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0x10c (Video Game)

 0x10c (Video Game)
type
TVTItem
 0x10c (Video Game)
label
0x10c (Video Game)
 0x10c (Video Game)
page
ZeroXOneZeroC
 0x10c (Video Game)
comment
0x10c (pronounced "ten to the c", hexadecimal for 1612, the number of years passed in-story since 1988) was a Science Fiction space sim developed by Markus Persson (a.k.a "Notch", the man behind Minecraft). It was later canceled following developer disinterest. Gameplay footage of a pre-alpha demo can be seen here.The game was centered around a large group of Human Popsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.What separated 0x10c from other spaceship sims, apart from its lo-fi graphics, was its fully programmable 16-bit emulated computers. Notch anticipated a cottage industry springing up in which programmers developed software — including games, graphical front-ends, and viruses — for the in-game computers.
 0x10c (Video Game)
fetched
2023-10-19T23:01:25Z
 0x10c (Video Game)
parsed
2023-10-19T23:01:25Z
 0x10c (Video Game)
isPartOf
DBTropes
 0x10c (Video Game) / int_334e48a1
type
After the End
 0x10c (Video Game) / int_334e48a1
comment
After the End: Or rather, right in the middle of it.
 0x10c (Video Game) / int_334e48a1
featureApplicability
1.0
 0x10c (Video Game) / int_334e48a1
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_334e48a1
 0x10c (Video Game) / int_457655dd
type
Human Popsicle
 0x10c (Video Game) / int_457655dd
comment
Human Popsicle: The player begins the game after awakening from stasis.
 0x10c (Video Game) / int_457655dd
featureApplicability
1.0
 0x10c (Video Game) / int_457655dd
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_457655dd
 0x10c (Video Game) / int_59673edd
type
Computer Virus
 0x10c (Video Game) / int_59673edd
comment
Computer Virus: The game would have included computers that can be programmed and networked. It was inevitable.
 0x10c (Video Game) / int_59673edd
featureApplicability
1.0
 0x10c (Video Game) / int_59673edd
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_59673edd
 0x10c (Video Game) / int_61c60bbb
type
No Product Safety Standards
 0x10c (Video Game) / int_61c60bbb
comment
No Product Safety Standards: This all came about because of a byte order error in the software used to operate cryogenic sleep capsules.
 0x10c (Video Game) / int_61c60bbb
featureApplicability
1.0
 0x10c (Video Game) / int_61c60bbb
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_61c60bbb
 0x10c (Video Game) / int_84a0c3bb
type
Natural End of Time
 0x10c (Video Game) / int_84a0c3bb
comment
Natural End of Time: The game is set during the dying millenia of the universe.
 0x10c (Video Game) / int_84a0c3bb
featureApplicability
1.0
 0x10c (Video Game) / int_84a0c3bb
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_84a0c3bb
 0x10c (Video Game) / int_8b49514e
type
Magical Computer
 0x10c (Video Game) / int_8b49514e
comment
Magical Computer: 0x10c's computers weren't too magical, but they were an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to playing simple video games.
 0x10c (Video Game) / int_8b49514e
featureApplicability
1.0
 0x10c (Video Game) / int_8b49514e
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_8b49514e
 0x10c (Video Game) / int_91e894b4
type
Apocalypse How
 0x10c (Video Game) / int_91e894b4
comment
Apocalypse How: The game starts in the midst of a Class X-4.
 0x10c (Video Game) / int_91e894b4
featureApplicability
1.0
 0x10c (Video Game) / int_91e894b4
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_91e894b4
 0x10c (Video Game) / int_cee9aeed
type
Alternate Reality Game
 0x10c (Video Game) / int_cee9aeed
comment
Alternate Reality Game: Notch ran two of these in the leadup to the release of the game.
 0x10c (Video Game) / int_cee9aeed
featureApplicability
1.0
 0x10c (Video Game) / int_cee9aeed
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_cee9aeed
 0x10c (Video Game) / int_dccf42c1
type
Our Graphics Will Suck in the Future
 0x10c (Video Game) / int_dccf42c1
comment
Our Graphics Will Suck in the Future: Invoked. The game's graphics were low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.
 0x10c (Video Game) / int_dccf42c1
featureApplicability
1.0
 0x10c (Video Game) / int_dccf42c1
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_dccf42c1
 0x10c (Video Game) / int_f31926c2
type
Expendable Alternate Universe
 0x10c (Video Game) / int_f31926c2
comment
Expendable Alternate Universe: Word of God has stated that when killed, the Player Character and their Cool Starship would have respawned as alternate reality versions of themselves.
 0x10c (Video Game) / int_f31926c2
featureApplicability
1.0
 0x10c (Video Game) / int_f31926c2
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_f31926c2
 0x10c (Video Game) / int_name
type
ItemName
 0x10c (Video Game) / int_name
comment
 0x10c (Video Game) / int_name
featureApplicability
1.0
 0x10c (Video Game) / int_name
featureConfidence
1.0
 0x10c (Video Game)
hasFeature
0x10c (Video Game) / int_name
 0x10c (Video Game) / int_name
itemName
0x10c (Video Game)

The following is a list of statements referring to the current page from other pages.

 0x10c (Video Game)
hasFeature
Canceled Video Games / int_a5cdd972
 0x10c (Video Game)
hasFeature
Human Popsicle / int_2e5bb992
 0x10c (Video Game)
hasFeature
Ludicrous Precision / int_a5cdd972
 0x10c (Video Game)
hasFeature
Natural End of Time / int_a5cdd972
 0x10c (Video Game)
hasFeature
No Product Safety Standards / int_a5cdd972
 ZeroxOneZeroC
sameAs
0x10c (Video Game)