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Zelda Classic (Video Game)
- 128 statements
- 24 feature instances
- 12 referencing feature instances
Zelda Classic (Video Game) | type |
TVTItem | |
Zelda Classic (Video Game) | label |
Zelda Classic (Video Game) | |
Zelda Classic (Video Game) | page |
ZeldaClassic | |
Zelda Classic (Video Game) | comment |
How do you play a classic game when you don't have the old systems and you want to avoid the trouble of emulation?The answer: get a re-creation.Zelda Classic is a mostly faithful freeware Fan Remake of The Legend of Zelda. It includes the first and second quests, along with a big Level Editor called ZQuest for making your own quests. Do not think that you are stuck with just everything from the first Legend of Zelda game: there are items implemented from A Link to the Past, Ocarina of Time and Link's Awakening to name a few; you can change the House Rules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.You can get the game at the Zelda Classic homepage.The program has been used to create over 300 fan games, all of which but a few can be found at PureZC. Quests with their own pages include: Eiyuu Isle of Rebirth Isle of the Winds Lost Isle Origin (not to be confused with the Electronic Arts program that shares the same name) Umbral Cloud Zelda RandomizerThis page is for the computer game, Zelda Classic, NOT the first Zelda game. For that, go here. | |
Zelda Classic (Video Game) | fetched |
2024-04-23T06:17:11Z | |
Zelda Classic (Video Game) | parsed |
2024-04-23T06:17:11Z | |
Zelda Classic (Video Game) | isPartOf |
DBTropes | |
Zelda Classic (Video Game) / int_12478d23 | type |
Damage Discrimination | |
Zelda Classic (Video Game) / int_12478d23 | comment |
Damage Discrimination: Usually averted by quest makers, who want the bombs to hurt Link. | |
Zelda Classic (Video Game) / int_12478d23 | featureApplicability |
-1.0 | |
Zelda Classic (Video Game) / int_12478d23 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_12478d23 | |
Zelda Classic (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Zelda Classic (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: Din's Fire is available as a mostly-screen circle that burns enemies vulnerable to fire to a crisp. | |
Zelda Classic (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_1cc9f5e5 | |
Zelda Classic (Video Game) / int_21354393 | type |
Freeware Games | |
Zelda Classic (Video Game) / int_21354393 | comment |
Freeware Games: This game is distributed online at no charge. | |
Zelda Classic (Video Game) / int_21354393 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_21354393 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_21354393 | |
Zelda Classic (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Zelda Classic (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The original The Legend of Zelda had a minor bug in Level-1 of the First Quest that caused the locked door in the entrance room to disappear if the player left and re-entered the dungeon. This is retained in the recreation of the First Quest used in Zelda Classic. In fact, there's a whole slew of glitches from the original LoZ that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest. | |
Zelda Classic (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_26ba32a3 | |
Zelda Classic (Video Game) / int_29a39f6 | type |
Easter Egg | |
Zelda Classic (Video Game) / int_29a39f6 | comment |
Easter Egg: Entering GANON as the file's name launches the "official" fourth quest one turns the save screen red. | |
Zelda Classic (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_29a39f6 | |
Zelda Classic (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Zelda Classic (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: The Super Bomb in quests it appears in, blows apart super bomb flags and phantom Ghinis and Peahats in flight. It can also deal severe damage to Link, if the "bombs hurt Link" rule is checked. Enemies can use explosions, bombs or super bombs as a weapon, including enemy Bombchus. | |
Zelda Classic (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_31a2a33c | |
Zelda Classic (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Zelda Classic (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Older versions have a Continue bug that can mess up where you spawn after you die. | |
Zelda Classic (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_33ca811a | |
Zelda Classic (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Zelda Classic (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: Using cheats and saving in a quest brands that file with a "Used cheats" text below the time in the status screen. | |
Zelda Classic (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_42d9daf9 | |
Zelda Classic (Video Game) / int_44f79734 | type |
Jump Physics | |
Zelda Classic (Video Game) / int_44f79734 | comment |
Jump Physics: Gaining the Roc's Feather allows Link to jump. | |
Zelda Classic (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_44f79734 | |
Zelda Classic (Video Game) / int_4c96aa00 | type |
Denial of Diagonal Attack | |
Zelda Classic (Video Game) / int_4c96aa00 | comment |
Denial of Diagonal Attack: Averted with an item that gives you the ability to slash your sword. | |
Zelda Classic (Video Game) / int_4c96aa00 | featureApplicability |
-1.0 | |
Zelda Classic (Video Game) / int_4c96aa00 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_4c96aa00 | |
Zelda Classic (Video Game) / int_5458df4f | type |
Fan Remake | |
Zelda Classic (Video Game) / int_5458df4f | comment |
Fan Remake: It is a Zelda 1 remake with items ranging from the series. It includes items from Zelda II: The Adventure of Link to The Legend of Zelda: Spirit Tracks. | |
Zelda Classic (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_5458df4f | |
Zelda Classic (Video Game) / int_5d9ce92c | type |
Save-Game Limits | |
Zelda Classic (Video Game) / int_5d9ce92c | comment |
Save-Game Limits: New wrinkles for this trope. While you can hit F6 any time you want to get the traditional Continue/Save/Retry screen, there is still a limit of how many saved games you can have. In 2.50, the limit is now 15. | |
Zelda Classic (Video Game) / int_5d9ce92c | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_5d9ce92c | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_5d9ce92c | |
Zelda Classic (Video Game) / int_637ef67 | type |
New Game Plus | |
Zelda Classic (Video Game) / int_637ef67 | comment |
New Game Plus: Sticking with the "official" quest line, there are now third and fourth quests as well as the second. | |
Zelda Classic (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_637ef67 | |
Zelda Classic (Video Game) / int_6b27162d | type |
The Remake | |
Zelda Classic (Video Game) / int_6b27162d | comment |
The Remake: Dark Flame Wolf made the excellent Origin quest. Now has its own page. Old-Skool/King Aquamentus, in 2005, made a special version of 1st quest with shaded graphics and altered dungeons. He is now remaking THAT, as a "Zero Mission" Aunouma-style retelling of the first game. | |
Zelda Classic (Video Game) / int_6b27162d | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_6b27162d | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_6b27162d | |
Zelda Classic (Video Game) / int_762d730c | type |
Level Editor | |
Zelda Classic (Video Game) / int_762d730c | comment |
Level Editor: and there's an Item Editor and Enemy Editor too. | |
Zelda Classic (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_762d730c | |
Zelda Classic (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Zelda Classic (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: Some of the new enemies count. Magic Octoroks are essentially a boss fight unless you have a Mirror Shield. Mirror Wizzrobes are nigh invulnerable without their weakness. | |
Zelda Classic (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_7b7965dd | |
Zelda Classic (Video Game) / int_922ffb07 | type |
Mook Bouncer | |
Zelda Classic (Video Game) / int_922ffb07 | comment |
Mook Bouncer: The Windrobes/Wind Wizzrobes catch you in a tornado to send you back to the start of the dungeon or cave. | |
Zelda Classic (Video Game) / int_922ffb07 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_922ffb07 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_922ffb07 | |
Zelda Classic (Video Game) / int_92dfffae | type |
Retraux | |
Zelda Classic (Video Game) / int_92dfffae | comment |
Retraux: Making a quest using the classic tileset. | |
Zelda Classic (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_92dfffae | |
Zelda Classic (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
Zelda Classic (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: The "Legend of Lana" custom quest stars Lana from the Zelda spin-off game Hyrule Warriors, using her retro-style Adventure Mode map screen sprite. | |
Zelda Classic (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_9c8701b5 | |
Zelda Classic (Video Game) / int_c9218d81 | type |
MagicMeter | |
Zelda Classic (Video Game) / int_c9218d81 | comment |
Magic Meter: It works almost similar to the magic meter from Zelda II. An upgrade to halve magic consumption, like how it was in The Legend of Zelda: A Link to the Past is also available. | |
Zelda Classic (Video Game) / int_c9218d81 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_c9218d81 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_c9218d81 | |
Zelda Classic (Video Game) / int_ca0616e3 | type |
Mega Dungeon | |
Zelda Classic (Video Game) / int_ca0616e3 | comment |
Mega Dungeon: To The Top revolves around a boy climbing a ten-level dungeon, each with its own gimmick. The gimmick of Floor 9 can be treated as a game on its own, acting more like a traditional Zelda adventure with a set of dungeons, complete with a Bonus Dungeon accessed under special circumstances. | |
Zelda Classic (Video Game) / int_ca0616e3 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_ca0616e3 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_ca0616e3 | |
Zelda Classic (Video Game) / int_e41b38d3 | type |
Classic Cheat Code | |
Zelda Classic (Video Game) / int_e41b38d3 | comment |
Classic Cheat Code: It has been expanded upon. ZELDA still works, ALPHA launches the "official" third quest, and GANON launches the "official" fourth quest. | |
Zelda Classic (Video Game) / int_e41b38d3 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_e41b38d3 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_e41b38d3 | |
Zelda Classic (Video Game) / int_e4884264 | type |
No Sidepaths, No Exploration, No Freedom | |
Zelda Classic (Video Game) / int_e4884264 | comment |
No Sidepaths, No Exploration, No Freedom: The "official" third and fourth quests could be seen as this. In them, you go through every dungeon. Every path leads either to a hidden staircase or a dungeon item, and you get marched through every single room in the dungeon before fighting the boss. | |
Zelda Classic (Video Game) / int_e4884264 | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_e4884264 | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_e4884264 | |
Zelda Classic (Video Game) / int_name | type |
ItemName | |
Zelda Classic (Video Game) / int_name | comment |
||
Zelda Classic (Video Game) / int_name | featureApplicability |
1.0 | |
Zelda Classic (Video Game) / int_name | featureConfidence |
1.0 | |
Zelda Classic (Video Game) | hasFeature |
Zelda Classic (Video Game) / int_name | |
Zelda Classic (Video Game) / int_name | itemName |
Zelda Classic (Video Game) |
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