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Hotel Dusk: Room 215 (Visual Novel)

 Hotel Dusk: Room 215 (Visual Novel)
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TVTItem
 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel)
 Hotel Dusk: Room 215 (Visual Novel)
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HotelDuskRoom215
 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Wish Room: Angel's Memory in Japan) is an Adventure Game/Visual Novel developed by Cing and released in 2007 for the Nintendo DS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere — the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.Kyle soon runs into the staff and residents of the hotel. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley.The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in The Legend of Zelda: Phantom Hourglass that took you an hour to solve? Hotel Dusk did it first, and twice). You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game is divided into ten chapters, each culminating in interrogation of one of the characters. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. Lucky you.)Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.A sequel was released in 2010 titled Last Window: The Secret of Cape West, again featuring Kyle, now in Los Angeles in 1980. It was developer Cing's last game, and outside of Japan it was only released in Europe, which is ironic seeing as to how the game is set in L.A.The Another Code series takes place in the same universe, twenty-five years later.Received what seems to be a Spiritual Successor in 2016, Cold Case Investigations - Distant Memories, which received a surprise localization, continuing the series' legacy of narrowly avoiding complete No Export for You.
 Hotel Dusk: Room 215 (Visual Novel)
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I Was Quite a Looker
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I Was Quite a Looker: Rosa, as her wedding photo shows.
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I Will Show You X!
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I Will Show You X!: Rosa gives the remark of "I'll aggravate YOU!" when Kyle gives the serious questioning.
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Darker and Edgier
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Darker and Edgier: Compared to Another Code, which this series is the Spiritual Successor to.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: Acting like a traditional adventure game protagonist will get you in trouble if people find out you've been stealing their stuff or snooping around their rooms. This leads to moments where you have to avoid Saying Too Much or hide any suspicious items you have on your person.
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The Confidant
 Hotel Dusk: Room 215 (Visual Novel) / int_15aa2b3c
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The Confidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as The Everyman - someone who knows how rough life can be and isn't going to play the Holier Than Thou routine on them; he gives a straight answer in exchange for being told straight. Louis himself is this to Kyle, as the latter reveals everything he knows or finds out to the former.
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Now, Where Was I Going Again?
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Now, Where Was I Going Again?: You don't really get reminders, so making a note in the notebook helps.
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Puzzle Reset
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Puzzle Reset: All puzzles have this feature. Doing it at one point in chapter 9 will result in a Game Over.
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Multiple Endings
 Hotel Dusk: Room 215 (Visual Novel) / int_1aa08f77
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Multiple Endings: The main part of the ending remains the same, but several factors can change depending on player actions: Extended snippets for each individual are shown for treating them well. When a certain character collapses, your response alters the ending: hitting Mila to make her regain consciousness means she stays at the Hotel in the end, whereas properly resuscitating her means she hitches a ride from Kyle. Finishing with zero failures earns a bonus, post-credits scene: after all the guests depart and while Louis is busy in the bar, Rosa and Dunning muse over the previous day, only for Dunning's daughter to enter.
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Pay Evil unto Evil
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Pay Evil unto Evil: It's implied that Bradley had Robert Evans killed as payback for his deeds with Nile.
 Hotel Dusk: Room 215 (Visual Novel) / int_1d18887f
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I Need a Freaking Drink
 Hotel Dusk: Room 215 (Visual Novel) / int_1f250372
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I Need a Freaking Drink: Louie's reaction in Chapter 10 upon learning the painting his best friend died trying to steal has been sitting in a secret basement under his bedroom for months now, with the kicker being that he ended up working for the guy that created it in the first place.
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Knight in Sour Armor
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Knight in Sour Armor: Kyle. More often that not, he's either grumpy or causally sarcastic and bemoans everyone dumping their problems on him. Doesn't stop him from helping them, though - as expected of a former cop.
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Ambiguously Brown
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Ambiguously Brown: Well, there's a lot of debate on Rosa's ethnicity.
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Line Boil
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Line Boil: The character portraits. It's even used with Kyle's trophy in Super Smash Bros. Brawl, which has the unique result of making him the only animated trophy in the game.
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Mysterious Parent
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Mysterious Parent: Mila's father takes this role, due to his importance in setting up the events of the game.
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Spiritual Successor
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Spiritual Successor: To Another Code/Trace Memory. Again!! is a Spiritual Successor to this.
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Extremely Short Timespan
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Extremely Short Timespan: Kyle's first adventure takes a day to go through.
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Sound Test
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Sound Test: The jukebox in the bar.
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Twisted Christmas
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Twisted Christmas: The first game takes place slightly after, but it still has some effect on the plot.
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Scrolling Text
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Scrolling Text: A somewhat slow one, but you can speed it up in a New Game Plus.
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Game-Breaking Bug
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To view a special message in the final chapter to escape an airtight room, better have an item from earlier in the game! Don't have it? Well, you can also tilt the DS screen. Playing it on a 3DS, which has a fundamentally different screen making the number impossible to see? Um...note The number is randomly chosen each save file, too, so you can't just look it up. You can, however, look up the answer to the code that the number shifts letters to decode and reverse-engineer the puzzle, but then you're not only looking up a guide but also plot spoilers as well.
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You Are Already Checked In
 Hotel Dusk: Room 215 (Visual Novel) / int_36705ae
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You Are Already Checked In: Subverted when protagonist Kyle Hyde books a room at Hotel Dusk. When he signs his name, Dunning the receptionist asks "Really? Is that really your name?" After a little bit, it's revealed someone with the same name stayed at the hotel the year before. This is the first clue something's up at this place.
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Pop Quiz
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Pop Quiz: At the end of each chapter you have get things straight in Hyde's head.
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Unintentionally Unwinnable
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Unintentionally Unwinnable: Almost. When Kyle gets locked in the basement and needs to find the password, it's possible to end up there without the item required to find out exactly what you need to do. The place is also on a timer, and you end up with a game over if you take too long. However, if you spend enough time guessing, you can eventually get past it anyway.
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Squiggle Vision
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Squiggle Vision: The character portraits.
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Captain Obvious
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Captain Obvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself:
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Morton's Fork
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Morton's Fork: At many points in the game, you will have to choose between two dialog options. Most junction points will have one choice that lets the story go on as normal and intended, with the other upsetting NPCs and jeopardizing (or even ending) Kyle's mission. But there are some decision branches that don't follow this rule, meaning that whichever choice you choose, the story goes on as normal. There's even one during your interrogation of Summer in which the only two choices you have when asking about the veracity of his signature will inevitably upset him, but won't lead to a game over.
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Bittersweet Ending
 Hotel Dusk: Room 215 (Visual Novel) / int_40cc0c7e
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Bittersweet Ending: Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on Downer Ending, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning and, quite simply, all the characters being ready to take on whatever else the world throws at them with something a lot of them had given up on before then; hope.
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Mysterious Waif
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Mysterious Waif: Mila.
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Player Nudge
 Hotel Dusk: Room 215 (Visual Novel) / int_450a63b5
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Player Nudge: If you get a Game Over, Kyle will reflect on how he screwed up in the previous scene.
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It's a Wonderful Failure
 Hotel Dusk: Room 215 (Visual Novel) / int_45e41b66
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It's a Wonderful Failure: Whenever you get a game over, Kyle will flash back to the exact moment he screwed up. The one exception is if he dies in the basement.
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Saying Too Much
 Hotel Dusk: Room 215 (Visual Novel) / int_4733b5a5
comment
Saying Too Much: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll realize Kyle was snooping and throw him out.
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Jerk with a Heart of Gold
 Hotel Dusk: Room 215 (Visual Novel) / int_4781adbb
comment
Jerk with a Heart of Gold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karat. Kyle even lampshades this.
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Golden Ending
 Hotel Dusk: Room 215 (Visual Novel) / int_47e4f5f5
comment
Golden Ending: Clearing the entire campaign without getting a Game Over will show you that Jenny does return safely to the hotel.
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Butt-Monkey
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Butt-Monkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
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 Hotel Dusk: Room 215 (Visual Novel) / int_48081842
type
The Stinger
 Hotel Dusk: Room 215 (Visual Novel) / int_48081842
comment
The Stinger: Mostly to wrap up some unfinished plot points. Finish the first game without getting anyone angry on a New Game Plus, and you get an extra ending scene providing closure for two of the characters.
 Hotel Dusk: Room 215 (Visual Novel) / int_48081842
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 Hotel Dusk: Room 215 (Visual Novel) / int_4af55b78
type
Credits Gag
 Hotel Dusk: Room 215 (Visual Novel) / int_4af55b78
comment
Credits Gag: The game lampshades its lack of voice acting in the credits by having all the characters starring As Themselves.
 Hotel Dusk: Room 215 (Visual Novel) / int_4af55b78
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 Hotel Dusk: Room 215 (Visual Novel) / int_4b44e74b
type
Mukokuseki
 Hotel Dusk: Room 215 (Visual Novel) / int_4b44e74b
comment
Mukokuseki: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
 Hotel Dusk: Room 215 (Visual Novel) / int_4b44e74b
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 Hotel Dusk: Room 215 (Visual Novel) / int_4e7c4536
type
Wham Line
 Hotel Dusk: Room 215 (Visual Novel) / int_4e7c4536
comment
Wham Line: "Osterzone is Dunning Smith."
 Hotel Dusk: Room 215 (Visual Novel) / int_4e7c4536
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 Hotel Dusk: Room 215 (Visual Novel) / int_4f1f4751
type
Plot-Powered Stamina
 Hotel Dusk: Room 215 (Visual Novel) / int_4f1f4751
comment
Plot-Powered Stamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest. Possibly a callback to his days as a cop working the streets.
 Hotel Dusk: Room 215 (Visual Novel) / int_4f1f4751
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 Hotel Dusk: Room 215 (Visual Novel) / int_5009999d
type
Painting the Medium
 Hotel Dusk: Room 215 (Visual Novel) / int_5009999d
comment
Painting the Medium: A literal case; the introductory scenes of the game are stylized to look like a partially-finished hand-penned and painted image on a white backdrop, which in turn foreshadows the game's plot focusing on the titular angel painting and it's painter Osterzone, aka Dunning Smith.
 Hotel Dusk: Room 215 (Visual Novel) / int_5009999d
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type
But Thou Must!
 Hotel Dusk: Room 215 (Visual Novel) / int_504e271f
comment
But Thou Must!: You're gonna help these people whether you want to or not.
 Hotel Dusk: Room 215 (Visual Novel) / int_504e271f
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 Hotel Dusk: Room 215 (Visual Novel) / int_52488c54
type
Drowning My Sorrows
 Hotel Dusk: Room 215 (Visual Novel) / int_52488c54
comment
Drowning My Sorrows: In one of the Nonstandard Game Overs, Dunning cheers up a depressed Kyle by offering to get drunk with him. It's a Game Over because Kyle is too busy getting drunk to get anything done for the rest of the night.
 Hotel Dusk: Room 215 (Visual Novel) / int_52488c54
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 Hotel Dusk: Room 215 (Visual Novel) / int_52c8abce
type
You Lose at Zero Trust
 Hotel Dusk: Room 215 (Visual Novel) / int_52c8abce
comment
You Lose at Zero Trust: Justified, as you need to learn about everyone in order to get to the bottom of the mysteries.
 Hotel Dusk: Room 215 (Visual Novel) / int_52c8abce
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 Hotel Dusk: Room 215 (Visual Novel) / int_5313c266
type
Bookends
 Hotel Dusk: Room 215 (Visual Novel) / int_5313c266
comment
Book Ends: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes".
 Hotel Dusk: Room 215 (Visual Novel) / int_5313c266
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 Hotel Dusk: Room 215 (Visual Novel) / int_54243cf7
type
Parrot Exposition
 Hotel Dusk: Room 215 (Visual Novel) / int_54243cf7
comment
Parrot Exposition: Kyle Hyde repeats parts of other people's sentences as a question at least as frequently as Solid Snake. His boss even calls him out on it during a late-game phone conversation, as does Jeff Angel in chapter 1.
 Hotel Dusk: Room 215 (Visual Novel) / int_54243cf7
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 Hotel Dusk: Room 215 (Visual Novel) / int_55473bc9
type
CPR: Clean, Pretty, Reliable
 Hotel Dusk: Room 215 (Visual Novel) / int_55473bc9
comment
CPR: Clean, Pretty, Reliable: Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing and blacks out.
 Hotel Dusk: Room 215 (Visual Novel) / int_55473bc9
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 Hotel Dusk: Room 215 (Visual Novel) / int_558ae6f6
type
Moon Logic Puzzle
 Hotel Dusk: Room 215 (Visual Novel) / int_558ae6f6
comment
Moon Logic Puzzle: Some of the odder puzzles require a little thinking with the features of the DS.
 Hotel Dusk: Room 215 (Visual Novel) / int_558ae6f6
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type
Point-and-Click Game
 Hotel Dusk: Room 215 (Visual Novel) / int_55c9afee
comment
Point-and-Click Game: The game's format is a touch-screen interface, with the DS held sideways like a notebook.
 Hotel Dusk: Room 215 (Visual Novel) / int_55c9afee
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Save Scumming
 Hotel Dusk: Room 215 (Visual Novel) / int_5cfeb43f
comment
Save Scumming: You'll probably have to do this every time you hit a game over to get that Golden Ending.
 Hotel Dusk: Room 215 (Visual Novel) / int_5cfeb43f
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 Hotel Dusk: Room 215 (Visual Novel) / int_5e7c0ab7
type
Kleptomaniac Hero
 Hotel Dusk: Room 215 (Visual Novel) / int_5e7c0ab7
comment
Kleptomaniac Hero: Played With. There are only two or three items you can pick up that aren't necessary, and showing stolen items to Rosa or Dunning (or even holding them in some scenarios) causes a Non-Standard Game Over.
 Hotel Dusk: Room 215 (Visual Novel) / int_5e7c0ab7
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 Hotel Dusk: Room 215 (Visual Novel) / int_637ef67
type
New Game Plus
 Hotel Dusk: Room 215 (Visual Novel) / int_637ef67
comment
New Game Plus: With some slightly different dialogue, a few new scenes, a different prize in the vending machine and a few other tidbits.
 Hotel Dusk: Room 215 (Visual Novel) / int_637ef67
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 Hotel Dusk: Room 215 (Visual Novel) / int_6552b710
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The Syndicate
 Hotel Dusk: Room 215 (Visual Novel) / int_6552b710
comment
The Syndicate: Nile, which is a crime organization with ties to the pasts of several people in the game though the group itself never makes an appearance outside of flashbacks.
 Hotel Dusk: Room 215 (Visual Novel) / int_6552b710
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 Hotel Dusk: Room 215 (Visual Novel) / int_6602cad
type
Permanently Missable Content
 Hotel Dusk: Room 215 (Visual Novel) / int_6602cad
comment
Permanently Missable Content: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and the game doesn't tell you when that chance is.
 Hotel Dusk: Room 215 (Visual Novel) / int_6602cad
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 Hotel Dusk: Room 215 (Visual Novel) / int_6602cad
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 Hotel Dusk: Room 215 (Visual Novel) / int_67792344
type
Grievous Bottley Harm
 Hotel Dusk: Room 215 (Visual Novel) / int_67792344
comment
Grievous Bottley Harm: Dunning KOs Kyle and Louie this way at the end of Chapter 9, clubbing them on the back of the head with what looks like a brick.
 Hotel Dusk: Room 215 (Visual Novel) / int_67792344
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 Hotel Dusk: Room 215 (Visual Novel) / int_68cf9795
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Ironic Nickname
 Hotel Dusk: Room 215 (Visual Novel) / int_68cf9795
comment
Ironic Nickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking: Martin Summer is in Room 211, "Honor." He stole his best friend's manuscript to fulfill his dream to become famous. Jeff Angel is in Room 213, "Trust." He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname. Helen Parker is in Room 212, "Angel." She is eaten by guilt over having walked out on her family, feeling herself to be a sinner. Kevin Woodward is in Room 219, "Courage." His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it. Iris is in Room 216, "Success." After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again. Kyle Hyde himself is in Room 215, "Wish." His driving force in life is to find out why his partner Bradley betrayed him - and he does so, getting his wish granted in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie. Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and Bradley stayed in Room 217, "Prayer", where he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now". Room 214, "Shrine", acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room, which is basically a crime. Room 220, "Love", never has a guest named to it but is accessible on a New Game+ playthrough. It contains a box of mementos from Milla's childhood with her family, the father of which not only let his corruption overtake love for his daughter but was something of a jerk whose actions destroyed a lot of lives - including Milla's.
 Hotel Dusk: Room 215 (Visual Novel) / int_68cf9795
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 Hotel Dusk: Room 215 (Visual Novel) / int_6a1a1f8a
type
Glasses Pull
 Hotel Dusk: Room 215 (Visual Novel) / int_6a1a1f8a
comment
Glasses Pull: Martin does this when his façade starts crumbling.
 Hotel Dusk: Room 215 (Visual Novel) / int_6a1a1f8a
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 Hotel Dusk: Room 215 (Visual Novel) / int_6b2b3b59
type
The Reveal
 Hotel Dusk: Room 215 (Visual Novel) / int_6b2b3b59
comment
The Reveal: Osterzone was not a real artist from the 19th century, but a pseudonym used by Dunning Smith. The 19th century artist story was all fabricated by Mila's father, Robert Evans.
 Hotel Dusk: Room 215 (Visual Novel) / int_6b2b3b59
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 Hotel Dusk: Room 215 (Visual Novel) / int_6b2b3b59
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 Hotel Dusk: Room 215 (Visual Novel) / int_6de438eb
type
The Everyman
 Hotel Dusk: Room 215 (Visual Novel) / int_6de438eb
comment
Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as The Everyman - someone who knows how rough life can be and isn't going to play the Holier Than Thou routine on them; he gives a straight answer in exchange for being told straight.
 Hotel Dusk: Room 215 (Visual Novel) / int_6de438eb
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 Hotel Dusk: Room 215 (Visual Novel) / int_6ec989d8
type
Guide Dang It!
 Hotel Dusk: Room 215 (Visual Novel) / int_6ec989d8
comment
Guide Dang It!: Good luck getting that secret item from the vending machine without using one. However, there's no penalty for just putting in numbers until you get the prize. Still, good luck getting the coins. To view a special message in the final chapter to escape an airtight room, better have an item from earlier in the game! Don't have it? Well, you can also tilt the DS screen. Playing it on a 3DS, which has a fundamentally different screen making the number impossible to see? Um...note The number is randomly chosen each save file, too, so you can't just look it up. You can, however, look up the answer to the code that the number shifts letters to decode and reverse-engineer the puzzle, but then you're not only looking up a guide but also plot spoilers as well. And the puzzle immediately after the one described above is... walk into a corner.
 Hotel Dusk: Room 215 (Visual Novel) / int_6ec989d8
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 Hotel Dusk: Room 215 (Visual Novel) / int_6ec989d8
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 Hotel Dusk: Room 215 (Visual Novel) / int_715704e5
type
Jigsaw Puzzle Plot
 Hotel Dusk: Room 215 (Visual Novel) / int_715704e5
comment
Jigsaw Puzzle Plot: Very little is spelled out until the end. Half the fun is figuring it out.
 Hotel Dusk: Room 215 (Visual Novel) / int_715704e5
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 Hotel Dusk: Room 215 (Visual Novel) / int_715704e5
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 Hotel Dusk: Room 215 (Visual Novel) / int_75e2bf23
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Chiaroscuro
 Hotel Dusk: Room 215 (Visual Novel) / int_75e2bf23
comment
Chiaroscuro
 Hotel Dusk: Room 215 (Visual Novel) / int_75e2bf23
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 Hotel Dusk: Room 215 (Visual Novel) / int_75e2bf23
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 Hotel Dusk: Room 215 (Visual Novel) / int_7abba202
type
The Faceless
 Hotel Dusk: Room 215 (Visual Novel) / int_7abba202
comment
The Faceless: Ed's eyes are never shown. And we never get a clear look at Bradley's face by the end of the game.
 Hotel Dusk: Room 215 (Visual Novel) / int_7abba202
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 Hotel Dusk: Room 215 (Visual Novel) / int_7abba202
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 Hotel Dusk: Room 215 (Visual Novel) / int_7e38ea1
type
Dead Artists Are Better
 Hotel Dusk: Room 215 (Visual Novel) / int_7e38ea1
comment
Dead Artists Are Better: Invoked and exploited. Osterzone - Dunning says his paintings sold better when they were reputed as being done by someone long dead.
 Hotel Dusk: Room 215 (Visual Novel) / int_7e38ea1
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 Hotel Dusk: Room 215 (Visual Novel) / int_82a631b8
type
Present-Day Past
 Hotel Dusk: Room 215 (Visual Novel) / int_82a631b8
comment
Present-Day Past: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
 Hotel Dusk: Room 215 (Visual Novel) / int_82a631b8
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 Hotel Dusk: Room 215 (Visual Novel) / int_89623e9a
type
The Paragon
 Hotel Dusk: Room 215 (Visual Novel) / int_89623e9a
comment
The Paragon: Kyle, if a somewhat grouchy take. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
 Hotel Dusk: Room 215 (Visual Novel) / int_89623e9a
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 Hotel Dusk: Room 215 (Visual Novel) / int_8d0cb42f
type
Set Piece Puzzle
 Hotel Dusk: Room 215 (Visual Novel) / int_8d0cb42f
comment
Set Piece Puzzle: A few of these come up, ranging from Melissa's puzzle, to the electric box for Room 218, to shifiting the boxes around in the storage room to find a Christmas tree, to finding the hidden letters in the apple paintings.
 Hotel Dusk: Room 215 (Visual Novel) / int_8d0cb42f
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 Hotel Dusk: Room 215 (Visual Novel) / int_8df14c99
type
One-Hit-Point Wonder
 Hotel Dusk: Room 215 (Visual Novel) / int_8df14c99
comment
One-Hit-Point Wonder: While the game initially lets you get away with a few slip-ups, getting even one question wrong in later interrogation segments (save for one question involving Martin's signature), you're pretty much dead in the water.
 Hotel Dusk: Room 215 (Visual Novel) / int_8df14c99
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 Hotel Dusk: Room 215 (Visual Novel) / int_8e0430ab
type
Non-Standard Game Over
 Hotel Dusk: Room 215 (Visual Novel) / int_8e0430ab
comment
Non-Standard Game Over: If you check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel. Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a very bizarre Game Over sequence; this is notably the only non-fatal Game Over where Dunning doesn't kick Kyle out, since Dunning was sick of Summer anyway and saw Summer's early departure as an excuse to get drunk with Kyle. There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the NPCs tell you to do.
 Hotel Dusk: Room 215 (Visual Novel) / int_8e0430ab
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 Hotel Dusk: Room 215 (Visual Novel) / int_8e20b0f7
type
Private Detective
 Hotel Dusk: Room 215 (Visual Novel) / int_8e20b0f7
comment
Private Detective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s. Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
 Hotel Dusk: Room 215 (Visual Novel) / int_8e20b0f7
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 Hotel Dusk: Room 215 (Visual Novel) / int_91c001
type
Cute Mute
 Hotel Dusk: Room 215 (Visual Novel) / int_91c001
comment
Cute Mute: Mila, until Chapter 9.
 Hotel Dusk: Room 215 (Visual Novel) / int_91c001
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 Hotel Dusk: Room 215 (Visual Novel) / int_959cb9aa
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One Degree of Separation
 Hotel Dusk: Room 215 (Visual Novel) / int_959cb9aa
comment
One Degree of Separation: Every guest staying at Hotel Dusk tonight is connected to Kyle, Bradley, Nile and/or one of the other guests. No exceptions.
 Hotel Dusk: Room 215 (Visual Novel) / int_959cb9aa
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Hotel Dusk: Room 215 (Visual Novel) / int_959cb9aa
 Hotel Dusk: Room 215 (Visual Novel) / int_95be648c
type
Creepy Basement
 Hotel Dusk: Room 215 (Visual Novel) / int_95be648c
comment
Creepy Basement: It's dark, spooky and has at least two hidden doors.
 Hotel Dusk: Room 215 (Visual Novel) / int_95be648c
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_95be648c
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Hotel Dusk: Room 215 (Visual Novel) / int_95be648c
 Hotel Dusk: Room 215 (Visual Novel) / int_99fe88e1
type
Event Flag
 Hotel Dusk: Room 215 (Visual Novel) / int_99fe88e1
comment
Event Flag: The game leads you to believe you have to figure out a way of the Creepy Basement, but actually you're saved because decoding a message triggers Louie helping you out. In general, situations like this are noticeable throughout the game, such as the majority of the cast being absolutely nowhere most of the time until the right events happen for them to become plot relevant.
 Hotel Dusk: Room 215 (Visual Novel) / int_99fe88e1
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 Hotel Dusk: Room 215 (Visual Novel) / int_9b06e314
type
Greater-Scope Villain
 Hotel Dusk: Room 215 (Visual Novel) / int_9b06e314
comment
Greater-Scope Villain: The criminal organization "Nile" is brought up several times. Ultimately subverted as, while having ties to Kyle, Dunning, Louie, Milla and Jeff's stories (as well as being implied to be tied to Grace, Keven and Iris's tale), the organization itself is never confronted as anything more than either a peripheral or as a motivator for how some of the characters ended up where they are now.
 Hotel Dusk: Room 215 (Visual Novel) / int_9b06e314
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Hotel Dusk: Room 215 (Visual Novel) / int_9b06e314
 Hotel Dusk: Room 215 (Visual Novel) / int_9dab0a6e
type
Continuity Nod
 Hotel Dusk: Room 215 (Visual Novel) / int_9dab0a6e
comment
Continuity Nod: There are a lot of them to the Another Code games that indicate that the games take place in the same world.
 Hotel Dusk: Room 215 (Visual Novel) / int_9dab0a6e
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 Hotel Dusk: Room 215 (Visual Novel) / int_9dab0a6e
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Hotel Dusk: Room 215 (Visual Novel) / int_9dab0a6e
 Hotel Dusk: Room 215 (Visual Novel) / int_9f62723d
type
Get Out!
 Hotel Dusk: Room 215 (Visual Novel) / int_9f62723d
comment
Get Out!: Any game over sequences that results when Dunning evicts Kyle from the hotel after he is caught doing something suspicious or downright wrong.
 Hotel Dusk: Room 215 (Visual Novel) / int_9f62723d
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_9f62723d
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1.0
 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_9f62723d
 Hotel Dusk: Room 215 (Visual Novel) / int_a8cbf649
type
I Should Write a Book About This
 Hotel Dusk: Room 215 (Visual Novel) / int_a8cbf649
comment
I Should Write a Book About This: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
 Hotel Dusk: Room 215 (Visual Novel) / int_a8cbf649
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_a8cbf649
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_a8cbf649
 Hotel Dusk: Room 215 (Visual Novel) / int_ab68c5cc
type
Chronic Hero Syndrome
 Hotel Dusk: Room 215 (Visual Novel) / int_ab68c5cc
comment
Chronic Hero Syndrome: Kyle just can't help but help. One of his monologues calls it a hold-over from his cop days.
 Hotel Dusk: Room 215 (Visual Novel) / int_ab68c5cc
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_ab68c5cc
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Hotel Dusk: Room 215 (Visual Novel) / int_ab68c5cc
 Hotel Dusk: Room 215 (Visual Novel) / int_abb78742
type
12 Coins Puzzle
 Hotel Dusk: Room 215 (Visual Novel) / int_abb78742
comment
You have to solve random puzzles (e.g., a matchstick puzzle and a 12 Coins Puzzle), tap the bottle of bourbon, or check the jukebox before you can get vital information from one character. Not because the character cares about the problems —because you're in the bar, and the character hasn't shown up yet, and playing with the puzzle games in the bar is the only way to make time pass so that the vital character shows and is there to talk to you. And for some reason you have to actually solve them, not just play with them. Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
 Hotel Dusk: Room 215 (Visual Novel) / int_abb78742
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 Hotel Dusk: Room 215 (Visual Novel) / int_abb78742
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 Hotel Dusk: Room 215 (Visual Novel) / int_ac0827be
type
Private Eye Monologue
 Hotel Dusk: Room 215 (Visual Novel) / int_ac0827be
comment
Private Eye Monologue: Kyle goes into something like this during the recaps at the end of a chapter.
 Hotel Dusk: Room 215 (Visual Novel) / int_ac0827be
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_ac0827be
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Hotel Dusk: Room 215 (Visual Novel) / int_ac0827be
 Hotel Dusk: Room 215 (Visual Novel) / int_ac5fa94
type
Rotoscoping
 Hotel Dusk: Room 215 (Visual Novel) / int_ac5fa94
comment
Rotoscoping: Like its sequel, Last Window, actors and actresses are brought in, and they are filmed performing various movements. The most essential "frames" of their movements are then drawn over and spliced together to create the grainy, film-noir novel style. You can watch the "behind the scenes" video here.
 Hotel Dusk: Room 215 (Visual Novel) / int_ac5fa94
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 Hotel Dusk: Room 215 (Visual Novel) / int_ac5fa94
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_ac5fa94
 Hotel Dusk: Room 215 (Visual Novel) / int_adbbb5c5
type
Writers Suck
 Hotel Dusk: Room 215 (Visual Novel) / int_adbbb5c5
comment
Writers Suck: Kyle is a little disparaging towards Martin.
 Hotel Dusk: Room 215 (Visual Novel) / int_adbbb5c5
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 Hotel Dusk: Room 215 (Visual Novel) / int_adbbb5c5
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_adbbb5c5
 Hotel Dusk: Room 215 (Visual Novel) / int_b034d333
type
Film Noir
 Hotel Dusk: Room 215 (Visual Novel) / int_b034d333
comment
Film Noir: Though it's set in the late '70s/early '80s, so this would kind of be... neo-Noir?
 Hotel Dusk: Room 215 (Visual Novel) / int_b034d333
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_b034d333
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Hotel Dusk: Room 215 (Visual Novel) / int_b034d333
 Hotel Dusk: Room 215 (Visual Novel) / int_b1a7cd14
type
Tap on the Head
 Hotel Dusk: Room 215 (Visual Novel) / int_b1a7cd14
comment
Tap on the Head: Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay - mainly because the one who conked them wasn't trying to kill them.
 Hotel Dusk: Room 215 (Visual Novel) / int_b1a7cd14
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 Hotel Dusk: Room 215 (Visual Novel) / int_b1a7cd14
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Hotel Dusk: Room 215 (Visual Novel) / int_b1a7cd14
 Hotel Dusk: Room 215 (Visual Novel) / int_b36ae36a
type
Collector of the Strange
 Hotel Dusk: Room 215 (Visual Novel) / int_b36ae36a
comment
Collector of the Strange: Rosa, who collects famous people's autographs.
 Hotel Dusk: Room 215 (Visual Novel) / int_b36ae36a
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 Hotel Dusk: Room 215 (Visual Novel) / int_b36ae36a
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Hotel Dusk: Room 215 (Visual Novel) / int_b36ae36a
 Hotel Dusk: Room 215 (Visual Novel) / int_b5b3599d
type
Amoral Attorney
 Hotel Dusk: Room 215 (Visual Novel) / int_b5b3599d
comment
Amoral Attorney: Larry Damon, Jeff's father.
 Hotel Dusk: Room 215 (Visual Novel) / int_b5b3599d
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 Hotel Dusk: Room 215 (Visual Novel) / int_b5b3599d
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_b5b3599d
 Hotel Dusk: Room 215 (Visual Novel) / int_b6f33a21
type
Rainbow Speak
 Hotel Dusk: Room 215 (Visual Novel) / int_b6f33a21
comment
Rainbow Speak: Words that open up new dialogue options are orange-colored.
 Hotel Dusk: Room 215 (Visual Novel) / int_b6f33a21
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_b6f33a21
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_b6f33a21
 Hotel Dusk: Room 215 (Visual Novel) / int_bb0a2242
type
No-Tell Motel
 Hotel Dusk: Room 215 (Visual Novel) / int_bb0a2242
comment
No-Tell Motel: The titular hotel.
 Hotel Dusk: Room 215 (Visual Novel) / int_bb0a2242
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_bb0a2242
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_bb0a2242
 Hotel Dusk: Room 215 (Visual Novel) / int_bb48f8ba
type
Timed Mission
 Hotel Dusk: Room 215 (Visual Novel) / int_bb48f8ba
comment
Timed Mission: At one point you get locked in an airtight room and must find all the clues hidden in that room before you run out of oxygen and die.
 Hotel Dusk: Room 215 (Visual Novel) / int_bb48f8ba
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_bb48f8ba
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_bb48f8ba
 Hotel Dusk: Room 215 (Visual Novel) / int_bcb4f1f1
type
You Just Told Me
 Hotel Dusk: Room 215 (Visual Novel) / int_bcb4f1f1
comment
You Just Told Me: Almost word for word at the end of the game:
 Hotel Dusk: Room 215 (Visual Novel) / int_bcb4f1f1
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 Hotel Dusk: Room 215 (Visual Novel) / int_bcb4f1f1
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Hotel Dusk: Room 215 (Visual Novel) / int_bcb4f1f1
 Hotel Dusk: Room 215 (Visual Novel) / int_be5e459b
type
The Bartender
 Hotel Dusk: Room 215 (Visual Novel) / int_be5e459b
comment
The Bartender: Louis.
 Hotel Dusk: Room 215 (Visual Novel) / int_be5e459b
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 Hotel Dusk: Room 215 (Visual Novel) / int_be5e459b
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Hotel Dusk: Room 215 (Visual Novel) / int_be5e459b
 Hotel Dusk: Room 215 (Visual Novel) / int_bf7cad7d
type
Locked Door
 Hotel Dusk: Room 215 (Visual Novel) / int_bf7cad7d
comment
Locked Door: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.
 Hotel Dusk: Room 215 (Visual Novel) / int_bf7cad7d
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 Hotel Dusk: Room 215 (Visual Novel) / int_bf7cad7d
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_bf7cad7d
 Hotel Dusk: Room 215 (Visual Novel) / int_c0d32460
type
Sexy Secretary
 Hotel Dusk: Room 215 (Visual Novel) / int_c0d32460
comment
Sexy Secretary: Rachel.
 Hotel Dusk: Room 215 (Visual Novel) / int_c0d32460
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 Hotel Dusk: Room 215 (Visual Novel) / int_c0d32460
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Hotel Dusk: Room 215 (Visual Novel) / int_c0d32460
 Hotel Dusk: Room 215 (Visual Novel) / int_c45237fb
type
Dialogue Tree
 Hotel Dusk: Room 215 (Visual Novel) / int_c45237fb
comment
Dialogue Tree: A lot of the conversations have a two-way branching choice on what to say, though a lot of the time it's a linear "right or wrong/good choice, bad choice" deal.
 Hotel Dusk: Room 215 (Visual Novel) / int_c45237fb
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 Hotel Dusk: Room 215 (Visual Novel) / int_c45237fb
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_c45237fb
 Hotel Dusk: Room 215 (Visual Novel) / int_c564ef1
type
Solve the Soup Cans
 Hotel Dusk: Room 215 (Visual Novel) / int_c564ef1
comment
Solve the Soup Cans: You have to solve random puzzles (e.g., a matchstick puzzle and a 12 Coins Puzzle), tap the bottle of bourbon, or check the jukebox before you can get vital information from one character. Not because the character cares about the problems —because you're in the bar, and the character hasn't shown up yet, and playing with the puzzle games in the bar is the only way to make time pass so that the vital character shows and is there to talk to you. And for some reason you have to actually solve them, not just play with them. Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
 Hotel Dusk: Room 215 (Visual Novel) / int_c564ef1
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_c564ef1
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_c564ef1
 Hotel Dusk: Room 215 (Visual Novel) / int_c75df49a
type
Shout-Out
 Hotel Dusk: Room 215 (Visual Novel) / int_c75df49a
comment
Shout-Out: A lot of them to Another Code, since they take place in the same universe. "This is like that cartoon with the dog and the dude what's always hungry!" Could be a coincidence, but the plot has a lot of similarities to The Lost Room, except without the Science Fiction. The track (in the first game) that plays during the final chapter, where you finally figure out the whole mystery is called "The Last Sleep" which undoubtedly references The Big Sleep by none other than Raymond Chandler. Helen makes a reference to "The Long Goodbye", also by Raymond Chandler, at the bar with specific instructions for her cocktail: In Chapter 5, if you choose to tell Louie to simply call Jeff away from his room, Louie will say, "C'mon, man, I wanna be like Kojak and bust down his door or something."
 Hotel Dusk: Room 215 (Visual Novel) / int_c75df49a
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 Hotel Dusk: Room 215 (Visual Novel) / int_c75df49a
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Hotel Dusk: Room 215 (Visual Novel) / int_c75df49a
 Hotel Dusk: Room 215 (Visual Novel) / int_cca8c07b
type
"Metaphor" Is My Middle Name
 Hotel Dusk: Room 215 (Visual Novel) / int_cca8c07b
comment
"Metaphor" Is My Middle Name: At one point in the game, Kyle claims that "moderation" is his middle name.
 Hotel Dusk: Room 215 (Visual Novel) / int_cca8c07b
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_cca8c07b
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_cca8c07b
 Hotel Dusk: Room 215 (Visual Novel) / int_d4fce3d7
type
Visual Novel
 Hotel Dusk: Room 215 (Visual Novel) / int_d4fce3d7
comment
Visual Novel
 Hotel Dusk: Room 215 (Visual Novel) / int_d4fce3d7
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_d4fce3d7
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1.0
 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_d4fce3d7
 Hotel Dusk: Room 215 (Visual Novel) / int_dbc2a48f
type
Game-Over Man
 Hotel Dusk: Room 215 (Visual Novel) / int_dbc2a48f
comment
Game-Over Man: Dunning; in any instance outside the end-chapter confrontations where Kyle gives up, Dunning will instead boot Kyle out for breaking hotel rules, harassing guests or stealing property.
 Hotel Dusk: Room 215 (Visual Novel) / int_dbc2a48f
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 Hotel Dusk: Room 215 (Visual Novel) / int_dbc2a48f
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_dbc2a48f
 Hotel Dusk: Room 215 (Visual Novel) / int_dc579c91
type
Contrived Coincidence
 Hotel Dusk: Room 215 (Visual Novel) / int_dc579c91
comment
Contrived Coincidence: All these people connected to each other in some way meeting in the same place on the same day can be a bit ridiculous.
 Hotel Dusk: Room 215 (Visual Novel) / int_dc579c91
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 Hotel Dusk: Room 215 (Visual Novel) / int_dc579c91
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_dc579c91
 Hotel Dusk: Room 215 (Visual Novel) / int_dfa40c1b
type
Didn't See That Coming
 Hotel Dusk: Room 215 (Visual Novel) / int_dfa40c1b
comment
Didn't See That Coming: Kyle makes a remark like this two or three times as the plot twists start piling up.
 Hotel Dusk: Room 215 (Visual Novel) / int_dfa40c1b
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 Hotel Dusk: Room 215 (Visual Novel) / int_dfa40c1b
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_dfa40c1b
 Hotel Dusk: Room 215 (Visual Novel) / int_e3b0cd87
type
Morality Pet
 Hotel Dusk: Room 215 (Visual Novel) / int_e3b0cd87
comment
Morality Pet: Melissa, Helen and Milla all seem to serve as these at times for Kyle; Melissa has him exercise more patience than he normally would, Helen is surprisingly casual and Mila's fragile nature has him looking out for her. He even comments on it himself when searching for a Christmas tree, noting that his caring about Melissa's happiness is making him soft.
 Hotel Dusk: Room 215 (Visual Novel) / int_e3b0cd87
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 Hotel Dusk: Room 215 (Visual Novel) / int_e3b0cd87
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_e3b0cd87
 Hotel Dusk: Room 215 (Visual Novel) / int_e3c97e7a
type
Story to Gameplay Ratio
 Hotel Dusk: Room 215 (Visual Novel) / int_e3c97e7a
comment
Story to Gameplay Ratio: Being a Visual Novel, this series leans heavily on the "story" side.
 Hotel Dusk: Room 215 (Visual Novel) / int_e3c97e7a
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_e3c97e7a
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_e3c97e7a
 Hotel Dusk: Room 215 (Visual Novel) / int_e851b5
type
The Plan
 Hotel Dusk: Room 215 (Visual Novel) / int_e851b5
comment
The Plan: As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley. None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.
 Hotel Dusk: Room 215 (Visual Novel) / int_e851b5
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 Hotel Dusk: Room 215 (Visual Novel) / int_e851b5
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_e851b5
 Hotel Dusk: Room 215 (Visual Novel) / int_e88b2522
type
Sidekick
 Hotel Dusk: Room 215 (Visual Novel) / int_e88b2522
comment
Side Kick: Louis insists on this, whether Kyle wants him to or not.
 Hotel Dusk: Room 215 (Visual Novel) / int_e88b2522
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_e88b2522
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_e88b2522
 Hotel Dusk: Room 215 (Visual Novel) / int_e9d0e7ce
type
Useless Item
 Hotel Dusk: Room 215 (Visual Novel) / int_e9d0e7ce
comment
Useless Item: Not all items have a use and you'll either automatically drop them or have to at some point.
 Hotel Dusk: Room 215 (Visual Novel) / int_e9d0e7ce
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_e9d0e7ce
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_e9d0e7ce
 Hotel Dusk: Room 215 (Visual Novel) / int_ea0d06f0
type
Bookcase Passage
 Hotel Dusk: Room 215 (Visual Novel) / int_ea0d06f0
comment
Bookcase Passage: There's a hidden door behind the shelf in the wine cellar.
 Hotel Dusk: Room 215 (Visual Novel) / int_ea0d06f0
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_ea0d06f0
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_ea0d06f0
 Hotel Dusk: Room 215 (Visual Novel) / int_ee7a60e9
type
One-Steve Limit
 Hotel Dusk: Room 215 (Visual Novel) / int_ee7a60e9
comment
One-Steve Limit: Averted. Mila is the name of both the girl at the hotel and Bradley's sister.
 Hotel Dusk: Room 215 (Visual Novel) / int_ee7a60e9
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-1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_ee7a60e9
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_ee7a60e9
 Hotel Dusk: Room 215 (Visual Novel) / int_f0b0185e
type
BossFight
 Hotel Dusk: Room 215 (Visual Novel) / int_f0b0185e
comment
Boss Fight: The interrogations at the end of almost every chapter are reminiscent of this.
 Hotel Dusk: Room 215 (Visual Novel) / int_f0b0185e
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1.0
 Hotel Dusk: Room 215 (Visual Novel) / int_f0b0185e
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Hotel Dusk: Room 215 (Visual Novel) / int_f0b0185e
 Hotel Dusk: Room 215 (Visual Novel) / int_f167f5e8
type
Tough Act to Follow
 Hotel Dusk: Room 215 (Visual Novel) / int_f167f5e8
comment
Tough Act to Follow: In-universe example. Every novel Summer writes is worse than the one before, according to Summer himself. His only well-received book was actually stolen from his friend Alan.
 Hotel Dusk: Room 215 (Visual Novel) / int_f167f5e8
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 Hotel Dusk: Room 215 (Visual Novel) / int_f167f5e8
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_f167f5e8
 Hotel Dusk: Room 215 (Visual Novel) / int_f516f938
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Never Found the Body
 Hotel Dusk: Room 215 (Visual Novel) / int_f516f938
comment
Never Found the Body: Bradley after his betrayal. This is the motivator for Kyle's actions in the game, searching for Bradley to get answers about his betrayal as he refuses to believe the latter is dead without seeing it himself.
 Hotel Dusk: Room 215 (Visual Novel) / int_f516f938
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 Hotel Dusk: Room 215 (Visual Novel) / int_f8a4527f
type
Sitting on the Roof
 Hotel Dusk: Room 215 (Visual Novel) / int_f8a4527f
comment
Sitting on the Roof: Iris and Mila, at different points.
 Hotel Dusk: Room 215 (Visual Novel) / int_f8a4527f
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 Hotel Dusk: Room 215 (Visual Novel) / int_f8a4527f
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 Hotel Dusk: Room 215 (Visual Novel)
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Hotel Dusk: Room 215 (Visual Novel) / int_f8a4527f
 Hotel Dusk: Room 215 (Visual Novel) / int_f9f2c33
type
Running Gag
 Hotel Dusk: Room 215 (Visual Novel) / int_f9f2c33
comment
Running Gag: Played with. In some conversation options, Kyle has the opportunity to interpret someone's noting his name as them admiring it, saying something along the lines of "Good name, isn't it?" The first time is when Dunning Smith pauses at it due to someone else having signed in with that name before, and the other is Kevin Woodward recognizes it as the name of Milla's last visitor prior to her waking from her coma - neither of which immediately comes to light.
 Hotel Dusk: Room 215 (Visual Novel) / int_f9f2c33
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 Hotel Dusk: Room 215 (Visual Novel) / int_fac8c4d6
type
No-Damage Run
 Hotel Dusk: Room 215 (Visual Novel) / int_fac8c4d6
comment
No-Damage Run: A variant — beating the game without a single game over unlocks adds a post-credits bonus to the ending. Dunning and Rosa talk about the previous day at the front desk, only for a new guest to enter; Dunning recoils in shock, before revealing it's his daughter, Jenny.
 Hotel Dusk: Room 215 (Visual Novel) / int_fac8c4d6
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 Hotel Dusk: Room 215 (Visual Novel) / int_fcd993bd
type
Video Game Cruelty Punishment
 Hotel Dusk: Room 215 (Visual Novel) / int_fcd993bd
comment
Video Game Cruelty Punishment: Act like a jerk to the hotel guests and you'll get a Game Over.
 Hotel Dusk: Room 215 (Visual Novel) / int_fcd993bd
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 Hotel Dusk: Room 215 (Visual Novel) / int_fed93e1b
type
Dark and Troubled Past
 Hotel Dusk: Room 215 (Visual Novel) / int_fed93e1b
comment
Dark and Troubled Past: Almost all the characters in the game; Kyle's a former cop who got canned for going off and shooting his former turncoat partner, Louie was a pick-pocket who went straight after his best friend died, Summer stole his friend's manuscript as his own to become famous, Kevin lost his wife Grace when she pulled money out of nowhere to cover his being sued for malpractice, their daughter Melissa is depressed and angry over her mother being gone, Helen lives with the guilt of having abandoned her son to be a star, Jeff's father is both neglectful and mobbed up, Iris (Grace's half-sister, Melissa's aunt and Kevin's sister-in-law) lived a miserable life with a mother who was always running from one man to another until she died in a plane crash and got sent to an orphanage, Dunning lost his wife and was forced to be a painter without recognition for his mobbed-up friend with his daughter abducted as collateral, and Milla lost her mother and then got put in a ten-year coma after taking a head-injury during an abduction her own father had been apart of. In fact, literally the only person who doesn't have this is Rosa, who merely lives separate from her husband and son.
 Hotel Dusk: Room 215 (Visual Novel) / int_fed93e1b
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Hotel Dusk: Room 215 (Visual Novel)

The following is a list of statements referring to the current page from other pages.

 Hotel Dusk: Room 215 (Visual Novel)
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All-Loving Hero / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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American Kirby Is Hardcore / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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But Thou Must! / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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CPR: Clean, Pretty, Reliable / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Contrived Coincidence / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Deliberately Monochrome / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Dialogue Tree / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Did I Mention It's Christmas? / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Disappeared Dad / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Door-Closes Ending / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Even Better Sequel / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Extremely Short Timespan / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Fictional Counterpart / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Fictional Painting / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Film Noir / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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First-Person Smartass / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Food Porn / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Greater-Scope Villain / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Hairpin Lockpick / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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I Should Write a Book About This / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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In-Universe Game Clock / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Informing the Fourth Wall / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Interchangeable Antimatter Keys / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Kleptomaniac Hero / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Line Boil / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Moon Logic Puzzle / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Mysterious Waif / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Never Found the Body / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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New Game Plus / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Non-Player Companion / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Non-Standard Game Over / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Now, Where Was I Going Again? / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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One Degree of Separation / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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One-Hit-Point Wonder / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Only Idiots May Pass / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Open-Door Opening / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Paradiegetic Gameplay / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Parrot Exposition / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Permanently Missable Content / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Plagiarism in Fiction / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Player Nudge / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Plot-Triggering Death / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Pop Quiz / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Present-Day Past / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Private Detective / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Private Eye Monologue / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Puzzle Reset / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Room Escape Game / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Rotoscoping / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Set Piece Puzzle / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Sexy Secretary / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Sitting on the Roof / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Solve the Soup Cans / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Sound Test / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Stealing from the Till / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Talk to Everyone / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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The '60s / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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The '70s / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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The Syndicate / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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12 Coins Puzzle / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Twisted Christmas / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Two-Keyed Lock / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Unexpectedly Realistic Gameplay / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Video Game Cruelty Punishment / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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Visual Novel / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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We Need a Distraction / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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You Are Already Checked In / int_4c0debc2
 Hotel Dusk: Room 215 (Visual Novel)
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You Lose at Zero Trust / int_4c0debc2