera Squad (Video Game) / int_f9f2c33
comment
Running Gag: Both the radio channels at HQ and various pieces of background chatter and team banter keep listing all the things that sectoids can't eat, to the point that a commercial about something that's actually not inedible to The Greys (at least not completely) feels like a shocking twist. An unusually high amount of mention is given to common house cats. Every Muton is given one as a test to see whether they are capable of compassion. We learn that Axiom did not need a cat, cats are distrustful of Sectoids in general, and Yarvo, a Muton leader of Gray Phoenix accidentally "broke" two cats. One billboard features a Faceless who retrieves cats stuck in trees.
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XCOM: Chimera Squad (Video Game)

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Airstrip One / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Alien Lunch / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Alien Works / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Aliens Are Bastards / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Aliens Love Human Food / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
American Video Games / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Arbitrary Headcount Limit / int_a1d02d4b
 XCOM: Chimera Squad (Video Game)
hasFeature
Black Boss Lady / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Black Market / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Cherry Tapping / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Classical Chimera / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Clone Angst / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Conspiracy Theorist / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Cutting Off the Branches / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Damage Reduction / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Disobey This Message / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Extra Turn / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Fantastic Caste System / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Fantastic Ghetto / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Former Regime Personnel / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Future Food Is Artificial / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
I Do Not Drink Wine / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
I Meant to Do That / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
I Want Them Alive! / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
If You're So Evil, Eat This Kitten! / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Impossibly Delicious Food / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Interquel / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Jurisdiction Friction / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Justified Tutorial / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Keystone Army / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
King Mook / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Let's Meet the Meat / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Liberty Over Prosperity / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Lost in Character / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Lotus-Eater Machine / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Magnetic Weapons / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Mildly Military / int_ed67914b
 XCOM: Chimera Squad (Video Game)
hasFeature
Mutual Disadvantage / int_a1d02d4b
 XCOM: Chimera Squad (Video Game)
hasFeature
No Saving Throw / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Noble Bigot with a Badge / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Obsessed with Food / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Pistol-Whipping / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Point of No Return / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Psychic-Assisted Suicide / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Renegade Splinter Faction / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
SWAT Team / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Sad Clown / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Shapeshifter Identity Crisis / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Slavery Is a Special Kind of Evil / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Smoke Out / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Snakes Are Sexy / int_ed67914b
 XCOM: Chimera Squad (Video Game)
hasFeature
Sorting Algorithm of Evil / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Stranded Invader / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Stun Guns / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Super Cop / int_f981954b
 XCOM: Chimera Squad (Video Game)
hasFeature
Super Registration Act / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
The Secret of Long Pork Pies / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
There Was a Door / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
They Look Like Us Now / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
They Walk Among Us / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
To Serve Man / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Tranquillizer Dart / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Turn-Based Tactics / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Unique Enemy / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Video Game Delegation Penalty / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Visual Initiative Queue / int_ed67914b
 XCOM: Chimera Squad (Video Game)
hasFeature
Weird World, Weird Food / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
Wrote the Book / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
You Have Researched Breathing / int_5a48e12b
 XCOM: Chimera Squad (Video Game)
hasFeature
You Lose at Zero Trust / int_a1d02d4b
 XcomChimeraSquad
sameAs
XCOM: Chimera Squad (Video Game)
 XCOMChimeraSquad
sameAs
XCOM: Chimera Squad (Video Game)
 XComChimeraSquad
sameAs
XCOM: Chimera Squad (Video Game)