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Yakuza (Video Game)

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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })For the series' first installment, click here.Like a Dragon (龍が如く Ryū ga Gotoku) — formerly known as Yakuza outside of Japan — is a Role-Playing Game series published by Sega. Most of the series focuses on ex-yakuza Kazuma Kiryu, the "Dragon of Dojima", who regularly becomes entangled in criminal conspiracies, yakuza power struggles, hard-boiled police investigations, the loss of lives, the shedding of tears, and much more — a formula that has more or less stayed with the series since the start. Like a Dragon was conceived by veteran game designer and Sega employee Toshihiro Nagoshi in the early 2000s. His pitch was met with skepticism among Sega's brass, who were hesitant toward the proposed game's adult themes and its focus on organized crime; they also believed that the extremely Japanese flavor of the game would make the game have less appeal outside of Japan. Nagoshi still staked his career on getting the game produced, and got the project off the ground after some convincing. The first game was released in late 2005, and got heavy acclaim in Japan for exploring yakuza culture with previously unseen depth and authenticity; it was also a massive sales success, ensuring a localization and the release of several sequels and spin-offs. The series up to Yakuza 6 is an old-school Beat 'em Up with a sandbox setting and RPG elements. While you can just follow the story and play it as a straightforward beat 'em up, there is a mind-blowing amount of sidequests, minigames, and secrets scattered about — many of which are quite challenging, unique and even humorous. Players can solve the problems of myriad people on the street; play in hidden illegal gambling halls; hit some balls at the batting cages; learn powerful moves from an enigmatic martial artist; and even take part in shōnen/seinen-style underground fighting tournaments complete with a caged arena. The series is widely considered a spiritual successor to Shenmue (on which Nagoshi was a developer), and often compared to the likes of Streets of Rage and River City Ransom. As the series goes on, we get more playable characters, more locations to explore, much more combat variety, and many more relatively mundane yet crazy side content to play with. The most iconic feature of Like a Dragon is the Heat system. As you score hits and dodge attacks, the player builds up a meter that can be spent on special context-sensitive attacks. You can slam a bike on someone's head; backdrop them onto a guardrail; glue two punks together; and much more. The number of Heat Actions just goes up with each game, though each also evolves the combat in a major way, like a stance system in Yakuza 0. Although Like a Dragon is one of Sega's flagship franchises, the series took a long time to actually get there outside of Japan, where it remained a Cult Classic for many years. It got to a point where Yakuza: Dead Souls, an entire zombie spin-off, was specifically made to try and launch the series overseas during the height of the early-2010s zombie craze. The commercial failure of Dead Souls cancelled all future localization plans, which was confirmed when Sega shut down all Western websites for the series in September 2013. However, in December 2014, Sony announced a partnership with Sega to localize future games. The absolute biggest success out of this partnership was the overseas release of the prequel Yakuza 0, which brought several newcomers into the series and restored Sega's confidence in its success outside of Japan. The success of 0 ensured localizations of the first two games' Kiwami remakes and a Fist of the North Star game by the Like a Dragon developers; and eventually, new localizations of the games from 3 to 5. With the saga of Kazuma Kiryu ended in Yakuza 6, Yakuza: Like a Dragon was released in Japan in January 2020, with a massive paradigm shift in the series: the game introduces new protagonist Ichiban Kasuga and ditches its trademark Beat 'em Up gameplay for a turn-based battle system in the vein of Dragon Quest. While the change was unexpected, it was ultimately welcomed by critics and fans alike. See also Binary Domain, a sci-fi Third-Person Shooter made in the downtime between Yakuza 4 and 5, which features Kiryu, Majima, Goda and Akiyama as guest characters.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) Games and other media revolving the Yakuza/Like a Dragon franchise:
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Video Game Long-Runners
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Video Game Long-Runners: The series has gone on since 2005, with the final chapter for Kiryu released 11 years later.
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"Get Back Here!" Boss
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"Get Back Here!" Boss: Kazuto Arase, Kyohei Jingu, Tetsuo Tamashiro, and Seishiro Munakata
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Actually Four Mooks
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Actually Four Mooks: Used extensively. Anytime you walk into some random punk on the streets, you may safely assume that he's got anywhere between 1 and 3 buddies hiding somewhere Behind the Black, ready to jump in to help him the moment the fighting starts. Also used with an amusing twist by a Recurring Boss in the third game, the Abhorrent Admirer Drag Queen, Michiru. His uncanny ability to pop up behind you when you least expect it culminates in a lengthy chase where, every time you think you've shaken him, he appears AGAIN, right in front of you, Daffy Duck style. In the end, it's revealed that he's actually a team of cross-dressing identical triplets, and the other two were just chasing you to make sure you 'broke up' with the real Michiru so she could get back together with her Drag-King ex-'boy'friend.
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Anyone Can Die
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Anyone Can Die: Played straight in the first game, with very few of the important cast members surviving to the end. From 2 onwards, with the game being established as a series, the important characters now enjoy a hefty coat of Plot Armor, but new characters are still very much at risk of being in the wrong end of a gun. Funnily enough, new characters that make it to the end of their introductory game are safe, with two notable exceptions: Yukio Terada in 2 and Osamu Kashiwagi in 3 (with Like a Dragon later implying he survived anyway).
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The Call Knows Where You Live
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The Call Knows Where You Live: Almost literally. Yakuza 3's main story starts with Kiryu being called, that a friend has been shot. The secondary story, is that the call keeps trying to evict him. Happens again during the fourth game, although to be fair, Kiryu has less of a personal stake in the matter (compare the safety of his kids versus his loyalty to the Tojo, which is still pretty freaking big). Kiryu suffers from this hard in 5. It seems that despite moving to Fukuoka and going by the alias "Taichi Suzuki", either everyone who wants to bring him out of hiding knows where he lives and how to get his attention, or stumbles upon him by accident.
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Shop Fodder
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Shop Fodder: Plates mostly exist solely to be sold to vendors for a decent chunk of yen, although they occasionally play a minor plot role in some games. They're sometimes obtained from random battles in place of yen and are often seen as rewards for Betting Mini Games as well as from coin lockers. In Yakuza 4, the protagonists can find and pick up various types of garbage throughout Kamurocho. Their use isn't readily apparent until Saejima's story, where he encounters a shopkeeper in Kamurocho's sewers calling himself the "Mean Green Machine". He doesn't deal in yen, instead giving Saejima "Ecopoints" to use on his exclusive wares, such as rare crafting materials and the unique Dragon Flak Vest. Saejima can also spend these Ecopoints on a food stall close to the Mean Green Machine, making it one of the few places where he can conveniently obtain recovery items while using the sewers to avoid Random Encounters.
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No Celebrities Were Harmed
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No Celebrities Were Harmed: The Tojo Clan is a stand-in for the real-life yakuza group Sumiyoshi-kai. Like its game counterpart, it's the 2nd largest yakuza group in Japan and is based in Tokyo (specifically active around Kabukicho). Likewise, the Omi Alliance is based on the Yamaguchi-gumi, the single largest yakuza group in Japan that also happens to be the aforementioned Sumiyoshi-kai's greatest rival. This is more or less where the similarities end, though; turns out depicting actual criminal syndicates and leaders in an action video game would probably not be a great idea.
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High-Speed Battle
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High-Speed Battle: Masayoshi Tanimura chases Junji Sugiuchi on speedboats at the Tokyo Bay
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The Artifact
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The Artifact: The Mach Bowl bowling alley is Kamurocho appeared in 2, 3, 0, and Kiwami. In 6, the site was turned into the RIZAP Gym, in Kiwami 2 and Like A Dragon it's an inaccessible restaurant, and in Judgement it became the Paradise VR salon. Despite these new incarnations of the venue however, the building has always prominently displayed a neon sign of bowling pins on its side.
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The Tyson Zone
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The Tyson Zone: The series has become infamous for the amount of utterly bizarre things that goes on despite being on surface a realistic crime drama. This ranges from employing a chicken as a real estate manager to the ability to remove all the clothes from your upper body simply by yanking your shoulders.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: While the above trope about guns and fistfights is mostly true, actually getting shot or stabbed in some games in the series still has devastating and jarringly realistic, relative to other forms of damage, anyway, consequences. Your character will scream, suffer large amounts of damage, and reel in pain for several long seconds, all while the camera shakes and flashes red.
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Encounter Repellant
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Encounter Repellant: The Goddess of Children Amulet, in games where it's present, reduces the frequency of random street battles when eqipped.
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Cool Old Guy
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Cool Old Guy: Detective Makoto Date, who even fights alongside Kiryu at times and is pretty reasonable to him in the first game. It's not just him, Kawara doubles it for being a Cowboy Cop and there's Kage the Florist who "plays fair," Sotaro Komaki, Fuma/Kazama, his cop brother-turned-CIA Agent Joji and finally Nakahara that wrestled with a bull. By the later games Kiryu, Majima and Saejima qualify as this since they're in their fifties and still as hardcore as ever.
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Frothy Mugs of Water
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Frothy Mugs of Water: Tatsuya Ukyo of the Kurohyou series cannot drink booze with hostesses since he is below the drinking age of 18/19 (in the sequel). The hostess clubs offer non-alcoholic alternatives for him and his hostess though from premium cola to fresh fruit juice and in the sequel, virgin cocktails.
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Full-Frontal Assault
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Full-Frontal Assault: In Ishin!, a boss battle between Ryoma Sakamoto (Kiryu) and Saigo Kichinosuke (Ryuji Goda) takes place in a bathhouse, and both characters fight entirely in the nude, with only Censor Steam hiding the naughty bits.
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Title Drop
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The word yakuza itself. In English, it's more or less the only commonly-used word to refer to Japanese organized crime, but in Japanese it's just one term out of many different synonyms and euphemisms which are all used in the series and carry different connotations. Besides yakuzanote A somewhat derogatory word with several proposed origins, none of which are flattering. Actual members do refer to themselves this way sometimes, but generally in a more self-deprecatory or ironic fashion, similar to how a career gangster might call themselves a "crook", many characters use words such as gokudounote Literally "the ultimate/extreme path", originally a Buddhist term that refers to veteran priests who have mastered their path, but around the Edo period began to be associated with righteous renegades who valued the concept of charity and helping the weak when the authorities won't. The first kanji of the word, 極, can also be read "kiwami", ninkyo/ninkyo dantainote Literally "chivalry/chivalry organization", related to the aforementioned gokudou— the "ideal" yakuza are charitable protectors of the weak who keep the streets clean when no one else will (in real life and even in the games this is mostly only used as a pretense to justify criminal activities rather than actual chivalry, with the exception of the few heroic "true yakuza" such as Kiryu and Saejima). The actual word "ninkyo" has become so strongly associated with organized crime that nowadays it's not really used in other contexts anymore, shitei boryokudannote "Designated violence group", the offical police designation for yakuza organizations. In-game the Tojo Clan is often referred to this way when they're mentioned in news reports and such. Suffice it to say no yakuza will ever refer to themselves this way, honshokunote "Main job" or "professional", a euphemism referring to someone who does criminal activities as a career rather than as a random street outlaw, as well as sujimon, ya-san / ya-kou, hanshakai seiryoku... you get the idea.
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Defeat Means Friendship
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Defeat Means Friendship: This is pretty much how Kiryu snaps Daigo Dojima out of his hedonistic spree and gets him focused on taking charge of the Tojo Clan. Also applies to Rikiya, Saejima and Majima (although he genuinely enjoys fighting Kazzy, he's a Recurring Boss after all).
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Comic-Book Time
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Comic-Book Time: Averted; The games are all set in the year in which they were originally released, meaning that characters age in real time. As such, Kiryu has gone from being 36 at the beginning of the series to being in his 50s (not that he looks his age).
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ManBehindTheMan
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Man Behind the Man: Pretty much at least one per game. Some games go trigger-happy with his trope. Literally.
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World of Badass
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World of Badass: This is a setting where a majority of characters tend to be men of great physical shape who get into fights on a near-daily basis and where climactic grudges are settled via shirtless fistfights.
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Papa Wolf
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Papa Wolf: Do not mess with little Haruka, Kiryu's adoptive daughter, if you value your life. And in 3, don't mess with ANY of Kiryu's kids. It counts against your life expectancy.
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Boss Battle
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Boss Battle: Bonus Boss: Jo Amon, an assassin who makes an appearance in every game, shows up when certain requirements are fulfilled. In the fourth game, he makes an appearance with his three brothers to take on Kiryu, Akiyama, Saejima and Tanimura. By Dead Souls, he's outdone by his zombified ancestor in Kamurucho's underground (you know, the one full of zombies and mutants waiting to kick your ass). Players are usually rewarded for defeating him with a Game-Breaker, since he's just that hard to kill. Kazuto Arase returns in the third game as one after you have hunted down all of the rival assassins of the Honest Living Association. Dual Boss: Akai Brothers, Sengoku's pet tigers, Shun Akiyama and Masayoshi Tanimura, Goro Majima and Taiga Saejima, Reiji Ishioda and Mirror Face Duel Boss: Goro Majima, Akira Nishikiyama, Ryuji Goda, Joji Kazama, Masato Arakawa Final Boss: Akira Nishikiyama, Ryuji Goda, Yoshitaka Mine, Seishiro Munakata (fought by Tanimura), Masato Aizawa (fought by Kiryu), Keiji Shibusawa (fought by Kiryu), Tsuneo Iwami, Masato Arakawa For the playable characters who don't fight the final boss in 4 (Akiyama, Saejima and Kiryu), their final bosses respectively are Hiroaki Arai, Takashi Kido and Daigo Dojima. For the playable characters in 5 who don't fight the final boss (Saejima, Shinada and Akiyama), their respective final bosses are Goro Majima, Shigeki Baba and Kamon Kanai. For 0, Majima's final boss is Lao Gui. Flunky Boss: Kazuto Arase, Futoshi Shimano, Kyohei Jingu, Yukio Terada, Andre Richardson, Reiji Ishioda, Akira Mabuchi "Get Back Here!" Boss: Kazuto Arase, Kyohei Jingu, Tetsuo Tamashiro, and Seishiro Munakata High-Speed Battle: Masayoshi Tanimura chases Junji Sugiuchi on speedboats at the Tokyo Bay King Mook: Yuji Shiraki, Akai Brothers, Saito Marathon Boss: The Amon Family (averted in Yakuza 6 and Like a Dragon, however) and Yosuke Tendo. Mirror Boss: Jo Amon and Sotaro Komaki both use Kiryu's signature Dragon of Dojima style in every game that they appear in. Amon also uses Majima's Mad Dog of Shimano style against him in 0. Shibusawa and Lao Gui in 0. Mitsuru Kuroiwa in Judgment. Mirror Face in Like a Dragon, who uses Adachi's default class. Recurring Boss: Goro Majima, Futoshi Shimano, Hiroshi Hayashi, Ryuji Goda, Tetsuo Tamashiro, Andre Richardson, Daisaku Minami, Saito, Daisaku Kuze, Akira Mabuchi, Reiji Ishioda. Almost all of the bosses in 6 are also fought multiple times. Sequential Boss: Hideaki Arai, Takeshi Kido, Daigo Dojima and Seishiro Munakata in 4 Goro Majima, Shigeki Baba, Kamon Kanai and Masato Aizawa in 5. Yosuke Tendo and Masato Arakawa in Like a Dragon.
 Yakuza (Video Game) / int_1e14ea2a
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Yakuza (Video Game) / int_1e14ea2a
 Yakuza (Video Game) / int_1e1d10ee
type
Fishing Minigame
 Yakuza (Video Game) / int_1e1d10ee
comment
Fishing Minigame: The third game introduces one where fish and other items can be caught and sold for money, which has remained in the series since. Dead Souls puts a bizarre spin on it, allowing players to fish for a particular zombie which can then be used as a partner for various mini-games.
 Yakuza (Video Game) / int_1e1d10ee
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1.0
 Yakuza (Video Game) / int_1e1d10ee
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Yakuza (Video Game) / int_1e1d10ee
 Yakuza (Video Game) / int_204fb326
type
Yubitsume
 Yakuza (Video Game) / int_204fb326
comment
Kuze performing Yubitsume in 0: his severed pinky is never shown, and his hand is bandaged quickly afterwards. Only some blood is shown on the cutting board as Kuze's body and the camera angle hide the gore.
 Yakuza (Video Game) / int_204fb326
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Yakuza (Video Game) / int_204fb326
 Yakuza (Video Game) / int_259dd888
type
Set Swords to "Stun"
 Yakuza (Video Game) / int_259dd888
comment
Set Swords to "Stun": Mooks can take dozens of sword slashes, but they'll always be alive enough to apologize after the fight and give you a reward.
 Yakuza (Video Game) / int_259dd888
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1.0
 Yakuza (Video Game) / int_259dd888
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Yakuza (Video Game) / int_259dd888
 Yakuza (Video Game) / int_27a42ebc
type
Spiritual Successor
 Yakuza (Video Game) / int_27a42ebc
comment
Spiritual Successor: To Shenmue. Both series have Wide Open Sandboxes set in thriving Japanese towns and cities with a wide variety of side-activities to partake in, deep combat systems with inspiration from Virtua Fighter, and intricate stories.
 Yakuza (Video Game) / int_27a42ebc
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Yakuza (Video Game) / int_27a42ebc
 Yakuza (Video Game) / int_28104b90
type
Bag of Spilling
 Yakuza (Video Game) / int_28104b90
comment
Bag of Spilling: A slightly milder example in that characters typically retain some moves in-between games (barring complete overhauls of the combat system) but still start from scratch statistically, usually handwaved as them being out of action in-between games.
 Yakuza (Video Game) / int_28104b90
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Yakuza (Video Game) / int_28104b90
 Yakuza (Video Game) / int_28cd01ca
type
Disappeared Dad
 Yakuza (Video Game) / int_28cd01ca
comment
Disappeared Dad: Hanaya/Kage to Takashi. And Kawara to Kaoru in the second game.
 Yakuza (Video Game) / int_28cd01ca
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1.0
 Yakuza (Video Game) / int_28cd01ca
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Yakuza (Video Game) / int_28cd01ca
 Yakuza (Video Game) / int_29338986
type
Sidequest
 Yakuza (Video Game) / int_29338986
comment
Which is hilariously subverted in a Side Quest in the first game. Refusing to go into a Hotel for some "fun" with a woman results in her calling her thug brother in an attempt to pummel Kiryu. After the obligatory trashing ensues, it's then revealed that the siblings are Gender Benders, with the "woman" being male and the thug "brother" being the actual female.
 Yakuza (Video Game) / int_29338986
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Yakuza (Video Game) / int_29338986
 Yakuza (Video Game) / int_2980cee0
type
Game Gourmet
 Yakuza (Video Game) / int_2980cee0
comment
Game Gourmet: These games have a selection of restaurants and bars serving a variety of food and drinks including ramen, sushi, pasta, takoyaki, burgers, coffee and alcoholic drinks, plus convenience stores stocked with inventory items like onigiri and sandwiches. As you sit down to eat, your character will comment on the food, and there's even an in-game checklist keeping track of what you've eaten and completion points gotten from eating everything at a restaurant.
 Yakuza (Video Game) / int_2980cee0
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Yakuza (Video Game) / int_2980cee0
 Yakuza (Video Game) / int_2a552d44
type
Recurring Element
 Yakuza (Video Game) / int_2a552d44
comment
The Golden Pistol is just as much a Recurring Element, and for good reason. Firearms usually fall under Too Awesome to Use because they can stagger enemies but have pitiful ammo counts along with them. The Golden Pistol is not only one of the strongest firearms one can own, but it has infinite ammo. Mooks tend to go down in 1-2 hits from this baby, and bosses can now be blasted to death from a safe distance. Also doubles as a Bragging Rights Reward in most Yakuza games because you have to complete the vast majority of each game to earn it.
 Yakuza (Video Game) / int_2a552d44
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Yakuza (Video Game) / int_2a552d44
 Yakuza (Video Game) / int_2a6e43d3
type
Iron Butt-Monkey
 Yakuza (Video Game) / int_2a6e43d3
comment
Iron Butt Monkey: Any poor sap on the receiving end of a Heat action. At least half of them in any game would cripple or outright kill their victim in real life, but they're usually still capable of limping away afterward.
 Yakuza (Video Game) / int_2a6e43d3
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 Yakuza (Video Game) / int_2a6e43d3
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Yakuza (Video Game) / int_2a6e43d3
 Yakuza (Video Game) / int_2afb1a9
type
Limit Break
 Yakuza (Video Game) / int_2afb1a9
comment
On a related note, Cyclops Oba in a substory in 2 will make note of Kiryu's "scary, flaming death moves" which is a direct acknowledgment of the Heat Actions that can be used while emanating said flaming Battle Aura. So it's definitely not merely something only the playable character or the player themself can see.
 Yakuza (Video Game) / int_2afb1a9
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 Yakuza (Video Game) / int_2afb1a9
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Yakuza (Video Game) / int_2afb1a9
 Yakuza (Video Game) / int_2b7d29e1
type
Artifact Title
 Yakuza (Video Game) / int_2b7d29e1
comment
Artifact Title: The series was officially titled Yakuza outside of Japan until September 2022's RGG Summit event. While the yakuza are frequently involved in the games' stories, Kiryu himself is only a yakuza in the first game's prologue, and he spends 0 on the run from a yakuza clan.
 Yakuza (Video Game) / int_2b7d29e1
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 Yakuza (Video Game) / int_2b7d29e1
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Yakuza (Video Game) / int_2b7d29e1
 Yakuza (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Yakuza (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Several Heat Actions and most weapons fall into this. Some Heat Actions require very specific setups that are not worth the trouble more than ticking off a box in completion. Many weapons have low durability that doesn't make them viable when Good Old Fisticuffs can work just as well, if not better. Essence of Pole Dancing in Yakuza 3. Learned by watching a drunk perform a pole dance on a lamppost, it does good damage, is an incredibly flashy looking hurricanrana, and... well, was learned by watching a drunk perform a pole dance on a lamppost. However, it uses up your HEAT gauge and far more importantly, instantly removes your drunken status. Also, it's very easy to accidentally do when you're trying to perform another HEAT action. There's also the other drunk Essence, Essence of Drunken Thrust. Same thing as the one above, but the one upside it has is that it's easier to pull off without doing another HEAT action. Other Essences require certain environment objects, so during some storyline missions, you won't be able to pull these off. A good chunk of the weapons fall into this, especially the Patriarch weapons. High power, but will break in about five swings. Certain attacks and summons in Like A Dragon can devastate enemies with ease, but their price becomes quite steep, moving them into this territory.
 Yakuza (Video Game) / int_2bdae2ae
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Yakuza (Video Game) / int_2bdae2ae
 Yakuza (Video Game) / int_2d395ee9
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Autobots, Rock Out!
 Yakuza (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: Quite so many songs to hear while fighting enemies, especially bosses, such as: "The End of the Drama", where you fight a boss in the first game. "Son Of A Gun" when you fight Yuya and bosses who are not yakuza in the first game. "Pure Malice", in the third game where you fight Tamashiro family members. "Reign", used in Yakuza 0 during Majima's Roaring Rampage of Revenge in the finale.
 Yakuza (Video Game) / int_2d395ee9
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 Yakuza (Video Game) / int_2d395ee9
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Yakuza (Video Game) / int_2d395ee9
 Yakuza (Video Game) / int_2d4fa515
type
Ax-Crazy
 Yakuza (Video Game) / int_2d4fa515
comment
Ax-Crazy: Goro Majima. Yakuza 0 reveals this is a facade to protect himself. Kanda in the third game. But he's more bark than bite. Homare Nishitani in 0 can give Majima a run for his money in the bat-shit insane department.
 Yakuza (Video Game) / int_2d4fa515
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 Yakuza (Video Game) / int_2d4fa515
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Yakuza (Video Game) / int_2d4fa515
 Yakuza (Video Game) / int_2dc0d2bf
type
Hidden Depths
 Yakuza (Video Game) / int_2dc0d2bf
comment
Hidden Depths: While Kiryu's fists bring justice to man, his voice will shake your soul. Many characters throughout the series also qualify, who kick all sorts of ass and are just as adept at singing karaoke. Yes, even Majima. Especially when he puts his heart into it.
 Yakuza (Video Game) / int_2dc0d2bf
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 Yakuza (Video Game) / int_2dc0d2bf
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Yakuza (Video Game) / int_2dc0d2bf
 Yakuza (Video Game) / int_2e6a41e0
type
Gratuitous English
 Yakuza (Video Game) / int_2e6a41e0
comment
Gratuitous English: Since the games have used the Japanese voices since Yakuza 2, Andre Richardson in the third game is the only major character who speaks in English. Also, not to mention some of the karaoke songs that have sprinkles of English words in the lyrics just like every other Japanese song has in reality. Some of the theme songs themselves have English lyrics but are sung with Japanese pronunciation, making them difficult to understand for native speakers. Songs include the first game's "Receive You," the fourth game's "For Faith" and the prequel's "Reign".
 Yakuza (Video Game) / int_2e6a41e0
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 Yakuza (Video Game) / int_2e6a41e0
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Yakuza (Video Game) / int_2e6a41e0
 Yakuza (Video Game) / int_2f94135c
type
Thou Shalt Not Kill
 Yakuza (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: Beating the crap out of dozens of people? Forgivable. One lowly punk getting shot/stabbed to death? Serious Business. Like, clan-war serious. This may come off as Values Dissonance for people used to western crime dramas, but remember that guns (and thus, gun violence) are a lot rarer in Japan, plus yakuza are really political. That is, ignoring the times Kiryu's shot or blown up enemies during high-speed shootouts.
 Yakuza (Video Game) / int_2f94135c
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Yakuza (Video Game) / int_2f94135c
 Yakuza (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Yakuza (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: Some Korean characters in the second sequel speak their native tongue. One of the residents of Kamurocho's multi-Asian community area Little Asia, where Masayoshi Tanimura helps them out, speaks Chinese at some point.
 Yakuza (Video Game) / int_2fcf9bbc
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Yakuza (Video Game) / int_2fcf9bbc
 Yakuza (Video Game) / int_3036294e
type
Scary Black Man
 Yakuza (Video Game) / int_3036294e
comment
Scary Black Man: Gary "Buster" Holmes, although only in the ring. Outside of it he's a rather amicable Gentle Giant. And in Dead Souls, Gary is your personal Drill Instructor for Zombie Killer Boot Camp. Gary also returns yet again as a summon in Like a Dragon.
 Yakuza (Video Game) / int_3036294e
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Yakuza (Video Game) / int_3036294e
 Yakuza (Video Game) / int_30cffab7
type
Illegal Gambling Den
 Yakuza (Video Game) / int_30cffab7
comment
Illegal Gambling Den: A regular feature in the games, where the gambling dens are primarily run by homeless people. There's also an underground pleasure district called Purgatory that includes a casino.
 Yakuza (Video Game) / int_30cffab7
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1.0
 Yakuza (Video Game) / int_30cffab7
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Yakuza (Video Game) / int_30cffab7
 Yakuza (Video Game) / int_30ef2781
type
The City Narrows
 Yakuza (Video Game) / int_30ef2781
comment
The City Narrows: Purgatory. The series as a whole focuses on the shadier sides of normal Japanese cities with Kamurocho being the Entertainment and Red Light District of Tokyo and all the other various overworld areas similarly being Entertainment Districts. It helps justify the sheer frequency in which street fights break out as well as how often the protagonists defend innocent pedestrians from street thugs.
 Yakuza (Video Game) / int_30ef2781
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Yakuza (Video Game) / int_30ef2781
 Yakuza (Video Game) / int_329a19a0
type
Hollywood Healing
 Yakuza (Video Game) / int_329a19a0
comment
Hollywood Healing: Most main characters, and even mooks to an extent, regularly survive beatings that would kill most men ten times over. It's especially obvious when you use a triple katana slice or pistol on a lowly purse snatcher... and they live. Even moreso in Kenzan!, where the sword combos can be way longer...
 Yakuza (Video Game) / int_329a19a0
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 Yakuza (Video Game) / int_329a19a0
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Yakuza (Video Game) / int_329a19a0
 Yakuza (Video Game) / int_33864ee8
type
Collection Sidequest
 Yakuza (Video Game) / int_33864ee8
comment
Collection Sidequest: The series usually has a collectible item present that earns extra rewards for getting them. Most of the time, it's coin locker keys.
 Yakuza (Video Game) / int_33864ee8
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1.0
 Yakuza (Video Game) / int_33864ee8
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_33864ee8
 Yakuza (Video Game) / int_34258d8a
type
Good-Guy Bar
 Yakuza (Video Game) / int_34258d8a
comment
Good-Guy Bar: Serena and New Serena typically serves as the typical Player Headquarters of the heroes. Like A Dragon adds Survive Bar.
 Yakuza (Video Game) / int_34258d8a
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 Yakuza (Video Game) / int_34258d8a
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Yakuza (Video Game) / int_34258d8a
 Yakuza (Video Game) / int_3425e0bf
type
Milestone Celebration
 Yakuza (Video Game) / int_3425e0bf
comment
To mark the series' 10 year anniversary, Yakuza Kiwami was released, which is a remake of the first game using the engine and gameplay from Yakuza 0. The story was slightly expanded to include a new segment where Kiryu buys Yumi a ring in the prologue, new cutscenes explore Nishiki's Start of Darkness, and Breakout Character Goro Majima's role has been expanded to serve as a Stealth Mentor for Kiryu after he returns from his ten-year prison sentence.
 Yakuza (Video Game) / int_3425e0bf
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Yakuza (Video Game) / int_3425e0bf
 Yakuza (Video Game) / int_34579385
type
Bad Guys Do the Dirty Work
 Yakuza (Video Game) / int_34579385
comment
Bad Guys Do the Dirty Work: Since none of the protagonists kill people, villains are usually killed by other villains, either because they've outlived their usefulness or as a final act of redemption.
 Yakuza (Video Game) / int_34579385
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 Yakuza (Video Game) / int_34579385
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Yakuza (Video Game) / int_34579385
 Yakuza (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Yakuza (Video Game) / int_35a858b3
comment
Cluster F-Bomb: At least in the first game's English dub, which was the only game that had one for a long time. Somewhat averted in future games, as the original Japanese dialogue is much tamer compared to the first game, which spews F-bombs any chance it gets. Even when the games started to receive English dubs again, their use of four-lettered words was still more reserved than the first game's dub.
 Yakuza (Video Game) / int_35a858b3
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 Yakuza (Video Game) / int_35a858b3
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Yakuza (Video Game) / int_35a858b3
 Yakuza (Video Game) / int_363e9631
type
Sequential Boss
 Yakuza (Video Game) / int_363e9631
comment
Sequential Boss: Hideaki Arai, Takeshi Kido, Daigo Dojima and Seishiro Munakata in 4 Goro Majima, Shigeki Baba, Kamon Kanai and Masato Aizawa in 5. Yosuke Tendo and Masato Arakawa in Like a Dragon.
 Yakuza (Video Game) / int_363e9631
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Yakuza (Video Game) / int_363e9631
 Yakuza (Video Game) / int_38718ea8
type
Beautiful All Along
 Yakuza (Video Game) / int_38718ea8
comment
A small example: Akiyama's overweight secretary Hana becomes a gorgeous bombshell through dieting by the events of 4's end. She ends up returning to her old body type by Dead Souls. She's actually back to her old body type by the non-canon Premium Adventure Mode, but when/if that actually takes place isn't clear.
 Yakuza (Video Game) / int_38718ea8
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Yakuza (Video Game) / int_38718ea8
 Yakuza (Video Game) / int_391d6577
type
Sequel Escalation
 Yakuza (Video Game) / int_391d6577
comment
Sequel Escalation: The first game revolved around a stash of 10 billion yen. In the fourth game, the plot revolves around a 100 billion yen stash.
 Yakuza (Video Game) / int_391d6577
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 Yakuza (Video Game) / int_391d6577
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Yakuza (Video Game) / int_391d6577
 Yakuza (Video Game) / int_3bb81225
type
Recurring Boss
 Yakuza (Video Game) / int_3bb81225
comment
Recurring Boss: Occurs often in the series, though the most prominent example is definitely Goro Majima in Kiwami.
 Yakuza (Video Game) / int_3bb81225
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1.0
 Yakuza (Video Game) / int_3bb81225
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Yakuza (Video Game) / int_3bb81225
 Yakuza (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Yakuza (Video Game) / int_3d699462
comment
Curb-Stomp Battle: You might as well not even bother trying to fight the Dragon of Dojima if you're a nameless thug, because you *will* be sent to the infirmary... if you're lucky. Sotaro Komaki and Jo Amon WILL do this to you unless you make a plan or abuse moves like the Tiger Drop.
 Yakuza (Video Game) / int_3d699462
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Yakuza (Video Game) / int_3d699462
 Yakuza (Video Game) / int_3d69ac4b
type
Flung Clothing
 Yakuza (Video Game) / int_3d69ac4b
comment
Flung Clothing: Everyone in the setting can remove all the clothes on their upper body simply by tugging on their shoulders once. Even gloves.
 Yakuza (Video Game) / int_3d69ac4b
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1.0
 Yakuza (Video Game) / int_3d69ac4b
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Yakuza (Video Game) / int_3d69ac4b
 Yakuza (Video Game) / int_3dd3951e
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Cowboy Cop
 Yakuza (Video Game) / int_3dd3951e
comment
It's not just him, Kawara doubles it for being a Cowboy Cop and there's Kage the Florist who "plays fair," Sotaro Komaki, Fuma/Kazama, his cop brother-turned-CIA Agent Joji and finally Nakahara that wrestled with a bull. By the later games Kiryu, Majima and Saejima qualify as this since they're in their fifties and still as hardcore as ever.
 Yakuza (Video Game) / int_3dd3951e
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1.0
 Yakuza (Video Game) / int_3dd3951e
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_3dd3951e
 Yakuza (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Yakuza (Video Game) / int_405f6f52
comment
Recycled Soundtrack: The second game reuses some background and cutscene music from the first. In the later games, the songs from various mini-games often get reused. Some of the more popular songs also get remixed or updated in later games.
 Yakuza (Video Game) / int_405f6f52
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1.0
 Yakuza (Video Game) / int_405f6f52
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_405f6f52
 Yakuza (Video Game) / int_409c3edf
type
Zip Mode
 Yakuza (Video Game) / int_409c3edf
comment
Zip Mode: Taxis can transport you to different parts of the map or sometimes completely different areas, for a fee.
 Yakuza (Video Game) / int_409c3edf
featureApplicability
1.0
 Yakuza (Video Game) / int_409c3edf
featureConfidence
1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_409c3edf
 Yakuza (Video Game) / int_40c57041
type
Manipulative Bastard
 Yakuza (Video Game) / int_40c57041
comment
Yakuza: Like a Dragon features Ryo Aoki (later revealed to actually be Masato Arakawa, Ichiban's adoptive brother), whom of which is a Manipulative Bastard to Ichiban's Guile Hero. There are also their contrasting suits and mannerisms - Ichiban is very flamboyant and hot-blooded whereas Aoki is cold, calculating, and pragmatic.
 Yakuza (Video Game) / int_40c57041
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1.0
 Yakuza (Video Game) / int_40c57041
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_40c57041
 Yakuza (Video Game) / int_40e2ac3f
type
Flunky Boss
 Yakuza (Video Game) / int_40e2ac3f
comment
Flunky Boss: Kazuto Arase, Futoshi Shimano, Kyohei Jingu, Yukio Terada, Andre Richardson, Reiji Ishioda, Akira Mabuchi
 Yakuza (Video Game) / int_40e2ac3f
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1.0
 Yakuza (Video Game) / int_40e2ac3f
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_40e2ac3f
 Yakuza (Video Game) / int_419545ad
type
Desperation Attack
 Yakuza (Video Game) / int_419545ad
comment
Desperation Attack: There are a few abilities and heat actions in the series which can only be used while the user's health is critical. The most frequently recurring example is Kiryu's Essence of Wreckage. Normally, using a heat action on a prone opponent will make Kiryu hit the victim with either a head stomp or a kick to the gut. At critical health, he will instead give the victim a No-Holds-Barred Beatdown.
 Yakuza (Video Game) / int_419545ad
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1.0
 Yakuza (Video Game) / int_419545ad
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_419545ad
 Yakuza (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Yakuza (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: No matter how much you brutalize enemies, especially with HEAT moves that should give the victim severe brain damage, compound fractures, and multiple ruptured organs at the very least, nobody you attack ever actually dies by your hands (and if they do die, it's usually due to someone else finishing the job). In the case of Random Encounters on the streets, the worst you ever of them is that they're doubled over and clutching their guts apologizing for picking a fight with you.
 Yakuza (Video Game) / int_41d128e4
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1.0
 Yakuza (Video Game) / int_41d128e4
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_41d128e4
 Yakuza (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Yakuza (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Food can be used to restore your health instantly. Eating at restaurants is one way to quickly restore HP, although you won't be able to order any more food than what it takes to top off your health bar without a specific item. As your health bar is upgraded, you'll quickly reach the point where Kiryu is ordering 4 or 5 entrees and a drink just to get to full health again. Kiwami and Kiwami 2 have inversions of this: Kiryu can buy a consumable called AppStim RX, which sets his HP To One (or by 50% for AppStim Half), mainly to invoke invokedSelf-Imposed Challenge. If it wasn't already obvious from the item's name, their Flavor Text explicitly mentions that AppStim "stimulates your digestive tract", which is represented by Kiryu losing HP. AppStims also appear from 6 onwards, but they're no longer inversions of this trope — they reduce an actual hunger gauge instead of a health bar in these games, which only serves to prevent experience gains from eating when it's full.
 Yakuza (Video Game) / int_4252fdf6
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1.0
 Yakuza (Video Game) / int_4252fdf6
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1.0
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Yakuza (Video Game) / int_4252fdf6
 Yakuza (Video Game) / int_42b3d0f7
type
Super Mob Boss
 Yakuza (Video Game) / int_42b3d0f7
comment
Super Mob Boss: Even in a World of Badass, several, often high-ranking members of the of the various Yakuza clans across Japan stand out with their seemingly superhuman strength and durability: Countless yakuza in gameplay have little trouble shrugging off lethal tactics such as guns, knives, and katanas only to show themselves capable of singlehandedly taking down entire armies of mooks and even punching out vicious beasts such as tigers and bears without missing a beat. Played straighter with Goro Majima and Kazuma Kiryu's appearance in Project × Zone. Despite the relatively mundane titles of being high-ranking yakuzas, they're able to stand toe-to-toe with the likes of M Bison from Street Fighter and Selvaria Bles from Valkyria Chronicles among others.
 Yakuza (Video Game) / int_42b3d0f7
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1.0
 Yakuza (Video Game) / int_42b3d0f7
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_42b3d0f7
 Yakuza (Video Game) / int_42c186e
type
A Tragedy of Impulsiveness
 Yakuza (Video Game) / int_42c186e
comment
A Tragedy of Impulsiveness: The events of the first game could have been avoided had Kiryu not taken the fall for Nishiki. This decision leads to a civil war that severely weakens the Tojo Clan and its repercussions can be felt in many subsequent entries.
 Yakuza (Video Game) / int_42c186e
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1.0
 Yakuza (Video Game) / int_42c186e
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_42c186e
 Yakuza (Video Game) / int_44e013e4
type
Stance System
 Yakuza (Video Game) / int_44e013e4
comment
Stance System: The first spinoff game set in Japan in the past, Ryū ga Gotoku Kenzan! has 4 styles of combat you can switch on the fly, hand to hand, one sword style, two sword style, and two handed swords. Ryū ga Gotoku Ishin!, the other historical Japan spinoff released several years later once more has a stance system, this time more diverse than Kenzan, and you unlock more styles as you progress. A single sword style that plays similar to Saejima's combat style from Yakuza 4 and 5, where you have slow yet powerful attacks, as well as having the ability to charge your attacks. It is also the most defensive style in the game. A hand to hand style that plays like a mixture of Kiryu's regular fighting style, but also mixing in Tanimura's style from Yakuza 4 by having parries and counters. Once you parry an attack, you become invincible for a short time, allowing you to fight against the sword wielding bad guys if you're skilled enough. The pistol style, in which you wield a pistol. With it, you have no defence, but you are able to damage enemies from far away and basically play keep away from them. And lastly, the Wild Dance Style, which uses the pistol and sword at the same time and it makes you very agile and quick to make up your lack of defense in this style, and it possibly is the most visually pleasing. Yakuza 0 has this for Kiryu & Majima, each having up to three styles, along with a secret style. Kiwami keeps these styles for the two, but Kiryu is the only one playable. As a boss, Kiryu switches between his stances as the fight progresses. Kiryu's Brawler style is an Unskilled, but Strong version of his usual fighting style in earlier games. It's a bit sluggish and puts a lot more weight and force than necessary behind every attack, but this style also allows Kiryu to Counter-Attack whenever he's hit as long as he's not knocked down. Kiryu's Rush style puts an emphasis on speed, similar to Akiyama's fighting style. While he cannot grab in this style, he is able to quickstep multiple times in succession and can strike much faster, with a mechanic that stuns an enemy if they are hit at least ten times successfully. Kiryu is also able to weave in place of blocking, allowing him to dodge attacks. Kiryu's Beast style makes him into a Mighty Glacier, putting more emphasis on sheer strength, like Saejima. While he is very slow and cannot dodge as fast as his other styles, Kiryu will automatically grab any nearby object or weapon as he attacks, also allowing him to use motorcycles and other heavy objects he cannot normally use as weapons. The style also possesses a Resist Guard in place of blocking, where he takes a minimal amount of damage, but it is in effect everywhere instead of being vulnerable from behind. Kiryu's Legend style, later known as the Dragon style in Kiwami, is his classic fighting style as the Dragon of Dojima, albeit without Komaki's moves, as he doesn't meet him until several years later in the first game. Instead, he can only dodge once like with Brawler as well as possessing different counters; the "Knockback Counter" instead of the "Komaki Knock Back", which is functionally similar, the "Iron Fist Counter" takes the place of the "Komaki Tiger Drop", which consumes the Heat Gauge, the "Twist Counter" takes the place of the "Komaki Parry", where it does effectively the same thing as the Tiger Drop, Kiwami gives the style a significant nerf by the time Kiryu comes out prison, due to him not fighting for the ten years he was incarcerated. Majima's Thug style is his basic style. Weak, but Skilled, Majima does not hit as hard as Kiryu, but he is also quicker and far more refined in how he strikes, able to quickstep twice, as well as possessing an Eye Poke move that disorients the enemy. He also has a second Rush Combo following the first that limits his movement, but also strikes much faster, which can be extended with certain upgrades. Majima's Slugger style puts an emphasis of Majima's skill with weaponry, primarily in the form of a baseball bat he found in an alleyway. With it, Majima is slower, but possesses a much larger range of attack suitable for crowd control, but does not work well in enclosed spaces as it can bounce off walls. Unlike other styles, Majima's mastery of the style comes in the form of mastering other weapons that he can also use with other styles. In Kiwami, Majima does not possess the weakness of his bat bouncing off walls when he uses the style. Majima's Breaker style is perhaps the most difficult moveset to utilize to the fullest extent. While the rush combo is rather sluggish and cannot dodge as fast as the other two, this is Majima's speed style, but places an emphasis in crowd control, moreso than Slugger. As it takes time to reach a specific finishing blow, said finishing blows cover a large area once they're initiated. They're followed up with "Freeze", in which Majima is locked in a pose before he initiates the final blow of the combo. Said Freeze can also be started quickly at any point of the Finishing Blow. In Kiwami, Majima possesses a red aura instead of pink. Majima's Legend style is basically his style as the Mad Dog of Shimano, representing how he usually fights when he's fought as a boss in 1. With it, Majima uses his Demonfire Dagger, along with any other knife he can wield, in many of his moves. One particular move he has is "Savage", which allows to Majima to move at a fast pace following any Finishing Blow. He can follow this up with another move called "Chomp", where he viciously strikes an enemy as he passes by. He also possesses a special dodge called "Shadow Trail", where the dodge covers a significant distance, but consumes Heat if he has any. Like Kiryu, Majima also has a special Counter known as "Demonfire", where he brutally stabs the attacking enemy with his dagger that takes away a significant chunk of their health, as well as leave them open for a few more attacks.
 Yakuza (Video Game) / int_44e013e4
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1.0
 Yakuza (Video Game) / int_44e013e4
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_44e013e4
 Yakuza (Video Game) / int_44fc28e8
type
Honor Before Reason
 Yakuza (Video Game) / int_44fc28e8
comment
Honor Before Reason: SO MUCH. Many of the characters live and breathe this.
 Yakuza (Video Game) / int_44fc28e8
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1.0
 Yakuza (Video Game) / int_44fc28e8
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1.0
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Yakuza (Video Game) / int_44fc28e8
 Yakuza (Video Game) / int_464dd7cc
type
The Unfought
 Yakuza (Video Game) / int_464dd7cc
comment
The Unfought: Yayoi Dojima in the first game, who challenges Kiryu and is fully prepared to do so, but you only fight her mooks. Hamazaki in the third game, unless you download a certain DLC. Jo Amon has always been the Bonus Boss in the series, but in Dead Souls, he gets knocked out by ancestor Rasetsu Amon, whom you fight instead.
 Yakuza (Video Game) / int_464dd7cc
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1.0
 Yakuza (Video Game) / int_464dd7cc
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_464dd7cc
 Yakuza (Video Game) / int_469e49de
type
Booze-Based Buff
 Yakuza (Video Game) / int_469e49de
comment
Booze-Based Buff: Every game in the series has some form of this, varying from a damage boost to gaining access to exclusive, easier-to-use Heat Actions that can only be done while drunk. Using the latter causes the Player Character to sober up a little, preventing players from spamming these moves unless they have spare alcohol in the inventory.
 Yakuza (Video Game) / int_469e49de
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1.0
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_469e49de
 Yakuza (Video Game) / int_47bb1101
type
Amazing Freaking Grace
 Yakuza (Video Game) / int_47bb1101
comment
Amazing Freaking Grace: Played over the end credits for the first game.
 Yakuza (Video Game) / int_47bb1101
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1.0
 Yakuza (Video Game) / int_47bb1101
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1.0
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Yakuza (Video Game) / int_47bb1101
 Yakuza (Video Game) / int_48081842
type
The Stinger
 Yakuza (Video Game) / int_48081842
comment
The Stinger: Most of the games end with an additional scene after the credits.
 Yakuza (Video Game) / int_48081842
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1.0
 Yakuza (Video Game) / int_48081842
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_48081842
 Yakuza (Video Game) / int_486466ee
type
Dual Boss
 Yakuza (Video Game) / int_486466ee
comment
Dual Boss: Akai Brothers, Sengoku's pet tigers, Shun Akiyama and Masayoshi Tanimura, Goro Majima and Taiga Saejima, Reiji Ishioda and Mirror Face
 Yakuza (Video Game) / int_486466ee
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1.0
 Yakuza (Video Game) / int_486466ee
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_486466ee
 Yakuza (Video Game) / int_49d18492
type
Scenery Gorn
 Yakuza (Video Game) / int_49d18492
comment
Scenery Gorn: Dead Souls has this to spare: the areas in the quarantine zone look like bombs went off all over.
 Yakuza (Video Game) / int_49d18492
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1.0
 Yakuza (Video Game) / int_49d18492
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_49d18492
 Yakuza (Video Game) / int_49d59be9
type
Scenery Porn
 Yakuza (Video Game) / int_49d59be9
comment
Scenery Porn: Just every hub is really majestic given the Japanese setting, especially when they are glowing with neon during evening or night.
 Yakuza (Video Game) / int_49d59be9
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1.0
 Yakuza (Video Game) / int_49d59be9
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_49d59be9
 Yakuza (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Yakuza (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: In the third game, the severed head (or body part) of Tsuyoshi Kanda is never seen on camera when Mine brings it to Kiryu and company. The same goes for Majima's lost eye when he reveals it to Saejima in 4. Kuze performing Yubitsume in 0: his severed pinky is never shown, and his hand is bandaged quickly afterwards. Only some blood is shown on the cutting board as Kuze's body and the camera angle hide the gore. Also in 0, the fight with Lao Gui has a QTE where if successful, Majima avoids his remaining eye getting gouged and gouges Lao Gui back in return; the animation is cut short and partially off camera. Shockingly averted in Like a Dragon, however - Sawashiro gouges out the eye of a Tojo Clan patriarch for mocking Arakawa's death. You'd think the camera would turn away before Sawashiro digs his thumb into the patriarch's eye, but it just doesn't.
 Yakuza (Video Game) / int_49f20c6a
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-1.0
 Yakuza (Video Game) / int_49f20c6a
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_49f20c6a
 Yakuza (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Yakuza (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: These games' combat system revolves around bringing the pain upon those who deserve it, without any mercy or hesitation. Heat Actions allow you to Kick Them While They Are Down, beat foes senseless with all sorts of weapons (improvised or not), and make use of the environment such as lampposts, cars, and railings. Characters are also not afraid of straight-up using guns in gameplay despite otherwise trying to avoid them in cutscenes. Notably averted in Yakuza: Like a Dragon: It's stated early on that Ichiban is a good enough fighter that he doesn't have to take half the hits he does, but he lets his enemies get some in since he's insistent that's how a hero acts.
 Yakuza (Video Game) / int_49fb5ccb
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 Yakuza (Video Game) / int_49fb5ccb
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_49fb5ccb
 Yakuza (Video Game) / int_4a932556
type
Compilation Re-release
 Yakuza (Video Game) / int_4a932556
comment
Compilation Rerelease: In Japan, the first two games were given an HD upgrade as Ryū ga Gotoku 1&2 HD Edition for the PS3 and Wii U, which also upgraded the first game's combat with features found in the second.
 Yakuza (Video Game) / int_4a932556
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 Yakuza (Video Game) / int_4a932556
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Yakuza (Video Game) / int_4a932556
 Yakuza (Video Game) / int_4c583974
type
A MacGuffin Full of Money
 Yakuza (Video Game) / int_4c583974
comment
A MacGuffin Full of Money: The 10 Billion Yen that goes missing from the Tojo Clan in the first game. By extension Haruka (or more specifically, her locket), as people quickly realize she's the key to the missing money. That incident rears its head again in 4, as apparently it's tied to Big Bad Munakata's plan to wipe out organized crime.
 Yakuza (Video Game) / int_4c583974
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1.0
 Yakuza (Video Game) / int_4c583974
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Yakuza (Video Game) / int_4c583974
 Yakuza (Video Game) / int_4da6ac
type
Rated M for Manly
 Yakuza (Video Game) / int_4da6ac
comment
Rated M for Manly: The Series itself, being that nearly anyone is capable of pulling off CMOAs at the drop of a hat. Many characters also qualify.
 Yakuza (Video Game) / int_4da6ac
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1.0
 Yakuza (Video Game) / int_4da6ac
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_4da6ac
 Yakuza (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Yakuza (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Practically anything laying on the ground can be swung around and used as a weapon. This ranges from traffic cones and store signs to bikes and (in the cases of particularly strong characters) motorcycles.
 Yakuza (Video Game) / int_4de1a4f7
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1.0
 Yakuza (Video Game) / int_4de1a4f7
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_4de1a4f7
 Yakuza (Video Game) / int_4e52a624
type
Screw the Money, I Have Rules!
 Yakuza (Video Game) / int_4e52a624
comment
Screw the Money, I Have Rules!: Pretty common, with Daigo refusing a land deal in 3 because it would inconvenience Kiryu, and the entire main cast (especially Akiyama) throwing away 100 billion yen to figure out who was pulling the strings and bring them to justice.
 Yakuza (Video Game) / int_4e52a624
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1.0
 Yakuza (Video Game) / int_4e52a624
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_4e52a624
 Yakuza (Video Game) / int_4ec86e6f
type
Clark Kent Outfit
 Yakuza (Video Game) / int_4ec86e6f
comment
Clark Kent Outfit: Characters of seemingly average to below-average builds often wear suits that hide incredibly muscular physiques that they only reveal when they rip it all off.
 Yakuza (Video Game) / int_4ec86e6f
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1.0
 Yakuza (Video Game) / int_4ec86e6f
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_4ec86e6f
 Yakuza (Video Game) / int_4f37c96a
type
Duel Boss
 Yakuza (Video Game) / int_4f37c96a
comment
Duel Boss: Goro Majima, Akira Nishikiyama, Ryuji Goda, Joji Kazama, Masato Arakawa
 Yakuza (Video Game) / int_4f37c96a
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1.0
 Yakuza (Video Game) / int_4f37c96a
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_4f37c96a
 Yakuza (Video Game) / int_500ecfb7
type
The Big Guy
 Yakuza (Video Game) / int_500ecfb7
comment
The Big Guy: While Saejima is the definitive one, in practice nearly any of the playable protagonists could qualify due to the sheer amount of brutal physical violence they'll inevitably engage in per the genre as well as consistently standing considerably taller than the vast majority of the Japanese population, including the many goons they'll encounter.
 Yakuza (Video Game) / int_500ecfb7
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1.0
 Yakuza (Video Game) / int_500ecfb7
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_500ecfb7
 Yakuza (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Yakuza (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Shimano in a you failed me moment cuts off the fingers of his underling for losing to Kiryu and getting shot by Shinji in the first game. Ritual mutilation of this type is a common punishment among yakuza (and, incidentally, why the Four Fingered Hand never took off in anime) so it isn't that surprising. The entire plot of Dead Souls is this in a nutshell. Kiryu and Goda aren't too pleased. To elaborate: the zombie outbreak on Kamurucho was kickstarted by Tetsuo Nikaido, the new head of the Omi Alliance and an old subordinate to Goda. He planned to wipe out the Tojo Clan in response to Goda's defeat in 2, and even offered Goda his old place back out of respect. However, both Kiryu and Goda point out how insane his plans turned out to be in the end, and he even begrudgingly accepted his fate had DD not turned him into a monster.
 Yakuza (Video Game) / int_50b05d30
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1.0
 Yakuza (Video Game) / int_50b05d30
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_50b05d30
 Yakuza (Video Game) / int_50d2ca43
type
The Coats Are Off
 Yakuza (Video Game) / int_50d2ca43
comment
The Coats Are Off: Major battles/boss fights are often precluded by characters dramatically pulling their shirts off with a single yank just to show how serious they are.
 Yakuza (Video Game) / int_50d2ca43
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1.0
 Yakuza (Video Game) / int_50d2ca43
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_50d2ca43
 Yakuza (Video Game) / int_50d71a78
type
Dual Wielding
 Yakuza (Video Game) / int_50d71a78
comment
Dual Wielding: Hayashi from the second game. And one of the available styles in Kenzan!, a no-brainer considering that Kiryu is also Miyamoto Musashi. Lau Ka Long in the first game also takes up a pair of swords after receiving a good amount of physical damage. Prisoner #1356 carries a pair of forks this way. Kamiyama, the weapons master, actually wields Kali sticks during the arena matches. And he's fairly tough!
 Yakuza (Video Game) / int_50d71a78
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Yakuza (Video Game) / int_50d71a78
 Yakuza (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Yakuza (Video Game) / int_52475ffd
comment
Cutting Off the Branches: As Kiwami, 6, and Like A Dragon each follow up on it, at the very least, the Pocket Circuit arc of 0 is canon, as far as sidequest chains go (although in 6, Fighter doesn't seem to remember seeing him previously in Kiwami). As shown by Kiwami 2, Majima canonically completed the Cabaret Club Czar storyline in 0, and Majima being literally everywhere was real, since Kiryu also mentions the time Majima brought up his "Lord of the Night" nickname (which could've only happened with the encounters in Bantam and Club Shine). As shown by each subsequent one, Kiryu does beat every Amon boss fight. If the completion requirements to even make them appear are accounted for, then nearly every substory has actually happened. Yes, including Shinada's interview. And the man-babies Kiryu begrudgingly fought. And all of the times he called up the wrong girls.
 Yakuza (Video Game) / int_52475ffd
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Yakuza (Video Game) / int_52475ffd
 Yakuza (Video Game) / int_53c9fc92
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Flashback
 Yakuza (Video Game) / int_53c9fc92
comment
Flashback: Most of the games (save for Dead Souls) after the first allow someone who never played the past installments to find out the storyline in segments either through an in-story prompt at the beginning of the game, or through a menu option. A small example in Dead Souls: the end credits are a slide show from previous Yakuza games (save for the one PSP release in Japan), which include cameos from characters in those games (Akira in 1, Saejima and Tanimura in 4.) (Note: the part where flashbacks to Kenzan! may not make sense to non-Japanese gamers.)
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Yakuza (Video Game) / int_53c9fc92
 Yakuza (Video Game) / int_5432a8a1
type
Non-Combat EXP
 Yakuza (Video Game) / int_5432a8a1
comment
Non-Combat EXP: The player can gain additional experience points by eating at local eateries, hanging out at the hostess clubs and completing substories - some of which don't even involve any form of combat!
 Yakuza (Video Game) / int_5432a8a1
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Yakuza (Video Game) / int_5432a8a1
 Yakuza (Video Game) / int_5443ca51
type
Metronomic Man Mashing
 Yakuza (Video Game) / int_5443ca51
comment
Metronomic Man Mashing: An easy and effective way of taking out mooks is to knock them down, grab them by their leg, perform a throw, and before they get up, repeat until dead. It's not always an ability that is immediately usable without upgrading for it first. Also when it first appeared in 2, it used to expend Heat to use as well so it was harder to use it succession.
 Yakuza (Video Game) / int_5443ca51
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Yakuza (Video Game) / int_5443ca51
 Yakuza (Video Game) / int_548bd053
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Guns Akimbo
 Yakuza (Video Game) / int_548bd053
comment
Guns Akimbo: Several regular bosses, most notably Arase, Andre Richardson and super boss hitman Jo Amon in classic John Woo style. Which makes it all the more badass when they are beaten to death by fists and feet (if the player chooses). This is Shun Akiyama's default weapon configuration in Of The End/Dead Souls. After you wooed a hostess, you can have them wield double pistols. Not to mention after completing a specific set of side missions you can recruit Arase himself to join you in the zombie hunts. Averted in Jo Amon's case in Kenzan!, as his expy uses a sword in that game. Joon-gi Han in Like A Dragon uses two handguns in his default class.
 Yakuza (Video Game) / int_548bd053
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Yakuza (Video Game) / int_548bd053
 Yakuza (Video Game) / int_553c27bb
type
Sliding Scale of Silliness vs. Seriousness
 Yakuza (Video Game) / int_553c27bb
comment
Sliding Scale of Silliness vs. Seriousness: The main plots of the game are often serious crime dramas with various twists and turns throughout as the cast plays against each other and tackles serious concepts such as honor, loyalty, revenge and family. The sidequests, on the other hand, can run the gauntlet from serious drama to downright ridiculous.
 Yakuza (Video Game) / int_553c27bb
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Yakuza (Video Game) / int_553c27bb
 Yakuza (Video Game) / int_559b4bb3
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Call to Agriculture
 Yakuza (Video Game) / int_559b4bb3
comment
Call to Agriculture: Kiryu's call is to manage a tiny beachfront orphanage with nine kids in it, but it's the same idea: this is his peaceful retirement from a life of crime. Or so he hoped, until Yakuza 3 happened. And then 5. And then 6. At least in 4, he wasn't exactly forced to get involved and decided to take a look at the latest conflict in Kamurocho of his own volition.
 Yakuza (Video Game) / int_559b4bb3
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Yakuza (Video Game) / int_559b4bb3
 Yakuza (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Yakuza (Video Game) / int_55e5b37c
comment
The War God Talisman is the franchise defining example. Equipping it grants infinite Heat by quickly filling the Heat Gauge to maximum, ensuring that you always have access to all your Heat Moves and any Heat Mode perks gained from leveling up. You typically have to beat Ultimate Match Mode/Climax Battle Mode in order to earn it, and that mode doesn't fully unlock until you beat the Yakuza games once, often causing the Talisman to fall into Bragging Rights Reward territory. The only exception to this is Kiwami 2, where it's possible to earn the War God Talisman before you end the first playthrough.
 Yakuza (Video Game) / int_55e5b37c
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Yakuza (Video Game) / int_55e5b37c
 Yakuza (Video Game) / int_567e7c4d
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Wounded Gazelle Gambit
 Yakuza (Video Game) / int_567e7c4d
comment
You can always count on a substory or some sort of optional event where one member of a walking group of thugs bump into Kiryu and then pretend that the collision injured them badly. His gang friends will demand that Kiryu pays them back to pay for the supposed hospital charges. While you often have the choice to submit to their demands, it's obvious that it's just a cheap con so you're always better off denying them and fighting off the group when they become hostile.
 Yakuza (Video Game) / int_567e7c4d
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Yakuza (Video Game) / int_567e7c4d
 Yakuza (Video Game) / int_596f675a
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Smoking Is Cool
 Yakuza (Video Game) / int_596f675a
comment
Smoking Is Cool: All of the adult main characters are smokers and try to look cool doing it.
 Yakuza (Video Game) / int_596f675a
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1.0
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Yakuza (Video Game) / int_596f675a
 Yakuza (Video Game) / int_59907e4f
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Police Are Useless
 Yakuza (Video Game) / int_59907e4f
comment
Police Are Useless: Even though Kamurocho is home to so much violence that it should probably be put under martial law or classified as a warzone, the presence of law enforcement ranges from being minimal, nonexistent or outright harmful due to the alarming amount of corrupt cops and double agents in the force. It should be noted that the real Japan had strict anti-yakuza laws since the 90s and has one of the lowest crime rates in the world.
 Yakuza (Video Game) / int_59907e4f
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Yakuza (Video Game) / int_59907e4f
 Yakuza (Video Game) / int_5a5de5ca
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Boss Rush
 Yakuza (Video Game) / int_5a5de5ca
comment
Boss Rush: 4's climax is played this way, with each playable character pairing up with a different opponent. In order, we have Akiyama vs. Arai, Saejima vs. Kido, Kiryu vs. Daigo and Tanimura vs. Munakata (and his personal corrupt Special Assault Team squad.) Starting with the 3rd game, additional "Ultimate Skill" missions are unlocked after beating the game. The final challenges involve various boss rushes, with the final one usually being a boss rush against almost every single boss in the game.
 Yakuza (Video Game) / int_5a5de5ca
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Yakuza (Video Game) / int_5a5de5ca
 Yakuza (Video Game) / int_5b8c285b
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The Conspiracy
 Yakuza (Video Game) / int_5b8c285b
comment
The Conspiracy: Exist in most games be it from one of the mafia clans, government or both
 Yakuza (Video Game) / int_5b8c285b
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 Yakuza (Video Game) / int_5b8c285b
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Yakuza (Video Game) / int_5b8c285b
 Yakuza (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Yakuza (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Bosses tend to break out of grabs far more easily than the common goons, which tends to work against grappling-focused characters like Tanimura and Shinada.
 Yakuza (Video Game) / int_5bb56482
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Yakuza (Video Game) / int_5bb56482
 Yakuza (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Yakuza (Video Game) / int_5c5d0032
comment
Eyepatch of Power: Goro Majima, who pretty much fights Kiryu in most games at an even footing. The fourth game and the prequel expand on how he got the eyepatch in the first place.
 Yakuza (Video Game) / int_5c5d0032
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Yakuza (Video Game) / int_5c5d0032
 Yakuza (Video Game) / int_5fcedca
type
Big Eater
 Yakuza (Video Game) / int_5fcedca
comment
Food can be used to restore your health instantly. Eating at restaurants is one way to quickly restore HP, although you won't be able to order any more food than what it takes to top off your health bar without a specific item. As your health bar is upgraded, you'll quickly reach the point where Kiryu is ordering 4 or 5 entrees and a drink just to get to full health again.
 Yakuza (Video Game) / int_5fcedca
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1.0
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Yakuza (Video Game) / int_5fcedca
 Yakuza (Video Game) / int_60414102
type
Zombie Apocalypse
 Yakuza (Video Game) / int_60414102
comment
Zombie Apocalypse: Dead Souls. Yes, a Yakuza game features zombies. Somewhat subverted in that the outbreak is contained to Kamurocho and is thus not a truly global Zombie Apocalypse.
 Yakuza (Video Game) / int_60414102
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Yakuza (Video Game) / int_60414102
 Yakuza (Video Game) / int_60b166be
type
Reformed Criminal
 Yakuza (Video Game) / int_60b166be
comment
Reformed Criminal: Possibly a few examples in the games, but in particular The Florist. In the first game he had been a former police intelligence officer who was busted by Date for selling some of the information he gathered and ended up becoming the de facto ruler of Purgatory while continuing to sell information. In the second game, it turns out that the police contracted him for his abilities and he left Purgatory in the charge of Goro Majima to move his base of operations to the Millennium Tower.
 Yakuza (Video Game) / int_60b166be
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Yakuza (Video Game) / int_60b166be
 Yakuza (Video Game) / int_60b21fa3
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The Lancer
 Yakuza (Video Game) / int_60b21fa3
comment
The Lancer: Akira Nishikiyama in the prequel, Shinji Tanaka in the first game, Daigo Dojima and Kaoru Sayama in the second, Rikiya Shimabukuro in the third. Shun Akiyama becomes this from the fourth onwards. Yu Nanba serves this role for Ichiban in Like a Dragon.
 Yakuza (Video Game) / int_60b21fa3
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Yakuza (Video Game) / int_60b21fa3
 Yakuza (Video Game) / int_61066d95
type
Fictional Counterpart
 Yakuza (Video Game) / int_61066d95
comment
Fictional Counterpart: Chatter is Twitter. Quickstarter is Kickstarter.
 Yakuza (Video Game) / int_61066d95
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Yakuza (Video Game) / int_61066d95
 Yakuza (Video Game) / int_62566e01
type
Extremity Extremist
 Yakuza (Video Game) / int_62566e01
comment
Extremity Extremist: Akiyama and Tanimura in the fourth game are both mild examples. Tanimura's attack on a downed attack is even a crouching punch as opposed to a stomp like everyone else. Their basic combos play it straight, but as they learn new abilities their HEAT actions (and more advanced combos) they branch out considerably.
 Yakuza (Video Game) / int_62566e01
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Yakuza (Video Game) / int_62566e01
 Yakuza (Video Game) / int_627264e0
type
Death Glare
 Yakuza (Video Game) / int_627264e0
comment
Death Glare: Kiryu does these on a regular basis when some punk kicks the dog once too often, but the absolute worst is when Mine has the Tamashiro family destroy Morning Glory Orphanage. Kiryu clenches his fist trembling in anger and does a stare so intense and full of rage that Mine would have been killed on the spot from the intensity of it. Cue incoming karmic vengeance.
 Yakuza (Video Game) / int_627264e0
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Yakuza (Video Game) / int_627264e0
 Yakuza (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Yakuza (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Only in cutscenes does Kiryu suffer an actual injury that would cripple him. Several characters, both major and minor, have been shown dying or getting severely injured from gunshots, but during gameplay, damn near anyone can shrug off a bullet and keep fighting as if they were never shot in the first place.
 Yakuza (Video Game) / int_6320eced
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Yakuza (Video Game) / int_6320eced
 Yakuza (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Yakuza (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Several Heat actions involve picking up an enemy and swinging/throwing them at their allies.
 Yakuza (Video Game) / int_6377d6e6
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 Yakuza (Video Game) / int_6377d6e6
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Yakuza (Video Game) / int_6377d6e6
 Yakuza (Video Game) / int_64028be7
type
Cowardly Boss
 Yakuza (Video Game) / int_64028be7
comment
Cowardly Boss: Koji Shindo from the second game. Also from the second game, Sengoku. He doesn't even fight, he has his pet tigers take on Kiryu. The third Game has Hamazaki who lets Lau and his henchman fight his own war. You don't even fight him! Munakata in the fourth game. While Kiryu, Akiyama, and Saejima have one-on-one boss fights with their enemies, Tanimura has to deal with half a dozen elite police forces while Munakata runs around and shoots him with his pistol.
 Yakuza (Video Game) / int_64028be7
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Yakuza (Video Game) / int_64028be7
 Yakuza (Video Game) / int_6411dac8
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BadassNormal
 Yakuza (Video Game) / int_6411dac8
comment
Badass Normal: Very few things, even the Amon family despite the crazy nature of their Bonus Boss fights, actually try to stretch into any real idea of supernatural in the series, which means that every combatant that can stand their own is typically really, really good at their job and/or have some serious Charles Atlas Superpower. And in Kamurocho particularly, that's a high count. Tanimura himself pulls a Lampshade Hanging before his Final Boss in 4, which isn't even an exaggeration considering what the heroes have been through up to that point.
 Yakuza (Video Game) / int_6411dac8
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Yakuza (Video Game) / int_6411dac8
 Yakuza (Video Game) / int_6439de78
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Heroic Sacrifice
 Yakuza (Video Game) / int_6439de78
comment
Heroic Sacrifice: So many. There's an instance of Taking the Bullet pretty much once per game.
 Yakuza (Video Game) / int_6439de78
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Yakuza (Video Game) / int_6439de78
 Yakuza (Video Game) / int_67013b78
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Aluminum Christmas Trees
 Yakuza (Video Game) / int_67013b78
comment
Aluminum Christmas Trees: Apparently, smashing people's heads with bicycles is an actual thing Kabukicho yakuza are known to do in real life.
 Yakuza (Video Game) / int_67013b78
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 Yakuza (Video Game) / int_67013b78
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Yakuza (Video Game) / int_67013b78
 Yakuza (Video Game) / int_670ca248
type
Go-to Alias
 Yakuza (Video Game) / int_670ca248
comment
Go-to Alias: The name "Suzuki" gets used a lot by everyone as a quick alias. In 4, Akiyama uses it as an alias when dealing with someone stealing his identity until he's run them out of town. Saejima uses it to hide his true identity to Kiryu and Haruka when he first meets them and again after getting back to Kamurocho for his "Brother and Sister" substory chain since he's broken out of prison after 25 years. In 5, Kiryu uses it as his new identity as a taxi driver in Fukuoka so he can give Haruka's new idol career distance away from his life as a yakuza. Ironically works against him since he is the only person in Fukuoka named "Taichi Suzuki", making him easily found by the new characters Masato Aizawa and Yu Morinaga.
 Yakuza (Video Game) / int_670ca248
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Yakuza (Video Game) / int_670ca248
 Yakuza (Video Game) / int_67101c52
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Rooftop Confrontation
 Yakuza (Video Game) / int_67101c52
comment
Rooftop Confrontation: The series loves final showdowns on top of very tall buildings.
 Yakuza (Video Game) / int_67101c52
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1.0
 Yakuza (Video Game) / int_67101c52
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Yakuza (Video Game) / int_67101c52
 Yakuza (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Yakuza (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Kamurocho in general, and other locations as the series goes on.
 Yakuza (Video Game) / int_681077c5
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 Yakuza (Video Game) / int_681077c5
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Yakuza (Video Game) / int_681077c5
 Yakuza (Video Game) / int_6860368a
type
Mook Horror Show
 Yakuza (Video Game) / int_6860368a
comment
Mook Horror Show: Several actions can turn fights with weaker enemies into this: cowing them into holding back for a bit.
 Yakuza (Video Game) / int_6860368a
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1.0
 Yakuza (Video Game) / int_6860368a
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Yakuza (Video Game) / int_6860368a
 Yakuza (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Yakuza (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Kiryu and the other playable characters can make use of unorthodox weapons (usually through HEAT actions) such as super glue, oranges, salt shakers, magical girl wands (they're modified kali sticks but still), and bottles of mystery liquids.
 Yakuza (Video Game) / int_6a2ae11f
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Yakuza (Video Game) / int_6a2ae11f
 Yakuza (Video Game) / int_6d7cd3e
type
Dead Person Impersonation
 Yakuza (Video Game) / int_6d7cd3e
comment
And this is played within the second game. In a sidequest, Kiryu finds out that a couple of clowns have been shaking down goods and services from people by masquerading as him and his late buddy Shinji Tanaka. Rarely in video game history has there been such an instance of NPCs invoking a Curbstomp Battle on themselves.
 Yakuza (Video Game) / int_6d7cd3e
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1.0
 Yakuza (Video Game) / int_6d7cd3e
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Yakuza (Video Game) / int_6d7cd3e
 Yakuza (Video Game) / int_6ee0d388
type
Marathon Boss
 Yakuza (Video Game) / int_6ee0d388
comment
Marathon Boss: The Amon Family (averted in Yakuza 6 and Like a Dragon, however) and Yosuke Tendo.
 Yakuza (Video Game) / int_6ee0d388
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 Yakuza (Video Game) / int_6ee0d388
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Yakuza (Video Game) / int_6ee0d388
 Yakuza (Video Game) / int_6fc21d06
type
Fiction 500
 Yakuza (Video Game) / int_6fc21d06
comment
Fiction500: Akiyama has just an absurd amount of money.
 Yakuza (Video Game) / int_6fc21d06
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1.0
 Yakuza (Video Game) / int_6fc21d06
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Yakuza (Video Game) / int_6fc21d06
 Yakuza (Video Game) / int_70321789
type
Video Game Remake
 Yakuza (Video Game) / int_70321789
comment
Video Game Remake: To mark the series' 10 year anniversary, Yakuza Kiwami was released, which is a remake of the first game using the engine and gameplay from Yakuza 0. The story was slightly expanded to include a new segment where Kiryu buys Yumi a ring in the prologue, new cutscenes explore Nishiki's Start of Darkness, and Breakout Character Goro Majima's role has been expanded to serve as a Stealth Mentor for Kiryu after he returns from his ten-year prison sentence. Yakuza Kiwami 2 is a remake of the second title using the Dragon Engine created for Yakuza 6. Featuring updated graphics and new actors, the story has also been expanded to explore Goro Majima's role during the game's events, making him playable once more.
 Yakuza (Video Game) / int_70321789
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1.0
 Yakuza (Video Game) / int_70321789
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_70321789
 Yakuza (Video Game) / int_71152dd
type
One Dialogue, Two Conversations
 Yakuza (Video Game) / int_71152dd
comment
One Dialogue, Two Conversations: Many side quests are caused by this. In 0: There's a guy who sells mushrooms in a dark alley... which are all of the non-hallucinogenic kind, to the anger of his customers. A mysterious lady repeatedly calls a telephone club, but nobody understood what she's saying until Kiryu comes along. They agreed to meet... Turns out it's a guy using a voice changer trying to call the parents of the boy he kidnapped for ransom, but the boy gave him the number of the telephone club he saw through the window of the room he was locked in.
 Yakuza (Video Game) / int_71152dd
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1.0
 Yakuza (Video Game) / int_71152dd
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1.0
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Yakuza (Video Game) / int_71152dd
 Yakuza (Video Game) / int_7276d0de
type
Mugging the Monster
 Yakuza (Video Game) / int_7276d0de
comment
Mugging the Monster: The thugs constantly trying to beat up/extort the main characters as they walk down the street have no idea what they're getting into. In Tanimura or Akiyama's case, that's somewhat forgivable as neither of them looks anywhere near as strong as they are. Well-built, clearly-a-Yakuza Kiryu and built-like-a-brick-shithouse-on-steroids Saejima, on the other hand....
 Yakuza (Video Game) / int_7276d0de
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1.0
 Yakuza (Video Game) / int_7276d0de
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1.0
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Yakuza (Video Game) / int_7276d0de
 Yakuza (Video Game) / int_7286e96d
type
Idiot Ball
 Yakuza (Video Game) / int_7286e96d
comment
Idiot Ball: Let's just say that protagonists' IQs drop considerably whenever a gun comes into play.
 Yakuza (Video Game) / int_7286e96d
featureApplicability
1.0
 Yakuza (Video Game) / int_7286e96d
featureConfidence
1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7286e96d
 Yakuza (Video Game) / int_73733868
type
Awesomeness by Analysis
 Yakuza (Video Game) / int_73733868
comment
Awesomeness by Analysis: The Revelation mechanic. By witnessing some bizarre and awesome accidents and fights, the heroes can get inspiration for new combat maneuvers. This further extends into Yakuza 0, where Kiryu and Majima can watch about twenty seconds of someone performing a new style, say "That's rad!", and then be able to perform the style themselves.
 Yakuza (Video Game) / int_73733868
featureApplicability
1.0
 Yakuza (Video Game) / int_73733868
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_73733868
 Yakuza (Video Game) / int_74ee1c2d
type
Out-of-Genre Experience
 Yakuza (Video Game) / int_74ee1c2d
comment
Out-of-Genre Experience: Most of the third part of 5 follows Haruka's pursuit of her idol career, in which the Beat 'em Up fights are replaced by Rhythm Game dance battles to catchy J-pop music, more reminiscent of The Idolmaster.
 Yakuza (Video Game) / int_74ee1c2d
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1.0
 Yakuza (Video Game) / int_74ee1c2d
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_74ee1c2d
 Yakuza (Video Game) / int_75538142
type
Friend to All Children
 Yakuza (Video Game) / int_75538142
comment
Friend to All Children: Nothing brings out Kiryu's good side like kids, especially his kids from the orphanage and his adopted niece Haruka. Subsequently, nothing brings out Kiryu's BAD side like someone hurting a kid. The most savage and satisfying beatings Kiryu's rained on someone are those in retaliation for abusing a kid. The protagonists of the series in general all tend to be great with children and will do anything to look out for them in Substories.
 Yakuza (Video Game) / int_75538142
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1.0
 Yakuza (Video Game) / int_75538142
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_75538142
 Yakuza (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Yakuza (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: Almost every game will have Kiryu (or whoever is the protagonist at that point) held at gunpoint by a villain at some point in the story. Since our protagonists are equipped with several layers of Plot Armor, one of the following will happen: the villain will fire and either miss or hit a non-vital area (expect the protagonist to recover from this in a cutscene or two), the villain will not shoot and instead either decide to fight the protagonist in a proper fistfight or just leave the scene for no apparent reason; the villain will be overpowered and disarmed by somebody, usually because he spent too long monologuing; the villain will properly fire towards a vital area but will be blocked by another character's Heroic Sacrifice; the villain will run out of ammo; the villain will shoot himself instead; the villain will only use the gun in the ensuing boss fight, at which point it'll be much less lethal than if it was used in a cutscene. One way or another, the protagonist will have a way to survive the situation no matter how implausible it may seem.
 Yakuza (Video Game) / int_7570a10c
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1.0
 Yakuza (Video Game) / int_7570a10c
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7570a10c
 Yakuza (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 Yakuza (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: Guns vary in power depending on the games from being weak and annoying to being very dangerous (and still annoying). They are also far less effective on bosses than they are on mooks.
 Yakuza (Video Game) / int_76a83c72
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1.0
 Yakuza (Video Game) / int_76a83c72
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_76a83c72
 Yakuza (Video Game) / int_773b0523
type
Impaled Palm
 Yakuza (Video Game) / int_773b0523
comment
Impaled Palm: An uncommon HEAT action when Kiryu is holding a knife near a wall is to throw the mook at the wall, then stabs his hand against the wall, or against a desk. Mine also stabs his subordinate's palm all the way through with a butterknife for not having proper reverence for Daigo Dojima.
 Yakuza (Video Game) / int_773b0523
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1.0
 Yakuza (Video Game) / int_773b0523
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_773b0523
 Yakuza (Video Game) / int_77922c8c
type
Batter Up!
 Yakuza (Video Game) / int_77922c8c
comment
Batter Up!: Goro Majima, in one of his more psycho moments, takes a baseball bat to one of his underlings. In Dead Souls, Majima uses his shotgun as a bat to knock a thrown grenade into the mouth of a boss monster. The bat's HEAT action first involves hitting the target in the knee, wind up...and HOME RUN TO THE FACE! In 0, Majima gains a fighting style centered around using a bat. Subverted by Shinada in 5, an ex-baseball player who refuses to tarnish his beloved sport by using baseball bats as weapons. If he picks one up, he'll gently set it down. In Like A Dragon, Ichiban's default class is centered around using bats as a weapon.
 Yakuza (Video Game) / int_77922c8c
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-0.3
 Yakuza (Video Game) / int_77922c8c
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_77922c8c
 Yakuza (Video Game) / int_77b03c0a
type
Remember the New Guy?
 Yakuza (Video Game) / int_77b03c0a
comment
Remember the New Guy?: The franchise has a habit of introducing entirely new yakuza families and their members both within and outside the Tojo with each new installment, to justify antagonists that had been plotting for years or perhaps had risen From Nobody to Nightmare under everyone's noses. The story and in-game database tend to give some context to them, but rarely stop to exposit, thus coming off as acting like they were there the entire time which isn't unreasonable given that the Tojo Clan alone has over 30,000 members for most of the series. One notable non-Tojo example is the rival Ueno Seiwa Clan that apparently had been fighting off-screen with the Tojo for over thirty years in 4.
 Yakuza (Video Game) / int_77b03c0a
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1.0
 Yakuza (Video Game) / int_77b03c0a
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_77b03c0a
 Yakuza (Video Game) / int_77c719f5
type
Heroic Bloodshed
 Yakuza (Video Game) / int_77c719f5
comment
Heroic Bloodshed: Yakuza has a lot in common with Heroic Bloodshed movies in terms of thematic elements.
 Yakuza (Video Game) / int_77c719f5
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1.0
 Yakuza (Video Game) / int_77c719f5
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_77c719f5
 Yakuza (Video Game) / int_77f6cc58
type
100% Completion
 Yakuza (Video Game) / int_77f6cc58
comment
100% Completion: Probably one of the most well known aspects of the series, each game in the series offers myriad ways for the player to be occupied; all with counts down to that 100% mark. Crafting weapons, dating hostesses, singing karaoke, gambling, etc.
 Yakuza (Video Game) / int_77f6cc58
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1.0
 Yakuza (Video Game) / int_77f6cc58
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 Yakuza (Video Game)
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Yakuza (Video Game) / int_77f6cc58
 Yakuza (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 Yakuza (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: Yakuza in real life have been on a steady decline due to an increasing amount of legislature and restrictions that make it extremely hard and often not worth the effort for them to carry out their business as usual (at least not "out in the open" as they are stereotypically known to do). This becomes more and more prevalent in the games, which tend to take place in the year they were released in, thus making it difficult to realistically portray yakuza freely roaming the streets and having public offices as late as the 2010s / 2020s. This reaches a breaking point in Like A Dragon, where Daigo decides to disband the Tojo Clan with their pride still intact since it'd be either that or watching it become a puppet of the police/government.
 Yakuza (Video Game) / int_786bf97f
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1.0
 Yakuza (Video Game) / int_786bf97f
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_786bf97f
 Yakuza (Video Game) / int_78c61d79
type
Idol Singer
 Yakuza (Video Game) / int_78c61d79
comment
In Yakuza 5, Haruka has left the orphanage and is living on her own in Osaka, pursuing a career as an Idol Singer even though it means not being able to see her family. At the end, she forfeits her career after she couldn't bear to be away from those she considers family any longer: Kiryu. Ultimately subverted in Yakuza 6, where Kiryu is immediately sent to jail for 3 years and Haruka leaves the orphanage after her confession leads to a scandal.
 Yakuza (Video Game) / int_78c61d79
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-0.3
 Yakuza (Video Game) / int_78c61d79
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_78c61d79
 Yakuza (Video Game) / int_792e11ec
type
Dance Battler
 Yakuza (Video Game) / int_792e11ec
comment
Dance Battler: One of Majima's fighting styles in 0 is a mix of break-dancing and Michael Jackson impressions. Said fighting style is also available as a job in Like a Dragon, meaning every male party member can bust out breakdancing moves.
 Yakuza (Video Game) / int_792e11ec
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1.0
 Yakuza (Video Game) / int_792e11ec
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_792e11ec
 Yakuza (Video Game) / int_7968898f
type
Kung-Foley
 Yakuza (Video Game) / int_7968898f
comment
Kung-Foley: Kiryu's stronger attacks- particularly with his infamous Komaki Tiger Drop and some of his Heat Actions- have a deep bass echo to convey just how brutally powerful they are. Certain games exaggerate this effect with certain moves to such a degree that it almost sounds like these seemingly mundane men are punching the universe itself to death.
 Yakuza (Video Game) / int_7968898f
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1.0
 Yakuza (Video Game) / int_7968898f
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7968898f
 Yakuza (Video Game) / int_79aa292e
type
Car Chase Shoot-Out
 Yakuza (Video Game) / int_79aa292e
comment
Car Chase Shoot Out: The franchise has such sequences in its first game and its remake, as well as Yakuza 0 (as a throwback to the original), where Kiryu has to fend off waves of cars, motorcycles and helicopters full of gun-totting thugs while on a highway. Despite Ryu Ga Gotoku Studio's attempts to improve the sequences, they're generally reviled by fans for their Fake Difficulty, which leaves them a rare oddity in the series. Even Yakuza 2's equivalent highway fight turned out to be an over-the-top brawl atop several flatbed trucks, to players' audible sighs of relief.
 Yakuza (Video Game) / int_79aa292e
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1.0
 Yakuza (Video Game) / int_79aa292e
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_79aa292e
 Yakuza (Video Game) / int_7a007c83
type
Betting Mini-Game
 Yakuza (Video Game) / int_7a007c83
comment
Plates mostly exist solely to be sold to vendors for a decent chunk of yen, although they occasionally play a minor plot role in some games. They're sometimes obtained from random battles in place of yen and are often seen as rewards for Betting Mini Games as well as from coin lockers.
 Yakuza (Video Game) / int_7a007c83
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1.0
 Yakuza (Video Game) / int_7a007c83
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7a007c83
 Yakuza (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Yakuza (Video Game) / int_7a3dd888
comment
A PINK semi-truck.
 Yakuza (Video Game) / int_7a3dd888
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1.0
 Yakuza (Video Game) / int_7a3dd888
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7a3dd888
 Yakuza (Video Game) / int_7a53b67d
type
Sinister Surveillance
 Yakuza (Video Game) / int_7a53b67d
comment
Sinister Surveillance: Inverted. Kamurocho has a very extensive surveillance network installed, that seems to be able to note every square inch of the city inside buildings well as out and includes the ability to zoom in and presumably enhance images. The Florist uses it as his primary tool to gather information for clients and to help out Kiryu at certain instances.
 Yakuza (Video Game) / int_7a53b67d
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1.0
 Yakuza (Video Game) / int_7a53b67d
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7a53b67d
 Yakuza (Video Game) / int_7a7ec1e8
type
Violence is the Only Option
 Yakuza (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: It's essentially the series' signature style where almost all encounters end with a huge scuffle. For example; a protagonist attempts to convince someone to stand down or ask for aid/info, only for said someone to stubbornly refuse and fight, or have the protagonist conclude that only through fisticuffs that can make them listen. It's rare for a situation to be solved without violence.
 Yakuza (Video Game) / int_7a7ec1e8
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1.0
 Yakuza (Video Game) / int_7a7ec1e8
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7a7ec1e8
 Yakuza (Video Game) / int_7ad2ca1b
type
Container Maze
 Yakuza (Video Game) / int_7ad2ca1b
comment
Container Maze: Tanimura fights through an army of mooks in the docks of Tokyo.
 Yakuza (Video Game) / int_7ad2ca1b
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1.0
 Yakuza (Video Game) / int_7ad2ca1b
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7ad2ca1b
 Yakuza (Video Game) / int_7ae4d273
type
Point of No Return
 Yakuza (Video Game) / int_7ae4d273
comment
Point of No Return: Each game has one toward the very end of the main story, where players are given one last chance to save their game, stock up on items and finish any loose ends before going off into the final battle. Players are always given fair warning when this moment occurs.
 Yakuza (Video Game) / int_7ae4d273
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1.0
 Yakuza (Video Game) / int_7ae4d273
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7ae4d273
 Yakuza (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Yakuza (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: To Ocelot levels, for some characters.
 Yakuza (Video Game) / int_7c862b8a
featureApplicability
1.0
 Yakuza (Video Game) / int_7c862b8a
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7c862b8a
 Yakuza (Video Game) / int_7cbba5d3
type
Ruthless Foreign Gangsters
 Yakuza (Video Game) / int_7cbba5d3
comment
Ruthless Foreign Gangsters: In the first game, Kiryu also has to rescue Haruka from Lau Ka Long's Snake Flower Triad. The sequel has Kiryu fighting against the Jingweon, Korean gangsters/terrorists as well as the other yakuza. The third one has Black Monday, a weapons dealing syndicate headed by corrupt CIA operatives. Lau and the Triads also return. The sixth game has the Jingweon return as well as a new triad gang.
 Yakuza (Video Game) / int_7cbba5d3
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1.0
 Yakuza (Video Game) / int_7cbba5d3
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1.0
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Yakuza (Video Game) / int_7cbba5d3
 Yakuza (Video Game) / int_7d163c9c
type
Dating Catwoman
 Yakuza (Video Game) / int_7d163c9c
comment
Dating Catwoman: You'll see it just by hearing Majima's way of speaking to Kiryu. As part of Kiwami's "Majima Everywhere" system, not only does Goro now stalk Kiryu throughout the entire game, often accompanied by suggestive dialogue, but he goes so far as to perform a pole dance and cross dress as a hostess for him. Kiryu can even play along and is given the choice to treat him like any other hostess.
 Yakuza (Video Game) / int_7d163c9c
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1.0
 Yakuza (Video Game) / int_7d163c9c
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7d163c9c
 Yakuza (Video Game) / int_7eb73553
type
Bullying a Dragon
 Yakuza (Video Game) / int_7eb73553
comment
Bullying a Dragon: While most random encounters are cases of Mugging the Monster, many thugs and gangs seek out fights against you knowing full well who you are and thinking they can take you anyway, often believing that beating him would skyrocket their reputation.
 Yakuza (Video Game) / int_7eb73553
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1.0
 Yakuza (Video Game) / int_7eb73553
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7eb73553
 Yakuza (Video Game) / int_7fd4c90c
type
Spontaneous Crowd Formation
 Yakuza (Video Game) / int_7fd4c90c
comment
Spontaneous Crowd Formation: As a means of cordoning off the fight areas, and also perhaps to highlight the culture of violence in which street brawls are common spectator sport.
 Yakuza (Video Game) / int_7fd4c90c
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1.0
 Yakuza (Video Game) / int_7fd4c90c
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_7fd4c90c
 Yakuza (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Yakuza (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Elite bosses are pretty much the only real threat to Kiryu and company. Mooks exist to be splattered across the curb in spectacular fashion.
 Yakuza (Video Game) / int_82f5ced1
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1.0
 Yakuza (Video Game) / int_82f5ced1
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_82f5ced1
 Yakuza (Video Game) / int_82f8acfd
type
All Chinese People Know Kung-Fu
 Yakuza (Video Game) / int_82f8acfd
comment
All Chinese People Know Kung-Fu: While the native Japanese folk use a wide variety of fighting styles, the vast majority of foreign Chinese enemies tend to be skilled in some form of Kung-Fu. This perhaps is best seen whenever Kiryu clashes with the Snake Flower Triad which happens in multiple games and is exemplified by their powerful leader, Lau Ka Long. Moveset Clones of him throughout the series also tend to have Chinese names. As mentioned in Shout-Out, one Revelation a player can encounter in 4 is a kung-fu battle between a cheating man and his scorned wife straight out of Kung Fu Hustle, with a bicycle kick, thrown butcher's knives, and using random stools as makeshift weapons and shields.
 Yakuza (Video Game) / int_82f8acfd
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1.0
 Yakuza (Video Game) / int_82f8acfd
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_82f8acfd
 Yakuza (Video Game) / int_830ceec9
type
Inevitable Tournament
 Yakuza (Video Game) / int_830ceec9
comment
Inevitable Tournament: At some point in each games, the protagonists will be forced to participate in some sort of fighting tournament in order to progress the plot.
 Yakuza (Video Game) / int_830ceec9
featureApplicability
1.0
 Yakuza (Video Game) / int_830ceec9
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_830ceec9
 Yakuza (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Yakuza (Video Game) / int_8409a385
comment
The pistol style, in which you wield a pistol. With it, you have no defence, but you are able to damage enemies from far away and basically play keep away from them.
 Yakuza (Video Game) / int_8409a385
featureApplicability
1.0
 Yakuza (Video Game) / int_8409a385
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_8409a385
 Yakuza (Video Game) / int_85557b38
type
Reality Is Unrealistic
 Yakuza (Video Game) / int_85557b38
comment
Reality Is Unrealistic: While Kiryu dresses like the stereotypical yakuza and has the back tattoo, real yakuza who reviewed the game noted that his threads are typical of low-level members (chimpira) and he should've upgraded to a more conservative top brand suit when he became boss (as worn by the other bosses), and his tattoo should've covered his whole body (this is probably justified since he was expelled from the Dojima family and is only back in the business for short terms after getting out of prison). 0 also has his kyoudai Nishikiyama mock his fashion sense before and after he settles on his now-iconic suit, suggesting Kiryu's a poor dresser for a Yakuza in general.
 Yakuza (Video Game) / int_85557b38
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1.0
 Yakuza (Video Game) / int_85557b38
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_85557b38
 Yakuza (Video Game) / int_857abc33
type
Neighbourhood-Friendly Gangsters
 Yakuza (Video Game) / int_857abc33
comment
Neighbourhood-Friendly Gangsters: Despite their gangster background, protagonists like Kiryu or Saejima is portrayed as the old school "Protect the streets" type of gangster to the point that the series infamously goes out of its way to keep their hands clean of blood (or ignore moments that would contradict said image). To a lesser extent, supporting characters like Kazama and Daigo are portrayed as honorable (albeit willing to kill when necessary) and don't seem to be directly involved in anything worse than white-collar crimes.
 Yakuza (Video Game) / int_857abc33
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1.0
 Yakuza (Video Game) / int_857abc33
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_857abc33
 Yakuza (Video Game) / int_857d1626
type
Power Glows
 Yakuza (Video Game) / int_857d1626
comment
Power Glows: In almost every game in the series, the strongest weapons tend to have Battle Auras of their own. Even the guns.
 Yakuza (Video Game) / int_857d1626
featureApplicability
1.0
 Yakuza (Video Game) / int_857d1626
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_857d1626
 Yakuza (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Yakuza (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The climax of the games typically involve fighting your way up a building (typically the Millennium Tower) and a boss fight in either a fancy room or the rooftops.
 Yakuza (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Yakuza (Video Game) / int_85f8dc9d
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_85f8dc9d
 Yakuza (Video Game) / int_87629455
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No Communities Were Harmed
 Yakuza (Video Game) / int_87629455
comment
No Communities Were Harmed: Almost all the locales and neighborhoods are patterned after real-life Japanese wards with their names changed for various reasons. Kamurocho is based off of Kabukicho, Tokyo, Sotenbori is based off of Dotonbori, Osaka, and Isezaki Iijincho is based off of Isezakicho, Yokohama. Averted in the case of Onomichi, Hiroshima, which is a real town and not fictionalized like the other locations.
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 Yakuza (Video Game) / int_87ce0385
type
Series Mascot
 Yakuza (Video Game) / int_87ce0385
comment
Series Mascot: Perhaps befitting his Ensemble Dark Horse status (which he inexplicably possesses in-universe), Ono Michio-kun seems to be becoming this as he appears in every game from Yakuza 6 onwards, despite originally being a minor character in a set of sidestories: In Yakuza 6, he's introduced as the mascot of Onomichi, used for marketing the town as a tourism destination as repeatedly played by Kiryu, much to the latter's intense displeasure. In Yakuza Kiwami 2, he's available as a character for Clan Creator by way of DLC. In Judgment, a side case revolves around a robber using an Ono Michio costume to commit robberies, with the mascot somehow having become famous nationwide, including in Kamurocho. In Yakuza: Like a Dragon, in addition to a substory in which knock-off merchants are using Ono Michio's new-found national fame in order to hawk fake action figures that, in addition to being generally shoddy, are literally explosive, you can optionally customise your party to all have Ono Michio's head, regardless of their actual class. In Lost Judgment, his ridiculous head is used as a hiding place by one of Yagami's impossibly shy DLC girlfriends, while Yagami can also use his outfit as a disguise while stopping a robbery at Cafe Alps. Additionally, you can see advertising for Onomichi as a destination that features him in at least one place. The only other character for which the UK Sega shop sells licensed merch, besides Kazuma Kiryu? Not series favourite or one-time protagonist Goro Majima, not new protagonist Ichiban Kasuga... Ono Michio.
 Yakuza (Video Game) / int_87ce0385
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Yakuza (Video Game) / int_87ce0385
 Yakuza (Video Game) / int_87ce64a0
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Old Save Bonus
 Yakuza (Video Game) / int_87ce64a0
comment
Old Save Bonus: Starting a file for the second game in a card with the files from the first nets Kiryu a bonanza of items, most of which Haruka gave to him in the first game to indicate his Relationship Values progression and comprise of one-shot healing items and accessories that affect his stats. In 3 (JP version only), having a Kenzan! save file will net you Ukiyo's Bell, an exclusive protective item. 4 and Dead Souls offer up items if you played the last game. 3 gives you armor and an accessory that restores HP over time and 4 nets you an item that offers high defense and charm. Yakuza 5 gives items for having saves not only from Yakuza 3, Yakuza 4 and Dead Souls, but from games that never made it into the region, such as Kenzan and the HD versions of the first two games. Future games in the series give items simply for having another Yakuza game's system data.
 Yakuza (Video Game) / int_87ce64a0
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Yakuza (Video Game) / int_87ce64a0
 Yakuza (Video Game) / int_87e661e8
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Absurdly Spacious Sewer
 Yakuza (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Yakuza 4 allow the characters to go through Kamurocho's sewers, which Saejima uses to avoid any police presence due to him being a wanted man. They return in 5 to reach Purgatory and are used in the finale.
 Yakuza (Video Game) / int_87e661e8
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 Yakuza (Video Game) / int_8862b001
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Cross Counter
 Yakuza (Video Game) / int_8862b001
comment
Cross Counter: The final battle of the second game ends with an epic one (mixed with Press X to Not Die). The fifth game is scattered with them.
 Yakuza (Video Game) / int_8862b001
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Yakuza (Video Game) / int_8862b001
 Yakuza (Video Game) / int_8879db82
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Badass Crew
 Yakuza (Video Game) / int_8879db82
comment
Badass Crew: Everyone who supported and helped Kiryu has at least done something awesome to earn this. Two of them being his True Companions in 4 (Akiyama, Saejima and Tanimura) and the other playable characters in Dead Souls (Akiyama again, Goda, Majima). The Amon clan in 4 also qualifies. Ichiban and his friends end up becoming this, where despite being overall far weaker than previous protagonists still manage to kick a lot of ass.
 Yakuza (Video Game) / int_8879db82
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Yakuza (Video Game) / int_8879db82
 Yakuza (Video Game) / int_8967e17f
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Back from the Dead
 Yakuza (Video Game) / int_8967e17f
comment
Back from the Dead: Lau Ka Long in the third game. Considering he doesn't survive this encounter, this is also a case of Back for the Dead. Ryuji in Of The End/Dead Souls. He is now a cyborg with an Arm Cannon. Kashiwagi in Like A Dragon. Apparently, being riddled with machine gun fire just sends you in a long coma. Similarly, Lau Ka Long too in the same game, if Chau Ka Long really is him.
 Yakuza (Video Game) / int_8967e17f
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Yakuza (Video Game) / int_8967e17f
 Yakuza (Video Game) / int_8a8afdce
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Mini-Game
 Yakuza (Video Game) / int_8a8afdce
comment
Mini-Game: The Yakuza series is absolutely stuffed to the gills with minigames: Blackjack, slots, dice games, pachinko, RC car races, fishing, golfing, darts, table tennis, and even arcade games (Yakuza 5 has a near-perfect emulation of Virtua Fighter 2, while Yakuza 0 has games more appropriate for its era, like Space Harrier and OutRun).
 Yakuza (Video Game) / int_8a8afdce
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Yakuza (Video Game) / int_8a8afdce
 Yakuza (Video Game) / int_8af25294
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Bullet Time
 Yakuza (Video Game) / int_8af25294
comment
Bullet Time: In certain mini-games that don't rely on physical combat, the heat gauge can be used to slow down time instead. This can range from baseball, air hockey, and actual shooting during car chases.
 Yakuza (Video Game) / int_8af25294
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Yakuza (Video Game) / int_8af25294
 Yakuza (Video Game) / int_8b19c906
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Japanese Delinquents
 Yakuza (Video Game) / int_8b19c906
comment
Japanese Delinquents: The second and fourth sequels introduce you to traditional Japanese motorcycle gangs (known in Japan as "bosozoku"). The second game has the sidequest in Kamurocho where male host Yuya must defend Stardust from his former peers of the gang he was once in and the fourth sequel has them serving as one of the encountering gangs Kiryu can drive out of Kamurocho by defeating their leader. Biker gangs are also a common random enemy to run into in Yakuza 0, especially Sotenbori as they were at the height of their relevance in the 80's.
 Yakuza (Video Game) / int_8b19c906
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 Yakuza (Video Game) / int_8bf802dd
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Golf Clubbing
 Yakuza (Video Game) / int_8bf802dd
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Golf Clubbing: Golf clubs can be used as weapons in fights, and enemies can be sent flying from it if a heat action is performed when it's equipped.
 Yakuza (Video Game) / int_8bf802dd
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Yakuza (Video Game) / int_8bf802dd
 Yakuza (Video Game) / int_8df14c99
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One-Hit-Point Wonder
 Yakuza (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The Artful Dodger. After all, all you got to do is to hit him just once. Also applies to Yasuo Sodachi from 4 to 5, who is somehow even weaker than his students and remains that way until 6.
 Yakuza (Video Game) / int_8df14c99
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Yakuza (Video Game) / int_8df14c99
 Yakuza (Video Game) / int_8ebd7403
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Action Commands
 Yakuza (Video Game) / int_8ebd7403
comment
Action Commands: Some of Kiryu's Heat Actions have these to potentially increase their damage (and pain to the unfortunate recepient). From the second game onwards, these sometimes crop up when Kiryu has to avoid some damaging move, tying in with Press X to Not Die.
 Yakuza (Video Game) / int_8ebd7403
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Yakuza (Video Game) / int_8ebd7403
 Yakuza (Video Game) / int_90e31482
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Laser-Guided Karma
 Yakuza (Video Game) / int_90e31482
comment
Laser-Guided Karma: Kiryu helping out the fun-loving crazy old lady in the second game will not only give him the obligatory Side Quest XP, it'll also give him access to some useful combat skills. Which becomes self-explanatory when it's revealed that the fun-loving crazy old lady is in fact Lau Ka Long's former martial arts instructor.
 Yakuza (Video Game) / int_90e31482
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Yakuza (Video Game) / int_90e31482
 Yakuza (Video Game) / int_90fdda70
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ActionCommand
 Yakuza (Video Game) / int_90fdda70
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An Action Command must be used at one point in Yakuza 4 to allow Tanimura to safely dodge a truck that takes a swing at taking him out.
 Yakuza (Video Game) / int_90fdda70
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Yakuza (Video Game) / int_90fdda70
 Yakuza (Video Game) / int_933576c8
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Mighty Glacier
 Yakuza (Video Game) / int_933576c8
comment
Kiryu's Beast style makes him into a Mighty Glacier, putting more emphasis on sheer strength, like Saejima. While he is very slow and cannot dodge as fast as his other styles, Kiryu will automatically grab any nearby object or weapon as he attacks, also allowing him to use motorcycles and other heavy objects he cannot normally use as weapons. The style also possesses a Resist Guard in place of blocking, where he takes a minimal amount of damage, but it is in effect everywhere instead of being vulnerable from behind.
 Yakuza (Video Game) / int_933576c8
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Yakuza (Video Game) / int_933576c8
 Yakuza (Video Game) / int_940b3c0
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Irrelevant Sidequest
 Yakuza (Video Game) / int_940b3c0
comment
Irrelevant Sidequest: Just about the most irrelevant in the gaming industry. It's half the fun.
 Yakuza (Video Game) / int_940b3c0
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Yakuza (Video Game) / int_940b3c0
 Yakuza (Video Game) / int_955aba87
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Mook Chivalry
 Yakuza (Video Game) / int_955aba87
comment
Mook Chivalry: Most of the enemies in every game take turns making potshots at the protagonist during battle. The only exceptions to this are angered Elite Mooks, enemies with firearms or grenades (who infrequently attack out-of-turn for harrassment), and equipment that specifically averts this like the Champion's Ring.
 Yakuza (Video Game) / int_955aba87
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Yakuza (Video Game) / int_955aba87
 Yakuza (Video Game) / int_963e7a0f
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Random Effect Spell
 Yakuza (Video Game) / int_963e7a0f
comment
Random Effect Spell: Mr. Random, an aptly-named endgame handgun that appears throughout most of the series, inflicts a random status effect every time its user lands a shot. While it usually lacks attack power in comparison to other handguns, the ease in which it can stun lock enemies to death more than makes up for it.
 Yakuza (Video Game) / int_963e7a0f
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Yakuza (Video Game) / int_963e7a0f
 Yakuza (Video Game) / int_96a2363c
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Bathos
 Yakuza (Video Game) / int_96a2363c
comment
Bathos: The entire series is steeped in it. The main plots are serious crime dramas full of murder, passion, betrayal, strong themes of father- and brotherhood and Hot-Blooded Hunky guys beating the crap out of each other in battles that are as much expressions of conviction, loyalty and commitment to ideals as knock-down, drag-out slugfests. Between the story beats the games are pure unadulterated cheese, with protagonists singing karaoke, racing slot cars and go-karts, playing mahjong and arcade games and helping every weirdo in Japan with their stupid-ass problems.
 Yakuza (Video Game) / int_96a2363c
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Yakuza (Video Game) / int_96a2363c
 Yakuza (Video Game) / int_970c790a
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Big Bad
 Yakuza (Video Game) / int_970c790a
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If one manages to look closely, Andre Richardson (Black Monday's leader, a crooked CIA agent and one of the Big Bads of 3) looks surprisingly similar to Albert Wesker.
 Yakuza (Video Game) / int_970c790a
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 Yakuza (Video Game) / int_97a6afbf
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Alternate World Map
 Yakuza (Video Game) / int_97a6afbf
comment
Alternate World Map: While Kamurocho in Tokyo is the mainstay map of the series, some games have other districts to visit: Sotenbori, Osaka in 0, 2, 5, and Like a Dragon. Downtown Ryukyu in 3. Yakuza 5 also has Nagasugai in Fukuoka, Tsukimino in Sapporo, and Kineicho in Nagoya. Onomichi, Hiroshima in 6. Starting from Yakuza: Like a Dragon onwards, Isezaki Ijincho in Yokohama will replace Kamurocho as the main map of the series.
 Yakuza (Video Game) / int_97a6afbf
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Yakuza (Video Game) / int_97a6afbf
 Yakuza (Video Game) / int_97fa0a10
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Mass "Oh, Crap!"
 Yakuza (Video Game) / int_97fa0a10
comment
Played with in 3: part of the beginning tutorial is a gang of mooks working for the Kazama Family, a family with which Kiryu has a good history. Like all other mooks, they pick a fight with Kiryu just for shits and giggles. After beating them within an inch of their life, their boss shows up and chastises them for not bowing to the Tojo Clan's Fourth Chairman. The mooks are HORRIFIED.
 Yakuza (Video Game) / int_97fa0a10
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 Yakuza (Video Game) / int_9b54d536
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Evil Counterpart
 Yakuza (Video Game) / int_9b54d536
comment
Evil Counterpart: From the first game, Akira Nishikiyama, who basically cracked under the pressure over the years and molded himself into a cold version of what Kiryu would have become (a head of a family of the Tojo) if he hadn't been in prison. Ryuji Goda from the second game, who also bears a dragon tattoo. He and Kiryu also mutually believe there's only room for one dragon in Japan, but Goda, despite having his own codes of honor, is more of a Blood Knight than Kiryu is and wants to wage war against the clans and spread chaos in Japan for the hell of it. And the third game has Yoshitaka Mine, who grew up as an orphan like Kiryu, but without the support of friends like he had, grew up lonely and with a very twisted mentality. Yakuza: Like a Dragon features Ryo Aoki (later revealed to actually be Masato Arakawa, Ichiban's adoptive brother), whom of which is a Manipulative Bastard to Ichiban's Guile Hero. There are also their contrasting suits and mannerisms - Ichiban is very flamboyant and hot-blooded whereas Aoki is cold, calculating, and pragmatic.
 Yakuza (Video Game) / int_9b54d536
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 Yakuza (Video Game) / int_9ce6492a
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Taking the Bullet
 Yakuza (Video Game) / int_9ce6492a
comment
Taking the Bullet: Pretty much at least once per game.
 Yakuza (Video Game) / int_9ce6492a
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Yakuza (Video Game) / int_9ce6492a
 Yakuza (Video Game) / int_9dab0a6e
type
Continuity Nod
 Yakuza (Video Game) / int_9dab0a6e
comment
Like a Dragon continues to see Pocket Circuit Fighter's career advancements (as he now runs Dragon Kart), makes a Continuity Nod to AHA Water, also features a chicken named Omelette in the business minigame (after the infamous Nugget Kiryu can hire as a manager), and the fight against Kiryu brings back his Rush and Beast styles.
 Yakuza (Video Game) / int_9dab0a6e
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 Yakuza (Video Game) / int_9dcc010d
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Signature Sound Effect
 Yakuza (Video Game) / int_9dcc010d
comment
Signature Sound Effect: The loud echoing crack that rings each time Kiryu delivers a finishing blow to the last opponent in a combat round... even if it's just a simple straight punch to a suicidally overconfident and fragile twerp.
 Yakuza (Video Game) / int_9dcc010d
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 Yakuza (Video Game) / int_9e1e14ea
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Ambition Is Evil
 Yakuza (Video Game) / int_9e1e14ea
comment
Ambition Is Evil: Ambition is a common motivation for villains, where they are driven to commit all sorts of nefarious deeds in order to secure their rise to power.
 Yakuza (Video Game) / int_9e1e14ea
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 Yakuza (Video Game) / int_9e943076
type
One-Man Army
 Yakuza (Video Game) / int_9e943076
comment
One-Man Army: Kiryu. In the course of three games he was able to fight alone against almost everything, from entire yakuza families to triads to trained military personnel and even rogue CIA agents. This also extends to the other playable characters as they are powerful in their own right (Akiyama, Saejima, Majima, Tanimura, and Shinada). Hell, in the near climax of Yakuza 5, Kiryu, Akiyama, Saejima, and Shinada were surrounded on all sides by hundreds of yakuza thugs. A huge army of thugs tried to take on a quartet of one-man-armies, with predictable results. Subverted by Ichiban, who as a JRPG protagonist fights primarily with a party and within the story is treated as nowhere near the level of previous protagonists.
 Yakuza (Video Game) / int_9e943076
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Yakuza (Video Game) / int_9e943076
 Yakuza (Video Game) / int_9eb11fac
type
Weak, but Skilled
 Yakuza (Video Game) / int_9eb11fac
comment
Majima's Thug style is his basic style. Weak, but Skilled, Majima does not hit as hard as Kiryu, but he is also quicker and far more refined in how he strikes, able to quickstep twice, as well as possessing an Eye Poke move that disorients the enemy. He also has a second Rush Combo following the first that limits his movement, but also strikes much faster, which can be extended with certain upgrades.
 Yakuza (Video Game) / int_9eb11fac
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 Yakuza (Video Game) / int_9f3857d5
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Draw Aggro
 Yakuza (Video Game) / int_9f3857d5
comment
The Mew Shoes equipment plays with this. They indirectly increase the random encounter rate by making the person wearing them more noticeable while running, drawing the aggro of random encounters from farther away. On the other hand, they also make said enemies less aggressive in combat.
 Yakuza (Video Game) / int_9f3857d5
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 Yakuza (Video Game) / int_9f9540ae
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We Can Rebuild Him
 Yakuza (Video Game) / int_9f9540ae
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Ryuji in Of The End/Dead Souls. He is now a cyborg with an Arm Cannon.
 Yakuza (Video Game) / int_9f9540ae
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 Yakuza (Video Game) / int_9fde2eb1
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Pre-Asskicking One-Liner
 Yakuza (Video Game) / int_9fde2eb1
comment
Pre Ass Kicking One Liner: Near the end of the first game, Kiryu and Haruka are about to head for the Millennium Tower to locate her mother and the missing Tojo money. Suddenly pedestrians clear the street and they're surrounded by an armed mob. Kiryu reassures Haruka that he'll get her to her mother, then turns around to stare down the mob and let them know what's coming:
 Yakuza (Video Game) / int_9fde2eb1
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 Yakuza (Video Game) / int_a435b45e
type
Bittersweet Ending
 Yakuza (Video Game) / int_a435b45e
comment
Bitter Sweet Ending: The games often end with the villains being defeated but also losing many close ones on the way. The first game may have resulted in Kiryu saving the Tojo from absolute ruin but led to the death of nearly all his old friends, his mentor/father figure, former best friend, and love interest to the point he was actually willing to go back to jail if Date hadn't snapped him out of it by pointing out he still had Haruka to watch over. The third game. While Kiryu is able to stop the smugglers and save the clan, several good people have died in the process. Kiryu's saga ends with him faking his death and going into hiding, but Haruka, her child and the orphans are now safe from his past and in capable hands. Like a Dragon ends with the fall of Bleach Japan and (for better or for worse) the end of both the Tojo Clan and Omi Alliance. However, Ichiban loses both Masumi and Masato Arakawa, the two men he considers family.
 Yakuza (Video Game) / int_a435b45e
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Yakuza (Video Game) / int_a435b45e
 Yakuza (Video Game) / int_a43a691b
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Finishing Move
 Yakuza (Video Game) / int_a43a691b
comment
Each of them bosses can perform their Finishing Moves during their respective fights.
 Yakuza (Video Game) / int_a43a691b
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Yakuza (Video Game) / int_a43a691b
 Yakuza (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Yakuza (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Between the serious Heroic Bloodshed main stories, utterly insane Irrelevant Sidequests, and Comically Serious protagonist, this is a huge part of the appeal of the series. The contrast between how serious the games' storyline is and how STUPID the sidequests can be is mindblowing. It's hard to believe Kiryu can be fighting for his life against the most bloodthirsty gangsters in the world in one mission, and then running from a lovesick crossdresser in another.
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 Yakuza (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Yakuza (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The War God Talisman is the franchise defining example. Equipping it grants infinite Heat by quickly filling the Heat Gauge to maximum, ensuring that you always have access to all your Heat Moves and any Heat Mode perks gained from leveling up. You typically have to beat Ultimate Match Mode/Climax Battle Mode in order to earn it, and that mode doesn't fully unlock until you beat the Yakuza games once, often causing the Talisman to fall into Bragging Rights Reward territory. The only exception to this is Kiwami 2, where it's possible to earn the War God Talisman before you end the first playthrough. The Golden Pistol is just as much a Recurring Element, and for good reason. Firearms usually fall under Too Awesome to Use because they can stagger enemies but have pitiful ammo counts along with them. The Golden Pistol is not only one of the strongest firearms one can own, but it has infinite ammo. Mooks tend to go down in 1-2 hits from this baby, and bosses can now be blasted to death from a safe distance. Also doubles as a Bragging Rights Reward in most Yakuza games because you have to complete the vast majority of each game to earn it.
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Yakuza (Video Game) / int_a5e02e9e
 Yakuza (Video Game) / int_a5e0c01
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As Himself
 Yakuza (Video Game) / int_a5e0c01
comment
6 also features world darts champion Paul Lim As Himself and DDT-Pro Wrestling superstar Saki Akai as a pro wrestler/hostess.
 Yakuza (Video Game) / int_a5e0c01
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Yakuza (Video Game) / int_a5e0c01
 Yakuza (Video Game) / int_a65288e2
type
Ascended Extra
 Yakuza (Video Game) / int_a65288e2
comment
Ascended Extra: Koji Shindo was just a lieutenant of the Nishiki Family notable for leading the back alley ambush on Kiryu at Serena in the first game. In the second, he became the Patriarch of the Nishiki Family. Hiroshi Hayashi was a minor boss fight in the first game and one of Ryuji Goda's right-hand men in 2. In Dead Souls, he's a freaking zombie. And not just any zombie. He's the insanely durable zombie (mutant may be a more suitable term for him) who kicks off the zombie outbreak. Granted, he didn't turn into one by will, and wanted to stop Nikaido and DD from whatever their plans were before he was mutated.
 Yakuza (Video Game) / int_a65288e2
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Yakuza (Video Game) / int_a65288e2
 Yakuza (Video Game) / int_a6e8221e
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Status Quo Is God
 Yakuza (Video Game) / int_a6e8221e
comment
Status Quo Is God: A small example: Akiyama's overweight secretary Hana becomes a gorgeous bombshell through dieting by the events of 4's end. She ends up returning to her old body type by Dead Souls. She's actually back to her old body type by the non-canon Premium Adventure Mode, but when/if that actually takes place isn't clear. In Yakuza 5, Haruka has left the orphanage and is living on her own in Osaka, pursuing a career as an Idol Singer even though it means not being able to see her family. At the end, she forfeits her career after she couldn't bear to be away from those she considers family any longer: Kiryu. Ultimately subverted in Yakuza 6, where Kiryu is immediately sent to jail for 3 years and Haruka leaves the orphanage after her confession leads to a scandal.
 Yakuza (Video Game) / int_a6e8221e
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Yakuza (Video Game) / int_a6e8221e
 Yakuza (Video Game) / int_aac2244a
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EvilVsEvil
 Yakuza (Video Game) / int_aac2244a
comment
Evil vs. Evil / A Lighter Shade of Black: Series-wide, the Tojo Clan is portrayed significantly more positively than the Omi Alliance, and as a generally noble organisation and force for good. Only issue is, while the Omi are significantly more hot-blooded and willing to start a fight, at the end of the day both organisations are nothing more than vast criminal enterprises that are shown to engage in violent street battles, and profit from all manner of unpleasant crimes such as loansharking, protection rackets and pimping. Neither is particularly "good"; it's just that our protagonists happen to be on the Tojo's side. This is never clearer than in Yakuza 0, where the Tojo is seen to be perfectly comfortable with murdering a completely innocent civilian woman in cold blood purely to expedite a property transaction, just as much as the Omi are.
 Yakuza (Video Game) / int_aac2244a
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Yakuza (Video Game) / int_aac2244a
 Yakuza (Video Game) / int_ab2df806
type
Red Baron
 Yakuza (Video Game) / int_ab2df806
comment
Red Baron: This being a game about gangsters, we're bound to get a few examples. We have the Dragon of Dojima (Kiryu), the Mad Dog of Shimano (Majima), the Dragon of Kansai (Goda), and for a couple of non-yakuza examples, there's the Lifeline of Kamurucho (Akiyama) and the Parasite of Kamurucho (Tanimura).
 Yakuza (Video Game) / int_ab2df806
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Yakuza (Video Game) / int_ab2df806
 Yakuza (Video Game) / int_ac81e4b0
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Dueling Player Characters
 Yakuza (Video Game) / int_ac81e4b0
comment
Dueling Player Characters: Happens quite often in a series with multiple playable characters. Averted in Yakuza 0, however. Yakuza 4: Saejima vs. Kiryu. Kiryu vs. Akiyama and Tanimura. Yakuza 5: Kiryu vs. Saejima again. note  This time the player can pick the character and decide the outcome. Yakuza Kiwami and Kiwami 2: Kiryu vs. Majima. note  Majima uses all of his fighting styles as a player character from 0 against Kiryu in Kiwami and he is once again playable in Kiwami 2. Yakuza 6: Kiryu vs. Akiyama again. Yakuza: Like a Dragon: Ichiban vs. Joon-gi Han. Ichiban vs. Nanba. Ichiban vs. Majima and Saejima. Ichiban vs. Kiryu.
 Yakuza (Video Game) / int_ac81e4b0
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Yakuza (Video Game) / int_ac81e4b0
 Yakuza (Video Game) / int_ad1db87c
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Oh, Crap!
 Yakuza (Video Game) / int_ad1db87c
comment
Oh, Crap!: If you pull out a weapon in the middle of a heated random encounter battle or finish off the penultimate enemy, your enemies may suddenly panic and start to back off. Kiryu even has a HEAT action against scared enemies holding weapons.
 Yakuza (Video Game) / int_ad1db87c
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Yakuza (Video Game) / int_ad1db87c
 Yakuza (Video Game) / int_ad4a45be
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Final Boss
 Yakuza (Video Game) / int_ad4a45be
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The Final Boss of Yakuza 5 has 9.
 Yakuza (Video Game) / int_ad4a45be
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Yakuza (Video Game) / int_ad4a45be
 Yakuza (Video Game) / int_af8974a3
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Breakable Weapons
 Yakuza (Video Game) / int_af8974a3
comment
Breakable Weapons: The series does include an exact counter to how many hits the weapon can take before it breaks. Equipable weapons can be repaired... for a hefty price.
 Yakuza (Video Game) / int_af8974a3
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Yakuza (Video Game) / int_af8974a3
 Yakuza (Video Game) / int_b0ad6a1e
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Wrestler in All of Us
 Yakuza (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: Pretty much everyone in all the games, actually, but special mention goes to Saejima and Yoshitaka Mine in the third game, who gives the Big Bad a Dragon Suplex off a thirty story building. Kiryu has a wrestler handle: Dragon Mask. And taken to its logical next step in Yakuza 6, when an antagonist gang - JUSTIS - counts six (fictionalised versions of) New Japan Pro Wrestling roster members amongst its number: Toru Yano, Tetsuya Naito, the Ten Cozy tag-team (Satoshi Kojima and Hiroyoshi Tenzan), Hiroshi Tanahashi and their leader, Kazuchika Okada. While they all have their signature moves presentnote such as Naito's Destino DDT and Okada's Rainmaker lariat. Though, because there are no opportunities/possibilities for him to climb up high enough, Tanahashi gets a Sling-Blade rather than his High-Fly Flow frog-splash., Okada gets special mention for being the only one to have his NJPW music play during his boss fight.
 Yakuza (Video Game) / int_b0ad6a1e
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Yakuza (Video Game) / int_b0ad6a1e
 Yakuza (Video Game) / int_b37adf1
type
Multiple Life Bars
 Yakuza (Video Game) / int_b37adf1
comment
Multiple Life Bars: Most bosses have at least 2 or 3, while tougher bosses can have up to 6. Subverted in Yakuza 6, where all bosses (save for the final fight with Koshimizu) have a single large health bar. The Final Boss of Yakuza 5 has 9. The final fight with Ryuji in Kiwami 2 does one better with 10 health bars, although damage is inherently higher in the Kiwami remakes. The Amons of Yakuza 0 turn it up to eleven by having 14 each. Yakuza Kiwami gives Amon two phases of 8 health bars, for a total of 16, albeit again with less defense than before.
 Yakuza (Video Game) / int_b37adf1
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Yakuza (Video Game) / int_b37adf1
 Yakuza (Video Game) / int_b4f5a440
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WidgetSeries
 Yakuza (Video Game) / int_b4f5a440
comment
Widget Series: While the main story for each game is a dark, action-packed and emotional crime drama that explores the culture of the Japanese underworld in-depth, the substories take a much more humorous direction and provide some well-needed Mood Whiplash. Karaoke sessions turn into Imagine Spot music videos, our protagonists can find themselves participating in all kinds of crazy roles and taking weird jobs, such as a model, a chef, a film director or club owner, learn moves from absolutely bizarre situations such as a traffic accident or panty thief, and some of the stories are so outrageous they fall into this by default. It's much of the game's charm.
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Yakuza (Video Game) / int_b4f5a440
 Yakuza (Video Game) / int_b7920c43
type
Lost in Translation
 Yakuza (Video Game) / int_b7920c43
comment
Lost in Translation: Majima is quite fond of calling our hero "Kiryu-chan", or "Kazuma-chan" in the American dub. In Japan, the only time that a man would ever call another man by the effeminate suffix -chan is 1.) they are close family or childhood friends, or 2.) as a diminutive insult. The original Japanese games make "Kiryu-chan" sound affectionate; the American dub of the first game makes "Kazuma-chan" sound more diminutive. The English subtitles starting from some of the later games' releases have Majima calling Kiryu "Kazzy" which not only is a more approximate term of endearment but also might reference Mark Hamill having voiced Majima in the U.S. release of the first game. In 0, Majima's superior Tsukasa Sagawa does the exact same thing to him, calling him "Majima-chan". The word yakuza itself. In English, it's more or less the only commonly-used word to refer to Japanese organized crime, but in Japanese it's just one term out of many different synonyms and euphemisms which are all used in the series and carry different connotations. Besides yakuzanote A somewhat derogatory word with several proposed origins, none of which are flattering. Actual members do refer to themselves this way sometimes, but generally in a more self-deprecatory or ironic fashion, similar to how a career gangster might call themselves a "crook", many characters use words such as gokudounote Literally "the ultimate/extreme path", originally a Buddhist term that refers to veteran priests who have mastered their path, but around the Edo period began to be associated with righteous renegades who valued the concept of charity and helping the weak when the authorities won't. The first kanji of the word, 極, can also be read "kiwami", ninkyo/ninkyo dantainote Literally "chivalry/chivalry organization", related to the aforementioned gokudou— the "ideal" yakuza are charitable protectors of the weak who keep the streets clean when no one else will (in real life and even in the games this is mostly only used as a pretense to justify criminal activities rather than actual chivalry, with the exception of the few heroic "true yakuza" such as Kiryu and Saejima). The actual word "ninkyo" has become so strongly associated with organized crime that nowadays it's not really used in other contexts anymore, shitei boryokudannote "Designated violence group", the offical police designation for yakuza organizations. In-game the Tojo Clan is often referred to this way when they're mentioned in news reports and such. Suffice it to say no yakuza will ever refer to themselves this way, honshokunote "Main job" or "professional", a euphemism referring to someone who does criminal activities as a career rather than as a random street outlaw, as well as sujimon, ya-san / ya-kou, hanshakai seiryoku... you get the idea.
 Yakuza (Video Game) / int_b7920c43
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Yakuza (Video Game) / int_b7920c43
 Yakuza (Video Game) / int_b8dbbc07
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Ink-Suit Actor
 Yakuza (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Ever since the series hit the Playstation 3, many major characters and hostesses were modeled after their voice actors. Notable examples per game: Kiryu himself and his expys (though only partially, as Kiryu's face was made narrower and sharper) from Kenzan! onwards. Masayoshi Tanimura, Yasuko Saejima, Junji Sugiuchi, Takeshi Kido, Hiroaki Arai, and Seishiro Munakata in 4. Tatsuya Ukyo in the Kurohyō games (though strangely, his model only voices him in the sequel). Kazuhiko Serizawa, Shigeki Baba, Mayumi, Naoki Katsuya, and Koichi Takasugi in 5. All 3 Dojima Lieutenants, Tsukasa Sagawa, and Tetsu Tachibana in 0. In the Chinese version only, Lao Gui is portrayed by and modeled after Hong Kong actor Sam Lee. 0 also did this for many more side characters than previously, including both Mr. Libidos, both Mr. Moneybags, all Mr. Shakedowns, and all 30 Gandhara girls, who appear in various locations and substories in either city. Tsuyoshi Nagumo, Yuta Usami, Kiyomi, Takumi Someya, Toru Hirose, and Tsuneo Iwami in 6. Jiro Kawara, Ryo Takashima, Tsutomu Bessho, and Wataru Kurahashi in Kiwami 2. Most of these characters were recast from the original 2, which made for some discrepancies such as Takashima looking much older than he was originally and Kawara not looking quite like Kaoru Sayama's father. Takayuki Yagami, Ryuzo Genda, Mitsuru Kuroiwa, and Kazuya Ayabe in Judgment. In the original Japanese release, Kyohei Hamura was modeled off his voice actor Pierre Taki, but the character was recast and remodeled after Taki's arrest for cocaine possession. All of Ichiban Kasuga's party members (except Joon-gi Han and Tianyou Zhao), Masumi Arakawa, and Jo Sawashiro in Like a Dragon. Yagami, Genda, Jin Kuwana, Akihiro Ehara, and Kazuki Soma in Lost Judgment.
 Yakuza (Video Game) / int_b8dbbc07
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Yakuza (Video Game) / int_b8dbbc07
 Yakuza (Video Game) / int_b901ef97
type
Forgotten Fallen Friend
 Yakuza (Video Game) / int_b901ef97
comment
Forgotten Fallen Friend: Shinji Tanaka from the first game and especially Rikiya from the third game. Despite both being The Lancer, neither of them get a mention in the following games, outside of the Reminisce menu.
 Yakuza (Video Game) / int_b901ef97
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Yakuza (Video Game) / int_b901ef97
 Yakuza (Video Game) / int_b9c673a6
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Market-Based Title
 Yakuza (Video Game) / int_b9c673a6
comment
Market-Based Title: The series name was changed to Yakuza outside of Japan, perhaps to make it more clear what the game is about. The first game to (partially) avert this was Yakuza: Like a Dragon, which added the Japanese series title as a subtitle. However, starting from 2022, all localized titles going forward were changed to Like a Dragon, thereby matching the Japanese name.
 Yakuza (Video Game) / int_b9c673a6
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Yakuza (Video Game) / int_b9c673a6
 Yakuza (Video Game) / int_ba236071
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It Makes Sense in Context
 Yakuza (Video Game) / int_ba236071
comment
Essence of Pole Dancing in Yakuza 3. Learned by watching a drunk perform a pole dance on a lamppost, it does good damage, is an incredibly flashy looking hurricanrana, and... well, was learned by watching a drunk perform a pole dance on a lamppost. However, it uses up your HEAT gauge and far more importantly, instantly removes your drunken status. Also, it's very easy to accidentally do when you're trying to perform another HEAT action.
 Yakuza (Video Game) / int_ba236071
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1.0
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Yakuza (Video Game) / int_ba236071
 Yakuza (Video Game) / int_baaf641a
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King Mook
 Yakuza (Video Game) / int_baaf641a
comment
King Mook: Yuji Shiraki, Akai Brothers, Saito
 Yakuza (Video Game) / int_baaf641a
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Yakuza (Video Game) / int_baaf641a
 Yakuza (Video Game) / int_bafac7bc
type
Sad Battle Music
 Yakuza (Video Game) / int_bafac7bc
comment
Sad Battle Music: "For Who's Sake", the final boss theme for Akira Nishikiyama which empathizes on the grief of him and Kiryu. Here's the Kiwami mix. "A Scattered Moment", the final boss music for Ryuji Goda whom Kiryu fights for the third time as they are both severely wounded by Ryo Takashima's gunshots. After Kiryu's victory, Ryuji dies in his half-sister Kaoru's arms. It returns in the Updated Re-release as "A Scattered, Eternal Moment", which adds strings and guitars to give it a true sense of finale and respect. Speaking of Yakuza 2 there's this version of Jo Amon's theme "Fiercest Warrior Ver. Kiwami 2" from the Updated Re-release, which is far more emotional and atmospheric than his other themes, likely to indicate that this is the last time we will fight against him as Kiryu. "Cry...", from Yakuza: Dead Souls, an emotional track which is heard during the fight against Tetsuo Nikaido, who helped put the events of the game into motion and has now become one of the undead. "For Face", Daigo Dojima's version of "For Faith" from Yakuza 4, is a track which represents an inexperienced man's desperation to steer the organization straight and meet the high hopes of the hero who entrusted him with its leadership, even if it meant betraying those around him. "Light and Darkness" in Like a Dragon, which is similar to For Who's Sake and the circumstances that it plays in are also quite familiar.
 Yakuza (Video Game) / int_bafac7bc
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Yakuza (Video Game) / int_bafac7bc
 Yakuza (Video Game) / int_bc0ad0c0
type
Money Spider
 Yakuza (Video Game) / int_bc0ad0c0
comment
Money Spider: You gain money after winning regular fights, though it's justified since you're just taking it from regular people. Exaggerated in Yakuza 0, where enemies explode in a shower of coins and yen bills when beaten, a reflection of the "Bubble Economy" of The '80s when there was an overabundance of cash flowing through Japan as well as the fact that money doubles as XP. There's also the indomitable "Mr. Shakedown" enemies who can literally beat cash out of you, but if you can defeat them you'll get back everything you ever lost to them and then some.
 Yakuza (Video Game) / int_bc0ad0c0
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1.0
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Yakuza (Video Game) / int_bc0ad0c0
 Yakuza (Video Game) / int_bdddc73e
type
Yakuza
 Yakuza (Video Game) / int_bdddc73e
comment
Yakuza: Nearly every major character in the series is a member of a Yakuza clan, though Kiryu eventually retires to run an orphanage.
 Yakuza (Video Game) / int_bdddc73e
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1.0
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Yakuza (Video Game) / int_bdddc73e
 Yakuza (Video Game) / int_c2d978fe
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Car Fu
 Yakuza (Video Game) / int_c2d978fe
comment
Playable characters can also indulge in the superhero variety, sort of. Its' less Car Fu and more Bicycle/Moped/Motorcycle Fu.
 Yakuza (Video Game) / int_c2d978fe
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1.0
 Yakuza (Video Game) / int_c2d978fe
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Yakuza (Video Game) / int_c2d978fe
 Yakuza (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Yakuza (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: There are a few characters who disappear or are Put on a Bus and seemingly never come back: Kaoru Sayama, the Osaka police officer and Kiryu's Love Interest from 2 goes to America at the beginning of 3, and never reappears, aside from Kiryu alluding to her in 4 to a hostess and one character mentioning her influence on the Osaka police in 5. Exacerbated in 6's beginning sequence where he mentions Yumi as the only woman he ever loved. Masayoshi Tanimura, the Corrupt Cop deuteragonist from 4 completely disappears after said game, barring one mention when Akiyama tries to call him for the Amon Clan rematch in 5. He does not answer, leading everyone involved to believe he ran for his life. However, both Kiryu and Yagami eventually inherit his parry in 6 and Lost Judgment respectively. Tatsuo Shinada, ex-baseball player and Tanimura's replacement, completely disappears after 5, even though all the other playable characters from 5 show up to the hospital where Kiryu is immediately after the ending of said game in a flashback in 6.
 Yakuza (Video Game) / int_c33ba0a8
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1.0
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1.0
 Yakuza (Video Game)
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Yakuza (Video Game) / int_c33ba0a8
 Yakuza (Video Game) / int_c3448a6f
type
Informed Attribute
 Yakuza (Video Game) / int_c3448a6f
comment
Informed Attribute: The series bends over backwards to ensure that the protagonists never kill. Regardless of how brutal the HEAT moves can be (many of which would leave men crippled for life) the only wounds they leave is broken pride. And then there are moments such as Kiryu using a random waiter as a Human Shield, getting into gunfights with exploding cars and even shooting a helicopter down with an RPG that are far harder to justify.
 Yakuza (Video Game) / int_c3448a6f
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Yakuza (Video Game) / int_c3448a6f
 Yakuza (Video Game) / int_c36cba70
type
Mooks
 Yakuza (Video Game) / int_c36cba70
comment
Mooks: An endless horde of thugs, gangbangers and Yakuza endlessly harass Kiryu with their tough talk and cruel actions. He is not impressed.
 Yakuza (Video Game) / int_c36cba70
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1.0
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Yakuza (Video Game) / int_c36cba70
 Yakuza (Video Game) / int_c45c9fcd
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Ass Shove
 Yakuza (Video Game) / int_c45c9fcd
comment
Ass Shove: If Akiyama becomes friends with the owner of the M Store, he will come out and throw Akiyama a magazine if he gets into a fight right outside, which will then be shoved up your assailant's rear end with enough force to make him flip through the air. In Kiwami 2, the heat action with pole weapons involved Kiryu sticking the pole up the victim's rectum before hitting the pole to send them flying.
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Yakuza (Video Game) / int_c45c9fcd
 Yakuza (Video Game) / int_c513249
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Harder Than Hard
 Yakuza (Video Game) / int_c513249
comment
Harder Than Hard: The Ex-Hard and Legend difficulties.
 Yakuza (Video Game) / int_c513249
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Yakuza (Video Game) / int_c513249
 Yakuza (Video Game) / int_c5249b29
type
Nice Guy
 Yakuza (Video Game) / int_c5249b29
comment
Nice Guy: Kiryu missed his calling in life as the Patron Saint of Niceness. He helps any innocent bystander no matter how big or small the problem, rescues young girls, pets, old women crossing the street, and forgives men who try to kill him on several occasions at the slightest hint of their redemption. This makes his status as the entire underworld's Butt-Monkey so far as picking fights go all the more hilarious. In 3, he goes so far as to track down the most dangerous hitmen in Japan... JUST to beat the crap out of them and drag them to a reform center so they can get out of the criminal life.
 Yakuza (Video Game) / int_c5249b29
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Yakuza (Video Game) / int_c5249b29
 Yakuza (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Yakuza (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Characters get less competent in cutscenes (with smaller crowds of enemies that players would normally tear through being presented as a threat), and much less bulletproof.
 Yakuza (Video Game) / int_c5e42cbd
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Yakuza (Video Game) / int_c5e42cbd
 Yakuza (Video Game) / int_c660bc15
type
Fan Disservice
 Yakuza (Video Game) / int_c660bc15
comment
Fan Disservice: Usually Played for Laughs. The fifth game has "Shinada's Interview", where he's unwittingly hired to perform services for men wearing next-to-nothing, and has to fight them. Kiwami has Majima disguise himself as a hostess for Kiryu. In Dead Souls, a zombie can be caught in the Fishing Minigame and used as a minigame opponent, but really serves as an alternate skin for the hostesses, camera chest zooms and hearts filling the screen included.
 Yakuza (Video Game) / int_c660bc15
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 Yakuza (Video Game) / int_c67af1b0
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Big Bad Wannabe
 Yakuza (Video Game) / int_c67af1b0
comment
Big Bad Wannabe: The third game introduces Tsuyoshi Kanda, third patriarch of the Nishikiyama family. He is shown to be short-tempered, violent to his men and also seemingly a rapist, and is named as the most likely suspect for Kashiwagi's murder. Then you actually fight him and it's revealed he's only good at hitting you with furniture, he's too stupid to plan something like an assassination attempt, and the implied rapes are actually heavy-handed back massages, which some of his victims end up liking! The same game has Hamazaki, who comes closer, but he vanishes from the plot after Lau's death until the very end, where he stabs Kiryu in retaliation for losing everything.
 Yakuza (Video Game) / int_c67af1b0
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Yakuza (Video Game) / int_c67af1b0
 Yakuza (Video Game) / int_c6d3e8eb
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Five Moves of Doom
 Yakuza (Video Game) / int_c6d3e8eb
comment
Five Moves of Doom: Kiryu's "Hell's Floor" finisher in 3: a German suplex, followed by an arm bar, followed by a triangle choke, followed by an anaconda choke, followed by a guillotine choke, finished with a mounted punch to the face. Just the chokes would probably leave the opponent's trachea reduced to the consistency of burger.
 Yakuza (Video Game) / int_c6d3e8eb
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 Yakuza (Video Game) / int_c75df49a
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Shout-Out
 Yakuza (Video Game) / int_c75df49a
comment
Like A Dragon is one huge Shout-Out to Dragon Quest.
 Yakuza (Video Game) / int_c75df49a
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Yakuza (Video Game) / int_c75df49a
 Yakuza (Video Game) / int_c77510a1
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Company Cameo
 Yakuza (Video Game) / int_c77510a1
comment
Company Cameo: The series allows you to go to Sega-owned arcades and play classic titles like OutRun, Virtua Fighter, and even Sonic the Fighters.
 Yakuza (Video Game) / int_c77510a1
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Yakuza (Video Game) / int_c77510a1
 Yakuza (Video Game) / int_c7a9137e
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Universal-Adaptor Cast
 Yakuza (Video Game) / int_c7a9137e
comment
Universal-Adaptor Cast: Very much the case with Kenzan! and Ishin! which star Japanese historical figures Miyamoto Musashi and Sakamoto Ryoma respectively, who are both portrayed by Kazuma Kiryu. The supporting cast of both games are comprised of characters appearing in this series, although Haruka is the only one who exists as her own character in both titles.
 Yakuza (Video Game) / int_c7a9137e
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Yakuza (Video Game) / int_c7a9137e
 Yakuza (Video Game) / int_c93a6560
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Impaled with Extreme Prejudice
 Yakuza (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: There are several HEAT actions that involve doing this in some fashion. One of Shinada's HEAT actions has him actually use the pole to lift himself in the air after impaling someone with it.
 Yakuza (Video Game) / int_c93a6560
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Yakuza (Video Game) / int_c93a6560
 Yakuza (Video Game) / int_c9861848
type
Video Game Caring Potential
 Yakuza (Video Game) / int_c9861848
comment
Video Game Caring Potential: In Premium Adventure Mode, unlocked after beating the main story, you can let Haruka follow Kiryu around town. She will sometimes request to stop in at a restaurant or other attraction. You'd be hard-pressed to not get the warm fuzzies from it... until you find she can put you to shame at the bowling alley as a teen.
 Yakuza (Video Game) / int_c9861848
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Yakuza (Video Game) / int_c9861848
 Yakuza (Video Game) / int_c9869c78
type
I Know Madden Kombat
 Yakuza (Video Game) / int_c9869c78
comment
I Know Madden Kombat: In the second game, Kiryu can gain improved Strong Attacks and later improved Heat Actions with the baseball bat, golf club and bowling ball by playing enough times at the batting cage, driving range and bowling alley respectively then completing the related Side Quest for each location. By the next game, by refighting bosses, he can 'learn' new techniques, such as using knuckles. Zig-zagged with Tatsuo Shinada in 5: as a former baseball player, he has techniques that are inspired by the sport. He refuses to use bats as weapons, though: if he picks one up, he'll examine it nostalgically for a moment before putting it back down.
 Yakuza (Video Game) / int_c9869c78
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Yakuza (Video Game) / int_c9869c78
 Yakuza (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 Yakuza (Video Game) / int_ca04edd6
comment
Charles Atlas Superpower: Despite ostensibly taking place in a realistic modern day setting, characters (especially protagonists) frequently demonstrate nigh-superhuman feats of strength and durability. Kiryu in particular can casually shatter a marble statue in a single punch as well as take a glass bottle to the back of the head without flinching while Majima can create shadow clones simply by backflipping.
 Yakuza (Video Game) / int_ca04edd6
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Yakuza (Video Game) / int_ca04edd6
 Yakuza (Video Game) / int_cb42ed9f
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Counter-Attack
 Yakuza (Video Game) / int_cb42ed9f
comment
Counter-Attack: Kiryu can learn several from Sotaro Komaki in the games. The easy-to-pull-off Knock Back, the strong Tiger Drop, and the stunning Komaki Parry.
 Yakuza (Video Game) / int_cb42ed9f
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Yakuza (Video Game) / int_cb42ed9f
 Yakuza (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Yakuza (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: What is that fiery Battle Aura that appears when particularly strong combatants get serious? Who knows? It's never mentioned in-story, it just kind of is. On a related note, Cyclops Oba in a substory in 2 will make note of Kiryu's "scary, flaming death moves" which is a direct acknowledgment of the Heat Actions that can be used while emanating said flaming Battle Aura. So it's definitely not merely something only the playable character or the player themself can see. On a more creepy note, a number of the substories across the series, like in 0 or Kiwami 2 reveal that ghosts and curses may be more real than the characters would believe...
 Yakuza (Video Game) / int_cb70651c
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Yakuza (Video Game) / int_cb70651c
 Yakuza (Video Game) / int_cbfb0dca
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An Entrepreneur Is You
 Yakuza (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: Several of the later games allow the protagonists to run businesses via minigames that become a primary way to make a good chunk of money. This ranges from real estate to managing Cabarets and even outright venture capitalism.
 Yakuza (Video Game) / int_cbfb0dca
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Yakuza (Video Game) / int_cbfb0dca
 Yakuza (Video Game) / int_cd70c3dc
type
CorruptCop
 Yakuza (Video Game) / int_cd70c3dc
comment
Masayoshi Tanimura, the Corrupt Cop deuteragonist from 4 completely disappears after said game, barring one mention when Akiyama tries to call him for the Amon Clan rematch in 5. He does not answer, leading everyone involved to believe he ran for his life. However, both Kiryu and Yagami eventually inherit his parry in 6 and Lost Judgment respectively.
 Yakuza (Video Game) / int_cd70c3dc
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Yakuza (Video Game) / int_cd70c3dc
 Yakuza (Video Game) / int_ce104b8e
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Serial Escalation
 Yakuza (Video Game) / int_ce104b8e
comment
Serial Escalation: Tiger punching. For a game that repeatedly escalates, the zombie apocalypse in Dead Souls shatters every known perception of possibility. Saejima fights a giant bear with his bare fists in 5. Fighting against an excavator in Like a Dragon. No, seriously.
 Yakuza (Video Game) / int_ce104b8e
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Yakuza (Video Game) / int_ce104b8e
 Yakuza (Video Game) / int_ce27dc3f
type
Protagonist Title
 Yakuza (Video Game) / int_ce27dc3f
comment
Protagonist Title: A mild subversion for the English title. The protagonists are former yakuza during most of the stories, but the stories are undoubtedly centered around organized crime.
 Yakuza (Video Game) / int_ce27dc3f
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Yakuza (Video Game) / int_ce27dc3f
 Yakuza (Video Game) / int_ceec4df5
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Roaring Rampage of Revenge
 Yakuza (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: Played most straight in Dead Souls, when Kiryu enters the quarantine zone to confront those that kidnapped Haruka... and proceeds to fight zombies. Unarmed.
 Yakuza (Video Game) / int_ceec4df5
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Yakuza (Video Game) / int_ceec4df5
 Yakuza (Video Game) / int_d0c30f35
type
Did I Mention It's Christmas?
 Yakuza (Video Game) / int_d0c30f35
comment
Did I Mention It's Christmas?: The first two games take place around Christmas in December of 2005 and 2006 respectively. "Amazing Grace" is played in the credits of the first game, while "Silent Night" is played during the credits of the second. The third and fourth games avoid this due to the time of year they take place in, but it returns in the fifth game which takes place in December of 2012. One of Saejima's sidestories has him beating down some thugs while wearing a Santa suit, with Christmas trees and sleigh decorations nearby to use as weapons. Averted in Yakuza 0 and Yakuza 6 despite taking place in December 1988 and 2016, respectively.
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Yakuza (Video Game) / int_d0c30f35
 Yakuza (Video Game) / int_d148b019
type
Mundane Made Awesome
 Yakuza (Video Game) / int_d148b019
comment
Mundane Made Awesome: The series enjoys making boring tasks look extremely awesome. Revelations, which involve a character realizing something and doing something furiously to capitalize on it. In the third and fourth games, Kiryu and Akiyama have mad blogging skillz. Shinada also shows them in the fifth. And in the fourth, Saejima's epic woodcarving. Also in the fourth, Tanimura's fast pen sketching. In Yakuza 0, there's the telephone club, which has Kiryu answer a phone and deciding what to ask next in an extremely awesome manner. In Like a Dragon, the exaggerated JRPG tropes and the bizarre enemy types are actually justified as Ichiban's overactive imagination filtering his perception of fights.
 Yakuza (Video Game) / int_d148b019
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 Yakuza (Video Game) / int_d2c0e2ed
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Schmuck Bait
 Yakuza (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The series does not seem to be without them and they have a great diversity of methods in both storylines and side quests.
 Yakuza (Video Game) / int_d2c0e2ed
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 Yakuza (Video Game) / int_d47d9b71
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Mirror Boss
 Yakuza (Video Game) / int_d47d9b71
comment
Mirror Boss: Jo Amon and Sotaro Komaki both use Kiryu's signature Dragon of Dojima style in every game that they appear in. Amon also uses Majima's Mad Dog of Shimano style against him in 0. Shibusawa and Lao Gui in 0. Mitsuru Kuroiwa in Judgment. Mirror Face in Like a Dragon, who uses Adachi's default class.
 Yakuza (Video Game) / int_d47d9b71
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 Yakuza (Video Game) / int_d4bb4e51
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Walking Shirtless Scene
 Yakuza (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: At least once per game, Kiryu will rip off his shirt to reveal his dragon tattoo, typically before the climax of the game. If his opponent is also yakuza, they'll likely return the gesture and shed their own shirt. Completely averted in Dead Souls for obvious reasons.
 Yakuza (Video Game) / int_d4bb4e51
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Yakuza (Video Game) / int_d4bb4e51
 Yakuza (Video Game) / int_d547fb
type
SurprisinglyGoodEnglish
 Yakuza (Video Game) / int_d547fb
comment
Surprisingly Good English: On the other hand, some foreign characters will actually be given western voice actors, but this may still not completely fix the issue due to either awkward writing, acting, voice direction or some combination thereof. For instance, the CIA agent in Yakuza 3 is voiced by an American, but nevertheless has slightly awkward dialogue and enunciation sometimes (although this is partly because his actor is actively Chewing the Scenery).
 Yakuza (Video Game) / int_d547fb
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Yakuza (Video Game) / int_d547fb
 Yakuza (Video Game) / int_d8827578
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Alternate Character Reading
 Yakuza (Video Game) / int_d8827578
comment
Alternate Character Reading: The Kiwami (極) subtitle of the remakes is the first kanji of gokudō (極道), another word for the Yakuza.
 Yakuza (Video Game) / int_d8827578
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 Yakuza (Video Game) / int_d8d0a461
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Fight Clubbing
 Yakuza (Video Game) / int_d8d0a461
comment
Fight Clubbing: Each game has some sort of underground fighting tournament that the protagonists have to compete in as part of the Inevitable Tournament. Afterwards it becomes a standard side activity you can compete in for rewards. 6 is the exception, having only one underground fight that is not revisited.
 Yakuza (Video Game) / int_d8d0a461
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Yakuza (Video Game) / int_d8d0a461
 Yakuza (Video Game) / int_d959d421
type
Rotating Protagonist
 Yakuza (Video Game) / int_d959d421
comment
Rotating Protagonist: Several games feature multiple protagonists and cycle between their perspectives periodically. Their plotlines typically don't start connecting until past the mid-point and near the end of the game you'll get the option to switch between them manually.
 Yakuza (Video Game) / int_d959d421
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 Yakuza (Video Game) / int_d99a228f
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Unusually Uninteresting Sight
 Yakuza (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Apparently, fistfights and random gang brawls are common enough in Japan that nobody cares when Kiryu smacks people with plungers and leaves them unconscious on the streets.
 Yakuza (Video Game) / int_d99a228f
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 Yakuza (Video Game) / int_d9e9ad7e
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The Cavalry
 Yakuza (Video Game) / int_d9e9ad7e
comment
In Yakuza 3 Majima outdoes himself by being The Cavalry to a surrounded Kiryu, with a semi-truck. A PINK semi-truck.
 Yakuza (Video Game) / int_d9e9ad7e
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 Yakuza (Video Game) / int_da484c4a
type
Drunken Master
 Yakuza (Video Game) / int_da484c4a
comment
Drunken Master: For every game in the series, drinking alcohol and getting drunk will increase the rate at which Kiryu and other protagonists gain heat in combat. More heat means more heat actions which means more pain for poor unsuspecting street thugs. There are even certain special heat actions that require being drunk to perform.
 Yakuza (Video Game) / int_da484c4a
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Yakuza (Video Game) / int_da484c4a
 Yakuza (Video Game) / int_dae5c997
type
Action Girl
 Yakuza (Video Game) / int_dae5c997
comment
Action Girl: Kaoru Sayama in 2. Saeko Mukouda and Eri Kamataki in Like a Dragon.
 Yakuza (Video Game) / int_dae5c997
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Yakuza (Video Game) / int_dae5c997
 Yakuza (Video Game) / int_dc167d72
type
Knowledge Broker
 Yakuza (Video Game) / int_dc167d72
comment
Knowledge Broker: The Florist has a huge surveillance network spread throughout Kamurocho, and offers information at a price. Most of the time the protagonists end up fighting in Purgatory instead to get the information they seek.
 Yakuza (Video Game) / int_dc167d72
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Yakuza (Video Game) / int_dc167d72
 Yakuza (Video Game) / int_dcc35bb
type
Celebrity Cameo
 Yakuza (Video Game) / int_dcc35bb
comment
Celebrity Cameo: Several throughout the series. Yakuza 5 features celebrity chef Tatsuya Kawagoe, palm reading comedian Shuhei Shimada, gamer gravure idol Saki Suzuki, and reality TV star Toru Kirihata as themselves, who aid the various heroes. Kiwami features retired Judo Champion Shinichi Shinohara, who visits Kamurocho to find some excitement in his life, and after Kiryu introduces him to the Underground Coliseum, challenges our hero to a fight. In 6, there exist a gang of New Japan Pro-Wrestling stars named Justis which can be fought as bosses; these include: Kazuchika Okada, Hiroshi Tanahashi, Tetsuya Naito, Hiroyoshi Tenzan, Satoshi Kojima and Toru Yano. When defeated, they join Kiryu's gang and can be used for group battles. 6 also features world darts champion Paul Lim As Himself and DDT-Pro Wrestling superstar Saki Akai as a pro wrestler/hostess.
 Yakuza (Video Game) / int_dcc35bb
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Yakuza (Video Game) / int_dcc35bb
 Yakuza (Video Game) / int_dde43ab
type
Tattooed Crook
 Yakuza (Video Game) / int_dde43ab
comment
Tattooed Crook: Given that the game series deals heavily with the subject of Yakuza this is de rigeur. The tattoos on the main characters (Kiryu- Silver Dragon, Nishiki- Nishiki Carp, Majima- Han'nya, Goda- Gold Dragon, Mine- Kirin, Rikiya- Viper, Daigo- Fudo Myou, Saejima- Tiger, Ichiban- Koi Dragon) turn out to be very symbolic in the games and are often reflective of their personalities and traits.
 Yakuza (Video Game) / int_dde43ab
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Yakuza (Video Game) / int_dde43ab
 Yakuza (Video Game) / int_de9047ac
type
Gambit Pileup
 Yakuza (Video Game) / int_de9047ac
comment
Gambit Pileup: Plots usually involve various different factions and characters making power plays that stack up on top of each other, with the protagonists stuck right in the middle of the mess.
 Yakuza (Video Game) / int_de9047ac
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 Yakuza (Video Game) / int_df1793de
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Updated Re-release
 Yakuza (Video Game) / int_df1793de
comment
Updated Re-release: The first two games were re-released in Japan in 2012, a Compilation Rerelease called Ryū ga Gotoku 1&2 HD Edition for the PS3 and Wii U, which updated the combat in the first game using the improved mechanics in the second.
 Yakuza (Video Game) / int_df1793de
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 Yakuza (Video Game) / int_dfb71617
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Male Gaze
 Yakuza (Video Game) / int_dfb71617
comment
In the first game, the infamous "Price of an F-Cup" substory has a well-endowed woman tries to seduce Kiryu, with the camera focusing on her breasts.
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 Yakuza (Video Game) / int_e069fae8
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Bad Guy Bar
 Yakuza (Video Game) / int_e069fae8
comment
Bad-Guy Bar: Debolah in the original is populated solely by people who exist to be beaten up by you.
 Yakuza (Video Game) / int_e069fae8
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 Yakuza (Video Game) / int_e1aed0a9
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Boss Subtitles
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comment
Boss Subtitles: Whenever a new character is introduced, the screen turns monochrome, the character's name and occupation show up in big red letters, and two hits of an ominous-sounding drum are heard. This applies to every new character, not just the bosses. Kiryu, the protagonist of the vast majority of the franchise, gets a unique, much less ominous tune in his introduction.
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Press X to Not Die
 Yakuza (Video Game) / int_e28bbba2
comment
Also in 0, the fight with Lao Gui has a QTE where if successful, Majima avoids his remaining eye getting gouged and gouges Lao Gui back in return; the animation is cut short and partially off camera.
 Yakuza (Video Game) / int_e28bbba2
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 Yakuza (Video Game) / int_e2c4b927
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Dub Name Change
 Yakuza (Video Game) / int_e2c4b927
comment
In addition, Hanaya was called Kage, although the second game referred to this specific Dub Name Change by adding the title "Florist." Hanaya is literally the Japanese word for "florist". As of Kiwami, he's now addressed as the slightly more fitting "Florist of Sai".
 Yakuza (Video Game) / int_e2c4b927
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 Yakuza (Video Game) / int_e34400ab
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Ambiguously Gay
 Yakuza (Video Game) / int_e34400ab
comment
Ambiguously Gay: The male massager who provides the protagonists a Super V.I.P massage.
 Yakuza (Video Game) / int_e34400ab
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 Yakuza (Video Game) / int_e34ada78
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Authority Equals Asskicking
 Yakuza (Video Game) / int_e34ada78
comment
Authority Equals Asskicking Typically any character who holds a position of authority is likely going to put up more of a fight than the average goon.
 Yakuza (Video Game) / int_e34ada78
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Yakuza (Video Game) / int_e34ada78
 Yakuza (Video Game) / int_e39638a1
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Turncoat
 Yakuza (Video Game) / int_e39638a1
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Turn Coat: So far, apart from Shinji Tanaka, significant individuals in the Nishiki Family are doomed to this role.
 Yakuza (Video Game) / int_e39638a1
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 Yakuza (Video Game) / int_e4ce314
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The Triads and the Tongs
 Yakuza (Video Game) / int_e4ce314
comment
While the native Japanese folk use a wide variety of fighting styles, the vast majority of foreign Chinese enemies tend to be skilled in some form of Kung-Fu. This perhaps is best seen whenever Kiryu clashes with the Snake Flower Triad which happens in multiple games and is exemplified by their powerful leader, Lau Ka Long. Moveset Clones of him throughout the series also tend to have Chinese names.
 Yakuza (Video Game) / int_e4ce314
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Yakuza (Video Game) / int_e4ce314
 Yakuza (Video Game) / int_e5421161
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Expy
 Yakuza (Video Game) / int_e5421161
comment
Expy: Doctor Minamida, who first appears in Yakuza 3 and runs the IF7 virtual reality game, is clearly one of Dr. Emmett Brown. The boss of the Purple Killers in the fourth game is The Joker. This is apparent even before you meet him, being described as a guy in a purple suit with an insane smirk. Then you find out he's a killer in clown makeup with mannerisms very similar to Heath Ledger's Joker and... yeah.
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 Yakuza (Video Game) / int_e54f93d5
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Never Bring a Knife to a Fist Fight
 Yakuza (Video Game) / int_e54f93d5
comment
Never Bring a Knife to a Fist Fight: Because first, it won't do any good (unless you're Majima). And second, Kiryu will then use it on your friends. Guns won't be any better either, especially once Kiryu has mastered the Komaki Shot Stopper. He'll deflect your aim off, then proceed to beat the shit out of you. On the other hand, if it's Kiryu bringing the weaponry, massive damage ensues. Crude Pistols will one-shot weaker enemies and the shotgun one hit kills all but the end game mooks. Not to mention the brutal attacks he can pull off with melee weaponry.... Averted in Dead Souls, it's (usually) impossible to kill a zombie with melee attacks, and Kiryu has a rough time when he goes into the quarantine zone without any weapons.
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 Yakuza (Video Game) / int_e5e8fcf0
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No Export for You
 Yakuza (Video Game) / int_e5e8fcf0
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A small example in Dead Souls: the end credits are a slide show from previous Yakuza games (save for the one PSP release in Japan), which include cameos from characters in those games (Akira in 1, Saejima and Tanimura in 4.) (Note: the part where flashbacks to Kenzan! may not make sense to non-Japanese gamers.)
 Yakuza (Video Game) / int_e5e8fcf0
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 Yakuza (Video Game) / int_e663d3ef
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Only a Flesh Wound
 Yakuza (Video Game) / int_e663d3ef
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Only a Flesh Wound: No matter how brutal the protagonists can get in gameplay (up to gutting people with blades or outright using guns) they do not kill. Enemies beaten by them are usually just treated as either knocked out or limping away. Moments where this is much harder to excuse (such as blowing them up with a rocket launcher or throwing them off skyscrapers) are typically just ignored.
 Yakuza (Video Game) / int_e663d3ef
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 Yakuza (Video Game) / int_e6661fc2
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Press X to Not Die
 Yakuza (Video Game) / int_e6661fc2
comment
Press X to Not Die: Quick Time Events happen sometimes as part of a Boss Battle. In specific battles, this becomes Fridge Brilliance when you realize it's actually the enemy attempting to use a HEAT Action on you and you're trying to evade it.
 Yakuza (Video Game) / int_e6661fc2
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 Yakuza (Video Game) / int_e69004a6
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There Can Be Only One
 Yakuza (Video Game) / int_e69004a6
comment
There Can Be Only One: Kazuma Kiryu, "The Dragon of Dojima", is considered The Paragon and all-around biggest badass, leading to at least one rival per game being driven by jealousy or ambition to defeat him and become the next "Dragon", frequently sporting dragon tattoos of their own just to emphasize this tropenote And just for completeness sake, two have carp tattoos, referring to a legend where a carp that swims to the top of a waterfall becomes a dragon, while Ichiban sports a tattoo of a carp who has become a dragon .
 Yakuza (Video Game) / int_e69004a6
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 Yakuza (Video Game) / int_e6eafde0
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Battle Aura
 Yakuza (Video Game) / int_e6eafde0
comment
Battle Aura: The protagonists and stronger opponents have battle auras of various colors. It's also visible by characters In-Universe.
 Yakuza (Video Game) / int_e6eafde0
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 Yakuza (Video Game) / int_e7ae07f5
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Briefcase Full of Money
 Yakuza (Video Game) / int_e7ae07f5
comment
Briefcase Full of Money: One holding 100 million Yen plays a role in Yakuza 4. In 0, Kiryu purchases businesses by dramatically opening a briefcase full of money.
 Yakuza (Video Game) / int_e7ae07f5
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 Yakuza (Video Game) / int_e7b1cb24
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Old Master
 Yakuza (Video Game) / int_e7b1cb24
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Old Master: Sotaro Komaki. And when you can actually fight him in a tournament, he will show you just why he is the Old Master.
 Yakuza (Video Game) / int_e7b1cb24
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 Yakuza (Video Game) / int_eb251937
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Dirty Cop
 Yakuza (Video Game) / int_eb251937
comment
Dirty Cop: The series has a number of corrupt law officials, ranging from regular cops on the payroll of organized gangsters to the upper echelons having their own schemes.
 Yakuza (Video Game) / int_eb251937
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 Yakuza (Video Game) / int_eb7c34cf
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Crossover
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Crossover: The playable characters of Dead Souls appeared as DLC characters for the Japanese version of Binary Domain, which was also developed by Ryu Ga Gotoku Studios. Kiryu and Majima later appeared as partners for the second Project × Zone game.
 Yakuza (Video Game) / int_eb7c34cf
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 Yakuza (Video Game) / int_ee0327e7
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Bonus Boss
 Yakuza (Video Game) / int_ee0327e7
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Jo Amon has always been the Bonus Boss in the series, but in Dead Souls, he gets knocked out by ancestor Rasetsu Amon, whom you fight instead.
 Yakuza (Video Game) / int_ee0327e7
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 Yakuza (Video Game) / int_ee7ed46e
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The Pirates Who Don't Do Anything
 Yakuza (Video Game) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: The more common, less savory yakuza moneymaking methods such as extorting small businesses or dealing drugs are often glossed over, particularly when it comes to the more heroic characters. Kiryu has the excuse of not actually being an active yakuza member for most of the franchise, but in the few instances where he is (such as the intros to 0 and 1/Kiwami), the targets of his brutal debt collecting are conveniently scumbags so that Kiryu won't look villainous in the process.
 Yakuza (Video Game) / int_ee7ed46e
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 Yakuza (Video Game) / int_eee69e44
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Boke and Tsukkomi Routine
 Yakuza (Video Game) / int_eee69e44
comment
Haruka can use one in Yakuza 5 in one of her substories as part of a Boke and Tsukkomi Routine.
 Yakuza (Video Game) / int_eee69e44
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 Yakuza (Video Game) / int_f05444a4
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Once per Episode
 Yakuza (Video Game) / int_f05444a4
comment
Once per Episode: There's a certain recurring sequence in the games. Kiryu beats up someone with a gun, he doesn't move the gun away from them. He turns his back. The guy gets back up and shoots either Kiryu or someone else. The character introduced that game stands in the path and takes the bullet lethally. In every main series game, all of Kiryu’s final boss fights have both him and the antagonist fight shirtless. You can always count on a substory or some sort of optional event where one member of a walking group of thugs bump into Kiryu and then pretend that the collision injured them badly. His gang friends will demand that Kiryu pays them back to pay for the supposed hospital charges. While you often have the choice to submit to their demands, it's obvious that it's just a cheap con so you're always better off denying them and fighting off the group when they become hostile.
 Yakuza (Video Game) / int_f05444a4
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 Yakuza (Video Game) / int_f1492605
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Redemption Equals Death
 Yakuza (Video Game) / int_f1492605
comment
Redemption Equals Death: While not wholly repentant, Nishiki died avenging someone he cared about. Ditto Mine in the third game. Also Hamazaki in Yakuza 4. Goda was fatally injured saving a half-sister he didn't even know he had minutes prior (and getting revenge on the man who betrayed him as a bonus).
 Yakuza (Video Game) / int_f1492605
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 Yakuza (Video Game) / int_f1577797
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Boss Remix
 Yakuza (Video Game) / int_f1577797
comment
Boss Remix: The fight against Goro Majima in the first game is a remix of the game's main theme, titled "Receive You - The Prototype". Each game has a new remix of the song when he's fought against in them.
 Yakuza (Video Game) / int_f1577797
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 Yakuza (Video Game) / int_f163a80c
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Paper Fan of Doom
 Yakuza (Video Game) / int_f163a80c
comment
Paper Fan of Doom: Ryuji gets to use this of all things to fend off various mutated zombies in Dead Souls, when trapped in a gas leak. Literally played straight, as it only takes a few hits to kill what could've taken lots of bullets, and has infinite durability. Haruka can use one in Yakuza 5 in one of her substories as part of a Boke and Tsukkomi Routine.
 Yakuza (Video Game) / int_f163a80c
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 Yakuza (Video Game) / int_f163b235
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Rival Turned Evil
 Yakuza (Video Game) / int_f163b235
comment
Rival Turned Evil: Akira Nishikiyama, a childhood friend of Kiryu who, after a series of tragic events, really changed during the years Kiryu was in jail for a murder that Nishiki himself committed - granted, he had a good reason.
 Yakuza (Video Game) / int_f163b235
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 Yakuza (Video Game) / int_f1d38725
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Engrish
 Yakuza (Video Game) / int_f1d38725
comment
Engrish: Far more often than not, allegedly foreign characters in the series will speak really broken English. They will often have Japanese voice actors and speak perfectly good Japanese (in the Japanese versions) except for randomly throwing English words in the middle of sentences and speaking with exaggerated nonspecific accents. This happens to Japanese characters as well, such as Mine's infamous "There is no change in the plan" scene, but it's more justified given that English is not meant to be their native language (although they're still often portrayed as being far more fluent than they really are). Surprisingly Good English: On the other hand, some foreign characters will actually be given western voice actors, but this may still not completely fix the issue due to either awkward writing, acting, voice direction or some combination thereof. For instance, the CIA agent in Yakuza 3 is voiced by an American, but nevertheless has slightly awkward dialogue and enunciation sometimes (although this is partly because his actor is actively Chewing the Scenery).
 Yakuza (Video Game) / int_f1d38725
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 Yakuza (Video Game) / int_f23ad6de
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Food Porn
 Yakuza (Video Game) / int_f23ad6de
comment
Food Porn: Various restaurants across the games feature a variety of food to eat to recover health (and in later games, gain EXP), including burger joints, ice cream parlors, sushi restaurants, ramen shops, and more. The food is often represented through actual photographs of the real items, especially branded items, with almost literal Flavor Text describing them. Like in real life, the many restaurants, bars, and convenience stores of the city have gorgeous pictures of their wares plastered everywhere as well. Some games go a step further when drinking at a bar. Ordering a drink will prompt the bartender to give a brief but detailed description of the flavor and history of the drink.
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 Yakuza (Video Game) / int_f25b1ae6
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Unskilled, but Strong
 Yakuza (Video Game) / int_f25b1ae6
comment
Kiryu's Brawler style is an Unskilled, but Strong version of his usual fighting style in earlier games. It's a bit sluggish and puts a lot more weight and force than necessary behind every attack, but this style also allows Kiryu to Counter-Attack whenever he's hit as long as he's not knocked down.
 Yakuza (Video Game) / int_f25b1ae6
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Yakuza (Video Game) / int_f25b1ae6
 Yakuza (Video Game) / int_f286bd3d
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Bathhouse Blitz
 Yakuza (Video Game) / int_f286bd3d
comment
Bathhouse Blitz: Ryu ga Gotoku Ishin! has Ryoma fighting Saigo in a bathhouse, with both of them completely nude and shielded only by Censor Steam. Also, in Yakuza Kiwami Kiryu and Majima get into an argument about whether the movie Passionate Manly Bathhouse Battle qualifies as porn.
 Yakuza (Video Game) / int_f286bd3d
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Yakuza (Video Game) / int_f286bd3d
 Yakuza (Video Game) / int_f2e08db0
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ColourCodedCharacters
 Yakuza (Video Game) / int_f2e08db0
comment
Colour-Coded Characters: Kazuma Kiryu = White Shun Akiyama = Red Taiga Saejima = Turquoise/Green Masayoshi Tanimura = Blue Tatsuo Shinada = Brown Haruka Sawamura = Pink Goro Majima = Purple
 Yakuza (Video Game) / int_f2e08db0
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Yakuza (Video Game) / int_f2e08db0
 Yakuza (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Yakuza (Video Game) / int_f42f96fa
comment
Would Hit a Girl / Would Hurt a Child: Poor Haruka is usually on the receiving end of this, and has been kidnapped in more than a couple of titles.
 Yakuza (Video Game) / int_f42f96fa
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Yakuza (Video Game) / int_f42f96fa
 Yakuza (Video Game) / int_f4bec3d
type
Magic Plastic Surgery
 Yakuza (Video Game) / int_f4bec3d
comment
Magic Plastic Surgery: Tanimura in 4 and Kyohei Hamura in Judgment. Both their original voice actors and 3D models were replaced for the Remastered editions of their respective games due to drug abuse allegations, as they were modeled after their voice actors. Contrary to popular belief, the former was not the reason Tanimura disappeared from the rest of the series; the allegations happened near the end of 2016, shortly before the release of 6 and long after they had already omitted him from the story of 5.
 Yakuza (Video Game) / int_f4bec3d
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 Yakuza (Video Game) / int_f511ea9b
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Product Placement
 Yakuza (Video Game) / int_f511ea9b
comment
Product Placement: A surprising amount and remarkably they tend to avert Enforced Plug for the most part, making contextual sense where they do appear. The Don Quijote discount stores that can be visited are based on an actual chain in Japan, as well as in Hawaii. The theme song played at the stores is also real, and there's an English version made for the Singapore outlets. The Suntory group also has prominent placement, ranging from soft drinks like Boss iced coffee all the way to premium brand-name liquor that they have distribution rights to in Japan, including Jack Daniels Tennessee whiskey. The Other Wiki has more specific details on the Product Placements. The karaoke machine in the bar is always a Joysound product. Joysound is a very prolific karaoke equipment and software company in Japan that got a short stint in the limelight in the west for region-locking their PS3 title so tightly that it will not work outside Japan even if the PS3 is a Japanese region console.
 Yakuza (Video Game) / int_f511ea9b
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Yakuza (Video Game) / int_f511ea9b
 Yakuza (Video Game) / int_f7567671
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Game Within a Game
 Yakuza (Video Game) / int_f7567671
comment
Game Within a Game: The Club Sega branches will always have a UFO Catcher skill crane and even playable video game machines. These can serve as part of a Side Quest. Some of them are made exclusively for the series, while others are actual arcade games. The second game introduces YF6, a first-person fighting game where futuristic warriors duel it out with laser swords. The third game introduces the fast-paced arcade shooter, Boxcelios, which receives a sequel in the fourth game. The fifth game introduces is Spiritual Successor, GunRhein. Yakuza 5 has a Virtua Fighter 2 machine! There's also a demo for Taiko no Tatsujin. Yakuza 0 has full arcade versions of OutRun, Space Harrier, Fantasy Zone and Super Hang-On. Kiwami has MesuKing: Bug Battle Beauties (a fanservice parody of MushiKing), an arcade card game played using Rock–Paper–Scissors where scantily clad women dressed as insects fight for dominance of the forest.note The name is a pun on MushiKing with Mesu (Female) substituting for Mushi (Insect). Yakuza 6 has Virtua Fighter 5 Final Showdown and Puyo Puyo. Kiwami 2 has Virtua Fighter 2, Cyber Troopers Virtual-ON: Operation Moongate, and Kiryu can relieve himself on a "Toylet", a Real Life interactive urinal developed by Sega featuring a few mini-games. Fist of the North Star: Lost Paradise includes Space Harrier, Super Hang-On, and Outrun. In lieu of Fantasy Zone, players can play the Sega Master System version of Fist of the North Star (which was released in the US under the title of Black Belt). Judgment has all of the minigames from 6, in addition to Motor Raid, a motorcycle-racing game that had never before received a home release.
 Yakuza (Video Game) / int_f7567671
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Yakuza (Video Game) / int_f7567671
 Yakuza (Video Game) / int_f76f8943
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Bruiser with a Soft Center
 Yakuza (Video Game) / int_f76f8943
comment
Bruiser with a Soft Center: The protagonists are all tough guys who are always ready to throw down who nonetheless happen to be men of unshakable moral fiber who will always defend the less fortunate from bullies, will do anything to make a child's day and love singing soulful karaoke.
 Yakuza (Video Game) / int_f76f8943
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 Yakuza (Video Game) / int_f771f23b
type
Battle Strip
 Yakuza (Video Game) / int_f771f23b
comment
Battle Strip: Anytime a major boss battle is about to happen, the characters will rip off their clothes in a single swoop. It's considered in-universe an official challenge to a duel that's not just exclusive to those in the Yakuza. Averted in Dead Souls as the bosses there are experimental mutated freaks of nature.
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 Yakuza (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Yakuza (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: Played straight and subverted. Only once in a blue moon does Kiryu's insane reputation prevent a fight or frighten an enemy. Despite being one of the most dangerous men alive, nearly every goon and boss in Japan is still gunning for him in spite or because of his reputation. And this is played within the second game. In a sidequest, Kiryu finds out that a couple of clowns have been shaking down goods and services from people by masquerading as him and his late buddy Shinji Tanaka. Rarely in video game history has there been such an instance of NPCs invoking a Curbstomp Battle on themselves. Played with in 3: part of the beginning tutorial is a gang of mooks working for the Kazama Family, a family with which Kiryu has a good history. Like all other mooks, they pick a fight with Kiryu just for shits and giggles. After beating them within an inch of their life, their boss shows up and chastises them for not bowing to the Tojo Clan's Fourth Chairman. The mooks are HORRIFIED. Pretty well averted in 4 and Dead Souls, whose multi-character gameplay (with Kiryu being the last character) allows him to be presented as more of a larger-than-life character from the perspectives of other characters. Additionally, many of his random encounters in 4 are people attacking him knowing that if they should take down the Dragon of Dojima, their own reputations will skyrocket. Still Suicidal Overconfidence, but it's Suicidal Overconfidence out of respect. Plus, there's the fact that Dead Souls' enemies aren't the usual gang members, so Kiryu gets bonus points for being THE legendary yakuza who fights off the zombie infestation in Kamurucho.
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 Yakuza (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 Yakuza (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Of the Enemies only type. Sure, the various mooks and bosses Kiryu meet are either punks or scum but did they really need to suffer that badly by various brutal heat actions? Of course, it is kind of their fault for provoking him in the first place. While you can't assault civilians, there's nothing stopping you from harassing them by repeatedly bumping into them while running and even knocking them over if you hit them at the right angle.
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 Yakuza (Video Game) / int_f8cddfb2
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Laser Blade
 Yakuza (Video Game) / int_f8cddfb2
comment
Laser Blade: Some games feature a "Photon Blade" as a secret unlockable weapon.
 Yakuza (Video Game) / int_f8cddfb2
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1.0
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Yakuza (Video Game) / int_f8cddfb2
 Yakuza (Video Game) / int_f96f188c
type
Drives Like Crazy
 Yakuza (Video Game) / int_f96f188c
comment
Appears again in Yakuza 0 when Tachibana rescues Kiryu from angry Tojo Clan members by driving through them. Also Drives Like Crazy, due to him having to steer with a prosthetic hand.
 Yakuza (Video Game) / int_f96f188c
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1.0
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 Yakuza (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Yakuza (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: "Hey, we're having a pretty bad day, so we need to take out our aggression on you. Huh? Why you looking at us funny? You wanna die, old man?!"
 Yakuza (Video Game) / int_f97ab6a5
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Yakuza (Video Game) / int_f97ab6a5
 Yakuza (Video Game) / int_fb5ab090
type
Loan Shark
 Yakuza (Video Game) / int_fb5ab090
comment
Loan Shark: Shun Akiyama from Yakuza 4 operates as one. Subverted in that he loans out money with no interest or collateral, as long that the recipient passes one of his tests. Many of his random encounters are actual loan sharks who want Akiyama to stop, since he's encroaching on their territory.
 Yakuza (Video Game) / int_fb5ab090
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 Yakuza (Video Game) / int_fc45bac0
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Wouldn't Hit a Girl
 Yakuza (Video Game) / int_fc45bac0
comment
Wouldn't Hit a Girl: Imposed by the games on the player; Kiryu will never find himself in a situation where he must (or can) strike a woman. On the rare occasions where he is tracking or is attacked by a woman, it will always turn out to be a guy in drag. Which is hilariously subverted in a Side Quest in the first game. Refusing to go into a Hotel for some "fun" with a woman results in her calling her thug brother in an attempt to pummel Kiryu. After the obligatory trashing ensues, it's then revealed that the siblings are Gender Benders, with the "woman" being male and the thug "brother" being the actual female. The end result of the Michiru substory in 3 reveals that the 'guy' you originally rescued 'her' from? That was a post-op man. The lack of female opponents is somewhat averted in 4. While helping her out with her investigation, Tanimura takes up a female Filipino cop named Nair who's in Japan chasing a Filipino criminal as a sparring partner. She's the only female opponent in the game, though, and neither one of them have any intention of holding back on each other. Finally averted in Dead Souls, which has female zombies, including special mutants that are exclusively female. Given the circumstances, it's no surprise that any reservations about genders have to be put on hold. When fought as a boss in Like a Dragon, Kiryu will not directly attack female party members. Attempting to exploit this by having two of them isn't a good idea since Kiryu will frequently target Ichiban which ends in a game over if he gets knocked out.
 Yakuza (Video Game) / int_fc45bac0
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 Yakuza (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Yakuza (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: The other side of Kiryu, once he has been pushed. Don't push him. Akiyama is harder to push (Given his mostly carefree nature) but misuse money or people in any way and he will literally kick your ass to curb. Frankly all the playable characters fall under this as a natural consequence of a handful of Nice Guys and Jerks With Hearts Of Gold in a series where Combat Pragmatism is encouraged. They manage to acquit themselves as helpful, selfless, considerate people but in gameplay, they're capable of some absolute brutality and will resort to every trick in the book to even the odds against the mobs of goons the games keep throwing at them.
 Yakuza (Video Game) / int_fccd06b6
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Yakuza (Video Game) / int_fccd06b6
 Yakuza (Video Game) / int_ff033bb8
type
Encounter Bait
 Yakuza (Video Game) / int_ff033bb8
comment
Encounter Bait: The Charismatic Photo, a black-and-white photo of an unidentified yakuza, plays this trope straight by spawning more random street battles. It also adds more enemies per encounter. The Mew Shoes equipment plays with this. They indirectly increase the random encounter rate by making the person wearing them more noticeable while running, drawing the aggro of random encounters from farther away. On the other hand, they also make said enemies less aggressive in combat.
 Yakuza (Video Game) / int_ff033bb8
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1.0
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Yakuza (Video Game) / int_ff033bb8
 Yakuza (Video Game) / int_ffad4e9f
type
Shown Their Work
 Yakuza (Video Game) / int_ffad4e9f
comment
Shown Their Work: According to actual Yakuza who played it, it's not wildly off the mark, and most of the inaccuracies fall under Acceptable Breaks from Reality or Reality Is Unrealistic. However, this was not the case with the first draft of the first game's script, which suffered from Critical Research Failure, requiring the staff to truly explore the culture of the Japanese underworld and rewrite it. In the case of the New Japan Pro Wrestling bosses in 6: Each of them bosses can perform their Finishing Moves during their respective fights. Hiroyoshi Tenzan and Satoshi Kojima are fought together, since they are tag team partners in real life. Kazuchika Okada's theme plays during his encounter; he is the only NJPW boss with this distinction.
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ItemName
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Yakuza (Video Game)

The following is a list of statements referring to the current page from other pages.

 Yakuza (Video Game)
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Abdicate the Throne / int_eab90aec
 Yakuza (Video Game)
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Action Commands / int_874f630c
 Yakuza (Video Game)
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 Yakuza (Video Game)
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Boxing Battler / int_eab90aec
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Boyfriend Bluff / int_874f630c
 Yakuza (Video Game)
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Breakable Weapons / int_eab90aec
 Yakuza (Video Game)
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Briefcase Full of Money / int_eab90aec
 Yakuza (Video Game)
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Bruiser with a Soft Center / int_eab90aec
 Yakuza (Video Game)
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But Not Too Foreign / int_eab90aec
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Cash Gate / int_eab90aec
 Yakuza (Video Game)
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Celebratory Body Tossing / int_eab90aec
 Yakuza (Video Game)
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Choke Holds / int_eab90aec
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City of Adventure / int_eab90aec
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Clark Kent Outfit / int_eab90aec
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Clothes Make the Legend / int_eab90aec
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Combat Referee / int_eab90aec
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Company Cameo / int_eab90aec
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Counter-Attack / int_eab90aec
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Cowardly Boss / int_874f630c
 Yakuza (Video Game)
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Cutscene Incompetence / int_eab90aec
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Did I Mention It's Christmas? / int_eab90aec
 Yakuza (Video Game)
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Do Not Drop Your Weapon / int_874f630c
 Yakuza (Video Game)
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Double Unlock / int_eab90aec
 Yakuza (Video Game)
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Dual Tonfas / int_eab90aec
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Dubtitle / int_eab90aec
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Encounter Bait / int_eab90aec
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Excuse Me, Coming Through! / int_874f630c
 Yakuza (Video Game)
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Executive Suite Fight / int_eab90aec
 Yakuza (Video Game)
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Experience Points / int_eab90aec
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Extremity Extremist / int_eab90aec
 Yakuza (Video Game)
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Females Are More Innocent / int_eab90aec
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Fight Magnet / int_eab90aec
 Yakuza (Video Game)
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Four Eyes, Zero Soul / int_eab90aec
 Yakuza (Video Game)
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Four Lines, All Waiting / int_eab90aec
 Yakuza (Video Game)
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Freelook Button / int_eab90aec
 Yakuza (Video Game)
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Game Within a Game / int_874f630c
 Yakuza (Video Game)
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Gameplay and Story Segregation / int_eab90aec
 Yakuza (Video Game)
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Gangbangers / int_eab90aec
 Yakuza (Video Game)
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Gang Initiation Fight / int_874f630c
 Yakuza (Video Game)
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Gateless Ghetto / int_874f630c
 Yakuza (Video Game)
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Generic Ethnic Crime Gang / int_eab90aec
 Yakuza (Video Game)
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Genre Refugee / int_eab90aec
 Yakuza (Video Game)
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Going Through the Motions / int_874f630c
 Yakuza (Video Game)
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Good-Guy Bar / int_874f630c
 Yakuza (Video Game)
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Guilty Pleasures / int_eab90aec
 Yakuza (Video Game)
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Guns Are Worthless / int_874f630c
 Yakuza (Video Game)
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Hallway Fight / int_eab90aec
 Yakuza (Video Game)
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Hard Head / int_eab90aec
 Yakuza (Video Game)
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Harmful to Minors / int_eab90aec
 Yakuza (Video Game)
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Has a Type / int_eab90aec
 Yakuza (Video Game)
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Healing Boss / int_eab90aec
 Yakuza (Video Game)
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Hide Your Children / int_eab90aec
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Host Club / int_eab90aec
 Yakuza (Video Game)
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Humble Hero / int_eab90aec
 Yakuza (Video Game)
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100% Completion / int_eab90aec
 Yakuza (Video Game)
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Hunk / int_eab90aec
 Yakuza (Video Game)
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Illegal Gambling Den / int_eab90aec
 Yakuza (Video Game)
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Imagine Spot / int_eab90aec
 Yakuza (Video Game)
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Impaled Palm / int_eab90aec
 Yakuza (Video Game)
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Instant Chucks / int_eab90aec
 Yakuza (Video Game)
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Intelligence Equals Isolation / int_eab90aec
 Yakuza (Video Game)
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Intoxication Mechanic / int_eab90aec
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Invincible Hero / int_eab90aec
 Yakuza (Video Game)
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Iron Butt-Monkey / int_eab90aec
 Yakuza (Video Game)
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It's All Upstairs From Here / int_874f630c
 Yakuza (Video Game)
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Karaoke Box / int_eab90aec
 Yakuza (Video Game)
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Kick Them While They Are Down / int_eab90aec
 Yakuza (Video Game)
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Kimono Is Traditional / int_eab90aec
 Yakuza (Video Game)
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Large and in Charge / int_eab90aec
 Yakuza (Video Game)
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Last Disrespects / int_eab90aec
 Yakuza (Video Game)
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Legendary Carp / int_eab90aec
 Yakuza (Video Game)
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Lethal Joke Item / int_eab90aec
 Yakuza (Video Game)
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Life Meter / int_eab90aec
 Yakuza (Video Game)
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Light Is Good / int_eab90aec
 Yakuza (Video Game)
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Loads and Loads of Sidequests / int_eab90aec
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Love Hotels / int_eab90aec
 Yakuza (Video Game)
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Luxurious Liquor / int_eab90aec
 Yakuza (Video Game)
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Mafia Princess / int_eab90aec
 Yakuza (Video Game)
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Martial Pacifist / int_eab90aec
 Yakuza (Video Game)
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Masked Luchador / int_874f630c
 Yakuza (Video Game)
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Mini-Game / int_eab90aec
 Yakuza (Video Game)
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Minigame Zone / int_874f630c
 Yakuza (Video Game)
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Modesty Towel / int_eab90aec
 Yakuza (Video Game)
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Mook Chivalry / int_eab90aec
 Yakuza (Video Game)
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Multi-Platform / int_eab90aec
 Yakuza (Video Game)
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Multiple Life Bars / int_eab90aec
 Yakuza (Video Game)
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My Rules Are Not Your Rules / int_eab90aec
 Yakuza (Video Game)
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Neutral Evil / int_eab90aec
 Yakuza (Video Game)
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Never Bring a Gun to a Knife Fight / int_eab90aec
 Yakuza (Video Game)
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Never Bring a Knife to a Gun Fight / int_eab90aec
 Yakuza (Video Game)
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Never Hurt an Innocent / int_eab90aec
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Next Sunday A.D. / int_eab90aec
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No Communities Were Harmed / int_eab90aec
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Obscured Special Effects / int_eab90aec
 Yakuza (Video Game)
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Offered the Crown / int_eab90aec
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Once per Episode / int_eab90aec
 Yakuza (Video Game)
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Optional Boss / int_eab90aec
 Yakuza (Video Game)
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Orphanage of Love / int_eab90aec
 Yakuza (Video Game)
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Pac-Man Fever / int_874f630c
 Yakuza (Video Game)
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Parental Hypocrisy / int_eab90aec
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Petal Power / int_eab90aec
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Pose of Supplication / int_eab90aec
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Post-End Game Content / int_eab90aec
 Yakuza (Video Game)
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Practical Taunt / int_eab90aec
 Yakuza (Video Game)
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Practically Joker / int_eab90aec
 Yakuza (Video Game)
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Punch! Punch! Punch! Uh Oh... / int_eab90aec
 Yakuza (Video Game)
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RPG Elements / int_eab90aec
 Yakuza (Video Game)
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Rated M for Manly / int_eab90aec
 Yakuza (Video Game)
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Refrain from Assuming / int_eab90aec
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Regional Bonus / int_eab90aec
 Yakuza (Video Game)
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Renaissance Man / int_eab90aec
 Yakuza (Video Game)
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Resignations Not Accepted / int_eab90aec
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Respected by the Respected / int_874f630c
 Yakuza (Video Game)
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Ring Out / int_eab90aec
 Yakuza (Video Game)
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Rival Final Boss / int_eab90aec
 Yakuza (Video Game)
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Rooftop Confrontation / int_eab90aec
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Save Point / int_eab90aec
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Secret Shop / int_eab90aec
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Self-Parody / int_eab90aec
 Yakuza (Video Game)
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Sequential Boss / int_eab90aec
 Yakuza (Video Game)
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Set Swords to "Stun" / int_eab90aec
 Yakuza (Video Game)
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Sheep in Sheep's Clothing / int_eab90aec
 Yakuza (Video Game)
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Sidequest Sidestory / int_eab90aec
 Yakuza (Video Game)
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Signature Laugh / int_eab90aec
 Yakuza (Video Game)
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Signature Move / int_eab90aec
 Yakuza (Video Game)
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Signature Style / int_eab90aec
 Yakuza (Video Game)
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Sinister Shades / int_eab90aec
 Yakuza (Video Game)
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Sliding Scale of Silliness vs. Seriousness / int_eab90aec
 Yakuza (Video Game)
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Sliding Scale of Video Game World Size and Scale / int_eab90aec
 Yakuza (Video Game)
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Sobriquet Sex Switch / int_eab90aec
 Yakuza (Video Game)
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Social Services Does Not Exist / int_eab90aec
 Yakuza (Video Game)
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Socially Awkward Hero / int_eab90aec
 Yakuza (Video Game)
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Sommelier Speak / int_874f630c
 Yakuza (Video Game)
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Spin-Off / int_eab90aec
 Yakuza (Video Game)
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Strength Equals Worthiness / int_eab90aec
 Yakuza (Video Game)
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Stylish Action / int_eab90aec
 Yakuza (Video Game)
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Suicidal Overconfidence / int_874f630c
 Yakuza (Video Game)
hasFeature
Sword and Fist / int_eab90aec
 Yakuza (Video Game)
hasFeature
Tell Me How You Fight / int_874f630c
 Yakuza (Video Game)
hasFeature
The Casino / int_eab90aec
 Yakuza (Video Game)
hasFeature
The City Narrows / int_eab90aec
 Yakuza (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_eab90aec
 Yakuza (Video Game)
hasFeature
The Creon / int_eab90aec
 Yakuza (Video Game)
hasFeature
The Hero's Idol / int_eab90aec
 Yakuza (Video Game)
hasFeature
The Perils of Being the Best / int_874f630c
 Yakuza (Video Game)
hasFeature
The Tooth Hurts / int_eab90aec
 Yakuza (Video Game)
hasFeature
The Tyson Zone / int_eab90aec
 Yakuza (Video Game)
hasFeature
The Wonka / int_eab90aec
 Yakuza (Video Game)
hasFeature
There Can Be Only One / int_eab90aec
 Yakuza (Video Game)
hasFeature
Throwing Down the Gauntlet / int_874f630c
 Yakuza (Video Game)
hasFeature
Tinkle in the Eye / int_eab90aec
 Yakuza (Video Game)
hasFeature
Tokyo Is the Center of the Universe / int_eab90aec
 Yakuza (Video Game)
hasFeature
Tourist Bump / int_eab90aec
 Yakuza (Video Game)
hasFeature
2xFore / int_eab90aec
 Yakuza (Video Game)
hasFeature
Unable to Support a Wife / int_eab90aec
 Yakuza (Video Game)
hasFeature
Unexpected Virgin / int_eab90aec
 Yakuza (Video Game)
hasFeature
Unlockable Difficulty Levels / int_eab90aec
 Yakuza (Video Game)
hasFeature
Updated Re-release / int_eab90aec
 Yakuza (Video Game)
hasFeature
Video Arcade / int_eab90aec
 Yakuza (Video Game)
hasFeature
Wake-Up Call Boss / int_eab90aec
 Yakuza (Video Game)
hasFeature
Watch It for the Meme / int_eab90aec
 Yakuza (Video Game)
hasFeature
Weak Boss, Strong Underlings / int_eab90aec
 Yakuza (Video Game)
hasFeature
Whole Costume Reference / int_eab90aec
 Yakuza (Video Game)
hasFeature
World of Muscle Men / int_eab90aec
 Yakuza (Video Game)
hasFeature
Wouldn't Hit a Girl / int_eab90aec
 Yakuza (Video Game)
hasFeature
Wrestler of Beasts / int_eab90aec
 Yakuza
sameAs
Yakuza (Video Game)
 Yakuza (Video Game)
hasFeature
Pooled Funds / int_eab90aec
 yakuza
sameAs
Yakuza (Video Game)