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Subnautica (Video Game)

 Subnautica (Video Game)
type
TVTItem
 Subnautica (Video Game)
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Subnautica (Video Game)
 Subnautica (Video Game)
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Subnautica
 Subnautica (Video Game)
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Subnautica is an open-world Science Fiction survival game developed by Unknown Worlds Entertainment, creators of the well-received Half-Life mod Natural Selection and its sequel. Having spent almost four years in Steam Early Access and with its V1.0 deadline pushed back five times note From September 2016 to January 2017, then to February 2017, then to May 2017, once more to September 2017, and finally to 2018, the game has fully launched on PC as of January 23, 2018, receiving one stable update per month and regular small updates for people who played in experimental mode. The game is available for Microsoft Windows, Xbox One, macOS, PlayStation 4 and Nintendo Switch.The game is set on an alien ocean world, designated Planet 4546B. The player is the sole survivor of a crashed capital-class ship named the Aurora. The lifepod with which you escaped the Aurora's destruction is equipped with a fabricator, which you must use to cook fish, disinfect water, craft tools, and more. You must explore the underwater landscape of Planet 4546B to find resources and blueprints, build seabases and vehicles, and discover just why the Aurora crashed in the first place while trying to survive the dangers of the deep. All the same, Planet 4546B is filled with strange and beautiful biomes, inhabited by a rich collection of creatures that are no less fascinating than they are dangerous.It can be described as a Survival Sandbox game: you arrive on the planet with nothing and must explore the environment, gather resources, and supply your fabricator with these resources for Item Crafting. Instead of a procedurally-generated world, this game distinguishes itself with a beautifully-crafted setting that is almost exclusively underwater. This means the player can explore by swimming in any direction, and threats can come from any angle. This also changes the challenges of exploration: instead of wondering "how can I get over there," you will find yourself puzzling "how can I get down there," especially once you recognize that the only way to escape this place requires venturing deeper and deeper into the Eldritch Ocean Abyss.On the way, you will face various Primal Fears: swimming through Creepy Caves that are dark and twisted enough to get lost in, running Almost Out of Oxygen and nearly drowning, getting dangerously close to hungry Sea Monsters, and more. The game leans heavily on Survival Horror tropes without quite fully crossing the boundary into the genre, which makes for a tense experience with bouts of both terror and wonder. In short, it is a plot-heavy survival crafting game in an Awesome Underwater World with added OMG.A standalone game titled Subnautica: Below Zero was released to Steam Early Access on the 30th of January 2019, set in an icy region of 4546B. Below Zero was later fully released on May 14, 2021. A proper sequel, titled Subnatica 2, was confirmed to be in production in April 2022, with a planned release year of 2025; the game is made on the Unreal Engine and will include optional co-op multiplayer.Subnautica: Return of the Ancients tropes are not part of the official canon, and should be placed on its own tropes page for said game mod.
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 Subnautica (Video Game) / int_1161fb48
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Bizarre Alien Biology
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Bizarre Alien Biology: Just about everything. Some of the more extreme examples in Subnautica are the Ampeel with its electro-spikes all over its body, the Gasopod with both its gas mask face and tail-sack, the Reaper with its face clamps, the Sea Treader which uses its snout as its third leg, and the Crabsquid with its... everything. The Architects seem to have had great difficulty wrapping their intellects around parental instincts, presumably a result of being grown from "seed". On top of regularly uploading and downloading from what amounts to a digital format (and incinerating the "analogue" without fuss). Combining this with how Warpers work, the question "How biological are they, even?" crops up, since not understanding the no-holds-barred biological drive behind Mama Bear-mode scuppered them. In Below Zero, meanwhile, you have the Titan Holefish, a near-circular, flat fish with a giant hole in its middle that's large enough for the player to swim through.
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Spike Shooter
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Spike Shooter: The Tiger Plant, which you can also grow yourself.note Tiger Plants in an exterior growbed will still attack the player, but there are ways to make it safe to grow Tiger Plants. Their spikes do no damage to the Seamoth or the PRAWN Suit, and the Reinforced Dive Suit deflects them. So if you have any of those, you can feasibly set up several as perimeter guards to your base. They also will not shoot spikes when grown in Alien Containment.
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Abnormal Ammo
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Abnormal Ammo: Stock in trade of the Propulsion Cannon, which can lob anything you care to load into its energy field at considerable velocity. With nerves of steel (or an Alien Containment and some patience), it can harness the explosive power of the Crashfish into a formidable weapon.
 Subnautica (Video Game) / int_12c65d9b
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The Artifact
 Subnautica (Video Game) / int_13d7a65e
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The Artifact: Downplayed, regarding the Reaper Leviathan skeletons in the Inactive Lava Zone. The explanation is that the Sea Dragon Leviathan dragged them down from the Crash Zone, except direct travel to the Crash Zone from the ILZ seems impossible through natural means, as this is a leftover from Early Access builds note which would've exposed the ILZ to the surface in the Crash Zone and Dunes. However, there is the Lost River entrance in the Bulb Zone, a very large tunnel that goes straight to the Disease Research Lab and has a large pit connected to the Inactive Lava Zone, which would allow the Sea Dragons to leave and capture the Reapers living in the Mountains biome adjacent to the Bulb Zone).
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Heroic Mime
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comment
Thanks to your tight-lipped protagonist and a fairly limited number of radio messages received from other survivors and the occasional Warper squad, piecing together the game's plot from audio and events alone is next to impossible. If you want to learn the whole story, you'll have to spend some time digging through the exhaustive in-game database, with particular emphasis on anything concerning the Architects (or "aliens", as the PDA designates them) and the Kharaa bacterium.
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Crate Expectations
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comment
Crate Expectations: Pretty much anything coming directly or indirectly from Alterra. You need a Propulsion Cannon or Repulsion Cannon to move them out of the way. While some special crates can be manually opened for goodies, most crates can't be opened and are hence rather useless to the player, if intact.
 Subnautica (Video Game) / int_14e569d5
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Unexpectedly Realistic Gameplay
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comment
Unexpectedly Realistic Gameplay: It's not obvious from the start that oxygen tanks actually store oxygen seperately, rather than merely increasing your cap. If you have several in your inventory, each has its own supply and can be swapped out as the equipped one depletes. Similarly, each individual tank must be refilled with air by equipping them. Also applies to the game as a whole. The vast majority of contemporary survival games have tutorials, quests, map markers (not to mention a map in the first place), a more or less strict narrative with a clear ultimate goal, and so on. Subnautica's total lack of any hand-holding can be baffling to new players until they switch their standard video-gaming expectations back to IRL behavior in uncharted territory: survive the first day, come up with a plan to get the hell out of there, and then survive long enough to figure out how to do just that.
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Early Game Hell
 Subnautica (Video Game) / int_1527d90d
comment
Early Game Hell: When you first start off, you'll have to swim around with barely any oxygen to spare, hoping to scrounge together enough supplies for basic equipment. As you start unlocking blueprints for vehicles and base equipment, you can begin venturing deeper and worrying less about the basics.
 Subnautica (Video Game) / int_1527d90d
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Warp Whistle
 Subnautica (Video Game) / int_159850a5
comment
Warp Whistle: Scanning enough Architect technology will allow you to unlock the Seatruck Teleportation Module and Tether Tool — using the latter will warp you to the closest (powered) instance of the former, wherever it is on the map. However, both the construction and use of these are quite resource-intensive, burning through a third of an ion cube with each use.
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Tempting Fate
 Subnautica (Video Game) / int_15b2cab3
comment
Tempting Fate: In one of his audio logs, Paul Torgal laments that Maida, the mercenary accompanying the Degasi crew, doesn't believe that things won't get any better and Paul thinks she wants to put their lives in danger and claims that, since humans have spent millennia shackling nature to their will, the planet they're stranded on won't cause them any new problem. Guess what happens to the Degasi crew in the end.
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Shipwreck Start
 Subnautica (Video Game) / int_162e5d11
comment
Shipwreck Start: The game begins with the destruction and crash landing of the starship Aurora, with the rest of the plot spent trying to escape the planet you've been stranded on.
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More Predators Than Prey
 Subnautica (Video Game) / int_16720859
comment
More Predators Than Prey: The dev team worked hard to avert this one: sure, there are some big, scary fish in the sea, but there are also lots of little, less scary fish that the bigger ones will prey upon instead of you, at least some of the time.
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Gratuitous Laboratory Flasks
 Subnautica (Video Game) / int_16d14f03
comment
Gratuitous Laboratory Flasks: Several wrecks are strewn with nonfunctional lab equipment including microscopes, analyzers, and glass flasks. They are useless to you, but you can invoke this trope by taking them back to your base and placing them decoratively. In one case, you can even find a forklift.
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Magic Tool
 Subnautica (Video Game) / int_170468a0
comment
Magic Tool: The Repair Tool is handheld and can be used to repair almost any device in seconds. Building Is Welding: Early designs had a welder that could be used to repair things, which was later changed to the repair tool. It still looks and sounds like a welding torch and produces a spark at the end when activated.
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No Biochemical Barriers
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comment
No Biochemical Barriers: You're on an alien planet, but it just so happens to have a nitrogen-oxygen atmosphere and liquid water. Most of the sea life is edible, and those that aren't are specifically stated to be poisonous in order to avoid being eaten by larger species, rather than just being incompatible with a human digestive system. Of course, this is somewhat necessary for the game to be enjoyable to play.
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Strong Enemies, Low Rewards
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Strong Enemies, Low Rewards: It's possible to kill the gigantic Reaper, Ghost and Sea Dragon Leviathans, which requires considerable effort in the first place due to the game's near-total lack of lethal weapons encouraging the player to creep past or otherwise avoid them. However, the only benefit in doing so is the fact they don't respawn, with the creatures dropping no resources or loot of any kind when killed, making slaying them usually a waste of time.
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Heal Thyself
 Subnautica (Video Game) / int_17761744
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Heal Thyself: Medical packs heal you by 50 points instantaneously.
 Subnautica (Video Game) / int_17761744
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The Worf Effect
 Subnautica (Video Game) / int_178ca149
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The Worf Effect: Reaper Leviathans are highly dangerous early in the game. In and around The Lava Zones are Reaper skeletons that the Sea Dragon left behind after eating them.
 Subnautica (Video Game) / int_178ca149
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Unstable Equilibrium
 Subnautica (Video Game) / int_17975d1b
comment
Unstable Equilibrium: The beginning of the game is almost exclusively about basic survival: getting food and water to stay alive long enough to get equipment to survive the planet's dangers. Obtaining the means to farm your food is a huge step in freeing up time to spend on exploration, but certainly isn't the only boost forward.
 Subnautica (Video Game) / int_17975d1b
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All There in the Manual
 Subnautica (Video Game) / int_17ce80aa
comment
All There in the Manual: Thanks to your tight-lipped protagonist and a fairly limited number of radio messages received from other survivors and the occasional Warper squad, piecing together the game's plot from audio and events alone is next to impossible. If you want to learn the whole story, you'll have to spend some time digging through the exhaustive in-game database, with particular emphasis on anything concerning the Architects (or "aliens", as the PDA designates them) and the Kharaa bacterium. The game actually invokes this right at the beginning when your PDA reboots in emergency mode. Instead of giving you the run-down on what to do after your life pod just crash-landed on an uncharted planet, it simply advises you to read the relevant database entries. Most of what it tells you as the story progresses is similarly useless from a utility perspective, and nearly everything important to your survival must be gleaned from text messages.
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Artistic License – Biology
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Artistic License – Biology: The Membrain Tree is a composite organism which consists of several types of coral in a symbiotic relationship. The game classifies it as "flora" despite coral being a type of animal.
 Subnautica (Video Game) / int_18aff462
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Stat Death
 Subnautica (Video Game) / int_1a07f03b
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Stat Death: Running out of oxygen won't do anything to your health bar, but you'll die anyway if you don't reach an oxygen-rich environment soon.
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Violation of Common Sense
 Subnautica (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: The Prawn Suit's grappling hook is meant for helping it traverse vertical distances easily and quickly, but despite the "magnetic" part in its description, it can latch on to almost anything. Even Leviathans. There's no benefit in doing so, considering the beast can still fully attack the Prawn, except for the sheer badass factor of playing rodeo with a 50-meters murder machine. In a similar vein, Leviathans can be scanned like any other creature. Needless to say that attempting this even with the help of a Stasis Rifle is extremely dangerous, very likely to get you killed, and ultimately useless because creature scans don't actually do anything beneficial. At least your PDA lampshades it by congratulating you in case you do manage to pull it off. Ion cubes are strange, glowy green artificial crystals the size of a human head that contains as much energy as a tactical nuclear warhead each. Like most mineral-like resources, ion cubes may be found in large deposits, which you can mine by shoving a huge honkin' Prawn grinder drill into the ominously glowing six-foot cluster. Nothing bad happens, but man, there's gotta be a more subtle approach to this sort of business.
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Abandoned Area
 Subnautica (Video Game) / int_1bbb76bc
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Abandoned Area: The various abandoned Degasi seabases. The Sparse Reef also invokes this when the PDA questions why it barely features any life.
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Soft Water
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Soft Water: Played straight; you can jump into the ocean from any height without fear of injury. Just be careful not to hit anything solid on the way down — the game does have Falling Damage on dry land.
 Subnautica (Video Game) / int_1c2b6ac8
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Everything Is an iPod in the Future
 Subnautica (Video Game) / int_1dd225c4
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Everything Is An I Pod In The Future: All Alterra equipment is shiny white, with smooth surfaces, rounded edges and corners. Any larger sea base you build will inevitably look like an Apple designer's wet dream.
 Subnautica (Video Game) / int_1dd225c4
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Adventure-Friendly World
 Subnautica (Video Game) / int_1e75509c
comment
Adventure-Friendly World: A couple of common survival blueprints are not available to the protagonist because their PDA files have become corrupted. Fragments or examples of the items need to be found and scanned before they become available for construction.
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Regenerating Health
 Subnautica (Video Game) / int_1f92e4c6
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Regenerating Health: Your health recovers slowly but surely, and is most reliable when your hunger meter is above 100.
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Primal Fear
 Subnautica (Video Game) / int_20215dc6
comment
Primal Fear: So many, and so intense. While not primarily a Survival Horror game, it's sometimes just as frightening. Thalassophobia is the fear of the ocean — and what might be lurking beneath it. It can be bad enough here on Earth, but on an uncharted alien planet, where nothing is familiar and you know (with certainty) that Leviathan-Class Sea Monsters swim in the Eldritch Ocean Abyss, it's worse. If you don't see or hear them, it only means they are hidden... for now. You are utterly out of your depth and in over your head. (Pun intended.) Running Almost Out of Oxygen deep underwater. And, if you fail to make it to the surface in time, death by drowning. Finding some items requires you to enter and navigate Creepy Caves underwater. Add Claustrophobia to the already-ample terror. Being completely alone.
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Not the Intended Use
 Subnautica (Video Game) / int_20e20e99
comment
Not the Intended Use: The Picture Frame is meant for pictures taken in-game. However, since those pictures are stored in a folder, it is possible to take any image that you want, place it in the folder, and then have the game treat it as another in-game picture. This can be used for an extra level of base customization, but the most popular use is to upload a user-made map because the game has no mapping system of its own unless you use certain mods. Normally, you're expected to create Batteries via its blueprint, but most/all tools are automatically provided with a free battery upon creation. Therefore, if one is missing a spare in a Seabase and don't have the necessary materials to make one, they can simply make another tool, take the free Battery out of it, then deconstruct the tool to retrieve the spent materials.
 Subnautica (Video Game) / int_20e20e99
featureApplicability
1.0
 Subnautica (Video Game) / int_20e20e99
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_20e20e99
 Subnautica (Video Game) / int_20e2a53b
type
Notice This
 Subnautica (Video Game) / int_20e2a53b
comment
Notice This: Important stuff like databoxes and PDAs glow brightly in the dark, which makes them easy to spot even from long distances. It also makes it advisable to switch off your flashlight at least once per room while you're exploring wrecks so you don't miss them because your light overpowered theirs. Scannable fragments that unlock new blueprints tend to be a bit less obvious, but they do stick out from among the worthless rubble once you know what to look out for, and they also trigger a small scanner icon in the lower right corner of the screen when you enter their rough vicinity, to alert you to their presence (helpful in wrecks because the fragments often blend in very well with the walls and floors).
 Subnautica (Video Game) / int_20e2a53b
featureApplicability
1.0
 Subnautica (Video Game) / int_20e2a53b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_20e2a53b
 Subnautica (Video Game) / int_20e7ed4f
type
Adaptive Ability
 Subnautica (Video Game) / int_20e7ed4f
comment
Adaptive Ability: The fauna of 4546B is implied to evolve at a much faster rate than on earth. According to the PDA, many of the current lifeforms developed in just the last thousand years, something that would take millions for earth creatures.
 Subnautica (Video Game) / int_20e7ed4f
featureApplicability
1.0
 Subnautica (Video Game) / int_20e7ed4f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_20e7ed4f
 Subnautica (Video Game) / int_20fddb03
type
Loading Screen
 Subnautica (Video Game) / int_20fddb03
comment
Loading Screen: There's only one when you're starting a new game or loading a saved game.
 Subnautica (Video Game) / int_20fddb03
featureApplicability
1.0
 Subnautica (Video Game) / int_20fddb03
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_20fddb03
 Subnautica (Video Game) / int_2195704b
type
Scripted Event
 Subnautica (Video Game) / int_2195704b
comment
Scripted Event: Radio messages and PDA log files. The explosion of the Aurora and the Sunbeam being shot out of the sky both qualify as a Video Game Setpiece.note Slightly subverted with the Sunbeam event- if you delay viewing it until you have cured the planet of the Kharaa virus and disabled the quarantine platform gun, they still won't rescue you, but at least they live to see another day.
 Subnautica (Video Game) / int_2195704b
featureApplicability
-0.3
 Subnautica (Video Game) / int_2195704b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2195704b
 Subnautica (Video Game) / int_21d2d3f
type
Jump Jet Pack
 Subnautica (Video Game) / int_21d2d3f
comment
Jump Jet Pack: Built-in feature of the PRAWN Suit. This Mini-Mecha does not float, so when you pilot it you Walk, Don't Swim. Jets let you jump off the seafloor and propel yourself upward for a limited time, providing some vertical mobility, while an upgrade will improve the jump. It is only designed for relatively low-gravity or high-pressure environments, making it effective underwater but still not very useful on land. In Below Zero, the PRAWN Suit's jets can also propel you forward.
 Subnautica (Video Game) / int_21d2d3f
featureApplicability
1.0
 Subnautica (Video Game) / int_21d2d3f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_21d2d3f
 Subnautica (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Subnautica (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: By the time the main game's events begin, every mentioned character except the player and the Sea Emperor are dead or missing.
 Subnautica (Video Game) / int_22f6000b
featureApplicability
1.0
 Subnautica (Video Game) / int_22f6000b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_22f6000b
 Subnautica (Video Game) / int_232aa245
type
Laser Cutter
 Subnautica (Video Game) / int_232aa245
comment
Laser Cutter: The Aurora wreckage has many doors that are partially crushed and inoperable. This tool allows you to cut a hole through them and gain access. In Below Zero, it has more uses: it can cut holes in the ice and open sealed supply crates.
 Subnautica (Video Game) / int_232aa245
featureApplicability
1.0
 Subnautica (Video Game) / int_232aa245
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_232aa245
 Subnautica (Video Game) / int_234a6809
type
Ribcage Ridge
 Subnautica (Video Game) / int_234a6809
comment
Ribcage Ridge: The Bones Field in the Lost River area contains the remains of the Gargantuan Leviathan, a skull larger than a Reaper Leviathan and the first one-third of the creature's body consisting of its upside-down ribs extending through the chamber. A couple of much smaller versions of the same skull and bones are located in two other areas of the Lost River, along with other random spinal columns and ribs. The skeleton of a Sea Dragon Leviathan rests on a plateau in the Junction corridor. It's basically the undersea equivalent of an Elephant Graveyard, and there is Truth in Television, as underwater cavern systems can trap animals that go into them (your PDA even warns you about this fate).
 Subnautica (Video Game) / int_234a6809
featureApplicability
1.0
 Subnautica (Video Game) / int_234a6809
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_234a6809
 Subnautica (Video Game) / int_239ba401
type
Doesn't Trust Those Guys
 Subnautica (Video Game) / int_239ba401
comment
Doesn't Trust Those Guys: Robin distrusts Alterra. This informs her suspicion that something bad was going on at Sam's workplace, and her determination to find and expose Alterra's secrets.
 Subnautica (Video Game) / int_239ba401
featureApplicability
1.0
 Subnautica (Video Game) / int_239ba401
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_239ba401
 Subnautica (Video Game) / int_23a3b4d6
type
Creature-Breeding Mechanic
 Subnautica (Video Game) / int_23a3b4d6
comment
Creature-Breeding Mechanic: You can breed fish as long as you have two to start with and an alien containment unit to place them in. This is useful to create a steady supply of food or bioreactor fuel.
 Subnautica (Video Game) / int_23a3b4d6
featureApplicability
1.0
 Subnautica (Video Game) / int_23a3b4d6
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_23a3b4d6
 Subnautica (Video Game) / int_246c5b47
type
Ascended Fanboy
 Subnautica (Video Game) / int_246c5b47
comment
Ascended Fanboy: Let's Play channel Neebs Gaming made a series of videos essentially roleplaying through the game during development. They were contacted by the developers and ended up providing some voice acting for the finished game as part of Alterra HQ (which actually serves as a Brick Joke for the roleplay in question, which near the end features a scene with Neebs' character offering a job with Alterra to Apsero's character).
 Subnautica (Video Game) / int_246c5b47
featureApplicability
1.0
 Subnautica (Video Game) / int_246c5b47
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_246c5b47
 Subnautica (Video Game) / int_24c6f22e
type
Trash of the Titans
 Subnautica (Video Game) / int_24c6f22e
comment
Trash of the Titans: Marguerit Maida's seabase is filthy — the walls are coated in grime, detritus is haphazardly piled everywhere, and the kitchen is piled with weeks of dirty dishes, old food, and even a giant slab of unidentified raw meat that was hopefully intended for Preston.
 Subnautica (Video Game) / int_24c6f22e
featureApplicability
1.0
 Subnautica (Video Game) / int_24c6f22e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_24c6f22e
 Subnautica (Video Game) / int_2557e3a9
type
Palette Swap
 Subnautica (Video Game) / int_2557e3a9
comment
Palette Swap: There are currently five creatures that are a texture swap of other creatures: Crimson Rays to Ghostrays, Blighters to Biters, Spinefishes to Hoopfishes, Lava Boomerangs to Boomerangs, and Lava Eyeyes to Eyeyes. The game also includes a few models that are not texture swaps but still very close in appearance to other models, such as Jellyrays and Ghostrays and Blood Crawlers and Cave Crawlers. Creatures part of the design repeats are explained to be genetically related.
 Subnautica (Video Game) / int_2557e3a9
featureApplicability
1.0
 Subnautica (Video Game) / int_2557e3a9
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2557e3a9
 Subnautica (Video Game) / int_2639f6eb
type
Status Effects
 Subnautica (Video Game) / int_2639f6eb
comment
Status Effects: You get a poison effect when in contact with Drooping Stingers or the Gas Pods from Gasopods. Escaping the contact will return all the health lost.
 Subnautica (Video Game) / int_2639f6eb
featureApplicability
1.0
 Subnautica (Video Game) / int_2639f6eb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2639f6eb
 Subnautica (Video Game) / int_2726d167
type
The World Is Just Awesome
 Subnautica (Video Game) / int_2726d167
comment
The World Is Just Awesome: Bart Torgal certainly thinks so, as he articulates in a log aptly titled "This World": The player can also invoke this by building an observatory (which the PDA complains is "imprudent for survival purposes") and using it to bask in the beauty of 4546B. There's even a special musical track that plays whenever the player enters it.
 Subnautica (Video Game) / int_2726d167
featureApplicability
1.0
 Subnautica (Video Game) / int_2726d167
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2726d167
 Subnautica (Video Game) / int_2864490b
type
Gravity Screw
 Subnautica (Video Game) / int_2864490b
comment
Gravity Screw: The whole point of the Propulsion Cannon, a tool meant for picking up and moving/throwing small to medium-sized objects. Seeing how the thing is a barely disguised Expy of Half-Life 2's Gravity Gun down to a very similar look, this shouldn't come as a surprise. The Quarantine Enforcement Platform has a vertical anti-gravity lift to facilitate movement between the ground floor and the level a hundred meters below.
 Subnautica (Video Game) / int_2864490b
featureApplicability
1.0
 Subnautica (Video Game) / int_2864490b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2864490b
 Subnautica (Video Game) / int_29428ef
type
Difficulty Levels
 Subnautica (Video Game) / int_29428ef
comment
Difficulty Levels: In the order that they appear on the selection screen: Survival Mode: standard difficulty. Freedom Mode: like Survival, but without hunger and thirst. Hardcore Mode: like Survival, but with permadeath. Creative Mode: no hunger, thirst, oxygen or health meters so the player cannot die outside of specific bugged situationsnote if they're caught in a Cyclops explosion (PC only; requires console commands to trigger), or stands beneath the elevator on the Neptune Escape Rocket (all platforms). Moreover, vehicles and seabases don't require energy/cannot be damaged, and you don't need materials nor blueprints to craft. Custom Mode:note exclusive to Below Zero similar to Creative Mode, but you can modify nearly any aspect of the game to your liking. However, you cannot earn Achievements in this mode.
 Subnautica (Video Game) / int_29428ef
featureApplicability
1.0
 Subnautica (Video Game) / int_29428ef
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_29428ef
 Subnautica (Video Game) / int_29a39f6
type
Easter Egg
 Subnautica (Video Game) / int_29a39f6
comment
Easter Egg: Several wrecks and even the Aurora contain Natural Selection 2 posters, which you can pick up and hang in your base. Formerly the sound designer/voice of the protagonist slipped in a joke when boarding the Seamoth. "I love it when you come inside me. While rare, the Cyclops's AI will announce that "You are the best captain on the planet, I'm not even squidding.
 Subnautica (Video Game) / int_29a39f6
featureApplicability
1.0
 Subnautica (Video Game) / int_29a39f6
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_29a39f6
 Subnautica (Video Game) / int_2a090d00
type
Lampshade Hanging
 Subnautica (Video Game) / int_2a090d00
comment
The blueprint for the radiation suit is made available "for your convenience" immediately after the Aurora's remains go nuclear.
 Subnautica (Video Game) / int_2a090d00
featureApplicability
1.0
 Subnautica (Video Game) / int_2a090d00
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2a090d00
 Subnautica (Video Game) / int_2b3bd260
type
Readings Are Off the Scale
 Subnautica (Video Game) / int_2b3bd260
comment
One PDA entry indicates that the tremendous size of the Sea Emperor means it has to recalibrate the size category.
 Subnautica (Video Game) / int_2b3bd260
featureApplicability
1.0
 Subnautica (Video Game) / int_2b3bd260
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2b3bd260
 Subnautica (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Subnautica (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Snowfox is essentially the land answer to the Seaglide, a Hover Bike that grants increased speed but little protection besides. Thing is, it doesn't do much to protect you from threats on land that can kill you pretty easily. It's far safer to get yourself a Prawn and march across the ice at a slow pace more or less invulnerable. The Seatruck Teleportation Module and associated Tether Tool allow you teleport to the module on the Seatruck from anywhere on the map, provided the module has power. With a little creativity, this can be turned into a two-way teleportation system by exploiting how the game prioritizes which module is targeted. That said, the Tether Tool isn't powered by batteries, but by finite ion cubes, and uses a third of the cube with each jump. Unless you further exploit game mechanics to recycle the cubes, which is itself a hassle (craft an ion battery with a partially consumed cube and put it into the Recyclotron, which will output a full cube), this means it can only be used so many times.
 Subnautica (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Subnautica (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2bdae2ae
 Subnautica (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Subnautica (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: There are no checkpoints. Each game only has a single manual save slot, while dying warps you back to the last habitat you visited, but that's about it. Be very careful about when, where and under which circumstances you save your game, or you might realize too late that you trapped yourself in a dead end with no way out, not even by reloading. If your computer has a habit of crashing, save every time you unlock a new blueprint or find a rare mineral.
 Subnautica (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Subnautica (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2bfd6a1e
 Subnautica (Video Game) / int_2ddddebf
type
Hostile Weather
 Subnautica (Video Game) / int_2ddddebf
comment
Hostile Weather: If you are on land, the PDA may alert you to an incoming storm. The snow, hail, or fog will not harm you, but can dramatically decrease visibility and will sap your body heat much faster.
 Subnautica (Video Game) / int_2ddddebf
featureApplicability
1.0
 Subnautica (Video Game) / int_2ddddebf
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_2ddddebf
 Subnautica (Video Game) / int_3033b958
type
Giant Enemy Crab
 Subnautica (Video Game) / int_3033b958
comment
Giant Enemy Crab: The Rock Puncher (basically a cow-sized mantis shrimp), and the scrapped Pygmy Crabsquid. The Chelcierate is partially this. But it is based more so on shrimp.
 Subnautica (Video Game) / int_3033b958
featureApplicability
1.0
 Subnautica (Video Game) / int_3033b958
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_3033b958
 Subnautica (Video Game) / int_3114c1e5
type
Ramming Always Works
 Subnautica (Video Game) / int_3114c1e5
comment
Ramming Always Works: If you've got a Repair Tool on hand, it's reasonably effective to use the Seamoth, and especially the tougher Seatruck in Below Zero, as a battering ram to bludgeon small-to-medium size enemies to death. Don't try this on hostile leviathans, however.
 Subnautica (Video Game) / int_3114c1e5
featureApplicability
1.0
 Subnautica (Video Game) / int_3114c1e5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_3114c1e5
 Subnautica (Video Game) / int_33310c11
type
Under the Sea
 Subnautica (Video Game) / int_33310c11
comment
Under the Sea: Almost the entire game takes place in the ocean, with a couple of islands and the non-submerged half of the Aurora being the only exceptions.
 Subnautica (Video Game) / int_33310c11
featureApplicability
1.0
 Subnautica (Video Game) / int_33310c11
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_33310c11
 Subnautica (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Subnautica (Video Game) / int_33ca811a
comment
Game-Breaking Bug A particularly nasty persistent bug occurs when you save your game, which causes any partially researched blueprint to lose all progress and forces you to start over. It seems to have been fixed with the full release though. There are still a lot of clipping issues even after the game went gold. The player can often fall through the seabed, even in a vehicle, requiring console commands to warp you away, often at the cost of your vehicle. The P.R.A.W.N. Suit loses almost all of its jet mobility and grappling-arm winch strength while outside of the water. If the player takes the P.R.A.W.N. onto dry land, exits the suit, saves the game, and then re-enters the suit, it can lock the P.R.A.W.N. in the "out of water" state permanently, crippling its limited mobility even when back in the water. The only solution is to build a completely new P.R.A.W.N. Suit. Especially breaking as the P.R.A.W.N.'s jets and/or grappling-arm are almost required to get into the Lava Castle near the end of the game, plus the prawn is advertised as an amphibian vehicle in-game, meaning some players are inadvertently going to try taking it onto land and end up breaking it. A much worse version of this glitch exists where it triggers in the Lava Castle at the Alien Thermal Plant. This has all of the above problems... miles beneath the surface in one of the most dangerous areas of the entire game and can also remove the water physics for the player. As this requires a fully upgraded Prawn to even reach this area, the loss is even more costly than when it happens on the surface. While dying can remove this for the player, the glitch may also remove the damage dealt by the nearby lava, meaning the player can only wait to starve to death or die of thirst. As if this was not bad enough, there's a second glitch where spawning or building a new P.R.A.W.N. Suit results in this glitch carrying over to it. If the player has saved, this effectively renders the game unwinnable. For anyone hoping to use your PRAWN and incredible skills to kill a Reaper leviathan, you should probably give up hope. With the hull reinforcement upgrade a PRAWN might be able to take on a Reaper... except that almost every such battle ends with the Reaper clipping through the terrain and glitching your PRAWN into uselessness, whether trapped in the terrain or dropped thousands of kilometres below the world. Even in the full release, vertical seabase modules are still somewhat buggy, and one particular bug has been in the game a full three years before going gold. Sometimes, if you construct a tunnel compartment, place a vertical module on top, put a Multipurpose Room on top of that, and then try to install a ladder so you can access the Multipurpose Room from the lower compartment, the entire three-module section will sometimes bug out, not allowing the installation of a ladder nor the deconstruction of any of the three modules. Both the compartment and the Multipurpose Room can still be entered, and used, and have some compartments attached to them, but the vertical compartment remains useless, and if you plan on changing up your base, you're out roughly 16 Titanium and have to be willing to either move or work around the stuck modules. Sometimes when you drop something, it falls through the floor. This can be quite irritating, especially if it was a useful piece of equipment.
 Subnautica (Video Game) / int_33ca811a
featureApplicability
1.0
 Subnautica (Video Game) / int_33ca811a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_33ca811a
 Subnautica (Video Game) / int_33db913f
type
Open Mouth, Insert Foot
 Subnautica (Video Game) / int_33db913f
comment
Open Mouth, Insert Foot: The first message you get from the Sunbeam has Captain Quinn cynically remark that you're probably just abusing the Charter (a treaty that requires other ships to provide aid to a ship in distress) to get nonessential supplies. The second time, he's spotted all the debris and realized the full extent of the disaster, and his tone very much suggests that he regrets making light of your situation.
 Subnautica (Video Game) / int_33db913f
featureApplicability
1.0
 Subnautica (Video Game) / int_33db913f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_33db913f
 Subnautica (Video Game) / int_34dcfc96
type
Kick the Dog
 Subnautica (Video Game) / int_34dcfc96
comment
It's one thing to hit/shock an attacking predator in self-defense, it's another to do so when a creature is just minding its own business, especially the ones who are completely peaceful. You can cruise around in your Seamoth shocking any and all creatures that get close, including your loyal pet Cuddlefish.
 Subnautica (Video Game) / int_34dcfc96
featureApplicability
1.0
 Subnautica (Video Game) / int_34dcfc96
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_34dcfc96
 Subnautica (Video Game) / int_34f5d1da
type
Procedural Generation
 Subnautica (Video Game) / int_34f5d1da
comment
Procedural Generation: Unconventionally for a Survival Sandbox, Averted. The map is the same in every playthrough, but your starting position may be different.
 Subnautica (Video Game) / int_34f5d1da
featureApplicability
-1.0
 Subnautica (Video Game) / int_34f5d1da
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_34f5d1da
 Subnautica (Video Game) / int_36b4ad39
type
Building Is Welding
 Subnautica (Video Game) / int_36b4ad39
comment
Building Is Welding: Early designs had a welder that could be used to repair things, which was later changed to the repair tool. It still looks and sounds like a welding torch and produces a spark at the end when activated.
 Subnautica (Video Game) / int_36b4ad39
featureApplicability
1.0
 Subnautica (Video Game) / int_36b4ad39
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_36b4ad39
 Subnautica (Video Game) / int_36c64123
type
Gentle Giant
 Subnautica (Video Game) / int_36c64123
comment
The PDA uses the term "Leviathan Class" to describe the biggest biologically feasible fauna. Note that this is just a size classification, as the Reefbacks and Sea Treaders are considered Leviathan Class. On the other hand, if a species includes the word "Leviathan" in their actual name (e.g. Reaper Leviathan, Ghost Leviathan), it's probably best to run and don't look back.
 Subnautica (Video Game) / int_36c64123
featureApplicability
1.0
 Subnautica (Video Game) / int_36c64123
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_36c64123
 Subnautica (Video Game) / int_375e2c89
type
Cloning Body Parts
 Subnautica (Video Game) / int_375e2c89
comment
Cloning Body Parts: New organs and the like are a regularity for people who have the money for it in the future world of Subnautica. A guaranteed supply is one of the perks of Alterra higher-ups.
 Subnautica (Video Game) / int_375e2c89
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1.0
 Subnautica (Video Game) / int_375e2c89
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_375e2c89
 Subnautica (Video Game) / int_378476a2
type
Abandoned Laboratory
 Subnautica (Video Game) / int_378476a2
comment
Abandoned Laboratory: All of Alterra's facilities in Sector Zero have been abandoned, for various reasons. Outpost Zero was meant to research the Architects. It was abandoned after no breakthroughs were made in part because the Architect Al-An did not want to talk to Alterra. The Omega Research Lab was focused on bacteria research. Specifically, it was meant to examine strains of the Kharaa Bacterium that might have medical uses. It's implied Maida sabotaged it as a favor to Sam in order to prevent another Kharaa outbreak. Lastly, there is the Phi Robotics Center and Phi Excavation Site. Contained within the Excavation Site is a frozen leviathan class organism carrying the last remnants of the Kharaa. Sam detonated a bomb at the site, accidentally killing both herself and security guard Parvan Ivanov, in an effort to halt Alterra's Kharaa reserach.
 Subnautica (Video Game) / int_378476a2
featureApplicability
1.0
 Subnautica (Video Game) / int_378476a2
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_378476a2
 Subnautica (Video Game) / int_382bdb6b
type
Volcano Lair
 Subnautica (Video Game) / int_382bdb6b
comment
Volcano Lair: The Lava Castle, a massive castle-like rock formation located deep within the Inactive Lava Zone. It's home to the Architects, along with the Lava Lakes directly below it. All of their power comes from the Alien Thermal Plant at the heart of the Castle, and is budgeted into various operations.
 Subnautica (Video Game) / int_382bdb6b
featureApplicability
1.0
 Subnautica (Video Game) / int_382bdb6b
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_382bdb6b
 Subnautica (Video Game) / int_396e1c2a
type
Face Death with Dignity
 Subnautica (Video Game) / int_396e1c2a
comment
This is the ultimate fate of the Sea Emperor Leviathan. After clinging to life for far longer than her natural span, she sees her eggs hatch and her children escape their prison, seemingly knowing that she will not be able to follow them. From her communications to the protagonist, she seems to accept this fate peacefully.
 Subnautica (Video Game) / int_396e1c2a
featureApplicability
1.0
 Subnautica (Video Game) / int_396e1c2a
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1.0
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Subnautica (Video Game) / int_396e1c2a
 Subnautica (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Subnautica (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Seamoth mini-sub is the first true vehicle you'll probably unlock in Subnautica. While it lacks the PRAWN's utility and sturdiness, it's quite fast, reasonably cheap to build and extremely maneuverable even in tight spaces. It also boasts decent storage capacity for something so small, can even be equipped with up to four torpedo launchers, and its upgrades are also quite helpful against anything, including Leviathans. Until the story absolutely forces you to descend to depths below the Seamoth's maximum upgradable crush depth of 900m, the little fellow is generally a much more convenient exploration tool than the huge, unwieldy and expensive Cyclops, or the PRAWN with its serious trouble in getting out of deep-sea trenches without some expensive upgrades. The same can be said for the Seatruck without any modules in Below Zero. Beacons are little gizmos you can drop in the water to mark points of interest - an invaluable asset in a game that lacks a map or any other waypoint system, short of certain mods. They're cheap to build, their blueprint is easy to find, they only take up a single inventory slot, they can even be given individual names to help you keep track of what's what, and you can toggle which ones are visible from anywhere to avoid UI clutter. New players should never leave base without one or two beacons in their pack, especially in the early game stages when you're still discovering new stuff around every corner, but they remain very useful throughout the whole game. The Swim Charge Fins slowly recharge the battery of your currently held tool, but don't grant any increase in speed. However, the recharge rate exceeds the battery drain of the Seaglide, so using them essentially allows infinite use of the Seaglide and makes the speed penalty meaningless. Of all the things you can build in/around your base, perhaps the most useful is the humble growbed. At a mere four titanium, the growbed allows you to grow most kinds of flora at your base without having to travel to their natural habitats, and in greater quantities than you're likely to find in the wild. Home-grown flora doesn't damage you if it would otherwise (acid and deepshrooms) and sometimes produces more resources than a wild plant (creepvines). Hunting down fish for food becomes almost unnecessary when you can grow marblemelons or bulbo trees inside your base and harvest them periodically, and you can even stick one in your Cyclops for food on the go.
 Subnautica (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Subnautica (Video Game) / int_39b8d3d6
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_39b8d3d6
 Subnautica (Video Game) / int_3a88a563
type
Vocal Dissonance
 Subnautica (Video Game) / int_3a88a563
comment
Vocal Dissonance: Some of the sound files for grunts of pain were re-used from the first game. While the main character is a woman now, when she takes damage, she sometimes sounds like she has a much deeper voice than usual.
 Subnautica (Video Game) / int_3a88a563
featureApplicability
1.0
 Subnautica (Video Game) / int_3a88a563
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3a88a563
 Subnautica (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Subnautica (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Gasopods can produce gas pods that explode after a short while to create a deadly, yellow-green cloud. If the player is quick, they can grab one or two pods before they pop and use them to create gas torpedoes.
 Subnautica (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Subnautica (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3ac2a3e3
 Subnautica (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Subnautica (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If you hitch a ride on a Reaper Leviathan with the Prawn's grappling arm, the beast will go nuts trying to shake you off, travelling huge distances in the process, and it will permanently stay wherever it ends up once you let go. Reapers treated this way have a strange habit of making a beeline for your base. Play Reaper Rodeo too often and you can find your base besieged by multiple giant murder machines from all directions, making it next to impossible to do anything in the area. If you don't manage to set up another base somewhere else, your game is pretty much over. There exists a glitch in the area around the Alien Thermal Plant that can cause water physics to simply cease to exist for you and your Prawn Suit. All ways to fix it require use of console commands or other methods that the average player won't figure out, and even harder to fix for the Prawn Suit, meaning even if the player manages to fix it for themselves, they're now stranded deep underwater in one of the most dangerous areas of the game. This can also result in the lava at the bottom not being fatal. The most likely outcome is simply the player stuck miles below the surface, unable to drown or swim out, and the only option being to die (by starvation or thirst) and return to their base, losing everything they got and their Prawn. There's a second, rarer glitch that will result in new Prawns having the same exact problem, rendering the game effectively unwinnable if they've saved since it happened.
 Subnautica (Video Game) / int_3ac5110b
featureApplicability
1.0
 Subnautica (Video Game) / int_3ac5110b
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3ac5110b
 Subnautica (Video Game) / int_3b79029a
type
Crapsaccharine World
 Subnautica (Video Game) / int_3b79029a
comment
Crapsaccharine World: Humanity is far advanced, has explored and controls most of the galaxy and can make nearly anything with their extensive replicator-like technology. Yet all of it is controlled and maintained by Mega Corps and humanity basically lives in a strict capitalist/contractual mindset, where even something as simple as a boyfriend/girlfriend relationship requires an extensive contract agreement.
 Subnautica (Video Game) / int_3b79029a
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1.0
 Subnautica (Video Game) / int_3b79029a
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3b79029a
 Subnautica (Video Game) / int_3c7ccb69
type
No Body Left Behind
 Subnautica (Video Game) / int_3c7ccb69
comment
No Body Left Behind: Despite having 157 people on board, not a single shred of a body can be found in the game. No blood splatters, no bones, no clothing scraps, no nothing. Meanwhile, several wrecks contain potted plants that got through the crash in one piece. Justified as the Warpers killed all of the survivors. And if it's the latter, their scythe-like arms are definitely sharp enough to avoid leaving behind tangible amounts of remains. Also, the PDA mentions that many indigenous lifeforms in and around the Aurora have trace elements of human tissue in their digestive tracts, so whatever remains did exist were simply eaten by the local fauna.
 Subnautica (Video Game) / int_3c7ccb69
featureApplicability
1.0
 Subnautica (Video Game) / int_3c7ccb69
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3c7ccb69
 Subnautica (Video Game) / int_3cf10fcf
type
*Click* Hello
 Subnautica (Video Game) / int_3cf10fcf
comment
*Click* Hello: The Crashfish make a sound that sounds a lot like this when popping out of their nests. The chase noise they have can be best described as a gurgling rising in pitch until it goes boom.
 Subnautica (Video Game) / int_3cf10fcf
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1.0
 Subnautica (Video Game) / int_3cf10fcf
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3cf10fcf
 Subnautica (Video Game) / int_3d59c9a0
type
Powered Armor
 Subnautica (Video Game) / int_3d59c9a0
comment
Powered Armor: The Reinforced Dive Suit and the PRAWN qualify - the latter especially, as in addition to making you very tough to kill, it provides an infinite supply of oxygen, and increases your speed. Also, if you mount the grappling hook, it allows you to move around much faster than swimming with just fins. The PDA even warns you against going on a power trip the first time you use it.
 Subnautica (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Subnautica (Video Game) / int_3d59c9a0
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3d59c9a0
 Subnautica (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Subnautica (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Unless you have a P.R.A.W.N. suit with the drill upgrade, a confrontation with any hostile creature larger than yourself will almost inevitably be this. Your only real option is to flee. Subverted with some players, who have, similar to Marguerit, taken down leviathans with just the stasis rifle and knife.
 Subnautica (Video Game) / int_3d699462
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-0.3
 Subnautica (Video Game) / int_3d699462
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3d699462
 Subnautica (Video Game) / int_3d6cad28
type
Permadeath
 Subnautica (Video Game) / int_3d6cad28
comment
If you die and aren't playing on Hardcore, you're warped back to the last habitat you visited. If that death also involved the destruction of your vehicle, and your last habitat happens to be situated too deep to reach the surface by swimming and you don't have any resources close enough to build a new vehicle (or a habitat builder to deconstruct your habitat and reset your spawn point to the original life pod), you're stuck there.
 Subnautica (Video Game) / int_3d6cad28
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1.0
 Subnautica (Video Game) / int_3d6cad28
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3d6cad28
 Subnautica (Video Game) / int_3e80dd34
type
Damage Is Fire
 Subnautica (Video Game) / int_3e80dd34
comment
Damage Is Fire: Your vehicles start sparking and smoking when they're heavily damaged, and the Cyclops actually starts burning from the inside, forcing you to drop everything and put the fires out lest you suffocate. There's even a dedicated fire suppression system you can build and install to make this easier.
 Subnautica (Video Game) / int_3e80dd34
featureApplicability
1.0
 Subnautica (Video Game) / int_3e80dd34
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3e80dd34
 Subnautica (Video Game) / int_3e80f488
type
Glowing Flora
 Subnautica (Video Game) / int_3e80f488
comment
Glowing Flora: Many deep-sea plants (including trees) are just as luminous as the rest of the living things there. This was probably to emphasize the abyssal aesthetic since many bioluminescent creatures inhabit this biome in Real Life, and because Bioluminescence Is Cool.
 Subnautica (Video Game) / int_3e80f488
featureApplicability
1.0
 Subnautica (Video Game) / int_3e80f488
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3e80f488
 Subnautica (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Subnautica (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: A humorous example. When Ryley finally deactivates the Quarantine Enforcement Platform and gets stabbed in the arm again, he reacts by punching the console in anger. It is a massive slab of super-hard material, so the only result is that he hurts his hand.
 Subnautica (Video Game) / int_3ed23024
featureApplicability
1.0
 Subnautica (Video Game) / int_3ed23024
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3ed23024
 Subnautica (Video Game) / int_3f1b6f91
type
Mellow Mantas
 Subnautica (Video Game) / int_3f1b6f91
comment
Mellow Mantas: There are several ray-like creatures native to 4546B — Rabbit Rays, Jellyrays, Ghostrays, Crimson Rays, and even the flying Skyrays. They're all poisonous enough to be inedible, but they're also peaceful herbivores. Jellyrays and Ghostrays are particularly serene-looking, being highly bioluminescent. Below Zero introduces another couple species, Arrow Rays and Arctic Rays, but those are less mellow — Arctic Rays are carnivorous (though they only eat small fish and won't go after anything human-sized), and while Arrow Rays are actually edible, they'll attempt to fight back against anything trying to eat them.
 Subnautica (Video Game) / int_3f1b6f91
featureApplicability
1.0
 Subnautica (Video Game) / int_3f1b6f91
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_3f1b6f91
 Subnautica (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Subnautica (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Many areas are, if not impossible, at least extremely impractical to access without the right equipment. The first major limitation that the player encounters is their limited oxygen supply and depth limit, which doubles the rate of oxygen consumption beyond a certain depth. This makes extensive underwater exploration very difficult until they've crafted better oxygen tanks and a rebreather to remain in the water for longer periods. Eventually, the player will need to build vehicles that can traverse areas well beyond their ability to dive to conventionally. After the player begins building vehicles, they will have to craft more advanced depth modules for them to prevent the vehicles from being crushed by water pressure in deeper waters (though the player remains fine, beyond the higher usage of oxygen without a rebreather). The crash site of the Aurora in Subnautica is blanketed with radiation leaking from breaches in its reactor shielding, and can only be approached safely if wearing a suit lining rated for radiation resistance; as the area around the ship has the highest density of debris, building the radiation suit is an important step. In addition, certain parts of the ship may require a laser cutter, propulsion/repulsion cannon, and/or a repair tool to enter (sometimes all of the above). Entering the ship allows you to fix the radiation leak, which negates the need for the radiation suit after you've done so and allows you to use better suits and the rebreather in the same area, while a number of the smaller wrecks also require some of these tools to explore them. You're forced to wait until after the Aurora's drive core explodes before you actually get the radiation suit blueprints, though, which does allow you time to prepare for the journey and find the materials needed to craft it beforehand. In Below Zero, the new thermal system requires you to manage your temperature when exposed on land. Certain heat-generating plants, warm caves and sulfur pools all offer respite from the cold. There's also a number of consumables (such as coffee) that restore temperature and cold weather gear that helps retain heat. Conversely, adverse weather on the surface causes heat to dissipate faster.
 Subnautica (Video Game) / int_3f2503af
featureApplicability
1.0
 Subnautica (Video Game) / int_3f2503af
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1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_3f2503af
 Subnautica (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Subnautica (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Good news: You've been cured of the lethal bacteria you and the rest of the planet are infected with, shut down the alien cannon built to keep the planet quarantined, and built a rocket ship to escape. Slightly less good news: The Big Good Gentle Giant who helped cure you is about to die of old age. She's okay with this, though, since you helped her babies hatch and they'll spread the cure to the rest of the planet. Bad news: You're the only survivor of your ship getting shot down by the cannon, and another ship that came to rescue you was also shot down, killing everyone on board. Even worse news: You make it home, but the MegaCorp you work for preemptively claimed ownership of all the planet's resources. Which you've been picking up and using to build everything you needed to survive. Which means they won't even let you land until you pay off the massive debt you now owe them. Which is around one TRILLION credits.
 Subnautica (Video Game) / int_40cc0c7e
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1.0
 Subnautica (Video Game) / int_40cc0c7e
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_40cc0c7e
 Subnautica (Video Game) / int_417c78f5
type
Robinsonade
 Subnautica (Video Game) / int_417c78f5
comment
Robinsonade: After a shipwreck, you are stranded on a deserted planet and must survive alone.
 Subnautica (Video Game) / int_417c78f5
featureApplicability
1.0
 Subnautica (Video Game) / int_417c78f5
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_417c78f5
 Subnautica (Video Game) / int_420081bf
type
Alien Sky
 Subnautica (Video Game) / int_420081bf
comment
Alien Sky: There are two moons in the sky, one of which is extremely large, resembles Mars, and often causes solar eclipses.
 Subnautica (Video Game) / int_420081bf
featureApplicability
1.0
 Subnautica (Video Game) / int_420081bf
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_420081bf
 Subnautica (Video Game) / int_423f5a19
type
Killed Offscreen
 Subnautica (Video Game) / int_423f5a19
comment
Killed Offscreen: At one point, the radio intercepts a piece of inter-Warper communication stating that there are nine Aurora survivors unaccounted for. Soon thereafter, another communique states that there's only one of them left (guess who), implying that the rest are being eliminated while you're doing whatever.
 Subnautica (Video Game) / int_423f5a19
featureApplicability
1.0
 Subnautica (Video Game) / int_423f5a19
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_423f5a19
 Subnautica (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Subnautica (Video Game) / int_42c9f1ec
comment
The Nuclear Reactor is the most powerful reactor in the game, having both energy output and reserves four times greater than any other form of power generation; a single one can power virtually any activity by itself. It's also the most resource-intensive, requiring significant amounts of uranium and lead for the fuel rods that keep it running, as well as producing spent fuel rods as a byproduct, something no other generator does. If you're willing to build up a large stock of materials, you never need to worry about power, but the other generators either require no upkeep (solar, thermal) or merely a steady supply of fish from an Alien Containment (bioreactor). Subsequent patches significantly upped the total energy value of reactor rods to alleviate this problem, allowing a Nuclear Reactor to run at a full draw for five hours straight before it needs to be refilled, which is roughly eight times longer than a fully-stocked bioreactor.
 Subnautica (Video Game) / int_42c9f1ec
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1.0
 Subnautica (Video Game) / int_42c9f1ec
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_42c9f1ec
 Subnautica (Video Game) / int_43eb61dc
type
Villain Teleportation
 Subnautica (Video Game) / int_43eb61dc
comment
Villain Teleportation: Well, Threatening Force Teleportation, anyway. Warpers are Cyborgs with built-in teleportation hardware. They can come and go as they wish. Not only that, but they can teleport you out of your vehicle so they can attack you directly, and warp hostile fauna in on top of you.
 Subnautica (Video Game) / int_43eb61dc
featureApplicability
1.0
 Subnautica (Video Game) / int_43eb61dc
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1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_43eb61dc
 Subnautica (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Subnautica (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: All the wildlife is quite noisy, and makes unique sounds to boot. Learning which creatures make which sounds lets you know when it's just a big Reefback saying hi and when you're about to be Eaten Alive.
 Subnautica (Video Game) / int_457d9e88
featureApplicability
1.0
 Subnautica (Video Game) / int_457d9e88
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1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_457d9e88
 Subnautica (Video Game) / int_469e3e2f
type
In-Universe
 Subnautica (Video Game) / int_469e3e2f
comment
In-Universe, the Warpers are artificial creatures whose bodies are composed of organs and tissues from dozens of different species, most of them being alien to 4546B. Below Zero shows this to be true of the bodies used by the Architects themselves as well, as parts from 27 unique creatures are identified in said bodies.
 Subnautica (Video Game) / int_469e3e2f
featureApplicability
1.0
 Subnautica (Video Game) / int_469e3e2f
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_469e3e2f
 Subnautica (Video Game) / int_485cd777
type
Lily-Pad Platform
 Subnautica (Video Game) / int_485cd777
comment
Lily-Pad Platform: There are two lilypad biomes called the Lilypad Islands, though you can only walk on the bigger ones.
 Subnautica (Video Game) / int_485cd777
featureApplicability
1.0
 Subnautica (Video Game) / int_485cd777
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_485cd777
 Subnautica (Video Game) / int_493a162d
type
Bioluminescence Is Cool
 Subnautica (Video Game) / int_493a162d
comment
Bioluminescence Is Cool: During the night and the underwater cave sections, certain fish and plants will have a luminescent glow. This will help you see where you're going. This is especially prominent in the Jellyshroom Caves, Bulb Zone, and Grand Reef in Subnautica, thanks to their massive glowing flora.
 Subnautica (Video Game) / int_493a162d
featureApplicability
1.0
 Subnautica (Video Game) / int_493a162d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_493a162d
 Subnautica (Video Game) / int_495678c4
type
Hollywood Drowning
 Subnautica (Video Game) / int_495678c4
comment
Hollywood Drowning: Zig-Zagged. Running out of oxygen underwater is deathly quiet: all sound fades, your vision dims to black, and you die seconds later. If you manage to reach air just before you expire, your Player Character will gasp and sputter back to life.
 Subnautica (Video Game) / int_495678c4
featureApplicability
1.0
 Subnautica (Video Game) / int_495678c4
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1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_495678c4
 Subnautica (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Subnautica (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Alterra's fabricator technology can construct virtually anything in a matter of seconds, assuming the user provides the blueprints and the required materials. It can even build the Neptune, a huge single-stage interorbital rocket, in less than three minutes.
 Subnautica (Video Game) / int_4987746e
featureApplicability
1.0
 Subnautica (Video Game) / int_4987746e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4987746e
 Subnautica (Video Game) / int_49d18492
type
Scenery Gorn
 Subnautica (Video Game) / int_49d18492
comment
Scenery Gorn: In marked contrast to the unbelievably gorgeous rest of the game world, the Crash Zone looks more like Mordor than anything else. The crash of the Aurora has torn up the seafloor and turned this area into a brownish wasteland almost entirely devoid of plant life, but hey, at least you've got eight Reaper Leviathans keeping you company.
 Subnautica (Video Game) / int_49d18492
featureApplicability
1.0
 Subnautica (Video Game) / int_49d18492
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_49d18492
 Subnautica (Video Game) / int_49d59be9
type
Scenery Porn
 Subnautica (Video Game) / int_49d59be9
comment
Scenery Porn: The game's main selling point — the world is gorgeous. The designers worked very meticulously to invoke this trope, and the result truly must be seen to be believed.
 Subnautica (Video Game) / int_49d59be9
featureApplicability
1.0
 Subnautica (Video Game) / int_49d59be9
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_49d59be9
 Subnautica (Video Game) / int_4a0ec526
type
Harmless Freezing
 Subnautica (Video Game) / int_4a0ec526
comment
Harmless Freezing: The Brinewing can do this to the player by spitting a jet of supercooled saltwater at them. This doesn't damage the player but makes them vulnerable to getting bit by the Brinewing, attacked by another carnivore, or drowning. In contrast, hypothermia is a fatal Subversion. Letting your body temperature drop too low results in a Fade to White and death. You can sometimes find fish or Pengwings that have accidentally frozen themselves to brinicles. It doesn't actually hurt them, and you can free them by breaking the brinicle with your survival knife. Some of the Alterra employees express worries that the frozen Leviathan is Not Quite Dead. It's dead, but it still looks scary, so they must've been (understandably) spooked.
 Subnautica (Video Game) / int_4a0ec526
featureApplicability
1.0
 Subnautica (Video Game) / int_4a0ec526
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4a0ec526
 Subnautica (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Subnautica (Video Game) / int_4b4ac0ca
comment
Homing Projectile Torpedoes will, if a Leviathan is present, immediately home in on them to the exclusion of anything else. Given how immensely dangerous Leviathans are, this is an extremely welcome quirk. The spikes shot by Tiger Plants are semi-homing as well, capable of adjusting their flight path to a moderate degree.
 Subnautica (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Subnautica (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4b4ac0ca
 Subnautica (Video Game) / int_4c1aaed5
type
All Flyers Are Birds
 Subnautica (Video Game) / int_4c1aaed5
comment
All Flyers Are Birds: Zig-zagged; the only flying creature you see, the Skyray, looks for all intents and purposes like a flying manta ray, but the scanner says that its "fins" are actually composed of oddly-shaped feathers.
 Subnautica (Video Game) / int_4c1aaed5
featureApplicability
1.0
 Subnautica (Video Game) / int_4c1aaed5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4c1aaed5
 Subnautica (Video Game) / int_4c798fd5
type
Shock and Awe
 Subnautica (Video Game) / int_4c798fd5
comment
Shock and Awe: The Ampeel uses this, similar to a real-life electric eel. The Seamoth's Perimeter Defense upgrade, which is more realistic.
 Subnautica (Video Game) / int_4c798fd5
featureApplicability
1.0
 Subnautica (Video Game) / int_4c798fd5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4c798fd5
 Subnautica (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Subnautica (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The developers (and, In-Universe, the Alterra company) intentionally made the game lack true weaponry besides torpedoes, but that doesn't stop particularly paranoid or violent players from taking revenge against the sea life. The Propulsion Cannon, originally designed as a short-range logistical tool, can be used to grab and toss crates at sealife or to pick up smaller creatures and slam them against walls for lethal damage. There's also a variation on a PRAWN Suit's onboard storage to give it a sort of ammo magazine. The Repulsion Cannon upgrade for the Propulsion Cannon completely removes the ability to pick things up, going directly to blasts of force. Of course, this is intended as a self-defense tool to get away from animals, but it's still quite easy to smash a shark against the sea bed multiple times until it dies. In the same vein, the Drill Arm is primarily an industrial harvesting tool, but three shrieking and grinding blades are remarkably handy for convincing a hungry Reaper Leviathan to seek out easier prey when applied vigorously and mercilessly. Even the default Prawn Suit arms are quite powerful. A few punches to a Stalker will very easily kill it, even when the arms' primary use is to pick up resources without getting out of the suit. Even torpedoes are supposed to be non-lethal, with the standard Vortex Torpedo merely creating a disorienting water vortex to confuse predators. Mix in some Gasopod poison, however, and you get lethal gas torpedoes.
 Subnautica (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Subnautica (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4de1a4f7
 Subnautica (Video Game) / int_4e7f703c
type
Wham Shot
 Subnautica (Video Game) / int_4e7f703c
comment
Wham Shot: At the final minute of the countdown to the arrival of the Sunbeam, the strange alien tower at the landing site suddenly begins to move, extending and rotating to track the ship's approach. At a set time after exploring the Quarantine Enforcement Platform, the player sees a sudden vision of a shadowy, four-eyed face and an other-worldly voice asking "What... are... you?" Adding to the shock factor, this event is triggered by a timer, not a location, so it can happen anywhere at all.
 Subnautica (Video Game) / int_4e7f703c
featureApplicability
1.0
 Subnautica (Video Game) / int_4e7f703c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4e7f703c
 Subnautica (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 Subnautica (Video Game) / int_4f3c14ca
comment
Being completely alone.
 Subnautica (Video Game) / int_4f3c14ca
featureApplicability
1.0
 Subnautica (Video Game) / int_4f3c14ca
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4f3c14ca
 Subnautica (Video Game) / int_4f6bd2da
type
Nature Is Not Nice
 Subnautica (Video Game) / int_4f6bd2da
comment
Nature Is Not Nice: Most of the predators don't deliberately seek you out; you just happen to be snack-sized and in the vicinity. They'll just as happily eat small fish. Likewise, the greatest threat in survival mode isn't necessarily the wildlife itself; it's running out of food and water, or running out of oxygen while looking for resources.
 Subnautica (Video Game) / int_4f6bd2da
featureApplicability
1.0
 Subnautica (Video Game) / int_4f6bd2da
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_4f6bd2da
 Subnautica (Video Game) / int_504a1991
type
Body Horror
 Subnautica (Video Game) / int_504a1991
comment
Body Horror: The Kharaa bacteria not only affects the immune system, but it also alters the host's DNA and changes their body structure; most notably, it causes green glowing pustules to grow all over an infected individual's body.
 Subnautica (Video Game) / int_504a1991
featureApplicability
1.0
 Subnautica (Video Game) / int_504a1991
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_504a1991
 Subnautica (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Subnautica (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In every mode except hardcore, upon being killed you simply respawn in the last habitat you left, with full health and the entirety of your inventory when you were there last intact. All you lose is what you might have picked up in the meantime. If one's health is low, instead of bothering with health kits a perfectly viable technique is to build a basic habitat tube, a hatch, get in, get out, die intentionally and respawn in the habitat you just created with your health restored. Deconstruct the habitat and go on your merry way.
 Subnautica (Video Game) / int_50727f8d
featureApplicability
1.0
 Subnautica (Video Game) / int_50727f8d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_50727f8d
 Subnautica (Video Game) / int_50baf62b
type
Item-Drop Mechanic
 Subnautica (Video Game) / int_50baf62b
comment
Item-Drop Mechanic: Completely Averted (contrary to genre conventions). You can catch small fish to eat, but other than this you gain no resources from killing wildlife, and you have few weapons anyway. Tame creatures can be used as fuel, but hunting is not rewarded.
 Subnautica (Video Game) / int_50baf62b
featureApplicability
-1.0
 Subnautica (Video Game) / int_50baf62b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_50baf62b
 Subnautica (Video Game) / int_514cba56
type
Sinister Geometry
 Subnautica (Video Game) / int_514cba56
comment
Sinister Geometry: It's debatable how evil the Architects really are, but their buildings sure look plenty sinister, looking like some architectural collaboration between the Forerunners and the Borg. Everything's assembled from cubes of various sizes, the material is some black, nearly indestructible alloy covered in green Tron Lines, and the architecture itself is oppressive, monolithic and strangely reminiscent of temples/shrines even though the facilities the player visits are exclusively scientific, military or industrial in nature.
 Subnautica (Video Game) / int_514cba56
featureApplicability
1.0
 Subnautica (Video Game) / int_514cba56
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_514cba56
 Subnautica (Video Game) / int_515189ab
type
Single-Biome Planet
 Subnautica (Video Game) / int_515189ab
comment
Single-Biome Planet: 4546B is officially classified as a "Category 3 Ocean Planet", seemingly playing this trope straight. However, the underwater world has rich and diverse areas, varying not only by location but also by depth. There are also two tropical islands on the map, plus the arctic biome that is the setting of Below Zero.
 Subnautica (Video Game) / int_515189ab
featureApplicability
1.0
 Subnautica (Video Game) / int_515189ab
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_515189ab
 Subnautica (Video Game) / int_51bf74d6
type
Power Crystal
 Subnautica (Video Game) / int_51bf74d6
comment
Power Crystal: Ion Crystals, used to activate Alien Arches and craft Alien Tablets. Also Kyanite crystals, to a lesser extent, which are used in crafting some of the most powerful vehicle upgrades. Kyanite is a real material with industrial use that is indeed highly heat resistant. While not "powerful" in the mystical sense, they certainly do make some of your stuff more powerful.
 Subnautica (Video Game) / int_51bf74d6
featureApplicability
1.0
 Subnautica (Video Game) / int_51bf74d6
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_51bf74d6
 Subnautica (Video Game) / int_5313c266
type
Bookends
 Subnautica (Video Game) / int_5313c266
comment
Book Ends: The game opens with a panel breaking loose in the protagonist's Lifepod, striking him in the face and knocking him unconscious. Another panel breaks loose in the Neptune rocket as it passes through the orbital debris field, but this time the panel misses the protagonist, leaving him conscious for the epilogue.
 Subnautica (Video Game) / int_5313c266
featureApplicability
1.0
 Subnautica (Video Game) / int_5313c266
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5313c266
 Subnautica (Video Game) / int_5517f7a5
type
Just Think of the Potential!
 Subnautica (Video Game) / int_5517f7a5
comment
Alterra found a Frozen Leviathan that still has traces of the Kharaa Bacterium. They promptly decided to study and forcibly mutate the bacterium in hope of gaining new medical breakthroughs from it.
 Subnautica (Video Game) / int_5517f7a5
featureApplicability
1.0
 Subnautica (Video Game) / int_5517f7a5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5517f7a5
 Subnautica (Video Game) / int_589e54d3
type
Charged Attack
 Subnautica (Video Game) / int_589e54d3
comment
Charged Attack: The Seamoth perimeter defence system unleashes a powerful electric pulse that stuns and damages nearby creatures, up to and including Leviathans. Holding down the fire button continually increases the pulse's range but consumes ludicrous amounts of energy (up to 15% of the sub's power cell at full power; a standard shot consumes 1% to fry everything in a ten-meter radius).
 Subnautica (Video Game) / int_589e54d3
featureApplicability
1.0
 Subnautica (Video Game) / int_589e54d3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_589e54d3
 Subnautica (Video Game) / int_5979acea
type
Fragile Speedster
 Subnautica (Video Game) / int_5979acea
comment
Fragile Speedster: The Seamoth is the fastest mode of transportation in the gamenote The Prawn suit can move notably faster with its grappling arm, but it requires a specialized upgrade and good timing, but a few collisions with the environment or attacks from aggressive fauna is enough to turn it into a pile of scrap metal.
 Subnautica (Video Game) / int_5979acea
featureApplicability
1.0
 Subnautica (Video Game) / int_5979acea
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5979acea
 Subnautica (Video Game) / int_5989e3b6
type
Enemy Mine
 Subnautica (Video Game) / int_5989e3b6
comment
Enemy Mine: Different species of predators are just as likely to territorially attack each other as they are to attack you. This is especially visible in the second Degasi seabase, where Warpers and Crabsquids will fight over the exclusive right to harass you while you're exploring it. Holding Peepers or other small prey fish in your quick slots will let Stalkers eat them, and they won't attack you, for a while. They even occasionally bring piles of scrap. It seems to work for Reaper Leviathans as well, but don't count on it saving your ass. There's an animation where the player raises their arms, and the screen goes black, but there's no You Died message...
 Subnautica (Video Game) / int_5989e3b6
featureApplicability
1.0
 Subnautica (Video Game) / int_5989e3b6
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5989e3b6
 Subnautica (Video Game) / int_598c85e0
type
Enemy Scan
 Subnautica (Video Game) / int_598c85e0
comment
Enemy Scan: One of the core tools is a scanner to scan just about everything, hostile fauna and flora included, along with yourself. The results of each completed scan are stored in the PDA, which therefore in part serves as a Monster Compendium.
 Subnautica (Video Game) / int_598c85e0
featureApplicability
1.0
 Subnautica (Video Game) / int_598c85e0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_598c85e0
 Subnautica (Video Game) / int_59a9605d
type
Never Smile at a Crocodile
 Subnautica (Video Game) / int_59a9605d
comment
Another Chelicerate resides within the Purple Vents. Only this time, they aren't the only thing you have to worry about. It is filled with several fumaroles that will burn you if you are not careful, and is populated by a vast number of Cryptosuchuses.
 Subnautica (Video Game) / int_59a9605d
featureApplicability
1.0
 Subnautica (Video Game) / int_59a9605d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_59a9605d
 Subnautica (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Subnautica (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: Large wrecks are crisscrossed with ducts and tunnels, but by the time you find them they are full of water instead of air. You can enter difficult-to-reach rooms by swimming through them.
 Subnautica (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Subnautica (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5b19cc1b
 Subnautica (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Subnautica (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Outpost Zero has plenty of precious resources to claim if you know how to get to it. From base parts to lantern trees to PRAWN suit fragments, you're going to want to find a way to it as soon as possible. There's even a snowman that you can destroy for a Rebreather and a High Capacity O2 Tank.
 Subnautica (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Subnautica (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5b81ca8d
 Subnautica (Video Game) / int_5c47ec4
type
Eldritch Ocean Abyss
 Subnautica (Video Game) / int_5c47ec4
comment
Eldritch Ocean Abyss: Typically the deeper you go, the more twisted the landscape gets and the more terrifying the fauna become. Subnautica has the Blood Kelp Zone, Deep Grand Reef, Lost River, and Inactive Lava Zone. They all contain some of the most dangerous leviathans in the ocean, and the Lost River is littered with the fossils of ancient, truly titanic sea creatures. Below Zero has the Crystal Caves and Fabricator Cavern, the two deepest biomes in the game and home to the dangerous Shadow Leviathan and some truly surreal terrain.
 Subnautica (Video Game) / int_5c47ec4
featureApplicability
1.0
 Subnautica (Video Game) / int_5c47ec4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5c47ec4
 Subnautica (Video Game) / int_5f014f7a
type
Sub Story
 Subnautica (Video Game) / int_5f014f7a
comment
Sub Story: The Cyclops in particular.
 Subnautica (Video Game) / int_5f014f7a
featureApplicability
1.0
 Subnautica (Video Game) / int_5f014f7a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5f014f7a
 Subnautica (Video Game) / int_5fbb8d8e
type
Hollywood Density
 Subnautica (Video Game) / int_5fbb8d8e
comment
Hollywood Density: Probably because the animation is just a palette swap on the one for cutting open doors, using the laser cutter to open passage through icebergs causes an oval slab of ice to fall down, rather than rise up through the water.
 Subnautica (Video Game) / int_5fbb8d8e
featureApplicability
1.0
 Subnautica (Video Game) / int_5fbb8d8e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_5fbb8d8e
 Subnautica (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Subnautica (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Reaper and Ghost Leviathans, though by the time you get close enough to discover their names with the scanner, it's probably too late for that. Stalkers also count, although they're far from the most dangerous thing in the ocean.
 Subnautica (Video Game) / int_60fa92ac
featureApplicability
1.0
 Subnautica (Video Game) / int_60fa92ac
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_60fa92ac
 Subnautica (Video Game) / int_61a503a7
type
Hell Is That Noise
 Subnautica (Video Game) / int_61a503a7
comment
Hell Is That Noise The radio's beeps whenever it picks up a new message. The first few messages you get are distress signals from fellow survivors. As you go to explore, which is needed to continue the story and get more messages, you'll find out they all already have died. From that point on, the beeping becomes a grim reminder because you know it won't lead you to survivors but to their final PDA files often giving a good idea of how their final moments were. Then after a while, the radio starts picking up on messages that aren't from fellow survivors but from Warpers hunting for them. And for you. It's not unusual to hear creatures before seeing them. The Reaper Leviathan's PDA entry ups the discomfort of its roar with the following line: "The deep roar emitted by the reaper at regular intervals is effectively sonar - if you hear it, the reaper can see you." Now consider that reaper roars can be heard up to half a kilometer away from them...
 Subnautica (Video Game) / int_61a503a7
featureApplicability
1.0
 Subnautica (Video Game) / int_61a503a7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_61a503a7
 Subnautica (Video Game) / int_61ff365d
type
Deflector Shields
 Subnautica (Video Game) / int_61ff365d
comment
Deflector Shields: An upgrade for the Cyclops gives you one. The bubble effect only covers the forward canopy, but the effect is around the entire sub. It zaps Lava Larvae, renders the sub invulnerable to damage from even a persistent Sea Dragon, and also seems to prevent pressure from crushing the hull. Too bad it drains power like nobody's business. It's required to build the Neptune Escape Rocket, as it allows you to survive the orbital debris field.
 Subnautica (Video Game) / int_61ff365d
featureApplicability
1.0
 Subnautica (Video Game) / int_61ff365d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_61ff365d
 Subnautica (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Subnautica (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: An important factor in what happened to one group of survivors from the Aurora was how they tried to cope with extreme weather conditions. You never encounter anything but calm weather during gameplay.
 Subnautica (Video Game) / int_6320eced
featureApplicability
1.0
 Subnautica (Video Game) / int_6320eced
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6320eced
 Subnautica (Video Game) / int_63557923
type
Death World
 Subnautica (Video Game) / int_63557923
comment
Death World: The Sparse Arctic, while not quite as dangerous, still has unique dangers that can be fatal. These include Brinicles which can freeze you if you touch them, Brinewings which can spit freezing brine at you, and Symbiotes which will relentlessly swarm you. Deep Twisty Bridges as the name implies is the deepest region of the Twisty Bridges. And is the home of two creatures that want to swallow you whole. The Squidshark, and the Spikey Trap. The same also applies with the Deep Lilypad Caves, with the only difference being that it is deeper and is the home of the Lily Paddler. The Arctic is a vast opening within the chilly seawater. But don't worry, it doesn't have any Reapers. But, it is the home of a Chelicerate. Another Chelicerate resides within the Purple Vents. Only this time, they aren't the only thing you have to worry about. It is filled with several fumaroles that will burn you if you are not careful, and is populated by a vast number of Cryptosuchuses. Some how, the Tree Spires are even worse, as it is the home to not one, but two Chelicerate. And the fact this place also has both Brute Sharks and Lily Paddlers definitely doesn't help. Just like the first game, this area also has an ecological dead zone bluntly called the world edge. But instead of Ghost Leviathans, you will instead be attacked by three albino chelicerates with burning yellow eyes and are covered in what appears to be rotting tissue. And somehow the white ones are twice as big as the red ones! The Arctic Spires is one of the few land biomes of the game. However, it is one of the most dangerous as it is the home of the Ice Worm, a large terrestrial leviathan that digs through the ice and will devour any poor creature that gets near it. Since the creature is attracted to noise, it is best to prioritize stealth. Unless you run into a Snow Stalker that is. The Crystal Caves along with the Fabricator Caverns are absolutely stunning with their vast shining beryllium crystals. But do you know what isn't stunning? The Shadow Leviathans. Each one is a Super-Persistent Predator that will relentlessly chase you down through the mineralized maze. What's worse is that the crystals are so spread out that there is barely enough space to maneuver around. Also, backing up these dark beasts are the Rock Punchers who will bust anything that gets to close to them, and the Crashfish. That's right, those explosive fish are here as well.
 Subnautica (Video Game) / int_63557923
featureApplicability
1.0
 Subnautica (Video Game) / int_63557923
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_63557923
 Subnautica (Video Game) / int_63a2340a
type
Crystal Landscape
 Subnautica (Video Game) / int_63a2340a
comment
Crystal Landscape: The Crystal Caves and the Fabricator Caves beneath them. They are vast cave systems composed of large beryl crystals varying between purple morganites and red bixbites. There is just one big problem, it's the home of the Shadow Leviathans.
 Subnautica (Video Game) / int_63a2340a
featureApplicability
1.0
 Subnautica (Video Game) / int_63a2340a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_63a2340a
 Subnautica (Video Game) / int_63cad64b
type
Threatening Shark
 Subnautica (Video Game) / int_63cad64b
comment
Threatening Shark: The Stalkers (during development also known as Snout Sharks), Bone Sharks, and Sand Sharks. The former drop their teeth when they chomp on metal, which are used in the fabrication of enameled glass.
 Subnautica (Video Game) / int_63cad64b
featureApplicability
1.0
 Subnautica (Video Game) / int_63cad64b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_63cad64b
 Subnautica (Video Game) / int_6400a34
type
Arm Cannon
 Subnautica (Video Game) / int_6400a34
comment
Arm Cannon: The P.R.A.W.N. suit features mounting points for subsystems on both of its arms, which can be fitted with a Propulsion/Repulsion Cannon or Torpedo Launcher.
 Subnautica (Video Game) / int_6400a34
featureApplicability
1.0
 Subnautica (Video Game) / int_6400a34
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6400a34
 Subnautica (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Subnautica (Video Game) / int_64f0c18c
comment
If your Cyclops suffers a Critical Existence Failure, you will have about ten seconds to abandon the ship before it explodes.
 Subnautica (Video Game) / int_64f0c18c
featureApplicability
1.0
 Subnautica (Video Game) / int_64f0c18c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_64f0c18c
 Subnautica (Video Game) / int_6602cad
type
Permanently Missable Content
 Subnautica (Video Game) / int_6602cad
comment
Permanently Missable Content: Several PDA entries, particularly those related to plot-critical events especially those involving the infection's progress through the protagonist and the clues to finding certain alien locations downloaded from the QEP, become unavailable once you progress/skip past them and/or ignore the cues to scan yourself. This can be particularly frustrating for those looking to collect every PDA entry in one playthrough. This can also be an issue for those looking to scan all the species in the game. A bug sometimes causes Bladderfish to stop spawning in the Safe Shallows, and through simple attrition their numbers will eventually whittle away to nothing, preventing players from ever scanning them if they failed to do so at the start of the game.
 Subnautica (Video Game) / int_6602cad
featureApplicability
1.0
 Subnautica (Video Game) / int_6602cad
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6602cad
 Subnautica (Video Game) / int_676e942c
type
We Hardly Knew Ye
 Subnautica (Video Game) / int_676e942c
comment
We Hardly Knew Ye: Every single human and the Architects qualify, but Captain Avery Quinn takes the cake.
 Subnautica (Video Game) / int_676e942c
featureApplicability
1.0
 Subnautica (Video Game) / int_676e942c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_676e942c
 Subnautica (Video Game) / int_67711aa
type
Company Town
 Subnautica (Video Game) / int_67711aa
comment
Company Town: Downplayed. Some of the info you can download from PDAs highlights the MegaCorp nature of Alterra, which is so big that it effectively constitutes a form of government. At some point in Subnautica, your AI assistant can remind you that everything you collect while stranded planetside belongs to the company by default, with a reminder that you will owe compensation for everything you use to survive. The message then provides an estimate of your running total which is at 3 million credits, and by the end of the game your total will have gone up to a trillion. The sequel story starts with Robin jetting down to the surface of 4546B to look for her sister Sam. One of the log entries she starts out with is a death notification for Sam, that mentions legal services will be calling soon to transfer all open debts that Sam had accumulated to Robin to be paid off.
 Subnautica (Video Game) / int_67711aa
featureApplicability
1.0
 Subnautica (Video Game) / int_67711aa
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_67711aa
 Subnautica (Video Game) / int_6820e212
type
Giant Squid
 Subnautica (Video Game) / int_6820e212
comment
Giant Squid: The Crabsquid, which was implemented in the Machinery Update. Oh, and it can walk on the seafloor and produce EMP blasts.
 Subnautica (Video Game) / int_6820e212
featureApplicability
1.0
 Subnautica (Video Game) / int_6820e212
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6820e212
 Subnautica (Video Game) / int_69b56b44
type
Frigid Water Is Harmless
 Subnautica (Video Game) / int_69b56b44
comment
Frigid Water Is Harmless: The temperature of the seawater is very low, but (contrary to the game's title) not below zero. In the open air, you are at risk of freezing in minutes, but the easiest way to escape the danger is to hop in the ocean, because it's generally warmer. Ironically, there's a bit of Truth in Television to thisnote Nothing limits how temperatures can drop on dry land, but water will at worst get a couple degrees under 0ºC, as otherwise it wouldn't be water anymore., but it's still presumed that your All-Environment Protection Suit offers sufficient insulation and/or it's an Acceptable Break from Reality. It is possible for your temperature to drop fatally low underwater — if you stay still. The activity of swimming is necessary to sustain enough body heat. Vehicle thermometers register sub-zero temperatures near brinicles. If you approach these outside of vehicles, they harm you.
 Subnautica (Video Game) / int_69b56b44
featureApplicability
1.0
 Subnautica (Video Game) / int_69b56b44
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_69b56b44
 Subnautica (Video Game) / int_6b2b3b59
type
The Reveal
 Subnautica (Video Game) / int_6b2b3b59
comment
The Reveal: Several. The "unknown pilot" turns out to be Margeurit Maida, who survived her fight with the Reaper Leviathan and ended up in Sector Zero. Alterra found a Frozen Leviathan that still has traces of the Kharaa Bacterium. They promptly decided to study and forcibly mutate the bacterium in hope of gaining new medical breakthroughs from it. The circumstances of Sam's death: she blew up the entrance to the Frozen Leviathan's cavern, accidentally killing herself and Parvan, to stop Alterra from risking another outbreak by messing with the Kharaa Bacterium. Amusingly, Alterra didn't realize she did it on purpose and wrote up the incident as "employee negligence", which is what prompted Robin to investigate in the first place. Al-An was in charge of the research facility that became ground zero for the planetwide Kharaa pandemic, and the outbreak on the planet happened because he disobeyed orders and stole Sea Dragon eggs for study.
 Subnautica (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Subnautica (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6b2b3b59
 Subnautica (Video Game) / int_6bda9a30
type
Meaningful Name
 Subnautica (Video Game) / int_6bda9a30
comment
Meaningful Name: Invoked, since your PDA is generating names for creatures as you encounter them, so almost all of them have names directly tied to their distinctive traits. In fact, the Reginald actually sticks out as being the only fauna that doesn't have such a name.
 Subnautica (Video Game) / int_6bda9a30
featureApplicability
1.0
 Subnautica (Video Game) / int_6bda9a30
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6bda9a30
 Subnautica (Video Game) / int_6d2afccf
type
Audible Gleam
 Subnautica (Video Game) / int_6d2afccf
comment
Audible Gleam: When you pick up gold, diamonds and ion crystals.
 Subnautica (Video Game) / int_6d2afccf
featureApplicability
1.0
 Subnautica (Video Game) / int_6d2afccf
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6d2afccf
 Subnautica (Video Game) / int_6ea3206
type
Numbered Homeworld
 Subnautica (Video Game) / int_6ea3206
comment
Numbered Homeworld: The planet is never given any name but 4546B.
 Subnautica (Video Game) / int_6ea3206
featureApplicability
1.0
 Subnautica (Video Game) / int_6ea3206
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6ea3206
 Subnautica (Video Game) / int_6ec989d8
type
Guide Dang It!
 Subnautica (Video Game) / int_6ec989d8
comment
Guide Dang It!: While the Alien Artifacts will be beaconed as soon as you are in their general area, the Alien Vessel Caches are another story. One of them will be detected similarly to the Artifacts, but the other two are in very remote areas, don't get a remark from AL-AN until you're practically on top of them, and even then don't get a beacon. Maida's greenhouse. Beyond the vague directions, it's extremely difficult to find since it's well above the water and can be hard to spot with how the camera works in the Sea Truck, and with limited visibility outside of the vehicle, you're better served just looking up a video guide online.
 Subnautica (Video Game) / int_6ec989d8
featureApplicability
1.0
 Subnautica (Video Game) / int_6ec989d8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6ec989d8
 Subnautica (Video Game) / int_6eeb6ad0
type
Master Console
 Subnautica (Video Game) / int_6eeb6ad0
comment
Master Console: It is one of the few games to have console commands on the console versions. Details L1+R1+X on PlayStation 4, LB+RB+A on Xbox One to open the console. See here for a full list of commands. Enjoy!
 Subnautica (Video Game) / int_6eeb6ad0
featureApplicability
1.0
 Subnautica (Video Game) / int_6eeb6ad0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6eeb6ad0
 Subnautica (Video Game) / int_6f27f4ba
type
Surveillance Drone
 Subnautica (Video Game) / int_6f27f4ba
comment
Surveillance Drone: The Camera Drones, which are created when you build a scanner room in the original game, but must be crafted separately in Below Zero, can be controlled by the player from a scanner room and used to scout out the surrounding area. Below Zero also adds the Spy Pengling, which can also be used to access small tunnels, collect fur tufts from Snowstalkers, and take selfies.
 Subnautica (Video Game) / int_6f27f4ba
featureApplicability
1.0
 Subnautica (Video Game) / int_6f27f4ba
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_6f27f4ba
 Subnautica (Video Game) / int_703ab38d
type
Base on Wheels
 Subnautica (Video Game) / int_703ab38d
comment
Base on Wheels: The Cyclops is an underwater variant, big enough to be a home in its own right and, more importantly, considered a valid target to build on, allowing you to install storage, growbeds, and other amenities that make it function as a mobile home.
 Subnautica (Video Game) / int_703ab38d
featureApplicability
1.0
 Subnautica (Video Game) / int_703ab38d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_703ab38d
 Subnautica (Video Game) / int_704d7e91
type
No Ontological Inertia
 Subnautica (Video Game) / int_704d7e91
comment
No Ontological Inertia: The Cyclops has a peculiar case of this. Even when its hull is at critically low integrity, the inside is on fire and an angry sea monster is beating on it, if you leave the vehicle BEFORE the AI starts the Catastrophic Countdown, the Cyclops will remain perfectly intact, albeit filled with smoke and covered in gaping holes. It's only after you re-enter the vehicle that the vehicle's destruction resumes.
 Subnautica (Video Game) / int_704d7e91
featureApplicability
1.0
 Subnautica (Video Game) / int_704d7e91
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_704d7e91
 Subnautica (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Subnautica (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Robin and Al-An leave 4546B for the Architect homeworld, unsure of what they'll find there and if there remains any Architects at all.
 Subnautica (Video Game) / int_716c0b1b
featureApplicability
1.0
 Subnautica (Video Game) / int_716c0b1b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_716c0b1b
 Subnautica (Video Game) / int_726df893
type
Equipment Upgrade
 Subnautica (Video Game) / int_726df893
comment
Equipment Upgrade: There's a modification station, a vehicle modification station, and two specialized fabricators to improve your stuff.
 Subnautica (Video Game) / int_726df893
featureApplicability
1.0
 Subnautica (Video Game) / int_726df893
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_726df893
 Subnautica (Video Game) / int_72c04e0d
type
Door to Before
 Subnautica (Video Game) / int_72c04e0d
comment
Door to Before: Some of the alien arches connect the deeper parts of the map with the surface. Naturally, you can't activate them until you reach the depths yourself.
 Subnautica (Video Game) / int_72c04e0d
featureApplicability
1.0
 Subnautica (Video Game) / int_72c04e0d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_72c04e0d
 Subnautica (Video Game) / int_73f34656
type
Highly Visible Landmark
 Subnautica (Video Game) / int_73f34656
comment
Highly Visible Landmark: Downplayed in that most navigation in the game is done underwater (with the low visibility that implies), but whenever you surface you can see the gigantic, burning wreck of the Aurora from just about anywhere in the playable area. Until you get a proper compass and enough beacons, you can guide yourself by whether you're closer to the stern or the prow, and how much closer or further away it is.
 Subnautica (Video Game) / int_73f34656
featureApplicability
1.0
 Subnautica (Video Game) / int_73f34656
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_73f34656
 Subnautica (Video Game) / int_745a226c
type
Easy Logistics
 Subnautica (Video Game) / int_745a226c
comment
Easy Logistics: Subnautica being a survival game, it heavily averts this. Keeping yourself alive and your base running requires careful planning and consideration not only about how, when and where to invest your scarce resources but also about figuring out where to find them first. The two most powerful and reliable reactor models in the game must be provided with a constant fuel supply. If they run out, your base including its oxygen production simply stops working. Mounting longer expeditions necessitates sacrificing generous parts of your limited storage capacity for vital supplies like food, water, batteries, medkits and tools, all of which need to be crafted from varying amounts of resources. This naturally limits the amount of salvage you can carry home from your trips, making storage capacity upgrades in your vehicles quite helpful during mining forays. A major part of the benefits of advanced technology is that they reduce the strain on your supply lines. Alien containment tanks allow for the breeding of fish that can be eaten or used as bioreactor fuel. Planters are invaluable for growing even more food and biofuel, as well as crucial crafting resources that otherwise require venturing deep into the game's most dangerous areas. Water purificators provide you with a limitless supply of high-quality water, plus salt for crafting food rations without an expiration date. One of the few aversions is the repair tool. You don't need actual resources to repair stuff, only a charged battery in the tool.
 Subnautica (Video Game) / int_745a226c
featureApplicability
-1.0
 Subnautica (Video Game) / int_745a226c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_745a226c
 Subnautica (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Subnautica (Video Game) / int_76d6c3df
comment
It's even worse in the Void - no music, no fish, no sounds, no sea floor. Just endless ocean and inky darkness all around you. And then the Ghost Leviathans show up.
 Subnautica (Video Game) / int_76d6c3df
featureApplicability
1.0
 Subnautica (Video Game) / int_76d6c3df
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_76d6c3df
 Subnautica (Video Game) / int_7708570d
type
SchroedingersGun
 Subnautica (Video Game) / int_7708570d
comment
Schrödinger's Gun: Depending on when you cure the Kharaa, there's a sufficiently dense debris field that prevents the Sunbeam from rescuing you.
 Subnautica (Video Game) / int_7708570d
featureApplicability
1.0
 Subnautica (Video Game) / int_7708570d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7708570d
 Subnautica (Video Game) / int_77414bc2
type
Action Prologue
 Subnautica (Video Game) / int_77414bc2
comment
Action Prologue: The game opens with the Player Character strapping into a lifepod to a cacophony of alarms, with no knowledge of what's going on except that it's time to Abandon Ship. Once you've made planetfall and put out the fires in the pod, you can finally take a breather and start planning your objectives.
 Subnautica (Video Game) / int_77414bc2
featureApplicability
1.0
 Subnautica (Video Game) / int_77414bc2
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_77414bc2
 Subnautica (Video Game) / int_776c2ba4
type
Send in the Search Team
 Subnautica (Video Game) / int_776c2ba4
comment
Send in the Search Team: What the Sunbeam is to the Aurora. It's later revealed that the Aurora was itself this to the Degasi, albeit as a secondary mission.
 Subnautica (Video Game) / int_776c2ba4
featureApplicability
1.0
 Subnautica (Video Game) / int_776c2ba4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_776c2ba4
 Subnautica (Video Game) / int_7ae4d273
type
Point of No Return
 Subnautica (Video Game) / int_7ae4d273
comment
Point of No Return: After making his new body, Al-An activates the Gate near Outpost Zero. He makes it clear that this is a one-way trip and suggests you wrap up any loose ends before completing the endgame.
 Subnautica (Video Game) / int_7ae4d273
featureApplicability
1.0
 Subnautica (Video Game) / int_7ae4d273
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7ae4d273
 Subnautica (Video Game) / int_7b71edf4
type
Going Critical
 Subnautica (Video Game) / int_7b71edf4
comment
Going Critical The Aurora's reactor explodes, releasing lethal radiation in the surrounding area which will kill you without a Radiation Suit. If your Cyclops suffers a Critical Existence Failure, you will have about ten seconds to abandon the ship before it explodes.
 Subnautica (Video Game) / int_7b71edf4
featureApplicability
1.0
 Subnautica (Video Game) / int_7b71edf4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7b71edf4
 Subnautica (Video Game) / int_7bc90010
type
Hearing Voices
 Subnautica (Video Game) / int_7bc90010
comment
Hearing Voices The Mesmer will do this to you if you get too close. The PDA entry says the pattern on its fins basically makes you perceive the most trustworthy source to tell you the above message. In the protagonist, that's obviously the PDA. Makes one wonder what the other fish hear/perceive. Your first encounter with the Sea Emperor is hearing its voice from nowhere. It's later shown that it speaks to you through telepathy.
 Subnautica (Video Game) / int_7bc90010
featureApplicability
1.0
 Subnautica (Video Game) / int_7bc90010
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7bc90010
 Subnautica (Video Game) / int_7cb1a686
type
Final Death Mode
 Subnautica (Video Game) / int_7cb1a686
comment
Final Death Mode: Hardcore mode. Exactly like Survival mode, except you only have one life and have no oxygen warnings. Forget to check your meters at your own peril.
 Subnautica (Video Game) / int_7cb1a686
featureApplicability
1.0
 Subnautica (Video Game) / int_7cb1a686
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7cb1a686
 Subnautica (Video Game) / int_7d97ab06
type
Space Is an Ocean
 Subnautica (Video Game) / int_7d97ab06
comment
Space Is an Ocean: The Seamoth mini-sub is classified as a "one-person sea-and-space vehicle". Sadly, the player doesn't get a chance to put the "space" part to the test, but at least it handles marvellously underwater.
 Subnautica (Video Game) / int_7d97ab06
featureApplicability
1.0
 Subnautica (Video Game) / int_7d97ab06
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7d97ab06
 Subnautica (Video Game) / int_7fd142ef
type
Shared Universe
 Subnautica (Video Game) / int_7fd142ef
comment
Shared Universe: With Natural Selection 2, also made by Unknown Worlds. Originally the name of the Alterra corporation on the Knife's blade was considered merely an easter egg, until a log file coded with a Caesar cipher and ASCII on the Habitat Update’s promotional webpage mentions “the Kharaa conflict," and as the game's wiki notes, the Kharaa are, in fact, connected with the Kharaa Bacterium in some fashion. note The current line is that the Kharaa in each game are simply different manifestations of the same bacterial life form, owing to the radically different environments in which they're found and possibly due to the Architects meddling with the strain found on 4546B.
 Subnautica (Video Game) / int_7fd142ef
featureApplicability
1.0
 Subnautica (Video Game) / int_7fd142ef
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_7fd142ef
 Subnautica (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Subnautica (Video Game) / int_808cbaeb
comment
Below Zero also adds the Spy Pengling, which can also be used to access small tunnels, collect fur tufts from Snowstalkers, and take selfies.
 Subnautica (Video Game) / int_808cbaeb
featureApplicability
1.0
 Subnautica (Video Game) / int_808cbaeb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_808cbaeb
 Subnautica (Video Game) / int_81f909f2
type
Dishing Out Dirt
 Subnautica (Video Game) / int_81f909f2
comment
Dishing Out Dirt: More or less the purpose of the Terraformer before it was removed for technical and gameplay purposes.
 Subnautica (Video Game) / int_81f909f2
featureApplicability
1.0
 Subnautica (Video Game) / int_81f909f2
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_81f909f2
 Subnautica (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Subnautica (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Not a gameplay trait but a programming trait; very large creatures do not have a full-body hitbox and something like the Stasis Rifle won't affect them if they're hit where they don't tangibly exist. This is especially true for the Reaper Leviathan, which despite its size only counts for its head. You can swipe ineffectually at its tail, but you'll only get hit noises and blood fx spawning near its head.
 Subnautica (Video Game) / int_82108e3d
featureApplicability
1.0
 Subnautica (Video Game) / int_82108e3d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_82108e3d
 Subnautica (Video Game) / int_8252652c
type
All Planets Are Earth-Like
 Subnautica (Video Game) / int_8252652c
comment
All Planets Are Earthlike: Although this one has water covering nearly its entire surface, as opposed to a measly 70% of it.
 Subnautica (Video Game) / int_8252652c
featureApplicability
1.0
 Subnautica (Video Game) / int_8252652c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8252652c
 Subnautica (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Subnautica (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The closest to a break is when you control one of the Camera Drones and can see yourself at the console if you have a well-placed window. But even then what you see with the camera is what the character sees on the console.
 Subnautica (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Subnautica (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_82e4ab4a
 Subnautica (Video Game) / int_83442cc3
type
EMP
 Subnautica (Video Game) / int_83442cc3
comment
EMP: The crabsquid's signature attack, capable of temporarily disabling anything electric in a considerable radius. Trying to get away from two or more Crabsquids in any vehicle will make you feel like you're stuck in a stop-motion movie shooting.
 Subnautica (Video Game) / int_83442cc3
featureApplicability
1.0
 Subnautica (Video Game) / int_83442cc3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_83442cc3
 Subnautica (Video Game) / int_83856158
type
Worthless Yellow Rocks
 Subnautica (Video Game) / int_83856158
comment
Worthless Yellow Rocks: Played with. Once you know where to look, it is not hard to find plenty of "precious" metals and minerals like silver, gold, and ruby. Since there is nobody to trade with, their only value is their utility in fabricating electronics.
 Subnautica (Video Game) / int_83856158
featureApplicability
1.0
 Subnautica (Video Game) / int_83856158
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_83856158
 Subnautica (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Subnautica (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The scanner data for the pink mushroom describes it as "definitely a mushroom". Most of the names of the fish are pretty descriptive as well; the Boomerang indeed just looks like a boomerang. This gloriously helpful item description: "Fire extinguisher: extinguishes fire." Who'd have thought?
 Subnautica (Video Game) / int_8409a385
featureApplicability
1.0
 Subnautica (Video Game) / int_8409a385
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8409a385
 Subnautica (Video Game) / int_856297f1
type
An Alien Named "Bob"
 Subnautica (Video Game) / int_856297f1
comment
An Alien Named "Bob": Al-An ("Alan") gives himself a designation derived from Alterra's tentative name for his species and his "seed code", producing a surprisingly mundane name. Robin Lampshades it.
 Subnautica (Video Game) / int_856297f1
featureApplicability
1.0
 Subnautica (Video Game) / int_856297f1
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_856297f1
 Subnautica (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Subnautica (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: One of the PRAWN upgrades. Essential if you're taking it anywhere deep. Fun for latching onto a Leviathan and going for a rodeo ride.
 Subnautica (Video Game) / int_85ac41e1
featureApplicability
1.0
 Subnautica (Video Game) / int_85ac41e1
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_85ac41e1
 Subnautica (Video Game) / int_8618825d
type
Portal Network
 Subnautica (Video Game) / int_8618825d
comment
Portal Network: The reason why the Aurora was near 4546B was that it had visited the system to construct a phasegate here (though given no one mentions going into cryosleep or anything of the like, it seems more "conventional" FTL travel is also a thing). The Architects have created an entire network of portals on the planet's surface, connecting both islands as well as various facilities. By the time you arrive, they are shut down to stop the Kharaa from spreading - although they can be restarted from the Primary Containment Facility. The PDA describes them as miniature phasegates.
 Subnautica (Video Game) / int_8618825d
featureApplicability
1.0
 Subnautica (Video Game) / int_8618825d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8618825d
 Subnautica (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Subnautica (Video Game) / int_863fa679
comment
What Happened to the Mouse?: We never learn what's to become of Sam's cat, Potato, or who's been taking care of him in Robin's absence.
 Subnautica (Video Game) / int_863fa679
featureApplicability
1.0
 Subnautica (Video Game) / int_863fa679
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_863fa679
 Subnautica (Video Game) / int_87ce0385
type
Series Mascot
 Subnautica (Video Game) / int_87ce0385
comment
Series Mascot: The Peeper and Reaper Leviathan are the most prominently featured in marketing materials.
 Subnautica (Video Game) / int_87ce0385
featureApplicability
1.0
 Subnautica (Video Game) / int_87ce0385
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_87ce0385
 Subnautica (Video Game) / int_895af18e
type
Gigantic Adults, Tiny Babies
 Subnautica (Video Game) / int_895af18e
comment
Gigantic Adults, Tiny Babies: The larger animals emerge from their eggs in the Alien Containment tank no bigger than a peeper, making even the likes of Crabsquids or Cryptosuchus look cute.
 Subnautica (Video Game) / int_895af18e
featureApplicability
1.0
 Subnautica (Video Game) / int_895af18e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_895af18e
 Subnautica (Video Game) / int_899baa92
type
Retractable Weapon
 Subnautica (Video Game) / int_899baa92
comment
Retractable Weapon: How the Quarantine Enforcement Platform innocuously disguises an energy weapon capable of felling a flying city like the Aurora in a single shot.
 Subnautica (Video Game) / int_899baa92
featureApplicability
1.0
 Subnautica (Video Game) / int_899baa92
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_899baa92
 Subnautica (Video Game) / int_8bb55271
type
Hazmat Suit
 Subnautica (Video Game) / int_8bb55271
comment
Hazmat Suit: The whole of the Radiation Suit, the Radiation Gloves, and the Radiation Helmet. Lack one, and the radiation will harm you.
 Subnautica (Video Game) / int_8bb55271
featureApplicability
1.0
 Subnautica (Video Game) / int_8bb55271
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8bb55271
 Subnautica (Video Game) / int_8bfe8aea
type
Creepy Cave
 Subnautica (Video Game) / int_8bfe8aea
comment
Finding some items requires you to enter and navigate Creepy Caves underwater. Add Claustrophobia to the already-ample terror.
 Subnautica (Video Game) / int_8bfe8aea
featureApplicability
1.0
 Subnautica (Video Game) / int_8bfe8aea
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8bfe8aea
 Subnautica (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Subnautica (Video Game) / int_8d0785d5
comment
Didn't Think This Through: Upon discovering the Frozen Leviathan, which contains surviving samples of the Kharaa bacterium, Alterra decides to acquire some samples for study, hoping to gain numerous medical advances from the disease. The same bacterium that almost wiped out an entire alien civilization, and to which there is only one known cure that is currently being produced by exactly five living beings. The only reason things don't backfire on them is that Sam went out of her way to sabotage their efforts to research the virus. As Robin lampshades at the end of the game, she never considered how she was going to get off the planet after all the effort she spent getting there.
 Subnautica (Video Game) / int_8d0785d5
featureApplicability
1.0
 Subnautica (Video Game) / int_8d0785d5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8d0785d5
 Subnautica (Video Game) / int_8d12bb8d
type
Doomsday Device
 Subnautica (Video Game) / int_8d12bb8d
comment
Doomsday Device: While exploring the Quarantine Enforcement Platform, you can scan a malfunctioning one. Despite being small enough to hold in your hands, the data readout indicates it packs enough oomph to destroy the entire solar system.
 Subnautica (Video Game) / int_8d12bb8d
featureApplicability
1.0
 Subnautica (Video Game) / int_8d12bb8d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8d12bb8d
 Subnautica (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Subnautica (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: The player character is the sole human on the planet, and the other alien species there seem to be fairly normal animals in terms of intelligence.note This is why the character sheet is really more of a bestiary. You can eventually find some old notes from previous crash survivors, but the state of their bases should be more than enough to tell you that they're long gone.
 Subnautica (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Subnautica (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_8e3b5b4d
 Subnautica (Video Game) / int_90d5b651
type
Our Fairies Are Different
 Subnautica (Video Game) / int_90d5b651
comment
Our Fairies Are Different: Rockgrubs are basically aquatic fireflies.
 Subnautica (Video Game) / int_90d5b651
featureApplicability
1.0
 Subnautica (Video Game) / int_90d5b651
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_90d5b651
 Subnautica (Video Game) / int_91e894b4
type
Apocalypse How
 Subnautica (Video Game) / int_91e894b4
comment
Apocalypse How: A near-Total Extinction on a Planetary scale is clearly evident on Planet 4546B, with later evidence of a Species Extinction on a Galactic scale. The Kharaa Bacterium wiped out about 143 billion individuals on Architect worlds. The settings of the games are notable exceptions with logical justifications: In Subnautica The Sea Dragon Leviathan's attack on the Disease Research Facility in the Lost River released the Kharaa bacterium onto the planet. The volcanic crater in which Subnautica takes place is one of the few locations on the entire planet where any life remains, thanks to the Sea Emperor Leviathan distributing small doses of the enzyme that gives it its immunity through Peepers and the Alien vents. In Below Zero it's implied, though not stated that the reason that life continues in frigid Sector Zero is that the cold slowed or made dormant the bacteria, but the volcanic activity continued to make life otherwise viable. This is evidenced by the leviathan frozen in the glacier with still-viable Kharaa colonies that don't appear to have infected the rest of the wildlife nearby.
 Subnautica (Video Game) / int_91e894b4
featureApplicability
1.0
 Subnautica (Video Game) / int_91e894b4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_91e894b4
 Subnautica (Video Game) / int_92286f7f
type
Precursors
 Subnautica (Video Game) / int_92286f7f
comment
The Architects seem to have had great difficulty wrapping their intellects around parental instincts, presumably a result of being grown from "seed". On top of regularly uploading and downloading from what amounts to a digital format (and incinerating the "analogue" without fuss). Combining this with how Warpers work, the question "How biological are they, even?" crops up, since not understanding the no-holds-barred biological drive behind Mama Bear-mode scuppered them.
 Subnautica (Video Game) / int_92286f7f
featureApplicability
1.0
 Subnautica (Video Game) / int_92286f7f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_92286f7f
 Subnautica (Video Game) / int_94e17e7e
type
Fluffy Tamer
 Subnautica (Video Game) / int_94e17e7e
comment
Fluffy Tamer: The secondary function of the Alien Containment module, as any predator you hatch inside it will be docile towards you. This continues to apply if you release them from the tank and they become full-grown. Ever wanted a pet Ampeel, Crabsquid or Boneshark? Now's your chance.
 Subnautica (Video Game) / int_94e17e7e
featureApplicability
1.0
 Subnautica (Video Game) / int_94e17e7e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_94e17e7e
 Subnautica (Video Game) / int_9606ded5
type
Awesome Underwater World
 Subnautica (Video Game) / int_9606ded5
comment
Awesome Underwater World: Virtually all of the planet available to the player is covered in water, with a few islands scattered about, as well as some glaciers in Below Zero. Beneath the sea, most everything is bioluminescent and the ocean is home to an amazing variety of life.
 Subnautica (Video Game) / int_9606ded5
featureApplicability
1.0
 Subnautica (Video Game) / int_9606ded5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9606ded5
 Subnautica (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Subnautica (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: Downplayed. Unless you have a fast computer/hard drive, you'll typically be staring at that initial loading screen for several minutes.note Even on a mid-range SATA 3 SSD drive the game can take almost a whole minute to load. Having a budget traditional laptop hard drive (whose speed clocks in at 5400rpm) would probably afford you enough time to go raid the refrigerator for a quick snack while the game is loading. While the game was still in development, the loading time will actually increase the more you interacted with the world due to the way the save games worked. Apparently, this was fixed in the final release. The game switches to dynamic loading after that, and you'll never see a loading screen ever again once unless you quit back to the title screen.
 Subnautica (Video Game) / int_96181ea7
featureApplicability
1.0
 Subnautica (Video Game) / int_96181ea7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_96181ea7
 Subnautica (Video Game) / int_9875ac5b
type
Ocean Punk
 Subnautica (Video Game) / int_9875ac5b
comment
Ocean Punk: It is a mostly-underwater survival game.
 Subnautica (Video Game) / int_9875ac5b
featureApplicability
1.0
 Subnautica (Video Game) / int_9875ac5b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9875ac5b
 Subnautica (Video Game) / int_9a5ae2a2
type
More Teeth than the Osmond Family
 Subnautica (Video Game) / int_9a5ae2a2
comment
More Teeth than the Osmond Family: Stalkers, but it's cool because you need the teeth and they've got an endless supply of them. Sand Sharks have several rows of teeth going down into their throats.
 Subnautica (Video Game) / int_9a5ae2a2
featureApplicability
1.0
 Subnautica (Video Game) / int_9a5ae2a2
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9a5ae2a2
 Subnautica (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Subnautica (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Cyclops and PRAWN. They are essential for the depths of the late game where the Seamoth can't go, pack a punch, and have high customization options. They are, however, also slow and bulky and energy-draining, lacking the scouting qualities of the Seamoth. Specifically, compared to the 360-degree mobility, the Cyclops handles like a shopping cart the size of a bus, and the PRAWN suit - whilst boasting impressive armour - has little to no vertical maneuverability, making it easy to jump off an edge and spend a lot of time crawling back up.
 Subnautica (Video Game) / int_9b9397bb
featureApplicability
1.0
 Subnautica (Video Game) / int_9b9397bb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9b9397bb
 Subnautica (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 Subnautica (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: You can construct your own seabases, decorating the interiors with everything from the crucial (fabricators, lockers) to the frivolous (vending machines, benches). Overlaps with And Your Reward Is Interior Decorating because you need to scan most pieces of furniture before you can build them.
 Subnautica (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Subnautica (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9c8f40e8
 Subnautica (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Subnautica (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The Cyclops submarine is equipped with one. It will display the location of large creatures relative to the vehicle, and hostile creatures are shown in red.
 Subnautica (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Subnautica (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9cd91b8a
 Subnautica (Video Game) / int_9d12bbc1
type
Foreshadowing
 Subnautica (Video Game) / int_9d12bbc1
comment
Foreshadowing: You'll encounter small pink creatures called Floaters who have attached themselves to small rocks in the Safe Shallows. You can eventually find a huge island, as well as smaller underwater islands, being held afloat by huge versions of the same creature. After you repair the escape pod the status display says that the bacteria count in the water is high. This turns out to be a major plot point. One of the first items the player can craft is a short-range scanner. After a while, you can scan yourself a second time, the display on the scanner reads "INFECTED". The first data file on Peepers mentions they have a pointlessly enlarged nasal cavity designed to detect a single, very specific enzyme that absolutely nothing yet encountered produces. You can also spot Peepers emitting a strange glowing trail, which, if scanned, is coated in some strange substance that inhibits bacterial growth. Said Peepers are also seen exiting and entering strange Alien Vents dotted around the surface. The Peeper's cavity is designed to detect Enzyme 42, and is the first hint of the Emperor Leviathan's deliberate alterations to the Peepers to help it save the ecosystem from the Kharaa Bacterium. Those glowing trails are also streams of unstable Enzyme 42, bestowed upon them by the Leviathan and released via the Alien Vents.
 Subnautica (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Subnautica (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9d12bbc1
 Subnautica (Video Game) / int_9d17b859
type
Made of Iron
 Subnautica (Video Game) / int_9d17b859
comment
Made of Iron: Most hostile fauna counts, as it's extremely difficult to outright kill anything larger than a cat. Even the PRAWN Suit's giant drill arm will merely chase off attacking predators like Bone Sharks for a short while; you can drill into one for a full minute or more without the beast dying, and that's next to impossible to pull off anyway without glitches, because all predators are much faster than the PRAWN. You need to get really creative and/or persistent if you want something dead.
 Subnautica (Video Game) / int_9d17b859
featureApplicability
1.0
 Subnautica (Video Game) / int_9d17b859
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9d17b859
 Subnautica (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Subnautica (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: There's a day-night cycle that not only informs what creatures you'll see but also how aggressive they'll act; most are bolder at night. Story progression is also partially determined by the passage of time. Case in point: the Aurora's reactor goes critical after seven days have passed, at which point you will be given the blueprints for the Radiation Suit, which you need in order to get close enough to the Aurora to loot the wreckage for the parts needed to unlock equipment needed to progress further.
 Subnautica (Video Game) / int_9f93adcd
featureApplicability
1.0
 Subnautica (Video Game) / int_9f93adcd
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_9f93adcd
 Subnautica (Video Game) / int_a121abc7
type
Respawning Enemies
 Subnautica (Video Game) / int_a121abc7
comment
Respawning Enemies: The creatures of Planet 4546B eventually respawn. As of the full release, however, medium to large creatures no longer respawn, meaning it is possible to kill them all, including most Leviathans.
 Subnautica (Video Game) / int_a121abc7
featureApplicability
1.0
 Subnautica (Video Game) / int_a121abc7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a121abc7
 Subnautica (Video Game) / int_a31c7ef4
type
Cute Machines
 Subnautica (Video Game) / int_a31c7ef4
comment
Cute Machines: The Seamoth is what you'd probably get if Apple were to branch out into submarine construction. It's small, it's almost completely spherical and just all-around adorable to behold. The head-sized construction drones that come with the Mobile Vehicle Bay and the Neptune rocket launch platform are another excellent example. The alien robots you can find in two of their facilities, which resemble cute little metal bugs◊ with curious eyestalks. Although aggressive, they are basically harmless to you. They will also climb on your PRAWN suit.
 Subnautica (Video Game) / int_a31c7ef4
featureApplicability
1.0
 Subnautica (Video Game) / int_a31c7ef4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a31c7ef4
 Subnautica (Video Game) / int_a33bdefe
type
Fast-Killing Radiation
 Subnautica (Video Game) / int_a33bdefe
comment
Fast-Killing Radiation: After the crash of the Aurora, the reactor is severely damaged and will spread radiation throughout a large area until you fix the reactor. This will rapidly deplete your health, but can be healed with a normal health pack or simply protected against by the easily acquired radiation suit.
 Subnautica (Video Game) / int_a33bdefe
featureApplicability
1.0
 Subnautica (Video Game) / int_a33bdefe
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a33bdefe
 Subnautica (Video Game) / int_a33efe7c
type
Recoil Boost
 Subnautica (Video Game) / int_a33efe7c
comment
Recoil Boost: In a non-weaponized example, spraying the fire extinguisher underwater will cause you to move backwards. Slowly, yes, but it can be a fun distraction. Above water (i.e. in your base or the Aurora), there's naturally no recoil, as your feet are firmly planted.
 Subnautica (Video Game) / int_a33efe7c
featureApplicability
1.0
 Subnautica (Video Game) / int_a33efe7c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a33efe7c
 Subnautica (Video Game) / int_a414c3f0
type
One-Hit Kill
 Subnautica (Video Game) / int_a414c3f0
comment
One-Hit Kill The Reaper Leviathan will grab you with its giant mandibles, roar, and swallow you whole if you're under 80 health and outside a vehicle. Speaking of which, it can grab Seamoths and PRAWN suits and throw them against the ocean floor, destroying them in one hit. The Sea Dragon Leviathan can eat you alive. It is exactly as terrifying as it sounds, and ten times worse if you witness it while playing in VR. It's one saving grace is that it's so large it's possible to escape its notice. The Quarantine Enforcement Platform, AKA the cool-looking alien structure where the Sunbeam is scheduled to pick you up for evacuation, is actually a giant anti-orbital weapons platform that does this to any ship that enters its firing range. It brought down both the Degasi and Aurora in one shot and does the same to the Sunbeam, only the latter explodes right away without even a chance of performing an emergency landing.
 Subnautica (Video Game) / int_a414c3f0
featureApplicability
1.0
 Subnautica (Video Game) / int_a414c3f0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a414c3f0
 Subnautica (Video Game) / int_a4916876
type
Blown Across the Room
 Subnautica (Video Game) / int_a4916876
comment
Blown Across the Room: The Repulsion Cannon packs an impressive wallop for something so small. It doesn't deal much damage, but the force it applies is sufficient to push even the largest non-Leviathan beasts back several dozen meters. Smaller creatures like Stalkers turn into a Twinkle in the Sky when shot from below in shallow waters, and it can take quite some time before they fall back into the sea. The PDA describes it as a non-lethal weapon, even though realistically such force would cause fatal trauma, while it and the Propulsion Cannon can be used to kill smaller creatures by slamming them into walls.
 Subnautica (Video Game) / int_a4916876
featureApplicability
1.0
 Subnautica (Video Game) / int_a4916876
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a4916876
 Subnautica (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Subnautica (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Appears in the soundtrack. Most of the songs are appropriately mellow for a game that predominantly takes place underwater, but upbeat, hardcore EDM plays whenever the Cyclops is critically damaged or goes up against a Leviathan-class predator.
 Subnautica (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Subnautica (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a4c37cbe
 Subnautica (Video Game) / int_a6bd04e0
type
Rule of Scary
 Subnautica (Video Game) / int_a6bd04e0
comment
Rule of Scary: In both games, the largest predators (Sea Dragon Leviathans in the first and Shadow Leviathans in the second) will only be found patrolling the large deep-sea caves that are the final areas. It really doesn't make sense that such enormous creatures would live in such relatively barren parts of the sea when they should be up above where there's more food, but it wouldn't be a final area without big scary monsters.
 Subnautica (Video Game) / int_a6bd04e0
featureApplicability
1.0
 Subnautica (Video Game) / int_a6bd04e0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a6bd04e0
 Subnautica (Video Game) / int_a886bc5
type
Piranha Problem
 Subnautica (Video Game) / int_a886bc5
comment
Piranha Problem: Biters and Blighters, which hunt in small schools and chase you from further away if your health is low.
 Subnautica (Video Game) / int_a886bc5
featureApplicability
1.0
 Subnautica (Video Game) / int_a886bc5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_a886bc5
 Subnautica (Video Game) / int_aa8dcc21
type
MegaCorp
 Subnautica (Video Game) / int_aa8dcc21
comment
MegaCorp: The 37 "trans-gov" corporations that control the galaxy. Two matter in the game: The Alterra Corporation, which owns the Aurora and makes just about every piece of human technology seen, and the Mongolian Empire, which owns the Degasi. A "trans-gov" is legally defined in-universe as any entity, corporate or state, that claims ownership of at least one planet and one phase gate under the terms of The Charter. There are a few actual governments in their ranks, but most are implied to be full-blown Mega Corps.
 Subnautica (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Subnautica (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_aa8dcc21
 Subnautica (Video Game) / int_aadfcb52
type
Hypnotic Creature
 Subnautica (Video Game) / int_aadfcb52
comment
The same also applies with the Deep Lilypad Caves, with the only difference being that it is deeper and is the home of the Lily Paddler.
 Subnautica (Video Game) / int_aadfcb52
featureApplicability
1.0
 Subnautica (Video Game) / int_aadfcb52
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_aadfcb52
 Subnautica (Video Game) / int_ab940e63
type
Robo Speak
 Subnautica (Video Game) / int_ab940e63
comment
Robo Speak: Averted by the AIs that manage your bases and vehicles, but played straight by the escape pods' automated distress signal transponders.
 Subnautica (Video Game) / int_ab940e63
featureApplicability
-1.0
 Subnautica (Video Game) / int_ab940e63
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ab940e63
 Subnautica (Video Game) / int_abcb9af1
type
Eaten Alive
 Subnautica (Video Game) / int_abcb9af1
comment
The Sea Dragon Leviathan can eat you alive. It is exactly as terrifying as it sounds, and ten times worse if you witness it while playing in VR. It's one saving grace is that it's so large it's possible to escape its notice.
 Subnautica (Video Game) / int_abcb9af1
featureApplicability
1.0
 Subnautica (Video Game) / int_abcb9af1
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_abcb9af1
 Subnautica (Video Game) / int_abd29ad8
type
No-Sell
 Subnautica (Video Game) / int_abd29ad8
comment
No-Sell: Once a Reaper or Sea Dragon Leviathan has grabbed your vehicle, there's little you can do to make them let go. Shoot torpedoes into their face point-blank, grind the Prawn's giant drill into their forehead as much as you want, the beasts couldn't care less. Only one thing in the game can save your butt in this situation: the Seamoth's perimeter defence system, but unfortunately, the Seamoth isn't rated for the depths where Sea Dragons are encountered. Ampeels and Crabsquids are unaffected by the aforementioned Seamoth perimeter defense system, probably because they utilize electric attacks themselves. The reinforced diving suit makes you immune to the Tiger Plant's spike bombardment, and the 50% damage reduction it provides on top of that enables you to tank a lot of attacks that would've nearly killed you otherwise. It also increases your temperature threshold before you take thermal damage to 70°C, which is sufficient protection to swim around even in the Lava Lakes with impunity as long as you don't get too close to the actual lava.
 Subnautica (Video Game) / int_abd29ad8
featureApplicability
1.0
 Subnautica (Video Game) / int_abd29ad8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_abd29ad8
 Subnautica (Video Game) / int_ad0a2b45
type
Pure Energy
 Subnautica (Video Game) / int_ad0a2b45
comment
Pure Energy: Any exterior power source (and power transmitters) transmit the energy to the nearest base not by cables, but by a beam of sorts.
 Subnautica (Video Game) / int_ad0a2b45
featureApplicability
1.0
 Subnautica (Video Game) / int_ad0a2b45
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ad0a2b45
 Subnautica (Video Game) / int_ad1db87c
type
Oh, Crap!
 Subnautica (Video Game) / int_ad1db87c
comment
Oh, Crap!: The traditional reaction to a player hearing any of the distinctive roars that signal an imminent encounter with any of the three aggressive Leviathan species. Also the likely reaction of a player being in a position to witness the demise of the Sunbeam for the first time. Its proposed landing site is right outside the Quarantine Enforcement Platform, which resembles a curious alien tower when idle. Right before the hapless ship enters the atmosphere, the Platform begins to emit an alarm and starts changing shape. Before too long, the player will realize it's beginning to resemble a colossal gun turret. One that is now tracking the approaching Sunbeam...
 Subnautica (Video Game) / int_ad1db87c
featureApplicability
1.0
 Subnautica (Video Game) / int_ad1db87c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ad1db87c
 Subnautica (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Subnautica (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Abandoned PDAs from the other Aurora survivors, as well as those of the Degasi crew, can be found in the various ruined life pods and seabases, detailing their owners' respective plights.
 Subnautica (Video Game) / int_ad22fa80
featureApplicability
1.0
 Subnautica (Video Game) / int_ad22fa80
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ad22fa80
 Subnautica (Video Game) / int_ad982e04
type
Super-Persistent Predator
 Subnautica (Video Game) / int_ad982e04
comment
The Crystal Caves along with the Fabricator Caverns are absolutely stunning with their vast shining beryllium crystals. But do you know what isn't stunning? The Shadow Leviathans. Each one is a Super-Persistent Predator that will relentlessly chase you down through the mineralized maze. What's worse is that the crystals are so spread out that there is barely enough space to maneuver around. Also, backing up these dark beasts are the Rock Punchers who will bust anything that gets to close to them, and the Crashfish. That's right, those explosive fish are here as well.
 Subnautica (Video Game) / int_ad982e04
featureApplicability
1.0
 Subnautica (Video Game) / int_ad982e04
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ad982e04
 Subnautica (Video Game) / int_aef85c54
type
Eerie Arctic Research Station
 Subnautica (Video Game) / int_aef85c54
comment
Eerie Arctic Research Station: There is an uneasy chill about the abandoned Alterra facilities and their inhospitable surroundings.
 Subnautica (Video Game) / int_aef85c54
featureApplicability
1.0
 Subnautica (Video Game) / int_aef85c54
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_aef85c54
 Subnautica (Video Game) / int_b036fec2
type
First-Person Snapshooter
 Subnautica (Video Game) / int_b036fec2
comment
First-Person Snapshooter: Optional. Pictures taken can be used as decoration in one's base by means of the Picture Frame.
 Subnautica (Video Game) / int_b036fec2
featureApplicability
1.0
 Subnautica (Video Game) / int_b036fec2
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b036fec2
 Subnautica (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Subnautica (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Zig-zagged. There are volcanic vents that have frequent outbursts of hot water and rock fragments. The eruption is damaging and can kill you fairly quickly if you're in it, but otherwise you can get fairy close to the vent before you take any appreciable damage. The edges of the screen will look like they're burning to indicate heat proximity. According to in-game temperature readings, harmless Thermal Vents can reach temperatures of almost 100° C, while volcanic vents and other spots that should seemingly be hotter may be as low as 50° C, with no seeming logic to the discrepancy. Since magma on Earth can be over a thousand degrees (hot enough to boil any water it touches), this is an Acceptable Break from Reality. Whenever you open a damaged bulkhead with the laser cutter, you're cutting through nearly ten inches of reinforced titanium. The hole's edges glow bright orange to red for quite some time, but you'll never take any damage from touching them.
 Subnautica (Video Game) / int_b0a91b69
featureApplicability
1.0
 Subnautica (Video Game) / int_b0a91b69
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b0a91b69
 Subnautica (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Subnautica (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: The ion crystals you find all have the power of a thermonuclear detonation. Subverted in that they are so stable that you would have to take a lot of steps to set them off. Yet this is played very straight with a small, grenade-sized weapon you can find in the Quarantine Enforcement Platform. Presumably constructed in the event of quarantine failure, its energy potential isn't just enough to wipe out the base or the entirety of the local biomes, but the entire planet alongside most of the solar system to boot.
 Subnautica (Video Game) / int_b116ac06
featureApplicability
-0.3
 Subnautica (Video Game) / int_b116ac06
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b116ac06
 Subnautica (Video Game) / int_b16543d2
type
Grimy Water
 Subnautica (Video Game) / int_b16543d2
comment
Grimy Water: Brine flows through the Lost River biome hundreds of meters below the surface. This sulphur-yellow liquid is much denser than seawater, so it settles in streams and pools along the seafloor. Evidently, it is highly caustic, because dipping into it will steadily erode your health.
 Subnautica (Video Game) / int_b16543d2
featureApplicability
1.0
 Subnautica (Video Game) / int_b16543d2
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b16543d2
 Subnautica (Video Game) / int_b1c7f430
type
Sea Monster
 Subnautica (Video Game) / int_b1c7f430
comment
Sea Monster: Plenty of them fulfil the classic tropes — giant squids, Krakens, and Leviathans galore, in addition to exotic but "normal-sized" sharks. The Crater's Edge (formerly known as the Void) surrounding the play zone used to host an onslaught of dangerous fauna to discourage players from venturing too far without resorting to an Invisible Wall or Wrap Around, but as of the full release the game jumps directly to spawning adult Ghost Leviathans to chase the player until they escape the area and cause them to despawn.
 Subnautica (Video Game) / int_b1c7f430
featureApplicability
1.0
 Subnautica (Video Game) / int_b1c7f430
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b1c7f430
 Subnautica (Video Game) / int_b33d17a0
type
Sickly Green Glow
 Subnautica (Video Game) / int_b33d17a0
comment
Sickly Green Glow: The Lost River biome is defined by highly concentrated brine rivers that, probably thanks to the Rule of Cool, glow an eerie green. Like most video game liquids that look like this, the brine even acts much like acid when you touch it, but at least it's not radioactive.
 Subnautica (Video Game) / int_b33d17a0
featureApplicability
1.0
 Subnautica (Video Game) / int_b33d17a0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b33d17a0
 Subnautica (Video Game) / int_b3c864b0
type
Going Down with the Ship
 Subnautica (Video Game) / int_b3c864b0
comment
Going Down with the Ship: An abandoned PDA reveals that Captain Hollister stayed onboard the Aurora until the very end, knowing that the survivors would need the ship in one piece in order to contact Alterra HQ.
 Subnautica (Video Game) / int_b3c864b0
featureApplicability
1.0
 Subnautica (Video Game) / int_b3c864b0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b3c864b0
 Subnautica (Video Game) / int_b3eecaae
type
Colony Drop
 Subnautica (Video Game) / int_b3eecaae
comment
Colony Drop: A meteor fell on Planet 4546B in the Dunes 1,000 years ago, which is implied to have had long-lasting effects. The PDA implies that the meteor is what started the extinction event on the planet. The Kharaa only made it worse.
 Subnautica (Video Game) / int_b3eecaae
featureApplicability
1.0
 Subnautica (Video Game) / int_b3eecaae
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b3eecaae
 Subnautica (Video Game) / int_b4fe9d97
type
Space Isolation Horror
 Subnautica (Video Game) / int_b4fe9d97
comment
Space Isolation Horror: The game leaves you stranded on an ocean planet full of large, terrifying sea monsters who want to eat you.
 Subnautica (Video Game) / int_b4fe9d97
featureApplicability
1.0
 Subnautica (Video Game) / int_b4fe9d97
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b4fe9d97
 Subnautica (Video Game) / int_b53d88da
type
Double Unlock
 Subnautica (Video Game) / int_b53d88da
comment
Double Unlock: At several different levels, no less. Scanning a technology fragment tells you what the technology is and what it does, but only provides a fraction of the blueprint needed to actually build the thing. You have to scan one or two (or, in rare cases, three) additional fragments to actually unlock the blueprint.note However, if you find an intact piece of technology or, better yet, a data box, you skip straight to the completed blueprint. Once you have the blueprint for a given piece of technology, you have to go to the appropriate fabricator/station/tool and spend the required raw materials to actually construct it. Speaking of "appropriate fabricators"; the fabricators are themselves pieces of technology that have to be unlocked and constructed before they can be used. So, in the worst-case scenario, you have to go through all the above twice: once to get the right fabricator, then a second time to get whatever it was that you actually wanted.
 Subnautica (Video Game) / int_b53d88da
featureApplicability
1.0
 Subnautica (Video Game) / int_b53d88da
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b53d88da
 Subnautica (Video Game) / int_b543bac4
type
Oxygen Meter
 Subnautica (Video Game) / int_b543bac4
comment
Oxygen Meter: Unaided, you can hold your breath for 45 seconds, and going below 100 meters without a Rebreather cuts that time in half. You can get tanks that will add to your air, but you can still run out if you're outside of a powered vehicle or station (and if those lose power, they'll soon lose air too). Running out won't immediately kill you, though; you'll begin to black out when your meter runs down, and if you manage to get a gulp of air before completely losing consciousness, it'll revive you.
 Subnautica (Video Game) / int_b543bac4
featureApplicability
1.0
 Subnautica (Video Game) / int_b543bac4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b543bac4
 Subnautica (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Subnautica (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Several, most of which double as Anti-Frustration Features or Artistic License. Decompression sickness is not an issue in this game. Given that the protagonist can only stay underwater for 45 seconds at minimum (more with various oxygen tanks), it would be a little much to require you to wait any decent amount of time whenever you needed to ascend 30 meters. note You can toggle on decompression sickness by entering 'nitrogen' through the command console. It is assumed that the hermetically-sealed All-Environment Protection (AEP) Suit compensates for this sudden pressure change, given how it's the first piece of equipment utilized in the event of a starship hull breach. Hatches to get in and out of seabases and alien containments are a single porthole rather than an airlock. Moving around would be greatly hindered if you had to wait each time or, in the case of the alien containment, be blocked off on one side of the room by the extra space needed for the airlock. Diving speed in real life is slowed down by arm movement, but the player uses their arms constantly. This is done to give the player better visual feedback. In real life, vehicle crush depth can't be improved by simply improving the technologies involved; that would require (at minimum) a redesign and strengthening of the hull, and the same goes for additional features like installing torpedo tubes or miniature storage lockers. In-game, all creation devices rearrange matter at the atomic level, and so all installed expansions simply provide their benefits via the same process. Light and colour don't travel very far through the water, with long wavelengths such as red being the first to be cancelled out. For gameplay purposes and a pretty game world, this is ignored. The two moons of the planet should make movement and navigation almost impossible due to their effects on the weather. Instead, the planet (at least in the tropics) has a very calm ocean, and the moons simply form a very pretty sky and major light source at night. While the vehicles have limits, the Player Character is invulnerable to water pressure. The game is unforgiving enough as it is without you being unable to repair or, if need be, Abandon Ship if push comes to shove. Below Zero has an added temperature meter where you need to watch Robin's body heat and restore it on the regular to keep her from succumbing to hypothermia. In practice, the heat gauge works like an "on-land" oxygen meter, and despite being directly below a glacial shelf the water underneath is warm enough, even on the surface, to never have to worry about both Heat and O2 at the same time.
 Subnautica (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Subnautica (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b6e1d40b
 Subnautica (Video Game) / int_b7475a74
type
Bothering by the Book
 Subnautica (Video Game) / int_b7475a74
comment
Bothering by the Book: Alterra is apparently quite guilty of this In-Universe, given Captain Avery Quinn's complaints about them in Subnautica. Under the terms of the Trans-Gov charter, ships are obligated to investigate and respond to any distress beacon they come across, with harsh penalties for failing to render aid. Alterra ships have developed a reputation for abusing this to get other people to give them utterly non-essential supplies if they run out.
 Subnautica (Video Game) / int_b7475a74
featureApplicability
1.0
 Subnautica (Video Game) / int_b7475a74
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_b7475a74
 Subnautica (Video Game) / int_bb01ad0e
type
Cool Boat
 Subnautica (Video Game) / int_bb01ad0e
comment
Cool Boat: All of the craftable ships, but the crown of this trope goes to the Cyclops submarine, which is also a mobile seabase for the player.
 Subnautica (Video Game) / int_bb01ad0e
featureApplicability
1.0
 Subnautica (Video Game) / int_bb01ad0e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_bb01ad0e
 Subnautica (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Subnautica (Video Game) / int_bba30aeb
comment
Late to the Tragedy Seconds after the protagonist escapes the Aurora, they are knocked out cold by a loose panel. They are unconscious for a few hours and by the time they wake up, all other people who made it off the ship have already perished. And that's to say nothing about what happened on Planet 4546B in the first place. The presence of a meteor in the Dunes and some of the PDA's suggestions imply the Architects qualify for this trope as well, and releasing the Kharaa only rubbed salt in the wound.
 Subnautica (Video Game) / int_bba30aeb
featureApplicability
1.0
 Subnautica (Video Game) / int_bba30aeb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_bba30aeb
 Subnautica (Video Game) / int_bbcdd673
type
One-Gender Race
 Subnautica (Video Game) / int_bbcdd673
comment
One-Gender Race: The PDA mentions that all life on Planet 4546B is only one sex. They do not reproduce asexually though as each individual can both carry and fertilize eggs.
 Subnautica (Video Game) / int_bbcdd673
featureApplicability
1.0
 Subnautica (Video Game) / int_bbcdd673
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_bbcdd673
 Subnautica (Video Game) / int_bc00493f
type
Precision F-Strike
 Subnautica (Video Game) / int_bc00493f
comment
Precision F-Strike: In a log file on the Habitat Update's webpage. And later, this on the Seamoth Update's webpage.
 Subnautica (Video Game) / int_bc00493f
featureApplicability
1.0
 Subnautica (Video Game) / int_bc00493f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_bc00493f
 Subnautica (Video Game) / int_be9934a5
type
Effortless Achievement
 Subnautica (Video Game) / int_be9934a5
comment
Effortless Achievement: The full release still has a few of these. Getting your feet wet and consequently building your first base piece, which takes a little effort. You'll unlock achievements for building the three currently implemented vehicles and exploring story-required locales. Building the escape rocket and launching the time capsule are also achievements. The Neptune is pretty resource heavy, but the time capsule is literally a button press to launch, and usually launches automatically with the rocket's ignition.
 Subnautica (Video Game) / int_be9934a5
featureApplicability
1.0
 Subnautica (Video Game) / int_be9934a5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_be9934a5
 Subnautica (Video Game) / int_c0069027
type
Flower Mouth
 Subnautica (Video Game) / int_c0069027
comment
Flower Mouth: The Mesmer has a mouth that splits open four ways to reveal four tentacle-like appendages lined with teeth that lead to its actual throat.
 Subnautica (Video Game) / int_c0069027
featureApplicability
1.0
 Subnautica (Video Game) / int_c0069027
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c0069027
 Subnautica (Video Game) / int_c0d3d3fd
type
Border Patrol
 Subnautica (Video Game) / int_c0d3d3fd
comment
Border Patrol: Adult Ghost Leviathans spawn in the Void/Crater's Edge, with even the PDA saying exploring said biome is "not recommended." At a sufficient distance, if you somehow survive, you'll allegedly be teleported to Lifepod 5.
 Subnautica (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Subnautica (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c0d3d3fd
 Subnautica (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Subnautica (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Alien Tablets universally unlock consoles that match their color, regardless of where they were found, and can't be retrieved from the console afterwards.
 Subnautica (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Subnautica (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c2dbd1f8
 Subnautica (Video Game) / int_c2f7db18
type
Alien Blood
 Subnautica (Video Game) / int_c2f7db18
comment
Alien Blood: Originally averted, but now played straight, with the planet's creatures having yellow blood.
 Subnautica (Video Game) / int_c2f7db18
featureApplicability
-1.0
 Subnautica (Video Game) / int_c2f7db18
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c2f7db18
 Subnautica (Video Game) / int_c34a1799
type
Kaiju
 Subnautica (Video Game) / int_c34a1799
comment
Kaiju: The infamous Leviathan-class lifeforms are gigantic, measuring between 55m (Reaper) and 200m (Sea Emperor) in length. It's probably not a coincidence that some of them bear more than a few similarities to the villainous monsters in Pacific Rim. Their database entries also lampshade that these monsters are rapidly approaching the size limit for sustainable organic lifeforms... which is immediately turned on its head when you find the aptly named Gargantuan Fossil, the remains of an ancient super predator that died roughly three million years ago before it came to rest in the Lost River Bone Fields. Its skull alone is almost 100 meters long (large enough to swallow the Cyclops whole), its canines measure 10-12m, and the whole creature is estimated to have exceeded 1,200m in length back when it was alive. Kind of makes Reapers, Ghosts and Sea Dragons look cuddly when you realize this thing ate those for breakfast.
 Subnautica (Video Game) / int_c34a1799
featureApplicability
1.0
 Subnautica (Video Game) / int_c34a1799
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c34a1799
 Subnautica (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Subnautica (Video Game) / int_c37fb907
comment
Walk, Don't Swim: As far as creatures go, Cave Crawlers, Blood Crawlers, and Sea Treaders. The player is capable of this too when controlling the PRAWN suit.
 Subnautica (Video Game) / int_c37fb907
featureApplicability
1.0
 Subnautica (Video Game) / int_c37fb907
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c37fb907
 Subnautica (Video Game) / int_c3c18143
type
Hope Spot
 Subnautica (Video Game) / int_c3c18143
comment
Hope Spot: Another ship, the Sunbeam, picks up the emergency distress signal from the Aurora and comes to help... only to share the Aurora's fate, being blasted out of the sky by the Quarantine Enforcement Platform. There are no survivors this time. Data from the Quarantine Enforcement Platform mentions a Disease Research Facility, which sounds like your best bet for finding a cure for the Kharaa infection. But when you find it, the facility has been in ruins for a long time. There is no cure to be found there; in fact, the place was ground zero for the outbreak.
 Subnautica (Video Game) / int_c3c18143
featureApplicability
1.0
 Subnautica (Video Game) / int_c3c18143
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c3c18143
 Subnautica (Video Game) / int_c3d60914
type
Continuing is Painful
 Subnautica (Video Game) / int_c3d60914
comment
Continuing is Painful: When you die on anything but the hardest difficulty (which features Permadeath), you're teleported back to your last habitat or life pod and any items you picked up since then are lost. If you died a death moments after stepping outside your pod, not such a big deal, but it's a different story if you've spent several minutes swimming to and fro and gathering resources. In the worst scenario, you've lost your vehicle during your trip and are warped back to a seabase too deep to reach the surface without aid.
 Subnautica (Video Game) / int_c3d60914
featureApplicability
1.0
 Subnautica (Video Game) / int_c3d60914
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c3d60914
 Subnautica (Video Game) / int_c4acda54
type
Item Farming
 Subnautica (Video Game) / int_c4acda54
comment
Item Farming: Before you do any Item Crafting, your fabricator must be supplied with the appropriate raw ingredients. Fortunately, you can find these in the ocean surrounding you, and certain materials are common to certain areas. You'll thus find yourself revisiting the same spots on a fairly regular basis to resupply. Titanium and quartz are among the most common ingredients, forming the basis for structures and vehicles. The primary function of the Alien Containment is to breed fauna, which makes farming food, water and energy a breeze, freeing up time to truly begin your exploration of the ocean. Growbeds and plant pots allow you to grow flora at your home base without having to risk a trip to the relevant biomes. This is especially useful for underwater flora like gel sacks, which are required components for more complex items. Some players have devised a trick for farming Stalker Teeth: approach Stalker territory and drop a handful of scrap metal pieces in the outer area. The closest Stalker will soon proceed to swim back and forth between the pieces, mostly ignoring the player while losing teeth regularly.
 Subnautica (Video Game) / int_c4acda54
featureApplicability
1.0
 Subnautica (Video Game) / int_c4acda54
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c4acda54
 Subnautica (Video Game) / int_c4db6423
type
Yank the Dog's Chain
 Subnautica (Video Game) / int_c4db6423
comment
Yank the Dog's Chain: After everything the survivor goes through, from scavenging for food and water to fending off giant predators, to curing a disease that has plagued the planet for over a thousand years, he finally builds a rocket and escapes, only for Alterra to claim that he owes them one trillion credits for all the resources he scavenged, and they won't grant him permission to land until he pays it. Better hope you can barter off all the information gathered from scanning the items in 4546B, as well as bringing Architect tech back to barter withnote Though even that might not work, since Alterra preemptively claimed everything on the planet was their property to begin with. However, Ryley did everything Alterra's own survival manual told him to do, so trying to force him to pay this debt is not only incredibly dumb, it's something anyone of sufficient clout could use to defend him. Alternatively, plenty of deals could be made for his knowledge and/or rights to his story in exchange for clearing the debt., and/or that it's actually not as big a deal as it may sound, since we have little-to-no understanding of Subnautica's economy rates.
 Subnautica (Video Game) / int_c4db6423
featureApplicability
1.0
 Subnautica (Video Game) / int_c4db6423
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c4db6423
 Subnautica (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Subnautica (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: It is heavily implied that the survivor on board Lifepod 4 managed to get close enough to a Reaper Leviathan to scan it without being eaten and even without access to a stasis rifle. Unfortunately, he then tried to swim back to the safety of the Aurora wreckage; either his luck with the Reapers didn't hold out or he succumbed to the radiation or reached the ship only to perish in the drive explosion.
 Subnautica (Video Game) / int_c5b47b36
featureApplicability
1.0
 Subnautica (Video Game) / int_c5b47b36
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c5b47b36
 Subnautica (Video Game) / int_c6695a49
type
Mêlée à Trois
 Subnautica (Video Game) / int_c6695a49
comment
Mêlée à Trois: Different species of hostile creatures tend to dislike each other just as much as the player, and will often fight if they happen to be in the same vicinity. In particular, many creatures will automatically attack any Warpers that happen to enter their territory.
 Subnautica (Video Game) / int_c6695a49
featureApplicability
1.0
 Subnautica (Video Game) / int_c6695a49
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c6695a49
 Subnautica (Video Game) / int_c6a9c7bd
type
Sea Mine
 Subnautica (Video Game) / int_c6a9c7bd
comment
Sea Mine: The Anchor Pods all over the Grand Reef resemble spherical mines chained to the sea floor. According to the databank, they explode and scatter spores when they get tall enough, though this never actually happens in-game.
 Subnautica (Video Game) / int_c6a9c7bd
featureApplicability
1.0
 Subnautica (Video Game) / int_c6a9c7bd
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c6a9c7bd
 Subnautica (Video Game) / int_c72af5a8
type
Mini-Mecha
 Subnautica (Video Game) / int_c72af5a8
comment
The P.R.A.W.N. Suit loses almost all of its jet mobility and grappling-arm winch strength while outside of the water. If the player takes the P.R.A.W.N. onto dry land, exits the suit, saves the game, and then re-enters the suit, it can lock the P.R.A.W.N. in the "out of water" state permanently, crippling its limited mobility even when back in the water. The only solution is to build a completely new P.R.A.W.N. Suit. Especially breaking as the P.R.A.W.N.'s jets and/or grappling-arm are almost required to get into the Lava Castle near the end of the game, plus the prawn is advertised as an amphibian vehicle in-game, meaning some players are inadvertently going to try taking it onto land and end up breaking it. A much worse version of this glitch exists where it triggers in the Lava Castle at the Alien Thermal Plant. This has all of the above problems... miles beneath the surface in one of the most dangerous areas of the entire game and can also remove the water physics for the player. As this requires a fully upgraded Prawn to even reach this area, the loss is even more costly than when it happens on the surface. While dying can remove this for the player, the glitch may also remove the damage dealt by the nearby lava, meaning the player can only wait to starve to death or die of thirst. As if this was not bad enough, there's a second glitch where spawning or building a new P.R.A.W.N. Suit results in this glitch carrying over to it. If the player has saved, this effectively renders the game unwinnable.
 Subnautica (Video Game) / int_c72af5a8
featureApplicability
1.0
 Subnautica (Video Game) / int_c72af5a8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c72af5a8
 Subnautica (Video Game) / int_c7a56f9e
type
The Symbiote
 Subnautica (Video Game) / int_c7a56f9e
comment
The Symbiote: The Crashfish and the Sulfer Plant, as well as the Crabsnake and the Jellyshroom.
 Subnautica (Video Game) / int_c7a56f9e
featureApplicability
1.0
 Subnautica (Video Game) / int_c7a56f9e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c7a56f9e
 Subnautica (Video Game) / int_c7b5445c
type
Cool Starship
 Subnautica (Video Game) / int_c7b5445c
comment
Cool Starship: The Aurora, which ends up exploding, giving you entry, and placing a burden on you to repair the reactor containment field, or else the ecosystem will be overrun by deadly radiation.
 Subnautica (Video Game) / int_c7b5445c
featureApplicability
1.0
 Subnautica (Video Game) / int_c7b5445c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c7b5445c
 Subnautica (Video Game) / int_c8b2d0b0
type
Hot Blade
 Subnautica (Video Game) / int_c8b2d0b0
comment
Hot Blade: The sole upgrade for the Survival Knife equips it with a heating element, causing the edges of the blade to glow red. This doubles its damage output (but makes it useless against heat-resistant wildlife), and it both kills and cook edible wildlife in one strike.
 Subnautica (Video Game) / int_c8b2d0b0
featureApplicability
1.0
 Subnautica (Video Game) / int_c8b2d0b0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c8b2d0b0
 Subnautica (Video Game) / int_c8c968c3
type
The Alliance
 Subnautica (Video Game) / int_c8c968c3
comment
The Alliance: PDA entries mention the Trans-System Federation, which exists as an authority above the Trans-Govs, of which Alterra is one. According to the Charter, the TSF exists as a military police force dedicated to preventing conflict among its members and guaranteeing relative freedom of movement within its borders. Said Charter is why the Sunbeam is obligated to respond to the distress call from the Aurora, and thus what gets them killed. The TSF is also why the Aurora just so happened to be carrying a dedicated contingent of underwater gear: their secondary mission was to investigate 4546B in search of the Degasi as a favour to the Mongolian Empire.
 Subnautica (Video Game) / int_c8c968c3
featureApplicability
1.0
 Subnautica (Video Game) / int_c8c968c3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c8c968c3
 Subnautica (Video Game) / int_c94f1109
type
Artistic License – Chemistry
 Subnautica (Video Game) / int_c94f1109
comment
Artistic License – Chemistry: The game accurately identifies Real Life elements like titanium or copper by their chemical symbols and minerals like quartz or ruby by their compound. But sometimes, for the sake of gameplay, it breaks the rules of chemistry with a Hand Wave. The "brine" in the Lost River is Grimy Water that's as caustic as acid; merely skirting it while swimming around the area deals considerable damage. Brine in Real Life has no detrimental effects on the human skin no matter the concentrationnote unless you marinate yourself in it for multiple hours, which may lead to dehydration. Otherwise, brine baths have been used for medicinal purposes since time immemorial, mostly to treat various skin diseases., much less so if the swimmer is clad in full-body diving gear. However, seeing as the PDS uses Line-of-Sight Name conventions, the name likely isn't indicative of what it actually is - more than likely, it's actually a high concentration of Acid Salt (or similar), which does cause burning. Your fabricator can rearrange materials on the atomic level, but you require a fish for use as a filter membrane (or a specialised filtration machine) to remove salt from water. Polyaniline is a real substance, but gold has nothing to do with its synthesis.
 Subnautica (Video Game) / int_c94f1109
featureApplicability
1.0
 Subnautica (Video Game) / int_c94f1109
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c94f1109
 Subnautica (Video Game) / int_c9cab11
type
Falling Damage
 Subnautica (Video Game) / int_c9cab11
comment
Falling Damage: It does exist in the game, though you don't need to worry about it much since Subnautica is mostly set underwater. Just be careful while exploring the Aurora or the islands.
 Subnautica (Video Game) / int_c9cab11
featureApplicability
1.0
 Subnautica (Video Game) / int_c9cab11
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_c9cab11
 Subnautica (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Subnautica (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: Hostile Leviathans have between 5,000 and 8,000 health. Your knife does 20 points of damage per swing, 40 with the Thermoblade upgrade. A fully-charged stasis rifle shot will pin a target in place for 30 seconds. It is entirely possible, if time-consuming, nerve-wracking, and extremely dangerous, to keep a Leviathan pinned in a stasis field while you saw at its neck with your knife, occasionally stopping to reapply the stasis effect, until it's finally dead.
 Subnautica (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Subnautica (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_cadf2d2a
 Subnautica (Video Game) / int_ccb636fe
type
Kraken and Leviathan
 Subnautica (Video Game) / int_ccb636fe
comment
Kraken and Leviathan: The PDA uses the term "Leviathan Class" to describe the biggest biologically feasible fauna. Note that this is just a size classification, as the Reefbacks and Sea Treaders are considered Leviathan Class. On the other hand, if a species includes the word "Leviathan" in their actual name (e.g. Reaper Leviathan, Ghost Leviathan), it's probably best to run and don't look back. One PDA entry indicates that the tremendous size of the Sea Emperor means it has to recalibrate the size category. In the Lost River biome, players can come across a few multi-million-year-old skeletons. One, in particular, has jaws large enough to comfortably fit the Cyclops inside.
 Subnautica (Video Game) / int_ccb636fe
featureApplicability
1.0
 Subnautica (Video Game) / int_ccb636fe
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ccb636fe
 Subnautica (Video Game) / int_cda501da
type
Killed Off for Real
 Subnautica (Video Game) / int_cda501da
comment
Killed Off for Real: If you manage to actually kill a Leviathan-class creature, it will thankfully stay dead and never respawn.
 Subnautica (Video Game) / int_cda501da
featureApplicability
1.0
 Subnautica (Video Game) / int_cda501da
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_cda501da
 Subnautica (Video Game) / int_cdcd7a78
type
Derelict Graveyard
 Subnautica (Video Game) / int_cdcd7a78
comment
Derelict Graveyard: The volcanic crater/plateau that the Aurora crashed on is one, albeit it only consists of a single ship. Most of the Aurora landed in a large wreck that looms partially above the water, but large sections of the ship detached either during its fall or on its impact, sending entire deck assemblies scattered about the ocean floor. Many of these still have their interior compartments relatively intact, and salvaging them is useful for basic supplies and essential for unlocking additional blueprints.
 Subnautica (Video Game) / int_cdcd7a78
featureApplicability
1.0
 Subnautica (Video Game) / int_cdcd7a78
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_cdcd7a78
 Subnautica (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Subnautica (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The Dunes and the Mountains biomes. Once you transition there, the music stops and all ambient noise goes quiet, save for the players. All the better to hear the distant screams of Reapers. It's even worse in the Void - no music, no fish, no sounds, no sea floor. Just endless ocean and inky darkness all around you. And then the Ghost Leviathans show up.
 Subnautica (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Subnautica (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_cdfe12c3
 Subnautica (Video Game) / int_ce6555f0
type
Lighter and Softer
 Subnautica (Video Game) / int_ce6555f0
comment
Lighter and Softer: Zigzagged in comparison to the original Subnautica. Below Zero's story is softer than that of the original game: the protagonist arrives on the planet by choice rather than by disastrous shipwreck; the Altera personnel were recalled, not killed by the local wildlife; the deadly bacterium is almost nowhere to be seen; the Architects are fleshed-out and come across as a far more benevolent; and even the death of Sam was a possibly-botched attempt to prevent an outbreak of the aforementioned bacterium and not Altera having her killed to cover up their actions as was initially hinted. Gameplay-wise, however, the predators, survival requirements, and hostile and isolated conditions are all still there, and the game's death animations are far more brutal and detailed if anything.
 Subnautica (Video Game) / int_ce6555f0
featureApplicability
1.0
 Subnautica (Video Game) / int_ce6555f0
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ce6555f0
 Subnautica (Video Game) / int_cfd569ac
type
Take Your Time
 Subnautica (Video Game) / int_cfd569ac
comment
Take Your Time: The game very heavily implies that you will die after about five weeks, thanks to exposure to the Kharaa bacterium and that symptoms should start appearing around two weeks in. Instead, the disease's progression is entirely event-based, and the player will never fatally succumb to it. Slightly justified, thanks to the presence of Peepers spreading diluted Enzyme 42, which inhibits the bacterium's growth and progression. For the same reason the Kharaa hasn't wiped out the entire biosphere, it's possible Ryley is kept alive via indirect exposure.
 Subnautica (Video Game) / int_cfd569ac
featureApplicability
1.0
 Subnautica (Video Game) / int_cfd569ac
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_cfd569ac
 Subnautica (Video Game) / int_d0db0e91
type
Oxygenated Underwater Bubbles
 Subnautica (Video Game) / int_d0db0e91
comment
Oxygenated Underwater Bubbles: Either naturally when produced by Purple Brain Coral or manmade when produced by a pipe system.
 Subnautica (Video Game) / int_d0db0e91
featureApplicability
1.0
 Subnautica (Video Game) / int_d0db0e91
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d0db0e91
 Subnautica (Video Game) / int_d24b61a8
type
Patchwork Map
 Subnautica (Video Game) / int_d24b61a8
comment
Patchwork Map: Complete with Law of Cartographical Elegance.
 Subnautica (Video Game) / int_d24b61a8
featureApplicability
1.0
 Subnautica (Video Game) / int_d24b61a8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d24b61a8
 Subnautica (Video Game) / int_d24ed873
type
Developer's Foresight
 Subnautica (Video Game) / int_d24ed873
comment
Developer's Foresight: If you clear out inventory space by dropping snowballs underwater, the snowballs float up due to frozen water being more buoyant than liquid.
 Subnautica (Video Game) / int_d24ed873
featureApplicability
1.0
 Subnautica (Video Game) / int_d24ed873
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d24ed873
 Subnautica (Video Game) / int_d32b5dde
type
Hope Bringer
 Subnautica (Video Game) / int_d32b5dde
comment
Hope Bringer: The protagonist. Almost by accident, they complete the Architects' work of saving the Sea Emperor population and stopping the Kharaa epidemic.
 Subnautica (Video Game) / int_d32b5dde
featureApplicability
1.0
 Subnautica (Video Game) / int_d32b5dde
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d32b5dde
 Subnautica (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Subnautica (Video Game) / int_d397657d
comment
Hoist by His Own Petard The player can do this to themselves if they breed Crashfish and then set them loose outside their base. Sure, the fish won't attack you because it grew up docile, but it will attack other fish by suicide bombing them right next to the hull of your base, causing a breach, a flood, and a panicked flail as the player runs all over trying to find the hole. Why, no, this isn't inspired by a true story at all... The Prawn Suit's grappling hook can be used to hitch a ride on Leviathans. While this can be quite entertaining, doing it to a Reaper will radically and permanently alter its patrolled area as it tries to shake you off. It's not uncommon for the beast to end up in a completely different biome including the Safe Shallows this way, and possibly way too close to your base for comfort. Players have reported up to three Reapers taking up residency barely 100 meters from their base because of this.
 Subnautica (Video Game) / int_d397657d
featureApplicability
1.0
 Subnautica (Video Game) / int_d397657d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d397657d
 Subnautica (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Subnautica (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Unlike Ryley, the Heroic Mime protagonist of the first game, Robin has full voice acting.
 Subnautica (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Subnautica (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d40a8a0f
 Subnautica (Video Game) / int_d45c0b86
type
Refuge in Audacity
 Subnautica (Video Game) / int_d45c0b86
comment
Refuge in Audacity: Going straight towards certain aggressive creatures and attacking them with your knife, or ramming them with your vehicle is sometimes the best way to deal with them. In the same vein, trying to kill a Reaper Leviathan is very risky, long and difficult, but hopefully, you have the Stasis Rifle to help you out, and as a great payoff, they will never respawn again once they're dead, making exploration of certain areas much safer for the rest of the game. Scanning the more dangerous leviathans without any tools to aid you cannot be done unless you are insanely lucky, or insanely audacious. The best way to get the upper edge in avoiding the bites long enough is to provoke them first, and then not make the mistake of pressing backwards- but left or right, because the Reaper and most other creatures cannot turn whilst gnawing at you fast enough, meaning you'll just be slightly out of their reach. In short, it is preferable to just go up to them, dance the tango with them, and scan them while going in circles if you can keep your blood pressure down. Have fun testing that, though!
 Subnautica (Video Game) / int_d45c0b86
featureApplicability
1.0
 Subnautica (Video Game) / int_d45c0b86
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d45c0b86
 Subnautica (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Subnautica (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: There are a few new ones: The new Mineral Detector tool and the improved Scanner Room can both make resource-hunting much less of a chore. Oxygen Plants, which give you about thirty more seconds of air when you activate them, let Robin explore areas that Ryley would have to come back to later with a vehicle or bigger O2 tank while also being far more obvious than brain coral in the first game. Dying when you have a Beacon in your inventory will automatically drop it, letting you easily get back to where you were. Beacons can now be placed on land with a spike that automatically extends when you deploy one. The Seatruck can be fitted with improved storage and Fabricator modules to greatly extend exploration times, similar to the Cyclops in the first game but somewhat more efficient. Solar Panels now last much longer. They'll last well into the night and only shut down briefly before morning, unlike in the first game where they would shut off the minute the sun went down. Instead of having to look them up constantly, you can now pin crafting recipes to the UI, allowing you to see both how much of each material you will need, how much you've collected, and how many of the item can be crafted without having to go to a fabricator or open the PDA. This helps immensely when dealing with multi-stage item crafting. This was ported back into Subnautica. The Air Bladder is much improved. In the original game, its flotation when activated was barely faster than using the Seaglide to power your way to the surface, making it only useful in the very early game. Now, it's practically a rocket, allowing you to cover around 200m vertically in about 12 seconds, making it an extremely useful emergency survival tool. Not only that but now you can take the air stored in it and put 10 seconds' worth of extra air in your tank, which is useful in places like caves where the surface is inaccessible. Several new structures are added to make base building more convenient. A control room can be built that can manage which rooms are drawing power, shows how much power is being generated/consumed, and helps you locate damaged sections. It also acts as a beacon, instead of having to drop one yourself. There's also the addition of large rooms, which have roughly four times the capacity of Multipurpose Rooms at the cost of requiring lithium to construct, allowing you to consolidate certain functions like power generation that would ordinarily require an entire Multipurpose Room per reactor, or just make more elaborate habitats. The latter was ported back into Subnautica.
 Subnautica (Video Game) / int_d6f284a3
featureApplicability
1.0
 Subnautica (Video Game) / int_d6f284a3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d6f284a3
 Subnautica (Video Game) / int_d7bfbcd7
type
Are You Sure You Want to Do That?
 Subnautica (Video Game) / int_d7bfbcd7
comment
Are You Sure You Want to Do That?: The PDA asks you this the first time you enter the Dunes.
 Subnautica (Video Game) / int_d7bfbcd7
featureApplicability
1.0
 Subnautica (Video Game) / int_d7bfbcd7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d7bfbcd7
 Subnautica (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Subnautica (Video Game) / int_d7d588c8
comment
The reinforced diving suit makes you immune to the Tiger Plant's spike bombardment, and the 50% damage reduction it provides on top of that enables you to tank a lot of attacks that would've nearly killed you otherwise. It also increases your temperature threshold before you take thermal damage to 70°C, which is sufficient protection to swim around even in the Lava Lakes with impunity as long as you don't get too close to the actual lava.
 Subnautica (Video Game) / int_d7d588c8
featureApplicability
1.0
 Subnautica (Video Game) / int_d7d588c8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d7d588c8
 Subnautica (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Subnautica (Video Game) / int_d88e125e
comment
Our Dragons Are Different: The Sea Dragon. It has a reasonable upper body of an aquatic dragon, plus squid legs.
 Subnautica (Video Game) / int_d88e125e
featureApplicability
1.0
 Subnautica (Video Game) / int_d88e125e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_d88e125e
 Subnautica (Video Game) / int_da928271
type
Last-Second Joke Problem
 Subnautica (Video Game) / int_da928271
comment
Last-Second Joke Problem: In The Stinger, the player is welcomed home to Alterra, but is denied permission to land until they've compensated the company for all the resources they collected and used while marooned on 4546B... which amounts to one trillion credits.
 Subnautica (Video Game) / int_da928271
featureApplicability
1.0
 Subnautica (Video Game) / int_da928271
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_da928271
 Subnautica (Video Game) / int_dae3999d
type
Action Bomb
 Subnautica (Video Game) / int_dae3999d
comment
Tank-grown Crashfish, used as explosive ammo for the propulsion cannon, constitute the most powerful actual weapon in the game. Unfortunately, each Crashfish takes up four tiles (2x2) in your Grid Inventory, so you won't be able to carry more than one or two with you at any given time if you plan on lugging some salvage back home as well. They also need to be manually loaded into the cannon like any other item, which can cost you the second that makes the difference between blowing some predator to smithereens, blowing yourself up as well, or simply being Eaten Alive.
 Subnautica (Video Game) / int_dae3999d
featureApplicability
1.0
 Subnautica (Video Game) / int_dae3999d
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_dae3999d
 Subnautica (Video Game) / int_dae59ff8
type
Empty Room Psych
 Subnautica (Video Game) / int_dae59ff8
comment
Empty Room Psych: Downplayed but present in the Void, the bottomless abyss around the crater that constitutes the game world. There's absolutely nothing there except water, darkness, and silence... and an army of Ghost Leviathans just waiting to tear you to pieces if you dawdle in their territory for too long.
 Subnautica (Video Game) / int_dae59ff8
featureApplicability
1.0
 Subnautica (Video Game) / int_dae59ff8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_dae59ff8
 Subnautica (Video Game) / int_db27d520
type
Amazing Technicolor Wildlife
 Subnautica (Video Game) / int_db27d520
comment
Amazing Technicolor Wildlife: The fish in the game are really colorful. Most of the game's flora and all but three species of fauna are bioluminescent.
 Subnautica (Video Game) / int_db27d520
featureApplicability
1.0
 Subnautica (Video Game) / int_db27d520
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_db27d520
 Subnautica (Video Game) / int_db6230b7
type
Lightning Bruiser
 Subnautica (Video Game) / int_db6230b7
comment
Lightning Bruiser: Reaper Leviathans, full stop. They can swallow the player whole, can crack a Seamoth in two hits and players are physically incapable of outrunning them.
 Subnautica (Video Game) / int_db6230b7
featureApplicability
1.0
 Subnautica (Video Game) / int_db6230b7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_db6230b7
 Subnautica (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Subnautica (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The Peepers. Being such a common prey animal makes them perfect for transporting the Sea Emperor's Enzyme 42 out of the Primary Containment Facility and into the local ecosystems, thereby saving most of the local fauna from dying of Kharaa.
 Subnautica (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Subnautica (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_dcbe8a6e
 Subnautica (Video Game) / int_dd1d5124
type
Survival Sandbox
 Subnautica (Video Game) / int_dd1d5124
comment
Survival Sandbox: Much of the gameplay is about surviving and exploring the world.
 Subnautica (Video Game) / int_dd1d5124
featureApplicability
1.0
 Subnautica (Video Game) / int_dd1d5124
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_dd1d5124
 Subnautica (Video Game) / int_deca6032
type
Everything Sensor
 Subnautica (Video Game) / int_deca6032
comment
Everything Sensor: One of the available rooms for your base is the Scanner Room. It is able to detect virtually any resource within a certain range and highlight it, from mundane materials like limestone deposits to scannable fragments and sunken wrecks. It can be upgraded for better range and scanning speed, and a HUD chip can be built to pipe the data directly to your helmet, making it an invaluable tool for gathering lots of mundane resources quickly. Below Zero adds a handheld version with much shorter range, but is still helpful when far from your base.
 Subnautica (Video Game) / int_deca6032
featureApplicability
1.0
 Subnautica (Video Game) / int_deca6032
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_deca6032
 Subnautica (Video Game) / int_df514fe9
type
Crew of One
 Subnautica (Video Game) / int_df514fe9
comment
Crew of One: In-Universe, a selling point for the Cyclops is that, despite being designed for a crew of three, it can be operated by a single person if the need arises. This has made it very popular among deep-sea exploration teams and is a tremendous boon for the player.
 Subnautica (Video Game) / int_df514fe9
featureApplicability
1.0
 Subnautica (Video Game) / int_df514fe9
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_df514fe9
 Subnautica (Video Game) / int_dfbd69d5
type
Underwater Base
 Subnautica (Video Game) / int_dfbd69d5
comment
Underwater Base: You can make these using the Habitat Builder and raw materials such as titanium and glass. The dome aesthetic is present in the design of the Multipurpose Room as well as other structures, with tubes connecting them together. Building them is necessary for more advanced crafting and general item storage.
 Subnautica (Video Game) / int_dfbd69d5
featureApplicability
1.0
 Subnautica (Video Game) / int_dfbd69d5
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_dfbd69d5
 Subnautica (Video Game) / int_e0022315
type
Idiosyncratic Mecha Storage
 Subnautica (Video Game) / int_e0022315
comment
Idiosyncratic Mecha Storage: Exiting your P.R.A.W.N. Suit while on land will cause it to automatically crouch down so that you can reach its top-mounted access points.
 Subnautica (Video Game) / int_e0022315
featureApplicability
1.0
 Subnautica (Video Game) / int_e0022315
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e0022315
 Subnautica (Video Game) / int_e0c00a95
type
Absurdly Sharp Blade
 Subnautica (Video Game) / int_e0c00a95
comment
Absurdly Sharp Blade: The survival knife, which can cut through solid pieces of coral as if they were butter.
 Subnautica (Video Game) / int_e0c00a95
featureApplicability
1.0
 Subnautica (Video Game) / int_e0c00a95
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e0c00a95
 Subnautica (Video Game) / int_e0c22cc9
type
Stinger
 Subnautica (Video Game) / int_e0c22cc9
comment
The first time you pick up a diamond, the PDA explains that everything on the planet is the property of Alterra and that you will be billed for everything you used, with the bill running at three million credits. Come the Stinger after the credits roll, You have made it back safely, but Alterra refuses to allow you to land your rocket until the debt you owe for the resources used on 4546B is paid, which is now at a grand total of a trillion credits.
 Subnautica (Video Game) / int_e0c22cc9
featureApplicability
1.0
 Subnautica (Video Game) / int_e0c22cc9
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e0c22cc9
 Subnautica (Video Game) / int_e0e3579a
type
Fungus Humongous
 Subnautica (Video Game) / int_e0e3579a
comment
Fungus Humongous: The Mushroom Forest and Jellyshroom Caves.
 Subnautica (Video Game) / int_e0e3579a
featureApplicability
1.0
 Subnautica (Video Game) / int_e0e3579a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e0e3579a
 Subnautica (Video Game) / int_e1836adf
type
Bizarre Alien Sexes
 Subnautica (Video Game) / int_e1836adf
comment
Bizarre Alien Sexes: Everything on the planet is of a single egg-laying sex that can either self-impregnate or mate with any other instance of its species.
 Subnautica (Video Game) / int_e1836adf
featureApplicability
1.0
 Subnautica (Video Game) / int_e1836adf
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e1836adf
 Subnautica (Video Game) / int_e21faf11
type
Friend to All Living Things
 Subnautica (Video Game) / int_e21faf11
comment
Friend to All Living Things: The Sea Emperor. She's entirely harmless, the normally predatory species living in her enclosure are peaceful, and she's actively trying to fight the infection of the planet.
 Subnautica (Video Game) / int_e21faf11
featureApplicability
1.0
 Subnautica (Video Game) / int_e21faf11
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e21faf11
 Subnautica (Video Game) / int_e26d8285
type
Explosive Decompression
 Subnautica (Video Game) / int_e26d8285
comment
Decompression sickness is not an issue in this game. Given that the protagonist can only stay underwater for 45 seconds at minimum (more with various oxygen tanks), it would be a little much to require you to wait any decent amount of time whenever you needed to ascend 30 meters. note You can toggle on decompression sickness by entering 'nitrogen' through the command console. It is assumed that the hermetically-sealed All-Environment Protection (AEP) Suit compensates for this sudden pressure change, given how it's the first piece of equipment utilized in the event of a starship hull breach.
 Subnautica (Video Game) / int_e26d8285
featureApplicability
1.0
 Subnautica (Video Game) / int_e26d8285
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e26d8285
 Subnautica (Video Game) / int_e2a6ebc1
type
Closed Circle
 Subnautica (Video Game) / int_e2a6ebc1
comment
Closed Circle: You are trapped on the planet due to the destruction of the Aurora until help can arrive. Taken even further when your rescue ship is shot down by a planet defence laser meant to quarantine the Kharra bacteria from escaping the planet. Leaving at that point requires not only constructing a new space ship but finding a way to cure yourself (and the rest of the planet) from the infection to disable the cannon.
 Subnautica (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 Subnautica (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e2a6ebc1
 Subnautica (Video Game) / int_e2bdb219
type
Wintry Auroral Sky
 Subnautica (Video Game) / int_e2bdb219
comment
Wintry Auroral Sky: A common sight at night. 4546B clearly has an active magnetic field.
 Subnautica (Video Game) / int_e2bdb219
featureApplicability
1.0
 Subnautica (Video Game) / int_e2bdb219
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e2bdb219
 Subnautica (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Subnautica (Video Game) / int_e402b8bd
comment
Hailfire Peaks: Sector Zero, the area of 4546B that Below Zero takes place on, is an arctic ice shelf surrounding a volcanic island. It leaves frozen areas above, while there are hot thermal areas below. The distance between the hottest areas and the coldest is only a few hundred meters.
 Subnautica (Video Game) / int_e402b8bd
featureApplicability
1.0
 Subnautica (Video Game) / int_e402b8bd
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e402b8bd
 Subnautica (Video Game) / int_e431c24c
type
Not Quite Dead
 Subnautica (Video Game) / int_e431c24c
comment
Some of the Alterra employees express worries that the frozen Leviathan is Not Quite Dead. It's dead, but it still looks scary, so they must've been (understandably) spooked.
 Subnautica (Video Game) / int_e431c24c
featureApplicability
1.0
 Subnautica (Video Game) / int_e431c24c
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e431c24c
 Subnautica (Video Game) / int_e466ae41
type
Family-Friendly Firearms
 Subnautica (Video Game) / int_e466ae41
comment
Family-Friendly Firearms: Lethal firearms are forbidden from being created by the fabricator, mentioned to because of a massacre on Obraxis Prime. You can arm some of your submersibles with torpedoes, but the only true handheld weapon is the non-lethal stasis rifle.note There is also the survival knife and the propulsion/repulsion cannons, but these are more tools than weapons. The only true firearm is an alien rifle, albeit suspended in an impenetrable display case within the Quarantine Enforcement Platform.
 Subnautica (Video Game) / int_e466ae41
featureApplicability
1.0
 Subnautica (Video Game) / int_e466ae41
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e466ae41
 Subnautica (Video Game) / int_e4965307
type
Composite Character
 Subnautica (Video Game) / int_e4965307
comment
Composite Character: Not a character exactly, but the Seatruck is essentially a combination of the Seamoth and Cyclops; a fast, maneuverable sub in its base form that can also serve as a portable base once you've attached a few modules to it, including one that can carry your Prawn Suit.
 Subnautica (Video Game) / int_e4965307
featureApplicability
1.0
 Subnautica (Video Game) / int_e4965307
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e4965307
 Subnautica (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Subnautica (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The penultimate story objective contains blueprints for Ion Batteries and Ion Power Cells, which provide five times as much juice as their basic counterparts. A Repulsion Cannon with such a battery installed doesn't deal more damage but can fire 100 shots before needing a reload, and the Cyclops' power reserves become so vast that activating the Deflector Shields or the Silent Running mode causes much less of a headache than it did before.
 Subnautica (Video Game) / int_e5066b68
featureApplicability
1.0
 Subnautica (Video Game) / int_e5066b68
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e5066b68
 Subnautica (Video Game) / int_e5421161
type
Expy
 Subnautica (Video Game) / int_e5421161
comment
The whole point of the Propulsion Cannon, a tool meant for picking up and moving/throwing small to medium-sized objects. Seeing how the thing is a barely disguised Expy of Half-Life 2's Gravity Gun down to a very similar look, this shouldn't come as a surprise.
 Subnautica (Video Game) / int_e5421161
featureApplicability
1.0
 Subnautica (Video Game) / int_e5421161
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e5421161
 Subnautica (Video Game) / int_e5898915
type
In-Vehicle Invulnerability
 Subnautica (Video Game) / int_e5898915
comment
Vehicle thermometers register sub-zero temperatures near brinicles. If you approach these outside of vehicles, they harm you.
 Subnautica (Video Game) / int_e5898915
featureApplicability
1.0
 Subnautica (Video Game) / int_e5898915
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e5898915
 Subnautica (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Subnautica (Video Game) / int_e624f0e8
comment
The player can do this to themselves if they breed Crashfish and then set them loose outside their base. Sure, the fish won't attack you because it grew up docile, but it will attack other fish by suicide bombing them right next to the hull of your base, causing a breach, a flood, and a panicked flail as the player runs all over trying to find the hole. Why, no, this isn't inspired by a true story at all...
 Subnautica (Video Game) / int_e624f0e8
featureApplicability
1.0
 Subnautica (Video Game) / int_e624f0e8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e624f0e8
 Subnautica (Video Game) / int_e6291d05
type
Percussive Maintenance
 Subnautica (Video Game) / int_e6291d05
comment
Percussive Maintenance: When trying to free himself from the chair in the escape pod in the beginning, the protagonist presses the release button several times to no avail. So he slams his fist down hard on the panel in frustration, which naturally works.
 Subnautica (Video Game) / int_e6291d05
featureApplicability
1.0
 Subnautica (Video Game) / int_e6291d05
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e6291d05
 Subnautica (Video Game) / int_e63317eb
type
Green Hill Zone
 Subnautica (Video Game) / int_e63317eb
comment
Green Hill Zone: The aptly-titled Safe Shallows is one of the only biomes where the player doesn't have to worry about predators. There are still threats like Gasopods around, but they'll leave you alone if you give them space.
 Subnautica (Video Game) / int_e63317eb
featureApplicability
1.0
 Subnautica (Video Game) / int_e63317eb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e63317eb
 Subnautica (Video Game) / int_e6558beb
type
Artistic License – Space
 Subnautica (Video Game) / int_e6558beb
comment
Artistic License – Space: The two moons of the planet are in an extremely low orbit judging by their size, and the speed at which they cross the sky. The gravity from Earth's moon causes a daily high and low tide at a much further distance out. Two moons of that size and proximity would cause titanic and unpredictable waves, with fluid forces that would make movement and navigation almost impossible. Instead, the planet has a very calm ocean and the moons simply form a very pretty sky and a major light source at night.
 Subnautica (Video Game) / int_e6558beb
featureApplicability
1.0
 Subnautica (Video Game) / int_e6558beb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e6558beb
 Subnautica (Video Game) / int_e6ec26f1
type
Grid Inventory
 Subnautica (Video Game) / int_e6ec26f1
comment
Grid Inventory: Some items take up more than one space in your inventory.
 Subnautica (Video Game) / int_e6ec26f1
featureApplicability
1.0
 Subnautica (Video Game) / int_e6ec26f1
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e6ec26f1
 Subnautica (Video Game) / int_e80cdd72
type
Almost Out of Oxygen
 Subnautica (Video Game) / int_e80cdd72
comment
Running Almost Out of Oxygen deep underwater. And, if you fail to make it to the surface in time, death by drowning.
 Subnautica (Video Game) / int_e80cdd72
featureApplicability
1.0
 Subnautica (Video Game) / int_e80cdd72
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_e80cdd72
 Subnautica (Video Game) / int_eb0bb6a6
type
Solid Gold Poop
 Subnautica (Video Game) / int_eb0bb6a6
comment
Solid Gold Poop: Sea Treader dung can be collected and used as biofuel.
 Subnautica (Video Game) / int_eb0bb6a6
featureApplicability
1.0
 Subnautica (Video Game) / int_eb0bb6a6
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_eb0bb6a6
 Subnautica (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Subnautica (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Downplayed with the hand flashlight, which lasts a fairly long time on a full battery, but not nearly as long as one would expect with all the other high-tech gizmos those batteries can run. Vehicle lights come in two flavors: the Seamoth and Seaglide have a small drain when the lights are on, while the PRAWN and Cyclops provide light for free.
 Subnautica (Video Game) / int_eca56f2
featureApplicability
1.0
 Subnautica (Video Game) / int_eca56f2
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_eca56f2
 Subnautica (Video Game) / int_ee05de54
type
Salt Solution
 Subnautica (Video Game) / int_ee05de54
comment
Salt Solution: Salt is needed to preserve dead fish or they'll go bad very quickly. It is also used as an ingredient to create bleach for disinfecting water, and it's needed for a number of vehicle upgrades. Salt can also prove hazardous to your health. The brine rivers and lakes in the Lost River biome are so highly concentrated that touching them without a PRAWN Suit is akin to getting doused in acid, dealing high damage in very short ticks.
 Subnautica (Video Game) / int_ee05de54
featureApplicability
1.0
 Subnautica (Video Game) / int_ee05de54
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_ee05de54
 Subnautica (Video Game) / int_ee33bd93
type
Executive Ball Clicker
 Subnautica (Video Game) / int_ee33bd93
comment
Executive Ball Clicker: A sci-fi version of Newton's Cradle labelled "executive toy" that uses magnetic levitation instead of strings can be found in an executive office in one of the abandoned Alterra bases. You can also craft one yourself, but true to the trope, it's a waste of rare and important survival resources for a bauble with no real utility.
 Subnautica (Video Game) / int_ee33bd93
featureApplicability
1.0
 Subnautica (Video Game) / int_ee33bd93
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_ee33bd93
 Subnautica (Video Game) / int_ee444814
type
Murderous Malfunctioning Machine
 Subnautica (Video Game) / int_ee444814
comment
Murderous Malfunctioning Machine: The distress call from Lifepod 7 mentions that their emergency fabricator is malfunctioning. If you find the lifepod, you can see the results: instead of producing any useful survival equipment, it fabricated a bunch of useless junk (including pens, microscopes, a toy car, and a Markiplier doll). While this didn't directly harm the Lifepod's occupants, it probably sealed their fates.
 Subnautica (Video Game) / int_ee444814
featureApplicability
1.0
 Subnautica (Video Game) / int_ee444814
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_ee444814
 Subnautica (Video Game) / int_ee793cee
type
AcceptableBreakFromReality
 Subnautica (Video Game) / int_ee793cee
comment
According to in-game temperature readings, harmless Thermal Vents can reach temperatures of almost 100° C, while volcanic vents and other spots that should seemingly be hotter may be as low as 50° C, with no seeming logic to the discrepancy. Since magma on Earth can be over a thousand degrees (hot enough to boil any water it touches), this is an Acceptable Break from Reality.
 Subnautica (Video Game) / int_ee793cee
featureApplicability
1.0
 Subnautica (Video Game) / int_ee793cee
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_ee793cee
 Subnautica (Video Game) / int_eea96e78
type
Swallowed Whole
 Subnautica (Video Game) / int_eea96e78
comment
Swallowed Whole: This happens after the aforementioned Reaper Leviathan catches you with less than 80 health. Also one of the ways the Sea Dragon Leviathan can seal your doom... if it doesn't roast you with its fire breath first.
 Subnautica (Video Game) / int_eea96e78
featureApplicability
1.0
 Subnautica (Video Game) / int_eea96e78
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_eea96e78
 Subnautica (Video Game) / int_f194de9
type
Sprint Shoes
 Subnautica (Video Game) / int_f194de9
comment
Sprint Shoes: The basic underwater variant are a pair of silicone flippers, which slightly increase the player character's baseline swimming speed and can be upgraded into Ultra Glide Fins. The straighter variant though is the Seaglide, which is a fancy DPV, or a propeller with handles. It comes with a holographic topography map and flashlight, but drains its battery fairly quickly if those features are used. Paired with the Swim Charge Fins, it can be kept charged indefinitely as long as the map and flashlight are switched off.
 Subnautica (Video Game) / int_f194de9
featureApplicability
1.0
 Subnautica (Video Game) / int_f194de9
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f194de9
 Subnautica (Video Game) / int_f373e2f8
type
Hover Bike
 Subnautica (Video Game) / int_f373e2f8
comment
Hover Bike: The Snowfox is useful for speeding across the ice but is incapable of crossing water.
 Subnautica (Video Game) / int_f373e2f8
featureApplicability
1.0
 Subnautica (Video Game) / int_f373e2f8
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f373e2f8
 Subnautica (Video Game) / int_f511ea9b
type
Product Placement
 Subnautica (Video Game) / int_f511ea9b
comment
Product Placement: The Cyclops is modeled after the class of submersible from the private deep sea exploration firm OceanGate; the company received a special thanks in the credits as a result.
 Subnautica (Video Game) / int_f511ea9b
featureApplicability
1.0
 Subnautica (Video Game) / int_f511ea9b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f511ea9b
 Subnautica (Video Game) / int_f51f3f54
type
Monster in the Ice
 Subnautica (Video Game) / int_f51f3f54
comment
Monster in the Ice: The Frozen Leviathan. The creature is dead and harmless. The Kharaa within it is not.
 Subnautica (Video Game) / int_f51f3f54
featureApplicability
1.0
 Subnautica (Video Game) / int_f51f3f54
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f51f3f54
 Subnautica (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Subnautica (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: For both the player and the mysterious race known as the Architects. In the player's case, after fighting through a world full of dangerous creatures and leviathans, being infected to an advanced stage of The Plague, and losing a trading vessel for their sake, they construct a rocket and escape. For the Architects, although they lost the one thing that they really wanted to protect, it brought forth a new generation of Emperors that will produce the enzymes necessary to finally cleanse the planet of the bacteria, and will soon no longer have the need to shoot down any more ships.
 Subnautica (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Subnautica (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f64a9cf7
 Subnautica (Video Game) / int_f651b980
type
Forbidden Zone
 Subnautica (Video Game) / int_f651b980
comment
Forbidden Zone: A few would qualify, but the Crash Zone is a prime candidate. Reaper Leviathans hunt in the surrounding seafloor, and after the Aurora's reactor containment field explodes, the area fills with radiation and cannot be explored without a radiation suit. Then there's the Crater's Edge, AKA the Void, aptly named because the seabed steeply dives into an inky abyss and it's populated by multiple Ghost Leviathans who want nothing more than to eat you and your Cyclops.
 Subnautica (Video Game) / int_f651b980
featureApplicability
1.0
 Subnautica (Video Game) / int_f651b980
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f651b980
 Subnautica (Video Game) / int_f765e2d3
type
Dying Alone
 Subnautica (Video Game) / int_f765e2d3
comment
Dying Alone: The protagonist is at risk of this. From data downloads, it is known or implied that this has happened to almost everyone who didn't die in the crash. This is the ultimate fate of the Sea Emperor Leviathan. After clinging to life for far longer than her natural span, she sees her eggs hatch and her children escape their prison, seemingly knowing that she will not be able to follow them. From her communications to the protagonist, she seems to accept this fate peacefully. Datapads reveal this to be the fate of Paul Torgal, as well as his son Bart. After the Leviathan attack on the Degasi survivors' deep-sea base, Maida fights the creature and is last seen going off into the darkness while tangling with it, and Bart is nowhere to be found, leaving Paul to drown or bleed to death alone in the depths. A separate datapad on the Floating Island reveals that Bart returned there alone and eventually succumbed to the Kharaa infection.
 Subnautica (Video Game) / int_f765e2d3
featureApplicability
1.0
 Subnautica (Video Game) / int_f765e2d3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f765e2d3
 Subnautica (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Subnautica (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Inactive Lava Zone is located in the deepest parts of the Crater, is only accessible by going through a massive late game area whose entrances are located in the depths of extremely dangerous biomes, has the final crafting materials in the game, is very hazardous to traverse thanks to the constant heat and Sea Dragon Leviathans patrolling it, and leads to the Sea Emperor, who is the key to escaping the planet. While the Lava Lakes are the actual final area accessible, with the Sea Emperor being held captive within, it’s a fairly small area with not much other than the Primary Containment Facility and a Sea Dragon Leviathan.
 Subnautica (Video Game) / int_f821e963
featureApplicability
1.0
 Subnautica (Video Game) / int_f821e963
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f821e963
 Subnautica (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Subnautica (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The Bioreactor breaks down any organic matter as fuel. Including innocent creatures and their eggs, if you wish. It's one thing to hit/shock an attacking predator in self-defense, it's another to do so when a creature is just minding its own business, especially the ones who are completely peaceful. You can cruise around in your Seamoth shocking any and all creatures that get close, including your loyal pet Cuddlefish.
 Subnautica (Video Game) / int_f87c42d4
featureApplicability
1.0
 Subnautica (Video Game) / int_f87c42d4
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f87c42d4
 Subnautica (Video Game) / int_f8e010ce
type
Evil Cannot Comprehend Good
 Subnautica (Video Game) / int_f8e010ce
comment
The circumstances of Sam's death: she blew up the entrance to the Frozen Leviathan's cavern, accidentally killing herself and Parvan, to stop Alterra from risking another outbreak by messing with the Kharaa Bacterium. Amusingly, Alterra didn't realize she did it on purpose and wrote up the incident as "employee negligence", which is what prompted Robin to investigate in the first place.
 Subnautica (Video Game) / int_f8e010ce
featureApplicability
1.0
 Subnautica (Video Game) / int_f8e010ce
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f8e010ce
 Subnautica (Video Game) / int_f910567
type
This Is a Drill
 Subnautica (Video Game) / int_f910567
comment
This Is a Drill: An exceedingly useful modification for the PRAWN is a huge drill arm; specifically, it's a grinder-style drill designed to pulverize large mineral deposits for harvesting, rather than tunnelling through the ground. Unsurprisingly, it also makes for a pretty decent melee weapon in a pinch. Seeing how constructing it consumes a large number of diamonds, the blades are most likely diamond-tipped.
 Subnautica (Video Game) / int_f910567
featureApplicability
1.0
 Subnautica (Video Game) / int_f910567
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_f910567
 Subnautica (Video Game) / int_fb01ee16
type
Cyberpunk
 Subnautica (Video Game) / int_fb01ee16
comment
Cyberpunk: Not too obvious because it doesn't look the part, only becoming apparent if you read all the PDA entries you pick up, but the world of Subnautica is a hellish hyper-capitalistic dystopia. Mankind has developed amazingly advanced technology, yet at the same time, their society has degenerated into an utter nightmare. Charity has officially been declared obsolete in favour of an objectivist mindset, so everyone is on their own and only out for themselves. Megacorps rule their interplanetary domains like nation states without any obligation to treat their employees/citizens like people instead of just assets. Possibly worst of all, even the most private matters like interpersonal relationships and love have been turned into cold business contracts, that can (and are encouraged to) be unilaterally changed or terminated whenever any of the "business partners" feels mildly dissatisfied with the state of affairs, feelings of their partner be damned.
 Subnautica (Video Game) / int_fb01ee16
featureApplicability
1.0
 Subnautica (Video Game) / int_fb01ee16
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fb01ee16
 Subnautica (Video Game) / int_fb111d49
type
Sequence Breaking
 Subnautica (Video Game) / int_fb111d49
comment
Sequence Breaking: Nothing forces you to repair the radio in Lifepod 5, and it's entirely possible to play through the game without the numerous hints you normally get by listening to the frequent radio calls. However, doing so results in missing several key events and important plot points, like the Sunbeam getting shot down by the Quarantine Enforcement Platform, or receiving the code for the Aurora cabin containing the Neptune blueprints. Once you repair the radio or build a new one, all the messages you missed will still be received one after the other, only with a lot less context and even less actual use to you. However, not getting the Sunbeam event until after you've cured the planet of the Kharaa virus and disabled the quarantine platform gun would result in a happier ending since they won't be shot down and killed by the quarantine platform canon, only refusing to rescue you due to the debris field in the way. Unfortunately, Below Zero shows that the Sunbeam being destroyed is the canon event.
 Subnautica (Video Game) / int_fb111d49
featureApplicability
1.0
 Subnautica (Video Game) / int_fb111d49
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fb111d49
 Subnautica (Video Game) / int_fbc074c3
type
Player Character
 Subnautica (Video Game) / int_fbc074c3
comment
Unlike vehicles, the Player Character doesn't have a crush depth. You can dive as deep as you want, as long as oxygen lasts, and can exit damaged vehicles for repairs at any time regardless of the depth.
 Subnautica (Video Game) / int_fbc074c3
featureApplicability
1.0
 Subnautica (Video Game) / int_fbc074c3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fbc074c3
 Subnautica (Video Game) / int_fc225bec
type
Artistic License – Physics
 Subnautica (Video Game) / int_fc225bec
comment
Artistic License – Physics: A vehicle one metre above its maximum depth can stay there indefinitely. Drop down to one metre below and it will be crushed and destroyed in seconds.
 Subnautica (Video Game) / int_fc225bec
featureApplicability
1.0
 Subnautica (Video Game) / int_fc225bec
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fc225bec
 Subnautica (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 Subnautica (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: Mostly averted due to the game's open world and non-linear plot progression. Code-locked doors always require the same passcode to unlock, and if you happen to know the combination from a guide or a previous playthrough, you can open them without having found the information in-game before. You can investigate plot-critical locations and perform plot-critical tasks without having been given the order via radio or PDA. The story doesn't have a truly fixed linear narrative, so you can complete its objectives in almost any order, although several of them still require specific equipment to become accessible. Knowing the entrance to the Lava Lakes won't help you much without a heavily upgraded Prawn or Cyclops to actually get you there. While fragments of basic gear like the Seaglide, the laser cutter, beacons and so on are semi-randomly distributed across the minor wrecks, the large ones always provide the same salvage, and important stuff like Prawn or Cyclops parts can always be found at the exact same locations. Do you know the spots? Go and get 'em at any time.
 Subnautica (Video Game) / int_fc85fadc
featureApplicability
-1.0
 Subnautica (Video Game) / int_fc85fadc
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fc85fadc
 Subnautica (Video Game) / int_fc97a4d3
type
MacGuffin Super-Person
 Subnautica (Video Game) / int_fc97a4d3
comment
Macguffin Super Person: The Sea Emperor, who is contained in the deepest and most dangerous part of the map, is the only source of the cure for the Kharaa Bacteria. Helping it hatch its babies so they can cure you and release it to the rest of the planet not only saves all life on the planet but is also required to disable the Quarantine Enforcement Platform and leave the planet.
 Subnautica (Video Game) / int_fc97a4d3
featureApplicability
1.0
 Subnautica (Video Game) / int_fc97a4d3
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fc97a4d3
 Subnautica (Video Game) / int_fd497706
type
Accidental Murder
 Subnautica (Video Game) / int_fd497706
comment
Lastly, there is the Phi Robotics Center and Phi Excavation Site. Contained within the Excavation Site is a frozen leviathan class organism carrying the last remnants of the Kharaa. Sam detonated a bomb at the site, accidentally killing both herself and security guard Parvan Ivanov, in an effort to halt Alterra's Kharaa reserach.
 Subnautica (Video Game) / int_fd497706
featureApplicability
1.0
 Subnautica (Video Game) / int_fd497706
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fd497706
 Subnautica (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Subnautica (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The Architects. They were the ones responsible for shooting down the Aurora and Degasi, and later the Sunbeam that lands to try and rescue you in front of your own eyes. However, there's a reason they're doing all of this. A bacterial epidemic ravages the planet, which has infected enough creatures to become the norm. The Architects are simply trying to keep the bacterium from infecting anybody else. They also created the Warpers.
 Subnautica (Video Game) / int_fd4f8299
featureApplicability
1.0
 Subnautica (Video Game) / int_fd4f8299
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fd4f8299
 Subnautica (Video Game) / int_fd87290b
type
The Mothership
 Subnautica (Video Game) / int_fd87290b
comment
The Mothership: The Cyclops is a moderate, species-inverted example by virtue of being a player-controlled mobile base that also features an internal dock for carrying one smaller vehicle (Seamoth or Prawn, obviously).
 Subnautica (Video Game) / int_fd87290b
featureApplicability
1.0
 Subnautica (Video Game) / int_fd87290b
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fd87290b
 Subnautica (Video Game) / int_fe0330fb
type
Brick Joke
 Subnautica (Video Game) / int_fe0330fb
comment
Brick Joke: The first time you pick up a diamond, the PDA explains that everything on the planet is the property of Alterra and that you will be billed for everything you used, with the bill running at three million credits. Come the Stinger after the credits roll, You have made it back safely, but Alterra refuses to allow you to land your rocket until the debt you owe for the resources used on 4546B is paid, which is now at a grand total of a trillion credits. On said escape rocket, upon exiting the atmosphere you enter a debris field from the Aurora. A panel breaks off and the protagonist raises their hand defensively, having learned about getting smacked in the face by loose panels from the prologue.
 Subnautica (Video Game) / int_fe0330fb
featureApplicability
1.0
 Subnautica (Video Game) / int_fe0330fb
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_fe0330fb
 Subnautica (Video Game) / int_feb0e2fe
type
SufficientlyAdvancedAliens
 Subnautica (Video Game) / int_feb0e2fe
comment
Sufficiently Advanced Aliens: Implied. While humans are advanced enough to have trivialized manufacturing and engineering thanks to employing direct matter manipulation and have encompassed most of the galaxy, the technology of the Architects remains inscrutable enough that only the most obvious interfaces can be interacted with — the base materials used in construction are completely impervious to all available tools and have not yet been classified by human science, and the nature of their computer storage and energy manipulation systems remains completely unknown.
 Subnautica (Video Game) / int_feb0e2fe
featureApplicability
1.0
 Subnautica (Video Game) / int_feb0e2fe
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_feb0e2fe
 Subnautica (Video Game) / int_ff04e190
type
Inciting Incident
 Subnautica (Video Game) / int_ff04e190
comment
Inciting Incident: Samantha Ayou's death. Alterra concludes it was an accident caused by Sam's own negligence. Robin suspects they are covering something up, and goes to 4546B to find out what was really happening there.
 Subnautica (Video Game) / int_ff04e190
featureApplicability
1.0
 Subnautica (Video Game) / int_ff04e190
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ff04e190
 Subnautica (Video Game) / int_ff34c05a
type
Item Crafting
 Subnautica (Video Game) / int_ff34c05a
comment
Item Crafting: You start this Survival Sandbox game with nothing. You will need tools, supplies, and vehicles; you have to fabricate them all yourself.
 Subnautica (Video Game) / int_ff34c05a
featureApplicability
1.0
 Subnautica (Video Game) / int_ff34c05a
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ff34c05a
 Subnautica (Video Game) / int_ffad4e9f
type
Shown Their Work
 Subnautica (Video Game) / int_ffad4e9f
comment
Shown Their Work: Before lead became a resource to find as any other (Machinery update), it was manufactured by combining copper and silver ores. This reflects the fact that lead can be found in ores of other metals, such as Galena (an ore of silver).
 Subnautica (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Subnautica (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Subnautica (Video Game) / int_ffad4e9f
 Subnautica (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Subnautica (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Averted, particularly in the Safe Shallows: there are lots of passive fish which will never harm you at all, and also plenty of defensive fish who will only attack if you get too close or bother them. The truly aggressive species are actually a minority, but they're still plenty omnipresent and extremely dangerous, seeing how even a single one of the biggest species can often kill you in a flash.
 Subnautica (Video Game) / int_ffd816e7
featureApplicability
-1.0
 Subnautica (Video Game) / int_ffd816e7
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 Subnautica (Video Game)
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Subnautica (Video Game) / int_ffd816e7
 Subnautica (Video Game) / int_name
type
ItemName
 Subnautica (Video Game) / int_name
comment
 Subnautica (Video Game) / int_name
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 Subnautica (Video Game) / int_name
featureConfidence
1.0
 Subnautica (Video Game)
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Subnautica (Video Game) / int_name
 Subnautica (Video Game) / int_name
itemName
Subnautica (Video Game)

The following is a list of statements referring to the current page from other pages.

 Subnautica (Video Game)
hasFeature
A Light in the Distance / int_193287c8
 Subnautica (Video Game)
hasFeature
Abandon Ship / int_193287c8
 Subnautica (Video Game)
hasFeature
Ability Required to Proceed / int_193287c8
 Subnautica (Video Game)
hasFeature
Absurdly Long Wait / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Alien Lunch / int_193287c8
 Subnautica (Video Game)
hasFeature
Alien Works / int_193287c8
 Subnautica (Video Game)
hasFeature
Aliens Steal Cable / int_193287c8
 Subnautica (Video Game)
hasFeature
Almighty Janitor / int_193287c8
 Subnautica (Video Game)
hasFeature
Almost Out of Oxygen / int_193287c8
 Subnautica (Video Game)
hasFeature
Always a Bigger Fish / int_193287c8
 Subnautica (Video Game)
hasFeature
An Alien Named "Bob" / int_193287c8
 Subnautica (Video Game)
hasFeature
Are You Sure You Want to Do That? / int_193287c8
 Subnautica (Video Game)
hasFeature
Artistic License – Chemistry / int_193287c8
 Subnautica (Video Game)
hasFeature
Atlantis Is Boring / int_193287c8
 Subnautica (Video Game)
hasFeature
Audible Gleam / int_193287c8
 Subnautica (Video Game)
hasFeature
Awesome Underwater World / int_193287c8
 Subnautica (Video Game)
hasFeature
Belly Mouth / int_193287c8
 Subnautica (Video Game)
hasFeature
Benevolent Abomination / int_193287c8
 Subnautica (Video Game)
hasFeature
Bioluminescence Is Cool / int_193287c8
 Subnautica (Video Game)
hasFeature
Birth-Death Juxtaposition / int_193287c8
 Subnautica (Video Game)
hasFeature
Bizarre Alien Locomotion / int_193287c8
 Subnautica (Video Game)
hasFeature
Bizarre Alien Sexes / int_193287c8
 Subnautica (Video Game)
hasFeature
Border Patrol / int_193287c8
 Subnautica (Video Game)
hasFeature
Building Is Welding / int_193287c8
 Subnautica (Video Game)
hasFeature
Check-Point Starvation / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Colbert Bump / int_193287c8
 Subnautica (Video Game)
hasFeature
Colony Ship / int_193287c8
 Subnautica (Video Game)
hasFeature
Cool Boat / int_193287c8
 Subnautica (Video Game)
hasFeature
Cool Gate / int_193287c8
 Subnautica (Video Game)
hasFeature
Crew of One / int_193287c8
 Subnautica (Video Game)
hasFeature
Crying Wolf / int_193287c8
 Subnautica (Video Game)
hasFeature
Crystal Landscape / int_193287c8
 Subnautica (Video Game)
hasFeature
Cute Machines / int_193287c8
 Subnautica (Video Game)
hasFeature
Dangerous Orbital Debris / int_193287c8
 Subnautica (Video Game)
hasFeature
Data Pad / int_193287c8
 Subnautica (Video Game)
hasFeature
Death Is Cheap / int_193287c8
 Subnautica (Video Game)
hasFeature
Descriptively-Named Species / int_193287c8
 Subnautica (Video Game)
hasFeature
Deserted Island / int_193287c8
 Subnautica (Video Game)
hasFeature
Developer's Foresight / int_193287c8
 Subnautica (Video Game)
hasFeature
Door to Before / int_193287c8
 Subnautica (Video Game)
hasFeature
Double Unlock / int_193287c8
 Subnautica (Video Game)
hasFeature
EMP / int_193287c8
 Subnautica (Video Game)
hasFeature
Eerie Arctic Research Station / int_193287c8
 Subnautica (Video Game)
hasFeature
Eldritch Ocean Abyss / int_193287c8
 Subnautica (Video Game)
hasFeature
Empty Room Psych / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Enemy-Detecting Radar / int_193287c8
 Subnautica (Video Game)
hasFeature
Equipment Upgrade / int_193287c8
 Subnautica (Video Game)
hasFeature
Escape Pod / int_193287c8
 Subnautica (Video Game)
hasFeature
Everyone Knows Morse / int_193287c8
 Subnautica (Video Game)
hasFeature
Everything Is 3D-Printed in the Future / int_193287c8
 Subnautica (Video Game)
hasFeature
Executive Ball Clicker / int_193287c8
 Subnautica (Video Game)
hasFeature
Extinct in the Future / int_193287c8
 Subnautica (Video Game)
hasFeature
Family-Friendly Firearms / int_193287c8
 Subnautica (Video Game)
hasFeature
Fantastic Flora / int_193287c8
 Subnautica (Video Game)
hasFeature
Fantastic Medicinal Bodily Product / int_193287c8
 Subnautica (Video Game)
hasFeature
Fantastic Plastic / int_193287c8
 Subnautica (Video Game)
hasFeature
Fast-Killing Radiation / int_193287c8
 Subnautica (Video Game)
hasFeature
Fishbowl Helmet / int_193287c8
 Subnautica (Video Game)
hasFeature
Five-Second Foreshadowing / int_193287c8
 Subnautica (Video Game)
hasFeature
Flower Mouth / int_193287c8
 Subnautica (Video Game)
hasFeature
Food Chain of Evil / int_193287c8
 Subnautica (Video Game)
hasFeature
Food Pills / int_193287c8
 Subnautica (Video Game)
hasFeature
Foreboding Fleeing Flock / int_193287c8
 Subnautica (Video Game)
hasFeature
Frigid Water Is Harmless / int_193287c8
 Subnautica (Video Game)
hasFeature
Fungus Humongous / int_193287c8
 Subnautica (Video Game)
hasFeature
Future Food Is Artificial / int_193287c8
 Subnautica (Video Game)
hasFeature
Giant Enemy Crab / int_193287c8
 Subnautica (Video Game)
hasFeature
Giant Squid / int_193287c8
 Subnautica (Video Game)
hasFeature
Gigantic Adults, Tiny Babies / int_193287c8
 Subnautica (Video Game)
hasFeature
Gigantic Moon / int_193287c8
 Subnautica (Video Game)
hasFeature
Glowing Flora / int_193287c8
 Subnautica (Video Game)
hasFeature
Going Critical / int_193287c8
 Subnautica (Video Game)
hasFeature
Gratuitous Laboratory Flasks / int_193287c8
 Subnautica (Video Game)
hasFeature
Grid Inventory / int_193287c8
 Subnautica (Video Game)
hasFeature
Grimy Water / int_193287c8
 Subnautica (Video Game)
hasFeature
Harmless Freezing / int_193287c8
 Subnautica (Video Game)
hasFeature
Herbivores Are Friendly / int_193287c8
 Subnautica (Video Game)
hasFeature
Hermaphrodite / int_193287c8
 Subnautica (Video Game)
hasFeature
Heroic Mime / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Hollywood Drowning / int_193287c8
 Subnautica (Video Game)
hasFeature
Hot Blade / int_193287c8
 Subnautica (Video Game)
hasFeature
Hypnotic Creature / int_193287c8
 Subnautica (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Idiosyncratic Mecha Storage / int_193287c8
 Subnautica (Video Game)
hasFeature
Immersive Sim / int_193287c8
 Subnautica (Video Game)
hasFeature
Instant Roast / int_193287c8
 Subnautica (Video Game)
hasFeature
Interface Screw / int_193287c8
 Subnautica (Video Game)
hasFeature
Interspecies Friendship / int_193287c8
 Subnautica (Video Game)
hasFeature
Just Think of the Potential! / int_193287c8
 Subnautica (Video Game)
hasFeature
Kraken and Leviathan / int_193287c8
 Subnautica (Video Game)
hasFeature
Land Shark / int_193287c8
 Subnautica (Video Game)
hasFeature
Laser Cutter / int_193287c8
 Subnautica (Video Game)
hasFeature
Last-Second Joke Problem / int_193287c8
 Subnautica (Video Game)
hasFeature
Lava Adds Awesome / int_193287c8
 Subnautica (Video Game)
hasFeature
Law of Cartographical Elegance / int_193287c8
 Subnautica (Video Game)
hasFeature
Lethal Lava Land / int_193287c8
 Subnautica (Video Game)
hasFeature
Life-or-Limb Decision / int_193287c8
 Subnautica (Video Game)
hasFeature
Loads and Loads of Loading / int_193287c8
 Subnautica (Video Game)
hasFeature
Lore Porn / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Luring in Prey / int_193287c8
 Subnautica (Video Game)
hasFeature
Magic Tool / int_193287c8
 Subnautica (Video Game)
hasFeature
Mascot Mook / int_193287c8
 Subnautica (Video Game)
hasFeature
Matryoshka Object / int_193287c8
 Subnautica (Video Game)
hasFeature
Matter Replicator / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Mellow Mantas / int_193287c8
 Subnautica (Video Game)
hasFeature
Metroidvania / int_193287c8
 Subnautica (Video Game)
hasFeature
Miles to Go Before I Sleep / int_193287c8
 Subnautica (Video Game)
hasFeature
Mini-Mecha / int_193287c8
 Subnautica (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Monster in the Ice / int_193287c8
 Subnautica (Video Game)
hasFeature
Monstrous Mandibles / int_193287c8
 Subnautica (Video Game)
hasFeature
More Predators Than Prey / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Multipurpose Monocultured Crop / int_193287c8
 Subnautica (Video Game)
hasFeature
Nature Is Not Nice / int_193287c8
 Subnautica (Video Game)
hasFeature
New Ability Addiction / int_193287c8
 Subnautica (Video Game)
hasFeature
No Such Thing as Dehydration / int_193287c8
 Subnautica (Video Game)
hasFeature
Numbered Homeworld / int_193287c8
 Subnautica (Video Game)
hasFeature
Oculothorax / int_193287c8
 Subnautica (Video Game)
hasFeature
One Nation Under Copyright / int_193287c8
 Subnautica (Video Game)
hasFeature
Organic Technology / int_193287c8
 Subnautica (Video Game)
hasFeature
Oxygen Meter / int_193287c8
 Subnautica (Video Game)
hasFeature
Oxygenated Underwater Bubbles / int_193287c8
 Subnautica (Video Game)
hasFeature
Paper Tiger / int_193287c8
 Subnautica (Video Game)
hasFeature
Pesky Pigeons / int_193287c8
 Subnautica (Video Game)
hasFeature
Photo Mode / int_193287c8
 Subnautica (Video Game)
hasFeature
Polar Penguins / int_193287c8
 Subnautica (Video Game)
hasFeature
Portal Network / int_193287c8
 Subnautica (Video Game)
hasFeature
Powered Armor / int_193287c8
 Subnautica (Video Game)
hasFeature
Primal Fear / int_193287c8
 Subnautica (Video Game)
hasFeature
Privately Owned Society / int_193287c8
 Subnautica (Video Game)
hasFeature
Psycho Electric Eel / int_193287c8
 Subnautica (Video Game)
hasFeature
Quarantine with Extreme Prejudice / int_193287c8
 Subnautica (Video Game)
hasFeature
Ragnarök Proofing / int_193287c8
 Subnautica (Video Game)
hasFeature
Regenerating Health / int_193287c8
 Subnautica (Video Game)
hasFeature
Renovating the Player Headquarters / int_193287c8
 Subnautica (Video Game)
hasFeature
Ribcage Ridge / int_193287c8
 Subnautica (Video Game)
hasFeature
River of Insanity / int_193287c8
 Subnautica (Video Game)
hasFeature
Road Apples / int_193287c8
 Subnautica (Video Game)
hasFeature
Roar Before Beating / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Robinsonade / int_193287c8
 Subnautica (Video Game)
hasFeature
Robot and A.I. Works / int_193287c8
 Subnautica (Video Game)
hasFeature
Sea Serpents / int_193287c8
 Subnautica (Video Game)
hasFeature
Sealed Good in a Can / int_193287c8
 Subnautica (Video Game)
hasFeature
Sharing a Body / int_193287c8
 Subnautica (Video Game)
hasFeature
Shark Tunnel / int_193287c8
 Subnautica (Video Game)
hasFeature
Shipwreck Start / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Silent Running Mode / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Snarky Inanimate Object / int_193287c8
 Subnautica (Video Game)
hasFeature
Soft Water / int_193287c8
 Subnautica (Video Game)
hasFeature
Solid Gold Poop / int_193287c8
 Subnautica (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Space Isolation Horror / int_193287c8
 Subnautica (Video Game)
hasFeature
Special Person, Normal Name / int_193287c8
 Subnautica (Video Game)
hasFeature
Speculative Biology / int_193287c8
 Subnautica (Video Game)
hasFeature
Spike Shooter / int_193287c8
 Subnautica (Video Game)
hasFeature
Sprint Shoes / int_193287c8
 Subnautica (Video Game)
hasFeature
Stay with the Aliens / int_193287c8
 Subnautica (Video Game)
hasFeature
Stealthy Colossus / int_193287c8
 Subnautica (Video Game)
hasFeature
Story Breadcrumbs / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Strong Enemies, Low Rewards / int_193287c8
 Subnautica (Video Game)
hasFeature
Sub Story / int_193287c8
 Subnautica (Video Game)
hasFeature
Super Swimming Skills / int_193287c8
 Subnautica (Video Game)
hasFeature
Survival Sandbox / int_193287c8
 Subnautica (Video Game)
hasFeature
Swallowed Whole / int_193287c8
 Subnautica (Video Game)
hasFeature
Take Your Time / int_193287c8
 Subnautica (Video Game)
hasFeature
Telepathic Spacemen / int_193287c8
 Subnautica (Video Game)
hasFeature
Tentacled Terror / int_193287c8
 Subnautica (Video Game)
hasFeature
That One Component / int_193287c8
 Subnautica (Video Game)
hasFeature
The Darkness Before Death / int_193287c8
 Subnautica (Video Game)
hasFeature
The Symbiote / int_193287c8
 Subnautica (Video Game)
hasFeature
The Virus / int_193287c8
 Subnautica (Video Game)
hasFeature
This Is a Drill / int_193287c8
 Subnautica (Video Game)
hasFeature
Turtle Island / int_193287c8
 Subnautica (Video Game)
hasFeature
Under the Sea / int_193287c8
 Subnautica (Video Game)
hasFeature
Underground Monkey / int_193287c8
 Subnautica (Video Game)
hasFeature
Underwater Base / int_193287c8
 Subnautica (Video Game)
hasFeature
Unintentionally Unwinnable / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Unscaled Merfolk / int_193287c8
 Subnautica (Video Game)
hasFeature
Unwinnable by Insanity / int_549fcfe8
 Subnautica (Video Game)
hasFeature
Video Game Cruelty Potential / int_193287c8
 Subnautica (Video Game)
hasFeature
Video Games of 2015–2019 / int_193287c8
 Subnautica (Video Game)
hasFeature
Wave-Motion Gun / int_193287c8
 Subnautica (Video Game)
hasFeature
What the Hell Are You? / int_193287c8
 Subnautica (Video Game)
hasFeature
White and Red and Eerie All Over / int_193287c8
 Subnautica (Video Game)
hasFeature
Wintry Auroral Sky / int_193287c8
 Subnautica (Video Game)
hasFeature
Working Title / int_193287c8
 SubNautica
sameAs
Subnautica (Video Game)
 Subnautica
sameAs
Subnautica (Video Game)