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The Invisible Hours (Video Game)
- 231 statements
- 44 feature instances
- 0 referencing feature instances
The Invisible Hours (Video Game) | type |
TVTItem | |
The Invisible Hours (Video Game) | label |
The Invisible Hours (Video Game) | |
The Invisible Hours (Video Game) | page |
TheInvisibleHours | |
The Invisible Hours (Video Game) | comment |
The Invisible Hours is a Virtual Reality Environmental Narrative Game in which the player moves freely through the set of an unfolding Historical Fiction drama, invisible and intangible. You can interact with the environment in a few limited ways, but you cannot affect the narrative or the characters of the story.Six guests have come to Nikola Tesla's private island mansion, following a series of mysterious invitations. When the last one arrives, they find Tesla lying dead in the front hall of his home. With no way on or off the island, it is clear that one of the guests (or the butler) must have been the killer. But they each have secrets and designs of their own, and none of them are inclined to sit and wait for the police. Their unique ambitions and plots turn what begins as a Fair-Play Whodunnit into a grand, multi-party fiasco.The cast of characters in this drama includes: Nikola Tesla, the genius engineer and murder victim. Gustaf Gustav, "the detective so good they named him twice." Formerly with the Swedish police, Gustav arrives too late to have committed the crime. He immediately sets himself the goal of solving the murder, to the other guests' dismay. Flora White, Tesla's former lab assistant. She was not an invited guest - she came to ask a favor from Tesla, and now that he's gone she can take what she wants without bargaining. Oliver Swan, Tesla's blind, black indentured servant. Tesla's death leaves Swan without protection in a society where he is little more than a slave. On top of that, he left a son behind in Jamaica who is always on his mind. Thomas Edison, the great inventor and businessman. With Tesla dead, Edison's first concern is for his own self-interest. Sarah Bernhardt, the famous stage actress. Her first move after the murder is discovered to try to manipulate every man in the house to be her protectors. Augustus Vanderberg, the only son and heir of a British railroad magnate. Augustus just wants to keep his head down and avoid disappointing his father. Victor Mundy, a convicted murderer who killed his wife decades earlier. He Just Got Out of Jail. He is torn between a desire to reform and a need to hunt down his daughter, who testified against him, and kill her too. | |
The Invisible Hours (Video Game) | fetched |
2018-07-26T11:58:39Z | |
The Invisible Hours (Video Game) | parsed |
2020-06-25T13:36:17Z | |
The Invisible Hours (Video Game) | processingComment |
Dropped link to Deadlight: Not a Feature - ITEM | |
The Invisible Hours (Video Game) | processingComment |
Dropped link to ThePrestige: Not a Feature - ITEM | |
The Invisible Hours (Video Game) | processingComment |
Dropped link to TheSexyBrutale: Not a Feature - ITEM | |
The Invisible Hours (Video Game) | isPartOf |
DBTropes | |
The Invisible Hours (Video Game) / int_1426dfe6 | type |
SurrogateSoliloquy | |
The Invisible Hours (Video Game) / int_1426dfe6 | comment |
Surrogate Soliloquy: Mundy talks to God when he's alone, asking for a sign to show what he should do. | |
The Invisible Hours (Video Game) / int_1426dfe6 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_1426dfe6 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_1426dfe6 | |
The Invisible Hours (Video Game) / int_17ce80aa | type |
All There in the Manual | |
The Invisible Hours (Video Game) / int_17ce80aa | comment |
All There in the Manual: The letters, newspaper articles, and diary entries scattered around the mansion provide context for the characters that doesn't come out in their dialog. Tesla in particular can only be explained through his notes. | |
The Invisible Hours (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_17ce80aa | |
The Invisible Hours (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
The Invisible Hours (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Plenty, including two guns, three knives, two pocket-watches, an umbrella, some of Tesla's inventions, and a bottle of laudanum. | |
The Invisible Hours (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_22cf536c | |
The Invisible Hours (Video Game) / int_25b7257f | type |
Red Right Hand | |
The Invisible Hours (Video Game) / int_25b7257f | comment |
Red Right Hand: "Sarah Bernhardt" has a false nose, and a player who enters her room at the right time when she's alone can see what she looks like without it. | |
The Invisible Hours (Video Game) / int_25b7257f | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_25b7257f | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_25b7257f | |
The Invisible Hours (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
The Invisible Hours (Video Game) / int_27a42ebc | comment |
Spiritual Successor: To Tequila Works' earlier The Sexy Brutale. Both games involve observing multiple storylines that are going on at the same time, and being in the right place at the right time to find clues. The map function is very similar, allowing the player to scroll through a timeline that shows where characters are at which time only if they've been seen at that point. | |
The Invisible Hours (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_27a42ebc | |
The Invisible Hours (Video Game) / int_29a39f6 | type |
Easter Egg | |
The Invisible Hours (Video Game) / int_29a39f6 | comment |
Easter Egg: Achievements are tied to finding each one. A pile of top hats Lafcadio Boone's mask The Deadlight logo A chemistry recipe with a pun on Tequila Works. | |
The Invisible Hours (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_29a39f6 | |
The Invisible Hours (Video Game) / int_2dc0d2bf | type |
Hidden Depths | |
The Invisible Hours (Video Game) / int_2dc0d2bf | comment |
Hidden Depths: Everyone looks down on Victor for his brutish manners and criminal background. But he shows a surprising knowledge of poetry and art, and can recite Shakespeare from memory. | |
The Invisible Hours (Video Game) / int_2dc0d2bf | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_2dc0d2bf | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_2dc0d2bf | |
The Invisible Hours (Video Game) / int_37690091 | type |
Stable Time Loop | |
The Invisible Hours (Video Game) / int_37690091 | comment |
Stable Time Loop: Tesla is killed by Flora who traveled back in time in Chapter 0, thereby setting off the series of events that will allow Flora from Chapters 1-4 to eventually travel back in time. | |
The Invisible Hours (Video Game) / int_37690091 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_37690091 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_37690091 | |
The Invisible Hours (Video Game) / int_3e152bdf | type |
SurpriseCheckmate | |
The Invisible Hours (Video Game) / int_3e152bdf | comment |
Surprise Checkmate: Edison plays a very short chess game against Tesla's mechanical turk, losing by Fool's Mate. This is an early indicator that Edison is not at all the genius he pretends to be. | |
The Invisible Hours (Video Game) / int_3e152bdf | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_3e152bdf | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_3e152bdf | |
The Invisible Hours (Video Game) / int_3e8d9cd3 | type |
Historical Hero Upgrade | |
The Invisible Hours (Video Game) / int_3e8d9cd3 | comment |
Historical Hero Upgrade: Tesla. Using super-science to change history for the better should qualify. | |
The Invisible Hours (Video Game) / int_3e8d9cd3 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_3e8d9cd3 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_3e8d9cd3 | |
The Invisible Hours (Video Game) / int_466ccbb4 | type |
Gayngst | |
The Invisible Hours (Video Game) / int_466ccbb4 | comment |
Gayngst: If what Sarah says is true, then Vanderberg is homosexual. Given the time period, this understandably causes Augustus a lot of distress. | |
The Invisible Hours (Video Game) / int_466ccbb4 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_466ccbb4 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_466ccbb4 | |
The Invisible Hours (Video Game) / int_47fea76b | type |
Butt-Monkey | |
The Invisible Hours (Video Game) / int_47fea76b | comment |
Butt-Monkey: Vanderberg. Everyone assumes he's well off because he's rich. In reality, he is put upon by nearly everyone in the story, particularly his offscreen father. Only Swan shows him any sympathy. | |
The Invisible Hours (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_47fea76b | |
The Invisible Hours (Video Game) / int_557a31ce | type |
Actual Pacifist | |
The Invisible Hours (Video Game) / int_557a31ce | comment |
Actual Pacifist: Tesla. His pistol has no bullets. | |
The Invisible Hours (Video Game) / int_557a31ce | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_557a31ce | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_557a31ce | |
The Invisible Hours (Video Game) / int_56515a39 | type |
Artistic License – History | |
The Invisible Hours (Video Game) / int_56515a39 | comment |
Artistic License – History: There is the obvious - the real Tesla died of natural causes in 1943, no such person as Augustus Vanderberg exists, Elon Musk was never contacted by a time-traveling Tesla, etc. But some things cannot be explained wholly by Historical Fiction concepts or time-traveling shenanigans: The historical Sarah Bernhardt was born in 1844 and died in 1923. In the time this game takes place, she'd either already be dead or much, much older than her appearance would suggest. Before 1965, the penalty for murder in Britain was death. After 1965, the penalty was a mandatory life sentence. Any way you slice it, Victor Mundy should not be alive and free. Laudanum is referred to as "poison", but in Christie Time it was still a relatively common painkiller. | |
The Invisible Hours (Video Game) / int_56515a39 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_56515a39 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_56515a39 | |
The Invisible Hours (Video Game) / int_5bca5a56 | type |
Surprise Incest | |
The Invisible Hours (Video Game) / int_5bca5a56 | comment |
Surprise Incest: Victor takes liking to Sarah at once, and she seems to reciprocate. He even plans to elope with her, before he discovers her true identity. | |
The Invisible Hours (Video Game) / int_5bca5a56 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_5bca5a56 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_5bca5a56 | |
The Invisible Hours (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
The Invisible Hours (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Gustav is thrown off a cliff by Swan. A player standing in the right place will see him land in the water, but not enough time passes to know if he would or could come back up. | |
The Invisible Hours (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_5bdcc85a | |
The Invisible Hours (Video Game) / int_6ee10e0 | type |
My Greatest Failure | |
The Invisible Hours (Video Game) / int_6ee10e0 | comment |
My Greatest Failure: Every character has one. Gustaf Gustav let a murderer go free, and they killed nine other people. Flora White lost her husband in The Great War, and holds herself responsible for not stopping him from enlisting. Oliver Swan escaped slavery in Jamaica, but left his son behind. This leads him to make a connection with Augustus early on, who lacks a positive father figure. Thomas Edison stole the design for the phonograph. Augustus Vanderberg lost his brother in a boating accident. One of the letters suggests Tesla thought it was more like a Hunting "Accident". Sarah Bernhardt is actually Marie Mundy. Her 'mistake' is shared with Victor Mundy. Victor Mundy murdered his wife. Or possibly he failed to kill his daughter. It's difficult to say which problem he would rather correct. Nikola Tesla thinks that he used his time machine selfishly. To correct for this, he intends to use its power to assist others. | |
The Invisible Hours (Video Game) / int_6ee10e0 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_6ee10e0 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_6ee10e0 | |
The Invisible Hours (Video Game) / int_79c34029 | type |
The Nose Knows | |
The Invisible Hours (Video Game) / int_79c34029 | comment |
The Nose Knows: Gustav, sitting in the dining room downstairs, can somehow smell smoke from the fireplace in the room above him. | |
The Invisible Hours (Video Game) / int_79c34029 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_79c34029 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_79c34029 | |
The Invisible Hours (Video Game) / int_7eebe99c | type |
The Alcoholic | |
The Invisible Hours (Video Game) / int_7eebe99c | comment |
The Alcoholic: Implied for Gustaf. His letter to Tesla specifically asks the host not to offer him any drinks, but he carries a flask on his person and goes for it when he's stressed. | |
The Invisible Hours (Video Game) / int_7eebe99c | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_7eebe99c | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_7eebe99c | |
The Invisible Hours (Video Game) / int_81c4faa3 | type |
Entertainingly Wrong | |
The Invisible Hours (Video Game) / int_81c4faa3 | comment |
Entertainingly Wrong: Everyone. Many, many mistakes are made because each character makes decisions without knowing the whole story. | |
The Invisible Hours (Video Game) / int_81c4faa3 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_81c4faa3 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_81c4faa3 | |
The Invisible Hours (Video Game) / int_83cef301 | type |
Right for the Wrong Reasons | |
The Invisible Hours (Video Game) / int_83cef301 | comment |
Right for the Wrong Reasons: Gustav correctly divines that Edison killed Vanderberg, but gets the motive completely wrong. | |
The Invisible Hours (Video Game) / int_83cef301 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_83cef301 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_83cef301 | |
The Invisible Hours (Video Game) / int_8903fee3 | type |
Omega Ending | |
The Invisible Hours (Video Game) / int_8903fee3 | comment |
Omega Ending: A hidden ending unlocks if you use the spirit radio after you witness three deaths. | |
The Invisible Hours (Video Game) / int_8903fee3 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_8903fee3 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_8903fee3 | |
The Invisible Hours (Video Game) / int_90b66e22 | type |
Femme Fatale | |
The Invisible Hours (Video Game) / int_90b66e22 | comment |
Femme Fatale: Sarah, and she makes no effort to hide it. | |
The Invisible Hours (Video Game) / int_90b66e22 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_90b66e22 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_90b66e22 | |
The Invisible Hours (Video Game) / int_90d44f44 | type |
Karmic Death | |
The Invisible Hours (Video Game) / int_90d44f44 | comment |
Karmic Death: Victor Mundy is struck dead by lightning as he advances on 'Sarah' with intent to kill. This after challenging god to strike him down less than 20 minutes earlier. | |
The Invisible Hours (Video Game) / int_90d44f44 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_90d44f44 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_90d44f44 | |
The Invisible Hours (Video Game) / int_93ed8515 | type |
Set Right What Once Went Wrong | |
The Invisible Hours (Video Game) / int_93ed8515 | comment |
Set Right What Once Went Wrong: Tesla planned to offer this service to his five guests. Flora wanted this too, but Tesla refused her because he thought The Needs of the Many outweighed her husband's life. | |
The Invisible Hours (Video Game) / int_93ed8515 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_93ed8515 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_93ed8515 | |
The Invisible Hours (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
The Invisible Hours (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: The player can distinguish a Chekhov's Gun from other objects by how it glows yellow when selected. These items then appear in the theater for the player to examine at their leisure. In the theater, eight portraits let you select which character to follow during any given chapter - eight, including Tesla. One might ask why Tesla merits a portrait, given how he's dead from the start of the game and his body is never moved. | |
The Invisible Hours (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_9cb3e22e | |
The Invisible Hours (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Invisible Hours (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: One of the first things anyone says about Tesla is that he "looks old." This is because it's actually another Tesla from the future, who came back to this time to die. A newspaper article in Tesla's bedroom is dated 1943, and describes Tesla's death - not by murder in his home, but by suicide in a hotel decades later. | |
The Invisible Hours (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_9d12bbc1 | |
The Invisible Hours (Video Game) / int_a70223 | type |
Karma Houdini | |
The Invisible Hours (Video Game) / int_a70223 | comment |
Karma Houdini: After Gustav is shoved off a cliff, it would appear that Edison will get away with killing Vanderberg. And since Gustav was carrying Flora's duplicate locket, the only evidence linking her to Tesla's death is gone, too. | |
The Invisible Hours (Video Game) / int_a70223 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_a70223 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_a70223 | |
The Invisible Hours (Video Game) / int_aa07ca54 | type |
Obfuscating Disability | |
The Invisible Hours (Video Game) / int_aa07ca54 | comment |
Obfuscating Disability: Swan is not blind. His act is good enough to fool the guests, who don't know any better, but the signs are there as early as chapter 1 for an observant player. | |
The Invisible Hours (Video Game) / int_aa07ca54 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_aa07ca54 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_aa07ca54 | |
The Invisible Hours (Video Game) / int_bb18a227 | type |
It's All About Me | |
The Invisible Hours (Video Game) / int_bb18a227 | comment |
It's All About Me: Edison's self-importance is apparent from his first lines. His plotline his driven by a misunderstanding about poisoned whiskey that he drank, which he stole from Vanderberg's room - despite the circumstances, he refuses to believe it wasn't meant for him. | |
The Invisible Hours (Video Game) / int_bb18a227 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_bb18a227 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_bb18a227 | |
The Invisible Hours (Video Game) / int_c0961831 | type |
Interrupted Suicide | |
The Invisible Hours (Video Game) / int_c0961831 | comment |
Interrupted Suicide: Vanderberg tries to kill himself with poisoned whiskey in Chapter 1, but is stopped by Swan. Then Edison finds the bottle... | |
The Invisible Hours (Video Game) / int_c0961831 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_c0961831 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_c0961831 | |
The Invisible Hours (Video Game) / int_c5ccf60f | type |
Internal Reveal | |
The Invisible Hours (Video Game) / int_c5ccf60f | comment |
Internal Reveal: Constantly. The player (being an invisible, time-manipulating voyeur) is in a position to learn all manner of secrets, including some that the rest of the cast never finds out. | |
The Invisible Hours (Video Game) / int_c5ccf60f | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_c5ccf60f | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_c5ccf60f | |
The Invisible Hours (Video Game) / int_c6dd9571 | type |
Lost Will and Testament | |
The Invisible Hours (Video Game) / int_c6dd9571 | comment |
Lost Will And Testament: Tesla's will is destroyed by Swan, who was enraged that Tesla didn't leave him anything. This leads to further complications and misunderstandings. | |
The Invisible Hours (Video Game) / int_c6dd9571 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_c6dd9571 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_c6dd9571 | |
The Invisible Hours (Video Game) / int_c6f29348 | type |
ImpostorForgotOneDetail | |
The Invisible Hours (Video Game) / int_c6f29348 | comment |
Impostor Forgot One Detail: Students of theater history will be suspicious of 'Sarah Bernhardt' immediately because the historical Bernhardt was famously a redhead. None of the other characters notice, until finally someone finds a clue they cannot ignore: 'Sarah' is still carrying around her passport with her real name: Marie Mundy. | |
The Invisible Hours (Video Game) / int_c6f29348 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_c6f29348 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_c6f29348 | |
The Invisible Hours (Video Game) / int_d24e144b | type |
Environmental Narrative Game | |
The Invisible Hours (Video Game) / int_d24e144b | comment |
Environmental Narrative Game: The player can travel anywhere in the house or grounds at any time, pick up any loose object for further examination, and freeze, rewind, or fast-forward the action. They cannot alter the story, but they can go through it at their own pace and from whatever angle they want. | |
The Invisible Hours (Video Game) / int_d24e144b | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_d24e144b | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_d24e144b | |
The Invisible Hours (Video Game) / int_de7d6710 | type |
Silly Will | |
The Invisible Hours (Video Game) / int_de7d6710 | comment |
Silly Will: Victor Mundy leaves all his possessions to his dog, Lucky, in a document riddled with spelling errors. | |
The Invisible Hours (Video Game) / int_de7d6710 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_de7d6710 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_de7d6710 | |
The Invisible Hours (Video Game) / int_de8a836b | type |
ChristieTime | |
The Invisible Hours (Video Game) / int_de8a836b | comment |
Christie Time: The technology on display and a few references to the Great War suggest this time period. | |
The Invisible Hours (Video Game) / int_de8a836b | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_de8a836b | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_de8a836b | |
The Invisible Hours (Video Game) / int_de9047ac | type |
Gambit Pileup | |
The Invisible Hours (Video Game) / int_de9047ac | comment |
Gambit Pileup: The Invisible Hours begins with a murder. The cast all suspect each other, and their suspicions and plotting lead to two more murders, one attempted murder, and a Stable Time Loop that results in the first murder. | |
The Invisible Hours (Video Game) / int_de9047ac | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_de9047ac | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_de9047ac | |
The Invisible Hours (Video Game) / int_e0c470a1 | type |
The Fourth Wall Will Not Protect You | |
The Invisible Hours (Video Game) / int_e0c470a1 | comment |
The Fourth Wall Will Not Protect You: In the Omega Ending, Tesla contacts the player through the Spirit Radio, and unlocks a door in the theatre in which the game is being 'played'. It opens into Room 3327 of the New Yorker Hotel, and from the other side of a locked door, Tesla tells you about his plan to invoke Tricked Out Time... by having you jump from his hotel balcony in his place. | |
The Invisible Hours (Video Game) / int_e0c470a1 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_e0c470a1 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_e0c470a1 | |
The Invisible Hours (Video Game) / int_e16217f8 | type |
Historical Villain Upgrade | |
The Invisible Hours (Video Game) / int_e16217f8 | comment |
Historical Villain Upgrade: Edison. From the start, he is acknowledged to be a thief and a self-important Jerk Ass. He goes on to be a murderer and a Karma Houdini. | |
The Invisible Hours (Video Game) / int_e16217f8 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_e16217f8 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_e16217f8 | |
The Invisible Hours (Video Game) / int_e2a6ebc1 | type |
Closed Circle | |
The Invisible Hours (Video Game) / int_e2a6ebc1 | comment |
Closed Circle: The only way on or off the island is by ferry, and Gustav is on the last one to arrive. That leaves everyone trapped in the mansion, tangled in each other's affairs. | |
The Invisible Hours (Video Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_e2a6ebc1 | |
The Invisible Hours (Video Game) / int_ed43de19 | type |
Hunting "Accident" | |
The Invisible Hours (Video Game) / int_ed43de19 | comment |
Augustus Vanderberg lost his brother in a boating accident. One of the letters suggests Tesla thought it was more like a Hunting "Accident". | |
The Invisible Hours (Video Game) / int_ed43de19 | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_ed43de19 | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_ed43de19 | |
The Invisible Hours (Video Game) / int_f180486d | type |
Great Detective | |
The Invisible Hours (Video Game) / int_f180486d | comment |
Great Detective: Gustav has the chops - good observational skills, memory, deductive reasoning ability, and a nose like a bloodhound. | |
The Invisible Hours (Video Game) / int_f180486d | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_f180486d | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_f180486d | |
The Invisible Hours (Video Game) / int_name | type |
ItemName | |
The Invisible Hours (Video Game) / int_name | comment |
||
The Invisible Hours (Video Game) / int_name | featureApplicability |
1.0 | |
The Invisible Hours (Video Game) / int_name | featureConfidence |
1.0 | |
The Invisible Hours (Video Game) | hasFeature |
The Invisible Hours (Video Game) / int_name | |
The Invisible Hours (Video Game) / int_name | itemName |
The Invisible Hours (Video Game) |
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