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Subnautica / Videogame

 Subnautica / Videogame
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TVTItem
 Subnautica / Videogame
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Subnautica / Videogame
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Subnautica
 Subnautica / Videogame
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Subnautica is a survival game developed by Unknown Worlds Entertainment, creators of the well-received Half Life 1 mod Natural Selection and its sequel. Having spent almost four years in Early Access, and with its V1.0 deadline pushed back five times - from September 2016 to January 2017, then to February 2017, then to May 2017, once more to September 2017, and finally to 2018 - the game has fully launched on PC as of January 23, 2018. It receives one stable update per month and regular small updates for people who play in experimental mode. The game is available for the PC, Xbox One, Mac, and PS4.The game is set on an alien ocean world, designated Planet 4546B. The player is the sole survivor of a crashed capital-class ship named the Aurora. The lifepod with which you escaped the Aurora's destruction is equipped with a fabricator, which you must use to cook fish, disinfect water, craft tools, and more. You must explore the underwater landscape of Planet 4546B to find resources and blueprints, build seabases and vehicles, and discover just why the Aurora crashed in the first place, all the while trying to survive the dangers of the deep. All the same, Planet 4546B is filled with strange and beautiful biomes, inhabited by a rich collection of creatures that are no less fascinating than they are dangerous.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The main draw of the game is that it takes place almost exclusively underwater. This means the player can move up and down in addition to forward and back, and threats can come from any angle. The game is heavily exploration based, and is one of the few notable survival games for actually featuring a specific set world to explore, rather than a randomly generated one.Subnautica is also noteworthy for taking Minecraft's occasional forays into using Survival Horror tropes to instead really lean heavily on the genre for extensive sections of the game without quite fully crossing the boundary. This makes for a remarkably tense atmosphere with bouts of both terror and wonder. In short, it is a plot-heavy survival crafting game with added OMG.A standalone Expansion Pack titled Subnautica: Below Zero has been released to Steam Early Access on the 30th of January 2019, set in an icy region of 4546B.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 Subnautica / Videogame
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2020-08-06T19:22:51Z
 Subnautica / Videogame
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2020-08-06T19:22:51Z
 Subnautica / Videogame
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Dropped link to ArtisticLicenseEngineering: Not a Feature - ITEM
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Dropped link to Portal: Not a Feature - ITEM
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DBTropes
 Subnautica / Videogame / int_1161fb48
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Bizarre Alien Biology
 Subnautica / Videogame / int_1161fb48
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Bizarre Alien Biology: Everything! Some of the more extreme examples in Subnautica are the Ampeel with its electro-spikes all over its body, the Gasopod with both its gasmask face and tail-sack, the Reaper with its face clamps, the Sea Treader which uses its snout as its third leg, and the Crabsquid with its... everything. The "Precursors" seem to have had great difficulty wrapping their intellects around parental instincts. Presumably a result of "growing" from "seed". On top of regularly uploading and downloading from what amounts to a digital format (and incinerating the "analogue" without fuss). Combining this with how Warpers work, the question "How biological are they, even?" crops up, since not grokking the no-holds-barred biological drive behind Mama Bear-mode scuppered them. Big time. Twice: the Sea Dragon and Emperor were both not amused with what was done to their kids. And each acted on that. Below Zero also shows a complete incomprehension of the nature of sibling relationships. They just don't do family. In Below Zero, meanwhile, you have the Titan Holefish, a near-circular, flat fish with a giant hold in its middle that's large enough for the player to swim through!
 Subnautica / Videogame / int_1161fb48
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Subnautica / Videogame / int_1161fb48
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Spike Shooter
 Subnautica / Videogame / int_11a4bc8b
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Spike Shooter: The Tiger Plant, which you can also grow yourself.note Tiger Plants in an exterior growbed will still attack the player, but there are ways to make it safe to grow Tiger Plants. Their spikes do no damage to the Seamoth or the PRAWN Suit, and the Reinforced Dive Suit deflects them. So if you have any of those, you can feasibly set up several as a perimeter guard to your base. They also will not shoot spikes when grown in Alien Containment.
 Subnautica / Videogame / int_11a4bc8b
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Subnautica / Videogame / int_11a4bc8b
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Abnormal Ammo
 Subnautica / Videogame / int_12c65d9b
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Abnormal Ammo: Stock in trade of the Propulsion Cannon, which can lob anything you care to load into its energy field at considerable velocity. With nerves of steel (or an Alien Containment and some patience), it can harness the explosive power of the Crashfish into a formidable weapon.
 Subnautica / Videogame / int_12c65d9b
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Subnautica / Videogame / int_12c65d9b
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Heroic Mime
 Subnautica / Videogame / int_143e6c8d
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Thanks to your tight-lipped protagonist and a fairly limited number of radio messages received from other survivors and the occasional Warper squad, piecing together the game's plot from audio and events alone is next to impossible. If you want to learn the whole story, you'll have to spend some time digging through the exhaustive in-game database, with particular emphasis on anything concerning the precursors (or "aliens", as the PDA designates them) and the Kharaa bacterium.
 Subnautica / Videogame / int_143e6c8d
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Subnautica / Videogame / int_143e6c8d
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Crate Expectations
 Subnautica / Videogame / int_14e569d5
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Crate Expectations: Pretty much anything coming directly or indirectly from Alterra. You need a Propulsion Cannon or Repulsion Cannon to move them out of the way. While some special crates can be manually opened for goodies, most crates can't be opened and are hence rather useless to the player, if intact.
 Subnautica / Videogame / int_14e569d5
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Unexpectedly Realistic Gameplay
 Subnautica / Videogame / int_15264ac9
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Unexpectedly Realistic Gameplay: It's not obvious from the start that oxygen tanks actually store oxygen rather than merely increasing your cap. If you have several in your inventory, each has its own supply and can be swapped out as the equipped one depletes. Similarly, each individual tank must be refilled with air by equipping them. Also applies to the game as a whole. The vast majority of contemporary survival games have tutorials, quests, map markers (not to mention a map in the first place), a more or less strict narrative with a clear ultimate goal, and so on. Subnautica's total lack of any hand-holding can be baffling to new players until they switch their standard video-gaming expectations back to common sense and think about what anyone who's stranded in uncharted territory would do: survive the first day, come up with a plan to get the hell out of there, and then survive long enough to figure out how to do just that.
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Early Game Hell
 Subnautica / Videogame / int_1527d90d
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Early Game Hell: When you first start off, you'll have to swim around with barely any oxygen to spare, hoping to scrounge together enough suppies for basic equipment. As you start unlocking blueprints for vehicles and base equipment, you can start venturing deeping and worry less about the basics.
 Subnautica / Videogame / int_1527d90d
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Tempting Fate
 Subnautica / Videogame / int_15b2cab3
comment
Tempting Fate: In one of his audio logs, Paul Torgal laments that Maida, the mercenary accompanying the Degasi crew, doesn't believe that things won't get any better and Paul thinks she wants to put their lives in danger, and claims that, since humans have spent millenia shackling nature to their will, the planet they're stranded on won't cause them any new problem. Guess what happens to the Degasi Crew in the end.
 Subnautica / Videogame / int_15b2cab3
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Dummied Out
 Subnautica / Videogame / int_1653843c
comment
Dummied Out: Occasionally you can see ideas from earlier Early Access builds floating around in the 1.0 release. One of the first major things to be removed, mourned by players and developers alike, was the Terraformer, which could move terrain from one part of the planet to the other. It was removed for both technical and story reasons, as the plot changed from "make the planet inhabitable" to "escape the planet". Players with old Early Access saves will still retain the chunks of land removed or added to their game, although the updated map can make bases inaccessible. note  The terraforming feature is also the reason behind the extensive graphical “pop-in” that is cited by many as Subnautica’s biggest flaw; UW hard-coded the terrain in “layers” to make terraforming easier. Sadly, even with the feature removed, the pop-in remains, and UW would have to rewrite the engine from the ground up to fix it. As of the 1.0 update, the Thermometer is still in the Blueprints, but can't be built.
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More Predators Than Prey
 Subnautica / Videogame / int_16720859
comment
More Predators Than Prey: The dev team works hard to avert this one: sure, there are some big, scary fish in the sea, but there are also lots of little, less scary fish.
 Subnautica / Videogame / int_16720859
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No Biochemical Barriers
 Subnautica / Videogame / int_17058a90
comment
No Biochemical Barriers: You're on an alien planet, but it just so happens to have a nitrogen-oxygen atmosphere and liquid water. Most of the sea life is edible, and those that aren't are specifically stated to be poisonous in order to avoid being eaten by larger species, rather than just being incompatible with a human digestive system. Of course, this is somewhat necessary for the game to be enjoyable to play,note as it's rather hard to survive when there's nothing to eat or the very air burns your face off, though it would be nice to imagine you at least give the Reapers indigestion after they eat you for the hundredth time.
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Heal Thyself
 Subnautica / Videogame / int_17761744
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Heal Thyself: Medical packs heal you by 50 points instantaneously.
 Subnautica / Videogame / int_17761744
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The Worf Effect
 Subnautica / Videogame / int_178ca149
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The Worf Effect: Reaper Leviathans are highly dangerous early in the game. In and around The Lava Zones are Reaper skeletons that the Sea Dragon left behind after eating them.
 Subnautica / Videogame / int_178ca149
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Unstable Equilibrium
 Subnautica / Videogame / int_17975d1b
comment
Unstable Equilibrium: The beginning of the game is almost exclusively about basic survival: getting food and water to stay alive long enough to get equipment to survive the planet's dangers. Obtaining the means to farm your food is a huge step in freeing up time to spend on exploration, but certainly isn't the only boost forward.
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All There in the Manual
 Subnautica / Videogame / int_17ce80aa
comment
All There in the Manual: Thanks to your tight-lipped protagonist and a fairly limited number of radio messages received from other survivors and the occasional Warper squad, piecing together the game's plot from audio and events alone is next to impossible. If you want to learn the whole story, you'll have to spend some time digging through the exhaustive in-game database, with particular emphasis on anything concerning the precursors (or "aliens", as the PDA designates them) and the Kharaa bacterium. The game actually invokes this right at the beginning when your PDA reboots in emergency mode. Instead of giving you the run-down on what to do after your life pod just crash-landed on an uncharted planet, it simply advises you to read the relevant database entries. Most of what it tells you as the story progresses is similarly useless from a utility perspective, and nearly everything important to your survival must be gleaned from text messages.
 Subnautica / Videogame / int_17ce80aa
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Stat Death
 Subnautica / Videogame / int_1a07f03b
comment
Stat Death: Running out of oxygen won't do anything to your health bar, but you'll die anyway if you don't reach an oxygen-rich environment soon.
 Subnautica / Videogame / int_1a07f03b
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Violation of Common Sense
 Subnautica / Videogame / int_1b2b1d2c
comment
Violation of Common Sense: The Prawn Suit's grappling hook is meant for helping it traverse vertical distances easily and quickly, but despite the "magnetic" part in its description it can latch on to almost anything. Even Leviathans. There's no benefit in doing so, considering the beast can still fully attack the Prawn, except for the sheer badass factor of playing rodeo with a 50-meters murder machine. In a similar vein, Leviathans can be scanned like any other creature. Needless to say that attempting this even with the help of a Stasis Rifle is extremely dangerous, very likely to get you killed, and ultimately useless because creature scans don't actually do anything beneficial. At least your PDA lampshades it by congratulating you in case you do manage to pull it off. Ion cubes are strange, glowy green artificial crystals the size of a human head that contain as much energy as a tactical nuclear warhead each. Like most mineral-like resources, ion cubes may be found in large deposits, which you can mine by shoving a huge honkin' Prawn grinder drill into the ominously glowing six-foot cluster. Nothing bad happens, but man, there's gotta be a more subtle approach to this sort of business.
 Subnautica / Videogame / int_1b2b1d2c
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Abandoned Area
 Subnautica / Videogame / int_1bbb76bc
comment
Abandoned Area: The various abandoned Degasi seabases. The Sparse Reef also invokes this when the PDA questions why it barely features any life.
 Subnautica / Videogame / int_1bbb76bc
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Soft Water
 Subnautica / Videogame / int_1c2b6ac8
comment
Soft Water: Played straight; you can jump into the ocean from any height without fear of injury. Just be careful not to hit anything solid on the way down — the game does have Falling Damage on dry land.
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Reality Ensues
 Subnautica / Videogame / int_1d9a2764
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Reality Ensues A humorous example. When Ryley finally deactivates the Quarantine Enforcement Platform and gets stabbed in the arm again, he reacts by punching the console in anger. Being basically a massive slab of metal, the only result is him bruising his hand. Sea Dragon Leviathans have a fairly low likelihood of attacking or even noticing you unless you go right up to them. You're too small! However, if they do notice you, there's not much you can do to stop them for the same reason.
 Subnautica / Videogame / int_1d9a2764
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Everything Is an iPod in the Future
 Subnautica / Videogame / int_1dd225c4
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Everything Is An I Pod In The Future: All Alterra equipment is shiny white, with smooth surfaces and rounded edges and corners. Any larger sea base you build will inevitably look like an Apple designer's wet dream.
 Subnautica / Videogame / int_1dd225c4
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Adventure-Friendly World
 Subnautica / Videogame / int_1e75509c
comment
Adventure-Friendly World: A couple of common survival blueprints are not available to the protagonist because their PDA files have become corrupted. Fragments or examples of the items need to be found and scanned before they become available for construction.
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Regenerating Health
 Subnautica / Videogame / int_1f92e4c6
comment
Regenerating Health: Your health recovers slowly but surely. It's more reliable when your hunger meter is above 100 (it goes to 120-130 at most).
 Subnautica / Videogame / int_1f92e4c6
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Primal Fear
 Subnautica / Videogame / int_20215dc6
comment
Primal Fear: You're in the depths of the ocean on an alien planet. Nothing is familiar; the silhouettes in the distance could be harmless or deadly, and you're never given any reliable weapons with which to fight back against the unknown. In the pitch-black night, you'll never know for sure if anything is sneaking up behind you for a quick bite...
 Subnautica / Videogame / int_20215dc6
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Not the Intended Use
 Subnautica / Videogame / int_20e20e99
comment
Not the Intended Use: The Picture Frame is meant for pictures taken in-game. However, since those pictures are stored in a folder, it is possible to take any image that you want, place it in the folder, and then have the game treat it as another in-game picture. This can be used for an extra level of base customization, but the most popular use is to upload a user-made map because the game has no mapping system of its own.
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Notice This
 Subnautica / Videogame / int_20e2a53b
comment
Notice This: Important stuff like databoxes and PDAs glows brightly in the dark, which makes them easy to spot even from long distances. It also makes it advisable to switch off your flashlight at least once per room while you're exploring wrecks so you don't miss them because your light overpowered theirs. Scannable fragments that unlock new blueprints tend to be a bit less obvious, but they do stick out from among the worthless rubble once you know what to look out for, and they also trigger a small scanner icon in the lower right corner of the screen when you enter their rough vicinity to alert you to their presence (helpful in wrecks because the fragments often blend in very well with the walls and floors).
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Adaptive Ability
 Subnautica / Videogame / int_20e7ed4f
comment
Adaptive Ability: The lifeforms of 4546B are implied to evolve at a much faster rate than earth lifeforms as, according to the PDA, many of the current organisms developed in just the last thousand years, something that would take millions for earth creatures.
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Loading Screen
 Subnautica / Videogame / int_20fddb03
comment
Loading Screen: There's only one, when you're starting a new game or loading a saved game.
 Subnautica / Videogame / int_20fddb03
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Scripted Event
 Subnautica / Videogame / int_2195704b
comment
Scripted Event: Radio messages and PDA log files. The explosion of the Aurora and the Sunbeam being shot out of the sky both qualify as a Video Game Setpiece.note Slightly subverted with the Sunbeam event- if you delay viewing it until you have cured the planet off the Kharaa virus and disabled the quarantine platform gun, they still won't rescue you, but at least they live to see another day.
 Subnautica / Videogame / int_2195704b
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 Subnautica / Videogame / int_2195704b
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 Subnautica / Videogame
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Subnautica / Videogame / int_2195704b
 Subnautica / Videogame / int_21d2d3f
type
Jump Jet Pack
 Subnautica / Videogame / int_21d2d3f
comment
Jump Jet Pack: Built-in feature of the PRAWN suit. There's an upgrade to improve the jump too. It's only designed for relatively low-gravity or high-pressure environments, and thus it tends to be effective under water but ineffective when in the open air.
 Subnautica / Videogame / int_21d2d3f
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 Subnautica / Videogame
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Subnautica / Videogame / int_21d2d3f
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type
Everybody's Dead, Dave
 Subnautica / Videogame / int_22f6000b
comment
Everybody's Dead, Dave: By the time the main game's events begin, every mentioned character except the player and the Sea Emperor, who is the Last of Their Kind after an incident which left 314 specimens of her species dead are dead or missing.
 Subnautica / Videogame / int_22f6000b
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 Subnautica / Videogame / int_22f6000b
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Subnautica / Videogame / int_22f6000b
 Subnautica / Videogame / int_234a6809
type
Ribcage Ridge
 Subnautica / Videogame / int_234a6809
comment
Ribcage Ridge: The Bones Field in the Lost River area contains a large, dragon-like skeleton. A couple of smaller versions of the same skull and bones have been added as well, and the skeletons of Reaper Leviathans and Sea Dragon Leviathans will be added in the future. It's basically the undersea equivalent of an Elephant Graveyard, and there is Truth in Television, as underwater cavern systems can trap animals that go into them (your PDA even warns you about this fate).
 Subnautica / Videogame / int_234a6809
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Subnautica / Videogame / int_234a6809
 Subnautica / Videogame / int_23a3b4d6
type
Creature-Breeding Mechanic
 Subnautica / Videogame / int_23a3b4d6
comment
Creature-Breeding Mechanic: You can breed fish as long as you have two to start with and an alien containment unit to place them in. This is useful to create a steady food supply or a steady bioreactor fuel supply.
 Subnautica / Videogame / int_23a3b4d6
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Subnautica / Videogame / int_23a3b4d6
 Subnautica / Videogame / int_246c5b47
type
Ascended Fanboy
 Subnautica / Videogame / int_246c5b47
comment
Ascended Fanboy: Let's Play channel Neebs Gaming made a series of videos essentially roleplaying through the game during development. They were contacted by the developers and ended up providing some voice acting for the finished game as part of Alterra HQ (which actually serves as a Brick Joke for the roleplay in question, which near the end features a scene with Neebs' character offering a job with Alterra to Apsero's character).
 Subnautica / Videogame / int_246c5b47
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Subnautica / Videogame / int_246c5b47
 Subnautica / Videogame / int_2557e3a9
type
Palette Swap
 Subnautica / Videogame / int_2557e3a9
comment
Palette Swap: There are currently five creatures that are a texture swap of other creatures: Crimson Rays to Ghostrays, Blighters to Biters, Spinefishes to Hoopfishes, Lava Boomerangs to Boomerangs, and Lava Eyeyes to Eyeyes. The game also includes a few models that are not texture swaps but still very close in appearance to other models, such as Jellyrays and Ghostrays and Blood Crawlers and Cave Crawlers. Creatures part of the design repeats are explained to be genetically related.
 Subnautica / Videogame / int_2557e3a9
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 Subnautica / Videogame / int_2557e3a9
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Subnautica / Videogame / int_2557e3a9
 Subnautica / Videogame / int_2726d167
type
The World Is Just Awesome
 Subnautica / Videogame / int_2726d167
comment
The World Is Just Awesome: Bart Torgal certainly thinks so, as he articulates in a log aptly titled "This World": The player can also invoke this by building an observatory (which the PDA complains is "imprudent for survival purposes") and using it to bask in the beauty of 4546B. There's even a special musical track that plays whenever the player enters it.
 Subnautica / Videogame / int_2726d167
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1.0
 Subnautica / Videogame / int_2726d167
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Subnautica / Videogame / int_2726d167
 Subnautica / Videogame / int_2864490b
type
Gravity Screw
 Subnautica / Videogame / int_2864490b
comment
Gravity Screw The whole point of the Propulsion Cannon, a tool meant for picking up and moving/throwing small to medium-sized objects. Seeing how the thing is a barely disguised Expy of Half-Life 2's Gravity Gun down to a very similar look, this shouldn't come as a surprise. The Quarantine Enforcement Platform has a vertical antigrav lift to facilitate movement between the ground floor and the sublevel a hundred meters below.
 Subnautica / Videogame / int_2864490b
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1.0
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Subnautica / Videogame / int_2864490b
 Subnautica / Videogame / int_29428ef
type
Difficulty Levels
 Subnautica / Videogame / int_29428ef
comment
Difficulty Levels: In the order that they appear on the selection screen: Survival: standard difficulty. Freedom: like Survival, but without hunger and thirst. Hardcore: like Survival, but with permadeath. Creative: no hunger, thirst, oxygen or health meters, and you start with most blueprints and raw materials available.
 Subnautica / Videogame / int_29428ef
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Subnautica / Videogame / int_29428ef
 Subnautica / Videogame / int_29a39f6
type
Easter Egg
 Subnautica / Videogame / int_29a39f6
comment
Easter Egg: A Natural Selection 2 poster can be found inside an explorable Aurora compartment in the Grassy Plateaus. You can even pick it up and hang it in your base. Formerly the sound designer/voice of the protagonist slipped in a joke when boarding the Seamoth. "I love it when you come inside me. While rare, the Cyclops's AI will announce that "You are the best captain on the planet, I'm not even squidding.
 Subnautica / Videogame / int_29a39f6
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1.0
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Subnautica / Videogame / int_29a39f6
 Subnautica / Videogame / int_2a090d00
type
Lampshade Hanging
 Subnautica / Videogame / int_2a090d00
comment
The blueprint for the rad suit is made available "for your convenience" immediately after the Aurora's remains go nuclear.
 Subnautica / Videogame / int_2a090d00
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1.0
 Subnautica / Videogame / int_2a090d00
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Subnautica / Videogame / int_2a090d00
 Subnautica / Videogame / int_2b3bd260
type
Readings Are Off the Scale
 Subnautica / Videogame / int_2b3bd260
comment
One PDA entry indicates that the tremendous size of the Sea Emperor means they're going to have to recalibrate their size scale.
 Subnautica / Videogame / int_2b3bd260
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1.0
 Subnautica / Videogame / int_2b3bd260
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Subnautica / Videogame / int_2b3bd260
 Subnautica / Videogame / int_2bdae2ae
type
Awesome, but Impractical
 Subnautica / Videogame / int_2bdae2ae
comment
Awesome, but Impractical: There's no doubt that the Cyclops is awesome, but it's also large and unwieldy, which can make it difficult to navigate many of the tight deep sea cave systems it's meant to explore. This isn't helped at all by the multiple Leviathans down there that it can't outrun like it could in open waters, meaning you'll have to be ready to make repairs on the fly while surrounded by scorching temperatures and hostile fauna. Veteran players with intimate knowledge of the cave layouts and entry/exit points may have an easier time, but an upgraded Prawn suit is much more versatile when it comes to exploring the game world's deepest reaches. Unfortunately, you must build a Cyclops at some point to gain access to the Cyclops Shield Generator tech, which you need to complete the Neptune Rocket and finish the game. Tank-grown crashfish, used as explosive ammo for the propulsion cannon, constitute the most powerful actual weapon in the game. Unfortunately, each crashfish takes up four tiles (2x2) in your Grid Inventory, so you won't be able to carry more than one or two with you at any given time if you plan on lugging some salvage back home as well. They also need to be manually loaded into the cannon like any other item, which can cost you the second that makes the difference between blowing some predator to smithereens, blowing yourself up as well, or simply being Eaten Alive. The Observatory is the only seabase module that is purely ornamental and thus does not serve any actual purpose beyond stationary sightseeing. Watching the sea around you while safe from harm is certainly cool, but the average player will be much too busy exploring and surviving to do this on a regular basis. This, coupled with the Observatory's disproportionately high impact on hull integrity, makes it something of a luxury addition to well-armored bases in well-lit areas that is rarely worth its cost. The PDA actually lampshades this in its item description.
 Subnautica / Videogame / int_2bdae2ae
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Subnautica / Videogame / int_2bdae2ae
 Subnautica / Videogame / int_2bfd6a1e
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Check-Point Starvation
 Subnautica / Videogame / int_2bfd6a1e
comment
Checkpoint Starvation: There are no checkpoints. Each game only has a single manual save slot and nothing else. Dying warps you back to the last habitat you visited, but that's about it. Be very careful about when, where and under which circumstances you save your game, or you might realize too late that you trapped yourself in a dead end with no way out, not even by reloading.
 Subnautica / Videogame / int_2bfd6a1e
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Subnautica / Videogame / int_2bfd6a1e
 Subnautica / Videogame / int_3033b958
type
Giant Enemy Crab
 Subnautica / Videogame / int_3033b958
comment
Giant Enemy Crab: The Rock Puncher, and the scrapped Grabcrab.
 Subnautica / Videogame / int_3033b958
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1.0
 Subnautica / Videogame / int_3033b958
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Subnautica / Videogame / int_3033b958
 Subnautica / Videogame / int_33310c11
type
Under the Sea
 Subnautica / Videogame / int_33310c11
comment
Under the Sea: Almost the entire game takes place in the ocean, with a couple of islands and the non-submerged half of the Aurora being the only exceptions.
 Subnautica / Videogame / int_33310c11
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1.0
 Subnautica / Videogame / int_33310c11
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Subnautica / Videogame / int_33310c11
 Subnautica / Videogame / int_33ca811a
type
Game-Breaking Bug
 Subnautica / Videogame / int_33ca811a
comment
Game-Breaking Bug A particularly nasty persistent bug occurs when you save your game, which causes any partially researched blueprint to lose all progress and force you to start over. It seems to have been fixed with the full release though. There's still a lot of clipping issues even after the game went gold. The player can often fall through the seabed, even in a vehicle, requiring console commands to warp you away, often at the cost of your vehicle. The P.R.A.W.N. Suit loses almost all of its jet mobility and grappling-arm winch strength while outside of the water. If the player takes the P.R.A.W.N. onto dry land, exits the suit, saves the game, then re-enters the suit, it can lock the P.R.A.W.N. in the "out of water" state permanently, crippling its limited mobility even when back in the water. The only solution is to build a completely new P.R.A.W.N. Suit. Especially breaking as the P.R.A.W.N.'s jets and/or grappling-arm are almost required to get into the Lava Castle near the end of the game, plus the prawn is advertised as an amphibian vehicle in-game, meaning some players are inadvertently going to try taking it onto land and end up breaking it. For anyone hoping to use your exosuit and incredible skills to kill a Reaper leviathan, you should probably give up hope. With the hull reinforcement upgrade a PRAWN might be able to take on a Reaper... except that almost every such battle ends with the Reaper clipping through the terrain and glitching your PRAWN into uselessness, whether trapped in the terrain or dropped thousands of kilometers below the world. Even in the full release, vertical seabase modules are still somewhat buggy, and one particular bug has been in the game a full three years before going gold. Sometimes, if you construct a tunnel compartment, place a vertical module on top, put a Multipurpose Room on top of that, and then try to install a ladder so you can access the Multipurpose Room from the lower compartment, the entire three-module section will sometimes bug out, not allowing the installation of a ladder nor the deconstruction of any of the three modules. Both the compartment and the Multipurpose Room can still be entered, used, and have some compartments attached to them, but the vertical compartment remains useless, and if you plan on changing up your base, you're out roughly 16 Titanium and have to be willing to either move or work around the stuck modules.
 Subnautica / Videogame / int_33ca811a
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Subnautica / Videogame / int_33ca811a
 Subnautica / Videogame / int_34df1e4b
type
Critical Research Failure
 Subnautica / Videogame / int_34df1e4b
comment
Critical Research Failure: In-Universe. The Precursors have been trying to hatch the Sea Emperor's eggs for centuries (especially since they need them to peacefully cure the Kharaa and stop having to resort to, you know, genocide). It turns out that the eggs aren't being raised in an environment meant for babies, and that the incubators they were placed in had their environment configured for what adults would inhabit. As such, it takes the player (again) to fix this. Truth in Television as in Real Life most giant sea creatures do, in fact, have different ideal living conditions as larva or juveniles before moving to the ones they prefer as an adult. Even worse, the Sea Emperor was trying to explain this to them, but they were deaf to her telepathic communications. Thankfully, Ryley is not, and can be instructed on how to get them to hatch. note  This can raise some eyebrows, since Ghost Leviathans also clearly exhibit this in-game, with Juvenile Ghosts being found in the Lost River while the adults are seen roaming in the Blood Kelp and Grand Reef.
 Subnautica / Videogame / int_34df1e4b
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1.0
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Subnautica / Videogame / int_34df1e4b
 Subnautica / Videogame / int_36c64123
type
Gentle Giant
 Subnautica / Videogame / int_36c64123
comment
The PDA uses the term "Leviathan Class" to describe only the biggest biologically feasible fauna. Note that this is just a size classification, the Reefbacks and Sea Treaders are considered Leviathan Class.
 Subnautica / Videogame / int_36c64123
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Subnautica / Videogame / int_36c64123
 Subnautica / Videogame / int_375e2c89
type
Cloning Body Parts
 Subnautica / Videogame / int_375e2c89
comment
Cloning Body Parts: New organs and the like are a regularity for people who have the money for it in the future world of Subnautica. A guaranteed supply is one of the perks of Alterra higher-ups and as Paul Torgal says: "I turned 80 years old last week. I thought I had another 80 in me yet. Stuck here, there's no swapping out my liver when the old one fails. Down here, I'm mortal."
 Subnautica / Videogame / int_375e2c89
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Subnautica / Videogame / int_375e2c89
 Subnautica / Videogame / int_382bdb6b
type
Volcano Lair
 Subnautica / Videogame / int_382bdb6b
comment
Volcano Lair: The Lava Castle, a massive castle-like rock formation located deep within the Inactive Lava Zone. It's home to the Precursors, along with the Lava Lakes directly below it. All of their power comes from the Alien Thermal Plant at the heart of the Castle, and is budgeted into various operations.
 Subnautica / Videogame / int_382bdb6b
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Subnautica / Videogame / int_382bdb6b
 Subnautica / Videogame / int_39b8d3d6
type
Boring, but Practical
 Subnautica / Videogame / int_39b8d3d6
comment
Boring, but Practical: The Seamoth mini-sub is the first true vehicle you'll probably unlock in Subnautica. While it lacks the Prawn's utility and sturdiness, it's quite fast, reasonably cheap to build and extremely manoeuvrable even in tight spaces. It boasts decent storage capacity for something so small and can even be equipped with up to four torpedo launchers. Its utility upgrades are also quite helpful against anything including Leviathans. Until the story absolutely forces you to descend to depths below the Seamoth's maximum crush depth of 900m, the little fellow is generally a much more convenient exploration tool than the huge, supremely unwieldy and very expensive Cyclops, or the Prawn with its serious trouble in getting out of deep-sea trenches without some expensive upgrades. Beacons are little gizmos you can drop in the water to mark points of interest - an invaluable asset in a game that lacks a map or any other waypoint system. They're cheap to build, their blueprint is easy to find, they only take up a single inventory slot, and they can even be given individual names to help you keep track of what's what. You can toggle which ones are visible from anywhere, to avoid UI clutter. New players should never leave base without one or two beacons in their pack, especially in the early game stages when you're still discovering new stuff around every corner, but they remain very useful throughout the whole game. That they look suspiciously like Aperture turrets is just icing on the cake. Once you get the blueprint for the Swim Charge Fins, using them means never having to change or recharge your Seaglide's battery again.
 Subnautica / Videogame / int_39b8d3d6
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Subnautica / Videogame / int_39b8d3d6
 Subnautica / Videogame / int_39cb0851
type
Artistic License – Astronomy
 Subnautica / Videogame / int_39cb0851
comment
Artistic License – Astronomy: The two moons of the planet are in an extremely low orbit judging by their size and the speed that they cross the sky. The gravity from Earth's moon causes a daily high and low tide at a much further distance out. Two moons of that size and proximity would cause titanic and unpredictable waves, with fluid forces that would make movement and navigation almost impossible. Instead, the planet has a very calm ocean and the moons simply form a very pretty sky and major light source at night.
 Subnautica / Videogame / int_39cb0851
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Subnautica / Videogame / int_39cb0851
 Subnautica / Videogame / int_3ac2a3e3
type
Deadly Gas
 Subnautica / Videogame / int_3ac2a3e3
comment
Deadly Gas: Gasopods can produce gas pods that explode after a short while to create a deadly, yellow-green cloud. If the player is quick, they can grab one or two pods before they pop and use them to creat gas torpedoes.
 Subnautica / Videogame / int_3ac2a3e3
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Subnautica / Videogame / int_3ac2a3e3
 Subnautica / Videogame / int_3b4773de
type
Something Completely Different
 Subnautica / Videogame / int_3b4773de
comment
Something Completely Different: The entire game takes place in the ocean, except for your life pod, the crashed Aurora, a floating island, and a true island.
 Subnautica / Videogame / int_3b4773de
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Subnautica / Videogame / int_3b4773de
 Subnautica / Videogame / int_3b79029a
type
Crapsaccharine World
 Subnautica / Videogame / int_3b79029a
comment
Crapsaccharine World: Humanity is far advanced, has explored and controls most of the galaxy and can make nearly anything with their extensive replicator-like technology. Yet all of it is controlled and maintained by Mega Corps and humanity basically lives in a strict capitalist/contractual mindset where even something as simple as a boyfriend/girlfriend relationship requires an extensive contract agreement!
 Subnautica / Videogame / int_3b79029a
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Subnautica / Videogame / int_3b79029a
 Subnautica / Videogame / int_3c7ccb69
type
No Body Left Behind
 Subnautica / Videogame / int_3c7ccb69
comment
No Body Left Behind: Despite having 157 people on board, not a single shred of a body can be found in the game. No blood splatters, no bones, no clothing scraps, no nothing. Meanwhile, several wrecks contain potted plants that got through the crash in one piece. Justified as the Warpers killed all of the survivors. And if it's the latter, their scythe-like arms are definitely sharp enough to avoid leaving behind tangible amounts of remains. Also, the PDA mentions that many indigenous lifeforms in and around the Aurora have trace elements of human tissue in their digestive tracts, so whatever remains did exist were simply eaten by the local fauna.
 Subnautica / Videogame / int_3c7ccb69
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Subnautica / Videogame / int_3c7ccb69
 Subnautica / Videogame / int_3cf10fcf
type
*Click* Hello
 Subnautica / Videogame / int_3cf10fcf
comment
*Click* Hello: The Crashfish make a sound that sounds a lot like this when popping out of their nests. The chase noise they have can be best described as a gurgling rising in pitch until it goes boom.
 Subnautica / Videogame / int_3cf10fcf
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1.0
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Subnautica / Videogame / int_3cf10fcf
 Subnautica / Videogame / int_3d59c9a0
type
Powered Armor
 Subnautica / Videogame / int_3d59c9a0
comment
Powered Armor: The Reinforced Dive Suit and the PRAWN qualify - the latter especially, as in addition to making you very tough to kill, it provides an infinite supply of oxygen, increases your speed. Also, if you mount the grappling hook, it allows you to move around much faster than swimming with just fins. The PDA even warns you against going on a power trip the first time you use it.
 Subnautica / Videogame / int_3d59c9a0
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Subnautica / Videogame / int_3d59c9a0
 Subnautica / Videogame / int_3d699462
type
Curb-Stomp Battle
 Subnautica / Videogame / int_3d699462
comment
Curb-Stomp Battle: Unless you have a P.R.A.W.N. suit with the drill upgrade, a confrontation with any hostile creature larger than yourself will almost inevitably be this. Your only real option is to flee. Subverted with some players, who have, similar to Marguerit, taken down leviathans with just the status rifle and knife.
 Subnautica / Videogame / int_3d699462
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Subnautica / Videogame / int_3d699462
 Subnautica / Videogame / int_3d6cad28
type
Permadeath
 Subnautica / Videogame / int_3d6cad28
comment
If you die and aren't playing on Hardcore, you're warped back to the last habitat you visited. If that death also involved the destruction of your vehicle, and your last habitat happens to be situated too deep to reach the surface by swimming and you don't have any resources close enough to build a new vehicle, you're stuck there.
 Subnautica / Videogame / int_3d6cad28
featureApplicability
1.0
 Subnautica / Videogame / int_3d6cad28
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_3d6cad28
 Subnautica / Videogame / int_3e80dd34
type
Damage Is Fire
 Subnautica / Videogame / int_3e80dd34
comment
Damage Is Fire: Your vehicles start sparking and smoking when they're heavily damaged, and the Cyclops actually starts burning from the inside, forcing you to drop everything and put the fires out lest you suffocate. There's even a dedicated fire suppression system you can build and install to make this easier.
 Subnautica / Videogame / int_3e80dd34
featureApplicability
1.0
 Subnautica / Videogame / int_3e80dd34
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_3e80dd34
 Subnautica / Videogame / int_3e80f488
type
Glowing Flora
 Subnautica / Videogame / int_3e80f488
comment
Glowing Flora: Many deep-sea plants (this includes a tree) are just as bioluminescent as the rest of the living things living there. This was probably to exaggerate the stereotypical abyssal theme, since many bioluminescent creatures live in this biome in Real Life.
 Subnautica / Videogame / int_3e80f488
featureApplicability
1.0
 Subnautica / Videogame / int_3e80f488
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_3e80f488
 Subnautica / Videogame / int_3f2503af
type
Ability Required to Proceed
 Subnautica / Videogame / int_3f2503af
comment
There's no doubt that the Cyclops is awesome, but it's also large and unwieldy, which can make it difficult to navigate many of the tight deep sea cave systems it's meant to explore. This isn't helped at all by the multiple Leviathans down there that it can't outrun like it could in open waters, meaning you'll have to be ready to make repairs on the fly while surrounded by scorching temperatures and hostile fauna. Veteran players with intimate knowledge of the cave layouts and entry/exit points may have an easier time, but an upgraded Prawn suit is much more versatile when it comes to exploring the game world's deepest reaches. Unfortunately, you must build a Cyclops at some point to gain access to the Cyclops Shield Generator tech, which you need to complete the Neptune Rocket and finish the game.
 Subnautica / Videogame / int_3f2503af
featureApplicability
1.0
 Subnautica / Videogame / int_3f2503af
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_3f2503af
 Subnautica / Videogame / int_40cc0c7e
type
Bittersweet Ending
 Subnautica / Videogame / int_40cc0c7e
comment
Bittersweet Ending: Good news: You've been cured of the lethal bacteria you and the rest of the planet are infected with, shut down the alien cannon built to keep the planet quarantined, and built a rocket ship to escape. Slightly less good news: The Big Good Gentle Giant who helped cure you is about to die of old age. She's okay with this, though, since you helped her babies hatch and they'll spread the cure to the rest of the planet. Bad news: You're the only survivor of your ship getting shot down by the cannon, and another ship that came to rescue you was also shot down, killing everyone on board. Even worse news: You make it home, but the Mega-Corp you work for preemptively claimed ownership of all the planet's resources. Which you've been picking up and using to build everything you needed to survive. Which means they won't even let you land until you pay off the massive debt you now owe them. Which is around one TRILLION credits.
 Subnautica / Videogame / int_40cc0c7e
featureApplicability
1.0
 Subnautica / Videogame / int_40cc0c7e
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_40cc0c7e
 Subnautica / Videogame / int_41b3b87d
type
Unwinnable by Mistake
 Subnautica / Videogame / int_41b3b87d
comment
Unwinnable by Mistake: There are a number of ways to get yourself stuck in the deep sea with no way to continue the game, exacerbated by there only being one single savegame per campaign and no autosaves. If you die and aren't playing on Hardcore, you're warped back to the last habitat you visited. If that death also involved the destruction of your vehicle, and your last habitat happens to be situated too deep to reach the surface by swimming and you don't have any resources close enough to build a new vehicle, you're stuck there. It's quite easy to underestimate the time it can take to navigate the game's labyrinthine tunnel systems. Fail to pack enough spare power cells for your vehicle, or enough batteries for your repair tool, and you can find yourself in the same situation as above very suddenly. The loss of your vehicle at great depths in general is an almost certain death sentence even if you initially survived its destruction. You may also simply die of thirst or starvation on such excursions. The latter can usually be staved off by catching some edible fish, but if you don't have the Thermoblade (which cooks any small edible fish on contact), eating them raw seriously lowers your hydration, so you're dead anyway. Always make sure you have a healthy supply of food and especially water before you head out. Until you reach the Primary Containment Facility, ion cubes are a strictly limited resource with only a handful of samples to be found in the game world. If you spend too many of them building the wrong stuff, you may lock yourself out of the final levels, making it impossible to finish the game. Averted in that there are actually sufficient 'keys' a.k.a Purple Tablets hidden in the world to access the Alien Thermal Plant even if you visit every other location. The only problem is finding them first.
 Subnautica / Videogame / int_41b3b87d
featureApplicability
-1.0
 Subnautica / Videogame / int_41b3b87d
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_41b3b87d
 Subnautica / Videogame / int_420081bf
type
Alien Sky
 Subnautica / Videogame / int_420081bf
comment
Alien Sky: There are two moons in the sky, one of which is extremely large, resembles Mars, and often causes solar eclipses.
 Subnautica / Videogame / int_420081bf
featureApplicability
1.0
 Subnautica / Videogame / int_420081bf
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_420081bf
 Subnautica / Videogame / int_423f5a19
type
Killed Offscreen
 Subnautica / Videogame / int_423f5a19
comment
Killed Offscreen: At one point, the radio intercepts a piece of inter-Warper communication stating that there are nine Aurora survivors unaccounted for. Soon thereafter, another communique states that there's only one of them left (guess who), implying that the rest are being eliminated while you're doing whatever.
 Subnautica / Videogame / int_423f5a19
featureApplicability
1.0
 Subnautica / Videogame / int_423f5a19
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_423f5a19
 Subnautica / Videogame / int_43eb61dc
type
Villain Teleportation
 Subnautica / Videogame / int_43eb61dc
comment
Villain Teleportation: Well, Threatening Force Teleportation, anyway. Warpers are Cyborgs with built-in teleportation hardware. They can come and go as they please. Not only that, but they can teleport you out of your vehicle so they can attack you directly, and warp hostile fauna in on top of you.
 Subnautica / Videogame / int_43eb61dc
featureApplicability
1.0
 Subnautica / Videogame / int_43eb61dc
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_43eb61dc
 Subnautica / Videogame / int_457d9e88
type
Sound-Coded for Your Convenience
 Subnautica / Videogame / int_457d9e88
comment
Sound-Coded for Your Convenience: All the wildlife is quite noisy, and makes unique sounds to boot. Learning which creatures make which sounds lets you know when it's just a big Reefback saying hi and when you're about to be Eaten Alive.
 Subnautica / Videogame / int_457d9e88
featureApplicability
1.0
 Subnautica / Videogame / int_457d9e88
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_457d9e88
 Subnautica / Videogame / int_485cd777
type
Lily-Pad Platform
 Subnautica / Videogame / int_485cd777
comment
Lily-Pad Platform: Subverted. There is a lilypad biome, but you can't walk on them without falling through.
 Subnautica / Videogame / int_485cd777
featureApplicability
-0.3
 Subnautica / Videogame / int_485cd777
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_485cd777
 Subnautica / Videogame / int_493a162d
type
Bioluminescence Is Cool
 Subnautica / Videogame / int_493a162d
comment
Bioluminescence Is Cool: During the night and the underwater cave sections, certain fish and plants will have a luminescent glow. This will help you see where you're going. This is especially prominent in the Jellyshroom Caves, Bulb Zone, and Grand Reef in Subnautica, thanks to their massive glowing flora.
 Subnautica / Videogame / int_493a162d
featureApplicability
1.0
 Subnautica / Videogame / int_493a162d
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_493a162d
 Subnautica / Videogame / int_4987746e
type
Ridiculously Fast Construction
 Subnautica / Videogame / int_4987746e
comment
Ridiculously Fast Construction: Alterra's fabricator technology can construct virtually anything in a matter of seconds, assuming the user provides the blueprints and the required materials. It can even build the Neptune, a huge single-stage interorbital rocket, in less than three minutes.
 Subnautica / Videogame / int_4987746e
featureApplicability
1.0
 Subnautica / Videogame / int_4987746e
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4987746e
 Subnautica / Videogame / int_49d18492
type
Scenery Gorn
 Subnautica / Videogame / int_49d18492
comment
Scenery Gorn: In marked contrast to the unbelievably gorgeous rest of the game world, the Crash Zone looks more like Mordor than anything else. The radiation leaking from the Aurora's ruptured reactors has turned this huge area into a brownish wasteland almost entirely devoid of plant life, but hey, at least you've got eight Reaper Leviathans keeping you company.
 Subnautica / Videogame / int_49d18492
featureApplicability
1.0
 Subnautica / Videogame / int_49d18492
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_49d18492
 Subnautica / Videogame / int_49d59be9
type
SceneryPorn
 Subnautica / Videogame / int_49d59be9
comment
Scenery Porn: The game's main selling point - the designers worked very meticulously to invoke this trope, and the result truly must be seen to be believed.
 Subnautica / Videogame / int_49d59be9
featureApplicability
1.0
 Subnautica / Videogame / int_49d59be9
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_49d59be9
 Subnautica / Videogame / int_4b4ac0ca
type
Homing Projectile
 Subnautica / Videogame / int_4b4ac0ca
comment
Homing Projectile Torpedoes will, if a Leviathan is present, immediately home in on them to the exclusion of anything else. Given how immensely dangerous Leviathans are, this is an extremely welcome quirk. The spikes shot by Tiger Plants are semi-homing as well, capable of adjusting their flight path to a moderate degree.
 Subnautica / Videogame / int_4b4ac0ca
featureApplicability
1.0
 Subnautica / Videogame / int_4b4ac0ca
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4b4ac0ca
 Subnautica / Videogame / int_4c1aaed5
type
All Flyers Are Birds
 Subnautica / Videogame / int_4c1aaed5
comment
All Flyers Are Birds: Zig-zagged; the only flying creature you see, the Skyray, looks for all intents and purposes like a flying manta ray, but the scanner says that its "fins" are actually composed of oddly-shaped feathers.
 Subnautica / Videogame / int_4c1aaed5
featureApplicability
1.0
 Subnautica / Videogame / int_4c1aaed5
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4c1aaed5
 Subnautica / Videogame / int_4c798fd5
type
Shock and Awe
 Subnautica / Videogame / int_4c798fd5
comment
Shock and Awe: The Ampeel uses this, similar to a real-life electric eel. The Seamoth's Perimeter Defense upgrade, which is more realistic.
 Subnautica / Videogame / int_4c798fd5
featureApplicability
1.0
 Subnautica / Videogame / int_4c798fd5
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4c798fd5
 Subnautica / Videogame / int_4de1a4f7
type
Improvised Weapon
 Subnautica / Videogame / int_4de1a4f7
comment
Improvised Weapon: The developers (and, In-Universe, the Alterra company) intentionally made the game lack true weaponry besides torpedoes, but that doesn't stop particularly paranoid or violent players from taking revenge against the sea life. The Propulsion Cannon, originally designed as a short range logistical tool, can be used to grab and toss crates at sea life, or to pick up smaller creatures and slam them against walls for lethal damage. There's also a variation on a PRAWN Suit's onboard storage to give it a sort of ammo magazine. The Repulsion Cannon upgrade for the Propulsion Cannon completely removes the ability to pick things up, going directly to blasts of force. Of course this is intended as a self-defense tool to get away from animals, but it's still quite easy to smash a shark against the sea bed multiple times until it dies. In the same vein, the Drill Arm is primarily an industrial harvesting tool, but three shrieking, grinding blades are remarkably handy for convincing a hungry Reaper Leviathan to seek out easier prey when applied vigorously and mercilessly. Even the default Prawn Suit arms are quite powerful. A few punches to a Stalker will very easily kill it, even when the arms' primary use is to pick up resources without getting out of the suit. Even torpedoes are supposed to be non-lethal, with the standard Vortex Torpedo merely creating a disorienting water vortex to confuse predators. Mix in some gasopod poison, however, and you get lethal gas torpedoes.
 Subnautica / Videogame / int_4de1a4f7
featureApplicability
1.0
 Subnautica / Videogame / int_4de1a4f7
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4de1a4f7
 Subnautica / Videogame / int_4e16382e
type
Standard Status Effects
 Subnautica / Videogame / int_4e16382e
comment
Standard Status Effects: Played with. When in contact with Drooping Stingers or the Gas Pods from Gasopods, the health bar dwindles rapidly due to poisoning. Escaping the contact will return all the health lost.
 Subnautica / Videogame / int_4e16382e
featureApplicability
1.0
 Subnautica / Videogame / int_4e16382e
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4e16382e
 Subnautica / Videogame / int_4f6bd2da
type
Nature Is Not Nice
 Subnautica / Videogame / int_4f6bd2da
comment
Nature Is Not Nice: Most of the predators don't deliberately seek you out; you just happen to be snack-sized and in the vicinity. They'll just as happily eat small fish. Likewise, the greatest threat in survival mode isn't necessarily the wildlife itself; it's running out of food and water,note at least until you get a habitat with a fish tank and farm areas built, or running out of oxygen while looking for resources.
 Subnautica / Videogame / int_4f6bd2da
featureApplicability
1.0
 Subnautica / Videogame / int_4f6bd2da
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_4f6bd2da
 Subnautica / Videogame / int_514cba56
type
Sinister Geometry
 Subnautica / Videogame / int_514cba56
comment
Sinister Geometry: It's debatable how evil the precursors really are, but their buildings sure look plenty sinister. Everything's assembled from cubes of various sizes, the material is some black, nearly indestructible alloy covered in green Tron Lines, and the architecture itself is oppressive, monolithic and strangely reminiscent of temples/shrines even though the facilities the player visits are exclusively scientific or military in nature.
 Subnautica / Videogame / int_514cba56
featureApplicability
1.0
 Subnautica / Videogame / int_514cba56
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_514cba56
 Subnautica / Videogame / int_515189ab
type
Single-Biome Planet
 Subnautica / Videogame / int_515189ab
comment
Single-Biome Planet: 4546B is officially classified as a "Category 3 Ocean Planet", seemingly playing this trope straight. However, the underwater world has rich and diverse areas, varying not only by location but also by depth. There are also two tropical islands on the map, plus the arctic biome that is the setting of Below Zero.
 Subnautica / Videogame / int_515189ab
featureApplicability
1.0
 Subnautica / Videogame / int_515189ab
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_515189ab
 Subnautica / Videogame / int_51bf74d6
type
Power Crystal
 Subnautica / Videogame / int_51bf74d6
comment
Power Crystal: Ion Crystals, used to activate Alien Arches and craft Alien Tablets. Also, to a lesser extent, Kyanite crystals, which are used in crafting some of the most powerful vehicle upgrades. Kyanite is a real material with industrial use that is indeed highly heat resistant. While not "powerful" in the mystical sense, they certainly do make some of your stuff more powerful.
 Subnautica / Videogame / int_51bf74d6
featureApplicability
1.0
 Subnautica / Videogame / int_51bf74d6
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_51bf74d6
 Subnautica / Videogame / int_589e54d3
type
Charged Attack
 Subnautica / Videogame / int_589e54d3
comment
Charged Attack: The Seamoth perimeter defence system unleashes a powerful electric pulse that stuns and damages nearby creatures, up to and including Leviathans. Holding down the fire button continually increases the pulse's range but consumes ludicrous amounts of energy (up to 15% of the sub's power cell at full power; a standard shot consumes 1% to fry everything in a ten-meter radius).
 Subnautica / Videogame / int_589e54d3
featureApplicability
1.0
 Subnautica / Videogame / int_589e54d3
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_589e54d3
 Subnautica / Videogame / int_5979acea
type
Fragile Speedster
 Subnautica / Videogame / int_5979acea
comment
Fragile Speedster: The Seamoth is the fastest mode of transportation in the game, but a few collisions with the environment or attacks from aggressive fauna is enough to turn it into a pile of scrap metal.
 Subnautica / Videogame / int_5979acea
featureApplicability
1.0
 Subnautica / Videogame / int_5979acea
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_5979acea
 Subnautica / Videogame / int_5989e3b6
type
Enemy Mine
 Subnautica / Videogame / int_5989e3b6
comment
Enemy Mine: Different species of predators are just as likely to territorially attack each other as they are to attack you. This is especially visible in the second Degassi seabase, where Warpers and Crabsquids will fight over the exclusive right to harass you while you're exploring it. There is a taming mechanic. Holding Peepers or other small prey fish in your quick-slots will let Stalkers eat them, and they won't attack you. For a while. They even occasionally bring piles of scrap. It seems to work for Reaper Leviathans as well, as people have tried so and uploaded the results to youtube, but don't count on it saving your ass. Said videos feature an animation where the player raises their arms, the screen goes black, but there's no You Died message. The Reaper removed all prey fish from your inventory and spat you out.
 Subnautica / Videogame / int_5989e3b6
featureApplicability
1.0
 Subnautica / Videogame / int_5989e3b6
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_5989e3b6
 Subnautica / Videogame / int_598c85e0
type
Enemy Scan
 Subnautica / Videogame / int_598c85e0
comment
Enemy Scan: One of the core tools is a scanner to scan just about everything, hostile fauna and flora included. The results of each completed scan are stored in the PDA, which therefore in part serves as a Monster Compendium.
 Subnautica / Videogame / int_598c85e0
featureApplicability
1.0
 Subnautica / Videogame / int_598c85e0
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_598c85e0
 Subnautica / Videogame / int_5f014f7a
type
Sub Story
 Subnautica / Videogame / int_5f014f7a
comment
Sub Story: The Cyclops in particular.
 Subnautica / Videogame / int_5f014f7a
featureApplicability
1.0
 Subnautica / Videogame / int_5f014f7a
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_5f014f7a
 Subnautica / Videogame / int_60fa92ac
type
Names to Run Away From Really Fast
 Subnautica / Videogame / int_60fa92ac
comment
Names to Run Away from Really Fast: Reaper and Ghost Leviathans, though by the time you get close enough to discover their names with the scanner, it's probably too late for that. Stalkers also count, although they're far from the most dangerous thing in the ocean.
 Subnautica / Videogame / int_60fa92ac
featureApplicability
1.0
 Subnautica / Videogame / int_60fa92ac
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_60fa92ac
 Subnautica / Videogame / int_61a503a7
type
Hell Is That Noise
 Subnautica / Videogame / int_61a503a7
comment
Hell Is That Noise The radio's beeping whenever it picks up a new message. The first few messages you get are distress signals from fellow survivors. As you go to explore, which is needed to continue the story and get more messages, you'll find out they all already have died. From that point on, the beeping becomes a grim reminder because you know it won't lead you to survivors but to their final PDA files often giving a good idea of how their final moments were. Then after a while, the radio starts picking up on messages that aren't from fellow survivors but from Warpers hunting for them. And for you. It's not unusual to hear creatures before seeing them. The Reaper Leviathan's PDA entry ups the discomfort of its roar with the following line: "The deep roar emitted by the reaper at regular intervals is effectively sonar - if you hear it, the reaper can see you." Now consider that reaper roars can be heard up to half a kilometer away from them...
 Subnautica / Videogame / int_61a503a7
featureApplicability
1.0
 Subnautica / Videogame / int_61a503a7
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_61a503a7
 Subnautica / Videogame / int_61ff365d
type
Deflector Shields
 Subnautica / Videogame / int_61ff365d
comment
Deflector Shields: An upgrade for the Cyclops gives you one. The bubble effect only covers the forward canopy, but the effect is around the entire sub. It zaps Lava Larvae, renders the sub invulnerable to damage from even a persistent Sea Dragon, and also seems to prevent pressure crushing the hull. Too bad it drains power like nobody's business. It's required to build the Neptune Escape Rocket, as it allows you to survive the orbital debris field.
 Subnautica / Videogame / int_61ff365d
featureApplicability
1.0
 Subnautica / Videogame / int_61ff365d
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_61ff365d
 Subnautica / Videogame / int_6320eced
type
Gameplay and Story Segregation
 Subnautica / Videogame / int_6320eced
comment
Gameplay and Story Segregation: An important factor in what happened to one group of survivors from Aurora was how they tried to cope with extreme weather conditions. You never encounter anything but calm weather during gameplay.
 Subnautica / Videogame / int_6320eced
featureApplicability
1.0
 Subnautica / Videogame / int_6320eced
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_6320eced
 Subnautica / Videogame / int_63557923
type
Death World
 Subnautica / Videogame / int_63557923
comment
Death World: The Dunes biome is home to eight Reaper Leviathans, and entering it will prompt the PDA to sceptically ask you if what you're doing there is worth the risk. The Inactive Lava Zone and Lava Lakes are scorching hot, home to Lava Lizards and Sea Dragon Leviathans, and infested with Lava Larvae that drain electricity from your vehicles, potentially leaving you stranded a kilometer underwater. Visibility is also low, making it difficult to find your way out even if you do still have power. The Crater Edge surrounding the Crater is an ecological dead zone that contains only two forms of life: microscopic, and Leviathan-class. If you enter it, up to three Ghost Leviathans will appear and chase you relentlessly until you're dead or out of their territory. The PDA implies that this biome spans much of the planet. The Crash Zone will kill you in under a minute if you enter without a radiation suit following the drive core of the Aurora exploding and is also stalked by eight Reaper Leviathans. Unlike most of the other deadly biomes, players can enter the Crash Zone very early in the game, forcing them to face Reaper Leviathans without the Seamoth's perimeter defenses or PRAWN suit. Prepare to be Eaten Alive...
 Subnautica / Videogame / int_63557923
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Subnautica / Videogame / int_63557923
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Threatening Shark
 Subnautica / Videogame / int_63cad64b
comment
Threatening Shark: The Stalkers (during development also known as Snout Sharks), Bone Sharks, and Sand Sharks.
 Subnautica / Videogame / int_63cad64b
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1.0
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Subnautica / Videogame / int_63cad64b
 Subnautica / Videogame / int_6400a34
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Arm Cannon
 Subnautica / Videogame / int_6400a34
comment
Arm Cannon: The P.R.A.W.N. suit features mounting points for subsystems on both of its arms, which can be fitted with a Propulsion/Repulsion Cannon or Torpedo Launcher.
 Subnautica / Videogame / int_6400a34
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1.0
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Subnautica / Videogame / int_6400a34
 Subnautica / Videogame / int_64f0c18c
type
Critical Existence Failure
 Subnautica / Videogame / int_64f0c18c
comment
If your Cyclops suffers a Critical Existence Failure, you will have about ten seconds to abandon ship before it explodes.
 Subnautica / Videogame / int_64f0c18c
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1.0
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Subnautica / Videogame / int_64f0c18c
 Subnautica / Videogame / int_6602cad
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Permanently Missable Content
 Subnautica / Videogame / int_6602cad
comment
Permanently Missable Content: Several PDA entries, particularly those related to plot-critical events Especially those involving the infection's progress through the protagonist and the clues to finding certain alien locations downloaded from the QEP, become unavailable once you progress/skip past them and/or ignore the cues to scan yourself. This can be particularly frustrating for those looking to collect every PDA entry in one playthrough. Can also be an issue for those looking to scan all the species in the game. A bug sometimes causes Bladderfish to stop spawning in the Safe Shallows, and through simple attrition their numbers will eventually whittle away to nothing, preventing players from ever scanning them if they failed to do so at the start of the game.
 Subnautica / Videogame / int_6602cad
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Subnautica / Videogame / int_6602cad
 Subnautica / Videogame / int_6651bba7
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Bio-Augmentation
 Subnautica / Videogame / int_6651bba7
comment
The "Precursors" seem to have had great difficulty wrapping their intellects around parental instincts. Presumably a result of "growing" from "seed". On top of regularly uploading and downloading from what amounts to a digital format (and incinerating the "analogue" without fuss). Combining this with how Warpers work, the question "How biological are they, even?" crops up, since not grokking the no-holds-barred biological drive behind Mama Bear-mode scuppered them. Big time. Twice: the Sea Dragon and Emperor were both not amused with what was done to their kids. And each acted on that. Below Zero also shows a complete incomprehension of the nature of sibling relationships. They just don't do family.
 Subnautica / Videogame / int_6651bba7
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Subnautica / Videogame / int_6651bba7
 Subnautica / Videogame / int_676e942c
type
We Hardly Knew Ye
 Subnautica / Videogame / int_676e942c
comment
We Hardly Knew Ye: Every single human and the precursors qualify, but Captain Avery Quinn takes the cake.
 Subnautica / Videogame / int_676e942c
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1.0
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Subnautica / Videogame / int_676e942c
 Subnautica / Videogame / int_67711aa
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Company Town
 Subnautica / Videogame / int_67711aa
comment
Company Town: Downplayed. Some of the info you can download from PDAs highlights the Mega-Corp nature of Alterra, who are so big that they practically constitute a form of government. At some point in Subnautica, your AI assistant can remind you that everything you collect while stranded planetside belongs to the company by default, with a reminder that you will owe compensation for everything you use to survive. The message then provides an estimate of your running total which is at 3 million credits, and by the end of the game your total will have gone up to a trillion. Maybe surviving the crash wasn't such a stroke of luck after all.... The revamped sequel story starts with Robin jetting down to the surface of 4546B to look for her sister Sam. One of the log entries she starts out with is a death notification for Sam that mentions legal services will be calling soon to transfer all open debts that Sam had accumulated to Robin to be paid off.
 Subnautica / Videogame / int_67711aa
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Subnautica / Videogame / int_67711aa
 Subnautica / Videogame / int_6820e212
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Giant Squid
 Subnautica / Videogame / int_6820e212
comment
Giant Squid: The Crabsquid, which was implemented in the Machinery Update. Oh, and it can walk on the seafloor and produce EMP blasts.
 Subnautica / Videogame / int_6820e212
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1.0
 Subnautica / Videogame / int_6820e212
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Subnautica / Videogame / int_6820e212
 Subnautica / Videogame / int_6bda9a30
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Meaningful Name
 Subnautica / Videogame / int_6bda9a30
comment
Meaningful Name: Invoked, since your PDA is generating names for creatures as you encounter them, so almost all of them have names directly tied to their distinctive traits. In fact, the Reginald actually sticks out as being the only fauna that doesn't have such a name.
 Subnautica / Videogame / int_6bda9a30
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Subnautica / Videogame / int_6bda9a30
 Subnautica / Videogame / int_6d2afccf
type
Audible Gleam
 Subnautica / Videogame / int_6d2afccf
comment
Audible Gleam: When you pick up gold, diamonds and ion crystals.
 Subnautica / Videogame / int_6d2afccf
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Subnautica / Videogame / int_6d2afccf
 Subnautica / Videogame / int_6ec989d8
type
Guide Dang It!
 Subnautica / Videogame / int_6ec989d8
comment
Guide Dang It!: Part of what makes Subnautica's survival atmosphere so intense is that you're told next to nothing upon starting a new game, and things barely improve from there on. There's no instructions, no tutorial, not even a friggin' map, least of all something like a questlog (or even quests to begin with). The only real HUD markers you get are from the few Aurora survivors, and that ends fairly quickly. Afterwards you're completely on your own, and unless you consult a guide, you can spend hours upon hours getting lost in subterranean tunnel systems, wondering if there's even a point in risking your life down there, and if there is, what you're supposed to accomplish in this place. May sound bad, but it makes for an epic adventure full of astounding discoveries. Any blueprints you learn will list the ingredients you need to create the item. However, if one or more those ingredients also require a blueprint — for example, aerogel — that you haven't learned, the game won't tell you how to make them until you've found the necessary components.
 Subnautica / Videogame / int_6ec989d8
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Subnautica / Videogame / int_6ec989d8
 Subnautica / Videogame / int_6eeb6ad0
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Master Console
 Subnautica / Videogame / int_6eeb6ad0
comment
Master Console: It is one of the few games to have console commands on the console versions. Details  L1+R1+X on PS4, LB+RB+A on Xbox to open the console. Google will find you a list of commands. Enjoy!
 Subnautica / Videogame / int_6eeb6ad0
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Subnautica / Videogame / int_6eeb6ad0
 Subnautica / Videogame / int_6f27f4ba
type
Surveillance Drone
 Subnautica / Videogame / int_6f27f4ba
comment
Surveillance Drone: The Spy Pengling, which can also be used to access small tunnels, collect fur tufts from Snowstalkers and take selfies.
 Subnautica / Videogame / int_6f27f4ba
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Subnautica / Videogame / int_6f27f4ba
 Subnautica / Videogame / int_704d7e91
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No Ontological Inertia
 Subnautica / Videogame / int_704d7e91
comment
No Ontological Inertia: The Cyclops has a peculiar case of this. Even when its hull is at critically low integrity, the inside is on fire and an angry sea monster is beating on it, if you leave the vehicle BEFORE the AI starts the Catastrophic Countdown, the Cyclops will remain perfectly intact, albeit filled with smoke and covered in gaping holes. It's only after you re-enter the vehicle will the vehicle's destruction resume.
 Subnautica / Videogame / int_704d7e91
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Subnautica / Videogame / int_704d7e91
 Subnautica / Videogame / int_71a223fc
type
Up to Eleven
 Subnautica / Videogame / int_71a223fc
comment
The Titan Holefish takes this Up to Eleven, this massive fish has gotten so reliant on the small fish it shares a symbiotic relationship with for food and defense that it's in a perpetual state of calm and seems to be barely aware of its surroundings.
 Subnautica / Videogame / int_71a223fc
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Subnautica / Videogame / int_71a223fc
 Subnautica / Videogame / int_726df893
type
Equipment Upgrade
 Subnautica / Videogame / int_726df893
comment
Equipment Upgrade: There's a modification station, a vehicle modification station, and two specialized fabricators to improve your stuff.
 Subnautica / Videogame / int_726df893
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1.0
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Subnautica / Videogame / int_726df893
 Subnautica / Videogame / int_72c04e0d
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Door to Before
 Subnautica / Videogame / int_72c04e0d
comment
Door to Before: Some of the alien arches connect the deeper parts of the map with the surface. Naturally, you can't activate them until you reach the depths yourself.
 Subnautica / Videogame / int_72c04e0d
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1.0
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 Subnautica / Videogame
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Subnautica / Videogame / int_72c04e0d
 Subnautica / Videogame / int_745a226c
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Easy Logistics
 Subnautica / Videogame / int_745a226c
comment
Easy Logistics: Subnautica being a survival game, it heavily averts this. Keeping yourself alive and your base running requires careful planning and consideration not only about how, when and where to invest your scarce resources, but also about figuring out where to find them first. The two most powerful and reliable reactor models in the game must be provided with a constant fuel supply. If they run out, your base including its oxygen production simply stops working. Mounting longer expeditions necessitates sacrificing generous parts of your limited storage capacity for vital supplies like food, water, batteries, medkits and tools, all of which need to be crafted from varying amounts of resources. This naturally limits the amount of salvage you can carry home from your trips, making storage capacity upgrades in your vehicles quite helpful during mining forays. A major part of the benefits of advanced technology is that they reduce the strain on your supply lines. Alien containment tanks allow for the breeding of fish that can be eaten or used as bioreactor fuel. Planters are invaluable for growing even more food and biofuel, as well as crucial crafting resources that otherwise require venturing deep into the game's most dangerous areas. Water purificators provide you with a limitless supply of high-quality water, plus salt for crafting food rations without an expiration date. One of the few aversions is the repair tool. You don't need actual resources to repair stuff, only a charged battery in the tool.
 Subnautica / Videogame / int_745a226c
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Subnautica / Videogame / int_745a226c
 Subnautica / Videogame / int_76d6c3df
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I Don't Like the Sound of That Place
 Subnautica / Videogame / int_76d6c3df
comment
It's even worse in the Void - no music, no fish, no sounds, no sea floor. Just endless ocean and inky darkness all around you. And then the Ghost Leviathans show up.
 Subnautica / Videogame / int_76d6c3df
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Subnautica / Videogame / int_76d6c3df
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SchroedingersGun
 Subnautica / Videogame / int_7708570d
comment
Schrödinger's Gun: Depending on when you cure the Kharaa, there's a sufficiently dense debris field that prevents the Sunbeam from rescuing you.
 Subnautica / Videogame / int_7708570d
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Subnautica / Videogame / int_7708570d
 Subnautica / Videogame / int_77414bc2
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Action Prologue
 Subnautica / Videogame / int_77414bc2
comment
Action Prologue: The game opens with the Player Character strapping into a lifepod to a cacophony of alarms, with no knowledge of what's going on except that it's time to Abandon Ship. Once you've made planetfall and put out the fires in the pod, you can finally take a breather and start planning your objectives.
 Subnautica / Videogame / int_77414bc2
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Subnautica / Videogame / int_77414bc2
 Subnautica / Videogame / int_776c2ba4
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Send in the Search Team
 Subnautica / Videogame / int_776c2ba4
comment
Send in the Search Team: What the Sunbeam to the Aurora. It's later revealed that the Aurora was itself this to the Degasi, albeit as a secondary mission.
 Subnautica / Videogame / int_776c2ba4
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1.0
 Subnautica / Videogame / int_776c2ba4
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Subnautica / Videogame / int_776c2ba4
 Subnautica / Videogame / int_7b71edf4
type
Going Critical
 Subnautica / Videogame / int_7b71edf4
comment
Going Critical The Aurora's reactor explodes, releasing lethal radiation in the surrounding area which will kill you without a Radiation Suit. If your Cyclops suffers a Critical Existence Failure, you will have about ten seconds to abandon ship before it explodes.
 Subnautica / Videogame / int_7b71edf4
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Subnautica / Videogame / int_7b71edf4
 Subnautica / Videogame / int_7bc90010
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Hearing Voices
 Subnautica / Videogame / int_7bc90010
comment
Hearing Voices The Mesmer will do this to you if you get too close. The PDA entry says the pattern on its fins basically makes you perceive the most trustworthy source to tell you the above message. In the protagonist, that's obviously the PDA. Wonder what the other fish hear/perceive. Your first encounter with the Sea Emperor is hearing its voice from nowhere. It's later shown that it speaks to you through telepathy.
 Subnautica / Videogame / int_7bc90010
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Subnautica / Videogame / int_7bc90010
 Subnautica / Videogame / int_7cb1a686
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Final Death Mode
 Subnautica / Videogame / int_7cb1a686
comment
Final Death Mode: Hardcore mode. Exactly like Survival mode, except you only have one life and have no oxygen warnings. Forget to check your meters at your own peril.
 Subnautica / Videogame / int_7cb1a686
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Subnautica / Videogame / int_7cb1a686
 Subnautica / Videogame / int_7d97ab06
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Space Is an Ocean
 Subnautica / Videogame / int_7d97ab06
comment
Space Is an Ocean: The Seamoth mini-sub is classified as a "one-person sea-and-space vehicle". Sadly, the player doesn't get a chance to put the "space" part to the test, but at least it handles marvelously underwater.
 Subnautica / Videogame / int_7d97ab06
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Subnautica / Videogame / int_7d97ab06
 Subnautica / Videogame / int_7fd142ef
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Shared Universe
 Subnautica / Videogame / int_7fd142ef
comment
Shared Universe: With Natural Selection 2, also made by Unknown Worlds. Originally the name of the Alterra corporation on the Knife's blade was considered merely an easter egg, until a log file coded with a Caesar cipher and ASCII on the Habitat Update’s promotional webpage mentions “the Kharaa conflict," and as the game's wiki notes, the Kharaa are, in fact, connected with the Kharaa Bacterium in some fashion. note The current line is that the Kharaa in each game are simply different manifestations of the same bacterial life form, owing to the radically different environments in which they're found and possibly due to the Precursors meddling with the strain found on 4546B.
 Subnautica / Videogame / int_7fd142ef
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Subnautica / Videogame / int_7fd142ef
 Subnautica / Videogame / int_81f909f2
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Dishing Out Dirt
 Subnautica / Videogame / int_81f909f2
comment
Dishing Out Dirt: More or less the purpose of the Terraformer before it was removed for technical and gameplay purposes.
 Subnautica / Videogame / int_81f909f2
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Subnautica / Videogame / int_81f909f2
 Subnautica / Videogame / int_82108e3d
type
Attack Its Weak Point
 Subnautica / Videogame / int_82108e3d
comment
Attack Its Weak Point: Not a gameplay trait but a programming trait; very large creatures do not have a full-body hitbox and something like the Stasis Rifle won't affect them if they're hit where they don't tangibly exist. This is especially true for the Reaper Leviathan, which despite its size only counts for its head. You can swipe ineffectually at its tail, but you'll only get hit noises and blood fx spawning near its head.
 Subnautica / Videogame / int_82108e3d
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Subnautica / Videogame / int_82108e3d
 Subnautica / Videogame / int_8252652c
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All Planets Are Earth-Like
 Subnautica / Videogame / int_8252652c
comment
All Planets Are Earthlike: Although this one has water covering nearly its entire surface, as opposed to a measly 70% of it.
 Subnautica / Videogame / int_8252652c
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1.0
 Subnautica / Videogame / int_8252652c
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Subnautica / Videogame / int_8252652c
 Subnautica / Videogame / int_82e4ab4a
type
Unbroken First-Person Perspective
 Subnautica / Videogame / int_82e4ab4a
comment
Unbroken First-Person Perspective: The closest to a break is when you control one of the Camera Drones and can see yourself at the console if you have a well-placed window. But even then what you see with the camera is what the character sees on the console.
 Subnautica / Videogame / int_82e4ab4a
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Subnautica / Videogame / int_82e4ab4a
 Subnautica / Videogame / int_83442cc3
type
EMP
 Subnautica / Videogame / int_83442cc3
comment
EMP: The crabsquid's signature attack, capable of temporarily disabling anything electric in a considerable radius. Trying to get away from two or more crabsquids in any vehicle will make you feel like you're stuck in a stop-motion movie shooting.
 Subnautica / Videogame / int_83442cc3
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 Subnautica / Videogame / int_83442cc3
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Subnautica / Videogame / int_83442cc3
 Subnautica / Videogame / int_83856158
type
Worthless Yellow Rocks
 Subnautica / Videogame / int_83856158
comment
Worthless Yellow Rocks: Played with. Gold is one of the two resources that play a special sound every time you pick a piece up. It is also the only resource found in three of the five available harvest nodes (Sandstone, Basalt and Shale). While there are some uses for gold, its first two harvest node colleagues, silver and lithium, are more sought after as they're used in recipes more crucial to survival. Explanation Silver is used to make Computer Chips, which are a key ingredient in nearly every Tool, Upgrade Module and other technologies. Lithium is used to make Plasteel (used in Cyclops/Prawn construction and Depth upgrade modules) and Base Reinforcements (essential for any expansions made to a seabase). Averted in the Silent Running update, which changed the recipe for the Computer Chip to accept Gold instead of Silver.
 Subnautica / Videogame / int_83856158
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Subnautica / Videogame / int_83856158
 Subnautica / Videogame / int_8409a385
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Exactly What It Says on the Tin
 Subnautica / Videogame / int_8409a385
comment
Exactly What It Says on the Tin: The scanner data for the pink mushroom describes it as "definitely a mushroom". Most of the names of the fish are pretty descriptive as well; the Boomerang indeed just looks like a boomerang. This gloriously helpful item description: "Fire extinguisher: extinguishes fire." Who'd have thought.
 Subnautica / Videogame / int_8409a385
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Subnautica / Videogame / int_8409a385
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Grappling-Hook Pistol
 Subnautica / Videogame / int_85ac41e1
comment
Grappling-Hook Pistol: One of the PRAWN upgrades. Essential if you're taking it anywhere deep. Fun for latching onto a Leviathan and going for a rodeo ride.
 Subnautica / Videogame / int_85ac41e1
featureApplicability
1.0
 Subnautica / Videogame / int_85ac41e1
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_85ac41e1
 Subnautica / Videogame / int_8618825d
type
Portal Network
 Subnautica / Videogame / int_8618825d
comment
Portal Network: The reason why the Aurora was near 4546B was because it had visited the system to construct a phasegate here (though given no-one mentions going into cryosleep or anything of the like, it seems more "conventional" FTL travel is also a thing). The precursors have created an entire network of portals on the planet's surface, connecting both islands as well as various facilities. By the time you arrive, they are shut down to stop the Kharaa from spreading - although they can be restarted from the Primary Containment Facility. The PDA describes them as miniature phasegates.
 Subnautica / Videogame / int_8618825d
featureApplicability
1.0
 Subnautica / Videogame / int_8618825d
featureConfidence
1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_8618825d
 Subnautica / Videogame / int_899baa92
type
Retractable Weapon
 Subnautica / Videogame / int_899baa92
comment
Retractable Weapon: How the Quarantine Enforcement Platform innocuously disguises an energy weapon capable of felling a flying city like the Aurora in a single shot.
 Subnautica / Videogame / int_899baa92
featureApplicability
1.0
 Subnautica / Videogame / int_899baa92
featureConfidence
1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_899baa92
 Subnautica / Videogame / int_8bb55271
type
Hazmat Suit
 Subnautica / Videogame / int_8bb55271
comment
Hazmat Suit: The whole of the Radiation Suit, the Radiation Gloves, and the Radiation Helmet. Lack one, and the radiation will harm you.
 Subnautica / Videogame / int_8bb55271
featureApplicability
1.0
 Subnautica / Videogame / int_8bb55271
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_8bb55271
 Subnautica / Videogame / int_8d12bb8d
type
Doomsday Device
 Subnautica / Videogame / int_8d12bb8d
comment
Doomsday Device: While exploring the Quarantine Enforcement Platform, you can scan a malfunctioning one. Despite being small enough to hold in your hands, the data readout indicates it packs enough oomph to destroy the entire solar system.
 Subnautica / Videogame / int_8d12bb8d
featureApplicability
1.0
 Subnautica / Videogame / int_8d12bb8d
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_8d12bb8d
 Subnautica / Videogame / int_8e3b5b4d
type
Minimalist Cast
 Subnautica / Videogame / int_8e3b5b4d
comment
Minimalist Cast: The player character is the sole human on the planet, and the other alien species there seem to be fairly normal animals in terms of intelligence.note This is why the character sheet is really more of a bestiary. You can eventually find some old notes from previous crash survivors, but the state of their bases should be more than enough to tell you that they're long gone.
 Subnautica / Videogame / int_8e3b5b4d
featureApplicability
1.0
 Subnautica / Videogame / int_8e3b5b4d
featureConfidence
1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_8e3b5b4d
 Subnautica / Videogame / int_90d5b651
type
Our Fairies Are Different
 Subnautica / Videogame / int_90d5b651
comment
Our Fairies Are Different: Rockgrubs are basically aquatic fireflies.
 Subnautica / Videogame / int_90d5b651
featureApplicability
1.0
 Subnautica / Videogame / int_90d5b651
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_90d5b651
 Subnautica / Videogame / int_91e894b4
type
Apocalypse How
 Subnautica / Videogame / int_91e894b4
comment
Apocalypse How: The Sea Dragon Leviathan's attack on the Disease Research Facility in the Lost River released the Kharaa bacterium onto the planet. The gigantic crater in which Subnautica takes places is one of the few locations on the entire planet where any life remains, thanks to the Sea Emperor Leviathan distributing small doses of the enzyme that gives it its immunity through Peepers and the Alien vents. Kharaa most likely culminated in a Class 1 or 4 for the local fauna. And this is a mere drop in the bucket, given Kharaa wiped out about 143 billion individuals on Precursor worlds.
 Subnautica / Videogame / int_91e894b4
featureApplicability
1.0
 Subnautica / Videogame / int_91e894b4
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_91e894b4
 Subnautica / Videogame / int_94e17e7e
type
Fluffy Tamer
 Subnautica / Videogame / int_94e17e7e
comment
Fluffy Tamer: The secondary function of the Alien Containment module, as any predator you hatch inside it will be docile towards you. This continues to apply if you release them from the tank and they become full grown. Ever wanted a pet Ampeel, Crabsquid or Boneshark? Now's your chance.
 Subnautica / Videogame / int_94e17e7e
featureApplicability
1.0
 Subnautica / Videogame / int_94e17e7e
featureConfidence
1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_94e17e7e
 Subnautica / Videogame / int_96181ea7
type
Loads and Loads of Loading
 Subnautica / Videogame / int_96181ea7
comment
Loads and Loads of Loading: Unless you have a fast computer and very fast hard drive, you will be staring at that initial loading screen for several minutes.note Even on a mid-range SATA 3 SSD drive the game can take almost a whole minute to load. Having a budget traditional laptop hard drive (whose speed clocks in at 5400rpm) would probably afford you enough time to go raid the refrigerator for a quick snack while the game is loading. While the game was still in development, the loading time will actually increase the more you interacted with the world due to the way the save games worked. Apparently this was fixed in the final release. Thankfully the game switches to dynamic loading after that and you'll never see a loading screen ever again once you're in the game, unless you quit back to the title screen.
 Subnautica / Videogame / int_96181ea7
featureApplicability
1.0
 Subnautica / Videogame / int_96181ea7
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_96181ea7
 Subnautica / Videogame / int_9875ac5b
type
Ocean Punk
 Subnautica / Videogame / int_9875ac5b
comment
Ocean Punk: It's a mostly underwater survival game.
 Subnautica / Videogame / int_9875ac5b
featureApplicability
1.0
 Subnautica / Videogame / int_9875ac5b
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_9875ac5b
 Subnautica / Videogame / int_99a12edd
type
Cyborg
 Subnautica / Videogame / int_99a12edd
comment
And then subverted to hell and back by the Warpers, whice have the ability to teleport you out of your vehicle at will so they can attack you in melee. Extremely annoying no matter the circumstances, especially since Warper attacks are among the most powerful in the game, and those things are barely larger than a human. They can't do this when you're piloting a Cyclops, though]].
 Subnautica / Videogame / int_99a12edd
featureApplicability
-0.3
 Subnautica / Videogame / int_99a12edd
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_99a12edd
 Subnautica / Videogame / int_9a5ae2a2
type
More Teeth than the Osmond Family
 Subnautica / Videogame / int_9a5ae2a2
comment
More Teeth than the Osmond Family: Stalkers, but it's cool because you need the teeth and they've got an endless supply of them. Sand Sharks have several rows of teeth going down into their throats.
 Subnautica / Videogame / int_9a5ae2a2
featureApplicability
1.0
 Subnautica / Videogame / int_9a5ae2a2
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_9a5ae2a2
 Subnautica / Videogame / int_9b9397bb
type
Difficult, but Awesome
 Subnautica / Videogame / int_9b9397bb
comment
Difficult, but Awesome: The Cyclops and PRAWN. They are essential for the depths of late game where the Seamoth can't go, pack a punch, and have high customization options. They are, however, also slow and bulky and energy-draining, lacking the scouting qualities of the Seamoth. Specifically, compared to the 360 degree mobility, the Cyclops handles like a shopping cart the size of a bus, and the PRAWN suit - whilst boasting impressive armor - has little to no vertical maneuverability, making it easy to jump off an edge and spend a lot of time crawling back up.
 Subnautica / Videogame / int_9b9397bb
featureApplicability
1.0
 Subnautica / Videogame / int_9b9397bb
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_9b9397bb
 Subnautica / Videogame / int_9c8f40e8
type
An Interior Designer Is You
 Subnautica / Videogame / int_9c8f40e8
comment
An Interior Designer Is You: You can construct your own bases, decorating the interiors with everything from the crucial (fabricators, lockers) to the frivolous (vending machines, benches). Overlaps with And Your Reward Is Interior Decorating because you need to scan most pieces of furniture before you can build them.
 Subnautica / Videogame / int_9c8f40e8
featureApplicability
1.0
 Subnautica / Videogame / int_9c8f40e8
featureConfidence
1.0
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Subnautica / Videogame / int_9c8f40e8
 Subnautica / Videogame / int_9d12bbc1
type
Foreshadowing
 Subnautica / Videogame / int_9d12bbc1
comment
Foreshadowing: You'll encounter small pink creatures called Floaters who have attached themselves to small rocks. You can eventually find a huge island, as well as smaller underwater islands, being held afloat by huge versions of the same creature. After you repair the escape pod the status display says that the bacteria count in the water is high. This turns out to be a major plot point. One of the first items the player can craft is short-range scanner. After a while, you can scan yourself a second time, the display on the scanner reads "INFECTED". The first data file on Peepers mentions they have a pointlessly enlarged nasal cavity designed to detect a single, very specific odor which absolutely nothing yet encountered produces. You can also spot Peepers emitting a strange glowing trail, which, if scanned, are coated in some strange substance which inhibits bacterial growth. It's designed to detect Enzyme 42, and is the first hint of the Emperor Leviathan's deliberate alterations to the Peepers to help it save the ecosystem from the Kharaa Bacterium. Those glowing trails are also streams of unstable Enzyme 42, bestowed upon them by the Leviathan and released via the Alien Vents.
 Subnautica / Videogame / int_9d12bbc1
featureApplicability
1.0
 Subnautica / Videogame / int_9d12bbc1
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_9d12bbc1
 Subnautica / Videogame / int_9d17b859
type
Made of Iron
 Subnautica / Videogame / int_9d17b859
comment
Made of Iron: Most hostile fauna counts. It's extremely difficult to outright kill anything larger than a cat. Even the Prawn Suit's giant drill arm will merely chase off attacking predators like Bone Sharks for a short while; you can drill into one for a full minute or more without the beast dying, and that's next to impossible to pull off anyway without glitches because all predators are much faster than the Prawn. You need to get really creative if you want something dead.
 Subnautica / Videogame / int_9d17b859
featureApplicability
1.0
 Subnautica / Videogame / int_9d17b859
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_9d17b859
 Subnautica / Videogame / int_9f93adcd
type
In-Universe Game Clock
 Subnautica / Videogame / int_9f93adcd
comment
In-Universe Game Clock: There's a day-night cycle which not only informs what creatures you'll see, but also how aggressive they'll act; most are bolder at night. Story progression is also partially determined by the passage of time. Case in point: the Aurora's reactor goes critical after seven days have passed.
 Subnautica / Videogame / int_9f93adcd
featureApplicability
1.0
 Subnautica / Videogame / int_9f93adcd
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_9f93adcd
 Subnautica / Videogame / int_a121abc7
type
Respawning Enemies
 Subnautica / Videogame / int_a121abc7
comment
Respawning Enemies: The creatures of Planet 4546B eventually respawn. As of the full release, however, medium to large creatures no longer respawn, meaning it is possible to Kill 'Em All. Yes, this includes most Leviathans.
 Subnautica / Videogame / int_a121abc7
featureApplicability
1.0
 Subnautica / Videogame / int_a121abc7
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a121abc7
 Subnautica / Videogame / int_a31c7ef4
type
Cute Machines
 Subnautica / Videogame / int_a31c7ef4
comment
Cute Machines: The Seamoth is what you'd probably get if Apple were to branch out into submarine construction. It's small, it's almost completely spherical and just all-around adorable to behold. The head-sized construction drones that come with the Mobile Vehicle Bay and the Neptune rocket launch platform are another excellent example. The alien robots you can find in two of their facilities, which resemble cute little metal bugs◊ with curious eyestalks. Although aggressive, they are basically harmless to you. They will also climb on your PRAWN suit.
 Subnautica / Videogame / int_a31c7ef4
featureApplicability
1.0
 Subnautica / Videogame / int_a31c7ef4
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a31c7ef4
 Subnautica / Videogame / int_a33efe7c
type
Recoil Boost
 Subnautica / Videogame / int_a33efe7c
comment
Recoil Boost: In a non-weaponized example, spraying the fire extinguisher underwater will cause you to move backwards. Slowly, yes, but it can be a fun distraction. Above water (i.e. in your base or the Aurora), there's naturally no recoil, as your feet are firmly planted.
 Subnautica / Videogame / int_a33efe7c
featureApplicability
1.0
 Subnautica / Videogame / int_a33efe7c
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a33efe7c
 Subnautica / Videogame / int_a414c3f0
type
One-Hit Kill
 Subnautica / Videogame / int_a414c3f0
comment
One-Hit Kill The Reaper Leviathan will grab you with its giant pincers, roar, and swallow you whole if you're under 80 health and outside a vehicle. Speaking of which, it can grab Seamoths and PRAWN suits and throw them against the ocean floor, destroying them in one hit. The Sea Dragon Leviathan can eat you alive. It is exactly as terrifying as it sounds, and ten times worse if you witness it while playing in VR. Its one saving grace is that it's so large it's possible to escape its notice. The Quarantine Enforcement Platform, AKA the cool-looking alien structure where the Sunbeam is scheduled to pick you up for evacuation, is actually a giant anti-orbit weapons platform that does this to any ship that enters its firing range. It brought down the Aurora in one shot and does the same to the Sunbeam, only the latter explodes right away without even a chance of performing an emergency landing.
 Subnautica / Videogame / int_a414c3f0
featureApplicability
1.0
 Subnautica / Videogame / int_a414c3f0
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_a414c3f0
 Subnautica / Videogame / int_a4916876
type
Blown Across the Room
 Subnautica / Videogame / int_a4916876
comment
Blown Across the Room: The repulsion cannon packs an impressive wallop for something so small. It doesn't deal much damage, but the force it applies is sufficient to push even the largest non-Leviathan beasts back several dozen meters. Smaller creatures like Stalkers turn into a Twinkle In The Sky when shot from below in shallow waters, and it can take quite some time before they fall back into the sea.
 Subnautica / Videogame / int_a4916876
featureApplicability
1.0
 Subnautica / Videogame / int_a4916876
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a4916876
 Subnautica / Videogame / int_a4c37cbe
type
Mood Whiplash
 Subnautica / Videogame / int_a4c37cbe
comment
Mood Whiplash: Appears in the soundtrack. Most of the songs are appropriately mellow for a game that predominantly takes place underwater, but upbeat, hardcore EDM plays whenever the Cyclops is critically damaged or goes up against a Leviathan-class predator.
 Subnautica / Videogame / int_a4c37cbe
featureApplicability
1.0
 Subnautica / Videogame / int_a4c37cbe
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a4c37cbe
 Subnautica / Videogame / int_a8559a9f
type
RealLife
 Subnautica / Videogame / int_a8559a9f
comment
The brine streams in the Lost River are as caustic as acid; merely skirting them while swimming around the area deals considerable damage. Brine in Real Life has no detrimental effects on the human skin no matter the concentrationnote unless you marinate yourself in it for a very long time; we're talking multiple hours here, which may lead to dehydration, much less so if the swimmer is clad in full-body diving gear. Brine baths have actually been used for medicinal purposes since time immemorial, mostly to treat various skin diseases. "Brine" is probably just a placeholder (Seeing as the PDA uses Line-of-Sight Name conventions), Acid Salts are an actual thing, it may be a high concentration of Acid Salt, which would explain the burning.
 Subnautica / Videogame / int_a8559a9f
featureApplicability
1.0
 Subnautica / Videogame / int_a8559a9f
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a8559a9f
 Subnautica / Videogame / int_a886bc5
type
Piranha Problem
 Subnautica / Videogame / int_a886bc5
comment
Piranha Problem: Biters and Blighters, which hunt in small schools and chase you from further away if your health is low.
 Subnautica / Videogame / int_a886bc5
featureApplicability
1.0
 Subnautica / Videogame / int_a886bc5
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_a886bc5
 Subnautica / Videogame / int_aa8dcc21
type
Mega-Corp
 Subnautica / Videogame / int_aa8dcc21
comment
Mega-Corp: The 37 "trans-gov" corporations that control the galaxy. Two matter in the game: The Alterra Corporation that owns the Aurora and makes just about everything seen, and the Mongolian Empire that owns the Degasi. A "trans-gov" is legally defined in-universe as any entity, corporate or state, which claims ownership of at least one planet and one phase gate under the terms of The Charter. There are a few actual governments in their ranks, but most are implied to be full-blown Mega Corps.
 Subnautica / Videogame / int_aa8dcc21
featureApplicability
1.0
 Subnautica / Videogame / int_aa8dcc21
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_aa8dcc21
 Subnautica / Videogame / int_ab940e63
type
Robo Speak
 Subnautica / Videogame / int_ab940e63
comment
Robo Speak: Averted by the AIs that manage your bases and vehicles, but played straight by the escape pods' automated distress signal transponders.
 Subnautica / Videogame / int_ab940e63
featureApplicability
-1.0
 Subnautica / Videogame / int_ab940e63
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ab940e63
 Subnautica / Videogame / int_abcb9af1
type
Eaten Alive
 Subnautica / Videogame / int_abcb9af1
comment
The Sea Dragon Leviathan can eat you alive. It is exactly as terrifying as it sounds, and ten times worse if you witness it while playing in VR. Its one saving grace is that it's so large it's possible to escape its notice.
 Subnautica / Videogame / int_abcb9af1
featureApplicability
1.0
 Subnautica / Videogame / int_abcb9af1
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_abcb9af1
 Subnautica / Videogame / int_abd29ad8
type
No-Sell
 Subnautica / Videogame / int_abd29ad8
comment
No-Sell Once a Reaper or Sea Dragon Leviathan has grabbed your vehicle, there's little you can do to make them let go. Shoot torpedoes into their face point-blank, grind the Prawn's giant drill into their forehead as much as you want, the beasts couldn't care less. Only one thing in the game can save your butt in this situation: the Seamoth's perimeter defense system, but unfortunately, the Seamoth isn't rated for the depths where Sea Dragons are encountered. Ampeels and Crabsquids are unaffected by the aforementioned Seamoth perimeter defense system, probably because they utilize electric attacks themselves. The reinforced diving suit makes you immune to the Tiger Plant's spike bombardment, and the 50% damage reduction it provides on top of that enables you to tank a lot of attacks that would've nearly killed you otherwise. It also increases your temperature threshold before you take thermal damage to 70°C, which is sufficient protection to swim around even in the Lava Lakes with impunity as long as you don't get too close to the actual lava.
 Subnautica / Videogame / int_abd29ad8
featureApplicability
1.0
 Subnautica / Videogame / int_abd29ad8
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_abd29ad8
 Subnautica / Videogame / int_ad0a2b45
type
Pure Energy
 Subnautica / Videogame / int_ad0a2b45
comment
Pure Energy: Any exterior power source (and power transmitters) transmit the energy to the nearest base not by cables, but by a beam of sorts.
 Subnautica / Videogame / int_ad0a2b45
featureApplicability
1.0
 Subnautica / Videogame / int_ad0a2b45
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ad0a2b45
 Subnautica / Videogame / int_ad1db87c
type
Oh, Crap!
 Subnautica / Videogame / int_ad1db87c
comment
Oh, Crap!: The traditional reaction to a player hearing any of the distinctive roars that signal an imminent encounter with any of the three aggressive Leviathan species. Also the likely reaction of a player being in position to witness the demise of the Sunbeam for the first time. Its proposed landing site is right outside the Quarantine Enforcement Platform, which resembles a curious alien tower when idle. Right before the hapless ship enters the atmosphere, the Platform begins to emit an alarm and starts changing shape. Before too long, the player will realize it's beginning to resemble a colossal gun turret. One that is now tracking the approaching Sunbeam...
 Subnautica / Videogame / int_ad1db87c
featureApplicability
1.0
 Subnautica / Videogame / int_ad1db87c
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ad1db87c
 Subnautica / Videogame / int_ad22fa80
type
Apocalyptic Log
 Subnautica / Videogame / int_ad22fa80
comment
Apocalyptic Log: Abandoned PDAs from the other Aurora survivors, as well as those of the Degasi crew, can be found in the various ruined lifepods and seabases, detailing their owners' respective plights.
 Subnautica / Videogame / int_ad22fa80
featureApplicability
1.0
 Subnautica / Videogame / int_ad22fa80
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ad22fa80
 Subnautica / Videogame / int_ad982e04
type
Super-Persistent Predator
 Subnautica / Videogame / int_ad982e04
comment
Super-Persistent Predator: Largely averted. Most predators will tend to avoid the player character unless an opportunity presents itself, and even then will tend to give up the chase if the player character can outrun them or proves themselves capable of hurting the predator (a good knife wound will often send the predator swimming away as fast as its fins can propel it.) On the whole, they tend to prefer easy prey. The closest thing that comes to playing this straight are the Reaper Leviathans, which seem to be apex predators. If one spots you, run. Run and don't look back. Or, seeing as it can outrun your Seamoth and also tear it to shreds in seconds, don't bother. That said, the Seamoth Perimeter Defense system allows you a quick zap to minimize hull damage that will send Reapers the other way, or a longer charged-up one that can outright kill smaller predators (including bone sharks). However, Reaper, Ghost and Sea Dragon Leviathans won't be discouraged for long by the shock. They also won't be distracted for long by Creature Decoys which can be hand dropped or launched by the Cyclops. Hell, even being scooped up in a PRAWN suit and using the drill arm(s) to fight back won't make a Reaper let go of you, to say nothing of the other two mean beasties. Though a risky venture, Reaper Leviathans will gladly take any fish you have on hand and leave you alone for a short while, giving you enough time to escape. The single most reliable way to evade them is judicious application of a Stasis rifle or a Vortex torpedo, which are capable of paralyzing a Leviathan for several precious seconds while you try to flee.
 Subnautica / Videogame / int_ad982e04
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-1.0
 Subnautica / Videogame / int_ad982e04
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_ad982e04
 Subnautica / Videogame / int_b036fec2
type
First Person Snapshooter
 Subnautica / Videogame / int_b036fec2
comment
First Person Snapshooter: Optional. Pictures taken can be used as decoration in one's base by means of the Picture Frame.
 Subnautica / Videogame / int_b036fec2
featureApplicability
1.0
 Subnautica / Videogame / int_b036fec2
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_b036fec2
 Subnautica / Videogame / int_b0a91b69
type
Convection Schmonvection
 Subnautica / Videogame / int_b0a91b69
comment
Convection Schmonvection: Downplayed. There are volcanic vents which have frequent outbursts of hot water and rock fragments. These can't hurt you, but getting too close (as in right next to the glowing crater) will cause you to take heat damage. It should also be noted that according to in-game temperature readings, it isn't even that hot — harmless Thermal Vents tend to be hotter even in the Lava Zone than the bright red, damaging craters (vents spiking to 80 C or higher, while some harmful and seemingly hot spots may be as low as 50 C). Whenever you open a damaged bulkhead with the laser cutter, you're cutting through ten inches of reinforced metal (most likely titanium). The hole's edges glow brightly orange to red for quite some time, but you'll never take any damage from touching them.
 Subnautica / Videogame / int_b0a91b69
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1.0
 Subnautica / Videogame / int_b0a91b69
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_b0a91b69
 Subnautica / Videogame / int_b116ac06
type
Weapon of Mass Destruction
 Subnautica / Videogame / int_b116ac06
comment
Weapon of Mass Destruction: The ion crystals you find all have the power of a thermonuclear detonation. Subverted in that they are so stable that you would have to take a lot of steps to set them off. Yet this is played very straight with a small, grenade-sized weapon you can find in the Quarantine Enforcement Platform. Presumably constructed in the event of quarantine failure, its energy potential isn't just enough to wipe out the base or the entirety of the local biomes, but the entire planet alongside most of the solar system to boot.
 Subnautica / Videogame / int_b116ac06
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-0.3
 Subnautica / Videogame / int_b116ac06
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 Subnautica / Videogame
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Subnautica / Videogame / int_b116ac06
 Subnautica / Videogame / int_b1c7f430
type
Sea Monster
 Subnautica / Videogame / int_b1c7f430
comment
Sea Monster: Plenty fulfill the classic tropes — giant squids, Krakens, and Leviathans galore, in addition to exotic but "normal-sized" sharks. The Crater's Edge (formerly known as the Void) surrounding the playzone used to host an onslaught of dangerous fauna to discourage players from venturing too far without resorting to an Invisible Wall or Wrap Around, but as of the full release the game jumps directly to spawning adult Ghost Leviathans to chase the player until they escape the area and cause them to despawn.
 Subnautica / Videogame / int_b1c7f430
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1.0
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Subnautica / Videogame / int_b1c7f430
 Subnautica / Videogame / int_b33d17a0
type
Sickly Green Glow
 Subnautica / Videogame / int_b33d17a0
comment
Sickly Green Glow: The Lost River biome is defined by highly concentrated brine rivers that, probably thanks to the Rule of Cool, glow an eerie green. Like most video game liquids that look like this, the brine even acts much like acid when you touch it, but at least it's not radioactive.
 Subnautica / Videogame / int_b33d17a0
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1.0
 Subnautica / Videogame / int_b33d17a0
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 Subnautica / Videogame
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Subnautica / Videogame / int_b33d17a0
 Subnautica / Videogame / int_b3c864b0
type
Going Down with the Ship
 Subnautica / Videogame / int_b3c864b0
comment
Going Down with the Ship: An abandoned PDA reveals that Captain Hollister stayed onboard the Aurora until the very end, knowing that the survivors would need the ship in one piece in order to contact Alterra HQ.
 Subnautica / Videogame / int_b3c864b0
featureApplicability
1.0
 Subnautica / Videogame / int_b3c864b0
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_b3c864b0
 Subnautica / Videogame / int_b3eecaae
type
Colony Drop
 Subnautica / Videogame / int_b3eecaae
comment
Colony Drop: A meteor fell on Planet 4546B in the Dunes 1,000 years ago, which is implied to have had long-lasting effects. The PDA implies that the meteor is what started the extinction event on the planet. The Kharaa only made it worse.
 Subnautica / Videogame / int_b3eecaae
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1.0
 Subnautica / Videogame / int_b3eecaae
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_b3eecaae
 Subnautica / Videogame / int_b4fe9d97
type
Space Isolation Horror
 Subnautica / Videogame / int_b4fe9d97
comment
Space Isolation Horror: The game leaves you stranded on an ocean planet full of large, terrifying sea monsters who want to eat you.
 Subnautica / Videogame / int_b4fe9d97
featureApplicability
1.0
 Subnautica / Videogame / int_b4fe9d97
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 Subnautica / Videogame
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Subnautica / Videogame / int_b4fe9d97
 Subnautica / Videogame / int_b543bac4
type
Oxygen Meter
 Subnautica / Videogame / int_b543bac4
comment
Oxygen Meter: Unaided, you can hold your breath for 45 seconds, and going below 100 meters without a Rebreather cuts that time in half. You can get tanks which will add to your air, but you can still run out if you're outside of a powered vehicle or station. If you lose power, you'll soon lose air there, too. Running out won't immediately kill you, though; you'll begin to black out when your meter runs down, and if you manage to get a gulp of air before completely losing consciousness, it'll revive you.
 Subnautica / Videogame / int_b543bac4
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1.0
 Subnautica / Videogame / int_b543bac4
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 Subnautica / Videogame
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Subnautica / Videogame / int_b543bac4
 Subnautica / Videogame / int_b58b4e3c
type
Too Dumb to Live
 Subnautica / Videogame / int_b58b4e3c
comment
Too Dumb to Live: The Scottish-accented passenger who escaped on-board Lifepod 6 apparently blew herself, the head of human resources and the lifepod sky-high when she caught the fuel line with a lit flare.
 Subnautica / Videogame / int_b58b4e3c
featureApplicability
1.0
 Subnautica / Videogame / int_b58b4e3c
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_b58b4e3c
 Subnautica / Videogame / int_b6e1d40b
type
Acceptable Breaks from Reality
 Subnautica / Videogame / int_b6e1d40b
comment
Acceptable Breaks from Reality: Several. Decompression sickness is not an issue in this game. Given that the protagonist can only stay underwater for 45 seconds (plus 30 seconds more for each air tank at the cost of speed and inventory space) it would be a little much to require you to wait an hour each time you needed to ascend 30 meters. You can toggle on decompression sickness by entering 'nitrogen', but that is through the command console. You can also enter and leave vehicles/seabases at will without worrying about pressure differences. It is assumed that the hermetically-sealed All-Environment Protection (AEP) Suit compensates for this sudden pressure change, given how its the first piece of equipment utilised in the event of a starship hull breach. Hatches to get in and out of seabases and tanks are a single porthole rather than an airlock. Moving around would be greatly hindered if you had to wait each time or, in the case of the tanks, be blocked off on one side of the room by the extra space needed for the airlock. Just assume that the porthole also generates a specialized force field to keep water out somehow and don't think of it any further. Diving speed in real life is slowed down by arm movement, but the protagonist uses their arms constantly. This is done to give the player better visual feedback. You can't improve a submarine's crush depth by hundreds of meters via what is essentially chip tuning. An upgrade like this would require extensive redesigning and strengthening of the hull at the very least. Same goes for installing torpedo tubes or miniature storage lockers (expansions). Both options are lumped in with all the other performance upgrades for the sake of providing one streamlined game mechanic (although it would've been nice to have some visual change to the hull at least when crush depth and armour upgrades are installed). Assume that the upgrades utilise fabricator technology to reconfigure your vehicles, and don't think about it too much. Light, and with that colour, doesn't travel very far through water. Long wavelengths such as red are the first to be cancelled out. For gameplay purposes and a pretty gameworld, this is ignored. The two moons of the planet should make movement and navigation almost impossible due to their effects on the weather. Instead, the planet has a very calm ocean and the moons simply form a very pretty sky and major light source at night. Although it can come across as seriously immersion-breaking for some, the Player Character's invulnerability to water pressure is mostly a welcome featurenote Unlike the three vehicles, which have specific crush depths, Ryley can dive as deep as they want without ill effects (aside from increased oxygen consumption, though that can be quickly mitigated through the use of a Rebreather), and he can leave his sub at any time no matter the depth. The game is unforgiving enough as it is without you being unable to repair or, if need be, Abandon Ship if push comes to shove.
 Subnautica / Videogame / int_b6e1d40b
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1.0
 Subnautica / Videogame / int_b6e1d40b
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 Subnautica / Videogame
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Subnautica / Videogame / int_b6e1d40b
 Subnautica / Videogame / int_b7475a74
type
Bothering by the Book
 Subnautica / Videogame / int_b7475a74
comment
Bothering by the Book: Alterra is apparently quite guilty of this In-Universe, given Captain Avery Quinn's complaints about them in Subnautica. Under the terms of the Trans-Gov charter, ships are obligated to investigate and respond to any distress beacon they come across, with harsh penalties for failing to render aid. Alterra ships have developed a reputation of abusing this to get other people to give them utterly non-essential supplies if they run out.
 Subnautica / Videogame / int_b7475a74
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1.0
 Subnautica / Videogame / int_b7475a74
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 Subnautica / Videogame
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Subnautica / Videogame / int_b7475a74
 Subnautica / Videogame / int_bb01ad0e
type
Cool Boat
 Subnautica / Videogame / int_bb01ad0e
comment
Cool Boat: All of the craftable ships, but the crown of this trope goes to the Cyclops submarine, which is also a mobile seabase for the player.
 Subnautica / Videogame / int_bb01ad0e
featureApplicability
1.0
 Subnautica / Videogame / int_bb01ad0e
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 Subnautica / Videogame
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Subnautica / Videogame / int_bb01ad0e
 Subnautica / Videogame / int_bba30aeb
type
Late to the Tragedy
 Subnautica / Videogame / int_bba30aeb
comment
Late to the Tragedy Seconds after the protagonist escapes the Aurora, they are knocked out cold by a panel that has gotten loose. By the time they wake up, all other people who made it off the ship have already perished. And that's to say nothing about what happened on Planet 4546B in the first place. The presence of a meteor in the Dunes and some of the PDA's suggestions imply the Precursors qualify for this trope as well, and releasing the Kharaa only rubbed salt in the wound.
 Subnautica / Videogame / int_bba30aeb
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1.0
 Subnautica / Videogame / int_bba30aeb
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 Subnautica / Videogame
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Subnautica / Videogame / int_bba30aeb
 Subnautica / Videogame / int_bbcdd673
type
One-Gender Race
 Subnautica / Videogame / int_bbcdd673
comment
One-Gender Race: The PDA mentions that all life on Planet 4546B is only one sex. They do not reproduce asexually though as each individual can both carry and fertilize eggs.
 Subnautica / Videogame / int_bbcdd673
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1.0
 Subnautica / Videogame / int_bbcdd673
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 Subnautica / Videogame
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Subnautica / Videogame / int_bbcdd673
 Subnautica / Videogame / int_bc00493f
type
Precision F-Strike
 Subnautica / Videogame / int_bc00493f
comment
Precision F-Strike In a log file on the Habitat Update's webpage. And later this on the Seamoth Update's webpage.
 Subnautica / Videogame / int_bc00493f
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1.0
 Subnautica / Videogame / int_bc00493f
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 Subnautica / Videogame
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Subnautica / Videogame / int_bc00493f
 Subnautica / Videogame / int_be9934a5
type
Effortless Achievement
 Subnautica / Videogame / int_be9934a5
comment
Effortless Achievement: The full release still has a few of these. Getting your feet wet and consequently building your first base piece, which takes a little effort. You'll unlock achievements for building the three currently implemented vehicles and exploring story required locales. Though they seem to be bugged, building the escape rocket and launching the time capsule also are achievements. The Neptune is pretty resource heavy but the time capsule is literally a button press to launch, and usually launches automatically with the rocket's ignition.
 Subnautica / Videogame / int_be9934a5
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Subnautica / Videogame / int_be9934a5
 Subnautica / Videogame / int_c0069027
type
Flower Mouth
 Subnautica / Videogame / int_c0069027
comment
Flower Mouth: The Mesmer has a mouth that splits open four ways to reveal four tentacle-like appendages lined with teeth that lead to its actual throat.
 Subnautica / Videogame / int_c0069027
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1.0
 Subnautica / Videogame / int_c0069027
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Subnautica / Videogame / int_c0069027
 Subnautica / Videogame / int_c0d3d3fd
type
Border Patrol
 Subnautica / Videogame / int_c0d3d3fd
comment
Border Patrol: Adult Ghost Leviathans spawn in the Void/Crater's Edge, with even the PDA saying exploring said biome is "not recommended." At sufficient distance if you somehow survive, you'll allegedly be teleported to Lifepod 5.
 Subnautica / Videogame / int_c0d3d3fd
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1.0
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Subnautica / Videogame / int_c0d3d3fd
 Subnautica / Videogame / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Subnautica / Videogame / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Alien Tablets universally unlock consoles that match their color, regardless of where they were found, and can't be retrieved from the console afterwards.
 Subnautica / Videogame / int_c2dbd1f8
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1.0
 Subnautica / Videogame / int_c2dbd1f8
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Subnautica / Videogame / int_c2dbd1f8
 Subnautica / Videogame / int_c2f7db18
type
Alien Blood
 Subnautica / Videogame / int_c2f7db18
comment
Alien Blood: Originally averted, but now played straight, with the planet's creatures having yellow blood.
 Subnautica / Videogame / int_c2f7db18
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-1.0
 Subnautica / Videogame / int_c2f7db18
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Subnautica / Videogame / int_c2f7db18
 Subnautica / Videogame / int_c34a1799
type
Kaiju
 Subnautica / Videogame / int_c34a1799
comment
Kaiju: The infamous Leviathan-class lifeforms are gigantic, measuring between 55m (Reaper) and 200m (Sea Emperor) in length. It's probably not a coincidence that some of them bear more than a few similarities to the villainous monsters in Pacific Rim. Their database entries also lampshade that these monsters are rapidly approaching the size limit for sustainable organic lifeforms... which is immediately turned on its head when you find the aptly named Gargantuan Fossil, the remains of an ancient super predator that died roughly 3,000,000 years ago before it came to rest in the Lost River Bone Fields. Its skull alone is almost 100 meters long (large enough to swallow the Cyclops whole), its canines measure 10-12m, and the whole creature is estimated to have exceeded 1,200m in length back when it was alive. Kinda makes Reapers, Ghosts and Sea Dragons look cuddly when you realize this thing ate those for breakfast.
 Subnautica / Videogame / int_c34a1799
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1.0
 Subnautica / Videogame / int_c34a1799
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 Subnautica / Videogame
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Subnautica / Videogame / int_c34a1799
 Subnautica / Videogame / int_c37fb907
type
Walk, Don't Swim
 Subnautica / Videogame / int_c37fb907
comment
Walk, Don't Swim: As far as creatures go, Cave Crawlers, Blood Crawlers, and Sea Treaders. The player is capable of this too when controlling the PRAWN suit.
 Subnautica / Videogame / int_c37fb907
featureApplicability
1.0
 Subnautica / Videogame / int_c37fb907
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 Subnautica / Videogame
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Subnautica / Videogame / int_c37fb907
 Subnautica / Videogame / int_c3c18143
type
Hope Spot
 Subnautica / Videogame / int_c3c18143
comment
Hope Spot: Another ship, the Sunbeam, picks up the emergency distress signal from the Aurora and comes to help... only to share the Aurora's fate, being blasted out of the sky by the Quarantine Enforcement Platform. There are no survivors this time.
 Subnautica / Videogame / int_c3c18143
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1.0
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Subnautica / Videogame / int_c3c18143
 Subnautica / Videogame / int_c3d60914
type
Continuing is Painful
 Subnautica / Videogame / int_c3d60914
comment
Continuing is Painful: When you die (on anything but the hardest difficulty, which features Perma Death), you're teleported back to your last habitat or life pod and any items you picked up since then are lost. If you died a death moments after stepping outside your pod, not such a big deal, but if you've spent several minutes swimming to and fro and gathering resources, it can be quite exasperating. In the worst scenario, you've lost your vehicle during your trip and are warped back to a seabase too deep to reach the surface without aid.
 Subnautica / Videogame / int_c3d60914
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1.0
 Subnautica / Videogame / int_c3d60914
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Subnautica / Videogame / int_c3d60914
 Subnautica / Videogame / int_c4acda54
type
Item Farming
 Subnautica / Videogame / int_c4acda54
comment
Item Farming Titanium and quartz in particular, because those are needed for bases and vehicles. The primary function of the Alien Containment, which makes farming food, water and energy a breeze, freeing up time to truly begin your exploration of the ocean. Players have come up with a trick for farming Stalker Teeth: approach Stalker territory and drop a handful of scrap metal pieces in the outer area. The closest Stalker will soon proceed to swim back and forth between the pieces, mostly ignoring the player while losing teeth regularly.
 Subnautica / Videogame / int_c4acda54
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1.0
 Subnautica / Videogame / int_c4acda54
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 Subnautica / Videogame
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Subnautica / Videogame / int_c4acda54
 Subnautica / Videogame / int_c4db6423
type
Yank the Dog's Chain
 Subnautica / Videogame / int_c4db6423
comment
Yank the Dog's Chain: After everything the survivor goes through, from scavenging for food and water, to fending off giant predators, to curing a disease that has plagued the planet for over a thousand years, he finally builds a rocket and escapes, only for Alterra to claim that he owes them one trillion credits for all the resources he scavenged, and they won't grant him permission to land until he pays it. Hope you can barter off all the information gathered from scanning the items in 4546B, as well as brought Precursor tech back to barter off, and even that might not work, since Alterra preemptively claimed everything on the planet was their property to begin with.
 Subnautica / Videogame / int_c4db6423
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1.0
 Subnautica / Videogame / int_c4db6423
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 Subnautica / Videogame
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Subnautica / Videogame / int_c4db6423
 Subnautica / Videogame / int_c5b47b36
type
Offscreen Moment of Awesome
 Subnautica / Videogame / int_c5b47b36
comment
Offscreen Moment of Awesome: It is heavily implied that the survivor on-board Lifepod 4 managed to get close enough to a Reaper Leviathan to scan it without being eaten and even without access to a stasis rifle. Unfortunately he then tried to swim back to the safety of the Aurora wreckage; either his luck with the Reapers didn't hold out or he succumbed to the radiation or reached the ship only to perish in the drive explosion.
 Subnautica / Videogame / int_c5b47b36
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1.0
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Subnautica / Videogame / int_c5b47b36
 Subnautica / Videogame / int_c6695a49
type
Mêlée à Trois
 Subnautica / Videogame / int_c6695a49
comment
Mêlée à Trois: Different species of hostile creatures tend to dislike each other just as much as the player, and will often fight if they happen to be in the same vicinity. In particular, many creatures will automatically attack any warpers that happen to enter their territory.
 Subnautica / Videogame / int_c6695a49
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1.0
 Subnautica / Videogame / int_c6695a49
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 Subnautica / Videogame
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Subnautica / Videogame / int_c6695a49
 Subnautica / Videogame / int_c6a9c7bd
type
Sea Mine
 Subnautica / Videogame / int_c6a9c7bd
comment
Sea Mine: The Anchor Pods all over the Grand Reef resemble spherical mines chained to the sea floor. According to the databank, they explode and scatter spores when they get tall enough, though this never actually happens in-game.
 Subnautica / Videogame / int_c6a9c7bd
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1.0
 Subnautica / Videogame / int_c6a9c7bd
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Subnautica / Videogame / int_c6a9c7bd
 Subnautica / Videogame / int_c72af5a8
type
Mini-Mecha
 Subnautica / Videogame / int_c72af5a8
comment
Mini-Mecha: The Pressure Re-Active Waterproof Nanosuit A.K.A. the PRAWN Suit, previously the Exosuit. It shares some upgrades with the Seamoth such as Pressure and Impact Compensation, but also has special arm variants that can be interchanged separately from the regular upgrades.
 Subnautica / Videogame / int_c72af5a8
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1.0
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hasFeature
Subnautica / Videogame / int_c72af5a8
 Subnautica / Videogame / int_c7a56f9e
type
The Symbiote
 Subnautica / Videogame / int_c7a56f9e
comment
The Symbiote: The Crashfish and the Crashfish Plant, as well as the Crabsnake and the Jellyshroom.
 Subnautica / Videogame / int_c7a56f9e
featureApplicability
1.0
 Subnautica / Videogame / int_c7a56f9e
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_c7a56f9e
 Subnautica / Videogame / int_c7b5445c
type
Cool Starship
 Subnautica / Videogame / int_c7b5445c
comment
Cool Starship: The Aurora, which ends up exploding, giving you entry, and placing a burden on you to repair the reactor containment field, or else the ecosystem will be overrun by deadly radiation.
 Subnautica / Videogame / int_c7b5445c
featureApplicability
1.0
 Subnautica / Videogame / int_c7b5445c
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_c7b5445c
 Subnautica / Videogame / int_c8b2d0b0
type
Hot Blade
 Subnautica / Videogame / int_c8b2d0b0
comment
Hot Blade: One of the upgrades for the Survival Knife equips it with a heating element, causing the edges of the blade to glow red. Mostly this is used to kill and cook edible wildlife in one action, the upgrade actually reduces the damage dealt with the blade in exchange for its new ability.
 Subnautica / Videogame / int_c8b2d0b0
featureApplicability
1.0
 Subnautica / Videogame / int_c8b2d0b0
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_c8b2d0b0
 Subnautica / Videogame / int_c8c968c3
type
The Alliance
 Subnautica / Videogame / int_c8c968c3
comment
The Alliance: PDA entries mention the Trans-System Federation, which exists as an authority above the Trans-Govs, of which Alterra is one. According to the Charter, the TSF exists as a military police force dedicated to preventing conflict among its members and guaranteeing relative freedom of movement within its borders. Said Charter is why the Sunbeam is obligated to respond to the distress call from the Aurora, and thus what gets them killed. The TSF is also why the Aurora just so happened to be carrying a dedicated contingent of underwater gear: their secondary mission was to investigate 4546B in search of the Degasi as a favor to the Mongolian Empire.
 Subnautica / Videogame / int_c8c968c3
featureApplicability
1.0
 Subnautica / Videogame / int_c8c968c3
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_c8c968c3
 Subnautica / Videogame / int_c94f1109
type
Artistic License – Chemistry
 Subnautica / Videogame / int_c94f1109
comment
Artistic License – Chemistry: The brine streams in the Lost River are as caustic as acid; merely skirting them while swimming around the area deals considerable damage. Brine in Real Life has no detrimental effects on the human skin no matter the concentrationnote unless you marinate yourself in it for a very long time; we're talking multiple hours here, which may lead to dehydration, much less so if the swimmer is clad in full-body diving gear. Brine baths have actually been used for medicinal purposes since time immemorial, mostly to treat various skin diseases. "Brine" is probably just a placeholder (Seeing as the PDA uses Line-of-Sight Name conventions), Acid Salts are an actual thing, it may be a high concentration of Acid Salt, which would explain the burning. Your fabricator can rearrange materials on the atomic level, but you require a fish for use as a filter membrane (or a specialised filtration machine) to remove salt from water.
 Subnautica / Videogame / int_c94f1109
featureApplicability
1.0
 Subnautica / Videogame / int_c94f1109
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_c94f1109
 Subnautica / Videogame / int_c9cab11
type
Falling Damage
 Subnautica / Videogame / int_c9cab11
comment
Falling Damage: It does exist in the game, though you don't need to worry about it much since Subnautica is mostly set underwater. Just be careful while exploring the Aurora or the islands.
 Subnautica / Videogame / int_c9cab11
featureApplicability
1.0
 Subnautica / Videogame / int_c9cab11
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_c9cab11
 Subnautica / Videogame / int_ccb636fe
type
Kraken and Leviathan
 Subnautica / Videogame / int_ccb636fe
comment
Kraken and Leviathan The PDA uses the term "Leviathan Class" to describe only the biggest biologically feasible fauna. Note that this is just a size classification, the Reefbacks and Sea Treaders are considered Leviathan Class. On the other hand, if a species includes the word "Leviathan" in their actual name (e.g. Reaper Leviathan, Ghost Leviathan), it's probably best to run and don't look back. One PDA entry indicates that the tremendous size of the Sea Emperor means they're going to have to recalibrate their size scale. In the Lost River biome, players can come across a few multi-million year old skeletons. One in particular has jaws large enough to fit the Cyclops comfortably inside, just in case you ever wanted to know what it's like to be a Tic Tac. A "kraken" type creature is a frequent suggestion on forums and the game's subreddit. There were rumors that such a creature inhabited the Void, but this turned out to be a rumor.
 Subnautica / Videogame / int_ccb636fe
featureApplicability
1.0
 Subnautica / Videogame / int_ccb636fe
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ccb636fe
 Subnautica / Videogame / int_cda501da
type
Killed Off for Real
 Subnautica / Videogame / int_cda501da
comment
Killed Off for Real: If you somehow manage to actually kill a Leviathan-class creature, it will thankfully stay dead and never respawn.
 Subnautica / Videogame / int_cda501da
featureApplicability
1.0
 Subnautica / Videogame / int_cda501da
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_cda501da
 Subnautica / Videogame / int_cdcd7a78
type
Derelict Graveyard
 Subnautica / Videogame / int_cdcd7a78
comment
Derelict Graveyard: The volcanic crater/plateau that the Aurora crashed on is one, albeit it only consists of a single ship. Most of the Aurora landed in a large wreck that looms partially above the water, but large sections of the ship detached either during its fall or on its impact, sending entire deck assemblies scattered about the ocean floor. Many of these still have their interior compartments relatively intact, and salvaging them is useful for basic supplies and essential for unlocking additional blueprints.
 Subnautica / Videogame / int_cdcd7a78
featureApplicability
1.0
 Subnautica / Videogame / int_cdcd7a78
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_cdcd7a78
 Subnautica / Videogame / int_cdfe12c3
type
Nothing Is Scarier
 Subnautica / Videogame / int_cdfe12c3
comment
Nothing Is Scarier: The Dunes and the Mountains biomes. Once you transition there, the music stops and all ambient noise goes quiet, save for the player's. All the better to hear the distant screams of Reapers. It's even worse in the Void - no music, no fish, no sounds, no sea floor. Just endless ocean and inky darkness all around you. And then the Ghost Leviathans show up.
 Subnautica / Videogame / int_cdfe12c3
featureApplicability
1.0
 Subnautica / Videogame / int_cdfe12c3
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_cdfe12c3
 Subnautica / Videogame / int_cfd569ac
type
Take Your Time
 Subnautica / Videogame / int_cfd569ac
comment
Take Your Time: The game very heavily implies that you will die after about five weeks, thanks to exposure to the Kharaa bacterium and that symptoms should start appearing around two weeks in. Instead, the disease's progression is entirely event-based, and the player will never fatally succumb to it. Slightly justified, thanks to the presence of Peepers spreading diluted Enzyme 42, which inhibits the bacterium's growth and progression. For the same reason the Kharaa hasn't wiped out the entire biosphere, it's possible Ryley is kept alive via indirect exposure.
 Subnautica / Videogame / int_cfd569ac
featureApplicability
1.0
 Subnautica / Videogame / int_cfd569ac
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_cfd569ac
 Subnautica / Videogame / int_d0db0e91
type
Oxygenated Underwater Bubbles
 Subnautica / Videogame / int_d0db0e91
comment
Oxygenated Underwater Bubbles: Either naturally when produced by Purple Brain Coral or manmade when produced by a pipe system.
 Subnautica / Videogame / int_d0db0e91
featureApplicability
1.0
 Subnautica / Videogame / int_d0db0e91
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d0db0e91
 Subnautica / Videogame / int_d24b61a8
type
Patchwork Map
 Subnautica / Videogame / int_d24b61a8
comment
Patchwork Map: Complete with Law of Cartographical Elegance.
 Subnautica / Videogame / int_d24b61a8
featureApplicability
1.0
 Subnautica / Videogame / int_d24b61a8
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d24b61a8
 Subnautica / Videogame / int_d24ed873
type
Developers' Foresight
 Subnautica / Videogame / int_d24ed873
comment
Developers' Foresight: If, by some absolute miracle (or use of console commands or simply not repairing the radio until the end), you manage to shut down the Quarantine Enforcement Platform before the Sunbeam arrives, not only will the ship not be shot down, but Captain Quinn will send you a unique message about being unable to penetrate the immense orbital debris field left behind by the attack on the Aurora. If, by some other absolute miracle, you manage to fully scan a Reaper Leviathan without getting Eaten Alive, the data bank entry will contain a motivational note from your PDA to congratulate you on your unlikely success.
 Subnautica / Videogame / int_d24ed873
featureApplicability
1.0
 Subnautica / Videogame / int_d24ed873
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d24ed873
 Subnautica / Videogame / int_d32b5dde
type
Hope Bringer
 Subnautica / Videogame / int_d32b5dde
comment
Hope Bringer: The protagonist. Almost by accident, they complete the Precursor's work of saving the Sea Emperor population and stopping the Kharaa epidemic.
 Subnautica / Videogame / int_d32b5dde
featureApplicability
1.0
 Subnautica / Videogame / int_d32b5dde
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d32b5dde
 Subnautica / Videogame / int_d397657d
type
Hoist by His Own Petard
 Subnautica / Videogame / int_d397657d
comment
Hoist by His Own Petard The player can do this to themselves if they breed Crashfish and then set them loose outside their base. Sure, the fish won't attack you because it grew up docile, but it will attack other fish by suicide bombing them right next to the hull of your base, causing a breach, a flood, and a panicked flail as the player runs all over trying to find the hole. Why, no, this isn't inspired by a true story at all... The Prawn Suit's grappling hook can be used to hitch a ride on Leviathans. While this can be quite entertaining, doing it to a Reaper will radically and permanently alter its patrolled area as it tries to shake you off. It's not uncommon for the beast to end up in a completely different biome including the Safe Shallows this way, and possibly way too close to your base for comfort. Players have reported up to three Reapers taking up residency barely 100 meters from their base because of this.
 Subnautica / Videogame / int_d397657d
featureApplicability
1.0
 Subnautica / Videogame / int_d397657d
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d397657d
 Subnautica / Videogame / int_d45c0b86
type
Refuge in Audacity
 Subnautica / Videogame / int_d45c0b86
comment
Refuge in Audacity: Going straight towards certain aggressive creatures and attacking them with your knife, or ramming them with your vehicle is sometimes the best way to deal with them. In the same vain, trying to kill a Reaper Leviathian is very risky, long and difficult, but hopefully, you have the Stasis Rifle to help you out, and as a great payoff, they will never respawn again once they're dead, making exploration of certain areas much safer for the rest of the game. Scanning the more dangerous leviathans without any tools to aid you cannot be done unless you are insanely lucky, or insanely audacious. The best way to get the upper edge in avoiding the bites long enough is to provoke them first, and then not make the mistake of pressing backwards- but left or right, because the Reaper and most other creatures cannot turn whilst gnawing at you fast enough, meaning you'll just be slightly out of their reach. In short, it is preferable to just go up to them, dance the tango with them, and scan them while going in circles if you can keep your blood pressure down. Have fun testing that, though!
 Subnautica / Videogame / int_d45c0b86
featureApplicability
1.0
 Subnautica / Videogame / int_d45c0b86
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d45c0b86
 Subnautica / Videogame / int_d6f284a3
type
Anti-Frustration Features
 Subnautica / Videogame / int_d6f284a3
comment
Anti-Frustration Features: Alien Tablets, unlike practically every other item in the game, give a blueprint to fabricate more of them as soon as you pick their specific color up. In other words, these "keys" to unlock more Precursor areas and advance the story are infinitely manufacturable (with relatively uncommon materials) and don't even need to be scanned, so even the most scatter-brained player can avoid being locked out. Convenient if you lose them. Note that eventually players are required to build further tablets, rather than being optional. The blueprint for the rad suit is made available "for your convenience" immediately after the Aurora's remains go nuclear. Unlike his vehicles, the Player Character doesn't have a crush depth. He can dive as long and deep as his oxygen lasts, and he can exit damaged vehicles for repairs at any time regardless of the depth.
 Subnautica / Videogame / int_d6f284a3
featureApplicability
1.0
 Subnautica / Videogame / int_d6f284a3
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d6f284a3
 Subnautica / Videogame / int_d7bfbcd7
type
Are You Sure You Want to Do That?
 Subnautica / Videogame / int_d7bfbcd7
comment
Are You Sure You Want to Do That?: The PDA asks you this the first time you enter the Dunes.
 Subnautica / Videogame / int_d7bfbcd7
featureApplicability
1.0
 Subnautica / Videogame / int_d7bfbcd7
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d7bfbcd7
 Subnautica / Videogame / int_d7d588c8
type
Lethal Lava Land
 Subnautica / Videogame / int_d7d588c8
comment
The reinforced diving suit makes you immune to the Tiger Plant's spike bombardment, and the 50% damage reduction it provides on top of that enables you to tank a lot of attacks that would've nearly killed you otherwise. It also increases your temperature threshold before you take thermal damage to 70°C, which is sufficient protection to swim around even in the Lava Lakes with impunity as long as you don't get too close to the actual lava.
 Subnautica / Videogame / int_d7d588c8
featureApplicability
1.0
 Subnautica / Videogame / int_d7d588c8
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d7d588c8
 Subnautica / Videogame / int_d88e125e
type
Our Dragons Are Different
 Subnautica / Videogame / int_d88e125e
comment
Our Dragons Are Different: The Sea Dragon. It has a reasonable upper body of an aquatic dragon, plus squid legs.
 Subnautica / Videogame / int_d88e125e
featureApplicability
1.0
 Subnautica / Videogame / int_d88e125e
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_d88e125e
 Subnautica / Videogame / int_dae3999d
type
Action Bomb
 Subnautica / Videogame / int_dae3999d
comment
Tank-grown crashfish, used as explosive ammo for the propulsion cannon, constitute the most powerful actual weapon in the game. Unfortunately, each crashfish takes up four tiles (2x2) in your Grid Inventory, so you won't be able to carry more than one or two with you at any given time if you plan on lugging some salvage back home as well. They also need to be manually loaded into the cannon like any other item, which can cost you the second that makes the difference between blowing some predator to smithereens, blowing yourself up as well, or simply being Eaten Alive.
 Subnautica / Videogame / int_dae3999d
featureApplicability
1.0
 Subnautica / Videogame / int_dae3999d
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_dae3999d
 Subnautica / Videogame / int_dae59ff8
type
Empty Room Psych
 Subnautica / Videogame / int_dae59ff8
comment
Empty Room Psych: Downplayed but present in the Void, the bottomless abyss around the crater that constitutes the game world. There's absolutely nothing there except water, darkness, and silence... and an army of Ghost Leviathans just waiting to tear you to pieces if you dawdle in their territory for too long.
 Subnautica / Videogame / int_dae59ff8
featureApplicability
1.0
 Subnautica / Videogame / int_dae59ff8
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_dae59ff8
 Subnautica / Videogame / int_db27d520
type
Amazing Technicolor Wildlife
 Subnautica / Videogame / int_db27d520
comment
Amazing Technicolor Wildlife: The fish in the game are really colorful. Most of the game's flora and all but three species of fauna are bioluminescent.
 Subnautica / Videogame / int_db27d520
featureApplicability
1.0
 Subnautica / Videogame / int_db27d520
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_db27d520
 Subnautica / Videogame / int_db6230b7
type
Lightning Bruiser
 Subnautica / Videogame / int_db6230b7
comment
Lightning Bruiser: Reaper Leviathans, full stop. They can swallow the player whole, can crack a Seamoth in two hits and players are physically incapable of outrunning them.
 Subnautica / Videogame / int_db6230b7
featureApplicability
1.0
 Subnautica / Videogame / int_db6230b7
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_db6230b7
 Subnautica / Videogame / int_dc3b74bc
type
Pointy-Haired Boss
 Subnautica / Videogame / int_dc3b74bc
comment
Pointy-Haired Boss: The CEO of the Alterra division overseeing 4546B operations. He contacts Robin through her branch supervisor (her sister) to chew her out for the mess taking place on the planet. Even though none of what happened is Robin's fault, he refuses to let her speak, even telling her to shut up after supposedly asking her a whole series of direct questions. At the end he leaves the room before she can even begin to explain the situation.
 Subnautica / Videogame / int_dc3b74bc
featureApplicability
1.0
 Subnautica / Videogame / int_dc3b74bc
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_dc3b74bc
 Subnautica / Videogame / int_dcbe8a6e
type
Chekhov's Gunman
 Subnautica / Videogame / int_dcbe8a6e
comment
Chekhov's Gunman: The Peepers. Being such a common prey animal makes them perfect for transporting the Sea Emperor's Enzyme 42 out of the Primary Containment Facility and into the local ecosystems, thereby saving most of the local fauna from dying of Kharaa.
 Subnautica / Videogame / int_dcbe8a6e
featureApplicability
1.0
 Subnautica / Videogame / int_dcbe8a6e
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_dcbe8a6e
 Subnautica / Videogame / int_df514fe9
type
Crew of One
 Subnautica / Videogame / int_df514fe9
comment
Crew of One: In-Universe, a selling point for the Cyclops is that, despite being designed for a crew of three, it can be operated by a single person if the need arises. This has made it very popular among deep-sea exploration teams and is a tremendous boon for the player.
 Subnautica / Videogame / int_df514fe9
featureApplicability
1.0
 Subnautica / Videogame / int_df514fe9
featureConfidence
1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_df514fe9
 Subnautica / Videogame / int_dfbd69d5
type
Underwater Base
 Subnautica / Videogame / int_dfbd69d5
comment
Underwater Base: You can make these using the Habitat Builder and raw materials such as titanium and glass.
 Subnautica / Videogame / int_dfbd69d5
featureApplicability
1.0
 Subnautica / Videogame / int_dfbd69d5
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_dfbd69d5
 Subnautica / Videogame / int_e0c00a95
type
Absurdly Sharp Blade
 Subnautica / Videogame / int_e0c00a95
comment
Absurdly Sharp Blade: The survival knife, which can cut through solid pieces of coral-like butter.
 Subnautica / Videogame / int_e0c00a95
featureApplicability
1.0
 Subnautica / Videogame / int_e0c00a95
featureConfidence
1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_e0c00a95
 Subnautica / Videogame / int_e0e3579a
type
Fungus Humongous
 Subnautica / Videogame / int_e0e3579a
comment
Fungus Humongous: The Mushroom Forest and Jellyshroom Caves.
 Subnautica / Videogame / int_e0e3579a
featureApplicability
1.0
 Subnautica / Videogame / int_e0e3579a
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e0e3579a
 Subnautica / Videogame / int_e1836adf
type
Bizarre Alien Sexes
 Subnautica / Videogame / int_e1836adf
comment
Bizarre Alien Sexes: Everything on the planet is of a single egg-laying sex that can either self-impregnate or mate with any other instance of its species.
 Subnautica / Videogame / int_e1836adf
featureApplicability
1.0
 Subnautica / Videogame / int_e1836adf
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e1836adf
 Subnautica / Videogame / int_e21faf11
type
Friend to All Living Things
 Subnautica / Videogame / int_e21faf11
comment
Friend to All Living Things: The Sea Emperor. She's entirely harmless, the normally predatory species living in her enclosure are peaceful, and she's actively trying to fight the infection of the planet.
 Subnautica / Videogame / int_e21faf11
featureApplicability
1.0
 Subnautica / Videogame / int_e21faf11
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e21faf11
 Subnautica / Videogame / int_e26d8285
type
Explosive Decompression
 Subnautica / Videogame / int_e26d8285
comment
Decompression sickness is not an issue in this game. Given that the protagonist can only stay underwater for 45 seconds (plus 30 seconds more for each air tank at the cost of speed and inventory space) it would be a little much to require you to wait an hour each time you needed to ascend 30 meters. You can toggle on decompression sickness by entering 'nitrogen', but that is through the command console. You can also enter and leave vehicles/seabases at will without worrying about pressure differences. It is assumed that the hermetically-sealed All-Environment Protection (AEP) Suit compensates for this sudden pressure change, given how its the first piece of equipment utilised in the event of a starship hull breach.
 Subnautica / Videogame / int_e26d8285
featureApplicability
1.0
 Subnautica / Videogame / int_e26d8285
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1.0
 Subnautica / Videogame
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Subnautica / Videogame / int_e26d8285
 Subnautica / Videogame / int_e466ae41
type
Family-Friendly Firearms
 Subnautica / Videogame / int_e466ae41
comment
Family-Friendly Firearms: Lethal firearms are forbidden from being created by the fabricator (something about a massacre on Obraxis Prime). You can arm some of your submersibles with torpedoes, but the only true handheld weapon is the non-lethal stasis rifle.note There is also the survival knife and the propulsion/repulsion cannons, but these are more tools than weapons. The only true firearm is an alien rifle suspended in an impenetrable display case within the Quarantine Enforcement Platform.
 Subnautica / Videogame / int_e466ae41
featureApplicability
1.0
 Subnautica / Videogame / int_e466ae41
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e466ae41
 Subnautica / Videogame / int_e5066b68
type
11th-Hour Superpower
 Subnautica / Videogame / int_e5066b68
comment
11th-Hour Superpower: The penultimate story objective contains blueprints for Ion Batteries and Ion Power Cells, which provide five times as much juice as their basic counterparts. A Repulsion Cannon with such a battery installed doesn't deal more damage but can fire 100 shots before needing a reload, and the Cyclops' power reserves become so vast that activating the Deflector Shields or the Silent Running mode causes much less of a headache than it did before.
 Subnautica / Videogame / int_e5066b68
featureApplicability
1.0
 Subnautica / Videogame / int_e5066b68
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e5066b68
 Subnautica / Videogame / int_e5421161
type
Expy
 Subnautica / Videogame / int_e5421161
comment
The whole point of the Propulsion Cannon, a tool meant for picking up and moving/throwing small to medium-sized objects. Seeing how the thing is a barely disguised Expy of Half-Life 2's Gravity Gun down to a very similar look, this shouldn't come as a surprise.
 Subnautica / Videogame / int_e5421161
featureApplicability
1.0
 Subnautica / Videogame / int_e5421161
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e5421161
 Subnautica / Videogame / int_e5898915
type
In-Vehicle Invulnerability
 Subnautica / Videogame / int_e5898915
comment
In-Vehicle Invulnerability Played With in the opening cinematic. The player climbs into an escape pod and gets promptly knocked out by a piece of metal smacking them in the face. However they also end up being the only survivor of the Aurora crash. Played straight by all vehicles, which have a separate health meter from the player. While running into things may damage your vehicle, you'll never be knocked unconscious by flying shrapnel like in the opening movie. The Cyclops was once immune to the attacks of creatures, even Reapers (who can destroy your Seamoth in two bites), but it now has a health bar like the others and can be damaged and destroyed if you're not careful. And then subverted to hell and back by the Warpers, whice have the ability to teleport you out of your vehicle at will so they can attack you in melee. Extremely annoying no matter the circumstances, especially since Warper attacks are among the most powerful in the game, and those things are barely larger than a human. They can't do this when you're piloting a Cyclops, though]].
 Subnautica / Videogame / int_e5898915
featureApplicability
-0.3
 Subnautica / Videogame / int_e5898915
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e5898915
 Subnautica / Videogame / int_e624f0e8
type
Suspiciously Specific Denial
 Subnautica / Videogame / int_e624f0e8
comment
The player can do this to themselves if they breed Crashfish and then set them loose outside their base. Sure, the fish won't attack you because it grew up docile, but it will attack other fish by suicide bombing them right next to the hull of your base, causing a breach, a flood, and a panicked flail as the player runs all over trying to find the hole. Why, no, this isn't inspired by a true story at all...
 Subnautica / Videogame / int_e624f0e8
featureApplicability
1.0
 Subnautica / Videogame / int_e624f0e8
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e624f0e8
 Subnautica / Videogame / int_e6291d05
type
Percussive Maintenance
 Subnautica / Videogame / int_e6291d05
comment
Percussive Maintenance: When trying to free himself from the chair in the escape pod in the beginning, the protagonist presses the release button several times to no avail. So he slams his fist down hard on the panel in frustration, which naturally works.
 Subnautica / Videogame / int_e6291d05
featureApplicability
1.0
 Subnautica / Videogame / int_e6291d05
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e6291d05
 Subnautica / Videogame / int_e63317eb
type
Green Hill Zone
 Subnautica / Videogame / int_e63317eb
comment
Green Hill Zone: The aptly-titled Safe Shallows is one of the only biomes where the player doesn't have to worry about predators. There's still threats like gasopods around, but they'll leave you alone if you give them space.
 Subnautica / Videogame / int_e63317eb
featureApplicability
1.0
 Subnautica / Videogame / int_e63317eb
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e63317eb
 Subnautica / Videogame / int_e80cdd72
type
Almost Out of Oxygen
 Subnautica / Videogame / int_e80cdd72
comment
Almost Out of Oxygen: There is a high possibility of this occurring while harvesting resources or trying to escape danger.
 Subnautica / Videogame / int_e80cdd72
featureApplicability
1.0
 Subnautica / Videogame / int_e80cdd72
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e80cdd72
 Subnautica / Videogame / int_e8b295de
type
PlayedWith
 Subnautica / Videogame / int_e8b295de
comment
Played With in the opening cinematic. The player climbs into an escape pod and gets promptly knocked out by a piece of metal smacking them in the face. However they also end up being the only survivor of the Aurora crash.
 Subnautica / Videogame / int_e8b295de
featureApplicability
1.0
 Subnautica / Videogame / int_e8b295de
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e8b295de
 Subnautica / Videogame / int_e8e0a952
type
Obvious Beta
 Subnautica / Videogame / int_e8e0a952
comment
Obvious Beta: Even with the rest of the game functioning fine, the Aurora remains are blatantly this. It's full of a bunch of arbitrary invisible walls that make traversing it more of a maze than it already is, and it has a number of textures that you can just swim right through.
 Subnautica / Videogame / int_e8e0a952
featureApplicability
1.0
 Subnautica / Videogame / int_e8e0a952
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_e8e0a952
 Subnautica / Videogame / int_eb0bb6a6
type
Solid Gold Poop
 Subnautica / Videogame / int_eb0bb6a6
comment
Solid Gold Poop: Sea Treader dung can be collected and used as biofuel.
 Subnautica / Videogame / int_eb0bb6a6
featureApplicability
1.0
 Subnautica / Videogame / int_eb0bb6a6
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_eb0bb6a6
 Subnautica / Videogame / int_eb9eaecd
type
Jet Pack
 Subnautica / Videogame / int_eb9eaecd
comment
Jet Pack: A vehicle announced for possible inclusion after V1.0.
 Subnautica / Videogame / int_eb9eaecd
featureApplicability
1.0
 Subnautica / Videogame / int_eb9eaecd
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_eb9eaecd
 Subnautica / Videogame / int_eca56f2
type
Ten-Second Flashlight
 Subnautica / Videogame / int_eca56f2
comment
Ten-Second Flashlight: Downplayed with the hand flashlight, which lasts a fairly long time on a full battery, but not nearly as long as one would expect with all the other high-tech gizmos those batteries can run. Vehicle lights come in two flavors: the Seamoth and Seaglide have a small drain when the lights are on, while the PRAWN and Cyclops provide light for free.
 Subnautica / Videogame / int_eca56f2
featureApplicability
1.0
 Subnautica / Videogame / int_eca56f2
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_eca56f2
 Subnautica / Videogame / int_ee05de54
type
Salt Solution
 Subnautica / Videogame / int_ee05de54
comment
Salt Solution: Salt is needed to preserve dead fish or they'll go bad very quickly. It is also used as an ingredient to create bleach for disinfecting water, and it's needed for a number of vehicle upgrades. Salt can also prove hazardous to your health. The brine rivers and lakes in the Lost River biome are so highly concentrated that touching them without a Prawn Suit is akin to getting doused in acid, dealing high damage in very short ticks.
 Subnautica / Videogame / int_ee05de54
featureApplicability
1.0
 Subnautica / Videogame / int_ee05de54
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ee05de54
 Subnautica / Videogame / int_eea96e78
type
Swallowed Whole
 Subnautica / Videogame / int_eea96e78
comment
Swallowed Whole: What happens after the aforementioned Reaper Leviathan catches you with less than 80 health. Also one of the ways the Sea Dragon Leviathan can seal your doom, if it doesn't roast you with its fire breath.
 Subnautica / Videogame / int_eea96e78
featureApplicability
1.0
 Subnautica / Videogame / int_eea96e78
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_eea96e78
 Subnautica / Videogame / int_f194de9
type
Sprint Shoes
 Subnautica / Videogame / int_f194de9
comment
Sprint Shoes: The basic underwater variant are a pair of silicone flippers, which slightly increase the player character's baseline swimming speed and can be upgraded into Ultra Glide Fins. The straighter variant though is the Seaglide, which is a fancy DPV, or a propeller with handles. It comes with a local topography map and flashlight. It's also able to be recharged indefinitely with Swim Charge Fins (which may or may not change in future updates), but only when the topo map and flashlight are switched off.
 Subnautica / Videogame / int_f194de9
featureApplicability
1.0
 Subnautica / Videogame / int_f194de9
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_f194de9
 Subnautica / Videogame / int_f373e2f8
type
Hover Bike
 Subnautica / Videogame / int_f373e2f8
comment
Hover Bike: The Snowfox, useful for speeding across the ice, but incapable of crossing water.
 Subnautica / Videogame / int_f373e2f8
featureApplicability
1.0
 Subnautica / Videogame / int_f373e2f8
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_f373e2f8
 Subnautica / Videogame / int_f64a9cf7
type
Earn Your Happy Ending
 Subnautica / Videogame / int_f64a9cf7
comment
Earn Your Happy Ending: For both the player and the mysterious race known as the Precursors. In the player's case, after fighting through a world full of dangerous creatures and leviathans, being infected to an advanced stage of The Plague, and losing a trade vessel in their sake, they construct a rocket and escape. For the Precursors, although they lost the one thing that they really wanted to protect, it brought forth a new generation of Emperors that will produce the enzymes necessary to finally cleanse the planet of the bacteria, and will soon no longer have the need to shoot down any more ships.
 Subnautica / Videogame / int_f64a9cf7
featureApplicability
1.0
 Subnautica / Videogame / int_f64a9cf7
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_f64a9cf7
 Subnautica / Videogame / int_f651b980
type
Forbidden Zone
 Subnautica / Videogame / int_f651b980
comment
Forbidden Zone: A few would qualify, but the Crash Zone is a prime candidate. Reaper Leviathans hunt in the surrounding seafloor, and after the Aurora's reactor containment field explodes, the area fills with radiation and cannot be explored without a radiation suit. Then there's the Crater's Edge, AKA the Void, aptly named because the seabed steeply dives into an inky abyss and it's populated by multiple Ghost Leviathans who want nothing more than to eat you and your Cyclops.
 Subnautica / Videogame / int_f651b980
featureApplicability
1.0
 Subnautica / Videogame / int_f651b980
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_f651b980
 Subnautica / Videogame / int_f765e2d3
type
Dying Alone
 Subnautica / Videogame / int_f765e2d3
comment
Dying Alone: The protagonist is at risk of this. From data downloads, it is known or implied that this has happened to almost everyone who didn't die in the crash.
 Subnautica / Videogame / int_f765e2d3
featureApplicability
1.0
 Subnautica / Videogame / int_f765e2d3
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_f765e2d3
 Subnautica / Videogame / int_f910567
type
This Is a Drill
 Subnautica / Videogame / int_f910567
comment
This Is a Drill: An exceedingly useful modification for the PRAWN is a huge drill arm; specifically, a grinder-style drill, intended to pulverize mineral deposits for harvesting rather than tunnel through the ground. Unsurprisingly, it also makes for a pretty decent melee weapon in a pinch. Seeing how constructing it consumes a large amount of diamonds, the blades are most likely diamond-tipped.
 Subnautica / Videogame / int_f910567
featureApplicability
1.0
 Subnautica / Videogame / int_f910567
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_f910567
 Subnautica / Videogame / int_fb111d49
type
Sequence Breaking
 Subnautica / Videogame / int_fb111d49
comment
Sequence Breaking: Nothing forces you to repair the radio in Lifepod 5, and it's entirely possible to play through the game without the numerous hints you normally get by listening to the frequent radio calls. However, doing so results in missing several key events and important plot points, like the Sunbeam getting shot down by the Quarantine Enforcement Platform, or receiving the code for the Aurora cabin containing the Neptune blueprints. Once you repair the radio or build a new one, all the messages you missed will still be received one after the other, only with a lot less context and even less actual use to you. However, not getting the Sunbeam event until after you've cured the planet of the Kharaa virus and disabled the quarantine platform gun would result in a happier ending since they won't be shot down and killed by the quarantine platform canon, only refusing to rescue you due to the debris field in the way.
 Subnautica / Videogame / int_fb111d49
featureApplicability
1.0
 Subnautica / Videogame / int_fb111d49
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_fb111d49
 Subnautica / Videogame / int_fbc074c3
type
Player Character
 Subnautica / Videogame / int_fbc074c3
comment
Unlike his vehicles, the Player Character doesn't have a crush depth. He can dive as long and deep as his oxygen lasts, and he can exit damaged vehicles for repairs at any time regardless of the depth.
 Subnautica / Videogame / int_fbc074c3
featureApplicability
1.0
 Subnautica / Videogame / int_fbc074c3
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_fbc074c3
 Subnautica / Videogame / int_fc85fadc
type
You Shouldn't Know This Already
 Subnautica / Videogame / int_fc85fadc
comment
You Shouldn't Know This Already: Mostly averted due to the game's open world and non-linear plot progression. Code-locked doors always require the same passcode to unlock, and if you happen to know the combination from a guide or a previous playthrough, you can open them without having found the information in-game before. You can investigate plot-critical locations and perform plot-critical tasks without having been given the order via radio or PDA. The story doesn't have a truly fixed linear narrative, so you can complete its objectives in almost any order, although several of them still require specific equipment to become accessible. Knowing the entrance to the Lava Lakes won't help you much without a heavily upgraded Prawn or Cyclops to actually get you there. While fragments of basic gear like the Seaglide, the laser cutter, beacons and so on are semi-randomly distributed across the minor wrecks, the large ones always provide the same salvage, and important stuff like Prawn or Cyclops parts can always be found at the exact same locations. You know the spots? Go and get 'em at any time.
 Subnautica / Videogame / int_fc85fadc
featureApplicability
-1.0
 Subnautica / Videogame / int_fc85fadc
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_fc85fadc
 Subnautica / Videogame / int_fd4f8299
type
Well-Intentioned Extremist
 Subnautica / Videogame / int_fd4f8299
comment
Well-Intentioned Extremist: The Precursors. They were the ones responsible for shooting down the Aurora and Degasi, and later the Sunbeam that lands to try and rescue you in front of your own eyes. However, there's a reason they're doing all of this. A bacterial epidemic ravages the planet, which has infected enough creatures to become the norm. The Precursors want to cleanse the planet of the bacterium... by killing all those with it. In desperation, they built the surface-to-orbit oversized cannon, euphemistically called the Quarantine Enforcement Platform, and wound up killing a bunch of Sea Emperors - note the plural; 314 to be exact - trying to find a cure. They also created the Warpers.
 Subnautica / Videogame / int_fd4f8299
featureApplicability
1.0
 Subnautica / Videogame / int_fd4f8299
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_fd4f8299
 Subnautica / Videogame / int_fd87290b
type
The Mothership
 Subnautica / Videogame / int_fd87290b
comment
The Mothership: The Cyclops is a moderate, species-inverted example by virtue of being a player-controlled mobile base that also features an internal dock for carrying one smaller vehicle (Seamoth or Prawn, obviously).
 Subnautica / Videogame / int_fd87290b
featureApplicability
1.0
 Subnautica / Videogame / int_fd87290b
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_fd87290b
 Subnautica / Videogame / int_fe0330fb
type
Brick Joke
 Subnautica / Videogame / int_fe0330fb
comment
Brick Joke: Early in the game, the PDA explains that everything on the planet is property of Alterra and that you will be billed for everything you used, with the bill running at three million credits. Come the Stinger after the credits roll, You have made it back safely, but Alterra refuses to allow you to land your rocket until the debt you owe for the resources used on 4546B is paid, which is now at a grand total of a trillion credits. On said escape rocket, upon exiting the atmosphere you enter a debris field from the Aurora. A panel breaks off and the protagonist raises their hand defensively, having learned about getting smacked in the face by loose panels from the prologue.
 Subnautica / Videogame / int_fe0330fb
featureApplicability
1.0
 Subnautica / Videogame / int_fe0330fb
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_fe0330fb
 Subnautica / Videogame / int_ffad4e9f
type
Shown Their Work
 Subnautica / Videogame / int_ffad4e9f
comment
Shown Their Work: Before lead became a resource to find as any other (Machinery update), it was manufactured by combining copper and silver ores. This reflects the fact that lead can be found in ores of other metals, such as Galena (an ore of silver). However, for a while lead used to be manufactured from two batteries.
 Subnautica / Videogame / int_ffad4e9f
featureApplicability
1.0
 Subnautica / Videogame / int_ffad4e9f
featureConfidence
1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_ffad4e9f
 Subnautica / Videogame / int_ffd816e7
type
Everything Trying to Kill You
 Subnautica / Videogame / int_ffd816e7
comment
Everything Trying to Kill You: Averted, particularly in the Safe Shallows: there are lots of passive fish which will never harm you at all, and also plenty of defensive fish who will only attack if you get too close or bother them. The truly aggressive species are actually a minority, but they're still almost omnipresent and extremely dangerous even so, seeing how even a single one can often kill you in a flash.
 Subnautica / Videogame / int_ffd816e7
featureApplicability
-1.0
 Subnautica / Videogame / int_ffd816e7
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 Subnautica / Videogame
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Subnautica / Videogame / int_ffd816e7
 Subnautica / Videogame / int_name
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ItemName
 Subnautica / Videogame / int_name
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 Subnautica / Videogame / int_name
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 Subnautica / Videogame / int_name
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1.0
 Subnautica / Videogame
hasFeature
Subnautica / Videogame / int_name
 Subnautica / Videogame / int_name
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Subnautica / Videogame

The following is a list of statements referring to the current page from other pages.

 Subnautica / Videogame
hasFeature
Abandon Ship / int_193287c8
 Subnautica / Videogame
hasFeature
Ability Required to Proceed / int_7c6b1fa8
 Subnautica / Videogame
hasFeature
Absurdly Long Wait / int_549fcfe8
 Subnautica / Videogame
hasFeature
Action Bomb / int_193287c8
 Subnautica / Videogame
hasFeature
Alien Lunch / int_193287c8
 Subnautica / Videogame
hasFeature
Aliens Steal Cable / int_193287c8
 Subnautica / Videogame
hasFeature
Almighty Janitor / int_193287c8
 Subnautica / Videogame
hasFeature
Almost Out of Oxygen / int_193287c8
 Subnautica / Videogame
hasFeature
Always a Bigger Fish / int_193287c8
 Subnautica / Videogame
hasFeature
Are You Sure You Want to Do That? / int_193287c8
 Subnautica / Videogame
hasFeature
Atlantis Is Boring / int_193287c8
 Subnautica / Videogame
hasFeature
Audible Gleam / int_193287c8
 Subnautica / Videogame
hasFeature
Awesome Underwater World / int_193287c8
 Subnautica / Videogame
hasFeature
Bioluminescence Is Cool / int_193287c8
 Subnautica / Videogame
hasFeature
Bizarre Alien Sexes / int_193287c8
 Subnautica / Videogame
hasFeature
Border Patrol / int_193287c8
 Subnautica / Videogame
hasFeature
Check-Point Starvation / int_549fcfe8
 Subnautica / Videogame
hasFeature
Colbert Bump / int_193287c8
 Subnautica / Videogame
hasFeature
Colony Ship / int_193287c8
 Subnautica / Videogame
hasFeature
Companion Cube / int_193287c8
 Subnautica / Videogame
hasFeature
Cool Boat / int_193287c8
 Subnautica / Videogame
hasFeature
Crew of One / int_193287c8
 Subnautica / Videogame
hasFeature
Crying Wolf / int_193287c8
 Subnautica / Videogame
hasFeature
Data Pad / int_193287c8
 Subnautica / Videogame
hasFeature
Death Is Cheap / int_193287c8
 Subnautica / Videogame
hasFeature
Developers' Foresight / int_193287c8
 Subnautica / Videogame
hasFeature
Door to Before / int_193287c8
 Subnautica / Videogame
hasFeature
EMP / int_193287c8
 Subnautica / Videogame
hasFeature
Eerie Arctic Research Station / int_7c6b1fa8
 Subnautica / Videogame
hasFeature
Eldritch Ocean Abyss / int_193287c8
 Subnautica / Videogame
hasFeature
Empty Room Psych / int_549fcfe8
 Subnautica / Videogame
hasFeature
Escape Pod / int_193287c8
 Subnautica / Videogame
hasFeature
Extinct in the Future / int_193287c8
 Subnautica / Videogame
hasFeature
Fishbowl Helmet / int_193287c8
 Subnautica / Videogame
hasFeature
Flower Mouth / int_193287c8
 Subnautica / Videogame
hasFeature
Food Pills / int_193287c8
 Subnautica / Videogame
hasFeature
Foreboding Fleeing Flock / int_193287c8
 Subnautica / Videogame
hasFeature
Fungus Humongous / int_193287c8
 Subnautica / Videogame
hasFeature
Future Food Is Artificial / int_193287c8
 Subnautica / Videogame
hasFeature
Gentle Giant / int_193287c8
 Subnautica / Videogame
hasFeature
Giant Squid / int_193287c8
 Subnautica / Videogame
hasFeature
Gigantic Moon / int_193287c8
 Subnautica / Videogame
hasFeature
Glowing Flora / int_193287c8
 Subnautica / Videogame
hasFeature
Going Critical / int_193287c8
 Subnautica / Videogame
hasFeature
Grid Inventory / int_193287c8
 Subnautica / Videogame
hasFeature
Herbivores Are Friendly / int_193287c8
 Subnautica / Videogame
hasFeature
Hermaphrodite / int_193287c8
 Subnautica / Videogame
hasFeature
Hot Blade / int_193287c8
 Subnautica / Videogame
hasFeature
I Don't Like the Sound of That Place / int_549fcfe8
 Subnautica / Videogame
hasFeature
Interspecies Friendship / int_193287c8
 Subnautica / Videogame
hasFeature
Kraken and Leviathan / int_193287c8
 Subnautica / Videogame
hasFeature
Laser Cutter / int_193287c8
 Subnautica / Videogame
hasFeature
Late to the Tragedy / int_193287c8
 Subnautica / Videogame
hasFeature
Lethal Lava Land / int_193287c8
 Subnautica / Videogame
hasFeature
Lore Porn / int_549fcfe8
 Subnautica / Videogame
hasFeature
Mascot Mook / int_549fcfe8
 Subnautica / Videogame
hasFeature
Matryoshka Object / int_193287c8
 Subnautica / Videogame
hasFeature
Matter Replicator / int_549fcfe8
 Subnautica / Videogame
hasFeature
Miles to Go Before I Sleep / int_193287c8
 Subnautica / Videogame
hasFeature
Mini-Mecha / int_193287c8
 Subnautica / Videogame
hasFeature
Mission Control Is Off Its Meds / int_549fcfe8
 Subnautica / Videogame
hasFeature
More Predators Than Prey / int_549fcfe8
 Subnautica / Videogame
hasFeature
Multipurpose Monocultured Crop / int_193287c8
 Subnautica / Videogame
hasFeature
Nature Is Not Nice / int_193287c8
 Subnautica / Videogame
hasFeature
No Such Thing As Dehydration / int_193287c8
 Subnautica / Videogame
hasFeature
Oculothorax / int_193287c8
 Subnautica / Videogame
hasFeature
Olympic Swimmer / int_549fcfe8
 Subnautica / Videogame
hasFeature
One Nation Under Copyright / int_193287c8
 Subnautica / Videogame
hasFeature
Organic Technology / int_193287c8
 Subnautica / Videogame
hasFeature
Oxygenated Underwater Bubbles / int_193287c8
 Subnautica / Videogame
hasFeature
Palette Swap / int_193287c8
 Subnautica / Videogame
hasFeature
Portal Network / int_193287c8
 Subnautica / Videogame
hasFeature
Powered Armor / int_193287c8
 Subnautica / Videogame
hasFeature
Precursors / int_193287c8
 Subnautica / Videogame
hasFeature
Primal Fear / int_193287c8
 Subnautica / Videogame
hasFeature
Psycho Electric Eel / int_193287c8
 Subnautica / Videogame
hasFeature
Quarantine with Extreme Prejudice / int_193287c8
 Subnautica / Videogame
hasFeature
Ragnarök Proofing / int_193287c8
 Subnautica / Videogame
hasFeature
Regenerating Health / int_193287c8
 Subnautica / Videogame
hasFeature
Ribcage Ridge / int_193287c8
 Subnautica / Videogame
hasFeature
Road Apples / int_193287c8
 Subnautica / Videogame
hasFeature
Roar Before Beating / int_549fcfe8
 Subnautica / Videogame
hasFeature
Robinsonade / int_193287c8
 Subnautica / Videogame
hasFeature
Sand Worm / int_549fcfe8
 Subnautica / Videogame
hasFeature
Silent Running Mode / int_549fcfe8
 Subnautica / Videogame
hasFeature
Snarky Inanimate Object / int_193287c8
 Subnautica / Videogame
hasFeature
Soft Water / int_193287c8
 Subnautica / Videogame
hasFeature
Sound-Coded for Your Convenience / int_549fcfe8
 Subnautica / Videogame
hasFeature
Space Isolation Horror / int_193287c8
 Subnautica / Videogame
hasFeature
Sprint Shoes / int_193287c8
 Subnautica / Videogame
hasFeature
Take Your Time / int_193287c8
 Subnautica / Videogame
hasFeature
Tentacled Terror / int_193287c8
 Subnautica / Videogame
hasFeature
The Virus / int_193287c8
 Subnautica / Videogame
hasFeature
This Is a Drill / int_549fcfe8
 Subnautica / Videogame
hasFeature
Threatening Shark / int_193287c8
 Subnautica / Videogame
hasFeature
Turtle Island / int_193287c8
 Subnautica / Videogame
hasFeature
Under the Sea / int_193287c8
 Subnautica / Videogame
hasFeature
Underground Monkey / int_193287c8
 Subnautica / Videogame
hasFeature
Underwater Base / int_193287c8
 Subnautica / Videogame
hasFeature
Unwinnable by Insanity / int_549fcfe8
 Subnautica / Videogame
hasFeature
Urban Legend of Zelda / int_193287c8
 Subnautica / Videogame
hasFeature
Video Game Cruelty Potential / int_193287c8
 Subnautica / Videogame
hasFeature
Video Games of 2015-2019 / int_193287c8
 Subnautica / Videogame
hasFeature
Wave-Motion Gun / int_193287c8
 Subnautica / Videogame
hasFeature
Working Title / int_193287c8
 SubNautica
sameAs
Subnautica / Videogame
 Subnautica
sameAs
Subnautica / Videogame