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Never 7 (Visual Novel)

 Never 7 (Visual Novel)
type
TVTItem
 Never 7 (Visual Novel)
label
Never 7 (Visual Novel)
 Never 7 (Visual Novel)
page
Never7
 Never 7 (Visual Novel)
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The first game in the Infinity series.Makoto Ishihara is a college student who rarely attends his classes. As a result, after finals, he is sent, along with three other students (Yuka Kawashima, Haruka Higuchi, and Okuhiko Iida) to a "Seminar Camp" on an island far away for a week during spring break as punishment. However, Makoto has a dream where, on April 6th, a girl dies before his eyes, a bell clutched in her hand. He wakes up from the dream to find out that it's April 1st.To make things even stranger, however, Makoto begins having premonitions of future events, each one turning out correct. As he wonders just what is going on, things grow even stranger as the week goes on...This game was notable for being released in three different forms. The first release, infinity, was released for the PS1, and only contained the first five routes. The second release, INFINITY Cure., was released for the Neo Geo Pocket, and is cut down but also unique, containing only a reduced common route and its own versions of two of the routes: "Cure./YUKA" (Yuka's route from Yuka's own point of view) and "Cure./IZUMI" (a reimagining of Izumi's route). The third and final release was Never7: The End of Infinity for the Dreamcast, which combined all seven routes into one game. This release was later ported to Microsoft Windows, PlayStation 2, PlayStation Portable and mobile devices.A Fan Translation was released on August 17th, 2012.A port of the game to the LÖVE engine (that includes the fan-translation) was released in 2020, and is still being worked on.
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 Never 7 (Visual Novel) / int_10e1373f
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Fan Work
 Never 7 (Visual Novel) / int_10e1373f
comment
Fan Work: KID explicitly encouraged this with the Append Story system (essentially Fan Fiction turned into Visual Novel scenarios)
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 Never 7 (Visual Novel) / int_12d9447
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Another Side, Another Story
 Never 7 (Visual Novel) / int_12d9447
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Another Side, Another Story: Yuka Curé route is a retelling of the second half of her route from her own perspective. It's apparently available even before finishing said route, however.
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Kimodameshi
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Kimodameshi: In a graveyard.
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 Never 7 (Visual Novel) / int_1869b4b1
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Unreliable Narrator
 Never 7 (Visual Novel) / int_1869b4b1
comment
Unreliable Narrator: While it's not obvious at first, Makoto's narration leaves out a few key events- particularly anything related to him wishing for his delusional time travel. Justified, as Makoto made himself forget he was having delusions through his Curé Syndrome.
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 Never 7 (Visual Novel) / int_1aa08f77
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Multiple Endings
 Never 7 (Visual Novel) / int_1aa08f77
comment
Multiple Endings: Naturally, given this game's nature. There are seven routes: Yuka, Yuka Curé, Haruka, Saki, Kurumi, Izumi Curé, and the non-canon Izumi route; each one has at least two endings.
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Poor Communication Kills
 Never 7 (Visual Novel) / int_1c445e86
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Poor Communication Kills: Every girl except for Haruka dies as a result from some sort of communication failure with Makoto in their routes. Haruka also dies from this, but not with Makoto- see below. Haruka and Saki's rivalry is a result of this, as both assume the other is the other person in their memories regarding a bell (Saki's involving a random clone girl, Haruka's involving Izumi.). As it turns out, they were two separate, unrelated incidents, but neither figure this out (except in Saki's Route, thanks to Makoto). This indirectly causes Haruka's death in her route, as Saki walks across Makoto and Haruka (who have found a puppy Saki takes care of), then turns back as she sees them. This leads the puppy to run after Saki, putting in the path of the speeding car, forcing Haruka to protect the puppy, saving its life at the cost of her own.
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 Never 7 (Visual Novel) / int_1f6983f7
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Ambiguous Situation
 Never 7 (Visual Novel) / int_1f6983f7
comment
Ambiguous Situation:Izumi Curé route throws into doubt whether the story even takes place in anything more than a dream world and the resolution intentionally leaves it vague by having an entire deck of cards be blanked out after everything seems resolved. Yuka's route provides a completely different explanation to what is going on than the Curé route does. Which one is actually correct? The nature of the bell is never explained or expanded upon. The A ending of Izumi Curé reveals that a bell is enshrined in the Shiki no Mori shrine, but other than that, there is no explanation whatsoever on why exactly it is such a constant in the story. If Izumi's theory is correct and everything is a result of Makoto's Curé Syndrome, then why does the bell still keep showing up whenever someone dies, and why did both Yuka and Makoto dream about it? On the other hand, if we presume the events of the story are actually supernatural, we still have no idea why the bells and loops behave the way they do. Why were Makoto and Yuka the only ones who dreamt about the bell? Why did it specifically decide to cling to this cast of characters? And why is it that only Makoto, Yuka and Izumi can remember previous loops, with the latter two only doing so in their respective routes?
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 Never 7 (Visual Novel) / int_25101d1a
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Post-Victory Collapse
 Never 7 (Visual Novel) / int_25101d1a
comment
Post-Victory Collapse: Makoto in Haruka's Route, where, after running and biking around the entire island several times for five hours in a heavy rainstorm to search for Kurumi, finally faints after he gets Kurumi to the clinic to save Haruka's life. Repeated again in Izumi Curé, where Makoto gets hit by a car in order to save Haruka and Izumi. He survives, and stands up long enough to confirm everyone's okay before collapsing.
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 Never 7 (Visual Novel) / int_30d2ae29
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Self-Fulfilling Prophecy
 Never 7 (Visual Novel) / int_30d2ae29
comment
Played straight on Izumi's Route where Makoto tells Izumi that she's going to die. However, as it turns out, this ends up becoming a Self-Fulfilling Prophecy when Makoto's own actions lead to her death.
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 Never 7 (Visual Novel) / int_33ca811a
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Game-Breaking Bug
 Never 7 (Visual Novel) / int_33ca811a
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Game-Breaking Bug: The original Infinity had a bug that made it impossible to play Izumi's route. A reprint was done that fixed this error.
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 Never 7 (Visual Novel) / int_34dcfc96
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Kick the Dog
 Never 7 (Visual Novel) / int_34dcfc96
comment
Kick the Dog: Makoto literally does this to a puppy in Saki's route, in a misguided attempt to get her to admit to being friends with the animal. He initally attempts to just lightly hit it with the tip of his shoe, but ends up overdoing it and getting slapped by Saki as a result. The puppy does forgive him later, though.
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 Never 7 (Visual Novel) / int_361a1d26
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Anguished Declaration of Love
 Never 7 (Visual Novel) / int_361a1d26
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Anguished Declaration of Love: Yuka gives one to Makoto in her route, trying to convince him not to go up to the shrine (which led to his death in the first loop).
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 Never 7 (Visual Novel) / int_38b33e8d
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Love Epiphany
 Never 7 (Visual Novel) / int_38b33e8d
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Love Epiphany: Makoto in Haruka's Route. He also does at the end of the first loop in Izumi's Route... after she's already fallen to her "death".
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 Never 7 (Visual Novel) / int_392372f9
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Actor Allusion
 Never 7 (Visual Novel) / int_392372f9
comment
Actor Allusion: The scene where Makoto talks to Izumi at the pool is titled "You Were A Fish In Your Past Life!?" Kikuko Inoue, Izumi's seiyu, claims that she was a fish in her previous life.
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 Never 7 (Visual Novel) / int_3b99a9e0
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Reality Warper
 Never 7 (Visual Novel) / int_3b99a9e0
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Reality Warper: This is essentially what Curé Syndrome does- it replaces the real world with the delusion inside the afflicted's head.
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 Never 7 (Visual Novel) / int_47e4f5f5
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Golden Ending
 Never 7 (Visual Novel) / int_47e4f5f5
comment
Golden Ending: The epilogue you get after seeing the Curé A ending twice (or just once, in the Eternal edition) could be said to be this. While it's seen right after the aforementioned ending, it doesn't really fit any one route, but rather seems to take place after an ideal (and never seen in-game) run in which Makoto solves everyone's problems. Well, except maybe for Yuka's, since this epilogue never clarifies which heroine he ended up dating (if he ended up with anyone at all), but her issues were already the least worrisome of the entire main cast, anyway.
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 Never 7 (Visual Novel) / int_4a3e547f
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Leaning on the Fourth Wall
 Never 7 (Visual Novel) / int_4a3e547f
comment
Leaning on the Fourth Wall: In the normal Izumi route, by the end Makoto and Izumi make video game analogies to walkthroughs and save points.
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 Never 7 (Visual Novel) / int_4e7c4536
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Wham Line
 Never 7 (Visual Novel) / int_4e7c4536
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Wham Line: The final line of the Curé A Ending, just before the credits start, implying that perhaps everything is a delusion after all.
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Good Scars, Evil Scars
 Never 7 (Visual Novel) / int_4efc4fae
comment
Good Scars, Evil Scars- Subverted with Kurumi- the scar on her back has caused her to be shunned by other boys. While we never see it, Makoto describes it as looking horrifying.
 Never 7 (Visual Novel) / int_4efc4fae
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 Never 7 (Visual Novel) / int_57b80b45
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Fantastic Racism
 Never 7 (Visual Novel) / int_57b80b45
comment
Fantastic Racism: Before the Clone Law (legalizing the creation of clones) was passed in 2010, it was common for pre-existing clones to be discriminated against. Even in 2019, when the story takes place, this still goes on- particularly Saki towards Haruka, (although this has less to do with a hatred of clones rather than a somewhat tramautic event in her childhood.) It was also for this reason that Shigezo gave Haruka to the Higuchis, (although given that it was 2002, it's also likely that he was trying to cover up that he ever made a clone- after the Clone Law was passed, he made no attempt at taking Haruka back.
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 Never 7 (Visual Novel) / int_5f3bb274
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Late-Arrival Spoiler
 Never 7 (Visual Novel) / int_5f3bb274
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Late-Arrival Spoiler: Due to Ever17, the existence of Curé, which is carefully hidden until the last route of the game, is basically the only thing most know about the game.
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 Never 7 (Visual Novel) / int_5f97d951
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The First Cut Is the Deepest
 Never 7 (Visual Novel) / int_5f97d951
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The First Cut Is the Deepest: This is Yuka's main issue, as revealed in Yuka Curé: after the death of the boy she loved, she's been too afraid to get in another relationship, as she still hasn't gotten over his death and is afraid of feeling the same pain she did when she lost him.
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 Never 7 (Visual Novel) / int_6439de78
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Heroic Sacrifice
 Never 7 (Visual Novel) / int_6439de78
comment
Heroic Sacrifice: Subverted in both Yuka and Haruka's routes. In Yuka's Route, Makoto attempts to protect Yuka from being crushed by debris, but because he hesitates for one second, both of them are crushed. See the Diving Save entry for Haruka's example. Played straight in Yuka's past, where the boy she liked sacrificed his life to save her and her classmates from a burning hotel.
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 Never 7 (Visual Novel) / int_6dbf7c8d
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April Fools' Plot
 Never 7 (Visual Novel) / int_6dbf7c8d
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April Fools' Plot: Okuhiko accuses Makoto of pulling one of this when he tells the group about his premonitions (which happens on April 1st).
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 Never 7 (Visual Novel) / int_6ec989d8
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Guide Dang It!
 Never 7 (Visual Novel) / int_6ec989d8
comment
Guide Dang It!: The last flags for the Kurumi and Izumi routes are triggered by picking the other sister's option, something that only makes sense in hindsight. Getting Izumi's normal Route can also be difficult, as it requires taking only one very slightly different action to get the Izumi Curé, and one that will seem like the opposite of what is needed at the time.
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 Never 7 (Visual Novel) / int_70c462fb
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AB Negative
 Never 7 (Visual Novel) / int_70c462fb
comment
AB Negative: When Haruka is hit by a car in her route, she needs a transfusion of B-. As it turns out, the only person with the same blood type is Kurumi, Haruka's original.
 Never 7 (Visual Novel) / int_70c462fb
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 Never 7 (Visual Novel) / int_715704e5
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Jigsaw Puzzle Plot
 Never 7 (Visual Novel) / int_715704e5
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Jigsaw Puzzle Plot: While not as big as in later games in the series, it's still present here.
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 Never 7 (Visual Novel) / int_7241785e
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You Can't Fight Fate
 Never 7 (Visual Novel) / int_7241785e
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You Can't Fight Fate: No matter what Makoto does on any route, the girl he's with will always end up in the same situation that led to her death in the first loop (with the exception of Izumi).
 Never 7 (Visual Novel) / int_7241785e
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Gaslighting
 Never 7 (Visual Novel) / int_727a65e0
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Gaslighting: Subverted- while Izumi and Okuhiko had intended to do this to Makoto (by convincing him he was having premonitions), they never actually do it as Izumi realizes that Makoto is actually having real premonitions. However, if Izumi's theory is correct, then this was played straight in the first loop ever, where they did actually convince Makoto he was having premonitions. However, in a slight subversion, he believed something completely different than they had intended- rather than believing he had precognition, he believed he had time traveled once before.
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 Never 7 (Visual Novel) / int_73f51de7
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Jerkass Ball
 Never 7 (Visual Novel) / int_73f51de7
comment
Jerkass Ball: the entire cast gains a few levels in jerkassery in Izumi's route, essentially - the only exception is arguably Izumi herself. Sure enough, that route's not canon, but it can still be jarring.
 Never 7 (Visual Novel) / int_73f51de7
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 Never 7 (Visual Novel) / int_7464705c
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Arc Words
 Never 7 (Visual Novel) / int_7464705c
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Arc Words: "Bell". Haruka's Route- "I have no heart."
 Never 7 (Visual Novel) / int_7464705c
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 Never 7 (Visual Novel) / int_74f57438
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Cell Phones Are Useless
 Never 7 (Visual Novel) / int_74f57438
comment
Cell Phones Are Useless: Despite it being the year 2019, none of the characters have cellphones. If they did have them, the problems in Yuka's Route and Haruka's Route could have easily been solved simply by calling Kurumi.
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 Never 7 (Visual Novel) / int_76c72a08
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Schrödinger's Gun
 Never 7 (Visual Novel) / int_76c72a08
comment
Schrödinger's Gun: Discussed in one of the TIPS, which proposes that since reality is subjective, Curé Syndrome may not have actually existed in any of the other routes except Izumi Curé (since Makoto has never heard of the concept, and is therefore "unable to observe it"), meaning that it really could have been supernatural occurrences occurring in all the other routes... possibly.
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Clingy MacGuffin
 Never 7 (Visual Novel) / int_77e8d49d
comment
Clingy MacGuffin: The bell, which appears on someone's hand whenever they die.
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 Never 7 (Visual Novel) / int_7cc7ff15
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Mental Time Travel
 Never 7 (Visual Novel) / int_7cc7ff15
comment
Mental Time Travel: Subverted: while this does appear to be what Makoto's going through in each route, the truth is actually a bit more complicated than that.
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 Never 7 (Visual Novel) / int_83a903f6
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Stepford Smiler
 Never 7 (Visual Novel) / int_83a903f6
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Stepford Smiler: Yuka and Kurumi.
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Second Love
 Never 7 (Visual Novel) / int_85ca9dab
comment
Second Love: Makoto becomes this to Yuka and Kurumi in their routes.
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 Never 7 (Visual Novel) / int_87646020
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Memory Gambit
 Never 7 (Visual Novel) / int_87646020
comment
Memory Gambit: If Izumi's theory is correct, then Makoto pulled this off in an attempt to time travel to save the girl's life without remembering the trauma of seeing the girl die, being unable to accept their death. However, he allows himself to remember a bit more until he finally remembers everything on the last loops.
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1.0
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featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_87646020
 Never 7 (Visual Novel) / int_8acdb476
type
Suddenly Sober
 Never 7 (Visual Novel) / int_8acdb476
comment
Suddenly Sober: Subverted, when Makoto tries to have a serious conversation at the pool and the second barbecue with Yuka, she's too drunk to take him seriously. Double subverted in Yuka Curé, where it's revealed that Yuka did sober up mid conversation with Makoto (after she almost confessed to him), but she pretended to be drunk so he would think she was joking.
 Never 7 (Visual Novel) / int_8acdb476
featureApplicability
-0.3
 Never 7 (Visual Novel) / int_8acdb476
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_8acdb476
 Never 7 (Visual Novel) / int_8c681acc
type
Third-Person Person
 Never 7 (Visual Novel) / int_8c681acc
comment
Third-Person Person: Kurumi.
 Never 7 (Visual Novel) / int_8c681acc
featureApplicability
1.0
 Never 7 (Visual Novel) / int_8c681acc
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_8c681acc
 Never 7 (Visual Novel) / int_9203bf6
type
Arc Number
 Never 7 (Visual Novel) / int_9203bf6
comment
Arc Number: 7, though nowhere near to the extent as in later titles of the series. Seven characters Seven days The address of Saki's summer house is 3-8-7. In the PC version, the textbox is rainbow colored- 7 colors. The meaning of the title itself is supposed to mean "never reach 7", referring to the infinite loop and how Makoto can never get to April 7th, the seventh day.
 Never 7 (Visual Novel) / int_9203bf6
featureApplicability
1.0
 Never 7 (Visual Novel) / int_9203bf6
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_9203bf6
 Never 7 (Visual Novel) / int_93ed8515
type
Set Right What Once Went Wrong
 Never 7 (Visual Novel) / int_93ed8515
comment
Set Right What Once Went Wrong: The goal of every route (except Izumi's Route).
 Never 7 (Visual Novel) / int_93ed8515
featureApplicability
1.0
 Never 7 (Visual Novel) / int_93ed8515
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_93ed8515
 Never 7 (Visual Novel) / int_9d6427ec
type
Time Travel
 Never 7 (Visual Novel) / int_9d6427ec
comment
Time Travel: Or so it seems. In the Izumi's normal route, the time travel does not happen at all.
 Never 7 (Visual Novel) / int_9d6427ec
featureApplicability
1.0
 Never 7 (Visual Novel) / int_9d6427ec
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_9d6427ec
 Never 7 (Visual Novel) / int_a00f2ac9
type
First Kiss
 Never 7 (Visual Novel) / int_a00f2ac9
comment
First Kiss: No matter what route you're on, Makoto gives Haruka her first kiss on Day 3 (albeit a chaste one on the forehead).
 Never 7 (Visual Novel) / int_a00f2ac9
featureApplicability
1.0
 Never 7 (Visual Novel) / int_a00f2ac9
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_a00f2ac9
 Never 7 (Visual Novel) / int_a426ae28
type
Multiple-Choice Past
 Never 7 (Visual Novel) / int_a426ae28
comment
Multiple-Choice Past: Makoto's past can differ depending on the player's choices (such as whether he's kissed someone before, when his first love was, etc). This is Fridge Brilliance when you realize that all of those choices are potentially correct due to Makoto's Curé Syndrome.
 Never 7 (Visual Novel) / int_a426ae28
featureApplicability
1.0
 Never 7 (Visual Novel) / int_a426ae28
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_a426ae28
 Never 7 (Visual Novel) / int_a8dcb1d7
type
Love at First Sight
 Never 7 (Visual Novel) / int_a8dcb1d7
comment
Love at First Sight: Claimed by Yuka and Izumi.
 Never 7 (Visual Novel) / int_a8dcb1d7
featureApplicability
1.0
 Never 7 (Visual Novel) / int_a8dcb1d7
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_a8dcb1d7
 Never 7 (Visual Novel) / int_ab1064b3
type
Modesty Towel
 Never 7 (Visual Novel) / int_ab1064b3
comment
Modesty Towel: Yuka and Makoto wear one in the onsen.
 Never 7 (Visual Novel) / int_ab1064b3
featureApplicability
1.0
 Never 7 (Visual Novel) / int_ab1064b3
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_ab1064b3
 Never 7 (Visual Novel) / int_b1e81ef2
type
Dead-Hand Shot
 Never 7 (Visual Novel) / int_b1e81ef2
comment
Dead-Hand Shot: The game starts with one.
 Never 7 (Visual Novel) / int_b1e81ef2
featureApplicability
1.0
 Never 7 (Visual Novel) / int_b1e81ef2
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_b1e81ef2
 Never 7 (Visual Novel) / int_b2280b66
type
Retcon
 Never 7 (Visual Novel) / int_b2280b66
comment
Retcon: Originally, the events between Tom and Julia took place in 2014. Ever17 retconned it so that they took place in 2005 instead, so as to allow Tsugumi's involvement with it.
 Never 7 (Visual Novel) / int_b2280b66
featureApplicability
1.0
 Never 7 (Visual Novel) / int_b2280b66
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_b2280b66
 Never 7 (Visual Novel) / int_b5ac90ac
type
"Groundhog Day" Loop
 Never 7 (Visual Novel) / int_b5ac90ac
comment
"Groundhog Day" Loop: Albeit a bit more orthodox than most of them, and subverted a bit in that time is still moving forward, not actually looping.
 Never 7 (Visual Novel) / int_b5ac90ac
featureApplicability
-0.3
 Never 7 (Visual Novel) / int_b5ac90ac
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_b5ac90ac
 Never 7 (Visual Novel) / int_b7e0c5ff
type
Love Triangle
 Never 7 (Visual Novel) / int_b7e0c5ff
comment
Love Triangle: One between Makoto-Haruka-Okuhiko in Haruka's Route.
 Never 7 (Visual Novel) / int_b7e0c5ff
featureApplicability
1.0
 Never 7 (Visual Novel) / int_b7e0c5ff
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_b7e0c5ff
 Never 7 (Visual Novel) / int_be977433
type
Good-Times Montage
 Never 7 (Visual Novel) / int_be977433
comment
Good-Times Montage: Subverted to Tear Jerker levels in Kurumi's route, where, after Kurumi dies in the first loop, he remembers all the good and bad times he shared with Kurumi. The last memory he has? Kurumi telling him she hates him.
 Never 7 (Visual Novel) / int_be977433
featureApplicability
-0.3
 Never 7 (Visual Novel) / int_be977433
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_be977433
 Never 7 (Visual Novel) / int_bef696dd
type
Mind Screw
 Never 7 (Visual Novel) / int_bef696dd
comment
Mind Screw: Is everything that happens in the story reality? A delusion of Makoto's? Or some combination of the two? The answer is deliberately left unanswered, and is supposed to be up to the reader's interpretation.
 Never 7 (Visual Novel) / int_bef696dd
featureApplicability
1.0
 Never 7 (Visual Novel) / int_bef696dd
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_bef696dd
 Never 7 (Visual Novel) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Never 7 (Visual Novel) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Saki has a strong tendency to simply vanish whenever anyone else's story begins. Even in the Izumi Curé route she's almost entirely absent throughout the entire story. To the point where in Never7, she was the only character who had no new voice acting- all of her lines in the new route reused audio from Infinity. She does tend to have little screentime in routes other than her own, but it should be said that she still manages to impact the story. In Yuka's route, for instance, she's the one who gives Makoto a crucial piece of information; meanwhile, in Haruka's route, she's the one who carries her to the hospital in the good ending.
 Never 7 (Visual Novel) / int_c33ba0a8
featureApplicability
1.0
 Never 7 (Visual Novel) / int_c33ba0a8
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_c33ba0a8
 Never 7 (Visual Novel) / int_c75df49a
type
Shout-Out
 Never 7 (Visual Novel) / int_c75df49a
comment
A reverse Shout-Out occured in Memories Off Pure: the name of the protagonist's homeroom and English teacher is "Yuka Kawashima" (there's no evidence that they're the same person, though the protagonist's description of her personality does sound similar to the Never7 Yuka).
 Never 7 (Visual Novel) / int_c75df49a
featureApplicability
1.0
 Never 7 (Visual Novel) / int_c75df49a
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_c75df49a
 Never 7 (Visual Novel) / int_ca81eae7
type
Hollywood Darkness
 Never 7 (Visual Novel) / int_ca81eae7
comment
Hollywood Darkness
 Never 7 (Visual Novel) / int_ca81eae7
featureApplicability
1.0
 Never 7 (Visual Novel) / int_ca81eae7
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_ca81eae7
 Never 7 (Visual Novel) / int_cd3ebc8e
type
What Year Is This?
 Never 7 (Visual Novel) / int_cd3ebc8e
comment
What Year Is This?: When Makoto time travels in Yuka, Kurumi, and Izumi's Routes, the first thing he usually does is ask the people around him if it's really April 1st.
 Never 7 (Visual Novel) / int_cd3ebc8e
featureApplicability
1.0
 Never 7 (Visual Novel) / int_cd3ebc8e
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_cd3ebc8e
 Never 7 (Visual Novel) / int_cf92fea8
type
Cassandra Truth
 Never 7 (Visual Novel) / int_cf92fea8
comment
Cassandra Truth: Subverted: Makoto and Yuka/Izumi on their respective routes decides not to tell the others about the Time Travel because he doubts anyone would believe him. He does manage to convince Kurumi at the end of her route, but only by giving a lot of evidence from the first loop that didn't happen in the second loop. Played straight on Izumi's Route where Makoto tells Izumi that she's going to die. However, as it turns out, this ends up becoming a Self-Fulfilling Prophecy when Makoto's own actions lead to her death.
 Never 7 (Visual Novel) / int_cf92fea8
featureApplicability
-0.3
 Never 7 (Visual Novel) / int_cf92fea8
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_cf92fea8
 Never 7 (Visual Novel) / int_d4fce3d7
type
Visual Novel
 Never 7 (Visual Novel) / int_d4fce3d7
comment
A few to the KID Visual Novel Memories Off: Yuka buys a keychain of a fat cat at one point in the game, a reference to an actual pregnant cat from Memories Off. A reverse Shout-Out occured in Memories Off Pure: the name of the protagonist's homeroom and English teacher is "Yuka Kawashima" (there's no evidence that they're the same person, though the protagonist's description of her personality does sound similar to the Never7 Yuka). The main heroine of Memories Off, Yue, makes a cameo in the game as a little girl. Izumi's alma mater is Sumisora Academy, the high school from the game.
 Never 7 (Visual Novel) / int_d4fce3d7
featureApplicability
1.0
 Never 7 (Visual Novel) / int_d4fce3d7
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_d4fce3d7
 Never 7 (Visual Novel) / int_dbca2c99
type
Red Herring
 Never 7 (Visual Novel) / int_dbca2c99
comment
Red Herring: If one believes Izumi's theory (see Schrödinger's Gun below), Yuka's Route turns out to be one big one, as all the theories about what's going on in that route contradict Izumi's explanations.
 Never 7 (Visual Novel) / int_dbca2c99
featureApplicability
1.0
 Never 7 (Visual Novel) / int_dbca2c99
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_dbca2c99
 Never 7 (Visual Novel) / int_dc9b1fe9
type
Cue the Sun
 Never 7 (Visual Novel) / int_dc9b1fe9
comment
Cue the Sun: The end of Yuka's Route.
 Never 7 (Visual Novel) / int_dc9b1fe9
featureApplicability
1.0
 Never 7 (Visual Novel) / int_dc9b1fe9
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_dc9b1fe9
 Never 7 (Visual Novel) / int_dda99fa8
type
Despair Event Horizon
 Never 7 (Visual Novel) / int_dda99fa8
comment
Despair Event Horizon: If one believes Izumi's theories, this actually turns out to be the reason for the time travel: whenever one of the girls die, Makoto's despair activates his Curé Syndrome, creating a delusionary world where the girl is still alive.
 Never 7 (Visual Novel) / int_dda99fa8
featureApplicability
1.0
 Never 7 (Visual Novel) / int_dda99fa8
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_dda99fa8
 Never 7 (Visual Novel) / int_ea85d6ea
type
All Just a Dream
 Never 7 (Visual Novel) / int_ea85d6ea
comment
All Just a Dream: The Curé B Ending turns Izumi Curé Route into one... maybe.
 Never 7 (Visual Novel) / int_ea85d6ea
featureApplicability
1.0
 Never 7 (Visual Novel) / int_ea85d6ea
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_ea85d6ea
 Never 7 (Visual Novel) / int_f5c92fe0
type
Amnesiac Lover
 Never 7 (Visual Novel) / int_f5c92fe0
comment
Amnesiac Lover: A variation- on Haruka, Saki, and Kurumi's Routes, when Makoto goes back in time, none of them have any memory of the prior loop, forcing Makoto to restart his relationships with them from scratch.
 Never 7 (Visual Novel) / int_f5c92fe0
featureApplicability
1.0
 Never 7 (Visual Novel) / int_f5c92fe0
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_f5c92fe0
 Never 7 (Visual Novel) / int_f6624c30
type
Together in Death
 Never 7 (Visual Novel) / int_f6624c30
comment
Together in Death: Yuka and Saki's bad endings.
 Never 7 (Visual Novel) / int_f6624c30
featureApplicability
1.0
 Never 7 (Visual Novel) / int_f6624c30
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_f6624c30
 Never 7 (Visual Novel) / int_f96f188c
type
Drives Like Crazy
 Never 7 (Visual Novel) / int_f96f188c
comment
Drives Like Crazy: During the epilogue, a drunken Yuka steers the boat home. It's rather comical◊.
 Never 7 (Visual Novel) / int_f96f188c
featureApplicability
1.0
 Never 7 (Visual Novel) / int_f96f188c
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_f96f188c
 Never 7 (Visual Novel) / int_fca96b8e
type
Cherry Blossoms
 Never 7 (Visual Novel) / int_fca96b8e
comment
Cherry Blossoms: A whole row of them on the island, which become prominent in Yuka's route.
 Never 7 (Visual Novel) / int_fca96b8e
featureApplicability
1.0
 Never 7 (Visual Novel) / int_fca96b8e
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_fca96b8e
 Never 7 (Visual Novel) / int_fe0330fb
type
Brick Joke
 Never 7 (Visual Novel) / int_fe0330fb
comment
Brick Joke: At one point in Kurumi's route, Kurumi makes rice balls for Makoto. As it turns out, she added caviar. A lot of caviar, which she assumes Izumi won't notice the absence of. Several scenes later, she does. And then, on the next iteration of the loop, Makoto expects the same thing, but it turns out to be foie gras instead.
 Never 7 (Visual Novel) / int_fe0330fb
featureApplicability
1.0
 Never 7 (Visual Novel) / int_fe0330fb
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_fe0330fb
 Never 7 (Visual Novel) / int_ff0cea73
type
Diving Save
 Never 7 (Visual Novel) / int_ff0cea73
comment
Diving Save: During the second loop in Haruka's route, if Makoto chooses to protect Saki's puppy (an action that Haruka did in the first loop, leading to her death) Haruka pushes Makoto out of the way of a car in her route, getting hit instead.
 Never 7 (Visual Novel) / int_ff0cea73
featureApplicability
1.0
 Never 7 (Visual Novel) / int_ff0cea73
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_ff0cea73
 Never 7 (Visual Novel) / int_name
type
ItemName
 Never 7 (Visual Novel) / int_name
comment
 Never 7 (Visual Novel) / int_name
featureApplicability
1.0
 Never 7 (Visual Novel) / int_name
featureConfidence
1.0
 Never 7 (Visual Novel)
hasFeature
Never 7 (Visual Novel) / int_name
 Never 7 (Visual Novel) / int_name
itemName
Never 7 (Visual Novel)

The following is a list of statements referring to the current page from other pages.

 Never 7 (Visual Novel)
hasFeature
Clone Angst / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
Foreign Language Title / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
Modesty Towel / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
No Antagonist / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
Omega Ending / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
One Degree of Separation / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
Significant Double Casting / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
Villain Protagonist / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
Visual Novel / int_59fca60f
 Never 7 (Visual Novel)
hasFeature
What Year Is This? / int_59fca60f
 Never 7 (Video Game)
seeAlso
Never 7 (Visual Novel)