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[PROTOTYPE] / Videogame

 [PROTOTYPE] / Videogame
type
TVTItem
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame
 [PROTOTYPE] / Videogame
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Prototype
 [PROTOTYPE] / Videogame
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The Incredible Hulk: Ultimate Destruction meets the T-1000 MEETS Parasyte. Put inside a blender and made sure it mixes evenly.Prototype is an open world sandbox game developed by Radical Entertainment (Not to be confused with Free Radical Design) and released by Activision in June 2009. The game stars Alex Mercer, a man with no memories and a large chip on his shoulder who wakes up at the morgue as a Voluntary Shapeshifter with the ability to absorb anyone he comes into contact with — assimilating their memories in the process. In his attempts to rediscover his past, he tangles with the shadowy military unit, Blackwatch, the United States Marine Corps, and the growing forces of the Infected, mutants with powers similar to his own, albeit much less human. The game is exceptionally bloody and places no moral restrictions on the player's actions.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Never to be confused with inFAMOUS — believe us, the fans sure don't.As often seen those days, Prototype spans multiple media. Much like Gears of War and Halo, the backstory of some characters along with some events unseen in the game are explored in the six-parter Prototype comic book published by Wildstorm.A sequel, [PROTOTYPE 2], was released in April 2012. This page is for the original game Prototype. Please place tropes exhibited in the sequel on the appropriate page.On June 28, 2012, Activision announced major layoffs at Radical Entertainment, citing that the Prototype IP "did not find a broad commercial audience"; casting doubt on the possibility of the franchise continuing.However, in a method seemingly befitting of the modus operandi of both Alex Mercer and the man who would ultimately bring about his death, James Heller, on July 14th, 2015, with little to no warning at all, Activision and Fun Labs released an Updated Re Release for both PROTOTYPE and [PROTOTYPE 2], the latter of which included all forms of DLC with it, in the form of the Biohazard Bundle for the PlayStation 4 and the Xbox ONE with both games being available separately via digital download.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 [PROTOTYPE] / Videogame
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2021-02-07T18:44:35Z
 [PROTOTYPE] / Videogame
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2021-02-07T18:44:35Z
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Dropped link to BlackBooks: Not a Feature - ITEM
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ColorfulThemeNaming
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Mook
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NighInvulnerable
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DBTropes
 [PROTOTYPE] / Videogame / int_10b6b5f7
type
Cherry Tapping
 [PROTOTYPE] / Videogame / int_10b6b5f7
comment
Cherry Tapping: One of the safest means to kill virtually any enemy up to the second boss (you could try this on the third, but it isn't likely to work on any other difficulty than Easy) is to use the secondary fire of the Whipfist, which basically shoots your arm out like a bullet at a target. Doesn't do much damage, but you can do it mid-jump with a practical guarantee your opponent will never catch you. Due to the huge ammo capacity for maxed out machine gun mastery, you'll have quite a bit to spam with the weakest projectiles in the game. Since those guns don't necessarily have immediate availability all the time, it's also a lot more impractical.
 [PROTOTYPE] / Videogame / int_10b6b5f7
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1.0
 [PROTOTYPE] / Videogame / int_10b6b5f7
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_10b6b5f7
 [PROTOTYPE] / Videogame / int_11204355
type
Coup de Grâce Cutscene
 [PROTOTYPE] / Videogame / int_11204355
comment
Coup de Grâce Cutscene: The final fight.
 [PROTOTYPE] / Videogame / int_11204355
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1.0
 [PROTOTYPE] / Videogame / int_11204355
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1.0
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[PROTOTYPE] / Videogame / int_11204355
 [PROTOTYPE] / Videogame / int_115d318
type
And Then John Was a Zombie
 [PROTOTYPE] / Videogame / int_115d318
comment
And Then John Was a Zombie: One of the most depressing versions.
 [PROTOTYPE] / Videogame / int_115d318
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1.0
 [PROTOTYPE] / Videogame / int_115d318
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1.0
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[PROTOTYPE] / Videogame / int_115d318
 [PROTOTYPE] / Videogame / int_119dc902
type
Multi-Mook Melee
 [PROTOTYPE] / Videogame / int_119dc902
comment
Multi-Mook Melee: Several. Subverted in the first encounter with hunters. They spawn indefinitely but don't become harder to kill than before. An interesting mash up occurs in the building where Dana Mercer was kidnapped and held in. Military forces keep pouring in to battle the infected and whatever in between, including your own melee with the game's dragon. The mission where you have to use a Blackwatch Blackhawk transport to rescue Blackwatch soldiers can be played as such at one point.
 [PROTOTYPE] / Videogame / int_119dc902
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-0.3
 [PROTOTYPE] / Videogame / int_119dc902
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_119dc902
 [PROTOTYPE] / Videogame / int_120d0e3f
type
Adam Westing
 [PROTOTYPE] / Videogame / int_120d0e3f
comment
Adam Westing: One of the random Marine mooks walking around one of the Blue Zones, as well as during the credits, is named "Detwiller," which just so happens to be the name of one of the game's writers.
 [PROTOTYPE] / Videogame / int_120d0e3f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_120d0e3f
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_120d0e3f
 [PROTOTYPE] / Videogame / int_13dcb20b
type
Antepiece
 [PROTOTYPE] / Videogame / int_13dcb20b
comment
Antepiece: The first tutorial level has scripted weapon-switching segments which teach you what weapons are recommended or strong against specific enemy types, i.e. Claw for soldiers, Blade for Hunters and Hammerfist for tanks.
 [PROTOTYPE] / Videogame / int_13dcb20b
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1.0
 [PROTOTYPE] / Videogame / int_13dcb20b
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1.0
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[PROTOTYPE] / Videogame / int_13dcb20b
 [PROTOTYPE] / Videogame / int_13f7da6
type
Instant Expert
 [PROTOTYPE] / Videogame / int_13f7da6
comment
Instant Expert: As a neat side effect of Mercer's memory absorption ability, if you want to pilot or operate advanced military technology, all you need to do is find someone who does, and consume them.
 [PROTOTYPE] / Videogame / int_13f7da6
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1.0
 [PROTOTYPE] / Videogame / int_13f7da6
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1.0
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[PROTOTYPE] / Videogame / int_13f7da6
 [PROTOTYPE] / Videogame / int_14780a0b
type
I Don't Pay You to Think
 [PROTOTYPE] / Videogame / int_14780a0b
comment
I Don't Pay You to Think: Hilariously, Randall says this to a scientist.
 [PROTOTYPE] / Videogame / int_14780a0b
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1.0
 [PROTOTYPE] / Videogame / int_14780a0b
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_14780a0b
 [PROTOTYPE] / Videogame / int_14ed6ab7
type
Does This Remind You of Anything?
 [PROTOTYPE] / Videogame / int_14ed6ab7
comment
Does This Remind You of Anything?: The art director said he designed Greene's outfit to resemble fetish clothing. A chemical spray weapon being used to pin down an enemy and remove their cover, that is supposedly harmless to humans but is implied to actually have nasty side effects... Are we talking about the bloodtox that Blackwatch deploys or Agent Orange? This is even lampshaded when someone asks how Bloodtox would be deployed, and even by Alex Mercer/Zeus himself.
 [PROTOTYPE] / Videogame / int_14ed6ab7
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1.0
 [PROTOTYPE] / Videogame / int_14ed6ab7
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_14ed6ab7
 [PROTOTYPE] / Videogame / int_1501e2dd
type
Hero Antagonist
 [PROTOTYPE] / Videogame / int_1501e2dd
comment
Hero Antagonist: The marines. Unlike Blackwatch, who regularly butcher civilians and whose shadowy experiments started this whole mess, the marines are in Manhattan to protect the civilian population and defeated the Infected. They spend most of their time fighting the Infected, but still often come into conflict with Alex, both because Blackwatch has operational authority over them and because they believe (not unjustifiably) that Alex/Blacklight is too dangerous to be left alive.
 [PROTOTYPE] / Videogame / int_1501e2dd
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1.0
 [PROTOTYPE] / Videogame / int_1501e2dd
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1501e2dd
 [PROTOTYPE] / Videogame / int_15aed120
type
Shows Damage
 [PROTOTYPE] / Videogame / int_15aed120
comment
Shows Damage: Includes type 2 and both type 3A and 3B. Civilians and organic enemies usually are devoid of this trope, however.
 [PROTOTYPE] / Videogame / int_15aed120
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1.0
 [PROTOTYPE] / Videogame / int_15aed120
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1.0
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[PROTOTYPE] / Videogame / int_15aed120
 [PROTOTYPE] / Videogame / int_1645005b
type
Evil Versus Evil
 [PROTOTYPE] / Videogame / int_1645005b
comment
Evil vs. Evil: On one front, you have the protagonist: a shapeshifting, man-eating, sociopathic (at first anyway), Nigh-Invulnerable viral monster on a Roaring Rampage of Revenge. On a second front, you have Blackwatch, the black ops organization responsible for creating the viral menace in the first place and which cares more about covering things up than about actually saving anybody, to the point where they're willing to nuke the city to erase the evidence. On a third front, you have Elizabeth Greene, an utterly batshit insane mutant that turns herself into a Kaiju-scale monster. And on a fourth front, you have the Supreme Hunter, who uses a plan so it can try to eat the protagonist to increase its own powers so that it can survive the nuclear destruction of the city and fake its own death to avoid pursuit.
 [PROTOTYPE] / Videogame / int_1645005b
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1.0
 [PROTOTYPE] / Videogame / int_1645005b
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1645005b
 [PROTOTYPE] / Videogame / int_16972b3c
type
Peninsula of Power Leveling
 [PROTOTYPE] / Videogame / int_16972b3c
comment
Peninsula of Power Leveling: One of the earliest missions where you have to lure Hunters and kill them inside a military base. Halfway through, the objectives would switch to blowing the gas tanks, but at this point, the Hunters will simply respawn infinitely until you blow said tanks. You can technically just spend hours killing the Hunters to easily farm EP early on. Once you are given the chance to Free Roam in the city, the Central Park is an easy place to collect Landmark and Hint Orbs for quick EP farming, because these orbs are just a few feet away from each other and are easily visible from a distance.
 [PROTOTYPE] / Videogame / int_16972b3c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_16972b3c
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1.0
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[PROTOTYPE] / Videogame / int_16972b3c
 [PROTOTYPE] / Videogame / int_16a21271
type
Walking Wasteland
 [PROTOTYPE] / Videogame / int_16a21271
comment
Walking Wasteland: Elizabeth Greene spreads her virus on everything she touches, alive or not. In the Web of Intrigue videos, Elizabeth's child, PARIAH, is implied to be this as well.
 [PROTOTYPE] / Videogame / int_16a21271
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1.0
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[PROTOTYPE] / Videogame / int_16a21271
 [PROTOTYPE] / Videogame / int_16ad6f7f
type
"It" Is Dehumanizing
 [PROTOTYPE] / Videogame / int_16ad6f7f
comment
"It" Is Dehumanizing: Randall does not like Alex being called a "he". In a interesting twist, Alex may agree when he finds out that he is (essentially) a modified clone of the original Alex and that his consciousness technically comes from the virus.
 [PROTOTYPE] / Videogame / int_16ad6f7f
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[PROTOTYPE] / Videogame / int_16ad6f7f
 [PROTOTYPE] / Videogame / int_1778d9a0
type
Run, Don't Walk
 [PROTOTYPE] / Videogame / int_1778d9a0
comment
Run, Don't Walk: Default movement is a jog/run. Walking and sprinting moves require an additional key/button.
 [PROTOTYPE] / Videogame / int_1778d9a0
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 [PROTOTYPE] / Videogame / int_1778d9a0
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[PROTOTYPE] / Videogame / int_1778d9a0
 [PROTOTYPE] / Videogame / int_18a84025
type
Only Six Faces
 [PROTOTYPE] / Videogame / int_18a84025
comment
Only Six Faces: There is a limited amount of NPC models, with Palette Swaps used to vary them up some more.
 [PROTOTYPE] / Videogame / int_18a84025
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1.0
 [PROTOTYPE] / Videogame / int_18a84025
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_18a84025
 [PROTOTYPE] / Videogame / int_19787667
type
Second Hour Superpower
 [PROTOTYPE] / Videogame / int_19787667
comment
Second Hour Superpower: Rather odd and likely unintentional example in New Game+. Alex has only basic jump strength and no wall running ability before he crosses out of the Gentek compound perimeter. Once he does and triggers the helicopter pursuit, the jump upgrades and wall run abilities are restored. Avoiding death in combat depends a lot on evading attacks. The airdash upgrades, glide, diveroll, and initial sprint and jump upgrades become available quite early on. Considering that all the rewarding collectibles become available for grabs just before your first manually started mission, you can greatly enhance your ability to survive combat by purchasing whatever upgrades are available with the abundance of EP that can be collected before zombies even start to appear in the streets.
 [PROTOTYPE] / Videogame / int_19787667
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1.0
 [PROTOTYPE] / Videogame / int_19787667
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_19787667
 [PROTOTYPE] / Videogame / int_1994ba0b
type
Gone Horribly Right
 [PROTOTYPE] / Videogame / int_1994ba0b
comment
Gone Horribly Right: Apparently, in addition to trying to find cures for the various strains of Redlight, certain members of Gentek (including Alex Mercer) were, for some odd reason, tasked with making the virus even more dangerous than it already was. Three weeks and millions of corpses later, they succeeded in that venture.
 [PROTOTYPE] / Videogame / int_1994ba0b
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1.0
 [PROTOTYPE] / Videogame / int_1994ba0b
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1994ba0b
 [PROTOTYPE] / Videogame / int_19df659c
type
Gone Horribly Wrong
 [PROTOTYPE] / Videogame / int_19df659c
comment
Gone Horribly Wrong: The original Redlight virus was supposed to affect and kill people with certain ethnic backgrounds. During its trial run, however, it simply laid low for a while and then turned everyone into ravening monstrosities. Including, apparently, local wildlife.
 [PROTOTYPE] / Videogame / int_19df659c
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1.0
 [PROTOTYPE] / Videogame / int_19df659c
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_19df659c
 [PROTOTYPE] / Videogame / int_1a3a91dd
type
Say My Name
 [PROTOTYPE] / Videogame / int_1a3a91dd
comment
Say My Name: TAGGAAAAAAAAART!!
 [PROTOTYPE] / Videogame / int_1a3a91dd
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 [PROTOTYPE] / Videogame / int_1a3a91dd
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1a3a91dd
 [PROTOTYPE] / Videogame / int_1bf94a24
type
The Movie
 [PROTOTYPE] / Videogame / int_1bf94a24
comment
In large part also to Spider-Man 2: The Movie, the game. The setting in Manhattan, the Landmark objectives (although the Spider-Man ones only gave a Bragging Rights Reward), the various optional events to collect points, the Le Parkour Up to Eleven gameplay, the Wide Open Sandbox world, these can all be traced back at least this far.
 [PROTOTYPE] / Videogame / int_1bf94a24
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1.0
 [PROTOTYPE] / Videogame / int_1bf94a24
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1bf94a24
 [PROTOTYPE] / Videogame / int_1c0d4155
type
Necessary Drawback
 [PROTOTYPE] / Videogame / int_1c0d4155
comment
Necessary Drawback: Almost all of Alex's powers have good and bad points. The Claws are fast but don't do much damage (except for the groundspike attack, which inverts that), the Hammerfist power does massive damage but is incredibly slow, etc. Cross's multi-shot grenade launcher is effective enough against you that you'll have to start zipping about in air dashes to avoid significant punishment. Realistically, he has to therefore spend quite a bit of time (for an elite agent) reloading his weapon which he frequently empties out in a second or two, leaving him vulnerable.
 [PROTOTYPE] / Videogame / int_1c0d4155
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 [PROTOTYPE] / Videogame / int_1c0d4155
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1c0d4155
 [PROTOTYPE] / Videogame / int_1c2b6ac8
type
Soft Water
 [PROTOTYPE] / Videogame / int_1c2b6ac8
comment
Soft Water: Variant of this trope since Alex does not suffer falling damage. Doesn't matter how high Alex is when he plunges into a water body. Even a Bulletdive drop from the highest in-game building into the water will just create a human-sized splash instead of erasing every destructible object as per solid surface.
 [PROTOTYPE] / Videogame / int_1c2b6ac8
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1.0
 [PROTOTYPE] / Videogame / int_1c2b6ac8
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1c2b6ac8
 [PROTOTYPE] / Videogame / int_1c398324
type
Death from Above
 [PROTOTYPE] / Videogame / int_1c398324
comment
Death from Above: Alex has several drop moves, but as mentioned in Awesome, but Impractical, the ultimate example of this trope is the insanely powerful and hard to pull off Bullet Dive. The immediate area around the point of impact tends to be... clean. You can also invoke this using helicopters, artillery, and other various combat drop moves specific to certain powers. Or just plain chucking stuff from high above.
 [PROTOTYPE] / Videogame / int_1c398324
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1.0
 [PROTOTYPE] / Videogame / int_1c398324
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1c398324
 [PROTOTYPE] / Videogame / int_1c7555f1
type
The Virus
 [PROTOTYPE] / Videogame / int_1c7555f1
comment
The Virus: The Blacklight virus, which frankly makes Umbrella's creations look like a mild case of the common cold. The game's protagonist is actually the Blacklight virus itself after it infected Alex Mercer's corpse and transformed it on the cellular level. That's right, in this game, you play as The Virus.
 [PROTOTYPE] / Videogame / int_1c7555f1
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[PROTOTYPE] / Videogame / int_1c7555f1
 [PROTOTYPE] / Videogame / int_1dad7003
type
In the Hood
 [PROTOTYPE] / Videogame / int_1dad7003
comment
In the Hood: Alex's default getup is a hooded sweatshirt underneath a leather jacket. Somewhat justified, as Mercer was attempting to hide himself away from Blackwatch at Penn Station, and The Virus just based its appearance around what Mercer was wearing at the time.
 [PROTOTYPE] / Videogame / int_1dad7003
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 [PROTOTYPE] / Videogame / int_1dad7003
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1dad7003
 [PROTOTYPE] / Videogame / int_1f7c89f6
type
Nigh-Invulnerability
 [PROTOTYPE] / Videogame / int_1f7c89f6
comment
Mercer can stand against almost any opposing force thanks to his Blacklight Virus powers including Nigh-Invulnerability.
 [PROTOTYPE] / Videogame / int_1f7c89f6
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[PROTOTYPE] / Videogame / int_1f7c89f6
 [PROTOTYPE] / Videogame / int_1f92e4c6
type
Regenerating Health
 [PROTOTYPE] / Videogame / int_1f92e4c6
comment
Regenerating Health: Though it only regenerates up to half a non-upgraded health bar.
 [PROTOTYPE] / Videogame / int_1f92e4c6
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[PROTOTYPE] / Videogame / int_1f92e4c6
 [PROTOTYPE] / Videogame / int_1f99a97b
type
Shoryuken
 [PROTOTYPE] / Videogame / int_1f99a97b
comment
Shoryuken: Oh yeah. Oh, oh yeah. Bet you've never Shoryuken'd a person in half before. The move, "Hammertoss", isn't so much "jumping" as it's throwing his huge fist in the direction of any poor bastard in it's way.
 [PROTOTYPE] / Videogame / int_1f99a97b
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 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_1f99a97b
 [PROTOTYPE] / Videogame / int_1fb440a6
type
Voluntary Shapeshifting
 [PROTOTYPE] / Videogame / int_1fb440a6
comment
Voluntary Shapeshifting: Alex's main power; includes shifting his body into weapons or armor and becoming people he has absorbed, complete with their memories and skills.
 [PROTOTYPE] / Videogame / int_1fb440a6
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1.0
 [PROTOTYPE] / Videogame / int_1fb440a6
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1fb440a6
 [PROTOTYPE] / Videogame / int_1febc2c8
type
Road Runner PC
 [PROTOTYPE] / Videogame / int_1febc2c8
comment
Road Runner PC: Justified since Alex is now a walking super humanoid virus, with unlockable upgrades that prove necessary to take on faster and more relentless opponents.
 [PROTOTYPE] / Videogame / int_1febc2c8
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1.0
 [PROTOTYPE] / Videogame / int_1febc2c8
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_1febc2c8
 [PROTOTYPE] / Videogame / int_2044af1
type
Faceless Goons
 [PROTOTYPE] / Videogame / int_2044af1
comment
Faceless Goons: Blackwatch were deliberately designed to look like terrifying, inhuman soldiers with gas masks and night-vision/thermal goggles. Normal marines (excluding officers) wear balaclavas to hide their faces. Inverted with Specialist Cross; rather than simply giving the 'terrifying, inhuman soldier' idea a different design to separate him from the Blackwatch troopers but still identify him as a Blackwatch soldier, Cross's design came about specifically because he's the only member of Blackwatch to be shown as sympathetic.
 [PROTOTYPE] / Videogame / int_2044af1
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1.0
 [PROTOTYPE] / Videogame / int_2044af1
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_2044af1
 [PROTOTYPE] / Videogame / int_20860a0e
type
Punch-Clock Villain
 [PROTOTYPE] / Videogame / int_20860a0e
comment
Punch Clock Villains: The USMC is just trying to save the city and its people, even if they have to kill potentially uninfected civilians to do it.
 [PROTOTYPE] / Videogame / int_20860a0e
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1.0
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1.0
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[PROTOTYPE] / Videogame / int_20860a0e
 [PROTOTYPE] / Videogame / int_208c4494
type
With Great Power Comes Great Insanity
 [PROTOTYPE] / Videogame / int_208c4494
comment
With Great Power Comes Great Insanity: Inverted, but also played straight, possibly. Mercer tells Dana how the memories of everyone he eats are swirling inside his head, and by the end of the game, you will likely have consumed a third of your total kill count. That cannot be easy to deal with. However, rather than driving him crazy, which he already was to be eating people regularly, he actually gets more heroic as the plot moves forward. However, at the part where you're eating people to hone your Infected Vision, when your progress gets to about 80%, Alex suddenly flips out and groans "So many minds at work... All talking, all dying..." — Whether this is him starting to lose it, freaking over his first true contact with the Hive, or just being affected by grief due to what he's having to do for the greater good is up to the reader's opinion.
 [PROTOTYPE] / Videogame / int_208c4494
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1.0
 [PROTOTYPE] / Videogame / int_208c4494
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_208c4494
 [PROTOTYPE] / Videogame / int_216ca857
type
Not What I Signed on For
 [PROTOTYPE] / Videogame / int_216ca857
comment
Not What I Signed on For: The reason that Specialist Cross calls up Alex is because he finds out what Blackwatch/Randall is planning to do to Manhattan.
 [PROTOTYPE] / Videogame / int_216ca857
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1.0
 [PROTOTYPE] / Videogame / int_216ca857
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_216ca857
 [PROTOTYPE] / Videogame / int_21d70919
type
Crapsack World
 [PROTOTYPE] / Videogame / int_21d70919
comment
Crapsack World: Oh boy. The city is under lockdown with the military and the infected. Plus, there's the player character running around, capable of wreaking havoc on all parties.
 [PROTOTYPE] / Videogame / int_21d70919
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1.0
 [PROTOTYPE] / Videogame / int_21d70919
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1.0
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[PROTOTYPE] / Videogame / int_21d70919
 [PROTOTYPE] / Videogame / int_22071825
type
I'm a Humanitarian
 [PROTOTYPE] / Videogame / int_22071825
comment
Inverted, but also played straight, possibly. Mercer tells Dana how the memories of everyone he eats are swirling inside his head, and by the end of the game, you will likely have consumed a third of your total kill count. That cannot be easy to deal with. However, rather than driving him crazy, which he already was to be eating people regularly, he actually gets more heroic as the plot moves forward.
 [PROTOTYPE] / Videogame / int_22071825
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1.0
 [PROTOTYPE] / Videogame / int_22071825
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_22071825
 [PROTOTYPE] / Videogame / int_225b682
type
Throw-Away Guns
 [PROTOTYPE] / Videogame / int_225b682
comment
Throw-Away Guns: Alex tosses empty guns away. Justified because they are not his guns, he's not carrying extra ammo, and he's getting them by killing the people who were holding them.
 [PROTOTYPE] / Videogame / int_225b682
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1.0
 [PROTOTYPE] / Videogame / int_225b682
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_225b682
 [PROTOTYPE] / Videogame / int_22cf536c
type
Chekhov's Gun
 [PROTOTYPE] / Videogame / int_22cf536c
comment
Chekhov's Gun: Greene's enigmatic "I am your mother" before she took off is actually a tip to tell you that the Alex you're playing as isn't the real Alex Mercer. Whenever Alex consumes a Web of Intrigue target, he'll suddenly fall to his knees and grasp his head in pain while revisiting past information. Captain Cross will invoke this weakness in order to inject you with the parasite, and one of the Web of Intrigue videos you can unlock prior to the battle has McMullen note this weakness. When you're defending the Bloodtox pumper later on in the game, you'll encounter a number of Leader Hunters, which will deal huge damage to your escorted target if left alone. But, if you look back at the first Leader Hunter mission, Alex makes a point that they're very easily distracted, so if you just punch one of them a couple of times, it will completely ignore its orders and chase you around, allowing you and the military to gun it down while the target remains unscathed.
 [PROTOTYPE] / Videogame / int_22cf536c
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1.0
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_22cf536c
 [PROTOTYPE] / Videogame / int_23a0a0d0
type
Dragon Their Feet
 [PROTOTYPE] / Videogame / int_23a0a0d0
comment
Dragon Their Feet: After you kill Patient Zero Elizabeth Greene, her "offspring", the Supreme Hunter, engages in a Batman Gambit to manipulate Alex into destroying Blackwatch and letting the city be nuked, so the Supreme Hunter can escape undetected and restart the infection elsewhere.
 [PROTOTYPE] / Videogame / int_23a0a0d0
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1.0
 [PROTOTYPE] / Videogame / int_23a0a0d0
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1.0
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[PROTOTYPE] / Videogame / int_23a0a0d0
 [PROTOTYPE] / Videogame / int_25524784
type
No-Holds-Barred Beatdown
 [PROTOTYPE] / Videogame / int_25524784
comment
No-Holds-Barred Beatdown: One of the unarmed Consume animations involves this, as well as the default Consume animation for Web targets. Alex throws them to the ground, gets on top of them, and just beats them to death so brutally that their blood splashes onto the camera.
 [PROTOTYPE] / Videogame / int_25524784
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1.0
 [PROTOTYPE] / Videogame / int_25524784
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_25524784
 [PROTOTYPE] / Videogame / int_25b7257f
type
Red Right Hand
 [PROTOTYPE] / Videogame / int_25b7257f
comment
Red Right Hand: Depending on the powers you have active, your arms can range from giant freaking claws, to cudgels, to a tentacle. This is kinda noticeable — enemies will pretty much go from "Hey, what's that?" to "OH GOD ZEUS KILL IT KILL IT" instantly if you have an offensive or defensive power active.
 [PROTOTYPE] / Videogame / int_25b7257f
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1.0
 [PROTOTYPE] / Videogame / int_25b7257f
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_25b7257f
 [PROTOTYPE] / Videogame / int_25dc6ef5
type
Apathetic Citizens
 [PROTOTYPE] / Videogame / int_25dc6ef5
comment
Apathetic Citizens: Two thirds of Manhattan is crawling with ravenous zombies, and all exits are cut off by the military. So what does the remaining population of Manhattan do? Walk around, cough sometimes. Traffic is still running smoothly. At least they have the decency to panic when you start picking up cars. While it's semi-justified by the city being under strict martial law, it doesn't really explain some of the less intelligent things they do, such as walking into zombie districts despite the constant screams of the innocent, the moans of zombies, the sound of gunfire and explosions, and the the blood red sky filled with crows.
 [PROTOTYPE] / Videogame / int_25dc6ef5
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1.0
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_25dc6ef5
 [PROTOTYPE] / Videogame / int_2745f935
type
Gas Mask Mooks
 [PROTOTYPE] / Videogame / int_2745f935
comment
Gas Mask Mooks: Blackwatch uses these in contrast with the balaclavas of the Marines.
 [PROTOTYPE] / Videogame / int_2745f935
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1.0
 [PROTOTYPE] / Videogame / int_2745f935
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_2745f935
 [PROTOTYPE] / Videogame / int_27a42ebc
type
Spiritual Successor
 [PROTOTYPE] / Videogame / int_27a42ebc
comment
Spiritual Successor: To Radical's The Incredible Hulk: Ultimate Destruction. One who has played both will easily notice that the gameplay remains the same for the two games (moreso than your typical spiritual successor), and a good deal of mechanics and moves have been retained... in fact, let's just call Prototype a sequel in gameplay only. Word of God supporting this: The guys at Radical got the inspiration for Alex Mercer's shape-shifting abilities while playing Ultimate Destruction and using the Hulk's "weaponize" skills. They asked themselves, "What if [the character] could weaponize himself?" and an idea was born... Also a successor to the Ultimate Spider-Man game, in a way. The two were developed by the same people, and it's impossible to not notice the similarities if you've played the other one. Alex's running animation is identical to Spider-Man's. His charged jump is identical to Venom's superjump. His throw is identical to Venom's throw. Finally, his tentacle attacks are identical to Venom's tentacle attacks... except for some of the Devastator moves, which are identical to Carnage's attacks. In large part also to Spider-Man 2: The Movie, the game. The setting in Manhattan, the Landmark objectives (although the Spider-Man ones only gave a Bragging Rights Reward), the various optional events to collect points, the Le Parkour Up to Eleven gameplay, the Wide Open Sandbox world, these can all be traced back at least this far. Spider-Man: Web of Shadows, anyone? Both games are by Activision, both start with A Taste of Power shortly before the plot ends, both have a Zombie Apocalypse going on in NY, in both cases it is the fault of the protagonist to a certain degree, in both cases the protagonist gains dark/evil powers. Even the attacks are very similar, with combat tentacles, body surf attack etc.
 [PROTOTYPE] / Videogame / int_27a42ebc
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1.0
 [PROTOTYPE] / Videogame / int_27a42ebc
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_27a42ebc
 [PROTOTYPE] / Videogame / int_27ab0123
type
Offing the Offspring
 [PROTOTYPE] / Videogame / int_27ab0123
comment
Offing the Offspring: One of the more f'ed up examples. Mercer ends up killing the Supreme Hunter, which he created when he injected Elizabeth Greene with the same sentient cancer parasite that had infected him. Said Hunter also tried to kill and eat him, partly so it could survive and escape elsewhere, and partly because it resented its "daddy" for removing it.
 [PROTOTYPE] / Videogame / int_27ab0123
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1.0
 [PROTOTYPE] / Videogame / int_27ab0123
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 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_27ab0123
 [PROTOTYPE] / Videogame / int_286eaf85
type
Dragon Ascendant
 [PROTOTYPE] / Videogame / int_286eaf85
comment
Dragon Ascendant: The Supreme Hunter after Elizabeth Greene is killed.
 [PROTOTYPE] / Videogame / int_286eaf85
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1.0
 [PROTOTYPE] / Videogame / int_286eaf85
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_286eaf85
 [PROTOTYPE] / Videogame / int_287083f7
type
Power Floats
 [PROTOTYPE] / Videogame / int_287083f7
comment
Power Floats: Alex floats in the air when using a Air Devastator. With the Tendril Barrage, he holds himself up with the tendrils, but with the Critical Pain Devastator, he bobs in the air without support. His glide may count, since he stays rather horizontal when he's flying liking a demonic squirrel until he runs out of gas and falls.
 [PROTOTYPE] / Videogame / int_287083f7
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1.0
 [PROTOTYPE] / Videogame / int_287083f7
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_287083f7
 [PROTOTYPE] / Videogame / int_29a39f6
type
Easter Egg
 [PROTOTYPE] / Videogame / int_29a39f6
comment
Easter Egg: Hidden near an air conditioner on a rooftop north-east of Central Park is a severed leg that could not have come from any of the pedestrians, military, or infected that only appear on the streets below. It spawns unfailingly in the exact same position and condition every time you load up a game.
 [PROTOTYPE] / Videogame / int_29a39f6
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1.0
 [PROTOTYPE] / Videogame / int_29a39f6
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_29a39f6
 [PROTOTYPE] / Videogame / int_29c50e28
type
Trial-and-Error Gameplay
 [PROTOTYPE] / Videogame / int_29c50e28
comment
Trial-and-Error Gameplay: The final boss fight isn't kidding when it says the nuke only has six minutes on the timer. You can't see the timer, but it's there. So players who don't realize this might just try the same Cherry Tapping that worked for every other boss... then suddenly find that the boss still has half its health when the two-minute timer finally pops up. The boss can be literally unbeatable if you can't keep up a steady stream of damage before the timer kicks in.
 [PROTOTYPE] / Videogame / int_29c50e28
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1.0
 [PROTOTYPE] / Videogame / int_29c50e28
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 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_29c50e28
 [PROTOTYPE] / Videogame / int_2a3006e5
type
State Sec
 [PROTOTYPE] / Videogame / int_2a3006e5
comment
State Sec: Blackwatch, a black-ops style organization that may or may not have authority superseding that of the President. Their stated purpose is to prevent the spread of bioweapon infection (specifically Redlight and Blacklight), but given that every other person in their group is a Sociopathic Soldier, they're using the USMC as Cannon Fodder, and they have a plan to nuke Manhattan if they think they're losing, they're more clearly this trope.
 [PROTOTYPE] / Videogame / int_2a3006e5
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1.0
 [PROTOTYPE] / Videogame / int_2a3006e5
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_2a3006e5
 [PROTOTYPE] / Videogame / int_2ad2a2c8
type
Diagonal Cut
 [PROTOTYPE] / Videogame / int_2ad2a2c8
comment
Diagonal Cut: Humans and basic infected can suffer such dismemberment. Easiest way for the player to accomplish this is with the Claw power's first strike.
 [PROTOTYPE] / Videogame / int_2ad2a2c8
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1.0
 [PROTOTYPE] / Videogame / int_2ad2a2c8
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2ad2a2c8
 [PROTOTYPE] / Videogame / int_2afb1a9
type
Limit Break
 [PROTOTYPE] / Videogame / int_2afb1a9
comment
Limit Break: They're called Devastators, strong Area of Effect attacks that require excess Biomass indicated by a blue bar on Alex's HP meter.
 [PROTOTYPE] / Videogame / int_2afb1a9
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1.0
 [PROTOTYPE] / Videogame / int_2afb1a9
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2afb1a9
 [PROTOTYPE] / Videogame / int_2b706ca
type
More Dakka
 [PROTOTYPE] / Videogame / int_2b706ca
comment
Cross's multi-shot grenade launcher is effective enough against you that you'll have to start zipping about in air dashes to avoid significant punishment. Realistically, he has to therefore spend quite a bit of time (for an elite agent) reloading his weapon which he frequently empties out in a second or two, leaving him vulnerable.
 [PROTOTYPE] / Videogame / int_2b706ca
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1.0
 [PROTOTYPE] / Videogame / int_2b706ca
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_2b706ca
 [PROTOTYPE] / Videogame / int_2c1f1138
type
He Who Fights Monsters
 [PROTOTYPE] / Videogame / int_2c1f1138
comment
He Who Fights Monsters: Used straight and inverted, as Alex becomes more heroic over the course of the story, while the reason Blackwatch is so merciless is because the enemy they fight doesn't care about the laws of war or human rights, and so to contain it they must do the same.
 [PROTOTYPE] / Videogame / int_2c1f1138
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1.0
 [PROTOTYPE] / Videogame / int_2c1f1138
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2c1f1138
 [PROTOTYPE] / Videogame / int_2d4fa515
type
Ax-Crazy
 [PROTOTYPE] / Videogame / int_2d4fa515
comment
Blackwatch in general. There's the odd exception, but on the whole, they're presented as a totally psychotic and completely monstrous black ops operation, headed by an extremist general whose second-in-command is a power-hungry coward.
 [PROTOTYPE] / Videogame / int_2d4fa515
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1.0
 [PROTOTYPE] / Videogame / int_2d4fa515
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 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2d4fa515
 [PROTOTYPE] / Videogame / int_2d6f00e4
type
Psycho for Hire
 [PROTOTYPE] / Videogame / int_2d6f00e4
comment
Psycho for Hire: A few military Web of Intrigue targets seem like this (most, however, seem to just be generally freaked the hell out). Consuming one pilot shows you a clip that suggests he had fun shooting down a civilian airliner. Alex Mercer can fit this, during the period when he worked at GENTEK. "I wasn't paid to feel." His Web of Intrigue bio outright calls him a sociopath. Blackwatch in general. There's the odd exception, but on the whole, they're presented as a totally psychotic and completely monstrous black ops operation, headed by an extremist general whose second-in-command is a power-hungry coward.
 [PROTOTYPE] / Videogame / int_2d6f00e4
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1.0
 [PROTOTYPE] / Videogame / int_2d6f00e4
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2d6f00e4
 [PROTOTYPE] / Videogame / int_2df1c354
type
Facepalm of Doom
 [PROTOTYPE] / Videogame / int_2df1c354
comment
Face Palm Of Doom: Combined with Neck Lift, this is how one of the consume animations go with the Claw power.
 [PROTOTYPE] / Videogame / int_2df1c354
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1.0
 [PROTOTYPE] / Videogame / int_2df1c354
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_2df1c354
 [PROTOTYPE] / Videogame / int_2f253c94
type
Glass Cannon
 [PROTOTYPE] / Videogame / int_2f253c94
comment
Glass Cannon: Military forces can't take much punishment from Alex (even tanks and helicopters are destroyed pretty quickly if you use the right powers), but they can deal a lot of hurt before going down, especially on Hard mode. They don't do jack against the Supreme Hunter, though.
 [PROTOTYPE] / Videogame / int_2f253c94
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1.0
 [PROTOTYPE] / Videogame / int_2f253c94
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2f253c94
 [PROTOTYPE] / Videogame / int_2f329e3c
type
Tomato in the Mirror
 [PROTOTYPE] / Videogame / int_2f329e3c
comment
Tomato in the Mirror: Alex Mercer is actually The Virus. The Alex Mercer we know is just merely the Shapeshifter Default Form — the original Alex died in Penn Station.
 [PROTOTYPE] / Videogame / int_2f329e3c
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1.0
 [PROTOTYPE] / Videogame / int_2f329e3c
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2f329e3c
 [PROTOTYPE] / Videogame / int_2f36d97
type
Older Than They Look
 [PROTOTYPE] / Videogame / int_2f36d97
comment
Older Than They Look: You wouldn't guess by looking at her, but Elizabeth Greene is in her early fifties. Alex will eventually fit this, too, seeing as how, like Elizabeth, he's essentially ageless. He won't die unless he's outright killed. Good luck with that.
 [PROTOTYPE] / Videogame / int_2f36d97
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1.0
 [PROTOTYPE] / Videogame / int_2f36d97
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 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_2f36d97
 [PROTOTYPE] / Videogame / int_30509b6d
type
Shapeshifter Baggage
 [PROTOTYPE] / Videogame / int_30509b6d
comment
Shapeshifter Baggage: Alex can consume several orders of magnitude more than really should fit, and shapeshift armor from nowhere. In-game, the amount of excess "consumed" is theoretically the blue part of the player's health bar, which is called "Critical Mass", for good reasons. It is implied that Alex's density is much higher than normal, hence why he leaves craters in the ground after jumping a few feet in the air. For all we know, he may weigh more than 500 pounds in his default form, although he definitely doesn't look like it. That leaves a lot of biomass to extract from. Considering that Alex can pick up and throw cars without being pushed back even in the slightest, he must weigh at least ten to twelve tons. The upper limit would probably be whatever the weakest Manhattan rooftop can bear without collapsing in on itself (so less than an airplane, probably). Then again, it's entirely possible that the lack of discernible "recoil" might be from him rooting himself to the ground the same way he can to walls. In both the game and comic, consuming is shown to spill a ton of blood. Dump all the water from a body and you can fit what's left into a smaller space.
 [PROTOTYPE] / Videogame / int_30509b6d
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1.0
 [PROTOTYPE] / Videogame / int_30509b6d
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 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_30509b6d
 [PROTOTYPE] / Videogame / int_3069d72a
type
Attack Backfire
 [PROTOTYPE] / Videogame / int_3069d72a
comment
Attack Backfire: If Specialist Cross isn't trying to blow you up, it is a bad idea to use the Whipfist on him. That cattle prod of his will make you regret it.
 [PROTOTYPE] / Videogame / int_3069d72a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3069d72a
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3069d72a
 [PROTOTYPE] / Videogame / int_309b8806
type
Cursed with Awesome
 [PROTOTYPE] / Videogame / int_309b8806
comment
Cursed With Awesome: Alex. The driving force for most of the game is his Roaring Rampage of Revenge to find out who gave him his unwanted powers.
 [PROTOTYPE] / Videogame / int_309b8806
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_309b8806
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_309b8806
 [PROTOTYPE] / Videogame / int_315ec0b1
type
Auto-Save
 [PROTOTYPE] / Videogame / int_315ec0b1
comment
Auto-Save: Aside from the Checkpoints in missions updating your save file, your data is automatically saved every time you make a progress on the side-quests such as Events, Web of Intrigue targets, or the Landmark/Hint collectibles.
 [PROTOTYPE] / Videogame / int_315ec0b1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_315ec0b1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_315ec0b1
 [PROTOTYPE] / Videogame / int_319e4a2f
type
Even Evil Has Standards
 [PROTOTYPE] / Videogame / int_319e4a2f
comment
Even Evil Has Standards: Part of how you can tell Alex becomes more heroic as the game progresses is how he shows disgust towards the villains' actions, most notably the real Alex Mercer.
 [PROTOTYPE] / Videogame / int_319e4a2f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_319e4a2f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_319e4a2f
 [PROTOTYPE] / Videogame / int_31a2a33c
type
Stuff Blowing Up
 [PROTOTYPE] / Videogame / int_31a2a33c
comment
Stuff Blowing Up: Being a high octane action game, no surprise here. Although the explosions really do resemble the Hollywood-style combustion-type explosions rather than the detonation-type whenever appropriate. What else would one expect when every vehicle is a Pinto?
 [PROTOTYPE] / Videogame / int_31a2a33c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_31a2a33c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_31a2a33c
 [PROTOTYPE] / Videogame / int_31add7fe
type
Out of the Inferno
 [PROTOTYPE] / Videogame / int_31add7fe
comment
Out of the Inferno: The first run-in with Hunters concludes with a base burning down... and Alex standing unscathed in the ruins.
 [PROTOTYPE] / Videogame / int_31add7fe
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_31add7fe
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_31add7fe
 [PROTOTYPE] / Videogame / int_31f242b3
type
Smoke Shield
 [PROTOTYPE] / Videogame / int_31f242b3
comment
Smoke Shield: One part of the intro cutscene. See The Worf Effect entry below.
 [PROTOTYPE] / Videogame / int_31f242b3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_31f242b3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_31f242b3
 [PROTOTYPE] / Videogame / int_323f135b
type
Sorting Algorithm of Evil
 [PROTOTYPE] / Videogame / int_323f135b
comment
Sorting Algorithm of Evil: The boss fights gradually represent some sort of a hierarchy where the next is stronger than the last - Hunters, Leader Hunters, Greene are more of a direct line since the latter is the one who controls the Hive Mind. Captain Cross is by far the strongest human soldier that you encounter before you fight Greene. When Cross returns, the last missions reveal that he is actually the Supreme Hunter who performed a Kill and Replace, and its goal involves nuking the city, while trying to consume Alex himself and be om the top of the food chain.
 [PROTOTYPE] / Videogame / int_323f135b
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_323f135b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_323f135b
 [PROTOTYPE] / Videogame / int_337b9528
type
The Worf Barrage
 [PROTOTYPE] / Videogame / int_337b9528
comment
The Worf Barrage: A double subversion in the intro cutscene where the grenade-shrugging Alex appears to have been finally defeated by a rocket. The trooper who took the shot proceeds to help a nearby surviving Blackwatch officer, who then reveals himself to be Alex to deadly effect on the trooper.
 [PROTOTYPE] / Videogame / int_337b9528
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_337b9528
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_337b9528
 [PROTOTYPE] / Videogame / int_33864ee8
type
Collection Sidequest
 [PROTOTYPE] / Videogame / int_33864ee8
comment
Once you are given the chance to Free Roam in the city, the Central Park is an easy place to collect Landmark and Hint Orbs for quick EP farming, because these orbs are just a few feet away from each other and are easily visible from a distance.
 [PROTOTYPE] / Videogame / int_33864ee8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_33864ee8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_33864ee8
 [PROTOTYPE] / Videogame / int_3401240
type
Ground Pound
 [PROTOTYPE] / Videogame / int_3401240
comment
Ground Pound / Shockwave Stomp: Alex can slam his fists into the ground to create a potent shockwave. More true to the trope, he can do the same thing in the middle of a jump. He also has a leg smash move which does something similar, as well as the Hammerfist Elbow Drop, the Bullet Dive Drop, and his Air Graveyard Spike Devastator.
 [PROTOTYPE] / Videogame / int_3401240
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3401240
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3401240
 [PROTOTYPE] / Videogame / int_34bd7be2
type
Super Drowning Skills
 [PROTOTYPE] / Videogame / int_34bd7be2
comment
Super Drowning Skills: Alex cannot swim, but rather than drown, any attempt to jump into water results in Alex sinking like a stone then jumping back to shore a few seconds later. Probably justified since he likely weighs somewhere around a ton and that the Blacklight and Redlight viruses are repulsed by water.
 [PROTOTYPE] / Videogame / int_34bd7be2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_34bd7be2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_34bd7be2
 [PROTOTYPE] / Videogame / int_35022c20
type
No Plans, No Prototype, No Backup
 [PROTOTYPE] / Videogame / int_35022c20
comment
No Plans, No Prototype, No Backup: Subverted. The only person capable of making the DX-1118C variant of the virus ten times as dangerous as DX-1118A was killed, clinically speaking. But...: His corpse was repossessed by that very enhanced viral variant that only needs a slight interaction with the dead person's objects of a familiar past that results in specific memorial restoration of the related. In his case, proficiency at engineering the virus.
 [PROTOTYPE] / Videogame / int_35022c20
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_35022c20
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_35022c20
 [PROTOTYPE] / Videogame / int_3566c15d
type
You Are Who You Eat
 [PROTOTYPE] / Videogame / int_3566c15d
comment
You Are Who You Eat: Alex can turn into any human he consumes though his disguise will disappear if he consumes another person. In other examples, Alex inadvertently did it with the corpse of the original Alex Mercer and the Supreme Hunter consumed Cross to lure Alex into a trap.
 [PROTOTYPE] / Videogame / int_3566c15d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3566c15d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3566c15d
 [PROTOTYPE] / Videogame / int_35a858b3
type
Cluster F-Bomb
 [PROTOTYPE] / Videogame / int_35a858b3
comment
Cluster F-Bomb: The Marines tend to swear like, well, Marines.
 [PROTOTYPE] / Videogame / int_35a858b3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_35a858b3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_35a858b3
 [PROTOTYPE] / Videogame / int_363f94c9
type
Awful Truth
 [PROTOTYPE] / Videogame / int_363f94c9
comment
Awful Truth: Alex Mercer is dead, having died in Penn Station after he released the virus that killed a whole hell of a lot of people. The name of this virus is Blacklight. Guess who you are? Yeah, go figure. You're in Alex's body because you reanimated it, and have been running around believing yourself to be him. Life sucks, huh? On the bright side, though, at least you're not the monster that the real Alex Mercer was.
 [PROTOTYPE] / Videogame / int_363f94c9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_363f94c9
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_363f94c9
 [PROTOTYPE] / Videogame / int_36407a0f
type
Standard Power-Up Pose
 [PROTOTYPE] / Videogame / int_36407a0f
comment
Standard Power-Up Pose: The usual pose done whenever a Ground based Devastator is performed.
 [PROTOTYPE] / Videogame / int_36407a0f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_36407a0f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_36407a0f
 [PROTOTYPE] / Videogame / int_36c94bed
type
Person of Mass Destruction
 [PROTOTYPE] / Videogame / int_36c94bed
comment
As the situation continues to escalate, Colonel Taggart starts to lose his cool. By the end of the game, he's abandoned Blackwatch and is trying to flee Manhattan in a terrified panic. Then again, he is kinda hunted by a completely insane Person of Mass Destruction, AKA Alex "cut a tank in two with one hit from a BFS that grew from his own fucking arm" Mercer.
 [PROTOTYPE] / Videogame / int_36c94bed
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_36c94bed
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_36c94bed
 [PROTOTYPE] / Videogame / int_36e63b81
type
Rule of Cool
 [PROTOTYPE] / Videogame / int_36e63b81
comment
Rule of Cool: The whole game runs on this. Penny Arcade's Gabriel summarized the game perfectly, according to developer Radical Entertainment.
 [PROTOTYPE] / Videogame / int_36e63b81
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_36e63b81
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_36e63b81
 [PROTOTYPE] / Videogame / int_37d2818
type
Title In
 [PROTOTYPE] / Videogame / int_37d2818
comment
Title In: Every change of scenery in the cutscenes has a subtitle in the lower left stating the current time and place, useful in identifying which part of the narration takes place in the flashback or in the present time.
 [PROTOTYPE] / Videogame / int_37d2818
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_37d2818
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_37d2818
 [PROTOTYPE] / Videogame / int_38805691
type
Catch and Return
 [PROTOTYPE] / Videogame / int_38805691
comment
Catch and Return: Skilled players can catch and hurl back the generic debris that the Lightning Bruiser type enemies throw at Alex. You even get an achievement for it.
 [PROTOTYPE] / Videogame / int_38805691
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_38805691
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_38805691
 [PROTOTYPE] / Videogame / int_38b02582
type
Skunk Stripe
 [PROTOTYPE] / Videogame / int_38b02582
comment
Specialist Cross. He's thirty-eight. No, seriously.
 [PROTOTYPE] / Videogame / int_38b02582
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_38b02582
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_38b02582
 [PROTOTYPE] / Videogame / int_391aa30b
type
You ALL Look Familiar
 [PROTOTYPE] / Videogame / int_391aa30b
comment
You ALL Look Familiar: Partially due to Palette Swap, though the common attire being mostly semi-winter wear might also be contributing. In any case, there are two standard character heights throughout all NPCs: Male and the slightly shorter female.
 [PROTOTYPE] / Videogame / int_391aa30b
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_391aa30b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_391aa30b
 [PROTOTYPE] / Videogame / int_39688852
type
Shapeshifter Default Form
 [PROTOTYPE] / Videogame / int_39688852
comment
Shapeshifter Default Form: The "Alex Mercer" we know is actually the Blacklight Virus; the virus merely copied the original Alex Mercer's body cell-by-cell. Since Blacklight originally believed himself to be the real Alex Mercer, it makes sense that he would instinctively use Mercer's body as though it were his original shape. However, even after the Awful Truth is revealed, Blacklight still uses Mercer's likeness as his default appearance, likely because he considers Mercer's body to be the closest thing he has to a real face and form (and possibly because he considers "Alex Mercer" to be his name; or, at least, moreso than "Blacklight" or "Zeus").
 [PROTOTYPE] / Videogame / int_39688852
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_39688852
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_39688852
 [PROTOTYPE] / Videogame / int_39b8d3d6
type
Boring, but Practical
 [PROTOTYPE] / Videogame / int_39b8d3d6
comment
Boring, but Practical: Need to mow down a large group of Blackwatch soldiers as quickly as possible but don't have enough energy for a Devastator? Just grab an assault rifle and go to town, human targets die just as easily from bullets. While certainly cool-looking, Armor doesn't really do anything as flashy as Alex's offensive powers, and limits his superhuman Le Parkour skills even more than the Shield does. But it severely reduces all incoming damage from any direction, and is practically a requirement for engaging late-game foes in close combat, especially in conjunction with the Blade.
 [PROTOTYPE] / Videogame / int_39b8d3d6
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_39b8d3d6
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_39b8d3d6
 [PROTOTYPE] / Videogame / int_3ac2a3e3
type
Deadly Gas
 [PROTOTYPE] / Videogame / int_3ac2a3e3
comment
Deadly Gas: Bloodtox, a reddish gas that is harmless (although noticeably bad-smelling, as stated by a Marine in Web of Intrigue) to humans, but really screws up the Infected. However, in-game, all it does is slowly drain Alex's health bar and cause Elizabeth Greene to go One-Winged Angel.
 [PROTOTYPE] / Videogame / int_3ac2a3e3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3ac2a3e3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3ac2a3e3
 [PROTOTYPE] / Videogame / int_3b113b7
type
Character Development
 [PROTOTYPE] / Videogame / int_3b113b7
comment
Character Development: The protagonist slowly becomes more heroic throughout the game. He starts out as a monster on a Roaring Rampage of Revenge, but by the end he's putting himself at great risk to save the city from a nuke.
 [PROTOTYPE] / Videogame / int_3b113b7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3b113b7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3b113b7
 [PROTOTYPE] / Videogame / int_3babae20
type
Degraded Boss
 [PROTOTYPE] / Videogame / int_3babae20
comment
Degraded Boss: The first time you encounter Hunters, they serve as a somewhat difficult boss in one of the story-related missions. Later on in the game, they more or less serve as Elite Mooks and are very easily killed by a sufficiently-upgraded Alex who has gained more powers than the first encounter.
 [PROTOTYPE] / Videogame / int_3babae20
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3babae20
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3babae20
 [PROTOTYPE] / Videogame / int_3c3f28a5
type
Blessed with Suck
 [PROTOTYPE] / Videogame / int_3c3f28a5
comment
Blessed with Suck: PARIAH. Based on some of the imagery in the Web of Intrigue, every living thing he touches dies horribly. He's said to be responsible for five deaths (it's not clear if they're counting animals with this, as there was at least one bird). Also, if he's anything like his mother, he's going to be six years old forever. It puts his code-name in perspective.
 [PROTOTYPE] / Videogame / int_3c3f28a5
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3c3f28a5
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3c3f28a5
 [PROTOTYPE] / Videogame / int_3cba8ce9
type
Psycho Prototype
 [PROTOTYPE] / Videogame / int_3cba8ce9
comment
Psycho Prototype: That would be you.
 [PROTOTYPE] / Videogame / int_3cba8ce9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3cba8ce9
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3cba8ce9
 [PROTOTYPE] / Videogame / int_3d699462
type
Curb-Stomp Battle
 [PROTOTYPE] / Videogame / int_3d699462
comment
Curb-Stomp Battle: In a very literal application of this trope, one of the consume animations features you curb-stomping your food into paste before eating it. In general, any time you raid a military base from the inside, it's almost a guaranteed success, unless you're horribly careless. New Game+ is essentially a license to curb stomp. There's also a rather useless but amusing upgrade you can purchase that lets you stomp on fallen enemies.
 [PROTOTYPE] / Videogame / int_3d699462
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3d699462
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3d699462
 [PROTOTYPE] / Videogame / int_3d92b13e
type
Research, Inc.
 [PROTOTYPE] / Videogame / int_3d92b13e
comment
Research, Inc.: Gentek, where do they find all those mad scientists?
 [PROTOTYPE] / Videogame / int_3d92b13e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3d92b13e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3d92b13e
 [PROTOTYPE] / Videogame / int_3df9c288
type
Keystone Army
 [PROTOTYPE] / Videogame / int_3df9c288
comment
Keystone Army: To a limited extent. There is certainly no way to stop the entire population of infected, but if you take out a Hive, all the infected in that zone die on the spot.
 [PROTOTYPE] / Videogame / int_3df9c288
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3df9c288
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3df9c288
 [PROTOTYPE] / Videogame / int_3e7cad99
type
Overheating
 [PROTOTYPE] / Videogame / int_3e7cad99
comment
Overheating: All vehicle weapons do this to varying degrees, which is used interchangeably with reload time. Tank cannons and missiles overheat on the spot, but cool down quickly. Machine guns overheat much more slowly, but consequently take a lot longer to cool down. The Gunship's 30mm cannon overheats the quickest for its cool down time.
 [PROTOTYPE] / Videogame / int_3e7cad99
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3e7cad99
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3e7cad99
 [PROTOTYPE] / Videogame / int_3ec7c277
type
Every Car Is a Pinto
 [PROTOTYPE] / Videogame / int_3ec7c277
comment
Every Car Is a Pinto: After a few hits, any vehicle will first burst into flames, and if hit again, explode spectacularly, even if all you were doing was smashing the roof. However, a realistic reaction wouldn't be as fun, especially when using cars as projectile weapons.
 [PROTOTYPE] / Videogame / int_3ec7c277
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_3ec7c277
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_3ec7c277
 [PROTOTYPE] / Videogame / int_402d8523
type
Cognizant Limbs
 [PROTOTYPE] / Videogame / int_402d8523
comment
Cognizant Limbs: Greene's One-Winged Angel form requires three of its appendages to be taken out before the main spine falls over and becomes susceptible to damage.
 [PROTOTYPE] / Videogame / int_402d8523
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_402d8523
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_402d8523
 [PROTOTYPE] / Videogame / int_403e3315
type
Wanted Meter
 [PROTOTYPE] / Videogame / int_403e3315
comment
Wanted Meter: The alert meter next to the minimap deals with enemy human awareness to your nature.
 [PROTOTYPE] / Videogame / int_403e3315
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_403e3315
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_403e3315
 [PROTOTYPE] / Videogame / int_40582f4b
type
Guttural Growler
 [PROTOTYPE] / Videogame / int_40582f4b
comment
Guttural Growler: Alex's voice can sometimes start sounding like Christian Bale's portrayal of Batman.
 [PROTOTYPE] / Videogame / int_40582f4b
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_40582f4b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_40582f4b
 [PROTOTYPE] / Videogame / int_40cc0c7e
type
Bittersweet Ending
 [PROTOTYPE] / Videogame / int_40cc0c7e
comment
Bittersweet Ending: The good news is Alex has saved New York City from a nuke, but the bad news is that he is not happy with the Awful Truth, Dana is comatose after rescuing her from Elizabeth Greene, Karen has betrayed him, and the virus has yet to be stopped.
 [PROTOTYPE] / Videogame / int_40cc0c7e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_40cc0c7e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_40cc0c7e
 [PROTOTYPE] / Videogame / int_40e2ac3f
type
Flunky Boss
 [PROTOTYPE] / Videogame / int_40e2ac3f
comment
Flunky Boss: Every boss fight, notably the following listed below. Several of the missions, especially when introducing new foes, also tend to pull this. Captain Cross calls in Blackwatch troopers to help, and before that mid-level Infected spring from the walls to harass you. In the first battle with the Supreme Hunter, it summons multiple regular Hunters and a couple Hydras to mess with you. Then the military shows up again. The battle with Elizabeth Greene is the same as above, only bigger. The final boss fight somewhat averts this, as only the military is on the scene and they are also attacking the boss (or, more likely, you).
 [PROTOTYPE] / Videogame / int_40e2ac3f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_40e2ac3f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_40e2ac3f
 [PROTOTYPE] / Videogame / int_4154d5c9
type
Smashing Survival
 [PROTOTYPE] / Videogame / int_4154d5c9
comment
Smashing Survival: Inverted when trying to counter Supersoldier grapples. You must press the correct key quickly just once when prompted. Pressing any other key (read:wrong) will allow them to serve your ass back to you, and chances are that wild button mashing will result in that.
 [PROTOTYPE] / Videogame / int_4154d5c9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4154d5c9
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4154d5c9
 [PROTOTYPE] / Videogame / int_41914bb3
type
Blade Below the Shoulder
 [PROTOTYPE] / Videogame / int_41914bb3
comment
Blade Below the Shoulder: Three out of Alex's five offensive powers consist of him turning his arm(s) into some sort of bladed implement.
 [PROTOTYPE] / Videogame / int_41914bb3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_41914bb3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_41914bb3
 [PROTOTYPE] / Videogame / int_419545ad
type
Desperation Attack
 [PROTOTYPE] / Videogame / int_419545ad
comment
Desperation Attack: Adrenaline Surge. It's a Last Chance Hit Point feature that allows you one shot at a Limit Break of your choosing in the face of near death. Of course, this is somewhat suicidal on Hard mode, so it's better to use that brief moment to run for cover.
 [PROTOTYPE] / Videogame / int_419545ad
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_419545ad
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_419545ad
 [PROTOTYPE] / Videogame / int_41dd77d
type
Zerg Rush
 [PROTOTYPE] / Videogame / int_41dd77d
comment
Zerg Rush: Because the player is so ludicrously overpowered compared to the enemy roster, the game compensates by hurling droves of enemies at you whenever possible.
 [PROTOTYPE] / Videogame / int_41dd77d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_41dd77d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_41dd77d
 [PROTOTYPE] / Videogame / int_4287342d
type
Appendage Assimilation
 [PROTOTYPE] / Videogame / int_4287342d
comment
Appendage Assimilation: Though technically you're not really taking the actual appendage, just the mass. Counts when you become those you assimilate, though.
 [PROTOTYPE] / Videogame / int_4287342d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4287342d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4287342d
 [PROTOTYPE] / Videogame / int_43844bd7
type
You Fight Like a Cow
 [PROTOTYPE] / Videogame / int_43844bd7
comment
You Fight Like a Cow: Cross as he fights the player, depending on the performance.
 [PROTOTYPE] / Videogame / int_43844bd7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_43844bd7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_43844bd7
 [PROTOTYPE] / Videogame / int_43bda213
type
A Taste of Power
 [PROTOTYPE] / Videogame / int_43bda213
comment
A Taste of Power: The beginning of the game is a tutorial level that starts you out near the end of the story, with Alex already having maxed out powers and stats. After laying waste to Blackwatch, Infected, several Hunters, and the second-to-last Web of Intrigue target, the game then flashes back 3 weeks to the start of the story.
 [PROTOTYPE] / Videogame / int_43bda213
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_43bda213
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_43bda213
 [PROTOTYPE] / Videogame / int_43c77dd9
type
Hellish Copter
 [PROTOTYPE] / Videogame / int_43c77dd9
comment
Hellish Copter: Doesn't matter how you go about it, but a helicopter crashes in a decent fireball when you do enough damage.
 [PROTOTYPE] / Videogame / int_43c77dd9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_43c77dd9
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_43c77dd9
 [PROTOTYPE] / Videogame / int_440d1d0b
type
Screw the Rules, I'm Doing What's Right!
 [PROTOTYPE] / Videogame / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: Specialist Cross, when he realizes that Blackwatch doesn't exactly have the city's best interests at heart. Unfortunately, he ends up being consumed by the Supreme Hunter.
 [PROTOTYPE] / Videogame / int_440d1d0b
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_440d1d0b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_440d1d0b
 [PROTOTYPE] / Videogame / int_44f5d199
type
Pretty in Mink
 [PROTOTYPE] / Videogame / int_44f5d199
comment
Pretty in Mink: Half the female NPC models wear fur-trimmed winter coats.
 [PROTOTYPE] / Videogame / int_44f5d199
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_44f5d199
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_44f5d199
 [PROTOTYPE] / Videogame / int_4508b16b
type
The Guards Must Be Crazy
 [PROTOTYPE] / Videogame / int_4508b16b
comment
The Guards Must Be Crazy: Leap from ground level to the top of the building? This will barely rattle the troops. Jump from said building? They might be a little suspicious. Run up the building? Look at him go. Run and Le Parkour your way through rush hour traffic? Holy shit, that was unbelievable! Waltz into a base disguised as the commander you just kidnapped and ate from that base ten seconds ago? Not even a glance. Consume a Web of Intrigue target with Stealth Consume then grip your head in pain? Probably just a migraine. That said, the guards are very picky about proper procedure. Civilian or Alex has a gun? Red alert! Tiny black mass (inactive Shield) on back? Red alert! Civilian accidentally enters base? Red alert! Accidentally pancake a cop car while running around and Le Parkouring through rush hour traffic? Red alert! They're stupid enough that they won't punish obvious signs of your true nature (such as the aforementioned superhuman feats), but perceptive enough to punish stupid mistakes from fifty feet away.
 [PROTOTYPE] / Videogame / int_4508b16b
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4508b16b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4508b16b
 [PROTOTYPE] / Videogame / int_454d9422
type
Rocks Fall, Everyone Dies
 [PROTOTYPE] / Videogame / int_454d9422
comment
Inversion also subverted in that you could be sprinting with max upgrades at top speed into crowds of people without shield/armor and they'll just get knocked down. Then they get up, curse you for it, and go about their business. All that when Alex weighs enough to make craters from high falls. Of course, if you do this with Shield or Armor active, everyone dies.
 [PROTOTYPE] / Videogame / int_454d9422
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_454d9422
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_454d9422
 [PROTOTYPE] / Videogame / int_458432e
type
Blending-In Stealth Gameplay
 [PROTOTYPE] / Videogame / int_458432e
comment
Blending-In Stealth Gameplay: The player has the ability to "eat" any NPC to disguise themselves as them. Later upgrades allow you to silently devour them if nobody's looking, further encouraging stealth in certain areas.
 [PROTOTYPE] / Videogame / int_458432e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_458432e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_458432e
 [PROTOTYPE] / Videogame / int_469e3e2f
type
In-Universe
 [PROTOTYPE] / Videogame / int_469e3e2f
comment
Because Alex is so overwhelmingly powerful In-Universe, the game invokes this by making you fight large groups of enemies at every turn. See Zerg Rush.
 [PROTOTYPE] / Videogame / int_469e3e2f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_469e3e2f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_469e3e2f
 [PROTOTYPE] / Videogame / int_470d3d7f
type
Radial Ass Kicking
 [PROTOTYPE] / Videogame / int_470d3d7f
comment
Radial Ass Kicking: It's just too tempting not to unleash a Tendril or Groundspike Devastator once you discover every kind of hindrance to your survival is all around you when you have critical mass. The whipfist is excellent for clearing intersections.
 [PROTOTYPE] / Videogame / int_470d3d7f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_470d3d7f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_470d3d7f
 [PROTOTYPE] / Videogame / int_47944748
type
Videogame Dashing
 [PROTOTYPE] / Videogame / int_47944748
comment
Videogame Dashing: The Air Dash. It can be upgraded to make you dash further and dash a second time after the first. Charging up attacks also amplify the extent in which Alex will lunge towards his target. This is justified as Mercer is propelling himself forward by expelling extra mass behind him, simialr to his Glide ability where he expels mass downward to keep his body from falling faster.
 [PROTOTYPE] / Videogame / int_47944748
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_47944748
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_47944748
 [PROTOTYPE] / Videogame / int_49fb5ccb
type
Combat Pragmatist
 [PROTOTYPE] / Videogame / int_49fb5ccb
comment
Combat Pragmatist: Face it, when you can kill a human being with a single, glancing punch, there really isn't any such thing as a fair fight.
 [PROTOTYPE] / Videogame / int_49fb5ccb
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_49fb5ccb
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_49fb5ccb
 [PROTOTYPE] / Videogame / int_4a10e526
type
You Have Researched Breathing
 [PROTOTYPE] / Videogame / int_4a10e526
comment
You Have Researched Breathing: Patsy. It seems a bit of a stretch that you can't do it right out of the gate, given that you learn stealth consumes rather early in the game. On the other hand, it could be that it wouldn't work until everyone's good and freaked out after a day or two of hunting viral mutants. Played straighter with some combat moves, even the basic conventions compared to other action games: It costs EP to learn how to step on a guy's face, or to even roll out of the way.
 [PROTOTYPE] / Videogame / int_4a10e526
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4a10e526
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4a10e526
 [PROTOTYPE] / Videogame / int_4ab9c868
type
Pretty Little Headshots
 [PROTOTYPE] / Videogame / int_4ab9c868
comment
Pretty Little Headshots: Oh so cruelly subverted with McMullen's suicide. Also subverted when Randall shoots "Taggart". Of course, since "Taggart" was really Mercer, it didn't stop him.
 [PROTOTYPE] / Videogame / int_4ab9c868
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_4ab9c868
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4ab9c868
 [PROTOTYPE] / Videogame / int_4ac8b81f
type
Humans Are the Real Monsters
 [PROTOTYPE] / Videogame / int_4ac8b81f
comment
Humans Are the Real Monsters: It's rather telling that a blob of biomass that's shaped like Alex Mercer actually cares more about human lives than Blackwatch and the human Alex Mercer.
 [PROTOTYPE] / Videogame / int_4ac8b81f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4ac8b81f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4ac8b81f
 [PROTOTYPE] / Videogame / int_4b4ac0ca
type
Homing Projectile
 [PROTOTYPE] / Videogame / int_4b4ac0ca
comment
Homing Projectile: The homing rockets and missiles. Observe carefully the AI helicopters firing a Hellfire missile at you as you leap wildly everywhere. Their missiles both lead and home in on you.
 [PROTOTYPE] / Videogame / int_4b4ac0ca
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4b4ac0ca
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4b4ac0ca
 [PROTOTYPE] / Videogame / int_4ccfdd0d
type
Checkpoint
 [PROTOTYPE] / Videogame / int_4ccfdd0d
comment
Checkpoint: The missions can feature a few each, especially after each tense sequence.
 [PROTOTYPE] / Videogame / int_4ccfdd0d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4ccfdd0d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4ccfdd0d
 [PROTOTYPE] / Videogame / int_4d54bb0d
type
Spiteful A.I.
 [PROTOTYPE] / Videogame / int_4d54bb0d
comment
The final boss fight somewhat averts this, as only the military is on the scene and they are also attacking the boss (or, more likely, you).
 [PROTOTYPE] / Videogame / int_4d54bb0d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4d54bb0d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4d54bb0d
 [PROTOTYPE] / Videogame / int_4da6ac
type
Rated M for Manly
 [PROTOTYPE] / Videogame / int_4da6ac
comment
Rated M for Manly: The game is more of a dark Lovecraftian super Anti-Hero simulator. The manliness factor also comes with the fact that you can defeat enemies using your bare fists. Not to mention that two powers can improve your mano-a-mano capabilities - The Musclemass and Hammerfist which also enhance Alex's arms.
 [PROTOTYPE] / Videogame / int_4da6ac
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4da6ac
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4da6ac
 [PROTOTYPE] / Videogame / int_4f1f4751
type
Plot-Powered Stamina
 [PROTOTYPE] / Videogame / int_4f1f4751
comment
Plot-Powered Stamina: Justified, as Alex isn't human anymore in the game.
 [PROTOTYPE] / Videogame / int_4f1f4751
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4f1f4751
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4f1f4751
 [PROTOTYPE] / Videogame / int_4f23179
type
Hit-and-Run Tactics
 [PROTOTYPE] / Videogame / int_4f23179
comment
Hit-and-Run Tactics: Being a stealth game of sorts with a penalty to prolonged exposure (read: strike teams), the game can encourage such behavior by mechanics of finite health, especially on higher difficulties.
 [PROTOTYPE] / Videogame / int_4f23179
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4f23179
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4f23179
 [PROTOTYPE] / Videogame / int_4f497bab
type
Alpha Strike
 [PROTOTYPE] / Videogame / int_4f497bab
comment
Alpha Strike: The player can do this by first dropping artillery from a high point, then dropping Alex as artillery(read: Bulletdive Drop) just before the actual one finishes, then unleashing a devastator immediately after recovering. If the main threat isn't obliterated by then, it means trouble.
 [PROTOTYPE] / Videogame / int_4f497bab
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4f497bab
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4f497bab
 [PROTOTYPE] / Videogame / int_4fe592e9
type
Previews Pulse
 [PROTOTYPE] / Videogame / int_4fe592e9
comment
Previews Pulse: Used in this trailer.
 [PROTOTYPE] / Videogame / int_4fe592e9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4fe592e9
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4fe592e9
 [PROTOTYPE] / Videogame / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 [PROTOTYPE] / Videogame / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Alex's first defensive power; a shield of biomass over one arm.
 [PROTOTYPE] / Videogame / int_4ffde1e0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_4ffde1e0
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_4ffde1e0
 [PROTOTYPE] / Videogame / int_504a1991
type
Body Horror
 [PROTOTYPE] / Videogame / int_504a1991
comment
Body Horror: The low and mid-level Infected, who act like zombies with bloody patches on their skin.
 [PROTOTYPE] / Videogame / int_504a1991
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_504a1991
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_504a1991
 [PROTOTYPE] / Videogame / int_50b05d30
type
Disproportionate Retribution
 [PROTOTYPE] / Videogame / int_50b05d30
comment
Disproportionate Retribution: Oh, so very, very much when the real Alex Mercer released the Blacklight virus into Penn Station, which was full of innocent people, and quite possibly doomed all of Manhattan or worse — and did so with full knowledge of the ramifications of those actions. The reason? Pure spite; first because GENTEK didn't keep him in the loop about what was being done with his research, and then because he knew that he was going to be killed anyway. Blackwatch's general response to anything. In fact, sometimes they will kill you just for shits and giggles existing. What Alex does to most of his victims. Except for maybe Randall and Taggart. Some people would argue that what happened there was more along the lines of Karmic Death in action.
 [PROTOTYPE] / Videogame / int_50b05d30
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_50b05d30
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_50b05d30
 [PROTOTYPE] / Videogame / int_50f66629
type
Crazy-Prepared
 [PROTOTYPE] / Videogame / int_50f66629
comment
Crazy-Prepared: Captain Cross. With only his Badass Normal abilities (and his Crazy Preparedness by means of knowing how to immobilize the virus' host), he took on Alex Mercer and didn't die.
 [PROTOTYPE] / Videogame / int_50f66629
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_50f66629
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_50f66629
 [PROTOTYPE] / Videogame / int_51567188
type
Cast from Hit Points
 [PROTOTYPE] / Videogame / int_51567188
comment
Cast From Hit Points: The Devastators, but only from Critical Mass hitpoints.
 [PROTOTYPE] / Videogame / int_51567188
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_51567188
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_51567188
 [PROTOTYPE] / Videogame / int_51a485d1
type
Brought Down to Badass
 [PROTOTYPE] / Videogame / int_51a485d1
comment
Brought Down to Badass: After going a few rounds with Cross, Alex is infected with a parasite that negates his attack and defense powers until he finds a cure. He is still as fast and as strong as before, though, and retains his disguises (and his ability to eat people.)
 [PROTOTYPE] / Videogame / int_51a485d1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_51a485d1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_51a485d1
 [PROTOTYPE] / Videogame / int_53f5119f
type
The Dragon
 [PROTOTYPE] / Videogame / int_53f5119f
comment
An interesting mash up occurs in the building where Dana Mercer was kidnapped and held in. Military forces keep pouring in to battle the infected and whatever in between, including your own melee with the game's dragon.
 [PROTOTYPE] / Videogame / int_53f5119f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_53f5119f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_53f5119f
 [PROTOTYPE] / Videogame / int_5405b144
type
Scratch Damage
 [PROTOTYPE] / Videogame / int_5405b144
comment
Scratch Damage: Put on your Armor power in Easy mode Plus. Even the police officers can chip off bits of your health bar by themselves.
 [PROTOTYPE] / Videogame / int_5405b144
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5405b144
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5405b144
 [PROTOTYPE] / Videogame / int_542b8e66
type
Bad Powers, Bad People
 [PROTOTYPE] / Videogame / int_542b8e66
comment
Bad Powers, Bad People: Okay, Alex is the closest thing to a hero we have, but he's got a long way to go and his skillset still revolves around eating people.
 [PROTOTYPE] / Videogame / int_542b8e66
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_542b8e66
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_542b8e66
 [PROTOTYPE] / Videogame / int_54cc6b24
type
Le Parkour
 [PROTOTYPE] / Videogame / int_54cc6b24
comment
Le Parkour: Alex Mercer is basically what every traceur dreams of being. He can run at speeds in excess of 40 mph, vaults over every obstacle in his path without skipping a beat, can jump 10 vertical stories, and is even capable of running straight up sheer walls.
 [PROTOTYPE] / Videogame / int_54cc6b24
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_54cc6b24
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_54cc6b24
 [PROTOTYPE] / Videogame / int_5517f7a5
type
Just Think of the Potential!
 [PROTOTYPE] / Videogame / int_5517f7a5
comment
Just Think of the Potential: Basically Gentek's attitude towards Elizabeth Greene - or at least what they say it is. Yes, the genetic breakthroughs the viruses in her blood provide could be the key to finding cures for every disease known to man, but look at what Blacklight does. The WOI mentions that Greene "represents the last opportunity to learn anything" from the horrible experiments conducted at Hope, Idaho. All we see Gentek doing with the samples is making bigger and better bioweapons - the one even vaguely positive application we see are the D-Codes.
 [PROTOTYPE] / Videogame / int_5517f7a5
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5517f7a5
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5517f7a5
 [PROTOTYPE] / Videogame / int_55b1f9a1
type
Easy Amnesia
 [PROTOTYPE] / Videogame / int_55b1f9a1
comment
Easy Amnesia: Both Justified and Subverted: You're not actually Alex Mercer, you're just a viral mutant who thinks he is.
 [PROTOTYPE] / Videogame / int_55b1f9a1
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_55b1f9a1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_55b1f9a1
 [PROTOTYPE] / Videogame / int_565d9b8
type
Mother of a Thousand Young
 [PROTOTYPE] / Videogame / int_565d9b8
comment
Mother of a Thousand Young: Greene is more or less this.
 [PROTOTYPE] / Videogame / int_565d9b8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_565d9b8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_565d9b8
 [PROTOTYPE] / Videogame / int_57a70347
type
Homing Boulders
 [PROTOTYPE] / Videogame / int_57a70347
comment
Homing Boulders: Thrown objects track to an extent, but can still be dodged at greater distances, especially if thrown against fast-moving targets.
 [PROTOTYPE] / Videogame / int_57a70347
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_57a70347
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_57a70347
 [PROTOTYPE] / Videogame / int_5832e916
type
Die, Chair, Die!
 [PROTOTYPE] / Videogame / int_5832e916
comment
Die, Chair, Die!: Tables, sofas, and refrigerators, too. Practically anything that can't be destroyed can still be pretty well trashed. There are fair few small objects that can't be interacted with at all.
 [PROTOTYPE] / Videogame / int_5832e916
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5832e916
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5832e916
 [PROTOTYPE] / Videogame / int_588d766f
type
BlackAndGreyMorality
 [PROTOTYPE] / Videogame / int_588d766f
comment
Black-and-Grey Morality: Once you know a bit about Mercer, Blackwatch, and the Infected, you'll probably feel that none of the three is going to make all things fine and dandy again as it was before the disaster.
 [PROTOTYPE] / Videogame / int_588d766f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_588d766f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_588d766f
 [PROTOTYPE] / Videogame / int_589e54d3
type
Charged Attack
 [PROTOTYPE] / Videogame / int_589e54d3
comment
Charged Attack: Most moves can be charged for greater effect, even non-offensive ones.
 [PROTOTYPE] / Videogame / int_589e54d3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_589e54d3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_589e54d3
 [PROTOTYPE] / Videogame / int_5989e3b6
type
Enemy Mine
 [PROTOTYPE] / Videogame / int_5989e3b6
comment
Enemy Mine: The War scenarios. Alex and Blackwatch on the missions where you escort the Bloodtox pumper, protect it, and then where you kill Greene, they'll prioritize the Infected over Alex; during the protection part, they actively tell their men stand down and stop attacking you to focus on the infected attacking the injector. Alex and the real Cross, after Cross defects due to finding out Blackwatch's true intentions. The Supreme Hunter may or may not count, because although Alex thought he and "Cross" were on the same side, Alex was working toward Manhattan not being blown up, and The Supreme Hunter was working toward Alex being lunch.
 [PROTOTYPE] / Videogame / int_5989e3b6
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5989e3b6
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5989e3b6
 [PROTOTYPE] / Videogame / int_59907e4f
type
Police Are Useless
 [PROTOTYPE] / Videogame / int_59907e4f
comment
Police Are Useless: For the first few missions, the only authority figures are the NYPD. They carry a measly pistol which does so little damage it would take them forever to kill you, and are no better than an ordinary civilian in terms of what you get for eating them. The ones that come in cars will flee at the sight of you, just like any other car. They can call in a strike team, but it's only one helicopter... which you can shoot down with the police car. Then again, they are fairly competent when it comes to gunning down infected civilians, if they're in groups. A single officer can reliably kill at least two by himself, with enough distance. Just don't expect them to kill a mid-level infected or Hunter.
 [PROTOTYPE] / Videogame / int_59907e4f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_59907e4f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_59907e4f
 [PROTOTYPE] / Videogame / int_59e0e022
type
Ground-Shattering Landing
 [PROTOTYPE] / Videogame / int_59e0e022
comment
Ground-Shattering Landing: From harmless cracks in the ground that merely attract attention, to a crater that sends even cars within radius up in the air.
 [PROTOTYPE] / Videogame / int_59e0e022
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_59e0e022
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_59e0e022
 [PROTOTYPE] / Videogame / int_5a08d0ae
type
Back Stab
 [PROTOTYPE] / Videogame / int_5a08d0ae
comment
Back Stab: The Stealth Consume ability. One of the animations from a non-upgraded stealth consume literally shows Alex "stabbing" the victim's spine with a straightened hand. In any case, Stealth Consume is a silent insta-kill on all normal humans.
 [PROTOTYPE] / Videogame / int_5a08d0ae
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5a08d0ae
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5a08d0ae
 [PROTOTYPE] / Videogame / int_5a4aa505
type
Government Conspiracy
 [PROTOTYPE] / Videogame / int_5a4aa505
comment
They're also somewhat similar to the MAJESTIC-12 military subgroups Blue Fly and NRO DELTA from the Delta Green Setting. Dennis Detwiller wrote for both Delta Green and Prototype.
 [PROTOTYPE] / Videogame / int_5a4aa505
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5a4aa505
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5a4aa505
 [PROTOTYPE] / Videogame / int_5a963d1c
type
False Reassurance
 [PROTOTYPE] / Videogame / int_5a963d1c
comment
False Reassurance: Done by Alex himself in the second mission. You disguise as a soldier and state "Area clear" in order to lure out a Gentek scientist from an armored truck. When he comes out from safety, you have the chance to consume him for information before he enters another escape vehicle.
 [PROTOTYPE] / Videogame / int_5a963d1c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5a963d1c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5a963d1c
 [PROTOTYPE] / Videogame / int_5ade9ace
type
Gang Up on the Human
 [PROTOTYPE] / Videogame / int_5ade9ace
comment
Gang Up on the Human: Both the Infected and the military like to shoot Alex first. Or that Infected/trooper conveniently next to him. Averted late in the game, when you have to defend the Bloodtox pump from waves of Hunters as it flushes Elizabeth Greene out from underneath Times Square; revealing your true nature in the midst of the Marines will cause them to fire some shots at you, and then a radio message will come through stating that Greene and the pump are priority one, and everything else is priority two. Whereupon you lose aggro with all the soldiers and can cut loose against the Infected without regaining it.
 [PROTOTYPE] / Videogame / int_5ade9ace
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_5ade9ace
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5ade9ace
 [PROTOTYPE] / Videogame / int_5aea9c6a
type
Virus-Victim Symptoms
 [PROTOTYPE] / Videogame / int_5aea9c6a
comment
Virus Victim Symptoms: Once the level of infection reaches very noticeable levels, some of the civilians will exhibit zombie-like gaits.
 [PROTOTYPE] / Videogame / int_5aea9c6a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5aea9c6a
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5aea9c6a
 [PROTOTYPE] / Videogame / int_5c47585e
type
HPToOne
 [PROTOTYPE] / Videogame / int_5c47585e
comment
HP to 1: MOTHER's shockwave attack does this, reducing Alex to Adrenaline Surge on contact. If, somehow, the player manages to reach MOTHER without that safety net, it's instantly fatal.
 [PROTOTYPE] / Videogame / int_5c47585e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5c47585e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5c47585e
 [PROTOTYPE] / Videogame / int_5e105542
type
Magic Genetics
 [PROTOTYPE] / Videogame / int_5e105542
comment
Magic Genetics: Prototype's various viruses, and the plot to some extent, runs on this.
 [PROTOTYPE] / Videogame / int_5e105542
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_5e105542
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_5e105542
 [PROTOTYPE] / Videogame / int_60194b82
type
Spanner in the Works
 [PROTOTYPE] / Videogame / int_60194b82
comment
Spanner in the Works: Alex.
 [PROTOTYPE] / Videogame / int_60194b82
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_60194b82
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_60194b82
 [PROTOTYPE] / Videogame / int_60414102
type
Zombie Apocalypse
 [PROTOTYPE] / Videogame / int_60414102
comment
Zombie Apocalypse: Any area controlled by an Infected Hive.
 [PROTOTYPE] / Videogame / int_60414102
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_60414102
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_60414102
 [PROTOTYPE] / Videogame / int_60a7a630
type
Charge Meter
 [PROTOTYPE] / Videogame / int_60a7a630
comment
Charge Meter: Charging certain attacks to the max is required to perform Limit Breaks, but this will consume a portion of the excess Biomass indicated as a blue meter beside Alex's normal health threshold.
 [PROTOTYPE] / Videogame / int_60a7a630
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_60a7a630
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_60a7a630
 [PROTOTYPE] / Videogame / int_60f37373
type
Attack Reflector
 [PROTOTYPE] / Videogame / int_60f37373
comment
Attack Reflector: Although almost randomly, the Shield power will nevertheless deflect small arms bullets from the front. If you're close enough, it'll take out the shooter.
 [PROTOTYPE] / Videogame / int_60f37373
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_60f37373
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_60f37373
 [PROTOTYPE] / Videogame / int_6136e02f
type
Brain Food
 [PROTOTYPE] / Videogame / int_6136e02f
comment
Brain Food: Alex's quest to piece together the Jigsaw Puzzle Plot is accomplished by extracting information directly from the conspirators' brains. He does this by "assimilating biomass". He can also become an Instant Expert in the same way.
 [PROTOTYPE] / Videogame / int_6136e02f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6136e02f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6136e02f
 [PROTOTYPE] / Videogame / int_617a1d43
type
Conspiracy Kitchen Sink
 [PROTOTYPE] / Videogame / int_617a1d43
comment
Conspiracy Kitchen Sink: The game files include textures of documents which refer to quite a few conspiracy theories; including the Knights Templar and the Freemasons as having some form of control over the US Government and/or Military and the idea that the September 11 terror attacks were a false flag operation, amongst others. Pre-release information also implicated the 1918 Flu Pandemic as being caused by something other than Influenza.
 [PROTOTYPE] / Videogame / int_617a1d43
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_617a1d43
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_617a1d43
 [PROTOTYPE] / Videogame / int_61c683d2
type
We Have Reserves
 [PROTOTYPE] / Videogame / int_61c683d2
comment
We Have Reserves: The USMC are explicitly being used by Blackwatch as human shields to absorb the casualties of the occupation. This is Blackwatch's attitude towards everyone, including civilians and their own personnel. No cost is too high to contain an outbreak - even destroying a town. They've done it at least twice before.
 [PROTOTYPE] / Videogame / int_61c683d2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_61c683d2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_61c683d2
 [PROTOTYPE] / Videogame / int_6293c185
type
Sequel Hook
 [PROTOTYPE] / Videogame / int_6293c185
comment
Sequel Hook: PARIAH isn't directly encountered in the game. The comics actually end with one as well: Garcia, after having killed McKlusky, escapes the island via an insufficiently guarded subway tunnel, and kills several Blackwatch guards with her bare hands before they can radio in that she's there. It's pretty obvious that she's become a "Runner", a female Infected that is highly intelligent and independent of Elizabeth Greene's Hive Mind. So it's likely that the infection will be spreading out from the city now.
 [PROTOTYPE] / Videogame / int_6293c185
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6293c185
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6293c185
 [PROTOTYPE] / Videogame / int_62e7f243
type
Instant Armor
 [PROTOTYPE] / Videogame / int_62e7f243
comment
Instant Armor: In the snap of a finger, you can go from being a creepy-looking guy in a hoodie, to being completely covered by insect-like armor, created from available biomass.
 [PROTOTYPE] / Videogame / int_62e7f243
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_62e7f243
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_62e7f243
 [PROTOTYPE] / Videogame / int_63338a91
type
Plot Lock
 [PROTOTYPE] / Videogame / int_63338a91
comment
Plot Lock: Basically, by endgame, there should be a whole list of ways you can escape Manhattan.
 [PROTOTYPE] / Videogame / int_63338a91
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_63338a91
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_63338a91
 [PROTOTYPE] / Videogame / int_6377d6e6
type
Grievous Harm with a Body
 [PROTOTYPE] / Videogame / int_6377d6e6
comment
Grievous Harm with a Body: You have the ability to whack people with other people, throw people into other people, body surf people into other people, kick people into other people, piledrive people into other people... the list goes on.
 [PROTOTYPE] / Videogame / int_6377d6e6
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6377d6e6
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6377d6e6
 [PROTOTYPE] / Videogame / int_637ef67
type
New Game Plus
 [PROTOTYPE] / Videogame / int_637ef67
comment
On the other hand, if you start a New Game+ and run around using the Musclemass power on innocent civilians at the start of the game, you have a situation wherein you are a monster who is running around punching people in half, their guts streaming about everywhere, as gallons of blood stain the street, with nothing but a few scattered cops and the occasional APC to stop you.
 [PROTOTYPE] / Videogame / int_637ef67
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_637ef67
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_637ef67
 [PROTOTYPE] / Videogame / int_6411dac8
type
BadassNormal
 [PROTOTYPE] / Videogame / int_6411dac8
comment
Inverted with Specialist Cross; rather than simply giving the 'terrifying, inhuman soldier' idea a different design to separate him from the Blackwatch troopers but still identify him as a Blackwatch soldier, Cross's design came about specifically because he's the only member of Blackwatch to be shown as sympathetic.
 [PROTOTYPE] / Videogame / int_6411dac8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6411dac8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6411dac8
 [PROTOTYPE] / Videogame / int_649345a2
type
You Will Not Evade Me
 [PROTOTYPE] / Videogame / int_649345a2
comment
You Will Not Evade Me: The Whipfist allows you to grab enemies from a distance.
 [PROTOTYPE] / Videogame / int_649345a2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_649345a2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_649345a2
 [PROTOTYPE] / Videogame / int_64c8eea8
type
Wolverine Claws
 [PROTOTYPE] / Videogame / int_64c8eea8
comment
Wolverine Claws: The Claw power.
 [PROTOTYPE] / Videogame / int_64c8eea8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_64c8eea8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_64c8eea8
 [PROTOTYPE] / Videogame / int_64d3ffd8
type
The Extremist Was Right
 [PROTOTYPE] / Videogame / int_64d3ffd8
comment
The Extremist Was Right: What is left of Manhattan and by extension the world as a whole is saved primarily because of the downright horrific things done by the military and Alex. This trope is zig-zagged by the fact that Manhattan was both saved by Blackwatch's psychotic and extremely unhinged attitude towards dealing with outbreaks and in spite of it due to their attempt to nuke Manhattan.
 [PROTOTYPE] / Videogame / int_64d3ffd8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_64d3ffd8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_64d3ffd8
 [PROTOTYPE] / Videogame / int_65cbb040
type
Pinball Scoring
 [PROTOTYPE] / Videogame / int_65cbb040
comment
Pinball Scoring: Inverted with killing minor enemies in relation to the amount of EP you need to purchase abilities. Destroying infected water towers and collecting their genetic material yields an increasingly higher EP to effort ratio as the game's story progresses.
 [PROTOTYPE] / Videogame / int_65cbb040
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_65cbb040
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_65cbb040
 [PROTOTYPE] / Videogame / int_6638c7f7
type
Stealth-Based Mission
 [PROTOTYPE] / Videogame / int_6638c7f7
comment
Stealth-Based Mission: Some of the Events require you to disguise as a soldier and use a specific weapon. Dropping the weapon, changing disguise, or using a Devastator fails the mission. Predictably, these are the hardest events to do well in, since it takes away almost every other superhuman advantage you have, and are limited to infiltration.
 [PROTOTYPE] / Videogame / int_6638c7f7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6638c7f7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6638c7f7
 [PROTOTYPE] / Videogame / int_66f763c0
type
Interface Screw
 [PROTOTYPE] / Videogame / int_66f763c0
comment
Interface Screw: The game says that the auto-targeting system will automatically choose the most relevant or dangerous threat, and won't target non-combatants when enemies are in the area. The game is lying on both counts. If Alex is faced with a tank, a building the mission wants you to destroy, a giant blob of Infected flesh throwing rocks at you, or a basic common infected, the auto-target will sometimes randomly choose the basic infected — or even a car — over the larger and more serious threats. It may even target hives several blocks away. Part of this seems to be due to how targeting is implemented. Since auto and manual targeting both use the same button (press or depress, respectively), and the sensitivity therein is way higher than it should be, it's very difficult to get the system to properly acknowledge one or the other.
 [PROTOTYPE] / Videogame / int_66f763c0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_66f763c0
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_66f763c0
 [PROTOTYPE] / Videogame / int_6860368a
type
Mook Horror Show
 [PROTOTYPE] / Videogame / int_6860368a
comment
Mook Horror Show: The intro cutscene where Alex in disguise suddenly skewers a mook who tried to put a rocket in his face moments ago. Also particularly what happens to a few of the game's major characters.
 [PROTOTYPE] / Videogame / int_6860368a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6860368a
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6860368a
 [PROTOTYPE] / Videogame / int_68647e64
type
Extended Gameplay
 [PROTOTYPE] / Videogame / int_68647e64
comment
Extended Gameplay: Once a fresh save file reaches "Story Mode Completed", you can still return to free-roam and complete any unfinished optional tasks.
 [PROTOTYPE] / Videogame / int_68647e64
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_68647e64
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_68647e64
 [PROTOTYPE] / Videogame / int_68f6e811
type
Made of Plasticine
 [PROTOTYPE] / Videogame / int_68f6e811
comment
Made of Plasticine: Muscle Mass turns all normal humans into this, as the most basic jab from Alex is enough to tear them in half.
 [PROTOTYPE] / Videogame / int_68f6e811
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_68f6e811
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_68f6e811
 [PROTOTYPE] / Videogame / int_6a2ae11f
type
Improbable Weapon User
 [PROTOTYPE] / Videogame / int_6a2ae11f
comment
Improbable Weapon User: Mostly averted, until you realize that charged throws of ANYTHING will damage tank armor regardless of actual damage dealt. Chipping off that last sliver of "health" from what seems to be a perfectly functioning (if dirty-looking) tank with a Musclemass-thrown shopping cart becomes a classic.
 [PROTOTYPE] / Videogame / int_6a2ae11f
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_6a2ae11f
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6a2ae11f
 [PROTOTYPE] / Videogame / int_6b05b601
type
Jerkass Has a Point
 [PROTOTYPE] / Videogame / int_6b05b601
comment
Jerkass Has a Point: Oddly enough, despite the fact that the ground pounders are, frankly, psychotic, the higher ups seem to genuinely have valid reasons for doing what they do. If the virus gets out, the human race will die. Hope Idaho was a deliberate test bed, sure, but they did have a good point; they needed to know what it did. Even the final nuking of Manhattan was only done because one of the officers disobeyed orders and gave the evac order, which led directly to the collapse of military operations.
 [PROTOTYPE] / Videogame / int_6b05b601
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6b05b601
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6b05b601
 [PROTOTYPE] / Videogame / int_6b510ace
type
Hopeless War
 [PROTOTYPE] / Videogame / int_6b510ace
comment
Hopeless War: Blackwatch and the Marines really don't have much hope against Alex. Or Greene. Or most of the larger Infected.
 [PROTOTYPE] / Videogame / int_6b510ace
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1.0
 [PROTOTYPE] / Videogame / int_6b510ace
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_6b510ace
 [PROTOTYPE] / Videogame / int_6b6ac319
type
Painfully Slow Projectile
 [PROTOTYPE] / Videogame / int_6b6ac319
comment
Painfully Slow Projectile: Bullets in the game are suspiciously slow. It's compensated for with Alex being able to lead moving targets. In the case of AI, they just get close enough so that they can usually hit what they shoot. Averted mostly with the rockets, and maybe the grenade launcher (which also shoots with a ridiculously flat trajectory).
 [PROTOTYPE] / Videogame / int_6b6ac319
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_6b6ac319
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6b6ac319
 [PROTOTYPE] / Videogame / int_6c4ed101
type
Breath Weapon
 [PROTOTYPE] / Videogame / int_6c4ed101
comment
Breath Weapon: One boss spits out chunks of concrete from its major orifice to attack you.
 [PROTOTYPE] / Videogame / int_6c4ed101
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6c4ed101
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6c4ed101
 [PROTOTYPE] / Videogame / int_6eb4e408
type
Artistic License – Military
 [PROTOTYPE] / Videogame / int_6eb4e408
comment
Artistic License – Military: Several: Though it is stated in game that the US Marines are occupying Manhattan (with the US Air Force supposedly providing air superiority for the quarantine, as F-22s can be seen in Web of Intrigue cutscenes), little of the equipment shown in game is used by the Marines in real life. AH-64D Apache Longbows, UH-60 Blackhawks and M3 Bradleys are used by the Army, not the Marines. Marine equivalents to these vehicles respectively are the AH-1Z Viper, UH-1Y Venom and LAV-25/AAV-7 Amtrac. The Marines do, however, use the M1 Abrams. The final battle takes place on a US Navy aircraft carrier, operating about a mile off the coast of Manhattan and launching AH-64 Apaches (which are used by the US Army) and F-35 Lightnings (which are used by the Marines, Navy and Air Force). Aircraft carriers don't operate that close to land, not only for safety reasons to but also so they have room to change speed and orientation for flight operations. AH-64s would not operate off a carrier.
 [PROTOTYPE] / Videogame / int_6eb4e408
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1.0
 [PROTOTYPE] / Videogame / int_6eb4e408
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6eb4e408
 [PROTOTYPE] / Videogame / int_6ebe6fce
type
Shockwave Clap
 [PROTOTYPE] / Videogame / int_6ebe6fce
comment
Shockwave Clap: Called Knuckle Shockwave, instead of a clap it's two clenched fists coming to getting for a massive boom.
 [PROTOTYPE] / Videogame / int_6ebe6fce
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6ebe6fce
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6ebe6fce
 [PROTOTYPE] / Videogame / int_6ec989d8
type
Guide Dang It!
 [PROTOTYPE] / Videogame / int_6ec989d8
comment
Guide Dang It!: The Web of Intrigue. Only about half the targets you need to consume will be easy to find as you casually free roam around, and you'll likely find them by accident or by consuming military targets. The rest only spawn in certain areas (even if the Infected have taken said areas over), and only if you've consumed the previous ones in the chain. As you fill out the Web, tracking the remaining dozens of them down becomes even harder. Worse still, they can be killed, and won't respawn for several minutes. You also have to be pretty close to ground level to get them to spawn in the first place, so a flyover with a helicopter will only work if you practically skim the pavement. Kill events tell you to target the marked enemies because they're worth more points. What it doesn't tell you is that any faction enemies count toward your score, which is indispensable for infected kill events that require far more kills than military kill events.
 [PROTOTYPE] / Videogame / int_6ec989d8
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1.0
 [PROTOTYPE] / Videogame / int_6ec989d8
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6ec989d8
 [PROTOTYPE] / Videogame / int_6ee0d388
type
Marathon Boss
 [PROTOTYPE] / Videogame / int_6ee0d388
comment
Marathon Boss: Most of the bosses in this game do take some time to beat, but Greene takes the cake.
 [PROTOTYPE] / Videogame / int_6ee0d388
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_6ee0d388
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6ee0d388
 [PROTOTYPE] / Videogame / int_6f3498bc
type
Collision Damage
 [PROTOTYPE] / Videogame / int_6f3498bc
comment
Collision Damage: An odd inversion when you start to accelerate on your sprint while shield/armor is equipped and any human class entities within a finger's reach of your starting point will get killed like you've been travelling at a hundred. Most likely justified by Newton's Third Law, considering he has the mass of about a hundred normal humans. Big time averted as Alex himself does not so much as lose a sliver of health even when a vehicle speeds into him. Inversion also subverted in that you could be sprinting with max upgrades at top speed into crowds of people without shield/armor and they'll just get knocked down. Then they get up, curse you for it, and go about their business. All that when Alex weighs enough to make craters from high falls. Of course, if you do this with Shield or Armor active, everyone dies.
 [PROTOTYPE] / Videogame / int_6f3498bc
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_6f3498bc
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_6f3498bc
 [PROTOTYPE] / Videogame / int_7012424f
type
Stealth Hi/Bye
 [PROTOTYPE] / Videogame / int_7012424f
comment
Stealth Hi/Bye: Alex does this occasionally in cutscenes, and a skilled stealth-oriented player will be doing it on a regular basis. Rather impressive for a guy who's got to weigh at least half a ton at full health.
 [PROTOTYPE] / Videogame / int_7012424f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_7012424f
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_7012424f
 [PROTOTYPE] / Videogame / int_715704e5
type
Jigsaw Puzzle Plot
 [PROTOTYPE] / Videogame / int_715704e5
comment
In the Web of Intrigue videos, Elizabeth's child, PARIAH, is implied to be this as well.
 [PROTOTYPE] / Videogame / int_715704e5
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_715704e5
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_715704e5
 [PROTOTYPE] / Videogame / int_71a223fc
type
Up to Eleven
 [PROTOTYPE] / Videogame / int_71a223fc
comment
Super Soldiers are notoriously known for these; when there's a group of them being pushed around by Mercer or the Hunters, they will let out a really big "no" from time to time. They can go beyond by screaming in rapid-fire succession on Military vs. Infected events.
 [PROTOTYPE] / Videogame / int_71a223fc
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1.0
 [PROTOTYPE] / Videogame / int_71a223fc
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_71a223fc
 [PROTOTYPE] / Videogame / int_71bd62b9
type
Calling Your Attacks
 [PROTOTYPE] / Videogame / int_71bd62b9
comment
Calling Your Attacks: Inverted; Captain Cross calls his inability to attack when he needs to reload, hinting that you should start counterattacking now. You can hear radio-chatter of military vehicles as they engage their targets (or you) about using their selected weapon immediately.
 [PROTOTYPE] / Videogame / int_71bd62b9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_71bd62b9
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_71bd62b9
 [PROTOTYPE] / Videogame / int_72856b70
type
Godzilla Threshold
 [PROTOTYPE] / Videogame / int_72856b70
comment
Godzilla Threshold: By the time you kill Elizabeth Greene, 80% of the city is infected. As such, the state of the city is SO far around the apocalyptic bend that the ostensible cherry on Blackwatch's villainy sundae — nuking Manhattan — can seem more like a reasonable, if grim, last-ditch effort to fix their mistake. Possibly subverted, as the first statistic shown after that event is that the percentage has lowered to 60%, and Alex expresses disgust that Blackwatch feels the overkill is necessary.
 [PROTOTYPE] / Videogame / int_72856b70
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_72856b70
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_72856b70
 [PROTOTYPE] / Videogame / int_729c69f3
type
Politically Incorrect Villain
 [PROTOTYPE] / Videogame / int_729c69f3
comment
Politically Incorrect Villain: The original "Carnival" virus deployed in Hope in the 60's (and the predecessor to Blacklight) was designed to target specific races. Really makes Blackwatch's name all the more horrible, eh?
 [PROTOTYPE] / Videogame / int_729c69f3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_729c69f3
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_729c69f3
 [PROTOTYPE] / Videogame / int_72cdfc33
type
Big Bad Ensemble
 [PROTOTYPE] / Videogame / int_72cdfc33
comment
Big Bad Ensemble: Elizabeth Greene on the Infected side, General Randall on the Blackwatch side (with both Cross and Taggart as his Co-Dragons), Alex all on his own for the Blacklight side (though this becomes less true as the game goes on), and "Cross"/The Supreme Hunter (the closest thing to The Dragon Elizabeth had), who gets in on the act with a rather impressive Batman Gambit.
 [PROTOTYPE] / Videogame / int_72cdfc33
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_72cdfc33
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_72cdfc33
 [PROTOTYPE] / Videogame / int_733e007a
type
Unwitting Pawn
 [PROTOTYPE] / Videogame / int_733e007a
comment
Unwitting Pawn: Alex, the poor bastard. You want to ask if his day can get any worse, but you know damn well that you'd just be Tempting Fate. Of course, it's going to get worse anyway, so you might as well.
 [PROTOTYPE] / Videogame / int_733e007a
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1.0
 [PROTOTYPE] / Videogame / int_733e007a
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_733e007a
 [PROTOTYPE] / Videogame / int_7448cc4c
type
Kamehame Hadoken
 [PROTOTYPE] / Videogame / int_7448cc4c
comment
Kamehame Hadoken: Alex can do an imitation of this, wherein he thrusts his arms forward and releases a blast of pressurized air straight forward that will kill any human-sized thing nearby. One of his Limit Breaks does the trope right when he fires a giant beam of biomass to crush his hapless target.
 [PROTOTYPE] / Videogame / int_7448cc4c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_7448cc4c
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_7448cc4c
 [PROTOTYPE] / Videogame / int_765a1683
type
Enemy Rising Behind
 [PROTOTYPE] / Videogame / int_765a1683
comment
Enemy Rising Behind: Alex rises up behind a Blackwatch trooper who thought one bullet to the head was enough to kill him. Also invoked in the final encounter between Mercer, Randall, and Cross. To be fair, Mercer was disguised as Taggart at the time, who certainly would not have survived being shot in the face by Randall.
 [PROTOTYPE] / Videogame / int_765a1683
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_765a1683
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_765a1683
 [PROTOTYPE] / Videogame / int_76e59d86
type
BossInMooksClothing
 [PROTOTYPE] / Videogame / int_76e59d86
comment
Boss in Mook's Clothing: Leader Hunters, the first one you meet actually serving as a boss. Essentially bigger stronger version of normal hunters, to a huge degree where even if you steal a tank it takes repeated hits to kill them.
 [PROTOTYPE] / Videogame / int_76e59d86
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_76e59d86
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_76e59d86
 [PROTOTYPE] / Videogame / int_77666408
type
Combat Tentacles
 [PROTOTYPE] / Videogame / int_77666408
comment
It's just too tempting not to unleash a Tendril or Groundspike Devastator once you discover every kind of hindrance to your survival is all around you when you have critical mass.
 [PROTOTYPE] / Videogame / int_77666408
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_77666408
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_77666408
 [PROTOTYPE] / Videogame / int_77a5657
type
Lovecraftian Superpower
 [PROTOTYPE] / Videogame / int_77a5657
comment
Lovecraftian Superpower: THE GAME. Alex's various abilities have a concerning level of tentacles, spikes, and blood involved. And eating people alive.
 [PROTOTYPE] / Videogame / int_77a5657
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1.0
 [PROTOTYPE] / Videogame / int_77a5657
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_77a5657
 [PROTOTYPE] / Videogame / int_77f6cc58
type
100% Completion
 [PROTOTYPE] / Videogame / int_77f6cc58
comment
100% Completion: Even if you complete the main plot, it's possible to go back and complete all the challenges, Web of Intrigue sections, and find all the collectables — some don't even unlock until you've finished the plot.
 [PROTOTYPE] / Videogame / int_77f6cc58
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1.0
 [PROTOTYPE] / Videogame / int_77f6cc58
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_77f6cc58
 [PROTOTYPE] / Videogame / int_7870735b
type
From Bad to Worse
 [PROTOTYPE] / Videogame / int_7870735b
comment
From Bad to Worse: The quarantine was bad enough, but then comes the Meat Moss, and monsters.
 [PROTOTYPE] / Videogame / int_7870735b
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1.0
 [PROTOTYPE] / Videogame / int_7870735b
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_7870735b
 [PROTOTYPE] / Videogame / int_78ad42bd
type
The War Sequence
 [PROTOTYPE] / Videogame / int_78ad42bd
comment
The War Sequence: The whole game! There is nothing stopping you from ignoring the plot missions entirely, and just diving into the fray, slaughtering marines, Blackwatch, civilians, and Infected left, right, and center.
 [PROTOTYPE] / Videogame / int_78ad42bd
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_78ad42bd
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_78ad42bd
 [PROTOTYPE] / Videogame / int_79a6da05
type
Whip It Good
 [PROTOTYPE] / Videogame / int_79a6da05
comment
Whip It Good / Whip Sword: The Whipfist. Though not an actual sword, but slices up things as viciously as the Claw or Blade powers would.
 [PROTOTYPE] / Videogame / int_79a6da05
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_79a6da05
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_79a6da05
 [PROTOTYPE] / Videogame / int_7c4ba0e0
type
Red Sky, Take Warning
 [PROTOTYPE] / Videogame / int_7c4ba0e0
comment
Red Sky, Take Warning: The area around infected Hive buildings. Fly high enough and it's more like Red Sphere Take Warning.
 [PROTOTYPE] / Videogame / int_7c4ba0e0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_7c4ba0e0
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_7c4ba0e0
 [PROTOTYPE] / Videogame / int_7df9b299
type
Score Screen
 [PROTOTYPE] / Videogame / int_7df9b299
comment
Score Screen: After each mission and event completion, no doubt. A top-right fade-in variant while the game is ongoing also appears after you have racked enough kills within a minute or after escaping an alert with some casualties inflicted.
 [PROTOTYPE] / Videogame / int_7df9b299
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_7df9b299
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_7df9b299
 [PROTOTYPE] / Videogame / int_7e6c0522
type
Off with His Head!
 [PROTOTYPE] / Videogame / int_7e6c0522
comment
Off with His Head!: Alex only eats the head of Hunters and Leader Hunters. He also finishes off the Supreme Hunter by decapitating it with the Blade.
 [PROTOTYPE] / Videogame / int_7e6c0522
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_7e6c0522
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_7e6c0522
 [PROTOTYPE] / Videogame / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 [PROTOTYPE] / Videogame / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: Near the beginning of the game, Alex frees Sealed Evil in a Can Elizabeth Greene, turning what had previously been a minor, controlled outbreak into the Zombie Apocalypse. To be fair to Alex, though, it's made perfectly clear that they had already lost containment (all the guards are dead, the room is filled with infected biomass, and Greene's cell is open), and moreover it's suggested in the strategy guide that Greene could have escaped whenever she wanted. They couldn't contain Alex, they can't contain her. It's also mentioned in passing in at least one Web of Intrigue entry how colossally idiotic it was to bring a Walking Wasteland whose blood is literally teeming with hundreds of strains of the deadliest viruses on the planet into one of the most heavily populated cities in the world.
 [PROTOTYPE] / Videogame / int_7fbb2a3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_7fbb2a3
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_7fbb2a3
 [PROTOTYPE] / Videogame / int_801c7e4a
type
Quest for Identity
 [PROTOTYPE] / Videogame / int_801c7e4a
comment
Quest for Identity: Alex's original goal. When he finds the truth, he doesn't like it.
 [PROTOTYPE] / Videogame / int_801c7e4a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_801c7e4a
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_801c7e4a
 [PROTOTYPE] / Videogame / int_80251be3
type
How We Got Here
 [PROTOTYPE] / Videogame / int_80251be3
comment
How We Got Here: The majority of the game is told via flashbacks to three weeks ago with Alex narrating to Cross/the Supreme Hunter.
 [PROTOTYPE] / Videogame / int_80251be3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_80251be3
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_80251be3
 [PROTOTYPE] / Videogame / int_80b57bec
type
Super-Soldier
 [PROTOTYPE] / Videogame / int_80b57bec
comment
Supersoldier: The Blackwatch Super Powered Mooks are named as such. They are 7 feet tall genetically engineered bodybuilders with limited parkour abilities and a thing for CQC. They're also tough enough to punch out a Hunter in hand-to-hand.
 [PROTOTYPE] / Videogame / int_80b57bec
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_80b57bec
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_80b57bec
 [PROTOTYPE] / Videogame / int_80ebdcb2
type
Mobstacle Course
 [PROTOTYPE] / Videogame / int_80ebdcb2
comment
Mobstacle Course: You can just shove them out of your way. Or activate a defensive power and plow through them at superspeed. Or use a devastator. Really, it's up to you.
 [PROTOTYPE] / Videogame / int_80ebdcb2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_80ebdcb2
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_80ebdcb2
 [PROTOTYPE] / Videogame / int_81ae2774
type
Evil Matriarch
 [PROTOTYPE] / Videogame / int_81ae2774
comment
Evil Matriarch: Elizabeth Greene. Granted, she does have a tragic backstory. But considering how she vents after being freed... damn...
 [PROTOTYPE] / Videogame / int_81ae2774
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_81ae2774
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_81ae2774
 [PROTOTYPE] / Videogame / int_823c6e3e
type
Large Ham
 [PROTOTYPE] / Videogame / int_823c6e3e
comment
Large Ham: Alex really takes the long pork during his chase of Taggart.
 [PROTOTYPE] / Videogame / int_823c6e3e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_823c6e3e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_823c6e3e
 [PROTOTYPE] / Videogame / int_825f60fa
type
Mercy Invincibility
 [PROTOTYPE] / Videogame / int_825f60fa
comment
Mercy Invincibility: You enter a state called "Adrenaline Rush" which is very similar to "Critical Mass" once your health gets dangerously low. This grants you (very brief) invincibility and an emergency use of a Devastator. Unfortunately, it really doesn't help if you're pinned by various means. The Supreme Hunter's Tendril Barrage, for example, will kill you outright if it hits, because it holds you in place while draining your health, and will outlast the invincibility.
 [PROTOTYPE] / Videogame / int_825f60fa
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_825f60fa
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_825f60fa
 [PROTOTYPE] / Videogame / int_8272ed55
type
Hive Queen
 [PROTOTYPE] / Videogame / int_8272ed55
comment
Hive Queen: Similar to Hive Mind above. The game, at various junctures throughout, make it a point that eliminating Greene would at least mitigate the virus's spread, if not bring it down to manageable levels.
 [PROTOTYPE] / Videogame / int_8272ed55
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8272ed55
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8272ed55
 [PROTOTYPE] / Videogame / int_82933b02
type
Button Mashing
 [PROTOTYPE] / Videogame / int_82933b02
comment
Button Mashing: The description for the Air Combo clearly states to press the primary attack thrice right after giving something or someone the Uppercut Launcher. Due to the animation and brief slow motion delay, it's just better to mash the attack key until the combo goes through. An additional unlock called the Spike Driver acts as an extra finisher move to knock the target back down to the ground. Claws are fast enough to just keep tapping the attack button in the midst of elite zombies and below. This is usually the reliable way to get Super Soldiers to block your attacks, leaving them vulnerable to a grappling slam. However, if you overdo it, they'll counter you for a decent amount of damage. It is the most effective way to ensure that you successfully hijack a vehicle overtly, as you run the risk of being blown off very quickly once the hijack sequence starts in the middle of other hostile vehicles. One of the available ways to handle a particular boss twice in the game whenever you damage him enough over a short period.
 [PROTOTYPE] / Videogame / int_82933b02
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_82933b02
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_82933b02
 [PROTOTYPE] / Videogame / int_83308c12
type
Spikes of Doom
 [PROTOTYPE] / Videogame / int_83308c12
comment
Spikes of Doom: Alex's Groundspike move and its variants. Giant freakin spikes burst out of the ground and skewer whatever was standing where they erupt. In the Groundspike Devastor move, they erupt all around you and skewer everything nearby. Not only great if you're about to be mobbed, but bases and hives take a lot of damage if you use it on top of them.
 [PROTOTYPE] / Videogame / int_83308c12
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_83308c12
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_83308c12
 [PROTOTYPE] / Videogame / int_8404a0f3
type
Amnesiac Dissonance
 [PROTOTYPE] / Videogame / int_8404a0f3
comment
Amnesiac Dissonance: Turns out the real Alex Mercer is much more psychotic than the Blacklight construct, especially at the end of the eighteen days. To put it into perspective, the virus is fiercely protective of Mercer's sister, while Alex himself only saw her as an information source, and cared so little about her that he was quite willing to release the Blacklight virus for nothing other than flipping off the world when she was clearly in the immediate danger zone. Also, Alex created the most deadly virus in the history of mankind, possibly the world, and then released it on New York out of spite when he was caught trying to steal it. The virus itself is deeply disgusted by this.
 [PROTOTYPE] / Videogame / int_8404a0f3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8404a0f3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8404a0f3
 [PROTOTYPE] / Videogame / int_8409a385
type
Exactly What It Says on the Tin
 [PROTOTYPE] / Videogame / int_8409a385
comment
Exactly What It Says on the Tin: The names for Alex's powers are simply short and self-explanatory, i.e. "Blade", "Armor", "Shield", etc... The "Musclemass" power is the only one term that is nearly vague, although by virtue of the virus thriving on "biomass", it would also turn out to be self-explanatory like the rest. As well as a few of Alex's combat moves, i.e. "Curb Stomp".
 [PROTOTYPE] / Videogame / int_8409a385
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8409a385
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8409a385
 [PROTOTYPE] / Videogame / int_851dda8f
type
Humanoid Abomination
 [PROTOTYPE] / Videogame / int_851dda8f
comment
Humanoid Abomination: A better description for Mercer as compared to Eldritch Abomination, seeing that he's a sentient mass of virus and cells twisted into human form.
 [PROTOTYPE] / Videogame / int_851dda8f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_851dda8f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_851dda8f
 [PROTOTYPE] / Videogame / int_85ac41e1
type
Grappling-Hook Pistol
 [PROTOTYPE] / Videogame / int_85ac41e1
comment
Grappling-Hook Pistol: The upgraded Whipfist can latch on to an object and pull it to Alex or pull Alex to it.
 [PROTOTYPE] / Videogame / int_85ac41e1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_85ac41e1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_85ac41e1
 [PROTOTYPE] / Videogame / int_863fa679
type
What Happened to the Mouse?
 [PROTOTYPE] / Videogame / int_863fa679
comment
What Happened to the Mouse?: What happened to Dana and Ragland?
 [PROTOTYPE] / Videogame / int_863fa679
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_863fa679
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_863fa679
 [PROTOTYPE] / Videogame / int_86b21114
type
Badass Boast
 [PROTOTYPE] / Videogame / int_86b21114
comment
Badass Boast: From Alex Mercer: "NOTHING WILL PROTECT YOU FROM ME! NOT MEN! NOT WEAPONS! NOT ARMOR!" Or in the same mission, when you're chasing Taggart and they send three measly tanks to stop you: "DIG IN! LIKE IT'S GONNA MAKE A DIFFERENCE!"
 [PROTOTYPE] / Videogame / int_86b21114
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_86b21114
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_86b21114
 [PROTOTYPE] / Videogame / int_86c192f4
type
Badass Creed
 [PROTOTYPE] / Videogame / int_86c192f4
comment
Badass Creed: "WHEN WE HUNT, WE KILL. NO ONE IS SAFE; NOTHING IS SACRED. WE ARE BLACKWATCH! WE ARE THE LAST LINE OF DEFENSE! WE WILL BURN OUR OWN TO HOLD THE RED LINE, IT IS THE LAST LINE TO EVER HOLD."
 [PROTOTYPE] / Videogame / int_86c192f4
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_86c192f4
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_86c192f4
 [PROTOTYPE] / Videogame / int_8774fb47
type
Eldritch Abomination
 [PROTOTYPE] / Videogame / int_8774fb47
comment
Eldritch Abomination: Semi-applies in so far as you sort of are this. OK, there have been multiple FAR more impressive examples, but not exactly in a game with the protagonist. You are not quite human anymore ("not quite" meaning "not at all") by virtue of superhuman resistance, strength and speed, you have the ability to transform parts of your body into blades and Combat Tentacles, you can absorb biomass and impersonate the people you assimilated... Again, there have been many bosses or even some especially powerful normal enemies like this in FPS, but hardly ever protagonists.
 [PROTOTYPE] / Videogame / int_8774fb47
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8774fb47
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8774fb47
 [PROTOTYPE] / Videogame / int_87de091e
type
Improbable Power Discrepancy
 [PROTOTYPE] / Videogame / int_87de091e
comment
Improbable Power Discrepancy: Captain Cross, who appears to be a mere human (though there are minor hints otherwise), can take blows from Alex that should by all rights bisect him instantly and dodge even the fastest attacks flawlessly unless you catch him while he's aiming.
 [PROTOTYPE] / Videogame / int_87de091e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_87de091e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_87de091e
 [PROTOTYPE] / Videogame / int_88e5fcbc
type
One-Hit Polykill
 [PROTOTYPE] / Videogame / int_88e5fcbc
comment
One-Hit Polykill: The special attack for Whipfist can pierce anything non-environmental up to its intended target and damage anything along the way. Since the appendage retracts, the bladed end will also continue to damage anything on its way back to Mercer. Most human-class enemies succumb quickly to this, resulting in a gibtacular display.
 [PROTOTYPE] / Videogame / int_88e5fcbc
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_88e5fcbc
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_88e5fcbc
 [PROTOTYPE] / Videogame / int_88fa3225
type
Partial Transformation
 [PROTOTYPE] / Videogame / int_88fa3225
comment
Partial Transformation: Any of Alex's shapeshifting implements, short of full-body armor or a disguise.
 [PROTOTYPE] / Videogame / int_88fa3225
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_88fa3225
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_88fa3225
 [PROTOTYPE] / Videogame / int_898ff050
type
Villain Protagonist
 [PROTOTYPE] / Videogame / int_898ff050
comment
Villain Protagonist: Alex himself. He gets better.
 [PROTOTYPE] / Videogame / int_898ff050
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_898ff050
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_898ff050
 [PROTOTYPE] / Videogame / int_8acf3a97
type
Spreading Disaster Map Graphic
 [PROTOTYPE] / Videogame / int_8acf3a97
comment
Spreading Disaster Map Graphic: The general map in the pause menu highlights infected areas using red circles. As the game progresses and the infection spreads further into the city, the map will highlight more red areas.
 [PROTOTYPE] / Videogame / int_8acf3a97
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8acf3a97
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8acf3a97
 [PROTOTYPE] / Videogame / int_8b606a51
type
There Is No Kill Like Overkill
 [PROTOTYPE] / Videogame / int_8b606a51
comment
There Is No Kill Like Overkill: Between absorbing enemies alive, cleaving them into tiny pieces, or just smashing them into pulp, Alex doesn't pull any punches. The Kill Event involving the use of a thermobaric tank against normal and elite zombies. Amusingly, you have to kill more than a thousand zombies for gold and platinum, and this is not that difficult to do. There's an event called Overkill.
 [PROTOTYPE] / Videogame / int_8b606a51
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8b606a51
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8b606a51
 [PROTOTYPE] / Videogame / int_8c97cf66
type
Stationary Boss
 [PROTOTYPE] / Videogame / int_8c97cf66
comment
Stationary Boss: Happens to be the largest one also.
 [PROTOTYPE] / Videogame / int_8c97cf66
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8c97cf66
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8c97cf66
 [PROTOTYPE] / Videogame / int_8e92e125
type
Lawyer-Friendly Cameo
 [PROTOTYPE] / Videogame / int_8e92e125
comment
Lawyer-Friendly Cameo: A fellow who looks suspiciously like Chinese superstar Andy Lau is one of the random civilians. Another one looks like Ellen DeGeneres.
 [PROTOTYPE] / Videogame / int_8e92e125
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8e92e125
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8e92e125
 [PROTOTYPE] / Videogame / int_8ebd7403
type
Action Commands
 [PROTOTYPE] / Videogame / int_8ebd7403
comment
Action Commands: You need these to sabotage stationary virus detectors, hijack stuff, and counter Super Soldiers.
 [PROTOTYPE] / Videogame / int_8ebd7403
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_8ebd7403
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8ebd7403
 [PROTOTYPE] / Videogame / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 [PROTOTYPE] / Videogame / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: Subverted; some powers are indeed inferior to later ones (i.e. Claw to Blade, Musclemass to Hammerfist and Shield to Armor)... but not all of them are outright replaced in terms of effectiveness, just more of a trade-off between power and speed.
 [PROTOTYPE] / Videogame / int_8f233b1b
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_8f233b1b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_8f233b1b
 [PROTOTYPE] / Videogame / int_90965cc7
type
Hive Mind
 [PROTOTYPE] / Videogame / int_90965cc7
comment
In the comic, an infected character says that he can hear Greene's voice in his head. If that holds true for all of the infected victims, perhaps those severely ill people are under the sway of the Hive Mind already and haven't gone home because they are already home, so to speak...
 [PROTOTYPE] / Videogame / int_90965cc7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_90965cc7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_90965cc7
 [PROTOTYPE] / Videogame / int_90d44f44
type
Karmic Death
 [PROTOTYPE] / Videogame / int_90d44f44
comment
What Alex does to most of his victims. Except for maybe Randall and Taggart. Some people would argue that what happened there was more along the lines of Karmic Death in action.
 [PROTOTYPE] / Videogame / int_90d44f44
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_90d44f44
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_90d44f44
 [PROTOTYPE] / Videogame / int_90e31482
type
Laser-Guided Karma
 [PROTOTYPE] / Videogame / int_90e31482
comment
Laser-Guided Karma: Karen Parker is on the reciving end of this in the Playable Epilogue. In all honesty, given the fact she betrayed a Person of Mass Destruction, the bitch really should have seen this coming.
 [PROTOTYPE] / Videogame / int_90e31482
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_90e31482
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_90e31482
 [PROTOTYPE] / Videogame / int_912b24c4
type
Art Shift
 [PROTOTYPE] / Videogame / int_912b24c4
comment
Art Shift: The Web of Intrigue clips are primarily real-life photos with added visual special effects and most faces obscured or blurred out. Sometimes with gameplay footage mixed in, which is rather odd seeing both together.
 [PROTOTYPE] / Videogame / int_912b24c4
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_912b24c4
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_912b24c4
 [PROTOTYPE] / Videogame / int_91d77894
type
Ring Menu
 [PROTOTYPE] / Videogame / int_91d77894
comment
Ring Menu: Played straight for your basic powers. The Disguise menu is a semi-circle instead.
 [PROTOTYPE] / Videogame / int_91d77894
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_91d77894
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_91d77894
 [PROTOTYPE] / Videogame / int_920ca805
type
Night of the Living Mooks
 [PROTOTYPE] / Videogame / int_920ca805
comment
Nights And Days Of The Living Mooks: 18 days of horror for the humans. 18 days of bringing the smackdown to everything in the containment zone for Alex.
 [PROTOTYPE] / Videogame / int_920ca805
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_920ca805
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_920ca805
 [PROTOTYPE] / Videogame / int_92eb3e7c
type
From a Single Cell
 [PROTOTYPE] / Videogame / int_92eb3e7c
comment
From a Single Cell: How Alex survives getting nuked. It happens that a crow is about to try and eat his remains, but he consumes the animal for biomass instead.
 [PROTOTYPE] / Videogame / int_92eb3e7c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_92eb3e7c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_92eb3e7c
 [PROTOTYPE] / Videogame / int_940a5958
type
Artificial Stupidity
 [PROTOTYPE] / Videogame / int_940a5958
comment
Artificial Stupidity: Even New Yorkers can't be this dumb, sometimes including the military. As per gameplay limitations, they won't immediately suspect the player being able to do superhuman feats like jumping extremely high or running at a Super Speed. The military always believes when you use the Patsy ability, and they will always shoot the person you pointed out. Even the demolition expert right next to the target...
 [PROTOTYPE] / Videogame / int_940a5958
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_940a5958
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_940a5958
 [PROTOTYPE] / Videogame / int_9492d6a5
type
Evil Is Easy
 [PROTOTYPE] / Videogame / int_9492d6a5
comment
Evil Is Easy: The game actively encourages you to eat people, since your health won't regenerate fully on its own. Couple that with the rather abundant supply of civilians in the early game, and it is very tempting to chow down on them rather than grabbing acceptable targets. Granted, eating a civilian costs you your military disguise, which any casual player will probably keep on hand, but that is trivially easy to get back. By the mid- to late-game, though, there are enough Infected/Military zones that eating civilians isn't worth the time, since they provide the least health of any consumable target.
 [PROTOTYPE] / Videogame / int_9492d6a5
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9492d6a5
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9492d6a5
 [PROTOTYPE] / Videogame / int_94f8be2d
type
Deadly Lunge
 [PROTOTYPE] / Videogame / int_94f8be2d
comment
Deadly Lunge: Captain Cross breaks this out if you try to use a dropped gun to shoot him.
 [PROTOTYPE] / Videogame / int_94f8be2d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_94f8be2d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_94f8be2d
 [PROTOTYPE] / Videogame / int_950329d8
type
Dynamic Entry
 [PROTOTYPE] / Videogame / int_950329d8
comment
Dynamic Entry: You get several moves that allow you to go zoom into an area and demolish it without missing a beat or being noticed before the dismembered corpses start (literally) raining from the sky. Though you really aren't the only thing in the game that can do this. Stand around in an infected zone long enough and watch yourself be randomly tackled by a Hunter.
 [PROTOTYPE] / Videogame / int_950329d8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_950329d8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_950329d8
 [PROTOTYPE] / Videogame / int_950bbfa7
type
Take a Third Option
 [PROTOTYPE] / Videogame / int_950bbfa7
comment
Take a Third Option: The Kill Events pit you against a certain faction and tell you to aim for marked targets. What it doesn't tell you that any members of that faction, marked or not, count toward the score. In the case of the military, this includes empty vehicles. For some missions, it's almost a necessity if you want to get the platinum medal.
 [PROTOTYPE] / Videogame / int_950bbfa7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_950bbfa7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_950bbfa7
 [PROTOTYPE] / Videogame / int_957e5fc2
type
Villainous Breakdown
 [PROTOTYPE] / Videogame / int_957e5fc2
comment
Villainous Breakdown: As the situation continues to escalate, Colonel Taggart starts to lose his cool. By the end of the game, he's abandoned Blackwatch and is trying to flee Manhattan in a terrified panic. Then again, he is kinda hunted by a completely insane Person of Mass Destruction, AKA Alex "cut a tank in two with one hit from a BFS that grew from his own fucking arm" Mercer. Karen Parker to a lesser extent in the optional mission where you repay her for betraying you. She gets told Mercer knows where she is and is ordered into an elevator with a trooper when suddenly the elevator loses power. Cue her freaking out, knowing Mercer is coming. Quite justified as the trooper turns into Mercer and says, "I know" as the screen fades to black.
 [PROTOTYPE] / Videogame / int_957e5fc2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_957e5fc2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_957e5fc2
 [PROTOTYPE] / Videogame / int_963086ce
type
Damn You, Muscle Memory!
 [PROTOTYPE] / Videogame / int_963086ce
comment
Damn You, Muscle Memory!: If you've come from non-stealth-based zombie games: Step 1—Play a rousing run of Left 4 Dead. Step 2—Pop on Prototype and infiltrate a base. Step 3 — Almost blow your cover when you hear one damn trumpet note and punch the guy you're about to eat. Just try going from Prototype to inFAMOUS (or vice versa) without screwing up the controls. Hell, even going from a session of Prototype 2 back to Prototype can mess up players, due to the differences in several mechanics such as stealth consumption and combat. One such example is that the grab button grabs people instead of giving several button promps like it did in the sequel. Another change is the combat, as a player will expect to use the multi-weapon system from Prototype 2 but end up using a heavy attack instead. Another change between Prototype 1 and 2 is the movement. In Prototype 2, the engine was changed so that Heller would automatically jump when at the critical point of his jump's charge, while Mercer can hold his jumps indefinitely. This also ties directly into the air glide system, as the changes to the controls can be troubling for players trying to leap over a building (or several) In a Single Bound.
 [PROTOTYPE] / Videogame / int_963086ce
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_963086ce
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_963086ce
 [PROTOTYPE] / Videogame / int_9657fe0f
type
Transformation Sequence
 [PROTOTYPE] / Videogame / int_9657fe0f
comment
Transformation Sequence: By holding down a quick-change arrow on the D-Pad, instead of the claws or whatever just instantly appearing, you get a fairly cool lengthy sequence for them. Even for the Vision powers!
 [PROTOTYPE] / Videogame / int_9657fe0f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9657fe0f
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9657fe0f
 [PROTOTYPE] / Videogame / int_985795ab
type
Medium Blending
 [PROTOTYPE] / Videogame / int_985795ab
comment
Medium Blending: The Web of Intrigue videos mainly use live action with filters for stylisation.
 [PROTOTYPE] / Videogame / int_985795ab
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_985795ab
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_985795ab
 [PROTOTYPE] / Videogame / int_99298c71
type
Better to Die than Be Killed
 [PROTOTYPE] / Videogame / int_99298c71
comment
Better to Die than Be Killed: McMullen knows that Alex can consume him for information only if his brain is intact, so he shoots himself in the head.
 [PROTOTYPE] / Videogame / int_99298c71
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_99298c71
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_99298c71
 [PROTOTYPE] / Videogame / int_9937704f
type
Shapeshifter Weapon
 [PROTOTYPE] / Videogame / int_9937704f
comment
Shapeshifter Weapon: Claws, clubs, a whiplike tentacle, added muscle mass, or what amounts to a BFS (not counting the devastators, which ratchet things up a bit). Alex Mercer is basically a shapeshifting swiss army knife. Of doom.
 [PROTOTYPE] / Videogame / int_9937704f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9937704f
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9937704f
 [PROTOTYPE] / Videogame / int_9aaf8eca
type
Crippling Overspecialization
 [PROTOTYPE] / Videogame / int_9aaf8eca
comment
Crippling Overspecialization: The entire US Military! As explained in this quote where they have trained their soldiers in a realistic military field and become unprepared when they had to deal with the infected instead.
 [PROTOTYPE] / Videogame / int_9aaf8eca
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9aaf8eca
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9aaf8eca
 [PROTOTYPE] / Videogame / int_9ac6b0c1
type
Sociopathic Hero
 [PROTOTYPE] / Videogame / int_9ac6b0c1
comment
Sociopathic Hero: In other games, killing dozens of people to empower yourself would be a defining moment for a character, a choice that the entire game leads to. For Alex Mercer, it's just another Tuesday. If you manage to consume ten or less innocents civilians during one playthrough, you're awarded with an achievement. Consume, not kill, because it's utterly impossible to finish the game without killing at least a few thousand civilians, if only by accident. If you take the cutscenes on their own, and the gameplay elements as the player chowing down on innocent civilians, Mercer comes off as a lot less sociopathic and gets even less so as the game progresses. He cares about his sister, he's disgusted by what happened in Hope, extremely disgusted at the actions of the real Alex Mercer, and he gets pissed off at Taggart for making him kill so many undeserving civilians and Marines to drive Taggart out of hiding.
 [PROTOTYPE] / Videogame / int_9ac6b0c1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9ac6b0c1
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9ac6b0c1
 [PROTOTYPE] / Videogame / int_9b54d536
type
Evil Counterpart
 [PROTOTYPE] / Videogame / int_9b54d536
comment
Evil Counterpart: The Supreme Hunter. It shares some of Alex's attacks, such as the groundspikes and tendril barrage. And it can shapeshift. For that matter, the Super Soldiers and Hunters do rather parallel Alex at his normal capabilities. All of the entities mentioned above are powered by nearly-similar viruses.
 [PROTOTYPE] / Videogame / int_9b54d536
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9b54d536
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9b54d536
 [PROTOTYPE] / Videogame / int_9b8671cf
type
As Lethal as It Needs to Be
 [PROTOTYPE] / Videogame / int_9b8671cf
comment
As Lethal as It Needs to Be: Why you cannot deal a fatal blow to Specialist Cross when you first encounter him, no matter what you do on his last sliver of health.
 [PROTOTYPE] / Videogame / int_9b8671cf
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9b8671cf
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9b8671cf
 [PROTOTYPE] / Videogame / int_9bcd82c0
type
Took a Level in Badass
 [PROTOTYPE] / Videogame / int_9bcd82c0
comment
Took a Level in Badass: Mercer, during his Brought Down to Badass phase. Before being hit with the parasite, players will probably have been relying on their powers to get things done quick and dirty. Having those taken away but being left with the combat moves and the disguise and consumption abilities along with Mercer's enhanced speed and strength will make players fight smart, and by extension make Mercer even more dangerous. When the parasite is removed, not only does Mercer regain his powers, he gets the sword and armor ones well. Making him even stronger than he was before.
 [PROTOTYPE] / Videogame / int_9bcd82c0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9bcd82c0
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9bcd82c0
 [PROTOTYPE] / Videogame / int_9c45b5a2
type
What Measure Is a Non-Human?
 [PROTOTYPE] / Videogame / int_9c45b5a2
comment
What Measure Is a Non-Human?: By the end of the game, the Blacklight Virus is a better "person" than the real Alex Mercer ever was. Ouch.
 [PROTOTYPE] / Videogame / int_9c45b5a2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9c45b5a2
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9c45b5a2
 [PROTOTYPE] / Videogame / int_9c495599
type
Hide Your Children
 [PROTOTYPE] / Videogame / int_9c495599
comment
Hide Your Children: Children are notably absent during the gameplay to avoid players impaling entire playgrounds with his Spikes of Doom and eating the kiddies. Averted in the Web of Intrigue flashbacks, where some very nasty things are done to children and babies in the name of science.
 [PROTOTYPE] / Videogame / int_9c495599
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_9c495599
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9c495599
 [PROTOTYPE] / Videogame / int_9c7e3137
type
Hyperspace Arsenal
 [PROTOTYPE] / Videogame / int_9c7e3137
comment
Hyperspace Arsenal: Even discounting the aforementioned Bottomless Magazines, normal guns and vehicles have a rather high ammo count.
 [PROTOTYPE] / Videogame / int_9c7e3137
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9c7e3137
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9c7e3137
 [PROTOTYPE] / Videogame / int_9cb3e22e
type
Interface Spoiler
 [PROTOTYPE] / Videogame / int_9cb3e22e
comment
Interface Spoiler: The powers menu spoils the number (and distribution) of powers.
 [PROTOTYPE] / Videogame / int_9cb3e22e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9cb3e22e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9cb3e22e
 [PROTOTYPE] / Videogame / int_9cc7b0fe
type
FriendlyFireProof
 [PROTOTYPE] / Videogame / int_9cc7b0fe
comment
Friendly Fire Proof: Usually averted, but played straight on rare occasions, such as with the Bloodtox pump after it's been deployed.
 [PROTOTYPE] / Videogame / int_9cc7b0fe
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_9cc7b0fe
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9cc7b0fe
 [PROTOTYPE] / Videogame / int_9cd91b8a
type
Enemy-Detecting Radar
 [PROTOTYPE] / Videogame / int_9cd91b8a
comment
Enemy-Detecting Radar: Only enemies appear on the minimap, while neutral characters like civilians are radar-invisible.
 [PROTOTYPE] / Videogame / int_9cd91b8a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9cd91b8a
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9cd91b8a
 [PROTOTYPE] / Videogame / int_9d12bbc1
type
Foreshadowing
 [PROTOTYPE] / Videogame / int_9d12bbc1
comment
Foreshadowing: In the autopsy at the beginning of the game, a doctor comments that "He was Blacklight."
 [PROTOTYPE] / Videogame / int_9d12bbc1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9d12bbc1
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9d12bbc1
 [PROTOTYPE] / Videogame / int_9d17b859
type
Made of Iron
 [PROTOTYPE] / Videogame / int_9d17b859
comment
Made of Iron: When you fight Specialist Cross, he's able to survive multiple hits from attacks that do decent damage to tanks.
 [PROTOTYPE] / Videogame / int_9d17b859
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9d17b859
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9d17b859
 [PROTOTYPE] / Videogame / int_9d723582
type
Shield Bash
 [PROTOTYPE] / Videogame / int_9d723582
comment
Shield Bash: When the Shield power is active, Alex will do this to anything he runs into.
 [PROTOTYPE] / Videogame / int_9d723582
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9d723582
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9d723582
 [PROTOTYPE] / Videogame / int_9dfb8296
type
This Is Gonna Suck
 [PROTOTYPE] / Videogame / int_9dfb8296
comment
This Is Gonna Suck: Alex's observation of what he's up against when he goes to destroy the Bloodtox production facility.
 [PROTOTYPE] / Videogame / int_9dfb8296
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9dfb8296
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9dfb8296
 [PROTOTYPE] / Videogame / int_9e943076
type
One-Man Army
 [PROTOTYPE] / Videogame / int_9e943076
comment
One-Man Army: Mercer can stand against almost any opposing force thanks to his Blacklight Virus powers including Nigh-Invulnerability. Implied with Cross - apparently he killed the last Runner by himself.
 [PROTOTYPE] / Videogame / int_9e943076
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9e943076
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9e943076
 [PROTOTYPE] / Videogame / int_9eb71c7c
type
Super-Toughness
 [PROTOTYPE] / Videogame / int_9eb71c7c
comment
Super Toughness: Alex, and most of the other bigger infected. The Armor power even boosts Alex's defense in-game at the cost of reduced speed and his parkour moves.
 [PROTOTYPE] / Videogame / int_9eb71c7c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9eb71c7c
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9eb71c7c
 [PROTOTYPE] / Videogame / int_9ee7ff42
type
No Conservation of Energy
 [PROTOTYPE] / Videogame / int_9ee7ff42
comment
No Conservation of Energy: Because having to consume stuff constantly just to fuel the mass and energy requirements for some moves would induce a truckload of tedium in gameplay. However, effort is made to play it straight with the Devastators.
 [PROTOTYPE] / Videogame / int_9ee7ff42
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_9ee7ff42
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_9ee7ff42
 [PROTOTYPE] / Videogame / int_a00eb8f9
type
Bare-Fisted Monk
 [PROTOTYPE] / Videogame / int_a00eb8f9
comment
Bare-Fisted Monk: If the Super Soldiers aren't busy throwing stuff, this is how they would fight since they wield only hands and feet. Alex can also do the same with just the variety of moves purchased from the combat category menu.
 [PROTOTYPE] / Videogame / int_a00eb8f9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a00eb8f9
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a00eb8f9
 [PROTOTYPE] / Videogame / int_a01e89da
type
Essence Drop
 [PROTOTYPE] / Videogame / int_a01e89da
comment
Essence Drop: Of red and yellow varieties.
 [PROTOTYPE] / Videogame / int_a01e89da
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a01e89da
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a01e89da
 [PROTOTYPE] / Videogame / int_a06162e8
type
Phlebotinum Rebel
 [PROTOTYPE] / Videogame / int_a06162e8
comment
Phlebotinum Rebel: Alex, of course.
 [PROTOTYPE] / Videogame / int_a06162e8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a06162e8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a06162e8
 [PROTOTYPE] / Videogame / int_a0bb0b37
type
Knight Templar Big Brother
 [PROTOTYPE] / Videogame / int_a0bb0b37
comment
Knight Templar Big Brother: Alex to Dana. Subverted in that the real Alex Mercer apparently didn't give much of a damn about her.
 [PROTOTYPE] / Videogame / int_a0bb0b37
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_a0bb0b37
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a0bb0b37
 [PROTOTYPE] / Videogame / int_a121abc7
type
Respawning Enemies
 [PROTOTYPE] / Videogame / int_a121abc7
comment
Respawning Enemies: So you can eat and eat non-stop.
 [PROTOTYPE] / Videogame / int_a121abc7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a121abc7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a121abc7
 [PROTOTYPE] / Videogame / int_a2686728
type
Rolling Attack
 [PROTOTYPE] / Videogame / int_a2686728
comment
Rolling Attack: The Cannonball move comes complete with homing capability and Splash Damage. More like a Curve Ball Attack if anything.
 [PROTOTYPE] / Videogame / int_a2686728
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a2686728
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a2686728
 [PROTOTYPE] / Videogame / int_a29a7058
type
Not Quite Flight
 [PROTOTYPE] / Videogame / int_a29a7058
comment
Not Quite Flight: Glide and Air Dash give Mercer a brief respite from the garbage-ridden streets of Manhattan buy allowing him to push himself forward and upward by expelling extra mass and the Hammertoss move allows him to propel himself forward over long distances by throwing his body like The Mighty Thor, but like all things what comes up must go down. And when the Hammertoss hits the ground, it hits the ground.
 [PROTOTYPE] / Videogame / int_a29a7058
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a29a7058
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a29a7058
 [PROTOTYPE] / Videogame / int_a4582f94
type
Left Stuck After Attack
 [PROTOTYPE] / Videogame / int_a4582f94
comment
Left Stuck After Attack: There's an attack called Groundspike that enables this. Alex slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
 [PROTOTYPE] / Videogame / int_a4582f94
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a4582f94
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a4582f94
 [PROTOTYPE] / Videogame / int_a5e5c6d0
type
Aura Vision
 [PROTOTYPE] / Videogame / int_a5e5c6d0
comment
Aura Vision: Two kinds — Thermal and Infected. Both are basically the same thing but with a different palette. Thermal highlights heat signatures (non-combatants aren't highlighted) while Infected marks enemies with a much clearer glow. Thermal has the added benefit of filtering smoke out, and Infected has the benefit of cutting out ambient sound and other distractions.
 [PROTOTYPE] / Videogame / int_a5e5c6d0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a5e5c6d0
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a5e5c6d0
 [PROTOTYPE] / Videogame / int_a5fb0d24
type
Healing Factor
 [PROTOTYPE] / Videogame / int_a5fb0d24
comment
Healing Factor: Present and accounted for, but it barely gets you fighting fit. It's much faster to just eat somebody.
 [PROTOTYPE] / Videogame / int_a5fb0d24
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a5fb0d24
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a5fb0d24
 [PROTOTYPE] / Videogame / int_a67b86a7
type
General Ripper
 [PROTOTYPE] / Videogame / int_a67b86a7
comment
General Ripper: General Randall. His only job is to fight the infection, something that he has been doing for 40 years, and he is fully prepared to turn Manhattan Island into a smoldering crater in order to do so. He also insists that Mercer is referred to as "it". The Wildstorm comic shows a General Stilwell who "poached" him during his 'Nam time and was nutty enough to kill two of Randall's squad.
 [PROTOTYPE] / Videogame / int_a67b86a7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a67b86a7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a67b86a7
 [PROTOTYPE] / Videogame / int_a6b14ee1
type
Hollywood Tactics
 [PROTOTYPE] / Videogame / int_a6b14ee1
comment
Hollywood Tactics: Blackwatch is really, really dumb with their handling of the hives, based on the gameplay. Whenever you show up at one, you mostly see a gang of infantrymen clustered around a tank or charging into the moshpit while a half-dozen super-soldiers drive their skulls into the dirt. The infected don't have air support, so just shooting the hives with one of their endless supply of attack helicopters would probably wipe out every single one in the city with minimal losses - yet you'll never see one unless it's against you. (Keep in mind that several of Alex's abilities amount to either "steal that helicopter" or "kill that helicopter in one shot".)
 [PROTOTYPE] / Videogame / int_a6b14ee1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a6b14ee1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a6b14ee1
 [PROTOTYPE] / Videogame / int_a74d419a
type
Unfinished, Untested, Used Anyway
 [PROTOTYPE] / Videogame / int_a74d419a
comment
Unfinished, Untested, Used Anyway: General Randall insisting on the deployment of Super Soldiers after merely hearing an initial summary on the test results.
 [PROTOTYPE] / Videogame / int_a74d419a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a74d419a
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a74d419a
 [PROTOTYPE] / Videogame / int_a86069f
type
Alternate History
 [PROTOTYPE] / Videogame / int_a86069f
comment
Alternate History: Some theorize this, as there is a place that LOOKS like Ground Zero, but only one tower is missing. However, "Hope, Idaho" is a real, non-nuked town, so this does still fit here.
 [PROTOTYPE] / Videogame / int_a86069f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a86069f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a86069f
 [PROTOTYPE] / Videogame / int_a8c6a317
type
Super-Strength
 [PROTOTYPE] / Videogame / int_a8c6a317
comment
Super Strength: Alex and the Super Soldiers. There's Musclemass for Alex if you aren't convinced. Radical threw in Musclemass Throw and Boost if you're still not convinced.
 [PROTOTYPE] / Videogame / int_a8c6a317
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_a8c6a317
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_a8c6a317
 [PROTOTYPE] / Videogame / int_ad1db87c
type
Oh, Crap!
 [PROTOTYPE] / Videogame / int_ad1db87c
comment
Oh, Crap!: Let's just say that when Alex finally gets around to meeting McMullen, Randall, Taggart, and Parker face-to-face, they are not in any way, shape, or form happy to see him.
 [PROTOTYPE] / Videogame / int_ad1db87c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_ad1db87c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_ad1db87c
 [PROTOTYPE] / Videogame / int_b06186c2
type
RoofHopping
 [PROTOTYPE] / Videogame / int_b06186c2
comment
Roof Hopping: The natural extension of Alex's Le Parkour and In a Single Bound abilities.
 [PROTOTYPE] / Videogame / int_b06186c2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b06186c2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b06186c2
 [PROTOTYPE] / Videogame / int_b0ad6a1e
type
Wrestler in All of Us
 [PROTOTYPE] / Videogame / int_b0ad6a1e
comment
Wrestler in All of Us: Alex can do chokeslams, powerbombs, and multistory elbow drops. And the Super-Soldier enemies use Alabama slams and backbreakers.
 [PROTOTYPE] / Videogame / int_b0ad6a1e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b0ad6a1e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b0ad6a1e
 [PROTOTYPE] / Videogame / int_b0cbdcb1
type
Black Helicopter
 [PROTOTYPE] / Videogame / int_b0cbdcb1
comment
Black Helicopter: Very true of Blackwatch helicopters, as BW vehicles have a much darker tan than the USMC counterparts.
 [PROTOTYPE] / Videogame / int_b0cbdcb1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b0cbdcb1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b0cbdcb1
 [PROTOTYPE] / Videogame / int_b23e7ba9
type
Real Is Brown
 [PROTOTYPE] / Videogame / int_b23e7ba9
comment
Real Is Brown: Largely played straight — the city is mostly grey brick, Central Park is an autumnal brown, and the world fades to monochrome when Mercer's health is low — until you enter the heart of an infected zone, which is tinged with color ranging from a sickly sea-foam green to a nightmarish orange-red.
 [PROTOTYPE] / Videogame / int_b23e7ba9
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b23e7ba9
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b23e7ba9
 [PROTOTYPE] / Videogame / int_b2cdd776
type
Bottomless Magazines
 [PROTOTYPE] / Videogame / int_b2cdd776
comment
Bottomless Magazines: The weapons you need to use to complete certain side-events will have unlimited ammo. Averted in regular gameplay; while you never need to reload, you have limited ammo. Soldiers, however, need to reload but have unlimited ammo.
 [PROTOTYPE] / Videogame / int_b2cdd776
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_b2cdd776
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b2cdd776
 [PROTOTYPE] / Videogame / int_b30db865
type
Space Compression
 [PROTOTYPE] / Videogame / int_b30db865
comment
Space Compression: Manhattan is NOT that small.
 [PROTOTYPE] / Videogame / int_b30db865
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b30db865
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b30db865
 [PROTOTYPE] / Videogame / int_b4436246
type
Primal Stance
 [PROTOTYPE] / Videogame / int_b4436246
comment
Primal Stance: Alex's stance and animations change depending on his active powers, notably the Claw and Hammerfist where he slouches like Wolverine in the former or like a gorilla in the latter (Justified due to the Hammerfist's massive size bringing his arms' weight down).
 [PROTOTYPE] / Videogame / int_b4436246
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b4436246
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b4436246
 [PROTOTYPE] / Videogame / int_b4999c69
type
Start Screen
 [PROTOTYPE] / Videogame / int_b4999c69
comment
Start Screen: Being a console game and port to PC, no surprise. Comes with Attract Mode as standard package.
 [PROTOTYPE] / Videogame / int_b4999c69
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b4999c69
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b4999c69
 [PROTOTYPE] / Videogame / int_b53077b3
type
Take That!
 [PROTOTYPE] / Videogame / int_b53077b3
comment
Take That!: Early interviews had the development team deciding that, instead of a conventional morality system, they'd assume that the player would act like everyone acts in a Wide Open Sandbox; hence the ludicrous Video Game Cruelty Potential.
 [PROTOTYPE] / Videogame / int_b53077b3
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b53077b3
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b53077b3
 [PROTOTYPE] / Videogame / int_b58b4e3c
type
Too Dumb to Live
 [PROTOTYPE] / Videogame / int_b58b4e3c
comment
Too Dumb to Live: The Artificial Stupidity of certain AI factions can be abused in several situations to get enemies to take themselves out. For example, if Alex lands from a sufficient height without gliding, he'll loudly impact the ground and leave a distinct crater. However, if Alex isn't seen by military personnel doing so, they won't suspect him so long as he's in disguise - even if he's standing at the crater's dead center and nobody else is around. Military will just rush right past him to find a culprit - and they will charge right into deadly situations, such as running into other infected or simply dashing off a pier when they can't swim.
 [PROTOTYPE] / Videogame / int_b58b4e3c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b58b4e3c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b58b4e3c
 [PROTOTYPE] / Videogame / int_b653b362
type
Recovery Attack
 [PROTOTYPE] / Videogame / int_b653b362
comment
Recovery Attack: Hunters and Super Soldiers have a small knockback radius around them when they get up from being knocked down. Does little damage but it does knock Alex back quite a bit.
 [PROTOTYPE] / Videogame / int_b653b362
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b653b362
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b653b362
 [PROTOTYPE] / Videogame / int_b6d0d282
type
Always Check Behind the Chair
 [PROTOTYPE] / Videogame / int_b6d0d282
comment
Always Check Behind the Chair: In order to find Landmark and Hint collectibles, you'll have to check every nook and cranny in the city. But these are usually placed on notable landmarks and buildings, or found in the corners of rooftops, alleys amongst other tight spots.
 [PROTOTYPE] / Videogame / int_b6d0d282
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b6d0d282
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b6d0d282
 [PROTOTYPE] / Videogame / int_b795dd57
type
Shapeshifter Mashup
 [PROTOTYPE] / Videogame / int_b795dd57
comment
Shape Shifter Mashup: Allows for mixing your one preferred defensive and offensive power each.
 [PROTOTYPE] / Videogame / int_b795dd57
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b795dd57
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b795dd57
 [PROTOTYPE] / Videogame / int_b905e88c
type
People Jars
 [PROTOTYPE] / Videogame / int_b905e88c
comment
People Jars: Present in a lot of Web of Intrigue videos.
 [PROTOTYPE] / Videogame / int_b905e88c
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b905e88c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b905e88c
 [PROTOTYPE] / Videogame / int_b937a16f
type
Break Meter
 [PROTOTYPE] / Videogame / int_b937a16f
comment
Break Meter: "SUPREME HUNTER STUNNED. GRAB THE SUPREME HUNTER." Cue Action Commands for free hits if you comply.
 [PROTOTYPE] / Videogame / int_b937a16f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b937a16f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b937a16f
 [PROTOTYPE] / Videogame / int_b9e82f09
type
Playable Epilogue
 [PROTOTYPE] / Videogame / int_b9e82f09
comment
Playable Epilogue: Even after finishing the story, you get to continue beating challenges, finding collectibles, and can even absorb more Web of Intrigue victims to further expand backstory. This even leads to resolving plot points like Karen's escape; players can track her down so Alex can kill her.
 [PROTOTYPE] / Videogame / int_b9e82f09
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_b9e82f09
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_b9e82f09
 [PROTOTYPE] / Videogame / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 [PROTOTYPE] / Videogame / int_ba7c20be
comment
Call a Hit Point a "Smeerp": Evolution Points are experience points that work as currency to purchase any available upgrades.
 [PROTOTYPE] / Videogame / int_ba7c20be
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_ba7c20be
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_ba7c20be
 [PROTOTYPE] / Videogame / int_bb18a227
type
It's All About Me
 [PROTOTYPE] / Videogame / int_bb18a227
comment
Oh, so very, very much when the real Alex Mercer released the Blacklight virus into Penn Station, which was full of innocent people, and quite possibly doomed all of Manhattan or worse — and did so with full knowledge of the ramifications of those actions. The reason? Pure spite; first because GENTEK didn't keep him in the loop about what was being done with his research, and then because he knew that he was going to be killed anyway.
 [PROTOTYPE] / Videogame / int_bb18a227
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bb18a227
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bb18a227
 [PROTOTYPE] / Videogame / int_bbf11c0
type
Genius Bruiser
 [PROTOTYPE] / Videogame / int_bbf11c0
comment
Genius Bruiser: Alex Mercer. The original one, that is. The player character with all the viral powers is just imitating him and living with his memories.
 [PROTOTYPE] / Videogame / int_bbf11c0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bbf11c0
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bbf11c0
 [PROTOTYPE] / Videogame / int_bc0346e2
type
Upgrade vs. Prototype Fight
 [PROTOTYPE] / Videogame / int_bc0346e2
comment
Upgrade vs. Prototype Fight: In the series this trope turns up several times: Alex Mercer (upgrade) vs. Elizabeth Greene (prototype) and Alex Mercer (prototype) vs. Supreme Hunter (upgrade).
 [PROTOTYPE] / Videogame / int_bc0346e2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bc0346e2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bc0346e2
 [PROTOTYPE] / Videogame / int_bc74ef27
type
Berserk Button
 [PROTOTYPE] / Videogame / int_bc74ef27
comment
Berserk Button: Several. In General Randall's case, never, ever, call Alex Mercer "he". Also, don't question his orders. Blackwatch in general seems to hold everyone in contempt, and takes even minor infractions or vague evidence of infection as justification for brutal execution. For Elizabeth Greene, please do not try to steal her baby. As for Alex Mercer, it starts with people shooting at him after waking up in the morgue. And that button takes a looooooooong time to get unstuck. However, he does have two specific buttons. First, do not mess with his sister. Second, after he spends some quality time with his new conscience later in the game, he gets absolutely pissed at the people who senselessly waste life and condemn others to take the easy way out.
 [PROTOTYPE] / Videogame / int_bc74ef27
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bc74ef27
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bc74ef27
 [PROTOTYPE] / Videogame / int_bc8271df
type
In a Single Bound
 [PROTOTYPE] / Videogame / int_bc8271df
comment
In a Single Bound: Upgrading your Jump to maximum lets Alex easily clear five-story buildings. Utilizing Air-dash just boost the ability even further; a max charge of fully upgraded jump and a properly timed fully upgraded double air-dash will take Alex to great heights in a fraction of the time needed to run all the way up a tall structure of similar height.
 [PROTOTYPE] / Videogame / int_bc8271df
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bc8271df
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bc8271df
 [PROTOTYPE] / Videogame / int_bcd27e37
type
Improbable Aiming Skills
 [PROTOTYPE] / Videogame / int_bcd27e37
comment
Improbable Aiming Skills: With an assault rifle and liberal use of the targeting button's aim assist, Alex can kill a couple dozen soldiers or low-level infected (or civilians) with one bullet each in a matter of seconds. For as long as you lock-on first, any object thrown by Alex will home towards the target for a near-perfect accuracy no matter how far or high they are from him. This is best demonstrated in the second tutorial level where you are forced to throw a car against a helicopter in order to proceed.
 [PROTOTYPE] / Videogame / int_bcd27e37
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bcd27e37
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bcd27e37
 [PROTOTYPE] / Videogame / int_beac3bec
type
Last Chance Hit Point
 [PROTOTYPE] / Videogame / int_beac3bec
comment
Last Chance Hit Point: The Adrenaline Surge upgrade. The invincibility period is slightly shorter than the time needed to start regenerating health (as once you start regenerating health to receive a red life bar, you can take another otherwise killing blow and go into adrenaline surge again) to avoid complete invincibility.
 [PROTOTYPE] / Videogame / int_beac3bec
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_beac3bec
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_beac3bec
 [PROTOTYPE] / Videogame / int_beb932ca
type
Big Applesauce
 [PROTOTYPE] / Videogame / int_beb932ca
comment
Big Applesauce: The game is set in Manhattan.
 [PROTOTYPE] / Videogame / int_beb932ca
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_beb932ca
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_beb932ca
 [PROTOTYPE] / Videogame / int_beb9a361
type
Anti-Hero
 [PROTOTYPE] / Videogame / int_beb9a361
comment
(Anti)-Heroic Host: Alex to the virus.
 [PROTOTYPE] / Videogame / int_beb9a361
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_beb9a361
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_beb9a361
 [PROTOTYPE] / Videogame / int_bef696dd
type
Mind Screw
 [PROTOTYPE] / Videogame / int_bef696dd
comment
Mind Screw: Blazing through the main story is very possible. It's also the best way to not understand the story at all. A perfectly deliberate choice from the devs. Fully unlocking the Web of Intrigue is necessary to understand all that happened, because the main storyline's cutscenes barely scratch the surface.
 [PROTOTYPE] / Videogame / int_bef696dd
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_bef696dd
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_bef696dd
 [PROTOTYPE] / Videogame / int_befe68ee
type
Shapeshifting Failure
 [PROTOTYPE] / Videogame / int_befe68ee
comment
Shapeshifting Failure: When Alex gets Infected with the parasite he loses some of his shapeshifting abilities.
 [PROTOTYPE] / Videogame / int_befe68ee
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_befe68ee
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_befe68ee
 [PROTOTYPE] / Videogame / int_c06bdf26
type
Cannibalism Superpower
 [PROTOTYPE] / Videogame / int_c06bdf26
comment
Cannibalism Superpower: One of Alex's main powers.
 [PROTOTYPE] / Videogame / int_c06bdf26
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c06bdf26
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c06bdf26
 [PROTOTYPE] / Videogame / int_c12f0c4
type
Outrun the Fireball
 [PROTOTYPE] / Videogame / int_c12f0c4
comment
Outrun the Fireball: At the end of the story, Mercer fails to outrun a nuclear blast, but this allows him to demonstrate his Nigh Invulnerability by rebuilding himself From a Single Cell. In-game, you'll probably find yourself going "ohshitohshitohshitohshit..." as you attempt to outrun the fireballs Elizabeth Greene's One-Winged Angel form spits out whenever you get too close for too long.
 [PROTOTYPE] / Videogame / int_c12f0c4
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c12f0c4
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c12f0c4
 [PROTOTYPE] / Videogame / int_c14ca4e0
type
Zombie Infectee
 [PROTOTYPE] / Videogame / int_c14ca4e0
comment
Zombie Infectee: While it is never a concern in actual gameplay, in the late stages of the game, you will often see civilian NPCs on the streets who are practically five steps away from dying of the infection. They lumber, they can barely stand, and they cough like crazy. Some can be witnessed puking up blood. Half of these symptoms should have made them at least consider going home, and yet they're still wandering the streets, ready to infect people when they inevitably turn. To be fair, though, this infection is a lot more contagious than your average zombie apocalypse is, and these people suffer from a serious lack of information about it. In the comic, an infected character says that he can hear Greene's voice in his head. If that holds true for all of the infected victims, perhaps those severely ill people are under the sway of the Hive Mind already and haven't gone home because they are already home, so to speak... There are also normal people wandering around infected zones days after they've fallen, which seems to suggest that some people are just flat out immune. One of the Web of Intrigue entries points out that the virus has a 99.999% fatality rate. That means that the zombie state is just like a starting state (similar to how people and animals go mad from rabies before dying) and that death is sure to follow (at least in the Redlight outbreak in Hope). This is Blacklight so it could be different.
 [PROTOTYPE] / Videogame / int_c14ca4e0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c14ca4e0
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c14ca4e0
 [PROTOTYPE] / Videogame / int_c185022a
type
"Instant Death" Radius
 [PROTOTYPE] / Videogame / int_c185022a
comment
"Instant Death" Radius: Captain Cross and the Supreme Hunter have ridiculous melee skills, and it's generally a bad idea to try and go toe to toe with them. With Cross, he'll start swinging around a cattle prod like crazy trying to hit you, and he will succeed. The Supreme Hunter will knock off half your health if it can hit you, but it pauses between attacks. Inverted with tanks, where you want to get real close to steal or destroy them. With a few exceptions, most things that get within melee range of Alex tend to die fast.
 [PROTOTYPE] / Videogame / int_c185022a
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c185022a
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c185022a
 [PROTOTYPE] / Videogame / int_c1b2c63f
type
Dull Surprise
 [PROTOTYPE] / Videogame / int_c1b2c63f
comment
Dull Surprise: Though it's more the fault of the game engine than the acting (since it's not done using a cutscene), when the Leader Hunter escapes with Dana, Alex's voice fits the situation, but his character model keeps the typically blank expression. Not really an appropriate reaction for watching a freakish Infected beast run off with the only person you care about.
 [PROTOTYPE] / Videogame / int_c1b2c63f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c1b2c63f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c1b2c63f
 [PROTOTYPE] / Videogame / int_c2288824
type
A Nazi by Any Other Name
 [PROTOTYPE] / Videogame / int_c2288824
comment
A Nazi by Any Other Name: Blackwatch personnel show absolutely no hesitation to firebomb city blocks just to suppress the infection, regardless of other military and civilian presence. Some members have even been noted as possessing a cruel and sadistic glee while doing so. This approach earns them the ire of any jointly deployed military forces, who show complete and total disgust.
 [PROTOTYPE] / Videogame / int_c2288824
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c2288824
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c2288824
 [PROTOTYPE] / Videogame / int_c26e2b1
type
New Powers as the Plot Demands
 [PROTOTYPE] / Videogame / int_c26e2b1
comment
New Powers as the Plot Demands: Alex's new powers can appear regardless of the RPG Elements of the game. Some that aren't forced on him during the mission have remarkably accessible costs — stealth consume for less than a tenth of the EP of all other powers? Can't pass that up, and behold; the next few missions call for it. The game won't let you start some of the earlier missions if you don't have certain abilities bought yet. Which doesn't mean you will have to use them, like the fist shockwave thing.
 [PROTOTYPE] / Videogame / int_c26e2b1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_c26e2b1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_c26e2b1
 [PROTOTYPE] / Videogame / int_c2c80ef
type
Neck Lift
 [PROTOTYPE] / Videogame / int_c2c80ef
comment
Neck Lift: Alex's grab involves this. From there, you have a variety of options to brutally maim what you're grabbing. But, oddly, no way to put them down. You can, however, keep them alive by catching them again midair if you're quick enough. Even if, which is an easy way to do this, you bounce them against the ground hard enough to leave blood splatter. Near the end of the game, "Cross" aka The Supreme Hunter does this to Alex while revealing its Evil Plan.
 [PROTOTYPE] / Videogame / int_c2c80ef
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[PROTOTYPE] / Videogame / int_c2c80ef
 [PROTOTYPE] / Videogame / int_c2cedc1c
type
Big "NO!"
 [PROTOTYPE] / Videogame / int_c2cedc1c
comment
Big "NO!": Super Soldiers are notoriously known for these; when there's a group of them being pushed around by Mercer or the Hunters, they will let out a really big "no" from time to time. They can go beyond by screaming in rapid-fire succession on Military vs. Infected events. Alex can be seen practically screaming this when the Hive bursts open just as McMullen arrives, causing him to leave.
 [PROTOTYPE] / Videogame / int_c2cedc1c
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1.0
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[PROTOTYPE] / Videogame / int_c2cedc1c
 [PROTOTYPE] / Videogame / int_c2d978fe
type
Car Fu
 [PROTOTYPE] / Videogame / int_c2d978fe
comment
Car Fu: It's entirely possible as an offensive staple for the entire game to use cars and helicopters as Homing Boulders, if you are quick enough to grab and throw. The Musclemass Throw upgrade simply makes Car Fu a lot more effective with faster thrown stuff and more damage.
 [PROTOTYPE] / Videogame / int_c2d978fe
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1.0
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[PROTOTYPE] / Videogame / int_c2d978fe
 [PROTOTYPE] / Videogame / int_c2fc1ae
type
Neck Snap
 [PROTOTYPE] / Videogame / int_c2fc1ae
comment
Neck Snap: The upgraded Stealth Consume uses this.
 [PROTOTYPE] / Videogame / int_c2fc1ae
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1.0
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[PROTOTYPE] / Videogame / int_c2fc1ae
 [PROTOTYPE] / Videogame / int_c32d3344
type
Disconnected Side Area
 [PROTOTYPE] / Videogame / int_c32d3344
comment
Disconnected Side Area: The USS Reagan appears fairly early in the game. Attempts to reach it are met with very lethal force until you reach the last mission.
 [PROTOTYPE] / Videogame / int_c32d3344
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1.0
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[PROTOTYPE] / Videogame / int_c32d3344
 [PROTOTYPE] / Videogame / int_c3478f1d
type
Badass Bookworm
 [PROTOTYPE] / Videogame / int_c3478f1d
comment
Badass Bookworm: Alex Mercer. He's got a Ph.D, his work was ahead of everyone else's... and now he's turned into an unstoppable person of mass destruction. There's also the fact that he's consumed literally dozens of scientists in multiple fields of study, along with multiple high-ranking military officers and pilots. That adds up to a man who has the collective brains of dozens of scientists and military experts, in the body of a nigh-unstoppable badass.
 [PROTOTYPE] / Videogame / int_c3478f1d
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1.0
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1.0
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[PROTOTYPE] / Videogame / int_c3478f1d
 [PROTOTYPE] / Videogame / int_c47fed84
type
Waking Up at the Morgue
 [PROTOTYPE] / Videogame / int_c47fed84
comment
Waking Up at the Morgue: A little further than that. Alex awakens moments before getting vivisected.
 [PROTOTYPE] / Videogame / int_c47fed84
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1.0
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[PROTOTYPE] / Videogame / int_c47fed84
 [PROTOTYPE] / Videogame / int_c64db44b
type
Idle Animation
 [PROTOTYPE] / Videogame / int_c64db44b
comment
Idle Animation: When standing still with no power equipped, Alex will get out of his Primal Stance and stand up straight, occasionally coughing. While using Hammerfist, he pounds his fists together every few seconds.
 [PROTOTYPE] / Videogame / int_c64db44b
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1.0
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[PROTOTYPE] / Videogame / int_c64db44b
 [PROTOTYPE] / Videogame / int_c6695a49
type
Mêlée à Trois
 [PROTOTYPE] / Videogame / int_c6695a49
comment
Mêlée à Trois: Alex vs. Blackwatch vs. the Infected. And, at the end of the game, Alex vs. Supreme Hunter vs. the US military.
 [PROTOTYPE] / Videogame / int_c6695a49
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1.0
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[PROTOTYPE] / Videogame / int_c6695a49
 [PROTOTYPE] / Videogame / int_c75df49a
type
Shout-Out
 [PROTOTYPE] / Videogame / int_c75df49a
comment
Shout-Out: The big twist, you're just a sentient thing that believes it's a real person because you infected their body, is right out of Alan Moore's run on Swamp Thing. Dead Rising had the Zombie Genocider achievement, for killing 53,594 infected. Left 4 Dead upped the ante with the Zombie Genocidest achievement, for killing 53,595 infected. Prototype has a Trail of Corpses achievement, for killing 53,596 infected. Also, "The cure is a lie." (written graffiti style on a billboard that says "The Cure Is Coming") and the stationary Alex detectors have the alarms from ''The Pillar of Autumn'' and Crows Nest. The Thing (1982) didn't even leave a slime trail! Another thing, and the higher up Marines (the ones that refill airstrikes via eating them) look like Duke Nukem. Another NPC looks like Ellen DeGeneres. After getting the Armor power, when you activate it, Alex has an uncanny resemblance to the Guyver. One of Alex's unlockable moves, "Hammertoss" is unmistakably a Shoryuken, and his little fireball move seems to be based on the hishoken. There are two consecutive "Kill" events, both of which require the use of the rocket launcher. They are named, respectively, "You Called The Thunder..." and "...Now Reap The Whirlwind." A random mook says "I love the smell of cordite!" In the intro sequence, the exterior of a certain famous bookshop can be seen. The anti-Blacklight toxin is named A113. Alex J. Mercer? Any relation to Alex J. Murphy, better known as Robocop? Alex Mercer's fate is remarkably similar to that that of William Birkin from Resident Evil 2. Both characters get gunned down, but use viruses to revive themselves into horrible monsters and infect their respective cities.
 [PROTOTYPE] / Videogame / int_c75df49a
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1.0
 [PROTOTYPE] / Videogame / int_c75df49a
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1.0
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[PROTOTYPE] / Videogame / int_c75df49a
 [PROTOTYPE] / Videogame / int_c949edd4
type
Magic Pants
 [PROTOTYPE] / Videogame / int_c949edd4
comment
Magic Pants: Alex's clothes stay pristine no matter what goes down. Justified, as his clothes are biomass, just like the rest of him, and thus heal and/or grow back depending on what you're doing. Particularly noticeable at the start of the game, where Alex's shirt is covered in blood and bullet holes until you consume someone to repair them.
 [PROTOTYPE] / Videogame / int_c949edd4
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1.0
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[PROTOTYPE] / Videogame / int_c949edd4
 [PROTOTYPE] / Videogame / int_c9aea8c8
type
Armies Are Evil
 [PROTOTYPE] / Videogame / int_c9aea8c8
comment
Armies Are Evil: Blackwatch shoots first, keeps shooting, shoots some more, conducts autopsies if any corpses are left intact, and never asks questions. It's not surprising, seeing how on the Web of Intrigue, you find out that they were founded to make biological weapons capable of targeting specific minorities, but were switched to their present day containment role after the Hope disaster, which they started. Subverted with the Marines. They're working with Blackwatch, but not because they want to. They have to. So while they end up committing much of the same atrocities, they're definitely not happy about it.
 [PROTOTYPE] / Videogame / int_c9aea8c8
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[PROTOTYPE] / Videogame / int_c9aea8c8
 [PROTOTYPE] / Videogame / int_ca3d2067
type
Mook Debut Cutscene
 [PROTOTYPE] / Videogame / int_ca3d2067
comment
Mook Debut Cutscene: The major Infected enemies. Super Soldiers also get this.
 [PROTOTYPE] / Videogame / int_ca3d2067
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1.0
 [PROTOTYPE] / Videogame / int_ca3d2067
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[PROTOTYPE] / Videogame / int_ca3d2067
 [PROTOTYPE] / Videogame / int_ca7f68c4
type
Power Fist
 [PROTOTYPE] / Videogame / int_ca7f68c4
comment
Power Fist: The Hammerfists, which is Exactly What It Says on the Tin. Also the Musclemass power, though it enhances more than just basic fist power.
 [PROTOTYPE] / Videogame / int_ca7f68c4
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1.0
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[PROTOTYPE] / Videogame / int_ca7f68c4
 [PROTOTYPE] / Videogame / int_ca81eae7
type
Hollywood Darkness
 [PROTOTYPE] / Videogame / int_ca81eae7
comment
Hollywood Darkness: Night time is seemingly almost as bright as the daytime. Especially notable in under-building passageways, where it is of the same level of darkness regardless of night or day. The shadows at night tend to give away the "broad daynight" effect.
 [PROTOTYPE] / Videogame / int_ca81eae7
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1.0
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_ca81eae7
 [PROTOTYPE] / Videogame / int_cabaf736
type
Critical Annoyance
 [PROTOTYPE] / Videogame / int_cabaf736
comment
Critical Annoyance: The sudden jet of air sound that plays once you get into Adrenaline Surge. Just before hitting that point, the screen will start to lose its color. In Adrenaline Surge, the screen will be almost monochrome, which can be a bit jarring all of a sudden as you look for something to consume. Or, more likely, run like hell for the auto-heal to kick in.
 [PROTOTYPE] / Videogame / int_cabaf736
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1.0
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[PROTOTYPE] / Videogame / int_cabaf736
 [PROTOTYPE] / Videogame / int_cadf2d2a
type
Death of a Thousand Cuts
 [PROTOTYPE] / Videogame / int_cadf2d2a
comment
Death of a Thousand Cuts: Players experienced in the use of Whipfist's Streetsweeper move will realize that exceptionally tough organic enemies placed right next to Alex's left side will succumb to a cascade of hits once the whip swings past to the left. Generally, all directions work as long as the target is within a finger's reach, but those on Alex's left when the whip completes the swing will incur the most damage. Charging up Streetsweeper will significantly heighten the pain that's dealt. Using this tactic on armor, however, will take a while.
 [PROTOTYPE] / Videogame / int_cadf2d2a
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1.0
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[PROTOTYPE] / Videogame / int_cadf2d2a
 [PROTOTYPE] / Videogame / int_caf89e54
type
Taking You with Me
 [PROTOTYPE] / Videogame / int_caf89e54
comment
Taking You with Me: It cannot be said often enough: the real Alex Mercer was not a nice man. Cornered by Blackwatch? Release a deadly virus into a busy transit station! Arguably the best example of this trope, considering he was effectively trying to take the entire species with him.
 [PROTOTYPE] / Videogame / int_caf89e54
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1.0
 [PROTOTYPE] / Videogame / int_caf89e54
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[PROTOTYPE] / Videogame / int_caf89e54
 [PROTOTYPE] / Videogame / int_cc4b45f6
type
Word of God
 [PROTOTYPE] / Videogame / int_cc4b45f6
comment
Word of God supporting this: The guys at Radical got the inspiration for Alex Mercer's shape-shifting abilities while playing Ultimate Destruction and using the Hulk's "weaponize" skills. They asked themselves, "What if [the character] could weaponize himself?" and an idea was born...
 [PROTOTYPE] / Videogame / int_cc4b45f6
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1.0
 [PROTOTYPE] / Videogame / int_cc4b45f6
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[PROTOTYPE] / Videogame / int_cc4b45f6
 [PROTOTYPE] / Videogame / int_ccf46587
type
Redshirt Army
 [PROTOTYPE] / Videogame / int_ccf46587
comment
Red Shirt Army: Every army that isn't you... But special mention goes to the Marines, since they were set up by Blackwatch to take the blame for the damage the virus has done (and what Blackwatch plans to do to cover it up).
 [PROTOTYPE] / Videogame / int_ccf46587
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1.0
 [PROTOTYPE] / Videogame / int_ccf46587
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[PROTOTYPE] / Videogame / int_ccf46587
 [PROTOTYPE] / Videogame / int_cd809603
type
Tank Goodness
 [PROTOTYPE] / Videogame / int_cd809603
comment
Tank Goodness: While the standard M1 tank you can hijack is definitely awesome, the Thermobaric tank you get later is even better. Kill It with Fire!
 [PROTOTYPE] / Videogame / int_cd809603
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1.0
 [PROTOTYPE] / Videogame / int_cd809603
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_cd809603
 [PROTOTYPE] / Videogame / int_ce70175b
type
Sociopathic Soldier
 [PROTOTYPE] / Videogame / int_ce70175b
comment
Sociopathic Soldier: Blackwatch seems extraordinarily eager to shoot anything that moves, including civilians; they will threaten to kill a disguised Alex simply for bumping into them. Several Web of Intrigue memories show or reference them gunning down innocents, occasionally laughing all the while. Yes, they're fighting a deadly biological war against an enemy that has the capacity to destroy humanity, and desperate times employ desperate measures... but that doesn't mean they have to enjoy it.
 [PROTOTYPE] / Videogame / int_ce70175b
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1.0
 [PROTOTYPE] / Videogame / int_ce70175b
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1.0
 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_ce70175b
 [PROTOTYPE] / Videogame / int_ceec4df5
type
Roaring Rampage of Revenge
 [PROTOTYPE] / Videogame / int_ceec4df5
comment
Roaring Rampage of Revenge: Finishing a specific few of the ingame Consume Events unlocks the location of betrayer ex-girlfriend Karen Parker, who realizes Alex is going to kill her and follows a trooper out. Unfortunately for her, the trooper slams on the emergency brake in the elevator. Karen's response? "Oh god he's here in the building, he's going to kill me." The trooper, revealing himself to be Alex, leans in behind her and whispers "I know." before the scene fades to black...
 [PROTOTYPE] / Videogame / int_ceec4df5
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[PROTOTYPE] / Videogame / int_ceec4df5
 [PROTOTYPE] / Videogame / int_cfd569ac
type
Take Your Time
 [PROTOTYPE] / Videogame / int_cfd569ac
comment
Take Your Time: The story only progresses once you start a mission. In the meantime, feel free to abuse Manhattan as the light in the sky changes between day and night several times. Even when the countdown for operation Firebreak begins.
 [PROTOTYPE] / Videogame / int_cfd569ac
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1.0
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[PROTOTYPE] / Videogame / int_cfd569ac
 [PROTOTYPE] / Videogame / int_cfda0ecb
type
Escort Mission
 [PROTOTYPE] / Videogame / int_cfda0ecb
comment
Escort Mission: Prototype makes some valiant efforts to make this trope bearable, and generally succeeds. One mission has you luring a Leader Hunter to a particular location. You have to keep its attention (by attacking it), keep it from being killed by the military (and don't hit it too hard or too much yourself), and fight off the lesser hunters it calls. This thing is tough as nails and even faster than you are on level ground (building-hopping is another story), so it's pretty easy to get him to where he needs to go without too much trouble. Later, you have to defend the thermobaric tank on its approach to the super-hive. It's closer to a normal escort mission, but the tank is well-guarded and suitably strong against most attacks, so your role in protecting it is fairly easy. As bonus, at the end of the level, you get to use that powerful thing yourself. However, one mission does play it straight. The Bloodtox pump truck, especially on Hard, has armor like paper mache and is unarmed. There are four regular tanks guarding it, and they do a fairly good job, but the problem is that they are guarding it against Hydras. The Hydras will prioritize the pump over all else, easily beating it to death in a very short time. The only way to keep them back is with a stolen tank, but even that comes dangerously close to the wire if you don't make every shot count. Following right after this, you have to protect the (now parked) truck from waves of Hunters as it unloads its cargo. Again, they prioritize it, which really doesn't help because you're just as likely to hit the tank trying to dislodge them from it. Not to mention the two Leader Hunters that show up with the Hydras as the final wave. Best strategy? Attempt to consume hapless military quickly enough to Critical Pain all enemies. Not enough EP to unlock this Devastator? Sucks to be you. Good luck my friend. This is more easily bearable if you make the Hunters take a dirt nap and using groundspikes on the Leader Hunters, the next thing on the list is to play catch with the Hydras.
 [PROTOTYPE] / Videogame / int_cfda0ecb
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[PROTOTYPE] / Videogame / int_cfda0ecb
 [PROTOTYPE] / Videogame / int_d2f577a1
type
Lead the Target
 [PROTOTYPE] / Videogame / int_d2f577a1
comment
Lead the Target: This is done automatically for non-homing weapon projectiles on a targeted entity. The AI does the same as well.
 [PROTOTYPE] / Videogame / int_d2f577a1
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1.0
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[PROTOTYPE] / Videogame / int_d2f577a1
 [PROTOTYPE] / Videogame / int_d33456e7
type
Improbable Age
 [PROTOTYPE] / Videogame / int_d33456e7
comment
Improbable Age: McMullen had his doctorate in genetics at age 20, and founded Gentek a year later. Wait, what?
 [PROTOTYPE] / Videogame / int_d33456e7
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 [PROTOTYPE] / Videogame / int_d33456e7
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[PROTOTYPE] / Videogame / int_d33456e7
 [PROTOTYPE] / Videogame / int_d34590cf
type
Spin Attack
 [PROTOTYPE] / Videogame / int_d34590cf
comment
Spin Attack: The finishing sequence for the Claw and Blade powers behave like this.
 [PROTOTYPE] / Videogame / int_d34590cf
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1.0
 [PROTOTYPE] / Videogame / int_d34590cf
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[PROTOTYPE] / Videogame / int_d34590cf
 [PROTOTYPE] / Videogame / int_d397657d
type
Hoist by His Own Petard
 [PROTOTYPE] / Videogame / int_d397657d
comment
Hoist by His Own Petard: Can happen to you in-game. You like powerbombing helpless soldiers and civilians? It's not quite so fun when one of the Supersoldiers catches you in mid-air and does it right back, and it is one of the single most powerful attacks in the entire game. Of course, you can do the same to the military by hijacking their vehicles or prying their guns out of what's left of their cold, dead fingers (assuming there are any body parts remaining).
 [PROTOTYPE] / Videogame / int_d397657d
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1.0
 [PROTOTYPE] / Videogame / int_d397657d
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_d397657d
 [PROTOTYPE] / Videogame / int_d3aad64a
type
Morally Ambiguous Doctorate
 [PROTOTYPE] / Videogame / int_d3aad64a
comment
Morally Ambiguous Doctorate: Pretty much every doctor in Manhattan is a Mad Scientist. Hell, even Alex is one. Blackwatch and Gentek apparently hire complete psychos. However, there are some scientists you get in the Web of Intrigue who clearly have reservations about what they're doing, or at least think it's stupid to be so reckless with the applications. It is implied in one of the Web of Intrigue entries that those doctors and civilians that Alex consumes to get their Web of Intrigue entries throughout the game are actually Blackwatch sleeper personnel. See? Alex did have a good reason to eat those people. Sleeper agents are bad. Go catch...uh...eat them all, Alex! Makes sense, given how the game statistics don't treat them as genuine civilians, and they will immediately start running when they see Alex come near, even if he's done nothing to alarm anyone else.
 [PROTOTYPE] / Videogame / int_d3aad64a
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1.0
 [PROTOTYPE] / Videogame / int_d3aad64a
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_d3aad64a
 [PROTOTYPE] / Videogame / int_d49291cd
type
Over-the-Top Secret
 [PROTOTYPE] / Videogame / int_d49291cd
comment
Over-the-Top Secret: Several Web of Intrigue entries mention what happened at Hope, Idaho has been classified "beyond Top Secret".
 [PROTOTYPE] / Videogame / int_d49291cd
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1.0
 [PROTOTYPE] / Videogame / int_d49291cd
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_d49291cd
 [PROTOTYPE] / Videogame / int_d5de30dd
type
Roundhouse Kick
 [PROTOTYPE] / Videogame / int_d5de30dd
comment
Roundhouse Kick: The Snap Kick Launcher, of the more realistic version rather than the more theatrical 360 spin type.
 [PROTOTYPE] / Videogame / int_d5de30dd
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1.0
 [PROTOTYPE] / Videogame / int_d5de30dd
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d5de30dd
 [PROTOTYPE] / Videogame / int_d7105837
type
Swiss-Army Hero
 [PROTOTYPE] / Videogame / int_d7105837
comment
Swiss Army Hero: Or Swiss Army Anti-Hero given Alex's shapeshifting weapon-body powers.
 [PROTOTYPE] / Videogame / int_d7105837
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1.0
 [PROTOTYPE] / Videogame / int_d7105837
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 [PROTOTYPE] / Videogame
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[PROTOTYPE] / Videogame / int_d7105837
 [PROTOTYPE] / Videogame / int_d71d51fd
type
The End of the World as We Know It
 [PROTOTYPE] / Videogame / int_d71d51fd
comment
The End of the World as We Know It: This is what is hinted to happen should Alex ever meet PARIAH.
 [PROTOTYPE] / Videogame / int_d71d51fd
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1.0
 [PROTOTYPE] / Videogame / int_d71d51fd
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1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d71d51fd
 [PROTOTYPE] / Videogame / int_d7866de0
type
Natural Weapon
 [PROTOTYPE] / Videogame / int_d7866de0
comment
Natural Weapon: Many of the infected, like the Hydra, is capable of using its entire self to Tail Slap anything nearby instead of always picking up debris to throw. Alex is also less dependent on stolen military hardware once more powers are available in the Swiss Army Appendage sense.
 [PROTOTYPE] / Videogame / int_d7866de0
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_d7866de0
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d7866de0
 [PROTOTYPE] / Videogame / int_d7c318da
type
CapePunk
 [PROTOTYPE] / Videogame / int_d7c318da
comment
Cape Punk: The game follows a character equipped with all the powers of a superhero (something between the Incredible Hulk and a shoggoth) who's stuck in a city under lockdown by the military. It shows a cynical view of good versus evil being a poor fit for a Blue-and-Orange Morality being that is an Outside-Context Problem for humanity.
 [PROTOTYPE] / Videogame / int_d7c318da
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_d7c318da
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d7c318da
 [PROTOTYPE] / Videogame / int_d842e380
type
Love Redeems
 [PROTOTYPE] / Videogame / int_d842e380
comment
Love Redeems: Possible non-romantic example with Dana. Naturally Alex would care about his sister, right? Yeah, not so much. Blacklight, on the other hand, immediately goes after her the very second he "remembers" her in order to save her from Blackwatch. For players who already know the Awful Truth, it's the first sign that Blacklight-Alex is already a better person than the original Alex, although it takes time for his conscience to develop much further than that.
 [PROTOTYPE] / Videogame / int_d842e380
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_d842e380
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d842e380
 [PROTOTYPE] / Videogame / int_d99a228f
type
Unusually Uninteresting Sight
 [PROTOTYPE] / Videogame / int_d99a228f
comment
Unusually Uninteresting Sight: Nobody seems to think it's that suspicious to see a guy running at speeds of at least 60 miles per hour up the side of the Empire State Building, even though crawling up it like Spider-Man instantly sets off alerts.
 [PROTOTYPE] / Videogame / int_d99a228f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_d99a228f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d99a228f
 [PROTOTYPE] / Videogame / int_d9cf40fa
type
Screw This, I'm Outta Here
 [PROTOTYPE] / Videogame / int_d9cf40fa
comment
Screw This, I'm Outta Here!: Taggart attempts it after it finally sinks in how out of control things are: the virus is rampaging across the city essentially unchecked, Blackwatch and the Marines are bleeding troops they don't have, and Mercer just ate Elizabeth Greene.
 [PROTOTYPE] / Videogame / int_d9cf40fa
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_d9cf40fa
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_d9cf40fa
 [PROTOTYPE] / Videogame / int_da1c8191
type
Writers Cannot Do Math
 [PROTOTYPE] / Videogame / int_da1c8191
comment
Writers Cannot Do Math: Many of the ages don't match up with the timelines.
 [PROTOTYPE] / Videogame / int_da1c8191
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_da1c8191
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_da1c8191
 [PROTOTYPE] / Videogame / int_da2b1604
type
Foe-Tossing Charge
 [PROTOTYPE] / Videogame / int_da2b1604
comment
Foe-Tossing Charge: Your Defensive Powers allow you to do this, preventing you from parkouring but allowing you to toss aside anything up to (and including) a car. This achieves a whole new meaning when you figure out that you can grab a car like a plow, start running, and make the civilian and infected population fly in the air like so many ragdolls.
 [PROTOTYPE] / Videogame / int_da2b1604
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_da2b1604
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_da2b1604
 [PROTOTYPE] / Videogame / int_db33bc7e
type
Ludicrous Gibs
 [PROTOTYPE] / Videogame / int_db33bc7e
comment
Ludicrous Gibs: Especially with the Blade and Muscle Mass powers. One of the later-game attacks is a charged snapkick that will send people flying about a block. With the Musclemass power equipped, it just gibs them outright. In fact, everything you hit with Musclemass ends up becoming ludicrous gibs, sooner or later.
 [PROTOTYPE] / Videogame / int_db33bc7e
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_db33bc7e
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_db33bc7e
 [PROTOTYPE] / Videogame / int_db6230b7
type
Lightning Bruiser
 [PROTOTYPE] / Videogame / int_db6230b7
comment
Lightning Bruiser: Alex is insanely fast, durable, and powerful. Even with the armor power, which slows him down (but also increases durability), he's fast enough to run up walls. Hunters and Super Soldiers are also both fast and strong too.
 [PROTOTYPE] / Videogame / int_db6230b7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_db6230b7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_db6230b7
 [PROTOTYPE] / Videogame / int_dc504936
type
Easy Exp
 [PROTOTYPE] / Videogame / int_dc504936
comment
Easy Exp: Right before attempting Behind The Glass, the collectible orbs spawn in free-roam. Occasionally, even the loading screen tips you off that there are 92 collectibles in Central Park and Times Square altogether. If you collect all of them, this adds up to a good 1-2 million EXP for your powers, plus whatever else you collect along the way. Depending on how you go about it, this will cover your upgrades to at or near the Brought Down to Badass segment of the game.
 [PROTOTYPE] / Videogame / int_dc504936
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_dc504936
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_dc504936
 [PROTOTYPE] / Videogame / int_dca97045
type
Just Following Orders
 [PROTOTYPE] / Videogame / int_dca97045
comment
Subverted with the Marines. They're working with Blackwatch, but not because they want to. They have to. So while they end up committing much of the same atrocities, they're definitely not happy about it.
 [PROTOTYPE] / Videogame / int_dca97045
featureApplicability
-0.3
 [PROTOTYPE] / Videogame / int_dca97045
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_dca97045
 [PROTOTYPE] / Videogame / int_dcff8307
type
Multi-Platform
 [PROTOTYPE] / Videogame / int_dcff8307
comment
Multi-Platform: PS3, Xbox 360, PC, and as of July 14th, 2015, the PlayStation 4 and the Xbox ONE.
 [PROTOTYPE] / Videogame / int_dcff8307
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_dcff8307
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_dcff8307
 [PROTOTYPE] / Videogame / int_dd12e1d2
type
Punch Catch
 [PROTOTYPE] / Videogame / int_dd12e1d2
comment
Punch Catch: The method by which Super Soldiers counter your button-mashing attacks while they're in blocking stance.
 [PROTOTYPE] / Videogame / int_dd12e1d2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_dd12e1d2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_dd12e1d2
 [PROTOTYPE] / Videogame / int_dd797c1c
type
Universal Driver's License
 [PROTOTYPE] / Videogame / int_dd797c1c
comment
Universal Driver's License: Averted. To drive any type of military vehicle (APCs, tanks, and helicopters), you have to consume someone who knows how.
 [PROTOTYPE] / Videogame / int_dd797c1c
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_dd797c1c
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_dd797c1c
 [PROTOTYPE] / Videogame / int_de9047ac
type
Gambit Pileup
 [PROTOTYPE] / Videogame / int_de9047ac
comment
Gambit Pileup: Of a sort. Cross decides to anonymously help Alex decimate the Blackwatch high command and board the USS Reagan in order to stop Randall from enacting a secret plan to nuke Manhattan. After the Supreme Hunter consumes Cross, it hijacks Cross' already-intricate Batman Gambit for its own purposes, namely; to consume Alex and escape in the ensuing nuclear explosion, all the while convincing Alex that nothing is amiss.
 [PROTOTYPE] / Videogame / int_de9047ac
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_de9047ac
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_de9047ac
 [PROTOTYPE] / Videogame / int_df11acbe
type
Artificial Brilliance
 [PROTOTYPE] / Videogame / int_df11acbe
comment
Artificial Brilliance: Although the individual AI of most NPCs is rather poor, the game is fully capable of rendering literally hundreds of them at a time, all performing their AI routines without screw-up and, if they're of the same faction, even cooperating with each other.
 [PROTOTYPE] / Videogame / int_df11acbe
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_df11acbe
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_df11acbe
 [PROTOTYPE] / Videogame / int_e0ce2471
type
Absurdly Sharp Claws
 [PROTOTYPE] / Videogame / int_e0ce2471
comment
Absurdly Sharp Claws: One of the earliest upgrades and very good for crowd control.
 [PROTOTYPE] / Videogame / int_e0ce2471
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e0ce2471
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e0ce2471
 [PROTOTYPE] / Videogame / int_e1645c04
type
Set a Mook to Kill a Mook
 [PROTOTYPE] / Videogame / int_e1645c04
comment
Set a Mook to Kill a Mook: The Patsy ability allows Alex to accuse another military personnel as him while he is in a similar military disguise. Nearby soldiers will target the accused, but then curse and swear for picking the wrong target. There are no limitations on how often you can do this, and the others won't get suspicious no matter how many times you accuse everyone else.
 [PROTOTYPE] / Videogame / int_e1645c04
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e1645c04
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e1645c04
 [PROTOTYPE] / Videogame / int_e2a6ebc1
type
Closed Circle
 [PROTOTYPE] / Videogame / int_e2a6ebc1
comment
Closed Circle: Alex is incapable of leaving Manhattan for the duration of the game. The game employs several tricks to make this somewhat sensible. For some reason, both Blacklight and Redlight are averse to water, so he can't swim out. Trying to jump/glide out is also impossible. Even if by some miracle you could get all the way to the Reagan, the game kills your controls if you get too far. One of the Landmark locations forces you to get around this mechanic, as it's far enough out to sea that the controls are disabled before you can actually reach it. The bridges are blockaded, and though you can fight your way past, the military will call down an artillery strike. (In game, Alex is physically incapable of crossing the bridges due to an invisible wall; this is readily apparent when you try to leave just after getting the ability to free roam. Cars and traffic will be able to leave, but you'll just keep jogging into a barrier.) Finally, Blackwatch has a very strict no-fly zone around the island, shooting down even passenger jets that get too close, and have extremely heavy boat patrols. In-game, this manifests as your helicopter getting scrapped if you fly too far over water.
 [PROTOTYPE] / Videogame / int_e2a6ebc1
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e2a6ebc1
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e2a6ebc1
 [PROTOTYPE] / Videogame / int_e394c5d
type
Color Wash
 [PROTOTYPE] / Videogame / int_e394c5d
comment
Color Wash: The sky becomes blood-red whenever you're in an Infected zone. For that matter, so does a lot of the ground, the terrain, the zombies and mutants and giant pulsing hives... in fact, it'd be safe to say this is one of the reddest games ever made besides those released on the Virtual Boy. The zones are actually color-coded using very large tinted domes which you can see if you fly high enough. Everything in an Infected zone has a heavy red tint, everything in a Military-controlled zone has a noticeable blue tint, and in areas where they overlap everything is slightly purple.
 [PROTOTYPE] / Videogame / int_e394c5d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e394c5d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e394c5d
 [PROTOTYPE] / Videogame / int_e3b0cd87
type
Morality Pet
 [PROTOTYPE] / Videogame / int_e3b0cd87
comment
Morality Pet: Dana Mercer is pretty much the only person that Alex legitimately cares for. As it turns out, ZEUS cares about her more than the actual Mercer ever did.
 [PROTOTYPE] / Videogame / int_e3b0cd87
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e3b0cd87
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e3b0cd87
 [PROTOTYPE] / Videogame / int_e4e86215
type
Fake Difficulty
 [PROTOTYPE] / Videogame / int_e4e86215
comment
Fake Difficulty: Because Alex is so overwhelmingly powerful In-Universe, the game invokes this by making you fight large groups of enemies at every turn. See Zerg Rush. The final mission involving Taggart also invokes this by removing one of the safest and most useful methods of destroying a military base in the game: helicopters. Though there are numerous other methods on the ground, they carry a larger risk. Mouse acceleration for the PC port. All this does is make the mouse+keyboard combo clumsier than a console controller in games it's generally superior for. Artillery strikes are disabled against the final boss in the game, and the only weapons available are ordinary assault rifles and missile launchers. Helicopters are of dubious use at best, as well, while tanks are completely unavailable. The controls can be a pain for the first time, and takes quite some practice to get the hang off it, especially in the parkour side quests. Direction of movement is based on camera orientation, except when it's not. Camera orientation shifts in the direction of movement, except when it doesn't.
 [PROTOTYPE] / Videogame / int_e4e86215
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e4e86215
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e4e86215
 [PROTOTYPE] / Videogame / int_e5421161
type
Expy
 [PROTOTYPE] / Videogame / int_e5421161
comment
Expy: Blackwatch are almost dead ringers for the Blue Unit from Stephen King's Dreamcatcher. Both are shadowy military organizations that are above the law and have a mandate to quarantine an infected population zone to deal with nonhuman threats (Blackwatch dealing with viral threats and creatures created by those threats, while Blue Unit deals with alien viruses and the aliens themselves). Both organizations use highly questionable and ruthless methods to deal with the threats in their mandate. Both organizations have a mentally-unstable commanding officer and his direct subordinate who quietly doubts his leader and eventually betrays him. The only thing Blue Unit needs are gas masks and they would be Blackwatch. They're also somewhat similar to the MAJESTIC-12 military subgroups Blue Fly and NRO DELTA from the Delta Green Setting. Dennis Detwiller wrote for both Delta Green and Prototype.
 [PROTOTYPE] / Videogame / int_e5421161
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e5421161
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e5421161
 [PROTOTYPE] / Videogame / int_e542d889
type
Gorn
 [PROTOTYPE] / Videogame / int_e542d889
comment
Gorn: Anything that can be dismembered or turned into salsa will contribute to this.
 [PROTOTYPE] / Videogame / int_e542d889
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e542d889
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e542d889
 [PROTOTYPE] / Videogame / int_e567510d
type
Determinator
 [PROTOTYPE] / Videogame / int_e567510d
comment
Determinator: If Alex decides he wants you dead, nothing can protect you from him. Not men. Not weapons. Not armor.
 [PROTOTYPE] / Videogame / int_e567510d
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e567510d
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e567510d
 [PROTOTYPE] / Videogame / int_e69173b6
type
Time-Limit Boss
 [PROTOTYPE] / Videogame / int_e69173b6
comment
Time-Limit Boss: The final boss, with the added bonus that you don't get to see the timer until it's down to two minutes.
 [PROTOTYPE] / Videogame / int_e69173b6
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e69173b6
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e69173b6
 [PROTOTYPE] / Videogame / int_e9db9908
type
Younger Than They Look
 [PROTOTYPE] / Videogame / int_e9db9908
comment
Younger Than They Look: Specialist Cross. He's thirty-eight. No, seriously. Also, Alex/ZEUS/Blacklight is only a few days old.
 [PROTOTYPE] / Videogame / int_e9db9908
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_e9db9908
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_e9db9908
 [PROTOTYPE] / Videogame / int_eb4ee9eb
type
Guns Are Worthless
 [PROTOTYPE] / Videogame / int_eb4ee9eb
comment
Guns Are Worthless: Averted. Guns are actually pretty good, as long as you have the common sense to shoot the things that they would actually hurt. A rifle won't bring down a tank, for example, but entire crowds of people, marines and lowly infected can be washed away fairly quick. Guns are worthless against you, except on Hard, but you're a human-shaped lump of biomass and that's to be expected.
 [PROTOTYPE] / Videogame / int_eb4ee9eb
featureApplicability
-1.0
 [PROTOTYPE] / Videogame / int_eb4ee9eb
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_eb4ee9eb
 [PROTOTYPE] / Videogame / int_eb8e4fa8
type
Jerkass
 [PROTOTYPE] / Videogame / int_eb8e4fa8
comment
Jerkass: Alex Mercer himself. The human Mercer tops it.
 [PROTOTYPE] / Videogame / int_eb8e4fa8
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_eb8e4fa8
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_eb8e4fa8
 [PROTOTYPE] / Videogame / int_ece27800
type
Kill and Replace
 [PROTOTYPE] / Videogame / int_ece27800
comment
Kill and Replace: Alex does this all the time and technically, that the Blacklight virus is Alex at all could be an example. Stealth Consume takes it to the extreme, as it is an instant kill and disguise switch. Also, the Supreme Hunter to Cross.
 [PROTOTYPE] / Videogame / int_ece27800
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_ece27800
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_ece27800
 [PROTOTYPE] / Videogame / int_ed98f038
type
Wall Crawl
 [PROTOTYPE] / Videogame / int_ed98f038
comment
Wall Crawl: Alex sure doesn't need ladders. But doing so makes him very conspicuous to military notice. More so than simply running up the wall.
 [PROTOTYPE] / Videogame / int_ed98f038
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_ed98f038
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_ed98f038
 [PROTOTYPE] / Videogame / int_eeadb1c7
type
One Bad Mother
 [PROTOTYPE] / Videogame / int_eeadb1c7
comment
One Bad Mother: Greene being the Mother of a Thousand Young with a meaningful (code)name of "Mother".
 [PROTOTYPE] / Videogame / int_eeadb1c7
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_eeadb1c7
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_eeadb1c7
 [PROTOTYPE] / Videogame / int_f0cb6c51
type
Reading Your Rights
 [PROTOTYPE] / Videogame / int_f0cb6c51
comment
Reading Your Rights: "You have the right to be ventilated. I have the right to burn your home and shoot your dog. Do you understand your rights as I have read them to you?"
 [PROTOTYPE] / Videogame / int_f0cb6c51
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f0cb6c51
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f0cb6c51
 [PROTOTYPE] / Videogame / int_f1a77879
type
Plaguemaster
 [PROTOTYPE] / Videogame / int_f1a77879
comment
Plaguemaster: A match between dueling Plaguemasters. On the one hand is Elizabeth Greene, sole survivor of the last virus outbreak and the game's Big Bad, who in a partial subversion appears entirely human: even her One-Winged Angel form, once defeated, simply spits her out in her original human form. The other? Protagonist Alex Mercer, who unwittingly is The Virus itself. He also appears human, but unlike Greene, his powers manifest through monstrous — yet awesome-looking — transformations.
 [PROTOTYPE] / Videogame / int_f1a77879
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f1a77879
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f1a77879
 [PROTOTYPE] / Videogame / int_f2d8e3c2
type
Evil Plan
 [PROTOTYPE] / Videogame / int_f2d8e3c2
comment
Near the end of the game, "Cross" aka The Supreme Hunter does this to Alex while revealing its Evil Plan.
 [PROTOTYPE] / Videogame / int_f2d8e3c2
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f2d8e3c2
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f2d8e3c2
 [PROTOTYPE] / Videogame / int_f3d5d15f
type
Creepy Child
 [PROTOTYPE] / Videogame / int_f3d5d15f
comment
Creepy Child: PARIAH, again.
 [PROTOTYPE] / Videogame / int_f3d5d15f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f3d5d15f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f3d5d15f
 [PROTOTYPE] / Videogame / int_f4a0408f
type
Wake-Up Call Boss
 [PROTOTYPE] / Videogame / int_f4a0408f
comment
Wake-Up Call Boss: The first encounter with the Hunters will teach you to fear them, at least at the beginning of the game. Later on, Specialist Cross teaches an overconfident player to not underestimate Blackwatch.
 [PROTOTYPE] / Videogame / int_f4a0408f
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f4a0408f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f4a0408f
 [PROTOTYPE] / Videogame / int_f4d8ac92
type
The Assimilator
 [PROTOTYPE] / Videogame / int_f4d8ac92
comment
The Assimilator: In the Omnomnomable sense. In the case of Hive Mind, Alex is his own.
 [PROTOTYPE] / Videogame / int_f4d8ac92
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f4d8ac92
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f4d8ac92
 [PROTOTYPE] / Videogame / int_f511ea9b
type
Product Placement
 [PROTOTYPE] / Videogame / int_f511ea9b
comment
Product Placement: The ads for GameStop, GameCrazy, Panasonic, Hollywood Video, Golds Gym, and more, all in Times Square (elsewhere too, but it's concentrated here). Justified, of course. You fight Greene there, and are there every time you start the game after beating it. The real Times Square is almost exactly the same, of course. In fact, the game actively updates its ads to keep up with the times. When Inception was in theaters, you couldn't run two blocks without seeing an ad for it.
 [PROTOTYPE] / Videogame / int_f511ea9b
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f511ea9b
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f511ea9b
 [PROTOTYPE] / Videogame / int_f87c42d4
type
Video Game Cruelty Potential
 [PROTOTYPE] / Videogame / int_f87c42d4
comment
Video Game Cruelty Potential: The sheer number of ways you can take people down in this game is staggering, but the craziest has to be shifting into a soldier, accusing another soldier of being you, and watching him get shot to death. If you're bored, just get a tank and aim it at some civilians.
 [PROTOTYPE] / Videogame / int_f87c42d4
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f87c42d4
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f87c42d4
 [PROTOTYPE] / Videogame / int_f97ab6a5
type
Suicidal Overconfidence
 [PROTOTYPE] / Videogame / int_f97ab6a5
comment
Suicidal Overconfidence: Most egregious are the police officers in New Game+.
 [PROTOTYPE] / Videogame / int_f97ab6a5
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f97ab6a5
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f97ab6a5
 [PROTOTYPE] / Videogame / int_f9bc2937
type
Laser Sight
 [PROTOTYPE] / Videogame / int_f9bc2937
comment
Laser Sight: Captain Cross's fancy gun has a yellowish-green one.
 [PROTOTYPE] / Videogame / int_f9bc2937
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_f9bc2937
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_f9bc2937
 [PROTOTYPE] / Videogame / int_fb111d49
type
Sequence Breaking
 [PROTOTYPE] / Videogame / int_fb111d49
comment
Sequence Breaking: In order to avert this in New Game+, Alex doesn't get to bring along his vehicle skills. This prevents you from taking helicopters or tanks before you're supposed to.
 [PROTOTYPE] / Videogame / int_fb111d49
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fb111d49
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fb111d49
 [PROTOTYPE] / Videogame / int_fc25c2fb
type
Cruelty Is the Only Option
 [PROTOTYPE] / Videogame / int_fc25c2fb
comment
Cruelty Is the Only Option: Though it isn't really plot relevant, Alex cannot simply drop something he's grabbed. You have to do a damaging move, which will kill any poor civilians you might have grabbed by accident. The only way to drop someone or something unharmed is to be hit by something mild, like a zombie's paw.
 [PROTOTYPE] / Videogame / int_fc25c2fb
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fc25c2fb
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fc25c2fb
 [PROTOTYPE] / Videogame / int_fc33ff16
type
One-Winged Angel
 [PROTOTYPE] / Videogame / int_fc33ff16
comment
One-Winged Angel: Elizabeth Greene has one. In a partial subversion, it isn't her true form — it's more akin to Lovecraftian Power Armor (she falls out in human form after you defeat it). If you closely look at the thing's "mouth" during the battle, you can see Greene inside (covered with a skin flap to obscure her features, but still visible). Once you get the Armor ability, you can pull this off too; you become Made of Iron and can turn your hands into a BFS, clubs, a whip, and once your health gets maxed out, you get a couple Limit Breaks.
 [PROTOTYPE] / Videogame / int_fc33ff16
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fc33ff16
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fc33ff16
 [PROTOTYPE] / Videogame / int_fcd993bd
type
Video Game Cruelty Punishment
 [PROTOTYPE] / Videogame / int_fcd993bd
comment
Video Game Cruelty Punishment: Very downplayed. It doesn't matter whether civilians are just collateral damage or you're going on a rampage and killing all of them that you can on purpose, all that will happen is the military will turn up... which you can swat aside like flies. Most of your "helpers" during the main quest don't seem to realize the carnage that Alex creates. Dana is genuinely shocked upon learning that Alex routinely consumes people. On the other hand, if you start a New Game+ and run around using the Musclemass power on innocent civilians at the start of the game, you have a situation wherein you are a monster who is running around punching people in half, their guts streaming about everywhere, as gallons of blood stain the street, with nothing but a few scattered cops and the occasional APC to stop you.
 [PROTOTYPE] / Videogame / int_fcd993bd
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fcd993bd
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fcd993bd
 [PROTOTYPE] / Videogame / int_fcd9b657
type
Gallows Humor
 [PROTOTYPE] / Videogame / int_fcd9b657
comment
Gallows Humor: Humorously, one of the responses the soldiers have to being grabbed by Mercer is, "Good thing I didn't save for my retirement". Another has the grabbed Mook warn Alex that he's just "put his foot at ball level."
 [PROTOTYPE] / Videogame / int_fcd9b657
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fcd9b657
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fcd9b657
 [PROTOTYPE] / Videogame / int_fda454ec
type
Every Bullet is a Tracer
 [PROTOTYPE] / Videogame / int_fda454ec
comment
Every Bullet Is a Tracer: Every fired munition is made to look visible. Bullets, grenades from grenade launchers, tank shells even...
 [PROTOTYPE] / Videogame / int_fda454ec
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fda454ec
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fda454ec
 [PROTOTYPE] / Videogame / int_fe262584
type
Cutscene Power to the Max
 [PROTOTYPE] / Videogame / int_fe262584
comment
Cutscene Power to the Max: Alex's acquisition of Armour in-cutscene comes with an effect that throws around the Infected dogpiling him. The in-game transformation doesn't let you do that. Similarly, the intro cutscene shows Alex, in no particular order, using weapon powers in tandem with a disguise (when they cancel your disguise in-game) and using the Blade to block a grenade without so much as flinching (this will knock you down guaranteed otherwise). Alex is also capable of becoming anyone he has absorbed if the plot requires it.
 [PROTOTYPE] / Videogame / int_fe262584
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_fe262584
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_fe262584
 [PROTOTYPE] / Videogame / int_name
type
ItemName
 [PROTOTYPE] / Videogame / int_name
comment
 [PROTOTYPE] / Videogame / int_name
featureApplicability
1.0
 [PROTOTYPE] / Videogame / int_name
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
[PROTOTYPE] / Videogame / int_name
 [PROTOTYPE] / Videogame / int_name
itemName
[PROTOTYPE] / Videogame

The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
[PROTOTYPE] / Videogame
 HowToHireANinjaMaid
seeAlso
[PROTOTYPE] / Videogame
 Maybe Im A Lion / Fan Fic
seeAlso
[PROTOTYPE] / Videogame
 Oskar Osäker: True Omnivore / Fan Fic
seeAlso
[PROTOTYPE] / Videogame
 Unfamiliar / Fan Fic
seeAlso
[PROTOTYPE] / Videogame
 Video Games / Fan Fic
seeAlso
[PROTOTYPE] / Videogame
 AfterTheFiresFade
seeAlso
[PROTOTYPE] / Videogame
 [PROTOTYPE] / Videogame
hasFeature
Rule of Cool / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
A Form You Are Comfortable With / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
A Taste of Power / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Absurdly Sharp Claws / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Action Commands / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Action Prologue / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Adrenaline Time / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Airborne Mook / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Always Close / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Amnesiac Dissonance / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Amnesiac Protagonist Catalyst / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Amputation Stops Spread / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
And Then John Was a Zombie / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Ankle Drag / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Another Man's Terror / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Apathetic Citizens / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Appendage Assimilation / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Armies Are Evil / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Army of Thieves and Whores / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Art Shift / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Attack Animal / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Attack of the Monster Appendage / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Attack Reflector / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Aura Vision / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Awesomeness Meter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Awful Truth / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Back Stab / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Badass Army / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Barrier Warrior / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Bavarian Fire Drill / int_dedcbe4f
 [PROTOTYPE] / Videogame
hasFeature
Beef Gate / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Big Applesauce / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Big Brother Worship / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Bio-Armor / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Bio Punk / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Biological Weapons Solve Everything / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Bishōnen Line / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Black Helicopter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Blade Below the Shoulder / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Blending-In Stealth Gameplay / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Blood from the Mouth / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Body Armor as Hit Points / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Body-Count Competition / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Body Sled / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Body Surf / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Border Patrol / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Borrowed Biometric Bypass / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Boss Arena Recovery / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Boss in Mook Clothing / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Bottomless Magazines / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Brain Food / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Break Meter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Bring It / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Broken Bridge / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Brought Down to Badass / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Brought Down to Normal / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Button Mashing / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Call a Hit Point a "Smeerp" / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Came Back Strong / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Camera Lock-On / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Camera Screw / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cannibalism Superpower / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Can't Shift While Shifted / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Capepunk / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Car Cushion / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Car Fu / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Carnivorous Healing Factor / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cast from Hit Points / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Catch and Return / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Chaotic Neutral / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Charge Meter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Charged Attack / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
City Guards / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
City Noir / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
City of Weirdos / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Civvie Spandex / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Code Name / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Collection Sidequest / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Collector of Forms / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Color Wash / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Combat Stilettos / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Combat Tentacles / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Conspicuously Selective Perception / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Conversation Casualty / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cool, but Inefficient / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cover-Blowing Superpower / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Creepy Awesome / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Creepy Blue Eyes / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Crew of One / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Crowd Panic / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cruelty Is the Only Option / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cutscene Power to the Max / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Cycle of Hurting / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Damage Is Fire / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Damage-Sponge Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Danger Deadpan / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dark Horse Victory / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dead All Along / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dead Person Impersonation / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Deadly Gas / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Deadly Lunge / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Death by Racism / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Decoy Damsel / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Degraded Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Desperation Attack / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Destructive Saviour / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Diagonal Cut / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Die, Chair, Die! / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Disturbing Statistic / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dog Pile of Doom / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Doom Troops / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dragon Ascendant / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dragon Their Feet / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dressing as the Enemy / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Driven to Villainy / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Dunking the Bomb / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Early-Bird Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Easy Level Trick / int_b036ce4f
 [PROTOTYPE] / Videogame
hasFeature
Easy Logistics / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Eaten Alive / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Eats Babies / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Edible Ammunition / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Eerie Pale-Skinned Brunette / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Elite Zombie / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Enemy Rising Behind / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Escaped from the Lab / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Escapist Character / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Escort Mission / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Essence Drop / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Every Bullet is a Tracer / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Every Car Is a Pinto / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Evil Is Easy / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Excuse Me, Coming Through! / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Extreme Mêlée Revenge / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Facepalm of Doom / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Face Stealer / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Fauxshadow / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Fertile Feet / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Fictional Counterpart / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Final Solution / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
First-Episode Resurrection / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Five Rounds Rapid / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Flash Forward / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Flesh Golem / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Flock of Wolves / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Flunky Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Foe-Tossing Charge / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Forced Tutorial / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
From a Single Cell / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gameplay and Story Segregation / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gang Up on the Human / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gas Chamber / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gas Mask Mooks / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gateless Ghetto / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
General Ripper / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Genetic Abomination / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
"Get Back Here!" Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Go Wait Outside / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gone Horribly Wrong / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Goomba Stomp / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Grappling-Hook Pistol / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Gravity Barrier / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Green Rocks / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Grenade Launcher / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Ground Pound / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Ground-Shattering Landing / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Guns Are Worthless / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hammerspace Police Force / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
He Knows Too Much / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Heal Thyself / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hellish Copter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hero Killer / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Heroic Host / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hide Your Children / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
High-Speed Hijack / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hit-and-Run Tactics / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hive Queen / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hold the Line / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hollywood Military Uniform / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Homing Boulders / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Homing Projectile / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hopeless War / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Horrifying Hero / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Human Resources / int_747d9a6f
 Hunger
seeAlso
[PROTOTYPE] / Videogame
 [PROTOTYPE] / Videogame
hasFeature
Hunter of His Own Kind / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Hyperactive Metabolism / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
I Am a Monster / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
I Am Legion / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
I Don't Pay You to Think / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
I Will Fight Some More Forever / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Icy Blue Eyes / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Identity Absorption / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Idle Animation / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Immune to Bullets / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Implausible Boarding Skills / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Improbable Age / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
In a Single Bound / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
In Medias Res / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
In the Hood / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Information Wants to Be Free / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Insert Grenade Here / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Instant Armor / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Instant Costume Change / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
"Instant Death" Radius / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Instant Expert / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Insurmountable Waist-Height Fence / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Interface Spoiler / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Invisible Wall / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
"It" Is Dehumanizing / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
It Seemed Trivial / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
It's a Wonderful Failure / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
It's Going Down / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
It's Probably Nothing / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
It's Raining Men / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
It's the Only Way to Be Sure / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Janitor Impersonation Infiltration / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Jump Physics / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Just Desserts / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Kamehame Hadoken / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Kill All Humans / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Kill and Replace / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
King Mook / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Knight Templar Big Brother / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Laser Sight / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Last Chance Hit Point / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Le Parkour / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Left Stuck After Attack / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Life-or-Limb Decision / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Loading Screen / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Loads and Loads of Loading / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Lovecraftian Superpower / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Luck-Based Mission / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Made of Evil / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Marathon Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Meat Moss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Medium Blending / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mêlée à Trois / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mildly Military / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Militaries Are Useless / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mind Hive / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Miranda Rights / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mission Control / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mistaken for an Imposter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mobstacle Course / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Monster Progenitor / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Monstrous Humanoid / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mook Maker / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Morally Ambiguous Doctorate / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Morally Superior Copy / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mother of a Thousand Young / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mugged for Disguise / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Muggles Do It Better / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Multi-Mook Melee / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Multiform Balance / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Muscles Are Meaningless / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Mutant Media / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Necessarily Evil / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Necessary Drawback / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Neck Lift / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Neutral Evil / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
New Game Plus / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
No Biological Sex / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
No FEMA Response / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
No Flow in CGI / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
No-Gear Level / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
No Plans, No Prototype, No Backup / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
No Such Agency / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Not Even Human / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Not Quite Flight / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Not Using the "Z" Word / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Not Wearing Tights / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Nuke 'em / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Offscreen Villain Dark Matter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Off with His Head! / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Oh, Crap! / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
One Bad Mother / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Our Zombies Are Different / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Out of the Inferno / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Outrun the Fireball / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Overheating / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Pacifist Run / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Paint the Town Red / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Parasites Are Evil / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Partial Transformation / int_b036ce4f
 [PROTOTYPE] / Videogame
hasFeature
Patient Zero / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Pedestrian Crushes Car / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Perpetual-Motion Monster / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Phlebotinum Bomb / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Phlebotinum Rebel / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Pietà Plagiarism / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Plague Zombie / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Plaguemaster / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Play the Game, Skip the Story / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Playing Possum / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Playing with Syringes / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Plot Tunnel / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Power Fist / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Power Nullifier / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Primal Fear / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Primal Stance / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Pronoun Trouble / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Protection Mission / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Psycho for Hire / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Psychotic Smirk / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Puny Earthlings / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Quest for Identity / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Rated M for Manly / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Real Is Brown / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Redemption Demotion / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Redshirt Army / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Regenerating Health / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Relocating the Explosion / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Research, Inc. / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Respawning Enemies / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Retired Monster / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Reveling in the New Form / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Reverse Cerebus Syndrome / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Ring Menu / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Road Runner PC / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Roaring Rampage of Rescue / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Rogue Protagonist / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Rolling Attack / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Roofhopping / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Scary Impractical Armor / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Scratch Damage / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Screw the Rules, I Have Supernatural Powers! / int_b036ce4f
 [PROTOTYPE] / Videogame
hasFeature
Semper Fi / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sequel Difficulty Drop / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Serial-Killer Killer / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sesquipedalian Smith / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Set a Mook to Kill a Mook / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shallow Parody / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shapeshifter Default Form / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shapeshifter Showoff Session / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shapeshifter Weapon / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shapeshifting Failure / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shapeshifting Sound / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shield Bash / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shockwave Clap / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shockwave Stomp / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shooting Superman / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shoryuken / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shows Damage / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sociopathic Hero / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sociopathic Soldier / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sorting Algorithm of Evil / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Space Compression / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Spectacular Spinning / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Spikes of Doom / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Spiteful A.I. / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Splash Damage / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Squee / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stalking Mission / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Standard Power-Up Pose / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Starter Equipment / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
State Sec / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stationary Boss / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stealth Hi/Bye / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stop Poking Me! / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Story Breadcrumbs / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stress-Relieving Gameplay / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stress Vomit / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Strong Flesh, Weak Steel / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Stronger Than They Look / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Suicidal Overconfidence / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Superhuman Trafficking / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Super Serum / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Super-Toughness / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Superpower Lottery / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Superpower Russian Roulette / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Superpowered Mooks / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Surveillance Drone / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Suspicious Video-Game Generosity / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Sword Drag / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Tainted Veins / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Technically-Living Zombie / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Technically Naked Shapeshifter / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Television Geography / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Tendrils of Darkness / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
That One Achievement / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Assimilator / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Battle Didn't Count / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Extremist Was Right / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Joys of Torturing Mooks / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Killer in Me / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Man Behind the Monsters / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Scapegoat / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Symbiote / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Topic of Cancer / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Virus / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Voice / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The War Sequence / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
There Was a Door / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
They Would Cut You Up / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
This Is My Story / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Thoroughly Mistaken Identity / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Throw-Away Guns / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Token Minority / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Too Slow / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Transformation Discretion Shot / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Trial by Friendly Fire / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Tuckerization / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Unfinished, Untested, Used Anyway / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Unfriendly Fire / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Unintentional Period Piece / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Universal Driver's License / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Upgrade vs. Prototype Fight / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Variant Power Copying / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
[Verb] This! / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Video Game Flight / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Video Games of 2005–2009 / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Viral Transformation / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Voice Changeling / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Voices Are Mental / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Vulnerable Civilians / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Waking Up at the Morgue / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Wall Jump / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Wall Run / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Water Tower Down / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
We Need a Distraction / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Weirdness Censor / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
What Have I Become? / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
What the Hell, Player? / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Whip Sword / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Wide-Open Sandbox / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Wipe the Floor with You / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Wolverine Claws / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Womb Level / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
You Are Already Dead / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
You Are Who You Eat / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
You Fight Like a Cow / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
You Have Researched Breathing / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Zombie Infectee / int_747d9a6f
 PROTOTYPE
sameAs
[PROTOTYPE] / Videogame
 Prototype
sameAs
[PROTOTYPE] / Videogame
 PROTOTYPE
sameAs
[PROTOTYPE] / Videogame
 [PROTOTYPE] / Videogame
hasFeature
Eat Brain for Memories / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Not the Fall That Kills You / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
Shapeshifter Guilt Trip / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
The Infiltration / int_747d9a6f
 [PROTOTYPE] / Videogame
hasFeature
You ALL Look Familiar / int_747d9a6f