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Project Brutality (Video Game)

 Project Brutality (Video Game)
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Project Brutality (Video Game)
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ProjectBrutality
 Project Brutality (Video Game)
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In 2010, a guy by the name of Sergeant_Mark_IV decided that Doom wasn't violent enough. So he made a mod for it dubbed Brutal Doom, which quickly rose to fame as one of the most ubiquitous (and infamous) Doom mods of all time...Then, in 2014, a guy by the name of PA1NKI113R decided that Brutal Doom wasn't mechanically deep enough, so he made another mod for it.Starting life as PA1NKI113R's Brutal Doom Mod and then Project PA1NKI113R, Project Brutality was initially an addon mod for Brutal Doom which sought to push the envelope of how gameplay mods for Doom could expand upon its mechanics while retaining the classic FPS formula. Suffice it to say, if Brutal Doom takes what the original Doom did and cranked it all up to eleven, then Project Brutality takes what Brutal Doom itself did and turns everything (in the words of one reviewer) up to 111! As of Version 3.0, the project is now being developed as a standalone mod.With its origins as an addon mod, Project Brutality offers many of the additions and changes of Brutal Doom; advanced combat and movement mechanics, an expanded/reworked weapons roster (including an akimbo system alongside most guns having at least 1 alt-fire mode), a viciously revamped bestiary of foes with many AI improvements to keep you on your toes, sound/graphical enhancements and, of course, a more realistic and spectacularly messy gore system. From here, Project Brutality amps up the entire experience up to new levels with more than double the weapons, a variety of new equipment/powerups and subclasses for practically every enemy type, each possessing unique weaponry/attacks.The V2.03 addon version of Project Brutality can be downloaded here, with V3.0 having an unslated release date. The GitHub build is here, though it is still very much a work in progress.
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Dropped link to Doom2016: Not a Feature - ITEM
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Dropped link to ShadowWarrior1997: Not a Feature - ITEM
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DBTropes
 Project Brutality (Video Game) / int_10c393f5
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Video-Game Flamethrowers Suck
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Video Game Flamethrowers Suck: Not in this mod, they don't. The flamethrower is an extremely effective weapon, causing anything in the general direction of the barrel to almost instantly turn into a flaming torch. Enemies in this unfortunate circumstance will run around screaming and flailing, setting other monsters they come into contact with on fire. If you need more range you can shoot arcing fireballs with the secondary, and you can turn off the pilot flame so you shoot the fuel instead - which can poison enemies or be set on fire with the normal firing mode, causing massive walls of fire that'll incinerate anything that passes through them.
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Gatling Good
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Gatling Good: While Project Brutality replaces the chaingun with a proper minigun that shoots very fast indeed, the Death Dealer upgrade goes one step further and gives you three, for a total of eighteen barrels of spinning death (unfortunately nerfed in later versions). There's also a third firing mode that behaves like vanilla Doom's chaingun, having a lower rate of fire but better accuracy, less recoil and much more efficient use of ammo.
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Abnormal Ammo
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Abnormal Ammo: The Demon Tech Rifle; it doesn't use physical ammo to reload but rather uses "demon essence" (i.e. the glowing red orbs dropped from your foes) to shoot and to use its special fire modes to possess or shrink foes. You reload it by taking out the essence crystal it runs from and stabbing yourself with it, presumably transferring to it some of the essence you've accumulated, then plugging it back into the rifle. Other weapons that utilize demonic energy are the Unmaker upgrade for the Mancubus Flame Cannon and the Leech Grenade.
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Heroic Mime
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Heroic Mime: Not anymore; Doomguy can taunt and harass foes and Project Brutality makes him even more vocal as well as unhinged. He takes absurd pleasure in picking up chainsaws, big guns, bigger guns, and ripping and tearing his way through all who oppose him.
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Your Head A-Splode
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Your Head Asplode: One of the fatalities Doomguy can perform against shotgunners has him force-feed them their shotgun, exploding their heads like a firecracker.
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All There in the Manual
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All There in the Manual: The PDA has information on things like weapons, enemies, and pickups.
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 Project Brutality (Video Game) / int_2536f695
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Game-Breaker
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The old faithful pump-action shotgun becomes an incredibly versatile weapon. The basic shotshell is the classic low-to-medium-level demon killer we've all grown to love, but the ability to load slugs effectively turns the shotgun into a precise heavy rifle that can even be used somewhat effectively as a sniper weapon. Add the magazine upgrade, thus removing the need to constantly be loading shells one at a time, and its usefulness increases. Grab a strength rune that completely removes recoil, then use iron sight mode (during which the weapon will be slam-fired, greatly speeding up the pumping animation), and it becomes downright overpowered. And if you manage to find the Dragon's Breath shell upgrade (currently unused from levels, but it can be added with a console command) its damage reaches full invokedGame-Breaker levels.
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Wave-Motion Gun
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Wave-Motion Gun: The Unmaker's primary fire in "Devastation Mode" is a continuous beam accompanied by a demonic screaming sound. The Railgun's secondary mode is a charging beam. If you let it charge fully it'll deplete half the magazine and shoot a fiery ray of death that'll incinerate anything it touches, including fairly high-level enemies.
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More Dakka
 Project Brutality (Video Game) / int_2b706ca
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More Dakka: The vanilla game's chaingun is replaced with the mighty R51 Mach-3 Minigun, a very useful tool for close-quarters combat. However, the weapon can be amped up with the "Death Dealer" upgrade, which converts your already powerful minigun into an eighteen-barreled tool of destruction. Yes, that's right, you now have 3 miniguns firing at once, which can be spooled up for an even higher rate of fire. The result gobbles up ammo like a hungry pig, yet can fall a Cyberdemon in three seconds of focused fire.
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Awesome, but Impractical
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Awesome, but Impractical: There are a few cases of this. Project Brutality's expanded repertoire of plasma weaponry is easy to find. However, not only do they rapidly consume ammunition, but the energy cells they run off of are also much harder to find compared to ammo for ballistic weapons. Among the plasma weapon lineup is the Black Hole Generator. Although it has truly apocalyptic potential, creating a huge black hole that sucks in and disintegrates anything in the vicinity, the BHG takes much longer to charge up, consumes 100 cells per shot, and the black hole itself can very easily kill the player. This makes the weapon only worth it when fighting a veritable sea of enemies, otherwise, the other two BFGs could clear them more reliably with fewer cells. In real gameplay, it tends to only really see use in slaughter wads. The AS-16 Assault Shotgun can be dual-wielded. While this provides you with plenty of firepower, you'll spend more time reloading than firing unless you find the drum magazine upgrade.
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Ax-Crazy
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Ax-Crazy: The chainsaw zombie is designed to appear and act as if he came right out of a slasher movie, complete with charging and leaping at the player with his chainsaw held overhead.
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Harpoon Gun
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Harpoon Gun: The weapon special for the Nailgun transforms it into this, where it shoots large javelins that impale demons. The alt-fire for it even preheats the loaded javelin for extra damage.
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Overdrawn at the Blood Bank
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Overdrawn at the Blood Bank / Paint the Town Red: With some extensive use of all the weapons you can carry, you will be able to paint the walls a very thick coat of red, and most of the finishers delivered by Doomguy and the monsters release generous amounts of the red stuff. Doomguy will sometimes comment that a recent room-turned-battlefield "looks better in red, anyway". It gets to such absurd degrees that later versions have enabled a button that clears up all blood spilled up to that moment because there's so much of the stuff that just displaying it can lower performance to unacceptable levels.
 Project Brutality (Video Game) / int_3346eb29
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 Project Brutality (Video Game) / int_38d1f3dd
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Roboteching
 Project Brutality (Video Game) / int_38d1f3dd
comment
Robo Teching: The Rocket Launcher's third firing mode is fire-and-forget missiles that lock onto a target, fire straight outward for a couple of metres, then reorient themselves and fly on to do carnage. With some care using the launcher, it's possible to have the missiles shoot behind corners, at weird angles and tracking fast enemies all over the map. Give that Revenant a taste of its own medicine!
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Boring, but Practical
 Project Brutality (Video Game) / int_39b8d3d6
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Boring, but Practical: The UAC-30 rifle you start the game with. It has pinpoint accuracy, low recoil, deals fair damage, is very efficient per shot, and ammo is very plentiful. It also has a scope upgrade that can be toggled on and off at will, which allows you to snipe distant enemies. You do get the railgun eventually which does the same job faster and more spectacularly, but cells are a lot harder to come by than bullets, so in all likelihood, you'll keep falling back to the lowly rifle for the entire game. The basic shotgun will be set aside soon for area damage purposes since you get more capable pellet-spewing guns very quickly. But once you load it with slugs and catch a strength powerup (which is dropped very often by enemies even when not present on the map) it becomes the equivalent of a heavy precision rifle. Add a magazine upgrade and it'll turn into an extremely reliable medium-distance workhorse that'll likely see use for the whole game.
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Power-Up
 Project Brutality (Video Game) / int_3a4898fb
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Power-Up: Most of the classic power-ups return, accompanied by new ones in Project Brutality such as: "Demon Strength Rune", a more common form of the Berserk Pack. "Haste", which increases Doomguy's running speed. "Quad Damage", which quadruples the damage dealt by Doomguy's weapons. "Time Sphere", which stops time for everyone but Doomguy. "Revenant/Baron of Hell Morph Runes", which forcibly warps Doomguy into superpowered variants of the aforementioned demons for a short time.
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Literally Shattered Lives
 Project Brutality (Video Game) / int_3fdac1c6
comment
Literally Shattered Lives: One of the weapons you may find is the Cryogenic Dispersion Rifle, which freezes enemies solid upon death. Its secondary fire pulls out your sidearm for some quick and easy shattering. There are also cryogenic grenades for the grenade launcher, which freeze enemies caught in their blast.
 Project Brutality (Video Game) / int_3fdac1c6
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 Project Brutality (Video Game) / int_45bf382b
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Game Mod
 Project Brutality (Video Game) / int_45bf382b
comment
Game Mod: This goes Up to One-Hundred-And-Eleven with Project Brutality; originally an addon mod for Brutal Doom, it eventually became a standalone mod that expands upon Brutal Doom with stuff such as new weapons, enemies and gameplay mechanics. Project Brutality itself can be further modded through the use of add-ons, allowing the mod to have additional content such as advanced HUDs, more weapons, unique tiers of health and armor pickups, and even a Doom (2016)-style Glory Kill system.
 Project Brutality (Video Game) / int_45bf382b
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Luckily, My Shield Will Protect Me
 Project Brutality (Video Game) / int_4ffde1e0
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Luckily, My Shield Will Protect Me: All shields protect the wielder from incoming damage, though this only works for Riot Shield Sergeants as they can duck behind it. The BFG 9K Mark IV can generate one and the Paladins have one, but these shields only cover so much of their bodies so they have to make do with soaking up stray shots or not getting hit.
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Throwing Your Sword Always Works
 Project Brutality (Video Game) / int_519f108a
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Throwing Your Sword Always Works: The alt-fire for the Fireaxe involves Doomguy throwing the weapon like a tomahawk at his foes. While it does do a good bit of damage - enough to one-hit anything short of a pinky - it also requires recovering the axe before you can use it again, and if you've missed your target that might mean a fair schlep, which puts a bit of a damper on that "always".
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Metronomic Man Mashing
 Project Brutality (Video Game) / int_5443ca51
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Metronomic Man Mashing: The fatality for the Afrit has Doomguy swinging it back and forth until it dissolves in a puff of flames. Revenants will sometimes do this to Imps if provoked into attacking them. This is funny for a second or two, but don't stare too long - if you're in the Revenant's line of sight when it's done tossing the Imp around, it'll throw the corpse at you.
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Chainsaw Good
 Project Brutality (Video Game) / int_5caef4ca
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Chainsaw Good: Project Brutality amps the chainsaw up to 111 by giving it movement direction-based swings ala Killing Floor 2. A later update even gives the chainsaw a resource mode that restores health while shredding a monster in exchange for fuel akin to how Doom (2016)'s chainsaw works.
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Man on Fire
 Project Brutality (Video Game) / int_5d86966a
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Man on Fire: Besides the flamethrower, you can also set enemies on fire with incendiary grenades from the grenade launcher or by throwing Lost Souls at them.
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Grievous Harm with a Body
 Project Brutality (Video Game) / int_6377d6e6
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Grievous Harm with a Body: In some fatalities, Doomguy can dismember a demon and use their limb to finish them off. The fatality for the Dark Imps involves Doomguy ripping off one of their lower legs and beating their skulls into a paste on the ground with the dismembered leg. The fatality for the Daedabus involves Doomguy ripping off one of the arm cannons and impaling the Daedabus' torso with it before it explodes.
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Non-Indicative Name
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Nonindicative Name: Zigzagged with the UAC-30 Designated Marksman Rifle. While its primary mode behaves like a standard assault rifle, the alternate mode equips a scope and changes the firing mode to semi-automatic, like real-life designated marksman rifles. Despite having the word "grenade" in its name, the Leech Grenade isn't throwable; instead, it shoots a life-draining beam at the targeted demon.
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An Ice Person
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An Ice Person: The Ice-Vile, a variant of the Arch-Vile that has ice-based powers, including the ability to summon imps made of ice.
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Boss in Mook Clothing
 Project Brutality (Video Game) / int_7b7965dd
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Boss in Mook Clothing: The Overlord, an elder Cacodemon which occasionally spawns in place of a Pain Elemental. Not only does it have five times the health of a regular Pain Elemental, but it also has several devastating attacks that can kill an unprepared player. First, it has an extremely damaging melee attack. Secondly, it can teleport around to avoid engaging the player or to approach them up close quickly. Thirdly, it will fire a barrage of energy fireballs at the player. Fourth, it can summon powerful homing orbs that deal a large amount of damage, although the orbs can be destroyed if shot at. Finally, the Overlord can create a demonic shockwave that summons red lightning that seemingly moves in random directions but is still able to track the player. This lightning attack deals massive damage - possibly the most out of all monster attacks - and can kill even a well-prepared player within an instant. Even if the player manages to kill an Overlord, its death can still mess the player over as it spawns a group of homing orbs upon death.
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Hollywood Silencer
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Hollywood Silencer: The secondary fire for the pistol equips a silencer. While an enemy will take notice if they're shot, their buddies won't as long as you put them down before they fight back.
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Chain Lightning
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Chain Lightning: The Lightning Gun upgrade for the M2 Plasma Rifle is capable of this; it's also particularly effective at headshots, and if you pull one off it will chain to other heads rather than to the normal body hitbox. Fire it at the noggin of a single soldier in a group, and watch the whole bunch dissolve into ash.
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BFG
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BFG: It wouldn't be Doom without it, and Project Brutality has several: The BFG 9K Mark IV has its plasma shot along with a contact laser and frontal shield; the BFG 11K Plasma Beam tears through hordes with its plasma beam and can act as a plasma chaingun; the Black Hole Generator creates a "miniature" black hole that pulls in anyone stupid enough to be near enough and crushes them before it explodes. This also applies to the many weapon upgrades as well; the Chaingun has an upgrade that turns it into a triple minigun, the Anti-matter Rifle upgrade for the stock plasma rifle can disintegrate foes upon death and its alt-fire shoots a Doom 3-esque BFG ball, the M2-Plasma Rifle has a Lightning Gun upgrade, the Sawn-off Double-Barreled Shotgun can be upgraded to a Quad-Barreled Shotgun that fires 8-gauge shells, and the Mancubus Flame Cannon has an Unmaker upgrade that shoots a deadly beam of demon energy as well as a Volcabus shot alt-fire.
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 Project Brutality (Video Game)
hasFeature
Project Brutality (Video Game) / int_8344209e
 Project Brutality (Video Game) / int_84685817
type
Life Drain
 Project Brutality (Video Game) / int_84685817
comment
Life Drain: The Leech Grenade can sap enemy health and heal you up to 200 points of health at the cost of demon essence. In a more roundabout way, freezing attacks - cryo grenades for the Special Grenade Launcher, two of the four firing modes on the Freezer Rifle and blasts from frozen explosive barrels - freeze enemies in place; when shattered, every frozen enemy will spawn three or four health potions.
 Project Brutality (Video Game) / int_84685817
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1.0
 Project Brutality (Video Game) / int_84685817
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_84685817
 Project Brutality (Video Game) / int_858dc9aa
type
Unwinnable
 Project Brutality (Video Game) / int_858dc9aa
comment
Unwinnable: Many maps and megawads that were made with the gameplay of the original Doom in mind can become this, simply because they spawn too many enemies in too small an area. Original enemies were slower, more predictable and in general much less powerful than their Brutality incarnations, so traps that were originally intended to be mere annoyances or fair challenges can become effectively impossible to get through without dying - or taking so much damage the next trap will kill you. And of course, slaughter maps are better left unloaded altogether, otherwise, the monsters will be doing the slaughtering (assuming the game doesn't just freeze from the more complex enemy animations compared to vanilla Doom).
 Project Brutality (Video Game) / int_858dc9aa
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1.0
 Project Brutality (Video Game) / int_858dc9aa
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_858dc9aa
 Project Brutality (Video Game) / int_86b21114
type
Badass Boast
 Project Brutality (Video Game) / int_86b21114
comment
Badass Boast: Doomguy has several One-Liners taken directly from the comic which can be invoked with a hotkey, whenever he kills a monster spectacularly, or whenever he picks up a plasma weapon equivalent or a really big gun.
 Project Brutality (Video Game) / int_86b21114
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1.0
 Project Brutality (Video Game) / int_86b21114
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_86b21114
 Project Brutality (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Project Brutality (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The fatalities you can perform on the Arch-vile. Performing one fatality causes Doomguy to rip the Arch-vile in half, throw its upper torso to the floor, curb stomp its head against the ground and then laugh in triumph. The other fatality has Doomguy break off one of the Arch-vile's horns and repeatedly stab at its face until the demon falls over in a bloody heap, then stab the corpse a few more times just for catharsis. Damn. Flesh Wizards don't have it much better; Doomguy rips their guts out, forcing the demon to collapse into a bloody pile, then stomps on them in a fit of rage just to make sure the bastard is dead. The Spider Mastermind fatality has Doomguy force-feed the creature a BFG shot ala Doom 2016.
 Project Brutality (Video Game) / int_8b606a51
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1.0
 Project Brutality (Video Game) / int_8b606a51
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_8b606a51
 Project Brutality (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Project Brutality (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The LMG's upgrade allows it to fire belt-fed mini-missiles that fly erratically and will effortlessly reduce a crowd of low-tier monsters to a fountain of flying gibs.
 Project Brutality (Video Game) / int_8b93a168
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1.0
 Project Brutality (Video Game) / int_8b93a168
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_8b93a168
 Project Brutality (Video Game) / int_91697559
type
Half the Man He Used to Be
 Project Brutality (Video Game) / int_91697559
comment
Half the Man He Used to Be: The Afrit, a Baron of Hell variant that has a cloud of fire in place of their lower bodies. Attacking low-level enemies with the axe can cause them to be neatly split in half - sometimes horizontally and sometimes diagonally à la Shadow Warrior (1997). One of the fatalities for low-level grunts have Doomguy lift them bodily into the air, then rip them in half on top of himself.
 Project Brutality (Video Game) / int_91697559
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1.0
 Project Brutality (Video Game) / int_91697559
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_91697559
 Project Brutality (Video Game) / int_91d77894
type
Ring Menu
 Project Brutality (Video Game) / int_91d77894
comment
Ring Menu: The most recent builds of Project Brutality 3.0 implemented this for weapons with more than two modes to select. This is most apparent with the grenade launcher, which has 5 different grenade types to swap between.
 Project Brutality (Video Game) / int_91d77894
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1.0
 Project Brutality (Video Game) / int_91d77894
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_91d77894
 Project Brutality (Video Game) / int_940a5958
type
Artificial Stupidity
 Project Brutality (Video Game) / int_940a5958
comment
Artificial Stupidity: Not only will pyro sergeants and rocket sergeants fire their launchers even if their target is literally in their face, but since the latter has a small aiming delay they can be baited into rocketing the wall right in front of them by luring them in position and sidestepping behind the wall as they aim. They'll happily blow themselves up along with anything close to them. Silenced attacks will not be noticed by nearby enemies who cannot see you and aren't directly attacked - even if you've just killed another enemy right next to them, death screams and all. Mancubi will ignite their flamethrowers completely uncaring of anything that stands between them and the player, which usually results in the demise of any low-level enemies in the resulting inferno, followed by their own at the hands of more powerful enemies who haven't gone down in the first blast.
 Project Brutality (Video Game) / int_940a5958
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1.0
 Project Brutality (Video Game) / int_940a5958
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_940a5958
 Project Brutality (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Project Brutality (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The 04/19/2020 update moved the minigun and nailgun to a different slot than the DMR and carbine, to make weapon-switching less tedious. This had the side-effect of bumping every subsequent weapon slot one number up on the keyboard, which can cause a lot of trouble to those used to the classic setup.
 Project Brutality (Video Game) / int_963086ce
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1.0
 Project Brutality (Video Game) / int_963086ce
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_963086ce
 Project Brutality (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Project Brutality (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Project Brutality has no fewer than four shotguns, and they're all awesome. The old faithful pump-action shotgun becomes an incredibly versatile weapon. The basic shotshell is the classic low-to-medium-level demon killer we've all grown to love, but the ability to load slugs effectively turns the shotgun into a precise heavy rifle that can even be used somewhat effectively as a sniper weapon. Add the magazine upgrade, thus removing the need to constantly be loading shells one at a time, and its usefulness increases. Grab a strength rune that completely removes recoil, then use iron sight mode (during which the weapon will be slam-fired, greatly speeding up the pumping animation), and it becomes downright overpowered. And if you manage to find the Dragon's Breath shell upgrade (currently unused from levels, but it can be added with a console command) its damage reaches full invokedGame-Breaker levels. The Assault Shotgun is initially an automatic shotgun that fires faster (no small upgrade on its own), but the upgrade gives it a huge 24-shell drum magazine that makes it spew silly amounts of pellets for a long time. Even better than that, you can dual wield them, for a massive 48-shell capacity at twice the fire rate that'll liquefy pretty much anything in the general direction you're pointing them at. And that's not even getting into the Flak Blast secondary firing mode, which grinds two shells into a flak payload that can go through enemies and bounce around obstacles. The sawn-off double-barreled shotgun punches punches way above its weight here, even more than vanilla Doom's workhorse powerhouse Super Shotgun. It features a single-shot firemode for ammo conservation purposes against weaker enemies, though even these singular shots eclipse the damage than one from the pump shotgun, being perfectly capable of killing pinkies and sometimes cacodemons in one shot. However, it really comes into its own when both barrels are fired, dealing enough damage to One-Hit Kill most Mancubi and Baron variants if going for a headshot. Fired pellets will also occasionally overpenetrate through enemies, often killing weaker enemies standing behind the intended target. Not enough? You can dual wield them. Using two sawn-offs is awkward because you lose the ability to fire single barrels and they're a hassle to handle, but when you can unload two double blasts in quick succession there isn't very much that'll survive to harass you while you reload. Still not enough? You can upgrade the sawn-off into the quad-barrel shotgun, complete with a demonic skull. While the quad SSG retains its predecessor's single- and double-shot firemodes, the main attraction is undoubtedly its hysterically overpowered quad-shot blast; not only does it have the damage output (greater than even akimbo double-barrels) to turn anything that isn't a boss into Ludicrous Gibs, it can easily wipe out a distant crowd of imps and grunts (or a single one, if you don't care about wasting ammo) through sheer area saturation. Given some cover in which to reload, even Cyberdemons don't stand a chance against it. Oh, and that demonic skull isn't just for show; selecting the Demon Breath mode allows the gun to fire explosive shells. In exchange for a damage reduction, Demon Breath pellets can ignite enemies, which works hilarious wonders against crowds of grunts. Still not enough? That's right - you can dual-wield quad SSGs, allowing you to unleash the utterly devastating destructive power of an eight-barrel blast. It's as exactly as comedically absurd as it sounds, to the point that there's very rarely a sensible reason to actually use it, especially given the lengthy reload. Quantity has a quality all of its own, though, and cackling like a maniac as you utterly annihilate everything in front of you is a whole other level of satisfying.
 Project Brutality (Video Game) / int_96ecc67e
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1.0
 Project Brutality (Video Game) / int_96ecc67e
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_96ecc67e
 Project Brutality (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Project Brutality (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Taken to even more absurd lengths than vanilla Doom. By the end of the game, assuming you find every weapon and upgrade, you'll be carrying two handguns, two submachine guns, three shotguns, an assault rifle, two light machine guns, a minigun, two rocket launchersnote One of which is a pair but is treated as a single weapon, two grenade launchers, two plasma guns, an ice gun, a railgun, three BFGs, a nailgun, two flamethrowers, a chainsaw, a fire axe, and four types of grenades. That number gets even higher when you consider the fact that some of these weapons can be dual-wielded.
 Project Brutality (Video Game) / int_9c7e3137
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1.0
 Project Brutality (Video Game) / int_9c7e3137
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Project Brutality (Video Game) / int_9c7e3137
 Project Brutality (Video Game) / int_9cde2df1
type
Hand Cannon
 Project Brutality (Video Game) / int_9cde2df1
comment
Hand Cannon: The UAC-B750 .500 ‘Hand Cannon’; a powerful revolver that you can dual-wield. Its weapon upgrade replaces it with the UAC-H54 ‘Martian Raptor’.
 Project Brutality (Video Game) / int_9cde2df1
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1.0
 Project Brutality (Video Game) / int_9cde2df1
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1.0
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Project Brutality (Video Game) / int_9cde2df1
 Project Brutality (Video Game) / int_9d723582
type
Shield Bash
 Project Brutality (Video Game) / int_9d723582
comment
Shield Bash: While in "Rip and Tear" mode, Doomguy can rip the shields away from either Riot Shield Sergeants or Paladins and strike at them with it. Doomguy crushes the sergeant's skull with the shield in one fell swoop. For the Paladins, it takes two hits to the head to bring them down and a single strike to crush their skulls.
 Project Brutality (Video Game) / int_9d723582
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1.0
 Project Brutality (Video Game) / int_9d723582
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_9d723582
 Project Brutality (Video Game) / int_9de3b377
type
Unrealistic Black Hole
 Project Brutality (Video Game) / int_9de3b377
comment
Unrealistic Black Hole: The Black Hole Generator. Enemies that get sucked into the miniature black hole it creates get disintegrated as if they were shot by a dark matter pulse rifle, and tougher enemies and bosses get stunlocked by the black hole until either their health reaches zero or the black hole evaporates.
 Project Brutality (Video Game) / int_9de3b377
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1.0
 Project Brutality (Video Game) / int_9de3b377
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_9de3b377
 Project Brutality (Video Game) / int_9edbda07
type
Elite Mooks
 Project Brutality (Video Game) / int_9edbda07
comment
Precision guns such as the UAC-30 rifle and the railgun are obvious choices for popping brainpans from a long distance. A railgun shot to the forehead will kill most baddies including Elite Mooks such as Hell Knights in a single shot, but if you can hit the head consistently even the lowly rifle will down one before the magazine is empty.
 Project Brutality (Video Game) / int_9edbda07
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1.0
 Project Brutality (Video Game) / int_9edbda07
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_9edbda07
 Project Brutality (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Project Brutality (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: The revolver gets "upgraded" to a futuristic Desert Eagle lookalike semiautomatic. Careful testing against hapless demons will show that it deals less damage than the revolver; it fires faster and holds twice as many rounds, so on a raw-damage-per-second basis it might be slightly superior, but only at the price of blowing through your ammo significantly faster. As of March 2021, the minigun upgrade that used to make it a triple-six-barreled spinning whirligig of death has been replaced by one that merely adds two more minigun assemblies instead, and the result does not fire three times as fast as the normal minigun - indeed the damage increase is small at short range and might even be negative at longer distances, as the spread is significantly wider.
 Project Brutality (Video Game) / int_a0f61fe2
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1.0
 Project Brutality (Video Game) / int_a0f61fe2
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_a0f61fe2
 Project Brutality (Video Game) / int_a2f0fea0
type
Robo Cam
 Project Brutality (Video Game) / int_a2f0fea0
comment
Robo Cam: The Revenant Hell Morph Rune turns Doomguy into a Revenant. He (and you) see the world through red lenses accompanied by some static and running programs.
 Project Brutality (Video Game) / int_a2f0fea0
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1.0
 Project Brutality (Video Game) / int_a2f0fea0
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_a2f0fea0
 Project Brutality (Video Game) / int_a34c7bb8
type
Player-Guided Missile
 Project Brutality (Video Game) / int_a34c7bb8
comment
Player-Guided Missile: The weapon special for the rocket launcher switches to a laser sight that lets the player control where the rockets go.
 Project Brutality (Video Game) / int_a34c7bb8
featureApplicability
1.0
 Project Brutality (Video Game) / int_a34c7bb8
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_a34c7bb8
 Project Brutality (Video Game) / int_a414c3f0
type
One-Hit Kill
 Project Brutality (Video Game) / int_a414c3f0
comment
The sawn-off double-barreled shotgun punches punches way above its weight here, even more than vanilla Doom's workhorse powerhouse Super Shotgun. It features a single-shot firemode for ammo conservation purposes against weaker enemies, though even these singular shots eclipse the damage than one from the pump shotgun, being perfectly capable of killing pinkies and sometimes cacodemons in one shot. However, it really comes into its own when both barrels are fired, dealing enough damage to One-Hit Kill most Mancubi and Baron variants if going for a headshot. Fired pellets will also occasionally overpenetrate through enemies, often killing weaker enemies standing behind the intended target. Not enough? You can dual wield them. Using two sawn-offs is awkward because you lose the ability to fire single barrels and they're a hassle to handle, but when you can unload two double blasts in quick succession there isn't very much that'll survive to harass you while you reload.
 Project Brutality (Video Game) / int_a414c3f0
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1.0
 Project Brutality (Video Game) / int_a414c3f0
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_a414c3f0
 Project Brutality (Video Game) / int_a590182a
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Disintegrator Ray
 Project Brutality (Video Game) / int_a590182a
comment
Disintegrator Ray: The Dark Matter Rifle upgrade for the M1 Plasma Rifle fires beams of dark matter that disintegrate enemies where they stand.
 Project Brutality (Video Game) / int_a590182a
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1.0
 Project Brutality (Video Game) / int_a590182a
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_a590182a
 Project Brutality (Video Game) / int_ae50d11c
type
Shrink Ray
 Project Brutality (Video Game) / int_ae50d11c
comment
Shrink Ray: The secondary fire of the Demon Tech Rifle when in caustic mode shrinks enemies, allowing you to crush them with a quick kick.
 Project Brutality (Video Game) / int_ae50d11c
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1.0
 Project Brutality (Video Game) / int_ae50d11c
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_ae50d11c
 Project Brutality (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Project Brutality (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Paladins, Cyber-Hell-Lion-Man-Knights with a grenade launcher Arm Cannon and a shield.
 Project Brutality (Video Game) / int_afc52a86
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1.0
 Project Brutality (Video Game) / int_afc52a86
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_afc52a86
 Project Brutality (Video Game) / int_b14ce563
type
Pinned to the Wall
 Project Brutality (Video Game) / int_b14ce563
comment
Pinned to the Wall: Minor enemies finished off with the Nailgun can get pinned to a nearby wall behind them.
 Project Brutality (Video Game) / int_b14ce563
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1.0
 Project Brutality (Video Game) / int_b14ce563
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_b14ce563
 Project Brutality (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Project Brutality (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Since Project Brutality runs on the GZDoom source port, Doomguy can jump by default. In addition, PB also gives the double-jump, dash, and mantle/ledge-grab abilities, all of which result in some Doom/Doom 2 levels, both official and custom, being completable without having to hit certain requisite switches or even obtain certain keys (assuming the map isn't set up to disable these abilities). For example, the yellow key room and its goodies in Doom's E2M2 is accessible without the key from the room next to it by crouch-jumping into a gap that links the two rooms together, causing Doomguy to clamber into the gap and allowing him to crawl through and exit into the yellow key room.
 Project Brutality (Video Game) / int_b4d6aa7d
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1.0
 Project Brutality (Video Game) / int_b4d6aa7d
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_b4d6aa7d
 Project Brutality (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Project Brutality (Video Game) / int_b4e95b4f
comment
First-Person Ghost: As of version 3.0, Project Brutality averts this - you can indeed see your feet if you look down.
 Project Brutality (Video Game) / int_b4e95b4f
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1.0
 Project Brutality (Video Game) / int_b4e95b4f
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_b4e95b4f
 Project Brutality (Video Game) / int_b7cedf9c
type
Smart Gun
 Project Brutality (Video Game) / int_b7cedf9c
comment
Smart Gun: The UAC-41 appears to have a biometric lock, as Doomguy "activates" the Carbine by placing his thumb on a sensor after removing the magazine and pressing some buttons.
 Project Brutality (Video Game) / int_b7cedf9c
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1.0
 Project Brutality (Video Game) / int_b7cedf9c
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_b7cedf9c
 Project Brutality (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Project Brutality (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Zigzagged. The standard shotgun averts this, as its tight spread and ability to aim down the iron sights make it decent at medium ranges as well. Slug shells take the aversion up to eleven, as switching to them effectively turns the shotgun into a sniping weapon. The sawn-off shotgun, on the other hand, is practically useless at any range greater than six feet. It becomes less of this trope once you upgrade it to the Quad-Barrel shotgun, as the sheer amount of lead in each shot significantly ups your chances of hitting something. The assault shotgun splits the difference, having an effective range shorter than the standard, but greater than the sawn-off.
 Project Brutality (Video Game) / int_bcf69f60
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-1.0
 Project Brutality (Video Game) / int_bcf69f60
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_bcf69f60
 Project Brutality (Video Game) / int_c2b28f75
type
A.K.A.-47
 Project Brutality (Video Game) / int_c2b28f75
comment
A.K.A.-47: A few of the guns are based on Real Life firearms. The PDA entries on these weapons states that the UAC has bought out just about every firearms manufacturer on Earth. The UAC .45 pistol is based on the FN FNX pistol series. The .500 Hand Cannon is based on the Smith & Wesson 500 Magnum. Its upgrade, the Martian Raptor, is a futuristic Desert Eagle. The GS10 shotgun is based on the Remington 870. The UAC-41 Carbine is based on the Heckler & Koch G36.
 Project Brutality (Video Game) / int_c2b28f75
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1.0
 Project Brutality (Video Game) / int_c2b28f75
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 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_c2b28f75
 Project Brutality (Video Game) / int_c3256df5
type
Starter Gear Staying Power
 Project Brutality (Video Game) / int_c3256df5
comment
Starter Gear Staying Power: While Brutal Doom gives you a choice between an assault rifle and a pistol for your starting weapon, Project Brutality gives you both. The assault rifle has decent stopping power and accuracy and the ability to aim down the sights makes getting headshots a breeze, while the minigun that replaces the chaingun is high on spread, rate of fire, and tends to be ammo-wasting. The rifle can also be upgraded to have an underbarrel grenade launcher and a scope, upping its usefulness even more. The pistol does rather modest damage but has a silencer that allows you to take out enemies quietly if you're quick enough.
 Project Brutality (Video Game) / int_c3256df5
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1.0
 Project Brutality (Video Game) / int_c3256df5
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_c3256df5
 Project Brutality (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Project Brutality (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Much like Brutal Doom before it, Brutality gives most enemies a separate hitbox for the head. Any shot there will greatly augment any damage dealt to your target, and most monster sprites have a special animation for blowing their cranium off. Some guns are more adept at pulling off headshots than others: Precision guns such as the UAC-30 rifle and the railgun are obvious choices for popping brainpans from a long distance. A railgun shot to the forehead will kill most baddies including Elite Mooks such as Hell Knights in a single shot, but if you can hit the head consistently even the lowly rifle will down one before the magazine is empty. Shotguns fired at head height and close range will One-Hit Kill most medium-tier enemies such as dark imps, and a single full blast from the Quad-barreled Shotgun at head height will blow the head off a Baron of Hell. The Lightning Gun upgrade arcs to enemies close to your target, which is deadly enough even in normal conditions - however, if you hit someone's head it'll arc to other heads, often resulting in pretty spectacular headshot multi-kills.
 Project Brutality (Video Game) / int_c3585f4a
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1.0
 Project Brutality (Video Game) / int_c3585f4a
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1.0
 Project Brutality (Video Game)
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Project Brutality (Video Game) / int_c3585f4a
 Project Brutality (Video Game) / int_c75df49a
type
Shout-Out
 Project Brutality (Video Game) / int_c75df49a
comment
Shout-Out: The mod heavily references the Doom comic. Many of the new names for the skill levels are directly taken from Doomguy's lines in the comic, as are most of his one-liners. The new Carbine is heavily based on the assault rifle from the 2005 Doom movie, which was itself based on the Heckler & Koch G36 assault rifle. Meanwhile the redesigned LMG upgrade appears to be based on the Heavy Assault Rifle from Doom 2016, down to the similar coloration and even a micro-missile mode for the weapon special. The Nailgun is a direct reference to Quake's Nailgun, and the magazine on the gun itself even has the Nine Inch Nails logo. The M2-Plasma Rifle is designed after the Doom 3 plasma rifle, with the stun-bomb secondary fire taken directly from the same upgrade in Doom 2016. Its Lightning gun upgrade is inspired by the Lightning gun from Quake. The fatality against the Spider Mastermind is based on the ending of Doom 2016 where Doomguy shoves the BFG into the Spider-mastermind's mouth and fires into its head, the resulting explosion causes the brain to split apart.
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Feed It a Bomb
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Feed It a Bomb: The Doom (2016)-inspired fatality you can do on the Spider Mastermind has Doomguy fire a BFG blast right into its mouth, resulting in the demon's cranium splitting into two.
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Quick Melee
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Quick Melee: Two in fact-a kick ala Duke Nukem 3D, and a quick knife slash.
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An Arm and a Leg
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An Arm and a Leg: It's possible to detach the limbs of basic enemies: You can blow a Former Human's arm off and watch him fall to his knees screaming in agony; shoot off an Imp's leg and watch as it hops around before bleeding to death; or blow an arm off of a Bull Demon, who will still try to eat you, even when they're bleeding out. One of the fatalities Doomguy can perform on a Cyber-Knight has him tear off its arm. You can leave the demon to die or you can perform another fatality on it, which involves Doomguy ripping off the arm cannon right before its torso violently explodes. Another fatality involves ripping off the bony arm of a Revenant and using it as a bat to punch its head off.
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Secondary Fire
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Secondary Fire: Added to most guns, including a weapon special (WS) input in almost all cases: Bare Hands allows you to punch with either fist and can perform combo attacks depending on the order of strikes you perform with them. The chainsaw gets a downward strike, which allows for the more effective evisceration of singular targets than the normal horizontal swipes. WS switches to a Doom (2016) chainsaw mode that restores health in exchange for fuel ammo. The pistol aims down the sights. WS allows you to switch between single and dual pistols, toggle a three-round burst mode, and attach and detach a silencer. The SMG aims down the sights. WS allows you to switch between single and dual wielding and toggle a laser sight. The DMR aims down the sights. This turns the DMR into an excellent marksman's weapon. Picking up the grenade launcher and scope upgrades for the DMR allow you to toggle them on and off in the WS menu. The pump-action shotgun aims down the sights. WS allows you to switch ammo types. Picking up the detachable magazine upgrade grants increased mag capacity (from 8+1 to 10+1) and reload speed, and also adds Dragon's Breath as an available ammo type. The sawn-off shotgun's secondary fire consists of firing only one barrel instead of both. Once you pick up the quad-barrel upgrade, you can switch between firing single and dual shotguns, firing two or four barrels with primary fire, and toggle Demon's Breath ammo. The minigun's barrel can be spooled, increasing its rate of fire but making it massively inaccurate while alerting monsters to your presence just by its constant spinning noise. WS enables/disables chaingun mode, with reduces rate of fire. The Death Dealer upgrade gives the weapon an additional WS mode that activates its triple-gun mode. The Grenade Launcher can detonate fired grenades before their fuse has expired. WS changes the type of grenade between Impact, Sticky, Incendiary, Cryo, and Acid. The Plasma Rifle gets a twelve-shot shotgun-like spread, which becomes a Doom 3-esque BFG ball once the Anti-matter rifle upgrade is acquired. WS dual-wields two plasma rifles. The railgun zooms in and becomes the ultimate sniper rifle from Hell. Quite literally, depending on where you find it. WS switches between stock railgun mode and a chargeable microwave beam mode. Using WS while zoomed-in toggles infrared sights. The rocket launcher can be charged to fire 3 rockets at once in a spread. WS activates laser-guided rockets. The Mancubus Flame Cannon uses a flamethrower when in flame cannon mode or an acid spray in Daedabus slime mode. WS switches between the above two modes. Demon Tech Rifle fires a possessing spirit in inferno mode or a shot that shrinks demons in caustic mode. WS switches between the above two modes. Heavy Plasma Rifle fires a plasma thrower that Doomguy spreads in a wide arc; lightning gun mode has a Stun Bomb alt-fire instead. WS dual-wields the heavy plasma rifles, but when the lightning gun upgrade is obtained, WS switches to lightning gun mode. UAC-B750 .500 Revolver: Fanning the trigger for faster but less accurate shots. WS dual-wields two revolvers. The Martian Raptor upgrade has iron sights. WS allows you to dual-wield it. Automatic Shotgun: Flack cannon shot from the under-barrel launcher. WS dual-wields two auto shotguns. Nailgun: Charges up to fire a spread of 20 nails in nailgun mode, charges up a heated javelin in javelin mode. WS switches between the above two modes. UAC Cryogenic Dispersion Rifle: Switches to the pistol to shatter frozen foes. WS switches between freeze missile mode and freeze ray mode. BFG 9000 Mark IV fires smaller plasma bolts in classic mode, places stationary shields in shield mode, or fires rapid lasers in laser mode. WS switches between the above three modes. The Black Hole Generator remotely triggers the black hole you shot. Carbine aims down the sights. WS switches fire rate modes for the carbine. After being upgraded to the LMG, WS switches to micro-missiles.
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Action Bomb
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Action Bomb: You can shoot a rocket sergeant's rocket launcher out their hands, which causes them to take out a grenade and rush the player, complete with the Headless Kamikaze scream from Serious Sam.
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Tear Off Your Face
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Tear Off Your Face: One of the new shotgunner fatalities introduced in Project Brutality has Doomguy forcibly rip off their face, causing the former sergeant to writhe in pain until he keels over. One of the new fatalities for the Wolfenstein SS also has Doomguy tear off the soldier's face after violently ripping out his guts.
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Ludicrous Gibs
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Still not enough? You can upgrade the sawn-off into the quad-barrel shotgun, complete with a demonic skull. While the quad SSG retains its predecessor's single- and double-shot firemodes, the main attraction is undoubtedly its hysterically overpowered quad-shot blast; not only does it have the damage output (greater than even akimbo double-barrels) to turn anything that isn't a boss into Ludicrous Gibs, it can easily wipe out a distant crowd of imps and grunts (or a single one, if you don't care about wasting ammo) through sheer area saturation. Given some cover in which to reload, even Cyberdemons don't stand a chance against it. Oh, and that demonic skull isn't just for show; selecting the Demon Breath mode allows the gun to fire explosive shells. In exchange for a damage reduction, Demon Breath pellets can ignite enemies, which works hilarious wonders against crowds of grunts. Still not enough? That's right - you can dual-wield quad SSGs, allowing you to unleash the utterly devastating destructive power of an eight-barrel blast. It's as exactly as comedically absurd as it sounds, to the point that there's very rarely a sensible reason to actually use it, especially given the lengthy reload. Quantity has a quality all of its own, though, and cackling like a maniac as you utterly annihilate everything in front of you is a whole other level of satisfying.
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Voice of the Legion
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Voice of the Legion: The zombie soldiers (and scientists) speak in a deep, layered voice, presumably due to being possessed.
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Artificial Brilliance
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Artificial Brilliance: Although its progenitor, Brutal Doom, already made several changes to the A.I. note All monsters will actively hunt you down when possible, while certain monsters are now capable of dodging your shots, Project Brutality further enhances the enemies you can encounter with the inclusion of several new variants and new attacks for existing ones.
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Set a Mook to Kill a Mook
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Set a Mook to Kill a Mook: Besides the old "trick an enemy into shooting his buddy and watch them fight" trick, you can make enemies fight for you with the secondary fire of the Demon Tech Rifle when in flamethrower mode.
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Hack Your Enemy
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Hack Your Enemy: One of the fatalities for the Cyber-Knight has Doomguy ripping off a cybernetic attachment from the foe's chest, which somehow reprograms the Knight to be Doomguy's ally. The manual describes Doomguy messing with its IFF system.
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Simple, yet Awesome
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Simple, yet Awesome: The Heavy DMR upgrade for the basic rifle gives it slightly improved characteristics as an automatic rifle, but also gives it a sniper mode that you'll probably never switch out of for the rest of the level set. It won't set enemies on fire, it won't melt them into goo or blow away a whole room of them - but it will one-shot all low-level enemies, sometimes even mid-level ones like pinkies when the RNG is friendly, and reliably two-shot Cacodemons - and Hell Knights if your headshot-fu is strong. The best part? You can dual wield them.
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Groin Attack
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Groin Attack: A hold-over from parent mod Brutal Doom: Kicking a Hell Knight or Baron of Hell, or their higher tier variants the Cyber-Knight or Infernus, will interrupt just about anything they're doing and trigger a brief stun complete with an animation of the demon holding its groin and shaking in pain.◊ A quick Super Shotgun blast to the face will usually be enough to finish off lower-tier Hell Knights, but if that fails, they'll enter a rage and charge the assailant.
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Deus Ax Machina
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Deus Ax Machina: Fireaxe-wielding zombie scientists will occasionally spawn in place of zombiemen, and you can take the axe for yourself by killing them. Picking up a berserk pack increases the damage it does to the point that it's possible to kill a pinky in a single swing.
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Was Once a Man
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Was Once a Man: According to the PDA, mancubi are humans who have been captured by Hell's forces and forcibly transformed to be used as minions and slaves for the elite demons to torture.
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